The Merge: Agents and Powers Chapter 2: Agents Abroad
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- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
((Yes))
Meintz shrugs. " Go ahead. I'm going to get a bite to eat later. if you want to, we can talk some more. In a more relaxed manner and maybe not as close to the books."
Meintz shrugs. " Go ahead. I'm going to get a bite to eat later. if you want to, we can talk some more. In a more relaxed manner and maybe not as close to the books."
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"Okay then." Amy said brightly. "There's a good burger joint nearby if you want something along those lines." she said as she gave him the name and address.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Lilly nods in agreement.
- Tony Jones
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- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"So if that is settled, then shall we continue our ... patrol?" she asks the others. "I imagine it is still as good an idea now as it was before..."
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"Yes," Adeleth says. "Sounds like we should. Who knows who has a trunk full of dangerous books in the area?"
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Meintz gets into his car and drives off with an amused headshake...
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Lilly keeps an ear on him as he goes, just in case of any trouble...
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"Well at least this time, the evil thing didn't try to eat our spleens while they were still attached to us." Amy retorted dryly.jmucchiello wrote: ↑Mon Mar 13, 2023 9:49 pm "Yes," Adeleth says. "Sounds like we should. Who knows who has a trunk full of dangerous books in the area?"
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"I don't know that evil eating our dead spleens is better than that," Adeleth says. "I'll follow him, at a distance, to his hotel. I'm guessing you two can teleport around and patrol like you usually do. Viv, I'll drop you off at our hotel once we know Meintz got to his hotel safely. I'm guessing anything untoward within a kilometer of this parking lot would have been noticed by us by now so we should probably patrol the other side of town."
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"Sounds like fun!" Amy said. "We'll yell if anything happens."
"Sounds like fun!" Amy said. "We'll yell if anything happens."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"Indeed we shall!" says Lilly.
And off they go...
And off they go...
OOC wrote: Routine Perception check of 26.
Accurate Extended Hearing - 2 (-1 to Hearing Perception per 1000 feet), Ultrahearing, Danger Sense [Hearing]
Divine Awareness
Comprehend - 4 (Understand Languages, Understand Animals, Understand Plants, Understand Spirits)
Senses - 12 (Hearing Counters All Concealment, Hearing Counters Illusion, Hearing Penetrates Concealment, Extended Hearing - 1)
Quickness - 3 (Wide Area Searching using Hearing Only)
Last edited by Tony Jones on Tue Mar 14, 2023 11:31 pm, edited 1 time in total.
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"It's amazing what little towns attract..." Amy shakes her head. "I gotta show you "Murder She Wrote" or "Midsomer Murders". Great shows." she said as she stretched out her senses once again and possibly, subconsciously not wanting to press her luck. At least, that's probably what was going on.
Maybe.
Tongues: Comprehend languages all, Animals All, Spirits (communicate, linked detect spirits 2)
Force Sensitivity: Accurate Mental [Force] Sense, Danger Sense, Force Awareness, Ranged Detect Alignment (Darkside/Lightside), Detect Force disturbance, ranged 2.
Perception 11: https://www.coyotecode.net/roll/lookup. ... lid=277320 she has toes!
"It's amazing what little towns attract..." Amy shakes her head. "I gotta show you "Murder She Wrote" or "Midsomer Murders". Great shows." she said as she stretched out her senses once again and possibly, subconsciously not wanting to press her luck. At least, that's probably what was going on.
Maybe.
Tongues: Comprehend languages all, Animals All, Spirits (communicate, linked detect spirits 2)
Force Sensitivity: Accurate Mental [Force] Sense, Danger Sense, Force Awareness, Ranged Detect Alignment (Darkside/Lightside), Detect Force disturbance, ranged 2.
Perception 11: https://www.coyotecode.net/roll/lookup. ... lid=277320 she has toes!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Meintz does arrive at his hotel safely and proceeds to take the bags from the car and then a black box with silver engravings from the trunk of his car before getting into the building.
Meanwhile, for now, your patrol does not turn up anything that would ring alarm bells. There are a two more werewolves, but the two women seem to be more interested in sightseeing than stirring up trouble for now.
Meanwhile, for now, your patrol does not turn up anything that would ring alarm bells. There are a two more werewolves, but the two women seem to be more interested in sightseeing than stirring up trouble for now.
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Well, Lilly notes them down for Viv. And so I guess she and Amy wend their way back to the hotel...
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
The girl easily walks beside her friend, though she is beyond tired at this point. "Y'know, I'd like nothing more than a shower and some sleep right about now." she said wistfully. "In any case. I think it's going to be quiet the rest of the day. If the Kami are kind."
The girl easily walks beside her friend, though she is beyond tired at this point. "Y'know, I'd like nothing more than a shower and some sleep right about now." she said wistfully. "In any case. I think it's going to be quiet the rest of the day. If the Kami are kind."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5