Adventures Assemble S3E3: The Great Brain Robbery!

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kenseido
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Re: Adventures Assemble S3E1: Enemies of the State!

Post by kenseido »

Spellbinder
HP: 8 (-1 = 7), Condition: Fatigued

While the Order's very extensive library had few actual science texts and even fewer books on engineering, they did have the Internet.

And no proxy.

Jason tries to recall some of the science journals he read online to figure out exactly what he is looking at and if there were safe ways to disable it... and explody ways to do so without instantly killing everyone on the sub.
Using Jack of All Trades
Untrained Science or Technology check: 1d20+6 16
HP to reroll: 1d20+6 21
One degree better
Ysariel
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Re: Adventures Assemble S3E1: Enemies of the State!

Post by Ysariel »

Nightbird
Aboard the Ragnarok -- Reactor room
Gilliam wrote: Mon Feb 21, 2022 5:48 pm While half listening to the complaining Professor Pandemonium, Imogen makes her way round the room trying to make sense of the gobbly-gok that is on the various monitors.
You approach one of the unattended computer terminals. Your investigation shows that the gobbledygook on the monitor is completely incomprehensible.

You also see that one of the technicians was using this terminal to play Galaxia behind his boss's back, if the minimized window on the taskbar is any clue. Oh, and here he comes!

The door at the back of the room opens, and a R.I.O.T. technician in the same military fatigues and gas mask emerges. He closes the door behind him then approaches the terminal, gesturing for you to leave. "Hey!" he hisses over Professor Pandemonium's ranting and raving in the background. "Move over. I'm in the middle of very important work. You can use terminal 4-A instead."

OOC

You get a +2 check on Intimidation attempts if you mention the fact that the R.I.O.T. technician was slacking on the job.


Spellbinder
Aboard the Ragnarok -- Reactor room
kenseido wrote: Mon Feb 21, 2022 7:18 pmJason tries to recall some of the science journals he read online to figure out exactly what he is looking at and if there were safe ways to disable it... and explody ways to do so without instantly killing everyone on the sub.
You are looking at an antimatter reactor. The electric "arcs" feed electrons from the ship's electrical systems into the reactor core. These are annihilated by positrons from the antimatter fuel to produce vast amounts of energy, and the energy powers the ship's electrical systems, perpetuating the loop for as long as the ship has antimatter fuel. The stasis containment field is extremely strong, but if it were breached by force, the antimatter would react with atmospheric air immediately, producing an explosion whose power depends on how much fuel is in the reactor. In the worst case, it could be up to the megaton range.

The good news is that this kind of reactor is safe and quick to shut down. The instant the antimatter fuel supply is removed, or alternately if electrical supply to the reactor is cut off, power is immediately lost - as surely as flipping a switch. The reactor will have fuel containment systems that recover remaining antimatter in the reactor and seal it away in such a situation, preventing a catastrophic antimatter detonation - it's just engineering common sense.

OOC

If you can disrupt the electrical supply to the reactor, it will shut down. However, right now, you don't know where the electrical systems are located. Perhaps further investigation or exploration of the ship will reveal them.
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stavaros_the_arcane
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Re: Adventures Assemble S3E1: Enemies of the State!

Post by stavaros_the_arcane »

Ysariel wrote: Tue Feb 15, 2022 3:09 am Gelert
General Arms Systems - Headquarters building
stavaros_the_arcane wrote: Sun Feb 13, 2022 5:22 pmGelert doesn't know if he can catch General Havoc judging by her flight speed, but darn if he isn't going to be snapping and barking at her heels every metaphorical step of the way! CHASE CHASE CHASE!
General Havoc flies into the lift and right through its roof with a terrible crash of twisting metal. You zip away after her, through the hole she left in its ceiling, up the lift shaft, and back into the meeting room where Richards first showed you the STARS propaganda video. She cannot maneuver at full speed in the narrow confines of the facility, but you know that once she gets to open air things will be very different. You glimpse, over her shoulder, a long trail of destruction, with all the checkpoints you passed through to get here smashed and burning and littered with the unconscious bodies and broken drones of G.A.S. security. The path from here to the entrance must be almost clear.

The Anarchy Command's mastermind looks over her shoulder and growls as she sees you hot on her heels. "You want to push your luck? Fine!"

She turns in midair and lands, stomping on the ground hard enough to crater the reinforced concrete under her. You are suddenly reminded that this place is still underground, as the cracks spiderweb all the way up the walls of the conference room and up the the ceiling, bringing it crashing down on you in a torrent of earth and steel!


