Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Stratos / The MCs / Acta Non Verba

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Stratos (Harry Potter) - Arc 1 - PL 8
Age: 13-14 / Height: 5' 3" / Weight: 119 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Xavier Institute Student Body / Base of Operations: The Graymalkin Estate, Westchester, NY
Wealth Rank: +16 / Rep Rank: +10 / Knockback Mod: -7/-2

Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 2, Intellect 3, Awareness 4, Presence 4

Advantages
Animal Empathy, Attractive, Beginner's Luck, Benefit 3: (Renown, Wealth 2: [Independently Wealthy]), Connected, Conviction, Defensive Roll 4, Equipment 3, Fascinate (Persuasion), Fast Grab, Favored Environment: (Aerial), Improved Grab, Improved Hold, Languages 1, Leadership, People Person, Potion Brewing, Ranged Attack 3

Skills
Athletics 4 (+4), Close Combat: Blunt Weapons 2 (+4), Close Combat: Grab 4 (+6), Expertise (AWE): Cooking 4 (+8), Expertise (DEX): Broom Flight 6 (+9), Expertise: Computers 4 (+7), Expertise: Magic 6 (+9), Handle Animal 4 (+8), Investigation 4 (+7), Perception 8 (+12), Persuasion 6 (+10), Riding 4 (+7), Stealth 4 (+7), Technology 4 (+7)

Powers
Aerokinetic Potential: Array
. . Aerokinesis: Move Object 6 (wind, 3200 lbs.; Indirect 4: any point, any direction)
. . Deflecting Winds: Burst Area Deflect 6 (wind; Burst Area: 30 feet radius sphere, DC 16; Limited: to Physical Projectiles)
. . Ionic Discharge: Damage 10 (electricity, DC 25; Increased Range: ranged)
Holly & Phoenix Feather Wand (Easily Removable)
. . Novice of Wizarding Magic: Array
. . . . Confundo: Concentration Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming (No Damage), Increased Range: ranged)
. . . . Finite Incantantem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Side Effect)
. . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)
. . . . Wand Strike: Strength-based Damage 1 (bludgeoning, DC 16; Side Effect 2: always - Causes Harry's wand to snap in half)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand; Feature: Grants fluency in the Aklo language; Narrow Type: Serpents)
. . Student ID: Feature 1 (social talent, Notes: Harry's student ID gives him access to various services and discounts that are not available to the general public, as well as access to school resources, such as libraries, laboratories and conference spaces)
Superior Magi Physiology
. . Expanded Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Extended: Visual Senses 1: x10, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 160 years))
. . Resistances: Immunity 5 (racial trait, Custom: Radiation Afflictions 5; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Wind-Riding: Flight 6 (racial talent, Speed: 120 miles/hour, 1800 feet/round)

Equipment
Explorer's Pack, Heavy Jacket, Multi-tool, Signet Ring

Offense
Initiative +3
Aerokinesis: Move Object 6, +6 (DC 16)
Confundo: Concentration Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +6 (DC 25)
Finite Incantantem: Burst Area Nullify 6 (DC Will 16)
Grab, +6 (DC Spec 10)
Ionic Discharge: Damage 10, +6 (DC 25)
Throw, +6 (DC 15)
Unarmed, +2 (DC 15)
Wand Strike: Strength-based Damage 1, +4 (DC 16)

Complications
- Enemy: The dark wizard known as "Voldemort" will stop at nothing in his quest to see Harry erased from the face of existence.
- Fame: The other students at the Xavier Institute adore Harry for his kindness and generosity.
- Motivation: Responsibility: Harry believes it is his duty to protect and care for the younger students at the Xavier Institute, and to do what he can to help his seniors and the faculty in times of crisis.
- Prejudice: If Harry’s status as a Mutant becomes known to the public, then he will be regarded as little more than a monster by many of the world’s inhabitants.
- Relationship: Harry's loyalty to his cousin, Pepper Potts, and her boss, Tony Stark, is unwavering.
- Temper: Harry's favor, once lost, is lost forever.

Languages
English [Native], Latin

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 7/2, Will 10

Power Points
Abilities 42 + Powers 67 + Advantages 27 + Skills 32 (64 ranks) + Defenses 23 = 191
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Magma / The MCs / Acta Non Verba

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Magma (Amara Aquilla) - Arc 1 - PL 8
Age: 13-14 / Height: 4' 11" / Weight: 103 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Xavier Institute Student Body / Base of Operations: The Graymalkin Estate, Westchester, NY
Wealth Rank: +16 / Rep Rank: +8 / Knockback Mod: -8/-5

Strength 0, Stamina 5, Agility 3, Dexterity 3, Fighting 4, Intellect 6, Awareness 2, Presence 4

Advantages
Agile Feint, All-out Attack, Attractive, Beginner's Luck, Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Dazzling Performance (Expertise: String Instruments), Defensive Attack, Defensive Roll, Eidetic Memory, Equipment 3, Evasion, Fascinate (Persuasion), Improvised Tools, Inventor, Languages 2, Move-by Action, Power Attack, Second Chance: (Acrobatics checks for Tumbling)

Skills
Acrobatics 8 (+11), Expertise (DEX): Ceramic Art 6 (+9), Expertise (PRE): String Instruments 6 (+10), Expertise: History 6 (+12), Insight 4 (+6), Investigation 6 (+12), Perception 4 (+6), Persuasion 6 (+10), Ranged Combat: Geo-Pyrokinesis 3 (+6), Stealth 4 (+7), Technology 8 (+14)

Powers
Flaming Form (Activation: Move Action)
. . Fire Light: Environment 1 (fire, Heat (Extreme), Light, Radius: 30 feet)
. . Flame Aura: Damage 4 (fire, DC 19; Reaction 3: reaction)
Geo-Pyrokinetic Potential: Array
. . Lava Blast: Damage 12 (fire, DC 27; Increased Range: ranged; Diminished Range 2, Inaccurate: -2)
. . Micro-Volcano: Line Area Damage 1 (fire, DC 16; Line Area: 5 feet wide by 30 feet long, DC 11, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Notes: Indirect: Any point in a fixed direction)
. . Pyrokinetic Tunneling: Burrowing 2 (fire, Speed: 1800 feet/hour, 3 feet/round)
. . Stone Shape: Transform 8 (fire, Affects: 1 Thing > 1 Thing - earth and stone From one shape to another, Transforms: 200 lbs., DC 18; Permanent)
Special Qualities
. . Daddy's Money: Feature 1 (social talent, Notes: While Amara has significant financial resources of her own, she can also draw on her family’s resources in a pinch. However, this assistance is rarely without strings attached. This allows her to spend a Hero Point in order to raise her Wealth score by 4 points for a single purchase. This has no bearing on the rank of her Benefit, Wealth advantage)
. . Extreme Machine: Quickness 4 (talent, Perform routine tasks in -4 time ranks; Limited to One Task: Technology checks for Building)
Superior Magi Physiology
. . Earth Healing: Regeneration 2 (racial trait, Every 5 rounds; Source: Direct Contact with the Earth)
. . Invulnerabilities: Immunity 2 (racial trait, Environmental Condition: Heat, Environmental Condition: Radiation; Feature: Longevity (Up to 243 years))
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Resistances: Immunity 12 (racial trait, Custom: Radiation Afflictions 5, Damage Effect: Fire Damage, Disease, Poison; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)

Equipment
Explorer's Pack, Light Armor

Offense
Initiative +3
Flame Aura: Damage 4, +4 (DC 19)
Grab, +4 (DC Spec 10)
Lava Blast: Damage 12, +4 (DC 27)
Micro-Volcano: Line Area Damage 1 (DC 16)
Stone Shape: Transform 8, +4 (DC Dog 18)
Throw, +3 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Accident: Amara's powers are tied to her emotional state of being. As such, she may accidentally trigger an earthquake when excited or angry.
- Hubris: In fact, the world does revolve around Amara. ("No it doesn't" ... "Shut up, Harry!")
- Motivation: Responsibility: Amara feels that it is her duty to respect the authority of those stationed above her, just as those who are ranked below her must respect her own authority.
- Overconfident: Amara believes that her eloquent flattery makes everyone she talks to feel like the most wonderful and important person in the world. She also feels that no one could doubt by her regal bearing that she is a cut above the "unwashed masses."
- Power Loss: Amara must be touching the ground, or something affixed to the ground, lest she begin to lose her powers. After 1 minute (10 combat rounds) of removal from the ground, Amara's powers are Impaired. After another minute, her powers are Disabled. She will be rendered Powerless if she remains out of contact with the ground for another minute. Amara regains full use of her powers after spending one minute in contact with the ground.
- Prejudice: If Amara’s status as a Mutant becomes known to the public, then she will be regarded as little more than a monster by many of the world’s inhabitants.
- Responsibility: Amara feels that it is her duty to be seen as a hero for the common people of Nova Roma.

Languages
English, Latin [Native], Portuguese

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8/5, Will 10

Power Points
Abilities 54 + Powers 63 + Advantages 24 + Skills 31 (61 ranks) + Defenses 18 = 190
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Mirage / The MCs / Acta Non Verba

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Mirage (Danielle Moonstar) - Arc 1 - PL 8
Age: 13 / Height: 5' 1" / Weight: 103 lbs / Hair Color: Black / Eye Color: Brown
Group Affiliations: The Xavier Institute Student Body / Base of Operations: The Graymalkin Estate, Westchester, NY
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -8/-3

Strength 1, Stamina 3, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 4, Presence 4

Advantages
Agile Feint, Animal Empathy, Attractive, Beginner's Luck, Close Attack 2, Connected, Conviction, Daze (Intimidation), Defensive Roll 3, Equipment 4, Evasion, Fascinate (Persuasion), Favored Environment: (When Fighting Favored Foe), Favored Foe: (Magical Beasts), Hide in Plain Sight, Inspire 2, Languages 3, Leadership, Move-by Action, Quick Draw, Second Chance: (Acrobatics checks for Tumbling), Takedown, Teamwork

Skills
Acrobatics 8 (+10), Athletics 4 (+5), Expertise (DEX): Weaving 6 (+8), Expertise: Carpentry 6 (+8), Expertise: Nature 8 (+10), Handle Animal 6 (+10), Intimidation 4 (+8), Investigation 4 (+6), Perception 6 (+10), Persuasion 4 (+8), Ranged Combat: Archery 6 (+8), Technology 6 (+8)

