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DalkonCledwin
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Ouroboros Harry / The MCs / Son of the Infinite

Post by DalkonCledwin »

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Ouroboros Harry - Arc 1 - PL 10
Age: 11 / Height: 4' 8" / Weight: 92 lbs / Hair Color: Brown / Eye Color: Green (Violet w/Void Magic)
Group Affiliations: The Hogwarts Student Body / Base of Operations: Ker Peverell, Godric’s Hollow, England
Wealth Rank: +16 / Rep Rank: +12 / Knockback Mod: -10/-9

Strength 11, Stamina 6, Agility 2, Dexterity 2, Fighting 7, Intellect 5, Awareness 4, Presence 4

General Advantages
Attractive, Beginner's Luck, Benefit 7: (Alternate Identity: [Harry James Potter], Existential Tier 3: [High-class], Renown, Wealth 2: [Independently Wealthy]), Connected, Contacts, Defensive Roll, Equipment 1, Evasion, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Improved Grab, Inspire 2, Languages 3, Leadership, People Person, Potion Brewing, Power Attack, Ranged Attack 3, Ritualist, Second Chance: (When Resisting Mental Control), Well-informed

Enhanced Advantages
Animal Empathy, Charming, Favored Foe: (Dragons)

Skills
Close Combat: Grab 2 (+9), Expertise (AWE): Survival 6 (+10), Expertise (DEX): Broom Flight 4 (+6), Expertise: Anatomy 4 (+9), Expertise: Magic 6 (+13/+11), Expertise: Politics 6 (+11), Insight 4 (+8), Intimidation 4 (+8), Investigation 4 (+9), Perception 6 (+10), Persuasion 4 (+10/+8), Ranged Combat: Magic 4 (+6), Stealth 4 (+6)

Powers
Half-Void Dragon Physiology
. . Air Walking: Flight 2 (racial talent, Speed: 8 miles/hour, 120 feet/round; Subtle: subtle; Quirk: The Prone condition causes Harry to fall)
. . Claws: Strength-based Damage 2 (slashing, DC 28; Dangerous)
. . Dragon Scholar: Enhanced Trait 2 (racial talent, Expertise +2 (+13), Advantages: Favored Foe: (Dragons); Limited: Expertise bonus is for information relating to Dragons [1 rank only])
. . Dragonic Perception: Senses 5 (racial trait, Awareness: Magical Effects [Mental], Darkvision, Low-light Vision, Radius: Magic Awareness)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
. . Gilded-Tongue: Enhanced Trait 2 (racial talent, Persuasion +2 (+10), Advantages: Charming)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All); Custom: Immunity to Aging won't kick in until Harry is 21 years old, Quirk: Harry is only immune to mundane diseases & poisons)
. . Resistances: Immunity 8 (racial trait, Damage Effect: Cold Damage, Sleep, Uncommon Descriptor: Paralysis Effects; Limited - Half Effect)
. . Tough: Protection 3 (racial trait, +3 Toughness)
. . Voidborn: Movement 1 (racial trait, Environmental Adaptation: The Dimensional Gap)
Holly & Phoenix Feather Wand (Easily Removable)
. . Novice of Wizarding Magic: Array
. . . . Diffindo: Damage 11 (charm, cutting, DC 26; Increased Range: ranged, Precise; Nonlethal)
. . . . Orbis: Cumulative Cloud Area Affliction 7 (transfiguration, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 17; Cloud Area 2: 30 feet radius sphere, DC 17, Cumulative, Extra Condition; Limited: to Targets that are touching the ground, Limited Degree)
. . . . Reparifarge: Nullify 11 (transfiguration, Counters: Magical Effects, DC 21; Broad, Simultaneous; Limited: to Alteration Effects)
. . . . Spell Deflection: Deflect 8 (talent; Redirection, Reflect; Limited: to Magical Attacks, Reduced Range: close)
. . . . Vera Verto: Transform 4 (transfiguration, Affects: Anything, Transforms: 12 lbs., DC 14; Increased Duration: continuous; Limited: to Nonmagical Objects)
Novice of Void Magic: Array
. . Frost Breath: Cone Area Damage 7 (ice magic, DC 22; Alternate Resistance: Fortitude, Cone Area: 60 feet cone, DC 17, Increased Duration: concentration; Distracting)
. . Ray of Enfeeblement: Weaken 11 (magic, necrotic, Affects: Strength, Resisted by: Fortitude, DC 21; Increased Range: ranged)
. . Suffocating Breath: Concentration Cone Area Affliction 7 (toxic magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cone Area: 60 feet cone, DC 17, Concentration; Distracting)
. . Voidwalk: Movement 3 (dimensional magic, Dimensional 3: any dimension, 50 lbs.; Check Required 2: DC 11 - Perception, Quirk: Only While Moving)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a singl adult or up to three children at a time)
. . The Nimbus 2000 (Alternate; Easily Removable)
. . . . Magical Racing Broom: Flight 6 (rare object, Speed: 120 miles/hour, 1800 feet/round; Increased Duration: continuous, Subtle: subtle; Platform)

Equipment
Family Photo Album (1 ep)

Offense
Initiative +2
Claws: Strength-based Damage 2, +7 (DC 28)
Diffindo: Damage 11, +9 (DC 26)
Frost Breath: Cone Area Damage 7 (DC Fort 22)
Grab, +9 (DC Spec 21)
Orbis: Cumulative Cloud Area Affliction 7 (DC Fort/Will 17)
Ray of Enfeeblement: Weaken 11, +9 (DC Fort 21)
Reparifarge: Nullify 11, +9 (DC Will 21)
Suffocating Breath: Concentration Cone Area Affliction 7 (DC Fort 17)
Throw, +5 (DC 26)
Unarmed, +7 (DC 26)
Vera Verto: Transform 4, +7 (DC Dog 14)

Complications
- Honor: Harry won't go back on his word once he has given it to someone, and he is never underhanded in his dealings.
- Impulsive: Harry will not back down from a threat, be it real or perceived, and he is prone to rushing in where angels fear to tread if it means he can save just one person's life.
- Motivation: Thrills: The world is filled with far greater wonders than Harry has been able to see in the course of his short life, and he wants to spend the rest of it exploring the full scope of the world he was born into, since there may not ever be an end to the spectacles he can witness.
- Quirk: Harry has little concern for material goods, unless they hold some sort of sentimental value to him, seeing them instead as a means to an end. With that said, he is truly fascinated by the culture of his human parents, having had little in the way of exposure to said culture until he was set to begin at Hogwarts.
- Relationship: Harry was raised by Ophis, the Infinite Dragon God, who taught him the values of love and kindness, even if she herself lacks any real sense of empathy for lesser lifeforms.
- Weakness: Harry suffers an additional degree of damage from Dragon Slaying weapons, and such attacks are Incurable against him.

Languages
Celestial, Dragonic, English [Native], Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 10/9, Will 11

Power Points
Abilities 82 + Powers 97 + Advantages 33 + Skills 29 (58 ranks) + Defenses 19 = 260
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DalkonCledwin
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The Marauders' Guild Brainstorm & Notes

Post by DalkonCledwin »

The Marauders’ Guild
Premise: After the Second Blood war, Harry thought long and hard on how to live his life without the burden of destiny sitting on his shoulders. After a massive revelation about his lineage and the discovery of the wider supernatural world, he decided to create his own Magic Guild. Now, if only young Arthur would stop glaring at him while he flirts with his sister, Le Fay…
Required Inclusions:
- In this scenario, Harry will actually be the Heroic Descendant of Myrrdin Emrys, with his Heroic blood awakening shortly after the end of the Second Blood war.
- After learning about Magicians Guilds, Harry decided to create his very own so his friends & allies can interact with the greater supernatural world without being taken advantage of.
- Since Guilds are in a rather gray area as far as wizarding law is concerned, Harry won’t take chances and keep the location of the Guild Hall a secret that is known only to members.
- Harry will eventually meet the Pendragon siblings, and while his relationship with Le Fay will eventually become romantic, his relationship with Arthur should be cordial at best.
- Harry is allowed to have other lovers, but only if they receive Le Fay’s blessing before joining in on the romantic activities.
- Le Fay must either quit Vali’s team to join the Marauders’ Guild or should be considered Ophis’ envoy to the Guild so she can still be an integral part of both organizations.
- Harry must enforce a strict neutral front for his Guild, since it wouldn't be good to be labeled as something bad for business.
- Ironically, while he was willing to be the founder and main monetary backer of the Guild, Harry was quite surprised to be elected as the Guild Master by a majority vote.
- Harry must make very sure that his Guild’s teachings won’t be abused, the last thing the world needs is an unstoppable magical juggernaut hell bent on universal domination.
- What roles the other original Guildmates take in this new organization will be left to the author’s discretion.
- After setting shop in the Magical World, the Guild will offer jobs/favors for a price to other witches and wizards, as well as squibs.
Preferred Inclusions:
- One of the principal doors leading to the Marauders’ Guild Hall should be hidden inside an Irish Pub owned by Harry but managed by Seamus Finnigan.
- Harry should hand Vali his arse on at least one occasion. Bonus points if he does it in a particularly unconventional manner.
- Harry should have learned how to fight effectively with a wizard’s staff even if he doesn’t need it to cast the majority of his spells.
- This story should use characters from other fandoms to fill out the ranks of the Marauders’ Guild, though it should also feature both DxD and Potterverse characters.
- Because of what they are willing to study and teach in return, the Guild and their Master should be accused of becoming Dark Wizards, and Harry a Dark Lord, not that they’re guilty…
Optional Inclusions:
- Harry could refuse to do business with Himejima Akeno until she takes things seriously, and stops letting her kinks rule her actions. The same could also be said for many of the Fallen.
- Harry could come down hard on a guild member that is found preaching pureblood supremacy.
- The Guild could offer training in weapons and mundane combat for the members. Bonus points if Arthur is roped into being the swordsmanship instructor.
Forbidden Things:
- Harry being the vessel for either of the Heavenly Dragons.
- Harry allowing an evil person to take the reins of his guild.
- Harry and Le Fay, the malevolent emo doormats.
- Harry being changed into a devil or an angel.
- Harry officially joining the Khaos Brigade.
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DalkonCledwin
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Harry Potter / The MCs / The Marauders' Guild

Post by DalkonCledwin »

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Art by Xiirenity on DeviantArt; Edit by Ares

Harry J. Potter-Black - Arc 1 - PL 11
Age: 23 / Height: 5' 11" / Weight: 186 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Marauders' Guild / Base of Operations: The Marauders' Guild Hall, Garden of Innovation
Wealth Rank: +24 / Rep Rank: +15 / Knockback Mod: -8/-2

