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Second Bishop / Mil's Peers / War of Change

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This is a placeholder for Millicas' second Bishop, which will be added later
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Setsushi Akame / Mil's Peers / War of Change

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Setsushi Akame - PL 8
Age: 18 / Height: 5' 4" / Weight: 124 lbs / Hair Color: Black / Eye Color: Red
Group Affiliations: The Peerage of Millicas Gremory / Base of Operations: Gremory Manor, Kuoh Town, Japan

Strength 4, Stamina 4, Agility 9, Dexterity 6, Fighting 7, Intellect 2, Awareness 4, Presence 4

General Advantages
Accurate Attack, Agile Feint, All-out Attack, Attractive, Benefit, Devil Rank (Low-Class), Benefit, Wealth (Well-Off), Connected, Contacts, Daze (Intimidation), Defensive Attack, Equipment 1, Fearless, Improved Critical: (Murasame), Improved Grab, Improved Hold, Languages 4, Leadership, Power Attack, Quick Draw, Ritualist, Takedown, Teamwork, Well-informed

Enhanced Advantages
Improved Initiative 6, Instant Up, Move-by Action, Seize Initiative

Skills
Acrobatics 6 (+15), Athletics 6 (+10), Expertise (AWE): Survival 8 (+12), Expertise: Magic 4 (+6), Insight 6 (+10), Intimidation 8 (+12), Investigation 8 (+10), Perception 4 (+10/+8), Ranged Combat: Firearms 2 (+8), Stealth 6 (+17/+15), Technology 4 (+6), Treatment 4 (+6)

Powers
A Knight's Speed
. . Flurry: Enhanced Extra 7 (evil piece aug; Multiattack, Variable Descriptor: close group - Any Melee Attack Akame Wields; Tiring)
. . Gravity Defiance: Movement 3 (evil piece aug, Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone; Limited: Only while Hyper-Running)
. . Hyper-Running: Speed 10 (evil piece aug, Speed: 2000 miles/hour, 4 miles/round)
. . Lightning Reflexes: Enhanced Trait 9 (evil piece aug, Advantages: Improved Initiative 6, Instant Up, Move-by Action, Seize Initiative)
Murasame (Easily Removable)
. . Blade Block: Enhanced Trait 2 (training, Parry +2 (+12))
. . One-Cut Killer: Linked Effect
. . . . Sword Strike: Strength-based Damage 3 (Linked; slashing, DC 22; Dangerous; Bane: Angels)
. . . . Vile Venom: Progressive Weaken 9 (Linked; demon sword, Affects: Strength, Resisted by: Fortitude, DC 19; Progressive, Variable Descriptor: close group - Weakens Stamina after Strength reaches 0)
Reincarnated Devil Physiology
. . Bite: Strength-based Damage 1 (edge, DC 20; Activation: move action, Grab-based, Noticeable: Turns her nose and mouth into a beak for at least one round)
. . Gift of Babel: Comprehend 3 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate; Sustained; Limited: to Modern Languages [2 ranks only])
. . Hybrid Perception: Senses 15 (racial trait, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Low-light Vision, Radius: Magic Awareness, Ultra-hearing)
. . Hybrid Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable; Wings)
. . Infernal Durability: Impervious Toughness 4 (racial trait)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation; Feature: Longevity (Up to 10,882 years))
. . Sneaky: Enhanced Trait 2 (racial talent, Perception +2 (+10), Stealth +2 (+17))
Special Qualities
. . Acquired Immunity: Immunity 2 (training, Disease, Poison)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +33
Bite: Strength-based Damage 1, +7 (DC 20)
Grab, +7 (DC Spec 14)
Sword Strike: Strength-based Damage 3, +7 (DC 22)
Throw, +6 (DC 19)
Unarmed, +7 (DC 19)
Vile Venom: Progressive Weaken 9, +7 (DC Fort 19)

Complications
- Motivation: Acceptance: Akame joined Millicas' peerage in hopes that she can find a form of redemption after spending several years living the life of a Hired Assassin. Unfortunately, this means there are those who would happily attack her and/or her new family simply because she was paid to hurt their own... and that's without mentioning her former employers.
- Overconfident: Akame believes she can kill anything, provided that it is alive and has a heart. Sadly, her sword isn't quite up to the task of killing bona fide deities, since it isn't a Longinus.
- Power Loss: Akame loses access to her Infernal Durability when resisting the effects of Radiant or Holy attacks.
- Relationship: Akame is the older sister of an adorable little Karasu-Tengu known as Setsushi Kurome.
- Rivalry: Akame and Xenovia tend to rub up against one another like oil and water, and yet the members of the Kuoh Academy Doujin Club still think they make a better romantic pairing than Bella and Edward ever did!
- Weakness: Akame gains the Dazed condition when exposed to verbalized prayer or scripture dedicated to the Biblical God.

Languages
Chinese (Cantonese), English, French, German, Japanese [Native], Russian, Spanish

Defense
Dodge 12, Parry 12/10, Fortitude 8, Toughness 4 (Imp. 4), Will 8

Power Points
Abilities 80 + Powers 84 + Advantages 26 + Skills 33 (66 ranks) + Defenses 14 = 237
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Second Knight / Mil's Peers / War of Change

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This is a placeholder for Millicas' second Knight, which will be added later
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Eight Pawns / Mil's Peers / War of Change

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This is a placeholder for all eight of Millicas' Pawns, which will be added later
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Prince of Death Brainstorm & Notes

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Prince of Death
Premise: Every demigod has one divine parent, this much we know; however, Harry Potter was different for a very good reason. Through obscure and divine methods, he has two divine parents instead of just one. What is perhaps more interesting, is that his divine parents are none other than Lord Hades and Lady Persephone.
Required Inclusions:
- Harry must possess a Light or Gray moral alignment in spite of his remarkably dark divine parentage. This is actually possible from a historic perspective, even if unlikely.
- Harry must be remarkably powerful, since his father is one of the Big Three Gods from Greek mythology, meaning that Harry will actually be on par with heroes like Hercules and Perseus.
- The story must start at some point after Sirius Black falls through the Veil of Death, however, the exact moment when the story starts is entirely up to the individual author.
- Harry must actually be the reincarnation of Prince Zagreus of the Underworld, which will be in addition to his status as the youngest son of Lord Hades and Persephone in the modern age.
- Harry’s Divine Aura must give him the ability to manipulate darkness on a level which rivals and/or exceeds the Sacred Gears known as Shadow Prison and Night Reflection.
- Hades must send a sword that has been forged from Iron soaked in the River Styx (Stygian Iron) to Harry as a reward for completing some special task assigned by the Chthonic King.
Preferred Inclusions:
- Harry should eventually ascend to the Throne of the Underworld, with the Veela known as Fleur Delacour gaining a level of Divinity that allows her to become his Queen Consort.
- Harry’s primary antagonist should be one of the Cores belonging to the Cosmic Entity known as Trihexa (666), although Harry is allowed to try for a peaceful resolution to the conflict.
- Harry could possess a degree of Florakinetic potential, which he inherited from his divine mother, since Persephone’s domains include the manipulation of plants and fertility.
Optional Inclusions:
- Voldemort’s theft of Harry’s blood during his resurrection ritual could make him an incredibly powerful threat that will be far more difficult to overcome than he is in the canonical series.
- Harry could end up with a small harem, who were attracted to him due to his divine aura.
Forbidden Things:
- Harry giving up on his godly powers and abilities.
- Harry being romantically attracted to males.
- Harry the Malevolent Emo Doormat.
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Harry Potter / The MCs / Prince of Death

