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DalkonCledwin
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One Hell of a Family Brainstorm & Notes

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One Hell of a Family
Premise: Harry Potter’s family tree was much more complex than he ever expected. In fact, he wasn’t even entirely Human. He likely wouldn’t have ever learned the truth, if it weren’t for that pretty black haired female Devil who answered his summons. It did explain why he always found churches rather creepy though… He had one hell of a family!
Required Inclusions:
- In this scenario, Harry will be the Cambion grandson of Sirzechs Lucifer and Grayfia Lucifuge, though he is unaware of this fact until he is about to turn 16 years old.
- The woman known as Lily Potter (nee Evans) was actually Sirzechs and Grayfia’s first born child, who was kidnapped as an infant; though the details will be left up to the author.
- Whether Lily ever knew the truth of her origins or not will be left up to the author, but if she did, then it raises the question of why Sirzechs didn’t “tear apart” Britain while looking for Harry.
- The Three Biblical Factions usually stay out of the affairs of Wizards, for fear of things turning into another war by proxy.
- The status quo lasts only until Sirzechs and Grayfia learn about their daughter’s murder and the monumental task that has fallen upon their grandson’s shoulders.
- After Sirius’ death, Harry will decide that he can no longer continue as he once did and look for anything that could help him fulfill his destiny.
- While raiding the library of 12 Grimmauld Place, Harry will find what is essentially a “How to summon Devils for Dummies” guidebook.
- After reading the magical equivalent to the Ars Goetia, Harry will come to the conclusion that his best bet is to summon an unattached Sitri Devil.
- Lo and Behold, it is Sona Sitri who is summoned straight from her bedroom in the Japanese university town known as Kuoh.
- While initially annoyed at being taken from her residence against her will, Sona must actually consider Harry’s request for help against Voldemort.
- While her rival holds more destructive power, Sona’s magical senses are much more fine-tuned than Rias’, and she can easily feel the sheer depths of her summoner’s power.
- After using a spell that reveals the lineage of the target, Sona will be astonished to discover that this young man is closely related to Maou Lucifer!
- Having no choice but to pass both her discovery and Harry’s request over to her superiors since what he asks is above her paygrade, Sona will stick around to await their decisions.
- While getting to know each other, Sona and Harry will play a game of chess, with the young man narrowly managing to win, which will spark Sona’s romantic interest in him.
- The main pairing in this scenario will be between Harry Potter and Sona Sitri. Other women are allowed to join the pairing on Sona’s sufferance only.
- While usually a Cambion can’t obtain an Evil Pieces Set, an exception will be made for Harry since he will need a Peerage for his protection against his grandparents’ enemies.
- While Sirzechs and Grayfia can’t directly intervene in the war with Voldemort without breaking the Three Faction’s ceasefire, they can and still provide Harry with non-combat support.
- After Voldemort and the Death Eaters are permanently taken care of, Harry must transfer to Kuoh Academy to be with Sona, not caring about what the wand-wavers expect him to do.
Preferred Inclusions:
- Sona’s Peerage should obtain some juicy blackmail over their King, after finding her sprawled out on Harry’s lap, kissing him senseless while his hands shamelessly roam under her blouse.
- The saying «opposites attract» should be especially true of Sona & Harry, since the former is a rule abider and will fall head over heels in love with the latter, who is a well-known rule breaker.
- The only thing holding back Harry’s true power should be his own insecurities due to his «interesting» upbringing.
- Sona and her Peerage should receive official permission to help Harry against Voldemort after a Death Eater raid destroys some important assets belonging to the House of Phenex.
- After being introduced to the Perverted Trio upon arriving at Kuoh Academy, Harry should make it his life’s mission to make the school’s facilities lecher-proof with discrete uses of magic.
- Sona should have initially been summoned while wearing only a sheer nightgown that left absolutely nothing to the imagination, much to Harry’s surprised pleasure.
Optional Inclusions:
- Due to the aforementioned Death Eater raid, Ravel Phenex could find herself being asked to represent her family’s interests by becoming one of Harry’s Bishops.
- Harry’s guide for summoning Devils could have been written during the early days of the New Satan Regime, hence why there was no pamphlet specially geared for Sona.
- After Sona is forced to retire from Rating Games, she could trade a few of her pieces over to Harry. Bonus points if those pieces were already in a romantic relationship with the young man.
Forbidden Things:
- Harry being overly respectful towards authority figures.
- Harry being the vessel for either Heavenly Dragon.
- Harry and Sona, the malevolent emo doormats.
- Harry being involved in a male-slash pairing.
- Harry joining the Khaos Brigade.
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DalkonCledwin
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Harry Potter / The MCs / One Hell of a Family

Post by DalkonCledwin »

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Art by Jyundee on DeviantArt

Harry J. Potter-Black - Arc 1 - PL 10
Age: 16 / Height: 5' 8" / Weight: 174 lbs / Hair Color: Flaxen / Eye Color: Green
Group Affiliations: The Ducal House of Gremory / Base of Operations: 12 Grimmauld Place, London, England
Wealth Rank: +20 / Rep Rank: +12 / Knockback Mod: -10/-4

Strength 4, Stamina 4, Agility 5, Dexterity 5, Fighting 7, Intellect 6, Awareness 3, Presence 3

General Advantages
Agile Feint, All-out Attack, Attractive, Beginner's Luck, Benefit 7: (Existential Tier 3: [High-class], Renown, Wealth 3: [Millionaire]), Connected, Conviction, Defensive Attack, Defensive Roll 3, Equipment 6, Evasion, Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 3, Languages 1, Leadership, People Person, Potion Brewing, Power Attack, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Shadowmeld, Tactical Training, Teamwork

Enhanced Advantages
Animal Empathy

Skills
Acrobatics 8 (+13), Athletics 6 (+10), Close Combat: Grab 2 (+9), Expertise (AWE): Cooking 6 (+9), Expertise (AWE): Tactics 8 (+11), Expertise (DEX): Broom Flight 6 (+11), Expertise: Magic 8 (+14), Investigation 6 (+12), Perception 8 (+11), Persuasion 6 (+9), Ranged Combat: Magic 3 (+8), Stealth 6 (+11)

Powers
A King's Authority
. . Castling: Teleport 8 (evil piece aug, 1 mile in a move action, carrying 200 lbs.; Accurate, Increased Mass 2; Limited: to switching places with one of Harry's Rooks, Medium: Either of Harry's Rooks, Tiring)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Harry can designate a location as "Enemy Territory", which will allow his Pawns to "Promote" while they are within that area)
Holly & Phoenix Feather Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (holy magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Feature: Harry is immune to the effects of his own Patronus, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Devils, Undead & Spawn of Trihexa, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Move Object 12 (charm, 100 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Locomotor: Move Object 7 (charm, 3 tons; Increased Range: perception, Precise, Subtle: subtle)
. . . . Protego Duo: Burst Area Deflect 8 (charm; Burst Area: 30 feet radius sphere, DC 18, Reflect, Selective; Reduced Range: close)
. . . . Reducto: Burst Area Damage 8 (curse, DC 23; Burst Area 2: 60 feet radius sphere, DC 18, Increased Range: ranged; Limited: Affects Objects Only)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Novice of Infernal Magic: Array
. . Earth Spray: Cumulative Cone Area Affliction 8 (power over earth, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 18; Cone Area: 60 feet cone, DC 18, Cumulative; Limited: Affects Visual Senses)
. . Gremory Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Rock Bullet: Damage 12 (power over earth, DC 27; Increased Range: ranged)
. . Spike Stones: Line Area Damage 8 (power over earth, DC 23; Line Area 2: 5 feet wide by 60 feet long, DC 18, Penetrating 8; Limited: to targets that are touching the ground)
Pillar Cambion Physiology
. . Devil Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
. . Infernal Durability: Impervious Toughness 4 (racial trait)
. . Infernal Perception: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Extended: Hearing 1: x10, Low-light Vision, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 6 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Poison, Suffocation: Burial; Feature: Longevity (Up to 83,000 years))
. . Resistances: Immunity 6 (racial trait, Damage Effect: Earth Damage, Rare Descriptor: Fear Effects; Limited - Half Effect)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
The Cloak of Invisibility (Removable (indestructible))
. . Gift of the Psychopomp: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)

Equipment
12 Grimmauld Place, Heavy Robes

Offense
Initiative +5
Earth Spray: Cumulative Cone Area Affliction 8 (DC Fort 18)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Move Object 12, +8 (DC 22)
Grab, +9 (DC Spec 14)
Locomotor: Move Object 7 (DC 17)
Reducto: Burst Area Damage 8 (DC 23)
Rock Bullet: Damage 12, +8 (DC 27)
Spike Stones: Line Area Damage 8 (DC 23)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +5 (DC 19)
Unarmed, +7 (DC 19)

Complications
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to use Harry as a sacrificial lamb that he can throw at Voldemort in hopes that the boy's death will act the catalyst which will allow the old man to swoop in and defeat the Dark Lord once and for all. Defeat, but certainly not vanquish!
- Power Loss: Harry's Toughness is not Impervious against “Radiant” or "Holy" Damage.
- Relationships: Harry is, through his mother, the grandson of Sirzechs Lucifer and Grayfia Lucifuge, which means he is also the Great Nephew of his betrothed's academic rival, Rias Gremory.
- Significant Other: Harry has found himself in a situation where his magic is tied to a betrothal agreement between himself and a beautiful young woman known as Sona Sitri, who is a student at a Japanese school located in Kuoh Town.

