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DalkonCledwin
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Harry Agares / The MCs / In the End

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Harry J. Agares-Potter - PL 10
Age: 18 / Height: 5' 10" / Weight: 176 lbs / Hair Color: Dark Brown / Eye Color: Emerald Green
Group Affiliations: House Agares of the 72 Pillars / Base of Operations: The Potter Estate, Kuoh Town, Japan

Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

General Advantages
Artificer, Attractive, Benefit, Devil Rank 3 (High-Class), Benefit, Status: (Count of the Underworld), Benefit, Wealth 3 (Millionaire), Connected, Equipment 5, Fascinate (Persuasion), Improved Grab, Inspire 2, Languages 2, Leadership, Lionheart 2, Power Attack, Quick Draw, Ritualist, Second Chance: (Resisting Mental Control), Teamwork, Trance

Enhanced Advantages
Agile Feint, Close Attack 3, Evasion 2, Improved Initiative 6, Instant Up, Move-by Action, Seize Initiative, Takedown

Skills
Acrobatics 6 (+15/+9), Athletics 4 (+10), Close Combat: Grab 4 (+9), Deception 4 (+8), Expertise (AWE): Cooking 6 (+10), Expertise: Magic 10 (+12), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+7), Stealth 6 (+9), Vehicles 6 (+9)

Powers
A King's Authority
. . Castling: Teleport 5 (evil piece aug, 900 feet in a move action, carrying 200 lbs.; Accurate, Easy, Extended: 30 miles in 2 move actions, Increased Mass 2; Limited 2: to switching places with one of his Rooks, Medium: Either of Harry's Rooks, Tiring)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Harry can designate a location as "Enemy Territory", which will allow his Pawn to "Promote" while she is within that area)
Awakened Devil Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait; Limited: Not vs. Radiant or Luminous Attacks, Notes: The difference between Radiant and Luminous effects is that Radiance possesses a divine or holy quality)
. . Devil Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 2 (racial trait, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Infernal Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 1: x10, Radius: Magic Awareness, Ultra-hearing)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 21,449 years))
. . Resistances: Immunity 5 (racial trait, Custom: Temporal effects 5; Limited - Half Effect, Notes: Regular use of Time Alter will cause Harry to age at the normal rate for a High-class Devil)
Disciple of Infernal Magic: Array
. . Agares Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Agares Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Feature: Bypasses Wizarding Anti-Travel Jinxes, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Time Alter - Double Accel: Teleport 3 (family magic, time, 250 feet in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Subtle: subtle, Turnabout)
. . Time Alter - Square Accel: Linked Effect
. . . . Fast Action: Quickness 8 (Linked; family magic, time, Perform routine tasks in -8 time ranks; Subtle 2: undetectable; Quirk 2: Limited to routine actions while active, Notes: Gives Harry 30 minutes of "free time" to play around with)
. . . . Hyper Speed: Speed 8 (Linked; family magic, time, Speed: 500 miles/hour, 1 mile/round; Subtle 2: undetectable; Quirk 2: Limited to routine actions while active, Tiring)
. . Time Alter - Triple Accel: Enhanced Extra 13 (family magic, time; Multiattack, Variable Descriptor 2: broad group - Any Attack Effect Harry Wields; Unreliable (5 uses))
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Feature: Harry is immune to the effects of his own Patronus, Increased Range: ranged; Distracting, Limited: to Creatures of Darkness, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . . . Expelliarmus: Damage 13 (charm, DC 28; Disarming, Increased Range: ranged; Nonlethal)
. . . . Obliviate: Concentration Burst Area Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Point Me: Senses 13 (divination, Accurate: Detect Target Object, Acute: Detect Target Object, Detect: Target Object [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Target Object 4: x10k, Radius: Detect Target Object, Tracking: Detect Target Object 1: -1 speed rank; Sustained, Variable Descriptor 2: broad group - Targeted Object)
. . . . Reducio: Progressive Affliction 8 (charm, 3rd degree: Transformed, DC 18; Affects Objects, Alternate Resistance (Dodge), Increased Range: ranged, Progressive; Limited Degree (third only), Tiring)
. . . . Reparifors: Healing 8 (healing magic; Restorative)
. . . . Spattica: Strength-based Damage 3 (slashing, DC 24; Dangerous)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Surgito: Burst Area Nullify 8 (charm, Counters: Mind-Influencing Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Simultaneous)
Special Qualities
. . Temporal Reflexes: Enhanced Trait 27 (family talent, Dodge +4 (+14), Parry +4 (+12), Acrobatics +6 (+15), Advantages: Agile Feint, Close Attack 3, Evasion 2, Improved Initiative 6, Instant Up, Move-by Action, Seize Initiative, Takedown)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Grants Immunity to Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
Cell Phone (Smartphone), The Potter Estate at Kuoh

Offense
Initiative +27
Bombarda: Burst Area Damage 8 (DC 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 13, +7 (DC 28)
Grab, +12 (DC Spec 16)
Obliviate: Concentration Burst Area Affliction 9 (DC Will 19)
Reducio: Progressive Affliction 8, +7 (DC Dog/Fort/Will 18)
Spattica: Strength-based Damage 3, +8 (DC 24)
Stupefy: Cumulative Affliction 8, +7 (DC Fort 18)
Surgito: Burst Area Nullify 8 (DC Will 18)
Throw, +3 (DC 21)
Unarmed, +8 (DC 21)

Complications
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honour, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by someone who might have some idea what they're talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at great risk in order to defend innocents and those he cares about.
- Mythic Weakness: Harry suffers an additional degree of effect from Radiant or Luminous powers and the damage from such abilities is considered to be Incurable against him. Furthermore, he becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the God from the Bible.
- Relationships: Harry's closest, and thus most exploitable, relationships are with his aunt, Seekvaira Agares, and the young woman he is now betrothed to, Rias Gremory.
- Responsibility: As the King of a Peerage, Harry is expected to provide support and assistance to the members of his Peerage in their efforts to reach their own personal goals in life, as it is only with the support of a High Class Devil that they will be considered valid members of the Underworld.

Languages
English [Native], Japanese, Parseltongue (Secret)

Defense
Dodge 14/10, Parry 12/8, Fortitude 7, Toughness 6 (Imp. 5), Will 13

Power Points
Abilities 66 + Powers 118 + Advantages 30 + Skills 36 (72 ranks) + Defenses 20 = 270

--------------------
Home Sweet Home
The Potter Estate at Kuoh - PL 10

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Grounds (Colossal), Gym, Library, Living Space, Mystic Locale, Personnel (Winky), Ritual Chamber, Sealed, Self-repairing 1, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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DalkonCledwin
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Rias Gremory / The MCs / In the End

Post by DalkonCledwin »

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Art by Sol on Pixiv

Rias Gremory - PL 9
Age: 17 / Height: 5' 8" / Weight: 128 lbs / Hair Color: Crimson / Eye Color: Aqua Green
Group Affiliations: House Gremory of the 72 Pillars / Base of Operations: Kuoh Academy, Kuoh Town, Japan

Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 2, Intellect 4, Awareness 5, Presence 8

Advantages
Attractive 2, Benefit, Devil Rank 3 (High-Class), Benefit, Dowry 2 (Moderately Wealthy), Benefit, Status: (Viscountess of the Underworld), Connected, Daze (Deception), Equipment 5, Fascinate (Persuasion), Inspire 2, Languages 1, Leadership, Power Attack, Ritualist, Takedown, Teamwork, Well-informed

Skills
Athletics 4 (+10), Deception 6 (+14), Expertise (AWE): Cooking 4 (+9), Expertise: Magic 8 (+12), Expertise: Tactics 8 (+12), Insight 6 (+11), Investigation 4 (+8), Perception 4 (+9), Persuasion 8 (+16), Ranged Combat: Magic 5 (+8), Stealth 6 (+9)