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 5, Awareness 4, Presence 4

General Advantages
All-out Attack, Attractive, Benefit 11: (Marauders' Guild Rank 5: [Guildmaster], Renown 2, Wealth 4: [Multimillionaire]), Charming, Connected, Daze (Deception), Defensive Roll 3, Equipment 7, Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 4, Leadership, People Person, Potion Brewing, Power Attack, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Skill Mastery: (Perception), Tactical Training, Takedown, Taunt, Teamwork

Enhanced Advantages
Animal Empathy

Skills
Athletics 4 (+6), Close Combat: Blunt Weapons 2 (+8), Close Combat: Grab 4 (+10), Deception 4 (+9/+8), Expertise (AWE): Home Economics 8 (+12), Expertise (AWE): Tactics 6 (+10), Expertise: Magic 12 (+17), Expertise: Politics 6 (+11), Insight 4 (+8), Investigation 6 (+11), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 6 (+9), Stealth 6 (+10/+9), Technology 4 (+9), Treatment 4 (+9), Vehicles 6 (+9)

Powers
Innovate Clear: Array
. . Barrier Control: Cumulative Affliction 11 (base form, longinus, 3rd degree: Controlled, Resisted by: Fortitude, DC 21; Affects Objects Only, Cumulative, Increased Range 2: perception; Limited: Affects Barrier Magic Only, Limited Degree (third only))
. . Mage's Magnificent Mansion: Movement 1 (crest side bb, longinus, Dimensional: The Garden of Innovation 1: one dimension, 50 lbs.; Portal)
Master of the Mystic Arts: Array
. . Bombarda: Burst Area Damage 8 (evocation, force, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Confundo Maxima: Concentration Perception Area Affliction 8 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . Devicto: Damage 9 (evocation, DC 24; Increased Range: ranged, Multiattack; Nonlethal)
. . Expecto Patronum: Concentration Burst Area Affliction 8 (abjuration, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Devils, Undead & Spawn of Trihexa, Limited: to Forcing Targets Away from Warded Area)
. . Expelliarmus: Damage 13 (evocation, force, DC 28; Disarming (No Damage), Increased Range: ranged)
. . Finite: Nullify 13 (abjuration, Counters: Magical Effects, DC 23; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Greater Apparition: Teleport 12 (conjuration, Carry 200 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 2; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Legilimens: Cumulative Mind Reading 8 (divination, DC 18; Cumulative)
. . Locomotor: Move Object 8 (transmutation, 6 tons; Increased Range: perception, Precise, Subtle: subtle)
. . Reparifors: Healing 13 (conjuration; Restorative; Tiring)
. . Stupefy: Cumulative Affliction 8 (enchantment, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Tarantallegra: Concentration Affliction 8 (enchantment, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Concentration, Extra Condition, Increased Range: ranged; Distracting)
Master Wizard's Staff (Easily Removable)
. . Guildmaster's Armament: Array
. . . . Circle of Teleportation: Burst Area Teleport 10 (conjuration, Carry 1600 lbs.; Accurate, Burst Area: 30 feet radius sphere, DC 20, Extended: 1000 miles in 2 move actions, Increased Mass 5; Check Required 5: DC 14 - Expertise: Magic, Limited Location: set of loctions - Locations with a Reception Circle, Limited to Extended, Unreliable (5 uses))
. . . . Gate: Movement 2 (conjuration, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal)
. . . . Staff Strike: Strength-based Damage 4 (bludgeoning, DC 21; Defensive, Reach (melee): 5 ft.)
. . . . Wall of Force: Create 10 (evocation, force, Volume: 1000 cft., DC 20; Impervious, Stationary; Ablative)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)
Tiefling Physiology
. . Fiendish Perception: Senses 7 (racial trait, Analytical: Detect Conditions, Awareness: Magical Effects [Mental], Darkvision, Detect: Conditions [Visual] 2: ranged, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison)
. . Longevity: Feature 1 (racial trait, Notes: Harry can expect to live for up to 537 years; he'll reach middle age at 150 years, old age at 200 years, and become venerable at 250 years)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)
. . Skill Expertise: Enhanced Trait 1 (racial talent, Deception +1 (+9), Stealth +1 (+10))
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)

Equipment
Heavy Robes, Spellcomm, The Marauders' Guild Hall

Offense
Initiative +3
Barrier Control: Cumulative Affliction 11 (DC Fort 21)
Bombarda: Burst Area Damage 8 (DC 23)
Confundo Maxima: Concentration Perception Area Affliction 8 (DC Will 18)
Devicto: Damage 9, +9 (DC 24)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 13, +9 (DC 28)
Finite: Nullify 13, +9 (DC Will 23)
Grab, +10 (DC Spec 12)
Legilimens: Cumulative Mind Reading 8 (DC Will 18)
Locomotor: Move Object 8 (DC 18)
Staff Strike: Strength-based Damage 4, +8 (DC 21)
Stupefy: Cumulative Affliction 8, +9 (DC Fort 18)
Tarantallegra: Concentration Affliction 8, +9 (DC Will 18)
Throw, +3 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Fame: Harry is famous within magical society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry prefers to judge people based on their actions, rather than something as easily falsified as their words. He also believes that everyone deserves to be treated with dignity and respect, unless they do something that would deprive them of such an honor.
- Motivation: Doing Good: Harry is always willing to lend a helping hand when someone is in trouble. Of course, this same quality is what gets him into some of the worst sticky situations.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Weasley (née Granger), Neville Longbottom and Luna Scammander (née Lovegood). He is also the godfather of Theodore 'Teddy' Lupin, and as such, is on call in case Teddy's grandmother needs him for any reason.
- Secret: Deep down, Harry believes things would be better for Wizarding Britain if he were a tyrant that lorded over the masses. However, his sense of honor prevents him from pursuing such a course of action.

Languages
English [Native], Enochian, French, Infernal, Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 8/2, Will 13

Power Points
Abilities 58 + Powers 103 + Advantages 48 + Skills 48 (96 ranks) + Defenses 23 = 280

--------------------
Home Sweet Home
The Marauders' Guild Hall - PL 11

Toughness 14, Size Gargantuan

Features:
Armory (110 ep), Artificer's Lab, Concealed 3 (DC 30), Defensive Enchantments (Blast 11), Dimensional Portal (Seamus' Pub), Dojo, Drones, Fire Prevention Charms, Grounds 2: (Awesome w/Great Garden), Infirmary, Isolated (The Garden of Innovation), Library, Living Space, Mystic Locale, Ritual Chamber, Sealed, Wards 3 (DC 30)

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 22 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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DalkonCledwin
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Le Fay Pendragon / The MCs / The Marauders' Guild

Post by DalkonCledwin »

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Art by Moonlen Jack on ArtStation

Le Fay Pendragon - Arc 1 - PL 8
Age: 18 / Height: 5' 3" / Weight: 115 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Marauders' Guild / Base of Operations: The Marauders' Guild Hall, Garden of Innovation
Dowry Rank: +12 / Rep Rank: +8 / Knockback Mod: -8/-1

Strength 1, Stamina 1, Agility 2, Dexterity 2, Fighting 5, Intellect 7, Awareness 4, Presence 4

General Advantages
Agile Feint, All-out Attack, Animal Empathy, Assessment, Attractive, Benefit 4: (Dowry: [Well-Established], Marauders' Guild Rank 3: [Officer]), Chef, Connected, Conviction, Defensive Roll 3, Eidetic Memory, Equipment 1, Evasion, Fascinate (Persuasion), Great Endurance, Languages 3, Leadership, Move-by Action, Potion Brewing, Power Attack, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Speed of Thought, Takedown, Teamwork, Well-informed

Enhanced Advantages
Luck 2, Ultimate Effort: (Will Resistance checks)

Skills
Acrobatics 6 (+8), Athletics 4 (+5), Close Combat: Unarmed 2 (+7), Expertise (AWE): Cooking 8 (+12), Expertise (DEX): Broom Flight 6 (+8), Expertise: Magic 10 (+17), Expertise: Nature 4 (+13/+11), Expertise: Occult Lore 6 (+13), Insight 6 (+10), Investigation 6 (+13), Perception 4 (+10/+8), Persuasion 6 (+10), Ranged Combat: Magic 3 (+5), Stealth 6 (+8), Treatment 6 (+13)

Powers
Adept of the Mystic Arts: Array
. . Circle of Teleportation: Burst Area Teleport 11 (conjuration, Carry 1600 lbs.; Accurate, Burst Area: 30 feet radius sphere, DC 21, Extended: 2000 miles in 2 move actions, Increased Mass 5; Check Required 5: DC 14 - Expertise: Magic, Limited Location: set of loctions - Locations with a Reception Circle, Limited to Extended, Tiring)
. . Gate: Movement 2 (conjuration, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal)
. . Greater Dispel: Nullify 11 (abjuration, Counters: Magical Effects, DC 21; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Mass Cure Wounds: Burst Area Healing 5 (conjuration; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged, Selective; Tiring)
. . Mystic Pass: Healing 11 (conjuration; Persistent, Restorative; Limited: Affects Others Only, Quirk 2: Requires at least 10 minutes of intimate physical contact with the subject)
. . Prismatic Spray: Cone Area Damage 7 (evocation, DC 22; Cone Area: 60 feet cone, DC 17, Variable Descriptor: close group - fire, acid, electricity, or poison (Chosen Randomly))
. . Scorching Ray: Damage 7 (evocation, fire, DC 22; Increased Range: ranged, Multiattack)
. . Searing Light: Damage 11 (evocation, radiant, DC 26; Dangerous 4, Increased Range: ranged; Quirk: Dangerous only vs. Devils, Undead & Spawn of Trihexa)
. . Suffocation: Progressive Affliction 7 (necromantic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Increased Range: ranged, Progressive; Tiring)
. . Wall of Force: Create 7 (evocation, force, Volume: 125 cft., DC 17; Impervious, Stationary; Ablative)
Cleansweep Eleven (Easily Removable)
. . Anti-Jinx Varnish: Immunity 20 (uncommon object, Very Common Descriptor: Magical Effects; Limited: This power will only protect the broom, Limited - Half Effect)
. . Keeper's Broom: Flight 5 (uncommon object, Speed: 60 miles/hour, 900 feet/round; Increased Duration: continuous, Precise, Subtle: subtle; Platform)
Journeyman's Staff (Easily Removable)
. . Guild Officer's Staff: Array
. . . . Mass Suggestion: Concentration Perception Area Affliction 7 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Perception Area: DC 17 - Hearing, Concentration, Insidious, Selective; Check Required 5: DC 14 - Expertise: Magic, Limited Degree)
. . . . Staff Strike: Strength-based Damage 3 (bludgeoning, DC 19; Defensive, Reach (melee): 5 ft.)
. . Mage Armor: Protection 4 (conjuration, force, +4 Toughness; Affects Insubstantial 2: full rank, Sustained)
Magical Human Physiology
. . Expanded Awareness: Senses 3 (racial trait, Awareness: Magical Effects [Mental], Low-light Vision, Radius: Magic Awareness)
. . Heart of the Fey: Enhanced Trait 3 (racial talent, Expertise +2 (+13), Perception +2 (+10), Advantages: Ultimate Effort: (Will Resistance checks))
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Quirk: Le Fay is only immune to mundane diseases & poisons)
. . Longevity: Feature 1 (racial trait, Notes: Le Fay can expect to live for up to 147 years; she'll reach middle age at 60 years, old age at 90 years, and become venerable at 120 years)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Unstoppable Magic: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Le Fay's magic)