Languages
English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/4 (Imp. 4), Will 12

Power Points
Abilities 74 + Powers 97 + Advantages 41 + Skills 37 (73 ranks) + Defenses 21 = 270

--------------------
Home Sweet Home
12 Grimmauld Place - PL 10

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 5 (DC 40), Deathtraps (DC 10, Thresh 5), Dual Size: (Small), Floo Aperture, Library, Living Space, Mystic Locale, Personnel (Kreacher), Ritual Chamber, Sealed, Secret 5 (DC 40), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 22 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 27
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Sona Sitri / The MCs / One Hell of a Family

Post by DalkonCledwin »

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Art by Wickellia on DeviantArt

Sona Sitri - Arc 1 - PL 9
Age: 17 / Height: 5' 5" / Weight: 112 lbs / Hair Color: Black / Eye Color: Violet
Group Affiliations: The Kuoh Academy Student Council / Base of Operations: The Council Offices, Kuoh Academy, Kuoh, Japan
Dowry Rank: +16 / Rep Rank: +11 / Knockback Mod: -8/-4

Strength 4, Stamina 4, Agility 3, Dexterity 3, Fighting 8, Intellect 5, Awareness 4, Presence 6

Advantages
Accurate Attack, Attractive, Beginner's Luck, Benefit 6: (Dowry 2: [Moderately Wealthy], Existential Tier 3: [High-class], Renown), Connected, Conviction, Daze (Intimidation), Defensive Attack, Defensive Roll 3, Equipment 1, Fascinate (Persuasion), Improved Aim, Improved Treatment, Inspire 2, Languages 3, Leadership, Power Attack, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Shadowmeld, Startle, Teamwork, Well-informed

Skills
Expertise (AWE): Pedagogy 6 (+10), Expertise (PRE): Ballroom Dancing 8 (+14), Expertise: Magic 10 (+15), Expertise: Politics 6 (+11), Expertise: Strategy 6 (+11), Insight 6 (+10), Intimidation 6 (+12), Investigation 6 (+11), Perception 4 (+8), Persuasion 6 (+12), Ranged Combat: Magic 4 (+7), Stealth 4 (+7), Treatment 8 (+13)

Powers
A King's Authority
. . Castling: Teleport 8 (evil piece aug, 1 mile in a move action, carrying 200 lbs.; Accurate, Increased Mass 2; Limited: to switching places with one of Sona's Rooks, Medium: Either of Sona's Rooks, Tiring)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Sona can designate a location as "Enemy Territory", which will allow her Pawns to "Promote" while they are within that area)
Adept of Infernal Magic: Array
. . Barrier Paddle: Strength-based Damage 2 (bludgeoning, DC 21; Impressive; Inaccurate: -2, Nonlethal)
. . Defensive Barrier: Burst Area Deflect 7 (defensive magic; Burst Area: 30 feet radius sphere, DC 17, Selective; Reduced Range: close)
. . Hydraulic Torrent: Concentration Line Area Affliction 7 (power over water, 1st degree: Dazed, 2nd degree: Prone, DC 17; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 17, Concentration; Instant Recovery, Limited Degree)
. . Hydrokinesis: Move Object 7 (power over water, 3 tons; Increased Range: perception; Limited Material: Water)
. . Sitri Gate: Movement 1 (magical travel, Dimensional: The Underworld 1: one dimension, 50 lbs.; Portal)
. . Sitri Portal: Teleport 7 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 120 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Water Bullet: Damage 11 (power over water, DC 26; Increased Range: ranged)
. . Water Shaping: Create 7 (power over water, Volume: 125 cft., DC 17; Movable, Selective)
Pillar Physiology
. . Devil Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Aquatic, Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
. . Infernal Durability: Impervious Toughness 4 (racial trait)
. . Infernal Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Awareness: Magical Effects [Mental], Darkvision, Extended: Auditory Senses 2: x100, Radius: Magic Awareness, Ultra-hearing)
. . Invulnerabilities: Immunity 6 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Poison, Suffocation: Drowning; Feature: Longevity (Up to 83,000 years); Quirk: Sona is only immune to mundane diseases & toxins)
. . Resistances: Immunity 10 (racial trait, Custom: Mental Control 5, Damage Effect: Cold Damage; Limited - Half Effect)

Equipment
Spellcomm, Uniform

Offense
Initiative +3
Barrier Paddle: Strength-based Damage 2, +6 (DC 21)
Grab, +8 (DC Spec 14)
Hydraulic Torrent: Concentration Line Area Affliction 7 (DC Dog/Fort/Will 17)
Hydrokinesis: Move Object 7 (DC 17)
Throw, +3 (DC 19)
Unarmed, +8 (DC 19)
Water Bullet: Damage 11, +7 (DC 26)

Complications
- Cordon Bleugh Chef: Sona is known for using absurdly ridiculous flavors when baking cakes, and will usually end up with a result that looks incredibly sumptuous, but which actually tastes rather frightful. As such, her sister, Serafall, is only person who is currently willing to eat Sona's confectionary delights.
- Honor: Sona will always keep her word once she has given it to someone, and constantly strives to uphold the common good.
- Motivation: Doing Good: Sona's entire reason for attending a mundane school is to learn how they go about teaching teenagers important subjects so that she can include such things in the curriculum of the school she wants to build for Low-Class Devils.
- Power Loss: Sona is unable to naturally heal or from wounds caused holy objects or magic, and she doesn't benefit from her Infernal Durability power against such attacks.
- Relationship: As Kuoh Academy's Student Council President, Sona tends to act as a neutral third party when Rias Gremory and her Peerage are involved in negotiations with a potentially hostile diplomatic envoy. She is also the younger sister (by a few hundred years) to Serafall Leviathan.
- Significant Other: Sona has recently become betrothed to a young man known as Harry Potter, known more famously as The Boy Who Lived, and less famously as the grandson of Sirzechs Lucifer.
- Weakness: Sona must make a DC 15 Will check or succumb to fear when in the presence of a praying character, holy objects and sanctified churches. Furthermore, touching a holy object will inflict Rank 5 Damage against her, which is in addition to that object's normal effects.

Languages
English, Infernal [Native], Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 8/4 (Imp. 4), Will 11

Power Points
Abilities 74 + Powers 83 + Advantages 34 + Skills 40 (80 ranks) + Defenses 19 = 250
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Ride the Lightning Brainstorm & Notes

Post by DalkonCledwin »

Ride the Lightning
Premise: After the War against Voldemort, Harry’s world slipped from under his feet once more. He was not the biological son of James Potter, for all that the man had adopted him and named him his heir. He was in fact the illegitimate Nephilim son of Baraquiel, but more importantly, he had a younger half-sister living in Japan. Well, his friends did say he needed a holiday…
Required Inclusions:
- Harry must refuse to rekindle his romantic relationship with Ginny Weasley. Their relationship was a simple schoolyard fling, nothing more.
- Harry will travel across Europe on his way to Japan after the war and must at least make a stop in Rome, where he will meet the so-called Holy Maiden, Asia Argento.
- Since he was injured prior to their meeting, Asia will make use of her Sacred Gear on Harry, which will kick the hornet's nest among the clergy before Diodora Astaroth was ready to act.
- Feeling sad about the fate that befell his new friend, through no fault of her own, Harry will simply grab Asia in a princess carry and whisk her away after she is unjustly excommunicated.
- Harry being who he is, will make new friends, allies and enemies, all drawn from the unlikeliest of sources, including some which are found among the Pure-Angels.
- Harry’s primary romantic partner must be Asia Argento, any additional girls who become involved with our young hero must gain Asia’s blessing before they do so.
- Harry must have inherited the ability to use Holy Lightning from his birth father, Baraqiel, but will not shun it in the way that his half-sister, Himejima Akeno, is known to do.
- Harry must gain the eternal enmity of Diodora Astaroth, since our hero effectively “stole” Asia from the young devil. This will naturally lead to many confrontations between the two.
- Harry’s first meeting with Akeno will be quite rocky and not at all what he imagined, since she will want nothing to do with him thanks to their shared Fallen legacy.
- Unfortunately for Akeno, Harry is far more stubborn than she is, and he is definitely not one to give up on family quite so easily as she seems to assume he is.
- For all of Issei’s posturing and bold words, Harry will be rather dismissive of the boy, deeming him harmless; at least until that is no longer the case and he is worth acknowledging as a rival.
- Since Harry’s new residence will be in Kuoh Town, he will get embroiled in the events happening in the Supernatural Nexus even if he’s not attending college.
Preferred Inclusions:
- Harry should punch Baraqiel in the stomach at least once after their first meeting, with the Cadre acknowledging the justified anger of his offspring.
- Harry should cultivate his image as a delinquent by using a Harley Davidson motorcycle, letting his hair grow and wearing an authentic leather jacket while roaming the streets of Kuoh.
- Harry should try to convince Asia to learn how to defend herself instead of continuing to be an eternal damsel in distress.
- Harry should take great pleasure in deliberately pushing Sona’s buttons because her reaction to his teasing and outlandish behavior is just too funny.
- While Akeno favors mid to long range spellcasting, Harry should prefer to use his Holy Lightning in his hand to hand techniques when fighting seriously.
- If the two ever meet, then Harry should give Michael a piece of his mind for the crap Asia went through at the hands of his human servants at the Vatican.
Optional Inclusions:
- Strangely enough, Harry could have met Riser Phenex during his soul searching journey after his defeat at Issei’s hands and they could have struck up a genuine friendship.
- Due to his status as an outsider, Harry could be entirely in the dark about the separation and cease-fire between the Biblical Factions.
- If she still joins Rias’ peerage, Asia could manage to erode Akeno’s defenses and convince the girl to give her brother a chance.
Forbidden Things:
- Harry being the vessel for either Heavenly Dragon.
- Harry and Asia, the malevolent emo doormats.
- Harry and his allies joining the Khaos Brigade.
- Harry being involved in a male-slash pairing.
- Harry being reincarnated as a Devil.
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Harry Potter / Team Potter / Ride the Lightning

