The Merge: Agents and Powers Chapter 2: Agents Abroad
-
- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Adeleth nods. She's keeping alert for Möller's car.
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Möller parks the car eventually and heads onto one of the hiking trails, moving swiftly and with purpose, somehow managing to be stealthy and inconspicuous to those who do manage to see him. He is heading towards the Weidner household.
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
OOC: I think based on what's been said earlier, do the Weidner's want us there? Or are they dealing with Möller themselves following the warning from Viv?
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
They did say that you should remain hidden for now...
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"They did say we shouldn't reveal ourselves. Let's stay put until they yell for help." Amy said finally.
"They did say we shouldn't reveal ourselves. Let's stay put until they yell for help." Amy said finally.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
OOC: I was thinking more do they want us in the area, or just ready to jump in if they need us. I guess Lilly can get us all there in a couple of rounds anyway so it's not a huge issue, but still...
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
AMY
The girl texted. "Do you want us in your vicinity, or do you want us to stay put?" she asked. "I really hate waiting...." she said outloud.
OOC
Lol. Amy's support, so if you simply grab her hand and teleport her, she won't get too mad I suspect. She's unsure of the situation.
The girl texted. "Do you want us in your vicinity, or do you want us to stay put?" she asked. "I really hate waiting...." she said outloud.
OOC
Lol. Amy's support, so if you simply grab her hand and teleport her, she won't get too mad I suspect. She's unsure of the situation.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
" Stay within the area to provide assistance if needed but out of sight, if possible."
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
*Where are you?* Lilly texts to Viv and Adeleth. *We can join you and be ready to go in en masse if needed.*
"Waiting is good!" Lilly comments to Amy. "No one is attacking you. Things are calm."
"Waiting is good!" Lilly comments to Amy. "No one is attacking you. Things are calm."
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"It makes me twitchy." Amy supplied as she settled down to a brief meditation, a trick she learned to calm herself down when agitated.
"It makes me twitchy." Amy supplied as she settled down to a brief meditation, a trick she learned to calm herself down when agitated.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Möller keeps heading towards the house but halfway along the trail, he steps off of it and heads into the underbrush, proving that he's quite adept at moving quietly and stealthily....
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
*I have a plan,* texts Lilly to Viv and Adeleth, showing Amy what she is typing as she writes it. *I teleport to you with Amy, then teleport all of us to the house; unless he is very fast even if I am tired we should get there before him, so we can hide in the vicinity, see what he is up to, and be ready to respond if we need to. What do you think?*
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"Do not tire yourself out for this Lilly, if it comes to a fight, we don't want one of our members at a disadvantage. This guy is absolutely no joke." Amy said as she texted her own reply.
"Do not tire yourself out for this Lilly, if it comes to a fight, we don't want one of our members at a disadvantage. This guy is absolutely no joke." Amy said as she texted her own reply.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 2204
- Joined: Sun Mar 12, 2017 4:04 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Viv DeLaCourte (Harbinger)
"Bring Amy to us," Viv replied. "Once you get here, we can start back in the car. If the Weidners need us, we'll go from wherever we are. If they don't need us, we'll just drive back once it is clear. Maybe we can even monkeywrench his car a bit, make his trip back even less pleasant- if the Weidners leave anything of him..."
"Bring Amy to us," Viv replied. "Once you get here, we can start back in the car. If the Weidners need us, we'll go from wherever we are. If they don't need us, we'll just drive back once it is clear. Maybe we can even monkeywrench his car a bit, make his trip back even less pleasant- if the Weidners leave anything of him..."
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"I'm okay with that." Amy texted.
"I'm okay with that." Amy texted.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5