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Harry James Potter - PL 12
Age: 16 / Height: 5' 8" / Weight: 184 lbs / Hair Color: Black / Eye Color: Heterochromatic
Group Affiliations: The Chthonic Deities / Base of Operations: The Potter Estate, Kuoh Town, Japan

Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 7, Intellect 5, Awareness 4, Presence 4

Advantages
Accurate Attack, Animal Empathy, Artificer, Attractive, Benefit, Divine Stature 3 (Lesser Deity (Prince of the Underworld)), Benefit, Wealth 4 (Multimillionaire), Connected, Conviction, Equipment 6, Fascinate (Persuasion), Great Endurance, Improved Defense, Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Power Attack, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Teamwork

Skills
Close Combat: Swords 4 (+11), Expertise (AWE): Cooking 4 (+8), Expertise: Magic 10 (+15), Expertise: Nature 6 (+11), Expertise: Thanatology 6 (+11), Handle Animal 6 (+10), Insight 4 (+8), Investigation 4 (+9), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+7), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Chthonic Deity Physiology
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Discorporation; Limited: Not vs. Longinus, Divine Constructs or the attacks of those with an equal or greater Power Level)
. . Divine Durability: Impervious Toughness 6 (racial trait)
. . Divine Perception: Senses 12 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Gift of Babel: Comprehend 3 (racial trait, Languages - Speak All, Languages - Understand All, Spirits - Communicate; Sustained; Limited: to Modern Languages [2 ranks only])
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 24,721 years))
. . Surprisingly Tough: Protection 4 (racial trait, +4 Toughness)
Disciple of Divine Magic: Array
. . Death's Gate: Movement 2 (magical travel, Dimensional: Afterlife Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Hellfyre Blast: Damage 14 (hellfyre, DC 29; Increased Range: ranged, Penetrating 8)
. . Plant Growth: Create 10 (verdant magic, Volume: 1000 cft., DC 20; Increased Duration: continuous, Innate)
. . Prince of the Damned: Concentration Perception Area Affliction 10 (hypnosis magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Affects Insubstantial 2: full rank, Affects Objects, Perception Area: DC 20 - Hearing, Concentration; Limited: Affects Undead Creatures Only)
. . Stygian Darkness: Environment 12 (shadow magic, Cold (Extreme), Visibility (-5), Radius: 8 miles; Increased Duration: continuous; Build Up, Tiring)
Special Qualities
. . Incarnation Awareness: Senses 2 (wild talent, Postcognition (Limited): Zagreus; Uncontrolled)
. . Parseltongue: Comprehend 2 (wild talent, Animals - Speak To, Animals - Understand; Sustained; Narrow Type: Snakes)
Stygius (Easily Removable (indestructible))
. . Blade of the Underworld: Array
. . . . Bombarda: Burst Area Damage 6 (curse, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Confundo: Cumulative Affliction 6 (charm, 1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, Resisted by: Will, DC 16; Cumulative, Extra Condition, Increased Range: ranged, Insidious, Subtle: subtle; Limited Degree)
. . . . Episkey: Healing 11 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Greater Apparition: Teleport 7 (magical travel, 0.5 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 120 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Point Me: Senses 12 (divination, Accurate: Detect Target Object, Acute: Detect Target Object, Detect: Target Object [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Target Object 3: x1k, Radius: Detect Target Object, Tracking: Detect Target Object 1: -1 speed rank; Sustained, Variable Descriptor 2: broad group - Targeted Object)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 28; Dangerous, Penetrating 8)
The Helm of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Shapeshifting Garment (Quick Change), Innate; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
Cell Phone (Smartphone), The Potter Estate

Offense
Initiative +3
Bombarda: Burst Area Damage 6 (DC 21)
Confundo: Cumulative Affliction 6, +10 (DC Will 16)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +10 (DC 25)
Grab, +7 (DC Spec 20)
Hellfyre Blast: Damage 14, +10 (DC 29)
Prince of the Damned: Concentration Perception Area Affliction 10 (DC Will 20)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
Sword Strike: Strength-based Damage 3, +11 (DC 28)
Throw, +6 (DC 25)
Unarmed, +7 (DC 25)

Complications
- Chick Magnet: Harry's divine aura has a tendency to overwhelm the senses of beautiful young women, causing them to try throwing themselves at Harry in hopes that he might shower them with his affection. It's also been known to cause women to become incredibly territorial, leading to all sorts of problems for Harry.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to use Harry as a sacrificial lamb that he can throw at Voldemort in hopes that the boy's death will act the catalyst which will allow the old man to swoop in and defeat the Dark Lord once and for all. Defeat, but certainly not vanquish!
- Relationships: Harry is the son of Lord Hades and Lady Persephone of the Underworld, who were disguised as Lord James and Lady Lily Potter at the time of his birth. He is also the new Lord Black, having inherited the title from his late godfather, Sirius Orion Black.

Languages
Ancient Greek, English [Native], Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14 (Imp. 6), Will 14

Power Points
Abilities 92 + Powers 101 + Advantages 37 + Skills 37 (74 ranks) + Defenses 20 = 287

--------------------
Home Sweet Home
The Potter Estate - PL 12

Toughness 12, Size Colossal

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 12), Dual Size: (Large), Grounds (Colossal), Gym, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (House Elves), Ritual Chamber, Self-repairing 1, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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Smoke on Water Brainstorm & Notes

Post by DalkonCledwin »

