Dalkon's Devils, Angels & Dragons Archive

Where in all of your character write ups will go.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Prince Harilaos / The MCs / The Shadow Prince

Post by DalkonCledwin »

Image
Art by Zetsuai89 on DeviantArt; Edit by Ares

Harry James Potter - Arc 1 - PL 10
Age: 17 / Height: 5' 9" / Weight: 174 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Chthonic Deities / Base of Operations: The Potter Estate, Kuoh Town, Japan
Wealth Rank: +20 / Rep Rank: +12 / Knockback Mod: -10

Strength 15/11, Stamina 9, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

General Advantages
Ace Pilot, All-out Attack, Attractive, Beginner's Luck, Benefit 4: (Renown, Wealth 3: [Millionaire]), Connected, Conviction, Defensive Attack, Dual-Casting 2, Equipment 5, Fascinate (Persuasion), Favored Foe: (Dark Wizards), Fighting Style: Wizarding, Improved Aim, Improved Defense, Improved Grab, Inspire 2, Languages 3, Leadership, Potion Brewing, Ritualist, Second Chance: (When Resisting Mental Control), Untapped Potential

Fighting Style Advantages
Chokehold, Fast Grab, Improved Critical: (Unarmed), Improved Disarm, Improved Hold, Improved Trip

Enhanced Advantages
Luck 2

Skills
Athletics 4 (+19), Deception 4 (+8), Expertise (AWE): Cooking 4 (+8), Expertise (AWE): Survival 6 (+10), Expertise: Magic 10 (+12), Insight 4 (+8), Intimidation 4 (+8), Investigation 6 (+8), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Magic 6 (+9), Sleight of Hand 6 (+9), Stealth 6 (+9), Technology 4 (+6), Vehicles 6 (+9)

Powers
Chthonic Demigod Physiology
. . Divine Durability: Protection 1 (racial trait, +1 Toughness; Impervious [4 extra ranks])
. . Divine Perception: Senses 8 (racial trait, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Darkvision, Detect: Dying [Vision] 2: ranged, Radius (Type): Mental Senses)
. . Eagerness: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Harry's spell effects)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Fleet of Foot: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained; Quirk: Harry can only speak & understand modern languages)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 72,000 years))
. . Resistances: Immunity 6 (racial trait, Custom: Death Effects 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
Disciple of Chthonic Magic: Array
. . Fire Bolt: Damage 13 (hellfyre, DC 28; Increased Range: ranged, Penetrating 5; Inaccurate: -2)
. . Prince of the Dead: Concentration Perception Area Affliction 10 (hypnosis magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Affects Objects, Perception Area: DC 20 - Hearing, Concentration; Distracting, Limited: Affects Creatures That Have Died Only)
. . Shadow Gate: Movement 2 (shadow magic, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Medium: Shadows)
. . Shadow Walk: Teleport 12 (shadow magic, Carry 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Medium: Shadows )
. . Strength of Antaeus: Enhanced Trait 8 (earth magic, Strength +4 (+15); Quirk 2: Only While Touching the Ground)
Hades's Cap of Invisibility (Removable (indestructible))
. . Cloth of Invisibility: Array
. . . . Deeper Darkness: Obscure 10 (legendary action, Affects: Two Sense Types - Visual, Area: 2 miles radius; Selective; Build Up, Reduced Range: close)
. . . . That's an Invisibility Cloak!: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting)
. . Maleable Form: Feature 1 (legendary object, Notes: Harry can cause this cloak to assume any appearance he desires, up to and including a massive all-concealing veil of darkness (see Deeper Darkness effect))
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Confundo: Concentration Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Devicto: Damage 7 (jinx, DC 22; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (charm, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Devils, Undead & the Spawn of Trihexa, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Move Object 11 (charm, 50 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Langlock: Progressive Affliction 10 (jinx, 3rd degree: Controlled, Resisted by: Will, DC 20; Feature: Also prevents the target from casting Verbal spells, Increased Range: ranged, Progressive; Limited: to Preventing Communication, Limited Degree (third only))
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Nullum Effugium: Burst Area Nullify 7 (jinx, Counters: Teleportation & Dimension Travel Effects, DC 17; Burst Area: 30 feet radius sphere, DC 17, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . . . Omnifracto: Broad Progressive Simultaneous Weaken 7 (curse, Affects: Magical Effects, Resisted by: Will, DC 17; Affects Objects Only, Broad: Magical Effects, Increased Range: ranged, Progressive, Simultaneous; Limited: to Defensive Conjurations or Magical Constructs, Side Effect: on failure - Psychic Backlash, Tiring)
. . . . Reparifors: Healing 11 (healing magic; Restorative; Tiring)

Equipment
Cell Phone (Smartphone), Multi-tool, Signet Ring, The Potter Estate

Offense
Initiative +3
Confundo: Concentration Affliction 7 (DC Will 17)
Devicto: Damage 7, +9 (DC 22)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Move Object 11, +9 (DC 21)
Fire Bolt: Damage 13, +7 (DC 28)
Grab, +5 (DC Spec 25/21)
Langlock: Progressive Affliction 10, +9 (DC Will 20)
Locomotor: Move Object 6 (DC 16)
Nullum Effugium: Burst Area Nullify 7 (DC Will 17)
Omnifracto: Broad Progressive Simultaneous Weaken 7, +9 (DC Will 17)
Prince of the Dead: Concentration Perception Area Affliction 10 (DC Will 20)
Throw, +3 (DC 30/26)
Unarmed, +5 (DC 30/26)

Complications
- Enemies: There are still a few Death Eaters at large who will stop at nothing in order to bring about Harry's untimely demise.
- Honor: If someone is in trouble, Harry is always willing to lend them a helping hand. He is also confident in his own abilities, and strives to instill that same confidence in others.
- Motivation: Freedom: Due to his childhood traumas, Harry has come to believe that tyrants must always face strong opposition so that they are unable to oppress the people, and regularly strives to aid others in accomplishing this task.
- Rivalry: Harry can consider himself the rival of Hyoudou Issei and Riser Phenex when it concerns the romantic affection of Heiress Rias Gremory.
- Temper: A retainer of the House of Gremory once gave Harry a horrible beating and ordered him to never darken the Gremory family's doorstep again, leading to his resolution to claim vengeance on any bullies that he encounters by whatever the means.

Languages
Ancient Greek, English [Native], Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10 (Imp. 5), Will 11

Power Points
Abilities 82 + Powers 107 + Advantages 39 + Skills 43 (86 ranks) + Defenses 19 = 290

--------------------
Home Sweet Home
The Potter Estate - PL 10

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 1 (DC 20), Defensive Enchantments (Blast 10), Floo Aperture, Gym, Infirmary, Library, Living Space, Mystic Locale, Personnel (Lonmei, the House Elf), Ritual Chamber, Trophy Room (Various Portraits), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Rias Gremory / The MCs / The Shadow Prince

Post by DalkonCledwin »

Image
Art by Reivash on DeviantArt

Rias Gremory - Arc 1 - PL 9
Age: 18 / Height: 5' 8" / Weight: 128 lbs / Hair Color: Crimson / Eye Color: Aqua
Group Affiliations: The Occult Research Club / Base of Operations: The Old School Building, Kuoh Academy, Kuoh, Japan
Dowry Rank: +16 / Rep Rank: +9 / Knockback Mod: -6

Strength 6, Stamina 6, Agility 1, Dexterity 1, Fighting 5, Intellect 3, Awareness 4, Presence 4

Advantages
Attractive 2, Beginner's Luck, Benefit, Dowry 2 (Moderately Wealthy), Connected, Daze (Intimidation), Equipment 5, Fascinate (Persuasion), Flirtation, Inspire 2, Interpose, Languages 3, Leadership, Power Attack, Ritualist, Startle, Teamwork, Well-informed

Skills
Acrobatics 6 (+7), Close Combat: Unarmed 4 (+9), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Popular Culture 8 (+12), Expertise: Magic 10 (+13), Expertise: Strategy 6 (+9), Insight 6 (+10), Intimidation 4 (+8), Investigation 6 (+9), Perception 4 (+8), Persuasion 6 (+10), Ranged Combat: Magic 4 (+5), Stealth 6 (+7), Treatment 4 (+7)

Powers
A King's Authority
. . Castling: Teleport 8 (evil piece aug, 1 mile in a move action, carrying 400 lbs.; Accurate, Increased Mass 3; Limited: to switching places with one of Rias' Rooks, Medium: either one of Rias' Rooks, Tiring)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Rias can designate a location as "Enemy Territory", which will allow her Pawn to "Promote" while he is within that area)
Adept of Infernal Magic: Array
. . Barrier Paddle: Strength-based Damage 1 (barrier magic, DC 22; Impressive; Nonlethal)
. . Defensive Barrier: Burst Area Deflect 7 (defensive magic; Burst Area: 30 feet radius sphere, DC 17, Selective; Reduced Range: close)
. . Destructive Smite: Strength-based Damage 3 (power of destruction, DC 24)
. . Gremory Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal)
. . Gremory Portal: Teleport 7 (magical travel, Carry 50 lbs.; Accurate, Extended: 120 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Infernal Healing: Regeneration 2 (healing magic, Every 5 rounds; Affects Others Only, Persistent, Sustained; Distracting, Limited: Affects Devils Only)
. . Inflict Wounds: Damage 7 (power of destruction, DC 22; Alternate Resistance (no cost): Will)
. . Mass Suggestion: Concentration Perception Area Affliction 7 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Perception Area: DC 17 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . Shatter: Burst Area Damage 8 (power of destruction, DC 23; Burst Area 2: 60 feet radius sphere, DC 18, Increased Range: ranged; Limited: Affects Objects Only)
Pillar Devil Physiology
. . Devil Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained; Quirk: Rias can only speak & understand modern languages)
. . Infernal Durability: Impervious Toughness 4 (racial trait)
. . Infernal Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Awareness: Magical Effects [Mental], Darkvision, Extended: Auditory Senses 2: x100, Radius: Magic Awareness, Ultra-hearing)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 66,750 years); Quirk: Rias is only immune to mundane diseases & poisons)

Equipment
Cell Phone (Smartphone), The Old School Building

Offense
Initiative +1
Barrier Paddle: Strength-based Damage 1, +5 (DC 22)
Destructive Smite: Strength-based Damage 3, +9 (DC 24)
Grab, +5 (DC Spec 16)
Inflict Wounds: Damage 7, +9 (DC Will 22)
Mass Suggestion: Concentration Perception Area Affliction 7 (DC Will 17)
Shatter: Burst Area Damage 8 (DC 23)
Throw, +1 (DC 21)
Unarmed, +9 (DC 21)

Complications
- Honor: Despite her noble birth, Rias does not place herself above the lower classes of Devil Society, and is more than willing to treat her Peerage members as a cherished part of her family.
- Motivation: Family: The most important things in Rias' life is her family, and her Peerage, because she believes the bonds they share are virtually unassailable.
- Overconfident: Rias feels that her eloquent flattery makes everyone she talks to feel like the most wonderful and important person in the world; and in most cases, this is true, unless they do something that antagonizes her in some way.
- Power Loss: Rias is unable to naturally heal or from wounds caused holy objects, and she doesn't benefit from her Infernal Durability against such attacks.
- Significant Other: Rias is in love with young Harry Potter, which is a problem because her father despises the young Chthonic Prince and because she is actually betrothed to another man.
- Weakness: Rias must make a DC 15 Will check or succumb to fear when in the presence of a praying character, holy objects and sanctified churches. Furthermore, touching a holy object will inflict DC 20 Damage against her; this is in addition to the object's normal effects.