Expanded Equipment
Guild Pass
. . Mage's Magnificent Mansion: Movement 1 (very rare object, Dimensional: The Garden of Innovation 1: one dimension, 50 lbs.; Portal)

Equipment
Guild Pass, Spellcomm

Offense
Initiative +3/+7
Grab, +5 (DC Spec 11)
Greater Dispel: Nullify 11, +5 (DC Will 21)
Mass Suggestion: Concentration Perception Area Affliction 7 (DC Will 17)
Prismatic Spray: Cone Area Damage 7 (DC 22)
Scorching Ray: Damage 7, +5 (DC 22)
Searing Light: Damage 11, +5 (DC 26)
Staff Strike: Strength-based Damage 3, +5 (DC 19)
Suffocation: Progressive Affliction 7, +5 (DC Fort 17)
Throw, +2 (DC 16)
Unarmed, +7 (DC 16)

Complications
- Easily Distracted: Le Fay is easily distracted by the promise of more knowledge, during which times she suffers a -4 penalty to her Initiative checks in combat scenarios.
- Motivation: Knowledge: Le Fay seeks out evermore wisdom, because she feels that the path to power and self-improvement is through knowledge.
- Quirk: Le Fay has read every book in the world's greatest libraries – or at least, she likes to boast that she has! Furthermore, there is nothing she likes more than a good mystery.
- Responsibility: Le Fay feels that it is her duty to protect the lower ranking members of the Marauders' Guild.

Languages
English [Native], Infernal, Japanese, Latin

Defense
Dodge 8, Parry 8, Fortitude 3, Toughness 8/1, Will 11

Power Points
Abilities 52 + Powers 75 + Advantages 33 + Skills 42 (83 ranks) + Defenses 18 = 220
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DalkonCledwin
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Daphne Greengrass / The MCs / The Marauders' Guild

Post by DalkonCledwin »

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Art by Wickellia on DeviantArt

Daphne Ophelia Greengrass - Arc 1 - PL 8
Age: 23 / Height: 5' 4" / Weight: 118 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: The Marauder's Guild / Base of Operations: The Marauders' Guild Hall, Garden of Innovation
Wealth Rank: +20 / Rep Rank: +10 / Knockback Mod: -5/-1

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 7, Intellect 5, Awareness 4, Presence 6

General Advantages
Attractive 2, Benefit 8: (Marauders' Guild Rank 4: [Leader], Renown, Wealth 3: [Millionaire]), Charming, Connected, Contacts, Daze (Deception), Defensive Roll, Equipment 2, Fascinate (Persuasion), Flirtation, Herbalist, Improved Treatment, Languages 4, Potion Brewing, Ritualist, Runesmith, Well-informed

Enhanced Advantages
Assessment, Durable Lie

Skills
Deception 4 (+10), Expertise (AWE): Survival 4 (+8), Expertise: Ancient Runes 8 (+13), Expertise: Magic 10 (+15), Expertise: Nature 6 (+11), Expertise: Politics 8 (+13), Insight 4 (+10/+8), Intimidation 6 (+12), Investigation 6 (+11), Perception 4 (+8), Persuasion 6 (+10/+12), Ranged Combat: Magic 4 (+6), Stealth 4 (+6), Treatment 8 (+13)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Devicto: Damage 8 (evocation, DC 23; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Episkey: Healing 13 (conjuration; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Damage 12 (evocation, force, DC 27; Disarming (No Damage), Increased Range: ranged; Inaccurate: -2)
. . . . Finite Incantatem: Burst Area Nullify 8 (abjuration, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Greater Apparition: Teleport 11 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 2000 miles in 2 move actions; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Legilimens: Cumulative Mind Reading 8 (divination, DC 18; Cumulative)
. . . . Locomotor: Move Object 7 (transmutation, 3 tons; Increased Range: perception, Precise, Subtle: subtle)
. . . . Protego Maxima: Create 8 (evocation, force, Volume: 250 cft., DC 18; Impervious, Stationary; Ablative)
. . . . Protego: Burst Area Deflect 8 (abjuration; Burst Area: 30 feet radius sphere, DC 18, Selective)
. . . . Reducto: Burst Area Damage 8 (evocation, DC 23; Burst Area 2: 60 feet radius sphere, DC 18, Increased Range: ranged; Limited: Affects Objects Only)
. . . . Stupefy: Cumulative Affliction 8 (enchantment, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Disciple of Oracular Magic: Array
. . Blizzard: Environment 10 (cold, conjuration, Cold, Impede Movement (2 ranks), Visibility (-2), Radius: 2 miles; Build Up)
. . Endure Elements: Immunity 2 (abjuration, Environmental Condition: Cold, Environmental Condition: Heat; Affects Others, Sustained; Limited - Half Effect)
. . Ice Storm: Cloud Area Damage 8 (cold, evocation, DC 23; Cloud Area: 15 feet radius sphere, DC 18, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Icy Prison: Cumulative Affliction 10 (evocation, ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Sleet Storm: Environment 10 (conjuration, Cold, Impede Movement (1 rank), Visibility (-5), Radius: 2 miles; Build Up)
Guild Pass
. . Mage's Magnificent Mansion: Movement 1 (very rare object, Dimensional: The Garden of Innovation 1: one dimension, 50 lbs.; Portal)
Magical Human Physiology
. . Eye for Talent: Enhanced Trait 2 (racial talent, Insight +2 (+10), Advantages: Assessment; Quirk: Insight bonus is for Assessment & Evaluation only)
. . Invulnerabilities: Immunity 1 (racial trait, Poison; Limited: to Mundane Poisons)
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Silver-Tongued: Enhanced Trait 2 (racial talent, Deception +2 (+10), Advantages: Durable Lie)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Freezing Spells: Affliction 8 (divine revelation, 1st degree: Hindered, Resisted by: Fortitude, DC 18; Increased Range 2: perception, Triggered: 1 use - When the target fails a resistance check vs. one of Daphne's Cold or Ice spells; Limited Degree 2)
. . Icy Skin: Immunity 10 (divine revelation, Common Descriptor: Cold Effects; Limited - Half Effect)
. . Snow Sight: Senses 2 (divine revelation, Counters Concealment: Snow / Sleet [Vision])
. . Wasting Boon: Immunity 3 (divine curse, Disease, Uncommon Descriptor: The Impaired Condition; Limited - Half Effect [2 ranks only], Notes: Only the Immunity to the Impaired Condition is Limited to Half Effect)

Equipment
Guild Pass, Heavy Robes, Spellcomm

Offense
Initiative +2
Devicto: Damage 8, +6 (DC 23)
Expelliarmus: Damage 12, +4 (DC 27)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Freezing Spells: Affliction 8 (DC Fort 18)
Grab, +7 (DC Spec 10)
Ice Storm: Cloud Area Damage 8 (DC 23)
Icy Prison: Cumulative Affliction 10, +6 (DC Fort/Will 20)
Legilimens: Cumulative Mind Reading 8 (DC Will 18)
Locomotor: Move Object 7 (DC 17)
Reducto: Burst Area Damage 8 (DC 23)
Stupefy: Cumulative Affliction 8, +6 (DC Fort 18)
Throw, +2 (DC 15)
Unarmed, +7 (DC 15)

Complications
- Addiction: Daphne harbors an insatiable desire for carnal pleasures that she is hoping Harry can help her to manage.
- Honor: Daphne's loyalty to Harry and the British Sovereign is unwavering in its intensity.
- Motivation: Protector: Daphne feels it is her duty to safeguard and care for the other members of the Marauders' Guild, even if that means she has to occasionally curtail their Guildmaster's more unruly behavior.
- Overconfident: Daphne feels that no one could doubt by looking at her regal bearing that she is a cut above the unwashed masses.
- Temper: Daphne doesn't like to get her hands dirty, unless it involves cultivating herbs for her potionmaking experiments, and she won't be caught dead in unsuitable accommodations.
- Wasting Curse: Daphne is Impaired on all Charisma skill checks except for Intimidation.

Languages
Dynastic Egyptian, English [Native], French, Japanese, Latin, Old Norse

Defense
Dodge 11, Parry 11, Fortitude 4, Toughness 5/1, Will 12

Power Points
Abilities 54 + Powers 82 + Advantages 29 + Skills 41 (82 ranks) + Defenses 24 = 230
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DalkonCledwin
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Non Est Ei Similis Brainstorm & Notes

Post by DalkonCledwin »

Non Est Ei Similis
Premise: Life after the Second Blood War for Harry Potter was not what he had been imagining since his teenage years. It wasn't exactly better or worse, just very different. With great power comes great responsibility, but what happens when you want neither the power nor the responsibility?
Required Inclusions:
- This story must be a crossover between the worlds of Harry Potter and High School DxD, any additional crossovers are secondary and completely optional.
- The timeline for Potterverse should begin after the Second Blood War, though when this correlates to the timeline of High School DxD, is up to the author.
- Harry must wake up one morning with the powers of the Biblical god at his fingertips, which will cause him great confusion, since the night before he was a normal, if powerful, wizard.
- Wanting to find a good explanation for his new powers, Harry will pack his belongings and head off on an extended journey across the globe. Whether he finds his answers is optional.
- Harry and the Biblical God must be very different people, so even though the former has the Biblical God’s powers, that doesn’t mean he will chart the same course in life.
- While the Biblical God must have been kind enough to leave an instruction manual for his powers, Harry won’t have the hard earned experience to use those powers to their fullest.
- The Heavenly Host must eventually discover that their father’s power is once again active in the world and put forth an effort to “bring him home”, whether they succeed or not is optional.
- With that said, Harry should allow the beautiful Seraph known as Gabriel to occasionally find him, which will ultimately spark a romance between the two.
- As such, Gabriel will be Harry’s primary romantic partner, though whether additional partners are added to the pairing will be dependent on the author’s preferences.
- Harry’s apotheosis must be gradual, so as to give his body the time it needs in order to adjust to being a full-fledged deity, though that doesn’t mean he will start off as a weakling.
- It must be impossible for Angels of the Seraphim rank to fall from grace unless they are actively kicked out of Heaven by an Archangel (Michael) or by the Heavenly Father himself.
Preferred Inclusions:
- Gabriel should convince Harry to become involved with the Heaven Faction, but he should only agree if she promises that he won’t need to immediately claim the Heavenly Throne.
- After a whirlwind romance, Harry and Gabriel should get married, with the latter spending time trying her hand at being a good housewife, even if she ends up being a terrible cook.
- Harry and Gabriel should take Asia Argento into their care after the girl is Excommunicated from the Vatican in order to protect her from those who would use her for their own agendas.
- Harry should sneak into Heaven and “reset” the Heavenly System so that Angels can form romantic relationships, which could in turn, ease Michael’s burden just a bit.
- Harry should frustrate the politicians of the Three Factions by regularly ignoring diplomatic protocol when interacting with members of opposing factions and making their jobs harder.
Optional Inclusions:
- Harry’s new powers could behave similarly to accidental magic, and react to his emotions.
- Harry could be rather reluctant to grant the wider supernatural world access to the Wizarding Faction, since he may very well still be in the process of “cleaning up” that society.
- Once he has a good grasp on his powers, Harry could recall the spirit of Slytherin’s Basilisk, and transform her into an Independent Avatar Sacred Gear that takes the form of Rider (F/SN).
Forbidden Things:
- Harry being browbeaten into assuming the Biblical God’s duties.
- Gabriel allowing Harry to bed her before marriage.
- Harry and Gabriel, the malevolent emo doormats.
- Harry being involved in a male-slash pairing.
- Harry agreeing to join the Khaos Brigade.
- Harry wishing to restart the Great War.
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DalkonCledwin
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Harel Serpentbane / The MCs / Non Est Ei Similis