Smoke on Water
Premise: Sayuri Sitri was looking for a way to make an independent name for herself, and boy did she hit the motherlode when she stumbled on one of the last living descendants of the House of Peverell while touring Great Britain. Sayuri prided herself for having an eye for talent, and Harry Potter certainly had some to spare!
Required Inclusions:
- The Peverells must have been an Extra Demon clan whose supernatural blood must have slowly tapered off due to several centuries worth of interbreeding with Wizarding Families.
- The Underworld must have long ago classified the Peverells as an extinct clan even without knowing that they had simply gone native.
- Due to a genetic anomaly, or other similar effect, Harry Potter was born with the powers of a Cambion (Half-Devil) in spite of the fact that his parents were simply magical humans.
- Harry Potter and the Pillar Devil known as Sayuri Sitri must meet one another while visiting a tourist trap located somewhere in Great Britain, author’s choice as to exactly where this occurs.
- There must be a near instant and equal attraction between Harry and Sayuri, so much so in fact, that they agree to go on recurring dates for the remainder of the summer.
- Harry’s primary romantic pairing must be Sayuri Sitri, although other girls are permissible provided that they gain Sayuri’s blessing.
- Harry and Sayuri must eventually place all of their cards on the table for one another, with Sayuri informing Harry as to her suspicions about his true nature.
- Harry must decide to follow Sayuri to the Underworld, mainly due to his desire to get away from the society that views him as little more than a popular culture icon.
- Of course, Harry’s vanishing act won’t go unnoticed, and Dumbledore must reactivate the Order of the Phoenix in an effort to retrieve the boy, even if this need not be successful.
- Sayuri must take Harry to meet Ajuka Beelzebub, who will proceed to probe and prod the boy, before ultimately removing the Horcrux and handing him his own set of Evil Pieces.
- Harry must become sufficiently powerful to put an end to Voldemort after training in the use of his Clan’s power, which will be known as Theion, the Power over Sulfur and Brimstone.
- Harry and his Peerage must come into conflict with the Hero Faction, since each will have very different ideas about what makes someone a hero.
- Harry must espouse the ideals of the House of Gremory in regards to his Peerage, treating them as an extension of his own family. Bonus points if a few of them become his wives.
Preferred Inclusions:
- Harry should dismiss Dumbledore’s orders to remain at #4 Privet Drive, and use his newfound freedom as a means by which to explore the land of his birth.
- Harry should build his powerbase by working from the shadows, since he’ll be largely uncomfortable with being in the limelight.
- Harry should be rather unreceptive to the idea of friendship with the Heavenly Host after discovering that Michael heard his prayers for salvation, but chose to ignore them.
- Harry and his Peerage should act as troubleshooters for the Yondai Maou, even while also being based out of the Peverell family’s Ancestral Seat of Power.
- Harry should ask for Rossweisse’s freedom after completing an assignment for the Aesir, only to discover that the Valkyrie would much rather be a member of his Peerage.
- Sayuri should become the Queen in Harry’s Peerage, with said membership also serving to liberate Sayuri from any betrothal contracts that were arranged on her behalf by Lord Sitri.
Optional Inclusions:
- Harry could have a far greater than normal resistance to the standard weaknesses of Devilkind due to the fact that he is a Half-Devil, and because he doesn’t believe in the Biblical God.
- Harry could be quite dense regarding how far Sayuri wants to take their relationship, so much so in fact, that she has to appear before him in the altogether just so he’ll understand.
- The timeline between Potterverse and DxD could be set up in such a way that one of Harry’s missions could involve saving the life of Himejima Shuri, which could place Baraqiel in his debt.
Forbidden Things:
- Harry buying into the factionalism of the supernatural world.
- Harry and Sayuri, the Malevolent Emo Doormats.
- Harry being the host for either Heavenly Dragon.
- Harry purposefully underestimating his enemies.
- Harry being romantically interested in men.
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Harry Peverell / Harry's Peers / Smoke on Water

Post by DalkonCledwin »

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Art by 海月らむね (Kaigetsu Ramune) on Pixiv

Harry J. Peverell-Potter - PL 9
Age: 15 / Height: 5' 8" / Weight: 161 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The House of Peverell / Base of Operations: The Peverell Ancestral Seat, Sance City, the Underworld

Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 3, Intellect 5, Awareness 4, Presence 4

Advantages
Animal Empathy, Assessment, Attractive, Beloved: (Sayuri Sitri), Benefit, Devil Rank 3 (High-Class (Head of Clan Peverell)), Benefit, Wealth 3 (Millionaire), Close Attack 2, Connected, Conviction, Defensive Attack, Equipment 6, Fascinate (Persuasion), Improved Disarm, Improved Grab, Inspire 2, Languages 2, Leadership, Potion Brewing, Power Attack, Quick Draw, Ritualist, Second Chance: (Resisting Mental Control), Tactical Training, Teamwork

Skills
Athletics 4 (+10), Close Combat: Grab 2 (+5), Deception 4 (+8), Expertise (AWE): British Cookery 6 (+10), Expertise: Magic 8 (+13), Expertise: Tactics 4 (+9), Insight 6 (+10), Investigation 6 (+11), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 3 (+6), Stealth 6 (+9), Treatment 4 (+9), Vehicles 4 (+7)

Powers
A King's Authority
. . Castling: Teleport 5 (evil piece aug, 900 feet in a move action, carrying 100 lbs.; Accurate, Easy, Extended: 30 miles in 2 move actions, Increased Mass; Limited: to switching places with one of Harry's Rooks, Medium: Either of Harry's Rooks, Tiring)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Harry can designate a location as "Enemy Territory", which will allow his Pawn to "Promote" while she is within that area)
Awakened Cambion Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Devil Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
. . Hybrid Perception: Senses 8 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Extended: Auditory Senses 1: x10, Radius: Magic Awareness)
. . Infernal Durability: Impervious Toughness 6 (racial trait)
. . Invulnerabilities: Immunity 6 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison, Uncommon Descriptor: Chemical Effects)
. . Longevity: Feature 1 (racial trait, Notes: Harry can expect to live for up to 12,813 years, reaching middle age at 5,000 years, old age at 7,000 years and venerable age at 10,000 years)
. . Magical Speech: Comprehend 3 (racial talent, Animals - Speak To, Animals - Understand, Spirits - Communicate; Sustained; Narrow Type: Snakes [2 ranks only])
Disciple of Infernal Magic: Array
. . Azur-Pyrokinesis: Damage 12 (theion, DC 27; Increased Range: ranged, Penetrating 8)
. . Melach Netsib: Progressive Affliction 8 (theion, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Increased Range: ranged, Progressive, Notes: Transformed: [Into a Pillar of Salt])
. . Peverell Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Peverell Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Stinking Cloud: Linked Effect
. . . . The Fog: Cloud Area Concealment Attack 4 (Linked; theion, All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged; Concentration)
. . . . The Stench: Concentration Cloud Area Affliction 4 (Linked; theion, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Concentration, Increased Range: ranged)
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Confundo: Concentration Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . . . Expecto Patronum: Concentration Burst Area Affliction 8 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors & Lethifolds, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 8 (charm, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration effects)
. . . . Point Me: Senses 12 (divination, Accurate: Detect Target Object, Acute: Detect Target Object, Detect: Target Object [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Target Object 3: x1k, Radius: Detect Target Object, Tracking: Detect Target Object 1: -1 speed rank; Sustained, Variable Descriptor: close group - Targeted Object)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . . . Spattica: Strength-based Damage 3 (slashing, DC 24; Dangerous)
The Cloak of Invisibility (Removable)
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: This effect can't be nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
Cell Phone, Light Armor, Peverell Manor