OOC

General Havoc is fatigued, so she can't both move and take a standard action. This round she foregoes moving and, with her standard action, she inflicts a DC 35 toughness check on the room's walls, collapsing it to block your path with about 100 tons of debris. However, after checking, I just realized you have Move Object 14 (400 tons) which actually lets you lift and move the debris easily. General Havoc isn't so well-informed on what powers you have that she would know exactly how much you can lift, so it makes sense anyway.

You are in the meeting room where Richards first showed you his propaganda video. With another move action, General Havoc can probably make it all the way to the building entrance, and another action from there will let her escape.

On your next turn the first of the STARS units arrive.

Round 1
28 GENERAL HAVOC (with Attenuated Power of Daka) (-3, Fatigued)
11 Gelert *

You are up!
Gelert is more concerned with the structural damage the General is liable to cause than actually being struck or delayed by the debris. So he does what most dogs do when you throw something to them: catch it and bring it back.

Gerlet's power reached out to grab the debris as it falls, not slowing his pursuit at taking the potential blockage/ammunition with him.

"Excuse Me I think you Dropped this!"

OOC: Decided in the end to go with this option:
Catching it and carrying it with you, or dropping it where you stand - 1 standard action (you can carry it on your person as a free action)


I can always throw it next round, and turning this into a game of Fetch just feels right.
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Gilliam
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Re: Adventures Assemble S3E1: Enemies of the State!

Post by Gilliam »

Nightbird
HP: 4 LP: 1
Condition: Normal

"Important work, as if. I saw you were playing Galaxia when you are suppose to be working. Now you go use A4 I'm busy here." Imogen responded in a tone similar to that of the other RIOT technician.

"And if you want to make an issue of it, well I am not sure about the Professor but I do know what the General will say about you playing Galaxia when we are about to achieve our destiny."

OOC wrote: Intimidate check

Nightbird Intimidation: 1d20+14+2 25
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kenseido
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Re: Adventures Assemble S3E1: Enemies of the State!

Post by kenseido »

Spellbinder
HP: 7 (-2=5), Condition: Fine (Fatigued at end of turn)

Jason looks at the antimatter reactor. Splody was definitely not an option.

But maybe the fear of an explosion could be useful. Still he would need to do this just right, or a fake explosion could lead to the real thing.

He positions himself away from as many people as possible. After running thru the math in his head for this effect, he begins.

His concealment effect drops as he whispers into the commlink, "This is an illusion. Act afraid."

He then motions his hands following the equations in his mind. As quietly as he can, he intones the actual spell "Mentior"

Then, to sell the effect, he points at the central containment and shouts ""FISSURA!"

Before anyone can react, a crack sound comes from the barrier surrounding the reactor. And then a crack becomes visible. It begins to slowly spread around the containment barrier for all in the engine room to see.
Spend an HP to counter Fatigue, Switch Personal Magic Array to Increase Sorcery
Use Extra Effort to power stunt Illusion 10 (all senses; Increase Effect 2) for 40pp
Create an illusion of a crack forming in the containment barrier
Anyone interacting with the illusion needs to make a DC22 Will save to resist.

Deception check to sell the spell: 1d20+3 11
HP to reroll: 1d20+3 18
Ysariel
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Re: Adventures Assemble S3E1: Enemies of the State!

Post by Ysariel »

Gelert
General Arms Systems -- Headquarters entrance
stavaros_the_arcane wrote: Sun Feb 27, 2022 12:57 am"Excuse Me I think you Dropped this!"
General Havoc actually looks shocked as a giant paw of glowing blue light materializes in mid-air and catches the torrent of falling debris and steel. It's quite clear that while the Anarchy Command may have had some intelligence on your powers, a dog that lifts 100 tons for playtime is not quite what she expected.

"Tsk! I have no time to waste with you!" she snaps, and vanishes up the long, sloping tunnel that leads back to ground level of G.A.S. headquarters. She flies past the wrecked checkpoints, through the hall with the models of missiles and aircraft and the electronic displays showing pictures of military hardware in action, towards the main gate where hulking figures are barging through the entrance to meet her. However, even before they come into sight your nose smells something very familiar. A scent you last recall from Shambhala, two months ago!

"Lemurians!" roars the High Master of Shambhala as he steps through the main entrance. "Stop this miscreant! Defend the hominid city!" Beside him, a dozen Lemurian sorcerors raise hands. A glittering wall of light inscribed with glowing runes seals off the entire G.A.S. entrance.

