Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Haraldr Lokason / The MCs / Mischief Managed

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Haraldr Lokason - Arc 1 - PL 9
Age: 15 / Height: 5' 8" / Weight: 432 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Asgardian Royal Family / Base of Operations: Potter Manor, Stinchcombe, Gloucestershire, England
Wealth Rank: +16 / Rep Rank: +11 / Knockback Mod: -10/-8

Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 4, Intellect 5, Awareness 4, Presence 4

Advantages
Animal Empathy, Attractive, Beginner's Luck, Benefit 6: (Alternate Identity: [Harry James Potter], Renown, Sixth Sense, Spiritual Diplomat, Wealth 2: [Independently Wealthy]), Charming, Connected, Daze (Deception), Defensive Attack, Equipment 1, Fascinate (Persuasion), Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 2, Leadership, Potion Brewing, Power Attack, Ranged Attack 3, Second Chance: (Resisting Mental Control), Tactical Training, Taunt, Teamwork, Trance

Skills
Athletics 4 (+10), Close Combat: Grab 4 (+8), Close Combat: Swords 2 (+6), Deception 10 (+14), Expertise (AWE): Cooking 4 (+8), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 8 (+13), Expertise: Tactics 6 (+11), Insight 4 (+8), Investigation 6 (+11), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 2 (+5), Stealth 6 (+9)

Powers
Asgardian Demigod Physiology
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Divine Durability: Impervious Toughness 4 (racial trait)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Frost-Born: Movement 1 (racial trait, Environmental Adaptation: Arctic)
. . Invulnerabilities: Immunity 6 (racial trait, Environmental Condition: Cold, Environmental Condition: Radiation, Uncommon Descriptor: Diseases (All), Uncommon Descriptor: Poisons (All); Feature: Longevity (Up to 6,283 years))
. . Master Linguist: Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least one "Scene" to pick up a new language, Notes: List of Acquired Languages: Asgardian)
. . Powerful Build: Enhanced Strength 4 (racial talent, +4 STR; Limited to Lifting, Notes: Max Lifting Strength 10: Up to 25 tons)
Death's Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Passive, Quirk: Can only conceal a single adult or up to three children at a time)
Holly & Phoenix Feather Wand (Easily Removable (material toughness: 3))
. . Adept of Wizarding Magic: Array
. . . . Confundo: Concentration Affliction 6 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 6 (abjuration, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . . . Expelliarmus: Damage 10 (evocation, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Locomotor: Move Object 6 (transmutation, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Reducto: Burst Area Weaken 6 (evocation, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Reparifors: Healing 10 (conjuration; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 6 (transmutation, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . Laevateinn (Alternate; Easily Removable (indestructible))
. . . . Ancestral Family Sword: Array
. . . . . . Fire Bolt: Damage 12 (evocation, fire, DC 27; Increased Range: ranged)
. . . . . . Sword Strike: Strength-based Damage 4 (slashing, DC 25; Dangerous, Penetrating 10)
Novice of Wandless Magic: Array
. . Alter Self: Morph 3 (transmutation, +20 Deception checks to disguise; Broad group; Feature 4: Quick Change 2, Mimic Biometrics, Mimic Voices)
. . Burst of Radiance: Cumulative Burst Area Affliction 8 (evocation, light, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 18; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 18, Cumulative, Increased Range: ranged; Limited: Affects Visual Senses)
. . Frost Breath: Cone Area Affliction 8 (cold, evocation, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Cone Area 2: 120 feet cone, DC 18, Extra Condition; Limited Degree, Tiring)
. . Minor Image: Illusion 9 (illusionism, Affects: Three Sense Types - Visual, Auditory, Area: 500 cft., DC 19; Selective; Check Required 3: DC 12 - Expertise: Magic, Resistible: Will)
Special Qualities
. . Summon Laevateinn: Feature 1 (family talent, Notes: Harry shares a “bond” with his father's sword, allowing him to summon it to his location by taking a standard action and willing it. The weapon will then disappear from wherever it is currently located and reappear in Harry's outstretched hand (or else nearby))

Equipment
Light Armor

Offense
Initiative +3
Burst of Radiance: Cumulative Burst Area Affliction 8 (DC Dog/Fort/Will 18)
Confundo: Concentration Affliction 6 (DC Will 16)
Expecto Patronum: Concentration Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +8 (DC 25)
Fire Bolt: Damage 12, +6 (DC 27)
Frost Breath: Cone Area Affliction 8 (DC Fort/Will 18)
Grab, +8 (DC Spec 16)
Locomotor: Move Object 6 (DC 16)
Reducto: Burst Area Weaken 6 (DC Fort 16)
Stupefy: Cumulative Affliction 6, +8 (DC Fort 16)
Sword Strike: Strength-based Damage 4, +6 (DC 25)
Throw, +6 (DC 21)
Unarmed, +4 (DC 21)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard that styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Relationships: Harry is the son of Loki, the Second Prince of Asgard, and through him, he is also a Prince of Jotunheim, though this latter fact is currently unknown to both Harry and his father, as Odin has not yet seen fit to inform them about their true heritage.

Languages
English [Native], Latin, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 8/6 (Imp. 4), Will 10

Power Points
Abilities 62 + Powers 79 + Advantages 35 + Skills 38 (76 ranks) + Defenses 21 = 235
Last edited by DalkonCledwin on Tue May 31, 2022 12:55 pm, edited 1 time in total.
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DalkonCledwin
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Wanda Maximoff / The MCs / Mischief Managed

Post by DalkonCledwin »

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Wanda Django Maximoff - Arc 1 - PL 8
Age: 18 / Height: 5' 6" / Weight: 123 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Sokovian Resistance / Base of Operations: Unspecified
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -6/-2

Strength 0, Stamina 2, Agility 1, Dexterity 1, Fighting 3, Intellect 2, Awareness 4, Presence 4

Advantages
Attractive, Benefit 2: (Sixth Sense, Spiritual Diplomat), Conviction, Defensive Roll 3, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Languages 2, Luck, Second Chance: (Resisting Mental Control), Teamwork, Trance

Skills
Deception 6 (+10), Expertise (AWE): Survival 6 (+10), Expertise: Magic 8 (+12/+10), Insight 6 (+10), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat: Magic 5 (+6)

Powers
Adept of Chaos Magic: Array
. . Control Weather: Environment 10 (transmutation, Other: 3 points worth of effect 3, Radius: 2 miles; Selective; Build Up)
. . Creation: Create 8 (conjuration, Volume: 250 cft., DC 18; Increased Duration: continuous, Innate, Precise)
. . Flare: Cumulative Burst Area Affliction 8 (evocation, light, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 18; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 18, Cumulative, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Instant Recovery, Limited: Affects Visual Senses, Limited: Requires an existing source of light)
. . Hallucinatory Terrain: Illusion 8 (illusionism, Affects: Three Sense Types - Visual, Auditory, Area: 2000 cft., DC 18; Illusion Area 3, Selective; Concentration, Limited: to altering the appearance and sounds of the surrounding environment, Resistible: Will)
. . Hydraulic Torrent: Concentration Line Area Affliction 8 (evocation, water, 1st degree: Dazed, 2nd degree: Prone, DC 18; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 18, Concentration, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Instant Recovery, Limited: Requires an existing source of water, Limited Degree)
. . Mislead: Linked Effect
. . . . Greater Invisibility: Concealment 4 (Linked; illusionism, All Visual Senses)
. . . . Illusory Double: Illusion 2 (Linked; illusionism, Affects: Three Sense Types - Visual and Aural, Area: 4 cft., DC 12; Limited: to creating an illusory duplicate of herself)
. . Polymorph Any Object: Transform 6 (transmutation, Affects: Anything, Transforms: 50 lbs., DC 16; Increased Duration: continuous)
. . Pyrotechnics: Shapeable Area Damage 8 (fire, transmutation, DC 23; Shapeable Area: 30 cft., DC 18, Increased Range 2: perception, Indirect 3: any point in fixed direction or fixed point in any direction; Limited: Requires an existing flame)
. . Shard of Chaos: Linked Effect
. . . . Chaotic Bolt: Damage 10 (Linked; chaos, evocation, DC 25; Increased Range: ranged; Bane: Axiomatic (Lawful) Targets)
. . . . Slow: Affliction 10 (Linked; chaos, transmutation, 1st degree: Hindered, Vulnerable, Resisted by: Will, DC 20; Extra Condition, Increased Range: ranged; Limited: Affects Axiomatic (Lawful) Targets Only, Limited Degree 2)
. . Teleportation: Teleport 10 (conjuration, Carry 400 lbs.; Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended)
Magical Human Physiology
. . Innovative: Enhanced Trait 1 (racial talent, Expertise +2 (+12); Limited: o Skill Checks made to identify magic items or spells that Wanda has never encountered before)
. . Invulnerabilities: Immunity 1 (racial trait, Rare Descriptor: Mundane Diseases; Feature: Longevity (Up to 147 years))
. . Unstoppable Magic: Enhanced Extra 4 (racial trait; Penetrating 4, Variable Descriptor: close group - Any magical attack that Wanda wields; Quirk: Limited to the lower value between the Attack or Extra's effect ranks)

Equipment
Heavy Jacket

Offense
Initiative +1
Chaotic Bolt: Damage 10, +6 (DC 25)
Flare: Cumulative Burst Area Affliction 8 (DC Dog/Fort/Will 18)
Grab, +3 (DC Spec 10)
Hydraulic Torrent: Concentration Line Area Affliction 8 (DC Dog/Fort/Will 18)
Polymorph Any Object: Transform 6, +3 (DC Dog 16)
Pyrotechnics: Shapeable Area Damage 8 (DC 23)
Slow: Affliction 10, +6 (DC Will 20)
Throw, +1 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Accidents: Wanda's Chaos Magic sometimes goes out of control. When this happens the results tend to be unpredictable and it is up to the Gamemaster how this phenomena will impact the scenario.
- Motivation: Doing Good: Wanda wants to help people with her powers, but her temper and the nature of her powers often gets in the way of her doing just that.
- Relationship: Wanda's twin brother, and only surviving family member, is a young man known as Pietro Maximoff.
- Temper: Wanda's temper is so infamous that the only person with worse anger management issues is the Phoenix Force itself. This is something she is trying to fix about herself, but it's not as easy as it might sound, especially since her Chaos Magic is fueled by her emotions!