Powers
Psionic Bow (Easily Removable)
. . Neural Arrows: Array
. . . . Horde Breaker: Cumulative Affliction 6 (telepathy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Cumulative, Increased Range: ranged, Multiattack; Diminished Range)
. . . . Neural Arrow: Damage 8 (telepathy, DC 23; Alternate Resistance (no cost): Will, Increased Range: ranged; Diminished Range)
. . . . Standard Arrow: Strength-based Damage 3 (piercing, DC 19; Increased Range: ranged)
Special Qualities
. . Farm's Wisdom: Feature 1 (social talent, Notes: Dani has a feel for the countryside, and she can always recall the general layout of terrain, small towns, and other features around her. In addition, she can find food and fresh water for herself and up to five other people each day, provided that the land offers berries, small game, water, and so forth)
Superior Human Physiology
. . Expanded Awareness: Senses 15 (racial trait, Accurate: Detect Emotions, Acute (Type): Mental Senses, Awareness: Psychic Effects [Mental], Detect: Emotions [Mental] 2: ranged, Extended: Mental Senses 2: x100, Penetrates Concealment: Detect Emotions, Radius (Type): Mental Senses)
. . Fleet of Foot: Speed 3 (racial trait, Speed: 16 miles/hour, 250 feet/round)
. . Invulnerabilities: Immunity 1 (racial trait, Environmental Condition: Radiation; Feature: Longevity (Up to 172 years))
. . Resistances: Immunity 7 (racial trait, Custom: Radiation Afflictions 5, Disease, Poison; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Telepathic Potential: Array
. . Empathic Probe: Cumulative Mind Reading 8 (telepathy, DC 18; Cumulative; Limited to Emotions)
. . Phantasmal Killer: Progressive Affliction 8 (telepathy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Fortitude, DC 18; Increased Range 2: perception, Progressive; Resistible: Will, Uncontrolled)

Equipment
Explorer's Pack, Indigenous Arsenal (Baton, Tactical Tomahawk), Light Armor, Toolkit (Basic)

Offense
Initiative +2
Baton, +5 (DC 18)
Empathic Probe: Cumulative Mind Reading 8 (DC Will 18)
Grab, +5 (DC Spec 11)
Horde Breaker: Cumulative Affliction 6, +8 (DC Will 16)
Neural Arrow: Damage 8, +8 (DC Will 23)
Phantasmal Killer: Progressive Affliction 8 (DC Fort/Will 18)
Standard Arrow: Strength-based Damage 3, +8 (DC 19)
Tactical Tomahawk, +5 (DC 19)
Throw, +2 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Impulsive: Dani is extremely reckless because she feels that there is no room for caution in a life lived to the fullest.
- Motivation: Doing Good: Dani feels that it is each person's responsibility to make the most happiness for whatever passes as the whole tribe.
- Prejudice: If Dani’s status as a Mutant becomes known to the public, then she will be regarded as little more than a monster by many of the world’s inhabitants.
- Quirk: Dani has a lesson for every situation, drawn from observing nature.
- Relationships: Dani's family and tribe are the most important things in her life, even while they are far away from her current location.
- Responsibility: Dani watches over her friends as if they were a litter of newborn pups.

Languages
Cheyenne [Native], English, Japanese, Russian

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8/3, Will 10

Power Points
Abilities 42 + Powers 69 + Advantages 32 + Skills 34 (68 ranks) + Defenses 20 = 197
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Polaris / The MCs / Acta Non Verba

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Polaris (Lorna Dane) - Arc 1 - PL 9
Age: 16-17 / Height: 5' 3" / Weight: 119 lbs / Hair Color: Green / Eye Color: Green
Group Affiliations: The Xavier Institute Student Body / Base of Operations: The Graymalkin Estate, Westchester, NY
Wealth Rank: +8 / Rep Rank: +9 / Knockback Mod: -9/-8

Strength 1, Stamina 8, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 4, Presence 6

Advantages
All-out Attack, Attractive, Beginner's Luck, Charming, Connected, Conviction, Equipment 4, Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Trip, Improvised Tools, Inspire 2, Jack-of-all-trades, Languages 1, Leadership, People Person, Power Attack, Set-up, Takedown, Teamwork

Skills
Athletics 4 (+5), Expertise (AWE): Popular Culture 6 (+10), Expertise: Computers 6 (+8), Expertise: Engineering 6 (+8), Expertise: Geophysics 8 (+10), Expertise: History 6 (+8), Investigation 4 (+6), Perception 4 (+8), Persuasion 6 (+12), Ranged Combat: Electromagnetism 6 (+8), Stealth 4 (+6), Technology 6 (+8), Vehicles 6 (+8)

Powers
Mistress of Magnetism: Array
. . Ferrokinesis: Move Object 12 (electromagnetism, 100 tons; Inaccurate: -2, Limited Material: Metal)
. . Ferrokinetic Snare: Cumulative Affliction 8 (electromagnetism, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobile, Resisted by: Dodge, Overcome by Damage, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree, Quirk: Requires Metal Objects)
. . Railgun: Damage 8 (projectile, DC 23; Increased Range: ranged, Multiattack; Quirk: requires metal objects as ammo)
. . Shock Bolt: Cumulative Affliction 8 (electromagnetism, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Shocking Grasp: Cumulative Affliction 12 (electromagnetism, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative)
Special Qualities
. . Student ID: Feature 1 (social talent, Notes: Lorna's student ID gives her access to various services and discounts that are not available to the general public, as well as access to school resources, such as libraries, laboratories and conference spaces)
Superior Human Physiology
. . Invulnerabilities: Immunity 2 (racial trait, Aging, Environmental Condition: Radiation; Custom: Immunity to Aging won't kick in until Lorna is 22 years old)
. . Magnetic Flight: Flight 6 (racial talent, Speed: 120 miles/hour, 1800 feet/round; Subtle: subtle)
. . Magnetic Shield: Impervious Toughness 7 (racial talent; Sustained)
. . Resistances: Immunity 18 (racial trait, Common Descriptor: Mental Effects, Custom: Radiation Afflictions 5, Disease, Poison, Sleep; Limited - Half Effect)

Equipment
Diplomat's Pack, Fountain Pen, Heavy Jacket, Multi-tool, Pocket Knife, Toolkit (Basic)

Offense
Initiative +2
Ferrokinesis: Move Object 12, +6 (DC 22)
Ferrokinetic Snare: Cumulative Affliction 8, +8 (DC Fort/Will 18)
Grab, +5 (DC Spec 11)
Pocket Knife, +5 (DC 17)
Railgun: Damage 8, +8 (DC 23)
Shock Bolt: Cumulative Affliction 8, +8 (DC Fort 18)
Shocking Grasp: Cumulative Affliction 12, +5 (DC Fort 22)
Throw, +2 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Impulsive: There's nothing Lorna likes more than a good mystery, even if that means rushing headlong into danger. She also has a tendency to overlook obvious solutions in favor of needlessly complicated ones.
- Motivation: Dreamer: Lorna believes that the path to power and self-improvement is through knowledge.
- Prejudice: If Lorna’s status as a Mutant becomes known to the public, then she will be regarded as little more than a monster by many of the world’s inhabitants. What makes this worse, is that Lorna's mutation has had a physical manifestation that makes it so her hair and eyes are both naturally green, meaning that it will be easier to identify her as a mutant than with someone like Harry Potter.
- Quirk: Due to having grown up in near perfect isolation, Lorna is horribly, horribly awkward in social situations.
- Responsibility: Like with Harry, Lorna feels it is her duty to protect the younger students at the Xavier Institute.

Languages
English [Native], Spanish

Defense
Dodge 9, Parry 9, Fortitude 8, Toughness 9/8 (Imp. 7/0), Will 10

Power Points
Abilities 60 + Powers 60 + Advantages 25 + Skills 36 (72 ranks) + Defenses 17 = 198
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Riders in the Sky Brainstorm & Notes

Post by DalkonCledwin »

Riders in the Sky
Premise: The demise of Those Who Sat Above In Shadows freed the ancient Norse gods of the unending Ragnarok cycle. They are no longer puppets dancing on the whims of the strings of madmen. But some things never change. Loki was subjected to another lesson of humility as a mortal by the Allfather, but left behind a new demigod son.
Required Inclusions:
- This time around, it was Loki who got a taste of Odin’s favorite punishment for his sons, a lifetime as a mortal, more precisely as James Potter.
- Lily Potter (nee Evans) was in fact Eris, the primordial goddess of Chaos, who decided to try mortality again to relieve her boredom.
- Most of the Pagan pantheons share a law forbidding gods from raising their half-mortal offsprings, the Norse and the Hellenistic pantheons are no exceptions.
- However, there is no law forbidding a demigod from traveling to their divine parent's Realm on their own initiative for a visit or even to stay on a more permanent basis.
- Even if Harry possesses two divine parents, he must still be classified as a demigod, since he was conceived when his father and mother were incarnated as mortals.
- Loki and Eris must Claim their son by no later than the end of his second year at Hogwarts School of Witchcraft & Wizardry.
- Loki and/or Eris must leave Harry with instructions that will help him find their personal Realms and challenge him on his quest when he comes to find the answers to his many questions.
- Of course, Harry will gladly accept the challenge, since it will allow him to skip his mandatory stay with his loathsome Relatives.
- Harry’s parents will of course leave him a trail of breadcrumbs leading him on a grand tour of the Nine Realms with a pitstop at Olympus.
- Hermione Granger must be Harry’s primary romantic interest. Other girls are permitted to join the pairing so long as they gain Hermione’s approval.
- Prophecy or not, Harry must face Voldemort at least one time before the end of the story, since the Dark Lord will not rest until one of them has been killed.
Preferred Inclusions:
- Loki and Eris should be quite surprised to learn that their magical marriage is still binding them together even after their full divinity is restored.
- Hedwig should actually be some kind of mystical creature with the power to safely travel between the Nine Realms of Yggdrasil alone or with up to two tag-a-long.
- Hermione Granger’s true identity should be Thrud Thorsdottir, and she should travel with Harry during his journey of self-discovery.
- One of Harry’s first stops should be in Helheim, so that he can get to know his elder half-sister, Hela Lokadottir, the Norse Goddess of Death.
- Harry should place a charm on all of Iron Man's armor that gives them an array of bright lurid colors as revenge for how annoying Tony is, much to Thor's amusement.
Optional Inclusions:
- The Norse Pantheon could use Thor's presence among the Avengers as a front by which to gain unsuspecting worshipers in the modern age.
- Loki and Eris could retaliate against everyone who has ever caused their son any harm.
- Harry’s parseltongue ability could be a blessing from his older brother Jormungandr instead of being something that comes from Voldemort.
Forbidden Things:
- Harry accepting Dumbledore’s authority outside of Hogwarts.
- Harry allowing his divine nature to go to his head.
- Harry failing to go on his grand tour of Yggdrasil.
- Harry and his ladies, the pathetic emo doormats.
- Harry being involved in a male-slash pairing.
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Harald Lokason / The MCs / Riders in the Sky