Offense
Initiative +3
Azur-Pyrokinesis: Damage 12, +6 (DC 27)
Bombarda: Burst Area Damage 8 (DC 23)
Confundo: Concentration Affliction 8 (DC Will 18)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +6 (DC 27)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Grab, +7 (DC Spec 16)
Melach Netsib: Progressive Affliction 8, +6 (DC Fort 18)
Spattica: Strength-based Damage 3, +5 (DC 24)
The Fog: Cloud Area Concealment Attack 4 (DC Fort 14)
The Stench: Concentration Cloud Area Affliction 4 (DC Fort 14)
Throw, +3 (DC 21)
Unarmed, +5 (DC 21)

Complications
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry loses access to his Infernal Durability when resisting the effects of Radiant or Holy attacks.
- Responsibility: As the King of a Peerage, Harry is expected to provide support and assistance to the members of his Peerage in their efforts to reach their own personal goals in life, as it is only with the support of a High Class Devil (or Cambion in this case) that they will be considered valid members of the Underworld.

Languages
English [Native], Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 8 (Imp. 6), Will 12

Power Points
Abilities 68 + Powers 101 + Advantages 36 + Skills 36 (71 ranks) + Defenses 22 = 263

--------------------
Home Sweet Home
Peverell Manor - PL 9

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 9), Dimensional Portal (Earth), Grounds (Colossal), Gym, Holding Cells (Null Powers 9), Infirmary, Isolated (The Underworld), Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (Hedwig), Ritual Chamber, Self-repairing 1, Trophy Room (The Marauder's Map & Harry's Firebolt), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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DalkonCledwin
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Sayuri Sitri / Harry's Peers / Smoke on Water

Post by DalkonCledwin »

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Art by 透花 (Hayakawa) on Pixiv

Sayuri Sitri - PL 9
Age: 15 / Height: 5' 3" / Weight: 116 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Houses of Sitri & Peverell / Base of Operations: The Peverell Ancestral Seat, Sance City, the Underworld

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 3, Intellect 5, Awareness 4, Presence 6

Advantages
Attractive 2, Beloved: (Harry J. Peverell-Potter), Benefit, Alternate Identity: (Shitori Saya), Benefit, Devil Rank 3 (High-Class (Baroness of House Sitri)), Benefit, Dowry (Well-Established), Charming, Connected, Defensive Attack, Eidetic Memory, Equipment 1, Fascinate (Persuasion), Favored Environment: (Aquatic), Improved Smash, Inspire 2, Languages 1, Leadership, Power Attack, Ritualist, Tactical Training, Teamwork, Well-read

Skills
Athletics 4 (+12), Close Combat: Unarmed 4 (+7), Expertise (AWE): Research 4 (+8), Expertise: Magic 8 (+13), Expertise: Tactics 6 (+11), Insight 4 (+8), Perception 4 (+8), Persuasion 8 (+14), Ranged Combat: Magic 5 (+8), Stealth 4 (+7), Treatment 6 (+11)

Powers
A Queen's Splendor
. . Fast Action: Quickness 3 (evil piece aug, Perform routine tasks in -3 time ranks)
. . Flash Step: Teleport 3 (evil piece aug, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout)
. . Infernal Durability: Impervious Toughness 8 (evil piece aug)
. . Infernal Might: Enhanced Strength 8 (evil piece aug, +8 STR; Limited to Lifting, Notes: Max Lifting Strength 16: Up to 1,600 tons)
. . Magic Resistance: Immunity 10 (evil piece aug, Common Descriptor: Magical Damage; Limited - Half Effect)
Adept of Infernal Magic: Array
. . Aquatic Body (Activation: Move Action)
. . . . Aquatic Blending: Concealment 4 (power over water, All Visual Senses; Limited: Only while underwater)
. . . . Aquatic Body: Insubstantial 1 (power over water, Fluid)
. . . . Aquatic Constitution: Immunity 10 (power over water, Life Support)
. . . . Aquatic Locomotion: Swimming 2 (power over water, Speed: 2 miles/hour, 30 feet/round)
. . Control Water: Move Object 9 (power over water, 12 tons, DC 24; Damaging, Increased Range: perception; Limited Material: Water)
. . Horrid Wilting: Burst Area Damage 6 (power over water, DC 21; Alternate Resistance: Fortitude, Burst Area 2: 60 feet radius sphere, DC 16, Increased Range: ranged)
. . Hydraulic Push: Cumulative Affliction 10 (power over water, 1st degree: Dazed, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited Degree)
. . Mystic Pass: Healing 9 (tantric magic; Energizing, Restorative; Limited: Affects Others Only, Quirk 2: Requires at least 10 minutes of intimate physical contact)
. . Sitri Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Sitri Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Slipstream: Line Area Swimming 2 (power over water, Speed: 2 miles/hour, 30 feet/round; Affects Others, Line Area: 5 feet wide by 30 feet long, DC 12)
Pillar Devil Physiology
. . Devil Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Aquatic; Wings)
. . Gift of Babel: Comprehend 3 (racial trait, Languages - Speak All, Languages - Understand All, Spirits - Communicate; Sustained; Limited: to Modern Languages [2 ranks only])
. . Infernal Perception: Senses 13 (racial trait, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Extended: Auditory Senses 1: x10, Radius: Magic Awareness, Ultra-hearing)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Environmental Condition: Radiation, Suffocation: Drowning; Quirk: Sayuri is only immune to Muggle diseases)
. . Longevity: Feature 1 (racial trait, Notes: Sayuri can expect to live for up to 24,926 years, reaching middle age at 10,000 years, old age at 15,000 years, and venerable age at 20,000 years)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)

Equipment
Cell Phone, Light Armor

Offense
Initiative +3
Control Water: Move Object 9 (DC 24)
Grab, +3 (DC Spec 18)
Horrid Wilting: Burst Area Damage 6 (DC Fort 21)
Hydraulic Push: Cumulative Affliction 10, +8 (DC Dog/Fort/Will 20)
Throw, +3 (DC 23)
Unarmed, +7 (DC 23)

Complications
- Honor: Sayuri will always keep her word once she has given it, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Responsibility: As Harry's Queen, Sayuri is responsible for acting as his second in command and tactical advisor during combat situations, while at the same time she is responsible for acting as his primary source of moral support whenever the other members of his new family are otherwise occupied.
- Power Loss: Sayuri loses access to her Infernal Durability when resisting the effects of Radiant or Holy attacks.
- Relationships: Sayuri is the niece of Lord and Lady Sitri, and therefore also the first cousin of Lady Serafall Leviathan and Heiress Sona Sitri.
- Weakness: Sayuri gains the Dazed condition when exposed to verbalized prayer or scripture dedicated to the Biblical God.