Post by DalkonCledwin »

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Art by Jyundee on DeviantArt; Edit by Ares

Harry J. Potter-Black - Arc 1 - PL 12
Age: 20 / Height: 5' 11" / Weight: 186 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Heaven Faction / Base of Operations: The Renovated Church, Kuoh Town, Japan
Wealth Rank: +20 / Rep Rank: +14 / Knockback Mod: -14

Strength 9, Stamina 11, Agility 3, Dexterity 3, Fighting 8, Intellect 6, Awareness 4, Presence 4

General Advantages
All-out Attack, Artificer, Attractive, Beloved: (Gabriel Hornblower), Benefit 6: (Divine Stature 2: [Vestige], Renown, Wealth 3: [Millionaire]), Chokehold, Connected, Conviction, Daze (Intimidation), Equipment 4, Fascinate (Persuasion), Fast Grab, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 4, Leadership, People Person, Power Attack, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Startle, Tactical Training, Teamwork

Enhanced Advantages
Animal Empathy, Luck 2

Skills
Athletics 4 (+13), Close Combat: Grab 4 (+12), Deeption 0 (+4), Expertise (AWE): Home Economics 6 (+10), Expertise (AWE): Tactics 8 (+12), Expertise (AWE): Theology 6 (+10), Expertise: Magic 10 (+16), Insight 0 (+4), Intimidation 4 (+8), Investigation 6 (+12), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 8 (+11), Stealth 6 (+9), Technology 4 (+10), Vehicles 6 (+9)

Powers
Adept of the Mystic Arts: Array
. . Alter Self: Morph 2 (divine, +20 Deception checks to disguise; Narrow group, Notes: Humanoid Males)
. . Confundo Maxima: Concentration Perception Area Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Perception Area: DC 19 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . Divine Gate: Movement 3 (divine, Dimensional 3: any dimension, 50 lbs.; Portal)
. . Divine Might: Enhanced Strength 12 (divine, +12 STR; Distracting, Limited to Lifting, Notes: Max Lifting Strength 21: Up to 50,000 tons)
. . Divine Wave: Cone Area Damage 11 (divine, DC 26; Cone Area 2: 120 feet cone, DC 21; Tiring)
. . Greater Apparition: Teleport 13 (magical travel, Carry 3200 lbs.; Accurate, Change Direction, Extended: 8000 miles in 2 move actions, Increased Mass 6; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Imbue With Spell Ability: Variable 4 (divine; Affects Others Only; Limited: to bestowing other characters with Divine Magic, Notes: 20 pts of Traits; Magical Descriptors)
. . Searing Light: Damage 13 (divine, radiant, DC 28; Dangerous 4, Increased Range: ranged; Quirk: Dangerous only vs. Devils, Undead & Spawn of Trihexa)
. . Sending: Mental Communication 4 (divine; Dimensional 3: any dimension; Concentration, Limited 2: to a single message of no more than 25 words in length, Notes: Range: Worldwide)
. . Wingardium Leviosa: Move Object 13 (charm, 200 tons, DC 28; Damaging, Subtle: subtle; Concentration)
Divine Vestige Physiology
. . Angelic Wings: Flight 10 (six pairs, racial trait, Speed: 2000 miles/hour, 4 miles/round; Feature: Concealable; Wings)
. . Deathless: Immortality 6 (racial trait, Return after 16 hours; Limited: Not vs. Divine Attacks or Longinus)
. . Deep Magic: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance Checks vs. Harry's Magic)
. . Divine Durability: Protection 3 (racial trait, +3 Toughness; Impervious [1 extra rank])
. . Divine Perception: Senses 17 (racial trait, Accurate: Detect Sin, Acute: Detect Sin, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Darkvision, Detect: Sin [Mental] 2: ranged, Extended: Detect Sin 2: x100, Penetrates Concealment: Detect Sin, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds; Persistent)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
. . History of Terrors: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 900,000 years))
Rod of the Python (Easily Removable)
. . Staff of God: Array
. . . . Staff Strike: Strength-based Damage 3 (bludgeoning, DC 27; Double, Reach (melee): 5 ft.)
. . . . Summon Nature's Ally: Summon 5 (transmutation; Active, Controlled, Mental Link)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)

Equipment
Cell Phone (Smartphone), Renovated Church

Offense
Initiative +3
Confundo Maxima: Concentration Perception Area Affliction 9 (DC Will 19)
Divine Wave: Cone Area Damage 11 (DC 26)
Grab, +12 (DC Spec 19)
Searing Light: Damage 13, +11 (DC 28)
Staff Strike: Strength-based Damage 3, +8 (DC 27)
Throw, +3 (DC 24)
Unarmed, +8 (DC 24)
Wingardium Leviosa: Move Object 13, +11 (DC 28)

Complications
- Fame: Harry is famous within magical society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry prefers to judge people based on their actions, rather than something as easily falsified as their words. He also believes that everyone deserves to be treated with dignity and respect, unless they do something that would deprive them of such an honor.
- Motivation: Doing Good: Harry is always willing to lend a helping hand when someone is in trouble. Of course, this same quality is what gets him into some of the worst sticky situations.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Weasley (née Granger), Neville Longbottom and Luna Scammander (née Lovegood). He is also the godfather of Theodore 'Teddy' Lupin, and as such, is on call in case Teddy's grandmother needs him for any reason.
- Significant Other: Harry is romantically involved with a beautiful "young" woman known as Gabriel Hornblower, the Seraph of Annunciation, and the two will soon be marrying so that they can spend the majority of their incredibly long lives wrapped up in each other's arms.

Languages
English [Native], Enochian, French, Hebrew, Italian, Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 14 (Imp. 4), Will 13

Power Points
Abilities 96 + Powers 120 + Advantages 38 + Skills 43 (86 ranks) + Defenses 18 = 315

--------------------
Nature's Ally
Python - PL 5

Strength 3, Stamina 3, Agility 2, Dexterity 0, Fighting 2, Intellect -5, Awareness 2, Presence -1

Advantages
Chokehold, Fast Grab, Improved Hold

Skills
Athletics 6 (+9), Close Combat: Unarmed 2 (+4), Intimidation 4 (+3), Perception 6 (+8), Stealth 2 (+4)

Powers
Constrictor Physiology
. . Animal Senses: Senses 5 (racial trait, Acute (Type): Olfactory Senses, Extended: Olfactory Senses 1: x10, Infravision, Tracking: Olfactory Senses 1: -1 speed rank)
. . Lunge: Strength Effect 3 (racial trait; Reach (melee): 5 ft.)
. . Serpentine Body: Movement 1 (racial trait, Slithering)

Offense
Initiative +2
Grab, +4 (DC Spec 13)
Throw, +0 (DC 18)
Unarmed, +4 (DC 18)

Complications
- Disability: Snakes cannot speak. They have no hands. Snakes are also Vision and Hearing Impaired.
- Weakness: Snakes are cold-blooded. They are Hindered and Vulnerable in intense cold and will quickly die in extreme cold.

Languages
Not Applicable

Defense
Dodge 3, Parry 3, Fortitude 6, Toughness 3, Will 3

Power Points
Abilities 12 + Powers 8 + Advantages 3 + Skills 10 (20 ranks) + Defenses 6 = 39
--------------------
Home Sweet Home
Renovated Church - PL 12

Toughness 10, Size Large

Features:
Chapel, Consecrated (DC 22), Defensive Enchantments (Blast 12), Grounds (Gargantuan), Isolated (Kuoh Outskirts), Landmark, Library, Living Space, Pool (Onsen), Vault 2 (Tough 15, DC 25), Wards 2 (DC 25)

Powers
Heavenly Computer: Mental Communication Perception (Visual) Perception (One Sense) 4 (unique object; Dimensional 2: group - Mystical Realms, Feature: Doubles as a Personal Computer, Perception (One Sense): Hearing, Perception (Visual): Visual, Subtle: encrypted; Concentration, Distracting, Limited: to Computer Monitor, Limited: to Perception, Notes: Range: Worldwide)

Power Points
Abilities 2 + Powers 1 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 18
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DalkonCledwin
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Prepare Ye Brainstorm & Notes

Post by DalkonCledwin »

