Dalkon's Kingdom Keys Thread

Where in all of your character write ups will go.
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DalkonCledwin
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Dalkon's Kingdom Keys Thread

Post by DalkonCledwin »

Due to just how massive a world the Kingdom Hearts & Disney sandbox happens to be, I felt it necessary to create a thread dedicated primarily to that fandom. This will primarily focus on bringing Potterverse characters to the Kingdom Hearts and/or Disney universes, but will also feature builds for the major protagonists of those universes, the minions, and assorted other factors. I'll also be including general Final Fantasy stuff in here.

Other Threads
- The Original Potterverse Archive
- Dalkon's Expanded Potterverse Archive
- Dalkon's Revised & Expanded Potterverse Archive
- Dalkon's Revised & Expanded Potterverse Thread Mk II
- Dalkon's General Superhero Archive
- The Narutoverse Archive
- The General d20 System Archive
- Dalkon's Star Wars Archive
- Dalkon's Devils, Angels & Dragons Archive
- Dalkon's DCAU Builds
- Dalkon's World of Remnant Archive
- Dalkon's A Link to the Legend of Zelda Archive
- Dalkon and the Olympians Thread Mk I
- Dalkon's Vampires, Werewolves and Demons Thread Mk I
- Dalkon's Fate & the Moonlit World Archive

House Rules:
- Updated Attractive Advantage Rules
- Spellcasting Rules, FFVII
Last edited by DalkonCledwin on Sat Aug 26, 2023 9:00 am, edited 4 times in total.
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Re: Dalkon's Kingdom Keys Thread

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Dark Fairy
- Brainstorm & Notes
The Main Characters:
- Faye Lillian Potter

The Sorceress Reborn
- Brainstorm & Notes
The Main Characters:
- Daphne Ophelia Greengrass

Ex Meis Cineribus
- Brainstorm & Notes
The Main Characters:
- Daphne Ophelia Greengrass
- Harry James Potter

Lost Knight
- Brainstorm & Notes
The Main Characters:
- Harry Potter
- Rikku

Hydaelyn’s Son
- Brainstorm & Notes
The Main Characters:
- Harry Kramer
- Quistis Trepe
- Xu Xinyi
The Supporting Characters:
- Squall Leonhart
- Rinoa Heartilly

The Black Mage of Wutai
- Brainstorm & Notes
The Main Characters:
- Harry Potter
- Yuffie Kisaragi
- Aerith Gainsborough
- Jenova Starborne

Son of Valentine
- Brainstorm & Notes
The Main Characters:
- Val (Harry Valentine)
- Grenade (Elena Ritchsel)
- Yuffie Kisaragi
- Klio Belfiore

Familia Supra Omnia
- Brainstorm & Notes
The Main Characters:
- Harry Kramer
- Quistis Trepe
- Xu Xinyi
- Placeholder
Squall's Team:
- Squall Leonhart
- Rinoa Heartilly
- Zell Dincht
- Selphie Tilmitt

The Traveler & the Flower Girl
- Brainstorm & Notes
The Main Characters:
- Harry Potter
- Aerith Gainsborough
- Yuffie Kisaragi
- Jenova Starborne

Birth of a God
- Brainstorm & Notes
The Main Characters:
- Harry Crescent
- Tifa Lockhart

Genitur Deus
- Brainstorm & Notes
The Main Characters:
- Harry Crescent
- Tifa Lockhart
- Gun (Emma Goddard
Last edited by DalkonCledwin on Fri Aug 19, 2022 7:32 pm, edited 4 times in total.
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Re: Dalkon's Kingdom Keys Thread

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Re: Dalkon's Kingdom Keys Thread

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Re: Dalkon's Kingdom Keys Thread

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Re: Dalkon's Kingdom Keys Thread

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Dark Fairy Brainstorm & Notes