Languages
English, Japanese [Native]

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 10/8 (Imp. 8), Will 10

Power Points
Abilities 80 + Powers 103 + Advantages 25 + Skills 29 (57 ranks) + Defenses 16 = 253
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DalkonCledwin
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Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Rossweisse / Harry's Peers / Smoke on Water

Post by DalkonCledwin »

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Art by SamTheManAbbott on DeviantArt

Rossweisse (v1) - PL 9
Age: 15 / Height: 5' 6" / Weight: 122 lbs / Hair Color: Silver / Eye Color: Aqua
Group Affiliations: The Valkyrior / Base of Operations: Valhalla, Asgard

Strength 6, Stamina 6, Agility 2, Dexterity 2, Fighting 4, Intellect 5, Awareness 3, Presence 3

General Advantages
Accurate Attack, Attractive, Connected, Conviction, Defensive Attack, Eidetic Memory, Equipment 1, Fascinate (Intimidation), Improved Grab, Improved Hold, Languages 3, Power Attack, Ritualist, Skill Mastery: (Expertise: Magic), Takedown, Trance, Well-read

Enhanced Advantages
Luck 3

Skills
Athletics 4 (+10), Close Combat: Blunt Weapons 2 (+6), Expertise (AWE): Research 8 (+11), Expertise: Civics 6 (+11), Expertise: Eldritch Lore 6 (+11), Expertise: Magic 10 (+15), Insight 4 (+7), Intimidation 6 (+9), Investigation 4 (+9), Perception 4 (+7), Persuasion 4 (+7), Ranged Combat: Magic 4 (+6), Treatment 4 (+9)

Powers
Adept of Norse Magic: Array
. . Elemental Wall: Line Area Damage 6 (elemental molding, DC 21; Line Area: 5 feet wide by 30 feet long, DC 16, Increased Duration: concentration, Increased Range: ranged, Variable Descriptor: close group - Fire, Lightning, Radiance or Sonic)
. . Empyrean Buster: Damage 12 (kinetic magic, DC 27; Extended Range 2, Increased Range: ranged, Penetrating 12; Distracting)
. . Empyrean Shooter: Damage 12 (kinetic magic, DC 27; Extended Range 2, Increased Range: ranged, Multiattack; Distracting)
. . Levitation: Flight 8 (magical travel, Speed: 500 miles/hour, 1 mile/round)
. . Limit Catch: Affliction 12 (binding magic, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 22; Extra Condition, Increased Range: ranged, Reversible, Triggered: 1 use - Time Delay; Limited Degree)
. . Ride of the Valkyrie: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Easy, Extended: 250 miles in 2 move actions; Limited to Extended, Medium: Dying Characters)
. . Shimmer Breaker: Line Area Damage 9 (kinetic magic, DC 24; Line - Width Area: 15 feet feet wide, Line Area 3: 5 feet wide by 120 feet long, DC 19; Activation: move action, Distracting, Tiring)
. . Steward of the Great Beyond: Burst Area Nullify 8 (arcane discovery, Counters: Teleportation or Summoning Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Increased Duration: concentration, Simultaneous; Unreliable (1 use))
Special Qualities
. . Intense Spells: Luck Control 1 (training, Force a Re-roll, Advantages: Luck 3; Limited: to Resistance Checks vs. Rose's spells)
Valkyrie Physiology
. . Air Walking: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition will cause Rose to fall)
. . Deathly Visions: Senses 4 (racial trait, Precognition; Limited: to Visions of Impending Death, Uncontrolled)
. . Divine Durability: Impervious Toughness 4 (racial trait)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Quirk: Rossweisse is only immune to Muggle diseases)
. . Longevity: Feature 1 (racial trait, Notes: Rossweisse can expect to live for up to 9,186 years, reaching middle age at 4,000 years, old age at 6,000 years, and venerable age at 8,000 years)
. . Magical Awareness: Senses 8 (racial trait, Acute: Magic Awareness, Analytical: Detect Conditions, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Visual], Detect: Conditions [Visual] 2: ranged, Radius: Magic Awareness)

Equipment
Cell Phone, Heavy Armor

Offense
Initiative +2
Elemental Wall: Line Area Damage 6 (DC 21)
Empyrean Buster: Damage 12, +6 (DC 27)
Empyrean Shooter: Damage 12, +6 (DC 27)
Grab, +4 (DC Spec 16)
Limit Catch: Affliction 12, +6 (DC Fort/Will 22)
Shimmer Breaker: Line Area Damage 9 (DC 24)
Steward of the Great Beyond: Burst Area Nullify 8 (DC Will 18)
Throw, +2 (DC 21)
Unarmed, +4 (DC 21)

Complications
- Enemy: Euclid Lucifuge wishes to use Rose's knowledge to aid in his attempts to release 666 (Trihexa), even if that means killing the girl or her friends and loved ones in the process of reaching his goals.
- Motivation: Responsibility: Rose is currently serving as Lord Odin's personal bodyguard and secretary, and she takes these tasks very seriously.
- Quirk: Rose will usually use a Keigo accent when speaking in Japanese, but has been known to slip into a rural accent whenever she's flustered or embarrassed. She also prefers to shop at 100-yen shops whenever possible, and will only ever splurge on purchases when she can get Millicas to come with her.
- Temper: Destroying Rose's clothes is the quickest way to set this girl into a berserker fury. Bringing up her difficulties with boys will also tick her off quite a lot too.

Languages
English, German [Native], Japanese, Old Norse, Sumerian

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 10/6 (Imp. 4), Will 12

Power Points
Abilities 62 + Powers 57 + Advantages 19 + Skills 33 (66 ranks) + Defenses 19 = 190
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Gabriel Herrol
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Location: La Baie, Province of Quebec
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Re: Dalkon's Devils, Angels & Dragons Archive

Post by Gabriel Herrol »

You mentioned Millicas in Rosseweisse's Quirk instead of Harry. 😀
Haven't you lot ever seen a feller with an armload of woman before?
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DalkonCledwin
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The Pendragon Cycle Brainstorm & Notes

Post by DalkonCledwin »