Powers
A King's Authority
. . Castling: Teleport 5 (evil piece aug, 900 feet in a move action, carrying 200 lbs.; Accurate, Easy, Extended: 30 miles in 2 move actions, Increased Mass 2; Limited 2: to Switching Place with one of her Rooks, Medium: Either of Rias's Rooks, Tiring)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Rias can designate a location as "Enemy Territory", which will allow her Pawn to "Promote" while he is within that area)
Adept of Infernal Magic: Array
. . Defensive Barrier: Create 9 (barrier magic, Volume: 500 cft., DC 19; Impervious, Stationary, Tether; Proportional)
. . Destruction: Damage 10 (power of destruction, DC 25; Alternate Resistance: Fortitude, Increased Range: ranged)
. . Destructive Beam: Line Area Damage 7 (power of destruction, DC 22; Alternate Resistance: Fortitude, Line Area 2: 5 feet wide by 60 feet long, DC 17, Increased Duration: concentration; Distracting)
. . Destructive Wave: Cone Area Damage 7 (power of destruction, DC 22; Alternate Resistance: Fortitude, Cone Area 2: 120 feet cone, DC 17)
. . Force Multiplier: Strength-based Damage 6 (barrier magic, DC 27; Accurate 2: +4, Impressive; Distracting, Nonlethal)
. . Gremory Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Gremory Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Feature: Bypasses Wizarding Anti-Travel Jinxes, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Infernal Healing: Regeneration 2 (healing magic, Every 5 rounds; Affects Others Only, Persistent, Sustained; Distracting, Limited: Affects Devils Only, Tiring)
. . Mass Suggestion: Concentration Perception Area Affliction 9 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Perception Area: DC 19 - Auditory, Concentration, Insidious, Selective; Limited Degree)
Natural-Born Devil Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait; Limited: Not vs. Radiant or Luminous Attacks)
. . Devil Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Infernal Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 1: x10, Radius: Magic Awareness, Ultra-hearing)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity (Up to 21,359 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Power of Destruction; Limited - Half Effect)
. . Tough: Protection 2 (racial trait, +2 Toughness)

Equipment
Cell Phone (Smartphone), Old School Building

Offense
Initiative +3
Destruction: Damage 10, +8 (DC Fort 25)
Destructive Beam: Line Area Damage 7 (DC Fort 22)
Destructive Wave: Cone Area Damage 7 (DC Fort 22)
Force Multiplier: Strength-based Damage 6, +6 (DC 27)
Grab, +2 (DC Spec 16)
Mass Suggestion: Concentration Perception Area Affliction 9 (DC Will 19)
Throw, +3 (DC 21)
Unarmed, +2 (DC 21)

Complications
- Bumbling: Despite being a very seductive young woman, Rias is still rather naïve when it comes to legitimate concerns of the heart. This can lead to embarrassing and awkward situations for the young woman.
- Guy Magnet: Rias is one of the three most popular girls at Kuoh Academy, and will therefore attract male attention wherever she goes on the campus.
- Honor: Rias will always keep her word of honour and strives to uphold the common good.
- Motivation: Responsibility: Rias feels it is her duty to ensure the safety and wellbeing of each and every single member of her Peerage, and will do whatever it takes in order to protect them, even if it means making them angry with her in order to accomplish that goal.
- Mythic Weakness: Rias suffers an additional degree of effect from Radiant or Luminous powers and the damage from such abilities is considered to be Incurable against her. Furthermore, she becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the God from the Bible.
- Temper: Rias definitely has a temper. She is noted as disliking people who are cruel, and will punish such people very severely, to the point where she might even kill the offender.

Languages
English, Japanese [Native]

Defense
Dodge 10, Parry 8, Fortitude 6, Toughness 8 (Imp. 5), Will 12

Power Points
Abilities 74 + Powers 76 + Advantages 25 + Skills 32 (63 ranks) + Defenses 20 = 227

--------------------
Home Away from Home
Old School Building - PL 9

Toughness 12, Size Gargantuan

Features:
Artificer's Lab, Concealed 1 (DC 20), Dimensional Portal, Fire Prevention System, Gym, Infirmary, Library, Living Space, Mystic Locale, Power System, Ritual Chamber, Wards 2 (DC 25)

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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DalkonCledwin
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Daphne Greengrass / Harry's Peers / In the End

Post by DalkonCledwin »

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Art by Mauve on Pixiv

Daphne Ophelia Greengrass - PL 9
Age: 18 / Height: 5' 5" / Weight: 118 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: House Agares of the 72 Pillars / Base of Operations: The Potter Estate, Kuoh Town, Japan

Strength 8, Stamina 6, Agility 3, Dexterity 3, Fighting 2, Intellect 5, Awareness 4, Presence 7

Advantages
Accurate Attack, Artificer, Assessment, Attractive 2, Benefit, Devil Rank (Low-Class), Benefit, Dowry 2 (Moderately Wealthy), Benefit, Status: (Queen in service to Harry Agares), Connected, Contacts, Daze (Deception), Defensive Attack, Diehard, Fascinate (Persuasion), Great Endurance, Inspire 2, Languages 2, Leadership, Quick Draw, Ritualist, Teamwork, Trance, Well-informed

Skills
Deception 8 (+15), Expertise: Magic 10 (+15), Expertise: Politics 8 (+13), Insight 6 (+10), Intimidation 4 (+11), Investigation 4 (+9), Perception 4 (+8), Persuasion 6 (+13), Ranged Combat: Magic 3 (+6), Stealth 4 (+7), Treatment 6 (+11)

Powers
A Queen's Splendour
. . Body Resistance: Impervious Toughness 8 (evil piece aug; Limited: Not vs. Radiant or Luminous Attacks)
. . Fast Action: Quickness 3 (evil piece aug, Perform routine tasks in -3 time ranks)
. . Flash Step: Teleport 3 (evil piece aug, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout)
. . Magic Resistance: Immunity 10 (evil piece aug, Common Descriptor: Magical Damage; Limited - Half Effect)
. . Power-Lifting: Enhanced Strength 8 (evil piece aug, +8 STR; Limited to Lifting, Notes: Max Lifting Strength 16: Up to 1,600 tons)
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer a Witch, Daphne: Array
. . . . Expelliarmus: Move Object 12 (charm, 100 tons; Quirk: Limited to Disarming & Knockback Maneuvers)
. . . . Finite Incantatem: Nullify 8 (charm, Counters: Magical Effects, DC 18; Broad, Effortless, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Glacius Duo: Concentration Line Area Affliction 6 (ice magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 16; Affects Objects, Line Area: 5 feet wide by 30 feet long, DC 16, Concentration)
. . . . Glacius Tria: Cumulative Cone Area Affliction 6 (ice magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 16; Cone Area 2: 120 feet cone, DC 16, Cumulative, Extra Condition; Limited Degree)
. . . . Glacius Virilis: Progressive Affliction 6 (hex, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited: Affects Male Targets Only)
. . . . Glacius: Cumulative Affliction 8 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Legilimens: Cumulative Mind Reading 12 (divination, DC 22; Cumulative; Reduced Range: ranged)
. . . . Obliviate: Concentration Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Patronus Shield: Concentration Cumulative Burst Area Affliction 9 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Diminished Range 3, Limited: to Creatures of Darkness, Limited: to Holding Targets at Bay, Limited Degree)
. . . . Reducto: Burst Area Weaken 8 (curse, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
Disciple of Infernal Magic: Array
. . Agares Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Agares Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Feature: Bypasses Wizarding Anti-Travel Jinxes, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Defensive Barrier: Create 9 (barrier magic, Volume: 500 cft., DC 19; Impervious, Stationary, Tether; Proportional)
. . Infernal Healing: Regeneration 2 (healing magic, Every 5 rounds; Affects Others Only, Persistent, Sustained; Distracting, Limited: Affects Devils Only, Tiring)
. . Mass Suggestion: Concentration Perception Area Affliction 9 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Perception Area: DC 19 - Auditory, Concentration, Insidious, Selective; Limited Degree)
Reincarnated Devil Physiology
. . Devil Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Infernal Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 1: x10, Radius: Magic Awareness, Ultra-hearing)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity (Up to 8,233 years))
. . Tough: Protection 2 (racial trait, +2 Toughness)

Offense
Initiative +3
Expelliarmus: Move Object 12, +6 (DC 22)
Finite Incantatem: Nullify 8, +6 (DC Will 18)
Glacius Duo: Concentration Line Area Affliction 6 (DC Fort 16)
Glacius Tria: Cumulative Cone Area Affliction 6 (DC Fort/Will 16)
Glacius Virilis: Progressive Affliction 6, +6 (DC Will 16)
Glacius: Cumulative Affliction 8, +6 (DC Fort 18)
Grab, +2 (DC Spec 18)
Legilimens: Cumulative Mind Reading 12, +6 (DC Will 22)
Mass Suggestion: Concentration Perception Area Affliction 9 (DC Will 19)
Obliviate: Concentration Burst Area Affliction 8 (DC Will 18)
Patronus Shield: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Throw, +3 (DC 23)
Unarmed, +2 (DC 23)

Complications
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood Witch of her generation.
- Honor: Daphne will always keep her word of honor, and strives to uphold the common good.
- Motivation: Protector: Daphne will do whatever it takes to keep her loved ones safe from harm, and it is only her sense of honor that prevents her from becoming truly yandere in her attempts to achieve that goal.
- Relationships: Daphne is the childhood friend of Tracey Davis and the elder sister of Astoria Greengrass. Furthermore, she is the eldest daughter, and now successor, of the former Lord Cyrus and late Lady Elizabeth Greengrass.
- Responsibility: Daphne was "assigned" to Harry's peerage by the new Lady Regent for the House of Black, Andromeda Tonks, since the woman wanted to ensure that her young cousin's second-in-command would have the political savvy to help him survive life as an aristocrat in the 72 Pillars of the Underworld. Unfortunately, nothing in her education prepared Daphne for the political and magical quagmire known as Kuoh Town.