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Dark Fairy
Premise: Once upon a time, a lonely girl named Faye Potter discovered a gift that seems oddly familiar, but can she use her new gift to get her happily ever after?
Required Inclusions:
- All moral and ethical alignments are permissible.
- Faye must be powerful or stronger.
- When the story starts is up to the author, but it must start with Faye discovering her origins.
- Faye must be the descendant of the Dark Fairy known as Maleficent, and gain access to most, if not all, of her powers.
- How Faye chooses to use this gift is up to the author, but it must be in conjunction with her innate magical abilities.
- How people react to her changes is up to the author, but it is likely that certain people wouldn’t react well to the fact that she now has horns (and possibly wings) if they found out.
- Faye can’t be the only one with fairy tale-based superpowers.
- All romantic pairings are permissible, however at least one of the members of that pairing must fit the “Fairy Tale Princess” archetype.
Preferred Inclusions:
- Crossover with Disney’s Maleficent (2014) at the very least.
- Faye supplanting Voldemort as the reigning “Dark Lord”, or in this case as a “Dark Queen.”
- To go along with the above, Dark Queen Faye being more of an anti-villainess or anti-heroine.
- Faye making Voldemort submit to her whims and having him as one of her servants.
- Faye being involved in a plural relationship, but no members who are over 10 years her senior.
- Faye also being both a Metamorphmagus and a Dracomagus.
Optional Inclusions:
- This fic taking part in the Kingdom Hearts universe, with Faye being paired with Aqua, Namine and/or Kairi, along with whomever else the author wishes for her to be paired with.
- Daphne Greengrass taking on the appearance of Elsa (and her powers) or Aurora.
Forbidden Things:
- Male characters being paired with other male characters.
- Faye the Weak Emo Doormat.
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Faye Potter / The MCs / Dark Fairy

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Art by NeoArtCorE on DeviantArt

Faye Lillian Potter - PL 10
Age: 15 / Height: 5' 7" / Weight: 131 lbs
Hair Color: Black / Eye Color: Green

Strength 8, Stamina 7, Agility 6, Dexterity 5, Fighting 4, Intellect 3, Awareness 7, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Badgirl, Beginner's Luck, Benefit, Hereditary Rank 3 (heiress apparent): (Black, Peverell, Potter), Benefit, Wealth 3 (millionaire), Connected, Daze (Deception), Enchanting: (Fascinate), Equipment 17, Fascinate (Persuasion), Fast Grab, Fearless, Improved Critical: Expelliarmus, Improved Hold, Inspire 2, Interpose, Languages 1, Leadership, Power Attack, Ritualist, Second Chance: Resisting Mind Control, Specialist: (Notice Hidden Doors): Perception, Taunt, Teamwork

Enhanced Advantages
Diehard, Great Endurance

Skills
Acrobatics 4 (+10), Athletics 4 (+12), Close Combat: Rapier 2 (+6), Deception 10 (+14), Expertise (AGL): Riding 8 (+14), Expertise (AWE): Domestic Duties 6 (+13), Expertise: Cosmonavigation 6 (+9), Expertise: Magic 14 (+17), Insight 6 (+13), Investigation 6 (+9), Perception 8 (+15), Persuasion 6 (+10), Ranged Combat: Bolas 2 (+7), Ranged Combat: Magic 2 (+7), Stealth 6 (+12), Treatment 4 (+7), Vehicles 6 (+11)