Post by DalkonCledwin »

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Harry James Potter - Arc 1 - PL 10
Age: 18 / Height: 5' 11" / Weight: 186 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: Team Potter / Base of Operations: The Potter Estate, Kuoh, Japan
Wealth Rank: +20 / Rep Rank: +12 / Knockback Mod: -10/-8/-6

Strength 4, Stamina 6, Agility 5, Dexterity 5, Fighting 7, Intellect 3, Awareness 4, Presence 4

General Advantages
All-out Attack, Attractive, Benefit 7: (Existential Tier 3: [High-class], Renown, Wealth 3: [Millionaire]), Connected, Conviction, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Equipment 7, Fascinate (Persuasion), Favored Environment: (Aerial), Improved Grab, Inspire 2, Languages 3, Leadership, People Person, Potion Brewing, Power Attack, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Shadow Meld, Startle, Tactical Training, Teamwork

Enhanced Advantages
Animal Empathy, Luck 5

Skills
Athletics 4 (+8), Close Combat: Grab 4 (+11), Deception 0 (+6/+4), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Tactics 8 (+12), Expertise: Magic 10 (+13), Handle Animal 6 (+10), Intimidation 6 (+12/+10), Investigation 6 (+9), Perception 8 (+12), Persuasion 8 (+14/+12), Ranged Combat: Magic 3 (+8), Stealth 8 (+13), Vehicles 6 (+11)

Powers
Adept of the Mystic Arts: Array
. . Confundo: Concentration Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . Expelliarmus: Move Object 12 (charm, 100 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . Finite Incantatem: Burst Area Nullify 8 (charm, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Greater Apparition: Teleport 12 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Lightning Blade: Damage 7 (holy, lightning, DC 22; Secondary Effect)
. . Lightning Bolt: Line Area Damage 8 (holy, lightning, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Locomotor: Move Object 7 (charm, 3 tons; Increased Range: perception, Precise, Subtle: subtle)
. . Protego Duo: Burst Area Deflect 8 (charm; Burst Area: 30 feet radius sphere, DC 18, Reflect, Selective; Reduced Range: close)
. . Reducto: Burst Area Damage 8 (curse, DC 23; Burst Area 2: 60 feet radius sphere, DC 18, Increased Range: ranged; Limited: Affects Objects Only)
. . Shocking Grasp: Cumulative Affliction 9 (holy, lightning, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Custom: Linked to Strength-based Damage)
Nephilim Physiology
. . Fallen Perception: Senses 7 (racial trait, Acute: Detect Sinners, Awareness: Magical Effects [Mental], Detect: Sinners [Mental] 2: ranged, Low-light Vision, Radius (Type): Mental Senses)
. . Fallen Resilience: Impervious Toughness 6 (racial trait)
. . Fallen Wings: Flight 7 (racial trait, Speed: 250 miles/hour, 0.5 miles/round; Feature: Harry gains a +2 circumstance bonus on his Intimidation checks while displaying all six of his wings, Feature: Harry can reveal as many, or as few, of his wings as he desires at any given moment; Wings)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
. . History of Terrors: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Atmospheric Pressure, Poison; Feature: Longevity (Up to 92,000 years))
. . Powerful Presence: Enhanced Trait 3 (racial talent, Deception +2 (+6), Intimidation +2 (+12), Persuasion +2 (+14))
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
The Cloak of Invisibility (Removable (indestructible))
. . Veil of Azrael: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)
Twice Critical (Activation: Move Action)
. . BOOST!: Luck Control 1 (sacred gear, Force a Re-roll, Advantages: Luck 5; Limited: to Resistance checks vs. Harry's attacks)
. . Dragon Fist: Strength-based Damage 2 (bludgeoning, DC 21; Dangerous 2, Smashing)
. . Dragon Gauntlet: Protection 2 (sacred gear, +2 Toughness; Impervious; Limited: to the Gauntlet's Surface Area)

Equipment
Communication Mirror, Harry's Harley, The Potter Estate

Offense
Initiative +5
Confundo: Concentration Affliction 8 (DC Will 18)
Dragon Fist: Strength-based Damage 2, +7 (DC 21)
Expelliarmus: Move Object 12, +8 (DC 22)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Grab, +11 (DC Spec 14)
Lightning Blade: Damage 7, +7 (DC 22)
Lightning Bolt: Line Area Damage 8 (DC 23)
Locomotor: Move Object 7 (DC 17)
Reducto: Burst Area Damage 8 (DC 23)
Shocking Grasp: Cumulative Affliction 9, +11 (DC Fort 19)
Throw, +5 (DC 19)
Unarmed, +7 (DC 19)

Complications
- Fame: Harry is famous within wizarding society for the part he played in defeating the self-proclaimed "Dark Lord Voldemort."
- Honor: Harry will always keep his word once he has given it, strives to uphold the common good and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend the lives of innocents, as well as those he cares about.
- Power Loss: Harry's Toughness is not Impervious against attacks with either the "Holy" or "Demonic" descriptors, though he is immune to his own Holy Lightning.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Significant Others: Harry is romantically involved with a beautiful young former nun by the name of Asia Argento, and he is also the newly recognized Pact Magician of Miss Rias Gremory.

Languages
English [Native], Enochian, Italian, Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/8/6 (Imp. 8/6), Will 12

Power Points
Abilities 76 + Powers 103 + Advantages 41 + Skills 42 (83 ranks) + Defenses 18 = 280

--------------------
Gotta Have Wheels
Harry's Harley - PL 10

Strength 1, Defense 0, Toughness 8, Size Medium

Features:
Hidden Compartments 1 (DC 20, Up to 10 lbs), Sidecar

Powers
Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 1 + Powers 6 + Advantages 0 + Features 2 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 12
--------------------
Home Sweet Home
The Potter Estate - PL 10

Toughness 10, Size Huge

Features:
Artificer's Lab, Chapel, Concealed 1 (DC 20), Defensive Enchantments (Blast 10), Floo Aperture, Gym, Infirmary, Library, Living Space, Mystic Locale, Personnel (A Post Owl & Lonmei the House Elf), Ritual Chamber, Trophy Room (Various Portraits), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
Last edited by DalkonCledwin on Sat Dec 17, 2022 6:15 pm, edited 1 time in total.
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Asia Argento / Team Potter / Ride the Lightning

Post by DalkonCledwin »

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Asia Argento - Arc 1 - PL 8
Age: 17 / Height: 5' 1" / Weight: 97 lbs / Hair Color: Blonde / Eye Color: Green
Group Affiliations: Team Potter / Base of Operations: The Potter Estate, Kuoh, Japan
Wealth Rank: +12 / Rep Rank: +12 / Knockback Mod: -6/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 3, Awareness 4, Presence 4

General Advantages
Attractive, Beginner's Luck, Beloved: (Harry Potter), Benefit 4: (Existential Tier: [Low-class], Renown 2, Wealth: [Well-Off]), Connected, Conviction, Cool: Persuasion, Defensive Attack, Defensive Roll 3, Equipment 2, Fascinate (Persuasion), Improved Grab, Improved Treatment, Improved Trip, Inspire 2, Investiture, Languages 3, Prayer, Sacred Rites

Enhanced Advantages
Leadership, Luck

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Close Combat: Grab 2 (+7), Expertise: Psychology 6 (+9), Expertise: Religion 6 (+11/+9), Insight 6 (+10), Investigation 4 (+7), Perception 4 (+8), Persuasion 8 (+14/+12), Stealth 4 (+7), Treatment 8 (+11)