Languages
English, Russian, Sokovian [Native]

Defense
Dodge 10, Parry 8, Fortitude 6, Toughness 6/2, Will 10

Power Points
Abilities 34 + Powers 54 + Advantages 16 + Skills 22 (43 ranks) + Defenses 24 = 150
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DalkonCledwin
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Dafna Amorsdóttir / The MCs / Mischief Managed

Post by DalkonCledwin »

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Dafna Amorsdóttir - Arc 1 - PL 8
Age: 15 / Height: 5' 2" / Weight: 330 lbs / Hair Color: Golden Blonde / Eye Color: Blue
Group Affiliations: The Noble & Ancient House of Greengrass / Base of Operations: Greengrass Manor, Inverness, Highland, Scotland
Wealth Rank: +16 / Rep Rank: +10 / Knockback Mod: -8

Strength 4, Stamina 6, Agility 2, Dexterity 2, Fighting 4, Intellect 5, Awareness 4, Presence 6

Advantages
Alchemist, Attractive 2, Benefit 6: (Alternate Identity: (Daphne Ophelia Greengrass), Renown, Sixth Sense, Spiritual Diplomat, Wealth 2: [Independently Wealthy]), Charming, Connected, Defensive Attack, Fascinate (Persuasion), Flirtation, Improved Grab, Improved Hold, Inspire 2, Languages 4, Leadership, Potion Brewing, Ritualist

Skills
Close Combat: Grab 2 (+6), Deception 8 (+14), Expertise: Alchemy 6 (+11), Expertise: Magic 8 (+13), Expertise: Politics 6 (+11), Insight 4 (+8), Perception 4 (+8), Persuasion 8 (+14), Ranged Combat: Magic 4 (+6)

Powers
Asgardian Demigod Physiology
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Divine Durability: Impervious Toughness 4 (racial trait)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 4 (racial trait, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Rare Descriptor: Mundane Diseases; Feature: Longevity (Up to 6,294 years))
. . Master Linguist: Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least one "Scene" to pick up a new language)
. . Mountain-Born: Movement 1 (racial trait, Environmental Adaptation: High Altitudes)
. . Powerful Build: Enhanced Strength 4 (racial talent, +4 STR; Limited to Lifting, Notes: Max Lifting Strength 8: Up to 6 tons)
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Episkey: Healing 10 (conjuration; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Glacius: Cumulative Affliction 6 (cold, evocation, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . . . Legilimens: Cumulative Mind Reading 6 (divination, DC 16; Cumulative, Insidious)
. . . . Locomotor: Move Object 6 (transmutation, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Revelio: Cone Area Nullify 6 (divination, Counters: Concealing or Illusory Effects, DC 16; Cone Area: 60 feet cone, DC 16, Simultaneous; Reduced Range: close)
Novice of Wandless Magic: Array
. . Charm Person: Cumulative Affliction 8 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Affects Humanoid Targets Only, Limited: Daphne doesn't control the target's actions, they merely act friendly towards her, Sense-dependent: Auditory)
. . Detect Magic: Senses 3 (divination, Analytical: Detect Magical Auras, Detect: Magical Auras [Vision] 2: ranged; Sustained)
. . Magic Missile: Damage 8 (evocation, DC 23; Affects Insubstantial 2: full rank, Increased Range 2: perception, Split 3: 4 targets)
. . Mind Blank: Immunity 10 (abjuration, Common Descriptor: Mental Effects; Affects Others, Sustained)

Offense
Initiative +2
Charm Person: Cumulative Affliction 8 (DC Will 18)
Expelliarmus: Damage 10, +6 (DC 25)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Glacius: Cumulative Affliction 6, +6 (DC Fort 16)
Grab, +6 (DC Spec 14)
Legilimens: Cumulative Mind Reading 6 (DC Will 16)
Locomotor: Move Object 6 (DC 16)
Magic Missile: Damage 8 (DC 23)
Revelio: Cone Area Nullify 6 (DC Will 16)
Throw, +2 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Guy Magnet: Dafna tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive witch in her year-group at Hogwarts.
- Honor: Dafna will always keep her word once she has given it to someone, and strives to uphold the common good.
- Motivation: Protector: Dafna will do whatever it takes to keep her loved ones safe from harm, and it is only her sense of honor that prevents her from becoming truly yandere in her efforts to achieve that goal.
- Relationships: Dafna is the daughter of Anastasia and Cyrus Greengrass, the former of whom is also known as Amora the Enchantress, as well as being the elder sister of Astor Amorsdóttir (aka Astoria Greengrass). She is also one of only two people at Hogwarts, with the other being her sister, who knows about Harry's relationship to Prince Loki, and has been trying and failing to reach out to him.

Languages
Asgardian [Native], English, French, German, Icelandic, Latin, Scots Gaelic

Defense
Dodge 10, Parry 8, Fortitude 6, Toughness 6 (Imp. 4), Will 10

Power Points
Abilities 58 + Powers 73 + Advantages 25 + Skills 25 (50 ranks) + Defenses 18 = 199
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Black Widow / The MCs / Mischief Managed

Post by DalkonCledwin »

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Black Widow - Arc 1 - PL 9
Age: 19 / Height: 5' 4" / Weight: 117 lbs / Hair Color: Platinum Blonde / Eye Color: Blue
Group Affiliations: The Black Widow Program / Base of Operations: Red Room Academy, Unspecified Location, Belarus
Wealth Rank: +8 / Rep Rank: +9 / Knockback Mod: -6/-4

Strength 2, Stamina 3, Agility 4, Dexterity 4, Fighting 10, Intellect 2, Awareness 3, Presence 3

General Advantages
Accurate Attack, Agile Feint, Attractive, Benefit 1: (Alternate Identity: [Yelena Belova]), Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll 2, Equipment 5, Grabbing Finesse, Improved Aim, Improved Critical: (Guns), Improved Defense, Improved Initiative, Improved Trip, Jack-of-all-trades, Languages 2, Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 6, Redirect, Taunt, Tracking, Uncanny Dodge

Enhanced Advantages
Ultimate Effort: (Will Resistance Checks)

Skills
Acrobatics 8 (+12), Athletics 4 (+6), Close Combat: CQC 2 (+12), Close Combat: Widow's Baton 0 (+12/+10), Deception 10 (+13), Expertise (AWE): Assassin 8 (+13/+11), Expertise (PRE): Ballet 4 (+7), Expertise: Tactics 8 (+10), Insight 6 (+9), Intimidation 4 (+7), Investigation 10 (+12), Perception 6 (+9), Persuasion 4 (+7), Ranged Combat: Widow's Bite 0 (+6/+4), Sleight of Hand 4 (+8), Stealth 10 (+14), Technology 10 (+12), Vehicles 4 (+8)

Powers
Human Physiology
. . Industrious: Enhanced Trait 2 (racial trait, Expertise (AWE) +2 (+13), Advantages: Ultimate Effort: (Will Resistance Checks))
. . Military Tradition: Enhanced Trait 2 (racial talent, Close Combat +2 (+12), Ranged Combat +2 (+6))
Stealth Catsuit (Removable)
. . All Black: Concealment 2 (very rare object, Sense - Sight; Blending, Limited: to areas of shadow or darkness)
. . Armored Padding: Protection 1 (very rare object, +1 Toughness)
. . Micro-Suction Cups: Movement 1 (very rare object, Wall-crawling 1: -1 speed rank)
Widow's Baton (Easily Removable)
. . Widow Tech: Array
. . . . Baton Form: Linked Effect
. . . . . . Baton Shock: Cumulative Affliction 6 (Linked; electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Split: 2 targets)
. . . . . . Baton Strike: Strength-based Damage 2 (Linked; bludgeoning, DC 19; Split: 2 targets)
. . . . Staff Form: Linked Effect
. . . . . . Staff Shock: Cumulative Affliction 6 (Linked; electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Reach (melee): 5 ft.)
. . . . . . Staff Strike: Strength-based Damage 2 (Linked; bludgeoning, DC 19; Reach (melee): 5 ft.)
Widow's Bite (Removable)
. . Widow Tech: Array
. . . . Garotte: Strength-based Damage 1 (technological, DC 18; Choking, Grabbing (No Damage))
. . . . Stun Blast: Linked Effect
. . . . . . Electro Bolt: Damage 6 (Linked; electricity, DC 21; Increased Range: ranged)
. . . . . . Shock Bolt: Affliction 6 (Linked; electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Increased Range: ranged)
. . . . Swing Line: Movement 1 (technological, Swinging)
. . . . Tear Gas Pellets: Cloud Area Affliction 4 (chemical, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Extra Condition, Increased Range: ranged)

Expanded Equipment
Accuracy International Arctic Warfare Magnum
. . Sniper Shot: Damage 5 (ballistic, DC 20; Accurate: +2, Dangerous, Extended Range 4, Increased Range: ranged)

Equipment
Commlink, Mini-tracer, Widow's Arsenal (Accuracy International Arctic Warfare Magnum, Combat Knife, Glock 26, Throwing Knives)

Offense
Initiative +8
Baton Shock: Cumulative Affliction 6, +12 (DC Fort 16)
Baton Strike: Strength-based Damage 2, +12 (DC 19)
Combat Knife, +10 (DC 19)
Electro Bolt: Damage 6, +12 (DC 21)
Garotte: Strength-based Damage 1, +10 (DC 18)
Glock 26, +10 (DC 18)
Grab, +12 (DC Spec 14)
Shock Bolt: Affliction 6, +12 (DC Fort 16)
Sniper Shot: Damage 5, +12 (DC 20)
Staff Shock: Cumulative Affliction 6, +12 (DC Fort 16)
Staff Strike: Strength-based Damage 2, +12 (DC 19)
Tear Gas Pellets: Cloud Area Affliction 4 (DC Fort 14)
Throw, +10 (DC 17)
Throwing Knives, +10 (DC 16)
Unarmed, +12 (DC 17)

Complications
- Always Someone Better: Yelena is a far better combatant than most Black Widows, but still inferior to her surrogate elder sister, Natasha Romanoff, and would almost certainly lose any contest of arms that sprang up between the two siblings.
- Controlled: Yelena is, like her sisters at the Red Room, completely under the control of General Dreykov, and seems to have no control over her actions. Even if she were somehow freed from Dreykov’s control, she would still be unable to directly attack the man so long as she can smell him.
- Motivation: Dreamer: While she has no control of her actions, Yelena is aware of what is going on around her, and longs for a day when she can make conscious decisions of her own free will.
- Quirk: Yelena likes to have ample room to store all her nifty gadgets, and is very fond of cargo pants, vests with ample pockets and anyhing else which can help her carry around lots and lots of gear without needing a full tactical kit. She will therefore be thrilled to discover the Undetectable Expansion Charm! She's also very, very fond of boxed Mac & Cheese.
- Relationships: Yelena considers the sham of a life that she had in Ohio, living together with Alexei Shostakov, Melina Vostokoff and Natsha Romanoff, as the closest thing she has ever known to a real family, and cherishes each one of them as her legitimate father, mother and sister, respectively. This sentiment may not be reciprocated by the other members of her pseudo family.