Prepare Ye
Premise: The Holy Father’s demise affected everyone, but his children most of all. They did their best to carry on without Him; but some, like Sariel and Metatron, couldn't bear to stay in their home for long without His grace. Then a peculiar incident in Magical Britain required Sariel’s presence, and the miraculous discovery she made reignited the flames of hope in her breast.
Required Inclusions:
- Harry Potter’s Patronus has always been special. More powerful than any other, and even somewhat alive. He never investigated why, always believing it to be tied to his destiny.
- However, after the second war with Voldemort is over, Harry’s power keeps climbing to unprecedented heights since his soul is no longer burdened by the Horcrux.
- After experimenting with his patronus, Harry will discover that it is now extremely lethal against Dementors and other Dark Creatures.
- While still an Auror cadet, Harry will be asked to exterminate the Dementors since they proved themselves untrustworthy in the eyes of the current Magical government.
- During his grisly task, each destroyed dementor will release all of the souls they ever consumed, allowing them to rejoin the cycle of Life and Death.
- As the Angel of Death, the Ten Seraph Sariel will immediately know that something strange is going on, and will leave what she was doing behind, in order to go investigate.
- When Sariel eventually finds Harry, she’ll initially think that he’s an Earth-Born Angel, something not seen since the end of the Holy Crusades.
- While Harry is rather subtle and very gentlemanly, he can’t entirely hide his clear interest in Sariel’s feminine attributes, which will confuse her when he fails to Fall from Grace.
- Sariel must decide to take Harry under her wings so she can help him master his emerging powers, forcing him to go on an extended training trip to avoid hurting his friends.
- At some point in the near future, both Harry and Sariel must discover that Harry is actually the reincarnation of El-Shaddai, with access to all of the powers and abilities this would imply.
- Following this extraordinary discovery, Sariel will understand that it’s now more important than ever to get Harry ready for when she finally unveils his existence to the Great Seraph.
- In this scenario, 10-Winged angels and higher can only Fall from Grace if kicked out of Heaven by an Archangel, if they willingly relinquish their Grace, or are expelled by El-Shadai himself.
- Sariel knows that she’s beyond gorgeous and will take advantage of her beauty to motivate her pupil by making him earn sexy perks during his training.
- The main pairing in this scenario will be between Harry Potter and Sariel. Other women are only allowed to join the romantic activities with Sariel’s blessing.
- After Harry ascends to the Heavenly Throne, he must revamp the Holy System to allow Angels of every level to find love and have children without fear of Falling from Grace.
- Harry might have the powers of Yahweh, but he lacks the man’s hard earned experience, thus it will be a good long while before he’s as strong as his predecessor.
- On the upside, Harry also lacks his predecessor’s bias and emotions, thus allowing him to form meaningful alliances that El-Shaddai could have never imagined.
- Harry will oppose the Khaos Brigade with all his might, since they threaten the peace he and the other Factions Leaders are working so hard to build.
Preferred Inclusions:
- The Three Biblical Factions usually stay out of Wizarding affairs in order to avoid the possibility of starting a war by proxy.
- Sariel and Harry should be on hand to either prevent Asia Argento’s excommunication or to take her in if she was kicked out of the Church.
- By the time Harry and Sariel make it to Kuoh Town, Harry should be strong and skilled enough to easily handle Raynare and her underlings.
- Harry should spare Raynare’s life, and perhaps Kalawarner and Mittlet too, but only if they show true remorse for their sinful actions.
- Harry should treat Asia as a younger sister, or possibly a romantic interest, since he would feel awkward trying to treat her as his daughter.
- Harry should earn himself a good snogging session when he offers to return the Deathly Hallows to Sariel, since they were her creations to begin with.
Optional Inclusions:
- Sariel could be rather cross with Harry when he often gets the hair-brained idea to simply apparate away for a drink at the nearest bar during their travels.
- After seeing first hand how badly Odin treats Rossweisse, Harry could ask the Allfather if he could retain the Valkyrie’s services instead.
- The Fidelius Charm could have roots in Holy magic, and is thus able to affect any Being, Beast or Amortal short of the gods themselves.
Forbidden Things:
- Harry failing to give his all during his training with Sariel.
- Harry and Sariel, the malevolent emo doormats.
- Harry being born with access to a Sacred Gear.
- Harry reigniting the Three Faction Great War.
- Harry being involved in a male-slash pairing.
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DalkonCledwin
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Harry Potter / The MCs / Prepare Ye

Post by DalkonCledwin »

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Art by にじ (Niji) on Pixiv

Harry J. Potter-Black - Arc 1 - PL 12
Age: 19 / Height: 5' 11" / Weight: 186 lbs / Hair Color: Black w/Silver Streak / Eye Color: Green
Group Affiliations: The Heaven Faction / Base of Operations: The Renovated Church, Kuoh Town, Japan
Wealth Rank: +20 / Rep Rank: +16 / Knockback Mod: -14

Strength 6, Stamina 12, Agility 3, Dexterity 3, Fighting 7, Intellect 4, Awareness 4, Presence 6

General Advantages
All-out Attack, Artificer, Attractive, Benefit 8: (Divine Stature 3: (Lesser Deity), Renown 2, Wealth 3: [Millionaire]), Connected, Conviction, Daze (Intimidation), Equipment 5, Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Trip, Inspire 3, Languages 3, Leadership, People Person, Power Attack, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Startle, Tactical Training, Takedown, Teamwork

Enhanced Advantages
Animal Empathy

Skills
Athletics 4 (+10), Close Combat: Grab 4 (+11), Expertise (AWE): Home Economics 6 (+10), Expertise (AWE): Tactics 8 (+12), Expertise (AWE): Theology 6 (+10), Expertise: Magic 12 (+16), Intimidation 4 (+10), Investigation 6 (+10), Perception 8 (+12), Persuasion 8 (+14), Ranged Combat: Magic 6 (+9), Stealth 8 (+11), Technology 2 (+6), Treatment 4 (+8), Vehicles 6 (+9)

Powers
Ascended Mortal Physiology
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Limited: Not vs. Divine Attacks or the Longinus)
. . Divine Durability: Protection 2 (racial trait, +2 Toughness; Impervious [2 extra ranks])
. . Divine Perception: Senses 6 (racial trait, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Darkvision, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 520,000 years))
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Radiant Effects; Limited - Half Effect)
Divine Armor (Removable)
. . Holy Raiment: Impervious Toughness 5 (armor)
Master of Divine Magic: Array
. . Divine Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal)
. . Expecto Patronum Solem: Burst Area Damage 9 (divine, radiant, DC 24; Burst Area 3: 120 feet radius sphere, DC 19, Increased Duration: concentration, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: Affects Devils, Undead & Spawn of Trihexa Only)
. . Grand Sorcerer: Variable 5 (magical; Action: move; Check Required 5: DC 14 - Expertise: Magic, Unreliable (5 uses), Notes: 25 pts of Traits; Magical or Divine Descriptors)
. . Greater Apparition: Teleport 12 (magical travel, Carry 3200 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 6; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Minor Image: Illusion 11 (divine, illusion, Affects: Three Sense Types - Visual, Auditory, Area: 2000 cft., DC 21; Selective; Resistible: Will)
. . Searing Light: Damage 15 (divine, radiant, DC 30; Dangerous 4, Increased Range: ranged; Quirk: Dangerrous only vs. Devils, Undead & Spawn of Trihexa)
. . Spear of Light: Strength-based Damage 2 (piercing, DC 23; Aura: Radiant, Dangerous, Reach (melee): 5 ft.)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Feature: Functions as a common language between Harry, other Parselmouths, Gorgons, Naga & Lamia; Narrow Type: Serpents)

Equipment
Cell Phone (Smartphone), Explorer's Pack II, The Renovated Church, Toolkit (Basic)

Offense
Initiative +3
Expecto Patronum Solem: Burst Area Damage 9 (DC 24)
Grab, +11 (DC Spec 16)
Searing Light: Damage 15, +9 (DC 30)
Spear of Light: Strength-based Damage 2, +7 (DC 23)
Throw, +3 (DC 21)
Unarmed, +7 (DC 21)

Complications
- Destiny: Harry is destined to ascend to the highest peak of divinity and claim his place as the God of Gods.
- Honor: Harry prefers to judge people based on their actions, and not their words. Furthermore, when someone is in trouble, Harry is always ready to lend them a helping hand.
- Motivation: Justice: Harry's past has made it so that he firmly believes tyrants should never be allowed to oppress the people, even though it would cause too many problems for him on a personal level to directly oppose every single tyrant in the entire world.
- Temper: Harry was beaten quite often as a child, and will now react violently whenever he encounters a bully.

Languages
English [Native], French, Italian, Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 13, Toughness 14 (Imp. 9/4), Will 11

Power Points
Abilities 90 + Powers 87 + Advantages 39 + Skills 46 (92 ranks) + Defenses 18 = 280

--------------------
Home Sweet Home
The Renovated Church - PL 12

Toughness 10, Size Large

Features:
Chapel, Consecrated (DC 22), Defensive Enchantments (Blast 12), Grounds (Gargantuan), Isolated (Kuoh Outskirts), Landmark, Library, Living Space, Pool (Onsen), Vault 2 (Tough 15, DC 25), Wards 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 9 (17)
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

We Are Giants Brainstorm & Notes

Post by DalkonCledwin »

We Are Giants
Premise: It seems that Fate still had a few curveballs to throw at her favorite chew-toy even after Voldemort was put six feet under and the prophecy fulfilled. After a seal on his true nature is finally broken, Harry Potter awakens as the next Lord of the Pillar House of Cimerius. New world, new rules, new abilities. The story of his life really…
Required Inclusions:
- Harry Potter was in fact a pureblood devil who was whisked away from the Underworld as a babe and given to the Potters to raise, but not before his demonic powers were sealed away.
- The unfortunate passing of the Potters meant that the Underworld lost all contact with the then Heir to the House of Cimerius.
- The exact reason behind Harry’s relocation in the Human world will be left to the author’s discretion, even if an armed conflict over the Lord’s title is highly encouraged.
- The current Lord Cimerius will finally locate Harry just after he has graduated from Auror training and physically drag the lad back to the Underworld even over Harry’s protests.
- Exhausted from centuries of conflicts of all kinds and a widower, the Lord will give Harry a crash course in the Underworld’s politics, Demonic Powers, all before gleefully abdicating.
- After gaining his own set of Evil Pieces, Harry will avoid the drama surrounding Rias and Sona, and instead go on a quest to fill out his Peerage with the surviving heroes of legend.
- Harry’s clan power over Repose will let him know which mythological figures are still alive or have passed away, narrowing down his search patterns considerably.
- Harry’s first recruit will be the Gorgon Medusa, who will only be restored to complete sanity after she accepts Harry’s Queen Piece.
- After seeing both Sirzechs and Serafall in full sis-con mode, Harry will finally understand why the previous Lord was so eager to step down.
- The main pairing of this scenario will be between Harry Potter and Medusa Gorgon, other women are allowed only if they obtain Medusa’s blessing.
- Harry will enter into conflict with the Hero Faction of the Khaos Brigade since he’s taking recruits away from them and their ideals are completely on the opposite sides of the spectrum.
Preferred Inclusions:
- During one of his expeditions, Harry should cross to the Land of Shadows and meet with the Witch of Dun Scaith, Scathach.
- Becoming a Devil should help Medusa to get full control over her mystic eyes without needing to wear her Gorgon Breaker Noble Phantasm.
- While Scathach is too powerful for Harry to reincarnate, she could become his Pact Magician instead. Bonus points if this relationship is also romantic in nature.
- The reincarnation of Gilgamesh of Uruk should take upon himself to hunt Harry down since he holds the key to a new Age of Heroes, which is unacceptable in the would-be-king’s eyes.
- Daphne and Tracey should eventually get their hands on Harry’s summoning pamphlet and call him with the intent to ask him to help Daphne conceive an Heir to the Greengrass line.
Optional Inclusions:
- After enough practice with his clan powers, Harry could be able to enter into contact with the residents of the Throne of Heroes, allowing him to attempt a summoning ritual.
- As payback for dealing with Issei’s antics one too many times, Harry could «accidentally» free Merlin, who is a beautiful woman (and a troll), that he sic’s on the Sekiryuutei.
Forbidden Things:
- Harry defiling the dead by raising Zombies or Inferius.
- Harry getting back together with Ginevra Weasley.
- Harry & Medusa, the malevolent emo doormats.
- Harry burning bridges with his human friends.
- Harry being born with a natural Sacred Gear.
- Harry being involved in a male-slash pairing.
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harold Cimerius / Harry's Peers / King / We Are Giants