Powers
Magical Human Physiology
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 153 years); Quirk: Asia is only immune to mundane diseases & toxins)
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Piety: Enhanced Trait 2 (racial talent, Expertise +2 (+11), Advantages: Luck)
. . Social Ties: Enhanced Trait 2 (racial talent, Persuasion +2 (+14), Advantages: Leadership; Limited: Persuasion bonus is for recruitment campaigns only [1 rank only])
Novice of Holy Magic: Array
. . Flare Burst: Cumulative Burst Area Affliction 6 (fire magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere, DC 16, Cumulative, Increased Range: ranged; Limited: Affects Visual Senses Only)
. . Gust of Wind: Line Area Move Object 6 (wind magic, 3200 lbs.; Line Area 2: 5 feet wide by 60 feet long, DC 16; Concentration, Limited Direction: Repulsion, Reduced Range: close)
. . Obfuscation Barrier: Obscure 7 (barrier magic, Affects: All Sense Types, Area: 1800 feet radius; Selective; Concentration, Reduced Range: close)
Special Qualities
. . Dragon Tamer: Feature 1 (magical talent, Notes: Dragons are favorably disposed towards Asia, having an initial attitude of favorable unless circumstances dictate otherwise. Furthermore, they tend not to see her as prey. This allows her to have a far better chance of convincing them to do favors for her)
Twilight Healing: Array
. . Healing Hands: Healing 10 (sacred gear; Stabilize)
. . Healing Pulse: Burst Area Healing 8 (sacred gear; Burst Area: 30 feet radius sphere, DC 18; Tiring)

Equipment
Communication Mirror, Holy Book, Holy Symbol, Holy Water, Silver Dagger, Uniform

Offense
Initiative +3
Flare Burst: Cumulative Burst Area Affliction 6 (DC Fort 16)
Grab, +7 (DC Spec 11)
Gust of Wind: Line Area Move Object 6 (DC 16)
Silver Dagger, +5 (DC 17)
Throw, +3 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Honor: Everything Asia does in life is for the benefit of the common people and her beloved Harry Potter.
- Impulsive: Asia's piety sometimes causes her to blindly trust those who profess even a fraction of the degree of faith in God that she has been blessed with.
- Motivation: Dreamer: Asia trusts that the Heavenly Father will guide her actions. She also has faith that if she works hard, things will go well for her.
- Quirk: Asia is the sort of person whose optimism can never be shaken. She is also the sort of person who will quote the Bible in almost every situation, which naturally gets on the nerves of the devils who are her classmates at Kuoh Academy.
- Significant Other: Asia is romantically involved with the Nephilim known as Harry Potter, who is both the cause of her excommunication, and her salvation from living a life of poverty on the streets of Vatican City.

Languages
English, Italian [Native], Japanese, Latin

Defense
Dodge 10, Parry 8, Fortitude 6, Toughness 6/2, Will 10

Power Points
Abilities 50 + Powers 64 + Advantages 28 + Skills 28 (56 ranks) + Defenses 20 = 190
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Xesikotiki Sofia Brainstorm & Notes

Post by DalkonCledwin »

Xesikotiki Sofia
Premise: There was only one way for the Great War to end without further bloodshed. The Heavenly Father had to sacrifice himself. But he always was more than the sum of his parts. The feminine aspect of God survived by sealing herself away from the world. She slept soundly until the new Celtic God of the Sea found her by sheer luck within his Domain. Talk about a Sleeping Beauty!
Required Inclusions:
- Many deities of Clan Eladan survived the rise of Christianity by tying themselves to the cycle of Life and Death in a form of unending reincarnation.
- One such Deity who came back during this particular generation is Manannan Mac Lir, by reincarnating himself into the body of young Harry Potter.
- Becoming the new Celtic God of the Sea gave Harry a massive boost in his confidence and self-esteem, allowing him to become the kind of man that his cherished people can be proud of.
- Between his duties, old and new, Harry will travel all over the globe, exploring ancient ruins and sunken marvels, looking for treasures that are now accessible to him as a pagan god.
- During one such expedition, Harry will stumble upon a sealed temple deep underneath the Red Sea, where no one would think to look for it.
- Still too curious for his own good, Harry will easily breach the protective enchantments barring his entry and explore this new interesting location.
- After exploring the relatively simple layout of the temple to his heart’s content, Harry will eventually find a beautiful young woman who is sleeping deeply on top of a bier.
- While he doesn’t recognize her, Harry has enough experience with his divine powers by now to know that he’s just encountered another deity.
- Unsure how to wake the sleeping goddess, Harry must eventually gather his courage and give her a short kiss on the lips.
- Of course, the goddess chooses that exact moment to wake up and she isn't happy about Harry’s permissive behavior, he’ll need to talk fast so she doesn’t accidentally bury them both.
- In this scenario, the main pairing will be between Harry and Sofia, the name that the female Aspect of God chose for herself. Other women are allowed should they gain Sofia’s blessings.
- After retaking her Throne and renewing her bond with her beloved children, Sofia must make modifications to the Holy System so they can find true love and give her grandchildren to spoil.
- Harry and Sofia must eventually get involved in the events surrounding Kuoh Town in Japan, but the author is free to choose in which particular events the godly couple involved themselves.
Preferred Inclusions:
- Harry should have transformed Squabba Tuinne (aka Wave Sweeper) to look like a massive sailing ship from the Age of Discovery so he can bring people along during his expeditions.
- As a prank, Harry should sail his ship all the way to Heaven while flying a Pirate flag of all things instead of the Union Jack. Bonus points if Sofia joins him for this voyage.
- Andromeda and Teddy should often go on expeditions with Harry that have already been deemed safe by the newly incarnated deity as a form of family bonding activity.
- Harry should, at some point, raise a sunken ship from the depths of the ocean, even if only for the shock and awe he would cause in anyone who witnesses such a spectacle.
- Sofia should take great pleasure in embarrassing her children in front of other people by being openly affectionate with them and treating them like young children.
- Harry should have managed to recover and hide many famous weapons hailing from Ancient Ireland, like Gae Bolg, in his personal pocket dimension.
Optional Inclusions:
- If Sofia encounters Ophis in her current get up, she could take her to task in a motherly fashion and transform her wardrobe into something more befitting Ophis’ apparent age.
- Since The Dagda hasn't been born into this generation, Harry could have become the de facto High King of the Tuatha Dé, allowing him to forge an alliance between the Eladan and Heaven.
- Sofia could give the truly repentant Fallen an olive branch and let them work their way back into Heaven as Pure Angels.
Forbidden Things:
- Harry maintaining possession of a Sacred Gear post-Ascension.
- Harry swearing loyalty to any pantheon other than his own.
- Harry and Sofia, the malevolent emo doormats.
- Harry being involved in a male-slash pairing.
- Sofia rekindling the Great War.
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Mac Lir II / The MCs / Xesikotiki Sofia

Post by DalkonCledwin »

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Harry J. Potter-Black - Arc 1 - PL 12
Age: 22 / Height: 5' 11" / Weight: 186 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Tuatha Dé Danann / Base of Operations: The Renovated Church, Kuoh Town, Japan
Wealth Rank: +24 / Rep Rank: +16 (Magical) / +12 (Muggle) / Knockback Mod: -14/-11

Strength 11, Stamina 11, Agility 5, Dexterity 5, Fighting 7, Intellect 3, Awareness 4, Presence 6

General Advantages
Accurate Attack, Attractive, Benefit 10: (Divine Stature 4: [Intermediate Deity], Renown 2, Wealth 4: [Multimillionaire]), Connected, Conviction, Daze (Intimidation), Defensive Roll 3, Equipment 10, Fascinate (Persuasion), Favored Environment: (Aquatic), Improved Grab, Inspire 2, Languages 3, Leadership, People Person, Potion Brewing, Power Attack, Quick Draw, Ranged Attack 3, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Skill Mastery: Sailing, Startle, Tactical Training, Teamwork

Enhanced Advantages
Animal Empathy

Skills
Athletics 4 (+15), Close Combat: Fragarach 2 (+9), Expertise (AWE): Home Economics 6 (+10), Expertise (AWE): Tactics 8 (+12), Expertise (DEX): Broom Flight 6 (+11), Expertise: Magic 10 (+13), Expertise: Politics 6 (+9), Intimidation 6 (+12), Investigation 6 (+9), Perception 8 (+12), Persuasion 8 (+14), Ranged Combat: Magic 4 (+9), Sailing 10 (+14), Stealth 8 (+13)

