Dalkon's Devils, Angels & Dragons Archive

Where in all of your character write ups will go.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harry Potter / The Potter Peers / Aqua Vitae

Post by DalkonCledwin »

Image
Art by Zarory on DeviantArt

Lord Harry J. Potter-Black - Arc 1 - PL 10
Age: 19 / Height: 6' 1" / Weight: 188 lbs / Hair Color: Currently Ginger / Eye Color: Green
Group Affiliations: The Sitri Clan & British Wizengamot / Base of Operations: The Tonks Estate, Devon, England
Wealth Rank: +20 / Rep Rank: +14 / Knockback Mod: -8/-4

Strength 4, Stamina 4, Agility 5, Dexterity 5, Fighting 8, Intellect 6, Awareness 3, Presence 3

Advantages
Adaptable Linguist 3, Attractive, Benefit 8: (Alternate Identity 3: [Harin Sitri, Baron of Vallinde], Renown 2, Wealth 3: [Millionaire]), Connected, Conviction, Defensive Attack, Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Improved Grab, Inspire 3, Languages 2, Leadership, Potion Brewing, Power Attack, Ritualist, Tactical Training, Teamwork

Skills
Acrobatics 8 (+13), Athletics 4 (+8), Close Combat: Grab 2 (+10), Expertise (AWE): Cooking 6 (+9), Expertise (AWE): Tactics 8 (+11), Expertise: Magic 10 (+16), Insight 6 (+9), Investigation 6 (+12), Perception 8 (+11), Persuasion 6 (+9), Ranged Combat: Magic 4 (+9), Stealth 6 (+11), Treatment 4 (+10), Vehicles 6 (+11)

Powers
A King's Authority
. . Castling: Teleport 8 (evil piece aug, 1 mile in a move action, carrying 200 lbs.; Accurate, Increased Mass 2; Limited: to switching places with one of Harry's Rooks, Medium: Either of Harry's Rooks, Tiring)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Harry can designate a location as "Enemy Territory", which will allow his Pawn to "Promote" while she is within that area)
Adept of Eclectic Magic: Array
. . Confundo Maxima: Concentration Perception Area Affliction 10 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . Expelliarmus: Damage 13 (charm, DC 28; Disarming, Increased Range: ranged; Inaccurate: -2, Nonlethal)
. . Finite Incantatem: Burst Area Nullify 10 (charm, Counters: Magical Effects, DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Greater Apparition: Teleport 10 (magical travel, Carry 800 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 4; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Lashing Seas: Damage 7 (water magic, DC 22; Increased Duration: concentration, Increased Range: ranged, Multiattack)
. . Lifewater Stream: Line Area Healing 5 (water magic; Line Area 2: 5 feet wide by 60 feet long, DC 15, Energizing, Restorative, Selective; Tiring)
. . Rough Waters: Environment 15 (water magic, Impede Movement (2 ranks), Radius: 60 miles; Concentration, Limited: to large bodies of water)
. . Sitri Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal)
. . Stupefy: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Water Weapons: Strength-based Damage 3 (water magic, DC 22; Variable Descriptor: close group - Any 1 point modifier based on weapon form and type)
Half-Devil Physiology
. . Devil Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable; Wings)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Hydrated Vitality: Regeneration 2 (racial trait, Every 5 rounds; Source: Complete submersion in water)
. . Infernal Durability: Impervious Toughness 4 (racial trait)
. . Infernal Perception: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Darkvision, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Poison, Suffocation: Drowning; Feature: Longevity (Up to 98,523 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
Siegfried's Cloak of Invisibility (Removable (indestructible))
. . Heroic Might: Enhanced Strength 6 (legendary object, +6 STR; Limited to Lifting, Notes: Max Lifting Strength 10: Up to 25 tons)
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)
Special Qualities
. . Look Manipulation: Feature 1 (magical talent, Notes: Harry can change minor elements of his appearance, such as his hair and eye color, as well as the shape of his ears, at will. This grants him a +5 circumstance bonus to Deception checks made to disguise himself, and may qualify as a bonus to interaction checks for impressing or intimidating others under the right circumstances)

Equipment
Communication Mirror, Light Armor

Offense
Initiative +5
Confundo Maxima: Concentration Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 13, +7 (DC 28)
Finite Incantatem: Burst Area Nullify 10 (DC Will 20)
Grab, +10 (DC Spec 14)
Lashing Seas: Damage 7, +9 (DC 22)
Stupefy: Cumulative Affliction 10, +9 (DC Fort 20)
Throw, +5 (DC 19)
Unarmed, +8 (DC 19)
Water Weapons: Strength-based Damage 3, +8 (DC 22)

Complications
- Fame: Harry is famous within wizarding society for the part he played in defeating the self-proclaimed "Dark Lord Voldemort", and also for the effort he is putting into in bringing forth a new age of prosperity for the British wand-wavers.
- Honor: Harry will always keep his word once he has given it, strives to uphold the common good and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect and heal others. He willingly puts himself at risk to defend the lives of innocents, as well as those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and is always quick to aid the boy's grandmother if she ever needs his help with anything.
- Weakness: Damage caused by Holy objects is considered to be Incurable against Harry, and will also inflict an additional degree of damage. He also lacks the benefits of his Infernal Durability against such attacks.

Languages
English [Native], Latin, Parseltongue (Secret)

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/4 (Imp. 4), Will 11

Power Points
Abilities 76 + Powers 88 + Advantages 31 + Skills 42 (84 ranks) + Defenses 23 = 260

--------------------
Builder Notations
From now on, the Tactics skill will be divided into an Awareness-based Tactics skill, and an Intellect-based Strategy skill, with a quote by Max Euwe serving as inspiration for this change: "Strategy requires thought, tactics require observation." The difference is that strategy focuses on long-term goals, which Rias and Sona are very good at; while Tactics focuses on short-term and easy to achieve goals... Like hitting a shelf full of prophecy orbs with a Reducto Curse to set off a chain reaction that gives you the perfect opportunity to escape from a large group of Death Eaters. Harry is really, really good at tactics, but not so good at strategy.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Silent Night Brainstorm & Notes

Post by DalkonCledwin »

Silent Night
Premise: Harry Potter's life had always been chaotic. It became even more so when he finally learned the entire truth about what happened that fateful Halloween night. For you see, while Lily survived, she lost custody of her child since she'd been outed as a vampire. Dark creatures can’t be trusted to raise young and impressionable children, after all.
Required Inclusions:
- This scenario is primarily a triple crossover between Harry Potter, Rosario x Vampire and High School DxD. The author is warned to be careful should they wish to include other fandoms.
- When Voldemort broke into the Potter’s cottage that fateful Halloween night, Lily had no choice but to discard her human disguise to save the life of her son.
- What saved her son’s life was not Lily’s sacrificial magic, but the simple fact that she tore off Voldemort’s wand arm and beat him over the head with it, causing his wand to misfire.
- Since Lily was born as a vampire, her son Harry will be a Dhamphir since his father James was still a human at the time of his conception.
- Lily was unconscious long enough for Severus Snape to think she was dead and for Hagrid to recognize what she really is.
- When Lily woke up, she was in a holding cell in the Ministry of Magic, only to learn she had been tried in absentia and lost both custody and access rights to her son until he’s of age.
- It was only due to the fact that she graduated Hogwarts with honors that allowed her to keep her wand, since she was a fully certified witch.
- Lily will try to fight the Wizengamot’s ruling, only to be repelled by powerful anti-vampire wards, leading to thirteen long years where she can’t even contact Harry due to mail redirection wards.
- Due to sheer luck or an act of Fate, Harry will be reunited with his mother after a faulty portkey dumps both him and Cedric's body on the front lawn of Carmilla Castle after Voldemort’s rebirth.
- Lily will have left Great Britain since she had nothing tying her to the country after the tragedy that befell her family, only to end up becoming Queen Isabel Carmilla's right-hand woman.
- Since Harry is now considered old enough to decide who his guardian(s) should be, Lily will apply for and be granted Harry's custody in the Muggle courts with the help of Isabel's influence.
- After learning about Harry's death defying adventures, Lily & Isabel will convince him to seek out an education somewhere other than Hogwarts, and enroll him at Yokai Academy.
- The main romantic pairing in this scenario will be between Harry Potter and Mizore Shirayuki. Other women will be allowed should they obtain Mizore's blessing.
- Of course, Magical Britain will not be happy about Harry's departure to greener pastures. Efforts to repatriate him, whether he wishes to or not, must be made.
- Whether the prophecy linking Tom Riddle and Harry Potter together is real or not is unimportant. Voldemort believes in it, so Harry will ultimately need to vanquish him.
- Just because his confrontation with Voldemort is fated to be fought one-on-one, does not mean his friends and allies will be unable to provide him with help as he prepares for the fight.
- Since Harry never had a stable and reliable authority figure in his life, Lily and Harry should regularly butt heads over what he’s allowed to do in life.
Preferred Inclusions:
- Petunia should have been the vampiric version of a Squib, since she was a Human born from an incredibly ancient family of Vampires.
- Lily should have been the only one in her family, prior to Harry, with a talent for Wizarding Magic, which explains her attendance at Hogwarts School for Witchcraft & Wizardry.
- Harry should still be mostly in the dark about his true nature until his fateful reunion with his mother, even if some vampiric powers have already manifested.
- Should Harry still be an accidental Horcrux, Youjutsu or Shinto magic should be able to remove the soul fragment safely. Western style magic is not the be all, end all after all.
- As a tie-in, the High-Class Devils from Kuoh Academy should visit Yokai Academy in hopes that they can find new members for their Peerages.
Optional Inclusions:
- Lily could have punched Remus hard in the stomach after the Werewolf told her to trust Dumbledore and to stop looking for Harry.
- Lily and Isabel could eventually team up to teach Harry all he needs to know to please women in bed. Bonus points if the lessons continue even though Harry is now quite good.
- Kunou could be attending Yokai Academy, where she latches onto Harry, much like Yukari does with Tsukune.
Forbidden Things:
- Harry having difficulties with fighting off the various Monsters of the Week at Yokai Academy.
- Harry being forced to return to the Dursley family after reuniting with Lily.
- Harry aligning himself with Fairy Tale, Voldemort or the Khaos Brigade.
- Harry and Mizore, the Malevolent Emo Doormats.
- Harry being the vessel for the True Longinus.
- Harry being involved in a male-slash pairing.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harry Potter / The MCs / Silent Night

