Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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When Worlds Collide Brainstorm & Notes

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When Worlds Collide
Premise: With the jump in technology over the last two decades, it was only a matter of time before the hidden magical world was discovered. To a handful of people, it felt as though the meshing of these two worlds truly worked out, and at the forefront of this integration was Harry Potter, vanguard of the magical world, much to Nick Fury’s dismay.
Required Inclusions:
- There is a Faction growing in strength and influence within the British Ministry of Magic and ICW that have realized the Statute of Secrecy is becoming less viable as technology advances.
- That faction’s leader, at least in Great Britain, is Harry Potter, who will also quickly rise to prominence on the international scene by becoming their liaison with S.H.I.E.L.D.
- As the current Director of SHIELD, Nick Fury is one of the few muggles who have been read into the secret of magic and the knowledge of the Wizarding world.
- Eventually, Harry and Nick must meet with one another and hash out a plan for the inevitable point in the future when cohabitation between their respective worlds will be necessary.
- Due to his desire to keep an eye on the powerful young mystic, Nick must decide to hire Harry as a consultant on mystical matters, since he is far more approachable than the Ancient One.
- The main pairing in this scenario will involve Harry Potter and Daisy “Quake” Johnson. Other women are permitted should they obtain Daisy’s blessing.
- Harry must eventually enter into conflict with General Ross, who wishes to enforce the Sokovia Accords within magical society, regardless of their opinion on the matter.
Preferred Inclusions:
- Harry’s myopia should have been a condition caused by having a Horcrux in such close proximity to his optic nerve, which means it would resolve itself after the Scarcrux is destroyed.
- Fury should regularly threaten to imprison Harry in the Cube whenever the young man gets on his nerves, knowing that the young wizard could easily escape.
- Harry should have become proficient in wandless magic, since relying on a wooden weapon against superhuman adversaries is unwise.
Optional Inclusions:
- The author could include aspects of the Marvel universe that have yet to make it into the MCU.
- Natasha could make a habit of avoiding being in Harry’s presence whenever possible, since he can easily see through her many false personas.
Forbidden Things:
- Harry continuing to follow Dumbledore’s rules of engagement.
- Harry continuing his romance with Ginny Weasley.
- Harry and Daisy, the Malevolent Emo Doormats.
- Harry being blackmailed by, or joining, HYDRA.
- Harry tolerating Tony Stark’s general attitude.
- Harry being romantically interested in men.
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DalkonCledwin
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Agent Potter / The MCs / When Worlds Collide

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Harry J. Potter-Black - Arc 1 - PL 11
Age: 24+ / Height: 5' 11" / Weight: 179 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: S.H.I.E.L.D., Occult Ops Division / Base of Operations: The Shard, London, England
Wealth Rank: +20 / Rep Rank: +15 / Knockback Mod: -12/-2

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 6, Awareness 5, Presence 5

Advantages
Attractive, Benefit 7: (Renown 2, Security Clearance 2: [S.H.I.E.L.D. Operations], Wealth 3 (Millionaire]), Connected, Contacts, Defensive Roll 2, Equipment 2, Fascinate (Persuasion), Improved Grab, Languages 4, Leadership, Power Attack, Ranged Attack 2, Ritualist, Second Chance: (Resisting Mental Control), Teamwork, Trance, Well-informed

Skills
Deception 6 (+11), Expertise (AWE): Cooking 6 (+11), Expertise (AWE): Streetwise 6 (+11), Expertise: Espionage 6 (+12), Expertise: Magic 12 (+18), Insight 4 (+9), Investigation 6 (+12), Perception 8 (+13), Persuasion 6 (+11), Ranged Combat: Guns 2 (+5), Ranged Combat: Magic 4 (+7), Stealth 6 (+9), Technology 4 (+10), Vehicles 6 (+9)

Powers
Magical Aptitude: Array
. . Confundo Maxima: Concentration Perception Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Auditory, Concentration, Insidious, Selective; Limited Degree)
. . Expecto Patronum: Concentration Burst Area Affliction 8 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . Expelliarmus: Damage 13 (charm, DC 28; Disarming, Increased Range: ranged; Nonlethal)
. . Finite Incantatem: Burst Area Nullify 8 (charm, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Greater Apparition: Teleport 13 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 8000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Legilimens: Cumulative Effortless Mind Reading 8 (divination, DC 18; Cumulative, Effortless; Limited to Surface Thoughts)
. . Protego Duo: Burst Area Deflect 8 (charm; Burst Area: 30 feet radius sphere, DC 18, Reflect, Selective; Reduced Range: close)
. . Reducto: Burst Area Weaken 8 (curse, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Reparifors: Healing 13 (healing magic; Restorative; Tiring)
. . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Magical Human Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Longevity: Feature 1 (racial trait, Notes: Harry can expect to live for up to 356 years)
. . Magical Awareness: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
. . Natural Immunity: Immunity 2 (racial trait, Disease, Poison; Limited: to Natural Effects)
The Cloak of Invisibility (Removable (indestructible))
. . Enchanted Thread: Protection 8 (legendary object, +8 Toughness; Feature: Malleable Form, Impervious)
. . Levitation Cloak: Flight 6 (legendary object, Speed: 120 miles/hour, 1800 feet/round)
. . That's an Invisibility Cloak!: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Passive, Quirk: Can only conceal a single adult or up to three children at a time)

Equipment
Camera, Cell Phone (Smartphone), Handcuffs, Light Pistol

Offense
Initiative +3
Confundo Maxima: Concentration Perception Area Affliction 8 (DC Will 18)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 13, +9 (DC 28)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Grab, +6 (DC Spec 12)
Legilimens: Cumulative Effortless Mind Reading 8 (DC Will 18)
Light Pistol, +7 (DC 18)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Stupefy: Cumulative Affliction 8, +9 (DC Fort 18)
Throw, +5 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who liked to claim that his name was "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry needs to be able to move his hands into the correct positions and speak the relevant incantations in order to cast his spells, meaning that effects which restrict his movement or prevent him from speaking could cost him the ability to use his magic until he is released.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
Bulgarian, English [Native], French, Japanese, Latin, Parseltongue (Secret), Russian

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 12/2 (Imp. 8/0), Will 13

Power Points
Abilities 64 + Powers 73 + Advantages 29 + Skills 41 (82 ranks) + Defenses 23 = 230
Last edited by DalkonCledwin on Sun Jun 05, 2022 1:48 pm, edited 2 times in total.
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Agent Skye / The MCs / When Worlds Collide

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Daisy 'Quake' Johnson - Arc ? - PL 10
Age: 24+ / Height: 5' 5" / Weight: 121 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: S.H.I.E.L.D., Spec Ops Division / Base of Operations: CXD 23215 "The Bus" Airborne Mobile Command Station
Wealth Rank: +8 / Rep Rank: +10 / Knockback Mod: -10/-3

Strength 2, Stamina 3, Agility 4, Dexterity 4, Fighting 9, Intellect 5, Awareness 3, Presence 3

Advantages
Accurate Attack, Attractive, Benefit 2: (Security Clearance 2: [S.H.I.E.L.D. Operations]), Connected, Contacts, Defensive Roll 2, Equipment 2, Inventor, Languages 4, Leadership, Power Attack, Precise Attack (Ranged, Cover), Skill Mastery: (Expertise: Computers), Taunt, Well-informed

Skills
Acrobatics 4 (+8), Athletics 6 (+8), Deception 10 (+13), Expertise (AWE): Streetwise 4 (+7), Expertise: Computers 10 (+15), Expertise: Current Events 4 (+9), Expertise: Espionage 6 (+11), Expertise: Law Enforcement 6 (+11), Insight 4 (+7), Intimidation 4 (+7), Investigation 8 (+13), Perception 4 (+7), Persuasion 8 (+11), Ranged Combat: Guns 2 (+6), Ranged Combat: Vibrations 4 (+8), Stealth 4 (+8), Technology 8 (+13), Treatment 4 (+9), Vehicles 4 (+8)