Powers
Adept of the Mystic Arts: Array
. . Confundo Maxima: Concentration Perception Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . Expecto Patronum: Concentration Burst Area Affliction 7 (holy magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Devils, Undead & Spawn of Trihexa Only, Limited: to Forcing Targets Away from Warded Area)
. . Expelliarmus: Move Object 12 (charm, 100 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . Finite Incantatem: Burst Area Nullify 8 (charm, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Fluid Form: Linked Effect
. . . . Fluidic Body: Insubstantial 1 (Linked; morphic, Fluid)
. . . . Fluidic Concealment: Concealment 4 (Linked; morphic, All Visual Senses; Limited: Only while submerged in a body of water)
. . . . Fluidic Resilience: Immunity 2 (Linked; morphic, Critical Hits; Sustained)
. . Greater Apparition: Teleport 12 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Hydro Cannon: Linked Effect
. . . . Hydraulic Torrent: Concentration Line Area Affliction 6 (Linked; divine, water, 1st degree: Dazed, 2nd degree: Prone, DC 16; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 16, Concentration; Distracting, Instant Recovery, Limited Degree)
. . . . Water Cannon: Line Area Damage 6 (Linked; divine, water, DC 21; Line Area 2: 5 feet wide by 60 feet long, DC 16, Increased Duration: concentration; Distracting)
. . Hydrokinesis: Move Object 12 (divine, water, 100 tons; Increased Range: perception; Limited Material: Water)
. . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Water Shaping: Create 8 (divine, water, Volume: 250 cft., DC 18; Movable, Selective; Concentration)
Divine Lúirech (Removable)
. . Heavy Armor: Impervious Toughness 5 (armor)
Eladan Lord Physiology
. . Deathless: Immortality 1 (racial trait, Return after 2 weeks; Transmigration; Limited: Not if killed by a Longinus-type Sacred Gear)
. . Divine Durability: Impervious Toughness 4 (racial trait)
. . Divine Perception: Senses 13 (racial trait, Accurate (Type): Auditory Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Communication Link: Wave Sweeper, Extended: Auditory Senses 2: x100, Low-light Vision, Radius (Type): Mental Senses, Ultra-hearing)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
. . Invulnerabilities: Immunity 6 (Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Oceanic Pressure, Poison, Suffocation: Drowning; Feature: Longevity (Up to 2,940,000 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
Fragarach (Easily Removable)
. . Gouging Sword of the War God: Array
. . . . Answerer: Concentration Affliction 13 (legendary action, 1st degree: Dazed, Vulnerable, 2nd degree: Compelled, Defenseless, Resisted by: Will, DC 23; Concentration, Extra Condition; Instant Recovery, Limited: Can only compel targets to answer questions truthfully, Limited Degree)
. . . . Howl of the War God: Line Area Move Object 7 (divine wind, 3 tons, DC 22; Line Area 2: 5 feet wide by 60 feet long, DC 17, Damaging; Concentration, Limited Direction: Repulsion, Reduced Range: close)
. . . . Sword Strike: Strength-based Damage 4 (slashing, DC 30; Dangerous 3, Incurable, Penetrating 4, Smashing)
Féth Fíada (Removable)
. . Magical Mist: Array
. . . . Ceo Draíochta: Obscure 11 (fog magic, Affects: Two Sense Types - Visual Senses, Area: 4 miles radius; Selective; Limited: Affects Humanoid Creatures Only, Limited to Minds, Reduced Range: close)
. . . . Cloth of Invisibility: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)
Special Qualities
. . Man of the Sea: Movement 2 (divine talent, Environmental Adaptation: Aquatic, Water Walking 1: you sink if you are prone)
. . Marine Telepathy: Comprehend 2 (divine talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Subtle: subtle; Broad Type: Aquatic Creatures, including Sea Serpents)
. . One With the Waves: Swimming 10 (divine talent, Speed: 500 miles/hour, 1 mile/round)

Equipment
Cell Phone (Smartphone), Wave Sweeper

Offense
Initiative +5
Answerer: Concentration Affliction 13, +9 (DC Will 23)
Confundo Maxima: Concentration Perception Area Affliction 8 (DC Will 18)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Move Object 12, +12 (DC 22)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Grab, +7 (DC Spec 21)
Howl of the War God: Line Area Move Object 7 (DC 22)
Hydraulic Torrent: Concentration Line Area Affliction 6 (DC Dog/Fort/Will 16)
Hydrokinesis: Move Object 12 (DC 22)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Sword Strike: Strength-based Damage 4, +9 (DC 30)
Throw, +8 (DC 26)
Unarmed, +7 (DC 26)
Water Cannon: Line Area Damage 6 (DC 21)

Complications
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, constantly strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Past Lives: The spirit of Manannan Mac Lir has lived many, many lives over the centuries, with the most recent of those being none other than young Harry Potter. It is for this reason, that Harry can expect to come up against the occasional enemy from one of his previous incarnations.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Weasley (née Granger), Neville Longbottom and Luna Scammander (née Lovegood). He is also the godfather of Theodore 'Teddy' Lupin, and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
Ancient Irish, Celestial, English [Native], Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14/11 (Imp. 9/4), Will 12

Power Points
Abilities 104 + Powers 112 + Advantages 51 + Skills 46 (92 ranks) + Defenses 17 = 330

--------------------
The Magical Boat
Wave Sweeper - PL 12

Strength 13, Defense -4, Toughness 11, Size Gargantuan

Features:
Living Space, Remote Piloting

Powers
Heavy Cannons: Array
. . Grapeshot: Cone Area Damage 5 (ballistic, DC 20; Cone Area 2: 120 feet cone, DC 15; Unreliable (5 uses))
. . Roundshot: Burst Area Damage 8 (ballistic, DC 23; Burst Area: 30 feet radius sphere, DC 18 [4 ranks only], Increased Range: ranged; Unreliable (5 uses))
Locomotion Charms
. . Divine Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal)
. . Divine Sails: Flight 7 (magical travel, Speed: 250 miles/hour, 0.5 miles/round; Aquatic, Notes: Water Speed: 60 mph, or 900 feet/round)

Offense
Grapeshot: Cone Area Damage 5 (DC 20)
Roundshot: Burst Area Damage 8 (DC 23)

Power Points
Abilities 4 + Powers 36 + Advantages 0 + Features 2 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 44
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Sofia Potter / The MCs / Xesikotiki Sofia

Post by DalkonCledwin »

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Sofia Potter - Arc 1 - PL 11
Age: 20 (6,000,000) / Height: 5' 7" / Weight: 139 lbs / Hair Color: White / Eye Color: Blue
Group Affiliations: The Heaven Faction / Base of Operations: The Renovated Church, Kuoh Town, Japan
Wealth Rank: +24 / Rep Rank: +15 (Magical) / +11 (Mundane) / Knockback Mod: -12/-10

Strength 10, Stamina 10, Agility 2, Dexterity 2, Fighting 5, Intellect 11, Awareness 4, Presence 6

General Advantages
Attractive 2, Beauty's Never Tarnished, Benefit 10: (Alternate Identity: [Shekhinah Sofia], Divine Stature 3: [Lesser Deity], Renown 2, Wealth 4: [Multimillionaire]), Charming, Connected, Conviction, Defensive Roll 2, Equipment 4, Fascinate (Persuasion), Improved Treatment, Inspire 2, Investiture, Languages 5, Leadership, People Person, Sacred Rites, Ultimate Effort: (Will Resistance Checks)

Enhanced Advantages
Luck 2, Skill Mastery: (Expertise: Holy Wisdom)

General Skills
Athletics 4 (+14), Expertise (AWE): Agriculture 6 (+10), Expertise (AWE): Governing 8 (+12), Expertise (PRE): Oratory 8 (+14), Expertise: Religion 10 (+21), Expertise: Social Sciences 8 (+19), Intimidation 4 (+10), Investigation 6 (+17), Perception 6 (+10), Persuasion 8 (+14), Ranged Combat: Magic 8 (+10), Treatment 10 (+21)

Enhanced Skills
Expertise: Holy Wisdom 0 (+19/+11)

Powers
Heavenly Queen Physiology
. . Air Walking: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle)
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Limited: Not if killed by a Longinus or Divine Attack)
. . Divine Durability: Impervious Toughness 5 (racial trait)
. . Divine Perception: Senses 11 (racial trait, Acute: Detect Sinners, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Darkvision, Detect: Sinners [Mental] 2: ranged, Extended: Detect Sinners 2: x100, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
. . Invulnerabilities: Immunity 9 (racial trait, Disease, Environmental Conditions (All), Poison, Suffocation (All); Feature: Longevity (Up to 31,500,000 years))
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Radiant Effects; Limited - Half Effect)
Master of Divine Magic: Array
. . Bless: Burst Area Luck Control 1 (holy magic, Bestow Luck, Advantages: Luck 2; Burst Area 2: 60 feet radius sphere, DC 11, Selective; Increased Action 2: move, Reduced Range 2: close)
. . Calming Touch: Healing 8 (healing magic; Energizing)
. . Detect Thoughts: Cumulative Mind Reading 11 (divination, DC 21; Cumulative; Limited to Surface Thoughts)
. . Divine Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal)
. . Divine Portal: Teleport 9 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 500 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Mass Cure Wounds: Burst Area Healing 8 (healing magic; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged, Selective; Tiring)
. . Nimbus of Light: Linked Effect
. . . . Aura of Light: Environment 2 (Linked; holy radiance, Light (Bright), Radius: 60 feet; Concentration)
. . . . Burning Aura: Burst Area Damage 10 (Linked; holy radiance, DC 25; Burst Area 2: 60 feet radius sphere, DC 20, Increased Duration: concentration; Limited: Affects Devils, Undead & Spawn of Trihexa only)
. . Overwhelming Presence: Concentration Perception Area Affliction 8 (divine aura, 1st degree: Hindered, Vulnerable, 2nd degree: Prone, Defenseless, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Concentration, Extra Condition, Selective; Limited Degree)
. . Remote Viewing: Remote Sensing 12 (divination, Affects: 2 Types, inc. Visual - Visual, Auditory, Range: 16 miles; No Conduit; Side Effect 2: always - Sofia is defenseless & immobile while using this power)
. . Searing Light: Damage 12 (holy radiance, DC 27; Dangerous 4, Increased Range: ranged; Quirk: Dangerous only vs. Devils, Undead & Spawn of Trihexa)
. . Sunbeam: Linked Effect
. . . . Blinding Radiance: Cumulative Line Area Affliction 6 (Linked; holy radiance, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Line Area 2: 5 feet wide by 60 feet long, DC 16, Cumulative; Limited: Affects Devils, Undead & Spawn of Trihexa Only)
. . . . Burning Radiance: Line Area Damage 6 (Linked; holy radiance, DC 21; Line Area 2: 5 feet wide by 60 feet long, DC 16; Limited: Affects Devils, Undead & Spawn of Trihexa Only)
. . True Sight: Senses 7 (divination, Counters All Concealment: Vision, Counters Illusion: Vision; Sustained)
Special Qualities
. . Goddess of Wisdom: Variable 1 (divine talent; Check Required 5: DC 14 - Reason, Limited: to Intellect skills & Skill Mastery advantages, Quirk: Sofia can only use this power to make Routine checks)
. . . . Holy Wisdom (Traits: Expertise +8 (+19), Advantages: Skill Mastery)