The Pendragon Cycle
Premise: "People assume that time is a strict progression of cause to effect, but actually — from a non-linear, non-subjective viewpoint — it's more like a big ball of wibbly-wobbly... timey-wimey... stuff." This is something that Mordred Hyoudou took to heart and used to his advantage, since it would allow him to save his mother.
Required Inclusions:
- Le Fay Pendragon must pass away while her son is still relatively young, leaving him at the mercy of Rias Gremory, since his father, Issei Hyoudou, is very much an absentee dad.
- As should be obvious, Rias bolloxes her relationship with young Mordred, and so too, does her son Ex Gremory, since the latter seems to feel he is superior to young Mordred.
- Mordred must eventually decide to use some manner of temporal magic in order to travel backwards in time to around the start of his father’s adventures in the supernatural world.
- Mordred must be considered a Half-Dragon, which means he’ll have just as much pride as any half-dragon and be as powerful as an Ultimate-class Devil by the time he is twelve years old.
- Once he is in the past, Mordred must begin making waves, which will cause him to come into conflict with both Kokabiel and the Hero Faction at different points in time.
- Mordred must inherit the powers of Boost and Penetrate from his father, the former of which he uses as a means by which to replicate the Mana Burst abilities of his Fate/Apocrypha analog.
Preferred Inclusions:
- Mordred should eventually become romantically involved with Kuroka, Lavinia and possibly Xenovia, and while additional girls are possible, it may be pushing things to add them.
- Mordred should pass himself off as a distant relative of the Pendragon family, and offer Rias a spell to deal with the Phenex family’s regeneration in exchange for specific information.
- Mordred should create his own team, similar to the one organized by Vali Lucifer, that helps him to deal with threats to Draconic Deus as a whole.
Optional Inclusions:
- Mordred could start the story using a sword which bears strong similarities to Clarent from Fate/Apocrypha, and ultimately end up using the Holy Sword known as Excalibur Ruler.
- Mordred could reach out to Azazel and inform him of the truth almost as soon as he arrives.
Forbidden Things:
- Mordred being romantically interested in men.
- Mordred the malevolent emo doormat.
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DalkonCledwin
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Mordred / Team Pendragon / The Pendragon Cycle

Post by DalkonCledwin »

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Mordred Pendragon - PL 12
Age: 16 / Height: 5' 11" / Weight: 150 lbs / Hair Color: Blonde / Eye Color: Green
Group Affiliations: Team Pendragon / Base of Operations: The Pendragon Estate, Kuoh Town, Japan

Strength 10, Stamina 10, Agility 2, Dexterity 2, Fighting 8, Intellect 6, Awareness 5, Presence 5

Advantages
Ace Pilot, All-out Attack, Attractive, Benefit, Wealth 2 (Independently Wealthy), Conviction, Daze (Intimidation), Defensive Attack, Diehard, Equipment 6, Fascinate (Persuasion), Great Endurance, Improved Disarm, Improved Smash, Inspire 2, Languages 2, Leadership, Power Attack, Ritualist, Startle, Takedown, Ultimate Effort: (Toughness Checks), Uncanny Dodge

Skills
Athletics 4 (+14), Close Combat: Swords 3 (+11), Expertise: Current Events 6 (+12), Expertise: Magic 8 (+14), Expertise: Tactics 6 (+12), Intimidation 4 (+9), Investigation 6 (+12), Perception 4 (+9), Persuasion 6 (+11), Ranged Combat: Magic 6 (+8), Sleight of Hand 4 (+6), Technology 4 (+10), Vehicles 8 (+10)

Powers
Adept of Eclectic Magic: Array
. . Dragon Gatling: Damage 8 (dragonic magic, DC 23; Increased Range: ranged, Multiattack)
. . Dragon Shooter: Damage 12 (dragonic magic, DC 27; Homing 5: 5 extra attempts, Increased Range: ranged)
. . Dragon Shot: Line Area Damage 8 (dragonic magic, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Dragon's Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Dragon's Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Suggestion: Concentration Affliction 8 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Telekinesis: Move Object 8 (kinetic magic, 200 tons; Increased Mass 5, Increased Range: perception)
. . Tongues: Comprehend 4 (divination, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate; Sustained)
. . Yakitori Roast: Cumulative Affliction 12 (curse, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception, Insidious, Reversible; Limited 2: Affects the Phenex Immortality power only, Notes: Powers Impaired/Disabled; Transformed: Powerless)
Blood Sword (Easily Removable)
. . Varnished with Blood: Linked Effect
. . . . Revitalization: Healing 13 (Linked; demon sword; Limited: Affects Self Only)
. . . . Sword Strike: Strength-based Damage 3 (Linked; slashing, DC 28; Alternate Resistance: Fortitude, Dangerous)
Dragonic Power: Array
. . Flame Blaze: Cone Area Damage 12 (dragonfyre, DC 27; Cone Area 2: 120 feet cone, DC 22; Tiring)
. . Jump Boost: Leaping 6 (boost overdrive, Leap 500 feet at 120 miles/hour)
. . Martial Penetrate: Enhanced Extra 8 (penetration; Penetrating 8, Variable Descriptor: close group - All Attacks; Quirk: Limited to the lower value between the Attack or Extra's effect ranks, Tiring)
. . Momentum Boost: Speed 8 (boost overdrive, Speed: 500 miles/hour, 1 mile/round)
. . Overwhelming Presence: Concentration Burst Area Affliction 7 (dragonic aura, 1st degree: Hindered, Vulnerable, 2nd degree: Prone, Defenseless, Resisted by: Will, DC 17; Burst Area 2: 60 feet radius sphere, DC 17, Concentration, Extra Condition, Selective; Limited Degree)
. . Shockwave: Burst Area Affliction 8 (boost overdrive, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Extra Condition; Limited: to Targets that are touching the same surface as Mordred, Limited Degree)
. . Visual Penetrate: Senses 4 (penetration, Penetrates Concealment: Vision; Sustained)
Half-Dragon Physiology
. . Dragonic Claws: Strength-based Damage 1 (slashing, DC 26)
. . Dragonic Perception: Senses 8 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Low-light Vision, Radius: Magic Awareness)
. . Dragonic Resilience: Protection 4 (racial trait, +4 Toughness; Impervious)
. . Dragonic Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable; Wings)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Uncommon Descriptor: Paralyzation effects; Feature: Longevity (Up to 25,039 years); Quirk: Mordred is only immune to mundane diseases)
. . Magical Swordsman: Feature 2 (racial trait, Notes: Mordred is unusual in that he was born with the ability to wield Holy Swords as easily as he can Demon Swords.)
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Fire Effects; Limited - Half Effect)
Secret of Pedigree (Removable)
. . Full Plate Armor: Impervious Toughness 6 (legendary object; Feature: Glamoured)
. . Helm of Hidden Infidelity: Concealment 10 (legendary object, All Senses; Feature: Once Mordred volunteers the information hidden by this helm, it is permanently known by that person; Limited 2: to Concealing Mordred's true identity)