Post by DalkonCledwin »

Image
Art by ChaosRingen on DeviantArt

Harry James Potter - Arc 1 - PL 10
Age: 15 / Height: 5' 7" / Weight: 167 lbs / Hair Color: Black / Eye Color: Wine Red
Group Affiliations: The Kyudo Club / Base of Operations: Yokai Academy, Spirit Realm, Japan
Wealth Rank: +16 / Rep Rank: +12 / Knockback Mod: -12/-9

Strength 11, Stamina 9, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 6

Advantages
Accurate Attack, Attractive, Benefit 6: (Monster Tier 3 [A-class], Renown, Wealth 2: [Independently Wealthy]), Connected, Conviction, Defensive Attack, Evasion, Fascinate (Persuasion), Fast Grab, Improved Aim, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 3, Leadership, Potion Brewing, Ranged Attack 3, Ritualist, Second Chance: (When Resisting Mental Control), Teamwork, Uncanny Dodge

Skills
Athletics 4 (+15), Close Combat: Grab 4 (+9), Expertise (AWE): Cooking 6 (+10), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 8 (+10), Expertise: Politics 6 (+8), Insight 4 (+8), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+12), Stealth 6 (+9)

Powers
Creature of the Night: Array
. . Alohomora: Nullify 10 (charm, Counters: Locking Mechanisms, DC 20; Simultaneous; Diminished Range 3)
. . Blood Drain: Linked Effect
. . . . Kiss of the Vampire: Concentration Cumulative Affliction 3 (Linked; pleasure, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 13; Concentration, Cumulative, Subtle: subtle; Grab-based, Limited Degree, Slow: Minutes)
. . . . Refreshing Drink: Healing 3 (Linked; vampirism; Persistent, Restorative; Limited: Affects Self Only, Limited: Restorative & Persistent only when drinking the blood of a Dragon, Half-Dragon or God)
. . . . Vampiric Bite: Concentration Weaken 3 (Linked; vampirism, Affects: Stamina, Resisted by: Fortitude, DC 13; Concentration; Grab-based, Slow: Minutes)
. . Children of Salazar: Summon 5 (summoning magic; Active, Controlled, Horde, Multiple Minions 2: 4 minions; Self-Powered)
. . Hyper-Running: Speed 10 (racial talent, Speed: 2000 miles/hour, 4 miles/round)
. . Lumos: Environment 1 (charm, Light, Radius: 30 feet)
. . Wealth of Power: Morph 2 (morphic, +20 Deception checks to disguise; Narrow group; Increased Duration: continuous, Notes: Any Humanoid Male)
. . Wingardium Leviosa: Move Object 6 (charm, 3200 lbs., DC 21; Damaging, Precise, Subtle: subtle)
Dhampire Physiology
. . Expanded Awareness: Senses 13 (racial trait, Acute: Detect Yoki, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Darkvision, Detect: Yoki [Mental] 2: ranged, Extended: Olfactory Senses 1: x10, Low-light Vision, Radius (Type): Mental Senses, Ultra-hearing)
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Poison, Uncommon Descriptor: Vampirism; Feature: Longevity (Up to 36,400 years))
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Sleep; Limited - Half Effect)
. . Vampiric Claws: Strength-based Damage 2 (slashing, DC 28; Dangerous)
. . Vampiric Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand; Narrow Type: Serpents)
The Helm of Darkness (Removable (indestructible))
. . Cap of Hades: Protection 3 (legendary object, +3 Toughness; Impervious; Quirk: Harry's vision is Impaired while wearing this garment)
. . Cloth of Invisibility: Array
. . . . Deeper Darkness: Obscure 14 (legendary action, Affects: Two Sense Types - Visual Senses, Area: 30 miles radius; Selective; Build Up, Reduced Range: close)
. . . . Invisibility Cloak: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)
Whisperwind (Easily Removable)
. . Magical Archery: Array
. . . . Elemental Arrow: Strength-based Damage 3 (piercing, DC 29; Extended Range 2, Increased Range: ranged, Variable Descriptor 2: broad group - Any Elemental)
. . . . Explosive Arrow: Burst Area Damage 9 (explosive magic, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged; Unreliable (5 uses))
. . . . Rapid Shot: Strength-based Damage 3 (piercing, DC 29; Extended Range 2, Increased Range: ranged, Multiattack [11 extra ranks]; Unreliable (5 uses))
. . . . Stunning Arrow: Cumulative Affliction 9 (projectile, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged; Unreliable (5 uses))

Offense
Initiative +3
Alohomora: Nullify 10, +6 (DC Will 20)
Elemental Arrow: Strength-based Damage 3, +6 (DC 29)
Explosive Arrow: Burst Area Damage 9 (DC 24)
Grab, +9 (DC Spec 21)
Kiss of the Vampire: Concentration Cumulative Affliction 3, +9 (DC Will 13)
Rapid Shot: Strength-based Damage 3, +6 (DC 29)
Stunning Arrow: Cumulative Affliction 9, +6 (DC Fort 19)
Throw, +6 (DC 26)
Unarmed, +5 (DC 26)
Vampiric Bite: Concentration Weaken 3, +9 (DC Fort 13)
Vampiric Claws: Strength-based Damage 2, +5 (DC 28)
Wingardium Leviosa: Move Object 6, +6 (DC 21)

Complications
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to use Harry as a sacrificial lamb that he can throw at Voldemort in hopes that the boy's death will act the catalyst which will allow the old man to swoop in and defeat the Dark Lord once and for all. Defeat, but certainly not vanquish!
- Pseudo-Vampirism: As a Dhampir, Harry is compelled to drink the blood of living humanoids, but unlike a true vampire, does not require this blood in order to sustain his existence. Ignoring this urge requires him to make a DC 15 Will Resistance check whenever he gets too close to a girl's carotid or radial arteries, or if he sees freshly spilled blood. As a positive note, however, he is unable to create new Vampires or Ghouls by injecting his own blood into those he drinks from.

