Adventures Assemble S3E3: The Great Brain Robbery!

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stavaros_the_arcane
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Re: Adventures Assemble S3E2: Family Matters

Post by stavaros_the_arcane »

Gelert
kenseido wrote: Sun Feb 19, 2023 9:23 pm All

The small V-TOL craft lands at Freedom Hall. All of you disembark and are immediately surrounded in complete darkness. Not just an absence of light, but a darkness you can all feel and taste.

Before you can get your bearing, Amethyst and Gelert can sense six humanoid forms. Michelle's RADAR sees them rise up out of the ground, surrounding the group while Gelert's hearing can definitely hear them.

A loud voice resonates with the group. "Well, young Maxwell, let's see if you are a worthy successor to your father."

Gelert senses Jason just disappear while Michelle sees the space fold around Jason, and then fold again and he is gone.

You all here a yelp from Celeste. While Michelle sees something wrap around her, both she and Gelert sense her fall down on the ground.
The Darkness defeats all visual senses, so Aranel's Low-Light vision does not work. You can't defeat the Darkness with a flashlight or any non-power based ability. And it's a power check to attempt to counter. Only Amethyst and Gelert can accurately target while inside the Darkness or while the opponents are inside it.

Your opponents are not minions. They are not tightly grouped together.

Initiative
Gelert 16
Nightbord 13
Moonlight 13
Shadow Clan (x5) 13
Amtheyst 8

Gelert is up
Gelert is not happy about this spooky darkness nonsense. Not in the least. Fortunately his eyes are the least keen of his senses so picking out the bad dudes responsible isn't any more difficult.

"Well this is a rude welcome. Turn the lights back on please." Before blasting the nearest one. "Unless there's a big banner that reads 'surprise' I am going to be very annoyed."

OOC: Blast: Damage 13 (DC 28; Increased Range: ranged, Precise, Variable Descriptor: close group - laser or concussion)
1d20+11: 20 [1d20=9]
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kenseido
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Re: Adventures Assemble S3E2: Family Matters

Post by kenseido »

Gelert

The blast does nothing to illuminate the area as it cuts through the darkness. The shadowy figure dodges Gelert's blast with unusual reflexes.
20 is a miss

Nightbird is up
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Gilliam
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Re: Adventures Assemble S3E2: Family Matters

Post by Gilliam »

Nightbird
HP: 2 LP: 1
Condition: Normal


The darkness was normally Imogen's friend but this inky negation of colour was not, not even her night vision goggles could shed any light.

Turning towards the direction from where the voice had spoken, Imogen moved at a steady pace she would either get out of the darkness or run into someone that she could hit.

OOC wrote: Nightbird will move in the direction where the voice came from and stop if she exits the darkness. If she doesn't encounter anyone she will make a double move otherwise if she will ready an attack if she encounters anyone. The roll is below and will need any penalty for fighting in darkness deducted.

Nightbird Attack: 1d20+15 26 and DC24 Toughness Save if hits

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kenseido
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Re: Adventures Assemble S3E2: Family Matters

Post by kenseido »

Nightbird

Imogen moves through the inky blackness but doesn't encounter anyone, nor does she reach the edge.
Moonlight is up
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Psistrike
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Re: Adventures Assemble S3E2: Family Matters

Post by Psistrike »

Moonlight
HP: 2 LP: 1
Condition: Normal

"We came here to get help for an innocent, unborn child whose fate is in the balance. And you would stand in our way. Enough!" Aranel emits an intense flare of fire trying to overpower the darkness surrounding them.

OOC: Power Stunting to gain Environment 12 [light] 2 pp/rank to try and counter the darkness, check to counter it: Countering check: 1d20+12 29
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kenseido
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Re: Adventures Assemble S3E2: Family Matters

Post by kenseido »

Moonlight

Aranel's flare starts out strong, but the darkness swarms around it, snuffing it out like water does a fire.
Shroud Power Check: 1d20+15 31
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kenseido
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Re: Adventures Assemble S3E2: Family Matters

Post by kenseido »

Shadow Clan

Michelle and Gelert can sense the movements of the five shadowy figures. They all move to a one of the team members, with the fifth moving to double-team Michelle. Gelert can hear weapons slicing through the air while Michelle sees "kris-style sword form in their hands as the five opponents attack their respective targets.
Shadow Clan #1 Shadow Blade vs Gelert: 1d20+12+2 16
Shadow Clan #2 Shadow Blade vs Nightbird: 1d20+12+2 29
Shadow Clan #3 Shadow Blade vs Moonlight: 1d20+12+2 33 Critical
Shadow Clan #4 & 5 Shadow Blade vs Amethyst: 2#1d20+12+2 18 30
DC23 FORT save vs Damage for any hits; Critical makes it DC28 FORT save vs Damage to Moonlight

Amethyst is up
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Psistrike
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Re: Adventures Assemble S3E2: Family Matters

Post by Psistrike »

Moonlight
HP: 1 LP: 1
Condition: -1 Toughness, Dazed

Aranel tries to power through the force of the attack but is left off-balance by the strange nature of whatever struck her.