Equipment
Cell Phone (Smartphone), The Pendragon Estate

Offense
Initiative +2
Dragon Gatling: Damage 8, +8 (DC 23)
Dragon Shooter: Damage 12, +8 (DC 27)
Dragon Shot: Line Area Damage 8 (DC 23)
Dragonic Claws: Strength-based Damage 1, +8 (DC 26)
Flame Blaze: Cone Area Damage 12 (DC 27)
Grab, +8 (DC Spec 20)
Overwhelming Presence: Concentration Burst Area Affliction 7 (DC Will 17)
Shockwave: Burst Area Affliction 8 (DC Fort/Will 18)
Suggestion: Concentration Affliction 8 (DC Will 18)
Sword Strike: Strength-based Damage 3, +11 (DC Fort 28)
Telekinesis: Move Object 8 (DC 18)
Throw, +2 (DC 25)
Unarmed, +8 (DC 25)
Yakitori Roast: Cumulative Affliction 12 (DC Will 22)

Complications
- Honor: Mordred will always keep his word of honor once he has given it, and strives to uphold the common good.
- Man From Out of Time: Mordred is from an alternate future in which Issei managed to have children with each one of his ladies, but where most of those same women wound up being killed in the war with the God-like creatures from Evie Etoulde. As such, he will occasionally say or do things which are inconsistent with his proposed backstory which would have him being a distant cousin of his mother, Le Fay Pendragon.
- Motivation: Responsibility: Mordred came to the past in order to avert the conflict that Ophis accidentally allowed to occur by giving the members of the Khaos Brigade as much freedom as they had in the original timeline, as well as in hopes of preventing the death of his beloved mother by coming up with a way to prevent the Evies from finding this reality.
- Secret Relationships: Mordred is trying to keep the fact that he is the son of Hyoudou Issei and Le Fay Pendragon a secret, lest it cause irrevocable damage to the space-time continuum.
- Weakness: Mordred suffers an automatic degree of effect when resisting damage caused by weapons or magic with the Dragon Slayer attribute.

Languages
Dragonic, English, Japanese [Native]

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 10/4), Will 12

Power Points
Abilities 96 + Powers 135 + Advantages 30 + Skills 35 (69 ranks) + Defenses 19 = 315

--------------------
Home Sweet Home
The Pendragon Estate - PL 12

Toughness 12, Size Colossal

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments, Dojo, Dual Size: (Large), Grounds (Colossal), Gym, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Ritual Chamber, Self-repairing 1, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
Last edited by DalkonCledwin on Thu Jan 06, 2022 10:15 am, edited 2 times in total.
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DalkonCledwin
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Roneve / Team Pendragon / The Pendragon Cycle

Post by DalkonCledwin »

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Roneve of the Grigori - PL 10
Age: 4,332 / Height: 5' 5" / Weight: 138 lbs / Hair Color: Brown / Eye Color: Violet
Group Affiliations: The Grigori & Team Pendragon / Base of Operations: The Pendragon Estate, Kuoh Town, Japan

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 10, Intellect 2, Awareness 4, Presence 4

Advantages
Accurate Attack, Agile Feint, Attractive 2, Benefit, Fallen Rank 3 (High-Class), Benefit, Wealth (Well-Off), Daze (Deception), Defensive Attack, Defensive Roll 2, Enchantment, Equipment 1, Fascinate (Persuasion), Flirtation, Improved Disarm, Improved Grab, Improved Initiative, Improved Trip, Languages 4, Lionheart 2, Move-by Action, Ritualist, Second Chance: (Resisting Mental Control)

Skills
Acrobatics 8 (+11), Athletics 4 (+12), Deception 6 (+10), Expertise (AWE): Theology 6 (+10), Expertise: Magic 12 (+14), Expertise: Visual Arts 6 (+8), Insight 6 (+10), Intimidation 6 (+10), Investigation 6 (+8), Perception 6 (+10), Persuasion 8 (+12), Ranged Combat: Magic 5 (+8), Sleight of Hand 4 (+7), Stealth 6 (+9)

Powers
Fallen Angel Physiology
. . Fallen Perception: Senses 7 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Radius: Magic Awareness)
. . Fallen Resilience: Impervious Toughness 4 (racial trait)
. . Fallen Wings: Flight 7 (racial trait, Speed: 250 miles/hour, 0.5 miles/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 3 (racial trait, Languages - Speak All, Languages - Understand All, Spirits - Communicate; Sustained; Limited: to Modern Languages [2 ranks only])
. . Invulnerabilities: Immunity 3 (racial trait, Poison, Sleep, Starvation & Thirst; Feature: Longevity (Up to 24,832 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Fire Damage; Limited - Half Effect)
Fallen Armor (Removable)
. . Angelic Ribbons: Damage 8 (legendary object, DC 23; Disarming, Grabbing, Reach (melee) 3: 15 ft.)
. . Environmental Field: Immunity 7 (legendary object, Environmental Conditions (All), Suffocation (All))
. . Scantily Clad: Impervious Toughness 2 (legendary object; Feature: Impressive (+2 bonus to Persuasion for Demoralization via the Flirtation advantage))
Master of Angelic Magic: Array
. . A Spear in Each Hand: Strength-based Damage 1 (piercing, DC 24; Aura: Holy Radiance, Dangerous, Increased Range: ranged, Split: 2 targets)
. . Grigori Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Grigori Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Immolation: Damage 12 (holy fire, DC 27; Increased Duration: concentration, Increased Range: ranged)
. . Mass Suggestion: Concentration Perception Area Affliction 8 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Auditory, Concentration, Insidious, Selective; Limited Degree)
. . Mystic Pass: Healing 8 (tantric magic; Energizing, Restorative; Limited: Affects Others Only, Quirk 2: Requires at least 10 minutes of intimate physical contact)
. . Revival: Nullify 12 (mind magic, Counters: Mind-Influencing Effects, DC 22; Simultaneous)
. . Searing Light: Damage 12 (holy radiance, DC 27; Dangerous 4, Increased Range: ranged; Quirk: Dangerous only vs. Creatures of Darkness)
. . Spear of Light: Strength-based Damage 2 (piercing, DC 25; Aura: Holy Radiance, Dangerous, Reach (melee): 5 ft.)
. . Star Burst: Burst Area Damage 8 (holy radiance, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Star Shower: Damage 8 (holy radiance, DC 23; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack)
. . Telepathic Bond: Mental Area Communication 4 (mind magic; Area, Selective, Subtle: encrypted; Concentration, Limited: to Friends & Loved Ones, Notes: Range: Worldwide)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +7
A Spear in Each Hand: Strength-based Damage 1, +8 (DC 24)
Angelic Ribbons: Damage 8, +10 (DC 23)
Grab, +10 (DC Spec 18)
Immolation: Damage 12, +8 (DC 27)
Mass Suggestion: Concentration Perception Area Affliction 8 (DC Will 18)
Revival: Nullify 12, +8 (DC Will 22)
Searing Light: Damage 12, +8 (DC 27)
Spear of Light: Strength-based Damage 2, +10 (DC 25)
Star Burst: Burst Area Damage 8 (DC 23)
Star Shower: Damage 8, +8 (DC 23)
Throw, +3 (DC 23)
Unarmed, +10 (DC 23)