"Counter-revolutionary filth!" roars General Havoc, smashing through the field with a single punch and surging past the Lemurians as motes of golden light rain down about her. But behind them are even more familiar figures!

"Targeting," Amy's computerized voice says as a camera drone zips in and focuses its lens on General Havoc. "Weak spot identified."

"All units, engage. Suppressive fire," Beatrice coolly says. Ranks of AEGIS agents step up and open fire with assault rifles and blaster weapons; Beatrice herself raises a pistol and takes aim. The hail of armor-piercing bullets bounces harmlessly off the General's skin and face. Then one bullet gets her in the eye, and Beatrice puts two in her other eye, and more drones join in with blasters, and for a moment General Havoc flinches, distracted.


OOC

General Havoc moves forward again and reaches G.A.S. headquarters entrance, where the Lemurians have already prepared a Create 12 barrier to try and block the entrance. However, General Havoc's remaining strength rank is still high, and the auto-crit she gets from rolling to hit (instead of taking 10) lets her destroy it easily. Her move and standard actions are thus spent, and she cannot advance into the open (and escape) yet.

Beatrice and the AEGIS troops then use an aid action to help you, giving you +2 on your next attack roll against General Havoc, and you are up!

You are still carrying about 100 tons of debris with you as long as you maintain your Move Object power.

Round 2
28 GENERAL HAVOC (with Attenuated Power of Daka) (-3, Fatigued)
11 Gelert *
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Re: Adventures Assemble S3E1: Enemies of the State!

Post by Ysariel »

Nightbird & Spellbinder
Aboard the Ragnarok -- Reactor Room

The R.I.O.T. technician frantically waves his hands at Nightbird.

"Tsk! Shut your trap! You know how cranky the prof can get about these things! Fine, fine... enjoy the one terminal without employee monitoring software on it. And don't think I don't know what you're gonna do with it, you hypocrite." Grumbling under his breath, the technician wanders off, leaving Nightbird with free rein of the terminal... though she lacks the skills needed to operate it directly. However, if she were able to persuade someone to operate it for her, she could perhaps get some use out of the thing.

At this point Spellbinder appears in plain sight and fire off his illusory spell, producing a highly convincing (at least to layperson's eyes) crack in the containment field about the reactor core, complete with ominous cracking sound. The effect on the R.I.O.T. technicians is about the same effect as dropping ten large hives of angry, giant killer hornets into the room would have. Immediately, the reactor room descends into, well, anarchy as those closest to the reactor scramble to back away; two men even rush PAST Spellbinder and into the turbolift he came out from.

Professor Pandemonium continues ranting and raving without a care. "...and can you BELIEVE that woman expects me to take this fantastic beauty of a ship inland without proper air support, just so she can conduct a public execution?!" he gesticulates furiously at Spellbinder, clearly expecting the latter to agree. The he pauses as he realizes just who he's talking to.

"Hey! Wait a minute... you're supposed to be locked up!" he turns around. "And -- you MADMAN!"

The professor rushes to the nearest computer console and looks at the readouts with a face full of puzzlement. Then he looks at the reactor, then back to the monitors, and the look of confusion intensifies. "What are you people standing around for?!" he screams at the nearby technicians. "Cut reactor power! Activate emergency fuel containment! I'm not dying until I've committed a genocide or three!"

The R.I.O.T. tech specialists, at least the ones who aren't busy fleeing for their lives., frantically turn back to their consoles and tap furiously on the controls.

On Nightbird's console she sees a dialog box pop up. It reads

"ENGAGE ANTIMATTER FUEL CONTAINMENT? Y/N"


OOC

AA Professor Pandemonium Will DC 22, Insight DC 18: 1D20+12+2 = [1]+12+2 = 15
1D20+6 = [1]+6 = 7


Very interesting double 1. I take this as a sign that the dice have decreed it so, so let's see where this goes.

Nightbird can chose to engage antimatter fuel containment or not. No checks are necessary for this particular action, since it's basically the electronic equivalent of flipping a switch. Alternately, you can also chose not to operate the terminal, if for whatever reason you do not chose to.

Note that while no combat has started yet (because the Professor and technicians are preoccupied for now), if the reactor is shut down then the obvious danger will seem to have passed, and they will be able to attack you and/or raise the alarm.
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Gilliam
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Re: Adventures Assemble S3E1: Enemies of the State!