Languages
English [Native], Japanese, Latin, Romanian

Defense
Dodge 8, Parry 8, Fortitude 9, Toughness 12/9 (Imp. 3/0), Will 10

Power Points
Abilities 86 + Powers 116 + Advantages 32 + Skills 32 (64 ranks) + Defenses 14 = 280
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Shirayuki Mizore / The MCs / Silent Night

Post by DalkonCledwin »

Image
Art by YiQiang on DeviantArt
Artist NSFW Warning

Shirayuki Mizore - Arc 1 - PL 9
Age: 15 / Height: 5' 1" / Weight: 99 lbs / Hair Color: Purple / Eye Color: Blue
Group Affiliations: The Yokai Academy Student Body / Base of Operations: Yokai Academy, Spirit Realm, Japan
Dowry Rank: +16 / Rep Rank: +9 / Knockback Mod: -10/-6

Strength 6, Stamina 6, Agility 2, Dexterity 2, Fighting 8, Intellect 3, Awareness 3, Presence 2

Advantages
Attractive, Benefit 5: (Dowry 2: [Moderately Wealthy], Monster Tier 3: [A-class]), Connected, Conviction, Equipment 1, Fascinate (Persuasion), Hide in Plain Sight, Interpose, Languages 1, Ritualist, Teamwork, Withstand Damage

Skills
Athletics 4 (+10), Expertise (AWE): Streetwise 8 (+11), Expertise: Magic 6 (+9), Insight 4 (+7), Intimidation 4 (+6), Perception 4 (+7), Persuasion 6 (+8), Ranged Combat: Throw 4 (+6), Stealth 8 (+10)

Powers
Tricks of the Trade
. . Stealth Hi, Bye: Teleport 3 (talent, 250 feet in a move action, carrying 50 lbs.; Accurate, Extended: 8 miles in 2 move actions, Subtle: subtle, Turnabout, Notes: The accurate modifier on this power allows Mizore to immediately know when and where an opportunity arises that will allow her to make perfect use of this power, similar to the Valkyrie's Ride power as described on page 37 & 38 of the Complete Power Profiles)
Yuki-Onna Physiology
. . Frozen Heart: Regeneration 2 (racial trait, Every 5 rounds; Source: Exposure to Freezing Temperatures)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Ice Armor: Protection 4 (racial talent, +4 Toughness; Impervious, Sustained)
. . Ice Walker: Movement 2 (racial trait, Environmental Adaptation: Arctic, Safe Fall)
. . Invulnerabilities: Immunity 7 (racial trait, Damage Effect: Cold Damage, Disease, Poison; Feature: Longevity (Up to 30,800 years); Quirk: Mizore is only immune to mundane diseases & poisons)
. . Spiritual Perception: Senses 3 (racial trait, Awareness: Magical Effects [Mental], Infravision, Radius: Magic Awareness)
Yusora's Ice: Array
. . Chill the Room: Environment 5 (ice magic, Cold, Radius: 500 feet; Selective; Build Up)
. . Ice Claws: Strength-based Damage 4 (ice magic, DC 25; Dangerous, Split: 2 targets)
. . Ice Darts: Damage 8 (ice magic, DC 23; Increased Range: ranged, Multiattack)
. . Ice Shaping: Create 9 (ice magic, Volume: 500 cft., DC 19; Subtle: look natural; Permanent)

Equipment
Infinite Supply of Lollipops

Offense
Initiative +2
Grab, +8 (DC Spec 16)
Ice Claws: Strength-based Damage 4, +8 (DC 25)
Ice Darts: Damage 8, +6 (DC 23)
Throw, +6 (DC 21)
Unarmed, +8 (DC 21)

Complications
- Bane: Despite their long lives, Yuki-Onna are only fertile between the ages of 17 and 25, meaning that if they want to have children, that they need to do so while they are still incredibly young. Though, Mizore herself, has implied that they can still have children after their 25th birthday, but that the odds of success are about as good as winning the Mega Million Jackpot in the Lottery.
- Motivation: Recognition: Mizore is determined to prove that she is worthy of a better life, and also believes that no one else should have to endure the hardships that she has been through.
- Quirk: Mizore likes to squeeze into small places where no one else could possibly get to her. She has also deluded herself into thinking that anyone who is nice to her is hiding evil intentions, which is probably due to what the Yokai Academy Phys Ed Teacher did to her not long before Harry arrived at the school.
- Weakness: Mizore suffers an additional degree of damage from fire-based attacks, and becomes Impaired when exposed to Extreme Heat.

Languages
Japanese, Spirit Tongue [Native]

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 10/6 (Imp. 4/0), Will 10

Power Points
Abilities 64 + Powers 68 + Advantages 16 + Skills 24 (48 ranks) + Defenses 13 = 185
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Kanamori Kunou / The MCs / Silent Night

Post by DalkonCledwin »

Image
Art by Miayoshi . on ArtStation

Kanamori Kunou - Arc 1 - PL 9
Age: 14 / Height: 5' 2" / Weight: 99 lbs / Hair Color: Blonde / Eye Color: Yellow
Group Affiliations: The Kyudo Club / Base of Operations: Yokai Academy, Spirit Realm, Japan
Dowry Rank: +16 / Rep Rank: +11 / Knockback Mod: -7

Strength 7, Stamina 7, Agility 5, Dexterity 5, Fighting 8, Intellect 6, Awareness 4, Presence 4

General Advantages
Accurate Attack, Attractive, Benefit 6: (Dowry 2: [Moderately Wealthy], Monster Tier 3: [A-class], Renown), Connected, Conviction, Defensive Attack, Evasion 2, Fascinate (Persuasion), Fast Grab, Improved Aim, Improved Hold, Improved Trip, Inspire 2, Investiture, Languages 3, Leadership, Ranged Attack 3, Sacred Rites, Teamwork, Uncanny Dodge

Enhanced Advantages
Improved Grab

Skills
Acrobatics 6 (+11), Athletics 6 (+13), Expertise: Antiquities 6 (+12), Expertise: Politics 6 (+12), Expertise: Religion 8 (+14), Insight 4 (+8), Perception 4 (+8), Persuasion 6 (+10), Stealth 4 (+9), Treatment 8 (+14)

Powers
Kitsune Physiology
. . Agile: Leaping 2 (racial talent, Leap 30 feet at 8 miles/hour; Acrobatics Check Required)
. . Change Shape: Morph 1 (racial talent, +20 Deception checks to disguise; Single form; Metamorph, Notes: Allows Kunou to transform into a Large fox)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 89,100 years); Quirk: Kunou is only immune to mundane diseases & poisons)
. . Kyuubi no Kitsune: Extra Limbs 9 (racial trait, 9 extra limbs, Advantages: Improved Grab; Innate)
. . Spiritual Perception: Senses 11 (racial trait, Acute: Detect Yoki, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Detect: Yoki [Mental] 2: ranged, Extended: Olfactory Senses 1: x10, Radius (Type): Mental Senses, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
Nine-Tailed Inheritor: Array
. . Charm Person: Cumulative Affliction 7 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Affects Humanoid Males Only, Quirk: Limited to making the subject think they are Kunou's friend, Sense-dependent: Hearing)
. . Confusion: Affliction 6 (hypnosis magic, 1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Extra Condition, Increased Range 2: perception, Indirect 4: any point, any direction, Insidious, Subtle: subtle; Tiring)
. . Dancing Lights: Environment 4 (luminous magic, Light, Radius: 250 feet)
. . Disguise Self: Morph 3 (illusory magic, +20 Deception checks to disguise; Broad group; Increased Duration: continuous; Resistible: Will, Notes: Any humanoid)
. . Displacement: Concealment 4 (illusory magic, All Visual Senses; Partial)
. . Invisibility: Concealment 4 (illusory magic, All Visual Senses; Passive)
. . Kitsune-Bi: Damage 10 (foxfyre, DC 25; Increased Range: ranged, Multiattack; Tiring)
. . Major Image: Illusion 6 (illusory magic, Affects: All Sense Types, Area: 60 cft., DC 16; Selective; Concentration, Resistible: Will)
. . Suggestion: Concentration Affliction 9 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
Tranquility (Easily Removable)
. . Magical Archery: Array
. . . . Rapid Shot: Strength-based Damage 3 (piercing, DC 25; Extended Range 2, Increased Range: ranged, Multiattack [7 extra ranks]; Unreliable (5 uses))
. . . . Spirit Shot: Damage 10 (projectile, DC 25; Alternate Resistance (no cost): Will, Increased Range: ranged)
. . . . Standard Arrow: Strength-based Damage 3 (piercing, DC 25; Extended Range 2, Increased Range: ranged)