Powers
Inhuman Physiology
. . Inhuman Perception: Senses 1 (racial trait, Low-light Vision)
. . Invulnerabilities: Immunity 5 (racial trait, Damage Effect: Vibration Damage)
. . Resistances: Immunity 6 (racial trait, Aging, Custom: Mental Control 5; Limited - Half Effect)
. . Vibratory Shield: Protection 5 (racial talent, +5 Toughness; Sustained)
Vibration Control: Array
. . Earthquake: Linked Effect
. . . . Geoshock: Burst Area Damage 10 (Linked; vibration, DC 25; Burst Area 2: 60 feet radius sphere, DC 20, Secondary Effect; Limited: to targets that are touching the ground)
. . . . Shockwave: Burst Area Affliction 10 (Linked; vibration, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Prone, Resisted by: Fortitude, DC 20; Burst Area 2: 60 feet radius sphere, DC 20, Extra Condition, Secondary Effect; Limited: to targets that are touching the ground, Limited Degree)
. . Force Blast: Damage 12 (vibration, DC 27; Increased Range: ranged, Precise)
. . Internal Vibration: Affliction 12 (vibration, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Increased Range: ranged, Precise)

Equipment
Cell Phone (Smartphone), Computer, Handcuffs, Light Pistol

Offense
Initiative +4
Force Blast: Damage 12, +8 (DC 27)
Geoshock: Burst Area Damage 10 (DC 25)
Grab, +9 (DC Spec 12)
Internal Vibration: Affliction 12, +8 (DC Fort 22)
Light Pistol, +6 (DC 18)
Shockwave: Burst Area Affliction 10 (DC Fort 20)
Throw, +4 (DC 17)
Unarmed, +9 (DC 17)

Complications
- Honor: Daisy is completely loyal to Nick Fury, Phil Coulson and the other members of S.H.I.E.L.D. who adhere to the principals on which the organization was originally founded.
- Motivation: Doing Good: Daisy wishes to use her abilities in order to make the world a better place, even if that means she has to defy authority figures in order to accomplish this goal.
- Relationships: Daisy is the daughter of the Inhuman known as Jiaying, and a human father who is known as Cal Johnson. She also has a half-sister, known simply as Kora.

Languages
Binary, English [Native], French, Italian, Japanese, Russian

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 10/3, Will 7

Power Points
Abilities 66 + Powers 76 + Advantages 21 + Skills 52 (104 ranks) + Defenses 15 = 230

--------------------
Skye
Daisy 'Skye' Johnson - Arc 1 - PL 8
Age: 24+ / Height: 5' 5" / Weight: 121 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: S.H.I.E.L.D., Spec Ops Division / Base of Operations: Mobile
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -6/-3

Strength 2, Stamina 3, Agility 4, Dexterity 4, Fighting 9, Intellect 5, Awareness 3, Presence 3

Advantages
Accurate Attack, Attractive, Benefit 2: (Security Clearance 2: [S.H.I.E.L.D. Operations]), Connected, Contacts, Defensive Roll 2, Equipment 3, Inventor, Languages 4, Leadership, Power Attack, Precise Attack (Ranged, Cover), Skill Mastery: (Expertise: Computers), Taunt, Well-informed

Skills
Acrobatics 4 (+8), Athletics 6 (+8), Deception 10 (+13), Expertise (AWE): Streetwise 4 (+7), Expertise: Computers 10 (+15), Expertise: Current Events 4 (+9), Expertise: Espionage 6 (+11), Expertise: Law Enforcement 6 (+11), Insight 4 (+7), Intimidation 4 (+7), Investigation 8 (+13), Perception 4 (+7), Persuasion 8 (+11), Ranged Combat: Guns 2 (+6), Stealth 4 (+8), Technology 8 (+13), Treatment 4 (+9), Vehicles 4 (+8)

Powers
Latent Inhuman Physiology
. . Resistances: Immunity 6 (racial trait, Aging, Custom: Mental Control 5; Limited - Half Effect)

Equipment
Cell Phone (Smartphone), Computer, Handcuffs, Heavy Jacket, Light Pistol

Offense
Initiative +4
Grab, +9 (DC Spec 12)
Light Pistol, +6 (DC 18)
Throw, +4 (DC 17)
Unarmed, +9 (DC 17)

Complications
- Honor: Daisy is completely loyal to Nick Fury, Phil Coulson and the other members of S.H.I.E.L.D. who adhere to the principals on which the organization was originally founded.
- Motivation: Doing Good: Daisy wishes to use her abilities in order to make the world a better place, even if that means she has to defy authority figures in order to accomplish this goal.
- Relationships: Daisy is the daughter of the Inhuman known as Jiaying, and a human father who is known as Cal Johnson. She also has a half-sister, known simply as Kora.

Languages
Binary, English [Native], French, Italian, Japanese, Russian

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 6/3, Will 7

Power Points
Abilities 66 + Powers 3 + Advantages 22 + Skills 50 (100 ranks) + Defenses 15 = 156
Last edited by DalkonCledwin on Sun Jun 05, 2022 1:52 pm, edited 3 times in total.
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Psylocke / The MCs / When Worlds Collide

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Elizabeth 'Betsy' Braddock - Arc 1 - PL 10
Age: 22+ / Height: 5' 11" / Weight: 139 lbs / Hair Color: Dyed Purple / Eye Color: Blue
Group Affiliations: S.H.I.E.L.D., Occult Ops Division / Base of Operations: The Shard, London, England
Wealth Rank: +16 / Rep Rank: +12 / Knockback Mod: -7/-2

Strength 1, Stamina 2, Agility 4, Dexterity 4, Fighting 7, Intellect 4, Awareness 5, Presence 4

Advantages
Agile Feint, Attractive 2, Backstab 3, Benefit 4: (Renown, Security Clearance 1: [S.H.I.E.L.D. Operations], Wealth 2: (Independently Wealthy]), Charming, Connected, Contacts, Daze (Deception), Defensive Roll 5, Equipment 3, Evasion, Fascinate (Persuasion), Languages 3, Power Attack, Quick Draw, Redirect, Seize Initiative, Taunt, Teamwork, Ultimate Effort: (Will Resistance Checks), Well-informed

Skills
Acrobatics 6 (+10), Deception 4 (+8), Expertise (AWE): Streetwise 4 (+9), Expertise (PRE): Modeling 8 (+12), Expertise: Espionage 4 (+8), Expertise: Psychology 6 (+10), Insight 6 (+11), Intimidation 4 (+8), Investigation 6 (+10), Perception 6 (+11), Persuasion 8 (+12), Ranged Combat: Guns 4 (+8), Stealth 4 (+8), Technology 4 (+8), Vehicles 4 (+8)