Post by Gilliam »

Nightbird
HP: 4 LP: 1
Condition: Normal


Giving a dismissive snot Imogen ignored the other RIOT technician as he moved over to another terminal

"No employee monitoring software, sounds like the General doesn't trust her staff, only problem it still doesn't make sense."

About to grab someone to drive the terminal for her, Imogen was glad to hear Jason's warning and didn't quite jump when he appeared and at first glance blew up the power supply and from the reaction of the Prof and the others it was a big deal.
On Nightbird's console she sees a dialog box pop up. It reads

"ENGAGE ANTIMATTER FUEL CONTAINMENT? Y/N"
Without a second thought Imogen pressed "YES".
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Re: Adventures Assemble S3E1: Enemies of the State!

Post by Psistrike »

Moonlight
HP: 6 LP: 0
Condition: Normal

Keeping an eye on the situation Aranel keeps her gaze on Professor Pandemonium, ready to strike the moment things go crazy. He was the biggest threat currently besides this ship, they need to subdue him before the General gets back.

OOC: Readying action to hit Professor Pandemonium once the action starts with Nature Entraps [earth descriptor]. Attack roll for Nature Entraps for ready action: Attack roll: 1d20+12 22 DC 21 Dodge check if that hits.
Last edited by Psistrike on Tue Mar 08, 2022 6:32 am, edited 2 times in total.
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Re: Adventures Assemble S3E1: Enemies of the State!

Post by kenseido »

Spellbinder
HP: 5, Condition: Fatigued

Jason knew he was making himself a target. This gives the ladies a chance to blindside PP. Still he knew it could hurt, so he was ready to defend against a barrage of attacks from everyone in the room.
Take a Defend action.
In case it comes up, here are some defend rolls:
Defend rolls: 5#1d20 10 15 6 10 11
So that's Defense rolls of 34, 29, 30, 34, 25
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stavaros_the_arcane
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Re: Adventures Assemble S3E1: Enemies of the State!

Post by stavaros_the_arcane »

Ysariel wrote: Mon Feb 28, 2022 12:36 am Gelert
General Arms Systems -- Headquarters entrance
stavaros_the_arcane wrote: Sun Feb 27, 2022 12:57 am"Excuse Me I think you Dropped this!"
General Havoc actually looks shocked as a giant paw of glowing blue light materializes in mid-air and catches the torrent of falling debris and steel. It's quite clear that while the Anarchy Command may have had some intelligence on your powers, a dog that lifts 100 tons for playtime is not quite what she expected.

"Tsk! I have no time to waste with you!" she snaps, and vanishes up the long, sloping tunnel that leads back to ground level of G.A.S. headquarters. She flies past the wrecked checkpoints, through the hall with the models of missiles and aircraft and the electronic displays showing pictures of military hardware in action, towards the main gate where hulking figures are barging through the entrance to meet her. However, even before they come into sight your nose smells something very familiar. A scent you last recall from Shambhala, two months ago!

"Lemurians!" roars the High Master of Shambhala as he steps through the main entrance. "Stop this miscreant! Defend the hominid city!" Beside him, a dozen Lemurian sorcerors raise hands. A glittering wall of light inscribed with glowing runes seals off the entire G.A.S. entrance.

"Counter-revolutionary filth!" roars General Havoc, smashing through the field with a single punch and surging past the Lemurians as motes of golden light rain down about her. But behind them are even more familiar figures!

"Targeting," Amy's computerized voice says as a camera drone zips in and focuses its lens on General Havoc. "Weak spot identified."

"All units, engage. Suppressive fire," Beatrice coolly says. Ranks of AEGIS agents step up and open fire with assault rifles and blaster weapons; Beatrice herself raises a pistol and takes aim. The hail of armor-piercing bullets bounces harmlessly off the General's skin and face. Then one bullet gets her in the eye, and Beatrice puts two in her other eye, and more drones join in with blasters, and for a moment General Havoc flinches, distracted.


OOC

General Havoc moves forward again and reaches G.A.S. headquarters entrance, where the Lemurians have already prepared a Create 12 barrier to try and block the entrance. However, General Havoc's remaining strength rank is still high, and the auto-crit she gets from rolling to hit (instead of taking 10) lets her destroy it easily. Her move and standard actions are thus spent, and she cannot advance into the open (and escape) yet.

Beatrice and the AEGIS troops then use an aid action to help you, giving you +2 on your next attack roll against General Havoc, and you are up!

You are still carrying about 100 tons of debris with you as long as you maintain your Move Object power.