Post by DalkonCledwin »

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Harald Lokason - Arc 1 - PL 10
Age: 12-13 / Height: 5' 4" / Weight: 381 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Aesir Royal Family / Base of Operations: Currently Traveling Along the Limbs of Yggdrasil
Wealth Rank: +16 / Rep Rank: +12 / Knockback Mod: -12

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 5, Intellect 6, Awareness 4, Presence 4

General Advantages
Animal Empathy, Attractive, Beginner's Luck, Benefit 6: (Alternate Identity: [Harry James Potter], Divine Stature 2: [Demigod], Renown, Wealth 2: [Independently Wealthy]), Charming, Connected, Daze (Deception), Durable Lie, Equipment 4, Extraordinary Effort, Fascinate (Persuasion), Improved Grab, Languages 1, Leadership, Luck 2, People Person, Potion Brewing, Power Attack, Ranged Attack 2, Ritualist, Second Chance: (When Resisting Mental Control), Taunt, Teamwork

Enhanced Advantages
Minion 15

Skills
Close Combat: Grab 2 (+7), Deception 8 (+12), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Survival 6 (+10), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 8 (+14), Handle Animal 6 (+10), Investigation 4 (+10), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+7), Stealth 4 (+7)

Powers
External Sorcery: Array
. . Expelliarmus: Damage 11 (evocation, force, DC 26; Disarming (No Damage), Increased Range: ranged)
. . Falladecept: Illusion 7 (illusionism, Affects: Three Sense Types - Visual, Auditory, Area: 125 cft., DC 17; Selective; Resistible: Will)
. . Glacius: Concentration Cone Area Affliction 7 (cold, conjuration, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cone Area: 60 feet cone, DC 17, Concentration)
. . Reparifors: Healing 11 (conjuration; Restorative; Tiring)
Internal Sorcery: Array
. . Alohomora: Nullify 11 (transmutation, Counters: Locking Mechanisms, DC 21; Simultaneous; Diminished Range 3)
. . Wingardium Leviosa: Move Object 6 (transmutation, 3200 lbs., DC 21; Damaging, Subtle: subtle)
Norse Demigod Physiology
. . Allspeak: Comprehend 4 (racial talent, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained)
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Divine Perception: Senses 8 (racial trait, Acute (Type): Mental Senses, Awareness: Magical Effects [Mental], Awareness: Divine Effects [Mental], Extended: Mental Senses 1: x10, Infravision, Radius (Type): Mental Senses)
. . Fleet of Foot: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Invulnerabilities: Immunity 9 (racial trait, Damage Effect: Cold Damage, Disease, Environmental Condition: Cold, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 7,035 years))
. . Powerful Build: Enhanced Strength 4 (racial trait, +4 STR; Limited to Lifting, Notes: Max Lifting Strength 12: Up to 100 tons)
. . Superior Toughness: Protection 2 (racial trait, +2 Toughness; Impervious [2 extra ranks])
. . Tundra Born: Movement 1 (racial trait, Environmental Adaptation: Arctic)
Siegfried's Cloak of Invisibility (Removable)
. . Heroic Might: Enhanced Strength 1 (legendary object, +1 STR; Limited to Lifting, Notes: Increases Max Lifting Strength to 13: Up to 200 tons)
. . That's an Invisibility Cloak!: Burst Area Concealment 4 (legendary object, All Visual Senses; Burst Area: 30 feet radius sphere, DC 14, Feature: Can't be nullified by Thief's Downfall; Quirk: Area can only expand enough to cover three human-shaped subjects in Close proximity)
Special Qualities
. . Bane: Luck Control 1 (divine talent, Force a Re-roll)
. . Familiar Bond: Senses 1 (magical talent, Communication Link: Hedwig, Advantages: Minion 15)
. . Parseltongue: Comprehend 2 (divine blessing, Animals - Speak To, Animals - Understand; Feature: Grants fluency in the Aklo language; Narrow Type: Serpents)
. . Rustic Hospitality: Feature 1 (social talent, Notes: Since Harry was raised among the the common folk, he fits in among them with ease. He can find a place to hide, rest, or recuperate among such individuals, unless he has shown himself to be a danger to them. They will shield him from the law or anyone else searching for him, though they will not risk their lives for Harry)

Equipment
Cauldron (Basic), Cook's Utensils, Explorer's Pack, Harry's Arsenal (Silver Dagger, Throwing Daggers)

Offense
Initiative +3
Alohomora: Nullify 11, +9 (DC Will 21)
Expelliarmus: Damage 11, +9 (DC 26)
Glacius: Concentration Cone Area Affliction 7 (DC Fort 17)
Grab, +7 (DC Spec 18)
Silver Dagger, +5 (DC 24)
Throw, +5 (DC 23)
Throwing Daggers, +5 (DC 24)
Unarmed, +5 (DC 23)
Wingardium Leviosa: Move Object 6, +9 (DC 21)

Complications
- Enemy: The Dark Lord Voldemort will stop at absolutely nothing in order to see Harry killed, and would even prefer to be the one who casts the Killing Curse on our young hero.
- Honor: Harry prefers to judge people based on their actions, rather than their words. Furthermore, if someone is in trouble, he is always ready to lend them a helping hand.
- Motivation: Justice: Harry is among the first people to show up in opposition to any tyrants he encounters, since he feels that they must never be allowed to oppress the people.
- Relationship: Harry knows that he has a family out there, somewhere. Unfortunately, he has no idea where they are. He hopes, however, that one day soon, they will be reunited.
- Significant Other: Harry has an incredibly close bond with Miss Hermione Granger, who, unknown to him, is actually his adoptive cousin, Thrud Thorsdottir.

Languages
English [Native], Invocative Latin

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10 (Imp. 4), Will 11

Power Points
Abilities 74 + Powers 122 + Advantages 33 + Skills 34 (68 ranks) + Defenses 20 = 283

--------------------
The Familiar
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Art by Genzoman on DeviantArt

Hedwig, the Ice Phoenix - PL 10
Knockback Mod: -13

Strength 7, Stamina 9, Agility 6, Dexterity 0, Fighting 8, Intellect 0, Awareness 2, Presence -2

Advantages
Accurate Attack, Agile Feint, Assessment, Defensive Attack, Diehard, Evasion 2, Extraordinary Effort, Fast Grab, Great Endurance, Improved Critical 2: (Nat. Weapons), Improved Critical 3: (Energy Beams), Improved Hold, Power Attack, Ranged Attack 5, Startle, Takedown, Uncanny Dodge

Skills
Acrobatics 6 (+12), Athletics 2 (+9), Close Combat: Nat. Weapons 2 (+10), Expertise (AWE): Survival 8 (+10), Expertise: Magic 12 (+12), Insight 4 (+6), Intimidation 10 (+10), Perception 10 (+12), Ranged Combat: Ice Magic 5 (+5), Stealth 6 (+8)

Powers
Adept of Ice Magic: Array
. . Flash Freeze: Weaken 8 (ice, transmutation, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Increased Range: ranged)
. . Freeze Beam: Cumulative Affliction 10 (ice, transmutation, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Greater Teleport: Teleport 8 (conjuration, Carry 3 tons; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 7; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Hail: Linked Effect
. . . . Frost Storm: Environment 4 (Linked; conjuration, ice, Cold (Extreme), Impede Movement (1 rank), Visibility (-2), Radius: 250 feet; Concentration, Distracting)
. . . . Ice Storm: Burst Area Damage 6 (Linked; conjuration, ice, DC 21; Burst Area 4: 250 feet radius sphere, DC 16, Increased Duration: concentration; Distracting)
. . Ice Bonds: Cumulative Affliction 10 (conjuration, ice, 1st degree: Hindered and Vulnerable, 2nd degree: Prone and Defenseless, 3rd degree: Paralyzed, Resisted by: Dodge, Overcome by Strength, DC 20; Cumulative, Extra Condition, Increased Range: ranged)
. . Ice Fang: Linked Effect
. . . . Ice Binding: Cumulative Affliction 10 (Linked; evocation, ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree, Unreliable (roll))
. . . . Icicle Fang: Damage 10 (Linked; evocation, DC 25; Increased Range: ranged; Unreliable (roll))
. . Ice Shapes: Create 8 (conjuration, ice, Volume: 250 cft., DC 18; Increased Duration: continuous, Innate, Precise)
. . Ice Stream: Concentration Line Area Affliction 10 (conjuration, ice, 1st degree: Hindered and Vulnerable, 2nd degree: Prone and Defenseless, 3rd degree: Paralyzed, Resisted by: Dodge; Overcome by Strength, DC 20; Line Area: 5 feet wide by 30 feet long, DC 20, Concentration, Extra Condition)
. . Ice Wave: Concentration Cone Area Affliction 10 (conjuration, ice, 1st degree: Hindered and Vulnerable, 2nd degree: Prone and Defenseless, 3rd degree: Paralyzed, Resisted by: Dodge; Overcome by Strength, DC 20; Cone Area: 60 feet cone, DC 20, Concentration, Extra Condition)
. . Icy Wind: Linked Effect
. . . . Ice Blast: Damage 10 (Linked; evocation, ice, DC 25; Increased Range: ranged)
. . . . Ice Pinion: Cumulative Affliction 10 (Linked; evocation, ice, 1st degree: Hindered, 2nd degree: Exhausted, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged; Limited Degree)
. . Plane Shift: Movement 2 (conjuration, Dimensional: The Nine Realms 2: group, 3 tons; Increased Mass 7)
Ice Phoenix Physiology
. . Avian Perception: Senses 7 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Visual Senses 1: x10, Extended: Mental Senses 1: x10, Low-light Vision, Radius: Magic Awareness, Ultravision)
. . Feathered Wings: Flight 8 (racial trait, Speed: 500 miles/hour, 1 mile/round; Wings)
. . Invulnerabilities: Immunity 12 (racial trait, Aging, Common Descriptor: Cold Effects, Environmental Condition: Radiation)
. . Large Avian: Growth 4 (racial trait, +4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
. . Natural Weapons: Strength-based Damage 2 (edge, DC 24; Penetrating 6)
. . Phoenix Immortality: Immortality 1 (racial trait, Return after 2 weeks; Feature: Hedwig returns to life immediately, but must grow to adulthood over the course of two weeks; Limited: Being killed during the 2 week growing period)
. . Resistances: Immunity 3 (racial trait, Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Tundra Born: Movement 1 (racial trait, Environmental Adaptation: Arctic)

Offense
Initiative +6
Flash Freeze: Weaken 8, +10 (DC Fort 18)
Freeze Beam: Cumulative Affliction 10, +10 (DC Fort/Will 20)
Grab, +8 (DC Spec 17)
Ice Binding: Cumulative Affliction 10, +10 (DC Fort/Will 20)
Ice Blast: Damage 10, +10 (DC 25)
Ice Bonds: Cumulative Affliction 10, +10 (DC Fort/Will 20)
Ice Pinion: Cumulative Affliction 10, +10 (DC Fort 20)
Ice Storm: Burst Area Damage 6 (DC 21)
Ice Stream: Concentration Line Area Affliction 10 (DC Fort/Will 20)
Ice Wave: Concentration Cone Area Affliction 10 (DC Fort/Will 20)
Icicle Fang: Damage 10, +10 (DC 25)
Natural Weapons: Strength-based Damage 2, +10 (DC 24)
Throw, +5 (DC 22)
Unarmed, +8 (DC 22)

Complications
- Disability: Birds, such as Hedwig, are unable to speak to humans in a verbal sense, nor can they use their talons to easily manipulate objects.
- Weakness: Hedwig suffers an additional degree of damage from Fire and Electricity attacks.

