The Merge: Agents and Powers Chapter 2: Agents Abroad

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kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy LP 0, HP 2, condition Fine.

With a simple gathering of the Force, she telekinetically shoved the silver knuckle-buster deep in the wolf's throat, enough so that the creature could never dislodge it. "I hope you choke on it!" she told the wolf in question while dodging a failed attempt to kill her from her own opponent who snarled in mindless fury at her. "Yes, yes. I know you want to kill me, tenderize me and have me for dinner raw. It's not an unusual reaction to me!"

ooc
Using a LP to help Lilly out. The other actions she took still stand.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
Posts: 3349
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

If it were any other object, the werewolf's superhuman muscles would have crushed it in his throat. But this was silver and despite the unclean powers he had received from his eldritch spirit-totem, they could not undo Luna's Bane. Smoke began to rise from his throat as he clawed at it, his own claws tearing chunks of flesh off of himself...but to no avail. Gargling and choking, he fell.
Yeah, he's a goner
This gives the other werewolves pause, their rage at least partially replaced by confusion...

However, Amy's foe is still quick enough to dodge the blade, growling, spittle landing on her face.
The attack misses. Ren's turn
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy LP 0, HP 1, condition normal

The girl wiped the spittle off, and tossed Ren another silver claw on a chain. "Use this buddy. Sorry for the wait, but my brain had to reboot to normal function." she glared at her opponent. "Listen, you gotta improve on your quippage Cujo. I mean seriously, yuck. I've gotten better comebacks from Magicarps and they're idiots."

"Whoo, hoo!" Ren shouted as he put it on. "She remembered we can hold items!"

"Ice beam on the Wolf!" She shouted.

Ren complied with the order and a beam of high-powered, silvery glowing ice shot out at the wolf he was targeting.

ooc
Using a HP to give Ren a silver claw as well, I'm keeping Alma as the party healer for the moment.
Ice Beam: Affliction 6 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Increased Range: ranged, Penetrating 6) Affects lycanthropes and shapeshifters with the silver claw.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Tony Jones »

Lilly smiles a small smile of victory...
Neo-Paladin
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Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

Unfortunately, the superhuman toughness of the werebeast is still enough to shake off the extreme cold...
No effect, sadly...

Peekaboo's turn
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy

"I hate these guys. Peekaboo, Iron Tail on the wolf!"

"Hey, everyone hates these guys." Peekaboo retorted as his tail began to glow with a silvery light and he darted in to attack the wolf.

"Damnit, what are these things made of?" Ren complained.

"Rage and hate." Amy replied.

ooc
Iron Tail: Damage 6 (DC 21; Penetrating 6) with the silver claw, it affects lycanthropes and shapeshifters.
http://www.coyotecode.net/roll/lookup.php?rollid=263056 iron tail attack 17. Not bad.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
Posts: 3349
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

This time, the werewolf does take the attack seriously, but the Pokemon is still too quick, leaving another gash...and slowly, the wolf-beast is being whittled down...
-4 toughness, dazed and staggered. Rolled a mere 2. Almost got him!
Viv's turn
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy

"In your face you psychotic Fido!" Peekaboo crowed.

"Good job Peek, Ren, we'll try something different next time, Alma stand by." Amy said.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
pathfinderq1
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Joined: Sun Mar 12, 2017 4:04 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by pathfinderq1 »

Viv DeLaCourte (Harbinger)

"Lilly, can you finish that one off?," Viv called out, pointing at the most-wounded werewolf. She snapped off another shot to distract the creature.

>OOC: Aid action, to benefit Lilly's (potential) attack against the badly wounded one; 1d20+6= 19, roll https://orokos.com/roll/947271 . With the +5 bonus from Teamwork, that is enough for a +5 bonus if she goes after that one.
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

ooc
Hello?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
Posts: 3349
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

Cheshire reappears on top of the werewolf that was just gathering his wits about him again, causing both of them to tumble over in a tangle of fur, claws and teeth...
Adeleth's turn
jmucchiello
Posts: 3815
Joined: Sat Feb 09, 2019 7:59 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by jmucchiello »

Adeleth shoots at one of the standing wolfs, whichever is closest to her or her teammates.

Holy bullets DC 20 Tough if attack beats Dodge: 1D20+9 = [20]+9 = 29 Make that DC 25 because of the crit
Neo-Paladin
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Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

The werewolf staggers back, dropping to one knee as blood seeps from a gaping wound in his chest...nonetheless, he tries to get back up...when suddenly, his head explodes in a fountain of gore. A split second later, as the werewolf in battle with Amy charges forward again, a red bloom appears in its shoulder, the impact hitting with enough force to throw him to the side.
The wolves howl....and charge into the woods, trying to get out of sight of the hidden sniper...
Leaving you standing there, alone...
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy
The girl whirls, scanning the area for the sniper, not sure if he/she was on their side or not. Experience has taught her that the enemy of her enemy isn't always a friend after all... There was also the fact there was absolutely no way she could run fast enough to cover in order to evade the sniper, especially since she didn't know which direction they were shooting from.

"Who's there?" she asks cautiously. "Thanks by the way." she added. Politeness never hurt.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Tony Jones
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Joined: Tue Oct 22, 2019 8:54 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Tony Jones »

Once she was sure all the werewolves were retreating, Lilly also turns around in a slightly less urgent manner, also trying to sense the source of the shot.

OOC: Routine Perception 26, Accurate Extended Hearing - 1 (-1 to Hearing Perception per 100 feet), Ultrahearing, Danger Sense [Hearing], Feature: Perfect Pitch, Divine Awareness.

So unless the shooter is Concealed in some way she may be able to pick them up...
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