Powers
Superior Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Environmental Condition: Radiation)
. . Resistances: Immunity 6 (racial trait, Aging, Custom: Mental Control 5; Limited - Half Effect)
. . Superior Perception: Senses 14 (racial trait, Accurate: Detect Minds, Acute (Type): Mental Senses, Awareness: Psychic Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Danger Sense: Detect Minds, Detect: Minds [Mental] 2: ranged, Extended: Detect Minds 2: x100, Radius (Type): Mental Senses)
. . Telepathy: Mental Communication 3 (racial talent; Subtle: encrypted; Concentration, Notes: Range: Statewide or across a small nation)
Telepathic Potential: Array
. . Astral Projection: Remote Sensing 14 (clairsentience, Affects: All Types, Range: 60 miles; Dimensional: dimension - the Astral Plane, Subtle: DC 20+rank; Feedback, Side Effect 2: always - physical body is defenseless and immobile)
. . Force Bolts: Cumulative Affliction 7 (telepathy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception, Subtle: subtle)
. . Hallucination: Illusion 9 (telepathy, Affects: All Sense Types, Area: 500 cft., DC 19; Selective, Subtle: subtle; Concentration, Limited to One Subject, Resistible: Will)
. . Mental Invisibility: Concealment 10 (telepathy, All Senses, DC 20; Affects Others; Limited to Minds, Resistible: Will)
. . Mind Thrust: Damage 9 (telepathy, DC 24; Alternate Resistance (no cost): Will, Increased Range 2: perception, Subtle: subtle)
. . Psychic Knives: Cumulative Affliction 13 (telepathy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Will, DC 23; Cumulative, Precise)
. . Psychic Screen: Impervious Will 13 (telepathy; Concentration)
. . Telepathic Probe: Cumulative Mind Reading 9 (telepathy, DC 19; Cumulative, Subtle: subtle)
. . Telepathic Projection: Linked Effect
. . . . Telepathic Linking: Mind Reading 8 (Linked; clairsentience, DC 18; Sensory Link, Subtle: subtle; Feedback, Limited to Sensory Link)
. . . . Telepathic Scrying: Remote Sensing 10 (Linked; clairsentience, Affects: 1 Type - Mental, Range: 4 miles; Subtle: DC 20+rank; Limited 2: to Targeting the Linked Power)
. . Telepathic Puppetry: Concentration Cumulative Affliction 7 (telepathy, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Concentration, Cumulative, Increased Range 2: perception, Subtle: subtle; Instant Recovery)

Equipment
Camera, Cell Phone (Smartphone), Handcuffs, Light Pistol, Silver Dagger

Offense
Initiative +4
Force Bolts: Cumulative Affliction 7 (DC Will 17)
Grab, +7 (DC Spec 11)
Light Pistol, +8 (DC 18)
Mind Thrust: Damage 9 (DC Will 24)
Psychic Knives: Cumulative Affliction 13, +7 (DC Will 23)
Silver Dagger, +7 (DC 17)
Telepathic Linking: Mind Reading 8 (DC Will 18)
Telepathic Probe: Cumulative Mind Reading 9 (DC Will 19)
Telepathic Puppetry: Concentration Cumulative Affliction 7 (DC Will 17)
Throw, +4 (DC 16)
Unarmed, +7 (DC 16)

Complications
- Enemies: Not only does Betsy regularly encounter her brother's enemies, but she also has her own personal villains in the form of the Shadow King and Matsu'o Tsurayaba.
- Motivation: Thrills: One of Betsy's character defining traits, regardless of what body she is inhabiting at any given time, is her addiction to adrenaline highs. She doesn't really care what causes a spike in her adrenal levels, so long as she gets to enjoy the after effects.
- Quirk: Betsy is infamous for over-describing her powers, and is well-known for using the phrase, "the focused totality of my telepathic powers" to describe her Psychic Knives.
- Relationships: Betsy is the twin sister of the man commonly known as Captain Britain (aka Brian Braddock), as well as being the younger sister of the current King of Avalon, James Braddock.

Languages
Chinese (Mandarin), English [Native], Japanese, Russian, Welsh

Defense
Dodge 13, Parry 13, Fortitude 6, Toughness 7/2, Will 13 (Imp. 13/0)

Power Points
Abilities 62 + Powers 67 + Advantages 35 + Skills 39 (78 ranks) + Defenses 27 = 230
Last edited by DalkonCledwin on Sun Jun 05, 2022 1:47 pm, edited 2 times in total.
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Dowager Weasley / The MCs / When Worlds Collide

Post by DalkonCledwin »

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Dowager Fleur I. Weasley (née Delacour) - Arc 1 - PL 8
Age: 27+ / Height: 5' 7" / Weight: 115 lbs / Hair Color: Silver / Eye Color: Blue
Group Affiliations: The Weasley & Delacour Families / Base of Operations: Shell Cottage, Tinworth, Cornwall, England
Wealth Rank: +8 / Rep Rank: +12 / Knockback Mod: -5/-4

Strength 4, Stamina 4, Agility 2, Dexterity 2, Fighting 5, Intellect 4, Awareness 2, Presence 2

Advantages
Agile Feint, Beauty's Never Tarnished, Benefit, Renown 2, Charming, Connected, Defensive Attack, Equipment 4, Fascinate (Persuasion), Flirtation, Languages 4, Leadership, Minion 3, Potion Brewing, Quick Draw, Teamwork

Enhanced Advantages
Attractive 2

Skills
Acrobatics 6 (+8), Close Combat: Daggers 2 (+7), Deception 8 (+10), Expertise (AWE): Wizarding Culture 4 (+6), Expertise: Accounting 8 (+12), Expertise: Magic 10 (+14), Expertise: Nature 6 (+10), Insight 6 (+8), Investigation 4 (+8), Perception 6 (+8), Persuasion 8 (+10), Ranged Combat: Magic 4 (+6), Stealth 4 (+6)

Powers
Passionfyre Control: Array
. . Hypnotic Presence: Concentration Perception Area Affliction 8 (allure, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Controlled, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Concentration, Subtle: subtle; Limited: Affects Humanoid Targets Only, Quirk: Subjects must be able to find women sexually attractive in order to be affected by this power)
. . Passionfyre Blast: Damage 10 (passionfyre, DC 25; Increased Range: ranged; Nonlethal)
Rosewood & Veela Hair Wand (Easily Removable)
. . Master of Wizarding Magic: Array
. . . . Apparition: Teleport 10 (magical travel, 4 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Tiring)
. . . . Devicto: Damage 7 (hex, DC 22; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Episkey: Healing 11 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expecto Patronum: Concentration Burst Area Affliction 8 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration; Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Holding the Targets at Bay, Limited Degree)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Reducto: Burst Area Weaken 6 (curse, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Scourgify: Cumulative Affliction 5 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 15; Affects Objects, Cumulative, Increased Range: ranged, Notes: Transformed: [Dirty into Clean])
. . . . Somnus: Concentration Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 16; Concentration, Increased Range 2: perception; Distracting)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Veela Battle Form (Activation: Move Action)
. . Leathery Wings: Flight 3 (morphic, Speed: 16 miles/hour, 250 feet/round; Wings)
. . Protective Hide: Protection 1 (morphic, +1 Toughness)
. . Talons: Strength-based Damage 2 (slashing, DC 21; Dangerous)
Veela Physiology
. . Fey Perception: Senses 5 (racial trait, Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Low-light Vision, Radius: Magic Awareness)
. . Longevity: Feature 1 (racial trait, Notes: Fleur can expect to live for up to 491 years)
. . Unearthly Grace: Movement 1 (racial trait, Sure-footed 1, Advantages: Attractive 2)

Equipment
Shell Cottage, Silver Dagger

Offense
Initiative +2
Devicto: Damage 7, +6 (DC 22)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 10, +6 (DC 25)
Grab, +5 (DC Spec 14)
Hypnotic Presence: Concentration Perception Area Affliction 8 (DC Will 18)
Locomotor: Move Object 6 (DC 16)
Passionfyre Blast: Damage 10, +6 (DC 25)
Reducto: Burst Area Weaken 6 (DC Fort 16)
Scourgify: Cumulative Affliction 5, +6 (DC Fort 15)
Silver Dagger, +7 (DC 20)
Somnus: Concentration Affliction 6 (DC Will 16)
Stupefy: Cumulative Affliction 6, +6 (DC Fort 16)
Talons: Strength-based Damage 2, +5 (DC 21)
Throw, +2 (DC 19)
Unarmed, +5 (DC 19)

Complications
- Aerophobia: Fleur experiences intense fear whenever she thinks about getting on a magical broomstick and flying about in the air. However, this fear doesn't seem to bother her if she is riding as a passenger on a magical beast, such as a hippogriff.
- Guy Magnet: Fleur's heritage as a Veela means that she is a living and breathing personification of this concept.
- Honor: Fleur will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Responsibility: Fleur has been inspired by the likes of Madame Maxime and Albus Dumbledore to fight the good fight and help herald in a future of equality for all the citizens of the Magical World.
- Relationships: Fleur is the newly widowed wife of the eldest Weasley son, meaning that she is the former sister-in-law of each and every single one of Arthur and Molly Weasley's children, as well as their former daughter-in-law. Furthermore, she is the elder sister of young Gabrielle Delacour and eldest child of Apolline and Jaques Delacour. Lastly, the core of her wand is a hair taken from the head of her maternal grandmother, implying that they shared a very close relationship up until Lady Églantine's passing a year before the fall of Voldemort.
- Significant Other: Fleur is the doting mother of William Weasley's only daughter, Victoire, and also someone who is very interested in the fact that Harry Potter ended his relationship with Ginevra Weasley before giving her any children.
- Weakness: Fleur suffers an additional degree of effect when resisting damage from cold-based attacks or wrought iron weaponry.