Languages
English, Infernal [Native], Italian, Japanese, Romanian

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6 (Imp. 4), Will 11

Power Points
Abilities 60 + Powers 73 + Advantages 26 + Skills 40 (80 ranks) + Defenses 21 = 220

--------------------
Home Away from Home
The Old School Building - PL 9

Toughness 12, Size Gargantuan

Features:
Artificer's Lab, Concealed 1 (DC 20), Dimensional Portal (The Underworld), Fire Prevention System, Gym, Infirmary, Library, Living Space, Mystic Locale, Power System, Ritual Chamber, Wards 1 (DC 20)

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Ruby Rose / The MCs / The Shadow Prince

Post by DalkonCledwin »

Image
Art by Liang-Xing on DeviantArt

Ruby Rose - Arc 1 - PL 10
Age: 16 / Height: 5' 2" / Weight: 122 lbs / Hair Color: Black w/Red Highlights / Eye Color: Silver
Group Affiliations: The Coterie of Prince Harilaos / Base of Operations: The Potter Estate, Kuoh Town, Japan
Wealth Rank: +8 / Rep Rank: +10 / Knockback Mod: -6

Strength 8/4, Stamina 4, Agility 6, Dexterity 6, Fighting 7, Intellect 2, Awareness 3, Presence 3

General Advantages
Accurate Attack, Agile Feint, Attractive, Beginner's Luck, Conviction, Dual-Casting, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Fearless, Great Endurance, Improved Aim, Inspire 2, Languages 2, Leadership, Motivate: (Persuasion), Potion Brewing, Power Attack, Ranged Attack 4, Redirect, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Teamwork, Ultimate Effort: (Aim)

Enhanced Advantages
Eidetic Memory, Evasion 2, Improved Initiative 6, Instant Up, Interpose, Inventor, Luck 2, Move-by Action, Seize Initiative, Skill Mastery: (Perception), Uncanny Dodge, Well-informed

Skills
Acrobatics 8 (+14), Close Combat: Crescent Rose 2 (+9), Expertise: Magic 10 (+12), Expertise: Weaponry 8 (+12/+10), Insight 6 (+9), Investigation 6 (+12/+8), Perception 6 (+11/+9), Persuasion 8 (+11), Sleight of Hand 6 (+12), Stealth 6 (+12), Technology 8 (+12/+10)

Powers
Crescent Rose (Easily Removable)
. . Grim Reaper's Scythe: Array
. . . . It's a Death Scythe: Linked Effect
. . . . . . Enervation: Cumulative Affliction 11 (Linked; death, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Fortitude, DC 21; Cumulative)
. . . . . . Scythe Strike: Strength-based Damage 3 (Linked; slashing, DC 26; Dangerous, Reach (melee): 5 ft., Tripping)
. . . . It's Also a Sniper Rifle: Damage 5 (ballistic, DC 20; Extended Range 3, Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Red Oak & Dragon Heartstring Wand (Alternate; Easily Removable)
. . . . Adept of Wizarding Magic: Array
. . . . . . Confundo: Concentration Affliction 5 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 15; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . . . Episkey: Healing 10 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . . . Expecto Patronum: Concentration Burst Area Affliction 5 (charm, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Burst Area 3: 120 feet radius sphere, DC 15, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Hummingbird, Distracting, Limited: to Devils, Undead & Spawn of Trihexa, Limited: to Forcing Targets Away from Warded Area)
. . . . . . Expelliarmus: Move Object 10 (charm, 25 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . . . Muffliato: Environment 6 (charm, Visibility (-5), Radius: 900 feet; Custom: Affects Hearing Instead of Vision, Selective)
. . . . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Disciple of Reaper Magic: Array
. . Death's Gate: Movement 2 (magical travel, Dimensional: Afterlife Realms 2: group, 50 lbs.; Portal)
. . Detect Magic: Senses 3 (divination, Analytical: Detect Magical Auras, Detect: Magical Auras [Visual] 2: ranged; Sustained)
. . Greater Teleport: Teleport 10 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Reaper's Might: Enhanced Trait 8 (aura, Strength +4 (+8); Distracting)
. . Revitalize: Healing 6 (aura; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
. . Silver Eyes: Progressive Perception Area Affliction 8 (mystic eyes, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Perception Area: DC 18 - Visual, Progressive; Tiring, Notes: Transformed: [Into Stone])
Grim Reaper Physiology
. . Creative Talent: Enhanced Trait 3 (racial talent, Technology +2 (+12), Expertise +2 (+12), Advantages: Inventor; Limited: to Weapon Smithing)
. . Gift of Babel: Comprehend 4 (racial trait, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained; Quirk: Ruby can only speak & understand modern languages)
. . In-Depth Knowledge: Enhanced Trait 4 (racial trait, Investigation +4 (+12), Advantages: Eidetic Memory, Well-informed; Limited: Investigation bonus is for Gathering Information only [2 ranks only])
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 70,500 years); Quirk: Ruby is only immune to mundane diseases & poisons)
. . Observer: Enhanced Trait 2 (racial trait, Perception +2 (+11), Advantages: Skill Mastery)
. . Reaper Perception: Senses 9 (racial trait, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Danger Sense: Visual Senses, Darkvision, Detect: Dying [Visual] 2: ranged, Radius (Type): Mental Senses)
. . Repear Resilience: Protection 2 (racial trait, +2 Toughness; Impervious [2 extra ranks])
. . Resistances: Immunity 5 (racial trait, Custom: Death Effects 5; Limited - Half Effect)
. . Tactical Fair-Play: Burst Area Luck Control 1 (racial talent, Bestow Luck, Advantages: Luck 2; Burst Area: 30 feet radius sphere, DC 11, Selective; Check Required 5: DC 14 - Persuasion, Increased Action 2: move, Reduced Range 2: close)
Petal Burst
. . Flurry: Enhanced Extra 11 (semblance; Multiattack, Variable Descriptor: close group - Any Melee Attack that Ruby Wields)
. . Hyper-Running: Speed 15 (semblance, Speed: 64000 miles/hour, 120 miles/round; Noticeable: creates a contrail of rose petals)
. . Lightning Reflexes: Enhanced Trait 13 (semblance, Advantages: Evasion 2, Improved Initiative 6, Instant Up, Interpose, Move-by Action, Seize Initiative, Uncanny Dodge)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +30
Confundo: Concentration Affliction 5 (DC Will 15)
Enervation: Cumulative Affliction 11, +9 (DC Fort 21)
Expecto Patronum: Concentration Burst Area Affliction 5 (DC Will 15)
Expelliarmus: Move Object 10, +10 (DC 20)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Grab, +7 (DC Spec 18)
It's Also a Sniper Rifle: Damage 5, +10 (DC 20)
Scythe Strike: Strength-based Damage 3, +9 (DC 26)
Silver Eyes: Progressive Perception Area Affliction 8 (DC Fort 18)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
Throw, +10 (DC 23)
Unarmed, +7 (DC 23)

Complications
- Motivation: Innovation: As a member of the Progressive Faction of Grim Reapers, Ruby believes it is important to abandon any old traditions which are unable to serve the betterment of Grim Reaper society, and find better ways to do things from this moment forward.
- Obnoxious: Ruby loves to share random bits of trivia relating to other Grim Reapers, their weapons, and the creatures they are tasked with hunting, and doesn't really care whether or not the people she is talking to share her enthusiasm.
- Quirk: Ruby is always looking to improve the efficiency of her weapon of choice, and is willing to utilize any form of technological advancement that she can gain access to in order to reduce the recoil, extend the range, and simply make it a more lethal killing machine than it already was as a Death Scythe.
- Significant Others: Not only is Ruby in love with young Prince Harilaos, but she is also in love with Weiss Schnee of the Militant Faction of Grim Reapers, which means she is in love with one of her Prince's enemies.

Languages
Ancient Greek [Native], English, Japanese

Defense
Dodge 14, Parry 14, Fortitude 8, Toughness 6 (Imp. 4), Will 10

Power Points
Abilities 70 + Powers 124 + Advantages 29 + Skills 37 (74 ranks) + Defenses 26 = 286
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Earthbound Grace Brainstorm & Notes

Post by DalkonCledwin »

Earthbound Grace
Premise: The last thing old man Potter ever expected after he took his final breath was to wake up in another world, where Angels, Devils, Yokai and Dragons with world shaking power were a dime a dozen. He wasn’t ready to be “burdened with glorious purpose” either, but when Fate calls, your only choice is to go along with her plans or suffer the consequences!
Required Inclusions:
- When old man Harry Potter breathed his last breath, he never expected to be alive again during his “Next Great Adventure.”
- Harry must have been reincarnated as the son of a European diplomat attached to the Japanese consulate on a more or less permanent basis. Her name is up to the author.
- A peculiarity of his birth, though, is that Harry was conceived without the assistance of a man, since his new mother wasn’t involved with any during the appropriate time period.
- Harry will have no memory of his previous life until his late teenage years, when his heavenly powers will begin to manifest.
- The first person from the supernatural side of the world to make contact with Harry will be the Seraph Metraton, the Voice of God, who will be a beautiful woman in this scenario.
- In this story, Metatron will be one of Harry’s primary romantic interests, with the other eventually being Gabriel Hornblower; anyone else will need their approval to join the harem.
- While Harry was attending Kuoh Academy at the same time as Rias and Sona, the lack of an evident Sacred Gear or magic power made him unappealing for inclusion in their peerages.
- The Heiresses were foolish greenhorns, since Metraton knows exactly what she’s dealing with: the emergence of an Earthbound angel, not seen since the end of the Holy Crusades.
- Harry’s new mother must try her best to be there for him, but being a single parent with a very demanding diplomatic job is quite hard to juggle.
- During a visit to Heaven, Harry must somehow gain access to the Heavenly system, forcing a complete reboot that ultimately allows Angels to enjoy romantic lives without falling from grace.
- Of course, as Heaven’s Regent, Michael will immediately be alerted to the changes made to the System and be quick to seek answers from the baffled teen.
- It turns out that the Biblical God wasn’t dead, but was instead stuck in an incorporeal state while gathering his power for the last few centuries so it could be sent to a worthy successor.
- Harry’s ascension to the Heavenly Throne will be slow and gradual, since he’s still very young and lacks the hard earned experience to be an effective ruler even if his power keeps climbing.
- After witnessing Harry’s true power firsthand, both Rias and Sona will start seriously training their magical senses so they aren’t caught off guard like this ever again.
- Harry will inevitably end up entwined in the events surrounding Kuoh Town, since it is where he is now living. How his presence affects everyone’s destiny is up to the author.
- Since Harry lacks the prejudices of his elders, he’ll easily make friends with anyone who is a good person, no matter their species. But once his trust is broken, there is no way to regain it.
Preferred Inclusions:
- Harry should have a preference for conjuring and manipulating Holy water, which he can use with devastating efficiency.
- The magic of Harry’s past life should have followed him into his new one, but he should also be handicapped by the lack of a proper magical focus.
- While Metatron might not wait until their wedding before joining Harry in bed, Gabriel should insist on waiting at least until she has an engagement ring before joining them.
- Harry should have great fun messing with Issei by purposefully getting his name wrong or feigning not knowing him at all when the Sekiryutei speaks to him.
- After the formalization of the Peace Treaty between the Three Biblical Factions, Serafall should be asked to tutor Harry on how to turn his water into ice.
- Penemue should have been chosen as Azazel’s secretary since she can keep him in line with liberal use of Holy Lightning even if he’s much more powerful than her.
- Harry should eventually be given his own suit of Brave Saints, which should be unique from all of the other decks due to his status within Heaven.
- Harry and Michael should eventually develop a brotherly relationship, with Harry looking up to the Archangel as a role model.
Optional Inclusions:
- If the wand-wavers exist in this story, then they should have made a deal with Mephisto or the gods of magic to conceal them from the various supernatural factions.
- Harry could be much more talented in using Boil-style techniques, rather than the Ice-style techniques, which is why Serafall was asked to tutor him. Bonus points if she joins his harem.
- Metaton could be forced to step in on the fight against Kokabiel after her foolish student got cocky and was schooled by the Fallen Angel of Stars.
- Harry could end up reincarnating his new mother as the Queen of his Brave Saints, though whether she joins his harem or not will be left up to the author.
Forbidden Things:
- Harry ascending to the Heavenly Throne before the end of his first century of life.
- Harry being born with access to one of his predecessor’s Sacred Gears.
- Harry, Gabriel & Metatron, the malevolent emo doormats.
- Harry being involved in a male-slash pairing.
- Harry’s new mother abandoning him.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harry Potter / The MCs / Earthbound Grace

