Amethyst (PL 11; 150pp)
Concept: Battlesuit
Tradeoffs: None
Abilities (38): Strength 0, Stamina 0, Agility 0, Dexterity 2, Fighting 0, Intellect 10, Awareness 2, Presence 5
Powers (74):
"Girl Genius" Enhanced Advantage 11: Defensive Roll 5, Inventor, Jack of all Trades, Ranged Attack 3, Ultimate Technology, 11pp
"Amethyst Battlesuit" (Removable 16) 63pp
Skills (22): Deception 5 (+10), Expertise: Entrepreneur 2 (+12), Expertise: Science 5 (+15), Insight 8 (+10), Investigation 2 (+12), Perception 7 (+9), Persuasion 5 (+10), Technology 10 (+20)ARRAY "Hyperspace Arsenal" 24 + 3pp
BASE Damage 11 (Ranged +1, Variable Descriptor 2 [any technological])
-- AE "Gun Drones" Damage 6 (Area: Burst +1, Selective +2)
-- AE "3D Printer" Create 11 (Permanent +0, Precise, Subtle)
-- AE "Force Beams" Move Object 11 (Precise)
"Shields" Toughness 6, Fort 6 (Sustained +0), 12pp
"Tactical A.I." Dodge 6, Parry 6 12pp
"Hyperdrive" Flight 10, 20pp
"Mainframe" Feature 2 (Computer, Quick Change) 2pp
"Sensors" Senses 3 Radio (Accurate, Acute), Ranged Combat: Hyperspace Arsenal 6 6pp
Advantages (4): Attractive 2, Languages 1 (Mandarin Chinese, Base: English), Taunt
Offense: Initiative +0
- +11 Hyperspace Arsenal (Ranged, Damage, DC 26 Toughness)
- Area Gun Drones, (Close, Damage, DC 16 Dodge/DC 21 Toughness)
Abilities 38 + Powers 74 + Skills 22 + Advantages 4 + Defense 24 = 162pp
Notes
- This is a bare-bones, under-pointed build for Amethyst for the purposes of the flashback. Compared to earlier builds of Amethyst, less of her power is in the battlesuit, and more of the focus is on her smarts as opposed to machinery. I will build on this to raise her to PL 12 after the flashback is over.
- Amethyst's main powers are her intelligence and her battlesuit. Her Girl Genius power represents her brilliance and ability to apply that to combat situations; for example, her Defensive Roll being analyzing incoming attacks and determining how best to defend against them.
- Her battlesuit provides her with advanced weaponry; its main feature is to warp in various technological weapons such as blasters, missiles and railguns. Amethyst's weapons are simple and reliable, rather than exotic and complicated, because she is not primarily a weapon maker. Without her armor, she loses 6 PL but as a PL 5 character she is not completely helpless, still capable of taking out the odd thug or two.
- Amethyst has Ultimate Technology but not Skill Mastery of this skill, being young and brilliant but without a veteran's steady hand and calmness under fire. She no longer has her Wealth feature that old iterations of her build did, because at the end of the Lord Steel arc she lost her stake in her old company.