Offense
Initiative +5
Charm Person: Cumulative Affliction 7 (DC Will 17)
Confusion: Affliction 6 (DC Will 16)
Grab, +8 (DC Spec 17)
Kitsune-Bi: Damage 10, +8 (DC 25)
Rapid Shot: Strength-based Damage 3, +8 (DC 25)
Spirit Shot: Damage 10, +8 (DC Will 25)
Standard Arrow: Strength-based Damage 3, +8 (DC 25)
Suggestion: Concentration Affliction 9 (DC Will 19)
Throw, +8 (DC 22)
Unarmed, +8 (DC 22)

Complications
- Honor: Despite her noble birth, Kunou does not place herself above the common folk since she knows that everyone shares the same "world", no matter what their species may happen to be.
- Motivation: Recognition: Kunou is determined to prove that she can handle herself without the coddling of her family, which is what ultimately led her to Yokai Academy, instead of Kuoh Academy, since the former is seen as something of a proving ground for young Youkai, where they can test the limits of their abilities while also learning how to handle themselves in a world full of humans.
- Oblivious: Kunou believes that her eloquent flattery will make everyone she talks to feel like the most wonderful and important person in the world, even though she sometimes comes across as rather blunt and abrupt in her manner of speaking.
- Relationship: Kunou's mother, Lady Yasaka, is the Queen of the Kyoto Youkai Faction, and the two are all but inseparable whenever Kunou is staying at her mother's home. Naturally, this mean's that Kunou has an unwavering loyalty to her mother, even though she wants to be her own person in the here and now.
- Secret: Kunou is almost as perverse as Hyoudou Issei, the main difference lies in the fact that Kunou is much better at keeping her base desires to herself.

Languages
English, Enochian, Infernal, Japanese, Spirit Tongue [Native]

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 7, Will 10

Power Points
Abilities 92 + Powers 81 + Advantages 31 + Skills 29 (58 ranks) + Defenses 15 = 248
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Ameria Yinmenor / The MCs / Silent Night

Post by DalkonCledwin »

Image
Art by Sciamano240 on DeviantArt

Ameria Yinmenor - Arc 1 - PL 8
Age: 17 / Height: 5' 3" / Weight: 100 lbs / Hair Color: White / Eye Color: Green
Group Affiliations: The Kyudo Club / Base of Operations: Yokai Academy, Spirit Realm, Japan
Dowry Rank: +12 / Rep Rank: +10 / Knockback Mod: -6/-2

Strength 1, Stamina 2, Agility 5, Dexterity 5, Fighting 6, Intellect 2, Awareness 4, Presence 7

Advantages
Accurate Attack, All-out Attack, Attractive 2, Benefit 5: (Dowry: [Well-established], Monster Tier 2: [B-class], Renown, Status: [Kyudo Club President]), Charming, Connected, Defensive Attack, Defensive Roll 4, Fascinate (Persuasion), Flirtation, Improved Aim, Improved Defense, Improved Smash, Inspire 3, Languages 4, Leadership, Power Attack, Ranged Attack, Ritualist, Teamwork, Ultimate Effort: (Aim)

Skills
Acrobatics 6 (+11), Athletics 4 (+5), Expertise: Ancient Runes 6 (+8), Expertise: Magic 8 (+10), Expertise: Politics 6 (+8), Insight 4 (+8), Perception 8 (+12), Persuasion 6 (+13), Ranged Combat: Archery 4 (+11/+9), Stealth 4 (+9), Treatment 8 (+10)

Powers
Adept of Faery Magic: Array
. . Admittance: Nullify 10 (security magic, Counters: Locking Mechanisms, DC 20; Simultaneous; Diminished Range 3)
. . Chameleon Coloring: Concealment 4 (illusory magic, All Visual Senses; Affects Others; Blending)
. . Clairvoyance: Remote Sensing 12 (divination, Affects: Visual Senses, Range: 16 miles)
. . Exorcism: Nullify 10 (security magic, Counters: Mental Control & Summoning Effects, DC 20; Broad, Simultaneous; Reduced Range: close)
. . Fireball: Burst Area Damage 5 (fire magic, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged)
. . Healing Hands: Healing 10 (healing magic; Restorative; Tiring)
. . Hypnotic Pattern: Concentration Cone Area Affliction 5 (illusory magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 15; Cone Area: 60 feet cone, DC 15, Concentration, Extra Condition; Limited: Visually Impaired/Disabled Only)
. . Levitation: Flight 5 (magical travel, Speed: 60 miles/hour, 900 feet/round)
. . Transmutation: Transform 5 (transfiguration, Affects: Broad > Broad - Any substance into any other substance, Transforms: 25 lbs., DC 15; Permanent)
High Elf Physiology
. . Fey-Sighted: Senses 7 (racial trait, Analytical: Detect Magical Auras, Awareness: Magical Effects [Mental], Detect: Magical Auras [Vision] 2: ranged, Extended: Visual Senses 1: x10, Low-light Vision, Radius: Magic Awareness)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 20,000 years); Quirk: Ameria is only immune to mundane diseases & poisons)
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Sleep; Limited - Half Effect)
. . Weapon Familiarity: Enhanced Trait 2 (racial talent, Close Combat +2 (+8), Ranged Combat +2 (+11))
Prickle (Easily Removable)
. . Magical Archery: Array
. . . . Far Shot: Damage 4 (piercing, DC 19; Increased Range 2: perception; Quirk: Can't bypass physical barriers, Notes: yes, this means she can hit targets that are up to 16 miles away from her location)
. . . . Flare Shot: Cumulative Burst Area Affliction 6 (projectile, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere, DC 16, Cumulative, Increased Range: ranged; Limited: Affects Visual Senses Only, Unreliable (5 uses))
. . . . Rapid Shot: Strength-based Damage 3 (piercing, DC 19; Increased Range: ranged, Multiattack [1 extra rank]; Unreliable (5 uses))
. . . . Standard Arrow: Strength-based Damage 3 (piercing, DC 19; Extended Range, Increased Range: ranged)

Offense
Initiative +5
Admittance: Nullify 10, +6 (DC Will 20)
Exorcism: Nullify 10, +6 (DC Will 20)
Far Shot: Damage 4 (DC 19)
Fireball: Burst Area Damage 5 (DC 20)
Flare Shot: Cumulative Burst Area Affliction 6 (DC Fort 16)
Grab, +6 (DC Spec 11)
Hypnotic Pattern: Concentration Cone Area Affliction 5 (DC Will 15)
Rapid Shot: Strength-based Damage 3, +12 (DC 19)
Standard Arrow: Strength-based Damage 3, +12 (DC 19)
Throw, +6 (DC 16)
Transmutation: Transform 5, +6 (DC Dog 15)
Unarmed, +6 (DC 16)

Complications
- Feymark: Ameria's eyes have what seem to be plus-shaped pupils.
- Honor: Ameria believes that a trusted friend is the most important thing in the multiverse and will never leave a friend behind once she makes one.
- Motivation: Thrills: Ameria lives by her own set of weird and wonderful rules that are seemingly ever-changing due to the chaotic nature of her personality.
- Quirk: Good music will make Ameria weep like a baby. She also easily looses track of time, and her poor sense of such things means that she is almost always late for her classes; but oddly, she is never late for a Kyudo Club Meeting.
- Weakness: Ameria suffers an additional degree of damage from wrought iron weapons, and cannot use her magic to manipulate iron objects.