Languages
Dynastic Egyptian, English, French [Native], Gobbledegook, Latin, Veelish

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 5/4, Will 10

Power Points
Abilities 50 + Powers 53 + Advantages 24 + Skills 38 (76 ranks) + Defenses 25 = 190

--------------------
Home Sweet Home
Shell Cottage - PL 8

Toughness 10, Size Large

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 8), Dock, Dual Size: (Small), Grounds (Huge), Library, Living Space, Wards 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
--------------------
The Itty-Bitty Baby
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Victoire Weasley - PL 3
Age: 2+ / Height: 2' 8" / Weight: 22 lbs / Hair Color: Blonde (Mix of her parents) / Eye Color: Blue
Group Affiliations: The Weasley & Delacour Families / Base of Operations: Shell Cottage, Tinworth, Cornwall, England
Wealth Rank: +8 / Rep Rank: +3 / Knockback Mod: -3

Strength -2, Stamina 3, Agility 0, Dexterity 0, Fighting 0, Intellect -2, Awareness -3, Presence 1

Advantages
Beauty's Never Tarnished, Beginner's Luck, Charming, Connected, Disarming (DC 18), Klutz

Skills
Athletics 6 (+4), Expertise: Magic 4 (+2), Insight 4 (+1), Investigation 4 (+2), Perception 6 (+3), Persuasion 4 (+5), Stealth 2 (+8)

Powers
Veela Physiology
. . I'm da Baby: Shrinking 6 (racial trait, -1 STR, -3 Intimidate, +6 Stealth, +3 active defenses, -1 size rank; Innate; Permanent)
. . Longevity: Feature 1 (racial trait, Notes: Victoire can expect to live for up to 548 years)
. . Magical Awareness: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Low-light Vision, Radius: Magic Awareness)
. . Passionfyre Blast: Damage 4 (passionfyre, DC 19; Increased Range: ranged; Uncontrolled)

Offense
Initiative +0
Grab, +0 (DC Spec 8)
Passionfyre Blast: Damage 4, +0 (DC 19)
Throw, +0 (DC 13)
Unarmed, +0 (DC 13)

Complications
- Age: Victoire is one year and a month old, which means that there are many things which she isn't allowed to do, and which she'll be punished for, either by her mother or else by mother nature itself, whenever she engages in such activity.
- Motivation: Thrills: Victoire is a toddler, and like all toddlers, lives her life solely for the thrills that come with experiencing the world around her for the first time!
- Weakness: Victoire suffers an additional degree of effect when resisting damage from cold-based attacks or wrought iron weaponry

Languages
Gibberish [Instinctual]

Defense
Dodge 3, Parry 3, Fortitude 3, Toughness 3, Will -1

Power Points
Abilities -4 + Powers 23 + Advantages 9 + Skills 15 (30 ranks) + Defenses 2 = 45
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Field Operatives / S.H.I.E.L.D. / When Worlds Collide

Post by DalkonCledwin »

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Mage Spec
S.H.I.E.L.D. Magic Specialist - PL 5
Minion Rank: 8 / Sidekick Rank: 23
Knockback Mod: -6/-1

Strength 1, Stamina 1, Agility 1, Dexterity 2, Fighting 4, Intellect 4, Awareness 4, Presence 3

Advantages
Benefit, (Security Clearance: [S.H.I.E.L.D. Operations]), Defensive Roll, Equipment 2, Fearless, Languages 3, Potion Brewer, Ranged Attack 3, Trance

Skills
Athletics 4 (+5), Deception 2 (+5), Expertise (AWE): Streetwise 2 (+6), Expertise (AWE): Wizarding Culture 2 (+6), Expertise: Espionage 4 (+8), Expertise: Law Enforcement 2 (+6), Expertise: Magic 6 (+10), Insight 2 (+6), Intimidation 4 (+7), Investigation 6 (+10), Perception 4 (+8), Persuasion 4 (+7), Ranged Combat: Guns 2 (+4), Sleight of Hand 2 (+4), Technology 2 (+6), Vehicles 4 (+6)

Powers
Battle Robes (Removable)
. . Enchanted Thread: Protection 4 (rare object, +4 Toughness; Impervious)
Magical Broom (Easily Removable)
. . Flying Broomstick: Flight 5 (rare object, Speed: 60 miles/hour, 900 feet/round; Increased Duration: continuous, Subtle: subtle; Platform)
Magical Human Physiology
. . Magical Awareness: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
Wizarding Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Expelliarmus: Damage 5 (charm, DC 20; Disarming, Increased Range: ranged; Nonlethal)
. . . . Rennervate: Healing 5 (healing magic; Energizing; Limited: Energizing Only)
. . . . Stupefy: Cumulative Affliction 3 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 13; Cumulative, Increased Range: ranged)

Equipment
Cell Phone (Smartphone), Communication Mirror, Handcuffs, Light Pistol

Offense
Initiative +1
Expelliarmus: Damage 5, +5 (DC 20)
Grab, +4 (DC Spec 11)
Light Pistol, +7 (DC 18)
Stupefy: Cumulative Affliction 3, +5 (DC Fort 13)
Throw, +5 (DC 16)
Unarmed, +4 (DC 16)

Languages
English [Native], Latin, Up to 3 more languages

Defense
Dodge 4, Parry 4, Fortitude 3, Toughness 6/1 (Imp. 4/0), Will 7

Power Points
Abilities 40 + Powers 25 + Advantages 13 + Skills 26 (52 ranks) + Defenses 8 = 112
--------------------
Psi Spec
S.H.I.E.L.D. Psi Specialist - PL 6
Minion Rank: 8 / Sidekick Rank: 24
Knockback Mod: -6/-1

Strength 1, Stamina 1, Agility 1, Dexterity 1, Fighting 3, Intellect 4, Awareness 5, Presence 4

Advantages
Benefit 1: (Security Clearance: [S.H.I.E.L.D. Operations]), Defensive Roll, Equipment 2, Languages 3, Ultimate Effort: (Will Resistance Checks)

Skills
Athletics 4 (+5), Deception 2 (+6), Expertise (AWE): Popular Culture 2 (+7), Expertise (AWE): Streetwise 2 (+7), Expertise: Current Events 2 (+6), Expertise: Expionage 4 (+8), Expertise: Psychology 6 (+10), Insight 2 (+7), Intimidation 4 (+8), Investigation 6 (+10), Perception 4 (+9), Persuasion 6 (+10), Ranged Combat: Guns 4 (+5), Technology 2 (+6), Vehicles 4 (+5)