Post by DalkonCledwin »

Image
Art by HS on Pixiv

Harry Potter - Arc 1 - PL 9
Age: 17 / Height: 5' 9" / Weight: 161 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Heaven Faction / Base of Operations: The Potter Estate, Kuoh Town, Japan
Wealth Rank: +20 / Rep Rank: +9 / Knockback Mod: -8/-7

Strength 7, Stamina 7, Agility 3, Dexterity 3, Fighting 8, Intellect 5, Awareness 4, Presence 6

General Advantages
Attractive, Beginner's Luck, Benefit 7: (Alternate Identity: [Harel, the Altar of God], Existential Tier 3: [High-class], Wealth 3: [Millionaire]), Connected, Conviction, Defensive Attack, Equipment 3, Evasion, Fascinate (Persuasion), Fast Grab, Improved Grab, Improved Hold, Improved Treatment, Improved Trip, Inspire 2, Investiture, Languages 4, Leadership, Potion Brewing, Second Chance: (When Resisting Mental Control)

Enhanced Advantages
Uncanny Dodge

Skills
Athletics 4 (+11), Close Combat: Grab 2 (+10), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Popular Culture 6 (+10), Expertise: Magic 10 (+15), Expertise: Religion 6 (+11), Insight 4 (+8), Investigation 6 (+11), Perception 8 (+12), Persuasion 8 (+14), Ranged Combat: Magic 4 (+7), Stealth 6 (+9), Treatment 6 (+11), Vehicles 6 (+9)

Powers
Adept of Eclectic Magic: Array
. . Aqueous Orb: Concentration Burst Area Affliction 7 (holy water, 1st degree: Hindered and Fatigued, 2nd degree: Immobile and Exhausted, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Strength or Fortitude, DC 17; Burst Area: 30 feet radius sphere, DC 17, Concentration, Extra Condition, Increased Range: ranged; Distracting, Instant Recovery)
. . Confundo: Concentration Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . Devicto: Damage 7 (hex, DC 22; Increased Range: ranged, Multiattack; Nonlethal)
. . Expelliarmus: Move Object 11 (charm, 50 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . Geyser: Cylinder Area Damage 7 (heat, holy water, DC 22; Cylinder Area: 30 feet cylinder, DC 17, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Notes: from below the targets, directed upwards)
. . Greater Apparition: Teleport 11 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Hydraulic Push: Move Object 11 (holy water, 50 tons; Limited Direction: Repulsion, Limited Material: Water)
. . Locomotor: Move Object 7 (charm, 3 tons; Increased Range: perception, Precise, Subtle: subtle)
. . Spear of Light: Strength-based Damage 2 (piercing, DC 24; Aura: Radiant, Dangerous, Reach (melee): 5 ft.)
Divine Nature
. . Always Aware: Senses 1 (protection domain, divine, Danger Sense: Visual, Advantages: Uncanny Dodge)
. . Feats of Legend: Feature 1 (social talent, Notes: The tales of Harry's exploits have a way of spreading far and wide. Common folk who do not recognize him have often at least heard of his existence, which can be a nuisance if he's not careful. However, many are quick to offer him their hospitality for a brush with celebrity—and even local nobles will normally grant him an audience when they learn of his arrival. A tale of Harry's adventures (or the opportunity to avoid his wrath) is good for a hot meal and night’s shelter in most places that he might travel to)
. . Sky Watcher: Senses 4 (tempest domain, divine, Precognition; Limited: to Predicting Weather Phenomena for the next 24 hours)
Heavenly Deity Physiology
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Limited: Not vs. Divine Attacks or Longinus-class Sacred Gears)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
. . Heavenly Perception: Senses 11 (racial trait, Acute: Detect Sinners, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Darkvision, Detect: Sinners [Mental] 2: ranged, Extended: Visual Senses 2: x100, Radius (Type): Mental Senses)
. . Heavenly Resilience: Impervious Toughness 7 (racial trait)
. . Heavenly Wings: Flight 8 (three pairs, Speed: 500 miles/hour, 1 mile/round; Feature: Harry can display as many, or as few, of his wings as he desires; Wings)
. . Invulnerabilities: Immunity 9 (racial trait, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Longevity: Feature 1 (racial trait, Notes: Harry can expect to live for up to 93,000,000 years; he'll reach middle age at 35,000,000 years, old age at 53,000,000 years, and become venerable at 70,000,000 years)
. . Resistances: Immunity 15 (racial trait, Common Descriptor: Radiant Effects, Damage Effect: Necrotic Damage; Limited - Half Effect)

Equipment
Cell Phone (Smartphone), Harry's Sports Car, Uniform

Offense
Initiative +3
Aqueous Orb: Concentration Burst Area Affliction 7 (DC Fort/Will 17)
Confundo: Concentration Affliction 7 (DC Will 17)
Devicto: Damage 7, +7 (DC 22)
Expelliarmus: Move Object 11, +7 (DC 21)
Geyser: Cylinder Area Damage 7 (DC 22)
Grab, +10 (DC Spec 17)
Hydraulic Push: Move Object 11, +7 (DC 21)
Locomotor: Move Object 7 (DC 17)
Spear of Light: Strength-based Damage 2, +8 (DC 24)
Throw, +3 (DC 22)
Unarmed, +8 (DC 22)

Complications
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry has absolutely no concept of his own inherent limitations, which only makes sense because he has access to a fair chunk of the Biblical God's unfathomable power.
- Motivation: Doing Good: The people of this world need a hero, and Harry believes himself to be the one best suited to being that very same champion.
- Obnoxious: Harry is stubborn, and tends to expect the world to adapt to his presence within it, which only makes sense considering he remembers the life in which he grew to a ripe old age of over three-hundred years.
- Past Lives: Harry's previous lifetime allowed him to witness many feats that would be the stuff of legend even in this new reality. Let him tell you the story of...
- Responsibility: Harry feels that it is his duty to protect the people who revere his predecessor, the Biblical God, as their one and only deity.
- Weakness: Harry suffers an additional degree of damage from Longinus-class Sacred Gears.

Languages
Chinese (Mandarin), English [Native], Enochian, French, Italian, Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 8 (Imp. 7), Will 11

Power Points
Abilities 86 + Powers 93 + Advantages 32 + Skills 41 (82 ranks) + Defenses 16 = 268

--------------------
Gotta Have Wheels
Harry's Sports Car - PL 9

Strength 5, Defense -2, Toughness 8, Size Large

Powers
Wheelset: Speed 7 (technological, Speed: 250 miles/hour, 0.5 miles/round)

Power Points
Abilities 2 + Powers 7 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
Last edited by DalkonCledwin on Sun Nov 13, 2022 9:57 pm, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Metatron / The MCs / Earthbound Grace

Post by DalkonCledwin »

Image
Art by Yuki_AI on Pixiv

Metatron, the Voice of God - Arc 1 - PL 12
Age: 16 (6,529) / Height: 5' 4" / Weight: 124 lbs / Hair Color: Silver / Eye Color: Silver
Group Affiliations: The Heaven Faction / Base of Operations: Zebel, the Sixth Sphere of Heaven
Wealth Rank: +24 / Rep Rank: +14 / Knockback Mod: -14

Strength 10, Stamina 10, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 4, Presence 4

General Advantages
Attractive, Beauty's Never Tarnished, Benefit 8: (Existential Tier 4: [Ultimate-class], Renown, Wealth 4: [Multimillionaire]), Connected, Contacts, Conviction, Equipment 1, Fascinate (Persuasion), Favored Environment: (Aerial), Fighting Style: Ninjutsu, Improved Treatment, Inner Light 2, Inspire 2, Investiture, Languages 2, Leadership, Monastic Training, Quick Draw, Ranged Attack 5, Sacred Rites, Teamwork, Well-read

Fighting Style Advantages
Chokehold, Evasion, Hide in Plain Sight, Improvised Weapon, Startle, Takedown

Skills
Acrobatics 6 (+8), Athletics 6 (+16), Close Combat: Sharp Weapons 2 (+7), Expertise (AWE): Research 8 (+12), Expertise: Antiquities 8 (+10), Expertise: Ninja Lore 6 (+8), Expertise: Religion 12 (+14), Insight 6 (+10), Investigation 8 (+10), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat: Magic 4 (+6), Ranged Combat: Throw 2 (+4), Stealth 8 (+10), Treatment 12 (+14)