Power Settings
Holy Wisdom (Traits: Expertise +8 (+19), Advantages: Skill Mastery)

Equipment
Cell Phone (Smartphone), Renovated Church

Offense
Initiative +2
Blinding Radiance: Cumulative Line Area Affliction 6 (DC Fort 16)
Burning Aura: Burst Area Damage 10 (DC 25)
Burning Radiance: Line Area Damage 6 (DC 21)
Detect Thoughts: Cumulative Mind Reading 11 (DC Will 21)
Grab, +5 (DC Spec 20)
Overwhelming Presence: Concentration Perception Area Affliction 8 (DC Will 18)
Searing Light: Damage 12, +10 (DC 27)
Throw, +2 (DC 25)
Unarmed, +5 (DC 25)

Complications
- Cultural Awkwardness: Sofia has spent a few thousand years in a magically induced coma, and has very little practical experience with the modern world, even if she is a very quick study. As such, she is vulnerable to saying or doing things that don't quite fit with a modern way of thinking.
- Honor: Unlike her deceased masculine counterpart, Sofia is willing to accept people of other faiths and is constantly trying to get along with them, which is what explains her rather intimate relationship with the newest incarnation of Manannan Mac Lir.
- Motivation: Doing Good: Just because most humans today don't know who she is, doesn't make Sofia any less divine. It is still her responsibility to watch over the inhabitants of the world and keep them safe from harm.
- Overconfident: Sofia tends to sound like she knows everything, which is probably due to the fact that she is a Goddess of Wisdom and Knowledge. Of course, that doesn't really help her when she is attempting to do things that require a great deal more intuition than practical know-how.
- Relationship: Sofia places great value her angelic children, since they are all that she has left of her masculine counterpart.

Languages
Celestial, Dynastic Egyptian, English, Enochian [Native], Gobbledegook, Greek, Hebrew, Infernal, Italian, Japanese, Latin, Russian

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12/10 (Imp. 5), Will 12

Power Points
Abilities 100 + Powers 90 + Advantages 36 + Skills 43 (86 ranks) + Defenses 21 = 290

--------------------
Home Sweet Home
Renovated Church - PL 11

Toughness 10, Size Large

Features:
Chapel, Consecrated (DC 21), Grounds, Isolated (Kuoh Outskirts), Landmark, Library, Living Space, Pool (Onsen), Wards 2 (DC 25)

Powers
Heavenly Computer: Mental Communication Perception (Visual) Perception (One Sense) 4 (legendary object; Dimensional 2: group - Mystical Realms, Feature: Doubles as a Personal Computer, Perception (One Sense): Hearing, Perception (Visual): Visual, Subtle: encrypted; Concentration, Distracting, Limited: to Computer Monitor, Limited: to Perception, Notes: Range: Worldwide)

Power Points
Abilities 2 + Powers 1 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
--------------------
Build Comments
I'm working off the premise that a deity's level of power is determined both by the number of worshipers they have, and also by how famous they are. Sofia, despite having a cathedral named after her, is not all that famous in the modern age, nor does she have very many worshipers... or at least, not in DxD's version of reality.
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An Arrow to the Knee Brainstorm & Notes

Post by DalkonCledwin »

An Arrow to the Knee
Premise: If you thought that Wizarding politics were hard, it’s only the tip of the iceberg when compared to Devil politics. Harry Potter learned this the hard way after he foolishly accepted a deal with a Devil without reading the fine print. At least his Peerage is supportive and helps him shoulder this new burden…
Required Inclusions:
- A few months after the war with Voldemort, Harry Potter was approached by a strange man with crimson locks offering him a new challenge.
- It turns out that Ginny Weasley was partly right, Harry does need a goal to pursue to be happy in life, since he can’t stay idle for very long.
- Always happy to escape from his infernal paperwork for a few hours, Sirzechs Lucifer had a hobby of looking for the scions of extinct or nearly extinct devil legacies in the Human world.
- By stumbling upon a despondent looking Harry Potter, Sirzechs knew he had just struck the motherlode, since the young man was clearly a member of the Satanachia clan.
- Sirzechs must manage to convince Harry to his point of view by giving the last push the lad’s body needed in order to activate his demonic power and awaken as a pureblood Devil.
- Harry’s very first peerage member and Queen will be his current girlfriend, Atalanta the Chaste Huntress reborn. Other women are allowed at Atalanta’s sufferance only.
- Harry will have inherited the clan power of the Satanachia, effectively turning him into the Devil equivalent of a male Veela.
- Atalanta and Harry must regularly play a modified version of tag where they hunt for each other, with the winner being dominant during their next sexual escapade.
- As it turns out, this incarnation of the Chaste Huntress was only willing to lay with a man who made a sincere commitment to her. Bonus pts if she views the Queen piece as a betrothal ring.
- Of course, Harry will make plenty of new friends and enemies just by being himself. Among those new enemies will be the Old Satan Faction, who will regard Harry as a traitor.
- As the new Head of clan Satanachia, Harry will have to work hard to represent his people’s interests in the Underworld Parliament. A proxy can only do so much.
Preferred Inclusions:
- Harry should eventually become the kind of politician that doesn’t care at all about the status quo, willing to get his hands dirty to attain his goals.
- Even before meeting Sirzechs, Harry should be in the process of successfully courting the Heroic Reincarnation of Atalanta, the Chaste Huntress.
- The fact that Harry ended up becoming a very successful Outdoorsman should make his stock rise among the various Supernatural bachelorettes.
- Harry should offer a Forest survival course to the students of Kuoh Academy. Bonus points if Sirzechs registers his sister’s peerage for this course without asking for their opinion first.
- Harry should have a cabin a few hours away from Kuoh Town, at most, so he can lend his aid to the young Devils protecting this generation’s supernatural nexus.
Preferred Inclusions:
- Harry could prefer to use British honorifics, rather than the Japanese equivalents, when addressing his superiors among the Underworld’s aristocracy.
- Harry, Atalanta and the rest of his peerage could go on a Heroic Quest to reclaim Tauropolos, The original Atalanta’s legendary bow.
- An obnoxious female Devil could get an arrow to the knee, courtesy of Atalanta, when she refuses to take the hint that Harry just isn’t interested in her.
Forbidden Things:
- Harry allowing Issei’s antics to be directed towards his lovers.
- Harry and his ladies, the malevolent emo doormats.
- Harry being involved in a male-slash pairing.
- Harry being born with a natural sacred gear.
- Harry being forced into a political marriage.
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Harry Satanachia / Harry's Peers / An Arrow to the Knee

Post by DalkonCledwin »

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Art by 聖 (Sei) on Pixiv

Harry Satanachia - Arc 1 - PL 10
Age: 19 / Height: 5' 11" / Weight: 186 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Satanachia Clan / Base of Operations: Camp Satanachia, Kuoh Region, Japan
Wealth Rank: +20 / Rep Rank: +14 / Knockback Mod: -10

Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 7, Intellect 5, Awareness 4, Presence 4

General Advantages
All-out Attack, Attractive, Beloved: (Atalanta), Benefit 8: (Existential Tier 3: [High-class], Renown 2, Wealth 3: [Millionaire]), Connected, Conviction, Daze (Intimidation), Equipment 3, Fascinate (Persuasion), Favored Environment: (Forests), Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 3, Leadership, People Person, Potion Brewing, Power Attack, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Shadow Meld, Startle, Tactical Training, Takedown, Teamwork, Tracking

Enhanced Advantages
Animal Empathy

Skills
Acrobatics 4 (+7), Athletics 8 (+14), Deception 4 (+8), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Survival 8 (+12), Expertise (AWE): Tactics 8 (+12), Expertise: Magic 10 (+15), Intimidation 6 (+10), Investigation 6 (+11), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Magic 3 (+6), Stealth 8 (+11), Treatment 4 (+9), Vehicles 6 (+9)