Languages
Understands English

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 9, Will 10

Power Points
Abilities 44 + Powers 100 + Advantages 25 + Skills 33 (65 ranks) + Defenses 21 = 223
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DalkonCledwin
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Thrud Thorsdottir / The MCs / Riders in the Sky

Post by DalkonCledwin »

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Art by Chaosringen on DeviantArt

Thrud Thorsdottir - Arc 1 - PL 10
Age: 13-14 / Height: 5' 8" / Weight: 360 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: The Aesir Royal Family / Base of Operations: Currently Traveling Along the Limbs of Yggdrasil
Wealth Rank: +12 / Rep Rank: +10 / Knockback Mod: -12/-10

Strength 11, Stamina 8, Agility 3, Dexterity 3, Fighting 6, Intellect 3, Awareness 4, Presence 2

Advantages
All-out Attack, Attractive, Beginner's Luck, Beloved: (Harald Lokason), Benefit 2: (Alternate Identity: [Hermione Jean Granger], Wealth: [Well-Off]), Connected, Conviction, Daze (Intimidation), Equipment 5, Fascinate (Expertise: History), Fascinate (Persuasion), Great Endurance, Languages 3, Leadership, Potion Brewing, Power Attack, Quick Draw, Ritualist, Runesmith, Startle, Teamwork, Weapon Style: Weapon & Shield

Skills
Athletics 6 (+17), Close Combat: Unarmed 2 (+8), Expertise: Ancient Runes 4 (+7), Expertise: History 8 (+11), Expertise: Magic 8 (+11), Intimidation 8 (+10), Investigation 4 (+7), Perception 4 (+8), Persuasion 4 (+6), Ranged Combat: Magic 6 (+9), Stealth 4 (+7), Technology 4 (+7)

Powers
Mektigeslag (Removable (indestructible))
. . Daughter of the Thunderer: Array
. . . . Atmofulmus: Environment 12 (conjuration, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 8 miles; Build Up)
. . . . Bombarda: Burst Area Damage 5 (evocation, force, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged)
. . . . Dimensional Slash: Movement 2 (conjuration, Dimensional: The Nine Realms 2: group, 50 lbs.; Portal)
. . . . Expelliarmus: Damage 9 (evocation, force, DC 24; Disarming (No Damage), Increased Range: ranged)
. . . . Fulgus: Damage 11 (electricity, evocation, DC 26; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . . . Might Blow: Strength-based Damage 6 (slashing, DC 32; Aura: Electricity, Dangerous, Penetrating 3; Inaccurate 2: -4)
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 29; Aura: Electricity, Dangerous)
Royal Aesir Physiology
. . Allspeak: Comprehend 4 (racial talent, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained)
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Divine Perception: Senses 8 (racial trait, Acute (Type): Mental Senses, Awareness: Magical Effects [Mental], Awareness: Divine Perception, Extended: Mental Senses 1: x10, Extended: Visual Senses 1: x10, Radius (Type): Choose Sense Type)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Fleet of Foot: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation; Feature: Longevity (Up to 8,275 years))
. . Resistances: Immunity 7 (racial trait, Damage Effect: Elecctricity Damage, Disease, Poison; Limited - Half Effect)
. . Superior Toughness: Impervious Toughness 4 (racial trait)
Special Qualities
. . Flurry: Enhanced Extra 14 (training; Multiattack, Variable Descriptor 2: broad group - Any Melee Attack Effect that Thrud Wields; Tiring)
. . Researcher: Feature 1 (social talent, Notes: When Thrud attempts to learn or recall a piece of lore, if she doesn't know that information, she'll often know where and from whom she can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Thrud's DM might rule that the knowledge she seeks is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign)
. . Second Wind: Healing 6 (talent; Triggered: 1 use - when Thrud is suffering from two or more degrees of damage; Limited: Affects Self Only, Tiring)

Equipment
Explorer's Pack, Fountain Pen, Handaxe, Large Shield, Light Armor, Multi-tool

Offense
Initiative +3
Bombarda: Burst Area Damage 5 (DC 20)
Expelliarmus: Damage 9, +9 (DC 24)
Fulgus: Damage 11, +9 (DC 26)
Grab, +6 (DC Spec 21)
Handaxe, +6 (DC 28)
Might Blow: Strength-based Damage 6, +2 (DC 32)
Sword Strike: Strength-based Damage 3, +6 (DC 29)
Throw, +3 (DC 26)
Unarmed, +8 (DC 26)

Complications
- Easily Distracted: Thrud is easily sidetracked by the promise of gaining new information.
- Honor: Thrud will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Dreamer: Thrud believes that the path to power and self-improvement is through knowledge and does what she can in order to expand how much she knows about the world.
- Quirk: Thrud has read every book in the greatest libraries of the Nine Realms – Or, at least she likes to boast that she has.
- Responsibility: Thrud is used to helping out those who either aren't as smart as her, or else who like to slack off and not do their fair share of the work. She also tries very hard to patiently explain her knowledge to others, but sometimes gets in over her head and begins to verbally snipe at those she is trying to help.
- Significant Other: Thrud is completely devoted to her closest friend and sometimes savior, Harry Potter, who is also her adoptive cousin, Harald Lokason.
- Worthiness: Mektigeslag can only be lifted by those with a pure heart & noble intentions, and who also possess a strength score of 4 or more. For anyone else, the sword might as well be as immovable as Mount Everest.

Languages
English, French, Invocative Latin, Old Norse [Native]

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 10/8 (Imp. 4), Will 9

Power Points
Abilities 72 + Powers 76 + Advantages 29 + Skills 31 (62 ranks) + Defenses 13 = 221
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Fate's Rebirth Brainstorm & Notes

Post by DalkonCledwin »

Fate’s Rebirth
Premise: When the Helmet of Fate disappeared following the battle with Sabbac, it didn’t simply cease to exist. Rather, it went out in search of someone who would be worthy to take up Doctor Fate’s mantle. And, it found such an individual in the form of young Harry Potter, the Boy Who Lived!
Required Inclusions:
- Somehow, Harry Potter must discover the Helmet of Nabu and form a bond with the powerful relic that allows him to become the new Doctor Fate.
- Through the helmet, Harry must receive training from Nabu in how to properly wield all aspects of the mystic arts, as well as rudimentary training in the martial arts.
- Wearing the helmet must boost Harry’s innate magical abilities, instead of allowing Nabu to outright possess our young protagonist in the way he would with a Muggle.
- Harry must become romantically involved with a character from the DC Comics universe, though the identity of this character will be left up to the author.
- Harry must attempt to keep his life as Doctor Fate separate from the life he lives as Harry Potter, though it is up to the author to decide how successful he is at this task.
- Harry must use the Helmet of Fate to take on the role of a Superhero, but more specifically, one who focuses on supernatural threats, such as Voldemort and his Death Eaters.
Preferred Inclusions:
- This story should begin after the events that are depicted in the Black Adam movie, with Harry taking up the Helmet of Nabu after it disappears at the conclusion of the battle with Sabbac.
- On the Potterverse side of things, Harry should be at least fifteen years old when the Helmet of Fate appears to him for the first time, if not older than that.
- While wearing the helmet, Harry should be more than a match for both Dumbledore and Voldemort, since he will be the humanoid avatar for a Lord of Order.
Optional Inclusions:
- Harry could become romantically involved with Raven after rescuing her from Azarath.
- Nabu could attempt to possess Harry, but discovers that he is unable to accomplish this feat due to Harry’s advanced skill at the mystical art known as Occlumency.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry, the malevolent emo doormat.
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DalkonCledwin
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Doctor Fate / The MCs / Fate's Rebirth

Post by DalkonCledwin »

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Doctor Fate (Harry Potter) - Arc 1 - PL 12
Age: 16 / Height: 5' 7" / Weight: 170 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Lords of Order / Base of Operations: The Tower of Fate, Salem, Massachusetts
Wealth Rank: +20 / Rep Rank: +14 / Knockback Mod: -14/-2

Strength 11/1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 3, Awareness 4, Presence 4

General Advantages
Animal Empathy, Assessment, Attractive, Benefit 5: (Burglar: [Stealth], Renown, Wealth 3: [Millionaire]), Close Attack 2, Connected, Conviction, Defensive Roll, Diehard, Equipment 15, Extraordinary Effort, Fascinate (Persuasion), Great Endurance, Improved Grab, Inspire 2, Languages 4, Leadership, Potion Brewing, Power Attack, Ritualist, Runesmith, Second Chance: (When Resisting Mental Control), Teamwork

Enhanced Advantages
Beginner's Luck, Eidetic Memory, Improved Treatment, Jack-of-all-trades, Luck 3, Well-informed

Skills
Expertise (AWE): Cooking 4 (+10/+8), Expertise (AWE): Survival 6 (+10), Expertise: Ancient Runes 4 (+11/+7), Expertise: History 4 (+11/+7), Expertise: Magic 10 (+19/+13), Insight 6 (+10), Investigation 6 (+9), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 3 (+6), Stealth 6 (+11/+9), Treatment 4 (+15/+7)