Powers
Master of Heavenly Magic: Array
. . Body Flicker: Teleport 3 (magical travel, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout)
. . Gargantuan Light Spear: Cylinder Area Damage 11 (holy radiance, DC 26; Cylinder Area 2: 60 feet cylinder, DC 21, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Tiring)
. . Greater Invisibility: Concealment 6 (obfuscation, All Visual Senses, Other Sense Type: Magical Senses; Affects Others)
. . Healing Hands: Healing 13 (healing magic; Restorative; Tiring)
. . Heavenly Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal)
. . Heavenly Portal: Teleport 10 (magical travel, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Religion, Limited to Extended, Tiring)
. . Holy Word: Concentration Perception Area Affliction 11 (holy, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 21; Perception Area: DC 21 - Hearing, Concentration, Selective; Limited: Affects Devils & Undead Creatures Only, Limited Degree)
. . Light Weapons: Strength-based Damage 3 (holy radiance, DC 28; Variable Descriptor: close group - Any 1 point modifier based on weapon form or type)
. . Mass Suggestion: Concentration Perception Area Affliction 11 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 21; Perception Area: DC 21 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . Prophetic Word: Affliction 12 (divination, 3rd degree: Controlled, Resisted by: Will, DC 22; Increased Range 2: perception, Insidious; Limited Degree (third only), Sense-dependent: Hearing)
. . Rain of Light: Damage 11 (holy radiance, DC 26; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
. . Searing Light: Damage 13 (holy radiance, DC 28; Dangerous 4, Increased Range: ranged; Quirk: Dangerous only vs. Devils & Undead)
Special Qualities
. . Commune: Senses 1 (divine, Communication Link: The Throne of Heaven; Dimensional 3: any dimension, Feature 2: Directed Inspiration)
. . Ninjutsu Lore: Feature 1 (social talent, Notes: Metatron has knowledge that only those brought up in a ninja clan can learn. If an item, weapon, or spell is designated a part of ninjitsu, she can learn how to use it with very little difficulty. However, this knowledge comes with the expectation that she will uphold the obligations that come with learning under the particular Ninja Master that she trained with, lest she be hunted down as a deserter to the Shinobi Cause)
Ten-Winged Seraph Physiology
. . Gift of Babel: Comprehend 4 (racial trait, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
. . Heavenly Perception: Senses 10 (racial trait, Acute: Detect Sinners, Awareness: Magical Effects [Mental], Darkvision, Detect: Sinners [Mental] 2: ranged, Extended: Visual Senses 2: x100, Radius (Type): Mental Senses)
. . Heavenly Resilience: Protection 4 (racial trait, +4 Toughness; Impervious)
. . Heavenly Wings: Flight 12 (five pairs, Speed: 8000 miles/hour, 16 miles/round; Feature: Metatron can display as many, or as few, of her wings as she desires; Wings)
. . Invulnerabilities: Immunity 6 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Low Pressure, Poison, Suffocation: High Altitudes; Quirk: Metatron is only immune to mundane diseases & toxins)
. . Longevity: Feature 1 (racial trait, Notes: Metatron can expect to live for up to 6,848,000 years; she'll reach middle age at 2,240,000 years, old age at 3,392,000 years, and become venerable at 4,480,000 years)
. . Resistances: Immunity 15 (racial trait, Common Descriptor: Radiant Effects, Damage Effect: Necrotic Damage; Limited - Half Effect)

Equipment
Kunoichi Arsenal (Kunai, Shuriken)

Offense
Initiative +2
Gargantuan Light Spear: Cylinder Area Damage 11 (DC 26)
Grab, +5 (DC Spec 20)
Holy Word: Concentration Perception Area Affliction 11 (DC Will 21)
Kunai, +7 (DC 26)
Light Weapons: Strength-based Damage 3, +7 (DC 28)
Mass Suggestion: Concentration Perception Area Affliction 11 (DC Will 21)
Prophetic Word: Affliction 12 (DC Will 22)
Rain of Light: Damage 11, +11 (DC 26)
Searing Light: Damage 13, +11 (DC 28)
Shuriken, +9 (DC 16)
Throw, +9 (DC 25)
Unarmed, +5 (DC 25)

Complications
- Impulsive: Metatron suffers from a rabid sense of curiosity, which is what ultimately led to her discovery of the new incarnation of the Heavenly Father.
- Lackadaisical: Metatron doesn't really take her obligations to the Heaven Faction very seriously, since her role was to act as the Chief Scribe for the Heavenly Father, which is a function that won't be needed again until Harry assumes full command of the Heavenly Host.
- Motivation: Dreamer: Metatron wishes to learn all that she can about the ways of Ninjutsu.
- Obnoxious: Metatron is overly enthusiastic about her interest in the Shinobi Arts, and isn't afraid to let other people share in her enthusiasm.
- Significant Other: Metatron harbors an intense crush on young Harry Potter, one which she hopes to one day turn into a legitimate relationship, but knows that such things are forbidden for angels at the current point in time.

Languages
Enochian [Native], Italian, Japanese

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14 (Imp. 4), Will 13

Power Points
Abilities 78 + Powers 106 + Advantages 42 + Skills 50 (100 ranks) + Defenses 22 = 298
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Gabriel / The MCs / Earthbound Grace

Post by DalkonCledwin »

Image
Art by Qisala on Pixiv
NSFW Warning

Gabriel Hornblower - Arc 1 - PL 12
Age: 17 (8,246) / Height: 5' 9" / Weight: 133 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Heaven Faction / Base of Operations: Zebel, the Sixth Sphere of Heaven
Wealth Rank: +28 / Rep Rank: +14 / Knockback Mod: -14

Strength 12, Stamina 11, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 5, Presence 5

Advantages
Attractive 2, Beauty's Never Tarnished, Benefit 10: (Existential Tier 4: [Ultimate-class], Renown, Wealth 5: [Billionaire]), Charming, Connected, Contacts, Conviction, Dazzling Performance (Expertise: Wind Instruments), Fascinate (Persuasion), Improved Treatment, Inspire 5, Investiture, Jack-of-all-trades, Languages 2, Leadership, Ranged Attack 3, Sacred Rites, Set-up, Teamwork, Well-informed

Skills
Close Combat: Sharp Weapons 2 (+10), Expertise (AWE): World Cultures 6 (+11), Expertise (PRE): Wind Instruments 8 (+13), Expertise: History 8 (+10), Expertise: Religion 12 (+14), Insight 6 (+11), Investigation 6 (+8), Perception 6 (+11), Persuasion 8 (+13), Ranged Combat: Magic 6 (+8), Stealth 4 (+6), Treatment 12 (+14)

Powers
Great Seraph Physiology
. . Gift of Babel: Comprehend 4 (racial trait, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
. . Heavenly Might: Enhanced Strength 10 (racial talent, +10 STR; Limited to Lifting, Notes: Max Lifting Strength 22: Up to 100,000 tons)
. . Heavenly Perception: Senses 10 (racial trait, Acute: Detect Sinners, Awareness: Magical Effects [Mental], Darkvision, Detect: Sinners [Mental] 2: ranged, Extended: Visual Senses 2: x100, Radius (Type): Mental Senses)
. . Heavenly Resilience: Impervious Toughness 6 (racial trait)
. . Heavenly Wings: Flight 14 (racial trait, Speed: 32000 miles/hour, 60 miles/round; Feature: Gabriel can display as many, or as few, of her wings as she desires; Wings)
. . Invulnerabilities: Immunity 6 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Low-Pressure, Poison, Suffocation: High Altitudes)
. . Longevity: Feature 1 (racial trait, Notes: Gabriel can expect to live for up to 5,184,000 years; she'll reach middle age at 2,240,000 years, old age at 3,392,000 years, and become venerable at 4,480,000 years)
. . Resistances: Immunity 15 (racial trait, Common Descriptor: Radiant Effects, Damage Effect: Necrotic Damage; Limited - Half Effect)
. . Tough: Protection 3 (racial trait, +3 Toughness)
Heavenly Shofar (Easily Removable (indestructible))
. . Angels of Cydonia: Array
. . . . Angel Sword: Strength-based Damage 3 (slashing, DC 30; Aura: Holy Radiance, Dangerous)
. . . . Calling All Angels: Auditory Area Communication 4 (sonic magic, Sense Type: Trumpet; Area, Dimensional 3: any dimension, Subtle: encrypted; Concentration, Limited: to Heavenly Angels, Notes: Range: Worldwide)
. . . . Trumpet Blast: Cumulative Perception Area Affliction 8 (sonic magic, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 18; Perception Area: DC 18 - Hearing, Cumulative)
Master of Heavenly Magic: Array
. . Arrows of Light: Damage 11 (holy radiance, DC 26; Increased Range: ranged, Multiattack)
. . Fascinate: Concentration Perception Area Affliction 11 (hypnosis magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 21; Perception Area: DC 21 - Hearing, Concentration, Extra Condition, Selective; Limited Degree 2)
. . Gargantuan Light Spear: Cylinder Area Damage 11 (holy radiance, DC 26; Cylinder Area 2: 60 feet cylinder, DC 21, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Tiring)
. . Greater Invisibility: Concealment 6 (obfuscation, All Visual Senses, Other Sense Type: Magical Senses; Affects Others)
. . Healing Hands: Healing 13 (healing magic; Restorative; Tiring)
. . Heavenly Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal)
. . Heavenly Portal: Teleport 10 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Religion, Limited to Extended, Tiring)
. . Holy Word: Concentration Perception Area Affliction 11 (holy, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 21; Perception Area: DC 21 - Hearing, Concentration; Limited: Affects Devils & Undead Creatures Only, Limited Degree)
. . Mass Suggestion: Concentration Perception Area Affliction 11 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 21; Perception Area: DC 21 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . Searing Light: Damage 13 (holy radiance, DC 28; Dangerous 4, Increased Range: ranged; Quirk: Dangerous only vs. Devils & Undead)
. . Soothing Word: Healing 9 (healing magic; Energizing, Increased Range 2: perception; Sense-dependent: Hearing)
. . Spear of Light: Strength-based Damage 2 (piercing, DC 29; Aura: Radiant, Dangerous, Reach (melee): 5 ft.)
. . Wings of Light: Flight 8 (holy radiance, Speed: 500 miles/hour, 1 mile/round; Stacks with: Heavenly Wings: Flight 14, Notes: Increases Gabriel's flight speed to 8 million mph, or 16,000 miles/round)
Special Qualities
. . Commune: Senses 1 (divine, Communication Link: The Throne of Heaven; Dimensional 3: any dimension, Feature 2: Directed Inspiration)
. . Shelter of the Faithful: Feature 1 (social talent, Notes: As a Seraph, Gabriel commands the respect of those who share her faith, and she can perform the religious ceremonies of the Heavenly Father. Gabriel and her companions can expect to receive free healing and care at the temples, shrines, or other established sanctuaries of her faith, though she must provide any material components needed for spells. Those who share her religion will support Gabriel (but only Gabriel) at the expense of a modest lifestyle)

Offense
Initiative +2
Angel Sword: Strength-based Damage 3, +8 (DC 30)
Arrows of Light: Damage 11, +11 (DC 26)
Fascinate: Concentration Perception Area Affliction 11 (DC Will 21)
Gargantuan Light Spear: Cylinder Area Damage 11 (DC 26)
Grab, +8 (DC Spec 22)
Holy Word: Concentration Perception Area Affliction 11 (DC Will 21)
Mass Suggestion: Concentration Perception Area Affliction 11 (DC Will 21)
Searing Light: Damage 13, +11 (DC 28)
Spear of Light: Strength-based Damage 2, +10 (DC 29)
Throw, +5 (DC 27)
Trumpet Blast: Cumulative Perception Area Affliction 8 (DC Fort 18)
Unarmed, +8 (DC 27)

Complications
- Honor: Gabriel will always attempt to find common ground, even between the fiercest of enemies, using her skills as a diplomat to empathize with others and help them reach a peaceful resolution to any conflicts they may be having.
- Impulsive: Gabriel's piety sometimes causes her to blindly trust those who would profess to be adherents to the same faith as she is herself.
- Motivation: Doing Good: Gabriel always tries to help those in need, no matter what the personal cost may happen to be. Furthermore, everything she does in life, is done for the common people.
- Relationship: Even though he is gone from her life, Gabriel still idolizes her father and constantly refers to his deeds as an example by which she should live her life on a day to day basis.
- Significant Other: Gabriel is slowly beginning to fall in love with young Harry Potter, which may have something to do with the fact that he is effectively the reincarnation of her father, though always tries to quash that notion whenever it pops into her head!