Round 2
28 GENERAL HAVOC (with Attenuated Power of Daka) (-3, Fatigued)
11 Gelert *
"Oh hey, Looks like some friends are here!" Gelert is overjoyed at the unexpected reinforcements.

Seeing his quarry distracted and pinned down, Gelert has the equivalent of a mischievous grin on his face."OH GENERAL HAVOC! THINK FAST!"

Before hurling the mass of debris at her.

OOC: Hurling the mass of Debris using Move Object 14 1d20+11: 14 HP to reroll 1d20+11: 15 +10 =25
So since the damage is based on Move Object levels that would be DC 29 I think (correct me if I'm wrong).
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Re: Adventures Assemble S3E1: Enemies of the State!

Post by Ysariel »

Meanwhile....

At the bridge of the Ragnarok

"Submarine drive disengaged. Diverting power to antigrav units."

"Engine capacity at 68% and rising. Inclination plus three degrees."

"Switching to flight mode now. Surface breach imminent."

The ship's bridge is laid out in a large concave of screens and monitors through which waterfalls of data pour. Watch-standers at their stations monitor the ship's vitals or fiddle with holographic controls. The ship's captain turns around in his command chair. Behind and to his left is another seat, in which is perched, unusually, not General Havoc but rather Doctor Disorder's languid form. "Ma'am!" Preparations are complete. Your orders?" he asks.

Doctor Disorder examines her immaculately painted nails as the ship begins to rise, like a giant whale breaching, and bright sunlight filters in through the windows above the monitors (actually vidscreens; there are no true windows facing the outside of the hull). "Gain altitude and bomb the daylights out of the U.S. Navy ships. I want them all turned into fish food!" she says, with a dismissive flick of the fingers. Then in a lower voice, "I've always wanted to do this," she muses smugly.

Suddenly the bridge goes pitch-black for a moment. Those present can still feel the ship, just barely above the water surface, lurch downwards and land in the water again with a titanic splash audible even from inside the vessel. Then battery power kicks in, and half the monitors flicker back on amidst the dull red glow of emergency lights overhead.

The watch-standers exchange looks. The captain looks at Doctor Disorder, who screams: "SABOTAGE!"
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Re: Adventures Assemble S3E1: Enemies of the State!

Post by Ysariel »

Spellbinder, Moonlight & Nightbird
Aboard the Ragnarok - Reactor Room

As Nightbird enters 'Y', the blue, skeletal fingers of electricity outstretched towards the orb of light at the reactor's core suddenly convulse, then vanish. The lights in the room flip off for a moment and the consoles dim, before battery power kicks in. Emergency lightning now bathes the reactor room in a dull, sickly red glow. Professor Pandemonium breathes a sigh of relief and wipes his forehead with the gigantic, armored arm of his battlesuit.

The PA system blares to life with a voice that Moonlight recognizes as Doctor Disorder's. "Attention all Anarchy Command troops. You are either traitors or not doing your jobs, because my ship has stopped flying and is now a sitting duck. Find the miscreants who are getting in the way of my invasion, or my army of N.O.M.U. will do it for you!"

"HER ship?!" the Professor exclaims in outrage, before rock and earth surge miraculously out of the steel floor to encase his battlesuit in solid granite, and he suddenly remembers he is in the presence of enemies. "Hoi! Guards! GUARDS! Anarchy Command! There are enemies in our midst - smash them, crush them like INSECTS!"

The upper half of Professor Pandemonium's battlesuit engages and folds over to encase him fully in armor once more. As it does, the over-the-shoulder missile launchers open their shutters and you can see the gleaming tips of warheads within. The R.I.O.T. technicians mostly continue running around in panic and fleeing for their lives, but it won't be long before more serious opposition appears. You notice that in the chaos of them trying to evacuate, the hatchway at the far side of the room is now open.

OOC
Nightbird disables the reactor, and the Ragnarok is now on battery power.

For Moonlight, that is only a result of 20, because you are Impaired due to your complication, but luckily the Professor is designed with a weakness against dodge, and it is still an easy hit.
AA Professor Pandemonium Dodge DC 21: 1D20+8 = [4]+8 = 12
Fails by 2 degrees, Defenseless & Immobilized

Note that since he is Immobilized, if you leave the room Professor Pandemonium cannot pursue. In fact, until he recovers from the condition, he cannot even move from his spot to operate any of the terminals. You can engage, or alternately, you can also leave the combat if you leave the room (either returning to the turbolift or proceeding through the hatch in the bulkway to the next room.