Languages
English, Hungarian, Russian [Native]

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 6/4, Will 8

Power Points
Abilities 62 + Powers 40 + Advantages 36 + Skills 51 (102 ranks) + Defenses 19 = 208
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Sapere Aude Brainstorm & Notes

Post by DalkonCledwin »

Sapere Aude
Premise: What if Lily Potter had done more than sacrifice her life to save that of her son? What if in doing that, she actually transferred a sliver of Hekate’s essence into the young boy? How would this change the tapestry of history, and what will Hekate do in order to reclaim her magical essence from an inheritor that she didn’t choose for herself?
Required Inclusions:
- Harry must prefer to incapacitate his foes, even if he is still willing to use lethal force against those enemies who are too dangerous to leave alive.
- Harry must possess an ability which is similar to Kent Nelson’s version of Tactile Telekinesis that allows him to exhibit a limited degree of superhuman strength.
- The story must begin after Harry has dealt the final blow to the Dark Lord Voldemort, but can feature flashbacks to his time as a student at Hogwarts School of Witchcraft and Wizardry.
- Lily Potter must have been one of several women who possessed a sliver of Hekate’s power, which she accidentally passed onto Harry when she sacrificed her life in exchange for his.
- When accessing Hekate’s magic, Harry must have the ability to cast spells wandlessly, as well as the ability to perform magic the likes of which hasn’t been seen in thousands of years.
- Harry must leave Great Britain following Voldemort’s defeat, and travel to the Colonies, where he will eventually join the superhero organization known as Justice League: Dark.
- Harry’s romantic life must include at least one of the following Witch-Marked girls: Diana Prince, Tracey Davis, Black Orchid, and/or Circe.
Preferred Inclusions:
- This story should be a full scale crossover with the DC Universe, though the specific aspect of that universe that is used for this story will be left up to the author’s preference.
- One of the Olympian goddesses, aside from Hekate, should take a keen interest in our protagonist and seek to join his harem.
- Hekate should try, and regularly fail, to turn the girls baring her Witch-Mark against Harry, though this failure may not extend to Circe.
Optional Inclusions:
- Harry, as the Lord of several Households, could be required to take multiple wives.
- Harry and Zatanna could have a previous romantic relationship from his time learning magic from the wider magical community, that they ultimately renew when he joins JL: Dark.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
Last edited by DalkonCledwin on Sat Jun 04, 2022 4:36 am, edited 1 time in total.
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Harry Potter / The MCs / Sapere Aude

Post by DalkonCledwin »

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Harry J. Potter-Black - Arc 1 - PL 8
Age: 20 / Height: 5' 11" / Weight: 185 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: Justice League: Dark / Base of Operations: The Potter Estate, New Carthage, New York

Strength 6, Stamina 1, Agility 2, Dexterity 2, Fighting 6, Intellect 2, Awareness 4, Presence 4

Advantages
Attractive, Benefit 5: (Sixth Sense, Spiritual Diplomat, Wealth 3: [Millionaire]), Connected, Conviction, Defensive Attack, Equipment 7, Fascinate (Persuasion), Holding Back 2, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 2, Leadership, Potion Brewing, Power Attack, Ritualist, Teamwork

Skills
Acrobatics 4 (+6), Athletics 4 (+10), Deception 4 (+8), Expertise (AWE): Cooking 6 (+10), Expertise: Magic 12 (+14), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+6), Stealth 6 (+8), Vehicles 6 (+8)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Confundo: Concentration Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 6 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & Black Lantern Corpsemen, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Expulso: Burst Area Move Object 6 (curse, 3200 lbs., DC 21; Burst Area: 30 feet radius sphere, DC 16, Damaging; Limited Direction: Away from the center of the targeted Area)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Greater Apparition: Teleport 10 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Telekinetic Magic (Activation: Move Action)
. . Kinetic Levitation: Flight 6 (kinetic magic, Speed: 120 miles/hour, 1800 feet/round)
. . Kinetic Shield: Protection 6 (kinetic magic, +6 Toughness; Impervious, Sustained)
. . Kinetic Strength: Enhanced Strength 6 (kinetic magic, +6 STR)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Passive, Quirk: Can only conceal a single adult or up to three children at a time)
Witch-Marked Human Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 5 (racial trait, Aging, Uncommon Descriptor: Diseases (All), Uncommon Descriptor: Poisons (All))

Expanded Equipment
Dummy Wand
. . Devicto: Damage 5 (hex, DC 20; Increased Range: ranged, Multiattack; Nonlethal, Unreliable (5 uses))

Equipment
Dummy Wand, The Potter Estate

Offense
Initiative +2
Confundo: Concentration Affliction 6 (DC Will 16)
Devicto: Damage 5, +6 (DC 20)
Expecto Patronum: Concentration Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +6 (DC 25)
Expulso: Burst Area Move Object 6 (DC 21)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Grab, +6 (DC Spec 16)
Locomotor: Move Object 6 (DC 16)
Stupefy: Cumulative Affliction 6, +6 (DC Fort 16)
Throw, +2 (DC 21)
Unarmed, +6 (DC 21)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who liked to claim that his name was "Lord Voldemort."
- Holding Back: Witch-Mark: In moments when over half of Harry's teammates have been incapacitated, or when countless innocent lives are in danger, he can spend a Hero Point to make a DC 20 Will Resistance Check, with a +1 Circumstance Bonus, in order to attempt to awaken the powers of Hekate contained within his soul. If successful, then he can switch to the Prodigy of Magic stat block.
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry needs to be able to move his wand or hands into the correct positions and speak the relevant incantations in order to cast his spells, meaning that effects which restrict his movement or prevent him from speaking could cost him the ability to use his magic until he is released.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
English [Native], French, Latin

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 7/1 (Imp. 6/0), Will 11

Power Points
Abilities 42 + Powers 62 + Advantages 31 + Skills 34 (68 ranks) + Defenses 21 = 190

--------------------
Holding Back
Prodigy of Magic - Arc 1 - PL 12

Strength 8, Stamina 1, Agility 2, Dexterity 2, Fighting 9, Intellect 2, Awareness 4, Presence 4

Advantages
Attractive, Benefit 5: (Sixth Sense, Spiritual Diplomat, Wealth 3: [Millionaire]), Connected, Conviction, Defensive Attack, Defensive Roll 4, Equipment 7, Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Trip, Inspire 5, Languages 2, Leadership, Potion Brewing, Power Attack, Ritualist, Teamwork

Skills
Acrobatics 8 (+10), Athletics 8 (+16), Deception 8 (+12), Expertise (AWE): Cooking 6 (+10), Expertise: Magic 12 (+14), Insight 8 (+12), Investigation 4 (+6), Perception 12 (+16), Persuasion 10 (+14), Ranged Combat: Magic 9 (+11), Stealth 10 (+12), Vehicles 6 (+8)

Powers
Adept of Divine Magic: Array
. . Blinding Radiance: Cumulative Affliction 13 (divine radiance, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 23; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited: Affects Visual Senses Only)
. . Detect Thoughts: Cone Area Cumulative Mind Reading 12 (divination, DC 22; Cone Area: 60 feet cone, DC 22, Cumulative; Limited to Surface Thoughts, Reduced Range 2: close)
. . Divine Gate: Movement 2 (magical travel, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal)
. . Divine Portal: Teleport 7 (magical travel, Carry 50 lbs.; Accurate, Extended: 120 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Divine Strike: Damage 13 (divine magic, DC 28; Increased Range: ranged)
. . Mass Suggestion: Concentration Perception Area Affliction 8 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Auditory, Concentration, Insidious, Selective; Limited Degree)
. . Plant Growth: Create 12 (verdant magic, Volume: 4000 cft., DC 22; Increased Duration: continuous, Innate; Build Up)
. . Telekinesis: Move Object 8 (kinetic magic, 6 tons; Increased Range: perception, Precise, Subtle: subtle)
Telekinetic Magic (Activation: Move Action)
. . Kinetic Levitation: Flight 8 (kinetic magic, Speed: 500 miles/hour, 1 mile/round)
. . Kinetic Shield: Protection 8 (kinetic magic, +8 Toughness; Impervious, Sustained)
. . Kinetic Strength: Enhanced Strength 8 (kinetic magic, +8 STR)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Passive, Quirk: Can only conceal a single adult or up to three children at a time)
Witch-Marked Human Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 5 (racial trait, Aging, Uncommon Descriptor: Diseases (All), Uncommon Descriptor: Poisons (All))

Expanded Equipment
Dummy Wand
. . Devicto: Damage 5 (hex, DC 20; Increased Range: ranged, Multiattack; Nonlethal, Unreliable (5 uses))