Languages
Enochian [Native], Italian, Japanese

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 14 (Imp. 6), Will 13

Power Points
Abilities 94 + Powers 139 + Advantages 37 + Skills 42 (84 ranks) + Defenses 18 = 330
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Prince of Destruction Brainstorm & Notes

Post by DalkonCledwin »

Prince of Destruction
Premise: The last thing Harry Potter ever expected was to learn that when he died, his soul would be reborn in another universe. What was even more shocking, however, was learning that he had been reborn as the Heir to House Bael, one of the most important families among the 72 Pillars of the Underworld!
Required Inclusions:
- After dying, Harry Potter must be reborn into the world of High School DxD as the youngest son of Lord Bael, which means he will require a Peerage for his own protection.
- Harry must possess at least some familiarity with the world he now finds himself living in, meaning that he encountered the anime or Light Novel while in his original reality.
- Harry must use his knowledge from that lifetime to his advantage in this new reality, but the exact specifics of how he does so will be left up to the author.
- Harry must be able to replicate the magic of his original reality using the Power of Imagination and the Power to Create (i.e. Demonic Power).
- Furthermore, Harry must have the full suite of powers that are associated with the House of Bael, and even be capable of pushing them to the point of becoming an Ultimate-class Devil.
- While Harry is allowed to be paired with whomever the author prefers, the inclusion of Valerie Tepes and/or Rossweisse is heavily encouraged.
Preferred Inclusions:
- Harry could end up in a poker game with another devil, who ends up losing one of their Peerage members to our hero after making a particularly bad bet against a Potter’s luck.
- Harry should turn Ophis down, should the Ouroboros Dragon God decide to approach him with the request that he join the Khaos Brigade. How well this goes over is up to the author.
- Harry should discover the hard way that his actions have consequences and that the canonical events are not set in stone in this version of the High School DxD universe.
Optional Inclusions:
- Harry could beat Sona Sitri at a game of chess and end up betrothed to the girl.
- Harry could initially be attracted to Rias, but her childish demeanor and ire with him for “stealing” his brother’s “rightful” inheritance turns him off of said attraction.
Forbidden Things:
- Harry relying too heavily upon his foreknowledge of canon.
- Harry being born with access to a Sacred Gear.
- Harry being involved in a male-slash pairing.
- Harry joining the Peerage of another Devil.
- Harry, the malevolent emo doormat.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Magdaran Bael / Magdaran's Peers / Prince of Destruction

Post by DalkonCledwin »

Image
Art by Zarory on DeviantArt

Magdaran Bael - Arc 1 - PL 9
Age: 17 / Height: 5' 10" / Weight: 176 lbs / Hair Color: Black / Eye Color: Violet
Group Affiliations: His Own Peerage / Base of Operations: Magdaran's Wing, Bael Manor, Lilith, Meikai
Wealth Rank: +16 / Rep Rank: +11 / Knockback Mod: -8/-6

Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 7, Intellect 5, Awareness 4, Presence 4

General Advantages
All-out Attack, Animal Empathy, Attractive, Beginner's Luck, Benefit 6: (Devil Rank 3: [High-Class: Heir to House Bael], Renown, Wealth 2: [Independently Wealthy]), Connected, Conviction, Defensive Attack, Defensive Roll 2, Equipment 4, Fascinate (Persuasion), Guidance, Herbalist, Improved Grab, Improved Hold, Improved Trip, Inspire 3, Interpose, Languages 4, Leadership, Power Attack, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Tactical Training, Teamwork

Enhanced Advantages
Skill Mastery: (Expertise: Nature), Ultimate Effort: (Expertise: Nature checks)

Skills
Athletics 4 (+10), Close Combat: Grab 2 (+9), Expertise (AWE): Cooking 8 (+12), Expertise (AWE): Tactics 8 (+12), Expertise: Magic 10 (+15), Expertise: Nature 10 (+15), Expertise: Politics 6 (+11), Insight 4 (+8), Investigation 8 (+13), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 3 (+6), Riding 6 (+9), Stealth 8 (+11), Treatment 6 (+11)

Powers
A King's Authority
. . Castling: Teleport 8 (evil piece aug, 1 mile in a move action, carrying 200 lbs.; Accurate, Increased Mass 2; Limited: to Switching places with one of Harry's Rooks, Medium: Either of Harry's Rooks, Tiring)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Harry can designate a location as "Enemy Territory", which will allow his Pawn(s)_ to "Promote" while they are within that area)
Adept of Demonic Power: Array
. . Apparition: Teleport 12 (magical travel, 16 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Extended: 4000 miles in 2 move actions, Feature: Teleport Memory (Bael Manor), Increased Mass 2, Turnabout; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . Bael Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal)
. . Destructive Aura: Burst Area Concentration Weaken 9 (power of destruction, Affects: Toughness, Resisted by: Fortitude, DC 19; Affects Objects, Burst Area: 30 feet radius sphere, DC 19, Concentration, Selective; Distracting, Slow: Minutes)
. . Destructive Smite: Linked Effect
. . . . Sundering Strike: Strength-based Damage 2 (Linked; power of destruction, DC 23; Secondary Effect [6 extra ranks])
. . . . Weakening Strike: Weaken 8 (Linked; power of destruction, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects, Secondary Effect)
. . Expelliarmus: Move Object 12 (charm, 100 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . Finite Incantatem: Burst Area Nullify 8 (charm, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Reducto: Linked Effect
. . . . Sundering Pulse: Burst Area Damage 5 (Linked; power of destruction, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged)
. . . . Weakening Pulse: Burst Area Weaken 5 (Linked; power of destruction, Affects: Toughness, Resisted by: Fortitude, DC 15; Affects Objects, Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged)
. . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Pillar Devil Physiology
. . Devil Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained; Quirk: Magdaran can only speak & understand modern languages)
. . Infernal Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Awareness: Magical Effects [Mental], Darkvision, Extended: Auditory Senses 2: x100, Radius: Magic Awareness, Ultra-hearing)
. . Infernal Resilience: Impervious Toughness 4 (racial trait)
. . Invulnerabilities: Immunity 6 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison, Rare Descriptor: His Own Power of Destruction; Feature: Longevity (Up to 66,750 years); Quirk: Magdaran is only immune to mundane diseases & poisons)
Special Qualities
. . Incarnation Awareness: Senses 2 (wild talent, Postcognition (Limited): Harry Potter)
. . Ultimate Skill: Enhanced Trait 2 (talent, Advantages: Skill Mastery, Ultimate Effort: (Expertise: Nature checks))

Equipment
Magdaran's Wing, Spellcomm

Offense
Initiative +3
Destructive Aura: Burst Area Concentration Weaken 9 (DC Fort 19)
Expelliarmus: Move Object 12, +6 (DC 22)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Grab, +9 (DC Spec 16)
Stupefy: Cumulative Affliction 8, +6 (DC Fort 18)
Sundering Pulse: Burst Area Damage 5 (DC 20)
Sundering Strike: Strength-based Damage 2, +7 (DC 23)
Throw, +3 (DC 21)
Unarmed, +7 (DC 21)
Weakening Pulse: Burst Area Weaken 5 (DC Fort 15)
Weakening Strike: Weaken 8, +7 (DC Fort 18)

Complications
- Feud: As a devil, Magdaran is locked into a multi-millennial conflict with both the Angels of Heaven, and the Fallen Angels of Purgatory, as well as their respective supplicants within the world's three big monotheistic religions.
- Honor: Magdaran will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Responsibility: Magdaran is expected to uphold his family's ideals as the Heir to the House of Bael, especially once he becomes the new Lord Bael, which will almost certainly happen, since the only other claimant on the title was born without access to the family's signature ability, the Power of Destruction.
- Past Lives: Magdaran has lived through at least one prior incarnation, which took the form of Harry Potter, the Boy Who Lived and Man Who Conquered. Unfortunately, this means that events which transpired in Harry's universe could come back to haunt Magdaran in his current reality.
- Power Loss: Magdaran is unable to naturally heal or from wounds caused holy objects, and he doesn't benefit from his Infernal Durability against such attacks.
- Significant Others: Magdaran is effectively betrothed to two beautiful young women, Ravel Phenex & Sona Sitri; and he is also romantically involved with most, if not all, of the other members of his Peerage.
- Weakness: Magdaran must make a DC 15 Will check or succumb to fear when in the presence of a praying character, holy objects and sanctified churches. Furthermore, touching a holy object will inflict DC 20 Damage against him; this is in addition to the object's normal effects.