Languages
English [Native], French, Japanese

Defense
Dodge 10, Parry 8, Fortitude 6, Toughness 8 (Imp. 8), Will 12

Power Points
Abilities 76 + Powers 105 + Advantages 26 + Skills 32 (63 ranks) + Defenses 21 = 260
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DalkonCledwin
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Rise of the Uzumaki Brainstorm & Notes

Post by DalkonCledwin »

Rise of the Uzumaki
Premise: The Uzumaki clan had always been a rather minor family within Devil society, but this was due to their own choice rather than because they lacked the power to claim a position among the 72 Pillars. Now, many years after a massacre that cost the clan the majority of its members, young Uzumaki Naruto is set to take his place among the elite of Devil society «Potential OOC Portrayals»
Required Inclusions:
- Uzumaki Naruto must be one of, if not the, last surviving members of the Uzumaki Clan, with the others having been killed during an attack that was orchestrated by the Old Satan Faction.
- In this scenario, the Uzumaki are an Extra Demon Clan with an affinity with Chakra, Senjutsu and a clan power that allows them to manifest their Sealing Chains and Truth Seeking Balls.
- At the age of fourteen, Naruto must leave on a journey to find members for his Peerage, with his only companion being the Queen in said peerage, who will be none other than Nohara Rin.
- Three years later, Naruto will return and decide to join the same academy as Rias Gremory and Sona Sitri. At this point the only missing piece in his peerage will be a single Bishop.
- What he doesn’t know is that his new hometown will soon be the central stage for events that will turn the supernatural world upside down.
- Furthermore, there is a mysterious group that is acting behind the scenes which seems to have an unsettling interest in our young protagonist. No, this is not the Khaos Brigade.
Preferred Inclusions:
- Naruto’s Peerage should include: N. Rin (Queen), I. Hana (Rook), Fuu (Rook), Tenten (Knight), Samui (Knight), Tayuya (Bishop), Ravel P. (Bishop), Haku (4 Pawns), and H. Hinata (4 Pawns).
- Several members of Naruto’s peerage should have their powers & backgrounds altered to better fit the universe of High School DxD, for instance Hana would be an Inugami Hanyou.
- The principal antagonists for Naruto and his peerage should be the hidden organization known as the Akatsuki, which will have largely the same membership as in the Naruto series.
Optional Inclusions:
- Koneko could be one of the many girls who becomes romantically involved with Naruto.
- Naruto and his Peerage should have a logical power evolution, with Naruto himself being only a little bit stronger than Riser when he first arrives in Kuoh Town.
Forbidden Things:
- Naruto’s harem including Asia, Irina, Xenovia or Akeno.
- Naruto the Malevolent Emo Doormat.
- Haku being a boy in this scenario.
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DalkonCledwin
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Uzumaki Naruto / Naruto's Peers / King / Rise of the Uzumaki

Post by DalkonCledwin »

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Art by Ookamiura Aoi on ArtStation

Uzumaki Naruto - PL 11
Age: 16 / Height: 5' 5" / Weight: 164 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Uzumaki Clan / Base of Operations: The Uzumaki Estate, Kuoh Town, Japan

Strength 12, Stamina 6, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 6, Presence 4

General Advantages
Attractive, Benefit, Devil Rank 3 (High-Class (Viscount)), Benefit, Readied Rituals 2: (Gate & Portal), Benefit, Wealth 3 (Millionaire), Connected, Conviction, Equipment 9, Fascinate (Persuasion), Fighting Style: Tae Kwon Do, Fuinjutsu Artist, Hide in Plain Sight, Inspire 2, Interpose, Leadership, Lionheart 2, Move-by Action, Quick Draw, Ranged Attack 2, Ritualist, Teamwork, Throwing Mastery

Fighting Style Advantages
All-out Attack, Defensive Roll, Improved Defense, Power Attack, Takedown

Skills
Acrobatics 8 (+11), Close Combat: Unarmed 2 (+10), Deception 6 (+10), Expertise: Calligraphy 8 (+10), Expertise: Magic 8 (+10), Expertise: Ninjutsu 10 (+12), Insight 4 (+10), Investigation 4 (+6), Perception 4 (+10), Persuasion 8 (+12), Ranged Combat: Ninjutsu 3 (+6), Stealth 10 (+13)

Powers
A King's Authority
. . Castling: Teleport 5 (evil piece aug, 900 feet in a move action, carrying 200 lbs.; Accurate, Easy, Extended: 30 miles in 2 move actions, Increased Mass 2; Limited 2: to Switching Place with one of his Rooks, Medium: Either of Naruto's Rooks, Tiring)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Naruto can designate a location as "Enemy Territory", which will allow his Pawns to "Promote" while they are within that area)
Adept of the Shinobi Arts: Array
. . Adamantine Sealing Chains: Affliction 14 (fuinjutsu, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 24; Extra Condition, Increased Range: ranged, Reversible, Split: 2 targets; Limited Degree)
. . All Directions Shuriken: Burst Area Damage 6 (shurikenjutsu, DC 21; Burst Area 3: 120 feet radius sphere, DC 16, Selective; Unreliable (5 uses))
. . Banishing Technique: Movement Attack 10 (fuinjutsu, Dimensional 3: any dimension, 50 lbs., Extra Ranks 7, DC 20; Attack: Will, Increased Duration: continuous; Grab-based)
. . Chakra Transfer: Healing 6 (ninjutsu; Energizing; Limited: Energizing Only)
. . Defensive Barrier: Create 11 (defensive magic, Volume: 2000 cft., DC 21; Impervious, Stationary; Proportional, Reduced Range: close)
. . Rasengan: Strength-based Damage 1 (ninjutsu, DC 28; Penetrating 7)
. . Rasenshuriken: Burst Area Move Object 10 (wind release, 25 tons, DC 25; Burst Area: 30 feet radius sphere, DC 20, Damaging; Concentration)
. . Sealing Technique: Progressive Affliction 10 (fuinjutsu, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 20; Progressive, Reversible; Limited: Affects Defenseless Targets Only)
. . Ultra-Big Ball Rasenshuriken: Burst Area Move Object 6 (wind release, 3200 lbs., DC 21; Burst Area 3: 120 feet radius sphere, DC 16, Damaging, Feature: Extraordinary Effort for +2 effect ranks; Concentration, Tiring)
Pillar Devil Physiology
. . Body Resistance: Impervious Toughness 6 (racial trait; Limited: Not vs. Radiant or Luminous Attacks)
. . Devil Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 2 (racial trait, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Infernal Perception: Senses 18 (racial trait, Accurate (Type): Auditory Senses, Acute (Type): Mental Senses, Analytical: Detect Chakra, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Darkvision, Detect: Chakra [Mental] 2: ranged, Extended: Auditory Senses 1: x10, Radius (Type): Mental Senses, Ultra-hearing)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity (Up to 21,649 years); Quirk: Naruto is only immune to nonmagical diseases)
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Chakra-based Damage; Limited - Half Effect)
Touki (Activation: Standard Action)
. . Durability Augmentation: Protection 5 (senjutsu, +5 Toughness; Impervious)
. . Might Augmentation: Enhanced Strength 6 (senjutsu, +6 STR)
. . Speed Augmentation: Speed 6 (senjutsu, Speed: 120 miles/hour, 1800 feet/round)

Equipment
Commlink, Shinobi Arsenal (Explosive Tag, Flash-bang, Kunai, Shuriken, Smoke Tag), The Uzumaki Estate

Offense
Initiative +3
Adamantine Sealing Chains: Affliction 14, +8 (DC Fort/Will 24)
All Directions Shuriken: Burst Area Damage 6 (DC 21)
Banishing Technique: Movement Attack 10, +8 (DC Will 20)
Explosive Tag, +5 (DC Dog 15)
Flash-bang, +5 (DC Dog/Fort 14)
Grab, +8 (DC Spec 22)
Kunai, +8 (DC 28)
Rasengan: Strength-based Damage 1, +8 (DC 28)
Rasenshuriken: Burst Area Move Object 10 (DC 25)
Sealing Technique: Progressive Affliction 10, +8 (DC Fort 20)
Shuriken, +5 (DC 17)
Smoke Tag, +5 (DC 19)
Throw, +5 (DC 28)
Ultra-Big Ball Rasenshuriken: Burst Area Move Object 6 (DC 21)
Unarmed, +10 (DC 27)