Equipment
Dummy Wand, The Potter Estate

Offense
Initiative +2
Blinding Radiance: Cumulative Affliction 13, +11 (DC Dog/Fort/Will 23)
Detect Thoughts: Cone Area Cumulative Mind Reading 12 (DC Will 22)
Devicto: Damage 5, +11 (DC 20)
Divine Strike: Damage 13, +11 (DC 28)
Grab, +9 (DC Spec 18)
Mass Suggestion: Concentration Perception Area Affliction 8 (DC Will 18)
Telekinesis: Move Object 8 (DC 18)
Throw, +2 (DC 23)
Unarmed, +9 (DC 23)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who liked to claim that his name was "Lord Voldemort."
- Holding Back: Inert: Harry has reached such great heights in his power that the only direction he can go at the end of combat is right smack dab into the ground. Harry will gain the Incapacitated condition at the end of any combat scenario in which he uses the Holding Back advantage. This condition lasts for no less than an hour.
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry needs to be able to move his wand or hands into the correct positions and speak the relevant incantations in order to cast his spells, meaning that effects which restrict his movement or prevent him from speaking could cost him the ability to use his magic until he is released.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
English [Native], French, Latin

Defense
Dodge 11, Parry 11, Fortitude 5, Toughness 13/1 (Imp. 8/0), Will 13

Power Points
Abilities 48 + Powers 91 + Advantages 36 + Skills 51 (101 ranks) + Defenses 24 = 250
--------------------
Home Sweet Home
The Potter Estate - PL 8

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 8), Floo Aperture, Game Room, Grounds (Colossal), Gym, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Pool, Ritual Chamber, Sealed, Trophy Room (The Marauder's Map, Elder Wand & Resurrection Stone), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 23
Last edited by DalkonCledwin on Sat Jun 04, 2022 4:42 am, edited 1 time in total.
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Zatanna Zatara / The MCs / Sapere Aude

Post by DalkonCledwin »

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Art by ExGemini on DeviantArt
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Zatanna Zatara - Arc 1 - PL 8
Age: 21 / Height: 5' 7" / Weight: 127 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: Justice League: Dark / Base of Operations: Shadowcrest Mansion, New Carthage, New York

Strength 1, Stamina 3, Agility 3, Dexterity 3, Fighting 5, Intellect 4, Awareness 3, Presence 3

Advantages
Attractive, Benefit 4: (Sixth Sense, Spiritual Diplomat, Wealth 2: [Independently Wealthy]), Charming, Connected, Defensive Attack, Defensive Roll 3, Enchantment, Equipment 9, Extraordinary Effort, Fascinate (Expertise: Stage Magic), Holding Back, Languages 3, Luck, Motivate: (Expertise (PRE): Stage Magic), Ritualist, Teamwork

Skills
Acrobatics 4 (+7), Deception 6 (+9), Expertise (PRE): Stage Magic 8 (+11), Expertise: Magic 12 (+16), Insight 6 (+9), Perception 4 (+7), Persuasion 6 (+9), Ranged Combat: Magic 3 (+6), Sleight of Hand 8 (+11), Treatment 4 (+8), Vehicles 4 (+7)

Powers
Adept of Eclectic Magic: Array
. . Esle Erehwemos Em Ekat: Teleport 11 (magical travel, Carry 400 lbs.; Accurate, Extended: 2000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Etag Citsym: Movement 3 (magical travel, Dimensional 3: any dimension, 50 lbs.; Portal)
. . Lortnoc Rettam: Move Object 6 (kinetic magic, 3200 lbs.; Affects Insubstantial 2: full rank, Increased Range: perception)
. . Ruopnwod Laitnerrot: Environment 10 (weather magic, Other: Rain 1, Visibility (-5), Radius: 2 miles; Build Up)
. . Sdnah Gnilaeh: Healing 10 (healing magic; Restorative; Tiring)
. . Tcejbo Etumsnart: Transform 4 (transfiguration, Affects: Anything, Transforms: 12 lbs., DC 14; Increased Range: ranged; Tiring)
. . Thgilf Ekat: Flight 6 (magical travel, Speed: 120 miles/hour, 1800 feet/round)
. . Tlob Hctirdle: Damage 10 (eldritch magic, DC 25; Increased Range: ranged)
. . Ytiralugnis: Burst Area Move Object 6 (gravitic magic, 3200 lbs., DC 21; Burst Area 2: 60 feet radius sphere, DC 16, Damaging; Concentration, Limited: Pulling Towards the Center of the Area)
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Rare Descriptor: Mundane Diseases)
. . Longevity: Feature 1 (racial trait, Notes: Zatanna can expect to live for up to 142 years)

Expanded Equipment
Dummy Wand
. . Magic Missile: Damage 5 (kinetic magic, DC 20; Increased Range: ranged, Multiattack; Unreliable (5 uses))

Equipment
Dummy Wand, Heavy Robes, Shadowcrest Mansion

Offense
Initiative +3
Grab, +5 (DC Spec 11)
Lortnoc Rettam: Move Object 6 (DC 16)
Magic Missile: Damage 5, +3 (DC 20)
Tcejbo Etumsnart: Transform 4, +6 (DC Dog 14)
Throw, +3 (DC 16)
Tlob Hctirdle: Damage 10, +6 (DC 25)
Unarmed, +5 (DC 16)
Ytiralugnis: Burst Area Move Object 6 (DC 21)

Complications
- Enemies: Zatanna has various mystical foes who consider her to be a threat to their continued existence. This is largely because Zatanna actually is such a threat.
- Holding Back: Necrosavant: In moments when over half of Zatanna's teammates have been incapacitated, or when countless innocent lives are in danger, she can spend a Hero Point to make a DC 20 Will Resistance Check in order to attempt to access the powers she learned from Nick Necro. If successful, then she can switch to the Prodigy of Necromancy stat block.
- Motivation: Responsibility: Zatanna was inspired to fight the good fight by both her father and heroes such as Superman and Batman.
- Power Loss: Zatanna must be capable of speaking in order to cast all of her spell effects, except for those packed into her Dummy Wand.

Languages
English [Native], French, Greek, Latin, Sumerian

Defense
Dodge 7, Parry 7, Fortitude 5, Toughness 9/3, Will 11

Power Points
Abilities 50 + Powers 30 + Advantages 31 + Skills 33 (65 ranks) + Defenses 16 = 160

--------------------
Holding Back
Prodigy of Necromancy - Arc 1 - PL 12

Strength 1, Stamina 3, Agility 3, Dexterity 3, Fighting 5, Intellect 4, Awareness 3, Presence 3

Advantages
Attractive, Benefit 4: (Sixth Sense, Spiritual Diplomat, Wealth 2: [Independently Wealthy]), Charming, Connected, Daze (Intimidation), Defensive Attack, Defensive Roll 5, Enchantment, Equipment 9, Extraordinary Effort, Fascinate (Expertise: Stage Magic), Languages 3, Luck 2, Motivate: (Expertise (PRE): Stage Magic), Ritualist, Startle, Teamwork

Skills
Acrobatics 8 (+11), Deception 10 (+13), Expertise (PRE): Stage Magic 8 (+11), Expertise: Magic 12 (+16), Insight 10 (+13), Intimidation 6 (+9), Perception 8 (+11), Persuasion 10 (+13), Ranged Combat: Magic 4 (+7), Sleight of Hand 12 (+15), Treatment 4 (+8), Vehicles 4 (+7)

Powers
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Rare Descriptor: Mundane Diseases)
. . Longevity: Feature 1 (racial trait, Notes: Zatanna can expect to live for up to 142 years)
Master of Eclectic Magic: Array
. . Daed Esiar: Healing 18 (necromantic; Resurrection; Empathic)
. . Daed Etamina: Summon 2 (necromantic; Controlled, Horde, Multiple Minions 7: 128 minions)
. . Daednu Etaerc: Summon 7 (necromantic; Heroic, Increased Duration: continuous, Type (General): Undead Creatures; Limited: by Available Corpses)
. . Eehsnab eht fo Liaw: Burst Area Damage 9 (negative energy, DC 24; Alternate Resistance: Fortitude, Burst Area 3: 120 feet radius sphere, DC 19; Sense-dependent: Auditory)
. . Esle Erehwemos Em Ekat: Teleport 15 (magical travel, Carry 400 lbs.; Accurate, Extended: 32000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Etag Citsym: Movement 3 (magical travel, Dimensional 3: any dimension, 50 lbs.; Portal)
. . Lortnoc Rettam: Move Object 11 (kinetic magic, 50 tons; Affects Insubstantial 2: full rank, Increased Range: perception)
. . Noitcurtsed: Damage 12 (negative energy, DC 27; Alternate Resistance: Fortitude, Increased Range: ranged)
. . Ruopnwod Laitnerrot: Environment 18 (weather magic, Other: Rain 1, Visibility (-5), Radius: 500 miles; Build Up)
. . Sdnah Gnilaeh: Healing 17 (healing magic; Restorative; Tiring)
. . Tcejbo Etumsnart: Transform 7 (transfiguration, Affects: Anything, Transforms: 100 lbs., DC 17; Increased Range: ranged; Tiring)
. . Thgilf Ekat: Flight 10 (magical travel, Speed: 2000 miles/hour, 4 miles/round)
. . Tlob Hctirdle: Damage 17 (eldritch magic, DC 32; Increased Range: ranged)
. . Ytiralugnis: Burst Area Move Object 9 (gravitic magic, 12 tons, DC 24; Burst Area 3: 120 feet radius sphere, DC 19, Damaging; Concentration, Limited: Pulling Towards the Center of the Area)

Expanded Equipment
Dummy Wand
. . Magic Missile: Damage 5 (kinetic magic, DC 20; Increased Range: ranged, Multiattack; Unreliable (5 uses))

Equipment
Dummy Wand, Heavy Robes, Shadowcrest Mansion

Offense
Initiative +3
Eehsnab eht fo Liaw: Burst Area Damage 9 (DC Fort 24)
Grab, +5 (DC Spec 11)
Lortnoc Rettam: Move Object 11 (DC 21)
Magic Missile: Damage 5, +3 (DC 20)
Noitcurtsed: Damage 12, +7 (DC Fort 27)
Tcejbo Etumsnart: Transform 7, +7 (DC Dog 17)
Throw, +3 (DC 16)
Tlob Hctirdle: Damage 17, +7 (DC 32)
Unarmed, +5 (DC 16)
Ytiralugnis: Burst Area Move Object 9 (DC 24)

Complications
- Enemies: Zatanna has various mystical foes who consider her to be a threat to their continued existence. This is largely because Zatanna actually is such a threat.
- Holding Back: Power Unleashed: Zatanna's full might is explosive, and emanates from her body much like a meltdown. If she fails to contain it, then her most offensive power will lash out randomly at full force until she is rendered unconscious. This is in addition to her conscious acts of aggression.
- Motivation: Responsibility: Zatanna was inspired to fight the good fight by both her father and heroes such as Superman and Batman.
- Power Loss: Zatanna must be capable of speaking in order to cast all of her spell effects, except for those packed into her Dummy Wand.