Powers
Magical Human Physiology
. . Focused Study: Enhanced Trait 2 (racial talent, Stealth +2 (+11), Expertise (AWE) +2 (+10))
. . History of Terrors: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 142 years))
. . Magical Awareness: Senses 4 (racial trait, Acute: Magical Effects, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Historical Knowledge: Feature 1 (social talent, Notes: When Harry enters a ruin or dungeon, he can usually ascertain its original purpose and determine who built it, whether they were Aztecs, Egyptians, Babylonians, Mesopotamian, or some other ancient civilisation. In addition, he can correctly determine the monetary value of art objects more than a century old)
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand; Feature: Grants Fluency in the Aklo language; Narrow Type: Serpents)
The Amulet of Anubis (Removable (indestructible))
. . Divine Crest: Array
. . . . Cloak of Kuaket: Concealment 2 (illusionism, Other Sense Type: Magical Senses)
. . . . Eldritch Beam: Line Area Damage 8 (evocation, force, DC 23; Line Area 2: 5 feet wide by 60 feet long, DC 18, Increased Duration: concentration; Distracting)
. . . . House of Souls: Senses 2 (divination, Postcognition (Limited): Previos Lords of Fate; Custom: Uses Interaction skill checks instead of Perception, Sustained)
. . . . Psionic Screen: Impervious Will 12 (abjuration; Sustained)
. . . . True Sight: Senses 9 (divination, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Detect Hidden Objects [Vision] 2: ranged; Sustained)
. . Divine Empowerment: Luck Control 1 (divine talent, Force a Re-roll, Advantages: Luck 3; Limited: to Resistance checks vs. Harry's magic)
The Cloak of Destiny (Removable (indestructible))
. . Divine Raiment: Array
. . . . Levitation: Flight 8 (transmutation, Speed: 500 miles/hour, 1 mile/round)
. . . . Might of the Gods: Enhanced Strength 10 (transmutation, +10 STR)
. . . . Spell Turning: Deflect 10 (abjuration; Reflect; Limited: to Magical Attacks, Reduced Range: close)
. . Enchanted Thread: Protection 11 (divine relic, +11 Toughness; Impervious, Sustained)
. . The Cloak of Invisibility (Alternate; Removable (indestructible))
. . . . That's an Invisibility Cloak!: Burst Area Concealment 4 (legendary object, All Visual Senses; Burst Area: 30 feet radius sphere, DC 14, Feature: Can't be nullified by Thief's Downfall; Quirk: Area can only expand enough to cover three human-shaped subjects in Close proximity)
The Helmet of Fate (Removable (indestructible))
. . Charm of Sustenance: Immunity 10 (abjuration, Aging, Environmental Conditions (All), Sleep, Starvation & Thirst, Suffocation (All))
. . Major Arcana: Array
. . . . Ankh Gate: Movement 6 (conjuration, Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies; Portal)
. . . . Apis's Labyrinth: Affliction 9 (illusionism, 1st degree: Entranced, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Incapacitated, Resisted by: Will, DC 19; Extra Condition, Increased Range 2: perception)
. . . . Breath of Life: Cone Area Healing 9 (conjuration; Cone Area: 60 feet cone, DC 19, Resurrection, Selective; Tiring)
. . . . Confundo Maxima: Concentration Perception Area Affliction 10 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . . . Devicto II: Damage 12 (evocation, force, DC 27; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Expecto Patronum II: Concentration Burst Area Affliction 10 (abjuration, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & Black Lantern Corpsemen, Limited: to Forcing Targets Away from Warded Area)
. . . . Finite Totalum: Nullify 12 (abjuration, Counters: Magical Effects, DC 22; Broad, Simultaneous)
. . . . Fulgus: Damage 18 (electricity, evocation, DC 33; Increased Range: ranged)
. . . . Greater Apparition: Teleport 14 (conjuration, Carry 400 lbs.; Accurate, Change Direction, Extended: 16000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Hidden Kingdom: Obscure 9 (illusionism, Affects: Two Sense Types - Visual Senses, Area: 1 mile radius; Increased Duration: continuous, Selective)
. . . . Illusions of Heqet: Illusion 12 (illusionism, Affects: All Sense Types, Area: 4000 cft., DC 22; Selective; Concentration, Limited to One Subject, Resistible: Will)
. . . . Light of Shai: Progressive Affliction 10 (enchantment, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive; Limited: Target must answer questions truthfully, Limited Degree (third only))
. . . . Mage's Disjunction: Burst Area Broad Concentration Simultaneous Weaken 9 (abjuration, Affects: Magic, Resisted by: Fortitude, DC 19; Affects Objects, Burst Area: 30 feet radius sphere, DC 19, Broad: Magic, Concentration, Simultaneous; Distracting, Side Effect: on failure - psychic backlash)
. . . . Wingardium Leviosa II: Move Object 11 (transmutation, 50 tons, DC 26; Damaging, Subtle: subtle)
. . Master of Fate: Senses 4 (divination, Precognition; Uncontrolled)
. . Secret Knowledge of Nabu: Enhanced Trait 18 (cosmic, Expertise +4 (+11), Expertise +4 (+11), Expertise +6 (+19), Will +2 (+12), Treatment +8 (+15), Advantages: Beginner's Luck, Eidetic Memory, Improved Treatment, Jack-of-all-trades, Well-informed)
. . The Holly Wand (Alternate; Easily Removable)
. . . . Minor Arcana: Array
. . . . . . Apparition: Teleport 10 (conjuration, 4 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . . . Confundo: Concentration Affliction 6 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
. . . . . . Devicto I: Damage 6 (evocation, force, DC 21; Increased Range: ranged, Multiattack; Nonlethal)
. . . . . . Expecto Patronum I: Concentration Burst Area Affliction 6 (abjuration, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & Black Lantern Corpsemen, Limited: to Forcing Targets Away from Warded Area)
. . . . . . Expelliarmus: Damage 10 (evocation, force, DC 25; Disarming (No Damage), Increased Range: ranged)
. . . . . . Finite Incantatem: Burst Area Nullify 6 (abjuration, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Side Effect)
. . . . . . Reparifors: Healing 10 (conjuration; Restorative; Tiring)
. . . . . . Wingardium Leviosa I: Move Object 6 (transmutation, 3200 lbs., DC 21; Damaging, Subtle: subtle)

Equipment
Curse-Breaker's Tools, Explorer's Pack, Harry's Arsenal (Silver Dagger, Throwing Daggers), Heavy Robes, Random Dungeon Map, The Tower of Fate

Offense
Initiative +3
Apis's Labyrinth: Affliction 9 (DC Will 19)
Confundo Maxima: Concentration Perception Area Affliction 10 (DC Will 20)
Confundo: Concentration Affliction 6 (DC Will 16)
Devicto I: Damage 6, +6 (DC 21)
Devicto II: Damage 12, +6 (DC 27)
Eldritch Beam: Line Area Damage 8 (DC 23)
Expecto Patronum I: Concentration Burst Area Affliction 6 (DC Will 16)
Expecto Patronum II: Concentration Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 10, +6 (DC 25)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Finite Totalum: Nullify 12, +6 (DC Will 22)
Fulgus: Damage 18, +6 (DC 33)
Grab, +7 (DC Spec 21)
Light of Shai: Progressive Affliction 10 (DC Will 20)
Mage's Disjunction: Burst Area Broad Concentration Simultaneous Weaken 9 (DC Fort 19)
Silver Dagger, +7 (DC 27)
Throw, +3 (DC 26)
Throwing Daggers, +3 (DC 27)
Unarmed, +7 (DC 26)
Wingardium Leviosa I: Move Object 6, +6 (DC 21)
Wingardium Leviosa II: Move Object 11, +6 (DC 26)

Complications
- Determinator: Harry might fail to accomplish his goals, but he will never give up once he's set his mind to achieving something.
- Enemy: The Dark Lord Voldemort will stop at nothing in order to eliminate the perceived threat that Harry poses to his continued existence.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Thrills: Nothing is more exhilarating to Harry than a narrow escape from the jaws of death.
- Obnoxious: Harry has a tendency to avoid selling art objects or other treasures that have historical significance or which are one of a kind. Especially if they are magical in nature.
- Ophidiophobia: Harry has developed an intense fear of snakes due to his past experiences with large (gargantuan, really) and highly venomous serpents, such as Salazar Slytherin's pet basilisk and Voldemort's faithful friend, Nagini.
- Responsibility: As Doctor Fate, Harry must maintain the balance between Order and Chaos, keeping level the scales of fate. If Chaos becomes dominant, then everything will dissolve into endless turmoil. If Order becomes dominant, then existence will freeze into stasis.
- Social Awkwardness: Harry is happier in a dusty old tomb than he is in the centers of civilization.
- Worthiness: The Helmet of Fate imparts immense knowledge of magic to whoever wears it, but only if it finds them worthy to use it's immense powers. Those who it doesn't find worthy could be subjected to an attack from any of the helmet's mystical effects.

Languages
Ancient Greek, Dynastic Egyptian, English [Native], French, Invocative Latin, Sumerian

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 14/2 (Imp. 11/0), Will 12/10

Power Points
Abilities 50 + Powers 148 + Advantages 46 + Skills 34 (67 ranks) + Defenses 20 = 298

--------------------
Home Sweet Home
The Tower of Fate - PL 12

Toughness 14, Size Awesome

Features:
Amplifier 3 (Magical Traits +2, Dr. Fate Only), Artificer's Lab, Concealed 3 (DC 30), Defensive Enchantments (Blast 12), Dimensional Portal, Drones (Hard Light Holograms), Dual Size: (Medium), ECM 4 (Vs. Magic, -8), Floo Aperture, Habitat, Hero Point Bank 4, Library, Living Space, Mystic Locale, Non-Euclidean Geometry, Personnel (Dobby & Hedwig), Ritual Chamber, Sealed, Secret 3 (DC 30), Self-repairing 1, Temporal Limbo 2 (1/8th "Real" Time), Wards 3 (DC 30)

Powers
Orb of Nabu: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 3 (legendary object; Dimensional 3: any dimension, Perception (One Sense): Auditory, Perception (Visual): Visual; Concentration, Distracting, Limited: Perception only, Limited: by Scrying Surface, Notes: Range: System-wide)

Power Points
Abilities 6 + Powers 1 + Advantages 0 + Features 37 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 48
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The Hexfire Chronicles Brainstorm & Notes

Post by DalkonCledwin »

