The Merge: Agents and Powers Chapter 2: Agents Abroad

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jmucchiello
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by jmucchiello »

Adeleth nods. She's keeping alert for Möller's car.
Neo-Paladin
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

Möller parks the car eventually and heads onto one of the hiking trails, moving swiftly and with purpose, somehow managing to be stealthy and inconspicuous to those who do manage to see him. He is heading towards the Weidner household.
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Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Tony Jones »

OOC: I think based on what's been said earlier, do the Weidner's want us there? Or are they dealing with Möller themselves following the warning from Viv?
Neo-Paladin
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

They did say that you should remain hidden for now...
kirinke
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy

"They did say we shouldn't reveal ourselves. Let's stay put until they yell for help." Amy said finally.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Tony Jones »

OOC: I was thinking more do they want us in the area, or just ready to jump in if they need us. I guess Lilly can get us all there in a couple of rounds anyway so it's not a huge issue, but still...
kirinke
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

AMY
The girl texted. "Do you want us in your vicinity, or do you want us to stay put?" she asked. "I really hate waiting...." she said outloud.


OOC
Lol. Amy's support, so if you simply grab her hand and teleport her, she won't get too mad I suspect. She's unsure of the situation.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

" Stay within the area to provide assistance if needed but out of sight, if possible."
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Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Tony Jones »

*Where are you?* Lilly texts to Viv and Adeleth. *We can join you and be ready to go in en masse if needed.*

"Waiting is good!" Lilly comments to Amy. "No one is attacking you. Things are calm."
kirinke
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy

"It makes me twitchy." Amy supplied as she settled down to a brief meditation, a trick she learned to calm herself down when agitated.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

Möller keeps heading towards the house but halfway along the trail, he steps off of it and heads into the underbrush, proving that he's quite adept at moving quietly and stealthily....
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Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Tony Jones »

*I have a plan,* texts Lilly to Viv and Adeleth, showing Amy what she is typing as she writes it. *I teleport to you with Amy, then teleport all of us to the house; unless he is very fast even if I am tired we should get there before him, so we can hide in the vicinity, see what he is up to, and be ready to respond if we need to. What do you think?*
kirinke
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy

"Do not tire yourself out for this Lilly, if it comes to a fight, we don't want one of our members at a disadvantage. This guy is absolutely no joke." Amy said as she texted her own reply.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
pathfinderq1
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by pathfinderq1 »

Viv DeLaCourte (Harbinger)

"Bring Amy to us," Viv replied. "Once you get here, we can start back in the car. If the Weidners need us, we'll go from wherever we are. If they don't need us, we'll just drive back once it is clear. Maybe we can even monkeywrench his car a bit, make his trip back even less pleasant- if the Weidners leave anything of him..."
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy

"I'm okay with that." Amy texted.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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