Languages
Elven [Native], English, Japanese, Old Irish, Old Norse, Spirit Tongue, Sylvan, Welsh

Defense
Dodge 10, Parry 8, Fortitude 6, Toughness 6/2, Will 10

Power Points
Abilities 64 + Powers 59 + Advantages 34 + Skills 32 (64 ranks) + Defenses 17 = 206
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Moonfolk Brainstorm & Notes

Post by DalkonCledwin »

The Moonfolk
Premise: The ancestry of young Harry Potter was much more controversial than what was known. For you see, the Wizard is one of the last living descendants of Prince Vlad Tepes of Wallachia and the only one to keep his powers after his vampiric genes awoke. So of course, he would be a person of interest for both the Tepes and Carmilla Vampire Factions.
Required Inclusions:
- In this scenario, Harry must be a distant descendant of Vlad Tepes, but on which side of his family will be up to the author’s discretion.
- Prince Vlad was not a chaste man, before and after becoming a vampire, he also wasn’t known to care overly much for his illegitimate progeny.
- Exhausted by centuries of bloody conflicts, the leadership of both the Carmilla and Tepes Factions must enforce a similar cease-fire to the one used by the three Biblical Factions.
- While Harry was born as a magical human, he always was destined to transform into a strange Wizarding-Vampire Hybrid, his genes only needed the right trigger.
- Said trigger will happen after Harry encounters a feral Werewolf outside the magical protections that surround the Dursley residence.
- Harry’s transformation must happen no earlier than the end of his Fourth year of magical schooling and no later than the end of his Sixth year.
- Harry’s successful fight for survival against the Werewolf will be witnessed by a member of either the Tepes or Carmilla Faction (author’s choice), who will introduce him to vampire society.
- At this point of time, both Queen Carmilla and King Tepes must be looking for a way to create true and lasting peace among the Kindred, but haven’t managed to agree on anything yet.
- Enter Harry Potter, who, by blood, should be a member of the Tepes faction, but who has no preformed opinions about either faction.
- After letting Harry acclimate to his new surroundings, the King and Queen will come up with a scheme to create a lasting peace: a wedding between Dracula’s heir and the Blood Countess.
- Harry’s vanishing act from Privet Drive must light the powder keg that is Magical Britain, with everyone scrambling to find Harry for their various political agendas.
- The main romantic pairing in this scenario will be between Harry Potter and Isabel Carmilla or one of her daughters. Other women are allowed should they obtain either his lady’s blessing.
- Never before did a Vampire possess an affinity for Wizarding magic, meaning that Harry’s very existence opens all sorts of new doors for the Kindred as a whole.
- The veracity of Trelawney’s prophecy doesn’t matter, Harry and Voldemort can’t tolerate each other’s existence and will do their utmost to kill their fated foe.
- Harry must continue to physically age until he’s in his physical prime, before it slows down drastically, if not stopping completely.
Preferred Inclusions:
- Instead of marrying the Blood Countess, Queen Isabel Carmilla, Harry could marry her youngest daughter, Rozalia Carmilla, who is closest to him in age out of her entire family.
- The House of Tepes should have taken on the Tepes surname as a political stunt, rather than having it be due to a legitimate kinship with Dracula.
- Isabel and/or Rozalia should be simultaneously pleased and annoyed with the fact that she (they) can’t lead Harry around by the nose using her feminine wiles.
- Harry should put his foot down with his new wife about the topic of future children, they will have them, but not immediately.
- Harry should be quick to pick up how to use the form of teleportation that is employed by most, if not all, of the supernatural factions, as opposed to Wizarding Apparition.
- Harry should be the Meister of either a Holy Spirit or a Demonic Sword instead of being the wielder of one of the Biblical Faction’s many types of Sacred Gear.
Optional Inclusions:
- The current leaders of the two Vampire Factions could have taken the titles of their forebears instead of both being ancient and extremely powerful vampires.
- Both the Wizarding World in general, and the Death Eaters in particular, could be taken by total surprise when an army of Vampires marches against the latter, with Harry at its head.
- The taboo against turning someone into a vampire could have been born out of the fact that turning someone into a vampire sterilizes them, with a 90% chance of magic loss in wizards.
Forbidden Things:
- King Sabien Tepes & Queen Isabel Carmilla renewing the conflict between their factions.
- Harry abandoning his subjects (people) or friends to their respective fates.
- Harry becoming the King of All Vampires as soon as he Awakens.
- Harry becoming a devil, since his people need him as a leader.
- Harry and Rozalia, the Malevolent Emo Doormats.

--------------------
The Tepes Faction
The House of Tepes:
- King Sabien Tepes
- Mayor Marius Tepes
- Princess Valerie Tepes
- Prince Henric Tepes (aka Harry Potter)
The House of Vladi:
- Lord Sebastian Vladi
- Gasper Vladi (Estranged)
The House of Manthar:
- Athanasius Manthar
Other Vampires
- This faction has various minor vampires who serve as grunt forces for Marius’ militaristic ambitions, but these same vampires will soon be serving under Harry’s control

--------------------
The Carmilla Faction
The House of Carmilla:
- Queen Isabel Carmilla
- Princess Rozalia Carmilla
- Princess Anastasia Carmilla
The House of Karnstein:
- Elmenhilde Karnstein
The House of Vordenburg:
- Millarca Vordenburg
Other Vampires:
- It is unknown whether or not the Carmilla Faction has any additional vampires beyond the aristocratic members listed above, but it seems likely that they do.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Henric Tepes / The MCs / The Moonfolk

Post by DalkonCledwin »

Image
Art by つきみつAo (Tsukimitsu Ao) on Pixiv

Prince Henric Tepes - Arc 1 - PL 10
Age: 15 (0) / Height: 5' 8" / Weight: 171 lbs / Hair Color: Black / Eye Color: Red
Group Affiliations: The Tepes Faction / Base of Operations: Castle Tepes, Brealea, Romania
Wealth Rank: +16 / Rep Rank: +10 / Knockback Mod: -12/-10

Strength 4, Stamina -, Agility 3, Dexterity 3, Fighting 6, Intellect 3, Awareness 4, Presence 4

General Advantages
All-out Attack, Animal Empathy, Attractive, Beginner's Luck, Benefit 8: (Alternate Identity: [Harry James Potter], Social Class 4: [Royalty], Vampiric Age: [Fledgeling], Wealth 2: [Independently Wealthy]), Connected, Conviction, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Dual-Casting, Equipment 1, Fascinate (Persuasion), Improved Defense, Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Lionheart 2, Luck, Potion Brewing, Ranged Attack 3, Ritualist, Startle, Untapped Potential

Enhanced Advantages
Evasion, Improved Initiative 3, Instant Up, Interpose, Move-by Action, Seize Initiative

Skills
Close Combat: Grab 2 (+8), Deception 8 (+12), Expertise (AWE): Survival 6 (+10), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 8 (+11), Insight 8 (+12), Intimidation 4 (+8), Investigation 6 (+9), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Magic 4 (+7), Sleight of Hand 6 (+9), Stealth 8 (+11)

Powers
Creature of the Night: Array
. . Blood Bond: Mental Communication 3 (divination; Subtle: encrypted; Limited: to subjects whose blood Harry has already consumed, Notes: Range: Statewide or across a small nation)
. . Blood Drain: Linked Effect
. . . . Refreshing Drink: Healing 10 (Linked; vampirism; Restorative; Limited: Affects Self Only, Quirk: Restorative only when drinking from a God or Dragon)
. . . . Vampire Bite: Concentration Weaken 10 (Linked; vampirism, Affects: Stamina, Resisted by: Fortitude, DC 20; Concentration; Grab-based, Limited: to a single point of lost Stamina per Combat Round)
. . Children of the Night: Summon 4 (summoning magic; Active, Controlled, Horde, Multiple Minions 2: 4 minions, Type (General): Bats, Rats & Wolves; Self-Powered)
. . Gloom: Environment 10 (shadow magic, Visibility (-5), Radius: 2 miles)
. . Miryōgan: Cumulative Affliction 10 (mystic eyes, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception; Sense-dependent: Visual)
. . Our Minds Are One: Linked Effect
. . . . Blood Scrying: Remote Sensing 10 (Linked; divination, Affects: 3 Types, inc. Visual - Visual, Auditory, Mental, Range: 4 miles; Concentration, Medium: Subjects whose blood Harry has already consumed, Side Effect 2: always - Harry is defenseless & immobile while this power is active)
. . . . Blood Vassalage: Concentration Affliction 10 (Linked; hypnosis magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Insidious, Subtle: subtle; Instant Recovery, Limited: to Subjects whose blood Harry has already consumed)
. . Tepes Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal)
. . Tepes Portal: Teleport 10 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
Holly & Phoenix Feather Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Expelliarmus: Move Object 10 (charm, 25 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Protego Duo: Burst Area Deflect 6 (charm; Burst Area: 30 feet radius sphere, DC 16, Reflect, Selective; Reduced Range: close)
. . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Man-Bat Form (Activation: Move Action)
. . Bat-like Wings: Flight 5 (morphic, Speed: 60 miles/hour, 900 feet/round; Wings)
. . Echolocation: Senses 5 (morphic, Accurate (Type): Auditory Senses, Extended: Auditory Senses 1: x10)
Vampiric Physiology
. . Claws: Strength-based Damage 2 (slashing, DC 21; Dangerous)
. . Deathless: Immortality 6 (racial trait, Return after 16 hours; Limited: Not vs. Incineration, Holy Objects or Decapitation)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Hyper-Running: Speed 10 (racial talent, Speed: 2000 miles/hour, 4 miles/round)
. . Invulnerabilities: Immunity 31 (racial trait, Aging, Fortitude Effects; Feature: Henric is capable of procreating like a human)
. . Lightning Reflexes: Enhanced Trait 8 (racial talent, Advantages: Evasion, Improved Initiative 3, Instant Up, Interpose, Move-by Action, Seize Initiative)
. . Shadowless: Concealment 4 (racial trait, All Visual Senses; Innate; Limited: to casting shadows and reflections in mirrors, Permanent)
. . Spider-Climb: Movement 2 (racial trait, Wall-crawling 2: full speed; Feature: Allows Henric to walk upright across verticle surfaces)
. . Vampiric Perception: Senses 11 (racial trait, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Darkvision, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 1: x10, Radius: Magic Awareness, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Vampiric Resilience: Protection 10 (racial trait, +10 Toughness; Impervious [4 ranks only])

