The Merge: Agents and Powers Chapter 2: Agents Abroad

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kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy HP 2, LP 2, condition normal

The girl rapidly backpedaled as the wolf continued to stalk her while fumbling in her pocket. Where was it? She had taken it on the off-chance it might work, but it was a literal arrow shot in the dark without night-vision glasses. After all, pokemon could hold items that affected their powers and some of it was rather silly to people who didn't know. Ah! there it was. A small silver claw on a chain. Just right for a small pokemon. Like Peekaboo.

"Peekaboo, put this on. Use Iron Tail again, it should make your attacks hit the wolves!" she prayed to Arceus that it would...

Peekaboo complied, putting the strange silver token around his neck and charged. "Die you stupid wolf! Die!" he said as he slashed with his now silvery, glowing tail!

ooc

Iron Tail (Silver Tail): Damage 6 (DC 21; Penetrating 6) affects lycanthropes and Werewolves with the silver claw held item.
http://www.coyotecode.net/roll/lookup.php?rollid=262788 Iron tail attack 11, using a LP to change the description so it affects Lycanthrops and Shapeshifters
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

In his blind rage, the werewolf does not notice the silver flashing and disregards the attack as ineffectual...until it leaves a nasty gash in its thigh!
-3 Toughness and dazed!
Viv's turn
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Peekaboo

The mouse pokemon cheered as his attack finally scored. "Hell yeah for held items!" He crowed happily.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
pathfinderq1
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Joined: Sun Mar 12, 2017 4:04 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by pathfinderq1 »

Viv DeLaCourte (Harbinger)

Viv took a moment to look around the battlefield before she took aim at the Alpha again and fired off a careful shot- but it was, once again, a distraction... "Adeleth, that downed one is still squirming- care you put a silver shot in it before it gets back up?"

>OOC: Aid action, to help Lilly against the Alpha; 1d20+6 (Base DC 10)= 21; roll https://orokos.com/roll/946320 . Once again, with her Teamwork, that is 3 degrees of success, so Lilly gets a +5 (Going to have to teach her about Power Attack!)
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Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Tony Jones »

OOC: Lilly uses the non-Advantage version of Power Attack all the time! Usually in combination with the non-Advantage version of All Out Attack to keep her chance to hit up.
Neo-Paladin
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

The Cheshire Cat gets back onto all fours, squirming at the sound the Alpha makes. Close observers can see his whispers curling up on themselves. " This is an insult to my earrrrs", he growls, disappearing and reappearing in the air behind the Alpha. Unfortunately, this time his claws fail to find purchase in the rapidly-hardening biometallic skin of the werebeasts....

Adeleths turn
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy

"These guys are an insult to life in general." She told the cat cheerfully. " Let's rectify the situation."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
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Joined: Sat Feb 09, 2019 7:59 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by jmucchiello »

Adeleth fires again at the Alpha with silver bullets. Afterward she goes insubstantial (subtle 2) again.

At Alpha PA for 3 shot vs Dodge. Tough DC 23, silver: 1D20+6 = [17]+6 = 23
Neo-Paladin
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

The bullets strike the Alpha square in the chest, partially pinging of the rapidly-shifting metallic skin...
Alpha is at -3 Toughness
Despite suffering more and more grievous wounds, the other werewolves keep up their brutal assault...
The remaining werewolf gets back up to his feet...
Viv: 16, if that hits, DC 22 to resist
Adeleth: 12, if that hits, DC 22
Lilly: 14, doubt that it hits. If it does, DC 22
Amy: 17. if that hits, DC 22
Alma's turn
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

AMY LP 1, HP 2, condition 1 Bruise (until Alma's healing kicks in)

The girl staggers back the wolf slashes across her stomach, leaving four bloody gashes in their wake. "Alma, Moonlight on me!" she shouts as she tries to avoid the wolf from disemboweling her and only being partially successful. She returns the favor, slashing down with all her might on the wolf with her knife.

ooc
http://www.coyotecode.net/roll/lookup.php?rollid=262973 9 + 10 = 19 Toughness Save Using a LP to reroll as her previous roll was a 7.

http://www.coyotecode.net/roll/lookup.php?rollid=262975 Moonlight (healing) 12.

Amy Attacking the werewolf with the knife using All Out Attack
http://www.coyotecode.net/roll/lookup.php?rollid=262976 Silver Knife attack 9+5 = 14
Last edited by kirinke on Thu Jun 30, 2022 1:13 am, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
pathfinderq1
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Joined: Sun Mar 12, 2017 4:04 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by pathfinderq1 »

Viv DeLaCourte (Harbinger)

Viv tried to step back out of reach, but she didn't judge the distance quite correctly and the werewolf's claws ripped through her jacket and into her shoulder. She gave grunt of pain, but it wasn't enough to put her down...

>OOC: That hits. DC 22 toughness, 1d20+4= 17 (fail by one degree, barely, so -1 Toughness); roll https://orokos.com/roll/946810
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy

"Adeleth, Lilly, If you can see if you can ghost or teleport some of them to someplace uncomfortable, like up real high or in the earth! The fall or the pressure of the earth might not kill them, but it'll get them out of our hair for a bit until we take care of their buddies!" Amy suggested telepathically. "I'd go for in the earth. Deep in the earth!"
Last edited by kirinke on Fri Jul 01, 2022 2:12 am, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
Posts: 3349
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

After Alma's healing, it's Lilly's turn.
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Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Tony Jones »

Lilly Lulabye
Hero Points: 0; Current Condition: Fatigued

The werewolf attack narrowly misses Lilly.

Then Lilly does as Viv suggested, and all falls silent as all sounds emitted by the werewolves simply ... disappear. The werewolves also cannot hear anything...

With what little teleportation she has left, Lilly once again teleports in front of the Alpha wolf and attempts to punch it in the mouth as it roars, with the intention of ramming a silver knuckduster into its gullet so hard that it can't remove it and leaving it jammed in there (and hopefully burning it from the inside) when she pulls her fist back, before teleporting a short distance away.

[OOC 1: After putting up the silence field, Lilly has Teleport 2 and Comprehend 1 left...]

[OOC 2: Unfortunately from the description at 9 feet tall and metallic the werewolves sound too large and heavy for Lilly's teleportation to affect them; she can only take 800 lbs at a time.]

[OOC 3: Lilly's attack is another All Out Power Attack, but also has +5 from Viv's Aid for a total of +11, giving:

Lilly tries to punch the Alpha in the Mouth: 1D20+11 = [17]+11 = 28; if this hits then it's DC 23 + the effects of silver to resist, and hopefully leaving the knuckduster jammed in its throat.

Her Dodge and Parry are +4.]
Neo-Paladin
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

((You do not have hero points left, but I'd allow one of the others to spend a hero point to make the duster stick in its throat)
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