Languages
English [Native], French, Greek, Latin, Sumerian

Defense
Dodge 13, Parry 13, Fortitude 7, Toughness 11/3, Will 17

Power Points
Abilities 50 + Powers 51 + Advantages 35 + Skills 48 (96 ranks) + Defenses 36 = 220
--------------------
Home Sweet Home
Shadowcrest Mansion - PL 8

Toughness 10, Size Colossal

Features:
Artificer's Lab, Barrier (DC 14, Thresh 4), Defensive Enchantments (Blast 8), Dimensional Portal, Dojo (Magical), Dual Size: (Large), Fire Prevention Charms, Grounds (Gargantuan), Library, Living Space, Movable, Mystic Locale, Personnel, Ritual Chamber, Sealed, Secret 3 (DC 30), Self-repairing 2, Wards 4 (DC 35)

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 24 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 31
Last edited by DalkonCledwin on Sat Jun 04, 2022 4:49 am, edited 1 time in total.
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Wonder Woman / The MCs / Sapere Aude

Post by DalkonCledwin »

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Art by Wu XianDeng on ArtStation

Diana Prince - Arc 1 - PL 12
Age: 25 (~5,000) / Height: 6' 0" / Weight: 165 lbs / Hair Color: Dark Brown / Eye Color: Blue
Group Affiliations: Justice League: Dark / Base of Operations: The Potter Estate, New Carthage, New York

Strength 9, Stamina 9, Agility 6, Dexterity 4, Fighting 13, Intellect 3, Awareness 2, Presence 3

General Advantages
Accurate Attack, All-out Attack, Animal Empathy, Attractive 2, Benefit 4: (Sixth Sense, Spiritual Diplomat, Status: [Champion of the Gods], Wealth: (Well-Off]), Conviction, Defensive Attack, Equipment 2, Fascinate (Persuasion), Inspire 5, Languages 3, Leadership, Power Attack, Ranged Attack 4, Ritualist, Second Chance: (Resisting Mental Control), Set-up, Teamwork, Tracking, Weapon Bind, Withstand Damage

Enhanced Advantages
Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown

Skills
Acrobatics 6 (+12), Athletics 4 (+13), Expertise: Mythology 8 (+11), Handle Animal 8 (+11), Insight 10 (+12), Intimidation 4 (+7), Investigation 6 (+9), Perception 8 (+10), Persuasion 6 (+9), Ranged Combat: Lassoes 2 (+6), Riding 8 (+12), Vehicles 4 (+8)

Powers
Bracelets of Submission (Removable (indestructible))
. . Divine Aegis: Deflect 13 (training; Redirection, Reflect; Limited: Affects Physical Projectiles Only, Reduced Range: close)
Lasso of Truth (Easily Removable (indestructible))
. . Magic Lasso: Linked Effect
. . . . Lasso Snare: Move Object 12 (Linked; legendary object, 100 tons; Tether; Concentration)
. . . . Speak the Truth: Concentration Affliction 12 (Linked; legendary object, 1st degree: Dazed, Vulnerable, 2nd degree: Compelled, Defenseless, Resisted by: Will, DC 22; Concentration, Extra Condition, Increased Range: ranged; Instant Recovery, Limited: Can only compel targets to answer questions truthfully, Limited Degree)
Olympian Demigod Physiology
. . Divine Durability: Impervious Toughness 5 (racial trait)
. . Fast Action: Quickness 6 (racial talent, Perform routine tasks in -6 time ranks; Limited to One Type: Physical Tasks)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Environmental Conditions (All), Rare Descriptor: Mundane Diseases, Rare Descriptor: Mundane Poisons, Suffocation (All))
. . Lightning Reflexes: Enhanced Trait 7 (racial trait, Advantages: Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown)
Power of the Witch-Mark: Array
. . Destroy Undead: Burst Area Damage 12 (positive energy, DC 27; Affects Insubstantial 2: full rank, Burst Area: 30 feet radius sphere, DC 22; Limited: Affects Undead Creatures Only, Tiring)
. . Divine Zephyr: Speed 9 (divine talent, Speed: 1000 miles/hour, 2 miles/round)
. . Lay on Hands: Healing 12 (positive energy; Tiring)
. . Soaring: Flight 13 (divine talent, Speed: 16000 miles/hour, 30 miles/round)

Equipment
Commlink, Medium Shield, Xiphos

[u[Offense[/u]
Initiative +18
Destroy Undead: Burst Area Damage 12 (DC 27)
Grab, +13 (DC Spec 19)
Lasso Snare: Move Object 12, +10 (DC 22)
Speak the Truth: Concentration Affliction 12, +10 (DC Will 22)
Throw, +8 (DC 24)
Unarmed, +13 (DC 24)
Xiphos, +13 (DC 26)

Complications
- Enemies: Diana has been active as the hero since the height of World War I, and has made numerous enemies in her time as a superheroine. Some of these enemies are still active in the present day and age.
- Honor: Diana will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Patriotism: Diana is the public face and voice for the people of Themyscira, and is therefore the person who would ultimately be held accountable if any of her sisters decide to become villains.
- Power Loss: Diana will become Strength Debilitated and loose access to most of her superhuman powers if a male character succeeds in trapping her within the coils of her magic lasso.
- Temper: Diana will enter an uncontrollable rage if ever she were to take off her Bracelets of Submission. To counter this, the bracelets can morph into a pair of small silver bracelets whenever she is in her civilian persona.

Languages
Ancient Greek [Native], Celestial, English, German, Japanese

Defense
Dodge 15/13, Parry 15/13, Fortitude 13, Toughness 9 (Imp. 5), Will 10

Power Points
Abilities 98 + Powers 81 + Advantages 35 + Skills 37 (74 ranks) + Defenses 19 = 270
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Traci Thirteen / The MCs / Sapere Aude

Post by DalkonCledwin »

Art by Sciamano240 on DeviantArt

Traci Thirteen - Arc 1 - PL 8
Age: 20 / Height: 5' 5" / Weight: 127 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: Justice League: Dark / Base of Operations: Shadowcrest Mansion, New Carthage, New York

Strength 2, Stamina 4, Agility 2, Dexterity 2, Fighting 5, Intellect 3, Awareness 4, Presence 4

Advantages
Animal Empathy, Attractive, Benefit 5: (Alternate Identity: [Tracey Davis], Sixth Sense, Spiritual Diplomat, Wealth 2: [Independently Wealthy]), Connected, Conviction, Daze (Intimidation), Equipment 2, Evasion, Fascinate (Persuasion), Favored Environment: (Urban Areas), Improved Initiative, Languages 3, Lionheart 2, Luck, Potion Brewing, Power Attack, Ritualist, Startle, Ultimate Effort: (Expertise: Magic Checks), Untapped Potential

Skills
Acrobatics 4 (+6), Athletics 6 (+8), Deception 4 (+8), Expertise (AWE): Popular Culture 6 (+10), Expertise (AWE): Streetwise 6 (+10), Expertise: Magic 10 (+13), Insight 6 (+10), Intimidation 4 (+8), Investigation 8 (+11), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+6), Sleight of Hand 8 (+10), Treatment 4 (+7)

Powers
Disciple of Urban Magic: Array
. . Astral Projection: Remote Sensing 17 (divination, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 500 miles; Dimensional: dimension - The Astral Plane, Subtle: DC 20+rank; Feedback, Side Effect 2: always - Traci's physical body is defenseless and immobile while using this power, Source: Urban Areas)
. . Gateway of Citrina: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Source: Urban Areas, Tiring)
. . Mystic Fire: Damage 10 (fire magic, DC 25; Increased Range: ranged, Secondary Effect; Source: Urban Areas)
. . Nommo's Transformation: Transform 4 (transfiguration, Affects: Anything, Transforms: 12 lbs., DC 14; Increased Duration: continuous; Source: Urban Areas)
. . Phasma Phasmatis: Protection 3 (defensive magic, +3 Toughness; Impervious [4 extra ranks]; Concentration, Source: Urban Areas)
. . Telepathy: Mental Area Communication 2 (divination; Area, Selective, Subtle: encrypted; Concentration, Source: Urban Areas, Notes: Range: 1 mile)
Poplar & Unicorn Hair Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Episkey: Healing 11 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expecto Patronum: Concentration Burst Area Affliction 6 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & Black Lantern Corpsemen, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Thestral)
. . . . Expelliarmus: Move Object 10 (charm, 25 tons; Concentration, Limited: to Disarm Maneuvers)
. . . . Finite: Nullify 10 (charm, Counters: Magical Effects, DC 20; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Fumos: Cloud Area Concealment Attack 5 (fog magic, All Visual Senses, Extra Ranks 1, DC 15; Cloud Area 3: 60 feet radius sphere, DC 15, Attack: Fortitude, Increased Range: ranged; Build Up, Partial)
. . . . Glacius: Cumulative Affliction 6 (ice magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . . . Obliviate: Concentration Burst Area Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Piertotum Locomotor: Summon 5 (charm; Controlled, Type (Broad): Any Object; Limited: by Available Objects)
. . . . Protego: Burst Area Deflect 8 (charm; Burst Area: 30 feet radius sphere, DC 18, Selective; Reduced Range: close)
. . . . Silencio: Burst Area Concealment Attack 5 (charm, All Aural Senses, Extra Ranks 3, DC 15; Burst Area: 30 feet radius sphere, DC 15, Attack: Dodge, Increased Range: ranged)
Witch-Marked Human Physiology
. . City Acuity: Variable 1 (racial trait; Limited: Sensory Effects, Source: Urban Areas, Notes: 5 pts of Traits for Replicating Sensory Powers)
. . Invulnerabilities: Immunity 2 (racial trait, Aging, Rare Descriptor: Mundane Diseases)