Complications
- Demeaning Perception: Roneve knows she's beautiful, and doesn't care who else is aware of this fact, so long as she is allowed to flaunt it. Unfortunately, this has a tendency to work against her whenever she is forced to interact with people like the Perverted Trio of Kuoh Academy.
- Honor: Roneve will always keep her word of honor once she has given it, and strives to uphold the common good.
- Motivation: Responsibility: Azazel has tasked Roneve with keeping an eye on young Mordred, which is something she is only too happy to do, since she thinks the young Half-Dragon is far more attractive than the boy's father, and yes, she knows who Mordred's dad happens to be.
- Quirk: Female Fallen Angels have a noted tendency towards being sadomasochists, and Roneve is no exception to this particular norm.
- Weakness: Roneve suffers an additional degree of effect from Demonic Swords and from Cursed Water due to the fact that she is still technically an Angel.

Languages
Ancient Greek, English, Enochian [Native], Hebrew, Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/8 (Imp. 6/4), Will 12

Power Points
Abilities 84 + Powers 95 + Advantages 29 + Skills 45 (89 ranks) + Defenses 15 = 268
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Xenovia Quarta / TP Candidate / The Pendragon Cycle

Post by DalkonCledwin »

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Art by Lindaroze on Pixiv

Xenovia Quarta - PL 8
Age: 16 / Height: 5' 5" / Weight: 123 lbs / Hair Color: Blue / Eye Color: Yellow
Group Affiliations: The Vatican / Base of Operations: The Abandoned Church on a Hill, Kuoh Town, Japan

Strength 3, Stamina 4, Agility 3, Dexterity 3, Fighting 9, Intellect 3, Awareness 4, Presence 2

Advantages
All-out Attack, Attractive 1/2, Benefit, Ambidexterity, Benefit, Nun Ranks 2 (Postulant), Connected, Defensive Attack, Defensive Roll 3, Diehard, Dual-Wielding, Equipment 1, Favored Foe: (Devils), Fearless, Great Endurance, Improved Defense, Improved Disarm, Investiture, Languages 2, Power Attack, Sacred Rites, Startle, Taunt, Teamwork

Skills
Athletics 8 (+11), Close Combat: Swords 4 (+13), Deception 4 (+6), Expertise: Demonology 6 (+9), Expertise: Religion 8 (+11), Expertise: Tactics 4 (+7), Intimidation 8 (+10), Investigation 4 (+7), Perception 4 (+8), Persuasion 4 (+6), Sleight of Hand 4 (+7), Stealth 4 (+7)

Powers
Durandal (Easily Removable (indestructible))
. . Ultimate Unbroken Hallow: Array
. . . . Holy Aura: Concentration Burst Area Affliction 8 (holy radiance, 1st degree: Hindered, Vulnerable, 2nd degree: Prone, Defenseless, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Extra Condition; Limited: Affects Creatures of Darkness Only, Limited Degree)
. . . . Holy Destruction: Burst Area Damage 8 (holy radiance, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . Peerless Strike: Strength-based Damage 4 (slashing, DC 22; Aura: Holy Radiance, Dangerous, Penetrating 8)
. . Worthiness: Feature 1 (holy sword, Notes: Only Pure Angels, or characters who possess the Holy Swordsman, Holy Swordswoman or Vessel of Light features (or the Blade Blacksmith Sacred Gear) will be able to utilize Durandal for it's intended purpose. Anyone else should count themselves lucky just being allowed to lift the weapon up off of the ground)
Excalibur Destruction (Easily Removable)
. . Holy Sword of Destruction: Linked Effect
. . . . EX-Strike: Strength-based Damage 3 (Linked; slashing, DC 21; Aura: Holy Radiance, Dangerous)
. . . . Sundering Strike: Weaken 7 (Linked; holy radiance, Affects: Toughness, Resisted by: Fortitude, DC 17; Affects Objects Only)
Holy Battle Armor (Removable)
. . Battle Leotard: Protection 2 (rare object, +2 Toughness; Impervious)
. . Form Fitting: Enhanced Trait 1 (rare object, Attractive 2 +1 (+2))
Magical Human Physiology
. . Holy Swordswoman: Feature 1 (racial trait, Notes: Xenovia is one of an incredibly small number of individuals who were born with the ability to wield a Holy Sword)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 164 years); Quirk: Xenovia is only immune to mundane diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
. . Magical Speech: Comprehend 1 (racial talent, Spirits - Communicate; Sustained)

Equipment
Cell Phone (Smartphone), Holy Book, Holy Symbol, Holy Water

Offense
Initiative +3
EX-Strike: Strength-based Damage 3, +13 (DC 21)
Grab, +9 (DC Spec 13)
Holy Aura: Concentration Burst Area Affliction 8 (DC Will 18)
Holy Destruction: Burst Area Damage 8 (DC 23)
Peerless Strike: Strength-based Damage 4, +13 (DC 22)
Sundering Strike: Weaken 7, +13 (DC Fort 17)
Throw, +3 (DC 18)
Unarmed, +9 (DC 18)

Complications
- Honor: Xenovia will always keep her word once she has given it, strives to uphold the common good, and is never underhanded in her dealings.
Lareina Jenkins: Xenovia doesn't know the meaning of the word "fear", and "retreat" was also removed from her internal lexicon. For her, the only combat related words that matter are "Attack! Attack! Attack!"
- Motivation: Justice: Xenovia sees absolutely nothing wrong with killing Devils, Vampires and even exiled members of the Church, because she has been raised to believe that such indviduals are inherently evil. Unfortunately, this means her beliefs will come into conflict with the parameters of her current mission.
- Responsibility: Xenovia is one of two exorcists who got sent to Kuoh Town by the church for the express purpose of brokering a non-aggression pact with the Devils who occupy that town so that they will have help when attempting to retrieve several stolen fragments of the most famous Holy Sword in the entire world.
- Trait of Consequence: Xenovia's understanding of the Japanese language is not currently at the level which would meet their definition of the word "Literate", since she only knows how to form the letters in the Japanese alphabet, rather than also knowing the 100 most common Kanji (out of thousands).

Languages
Italian [Native], Japanese, Latin

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 9/6 (Imp. 2), Will 8

Power Points
Abilities 62 + Powers 38 + Advantages 26 + Skills 31 (62 ranks) + Defenses 18 = 175
Last edited by DalkonCledwin on Thu Jan 06, 2022 3:27 pm, edited 2 times in total.
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