Powers
Dark Fairy Physiology
. . Accelerated Healing: Regeneration 5 (racial, Every 2 rounds, Advantages: Diehard; Persistent)
. . Avariel Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Fey Senses: Senses 5 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Low-light Vision, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 3 (racial, Sleep, Uncommon Descriptor: Pain Effects, Advantages: Great Endurance; Feature: Longevity)
. . Multimagus: Morph 4 (racial, +20 Deception checks to disguise; Any form; Feature: Can be used to hide her wings & horns, Feature: Faye is fertile regardless of what form she has assumed, Metamorph, Selective)
. . Resist Enchantment: Immunity 5 (racial, Custom: Mind Control 5; Limited - Half Effect)
Fairy Magic: Active Array
. . Confringo: Shapeable Area Damage 10 (curse, fire, wizarding magic, DC 25; Shapeable Area: 30 cft., DC 20, Increased Range: ranged, Penetrating 10; Tiring)
. . Depulso: Teleport Attack 11 (charms, wizarding magic, Carry 50 lbs., DC 21; Accurate, Attack: Dodge, Extended: 2000 miles in 2 move actions, Increased Range: ranged; Limited to Extended, Tiring)
. . Expelliarmus: Damage 13 (charms, force, wizarding magic, DC 28; Disarming, Increased Range: ranged)
. . Greater Teleport: Teleport 11 (fairy dust, Carry 400 lbs.; Accurate, Extended: 2000 miles in 2 move actions, Increased Mass 3; Limited to Extended)
. . Healing Touch: Healing 10 (fairy dust; Affects Objects, Persistent, Restorative, Stabilize; Limited: to Others Only)
. . Sleep Trance
. . . . Levitate: Move Object 4 (Linked; fairy dust, 800 lbs.; Split: 2 targets; Check Required 5: DC 14 - Expertise: Magic)
. . . . Sleep: Progressive Affliction 9 (Linked; fairy dust, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 19; Increased Range: ranged, Progressive, Split: 2 targets; Check Required 5: DC 14 - Expertise: Magic)
. . Storm of Vengeance
. . . . Chain Lightning: Damage 6 (Linked; dark magic, electricity, fairy dust, DC 21; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack; Check Required 5: DC 14 - Expertise: Magic)
. . . . Thunderstorm: Environment 13 (Linked; dark magic, fairy dust, weather, Impede Movement (1 rank), Visibility (-5), Radius: 16 miles; Check Required 5: DC 14 - Expertise: Magic, Tiring)
. . Suggestion: Concentration Cumulative Affliction 10 (fairy dust, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Cumulative, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: Magic, Limited Degree, Sense-dependent: Auditory)
. . Telekinesis: Move Object 13 (fairy dust, telekinetic, 200 tons; Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: Magic)
. . Telekinetic Wave: Cone Area Move Object 10 (dark magic, fairy dust, telekinetic, 25 tons, DC 25; Cone Area 3: 250 feet cone, DC 20, Damaging; Check Required 5: DC 14 - Expertise: Magic, Limited: to Pushing Away, Reduced Range: close, Tiring)
. . Telepathic Probe: Cumulative Effortless Mind Reading 10 (fairy dust, DC 20; Cumulative, Effortless; Check Required 5: DC 14 - Expertise: Magic)
. . Terrakinesis: Burrowing 5 (dark magic, earth, fairy dust, Speed: 2 miles/hour, 30 feet/round; Subtle: subtle; Check Required 5: DC 14 - Expertise: Magic, Tiring)
. . Transfigure: Progressive Affliction 10 (fairy dust, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 20; Affects Objects, Progressive; Grab-based)
Fairy Magic: Passive Array
. . Forest of Thorns: Environment 14 (dark magic, fairy dust, plant, Impede Movement (2 ranks), Visibility (-2), Radius: 30 miles; Increased Duration: continuous, Selective; Check Required 8: DC 17 - Expertise: Magic, Distracting, Tiring)
. . Telepathy: Mental Area Communication 3 (fairy dust; Area, Selective, Subtle: encrypted; Check Required 5: DC 14 - Expertise: Magic, Concentration, Notes: National Range)

Equipment
Gummi-Ship, Ivory Thistles, Light Battle Robes

Offense
Initiative +6
Chain Lightning: Damage 6, +7 (DC 21)
Confringo: Shapeable Area Damage 10 (DC 25)
Depulso: Teleport Attack 11, +7 (DC Dog 21)
Expelliarmus: Damage 13, +7 (DC 28)
Grab, +4 (DC Spec 18)
Levitate: Move Object 4, +7 (DC 14)
Sleep: Progressive Affliction 9, +7 (DC Fort 19)
Suggestion: Concentration Cumulative Affliction 10 (DC Will 20)
Telekinesis: Move Object 13, +7 (DC 23)
Telekinetic Wave: Cone Area Move Object 10 (DC 25)
Telepathic Probe: Cumulative Effortless Mind Reading 10 (DC Will 20)
Throw, +5 (DC 23)
Transfigure: Progressive Affliction 10, +4 (DC Will 20)
Unarmed, +4 (DC 23)

Complications
- Confined: During the first half of each of her summers, Faye is confined to the town of Little Whining in Surrey; and during the second half of her summers, she is usually confined to the town of Ottery St Catchpole in Devon.
- Enemies: There are those who wish to use Faye to their advantage, such as Albus Dumbledore, and then there are those who simply wish to kill Faye, such as the Dark Lord known as Voldemort. As far as Faye is concerned, both of them should be ground beneath the tips of her High-Heeled Combat Boots.
- Impulsive: Faye tends to leap before she looks when it comes to getting into dangerous situations that she might have otherwise been able to avoid had she taken the time to properly consider alternative solutions.
- Motivation: Protector: Faye will go out of her way and even put her own life at risk, in order to save any innocent lives that are in danger of being snuffed out.
- Mythic Weakness: Faye is Toughness Disabled when defending against weapons forged from Pure Iron