OOC: Fortitude save: 1d20+8 19
Ysariel
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Re: Adventures Assemble S3E2: Family Matters

Post by Ysariel »

Amethyst
Condition: Normal > -1 / HP: 2

From within the darkness there come some slashing sounds in Amethyst's direction. "Oh, you did not ruin my good sweater," she growls a moment later.

"Michelle, it's a shadow blade. It does not physically cut or slash materials."

"You always deflate my dramatic lines." Her voice crackles through the team's commlinks. "Gelert, we need light to counter their darkness. Can you give us a little sunshine?"

"They took Jason," Amy adds. "We are keeping Celeste safe. Once the attackers are repulsed, we can see to getting him back."

There is the faint hum of drones warping in, followed by the flash of blaster fire in the darkness: one volley, then another, two hundred miliseconds of bright blue.

OOC
AA Amethyst Fort DC 23 vs Damage: 1D20+12 = [5]+12 = 17
Failed by 5; -1 penalty

Target the first shadow clan that attacked her:
AA Amethyst attack vs Shadow Clan: 1D20+12 = [19]+12 = 31
DC27 Toughness check if it hits

Extra effort for a standard action

Edited the 2nd action to attack the other shadow clan that attacked her:
Attack: 1D20+12 = [8]+12 = 20
DC27 Toughness check if it hits
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kenseido
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Re: Adventures Assemble S3E2: Family Matters

Post by kenseido »

Amethyst

The drones target the first one quickly and blast him quite efficiently. He is barely standing when the smoke clear.

The second clansman is able to dodge out of the way of the second hail of blaster fire.
Shadow Clan #5 TOU save: 1d20+8 12
Bx1, Staggered
Second attack misses.

Gelert is up
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stavaros_the_arcane
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Re: Adventures Assemble S3E2: Family Matters

Post by stavaros_the_arcane »

Gelert

As the Shadowclan attacking Gelert misses their swing, Gelert fires another beam at the enemy shrouded in darkness.

OOC: Blast: Damage 13 (DC 28; Increased Range: ranged, Precise, Variable Descriptor: close group - laser or concussion)
1d20+11: 26
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kenseido
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Re: Adventures Assemble S3E2: Family Matters

Post by kenseido »

Gelert

The blast hits the man squarely in the chest and knocks him back 6 feet with him landing in a thud.
Shadow Clan #1 TOU save: 1d20+8 9
Out by a lot.

Nightbird is up
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Gilliam
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Re: Adventures Assemble S3E2: Family Matters

Post by Gilliam »

Nightbird
HP: 2 LP: 1
Condition: Bruise x 1


At the last moment, Imogen sensed someone next to her and was able to turn her body enough that the blow was glancing rather than crippling. Although she "felt" the blow she didn't feel it physically and filed that strangeness away for later.

Unable to see her opponent Imogen adopted a stance and pattern of movement to maximise her defense as she targeted the main body of her foe with
a series of straight jabs.

OOC wrote:
Nightbird DC23 Fortitude: 1d20+10 20 Bruise x 1

Nightbird DA+4
Nightbird DA+4: 1d20+15-4 24
Deduct any penalties for fighting in the dark and if a hit then DC24 Toughness. Nightbird’s Dodge & Parry is now +18
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kenseido
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Re: Adventures Assemble S3E2: Family Matters

Post by kenseido »

Nightbird

Used to fighting in the dark, Imogen senses where her opponent is and delivers a sharp blow.

Unfortunately, her opponent is ready for her, and Nightbird's blow fails to land.
Since he hasn't moved since he struck you, you can attack him. But Total Concealment still gives a -5.
That makes your attack roll a 19, which is a miss.

Moonlight is up
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Psistrike
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Re: Adventures Assemble S3E2: Family Matters

Post by Psistrike »

Moonlight
HP: 2 LP: 1

Blasting flames in the direction she felt the last attack come from, Arenal only hoped she didn't harm any of her friends. "Why are you attacking us in the first place? What do you want?"

OOC: Attack roll for Nature Strikes [fire descriptor], including the -5 for Total Concealment into my roll: Attack roll: 1d20+12-5 25 DC 27 if that hits one of our foes.
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