Powers
Enhanced Human Physiology
. . Kinetic Levitation: Flight 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Psychic Awareness: Senses 4 (racial trait, Awareness: Psychic Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Psychic Awareness)
. . Telekinetic Field: Enhanced Trait 8 (racial talent, Dodge +4 (+5), Toughness +4 (+6))
. . Telepathy: Mental Communication 1 (racial talent; Subtle: encrypted; Concentration, Notes: Range: 100 feet)
Psychic Powers: Array
. . Mind Thrust: Damage 4 (telepathy, DC 19; Alternate Resistance (no cost): Will, Increased Range 2: perception, Subtle: subtle)
. . Telekinesis: Move Object 4 (telekinetic, 800 lbs.; Accurate 2: +4)
. . Telepathic Probe: Cumulative Mind Reading 4 (telepathy, DC 14; Cumulative, Subtle: subtle)

Equipment
Camera, Cell Phone (Smartphone), Handcuffs, Light Pistol

Offense
Initiative +1
Grab, +3 (DC Spec 11)
Light Pistol, +5 (DC 18)
Mind Thrust: Damage 4 (DC Will 19)
Telekinesis: Move Object 4, +5 (DC 14)
Telepathic Probe: Cumulative Mind Reading 4 (DC Will 14)
Throw, +1 (DC 16)
Unarmed, +3 (DC 16)

Languages
English [Native], Up to 4 more languages

Defense
Dodge 5/1, Parry 3, Fortitude 4, Toughness 6/1, Will 8

Power Points
Abilities 40 + Powers 35 + Advantages 8 + Skills 27 (54 ranks) + Defenses 6 = 116
--------------------
Tactical Spec
S.H.I.E.L.D. Tactical Specialist - PL 6
Minion Rank: 8 / Sidekick Rank: 23
Knockback Mod: -6/-3

Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 6, Intellect 4, Awareness 4, Presence 4

Advantages
Benefit 1: (Security Clearance: [S.H.I.E.L.D. Operations]), Defensive Attack, Defensive Roll, Equipment 5, Languages 3, Skill Mastery: (Stealth), Ultimate Effort: (Investigation Skill Checks)

Skills
Acrobatics 2 (+5), Athletics 6 (+8), Close Combat: Unarmed 2 (+8), Deception 4 (+8), Expertise (AWE): Streetwise 2 (+6), Expertise: Behavioral Sciences 2 (+6), Expertise: Espionage 4 (+8), Expertise: Law Enforcement 2 (+6), Expertise: Tactics 4 (+8), Insight 2 (+6), Intimidation 6 (+10), Investigation 10 (+14), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Guns 6 (+9), Sleight of Hand 2 (+5), Stealth 2 (+5), Technology 4 (+8), Vehicles 4 (+7)

Equipment
Camera, Cell Phone (Smartphone), Combat Fatigues, Commlink, Handcuffs, Utility Belt (Club, Flash-bang, Light Pistol)

Offense
Initiative +3
Club, +6 (DC 19)
Flash-bang, +3 (DC Dog/Fort 14)
Grab, +6 (DC Spec 12)
Light Pistol, +9 (DC 18)
Throw, +3 (DC 17)
Unarmed, +8 (DC 17)

Languages
English [Native], Up to 4 more languages

Defense
Dodge 6, Parry 6, Fortitude 5, Toughness 6/3, Will 7

Power Points
Abilities 58 + Powers 0 + Advantages 13 + Skills 36 (72 ranks) + Defenses 8 = 115
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Director Fury / S.H.I.E.L.D. / When Worlds Collide

Post by DalkonCledwin »

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Director Nicholas 'Nick' Fury - PL 9
Age: 62+ / Height: 6' 3" / Weight: 205 lbs / Hair Color: Bald of Awesome / Eye Color: Brown
Group Affiliations: S.H.I.E.L.D. Command / Base of Operations: Helicarrier No. 64, Mobile Command Base
Wealth Rank: +24 / Rep Rank: +17 / Knockback Mod: Variable

Strength 3, Stamina 3, Agility 2, Dexterity 2, Fighting 10, Intellect 3, Awareness 2, Presence 3

Advantages
Accurate Attack, Assessment, Benefit 12: (Renown 4, Security Clearance 4: (S.H.I.E.L.D. Operations), Wealth 4: [Multimillionaire]), Close Attack 3, Connected, Contacts, Defensive Attack, Defensive Roll, Equipment 9, Improved Aim, Improved Defense, Improved Disarm, Improved Initiative, Inspire 2, Languages 3, Leadership, Power Attack, Quick Draw, Ranged Attack 7, Takedown, Teamwork, Weapon Bind

Skills
Athletics 8 (+11), Deception 6 (+9), Expertise (AWE): Streetwise 6 (+8), Expertise: Current Events 6 (+9), Expertise: Espionage 14 (+17), Expertise: Law Enforcement 8 (+11), Expertise: Tactics 10 (+13), Insight 10 (+12), Intimidation 12 (+15), Investigation 10 (+13), Perception 8 (+10), Persuasion 10 (+13), Ranged Combat: Guns 5 (+7), Stealth 8 (+10), Technology 6 (+9), Vehicles 10 (+12)

Powers
Special Qualities
. . Second Wind: Healing 4 (talent; Reaction 3: reaction; Limited: Affects Self Only, Unreliable (1 use))
. . Unarmored Defense: Enhanced Trait 6 (talent, Dodge +3 (+13), Parry +3 (+13); Limited: Only when Unarmored)

Equipment
Camera, Cell Phone (Smartphone), Combat Knife, Handcuffs, Heavy Armor, Heavy Pistol, Lock Release Gun, Multi-tool, The Helicarrier

Offense
Initiative +6
Combat Knife, +13 (DC 20)
Grab, +13 (DC Spec 13)
Heavy Pistol, +14 (DC 19)
Throw, +9 (DC 18)
Unarmed, +13 (DC 18)

Complications
- Disability: Nick is blind in his left eye, and while it doesn't bother him overly much, it could cause him visual Impairment on that side of his body.
- Honor: Nick adheres to an old school code of military conduct.
- Motivation: Patriotism: Nick's very proud to call the Earth his home, and will do whatever it takes to defend his planet of origin. And I do mean that, whatever it takes! He's also not the sort of person who will conspire with known terrorists like the men and women who work for HYDRA.
- Temper: Nick's not named "Fury" for nothing, folks!

Languages
English [Native], German, Japanese, Russian

Armored Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 8/3, Will 7

Unarmored Defense
Dodge 13/10, Parry 13/10, Fortitude 7, Toughness 4/3, Will 7

Power Points
Abilities 56 + Powers 11 + Advantages 52 + Skills 69 (137 ranks) + Defenses 17 = 205

--------------------
Eye in the Sky
The Helicarrier - PL 9

Toughness 14, Size Huge

Features:
Communications, Computer, Concealed 3 (Stealth Generator, DC 30), Defense System (Blast 9), Hangar, Holding Cells, Isolated (In the Sky), Living Space, Movable, Power System, Security System 2 (DC 25), Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22
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Commander Hill / S.H.I.E.L.D. / When Worlds Collide

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Commander Maria Hill - PL 6
Age: 30+ / Height: 5' 8" / Weight: 123 lbs / Hair Color: Brown / Eye Color: Blue
Group Affiliations: S.H.I.E.L.D. Command / Base of Operations: Helicarrier No. 64, Mobile Command Base
Wealth Rank: +16 / Rep Rank: +6 / Knockback Mod: -5/-2

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 4, Intellect 5, Awareness 4, Presence 4

Advantages
Attractive, Benefit 5: (Security Clearance 3: [S.H.I.E.L.D. Operations], Wealth 2: [Independently Wealthy]), Close Attack 3, Connected, Defensive Attack, Defensive Roll, Equipment 5, Jack-of-all-trades, Languages 4, Leadership

Skills
Acrobatics 2 (+5), Athletics 6 (+8), Close Combat: Unarmed 2 (+6), Deception 6 (+10), Expertise (AWE): Streetwise 4 (+8), Expertise: Administration 8 (+13), Expertise: Computers 4 (+9), Expertise: Espionage 8 (+13), Intimidation 8 (+12), Investigation 6 (+11), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Guns 5 (+8), Stealth 4 (+7), Technology 4 (+9), Treatment 4 (+9), Vehicles 4 (+7)

Equipment
Camera, Cell Phone (Smartphone), Combat Fatigues, Commlink, Handcuffs, Utility Belt (Flash-bang, Light Pistol, Tonfa)

Offense
Initiative +3
Flash-bang, +3 (DC Dog/Fort 14)
Grab, +7 (DC Spec 12)
Light Pistol, +8 (DC 18)
Throw, +3 (DC 17)
Tonfa, +7 (DC 19)
Unarmed, +9 (DC 17)

Complications
- Motivation: Responsibility: Maria is responsible for ensuring that S.H.I.E.L.D. continues to function on a day to day basis, and also for reporting Director Fury's actions to the S.H.I.E.L.D. Oversight Committee, even if doing so goes against her better judgement.