Languages
English [Native], Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 9, Will 13

Power Points
Abilities 88 + Powers 140 + Advantages 49 + Skills 50 (100 ranks) + Defenses 18 = 345

--------------------
Horntail Dracomorph - PL 10
Overall Length: 31' 0" / Body Length: 11' 0"
Neck Length: 9' 0" / Tail Length: 11' 0"
Height: 7' 0" / Wingspan: 45' 0"
Weight: 2,500 lbs

Strength 8, Stamina 7, Agility 4, Dexterity 2, Fighting 4, Intellect 3, Awareness 7, Presence 4

General Advantages
Animal Empathy, Assessment, Beginner's Luck, Daze (Intimidation), Fearless, Interpose, Languages 1, Power Attack, Ritualist, Second Chance: Resisting Mind Control, Specialist: Notice Hidden Doors: Perception, Startle, Teamwork

Enhanced Advantages
Diehard, Great Endurance

Skills
Acrobatics 4 (+8), Athletics 6 (+14), Close Combat: Natural Weapons 6 (+10), Deception 10 (+14), Expertise: Magic 14 (+17), Insight 6 (+13), Intimidation 8 (+15), Investigation 6 (+9), Perception 8 (+15), Persuasion 6 (+10), Stealth 6 (+4)

Powers
Dracomorph Physiology
. . Accelerated Healing: Regeneration 5 (racial, Every 2 rounds, Advantages: Diehard; Persistent)
. . Dracomorph: Morph 1 (racial, +20 Deception checks to disguise; Single form; Metamorph)
. . Draconic Senses: Senses 9 (racial, Acute: Magic Awareness, Acute: Olfactory, Awareness: Magic [Mental], Darkvision, Extended: Magic Awareness 1: x10, Extended: Vision 1: x10, Low-light Vision, Radius: Magic Awareness)
. . Draconic Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Huge Size: Growth 6 (racial, +6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
. . Invulnerabilities: Immunity 9 (racial, Damage Effect: Fire Damage, Environmental Condition: Heat, Sleep, Uncommon Descriptor: Pain Effects, Advantages: Great Endurance; Feature: Longevity)
. . Magic Resistant Scales: Immunity 110 (racial, Fortitude Effects, Toughness Effects; Limited: Only vs. Magical Effects, Limited - Half Effect)
. . Protective Hide: Protection 2 (racial, +2 Toughness)
. . Quills: Damage 4 (racial, DC 19; Reaction 3: reaction)
. . Resist Enchantment: Immunity 5 (racial, Custom: Mental Control 5; Limited - Half Effect)
Draconic Attacks: Array
. . Flame Breath: Cone Area Damage 7 (fire, DC 22; Cone Area: 60 feet cone, DC 17, Penetrating 7)
. . Natural Weapons: Strength-based Damage 2 (bite & claws, DC 25; Reach (melee): 5 ft.)
. . Tail Swipe: Strength-based Damage 2 (piercing, slashing, DC 25; Dangerous, Disarming, Reach (melee) 2: 10 ft.)
. . Yowling Screech: Perception Area Affliction 7 (sonic, 1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, Resisted by: Will, DC 17; Perception Area: DC 17 - Auditory, Extra Condition; Limited Degree)

Offense
Initiative +4
Flame Breath: Cone Area Damage 7 (DC 22)
Grab, +4 (DC Spec 18)
Natural Weapons: Strength-based Damage 2, +10 (DC 25)
Quills: Damage 4, +10 (DC 19)
Tail Swipe: Strength-based Damage 2, +10 (DC 25)
Throw, +2 (DC 23)
Unarmed, +4 (DC 23)
Yowling Screech: Perception Area Affliction 7 (DC Will 17)

Complications
- Power Loss: A dragon must wait one round before being able to use its breath weapon while it collects its energy.
- Weakness: Dragons are Toughness Impaired vs. cold attacks.