Round 1
24 Nightbird *
18 Spellbinder

17 Professor Pandemonium
10 Moonlight (Impaired)

Nightbird is up!
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Gilliam
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Re: Adventures Assemble S3E1: Enemies of the State!

Post by Gilliam »

Nightbird
HP: 4 LP: 1
Condition: Normal


And who said I knew nothing about computers Imogen thought to herself as the submarine came to a grinding halt, made even better by the annoyed woman talking about her ship over the loudspeaker and this ship could fly as well, no wonder they weren't concerned about getting trapped until now.

And the Professor, all Imogen wanted to do was shake her head, this guy was an idiot of the highest order although a very dangerous idiot. It might be a cheap shot but worth a go.

"HELP!!! The enemy has won, the ship is DOOMED DOOMED I SAY." Imogen yelled waving her arms all over the place as she ran towards the immobilised Professor, lashing out with a controlled blow when she reached him.

Continuing her crazy run pass the Professor she tuned just before the open hatch to see what if any impact her blow had had.

"Professor I am soo sorry, I didn't hurt you."

OOC wrote: Use Move by Action and AOA +/- 5 and PA +/-5

Nightbird PA +5 AOA +5: 1d20+15+5-5 27
Should be a DC29 Toughness Save
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Re: Adventures Assemble S3E1: Enemies of the State!

Post by Ysariel »

Gelert
General Arms Systems -- Headquarters

While Anarchy Command intelligence has some general idea of your various capabilities, lifting 100 tons is not something one expects of a dog, not even a talking one. So General Havoc is actually surprised when she turns around to see 100 tons of concrete, steel rebar, earth and plaster come hurtling towards her. You leave a messy trail of the stuff behind you (it's quite a handful) and Richard's gleaming corporate headquarters is completely ruined by all the dirt you have showered over his floor and carpets and models of aircraft and missiles, and all that is about to get a lot worse as you dump the rest of the debris on top of the General's head and bury her under a small hill.

...Which trembles, and then explodes in a shower of earth and rubble as General Havoc bursts free of it unscathed. You catch a brief glimpse of her heading west, before there is a tremendous BOOM as she accelerates to hypersonic speed and vanishes, blasting all of you with the gale-force wind caused by the sheer speed of her acceleration.
stavaros_the_arcane wrote: Tue Mar 08, 2022 9:17 pmSeeing his quarry distracted and pinned down, Gelert has the equivalent of a mischievous grin on his face."OH GENERAL HAVOC! THINK FAST!"

Before hurling the mass of debris at her.
AA Gen Havoc Toughness DC 29: 1D20+15-3 = [18]+15-3 = 30

Naturally the General choses this point to roll well. She actually passes the save and takes no damage.

On her next turn, the General then activates her powers and attempts to fly off. Even weakened by Amethyst's Daka nanoparticles, she still has Flight 15 (16 with extra effort) which is far beyond what you or anyone else on scene can produce, except the High Master, and his extended teleport is not suitable for a chase, so General Havoc escapes and the combat ends.

Beatrice and the AEGIS agents lower their weapons. All over the campus you can see crashed Anarchy Command helicopters and the wreckage of several Mayhem Machines. Police and AEGIS units are busy rounding up scattered R.I.O.T. troops. Behind you comes the heavy pounding of power armor on concrete flooring as Amethyst and the STARS drones catch up.

"That thing you did to weaken her," Beatrice asks Amethyst. "How long does it last?"

Amethyst disengages the STARS armor and steps out of it; Amy's drones teleport her civvies on her with a snap, so that she's clothed again. "Her power boost is temporary in the first place. I just took some of it away. So it'll last until she can get another dose of whatever she did to juice herself up."

"Not long, then. Given her speed, she'd easily be far over the Pacific by now and out of reach." Beatrice bites her lip. "It is absolutely critical that we do not allow her to regain her power. There's no telling what else she can do with that kind of strength."

"Gelert has a pretty sharp nose," Amethyst points out. "And the General didn't seem too concerned about covering her tracks."

"She also claimed to have 'defeated' Mr. Maxwell, Nightbird and Moonlight. They are still missing," Amy reminds you. The camera drone floats down next to you. "We should free them and confront her as a team. I have faith."


OOC

You can try to track General Havoc, if you like, as you have a Tracking sense; make a perception check. Your degrees of success (or failure) will determine the result.

You can also search for Nightbird, Moonlight & Spellbinder (no check required). You can also do whatever else you consider reasonable.
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