Languages
English [Native], French, German, Italian, Japanese, Russian

Defense
Dodge 7, Parry 7, Fortitude 4, Toughness 5/2, Will 8

Power Points
Abilities 54 + Powers 0 + Advantages 23 + Skills 42 (83 ranks) + Defenses 13 = 132
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Agent Coulson / S.H.I.E.L.D. / When Worlds Collide

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Agent Phillip 'Phil' Coulson - PL 7
Age: 48+ / Height: 6' 0" / Weight: 176 lbs / Hair Color: Brown / Eye Color: Blue
Group Affiliations: S.H.I.E.L.D., Spec Ops Division / Base of Operations: CXD 23215 "The Bus" Airborne Mobile Command Station
Wealth Rank: +12 / Rep Rank: +7 / Knockback Mod: -6/-3

Strength 3, Stamina 3, Agility 3, Dexterity 2, Fighting 5, Intellect 2, Awareness 4, Presence 2

Advantages
All-out Attack, Benefit 3: (Security Clearance 2: [S.H.I.E.L.D. Operations], Wealth: [Well-Off]), Close Attack 4, Connected, Defensive Attack, Defensive Roll 3, Equipment 12, Improved Critical 2: (Unarmed), Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Inspire 2, Instant Up, Languages 2, Leadership, Startle, Takedown, Well-informed

Skills
Acrobatics 4 (+7), Athletics 8 (+11), Close Combat: Unarmed 2 (+7), Deception 4 (+6), Expertise (AWE): Philosophy 4 (+8), Expertise (AWE): Streetwise 4 (+8), Expertise: Espionage 6 (+8), Expertise: Superheroes 12 (+14), Insight 4 (+8), Intimidation 6 (+8), Investigation 6 (+8), Perception 4 (+8), Persuasion 6 (+8), Ranged Combat: Guns 6 (+8), Stealth 4 (+7), Technology 4 (+6), Treatment 4 (+6), Vehicles 6 (+8)

Equipment
Camera, Cell Phone (Smartphone), Handcuffs, Light Pistol, Lola

Offense
Initiative +3
Grab, +9 (DC Spec 13)
Light Pistol, +8 (DC 18)
Throw, +2 (DC 18)
Unarmed, +11 (DC 18)

Complications
- Motivation: Dreamer: Phil lives his life according to the image he has of what it means to be a superhero, which was largely inspired by the World War II exploits of Captain Steve Rogers.
- Responsibility: Phil is the Supreme Commander of S.H.I.E.L.D.'s Spec Ops Devision.

Languages
English [Native], German, Russian

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 6/3, Will 9

Power Points
Abilities 48 + Powers 0 + Advantages 41 + Skills 47 (94 ranks) + Defenses 15 = 151

--------------------
I Said a Few Years, Didn't I?
Lola - PL 7

Strength 6, Defense -2, Toughness 10, Size Large

Features:
Navigation System 1

Powers
Auxiliary Systems
. . Radar: Senses 4 (technological, Accurate: Radio, Extended: Radio 1: x10, Radio)
Locomotion Systems: Array
. . Repulsorlift Technology: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
. . Wheelset: Speed 5 (technological, Speed: 60 miles/hour, 900 feet/round)
Weapon Systems: Array
. . Chain Guns: Damage 7 (ballistic, DC 22; Increased Range: ranged, Multiattack)
. . Flamethrower: Cone Area Damage 7 (fire, DC 22; Cone Area 2: 120 feet cone, DC 17, Increased Duration: concentration; Fades)

Offense
Chain Guns: Damage 7, +2 (DC 22)
Flamethrower: Cone Area Damage 7 (DC 22)

Power Points
Abilities 3 + Powers 43 + Advantages 0 + Features 1 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 50
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The Cavalry / S.H.I.E.L.D. / When Worlds Collide

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Professor Melinda Qiaolian May - PL 7
Age: 40+ / Height: 5' 6" / Weight: 131 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: S.H.I.E.L.D., Spec Ops Division / Base of Operations: CXD 23215 "The Bus" Airborne Mobile Command Station
Wealth Rank: +12 / Rep Rank: +11 / Knockback Mod: -5/-2

Strength 3, Stamina 2, Agility 3, Dexterity 2, Fighting 5, Intellect 3, Awareness 4, Presence 3

Advantages
Attractive, Benefit 4: (Renown 2, Security Clearance: [S.H.I.E.L.D. Operations], Wealth: [Well-Off]), Defensive Attack, Defensive Roll 3, Equipment 14, Fast Grab, Improved Hold, Improved Initiative, Improved Trip, Languages 3, Takedown

Skills
Acrobatics 8 (+11), Athletics 4 (+7), Close Combat: Unarmed 2 (+7), Deception 4 (+7), Expertise (AWE): Streetwise 4 (+8), Expertise: Administration 4 (+7), Expertise: Espionage 4 (+7), Expertise: Medicine 6 (+9), Expertise: Tactics 4 (+7), Insight 4 (+8), Intimidation 4 (+7), Investigation 6 (+9), Perception 4 (+8), Persuasion 6 (+9), Ranged Combat: Guns 4 (+6), Sleight of Hand 8 (+10), Stealth 4 (+7), Technology 4 (+7), Treatment 4 (+7), Vehicles 8 (+10)

Powers
Dim Mak: Array
. . Chi Balance: Healing 7 (chi; Persistent)
. . Nerve Pinch: Cumulative Affliction 7 (martial, 1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Extra Condition, Reversible)

Equipment
Camera, Cell Phone (Smartphone), Handcuffs, Light Pistol, The Bus

Offense
Initiative +7
Grab, +7 (DC Spec 13)
Light Pistol, +6 (DC 18)
Nerve Pinch: Cumulative Affliction 7, +7 (DC Fort 17)
Throw, +2 (DC 18)
Unarmed, +7 (DC 18)

Complications
- Fame: Melinda is quite well known in the S.H.I.E.L.D. Training Academy for her exploits under the pseudonym of "The Cavalry."
- Motivation: Acceptance: Melinda would be much happier working a monotonous desk job so that she didn't have to worry about things like seeing her loved ones being placed in harms way, which is a regular occurrence now that she is working in the field, right alongside the man of her dreams.
- Quirk: Melinda has a remarkably taciturn personality, even though she is noted, by Phil Coulson, to be someone who used to be quite kind and fun-loving.
- Significant Other: Melinda harbors romantic feelings for none other than Phil Coulson. He knows about her crush, and regularly uses it to get her to do things she'd rather not be doing, like flying the Bus.