The Hexfire Chronicles
Premise: Harry always knew he was different, even from his fellow wizards. After all, they can't fly without brooms like he can or fire energy blasts from their hands without a wand! It was those differences that permitted him to do the impossible: slaying two dementors. Now on the run from The Ministry for Magic, Harry went to the one place they couldn't catch him. Up, Up and Away!
Required Inclusions:
- Harry Potter must be born as a Tamaranean/Homo Magi hybrid, giving him abilities never seen before in either of those species.
- Harry’s alien blood must come from his mother, who was adopted at a young age by the Evans family of Great Britain, on Earth.
- The specifics of exactly how a young Tamaranean female got stranded so far away from the Vega System will be left to the author’s discretion.
- In the summer before his Fifth year of magical schooling, Harry must make use of what he refers to as his “Hex Bolts” to destroy the Dementors sent after him and his cousin.
- Harry must still receive a notice of expulsion, but instead of sticking around after helping Dudley, he decided to leave the planet behind.
- Of course, Harry’s vanishing act will kick the ant hill that is the British Wizarding World, sending people from the various factions out to look for him, not that they will find him, though.
- Harry must travel all the way to his mother’s world of origin in the Vega System on the recommendation of a helpful Green Lantern, but will have to make several pit stops on the way.
- Unbeknownst to Princess Koriand’r, aka Starfire, her older sister Komand’r, aka Blackfire, managed to crush the Gordanians and now rules their home world as the crown princess.
- Harry and Blackfire must meet for the first time during one of her getaways, with the young man accidentally foiling her current plot.
- Blackfire must be annoyed and thrilled at the same time that this half-breed can actually keep up with her in a fight, and because he is only partially affected by her feminine wiles.
- The main romantic pairing in this setting must be between Harry Potter and Blackfire. Other women are allowed only if they gain Blackfire’s blessing.
- Harry must eventually return to Earth in order to deal with Voldemort, since he is the only one who can vanquish the mad warlock. Of course, his girls will accompany him.
- Harry embracing his alien heritage must annoy and frustrate both his adult acquaintances and some of his friends, since he’s no longer the “little boy” he was before he left on his journey.
Preferred Inclusions:
- The Helpful Green Lantern should be Laira Omoto, who should also take some of her vacation time accompanying the charismatic young man.
- Blackfire should regularly travel to far away space sectors to satisfy her need to cause problems so as to not cause harm to her own people.
- Harry should either be a partial metamorph or be rather good with cosmetic magic to help protect his loved ones while on worlds where his civilian identity is public knowledge.
- Harry should employ the heroic code name of “Hexfire”, even if he isn’t indulging in full time vigilantism. Bonus points if that is what his Tamaranean name actually means in English.
- Blackfire should regularly receive the 3rd degree from her advisors on the responsibility she has to seek out a consort so she can continue the Royal Lineage.
- During a training session that went way overboard, Blackfire and Harry should clash their personal energy bolts at full power in a similar manner to the characters in Dragon Ball Z.
Optional Inclusions:
- Laira Omoto could interfere in the aforementioned training match so that Harry and Blackfire don’t accidentally destroy whatever world they are sparring on.
- After reuniting with her sister, Blackfire could take joy in teasing her younger sister about her obvious crush on Robin. Bonus points if Harry also contributes to Blackfire’s antics.
- After learning about the failed Thanagarian invasion of Earth, Harry could ask if Blackfire wouldn’t mind causing them some serious problems during her next getaway.
Forbidden Things:
- Harry being browbeaten into obeying an older and more experienced hero.
- Harry or Blackfire having the same weird speech pattern as Starfire.
- Harry and Blackfire joining a superhero team on a regular basis.
- Harry and his lovers, the pathetic emo doormats.
- Harry being involved in a male-slash pairing.
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Hexfire / The MCs / The Hexfire Chronicles

Post by DalkonCledwin »

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Hexfire (Harry Potter) - Arc 1 - PL 11
Age: 15 / Height: 5' 9" / Weight: 212 lbs / Hair Color: Black / Red / Eye Color: Green
Group Affiliations: The Tamaranean Royal Court / Base of Operations: The Royal Palace, Tamarus City, Tamaran
Wealth Rank: +16 / Rep Rank: +13 / Knockback Mod: -11/-9

Strength 11, Stamina 9, Agility 5, Dexterity 5, Fighting 4, Intellect 2, Awareness 4, Presence 4

General Advantages
Agile Feint, Attractive, Beginner's Luck, Benefit 3: (Galactic Reputation, Wealth 2: [Independently Wealthy]), Connected, Conviction, Defensive Roll 2, Fascinate (Persuasion), Fighting Style: Streetfighting, Languages 1, Leadership, Move-by Action, People Person, Potion Brewing, Ranged Attack 3, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Set-up, Teamwork

Fighting Style Advantages
All-out Attack, Chokehold, Dirty Fighting, Fast Grab, Hide in Plain Sight, Improved Hold, Improved Trip, Power Attack

Enhanced Advantages
Animal Empathy

Skills
Acrobatics 6 (+11), Close Combat: Grab 4 (+8), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Survival 6 (+10), Expertise: Astrogation 4 (+6), Expertise: Magic 8 (+10), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Hexbolts 4 (+9), Ranged Combat: Throw 2 (+7), Stealth 6 (+13/+11), Vehicles 6 (+11)

Powers
Hexbolt Generation Array
. . Hex Bolts: Damage 10 (energy, magic, DC 25; Increased Range: ranged, Multiattack)
. . Hex Burst: Burst Area Damage 10 (energy, magic, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Hex Flare: Cumulative Burst Area Affliction 10 (light, magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Increased Range: ranged; Limited: Visual Senses)
. . Hexbolt Constructs: Create 10 (energy, magic, Volume: 1000 cft., DC 20; Movable, Selective; Concentration)
. . Hexbolt Shaping: Shapeable Area Damage 7 (energy, magic, DC 22; Shapeable Area: 30 cft., DC 17, Increased Duration: concentration, Increased Range: ranged, Selective; Distracting)
. . Hexbolt Transference: Healing 10 (energy, magic; Energizing; Limited: Energizing Only, Limited: to Solar Powered Characters)
. . White-Hot Hands: Linked Effect
. . . . Melting Touch: Damage 10 (Linked; energy, magic, DC 25; Secondary Effect; Grab-based)
. . . . Weakening Touch: Weaken 10 (Linked; energy, magic, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects, Secondary Effect; Grab-based)
Incredible Moves: Array
. . Soar the Spaceways: Movement 3 (energy conversion, Environmental Adaptation: Space, Space Travel 2: other solar systems; Feature: Astrogation check is only required for journeys between solar systems; Check Required 2: DC 11 - Expertise: Astrogation (degrees of success determine travel time))
. . Starflight: Flight 11 (energy conversion, Speed: 4000 miles/hour, 8 miles/round)
Special Qualities
. . Minor Metamorphosis: Feature 1 (magical talent, Notes: Harry can change minor elements of his appearance, such as his hair and eye color, at will. This grants him a +5 circumstance bonus to Deception checks to disguise himself, and may qualify as a bonus to interaction checks to impress or intimidate under the right circumstances)
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Feature: Doubles as a language; Narrow Type: Serpents)
Tamaranean Hybrid Physiology
. . Cast Iron Stomach: Feature 1 (racial talent, Notes: Harry can eat anything that is not toxic without ill effects, no matter how unpleasant it may be. For example, spoiled, or particularly gross or spicy foods will do nothing to turn his stomach)
. . Expanded Awareness: Senses 7 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Darkvision, Extended: Mental Senses 1: x10, Extended: Visual Senses 1: x10, Radius: Magic Awareness)
. . Focused Study: Enhanced Trait 1 (racial talent, Stealth +2 (+13))
. . Invulnerabilities: Immunity 9 (racial trait, Disease, Environmental Conditions (All), Poison, Suffocation (All); Feature: Longevity (Up to 733 Earth years))
. . Linguistic Assimilation: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Quirk: Requires intimate physical contact with another character in order to "learn" any given language)
. . Resistances: Immunity 11 (racial trait, Custom: Mental Control 5, Damage Effect: Fire Damage, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Solar Healing: Regeneration 2 (racial trait, Every 5 rounds; Source: Direct exposure to sunlight)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Superior Toughness: Impervious Toughness 9 (racial trait)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Burst Area Concealment 4 (legendary object, All Visual Senses; Burst Area: 30 feet radius sphere, DC 14, Feature: Can't be nullified by Thief's Downfall; Quirk: Area can only expand enough to cover three human-shaped subjects in Close proximity)

Offense
Initiative +5
Grab, +8 (DC Spec 21)
Hex Bolts: Damage 10, +12 (DC 25)
Hex Burst: Burst Area Damage 10 (DC 25)
Hex Flare: Cumulative Burst Area Affliction 10 (DC Fort 20)
Hexbolt Shaping: Shapeable Area Damage 7 (DC 22)
Melting Touch: Damage 10, +8 (DC 25)
Throw, +10 (DC 26)
Unarmed, +4 (DC 26)
Weakening Touch: Weaken 10, +8 (DC Fort 20)

Complications
- Cultural Awkwardness: Harry has his own ideas about what is and is not food, and he finds the eating habits of his fellow Tamaraneans to be fascinating, confusing, and more often than not... rather revolting!
- Destiny: It is Harry's fate to be the one who ultimately vanquishes the "Dark Lord Voldemort" since no one else is going to bother lifting a finger to do the deed.
- Honor: Harry has a strong code of honor and sense of propriety that others, like Blackfire, simply can't comprehend.
- Motivation: Thrills: Harry is far away from the world he considers to be his home, and finds everything he is encountering out in space to be strange and wonderful!
- Power Loss: During any prolonged period without exposure to sunlight, Harry will lose his ability to fly, and his Hexbolts will become Disabled.
- Significant Other: Harry has a weakness for the exotic beauty of women like Komand'r Tykayl, and Laira Omoto, both of whom he has engaged in a romantic relationship.
- Temper: Harry's sense of freedom is his most precious possession. He'll never let anyone take it from him again!