Complications
- Honor: Naruto never willingly goes back on his word once he has given it to someone, always doing whatever he can in order to fulfill his obligations.
- Impulsive: Naruto is a tempestuous young man, who will often act without considering the consequences, even when she is being advised of those consequences by people who might have some idea what they're talking about.
- Last One Standing: Naruto is the last surviving member of the Uzumaki Clan, which is one of the Extra Demon clans of the 72 Pillars of the Underworld. This means he is burdened with the responsibility of repopulating his family, and ensuring that the family name continues on into the next generation.
- Motivation: Protector: Naruto will go to extreme lengths in order to protect the people that he cares about, which includes the members of his peerage and all of the inhabitants of his new home in Kuoh, Japan.
- Mythic Weakness: Naruto suffers an additional degree of effect from Radiant or Luminous powers and the damage from such abilities is considered to be Incurable against him. Furthermore, he becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the God from the Bible.
- Obsession: Naruto is obsessed with eating as many different flavors of Ramen as he can get his hands on!
- Quirk: Naruto is brutally honest in his opinions of other people, so much so in fact that it tends to rub people the wrong way and can lead to misunderstandings during his initial encounters with those who will one day become some of his closest friends and allies. He also believes that if people have differing opinions, that only the most commonly held one should matter.
- Responsibility: As the King of a Peerage, Naruto is expected to provide support and assistance to the members of his Peerage in their efforts to reach their own personal goals in life, as it is only with the support of a High Class Devil that they will be considered valid members of the Underworld.

Languages
Japanese [Native]

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 12/11 (Imp. 11/6), Will 10

Power Points
Abilities 76 + Powers 108 + Advantages 41 + Skills 38 (75 ranks) + Defenses 15 = 278

--------------------
Home Sweet Home
The Uzumaki Estate - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Dojo (Shinobi), Grounds (Colossal), Gym, Library, Living Space, Mystic Locale, Ritual Chamber, Sealed, Self-repairing 1, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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DalkonCledwin
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The Sun's Knight Brainstorm & Notes

Post by DalkonCledwin »

The Sun’s Knight
Premise: Amaterasu was in a precarious situation. The Biblical factions had brought their feud into her lands and she wasn’t certain her people could fend them off should the worse come to pass. The Amatsukami had quantity behind them, but few had the qualities needed to defend the land. She needed a champion, a knight, who could hold them in check. Enter Harry Potter, stage right.
Required Inclusions:
- Lady Amaterasu must be in a sticky situation since her people, the Amatsukami, wish to disrupt the Biblical Factions’ cold war, but she knows that they are ill-equipped for such a task.
- While the Amatsukami have the necessary numbers and even a few particularly strong individuals, the Biblical Factions have historically won battles in spite of such bad odds.
- While Amaterasu herself wishes for peace between their factions, she can’t pursue that desire without the support of her court, thus she needs to find an alternative solution to the problem.
- Meanwhile, Harry Potter must be packing up his belongings so that he can go on an extended trip around the world to expand his horizons now that his so-called destiny has been fulfilled.
- Harry must eventually find himself arriving in Japan as a result of this trip, where he eventually visits a shrine dedicated to Amaterasu and offers the goddess a particularly interesting prayer.
- As a result of this prayer, Amaterasu will appear to Harry in person, and spend a considerable amount of time in Harry’s presence getting to know the young hero.
- Eventually, Amaterasu must decide to inform Harry of her situation, with Harry quickly agreeing to offer her his assistance, at which point the Goddess decides to bless him.
- This blessing must combine with the Basilisk Venom and Phoenix Tears that are already flowing through Harry’s veins and effectively elevate Harry to the level of a Low-Class Deity.
- Harry’s primary romantic pairing in this scenario must be Lady Amaterasu herself; although, additional girls are allowed so long as they manage to secure the goddess’s approval.
- Amy must ask the other Kami in her court to help train Harry, but at the same time be oblivious to the fact that several of them dislike the fact that she is so close to a mere “commoner.”
- Harry’s job won’t be limited to expelling the supernatural foreigners in Japan, but will also involve policing those supernatural entities who have a valid reason to be in the country.
Preferred Inclusions:
- Amaterasu should have the ability to place a limiter on her power while interacting with mortals so that she doesn’t incinerate them simply by being in their presence.
- Harry should quickly come to realize that his new job is too much for him to handle alone, and request assistance from his matron deity, which leads to his first encounter with Yasaka-hime.
- As a result of that encounter, Harry will be able to build a team to help deal with supernatural affairs in Japan and will most likely end up with a very foxy addition to his growing harem.
- Harry should help Andromeda Tonks and her grandson move to Kyoto, with Andy eventually becoming Yasaka’s Court Magician and Teddy becoming Kunou’s new playmate.
- Harry should verbally compare some of the antics of Sirzechs Lucifer and Serafall Leviathan to the rather daft fashion choices and nonsensical statements of one, Albus Dumbledore.
Optional Inclusions:
- Amaterasu could use the Biblical Faction Peace Summit as a venue to explain her new laws.
- The secret of the El-Shaddai’s demise could have been so well kept that the Amatsukami had absolutely no idea that they no longer needed to fear retaliation from the Biblical Factions.
- Harry could be a Natural Holy Swordsman, which would allow him to wield one of the Sacred Swords of Japan, with Amaterasu actually bequeathing one of them to her new lover.
Forbidden Things:
- Harry being reincarnated as a Devil or Angel after his divine ascension.
- Harry or Amaterasu not being involved in their children’s lives.
- Harry and his Ladies, the Malevolent Emo Doormats.
- Harry becoming romantically involved with a male.
- Harry joining the Khaos Brigade.
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DalkonCledwin
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Harry Potter / The MCs / The Sun's Knight

Post by DalkonCledwin »

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Art by はらけんし (Hara Kenshi) on Pixiv

Harry J. Potter-Black - Arc 1 - PL 12
Age: 21 / Height: 5' 11" / Weight: 180 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Amatsukami & Team Potter / Base of Operations: The Potter Estate, Kyoto, Japan

Strength 10, Stamina 10, Agility 4, Dexterity 4, Fighting 6, Intellect 3, Awareness 5, Presence 5

Advantages
Artificer, Attractive, Benefit, Social Class 2 (Land Owning), Benefit, Wealth 3 (Millionaire), Connected, Conviction, Daze (Intimidation), Defensive Attack, Diehard, Equipment 7, Fascinate (Persuasion), Fearless, Great Endurance, Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Quick Draw, Ranged Attack 2, Ritualist, Second Chance: (Resisting Mental Control), Teamwork, Uncanny Dodge

Skills
Athletics 4 (+14), Close Combat: Bladed Weapons 4 (+10), Expertise (AWE): Cooking 6 (+11), Expertise: Magic 12 (+15), Insight 6 (+11), Intimidation 4 (+9), Investigation 6 (+9), Perception 8 (+13), Persuasion 6 (+11), Ranged Combat: Magic 6 (+10), Stealth 6 (+10), Vehicles 6 (+10)

Powers
Divine Knight Physiology
. . Body Resistance: Impervious Toughness 8 (racial trait; Limited: Not vs. Piercing Damage)
. . Divine Perception: Senses 8 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 10,592 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Radiant Damage; Limited - Half Effect)
Dojigiri Yasutsuna (Easily Removable)
. . Holy Spirit Sword: Array
. . . . Holy Blastwave: Line Area Damage 11 (holy radiance, DC 26; Line Area 3: 5 feet wide by 120 feet long, DC 21, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . Vorpal Strike: Strength-based Damage 3 (slashing, DC 28; Aura: Holy Radiance [10 extra ranks], Dangerous 4, Incurable, Penetrating 13, Smashing)
. . Only the Worthy: Feature 1 (holy relic, Notes: Dojigiri can only be wielded by those who are considered to be Natural Holy Swordsmen or those who possess either a Light Container or the Blade Blacksmith Sacred Gear.)
. . Wand, Holly & Phoenix Feather (Alternate; Easily Removable)
. . . . Master of Wizarding Magic: Array
. . . . . . Appare Vestigium: Burst Area Senses 4 (divination, Postcognition; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Sustained; Limited: to no more than a week into the past)
. . . . . . Apparition: Teleport 12 (magical travel, 16 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Tiring)
. . . . . . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . . . Cosmic Tracking: Senses 13 (divination, Accurate: Detect Target Object, Acute: Detect Target Object, Detect: Target Object [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Target Object 4: x10k, Radius: Detect Target Object, Tracking: Choose Sense 1: -1 speed rank; Sustained, Variable Descriptor 2: broad group - Targeted Object)
. . . . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: Affects Creatures of Darkness Only, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests in the form of a glowing silvery Stag, Tiring)
. . . . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . . . Legilimens: Cumulative Mind Reading 12 (divination, DC 22; Cumulative; Reduced Range: ranged)
. . . . . . Obliviate: Concentration Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . . . Reducto: Burst Area Weaken 8 (curse, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . . . Relashio: Linked Effect
. . . . . . . . Let Go!: Cumulative Affliction 5 (Linked; jinx, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 15; Cumulative, Increased Range: ranged; Limited Degree)
. . . . . . . . Unbind: Nullify 5 (Linked; jinx, Counters: Bindings & Restraints, DC 15; Broad, Simultaneous)
. . . . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . . . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Novice of Divine Magic: Array
. . Amateasu’s Talons of Divine Fire: Strength-based Damage 2 (slashing, DC 27; Accurate 3: +6, Aura: Divine Fire; Check Required 2: DC 11 - Persuasion)
. . Divine Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Searing Light: Damage 12 (divine radiance, DC 27; Dangerous 4, Increased Range: ranged; Quirk 4: Dangerous only vs. Creatures of Darkness)
. . Wind-Riding: Flight 12 (divine wind, Speed: 8000 miles/hour, 16 miles/round)
The Helm of Hades (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 7 (divine relic, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: This effect can't be nullified by Thief's Downfall, Feature: Maleable Form; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
Cell Phone (Smartphone), Commlink, Heavy Robes, Silver Dagger, The Potter Estate