Languages
Chinese (Cantonese), Chinese (Mandarin), English [Native], Spanish

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 5/2, Will 8

Power Points
Abilities 50 + Powers 23 + Advantages 31 + Skills 48 (96 ranks) + Defenses 18 = 168

--------------------
High Tech Jumbo Jet
The Bus - PL 7

Strength 17, Defense -8, Toughness 13, Size Colossal

Features:
Alarm 2 (DC 25), Cargo (15,000 cft), Communications 1 (Cellular Link), Computer, Garage, Holding Cells (Tough, 19), Laboratory, Living Space, Navigation System 1 (Vehicles +5), Workshop

Powers
Cloaking Device: Concealment 4 (technological, All Visual Senses)
Gun Batteries: Damage 6 (ballistic, DC 21; Increased Range: ranged, Multiattack)
Jet Turbines: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)

Offense
Gun Batteries: Damage 6, +2 (DC 21)

Power Points
Abilities 5 + Powers 44 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 60
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Agent FitzSimmons / S.H.I.E.L.D. / When Worlds Collide

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Agent Simmons
Doctor Jemma Anne Simmons - PL 4
Age: 25+ / Height: 5' 4" / Weight: 113 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: S.H.I.E.L.D., Science & Tech Division / Base of Operations: CXD 23215 "The Bus" Airborne Mobile Command Station
Wealth Rank: +8 / Rep Rank: +4 / Knockback Mod: -3/-1

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 4, Intellect 4, Awareness 2, Presence 2

General Advantages
Attractive, Beauty's Never Tarnished, Benefit 2: (Cynical, Security Clearance: [S.H.I.E.L.D. Operations]), Defensive Roll 2, Eidetic Memory, Equipment 2, Improvised Tools, Inventor, Languages 3, Ranged Attack 3, Skill Mastery: (Technology)

Enhanced Advantages
All-out Attack, Defensive Attack, Diehard, Evasion, Extraordinary Effort, Fearless, Great Endurance, Improved Critical, Improved Initiative, Move-by Action, Takedown

Skills
Deception 4 (+6), Expertise (AWE): Popular Culture 4 (+6), Expertise: Current Events 4 (+8), Expertise: Engineering 4 (+8), Expertise: Espionage 4 (+8), Expertise: The Sciences 10 (+14), Insight 4 (+6), Investigation 6 (+10), Perception 4 (+6), Technology 6 (+10), Treatment 4 (+8), Vehicles 4 (+6)

Powers
Personal Combat Enhancers (Removable)
. . Biological Overclocking (Activation: Move Action)
. . . . Fast Action: Quickness 2 (chemical, Perform routine tasks in -2 time ranks)
. . . . Hyper-Leaping: Leaping 2 (chemical, Leap 30 feet at 8 miles/hour)
. . . . Hyper-Speed: Speed 5 (chemical, Speed: 60 miles/hour, 900 feet/round)
. . . . Performance Boost: Enhanced Trait 11 (chemical, Advantages: All-out Attack, Defensive Attack, Diehard, Evasion, Extraordinary Effort, Fearless, Great Endurance, Improved Critical, Improved Initiative, Move-by Action, Takedown)
Special Qualities
. . Polymath: Quickness 2 (talent, Perform routine tasks in -2 time ranks; Limited to One Type: Mental Tasks)

Equipment
Camera, Cell Phone (Smartphone), Handcuffs, Light Pistol

Offense
Initiative +6
Grab, +4 (DC Spec 10)
Light Pistol, +5 (DC 18)
Throw, +5 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Motivation: Recognition: Jemma wishes to make a lasting contribution to the world's scientific community, and will eventually use this desire as a major component in her cover identiy when infiltrating HYDRA.
- Reputation: Jemma and her future husband, Leo have a tendency to go everywhere together, which has led to situations where people assume that they are a single person known as Agent FitzSimmons.
- Significant Other: Jemma is in a relationship with Leo Fitz, who is another of the S.H.I.E.L.D. operatives assigned to the Bus.
- Trait of Consequence: Jemma is incredibly bad at lying, and is considered to be Disabled on all Deception checks for Bluffing.

Languages
English [Native], French, German, Latin, Spanish

Defense
Dodge 5, Parry 5, Fortitude 2, Toughness 3/1, Will 4

Power Points
Abilities 34 + Powers 16 + Advantages 18 + Skills 29 (58 ranks) + Defenses 7 = 104
--------------------
Agent Fitz
Doctor Leopold James 'Leo' Fitz - PL 5
Age: 25+ / Height: 5' 8" / Weight: 155 lbs / Hair Color: Brown / Eye Color: Blue
Group Affiliations: S.H.I.E.L.D., Science & Tech Division / Base of Operations: CXD 23215 "The Bus" Airborne Mobile Command Station
Wealth Rank: +8 / Rep Rank: +5 / Knockback Mod: -6/-2

Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 4, Intellect 4, Awareness 2, Presence 2

Advantages
Attractive, Benefit 1: (Security Clearance: [S.H.I.E.L.D. Operations]), Close Attack, Defensive Roll, Eidetic Memory, Equipment 1, Improvised Tools, Inventor, Languages 3, Ranged Attack 3, Skill Mastery: (Technology)

Skills
Deception 4 (+6), Expertise (AWE): Popular Culture 4 (+6), Expertise: Current Events 4 (+8), Expertise: Engineering 8 (+12), Expertise: Espionage 4 (+8), Expertise: The Sciences 6 (+10), Insight 4 (+6), Investigation 6 (+10), Perception 4 (+6), Technology 8 (+12), Treatment 4 (+8), Vehicles 4 (+6)

Powers
Blaster Pistol (Easily Removable)
. . Energy Bolt: Damage 5 (energy, DC 20; Increased Range: ranged)
Force Field Generator (Removable)
. . Force Field: Protection 3 (technological, +3 Toughness; Impervious, Sustained)
Jet Pack (Removable)
. . Thrusters: Flight 2 (technological, Speed: 8 miles/hour, 120 feet/round)
Special Qualities
. . Polymath: Quickness 2 (talent, Perform routine tasks in -2 time ranks; Limited to One Type: Mental Tasks)

Equipment
Camera, Cell Phone (Smartphone), Handcuffs

Offense
Initiative +2
Energy Bolt: Damage 5, +5 (DC 20)
Grab, +5 (DC Spec 11)
Throw, +5 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Motivation: Protector: When Simmons life is on the line, it's a mathematical certainty for Leo: Simmons always comes first. From letting himself drown to save her to jumping into an alien portal find her. Even if it means helping Ward and HYDRA bring a monster back to Earth to prevent them from hurting her.
- Reputation: Leo and his future wife, Jemma have a tendency to go everywhere together, which has led to situations where people assume that they are a single person known as Agent FitzSimmons.
- Significant Other: Leo is in a relationship with Jemma Simmons, who is another of the S.H.I.E.L.D. operatives assigned to the Bus.

Languages
Arabic, English [Native], Hebrew, Latin, Scots Gaelic

Defense
Dodge 4, Parry 4, Fortitude 4, Toughness 6/2, Will 6

Power Points
Abilities 38 + Powers 15 + Advantages 15 + Skills 30 (60 ranks) + Defenses 8 = 106
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DalkonCledwin
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Agent Ward / HYDRA / When Worlds Collide

Post by DalkonCledwin »

Image
Art by Marvel-ousNerd on DeviantArt

Agent Grant Douglas Ward - PL 6
Age: 29+ / Height: 6' 3" / Weight: 188 lbs / Hair Color: Black / Eye Color: Brown
Group Affiliations: Hail HYDRA! / Base of Operations: CXD 23215 "The Bus" Airborne Mobile Command Station
Wealth Rank: +12 / Rep Rank: +6 / Knockback Mod: -4/-2

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 5, Awareness 3, Presence 3

Advantages
Assessment, Attractive, Benefit 4: (Security Clearance 3: [HYDRA 1, S.H.I.E.L.D. 2], Wealth: [Well-Off]), Connected, Contacts, Defensive Roll 2, Equipment 1, Improved Disarm, Improved Trip, Languages 4, Takedown