Languages
English [Native], Invocative Latin

Defense
Dodge 11, Parry 11, Fortitude 9, Toughness 11/9 (Imp. 9), Will 10

Power Points
Abilities 88 + Powers 116 + Advantages 31 + Skills 36 (72 ranks) + Defenses 19 = 290
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Sic Itur Ad Astra Brainstorm & Notes

Post by DalkonCledwin »

Sic Itur Ad Astra
Premise: What would happen if the ICW felt the need to keep a close eye on the Stargate due to their knowledge of an ancient threat to the Earth from beyond the stars? How would things change if Harry Potter was chosen to serve as the magical attaché to Stargate Command? Let’s find out…
Required Inclusions:
- Harry Potter’s status as the Man Who Conquered must see him elevated to a position of service with the International Confederation of Wizards.
- Furthermore, this position must come at a time when the ICW feels the need to keep a close eye on the American Muggle Government, and particularly the activities of the SGC.
- As such, Harry will be assigned to the position of Magical Attaché to the Stargate Facility beneath Cheyenne Mountain in Colorado.
- Harry must become involved with the activities of the SG-1 Team, with our protagonist following them through the Gate on at least a few of their many adventures.
- Harry must become romantically involved with either Samantha Carter, Janet Fraiser, Anise and/or Freya. Anyone else he is involved with will be up to the author.
- Harry must be capable of utilizing wandless magic, but must also remain a human wizard for the vast majority of the story instead of undergoing Ascension.
Preferred Inclusions:
- Harry should become involved with the SGC at some point during the course of the first season of Stargate SG-1, though how this occurs is up to the author.
- Harry should be more of a diplomat than he is a fighter, having long since grown tired of rushing headlong into battle, though that doesn’t mean he’s an “Actual Pacifist.”
- Harry should be completely immune to the mind control drug (Nish’ta) that Hathor uses on the men of the SGC in the eponymous episode of Stargate: SG-1.
Optional Inclusions:
- If/when Harry undergoes Ascension, instead of being limited to the current universe, he could use his powers to traverse the multiverse, bypassing the Others’ non-interference policy.
- Harry’s ability to use bona fide magic could leave Teal'c in a state of confused awe.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry, the malevolent emo doormat.
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Harry Potter / The MCs / Sic Itur Ad Astra

Post by DalkonCledwin »

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Harry J. Potter-Black - Arc 1 - PL 10
Age: 21 / Height: 5' 11" / Weight: 186 lbs / Hair Color: Black / Eye Color: Green
Group Affilaitions: The ICW & SGC / Base of Operations: Harry's Flat, Colorado City, Colorado
Wealth Rank: +20 / Rep Rank: +14 (Magical) / +10 (Muggle) / Knockback Mod: -10/-7

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 3, Awareness 4, Presence 4

General Advantages
Accurate Attack, All-out Attack, Attractive, Benefit 9: (Diplomatic Immunity, Renown 2, Security Clearance 3: [The ICW & SGC], Wealth 3: [Millionaire]), Connected, Conviction, Defensive Attack, Defensive Roll 3, Equipment 7, Fascinate (Persuasion), Favored Environment: (Aerial), Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 3, Leadership, People Person, Potion Brewing, Power Attack, Ranged Attack 3, Ritualist, Set-up, Tactical Training, Teamwork, Untapped Potential

Enhanced Advantages
Animal Empathy, Diehard, Great Endurance, Luck 2

Skills
Close Combat: Grab 4 (+9), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Survival 6 (+10), Expertise (AWE): Tactics 8 (+12), Expertise: History 6 (+9), Expertise: Magic 10 (+13), Expertise: Politics 6 (+9), Investigation 6 (+9), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Magic 2 (+5), Sleight of Hand 6 (+9), Stealth 8 (+11), Vehicles 6 (+9)

Powers
Adept of the Mystic Arts: Array
. . Broccium Blicsum: Damage 10 (electricity, evocation, DC 25; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack; Tiring)
. . Confundo: Concentration Affliction 8 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
. . Expecto Patronum: Concentration Burst Area Affliction 8 (abjuration, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & creatures like Anubis, Limited: to Forcing Targets Away from Warded Area)
. . Expelliarmus: Damage 12 (evocation, force, DC 27; Disarming (No Damage), Increased Range: ranged)
. . Finite Incantatem: Burst Area Nullify 8 (abjuration, Counters: "Magical" Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Side Effect)
. . Greater Apparition: Teleport 12 (conjuration, Carry 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Langlock: Progressive Affliction 8 (transmutation, 3rd degree: Transformed [Unable to Speak or Cast Verbal Spells], Resisted by: Dodge, Overcome by Strength, DC 18; Increased Range: ranged, Progressive; Limited Degree (third only))
. . Legilimens: Cumulative Mind Reading 10 (divination, DC 20; Cumulative; Concentration)
. . Reparifors: Healing 12 (conjuration; Restorative; Tiring)
. . Wingardium Leviosa: Move Object 8 (transmutation, 6 tons, DC 23; Damaging, Subtle: subtle)
Evolved Human Physiology
. . Expanded Awareness: Senses 14 (racial trait, Accurate: Normal Hearing, Acute (Type): Mental Senses, Awareness: Cosmic Effects [Mental], Awareness: Magical Effects [Mental], Extended: Mental Senses 4: x10k, Extended: Visual Senses 2: x100, Radius (Type): Mental Senses; Limited: The Last three ranks of Extended Mental Senses is for Cosmic Awareness only [3 ranks only])
. . Fleet of Foot: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Poison, Uncommon Descriptor: Symbiotic Blending, Advantages: Diehard, Great Endurance; Feature: Longevity (Up to 156 years))
. . Resistances: Immunity 1 (racial trait, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Sorcerous Resilience: Protection 5 (racial trait, +5 Toughness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Trusting Leader: Luck Control 1 (racial talent, Bestow Luck, Advantages: Luck 2)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Feature: Allows Harry to converse with Goa'uld & Tok'ra Symbiotes that lack a Host; Narrow Type: Serpents)
. . The System: Feature 1 (social talent, Notes: Harry's knowledge of how bureaucracies function lets him gain access to the records and inner workings of any organizations and governments he may encounter. He knows who the movers and shakers are, who to go to for the favors he seeks, and what the current intrigues of interest in these groups are)
The Cloak of Invisibility (Removable (indestructible))
. . The Cloak of Invisibility: Burst Area Concealment 4 (legendary object, All Visual Senses; Burst Area: 30 feet radius sphere, DC 14, Feature: Can't be nullified by Thief's Downfall; Quirk: Area can only expand enough to cover three human-shaped subjects in Close proximity)

Equipment
Cook's Utensils, Explorer's Pack, Harry's Flat, Letter of Introduction, Light Pistol, Multi-tool

Offense
Initiative +3
Broccium Blicsum: Damage 10, +8 (DC 25)
Confundo: Concentration Affliction 8 (DC Will 18)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Grab, +9 (DC Spec 11)
Langlock: Progressive Affliction 8, +8 (DC Will 18)
Legilimens: Cumulative Mind Reading 10 (DC Will 20)
Light Pistol, +6 (DC 18)
Throw, +6 (DC 16)
Unarmed, +5 (DC 16)
Wingardium Leviosa: Move Object 8, +8 (DC 23)

Complications
- Fame: Harry is one of the most famous people in the small corner of the world known as Wizarding Society.
- Hogwarts Alumni: Harry's alma mater is the most important place in the world to him, and he would do anything to protect both the institution and the students who study magic at that fine establishment.
- Motivation: Doing Good: Harry believes his talents as a specialist in defensive magic were given to him so that he could benefit the world, which he has already done once by putting down the dark wizard known as Voldemort.
- Quirk: Harry is full of witty aphorisms and he has a proverb for almost every occasion. He also likes to talk at length about the topic of defensive magic, but is unable to do so given his current working environment.
- Responsibility: Harry has been tasked with keeping an eye on the Stargate Program and ensuring that his superiors at the ICW are apprised of any threats to both the magical world and Earth as a whole, as well as for advising the higher ranking officers in the SGC on any magical topics that come up during the away missions of groups like Stargate One.

Languages
Bulgarian, English [Native], French, Invocative Latin

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 10/7, Will 12

Power Points
Abilities 50 + Powers 85 + Advantages 47 + Skills 45 (90 ranks) + Defenses 23 = 250

--------------------
Home Sweet Home
Harry's Flat - PL 10

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed, Cosmetic 1 (DC 20), Defensive Enchantments (Blast 10), Dual Size: (Small), Floo Aperture, Library, Living Space, Personnel (Winky), Ritual Chamber, Wards 1 (DC 20)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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DalkonCledwin
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Dr. Fraiser / The MCs / Sic Itur Ad Astra

Post by DalkonCledwin »

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Art by Liang-Xing on DeviantArt

Dr. Janet Fraiser - Arc 1 - PL 9
Age: 27 / Height: 5' 2" / Weight: 121 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: Stargate Command / Base of Operations: Janet's Apartment, Colorado City, Colorado
Wealth Rank: +12 / Rep Rank: +9 / Knockback Mod: -8/-5

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 7, Intellect 5, Awareness 4, Presence 4

General Advantages
Adaptable Linguist 3, Animal Empathy, Assessment, Attractive, Benefit 3: (Security Clearance 2: [Stargate Command], Wealth: [Well-Off]), Charming, Close Attack 2, Connected, Conviction, Cool: Persuasion, Daze (Intimidation), Defensive Roll 3, Equipment 5, Fascinate (Persuasion), Herbalist, Improved Critical: (Unarmed), Improved Treatment, Languages 3, Motivate: Persuasion, Ranged Attack 4, Speed of Thought, Ultimate Effort: (Intellect Skill Checks)

Enhanced Advantages
Beginner's Luck, Eidetic Memory, Jack-of-all-trades, Luck 2, Startle

Skills
Expertise (AWE): Theology 6 (+10), Expertise (DEX): Painting 8 (+11), Expertise: History 6 (+11), Expertise: Nature 6 (+11), Expertise: Toxicology 8 (+13), Handle Animal 6 (+10), Insight 6 (+10), Intimidation 4 (+10/+8), Investigation 6 (+11), Perception 4 (+8), Persuasion 8 (+12), Ranged Combat: Firearms 4 (+7), Stealth 4 (+7), Technology 4 (+9), Treatment 12 (+17), Vehicles 4 (+7)