Offense
Initiative +4
Amateasu’s Talons of Divine Fire: Strength-based Damage 2, +12 (DC 27)
Bombarda: Burst Area Damage 8 (DC 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +12 (DC 27)
Grab, +6 (DC Spec 20)
Holy Blastwave: Line Area Damage 11 (DC 26)
Legilimens: Cumulative Mind Reading 12, +12 (DC Will 22)
Let Go!: Cumulative Affliction 5, +12 (DC Will 15)
Obliviate: Concentration Burst Area Affliction 8 (DC Will 18)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Searing Light: Damage 12, +12 (DC 27)
Silver Dagger, +10 (DC 26)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +6 (DC 25)
Unarmed, +6 (DC 25)
Unbind: Nullify 5, +12 (DC Will 15)
Vorpal Strike: Strength-based Damage 3, +10 (DC 28)

Complications
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honour, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at great risk in order to defend innocents and those he cares about.
- Relationship: Harry is the godfather of a young man known as Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Significant Other: Harry's closest and most exploitable relationship is with the woman he is now somewhat beholden to, Lady Amaterasu, the Queen of Heaven in Japanese Mythology & Religion.

Languages
English [Native], French, Japanese, Parseltongue (Secret)

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 13 (Imp. 8), Will 14

Power Points
Abilities 94 + Powers 81 + Advantages 37 + Skills 37 (74 ranks) + Defenses 21 = 270

--------------------
Home Sweet Home
The Potter Estate - PL 12

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 12), Dimensional Portal (Takamagahara), Dojo, Dual Size: Medium, Fire Prevention Charms, Garage (Sirius's Motorbike), Grounds (Gargantuan), Infirmary, Library, Living Space, Mystic Locale, Personnel (Winky), Ritual Chamber, Sealed, Self-repairing 1, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 21 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 26
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DalkonCledwin
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Tanuki Pup Brainstorm & Notes

Post by DalkonCledwin »

Tanuki Pup
Premise: What if ''The power he knows not'' mentioned in Trelawney’s prophecy was actually Tanuki blood? What if instead of being a muggle born witch, Lily Evans was the daughter of Nurarihyon, leader of the Eastern Yōkai Faction? Well, it would mean that Harry Potter is a Tanuki Hanyō, just imagine the chaos he’ll cause!
Required Inclusions:
- The girl who will be known as Lily Evans must have been adopted by Ross and Juniper Evans shortly after being discovered by the couple when she was just a baby.
- Lily’s biological father must be Nurarihyon of the Eastern Yōkai Faction, with her mother also having been a Tanuki Yōkai, with only Nurarihyon left alive after Lily’s journey to England.
- Lily must have been the equal to any High-class Devil by the time she is killed by Voldemort, who will also be on equal footing with a High-class devil at that point in time.
- Before her death, Lily must place a spell on Harry which conceals his more inhuman physical features until he can do so on his own using his inherent magical abilities.
- Both Harry and Lily must retain their normal hair colors regardless of whether they are in their human or Yōkai forms. On the other hand, that won’t hold true for their animal forms.
- James Potter must be aware of his wife and son’s secret and still love them with the entirety of his heart, since he was raised to believe that one’s species simply doesn’t matter.
- Harry must inherit the full scope of the Potter family’s ancestral magic, which will actually mesh with the powers he inherits from his maternal grandfather.
- Harry must age in a similar manner to a human being for the first seventeen to twenty years of his life, at which point his aging process will slow to more closely resemble that of a Yōkai.
Preferred Inclusions:
- Nurarihyon should learn of his daughter’s fate and either send an emissary (probably Magari) to locate his grandson, or travel to Great Britain and do so for himself.
- Harry could get into a physical brawl with a transformed Remus Lupin and demonstrate quite handily that Tanuki are actually far stronger on average than werewolves.
- One of Harry’s closest friends should have the powers of a Miko, like the ones from Inuyasha and/or Campione!, and they could even possibly place Beads of Subjugation on Harry.
- Harry should form a romantic bond with Lady Yasaka, the Leader of the Western Yōkai Faction, which will serve to formalize an alliance between the two opposing factions.
Optional Inclusions:
- Lily may actually still be alive due to her Yōki rendering her partially immune to Voldemort’s killing curse, but if she is, then it is likely that she is in a coma.
- Instead of having a thing for redheads, Harry could have a thing for blondes, leading to a romantic interest in Yasaka, Daphne Greengrass, Gabriel of the Seraph and others.
Forbidden Things:
- Harry being romantically involved with a male.
- Albus Dumbledore, the Ignoble Old Man.
- Aggrandizing the Weasley family’s flaws.
- Harry the Malevolent Emo Doormat.
- Harry voluntarily martyring himself.

--------------------
Special Considerations:
- In actual mythology the word “Nurarihyon” refers to an entire species of Yōkai that are described as “slippery” and depicted as old men. However, since the word “Nurarihyon” is used as a personal name for an elderly gentleman in DxD, I’ve decided that the guy’s actual species is that of a Tanuki for the simple reason that a friend of mine noted that Tanuki are often associated with guards and the Nurarihyon of DxD acclaim has a guard-shaped head.
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DalkonCledwin
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Harry Potter / The MCs / Tanuki Pup

Post by DalkonCledwin »

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Art by つきみつAo (Tsukimitsu Ao) on Pixiv

Harry J. Potter-Black - PL 11
Age: 23 / Height: 5' 11" / Weight: 180 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The United Yōkai Faction / Base of Operations: The Potter Estate, Takaharu-chō, Miyazaki, Japan
Existential Class: High-class Yōkai

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 5, Presence 5

General Advantages
All-out Attack, Artificer, Attractive, Benefit, Wealth 3 (Millionaire), Connected, Defensive Roll 2, Equipment 6, Fascinate (Persuasion), Favored Foe: (Dark Witches & Wizards), Improved Aim, Improved Defense, Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Lionheart 2, Luck, Power Attack, Quick Draw, Ritualist, Teamwork, Untapped Potential