Languages
English [Native], Parseltongue

Defense
Dodge 8, Parry 11, Fortitude 7, Toughness 9, Will 13

Power Points
Abilities 54 + Powers 138 + Advantages 13 + Skills 40 (80 ranks) + Defenses 23 = 268
--------------------
Gummi-Ship - PL 10

Strength 13, Defense -4, Toughness 13, Size Gargantuan

Features:
Autopilot 3 (+12), Communications 2, Computer, Living Space, Navigation System 3

Powers
Locomotion System: Array
. . Gummi Warp: Movement 6 (technological, Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies)
. . Repulsor Drive: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round)

Power Points
Abilities 4 + Powers 25 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 43
--------------------
Ivory Thistles - PL 10

Toughness 14, Size Huge

Features:
Artificer Lab 2 (+2 Bonus), Concealed 3 (DC 30), Deathtraps, Escape Tunnels 1 (DC 20), Fire Prevention Wards, Grounds, Holding Cells 2 (Impervious), Isolated, Kitchen & Mess 4 (up to 16 people, Luxury), Living Space, Basic 2 (up to 8 people), Living Space, Luxury 2 (up to 2 people), Personnel, Power System, Ritual Chamber 2 (+2 Bonus), Sealed, Trophy Room, War Room 2 (16 people), Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 31 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 38
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Re: Dalkon's Kingdom Keys Thread

Post by marcoasalazarm »

Would this be a bad moment to ask if there's any ideas of superhero KH characters?
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Re: Dalkon's Kingdom Keys Thread

Post by DalkonCledwin »

probably not in my world settings
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The Sorceress Reborn Brainstorm & Notes

Post by DalkonCledwin »

The Sorceress Reborn
Premise: A twist of fate gives an embittered Sorceress a chance at a new life in a different universe. And in another universe, a powerful young woman is haunted by dreams of a distant and brutal time period where she watches helplessly as those who she cares for are slaughtered. Both now have their chance at happiness.
Required Inclusions:
- The required minimum pairing is Daphne Greengrass / Harry Potter.
- Daphne must be the reincarnation of Sorceress Ultimecia (who is also known as Artemisia).
- Daphne must be the primary protagonist of this scenario, although other characters can be central to the plot as well.
- The central plot of the first story arc must involve Daphne’s attempts at securing Harry as her Sorceress’ Knight, and how those attempts go over with his friends.
- Daphne must genuinely care about Harry and want him to be happy and live a long and fulfilling life. She must also be willing to do anything necessary to secure those goals.
- In addition to her general Sorceress powers, Daphne must possess the ability to use both Wizarding Magic and Para-Magic, but probably shouldn’t have the Draw & Junction commands.
- Harry must ultimately agree to become Daphne’s Sorceress Knight, no matter what other people might say on the subject. Even if this means it’s solely cause of his Saving People Thing.
Preferred Inclusions:
- The main part of the story starting during the events of the Triwizard Tournament. Bonus points are scored if Harry asks Daphne to accompany him to the Yule Ball.
- Daphne not being as powerful as Sorceress Ultimecia was, due to not having performed the extensive Level Grind sessions that Ultimecia used to become as powerful as she was.
- Daphne’s general appearance changing in such a manner as to make it more closely resemble Ultimecia, yet also remaining close enough to her original appearance to be recognizable.
Optional Inclusions:
- Harry still managing to unite the Deathly Hallows and securing the title “Master of Death.”
- White SeeD members making an appearance at some point in the fic’s timeline.
- Having cameos by characters from other Final Fantasy games aside from VIII.
Forbidden Things:
- Harry the Weak Emo Doormat.
- Harry being romantically paired with a male character.

--------------------
Builder's Comments: This is being posted in here because it uses Final Fantasy elements, rather than because it has any connection to Kingdom Hearts. If it actually crosses with one of the more recent games at all, it'd likely be Dissidia.
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Daphne Greengrass / The MCs / The Sorceress Reborn

Post by DalkonCledwin »

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Art by Wickellia on DeviantArt

Daphne Ophelia Greengrass - PL 10
Age: 14 / Height: 5' 7" / Weight: 129 lbs
Hair Color: White / Eye Color: Blue

Strength 0, Stamina 1, Agility 3, Dexterity 2, Fighting 4, Intellect 5, Awareness 4, Presence 5