Post by DalkonCledwin »

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Art by @mzkk1826 on Twitter

Harold Cimerius - Arc 1 - PL 10
Age: 20 / Height: 5' 11" / Weight: 183 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Marquessate of Cimerius / Base of Operations: Cimerius Manor, Elesphia, Devil’s Region, Meikai
Wealth Rank: +24 / Rep Rank: +14 / Knockback Mod: -9/-6

Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 3

General Advantages
All-out Attack, Artificer, Attractive, Benefit 9: (Alternate Identity: [Harry J. Potter-Black], Devil Rank 3 [High-Class: Marquess of House Cimerius], Renown 2, Wealth 4: [Multimillionaire]), Connected, Conviction, Equipment 7, Fascinate (Persuasion), Fast Grab, Favored Environment: (Aerial), Improved Aim, Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, People Person, Power Attack, Ranged Attack 5, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Tactical Training, Takedown, Teamwork

Enhanced Advantages
Animal Empathy

Skills
Acrobatics 4 (+7), Athletics 8 (+14), Close Combat: Grab 4 (+10), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Tactics 8 (+12), Expertise: Magic 10 (+12), Expertise: Politics 6 (+8), Intimidation 4 (+7), Investigation 6 (+8), Perception 8 (+12), Persuasion 8 (+11), Ranged Combat: Archery 2 (+5), Stealth 8 (+11), Vehicles 6 (+9)

Powers
A King's Authority
. . Castling: Teleport 8 (evil piece aug, 1 mile in a move action, carrying 200 lbs.; Accurate, Increased Mass 2; Limited: to switching places with one of Harry's Rooks, Medium: Either of Harry's Rooks, Tiring)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Harry can designate a location as "Enemy Territory", which will allow his Pawns to "Promote" while they are within that area)
Abyssal Bow (Easily Removable)
. . Abyssal Arrows: Linked Effect
. . . . Magical Arrow: Damage 8 (Linked; piercing, DC 23; Increased Range: ranged)
. . . . Primal Darkness: Cumulative Affliction 8 (Linked; shadow magic, 1st degree: Impaired, Dazed, 2nd degree: Disabled, Compelled, 3rd degree: Unaware, Controlled, Resisted by: Will, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited: Vision Impaired/Disabled/Unaware Only, Limited: Compelled/Controlled to flee or cower in terror only)
. . The Cloak of Invisibility (Alternate; Removable (indestructible))
. . . . That's an Invisibility Cloak!: Burst Area Concealment 4 (legendary object, All Visual Senses; Burst Area: 30 feet radius sphere, DC 14, Feature: Can't be nullified by Thief's Downfall; Quirk: Area can only expand enough to cover three human-shaped subjects in Close proximity)
Adept of the Mystic Arts: Array
. . Bombarda: Burst Area Damage 8 (evocation, force, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Cimerius Gate: Movement 2 (conjuration, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Check Required 5: DC 14 - Expertise: Magic)
. . Confundo Maxima: Concentration Perception Area Affliction 8 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . Expelliarmus: Damage 12 (evocation, force, DC 27; Disarming (No Damage), Increased Range: ranged)
. . Gentle Rest: Cumulative Affliction 7 (necromantic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 17; Cumulative; Grab-based, Instant Recovery)
. . Greater Apparition: Teleport 12 (conjuration, Carry 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Protego Duo: Burst Area Deflect 8 (abjuration; Burst Area: 30 feet radius sphere, DC 18, Reflect, Selective; Reduced Range: close)
. . Rest Eternal: Transform 8 (necromantic, Affects: 1 Thing > 1 Thing - Corpse into Corpse that can't be raised as an Undead Creature, Transforms: 200 lbs., DC 18; Innate; Permanent)
. . Speak with Dead: Comprehend 2 (necromantic, Objects; Sustained; Limited: Affects Corpses Only)
. . Stupefy: Cumulative Affliction 8 (conjuration, energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Pillar Devil Physiology
. . Devil Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable; Wings)
. . Expanded Awareness: Senses 15 (racial trait, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Analytical: Detect Conditions, Awareness: Magical Effects [Mental], Darkvision, Detect: Conditions [Visual] 2: ranged, Extended: Auditory Senses 1: x10, Extended: Mental Senses 1: x10, Radius: Magic Awareness, Ultra-hearing)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained; Quirk: Limited to Modern Languages)
. . Infrenal Durability: Impervious Toughness 4 (racial trait)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 170,000 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Necrotic Damage; Limited - Half Effect)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Feature: Doubles as a language; Narrow Type: Serpents)

Equipment
Cell Phone (Smartphone), Cimerius Manor, Heavy Robes

Offense
Initiative +3
Bombarda: Burst Area Damage 8 (DC 23)
Confundo Maxima: Concentration Perception Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +8 (DC 27)
Gentle Rest: Cumulative Affliction 7, +10 (DC Fort 17)
Grab, +10 (DC Spec 16)
Magical Arrow: Damage 8, +10 (DC 23)
Primal Darkness: Cumulative Affliction 8, +10 (DC Will 18)
Rest Eternal: Transform 8, +6 (DC Dog 18)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 21)
Unarmed, +6 (DC 21)

Complications
- Honor: Harry prefers to judge people based upon their actions instead of their words. Furthermore, if someone is in trouble, he is always willing to lend them a helping hand.
- Impulsive: Once someone questions Harry's courage, he'll never back down, no matter how dangerous the situation may happen to be.
- Motivation: Justice: Due to his upbringing, Harry has come to firmly believe that tyrants must never be allowed to oppress the people, and will react violently when faced with such individuals.
- Poor Healer: Harry can't naturally heal or from wounds caused holy objects, and he doesn't benefit from his Infernal Durability power against such attacks.
- Responsibility: Harry is someone who will always protect those who are unable to protect themselves.
- Weakness: Harry must make a DC 15 Will check or succumb to fear when in the presence of a praying character, holy objects and sanctified churches. Furthermore, touching a holy object will inflict Rank 5 Damage against him; this is in addition to the object's normal effects.

Languages
English [Native], Greek, Infernal, Invocative Latin, Japanese

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 9/6 (Imp. 4), Will 12

Power Points
Abilities 66 + Powers 106 + Advantages 47 + Skills 44 (88 ranks) + Defenses 23 = 286

--------------------
Home Sweet Home
Cimerius Manor - PL 10

Toughness 12, Size Gargantuan

Features:
Artificer's Lab, Barrier (DC 15, Thresh 5), Defensive Enchantments (Blast 10), Dimensional Portal (Earth), ECM 4 (Vs. Magic, -8), Fire Prevention Charms, Grounds (Awesome), Gym, Holding Cells (Null Powers 10), Kitchen & Mess Hall, Landmark, Library, Living Space, Mystic Locale, Personnel (Various Low-Class Devils), Ritual Chamber, Trophy Room, Wards 3 (DC 30)

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 23 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Medusa / Harry's Peers / Queen / We Are Giants

Post by DalkonCledwin »

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Art by Aoka on Pixiv

Medusa Gorgon - Arc 1 - PL 10
Age: 25 (~14,000) / Height: 5' 8" / Weight: 126 lbs / Hair Color: Lavender / Eye Color: Blue
Group Affiliations: The Peerage of Harold Cimerius / Base of Operations: Cimerius Manor, Elesphia, Devil’s Region, Meikai
Wealth Rank: +16 / Rep Rank: +10 / Knockback Mod: -7

Strength 7, Stamina 7, Agility 8, Dexterity 5, Fighting 10, Intellect 3, Awareness 4, Presence 6

General Advantages
Agile Feint, Attractive 2, Benefit 5: (Devil Rank [Low-Class], Divine Stature 2: [Vestige], Wealth 2: [Independently Wealthy]), Charming, Defensive Attack, Diehard, Eidetic Memory, Evasion 2, Fascinate (Persuasion), Flirtation, Great Endurance, Improved Grab, Improved Hold, Improved Treatment, Improved Trip, Languages 4, Luck, Move-by Action, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Uncanny Dodge

Enhanced Advantages
Animal Empathy, Benefit: (Can ride any mount, even Divine Beasts), Skill Mastery: (Riding)

Skills
Acrobatics 8 (+16), Athletics 6 (+13), Expertise: Antiquities 8 (+11), Expertise: Greek Mythology 8 (+11), Expertise: Magic 6 (+9), Insight 4 (+8), Intimidation 4 (+10), Investigation 4 (+7), Perception 8 (+12), Persuasion 8 (+14), Ranged Combat: Magic 3 (+8), Stealth 8 (+16), Treatment 6 (+9)

Enhanced Skills
Riding 0 (+17/+5), Vehicles 0 (+17/+5

Powers
A Queen's Splendor
. . Fast Action: Quickness 3 (evil piece aug, Perform routine tasks in -3 time ranks)
. . Flash Step: Teleport 3 (evil piece aug, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout)
. . Infernal Durability: Impervious Toughness 7 (evil piece aug)
. . Magic Resistance: Immunity 10 (evil piece aug, Common Descriptor: Magical Damage; Limited - Half Effect)
. . Monstrous Strength: Enhanced Strength 11 (evil piece aug, +11 STR; Distracting, Limited to Lifting, Notes: Max Lifting Strength 18: Up to 6,400 tons)
Disciple of the Mystic Arts: Array
. . Blood Fort Andromeda: Burst Area Progressive Weaken 8 (bounded field, Affects: Stamina, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged, Progressive; Tiring)
. . Cimerius Gate: Movement 2 (conjuration, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Check Required 5: DC 14 - Expertise: Magic)
. . Cimerius Portal: Teleport 8 (conjuration, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended)
. . Cybele, the Mystic Eyes of Petrification: Progressive Affliction 8 (mystic eyes, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Increased Range 2: perception, Progressive; Limited Degree (third only), Sense-dependent: Visual, Tiring)
. . Mystical Chains: Cumulative Affliction 8 (conjuration, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage, DC 18; Cumulative, Extra Condition, Increased Range: ranged, Multiattack; Limited Degree)
Harpe (Easily Removable (indestructible))
. . Vorpal Scythe Strike: Strength-based Damage 3 (slashing, DC 25; Dangerous 4, Incurable, Penetrating 10, Reach (melee): 5 ft., Smashing, Tripping)
Reincarnated Devil Physiology
. . Devil Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable; Wings)
. . Expanded Awareness: Senses 19 (racial trait, Accurate (Type): Auditory Senses, Acute (Type): Mental Senses, Acute (Type): Olfactory Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Darkvision, Extended: Auditory Senses 2: x100, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 5,100,000 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Necrotic Damage; Limited - Half Effect)
. . Spirit Medium: Comprehend 4 (racial trait, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained; Quirk: Limited to Modern Languages)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand; Feature: Doubles as a language; Narrow Type: Serpents)
. . Riding: Enhanced Trait 15 (talent, Riding +12 (+17), Vehicles +12 (+17), Advantages: Animal Empathy, Benefit: (Can ride any mount, even Divine Beasts), Skill Mastery)
. . Surprising Vigor: Healing 6 (talent; Action: move; Limited: Affects Self Only, Unreliable (5 uses))