Skills
Close Combat: Grab 2 (+8), Deception 6 (+11), Expertise (AWE): Survival 6 (+11), Expertise: Magic 12 (+14), Expertise: Occult Lore 6 (+8), Insight 4 (+9), Investigation 6 (+8), Perception 8 (+13), Persuasion 6 (+11), Ranged Combat: Magic 6 (+9), Sleight of Hand 6 (+9), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Blessings of the Founders
. . Basilisk Antivenom: Immunity 2 (blessing, Disease, Poison)
. . Phoenix Lament: Regeneration 2 (blessing, Every 5 rounds)
Disciple of Hereditary Magic: Array
. . Disguise Self: Morph 3 (youjutsu, +20 Deception checks to disguise; Broad group; Resistible: Will, Notes: Any Humanoid)
. . Haemokinetic Puppetry: Concentration Affliction 7 (blood magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Fortitude, DC 17; Concentration, Increased Range 2: perception; Instant Recovery)
. . Hypnotic Pattern: Concentration Burst Area Affliction 10 (youjutsu, 1st degree: Entranced, Impaired, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Concentration, Extra Condition, Increased Range: ranged; Limited Degree 2, Sense-dependent: Visual)
. . Obscuring Mist: Environment 10 (senjutsu, Visibility (-5), Radius: 2 miles; Increased Duration: continuous; Build Up)
. . Tanglevines: Burst Area Affliction 6 (senjutsu, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 16; Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Vampiric Touch: Linked Effect
. . . . Draining Tap: Damage 6 (Linked; blood magic, DC 21; Alternate Resistance: Fortitude)
. . . . Rejuvenating Tap: Healing 6 (Linked; blood magic; Limited: Affects Self Only)
Special Qualities
. . Creative Thinking: Feature 2 (talent, Notes: Harry regularly finds himself in precarious situations, and is always quick to look for a way out; "work smarter, not harder" is his motto. As such, his invented alibis always sound half-reasonable to others, and he's very good at finding both figurative and literal shortcuts; which grants him a Minor (+2) circumstance bonus on Deception checks for Bluffing and Perception checks for finding hidden or concealed doors.)
Tanuki Hanyō Physiology
. . Animalistic Perception: Senses 7 (racial trait, Acute (Type): Olfactory Senses, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Low-light Vision, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Body Resistance: Impervious Toughness 5 (racial trait; Limited: Not vs. Piercing Damage)
. . Expanded Awareness: Senses 9 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Detect: Ki [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Fleet of Foot: Speed 2 (racial trait, Speed: 8 miles/hour, 120 feet/round)
. . Longevity: Feature 1 (racial trait, Notes: Harry can expect to live for up to 10,743 years)
. . Mystical Fangs: Strength-based Damage 1 (piercing, DC 24; Penetrating 5; Grab-based)
. . Resistances: Immunity 2 (racial trait, Environmental Condition: Cold, Environmental Condition: Heat; Limited - Half Effect)
Stiff Holly & Phoenix Feather Wand, 11" Long (Easily Removable)
. . Master of Wizarding Magic: Array
. . . . Aqua Eructo: Concentration Line Area Affliction 8 (water magic, 1st degree: Dazed, 2nd degree: Prone, DC 18; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 18, Concentration; Limited Degree)
. . . . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Cosmic Tracking: Senses 13 (divination, Accurate: Detect Target Object, Acute: Detect Target Object, Detect: Detect Target Object 2: ranged, Direction Sense, Distance Sense, Extended: Detect Target Object 4: x10k, Radius: Detect Target Object, Tracking: Detect Target Object 1: -1 speed rank; Sustained, Variable Descriptor 2: broad group - Targeted Objects)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: Affects Creatures of Darkness Only, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 13 (charm, DC 28; Disarming, Increased Range: ranged; Nonlethal)
. . . . Greater Apparition: Teleport 9 (magical travel, 2 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 500 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Incendio Tria: Burst Area Damage 6 (fire magic, DC 21; Burst Area 3: 120 feet radius sphere, DC 16, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . . . Legilimens: Cumulative Mind Reading 13 (divination, DC 23; Cumulative; Reduced Range: ranged)
. . . . Messenger Patronus: Other Communication 3 (luminous magic, Sense Type: Magical Audiovisual Projection; Concentration, Limited 2: to short messages of no more than 25 words, Quirk: Has a tendency to terrorize Creatures of Darkness)
. . . . Obliviate: Concentration Burst Area Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Reparifors: Healing 13 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)

Equipment
Cell Phone (Smartphone), The Potter Estate

Offense
Initiative +3
Aqua Eructo: Concentration Line Area Affliction 8 (DC Dog/Fort/Will 18)
Bombarda: Burst Area Damage 8 (DC 23)
Draining Tap: Damage 6, +6 (DC Fort 21)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 13, +9 (DC 28)
Grab, +8 (DC Spec 18)
Haemokinetic Puppetry: Concentration Affliction 7 (DC Fort 17)
Hypnotic Pattern: Concentration Burst Area Affliction 10 (DC Will 20)
Incendio Tria: Burst Area Damage 6 (DC 21)
Legilimens: Cumulative Mind Reading 13, +9 (DC Will 23)
Mystical Fangs: Strength-based Damage 1, +8 (DC 24)
Obliviate: Concentration Burst Area Affliction 9 (DC Will 19)
Stupefy: Cumulative Affliction 8, +9 (DC Fort 18)
Tanglevines: Burst Area Affliction 6 (DC Fort/Will 16)
Throw, +3 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honour, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Once someone questions Harry's courage, he'll never back down no matter how dangerous the situation might actually be.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at great risk in order to defend innocents and those he cares about.
- Quirk: Harry believes that rules are made to be broken, and that when people follow them blindly they are doing nothing more than imprisoning themselves.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
English [Native], French, Japanese, Parseltongue (Secret)

Defense
Dodge 12, Parry 12, Fortitude 9, Toughness 10/8 (Imp. 5), Will 13

Power Points
Abilities 80 + Powers 84 + Advantages 35 + Skills 40 (80 ranks) + Defenses 24 = 263

--------------------
Home Sweet Home
The Potter Estate - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 11), Dojo, Fire Prevention Charms, Floo Aperture, Garage (Sirius's Motorbike), Grounds (Colossal), Infirmary, Library, Living Space, Mystic Locale, Personnel (Winky), Ritual Chamber, Sealed, Self-repairing 1, Trophy Room (The Cloak of Invisibility & Marauder's Map), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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DalkonCledwin
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Ex Ignorantia Ad Sapientiam Brainstorm & Notes

Post by DalkonCledwin »

Ex Ignorantia Ad Sapientiam
Premise: Truth is sometimes stranger than fiction. That's how Harry Potter felt as he stumbled into the hidden supernatural world while researching the true history of magical society. Then things became even more surreal when a beautiful Fallen Angel expressed genuine interest in his research and in what he had become.
Required Inclusions:
- After graduating from Hogwarts, which he must actually do in this story, Harry will eschew the path of a warrior in order to pursue the path of a scholar.
- While Harry no longer wishes to indulge in unnecessary violence, that doesn’t mean he is unable to engage in combat when the need is true and just.
- Penemue of the Grigori Faction must keep watch over various occult archives and hidden libraries that Harry has recently begun accessing, leading to her discovery of his existence.
- Wishing to kill two birds with one stone, Penemue must travel to England to investigate both Harry Potter’s interest in her libraries and the emergence of new deific powers in Great Britain.
- In this scenario, the Deathly Hallows will be the creations of certain members of the Tuatha De Danann, which were then handed over into the hands of mortals by Manannan Mac Lir.
- Furthermore, Harry will accidentally trigger an apotheosis event when he gains mastery over all three Hallows and decides that only the cloak is worth hanging onto.
- This form of apotheosis must be slow and gradual, with Harry gaining his new divine powers over a considerable amount of time instead of acquiring them all in one fell swoop.
- Harry must realize that revealing the true scope of the supernatural world to other witches and wizards could prove disastrous for their morale, thus he’ll keep that knowledge to himself.
- Penemue must take a long leave of absence from the Grigori after discovering that Harry is the focus of both of her objectives since she has long since grown tired of cleaning up after Azazel.
- Harry’s primary romantic interest will be Penemue, but other women are allowed to be involved with Harry so long as they can get the Cadre’s blessing.
- Harry must eventually find undeniable proof that the Carmilla Faction is correct in regards to the origin of the Kindred, which will naturally arouse the enmity of the Tepes Faction.
- Amusingly, Harry’s blood will actually be toxic for Vampires to ingest unless they get his permission to do so, much like how a Unicorn’s blood is toxic unless freely given.
Preferred Inclusions:
- Isabel Carmilla could approach Penemue with a request to join Harry’s harem after realizing that she is utterly bored with her current courtesans, assuming she currently has any.
- Isabel and Penemue should be old friends, and possibly even more, since they will likely both be interested in the same general pastimes (reading, theater, etc…)
- Harry should possess a general immunity to magic which could influence his mind, which will greatly arouse Isabel’s curiosity once she discovers it, leading to a more permanent relationship.
- Penemue and Isabel should attempt to teach Harry how to be subtle in his interactions with Harry, since he has a historic tendency to overwhelm his enemies with raw brute force.
- Harry should be quite surprised the first time that he experiences a vampire turning to ash after trying to drink his blood without asking for permission first.
- Harry should have a rather odd relationship with Ophis, cooking her sweets in exchange for companionship that doesn’t involve romantic overtones. Bonus points if he fixes her wardrobe.
Optional Inclusions:
- Ophis could reject all suggestions that the Khaos Brigade attempt to recruit Harry so that she never loses access to his sweets, since virtually everyone who fights Great Red will die.
- Harry, Penemue and Isabel could go on an expedition to locate the Tomb of the Original Vampire and free the woman from her millennia long slumber.
- Harry could figure out a way to force Penemue and Gabriel into a room together where they will be unable to leave until they have officially “buried the hatchet.”
Forbidden Things:
- Harry buying into the Faction Divides of the Greater Supernatural World.
- Harry and Penemue, the Malevolent Emo Doormats.
- Harry being the vessel for either Heavenly Dragon.
- Harry being romantically interested in other men.
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DalkonCledwin
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Harry Potter / The MCs / Ex Ignorantia

Post by DalkonCledwin »