Powers
Medkit (Easily Removable)
. . Curatives: Healing 7 (technological; Restorative; Limited: The last two ranks affect Janet only [2 ranks only], Unreliable (5 uses))
Muggle Girlfriend Physiology
. . Daunting: Enhanced Trait 2 (racial talent, Intimidation +2 (+10), Advantages: Startle)
. . Tough: Protection 3 (racial trait, +3 Toughness)
Special Qualities
. . Forewarned & Forearmed: Luck Control 1 (class ability, Bestow Luck, Advantages: Luck 2; Limited: to Resistance checks)
. . Guard Vitals: Immunity 2 (class ability, Critical Hits; Concentration)
. . Medical Access: Feature 1 (social talent, Notes: Janet has access to medical equipment that she might not otherwise be able to requisition, such as X-ray machines and medical labs. In addition, she can write prescriptions for various substances that are otherwise illegal to obtain)
. . Polymath: Enhanced Trait 3 (class ability, Advantages: Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Quick Witted: Quickness 5 (class ability, Perform routine tasks in -5 time ranks; Limited to One Type: Mental Tasks)
Surgical Precision: Array
. . Acupoints - Close: Affliction 7 (class ability, 1st degree: Hindered, Dazed, Resisted by: Fortitude, DC 17; Extra Condition; Limited Degree 2, Quirk: Requires a Piercing Weapon, Unreliable (5 uses))
. . Acupoints - Ranged: Affliction 7 (class ability, 1st degree: Hindered, Dazed, Resisted by: Fortitude, DC 17; Extra Condition, Increased Range: ranged, Precise; Diminished Range 2, Limited Degree 2, Quirk: Requires a Piercing Weapon, Unreliable (5 uses))
. . Concussing Strike: Cumulative Affliction 7 (class ability, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Precise; Quirk: Requires a Bludgeoning Weapon, Unreliable (5 uses))
. . Sever Artery: Enhanced Extra 7 (class ability; Precise, Secondary Effect, Variable Descriptor 2: broad group - Any Attack Effect Janet Wields; Limited: to Attacks with the Slashing descriptor, Unreliable (5 uses))

Equipment
Dungeoneer's Pack, Fountain Pen, Janet's Apartment, Letter from Dr. Nimzicki, Multi-tool, SGC Loadout (Light Pistol, Service Rifle, Survival Knife)

Offense
Initiative +5
Acupoints - Close: Affliction 7, +9 (DC Fort 17)
Acupoints - Ranged: Affliction 7, +11 (DC Fort 17)
Concussing Strike: Cumulative Affliction 7, +9 (DC Fort 17)
Grab, +9 (DC Spec 12)
Light Pistol, +11 (DC 18)
Service Rifle, +11 (DC 21)
Survival Knife, +9 (DC 19)
Throw, +7 (DC 17)
Unarmed, +9 (DC 17)

Complications
- Honor: Janet is used to helping out those who aren't as smart as she is, and she patiently explains anything and everything to others. She's also willing to listen to every side of an argument before she makes her own judgment.
- Motivation: Dreamer: Janet believes that what is beautiful points us beyond itself toward what is true.
- Responsibility: It is Janet's duty to protect and care for the people who work within the Stargate Facility, even when doing so means she has to kick their behinds and lock them in the brig.
- Secret: Janet is harboring a crush on a much younger man who goes by the name of Harry Potter.

Languages
Ancient Greek, English [Native], French, Latin, Spanish

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 8/5, Will 12

Power Points
Abilities 60 + Powers 35 + Advantages 38 + Skills 48 (96 ranks) + Defenses 21 = 202

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Home Sweet Home
Janet's Apartment - PL 9

Toughness 6, Size Small

Features:
Fire Prevention System, Gym, Library, Living Space, Security System 1 (DC 20)

Power Points
Abilities 0 + Powers 0 + Advantages 0 + Features 5 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 5
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Anise (Freya) / The MCs / Sic Itur Ad Astra

Post by DalkonCledwin »

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Art by Moonlen Jack on ArtStation

Anise (Freya) - Arc 1 - PL 10
Age: 25 (~1,996) / Height: 5' 8" / Weight: 130 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Tok'ra / Base of Operations: Tok’ra Research Facility, Unspecified Planet
Wealth Rank: +12 / Rep Rank: +10 / Knockback Mod: -11/-10

Strength 5/1, Stamina 6/2, Agility 2, Dexterity 2, Fighting 6, Intellect 7/2, Awareness 4, Presence 4

General Advantages
All-out Attack, Assessment, Attractive, Benefit 2: (Naquadah-Infused Blood, Wealth: [Well-Off]), Connected, Contacts, Conviction, Daze (Deception), Defensive Attack, Defensive Roll, Durable Lie, Equipment 16, Fascinate (Persuasion), Inventor, Languages 3, Luck (Recover), Ultimate Effort: (Will Resistance Checks), Well-informed

Enhanced Advantages
Beginner's Luck, Diehard, Eidetic Memory, Great Endurance, Jack-of-all-trades

Skills
Deception 8 (+12), Expertise: Archaeology 8 (+15), Expertise: Cartography 6 (+13), Expertise: DHD Lore 4 (+11), Expertise: Engineering 6 (+13), Expertise: Espionage 6 (+13), Expertise: History 8 (+15), Expertise: Life Sciences 12 (+19), Insight 4 (+8), Investigation 10 (+17), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Goa'uld Weapons 6 (+8), Stealth 6 (+8), Technology 8 (+15), Vehicles 4 (+6)

Powers
Acts of Faith: Array
. . Anoint: Deflect 8 (class ability; Redirection, Reflect; Limited: Redirection Only)
. . Cleanse Mind: Healing 8 (class ability; Increased Range 2: perception, Restorative; Limited: Restorative Only, Tiring)
. . Embolden: Burst Area Immunity 1 (class ability, Rare Descriptor: Fear Effects; Affects Others Only, Burst Area: 30 feet radius sphere, DC 11, Selective, Sustained; Distracting)
. . Exorcism: Nullify 8 (class ability, Counters: Mind-Influencing Effects, DC 18; Simultaneous; Reduced Range: close)
. . Last Rite: Transform 8 (class ability, Affects: 1 Thing > 1 Thing - Corpse into Corpse that can't be raised as an Undead, Transforms: 200 lbs., DC 18; Innate; Permanent)
. . Relic Keeper: Senses 3 (class ability, Acute: Detect Exotech Properties, Analytical: Detect Exotech Properties, Detect: Exotech Properties [Mental] 1; Sustained; Increased Action 2: standard)
Special Qualities
. . Recall Vulnerability: Senses 3 (class ability, Analytical: Detect Weaknesses, Detect: Weaknesses [Visual] 2: ranged; Sustained)
. . Researcher: Feature 1 (racial trait, Notes: When Anise attempts to learn or recall a piece of knowledge, if she doesn't know that information, she often knows where and from whom she can obtain it. Usually, this information comes from a library, research laboratory, university, or an expert in that field of knowledge. Anise's GM might rule that the knowledge she seeks is secreted away in an almost inaccessible place, or that it simply can't be found)
Tok'ra Scientist Physiology
. . Blended Physique: Enhanced Trait 16 (racial trait, Strength +4 (+5), Stamina +4 (+6))
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Genetic Memory: Enhanced Trait 13 (racial trait, Intellect +5 (+7), Advantages: Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Radiation, Poison, Advantages: Diehard, Great Endurance)
. . Longevity: Feature 1 (racial trait, Notes: Freya can expect to live for up to 437 years; Anise, however, is virtually immortal)
. . Master Linguist: Comprehend 3 (racial talent, Languages - Read All, Languages - Speak All, Languages - Understand All; Quirk: Takes at least a scene to pick up a new language)
. . Superior Toughness: Protection 4 (racial trait, +4 Toughness)
Zat'nik'tel (Easily Removable)
. . Zat Bolts: Array
. . . . Death Bolt: Damage 8 (energy, DC 23; Alternate Resistance: Fortitude, Increased Range: ranged; Limited: to Incapacitated Targets)
. . . . Disintegration Bolt: Linked Effect
. . . . . . Vaporizing Bolt I: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects, Increased Range: ranged, Secondary Effect; Limited: to Inanimate Objects or Corpses)
. . . . . . Vaporizing Bolt II: Damage 6 (Linked; energy, DC 21; Increased Range: ranged, Secondary Effect; Limited: to Inanimate Objects or Corpses)
. . . . Stun Bolt: Affliction 8 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Increased Range: ranged)

Equipment
Dungeon Map, Glowrod, Scholar's Pack, The Tel'tak

Offense
Initiative +2
Death Bolt: Damage 8, +8 (DC Fort 23)
Exorcism: Nullify 8, +6 (DC Will 18)
Grab, +6 (DC Spec 15)
Last Rite: Transform 8, +6 (DC Dog 18)
Stun Bolt: Affliction 8, +8 (DC Fort 18)
Throw, +2 (DC 20)
Unarmed, +6 (DC 20)
Vaporizing Bolt I: Weaken 6, +8 (DC Fort 16)
Vaporizing Bolt II: Damage 6, +8 (DC 21)

Complications
- Honor: If others can protect her while she does her work, then Anise will show them her utmost gratitude, and in Harry's case, both Anise and Freya are willing to do anything they can to express their thanks to the handsome young Tau'ri.
- Motivation: Doing Good: Anise and Freya both wish to discover all there is to know about the universe so that their knowledge can be used to benefit the inhabitants of the cosmos.
- Obsession: Anise is rather stubborn, and if something catches her eye, then nothing will sway her from studying it until she has recorded everything there is to know about that particular subject.
- Quirk: Freya is very inquisitive about just about everything, but particularly about the exploits Harry got up to during his youth, since they sound absolutely fascinating, even if he does seem to be keeping a lot of the details to himself.
- Reputation: It is somewhat common knowledge that Anise's experiments have occasionally caused harm to other people even though it was never her intention to inflict those injuries upon those who aid her in her research.

Languages
Asgardian, Goa'uld [Native], N'ahuatl, Old Saxon, Tollan

Defense
Dodge 9, Parry 9, Fortitude 8, Toughness 11/10, Will 11

Power Points
Abilities 46 + Powers 99 + Advantages 36 + Skills 52 (104 ranks) + Defenses 19 = 252

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Anise's Tel'tak
The Tel'tak - PL 10

Strength 8, Defense -4, Toughness 12, Size Huge

Features:
Cargo (4,000 cft), Communications 1 (Subspace Radio), Computer, Improved Handling 1 (Offset, -2), Navigation System 1 (DHD Lore +5), Onboard DHD, Sensors

Powers
Auxiliary Systems
. . Cloaking Device: Concealment 6 (exotech, All Visual Senses, Other Sense Type: All Magnetic & Radio; Passive)
Star Drive: Array
. . Hyper Drive: Movement 2 (exotech, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: DHD Lore (Degrees of success determine travel time))
. . Sublight Drive: Flight 11 (technological, Speed: 4000 miles/hour, 8 miles/round)
Weapon Systems: Array
. . Ring System: Movement 1 (exotech, Space Travel 1: within solar system; Portal; Limited: to travel between the Tel'tak and a planetary surface)
. . Staff Cannons: Damage 8 (energy, DC 23; Increased Range: ranged, Multiattack; Activation 2: standard action)

Offense
Staff Cannons: Damage 8, +2 (DC 23)

Power Points
Abilities 2 + Powers 52 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 64
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