Offense
Initiative +8
Blood Fort Andromeda: Burst Area Progressive Weaken 8 (DC Fort 18)
Cybele, the Mystic Eyes of Petrification: Progressive Affliction 8 (DC Fort 18)
Grab, +10 (DC Spec 17)
Mystical Chains: Cumulative Affliction 8, +8 (DC Fort/Will 18)
Throw, +5 (DC 22)
Unarmed, +10 (DC 22)
Vorpal Scythe Strike: Strength-based Damage 3, +10 (DC 25)

Complications
- Easily Distracted: Now that she's returned to the world, Medusa enjoys its delights a little bit too much.
- Empathic: Medusa feels a tremendous, and nonmagical, sense of empathy towards all people in the world who are in a state of suffering.
- Motivation: Thrills: Medusa believes that inquiry and curiosity are the pillars of progress.
- Poor Healer: Medusa can't naturally heal or from wounds caused holy objects, and she doesn't benefit from her Infernal Durability power against such attacks.
- Relationship: Nothing is more important to Medusa than the other members of the family that she became a part of when she joined Harold Cimerius' peerage.
- Troubled Past: Medusa has a tendency to connect everything that happens to her to a grand, cosmic plan that is being orchestrated by the gods of Olympus.
- Weakness: Medusa must make a DC 15 Will check or succumb to fear when in the presence of a praying character, holy objects and sanctified churches. Furthermore, touching a holy object will inflict Rank 5 Damage against her; this is in addition to the object's normal effects.

Languages
Ancient Greek [Native], Celestial, English, Infernal, Japanese, Sumerian

Defense
Dodge 13, Parry 13, Fortitude 9, Toughness 7 (Imp. 7), Will 11

Power Points
Abilities 100 + Powers 148 + Advantages 30 + Skills 41 (81 ranks) + Defenses 17 = 336

--------------------
Dark Persona
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Art by Zin on Pixiv

Medusa Alter - Arc 1 - PL 8
Age: 25 (~14,000) / Height: 5' 8" / Weight: 126 lbs / Hair Color: Lavender / Eye Color: Yellow
Group Affiliations: Autonomous / Base of Operations: Shapeless Isle, Aegean Sea, Greece
Wealth Rank: +16 / Rep Rank: +8 / Knockback Mod: -4

Strength 7, Stamina 4, Agility 8, Dexterity 5, Fighting 6, Intellect 3, Awareness 4, Presence 6

Advantages
Agile Feint, Attractive 2, Benefit 4: (Divine Stature 2 [Vestige], Wealth 2: [Independently Wealthy]), Charming, Defensive Attack, Diehard, Eidetic Memory, Evasion 2, Fascinate (Persuasion), Flirtation, Great Endurance, Improved Grab, Improved Hold, Improved Treatment, Improved Trip, Languages 2, Luck, Move-by Action, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Uncanny Dodge

Enhanced Advantages
Animal Empathy, Benefit: (Can ride any mount, even Divine Beasts), Skill Mastery: (Riding)

Skills
Acrobatics 8 (+16), Athletics 6 (+13), Expertise: Antiquities 8 (+11), Expertise: Greek Mythology 8 (+11), Expertise: Magic 6 (+9), Insight 4 (+8), Intimidation 4 (+10), Investigation 4 (+7), Perception 8 (+12), Persuasion 8 (+14), Ranged Combat: Magic 3 (+8), Stealth 8 (+16), Treatment 6 (+9)

Enhanced Skills
Riding 0 (+17/+5), Vehicles 0 (+17/+5)

Powers
Fallen Deity Physiology
. . Divine Perception: Senses 17 (racial trait, Accurate (Type): Auditory Senses, Acute (Type): Mental Senses, Acute (Type): Olfactory Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Extended: Auditory Senses 2: x100, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 5,100,000 years))
. . Monstrous Strength: Enhanced Strength 7 (racial talent, +7 STR; Distracting, Limited to Lifting, Notes: Max Lifting Strength 14: Up to 400 tons)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Harpe (Easily Removable (indestructible))
. . Vorpal Scythe Strike: Strength-based Damage 3 (slashing, DC 25; Dangerous 4, Incurable, Penetrating 10, Reach (melee): 5 ft., Smashing, Tripping)
Novice of the Mystic Arts: Array
. . Blood Fort Andromeda: Burst Area Progressive Weaken 8 (bounded field, Affects: Stamina, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged, Progressive; Tiring)
. . Mystical Chains: Cumulative Affliction 8 (conjuration, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage, DC 18; Cumulative, Extra Condition, Increased Range: ranged, Multiattack; Limited Degree)
Special Qualities
. . Cybele, the Mystic Eyes of Petrification: Progressive Affliction 8 (mystic eyes, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Increased Range 2: perception, Progressive, Reaction 3: reaction; Limited Degree (third only), Sense-dependent: Visual, Uncontrolled)
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand; Feature: Doubles as a language; Narrow Type: Serpents)
. . Riding: Enhanced Trait 15 (talent, Riding +12 (+17), Vehicles +12 (+17), Advantages: Animal Empathy, Benefit: (Can ride any mount, even Divine Beasts), Skill Mastery)
. . Surprising Vigor: Healing 6 (talent; Action: move; Limited: Affects Self Only, Unreliable (5 uses))

Offense
Initiative +8
Blood Fort Andromeda: Burst Area Progressive Weaken 8 (DC Fort 18)
Cybele, the Mystic Eyes of Petrification: Progressive Affliction 8 (DC Fort 18)
Grab, +6 (DC Spec 17)
Mystical Chains: Cumulative Affliction 8, +8 (DC Fort/Will 18)
Throw, +5 (DC 22)
Unarmed, +6 (DC 22)
Vorpal Scythe Strike: Strength-based Damage 3, +6 (DC 25)

Complications
- Confined: Medusa has been isolated for so long that she rarely speaks in the way that a human would, preferring gestures and the language of serpents, which is only known by one other person that she is acquainted with.
- Motivation: Responsibility: Medusa currently believes that meddling in the affairs of others will only cause her even more trouble than she is already burdened with due to her mystical eyes.
- Phobia: Medusa entered seclusion to hide from those who were hunting her down like a rabid dog. Unfortunately, the fear of such individuals is something she'll have to confront if she ever hopes to leave Shapeless Isle.
- Temper: Medusa harbors dark, bloodthirsty thoughts that her isolation and meditation have failed to quell.
- Troubled Past: Medusa has a tendency to connect everything that happens to her to a grand, cosmic plan that is being orchestrated by the gods of Olympus.

Languages
Ancient Greek [Native], Celestial, Sumerian

Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 4, Will 10

Power Points
Abilities 86 + Powers 141 + Advantages 27 + Skills 41 (81 ranks) + Defenses 18 = 313
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Rossweisse / The SCs / We Are Giants

Post by DalkonCledwin »

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Art by Lindaroze on Pixiv

Rossweisse - Arc 1 - PL 8
Age: 21 / Height: 5' 8" / Weight: 130 lbs / Hair Color: Silver / Eye Color: Aqua
Group Affiliations: The Valkyrion / Base of Operations: Valaskjalf, Upper City, Asgard
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -8/-4

Strength 3, Stamina 4, Agility 2, Dexterity 2, Fighting 6, Intellect 6, Awareness 3, Presence 4

Advantages
Artificer, Attractive, Benefit, Divine Stature: (Elevated Mortal), Connected, Conviction, Daze (Intimidation), Eidetic Memory, Fascinate (Persuasion), Fighting Style: Martial Arts B, Ghost Punch, Guidance, Improved Initiative, Inspire, Languages 4, Leadership, Monastic Training, Precise Attack (Ranged, Concealment), Ranged Attack 2, Ritualist, Second Chance: (When Resisting Mental Control), Skill Mastery: (Expertise: Mythology), Skill Mastery: (Expertise: Social Sciences), Startle

Fighting Style Advantages
Agile Feint, All-out Attack, Defensive Attack, Power Attack, Takedown

Skills
Acrobatics 6 (+8), Athletics 4 (+7), Close Combat: Sharp Weapons 2 (+8), Expertise: Ancient Runes 8 (+14), Expertise: Business & Finance 6 (+12), Expertise: Magic 10 (+16), Expertise: Mythology 8 (+14), Expertise: Social Sciences 10 (+16), Insight 6 (+9), Intimidation 8 (+12), Investigation 6 (+12), Perception 4 (+7), Persuasion 6 (+10), Ranged Combat: Magic 2 (+4), Stealth 6 (+8), Vehicles 4 (+6)

Powers
Adept of the Mystic Arts: Array
. . Apparition: Teleport 10 (conjuration, 4 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic)
. . Bull's Strength: Enhanced Trait 4 (transmutation, Strength +2 (+5); Affects Others)
. . Chain of Perdition: Damage 10 (evocation, force, DC 25; Binding, Grabbing (No Damage), Increased Range: ranged, Indirect 4: any point, any direction, Tripping)
. . Dispel Magic: Nullify 10 (abjuration, Counters: Magical Effects, DC 20; Broad, Simultaneous; Side Effect)
. . Full Burst: Damage 10 (conjuration, energy, DC 25; Increased Range: ranged, Multiattack)
. . Gentle Repose: Transform 8 (necromantic, Affects: 1 Thing > 1 Thing - Corpse into Corpse that can't be raised as an Undead creature, Transforms: 200 lbs., DC 18; Permanent)
. . Mass Suggestion: Concentration Perception Area Affliction 8 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . Seal Evil: Progressive Affliction 7 (enchantment, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 17; Increased Range: ranged, Progressive)
. . Shield: Burst Area Deflect 8 (abjuration; Burst Area: 30 feet radius sphere, DC 18, Selective; Reduced Range: close)
Valkyrie Armor (Removable)
. . Battle Dress: Protection 4 (armor, +4 Toughness; Impervious)
. . Levitation: Flight 6 (magical, Speed: 120 miles/hour, 1800 feet/round)
Valkyrie Physiology
. . Death Visions: Senses 4 (racial talent, Precognition; Limited: to Visions of Impending Doom, Uncontrolled)
. . Divine Perception: Senses 10 (racial trait, Acute (Type): Mental Senses, Analytical: Detect Conditions, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Detect: Conditions [Visual] 2: ranged, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained; Quirk: Limited to Modern Languages)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation; Feature: Longevity (Up to 688 years))
. . Resistances: Immunity 7 (racial trait, Damage Effect: Necrotic Damage, Disease, Poison; Limited - Half Effect)