Languages
Bulgarian, English, French, Infernal [Native], Japanese, Latin, Romanian

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 8/6 (Imp. 4), Will 12

Power Points
Abilities 76 + Powers 87 + Advantages 40 + Skills 49 (97 ranks) + Defenses 18 = 270

--------------------
Home Sweet Home
Magdaran's Wing - PL 9

Toughness 10, Size Large

Features:
Artificer's Lab, Defensive Enchantments (Blast 9), Fire Prevention Charms, Gym, Infirmary, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Pool, Ritual Chamber, Trophy Room, Wards 1 (DC 20)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 17
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Valerie Tepes / Magdaran's Peers / Prince of Destruction

Post by DalkonCledwin »

Image
Art by Liang-Xing on DeviantArt

Valerie Tepes - Arc 1 - PL 9
Age: 22 / Height: 5' 4" / Weight: 110 lbs / Hair Color: Blonde / Eye Color: Red
Group Affiliations: The Peerage of Magdaran Bael / Base of Operations: Magdaran's Wing, Bael Manor, Lilith, Meikai
Wealth Rank: +8 / Rep Rank: +9 / Knockback Mod: -10

Strength 10, Stamina 10, Agility 5, Dexterity 5, Fighting 6, Intellect 3, Awareness 4, Presence 6

General Advantages
Agile Feint, Attractive, Benefit, Devil Rank: (Low-Class), Connected, Daze (Deception), Diehard, Equipment 1, Evasion, Fascinate (Persuasion), Great Endurance, Inspire 2, Interpose, Languages 3, Leadership, Move-by Action, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Set-up, Taunt, Teamwork

Enhanced Advantages
Luck 3

Skills
Acrobatics 6 (+11), Athletics 4 (+14), Deception 6 (+12), Expertise (DEX): Tailoring 8 (+13), Expertise: History 6 (+9), Expertise: Magic 8 (+11), Expertise: Strategy 6 (+9), Insight 4 (+8), Investigation 4 (+7), Perception 4 (+8), Persuasion 6 (+12), Ranged Combat: Magic 5 (+10), Stealth 6 (+11), Treatment 4 (+7)

Powers
A Queen's Splendor
. . Fast Action: Quickness 3 (evil piece aug, Perform routine tasks in -3 time ranks)
. . Flash Step: Teleport 3 (evil piece aug, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout)
. . Infernal Durability: Impervious Toughness 10 (evil piece aug)
. . Infernal Might: Enhanced Strength 4 (evil piece aug, +4 STR; Limited to Lifting)
. . Magic Resistance: Immunity 10 (evil piece aug, Common Descriptor: Magical Damage; Limited - Half Effect)
Disciple of Demonic Power: Array
. . Bael Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal)
. . Bael Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Blood Drain: Concentration Weaken 7 (vampirism, Affects: Stamina, Resisted by: Fortitude, DC 17; Concentration; Grab-based, Limited: to one rank of lost stamina per combat round)
. . Demonic Bullet: Damage 8 (demonic, force, DC 23; Increased Range: ranged)
. . Mass Suggestion: Concentration Perception Area Affliction 7 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Perception Area: DC 17 - Hearing, Concentration, Insidious, Selective; Limited Degree)
Reincarnated Devil Physiology
. . Blood Healing: Regeneration 5 (racial trait, Every 2 rounds; Source: Blood)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained; Quirk: Valerie can only speak & understand modern languages)
. . Hybrid Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealed; Wings)
. . Hybridized Perception: Senses 15 (racial trait, Accurate (Type): Auditory Senses, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Darkvision, Extended: Auditory Senses 2: x100, Extended: Olfactory Senses 1: x10, Radius: Magic Awareness, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 65,250 years); Quirk: Valerie is only immune to mundane diseases & poisons)
. . Resistances: Immunity 2 (racial trait, Sleep, Starvation & Thirst; Limited - Half Effect)
. . Vampiric Claws: Strength-based Damage 2 (slashing, DC 27; Dangerous)
Sephiroth Graal: Array
. . Raise Dead: Healing 15 (longinus; Resurrection; Activation: move action, Unreliable (1 use))
. . Revitalize: Healing 10 (longinus; Restorative; Activation: move action, Unreliable (5 uses))
. . Root Awareness: Senses 18 (longinus, Acute: Detect Life, Detect: Life [Mental] 2: ranged, Extended: Detect Life 6: x1m, Postcognition, Precognition, Radius: Detect Life; Sustained; Uncontrolled [8 ranks only])
. . Weakness Mitigation: Luck Control 1 (longinus, Bestow Luck, Advantages: Luck 3; Increased Action 2: move, Limited: to Improving Resistance Checks, Reduced Range 2: close)
. . Youth Inducement: Progressive Affliction 10 (longinus, 3rd degree: Transformed, Resisted by: Fortitude, DC 20; Progressive; Limited Degree (third only))
Special Qualities
. . Bestow Grail: Summon 2 (sub-species, longinus; Multiple Minions: 2 minions, Type (General): Empowered Version; Distracting, Limited: by Available Subjects, Limited: to Replicating Valerie's Sephiroth Graal array)

Equipment
Spellcomm

Offense
Initiative +5
Blood Drain: Concentration Weaken 7, +6 (DC Fort 17)
Demonic Bullet: Damage 8, +10 (DC 23)
Grab, +6 (DC Spec 20)
Mass Suggestion: Concentration Perception Area Affliction 7 (DC Will 17)
Throw, +5 (DC 25)
Unarmed, +6 (DC 25)
Vampiric Claws: Strength-based Damage 2, +6 (DC 27)
Youth Inducement: Progressive Affliction 10, +6 (DC Fort 20)

Complications
- Blood Dependency: Valerie is considered to be Vision Impaired in Bright Sunlight. She must also consume blood once per week in order to stay alive, or risk suffering the same conditions, on a weekly basis, as a human would when starving.
- Honor: In spite of her noble birth, Valerie does not place herself above other folk, since she is reliant upon them for her survival.
- Mental Trauma: Overuse of Sephiroth Graal has been known to cause severe mental strain that can leave the wielder emotionally muted. This is, unfortunately, a situation that Valerie is dealing with, because her half-brother, Marius Tepes, stole the second and tertiary manifestation's of Valerie's Longinus.
- Motivation: Responsibility: Valerie feels that it is her duty to respect the authority of those above her, just as those below her must respect her own authority.
- Obnoxious: Valerie is well-known for her peculiar sense of fashion, and always enjoys having the opportunity to play dress-up with the nearest available "man-equin."
- Power Loss: Valerie is unable to naturally heal or from wounds caused holy objects, and she doesn't not benefit from her Infernal Durability power against such attacks.
- Prejudice: Valerie can't help but to bring shame to her family because she was born as both a Dhampir and a female. This is due to the fact that the majority of the Tepes faction is biased against both women and those vampires who are born with impure blood.
- Significant Other: Valerie is one of several women who is romantically involved with Magdaran Bael, though her romantic life has a serious damper due to the mental trauma she is suffering from.
- Weaknesses: Valerie must make a DC 15 Will check or succumb to fear when in the presence of a praying character, holy objects and sanctified churches. Furthermore, touching a holy object will inflict DC 20 Damage against her, which is in addition to the object's normal effects.

Languages
English, Infernal, Italian, Japanese, Romanian [Native]

Defense
Dodge 4/8, Parry 4/8, Fortitude 10, Toughness 10 (Imp. 10), Will 8

Power Points
Abilities 98 + Powers 131 + Advantages 23 + Skills 39 (77 ranks) + Defenses 9 = 300
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Ravel Phenex / Magdaran's Peers / Prince of Destruction

Post by DalkonCledwin »

Image
Art by DaenirArt on DeviantArt

Ravel Phenex - Arc 1 - PL 9
Age: 15 / Height: 5' 0" / Weight: 104 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Peerage of Magdaran Bael / Base of Operations: Magdaran's Wing, Bael Manor, Lilith, Meikai
Dowry Rank: +16 / Rep Rank: +11 / Knockback Mod: -7/-4

Strength 4, Stamina 4, Agility 6, Dexterity 6, Fighting 5, Intellect 7, Awareness 4, Presence 6

General Advantages
Agile Feint, Attractive, Benefit 6: (Devil Rank 3 [High-Class: Daughter of House Phenex], Dowry 2: [Moderately Wealthy], Renown), Connected, Daze (Intimidation), Defensive Attack, Defensive Roll 3, Equipment 1, Evasion 2, Fascinate (Intimidation), Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 4, Leadership, Ritualist, Second Chance: (When Resisting Mental Control), Startle, Tactical Training, Teamwork

Enhanced Advantages
Skill Mastery 2: (Expertise (AWE): Tactics & Expertise: Magic), Ultimate Effort 2: (Expertise: Magic checks & Expertise: Tactics checks)

Skills
Acrobatics 8 (+14), Expertise (AWE): Tactics 10 (+14), Expertise: Business & Finance 8 (+15), Expertise: Magic 10 (+17), Expertise: Politics 6 (+13), Insight 8 (+12), Intimidation 8 (+14), Investigation 4 (+11), Perception 6 (+10), Persuasion 4 (+10), Ranged Combat: Magic 3 (+9), Stealth 4 (+10), Treatment 8 (+15)

Powers
A Bishop's Power
. . Hyper Cognition: Quickness 6 (evil piece aug, Perform routine tasks in -6 time ranks; Limited to One Type: Mental Tasks)
. . Magic Resistance: Immunity 10 (evil piece aug, Common Descriptor: Magical Damage; Limited - Half Effect)
. . Ultimate Skill: Enhanced Trait 4 (evil piece aug, Advantages: Skill Mastery, Skill Mastery, Ultimate Effort: (Expertise: Tactics checks), Ultimate Effort: (Expertise: Magic checks))
Girl on Fire
. . Immolation: Damage 2 (hellfyre, DC 17; Reaction 3: reaction; Activation: move action)
. . Phenex Immortality: Healing 8 (family magic; Feature: Slow Fade (Once / 2 Activations), Persistent, Restorative, Resurrection, Triggered: 1 use - when Ravel is suffering from two or more degrees of damage; Fades, Limited: Affects Self Only)
. . Wings of Fire: Flight 4 (family talent, Speed: 30 miles/hour, 500 feet/round; Feature: Impressive)
Mistress of Demonic Power: Array
. . Alter Winds: Environment 7 (wind magic, Impede Movement (2 ranks), Radius: 1800 feet; Selective)
. . Burning Hands: Cone Area Damage 9 (hellfyre, DC 24; Cone Area: 60 feet cone, DC 19, Penetrating 9; Limited: to a 15-foot spread)
. . Color Spray: Concentration Cone Area Affliction 9 (illusory magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 19; Cone Area: 60 feet cone, DC 19, Concentration, Extra Condition; Distracting)
. . Fireball: Burst Area Damage 9 (hellfyre, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged, Penetrating 9)
. . Gust of Wind: Line Area Move Object 9 (wind magic, 12 tons; Line Area 2: 5 feet wide by 60 feet long, DC 19; Concentration, Limited Direction: Repulsion, Reduced Range: close)
. . Healing Flames: Healing 11 (hellfyre; Increased Range: ranged; Limited: Affects Devils Only)
. . Infernal Healing: Regeneration 2 (healing magic, Every 5 rounds; Affects Others Only, Persistent, Sustained; Distracting, Limited: Affects Devils Only)
. . Mass Suggestion: Concentration Perception Area Affliction 9 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Perception Area: DC 19 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . Phenex Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal)
. . Phenex Portal: Teleport 10 (magical travel, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Scorching Ray: Damage 9 (hellfyre, DC 24; Increased Range: ranged, Multiattack, Penetrating 9)
. . See Invisibility: Senses 2 (divination, Counters Concealment: Invisibility [Vision]; Sustained)
Pillar Devil Physiology
. . Gift of Babel: Comprehend 4 (racial trait, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained; Quirk: Ravel can only speak or understand modern languages)
. . Infernal Durability: Impervious Toughness 4 (racial trait)
. . Infernal Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Awareness: Magical Effects [Mental], Darkvision, Extended: Auditory Senses 2: x100, Radius: Magic Awareness, Ultra-hearing)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 71,250 years); Quirk: Ravel is only immune to mundane diseases & poisons)
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Fire Effects; Limited - Half Effect)

Equipment
Spellcomm

Offense
Initiative +6
Burning Hands: Cone Area Damage 9 (DC 24)
Color Spray: Concentration Cone Area Affliction 9 (DC Will 19)
Fireball: Burst Area Damage 9 (DC 24)
Grab, +5 (DC Spec 14)
Gust of Wind: Line Area Move Object 9 (DC 19)
Immolation: Damage 2, +5 (DC 17)
Mass Suggestion: Concentration Perception Area Affliction 9 (DC Will 19)
Scorching Ray: Damage 9, +9 (DC 24)
Throw, +6 (DC 19)
Unarmed, +5 (DC 19)

Complications
- Arrogant: Ravel truly believes that the world revolves around her, and her beloved Magdaran Bael.
- Honor: Ravel will never go back on her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Responsibility: Ravel feels that respect is due to her because of her noble station, but that all people, regardless of standing, deserve to be treated with dignity. What is more, her loyalty to the Yondai Maou is an unwavering bastion of resolve.
- Overconfident: Ravel feels that no one could doubt by looking at her regal bearing that she is a cut above the unwashed masses. She also dislikes getting her hands dirty, and won't be caught dead in unsuitable locations.
- Power Loss: Ravel can't naturally heal or from wounds caused holy objects, and she doesn't benefit from her Infernal Durability power against such attacks.
- Weaknesses: Ravel must make a DC 15 Will check or succumb to fear when in the presence of a praying character, holy objects and sanctified churches. Furthermore, touching a holy object will inflict DC 20 Damage against her, which is in addition to the object's normal effects.