Dummy Wand
. . Devicto: Damage 5 (hex, DC 20; Increased Range: ranged, Multiattack; Nonlethal, Unreliable (5 uses))

Equipment
Dummy Wand

Offense
Initiative +6
Devicto: Damage 5, +2 (DC 20)
Expecto Patronum: Concentration Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Move Object 10, +6 (DC 20)
Finite: Nullify 10, +6 (DC Will 20)
Fumos: Cloud Area Concealment Attack 5 (DC Fort 15)
Glacius: Cumulative Affliction 6, +6 (DC Fort 16)
Grab, +5 (DC Spec 12)
Mystic Fire: Damage 10, +6 (DC 25)
Nommo's Transformation: Transform 4, +5 (DC Dog 14)
Obliviate: Concentration Burst Area Affliction 7 (DC Will 17)
Silencio: Burst Area Concealment Attack 5 (DC Dog 15)
Throw, +2 (DC 17)
Unarmed, +5 (DC 17)

Complications
- Honor: Traci always strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Responsibility: Traci follows in the footsteps of her parents in using her abilities to help others.
- Relationship: Traci is the daughter, and only surviving family member, of a man known to the world as Doctor Thirteen.
- Significant Others: Traci is the best friend of Daphne Greengrass, and the highly over-protective surrogate big sister to Astoria Greengrass. She'd happily do anything it takes to keep them both safe, even if that means terrifying the crap out of any boy who dares to ask either of her sickly friends out on a date!

Languages
English [Native], French, Latin, Scots Gaelic

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 7/4 (Imp. 7/0), Will 11

Power Points
Abilities 52 + Powers 49 + Advantages 28 + Skills 42 (84 ranks) + Defenses 19 = 190
Last edited by DalkonCledwin on Wed Dec 13, 2023 10:17 pm, edited 1 time in total.
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Athena Ambulia / The Allies / Sapere Aude

Post by DalkonCledwin »

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Athena Ambulia - Arc 1 - PL 14
Age: 21 (~4 Billion Years) / Height: 5' 5" / Weight: 133 lbs / Hair Color: Red / Eye Color: Green
Group Affiliations: The Olympian Council / Base of Operations: Olympia, Olympus, Realm of the Gods

Strength 7, Stamina 7, Agility 4, Dexterity 4, Fighting 12, Intellect 8, Awareness 8, Presence 5

Advantages
Accurate Attack, All-out Attack, Attractive, Benefit 3: Sixth Sense, Spiritual Diplomat, Status: [Greek Goddess of Wisdom]), Conviction, Defensive Attack, Defensive Roll 2, Enchantment, Equipment 1, Fascinate (Persuasion), Fearless, Guidance, Improved Aim, Improved Disarm, Improved Smash, Improved Trip, Inspire 5, Inventor, Languages 5, Leadership, Move-by Action, Potion Brewing, Power Attack, Precise Attack 2: (Close, Concealment & Cover), Ranged Attack 3, Tactical Training, Takedown, Teamwork, Withstand Damage

Skills
Acrobatics 4 (+8), Athletics 6 (+13), Expertise: Engineering 10 (+18), Expertise: History 10 (+18), Expertise: Magic 8 (+16), Expertise: Religion 12 (+20), Expertise: Tactics 12 (+20), Handle Animal 12 (+17), Insight 10 (+18), Perception 8 (+16), Persuasion 12 (+17), Ranged Combat: Magic 4 (+8), Riding 12 (+16), Technology 16 (+24), Treatment 4 (+12)

Powers
Master of Divine Magic: Array
. . Astral Projection: Remote Sensing 15 (divination, Affects: All Types, Range: 120 miles; Subtle: DC 20+rank; Feedback, Side Effect 2: always - Athena's physical body is defenseless and immobile while using this power)
. . Baleful Polymorph: Cumulative Affliction 8 (transfiguration, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Cumulative, Increased Range 2: perception)
. . Creation: Create 10 (conjuration, Volume: 1000 cft., DC 20; Increased Duration: continuous, Innate, Precise)
. . Divine Electrokinesis: Cumulative Affliction 10 (divine lightning, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Divine Metamorphosis: Morph 4 (transfiguration, +20 Deception checks to disguise; Any form; Quirk: Limited to Female Forms)
. . Divine Strike: Damage 17 (divine magic, DC 32; Increased Range: ranged)
. . Gateway: Movement 3 (magical travel, Space Travel 3: other galaxies; Portal)
. . Major Image: Illusion 6 (illusory magic, Affects: All Sense Types, Area: 60 cft., DC 16; Selective; Resistible: Will)
. . Move Unseen: Concealment 10 (obfuscation, All Senses; Passive)
. . Olympian Gate: Movement 2 (magical travel, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal)
. . Olympian Portal: Teleport 9 (magical travel, Carry 50 lbs.; Accurate, Extended: 500 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Religion, Limited to Extended, Tiring)
. . Soaring: Flight 10 (magical travel, Speed: 2000 miles/hour, 4 miles/round)
Olympian Deity Physiology
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Discorporation; Limited: Not when killed on Olympus or if slain by a deity or demigod)
. . Divine Durability: Impervious Toughness 7 (racial trait)
. . Divine Tongue: Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Sustained)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Environmental Conditions (All), Rare Descriptor: Mundane Diseases, Rare Descriptor: Mundane Poisons, Suffocation (All))
The Aegis of Athena (Easily Removable (indestructible))
. . Divine Aegis: Array
. . . . Divine Shield: Enhanced Trait 6 (legendary object, Dodge +3 (+15), Parry +3 (+15))
. . . . Gorgoneion: Progressive Affliction 10 (legendary action, 3rd degree: Transformed, Resisted by: Fortitude, DC 20; Increased Range 2: perception, Progressive; Limited Degree (third only), Sense-dependent: Visual, Notes: Transformed: [Into a Stone Statue])
. . . . Mystic Barrier: Burst Area Deflect 10 (legendary object; Burst Area: 30 feet radius sphere, DC 20, Selective; Reduced Range: close)
The Spear of Athena (Easily Removable (indestructible))
. . Spear Strike: Strength-based Damage 2 (piercing, DC 24; Dangerous, Penetrating 5, Reach (melee): 5 ft.)

Equipment
Heavy Armor

Offense
Initiative +4
Baleful Polymorph: Cumulative Affliction 8 (DC Fort 18)
Divine Electrokinesis: Cumulative Affliction 10, +11 (DC Fort 20)
Divine Strike: Damage 17, +11 (DC 32)
Gorgoneion: Progressive Affliction 10 (DC Fort 20)
Grab, +12 (DC Spec 17)
Spear Strike: Strength-based Damage 2, +12 (DC 24)
Throw, +7 (DC 22)
Unarmed, +12 (DC 22)

Complications
- Honor: Athena will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Greed: Athena's driving ambition is to become the Sovereign Ruler of Olympus. However, she's gonna need some assistance if she expects to accomplish this task.
- Oathsworn: Athena has sworn a divine oath that forbids her from ever becoming the wife of a mortal, deity or monster. This does not, however, mean she is incapable of carnal relations, though she does have incredibly high standards.
- Quirk: Athena isn't very fond of footwear, and tends to go without anything on her feet whenever, and wherever, possible.
- Relationship: Athena is the deity who takes the most interest in Wonder Woman's exploits, since Diana is actively portraying herself as an exemplar of everything that Athena herself stands for.

Languages
Ancient Greek, Celestial [Native], Dynastic Egyptian, English, French, Hebrew, Italian, Latin, Modern Greek, Spanish

Defense
Dodge 15/12, Parry 15/12, Fortitude 11, Toughness 13/7 (Imp. 7), Will 17

Power Points
Abilities 110 + Powers 95 + Advantages 44 + Skills 70 (140 ranks) + Defenses 21 = 340
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John Constantine / The Allies / Sapere Aude

Post by DalkonCledwin »

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John Constantine - Arc 1 - PL 8
Age: 35 / Height: 6' 0" / Weight: 158 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: Justice League: Dark / Base of Operations: The House of Mystery, Frontiers of Nightmare, Dreamtime

Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 5, Intellect 5, Awareness 4, Presence 4

Advantages
Beginner's Luck, Benefit 5: (Sixth Sense, Spiritual Diplomat, Status 3: [Infamous Occultist]), Connected, Contacts, Defensive Roll 5, Enchantment, Evasion, Fascinate 3: (Deception, Intimidation, Persuasion), Favored Foe 4: (Demons, Devils, Other Spellcasters, Undead Creatures), Languages 3, Luck 2, Move-by Action, Redirect, Ritualist, Second Chance 2: (Opposed Insight Checks, or When Resisting Fear Effects), Seize Initiative, Set-up, Skill Mastery 3: (Deception, Expertise (AWE): Occult Lore, Expertise: Magic), Taunt, Ultimate Effort 2: (Deception & Intimidation Skill Checks), Uncanny Dodge, Well-equipped 2

Skills
Athletics 4 (+5), Deception 8 (+12), Expertise (AWE): Music Appreciation 4 (+8), Expertise (AWE): Occult Lore 10 (+14), Expertise (AWE): Theology 8 (+12), Expertise: Magic 10 (+15), Insight 10 (+14), Intimidation 4 (+8), Investigation 4 (+9), Perception 10 (+14), Persuasion 4 (+8), Ranged Combat: Magic 8 (+10), Sleight of Hand 10 (+12), Stealth 4 (+6)