Powers
A King's Authority
. . Castling: Teleport 8 (evil piece aug, 1 mile in a move action, carrying 200 lbs.; Accurate, Increased Mass 2; Limited: to Switching places with one of Harry's Rooks, Medium: Either of Harry's Rooks, Tiring)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Harry can designate a location as "Enemy Territory", which will allow his Pawns to "Promote" while they are within that area)
Disciple of Infernal Magic: Array
. . Calm Emotions: Nullify 10 (power over women, Counters: Emotion Effects, DC 20; Increased Range: perception, Simultaneous, Subtle: subtle; Limited: Affects Female Subjects Only)
. . Charm Person: Cumulative Affliction 10 (power over women, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Affects Humanoid Females Only, Quirk: Harry doesn't control the target's actions, they merely act friendly & seductive towards him, Sense-dependent: Visual)
. . Dazing Touch: Cumulative Affliction 13 (power over women, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 23; Cumulative; Limited: Affects Female Targets Only, Limited Degree)
. . Healing Wave: Burst Area Healing 4 (channel energy; Burst Area: 30 feet radius sphere, DC 14, Selective; Limited: Affects Devils Only, Tiring)
. . Satanachia Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal)
Extra Demon Physiology
. . Devil Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
. . Infernal Durability: Protection 4 (racial trait, +4 Toughness; Impervious)
. . Infernal Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Awareness: Magical Effects, Darkvision, Extended: Auditory Senses 2: x100, Radius: Magic Awareness, Ultra-hearing)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 192,000 years))
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Confringo: Burst Area Damage 9 (curse, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . . . Expelliarmus: Damage 14 (charm, DC 29; Disarming (No Damage), Increased Range: ranged)
. . . . Greater Apparition: Teleport 11 (magical travel, Carry 3200 lbs.; Accurate, Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 6; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Langlock: Progressive Affliction 11 (jinx, 3rd degree: Controlled, Resisted by: Will, DC 21; Feature: Prevents the target from casting Verbal spells, Increased Range: ranged, Progressive; Limited: to Preventing Communication, Limited Degree (third only))
. . . . Locomotor: Move Object 8 (charm, 6 tons; Increased Range: perception, Precise, Subtle: subtle)
. . . . Nullum Effugium: Burst Area Nullify 9 (jinx, Counters: Teleportation & Dimension Travel effects, DC 19; Burst Area: 30 feet radius sphere, DC 19, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . . . Omnifracto: Burst Area Broad Simultaneous Weaken 9 (curse, Affects: Magical Effects, Resisted by: Fortitude, DC 19; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 19, Broad: Magical Effects, Increased Range: ranged, Simultaneous; Limited: to Defensive Magic, Side Effect: on failure - Psychic Backlash)
. . . . Reparifors: Healing 14 (healing magic; Restorative; Tiring)
. . . . Sectumsempra: Damage 8 (dark curse, DC 23; Increased Range: ranged, Incurable, Multiattack, Precise)
. . . . Stupefy: Cumulative Affliction 9 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
The Cloak of Invisibility (Removable (indestructible))
. . Veil of Death: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)

Equipment
Camp Satanachia, Cell Phone (Smartphone)

Offense
Initiative +3
Calm Emotions: Nullify 10 (DC Will 20)
Charm Person: Cumulative Affliction 10 (DC Will 20)
Confringo: Burst Area Damage 9 (DC 24)
Dazing Touch: Cumulative Affliction 13, +7 (DC Will 23)
Expelliarmus: Damage 14, +6 (DC 29)
Grab, +7 (DC Spec 16)
Langlock: Progressive Affliction 11, +6 (DC Will 21)
Locomotor: Move Object 8 (DC 18)
Nullum Effugium: Burst Area Nullify 9 (DC Will 19)
Omnifracto: Burst Area Broad Simultaneous Weaken 9 (DC Fort 19)
Sectumsempra: Damage 8, +6 (DC 23)
Stupefy: Cumulative Affliction 9, +6 (DC Fort 19)
Throw, +3 (DC 21)
Unarmed, +7 (DC 21)

Complications
- Accidental Seductions: Harry will occasionally utilize his Charm Person power without meaning to, which can have both hilarious and devastating consequences both for Harry and the women it has influenced.
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, constantly strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry is unable to naturally heal or from wounds caused holy objects or magic, and he lacks an Impervious value on his Toughness score against such attacks.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Weasley (née Granger), Neville Longbottom and Luna Scammander (née Lovegood). He is also the godfather of Theodore 'Teddy' Lupin, and as such, is on call in case Teddy's grandmother needs him for any reason.
- Significant Other: Harry is romantically involved with a woman known only as Atalanta, the reincarnation of an ancient Greek hero of the same name.
- Weakness: Harry must make a DC 15 Will check or succumb to fear when in the presence of a praying character, holy objects and sanctified churches. Furthermore, touching a holy object will inflict Rank 5 Damage against him, which is in addition to that object's normal effects.

Languages
English [Native], French, Greek, Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 10 (Imp. 4), Will 14

Power Points
Abilities 76 + Powers 111 + Advantages 40 + Skills 49 (97 ranks) + Defenses 20 = 296

--------------------
Home Sweet Home
Camp Satanachia - PL 10

Toughness 12, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 10), Dimensional Portal (The Underworld), Dock, Fire Prevention Charms, Floo Aperture, Grounds (Awesome), Infirmary, Isolated (Kuoh Outskirts), Library, Living Space, Mystic Locale, Personnel (House Elves), Ritual Chamber, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 12 (24)
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Rise of the Uzumaki Brainstorm & Notes

Post by DalkonCledwin »

Rise of the Uzumaki
Premise: The Uzumaki clan had always been a rather minor family within Devil society, but this was due to their own choice rather than because they lacked the power to claim a position among the 72 Pillars. Now, many years after a massacre that cost the clan the majority of its members, young Uzumaki Naruto is set to take his place among the elite of Devil society «Expect OOC Content»
Required Inclusions:
- Uzumaki Naruto must be one of, if not the, last surviving members of the Uzumaki Clan, with the others having been killed during an attack that was orchestrated by the Old Satan Faction.
- In this scenario, the Uzumaki are an Extra Demon Clan with an affinity with Chakra, Senjutsu and a clan power that allows them to manifest their Sealing Chains and Truth Seeking Balls.
- At the age of fourteen, Naruto must leave on a journey to find members for his Peerage, with his only companion being the Queen in said peerage, who will be none other than Nohara Rin.
- Three years later, Naruto will return and decide to join the same academy as Rias Gremory and Sona Sitri. At this point the only missing piece in his peerage will be a single Bishop.
- What he doesn’t know is that his new hometown will soon be the central stage for events that will turn the supernatural world upside down.
- Furthermore, there is a mysterious group that is acting behind the scenes which seems to have an unsettling interest in our young protagonist. No, this is not the Khaos Brigade.
Preferred Inclusions:
- Naruto’s harem should include: Rias Gremory, Ravel Phenex, Toujou Koneko, Nohara Rin, Fuu, Tenten, Yuki Haku, Hyuuga Hinata & Le Fay Pendragon.
- Most, if not all, of the members of Naruto’s peerage should have their backgrounds and powers altered to better fit within the framework of High School DxD.
- The Akatsuki should still be Naruto’s principal antagonists, with their members including: Pain (not Nagato), Orochimaru, Kakuzu, Hidan, Sasori, Deidera, Kisame, Zetsu & Danzo.
Optional Inclusions:
- Naruto could play a big role in helping Koneko come out of the “shell” Kuroka trapped her in.
- Naruto and his Peerage should have a logical power evolution, with Naruto himself only being a little bit stronger than Riser Phenex when he first arrives in Kuoh Town.
Forbidden Things:
- Naruto’s harem including Asia, Irina, Akeno, Rossweisse, or Xenovia.
- Naruto and his ladies, the malevolent emo doormats.
- Naruto being involved in a male-slash pairing.
- Haku being a boy in this scenario.
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Naruto Uzumaki / Naruto's Peers / Rise of the Uzumaki

Post by DalkonCledwin »

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Art by Orin on DeviantArt

Naruto Uzumaki - Arc 1 - PL 10 ~ 11
Age: 17 / Height: 5' 5" / Weight: 147 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Uzumaki Clan / Base of Operations: The Uzumaki Compound, Kuoh, Japan
Wealth Rank: +20 / Rep Rank: +13 / Knockback Mod: -11/-9

Strength 7, Stamina 9, Agility 5, Dexterity 5, Fighting 8, Intellect 2, Awareness 3, Presence 4

General Advantages
All-out Attack, Attractive, Benefit 8: (Existential Tier 3 [High-class], Renown, Status: [King of the Uzumaki Peerage], Wealth 3: [Millionaire]), Charming, Connected, Daze (Deception), Defensive Attack, Equipment 6, Fascinate (Persuasion), Hide in Plain Sight, Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, Power Attack, Ranged Attack 4, Redirect, Ritualist, Set-up, Shadow Meld, Tactical Training, Takedown, Taunt, Teamwork

Enhanced Advantages
Close Attack, Evasion 2, Improved Initiative 3, Instant Up, Interpose, Move-by Action, Seize Initiative

Skills
Acrobatics 8 (+13), Athletics 4 (+11), Close Combat: Ninja Weapons 4 (+13), Deception 8 (+12), Expertise (AWE): Devil Culture 8 (+11), Expertise (AWE): Tactics 8 (+11), Expertise: Magic 10 (+12), Insight 8 (+11), Investigation 6 (+8), Perception 8 (+11), Persuasion 6 (+10), Stealth 10 (+15)