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Badgirl, Benefit, Hereditary Rank 3 (heiress apparent): (Greengrass), Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Deception), Defensive Roll 6, Enchanting 2: (Daze & Fascinate), Equipment 1, Extraordinary Effort, Fascinate (Deception), Guidance, Improved Treatment, Inspire 5, Jack-of-all-trades, Languages 2, Luck 2, Power Attack, Ranged Attack 4, Reviving Team Attack, Ritualist, Specialist: Forbidden Magic: Expertise: Magic, Specialist: Time Magic: Expertise: Magic, Speed of Thought, Takedown, Taunt, Trance, Ultimate Effort: Deception checks, Ultimate Effort: Expertise: Magic checks for Potionbrewing, Well-informed

Enhanced Advantages
Eidetic Memory, Improved Critical 4: Magic Strike

Skills
Acrobatics 8 (+11), Close Combat: Spears 2 (+6), Deception 10 (+15), Expertise (AWE): Popular Culture 6 (+10), Expertise: Magic 10 (+15), Expertise: Nobility 6 (+11), Expertise: Politics 6 (+11), Insight 10 (+14), Intimidation 4 (+9), Investigation 8 (+13), Perception 8 (+12), Persuasion 10 (+15), Stealth 8 (+11), Technology 4 (+9), Treatment 10 (+15)

Powers
Laurel & Unicorn Hair Wand (Easily Removable)
. . Yer A Witch, Daphne: Array
. . . . Expelliarmus: Damage 7 (status, wizarding magic, DC 22; Disarming (No Damage), Increased Range: ranged)
. . . . Glacius: Cumulative Affliction 7 (ice, wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 17; Affects Objects, Cumulative, Increased Range: ranged, Precise)
. . . . Immobulus: Burst Area Affliction 7 (status, wizarding magic, 1st degree: Dazed, Hindered, Resisted by: Fortitude, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Extra Condition, Increased Range: ranged; Limited Degree 2)
. . . . Legilimens: Cumulative Effortless Mind Reading 7 (forbidden, wizarding magic, DC 17; Cumulative, Effortless; Reduced Range: ranged)
. . . . Reducto: Burst Area Weaken 7 (time, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 17; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . . . Tarantallegra: Progressive Affliction 7 (status, wizarding magic, 1st degree: Dazed, Vulnerable, 2nd degree: Compelled, Defenseless, Resisted by: Will, DC 17; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . . . Vera Verto: Transform 5 (support, wizarding magic, Affects: Anything, Transforms: 25 lbs., DC 15; Increased Duration: continuous; Limited: to Nonmagical Objects)
Para-Magic: Array
. . Curaga: Healing 11 (life, para-magic; Increased Range: ranged; Limited: Not vs. Objects)
. . Dispel: Nullify 8 (para-magic, support, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . Meteor: Damage 14 (forbidden, para-magic, DC 29; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack, Notes: Any point downwards)
. . Quake
. . . . Fissure: Burst Area Burrowing Attack 4 (Linked; para-magic, time, Speed: 1 mile/hour, 15 feet/round, DC 14; Burst Area 3: 120 feet radius sphere, DC 14, Attack: Dodge, Increased Range: ranged; Limited: Downward)
. . . . Pit Fall: Burst Area Damage 4 (Linked; para-magic, time, DC 19; Burst Area 3: 120 feet radius sphere, DC 14, Increased Range: ranged; Limited: Targets Affected by Second Degree of Affliction)
. . . . Shockwave: Burst Area Affliction 4 (Linked; para-magic, time, 1st degree: Dazed, 2nd degree: Prone, DC 14; Alternate Resistance (Dodge), Burst Area 3: 120 feet radius sphere, DC 14, Increased Range: ranged; Instant Recovery, Limited Degree)
. . Reflect: Immunity 20 (para-magic, support, Very Common Descriptor: Magical Effects; Reflect, Sustained; Limited: Has no effect against spell effects that have already interacted with another copy of this spell)
. . Stop: Progressive Affliction 8 (para-magic, time, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Increased Range: ranged, Progressive)
. . Tornado: Cylinder Area Move Object 10 (para-magic, thunder, 25 tons, DC 25; Cylinder Area: 30 feet cylinder, DC 20, Damaging)
Sorceress Magic: Limit Break Array
. . Fascination: Concentration Perception Area Affliction 10 (mind, sorceress magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual or Auditory, Concentration, Extra Condition, Selective; Limited Degree 2, Tiring)
. . Great Attractor: Line Area Damage 10 (energy, sorceress magic, DC 25; Line Area 3: 5 feet wide by 120 feet long, DC 20; Tiring)
. . Hell's Judgement: Burst Area Progressive Weaken 10 (necrotic, sorceress magic, Affects: Stamina, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged, Incurable, Insidious, Progressive; Limited: to Recovery Checks, Tiring)
. . Maelstrom: Burst Area Affliction 10 (necrotic, sorceress magic, 1st degree: Impaired, Fatigued, 2nd degree: Disabled, Exhausted, Resisted by: Fortitude, DC 20; Burst Area 2: 60 feet radius sphere, DC 20, Extra Condition, Increased Range: ranged; Limited: Toughness Impaired & Disabled only, Limited Degree, Tiring)
. . Magic Strike (Advantages: Improved Critical 4)
. . . . Blackout: Progressive Affliction 8 (Linked; cold, sorceress magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Progressive, Reach (ranged) 3: 15 ft.; Tiring)
. . . . Icicle Throw: Strength-based Damage 3 (Linked; piercing, sorceress magic, DC 18; Reach (ranged) 3: 15 ft.)
. . Shockwave Pulsar: Burst Area Damage 10 (blue magic, energy, sorceress magic, DC 25; Burst Area 3: 120 feet radius sphere, DC 20, Feature: Extraordinary Effort for +2 effect rank; Tiring)
Sorceress Physiology
. . Keen Mind: Senses 14 (racial, Accurate: Magic Awareness, Acute: Magic Awareness, Analytical: Detect Magic, Awareness: Magic [Mental], Detect: Magic [Visual] 2: ranged, Direction Sense, Extended: Magic Awareness 2: x100, Postcognition (Limited): Sorceress Ultimecia, Radius: Magic Awareness, Time Sense)
. . Understand Tongues: Comprehend 2 (racial, Languages - Understand All, Languages - You're Understood)
Tricks of the Trade
. . Darting Eyes: Senses 1 (forbidden, wizarding magic, Danger Sense: Mental; Quirk: requires eye contact with the source of impending danger)
. . Occlumens: Immunity 2 (forbidden, wizarding magic, Uncommon Descriptor: Mind Reading, Advantages: Eidetic Memory; Sustained)