Offense
Initiative +6
Chain of Perdition: Damage 10, +6 (DC 25)
Dispel Magic: Nullify 10, +6 (DC Will 20)
Full Burst: Damage 10, +6 (DC 25)
Gentle Repose: Transform 8, +6 (DC Dog 18)
Grab, +6 (DC Spec 13)
Mass Suggestion: Concentration Perception Area Affliction 8 (DC Will 18)
Seal Evil: Progressive Affliction 7, +6 (DC Will 17)
Throw, +4 (DC 18)
Unarmed, +6 (DC 18)

Complications
- Addiction: Rose is Fortitude Disabled when attempting to resist the effects of alcoholic beverages, and will never be capable of benefitting from the effects of an immunity to intoxication. Two glasses of these drinks will also cause her to become extremely lustful and gives her the equivalent to a second rank in the Attractive advantage.
- Enemy: Euclid Lucifuge wishes to use Rose's knowledge to aid in his attempts to release 666 (Trihexa), even if that means killing the girl or her friends and loved ones in the process of reaching his goals.
- Honor: Rose will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Doing Good: As a Valkyrie, Rose is dedicated to upholding the standards of beneficence and order.
- Relationships: Rose is the granddaughter of the famous Valkyrie known as Göndul, and also has the dubious honor of serving as Odin's current Personal Assistant.

Languages
Celestial, English, German [Native], Infernal, Japanese, Old Norse, Sumerian

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 8/4 (Imp. 4), Will 11

Power Points
Abilities 60 + Powers 81 + Advantages 31 + Skills 48 (96 ranks) + Defenses 17 = 237
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Yura Tsubasa / Sona's Peers / Rook / We Are Giants

Post by DalkonCledwin »

Image
Art by CherryInTheSun on DeviantArt

Yura Tsubasa - Arc 1 - PL 8
Age: 17 / Height: 5' 6" / Weight: 122 lbs / Hair Color: Blue / Eye Color: Dark Blue
Group Affiliations: The Peerage of Sona Sitri / Base of Operations: The Student Council Room, Kuoh Academy, Kuoh, Japan
Wealth Rank: +12 / Rep Rank: +10 / Knockback Mod: -8

Strength 8, Stamina 6, Agility 1, Dexterity 1, Fighting 8, Intellect 2, Awareness 2, Presence 4

General Advantages
Animal Empathy, Attractive, Beginner's Luck, Benefit 3: (Devil Rank [Low-Class], Renown, Wealth: [Well-Off]), Connected, Conviction, Daze (Intimidation), Equipment 1, Fascinate (Persuasion), Fighting Style: Martial Arts A, Fighting Style: Martial Arts B, Ghost Punch, Inspire 2, Languages 2, Leadership, Ranged Attack 4, Ritualist, Set-up, Startle, Tactical Training, Teamwork

Fighting Style Advantages
Accurate Attack, Agile Feint, All-out Attack, Defensive Attack, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack, Takedown

Skills
Athletics 6 (+14), Expertise (AWE): Tactics 6 (+8), Expertise: Demonology 8 (+10), Expertise: Magic 6 (+8), Expertise: Magizoology 8 (+10), Handle Animal 8 (+12), Intimidation 8 (+12), Investigation 6 (+8), Perception 4 (+6), Persuasion 6 (+10), Stealth 4 (+5)

Powers
A Rook's Might
. . Infernal Durability: Protection 2 (evil piece aug, +2 Toughness; Impervious [6 extra ranks])
. . Monstrous Strength: Enhanced Strength 10 (evil piece aug, +10 STR; Distracting, Limited to Lifting, Notes: Max Lifting Strength 18: Up to 6,400 tons)
Novice of the Mystic Arts: Array
. . Reversal: Progressive Affliction 6 (bounded field, 3rd degree: Transformed, Resisted by: Will, DC 16; Affects Objects, Increased Range 2: perception, Progressive; Limited Degree (third only), Tiring, Notes: Transformed: [Reverses the target's magical properties]; so for instance, a healing effect becomes a damaging effect)
. . Sitri Gate: Movement 2 (conjuration, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Check Required 5: DC 14 - Expertise: Magic)
. . Sitri Portal: Teleport 6 (conjuration, Carry 50 lbs.; Accurate, Extended: 60 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended)
Reincarnated Devil Physiology
. . Devil Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Aquatic; Wings, Notes: Water Speed: 16 mph, or 250 feet/round)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained; Quirk: Limited to Modern Languages)
. . Infernal Perception: Senses 12 (racial trait, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Darkvision, Extended: Auditory Senses 1: x10, Extended: Mental Senses 1: x10, Radius: Magic Awareness, Ultra-hearing)
. . Invulnerabilities: Immunity 5 (racial trait, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Environmental Condition: Radiation, Suffocation: Drowning; Feature: Longevity (Up to 86,000 years))
. . Resistances: Immunity 7 (racial trait, Damage Effect: Cold Damage, Disease, Poison; Limited - Half Effect)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +1
Grab, +8 (DC Spec 18)
Reversal: Progressive Affliction 6 (DC Will 16)
Throw, +5 (DC 23)
Unarmed, +8 (DC 23)

Complications
- Cast from Hit Points: Overuse of the Reversal spell will drastically reduce Tsubasa's potential lifespan.
- Motivation: Protector: Tsubasa has found that her strongest bonds of friendship were forged through adversity, and it is those bonds that she will do anything in order to protect from harm.
- Perfectionist: Tsubasa feels that anything worth doing, is worth doing right.
- Poor Healer: Tsubasa can't naturally heal or from wounds caused holy objects, and she doesn't benefit from her Infernal Durability power against such attacks.
- Quirk: Tsubasa tends to feel the most at peace during physical exertion, whether that is exercise or all out battle. She also feels that any defeat or failure on her part is because her opponents have cheated in some manner.
- Relationship: For Tsubasa, the other members of Sona's peerage are as good as her family.
- Weakness: Tsubasa must make a DC 15 Will check or succumb to fear when in the presence of a praying character, holy objects and sanctified churches. Furthermore, touching a holy object will inflict Rank 5 Damage against her; this is in addition to the object's normal effects.

Languages
Infernal, Japanese [Native], Sylvan

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 8 (Imp. 8), Will 8

Power Points
Abilities 64 + Powers 79 + Advantages 36 + Skills 35 (70 ranks) + Defenses 15 = 229
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Lord of the Night Brainstorm & Notes

Post by DalkonCledwin »

Lord of the Night
Premise: While Harry Potter’s paternal lineage was well documented, his maternal side wasn’t so well known. There was a reason as to why his late mother looked nothing like her so-called elder sister. It turns out that Harry is the last descendant of Vlad Tepes and Wilhelmina Harker (née Murray). How did he find out? By having a close encounter with a vampire during an Auror raid!
Required Inclusions:
- Harry Potter must be the last descendant of Vlad Dracul III and Wilhelmina Harker (née Murray) on the maternal side of his family.
- While Mina Harker was never a full fledged vampire, she passed dormant genes to her illegitimate daughter, who was given up in adoption.
- Fast forward to the 21st century, Dracula’s genes must be present but initially inactive within Harry’s genetic structure.
- The timeline for the Potterverse must start after the end of the Second Blood War but the author is free to choose where things start on the DxD side of the plot.
- During an Auror raid against a coven full of Kindred outlaws, rookie Auror Harry Potter will be bitten, only for the culprit to perish by immolation as soon as he ingests Harry’s blood.
- As it turns out, ingesting Harry’s blood is lethal for any Kindred due to the unearthly mix of Basilisk venom and true Phoenix tears lingering in his bloodstream,
- It is also due to this unbelievable mix of extraordinary fluids in his veins that the Vampire’s venom didn’t immediately turn him into a vampire, even if he was definitely changed.
- The Vampire venom will interact with his dormant genes and forcefully awaken them, changing him into something never seen before, a Vampire magimagus.
- While initially unable to switch between his forms at will, Harry will gain the ability to do so after undergoing a strenuous training regime.
- As a Wix, Harry will lack the majority of the known vampire traits, except for the preternatural reflexes and the Kindred’s longevity.
- As a Vampire, Harry’s Wixen abilities will be greatly impaired with the exception of apparition and a total immunity to sunlight.
- Harry’s primary romantic pairing must be Isabel Carmilla, with any further romantic partners for Harry being added solely at Isabel’s discretion.
- Since Harry only knows the bare basics of what Kindred can do, he’ll have to make contact with the Romanian clans for training, not knowing about the can of worms his ancestry will open.
- Harry will enter into conflict with the Khaos Brigade and other dissident elements that are threatening the safety of the planet as a whole.
Preferred Inclusions:
- The Biblical Factions should generally prefer to stay out of Wixen affairs to avoid starting a war by proxy, and this status quo should last at least until the Peace Summit.
- Due to his unusual abilities, Harry should be classified as a Shinso Vampire, and he should possess the raw physical power to actually prove that is what he actually is.
- Harry’s presence in Romania should be a great help towards resolving the Vampire Civil War before the need to send an envoy to the Three Factions for help arises.
- In an ironic twist of fate, instead of a Wix summoning a Devil for help, it should be a Devil (Rias, Sona, Akeno, etc.) who somehow summons a Wix (Harry) for help.
- Even if Harry has a legitimate claim over the leadership of both the Romanian clans, it should be a very harsh uphill battle to convince him to claim his birthright.
- Due to his strange ability, Harry’s ability to procreate shouldn’t be diminished like it would have been if he had been properly Turned.
Optional Inclusions:
- Harry could verbally remark about how similar the Tepes faction seems to be to the pure-bloods of Wixen society in their way of thinking, thus making a political misstep.
- When his thirst for blood becomes problematic, Harry could change back to his Human form, with the Thirst changing into actual hunger for real food.
- Harry could greatly enjoy provoking Irina and Xenovia should they meet, while easily dodging their clumsy attempts at smiting him. Bonus points if the latter joins his harem.
Forbidden Things:
- Harry being able to gain additional animagus forms; hybrid forms are okay, though.
- Harry allowing himself to be transformed into either a Devil or Angel.
- Harry being the vessel for either of the Heavenly Dragons.
- Harry and his lovers, the malevolent emo doormats.
- Harry rekindling his romance with Ginevra Weasley.
- Harry being involved in a male-slash pairing.
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