Powers
Adept of Eclectic Magic: Array
. . Animate Dead: Summon 1 (necromantic; Controlled, Horde, Multiple Minions 8: 256 minions)
. . Detect Magic: Senses 12 (divination, Accurate: Detect Magical Auras, Acute: Detect Magical Auras, Analytical: Detect Magical Auras, Detect: Magical Auras [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Magical Auras 3: x1k, Radius: Detect Magical Auras; Sustained; Source: A Pendulum and Map)
. . Disguise Self: Morph 3 (illusory magic, +20 Deception checks to disguise; Broad group; Resistible: Will, Notes: Any Humanoid Form)
. . Dominate Person: Cumulative Affliction 7 (hypnosis magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception; Limited: Affects Humanoind Targets Only)
. . Enervation: Cumulative Affliction 6 (black magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . Golemancy: Summon 4 (earth magic; Horde, Multiple Minions: 2 minions)
. . Occlumancy: Cumulative Progressive Affliction 10 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 20; Cumulative, Progressive; Grab-based, Limited: Blanking Recent Memories, Notes: This is different from Occlumency)
. . Spirit Ward: Concealment 3 (obfuscation, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others)
. . Unspeakable Summoning: Summon 7 (summoning magic; Heroic; Attitude: indifferent)
Demon-Tainted Human Physiology
. . Infernal Healing: Regeneration 4 (racial trait, Every 2.5 rounds; Persistent; Fades)
. . Invulnerabilities: Immunity 3 (racial trait, Rare Descriptor: Mundane Diseases, Uncommon Descriptor: Vampirism; Feature: Longevity (Up to 148 years))
. . Unwanted: Immortality 5 (racial trait, Return after 1 day)

Offense
Initiative +2
Dominate Person: Cumulative Affliction 7 (DC Will 17)
Enervation: Cumulative Affliction 6, +10 (DC Fort 16)
Grab, +5 (DC Spec 11)
Oculumancy: Cumulative Progressive Affliction 10, +5 (DC Will 20)
Throw, +2 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Depression: Constantine is given to bouts of melancholy, brought on by the guilt of the lives he has unwittingly destroyed or damaged.
- Haunted: Constantine is haunted by the silent shades of his former companions and friends, who reproach him for his mistakes and add to his melancholy.
- Motivation: Greed: John is such a greedy man that he can regularly be found in casinos where he spends his time swindling honest-to-goodness demons & devils out of their ill-gotten wealth!
- Riding the Synchronicity Highway: John Constantine has a supernatural ability to always be at the crux of great events as they unfold whether he wants to or not.

Languages
Abyssal, English [Native], Infernal, Latin, Sumerian

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 7/2, Will 11

Power Points
Abilities 50 + Powers 47 + Advantages 43 + Skills 49 (98 ranks) + Defenses 21 = 210
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DalkonCledwin
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Black Orchid / The Allies / Sapere Aude

Post by DalkonCledwin »

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Black Orchid - Arc 1 - PL 8
Age: 269+ / Height: 5' 5" / Weight: 128 lbs / Skin Color: Purple / Eye Color: Red
Group Affiliations: Justice League: Dark / Base of Operations: The House of Mystery, Frontiers of Nightmare, Dreamtime

Strength 8, Stamina -, Agility 7, Dexterity 5, Fighting 6, Intellect 3, Awareness 3, Presence 1

Advantages
Assessment, Attractive, Benefit 2: (Sixth Sense, Spiritual Diplomat), Connected, Conviction, Defensive Attack, Diehard, Equipment 6, Fascinate (Persuasion), Favored Environment: (The House of Mystery), Improved Treatment, Languages 3, Precise Attack (Ranged, Concealment), Ritualist, Second Chance: (Perception checks for Tracking), Tracking, Trance, Well-read

Skills
Expertise (AWE): Research 6 (+9), Expertise: Engineering 6 (+9), Expertise: Nature 8 (+11), Insight 8 (+11), Perception 4 (+7), Persuasion 8 (+9), Stealth 4 (+11), Treatment 12 (+15)

Powers
Homunculi Physiology
. . Gossamer Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Wings)
. . Invulnerabilities: Immunity 31 (racial trait, Aging, Fortitude Effects)
. . Photosynthesis: Regeneration 2 (racial trait, Every 5 rounds; Source: Direct Exposure to Sunlight)
. . Protective Hide: Protection 8 (racial trait, +8 Toughness)
. . Resistances: Immunity 5 (racial trait, Emotion Effects; Limited - Half Effect)
. . Self-Repair: Immortality 2 (racial trait, Return after 1 week)
Power of the Witch-Mark: Array
. . Chameleon Skin: Concealment 4 (obfuscation, All Visual Senses; Blending)
. . Claws: Strength-based Damage 2 (edge, DC 25; Dangerous)
. . Detect Thoughts: Cone Area Effortless Mind Reading 8 (divination, DC 18; Cone Area: 60 feet cone, DC 18, Effortless, Insidious; Limited to Surface Thoughts, Reduced Range 2: close)
. . Elasticity: Elongation 1 (magical talent, Elongation: 15 feet, +1 to grab; Limited: to Arms & Legs)
. . Flicker: Teleport 6 (magical travel, 1800 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout; Limited Location 2: one location - The House of Mystery)
. . Lay on Hands: Healing 8 (healing magic; Tiring)
. . Shape Wood: Transform 8 (verdant magic, Affects: 1 Thing > 1 Thing - Wooden objects into different shapes, Transforms: 200 lbs., DC 18; Increased Duration: continuous)

Equipment
The House of Mystery

Offense
Initiative +7
Claws: Strength-based Damage 2, +6 (DC 25)
Detect Thoughts: Cone Area Effortless Mind Reading 8 (DC Will 18)
Grab, +7 (DC Spec 19)
Shape Wood: Transform 8, +6 (DC Dog 18)
Throw, +5 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Motivation: Dreamer: Black Orchid was created by the House of Mystery so that it could experience what it was like to be human.
- Mystical Dependency: Orchid is required to follow the orders of the person who currently controls the House of Mystery, much like how a House Elf is required to follow the orders of the person they are bound to. It is worth noting that Orchid's current master is none other than John Constantine.
- Socially Awkward: Orchid will frequently comment on things she notices using her telepathic abilities, without considering how the people she is talking about might react to such statements, and she likes to teleport from one room to another within the House of Mystery instead of using the doors.
- Weakness: Black Orchid may actually be a humanoid plant of one sort or another, because she suffers an automatic degree of failure when forced to defend herself against fire-based attacks.

Languages
Aklo, English [Native], Latin, Sumerian

Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 8, Will 8

Power Points
Abilities 56 + Powers 82 + Advantages 26 + Skills 28 (56 ranks) + Defenses 8 = 200

--------------------
Home Sweet Home
The House of Mystery - PL 8

Toughness 12, Size Colossal

Features:
Artificer's Lab, Defensive Enchantments (Blast 8), Dimensional Portal, Gym, Infirmary, Isolated (The Dreaming), Library, Living Space, Movable, Mystic Locale, Ritual Chamber, Sealed, Secret 3 (DC 30), Self-repairing 2, Trophy Room, Wards 4 (DC 35)

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 22 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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DalkonCledwin
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Swamp Thing / The Allies / Sapere Aude

Post by DalkonCledwin »

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Swamp Thing - Arc 1 - PL 12
Age: 32+ / Height: Variable / Weight: Variable / Skin Color: Green / Eye Color: Red
Group Affiliations: Justice League: Dark / Base of Operations: The Bayou, Houma, Louisiana

Strength 11, Stamina 13, Agility 1, Dexterity 1, Fighting 11, Intellect 4, Awareness 3, Presence 3

Advantages
Beloved: (Abby Holland), Benefit 3: (Alternate Identity: [Alec Holland], Sixth Sense, Spiritual Diplomat), Connected, Diehard, Favored Environment: (When surrounded by plant life), Herbalist, Improved Hold, Languages 4, Power Attack

Skills
Close Combat: Unarmed 2 (+13), Expertise: Nature 12 (+16), Insight 4 (+7), Perception 8 (+11), Persuasion 4 (+7)

Powers
Champion of the Green: Array
. . Creeping Doom: Summon 8 (summoning magic; Active, Controlled)
. . Florakinesis: Shapeable Area Move Object 6 (verdant magic, 3200 lbs.; Shapeable Area 3: 125 cft., DC 16, Selective; Limited Material: Plants)
. . Green Gate: Movement 4 (magical travel, Dimensional: The Parliament of Trees 1: one dimension, 50 lbs., Space Travel 3: other galaxies; Portal; Medium: Plants)
. . Green Network: Remote Sensing 22 (verdant magic, Affects: 3 Types, inc. Visual - Visual, Auditory, Tactile, Range: 16000 miles; Subtle: DC 20+rank; Feedback, Medium: Plants, Side Effect 2: always - Swamp Thing's physical body is defenseless and immobile while using this power)
. . Green Portal: Teleport 12 (magical travel, Carry 50 lbs.; Accurate, Extended: 4000 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Medium: Plants, Tiring)
. . Plant Growth: Create 12 (verdant magic, Volume: 4000 cft., DC 22; Increased Duration: continuous, Innate; Build Up)
. . Pollen Cloud: Cumulative Cloud Area Affliction 8 (verdant magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cloud Area 2: 30 feet radius sphere, DC 18, Cumulative)
. . Tanglevines: Burst Area Affliction 9 (verdant magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 19; Burst Area: 30 feet radius sphere, DC 19, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Wild Growth: Environment 15 (verdant magic, Impede Movement (1 rank), Visibility (-2), Radius: 60 miles; Increased Duration: continuous; Build Up)
Plant Elemental Physiology
. . Invulnerabilities: Immunity 23 (racial trait, Alteration Effects, Custom: Mental Control 5, Damage Effect: Electricity Damage, Environmental Condition: Cold, Environmental Condition: Pressure, Sleep, Suffocation: Drowning, Uncommon Descriptor: Paralyzation Effects, Uncommon Descriptor: Stunning Effects; Feature: Longevity (Up to 4,415 years))
. . Photosynthesis: Regeneration 2 (racial trait, Every 5 rounds; Source: Direct Sunlight)
. . Plant Empathy: Comprehend 2 (racial talent, Plants; Feature: Plant Harmony, Notes: Plant creatures are favorably disposed towards Swamp Thing, having an initial attitude of favorable unless circumstances dictate otherwise. Predatorial plant creatures tend not to see him as prey, while prey species tend not to perceive him as a threat)
. . Self-Duplication: Immortality 4 (racial talent, Return after 2 days)
. . Verdant Perception: Senses 11 (racial trait, Acute (Type): Mental Senses, Analytical: Detect Magic, Awareness: Environmental Effects [Mental], Detect: Magic [Mental] 2: ranged, Extended: Environmental Awareness 2: x100, Low-light Vision, Radius (Type): Mental Senses)