Equipment
Spear

Offense
Initiative +5
Blackout: Progressive Affliction 8, +6 (DC Fort 18)
Dispel: Nullify 8, +6 (DC Will 18)
Expelliarmus: Damage 7, +6 (DC 22)
Fascination: Concentration Perception Area Affliction 10 (DC Will 20)
Fissure: Burst Area Burrowing Attack 4 (DC Dog 14)
Glacius: Cumulative Affliction 7, +6 (DC Fort 17)
Grab, +4 (DC Spec 10)
Great Attractor: Line Area Damage 10 (DC 25)
Hell's Judgement: Burst Area Progressive Weaken 10 (DC Fort 20)
Icicle Throw: Strength-based Damage 3, +6 (DC 18)
Immobulus: Burst Area Affliction 7 (DC Fort 17)
Legilimens: Cumulative Effortless Mind Reading 7, +6 (DC Will 17)
Maelstrom: Burst Area Affliction 10 (DC Fort 20)
Meteor: Damage 14, +6 (DC 29)
Pit Fall: Burst Area Damage 4 (DC 19)
Reducto: Burst Area Weaken 7 (DC Fort 17)
Shockwave Pulsar: Burst Area Damage 10 (DC 25)
Shockwave: Burst Area Affliction 4 (DC Dog/Fort/Will 14)
Spear, +6 (DC 18)
Stop: Progressive Affliction 8, +6 (DC Will 18)
Tarantallegra: Progressive Affliction 7, +6 (DC Will 17)
Throw, +6 (DC 15)
Tornado: Cylinder Area Move Object 10 (DC 25)
Unarmed, +4 (DC 15)
Vera Verto: Transform 5, +4 (DC Dog 15)