Languages
Chinese (Mandarin), English, French, Greek, Infernal [Native], Italian, Japanese, Latin, Romanian

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 7/4 (Imp. 4), Will 11

Power Points
Abilities 84 + Powers 126 + Advantages 33 + Skills 44 (87 ranks) + Defenses 21 = 308
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Son of the Jackal Brainstorm & Notes

Post by DalkonCledwin »

Son of the Jackal
Premise: Harry Potter had enough. The last person on this Earth willing to put his well being above everything else was dead; and it was Harry’s fault! So with that on his conscience, he bypassed his Relatives’ home and boarded an international flight to Japan. Now, if only he could make heads or tails out of these weird powers that keep popping up left and right…
Required Inclusions:
- Wracked with grief, self-loathing and generally fed up with everything after his disastrous Fifth year at Hogwarts, Harry will flee to Japan with the intent of building himself a new life.
- The Goblins were particularly helpful for his travel preparations after Harry paid them what might have been an exorbitant fee for their services.
- What’s more frustrating for Harry though, is that weird powers and physical traits keep popping up left and right for no apparent reason.
- Harry will be exposed to the true depths of the supernatural world after he picks up a summoning pamphlet from one of the local Devils.
- Eventually, Harry’s case will find its way to Rias Gremory’s desk and she will go visit the young man so she can examine him more thoroughly.
- It will be her failed attempt at reincarnating him as part of her Peerage that will prove that Harry is neither a Youkai or Hanyo as she had previously thought.
- It turns out that Harry is actually the sole Demigod child of Anubis in the modern age. How this came to be will be left to the author’s discretion.
- Of course, Harry’s vanishing act from Great Britain wasn’t well received once Rufus Scrimgeour came into power and learned about it.
- Harry’s main romantic pairing will be left to the author’s discretion, meaning that a harem is permissible, and possibly even encouraged.
- Harry will resist any kind of attempt to force him back to Britain in order to face his “destiny” until his divine father forcefully drops him back there with firm orders to “clean up your mess.”
- Of course Anubis will be nice enough to give his son the tools and knowledge he needs to successfully accomplish said mission.
- Once the job is done, Harry and Anubis will have a heart to heart meeting so they can get to know one another.
- Of course, since Harry will make Kuoh town his principal residence, he will get involved in the events there, and may even gain as big a following among the Kuoh Academy students as Kiba.
Preferred Inclusions:
- Harry should be in the process of following online correspondence courses to be able to eventually attend High School.
- Harry should have used magic to change his hairstyle and hair color to make it more difficult for him to be found by his pursuers.
- As a Demigod child of a High-Level Deity, Harry should possess the power to Bless a limited number of unaffiliated people as his priests or priestesses.
- Harry should be able to acquire temporary animal traits to augment his physical parameters and Sorcerous Resilience.
- A few members of Harry’s divine family should turn up from time to time to socialize with their new family member, and in doing so, scare the crap out of the two devil heiresses.
- Harry should be very disturbed by Issei’s immature character, his obsessions and the fact that the women in the Pawn’s life allow it to continue.
Optional Inclusions:
- When Harry eventually enrolls at Kuoh Academy, his rule-breaking tendencies could frequently get him into hot water with Sona Sitri, not that he’ll care overly much.
- Harry’s awakening as the demigod son of Anubis could have the effect of destroying the Horcrux in his scar, making it so he won’t have to sacrifice himself to defeat Voldemort.
- Harry could use humiliating prank spells on Irina and/or Xenovia after one nasty remark too many about his pagan status if he’s in Kuoh during their Excalibur Retrieval Mission.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry joining up with the Khaos Brigade.
- Harry being born with a Sacred Gear.
- Harry, the malevolent emo doormat.
- Harry losing his rebellious attitude.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harry Potter / The MCs / Son of the Jackal

Post by DalkonCledwin »

Image
Art by Zarory on DeviantArt

Harry J. Potter-Black - Arc 1 - PL 12
Age: 16 / Height: 5' 10" / Weight: 179 lbs / Hair Color: Red (Frm. Black) / Hair Color: Brwon (Frm. Green)
Group Affiliations: The Occult Researcj Ciub (Ally) / Base of Operations: The Potter Estate, Kuoh Town, Japan
Wealth Rank: +20 / Rep Rank: +14 / Knockback Mod: -14

Strength 12, Stamina 12, Agility 3, Dexterity 3, Fighting 7, Intellect 3, Awareness 4, Presence 6

Advantages
Attractive, Beginner's Luck, Benefit 8: (Existential Tier 4: [Ultimate-class], Renown, Wealth 3: [Millionaire]), Connected, Conviction, Defensive Attack, Equipment 5, Fascinate (Persuasion), Favored Environment: (Aerial), Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 3, Leadership, People Person, Potion Brewing, Ranged Attack 3, Second Chance: (When Resisting Mental Control)

Enhanced Advantages
Animal Empathy

Skills
Close Combat: Sharp Weapons 2 (+9), Expertise (AWE): Home Economics 6 (+10), Expertise (AWE): Popular Culture 4 (+8), Expertise: Magic 10 (+13), Expertise: Nature 6 (+9), Handle Animal 4 (+10), Investigation 6 (+9), Perception 8 (+12), Persuasion 8 (+14), Ranged Combat: Magic 6 (+9), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Disciple of Divine Magic: Array
. . Divine Might: Enhanced Strength 4 (strengthening magic, +4 STR; Distracting, Limited to Lifting, Notes: Max Lifting Strength 16: Up to 1,600 tons)
. . Divine Portal: Teleport 7 (magical travel, Carry 50 lbs.; Accurate, Extended: 120 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Fire Bolt: Damage 11 (divine, ghostfyre, DC 26; Affects Insubstantial 2: full rank, Alternate Resistance (no cost): Will, Increased Range: ranged)
. . Gift of False Life: Healing 12 (necromantic; Resurrection; Temporary)
. . Low-Level Telepathy: Mental Communication 1 (psychic magic; Subtle: encrypted; Limited: to Friends & Loved Ones, Notes: Range: 100 feet)
Egyptian Demigod Physiology
. . Divine Perception: Senses 11 (racial trait, Acute (Type): Olfactory Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Low-light Vision, Radius (Type): Mental Senses, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Divine Resilience: Protection 2 (racial trait, +2 Toughness; Impervious [3 extra ranks])
. . Fangs: Strength-based Damage 1 (piercing, DC 28; Grab-based)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Fleet of Foot: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 94,000 years))
. . Resistances: Immunity 5 (racial trait, Custom: Death Effects 5; Limited - Half Effect)
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Confundo: Concentration Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (holy magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Devils, Undead & Spawn of Trihexa, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Move Object 12 (charm, 100 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Locomotor: Move Object 7 (charm, 3 tons; Increased Range: perception, Precise, Subtle: subtle)
. . . . Protego Duo: Burst Area Deflect 8 (charm; Burst Area: 30 feet radius sphere, DC 18, Reflect, Selective; Reduced Range: close)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . . . Spattica: Strength-based Damage 3 (slashing, DC 30; Dangerous)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Raven Plume Cloak (Removable (indestructible))
. . Feather Flechettes: Damage 8 (projectile, DC 23; Homing 3: 3 extra attempts, Increased Range: ranged, Multiattack; Activation: move action)
. . The Cloak of Invisibility (Alternate; Removable (indestructible))
. . . . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)
Special Qualities
. . Divine Blessing: Summon 3 (blessing, divine; Mental Link, Multiple Minions 2: 4 minions, Type (General): Empowered Version; Limited: by Available Subjects)
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)

Equipment
Cell Phone (Smartphone), The Potter Estate

Offense
Initiative +3
Confundo: Concentration Affliction 7 (DC Will 17)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Move Object 12, +12 (DC 22)
Fangs: Strength-based Damage 1, +7 (DC 28)
Feather Flechettes: Damage 8, +6 (DC 23)
Fire Bolt: Damage 11, +12 (DC Will 26)
Grab, +7 (DC Spec 22)
Locomotor: Move Object 7 (DC 17)
Spattica: Strength-based Damage 3, +9 (DC 30)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +6 (DC 27)
Unarmed, +7 (DC 27)

Complications
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort", and nothing Harry does will ever be able to change this fact.
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: It turns out that you can take the savior out of Wizarding Britain, but you can't take the "Saving People Thing" out of the boy hero, as Harry will still rush in where angels fear to tread if it means he cans ave just one life.
- Nemesis: Albus Dumbledore wishes to find Harry so that he can use the boy as a sacrificial lamb that can be thrown at Voldemort in hopes that Harry's death will act as a catalyst which will allow the old man to swoop in and defeat the Dark Lord once and for all. Defeat, but certainly not vanquish!
- Significant Other: Harry is romantically involved with a beautiful young woman by the name of Daphne Greengrass, who followed him as he ran away to Japan in hopes that she could escape the plans her father had been making for a marriage between their family and the House of Malfoy.