Powers
A King's Authority
. . Castling: Teleport 8 (evil piece aug, 1 mile in a move action, carrying 200 lbs.; Accurate, Increased Mass 2; Limited: to switching places with one of Naruto's Rooks, Medium: Either of Naruto's Rooks, Tiring)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Naruto can designate a location as "Enemy Territory", which will allow his Pawns to "Promote" while they are within that area)
Adept of the Mystic Arts: Array
. . Chakra Flow: Enhanced Extra 10 (wind release; Penetrating 10, Variable Descriptor: close group - All Weapon Attacks; Quirk: Limited to the lower value between the Attack or Extra's Effect Ranks)
. . Fūton ~ Rasengan: Move Object 10 (chakra control, wind, 25 tons, DC 25; Damaging; Concentration, Limited Direction: Repulsion)
. . Fūton ~ Rasenshuriken: Damage 6 (chakra control, wind, DC 21; Alternate Resistance: Fortitude, Increased Range: ranged, Incurable, Multiattack)
. . Kongo Fusa ~ Kogeki no Jutsu: Damage 10 (fuinjutsu, piercing, DC 25; Increased Duration: concentration, Increased Range: ranged, Split: 2 targets)
. . Kongo Fusa ~ Kosoku no Jutsu: Concentration Affliction 10 (fuinjutsu, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 20; Concentration, Extra Condition, Increased Range: ranged, Split: 2 targets; Limited Degree, Tiring)
. . Oiroke no Jutsu: Concentration Perception Area Affliction 10 (genjutsu, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Concentration; Instant Recovery, Limited: Affects Male Targets Only, Noticeable: Naruto assumes the appearance of a scantily clad female while using this power)
. . Rasengan Wave: Cone Area Move Object 8 (chakra control, force, 6 tons, DC 23; Cone Area: 60 feet cone, DC 18, Damaging; Concentration, Limited Direction: Repulsion, Reduced Range: close)
. . Rasengan: Move Object 7 (chakra control, force, 3 tons, DC 22; Damaging; Concentration, Limited Direction: Repulsion, Reduced Range: close)
. . Uzumaki Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal)
. . Uzumaki Portal: Teleport 7 (magical travel, Carry 50 lbs.; Accurate, Extended: 120 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
Pillar Physiology
. . Devil Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable; Wings)
. . Expanded Awareness: Senses 24 (racial trait, Accurate: Detect Ki, Accurate (Type): Auditory Senses, Acute: Detect Ki, Awareness: Magical Effects [Mental], Awareness: Chakra Effects [Mental], Darkvision, Detect: Ki [Mental] 2: ranged, Extended: Auditory Senses 2: x100, Extended: Detect Ki 2: x100, Penetrates Concealment: Detect Ki, Radius (Type): Mental Senses, Ultra-hearing)
. . Gift of Babel: Comprehend 4 (racial trait, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
. . Infernal Durability: Impervious Toughness 4 (racial trait)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 202,000 years); Quirk: Naruto is only immune to mundane diseases & poisons)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Wind Damage; Limited - Half Effect)
Tōki Form (Activation: Standard Action)
. . Hyper-Running: Speed 11 (senjutsu, Speed: 4000 miles/hour, 8 miles/round)
. . Lightning Reflexes: Enhanced Trait 10 (senjutsu, Advantages: Close Attack, Evasion 2, Improved Initiative 3, Instant Up, Interpose, Move-by Action, Seize Initiative)
. . Peerless Defense: Protection 2 (senjutsu, +2 Toughness; Impervious [5 extra ranks])
. . Unrivaled Power: Strength-based Damage 6 (bludgeoning, DC 28)

Equipment
Shinobi Arsenal (Kunai, Shuriken, Throwing Kunai), Spellcomm, Uzumaki Clan Compound

Offense
Initiative +17
Fūton ~ Rasengan: Move Object 10, +9 (DC 25)
Fūton ~ Rasenshuriken: Damage 6, +9 (DC Fort 21)
Grab, +9 (DC Spec 17)
Kongo Fusa ~ Kogeki no Jutsu: Damage 10, +9 (DC 25)
Kongo Fusa ~ Kosoku no Jutsu: Concentration Affliction 10, +9 (DC Spec 20)
Kunai, +13 (DC 23)
Oiroke no Jutsu: Concentration Perception Area Affliction 10 (DC Will 20)
Rasengan Wave: Cone Area Move Object 8 (DC 23)
Rasengan: Move Object 7, +9 (DC 22)
Shuriken, +9 (DC 16)
Throw, +9 (DC 22)
Throwing Kunai, +9 (DC 23)
Unarmed, +9 (DC 22)
Unrivaled Power: Strength-based Damage 6, +9 (DC 28)

Complications
- Enemies: The secretive group known only as the Akatsuki seem to have some manner of nefarious plot in mind for Naruto. This is in addition to the Old Satan Faction, who tried to eliminate Naruto's entire clan, only to have the New Satan Faction intervene at the last possible moment, which ultimately saved Naruto's life.
- Impulsive: Naruto never lost his childhood sense of wonder. Furthermore, when he has a new idea, he gets wildly excited about it until he comes up with another, better idea!
- Motivation: Doing Good: Naruto will never leave a friend behind, and he never goes back on his word once he has given it to someone.
- Power Loss: Naruto is unable to naturally heal or from wounds caused holy objects or magic, and he doesn't benefit from his Infernal Durability power against such attacks.
- Significant Others: Naruto is romantically involved with every single female member of his peerage, and it is beginning to look like that number might soon expand to include a few other women.
- Weakness: Naruto must make a DC 15 Will check or succumb to fear when in the presence of a praying character, holy objects and sanctified churches. Furthermore, touching a holy object will inflict Rank 5 Damage against him, which is in addition to that object's normal effects.

Languages
English, Infernal [Native], Japanese

Defense
Dodge 11, Parry 11, Fortitude 9, Toughness 11/9 (Imp. 11/4), Will 11

Power Points
Abilities 86 + Powers 131 + Advantages 42 + Skills 44 (88 ranks) + Defenses 17 = 320

--------------------
Home Sweet Home
Uzumaki Clan Compound - PL 11

Toughness 10, Size Huge

Features:
Barrier (DC 15, Thresh 5), Concealed 1 (DC 20), Defensive Enchantments (Blast 11), Dimensional Portal (The Underworld), Dojo, Gym, Infirmary, Library, Living Space, Mystic Locale, Ritual Chamber, Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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Re: Dalkon's Devils, Angels & Dragons Archive

Post by DalkonCledwin »

So, I'm gonna try and write an idea that lacks a Peerage, at least as far as Harry is concerned, since Peerages seem to be what is giving me headaches in this fandom.
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Son of the Infinite Brainstorm & Notes

Post by DalkonCledwin »

Son of the Infinite
Premise: Little did Albus Dumbledore realize that his efforts to leave little Harry with the Dursley family had been thwarted by arguably the most powerful being in existence. While the Ouroboros Dragon had chosen to adopt Harry for no better reason than to satisfy her own curiosity, that doesn’t mean she won’t come to love the boy as though he were her own nestling.
Required Inclusions:
- Harry must prefer to incapacitate his opponents, even while knowing that some enemies will require a more permanent solution.
- Harry’s upbringing as the son of the Infinite Dragon God must be included in this story, even if it is only briefly covered in the first two or three chapters.
- Ophis must use one of her Snakes as part of an adoption ceremony that, when complete, will offer Harry a greater degree of protection and power than the much vaunted Blood Wards.
- Harry must be paired with a female character, and while the original challenge asked for a single pairing, the nature of the setting practically demands a harem.
- When Harry arrives at Hogwarts, he must make use of his quasi-divine and dragonic abilities, even if doing so will cause friction between himself, the teachers and the other students.
- At least one other student at Hogwarts must be part of the wider supernatural world, though the identity of this student will be left up to the author’s prerogative.
- Harry must become the leader of his own faction within the Khaos Brigade, one which is entirely loyal to his mother, even if that means placing him at odds with Rizevim’s faction.
Preferred Inclusions:
- Ophis should use her political connections in order to secure the freedom of Harry’s godfather, Sirius Black, even if that weakens her claim on Harry’s guardianship.
- The Magicians from the city in the Dimensional Gap (Oz?) could be loosely modeled on the Huntsmen from the RWBY web series, with Walburga being partially modeled on Cinder Fall.
- Harry should be permanently changed by the adoption ritual that Ophis performs over him, though in what way he is changed will be left up to the author.
Optional Inclusions:
- Harry could throw one heck of a tantrum after Ophis is exposed to Samael’s venom, with a particularly strong character being required to hold him down until he can calm down.
- Like Ophis, Harry could have the ability to survive exposure to the Dimensional Gap.
Forbidden Things:
- Dumbledore or Voldemort gaining Ophis’ allegiance.
- Harry being involved in a male-slash pairing.
- Harry giving up his newfound powers.
- The Dursley family raising Harry.
- Harry the pathetic emo doormat.
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