Complications
- Apocalypse: While Daphne does know how to cast the spell known only as "Apocalypse", she has forbidden herself from doing so, as the spell basically does exactly what it's name implies it might do.
- Motivation: Acceptance: Daphne seeks to be accepted for who she is, rather than to being feared for what she could potentially unleash upon the world.
- Past Lives: Daphne is the reincarnation of arguably the most dangerous Sorceress of all time, and there is a chance her prior incarnations sins could come back to haunt her in the here and now. This is because dimension and time travel are hardly impossible for the people of Ultimecia's reality, even if difficult.
- Power Loss: In theory, Daphne could teach a domesticated animal the combat tricks found in the Pet Pals magazines. Unfortunately, not only do these magazines not exist in this reality, but Ultimecia never felt any desire to read them while she had the chance to do such a thing.
- Relationship: Daphne is the elder sister of Astoria Greengrass, and daughter to Elizabeth and Cyrus Greengrass. She is also the best friend of both Danica Malfoy and Tracey Davis.
- Rivalry: Daphne is a member of Slytherin House, and as such is party to a rivalry between her own house and the house of lions, Gryffindor. This will become a problem for her, as the boy she wishes to make her Knight was sorted into Gryffindor House when they all got to the Castle in their first year as students.

Languages
English [Native], French, Latin

Defense
Dodge 13, Parry 8, Fortitude 5, Toughness 7/1, Will 14

Power Points
Abilities 48 + Powers 131 + Advantages 53 + Skills 55 (110 ranks) + Defenses 28 = 315
marcoasalazarm
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Re: Dalkon's Kingdom Keys Thread

Post by marcoasalazarm »

Is this a bad moment to ask if you've got stats for any of the KH heroes around?
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DalkonCledwin
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Location: Gallifrey

Re: Dalkon's Kingdom Keys Thread

Post by DalkonCledwin »

marcoasalazarm wrote: Sat Oct 17, 2020 7:16 am Is this a bad moment to ask if you've got stats for any of the KH heroes around?
Sorry it took me so long to get back to you, Marco. Unfortunately, I do not as yet have any stat blocks for the characters in question. I will try to remember that you wish to be informed once I get around to creating some.
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DalkonCledwin
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Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Ex Meis Cineribus Renascor Brainstorm & Notes

Post by DalkonCledwin »

Ex Meis Cineribus Renascor
Premise: An accident gives an embittered Ultimecia a new chance at life in another universe. Meanwhile, a young woman is haunted by dreams of a brutal time that inspire her to fight for the betterment of humanity. Unfortunately, the ambitions of two old men threaten Sorceress Daphne’s loved ones, forcing her to enact a desperate plan in hopes that Harry Potter will be her Knight.
Required Inclusions:
- This story must involve a romantic relationship between Harry Potter and Daphne Greengrass. Any additional girls can only join the pairing if they secure Daphne’s blessing.
- Daphne must be the reincarnation of the Sorceress Ultimecia from Final Fantasy VIII, which means that she won’t need a wand to perform magic, and that her spells will be very powerful.
- Harry and Daphne must be proper Deuteragonists, with Daphne taking the lead in the first couple of chapters since she’ll literally have to pull the plot rails out from under Dumbledore.
- Daphne’s appearance must begin changing to resemble the canonical Ultimecia, with the formation of a bond with her chosen Knight acting as the only way to halt this transformation.
- To that end, Daphne must figure out a way to secure Harry’s services as the Knight that she forms a bond with, and in turn, she must offer her assistance in his numerous adventures.
- Harry must succeed in uniting the Hallows, which will earn him a Boon from the {Guardian Force} known as Odin; this will also serve as hard proof that the two worlds are connected.
Preferred Inclusions:
- This story’s main plotline should begin during the course of Daphne’s fourth year at Hogwarts, which means she’ll be competing for Harry’s attention with the Triwizard Tournament.
- Daphne should be limited to no more than two {Sorceress Spells} at the start of this story, which should also be treated as her Limit Breaks rather than being normal spells.
- To go along with the preceding point, Daphne’s {Sorcery} Limit Break should undergo the same growth as the Limit Breaks of normal Final Fantasy protagonists.
Optional Inclusions:
- Harry could actually be the reincarnation of Ultimecia’s Knight, which is why Daphne is so interested in securing him as her guardian.
- Harry and Daphne could shock all of their friends by attending the Yule Ball together.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
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