Equipment
Spellcomm

Offense
Initiative +15
Blood Vassalage: Concentration Affliction 10 (DC Will 20)
Claws: Strength-based Damage 2, +6 (DC 21)
Expelliarmus: Move Object 10, +10 (DC 20)
Grab, +8 (DC Spec 14)
Locomotor: Move Object 6 (DC 16)
Miryōgan: Cumulative Affliction 10 (DC Will 20)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
Throw, +6 (DC 19)
Unarmed, +6 (DC 19)
Vampire Bite: Concentration Weaken 10, +8 (DC Fort 20)

Complications
- Aversions: Harry is unable to enter the private dwelling of a living creature unless invited inside by permanent resident of that domicile. He is also unable to walk across running water, though still water presents no challenge.
- Blood Dependency: Harry must occasionally consume the blood of living Beings in order to stay alive. If he doesn't drink blood once every 48 hours, he'll begin to suffer as if starving, gaining the Hindered & Impaired condition after two days without blood, the Disabled & Defenseless conditions after four days. If he goes for six days without blood, then he'll go on a feeding rampage until he is satiated.
- Honor: Harry tries, and often fails, to be especially polite and disarming so that living people won't be uncomfortable in his presence now that he is counted among the Walking Dead.
- Motivation: Acceptance: Harry always tries to see the good in others that his betrothed, Rozalia Carmilla, saw in him on the day that they first met, which happened to be the same day that he awoke to his vampiric heritage.
- Nemeses: There are several people, including Headmaster Albus Dumbledore, who would like to get their hands on Harry so that they can use him to further their own political agendas.
- Relationships: Even though he knows that he'll eventually lose them, Harry can't help but cling to the friendships he had while still alive, especially in the case of Miss Luna Lovegood and Heir Neville Longbottom, who both stuck by him even in spite of the fact that he is now a "Dark Creature."
- Significant Other: Harry is betrothed to the younger daughter of Queen Isabel of the Carmilla Faction, with his future marriage to Rozalia acting as the moment in time when a lasting peace will be enacted between the two opposing vampire factions, allowing for the birth of a Unified Vampire Nation.
- Vampiric Aura: Harry emits a minor aura of cold that can be felt by others at a distance of several meters. This isn't something he can shut off, nor is it particularly uncomfortable for other people, but it does make it difficult for him to conceal his nature from those who are aware of the existence of vampires.
- Weaknesses: Harry suffers an additional degree of effect from Fire Damage, and driving a wooden stake through his heart will cause him to become Immobile. Furthermore, he is affected by Holy Objects in the same way as Devils, being repulsed by their presence and suffering an additional degree of Damage from Holy Weapons.

Languages
Aklo (Parseltongue), English [Native], Japanese, Latin, Romanian

Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 12/10, Will 10

Power Points
Abilities 44 + Powers 166 + Advantages 40 + Skills 41 (82 ranks) + Defenses 13 = 304

--------------------
Prologue Form
Harry James Potter - Prol. - PL 8
Age: 15 / Height: 5' 8" / Weight: 171 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: Gryffindor House / Base of Operations: The Dursley Residence, Little Whinging, Surrey
Wealth Rank: +16 / Rep Rank: +8 / Knockback Mod: -7/-2

Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 4, Intellect 3, Awareness 4, Presence 4

Advantages
All-out Attack, Animal Empathy, Attractive, Beginner's Luck, Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Defensive Attack, Defensive Roll 2, Dual-Casting, Equipment 1, Fascinate (Persuasion), Improved Defense, Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, Lionheart 2, Luck, Potion Brewing, Ritualist, Untapped Potential

Skills
Close Combat: Grab 2 (+6), Deception 4 (+8), Expertise (AWE): Survival 6 (+10), Expertise (DEX): Broom Flight 6 (+8), Expertise: Magic 8 (+11), Insight 4 (+8), Investigation 6 (+9), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 2 (+4), Sleight of Hand 6 (+8), Stealth 6 (+8)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Expelliarmus: Move Object 10 (charm, 25 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Protego Duo: Burst Area Deflect 6 (charm; Burst Area: 30 feet radius sphere, DC 16, Reflect, Selective; Reduced Range: close)
. . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Magical Human Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 167 years))
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)

Equipment
Heavy Robes

Offense
Initiative +2
Expelliarmus: Move Object 10, +6 (DC 20)
Grab, +6 (DC Spec 11)
Locomotor: Move Object 6 (DC 16)
Stupefy: Cumulative Affliction 6, +6 (DC Fort 16)
Throw, +2 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to use Harry as a sacrificial lamb that he can throw at Voldemort in hopes that the boy's death will act the catalyst which will allow the old man to swoop in and defeat the Dark Lord once and for all. Defeat, but certainly not vanquish!

Languages
Aklo (Parseltongue), English [Native], Latin

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 7/2, Will 10

Power Points
Abilities 44 + Powers 25 + Advantages 28 + Skills 32 (64 ranks) + Defenses 22 = 151
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Rozalia Carmilla / The MCs / The Moonfolk

Post by DalkonCledwin »

Image
Art by Ririko on Pixiv

Princess Rozalia Carmilla - Arc 1 - PL 8
Age: 17 (61) / Height: 5' 6" / Weight: 131 lbs / Hair Color: Pink / Eye Color: Red
Group Affiliations: The Carmilla Faction / Base of Operations: Castle Carmilla, Kostinvets, Romania
Dowry Rank: +20 / Rep Rank: +8 / Knockback Mod: -7

Strength 3, Stamina -, Agility 3, Dexterity 3, Fighting 4, Intellect 1, Awareness 3, Presence 4

Advantages
Animal Empathy, Attractive 2, Beginner's Luck, Benefit 8: (Dowry 3: [Millionaire], Social Class 4: [Royalty], Vampiric Age: [Fledgling]), Charming, Connected, Daze (Deception), Equipment 1, Fascinate (Persuasion), Flirtation, Hide in Plain Sight, Improved Grab, Improved Hold, Improved Initiative, Inspire 2, Languages 3, Leadership, Power Attack, Ritualist, Teamwork, Well-informed

Skills
Close Combat: Grab 2 (+6), Deception 8 (+12), Expertise (AWE): Fashion Trends 6 (+9), Expertise: History 8 (+9), Expertise: Magic 6 (+7), Insight 8 (+11), Investigation 4 (+5), Perception 4 (+7), Persuasion 8 (+12), Ranged Combat: Throw 2 (+5), Sleight of Hand 4 (+7), Stealth 8 (+11), Treatment 4 (+5)