Languages
Celestial, English [Native], French, Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 5), Will 12

Power Points
Abilities 100 + Powers 131 + Advantages 35 + Skills 36 (72 ranks) + Defenses 18 = 320

--------------------
Home Sweet Home
The Potter Estate - PL 12

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 1 (DC 20), Defensive Enchantments (Blast 12), Floo Aperture, Gym, Infirmary, Library, Living Space, Mystic Locale, Personnel (Dobby & Hedwig), Ritual Chamber, Trophy Room (Various Portraits), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The New Morning Star Brainstorm & Notes

Post by DalkonCledwin »

The New Morning Star
Premise: Rizevim Lucifer wasn’t foolish enough to put all his eggs in the same basket; after his eldest grandson was taken into Azazel’s care, he decided to cash in the favor owed to him by the descendants of Ignotus Peverell. They would raise his youngest grandson and keep him safe until it was time to bring him into the fold. Unfortunately, Rizevim didn’t account for Voldemort…
Required Inclusions:
- In this scenario, the boy known as Harry Potter was actually the younger brother of Vali Lucifer. Whether he’s a Pure-Blood Devil or a Cambion will be left to the author’s discretion.
- Harry must be born with the Power of Rejection, it is how he applies and uses his inborn Sin of Pride, by rejecting anything from reality that doesn’t fit within his worldview.
- Of course, by being born as a Lucifer clan Devil, Harry must possess enormous reserves of Demonic Power that he subconsciously pours into his magic, making his spells extra powerful.
- Rizevim’s plans for Harry must fall to pieces when Harry’s foster parents are killed by an insane warlock and the boy is locked “safely” behind wards located in the Muggle world.
- By bonding Harry to Lily’s blood protections, Albus Dumbledore unknowingly severed all magical ties that Rizevim still held over his descendant, leaving the boy with a clean slate.
- Harry must have a subconscious mastery over Look Manipulation, permitting him to hold his canonical appearance until he learns about his true heritage and reverts to his true form.
- It will be the Celtic goddess Brigid who will explain Harry’s true origins to the boy, even if she won’t be among his romantic interests.
- After Harry makes friends among the Tuatha Dé, they will gleefully bless him with the ability to freely travel to the Underworld, since they enjoy tweaking the noses of the Three Factions.
- Harry and Rias must meet at a dance club, with the youngsters engaging in a whirlwind romance, but they won’t know each other’s true nature until they consummate their relationship.
- Of course, Harry and Rias’ relationship will hit a rough patch when they learn the truth about one another, on top of the consequences Rias will face for not saving herself for her betrothed.
- Fortunately for the both of them, Harry did remember to use protection, so there won’t be the unfortunate consequence of a child being conceived out of wedlock.
- While Harry and his group won’t be sedentary, the future Team DxD will be able to rely on them for the fights to come against their collective enemies.
- In this scenario, Harry is, sadly, still an accidental horcrux, but it doesn’t mean he absolutely has to walk the path of the martyr to get rid of the curse on his scar.
Preferred Inclusions:
- The Power of Rejection should be what permitted Harry to survive all of his fateful encounters with the Killing Curse.
- Harry should be the one who manages to awaken the comatose Ingvild Leviathan, bonus points if he kisses her like Sleeping Beauty.
- To help him reason with the battle maniac that is his elder brother, Harry should get his hands on a dragon slaying weapon, especially if his cooking doesn’t soothe the savage beast.
- Harry should either get his hands on a set of Evil Pieces or form his own independent team, much like his older brother did.
- The Morrigan should be Harry’s team patron, but unlike Ophis, she does offer some sweet benefits other than cold words and impersonal power boosts.
- Instead of buying his canonical wand at Ollivander’s, Harry should procure a custom-made magical focus that is specially designed to handle his massive power output.
Optional Inclusions:
- Harry could become an expert on all things concerning the Tuatha Dé Danann, bonus points if he attracts the romantic attention of a Celtic goddess due to his factual knowledge.
- As a mirror to Vali’s group who have a Nekoshou teammate, Harry’s group could have a canine Youkai or Hanyo as a member.
- Harry could be exceptionally gifted at politics when he can be bothered to make the effort, but understandingly detests it due to his exposure to Wizarding politics.
Forbidden Things:
- Harry being born with a natural Sacred Gear if he is a Pure-Blood Devil.
- Rias dismissing Harry’s other lovers, since they will precede her.
- Harry and his lovers being entombed in the isolation barrier.
- Harry joining the Khaos Brigade or Voldemort.
- Harry being involved in a male-slash pairing.
- Harry the malevolent emo doormat.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Henric Lucifer / Team Henric / The New Morning Star

Post by DalkonCledwin »

Image
Art by Zo-ey on DeviantArt

Henric Mourir Lucifer - Arc 1 - PL 11
Age: 21 / Height: 5' 11" / Weight: 189 lbs / Hair Color: Silver / Eye Color: Green
Group Affiliations: Team Henric / Base of Operations: The Potter Estate, Kuoh Town, Japan
Wealth Rank: +24 / Rep Rank: +11 (Lucifer) / +15 (Potter) / Knockback Mod: -12

Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 7, Intellect 5, Awareness 4, Presence 4

Advantages
Ace Pilot, All-out Attack, Animal Empathy, Attractive, Benefit 11: (Alternate Identity: [Harry J. Potter-Black], Devil Rank 4 [Ultimate-Class: Prince of the Lucifer Clan], Renown 2, Wealth 4: [Multimillionaire]), Connected, Conviction, Defensive Attack, Diehard, Equipment 5, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Inspire 2, Languages 4, Leadership, People Person, Potion Brewing, Ranged Attack 3, Ritualist, Second Chance: (When Resisting Mental Control), Tactical Training

Skills
Athletics 4 (+14), Close Combat: Grab 4 (+11), Close Combat: Staves 2 (+9), Expertise (AWE): Cooking 8 (+12), Expertise (AWE): Tactics 6 (+10), Expertise: Celtic Mythology 8 (+13), Expertise: Magic 10 (+15), Expertise: Politics 6 (+11), Handle Animal 4 (+8), Investigation 6 (+11), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+7), Sailing 4 (+8), Stealth 6 (+9), Treatment 4 (+9), Vehicles 6 (+9)

Powers
Archdevil Physiology
. . Abyssal Durability: Protection 2 (racial trait, +2 Toughness; Impervious [4 extra ranks])
. . Abyssal Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Awareness: Magical Effects [Mental], Darkvision, Extended: Auditory Senses 2: x100, Radius: Magic Awareness, Ultra-hearing)
. . Demonic Wings: Flight 9 (racial trait, Speed: 1000 miles/hour, 2 miles/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained; Quirk: Henric can only speak and understand modern languages)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 910,000 years))
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
Disciple of Demonic Power: Array
. . Darkness: Burst Area Concealment Attack 6 (shadow magic, All Visual Senses, Extra Ranks 2, DC 16; Burst Area: 30 feet radius sphere, DC 16, Attack: Fortitude, Increased Range: ranged)
. . Hellish Rebuke: Burst Area Deflect 9 (power of rejection; Burst Area: 30 feet radius sphere, DC 19, Reflect, Selective)
. . Lucifer's Gate: Movement 1 (magical travel, Dimensional: The Underworld 1: one dimension, 50 lbs.; Portal)
. . Rejection of Harm: Create 11 (power of rejection, Volume: 2000 cft., DC 21; Impervious, Stationary)
. . Rejection of Life: Damage 11 (power of rejection, DC 26; Increased Range: ranged, Incurable, Penetrating 11)
. . Rejection of Pain: Healing 12 (power of rejection; Persistent, Restorative, Resurrection; Quirk 2: Must be performed outside of Combat Rounds, Tiring)
. . Thaumaturgy: Variable 1 (magical; Action: move; Limited: to minor magical effects, Unreliable (5 uses))
Dying Hope (Easily Removable)
. . Gift of Perdition: Array
. . . . Devicto: Damage 8 (hex, DC 23; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Expelliarmus: Move Object 12 (charm, 100 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Finite: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Greater Apparition: Teleport 12 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Langlock: Progressive Affliction 11 (jinx, 3rd degree: Controlled, Resisted by: Will, DC 21; Feature: Prevents the target from casting Verbal spells, Increased Range: ranged, Progressive; Limited: to Preventing Communication, Limited Degree (third only))
. . . . Locomotor: Move Object 7 (charm, 3 tons; Increased Range: perception, Precise, Subtle: subtle)
. . . . Nullum Effugium: Burst Area Nullify 8 (jinx, Counters: Teleport & Dimension Travel Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . . . Omnifracto: Broad Simultaneous Weaken 8 (curse, Affects: Magic, Resisted by: Will, DC 18; Affects Objects, Broad: Magic, Increased Range: ranged, Simultaneous; Limited: to Defensive Magic, Side Effect: on failure - Psychic Backlash)
. . . . Reducto: Burst Area Damage 8 (curse, DC 23; Burst Area 2: 60 feet radius sphere, DC 18, Increased Range: ranged; Limited: Affects Objects Only)
. . . . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 27; Concealable, Double, Reach (melee): 5 ft.)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Féth Fíada (Removable (indestructible))
. . Mac Lir's Cloak of Invisibility: Array
. . . . Ceo Draíochta: Environment 10 (legendary action, Visibility (-5), Radius: 2 miles; Selective; Build Up, Distracting)
. . . . Veil of Invisibility: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand; Narrow Type: Serpents)
. . Sekirei Bond: Senses 1 (magical talent, Communication Link: Kusano; Limited: to Emotional Impulses)

Equipment
Cell Phone (Smartphone), The Potter Estate

Offense
Initiative +3
Darkness: Burst Area Concealment Attack 6 (DC Fort 16)
Devicto: Damage 8, +10 (DC 23)
Expelliarmus: Move Object 12, +10 (DC 22)
Finite: Nullify 12, +10 (DC Will 22)
Grab, +11 (DC Spec 20)
Langlock: Progressive Affliction 11, +10 (DC Will 21)
Locomotor: Move Object 7 (DC 17)
Nullum Effugium: Burst Area Nullify 8 (DC Will 18)
Omnifracto: Broad Simultaneous Weaken 8, +10 (DC Will 18)
Reducto: Burst Area Damage 8 (DC 23)
Rejection of Life: Damage 11, +10 (DC 26)
Staff Strike: Strength-based Damage 2, +9 (DC 27)
Stupefy: Cumulative Affliction 8, +10 (DC Fort 18)
Throw, +6 (DC 25)
Unarmed, +7 (DC 25)

Complications
- Fame: Harry is famous within wizarding society for the part he played in defeating the self-proclaimed "Dark Lord Voldemort."
- Honor: Harry will always keep his word once he has given it, strives to uphold the common good and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect and heal others. He willingly puts himself at risk to defend the lives of innocents, as well as those he cares about.
- Power Loss: Henric is unable to naturally heal or from wounds caused holy objects, and he doesn't benefit from his Abyssal Durability against such attacks.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Weasley (née Granger), Neville Longbottom and Luna Scammander (née Lovegood). He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Weakness: Henric must make a DC 15 Will check or succumb to fear when in the presence of a praying character, holy objects and sanctified churches. Furthermore, touching a holy object will inflict DC 20 Damage against him; this is in addition to the object's normal effects.

Languages
Abyssal, Ancient Irish, English [Native], Infernal, Japanese, Latin, Welsh

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12 (Imp. 6), Will 12

Power Points
Abilities 92 + Powers 119 + Advantages 43 + Skills 48 (96 ranks) + Defenses 18 = 320

--------------------
Home Sweet Home
The Potter Estate - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 1 (DC 20), Defensive Enchantments (Blast 11), Dock, Gym, Infirmary, Library, Living Space, Mystic Locale, Personnel (Lonmei the House Elf), Ritual Chamber, Trophy Room (The Other Hallows & Various Portraits), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
Post Reply