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Art by Ne-on on Pixiv

Harry J. Potter-Black - PL 11
Age: 24 / Height: 5' 9" / Weight: 166 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: Enshrined in Spines, Kuoh Town, Japan

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 4, Intellect 5, Awareness 6, Presence 4

Advantages
Artificer, Attractive, Benefit, Divine Stature 2 (Demigod), Benefit, Social Class 2 (Land Owning), Benefit, Status: (O.M. First Class Recipient), Benefit, Wealth 3 (Millionaire), Connected, Conviction, Equipment 5, Fascinate (Persuasion), Great Endurance, Improved Grab, Inspire 2, Interpose, Languages 2, Leadership, Power Attack, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Teamwork, Well-read

Skills
Close Combat: Grab 2 (+6), Deception 4 (+8), Expertise (AWE): Research 8 (+14), Expertise: Antiquities 6 (+11), Expertise: Magic 12 (+17), Insight 6 (+12), Investigation 4 (+9), Perception 8 (+14), Persuasion 6 (+10), Ranged Combat: Magic 4 (+7), Stealth 6 (+9), Technology 4 (+9), Vehicles 6 (+9)

Powers
Eladan Demigod Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Body Resistance: Impervious Toughness 5 (racial trait; Limited: Not vs. Wrought Iron)
. . Divine Benefactor: Feature 1 (racial talent, Notes: Harry can grant entreaties asking for spells that relate to his role as the Master of Death.)
. . Divine Perception: Senses 8 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Extended: Hearing 1: x10, Extended: Vision 1: x10, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 11 (racial trait, Alteration Effects, Environmental Condition: Cold, Environmental Condition: Heat, Uncommon Descriptor: All Diseases, Uncommon Descriptor: All Poisons; Feature: Longevity (Up to 10,715 years))
. . Resistances: Immunity 11 (racial trait, Custom: Death Effects 5, Custom: Mental Control 5, Sleep; Feature 2: Daydreamer; Limited - Half Effect)
External Sorcery: Array
. . Death Mark: Progressive Affliction 11 (curse, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Will, DC 21; Increased Range 2: perception, Progressive; Noticeable: Manifests as a large black dot somewhere on the target's body, Slow: Once per day, Tiring)
. . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . Greater Apparition: Teleport 12 (magical travel, 16 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . Obliviatte: Concentration Burst Area Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Increased Range: ranged, Insidious, Selective; Distracting, Limited: to Blanking Out Recent Memories)
. . Overwhelming Presence: Concentration Burst Area Affliction 7 (divine aura, 1st degree: Hindered, Vulnerable, 2nd degree: Prone, Defenseless, Resisted by: Will, DC 17; Burst Area 2: 60 feet radius sphere, DC 17, Concentration, Extra Condition, Selective; Limited Degree)
. . Reparifors: Healing 12 (charm; Restorative)
Féth Fíada (Removable (indestructible))
. . Magical Mist: Array
. . . . Ceo Draíochta: Environment 14 (fog magic, Visibility (-5), Radius: 30 miles; Selective; Build Up, Tiring)
. . . . The Cloak of Invisibility: Concealment 4 (divine relic, All Visual Senses; Affects Others, Feature: This effect can't be nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)
Internal Sorcery: Array
. . Animal Trance: Concentration Burst Area Affliction 8 (parsel magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Extra Condition; Limited Degree 2)
. . Detect Magic: Senses 3 (divination, Analytical: Detect Magical Auras, Detect: Magical Auras [Vision] 2: ranged; Sustained)
. . Scrying: Remote Sensing 11 (divination, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 8 miles; Dimensional 2: group - Mystical Dimensions, Subtle: DC 20+rank; Medium: Mirrors)
. . Speak with the Dead: Comprehend 2 (necromantic, Objects; Sustained; Limited: Affects Corpses Only)
Special Qualities
. . Klaatu, Barada, Nikto!: Comprehend 3 (talent, Languages - Read All, Languages - Speak All, Languages - Understand All; Custom: Does not confer understanding of these languages upon other inhabitants of the modern world, Limited: to Dead and/or Extinct Languages)

Equipment
Enshrined in Spines, Heavy Robes

Offense
Initiative +3
Animal Trance: Concentration Burst Area Affliction 8 (DC Will 18)
Death Mark: Progressive Affliction 11 (DC Will 21)
Expelliarmus: Damage 12, +10 (DC 27)
Grab, +6 (DC Spec 18)
Obliviatte: Concentration Burst Area Affliction 7 (DC Will 17)
Overwhelming Presence: Concentration Burst Area Affliction 7 (DC Will 17)
Throw, +6 (DC 23)
Unarmed, +4 (DC 23)

Complications
- Fame: Harry really can't moving around freely in Magical Britain without being swarmed by the magical version of the paparazzi due to how well liked he is by Magical Britain's media outlets. Fortunately, the media outlets for most of thee other magical societies will schedule interviews rather than ambushing him.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Acceptance: Harry wishes to be accepted for who he is so that he can blaze his own path in life, rather than being idolized for fulfilling the destiny he was shackled to on the day he first set foot within the hallowed halls of Hogwarts Castle.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Weakness: Harry suffers an additional degree of effect from damage caused by wrought iron weaponry.

Languages
English [Native], Japanese, Parseltongue (Secret)

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 11 (Imp. 5), Will 12

Power Points
Abilities 82 + Powers 130 + Advantages 34 + Skills 38 (76 ranks) + Defenses 21 = 305

--------------------
Home Sweet Home
Enshrined in Spines - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Defensive Enchantments (Blast 11), Dual Size: (Medium), Fire Prevention Charms, Floo Aperture, Library, Living Space, Mystic Locale, Personnel (Shop Clerks), Ritual Chamber, Self-repairing 1, Store Front, Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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DalkonCledwin
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Smoke on the Water Brainstorm & Notes

Post by DalkonCledwin »

Smoke on the Water
Premise: Sayuri Sitri was looking for a way to shine away from her beloved cousins’ overly bright stars. And she hit the motherlode when she stumbled on one of the last descendants of House Peverell while she was touring the sights of Great Britain. Sayuri prouded herself for having an eye for talent and Harry Potter was truly an untapped wellspring of it.
Required Inclusions:
- The Peverells must have been an Extra Demon clan whose infernal blood began tapering off over the centuries due to their decision to interbreed with several Wizarding Families.
- The Underworld must have long ago classified the Peverells as an extinct clan even without knowing that they had simply gone native.
- Due to a fluke of magic and genetics, Harry Potter was born as a Cambion, even while his parents were still mere magical humans.
- Harry Potter and the original female character known as Sayuri Sitri must meet each other at a tourist attraction of the author’s choice somewhere in Great Britain.
- There must be an equal near-instant attraction between Harry and Sayuri, to the point that they agree to meet for recurring dates one day after the next for at least two full weeks.
- The main pairing in this scenario will be Harry Potter and Sayuri Sitri. Other women are allowed should they obtain Sayuri’s blessings.
- While Harry will initially be attracted by Sayuri’s feminine assets, he will eventually be just as attracted to her personality, with Sayuri herself being just as attracted to his personality as well.
- Eventually, both Harry and Sayuri must place all their cards on the table and tell each other exactly what they are. Sayuri must also share her suspicions about Harry’s true nature with him.
- Harry must follow Sayuri back to the Underworld after deciding that he no longer wants to live the life of a cultural icon who is reviled one day and praised the very next.
- Of course, Harry vanishing from the surface of the Earth won’t sit well with Dumbledore, who will reactivate the OotP to locate and retrieve his missing weapon by any means necessary.
- Sayuri must arrange a checkup for Harry at the labs of Ajuka Beelzebub that will end with the Scarcrux being removed and Harry receiving his very own set of Evil Pieces.
- Harry must become strong enough to permanently end Voldemort after unlocking and sufficiently training in the use of the Peverell clan’s Power Over Curses.
- Harry and his Peerage must eventually come into conflict with the Hero Faction since they each have very different ideas about what makes someone a hero.
- Harry must share the Gremory family’s notion of treating their servants as an extension of their own family, especially since several members of his peerage will want to join his harem.
Preferred Inclusions:
- Harry should ignore Dumbledore’s instructions and leave Privet Drive during his summer holidays, using his newfound wealth and freedom to explore the tourist traps of Great Britain.
- Harry should build his power-base while working in the shadows of Devil Society since he is still uncomfortable with being in the spotlight.
- Harry should give most angels, though certainly not all of them, the cold shoulder after learning that his youthful prayers for salvation were heard and largely ignored by the Heavenly Host.
- While Harry will have a manor house in the Underworld that serves as his seat of power, he and his Peerage should also act as troubleshooters for the Yondai Maou.
- After going on a few quests for Odin and the Gods of “Valhalla” Harry should request payment in the form of the beleaguered Rossweisse as a new member of his Peerage.
- Sayuri should take it upon herself to be Harry’s political and tactical advisor once he joins Devil Society, meaning that she will most likely end up becoming the Queen in his Peerage.
Optional Inclusions:
- Harry could have a far greater resistance to Holy Light and Prayers than all but the most powerful of devils, due to the fact that he stopped believing in God a long, long time ago.
- Serafall could be so gung-ho about her cousin’s relationship with Harry that she regularly provides Sayuri with loud, overly descriptive and very lewd relationship advice.
- Harry could be quite dense about how far Sayuri wants to push their relationship after they confess their feelings to one another, forcing her to temporarily take charge of the situation.
Forbidden Things:
- Harry buying into the factionalism of the wider supernatural world.
- Harry and Sayuri, the Malevolent Emo Doormats.
- Harry being the host of a Heavenly Dragon.
- Harry being romantically interested in men.
- Harry regularly underestimating his foes.
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DalkonCledwin
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Lord Harry / The Peverell Peers / King / Smoke on the Water