Skills
Acrobatics 4 (+7), Athletics 6 (+8), Close Combat: Unarmed 2 (+8), Deception 12 (+15), Expertise (AWE): Streetwise 4 (+7), Expertise: Espionage 6 (+11), Expertise: Firearms 6 (+11), Expertise: HYDRA Lore 6 (+11), Expertise: Tactics 4 (+9), Insight 4 (+7), Intimidation 6 (+9), Investigation 8 (+13), Perception 4 (+7), Persuasion 6 (+9), Ranged Combat: Guns 6 (+9), Sleight of Hand 4 (+7), Stealth 4 (+7), Technology 4 (+9), Treatment 4 (+9), Vehicles 4 (+7)

Powers
Machine Pistol (Easily Removable)
. . More Dakka: Damage 3 (ballistic, DC 18; Increased Range: ranged, Multiattack)
Urban Acrobat
. . Fleet of Foot: Speed 1 (talent, Speed: 4 miles/hour, 60 feet/round)
. . Nimble: Movement 1 (talent, Sure-footed 1)
. . Running Jump: Leaping 2 (talent, Leap 30 feet at 8 miles/hour; Quirk: Requires a running start)

Equipment
Camera, Cell Phone (Smartphone), Handcuffs

Offense
Initiative +3
Grab, +6 (DC Spec 12)
More Dakka: Damage 3, +9 (DC 18)
Throw, +3 (DC 17)
Unarmed, +8 (DC 17)

Complications
- Motivation: Protector: Grant's only real loyalty seems to be for his brother, and he will do anything, or hurt anyone in order to keep Thomas safe from harm.
- Secret: Grant may seem like a loyal S.H.I.E.L.D. Operative, but in reality, he is a member of HYDRA who has been sent to spy on Phil Coulson's new team.

Languages
English [Native], French, German, Italian, Russian, Spanish

Defense
Dodge 8, Parry 8, Fortitude 4, Toughness 4/2, Will 6

Power Points
Abilities 54 + Powers 9 + Advantages 18 + Skills 52 (104 ranks) + Defenses 12 = 145
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DalkonCledwin
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Re: Dalkon's Revised & Expanded Potterverse Thread Mk II

Post by DalkonCledwin »

Ugh... yet another idea that gives me a bunch of new characters, but which lacks start up inspiration for the actual fanfic these are supposed to serve as inspiration for.
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DalkonCledwin
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Thanagarian Grunts / Reusable Mooks

Post by DalkonCledwin »

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Official Art

Thanagarian Grunts - PL 7
Minion Rank: 9 / Sidekick Rank: 25

Strength 5, Stamina 5, Agility 2, Dexterity 2, Fighting 5, Intellect 0, Awareness 2, Presence 2

Advantages
Accurate Attack, All-out Attack, Defensive Attack, Equipment 4, Favored Environment: (Aerial), Great Endurance, Power Attack, Ranged Attack 4, Withstand Damage

Skills
Acrobatics 4 (+6), Athletics 4 (+9), Deception 2 (+4), Expertise (AWE): Soldier 4 (+6), Expertise: Tactics 4 (+4), Insight 2 (+4), Intimidation 6 (+8), Perception 4 (+6), Persuasion 2 (+4), Stealth 2 (+4), Technology 2 (+2), Vehicles 2 (+4)

Powers
Nth Metal Weapon (Easily Removable)
. . Alien Weaponry: Array
. . . . Weapon Strike: Linked Effect
. . . . . . Dispelling Strike: Nullify 4 (Linked; alien, Counters: Magical Effects, DC 14; Broad, Simultaneous; Reduced Range: close)
. . . . . . Heavy Blow: Strength-based Damage 4 (Linked; bludgeoning, DC 24; Dangerous 2, Penetrating 4)
. . . . Weapon Toss: Linked Effect
. . . . . . Dispelling Toss: Nullify 3 (Linked; alien, Counters: Magical Effects, DC 13; Broad, Simultaneous; Diminished Range, Side Effect 2: always - Must retrieve the weapon after throwing it)
. . . . . . Weapon Throw: Strength-based Damage 3 (Linked; bludgeoning, DC 23; Increased Range: ranged, Penetrating 3; Diminished Range, Side Effect 2: always - Must retrieve the weapon after throwing it)
Special Qualities
. . Mind Shield: Immunity 2 (training, Uncommon Descriptor: Mind Reading)
Thanagarian Physiology
. . Avian Perception: Senses 3 (racial trait, Extended: Visual Senses 2: x100, Low-light Vision)
. . Feathered Wings: Flight 7 (racial trait, Speed: 250 miles/hour, 0.5 miles/round; Feature: Concealable; Wings)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure)
. . Longevity: Immunity 1 (racial trait, Aging; Limited - Half Effect)
Universal Translator (Removable)
. . Sci Fi Tech: Comprehend 2 (alien, Languages - Understand All, Languages - You're Understood)

Equipment
Blaster Rifle

Offense
Initiative +2
Blaster Rifle, +6 (DC 23)
Dispelling Strike: Nullify 4, +5 (DC Will 14)
Dispelling Toss: Nullify 3, +6 (DC Will 13)
Grab, +5 (DC Spec 15)
Heavy Blow: Strength-based Damage 4, +5 (DC 24)
Throw, +6 (DC 20)
Unarmed, +5 (DC 20)
Weapon Throw: Strength-based Damage 3, +6 (DC 23)

Languages
Thanagarian [Native]

Defense
Dodge 9, Parry 9, Fortitude 7, Toughness 5, Will 3

Power Points
Abilities 46 + Powers 31 + Advantages 15 + Skills 19 (38 ranks) + Defenses 14 = 125
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DalkonCledwin
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Alis Accipitris Brainstorm & Notes

Post by DalkonCledwin »

Alis Accipitris
Premise: In one universe, Harry Potter became a highly decorated Auror. In another, he pursued the life of a Curse Breaker and ultimately went on to become an avian superhero who would fight alongside the likes of Batman, Superman and Wonder Woman!
Required Inclusions:
- Harry must be a particularly powerful spellcaster who will ultimately gain sufficient physical strength to be considered a peak example of humanity after finding his Wing Harness.
- The story must start after Harry has both graduated from Hogwarts and taken the necessary licensure tests to become a Curse Breaker instead of an Auror.
- Harry must discover a Thanagarian Wing Harness during a Curse Breaking expedition located in Egypt. The Harness must be one of several which were used by Pharaoh Kartar Hol.
- Harry must have a strong aerokinetic elemental affinity that also gives him a degree of electrokinesis, allowing him to generate strong gusts of wind and release static discharges.
- The Wing Harness must provide him with a powerful healing factor that will eventually become permanent, even if in a lesser capacity, much like it did with Kendra Saunders from the comics.
- Avian creatures must regard Harry as nobility and possibly even a guardian of their nests, which could even extend to Veela since they are often described as partially Avian in nature.
Preferred Inclusions:
- Instead of having a wing harness, Harry could discover a relic that stimulates the growth of a natural set of wings, which seems to be what happened with the Hawkgirl of Earth 2.
- Harry should be Katar Hol’s true reincarnation in the modern era, not the man who calls himself ‘Carter Hall’ (aka Joseph Gardner).
- Harry should experience some resistance from the Justice League and their allies if he debuts as a hero after the events depicted in Justice League episodes 50 to 52, Starcrossed.
Optional Inclusions:
- Harry could end up in a romantic relationship with someone other than Shayera Hol, even if it turns out that Carter Hall was correct and she is the reincarnation of Chay-Ara Hol.
- In fact, Harry could end up in a relationship with the anti-villain known as Galatea.
Forbidden Things:
- Harry being weak in comparison to a normal human.
- Harry being romantically interested in men.
- Harry the Dark Emo Doormat.
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