Powers
Creature of the Night: Array
. . Blood Drain: Linked Effect
. . . . Refreshing Drink: Healing 7 (Linked; vampirism; Restorative; Limited: Affects Self Only, Quirk: Restorative only when drinking from a God or Dragon)
. . . . Vampire Bite: Concentration Weaken 7 (Linked; vampirism, Affects: Stamina, Resisted by: Fortitude, DC 17; Concentration; Grab-based, Limited: to a single point of lost Stamina per Combat Round)
. . Carmilla Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal)
. . Carmilla Portal: Teleport 7 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 120 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Gloom: Environment 7 (shadow magic, Visibility (-5), Radius: 1800 feet)
. . Miryōgan: Cumulative Affliction 7 (mystic eyes, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception; Sense-dependent: Visual)
Daylight Ring (Removable)
. . Daywalker Amulet: Feature 1 (very rare object, Notes: This ring allows Rozalia to walk around in sunlight as though she were a mundane human)
Mist Form (Activation: Move Action)
. . Conferred Invulnerability: Immunity 2 (morphic, Critical Hits)
. . Intangibility: Insubstantial 2 (morphic, Gaseous)
. . Levitation: Flight 4 (morphic, Speed: 30 miles/hour, 500 feet/round)
Vampiric Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds; Limited: Only while "Sleeping" in her coffin)
. . Claws: Strength-based Damage 2 (slashing, DC 20; Dangerous)
. . Deathless: Immortality 6 (racial trait, Return after 16 hours; Limited: Not vs. Incineration, Holy Objects or Decapitation)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 31 (racial trait, Aging, Fortitude Effects; Feature: Rozalia is capable of procreating like a human would)
. . Shadowless: Concealment 4 (racial trait, All Visual Senses; Innate; Limited: to casting shadows and reflections in mirrors, Permanent)
. . Spider-Climb: Movement 2 (racial trait, Wall-crawling 2: full speed; Feature: Allows Rozalia to walk upright across verticle surfaces)
. . Vampiric Perception: Senses 11 (racial trait, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Darkvision, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 1: x10, Radius: Magic Awareness, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Vampiric Resilience: Protection 7 (racial trait, +7 Toughness; Impervious [4 ranks only])

Equipment
Spellcomm

Offense
Initiative +7
Claws: Strength-based Damage 2, +4 (DC 20)
Grab, +6 (DC Spec 13)
Miryōgan: Cumulative Affliction 7 (DC Will 17)
Throw, +5 (DC 18)
Unarmed, +4 (DC 18)
Vampire Bite: Concentration Weaken 7, +6 (DC Fort 17)

Complications
- Aversions: Rozalia is unable to enter the private dwelling of a living creature unless invited inside by permanent resident of that domicile. She is also unable to walk across running water, though still water presents no challenge, and she can't tolerate the scent of garlic, being unable to enter an area that is surrounded by the stuff.
- Blood Dependency: Rozalia must occasionally consume the blood of living Beings in order to stay alive. If she doesn't drink blood once every 48 hours, she'll begin to suffer as if starving, gaining the Hindered & Impaired conditions after two days without blood, the Disabled & Defenseless conditions after four days. If she goes for six days without blood, then she'll go on a feeding rampage until satiated.
- Deathly Aura: Rozalia emits a minor aura of cold that can be felt by others at a distance of several meters. This isn't something she can shut off, nor is it particularly uncomfortable for other people, but it does make it difficult for her to conceal her nature from those who are aware of the existence of vampires.
- Impulsive: Rozalia will sometimes take unnecessary risks that could break the veil of secrecy surrounding her status as a vampire.
- Motivation: Co-Existence: Rozalia believes that the living and vampires don't need to be enemies, and she doesn't want to unnecessarily kill people, but sometimes survival requires dishonest means.
- Quirk: Rozalia's upbringing has left her with a disdainful, but not hostile, view of men, since the Carmilla Faction is very much a matriarchal society. She is also focused on keeping her appearance in synch with the latest muggle fashions.
- Relationship: Rozalia's devotion to her mother (who is also her Queen) is unwavering, which is probably the only reason she hasn't thrown a fit with Isabel's decision to betroth her to the newly discovered Heir of Dracula, Henric Tepes.
- Weaknesses: Rozalia suffers an additional degree of effect from Fire Damage, and driving a wooden stake through her heart will cause her to become Immobile. Furthermore, she is affected by Holy Objects in the same way as Devils, being repulsed by their presence and suffering an additional degree of Damage from Holy Weapons. Lastly, if she is not wearing her Daylight Ring, then she'll gain the Vulnerable & Impaired conditions when exposed to direct sunlight, the Defenseless & Disabled conditions on the following round, and the third round will cause her to gain the Dying condition, with their bodies turning to ash on the fourth round.

Languages
English, French, Italian, Japanese, Romanian [Native]

Defense
Dodge 9, Parry 9, Fortitude Immune, Toughness 7 (Imp. 4), Will 7

Power Points
Abilities 32 + Powers 126 + Advantages 32 + Skills 36 (72 ranks) + Defenses 15 = 241
Last edited by DalkonCledwin on Sat Oct 22, 2022 6:53 am, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Valerie Tepes / The MCs / The Moonfolk

Post by DalkonCledwin »

Image
Art by SchwiX on Pixiv

Princess Valerie Tepes - Arc 1 - PL 8
Age: 20 / Height: 5' 3" / Weight: 116 lbs / Hair Color: Ash Blonde / Eye Color: Red
Group Affiliations: The Tepes Faction / Base of Operations: Castle Tepes, Brealea, Romania
Dowry Rank: +12 / Rep Rank: +8 / Knockback Mod: -7/-4

Strength 3, Stamina 4, Agility 6, Dexterity 6, Fighting 5, Intellect 2, Awareness 4, Presence 3

General Advantages
Agile Feint, Animal Empathy, Attractive, Beginner's Luck, Benefit 5: (Dowry: [Well-Established], Social Class 4: [Royalty]), Connected, Conviction, Daze (Deception), Defensive Attack, Defensive Roll 3, Evasion, Fascinate (Persuasion), Improved Grab, Improved Hold, Klutz, Languages 3, Ritualist, Teamwork

Enhanced Advantages
Luck 3

Skills
Acrobatics 8 (+14), Close Combat: Grab 1 (+6), Deception 6 (+9), Expertise (DEX): Tailoring 8 (+14), Expertise: History 8 (+10), Expertise: Magic 4 (+6), Expertise: Strategy 6 (+8), Insight 4 (+8), Perception 4 (+8), Persuasion 8 (+11), Stealth 8 (+14), Treatment 4 (+6)

Powers
Blood Drain: Linked Effect
. . Refreshing Drink: Healing 4 (Linked; vampirism; Restorative; Limited: Affects Self Only, Quirk: Restorative only when drinking from a God or Dragon)
. . Vampiric Bite: Concentration Weaken 4 (Linked; vampirism, Affects: Stamina, Resisted by: Fortitude, DC 14; Concentration; Grab-based, Limited: to a single rank of lost Stamina per Combat Round)
Dhampir Physiology
. . Claws: Strength-based Damage 2 (slashing, DC 20; Dangerous)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Poison, Sleep; Feature: Longevity (Up to 35,200 years))
. . Levitation: Flight 5 (racial talent, Speed: 60 miles/hour, 900 feet/round)
. . Vampiric Durability: Impervious Toughness 4 (racial trait)
. . Vampiric Perception: Senses 7 (racial trait, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Extended: Auditory Senses 1: x10, Radius: Magic Awareness, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
Sephiroth Graal: Array
. . Age Manipulation: Cumulative Affliction 10 (longinus, 3rd degree: Transformed, Resisted by: Fortitude, DC 20; Cumulative; Limited: to reducing the target's age, Limited Degree (third only))
. . Resurrection: Healing 15 (longinus; Resurrection; Tiring)
. . Revitalization: Regeneration 2 (longinus, Every 5 rounds; Affects Others, Persistent, Sustained; Distracting)
. . Weakness Mitigation: Luck Control 1 (longinus, Bestow Luck, Advantages: Luck 3; Increased Action 2: move, Limited: to Resistance Checks, Reduced Range 2: close)
Special Qualities
. . Root Awareness: Senses 18 (longinus, Acute: Detect Life, Detect: Life [Mental] 2: ranged, Extended: Detect Life 6: x1m, Postcognition, Precognition, Radius: Detect Life; Sustained; Uncontrolled [8 ranks only], Notes: Only Postcognition & Precognition are uncontrolled)

Offense
Initiative +6
Age Manipulation: Cumulative Affliction 10, +6 (DC Fort 20)
Claws: Strength-based Damage 2, +5 (DC 20)
Grab, +6 (DC Spec 13)
Throw, +6 (DC 18)
Unarmed, +5 (DC 18)
Vampiric Bite: Concentration Weaken 4, +6 (DC Fort 14)