Post by DalkonCledwin »

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Art by HS on Pixiv

Lord Harry J. Peverell - PL 11
Age: 16 / Height: 5' 7" / Weight: 165 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The House of Peverell / Base of Operations: Peverell Manor in the Underworld

Strength 11, Stamina 9, Agility 3, Dexterity 3, Fighting 8, Intellect 4, Awareness 5, Presence 5

Advantages
Artificer, Attractive, Beloved: (Sayuri Sitri), Benefit, Devil Rank 3 (High-Class (Viscount of House Peverell)), Benefit, Wealth 4 (Multimillionaire), Connected, Equipment 5, Improved Grab, Inspire 2, Languages 1, Leadership, Power Attack, Second Chance: (Resisting Mental Control)

Skills
Expertise (AWE): Cooking 4 (+9), Expertise: Magic 12 (+16), Insight 4 (+9), Investigation 4 (+8), Perception 8 (+13), Persuasion 6 (+11), Ranged Combat: Magic 6 (+9), Stealth 6 (+9), Vehicles 6 (+9)

Powers
A King's Authority
. . Castling: Teleport 5 (evil piece aug, 900 feet in a move action, carrying 200 lbs.; Accurate, Easy, Extended: 30 miles in 2 move actions, Increased Mass 2; Limited 2: to Switching Places with one of his Rooks, Medium: Either of Harry's Rooks, Tiring)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Harry can designate a location as "Enemy Territory", which will allow his Pawns to "Promote" while they are within that area.)
Adept of Infernal Magic: Array
. . Accursed Touch: Affliction 13 (family magic, 1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Disabled, Resisted by: Fortitude, DC 23; Extra Condition, Insidious, Subtle: subtle; Grab-based, Limited Degree)
. . Curse Field Projection: Environment 16 (family magic, Impede Movement (2 ranks), Visibility (-2), Radius: 120 miles; Feature 9: Liberated (1 Hour), Selective; Build Up)
. . Curse Manipulation: Deflect 10 (family magic; Hold, Redirection, Reflect; Limited: Affects Curses, Hexes, Jinxes and Infernal Magic Only)
. . Dispel Good: Nullify 13 (family magic, Counters: Magical Effects, DC 23; Broad, Simultaneous; Limited: Affects Holy or White Magic Only)
. . Peverell Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action, Check Required 5: DC 14 - Persuasion)
. . Peverell Portal: Teleport 13 (magical travel, Carry 50 lbs.; Accurate, Extended: 8000 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended)
. . Scythe of Curses: Strength-based Damage 2 (slashing, DC 28; Aura: Demonic Energy, Incurable, Reach (melee): 5 ft., Tripping; Bane: Angels)
. . Wizarding Magic: Variable 5 (mystic talent; Action 2: free; Limited: to Replicating Spells Harry learned in his first 5 years at Hogwarts, Unreliable (5 uses))
Half-Devil Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Clan Resistance: Immunity 10 (racial trait, Common Descriptor: Dark Magic; Limited - Half Effect)
. . Devil Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Hybrid Perception: Senses 8 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Darkvision, Extended: Hearing 1: x10, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 10,882 years))
. . Tough: Protection 3 (racial trait, +3 Toughness)
. . True Invulnerability: Impervious Toughness 5 (racial trait)

Equipment
Cell Phone (Smartphone), Commlink, Peverell Manor

Offense
Initiative +3
Accursed Touch: Affliction 13, +8 (DC Fort 23)
Dispel Good: Nullify 13, +9 (DC Will 23)
Grab, +8 (DC Spec 21)
Scythe of Curses: Strength-based Damage 2, +8 (DC 28)
Throw, +3 (DC 26)
Unarmed, +8 (DC 26)

Complications
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Significant Others: Harry is actively dating a young woman by the name of Sayuri Sitri, and is also the object of romantic admiration for most of the other members in his Peerage, as well as for a very special Angel.

Languages
English [Native], Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 12 (Imp. 5), Will 13

Power Points
Abilities 96 + Powers 108 + Advantages 23 + Skills 28 (56 ranks) + Defenses 17 = 272

--------------------
Home Sweet Home
Peverell Manor - PL 11

Toughness 12, Size Gargantuan

Features:
Artificer's Lab, Defensive Enchantments (Blast 11), Dimensional Portal (Earth), Grounds (Awesome), Gym, Infirmary, Isolated (The Underworld), Kitchen & Dining Hall, Library, Living Space, Mystic Locale, Personnel (Maids & Butlers), Ritual Chamber, Trophy Room (The Cloak & Map), Wards 1 (DC 20)

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22
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DalkonCledwin
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Re: Dalkon's Devils, Angels & Dragons Archive

Post by DalkonCledwin »

Darn, I got sidetracked again by something that I haven't done in a while. Let's just hope that when I actually get around to building it that I can keep the builds for the characters to a reasonable level.
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DalkonCledwin
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Luceo Non Uro Brainstorm & Notes

Post by DalkonCledwin »

Luceo Non Uro
Premise: Harry Potter eventually learned why he had powers that defied the understanding of other witches and wizards after speaking to a beautiful young girl with blonde hair, but that didn't mean he was at all interested in meeting the rest of their shared family. Unfortunately, a beautiful redhead would soon make his desire to be left in peace entirely moot.
Required Inclusions:
- Harry Potter must actually be the Cambion offspring of Lily Potter (nee Evans) and Ricard Phenex. The author is free to decide why Lily consented to sleeping with the devil in question.
- Harry must inherit the standard powers of the House of Phenex, minus the ability to produce Phenex Tears due to his inability to void his mind of emotional attachments.
- James Potter must have eventually forgiven his wife for her infidelity and gone through the process of magically adopting her son so that he wouldn’t leave this life without an heir.
- The story must begin a few weeks after the Battle of Hogwarts, where a slowly recovering Harry is exploring the beautiful sights and tourist destinations in Japan.
- Prior to this however, Harry must discover several books in the Potter and Black family libraries that introduce him to the wider supernatural world.
- With the correct information in hand, Harry will decide not to contact the House of Phenex due to his foreknowledge that the life of an aristocrat simply wouldn’t suit him.
- Harry must still awaken and train his powers as a Cambion, as well as any other abilities he may possess, in spite of his desire to be left alone by his family.
- Unfortunately for Harry, his grandparents will still learn of his existence and make an outstanding effort to locate him, at which point they will send Ravel off to meet with him.
- Harry must ultimately become involved in the events which surround Kuoh Academy, and he must do so in a way which prevents him from returning to England for more than short visits.
Preferred Inclusions:
- Harry should have access to the Sacred Gear known as Sword Birth, the Creation of Demon Swords, and be capable of infusing those swords with his family’s signature Hellfyre.
- Harry should encounter and befriend Rias Gremory, before he ever meets a member of his own family, while they are both exploring the district of Akihabara in Japan.
- Harry should have a genuine driver’s license that has been stamped for international travel, and he should also be capable of infusing his motorcycle with Hellfyre, ala Ghost Rider.
- The True Phoenix Tears that flow through Harry’s bloodstream should render him highly resistant to the Light Weapons utilized by Angels and Fallen Angels.
Optional Inclusions:
- The magical adoption could have an interesting side effect that makes it so Harry’s hair color now matches that of his adoptive father, James Potter.
- Harry could arrange for Ravel to be traded to him once he secures permission to lead a Peerage of his own, which may not be as difficult for Harry as it would be for Vali Lucifer.
Forbidden Things:
- Harry being as perverted as Kuoh’s Infamous Trio.
- Harry letting his kinsmen decide how he is to live.
- Harry being romantically interested in men.
- Harry being forced to join a Peerage.
- Harry the Malevolent Emo Doormat.
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