Gelert is not happy about this spooky darkness nonsense. Not in the least. Fortunately his eyes are the least keen of his senses so picking out the bad dudes responsible isn't any more difficult.kenseido wrote: ↑Sun Feb 19, 2023 9:23 pm All
The small V-TOL craft lands at Freedom Hall. All of you disembark and are immediately surrounded in complete darkness. Not just an absence of light, but a darkness you can all feel and taste.
Before you can get your bearing, Amethyst and Gelert can sense six humanoid forms. Michelle's RADAR sees them rise up out of the ground, surrounding the group while Gelert's hearing can definitely hear them.
A loud voice resonates with the group. "Well, young Maxwell, let's see if you are a worthy successor to your father."
Gelert senses Jason just disappear while Michelle sees the space fold around Jason, and then fold again and he is gone.
You all here a yelp from Celeste. While Michelle sees something wrap around her, both she and Gelert sense her fall down on the ground.
The Darkness defeats all visual senses, so Aranel's Low-Light vision does not work. You can't defeat the Darkness with a flashlight or any non-power based ability. And it's a power check to attempt to counter. Only Amethyst and Gelert can accurately target while inside the Darkness or while the opponents are inside it.
Your opponents are not minions. They are not tightly grouped together.
Initiative
Gelert 16
Nightbord 13
Moonlight 13
Shadow Clan (x5) 13
Amtheyst 8
Gelert is up
"Well this is a rude welcome. Turn the lights back on please." Before blasting the nearest one. "Unless there's a big banner that reads 'surprise' I am going to be very annoyed."
OOC: Blast: Damage 13 (DC 28; Increased Range: ranged, Precise, Variable Descriptor: close group - laser or concussion)
1d20+11: 20 [1d20=9]