Offense
Initiative +1
Florakinesis: Shapeable Area Move Object 6 (DC 16)
Grab, +11 (DC Spec 21)
Pollen Cloud: Cumulative Cloud Area Affliction 8 (DC Fort 18)
Tanglevines: Burst Area Affliction 9 (DC Fort/Will 19)
Throw, +1 (DC 26)
Unarmed, +13 (DC 26)

Complications
- Motivation: Responsibility: As a Plant Elemental, Swamp Thing has a duty to protect the Green from anything that would attempt to destroy it.
- Relationship: Swamp Thing is the husband of a woman known as Abby Holland, as well as the father to their beautiful daughter, Tefe.
- Weakness: Swamp Thing is made up of plant-matter and is affected by anything that could adversely influence plants.

Languages
Civilian Sign, English [Native], French, Greek, Spanish, Sylvan

Defense
Dodge 11, Parry 11, Fortitude 13, Toughness 13, Will 11

Power Points
Abilities 94 + Powers 89 + Advantages 14 + Skills 15 (30 ranks) + Defenses 18 = 230
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Deadman / The Allies / Sapere Aude

Post by DalkonCledwin »

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Deadman - Arc 1 - PL 8
Age: 85 / Height: 6' 0" / Weight: N/A / Hair Color: Bald of Awesome / Eye Color: White
Group Affiliations: Justice League: Dark / Base of Operations: Mobile

Strength 0, Stamina -, Agility 2, Dexterity 2, Fighting 6, Intellect 1, Awareness 3, Presence 5

Advantages
Benefit 4: (Alternate Identity: [Boston Brand], Sixth Sense, Spiritual Diplomat 2), Connected, Defensive Roll 2, Evasion, Languages 1, Luck 2, Move-by Action, Power Attack, Skill Mastery 2: (Acrobatics, Athletics), Uncanny Dodge

Skills
Acrobatics 6 (+8), Athletics 6 (+6), Expertise: Magic 4 (+5), Expertise: Occult Lore 4 (+5), Investigation 4 (+5), Perception 8 (+11), Persuasion 4 (+9), Sleight of Hand 4 (+6), Stealth 8 (+10), Technology 4 (+5)

Powers
Special Qualities
. . Possession: Concentration Cumulative Affliction 10 (magical talent, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Affects Corporeal 10, Concentration, Cumulative, Insidious, Subtle: subtle; Instant Recovery, Limited: to targets with an Intellect score of -3 or higher, Limited: Can't access the target's thoughts or memories)
Spectral Physiology
. . Invisibile to Muggles: Concealment 10 (racial trait, All Senses; Innate; Limited: Only vs. Muggles, Permanent)
. . Invulnerabilities: Immunity 33 (racial trait, Aging, Critical Hits, Fortitude Effects)
. . Levitation: Flight 4 (racial talent, Speed: 30 miles/hour, 500 feet/round)
. . Restless Spirit: Immortality 2 (racial trait, Return after 1 week)
. . Spectral Body: Insubstantial 4 (racial trait, Incorporeal; Innate; Permanent)
. . Spectral Resilience: Protection 5 (racial trait, +5 Toughness)
. . True Sight: Senses 7 (racial trait, Counters All Concealment: Vision, Counters Illusion: Vision)

Offense
Initiative +2
Grab, +6 (DC Spec 10)
Possession: Concentration Cumulative Affliction 10, +6 (DC Will 20)
Throw, +2 (DC 15)
Unarmed, +6 (DC 15)

Complications
- Awesome, But Impractical: Deadman's power of Possession would seem like the greatest ability in the team's arsenal, except for the fact that rarely ever works on Heroic characters, meaning that he'll usually end up needing to possess characters who suffer from the 1HKO rules.
- Go Team!: Deadman is largely useless in a fight unless he can manage to possess the body of someone that will allow him to contribute without actively removing one of his allies from the field of battle. This means that he'll be relegated to the role of Team Cheerleader in most combat scenarios.
- Motivation: Responsibility: As a spirit in service to Rama Kushna, Deadman is frequently called upon to perform “otherworldly” duties, such as guiding other spirits to their final rest and defending the living against supernatural evils.
- Quirk: As if being the team's cheer squad wasn't enough, Deadman's also a massive fanboy of the Batman and mainline Justice League as a whole.

Languages
English [Native], Sanskrit

Defense
Dodge 9, Parry 9, Fortitude Immune, Toughness 7/5, Will 7

Power Points
Abilities 28 + Powers 106 + Advantages 16 + Skills 26 (52 ranks) + Defenses 14 = 190
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Circe / The Villains / Sapere Aude

Post by DalkonCledwin »

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Art by GraceZhu on DeviantArt

Circe the Weaver - PL 12
Age: 28 (~10,000) / Height: 5' 11" / Weight: 145 lbs / Hair Color: Purple / Eye Color: Gold
Group Affiliations: Autonomous / Base of Operations: The Royal Palace of Aeaea, Aegean Sea, Greece

Strength 7, Stamina 8, Agility 6, Dexterity 4, Fighting 9, Intellect 3, Awareness 2, Presence 2

Advantages
Assessment, Attractive 2, Benefit 4: (Sixth Sense, Spiritual Diplomat, Wealth 2: [Independently Wealthy]), Charming, Daze (Deception), Defensive Attack, Defensive Roll, Dirty Fighting, Enchantment, Equipment 2, Fascinate (Persuasion), Favored Foe: (The Other Witch-Marked), Fearless, Languages 3, Leadership, Potion Brewing, Ritualist, Skill Mastery: (Expertise: Nautical Navigation), Taunt

Skills
Deception 10 (+12), Expertise: Magic 14 (+17), Expertise: Nautical Navigation 10 (+13), Insight 6 (+8), Intimidation 4 (+6), Perception 4 (+6), Persuasion 10 (+12), Ranged Combat: Magic 5 (+9), Sailing 8 (+10), Treatment 8 (+11)

Powers
Master of Divine Magic: Array
. . Baleful Polymorph: Progressive Affliction 7 (transfiguration, 1st degree: Impaired, Dazed, 2nd degree: Disabled, Compelled, 3rd degree: Transformed, Controlled, Resisted by: Will, DC 17; Extra Condition, Increased Range: ranged, Progressive; Tiring)
. . Divine Might: Enhanced Strength 16 (strengthening magic, +16 STR; Limited to Lifting, Notes: Max Lifting Strength 23: Up to 200,000 tons)
. . Divine Strike: Damage 15 (divine magic, DC 30; Increased Range: ranged)
. . Gift of False Life: Healing 9 (necromantic; Persistent, Restorative, Resurrection; Temporary)
. . Levitation: Flight 8 (magical travel, Speed: 500 miles/hour, 1 mile/round)
. . Minor Image: Illusion 5 (illusory magic, Affects: Three Sense Types - Visual, Auditory, Area: 500 cft., DC 15; Illusion Area 4, Selective; Concentration, Resistible: Will)
. . Olympian Gate: Movement 2 (magical travel, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal)
. . Olympian Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Polymorph Any Object: Transform 5 (transfiguration, Affects: Anything, Transforms: 25 lbs., DC 15; Increased Duration: continuous)
. . Spell of Sleep: Cumulative Affliction 10 (hypnosis magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged)
. . Telekinesis: Move Object 9 (kinetic magic, 12 tons; Increased Range: perception, Precise, Subtle: subtle)
. . Torrential Downpour: Environment 10 (weather magic, Other: Rain 1, Visibility (-5), Radius: 2 miles; Increased Duration: continuous; Build Up)
Witch-Marked Demigod Physiology
. . Divine Tongue: Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Sustained)
. . Invulnerabilities: Immunity 5 (racial trait, Aging, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Rare Descriptor: Mundane Poisons)

Equipment
Heavy Robes, Iron dagger

Offense
Initiative +6
Baleful Polymorph: Progressive Affliction 7, +9 (DC Will 17)
Divine Strike: Damage 15, +9 (DC 30)
Grab, +9 (DC Spec 17)
Iron dagger, +9 (DC 23)
Polymorph Any Object: Transform 5, +9 (DC Dog 15)
Spell of Sleep: Cumulative Affliction 10, +9 (DC Will 20)
Telekinesis: Move Object 9 (DC 19)
Throw, +4 (DC 22)
Unarmed, +9 (DC 22)

Complications
- Obsession: Circe is obsessed with destroying everything that Wonder Woman cares about, and is willing to go as far as destroying the world itself if it proves her to be the superior specimen as far as the Witch-Marked are concerned.
- Power Loss: Circe’s Magic has no effect on, and is nullified by, the mystical herb known as Moly.
- Upon Death of Witch: All that the heroes will accomplish if they succeed in killing Circe, is to unleash Hekate from the self-imposed exile that she has been living under, and it is not an incorrect leap of logic to assume that the goddess will renew hostilities as soon as she lays eyes upon the heroes who released her.

Languages
Ancient Greek [Native], Celestial, English, Latin, Modern Greek

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 12/8, Will 15

Power Points
Abilities 82 + Powers 50 + Advantages 26 + Skills 40 (79 ranks) + Defenses 22 = 220
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