Complications
- Blood Dependency: Valerie must occasionally consume the blood of other Beings in order to stay alive. If she doesn't drink blood once a week, she'll begin to suffer as if starving, gaining the Hindered & Impaired conditions after one week without blood, the Disabled & Defenseless conditions after two weeks. If she goes for three weeks without blood, then she'll enter a feeding frenzy that will continue until she is satiated.
- Honor: In spite of her noble birth, Valerie does not place herself above other folk, since she is reliant upon them for her survival.
- Light Sensitivity: Valeria is considered to be Vision Impaired when exposed to Bright Light, such as that which is given off by the sun at high noon.
- Mental Trauma: Overuse of Sephiroth Graal has been known to cause severe mental strain that can leave the wielder emotionally muted. This is, unfortunately, a situation that Valerie is dealing with, since her brother, Marius, is forcing her to keep the Longinus active on a constant basis.
- Motivation: Responsibility: Valerie feels that it is her duty to respect the authority of those above her, just as those below her must respect her own authority. She also feels that her father's alliance with the Carmilla Faction must be sustained at all costs, which is why she is quite bemused by Rozalia's decidedly perverse interest in her.
- Prejudice: Valerie can't help but to bring shame to her family because she was born as both a Dhampir and a female. This is due to the fact that the majority of the Tepes faction is biased against both women and those vampires who are born with impure blood.
- Quirk: Valerie is well-known for her peculiar sense of fashion, and always enjoys having the opportunity to play dress-up with the nearest available "man-nequin."
- Weakness: Valeria is affected by Holy Objects in the same way as devils, being repulsed by their presence and suffering an additional degree of damage from Holy Weapons.

Languages
English, Italian, Japanese, Romanian [Native]

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 7/4 (Imp. 4), Will 10

Power Points
Abilities 66 + Powers 90 + Advantages 26 + Skills 35 (69 ranks) + Defenses 15 = 232
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Xenovia Quarta / The MCs / The Moonfolk

Post by DalkonCledwin »

Image
Art by JohnyJohnyFan on Pixiv

Xenovia Quarta - Arc 1 - PL 8
Age: 16 / Height: 5' 5" / Weight: 123 lbs / Hair Color: Blue / Eye Color: Pink
Group Affiliations: The Holy Church / Base of Operations: Mobile
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -6/-4

Strength 4, Stamina 4, Agility 2, Dexterity 2, Fighting 8, Intellect 5, Awareness 0, Presence 3

Advantages
All-out Attack, Attractive, Benefit 3: (Ambidexterity, Religious Rank 2: [Devotee]), Connected, Daze (Deception), Dual-Wielding, Equipment 1, Fascinate (Intimidation), Favored Foe: (Devils), Fearless, Improved Defense, Improved Disarm, Improved Trip, Investiture, Languages 3, Monastic Training, Power Attack, Prayer, Sacred Rites, Startle, Taunt, Teamwork, Tracking

Skills
Athletics 8 (+12), Deception 6 (+9), Expertise (AWE): Survival 4 (+4), Expertise (AWE): Tactics 6 (+6), Expertise: Religion 8 (+13), Insight 4 (+4), Intimidation 8 (+11), Investigation 6 (+11), Perception 6 (+6), Persuasion 0 (+3), Stealth 6 (+8), Treatment 4 (+9)

Powers
Durandal (Easily Removable)
. . Ultimate Unbroken Hallow: Array
. . . . Holy Aura: Concentration Perception Area Affliction 8 (holy radiance, 1st degree: Impaired, 2nd degree: Prone, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Concentration; Limited: Affects Devils, Undead & Spawn of Trihexa Only, Limited Degree)
. . . . Holy Destruction: Burst Area Damage 8 (holy radiance, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . Peerless Strike: Strength-based Damage 4 (slashing, DC 23; Aura: Holy Radiance, Dangerous 4, Incurable, Penetrating 4, Smashing)
Excalibur Destruction (Easily Removable)
. . Holy Sword of Destruction: Array
. . . . Destructive Strike: Linked Effect
. . . . . . Sundering Strike: Weaken 7 (Linked; holy sword, Affects: Toughness, Resisted by: Fortitude, DC 17; Affects Objects Only)
. . . . . . Sword Strike: Strength-based Damage 3 (Linked; slashing, DC 22; Aura: Holy Radiance, Dangerous)
. . . . Holy Aura: Concentration Burst Area Affliction 6 (holy radiance, 1st degree: Impaired, 2nd degree: Prone, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Concentration; Limited: Affects Devils, Undead & Spawn of Trihexa Only, Limited Degree, Sense-dependent: Visual)
Exorcist Armor (Removable)
. . Reinforced Catsuit: Protection 2 (rare object, +2 Toughness; Feature: Skin-Tight (+2 circumstance bonus to Persuasion checks for Seduction), Impervious)
Magical Human Physiology
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Holy Swordswoman: Feature 1 (racial trait, Notes: Xenovia is one of an incredibly small number of individuals who were born with the ability to wield Holy Swords)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 151 years); Limited: to Mundane Diseases & Toxins)
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)

Equipment
Holy Book, Holy Symbol, Holy Water, Spellcomm

Offense
Initiative +2
Grab, +8 (DC Spec 14)
Holy Aura: Concentration Burst Area Affliction 6 (DC Will 16)
Holy Aura: Concentration Perception Area Affliction 8 (DC Will 18)
Holy Destruction: Burst Area Damage 8 (DC 23)
Peerless Strike: Strength-based Damage 4, +8 (DC 23)
Sundering Strike: Weaken 7, +8 (DC Fort 17)
Sword Strike: Strength-based Damage 3, +8 (DC 22)
Throw, +2 (DC 19)
Unarmed, +8 (DC 19)

Complications
- Honor: Xenovia will always keep her word once she has given it to someone, and strives to uphold the Greater Good.
- Lareina Jenkins: Xenovia doesn't know the meaning of the word "fear", and "retreat" was also removed from her internal lexicon. For her, the only combat related words that matter are "Attack! Attack! Attack!"
- Motivation: Faith: Xenovia trusts that the Heavenly Father will guide her actions; she has faith that if she works hard, things will go well.
- Quirk: Xenovia has an unfortunate tendency to make out of context, and therefore erroneous, quotes from the Bible in an attempt to justify her rather violent personality.
- Relationships: Xenovia idolizes her adoptive mother, Griselda Quarta, and is constantly referring to the woman's deeds as an example for how she should live her life. She is also regularly paired with another young Exorcist known as Shidou Irina for their various field assignments, the most recent of which is the exorcism (read: assassination) of the future King of All Vampires, Henric Tepes.
- Worthiness: Only Pure Angels, or characters who possess the Holy Swordsman, Holy Swordswoman & Vessel of Light features, or the Blade Blacksmith Sacred Gear will be able to utilize a Holy Sword for it's intended purpose. Anyone else should count themselves lucky just being allowed to lift the weapon up off of the ground.

Languages
English, Italian [Native], Japanese, Romanian

Defense
Dodge 8, Parry 10, Fortitude 8, Toughness 6/4 (Imp. 2/0), Will 4

Power Points
Abilities 56 + Powers 39 + Advantages 27 + Skills 33 (66 ranks) + Defenses 16 = 171

--------------------
Build Comments
Keep in mind that the Awareness rank is indicative of how much common sense a particular character possesses.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Faery Bound Brainstorm & Notes

Post by DalkonCledwin »

Faery Bound
Premise: When Morgan le Fay tried to toss Excalibur's scabbard, Avalon, into Vivian's lake during a fit of anger, the last thing she expected was to be bodily dragged into the water, and across the space-time continuum! Unfortunately, the most embarrassing of all this, is that she never learned how to swim and had to be saved by a handsome young man, like a common damsel in distress!
Required Inclusions:
- In this scenario, Harry Potter must be an incredibly gifted swimmer, who is easily capable of bringing a distressed damsel back to shore after she appears in the middle of a lake.
- During a fit of irrational anger aimed at her sister, Morgan must throw Avalon, the scabbard of Excalibur, into Lady Vivian’s lake, only to be dragged into the water and across time.
- Even though she is considered a water Fae, Morgan never managed to learn how to swim, and thus will be in danger once her head breaks the surface in the modern age.
- By an act of fate, or random chance, Harry Potter was on a camping trip in the general vicinity of Vivian’s lake, and managed to reach Morgan in time to save her life.
- During the rescue operation, Avalon must bond with Harry, without his knowledge, giving him access to an incredibly powerful healing factor.
- The fateful Battle of Hogwarts must have passed by a few years prior to the current date, while Morgan must be a few years younger than when the Battle of Camlann would have taken place.
- After overcoming the language barrier, Harry must express skepticism about Morgan’s identity, at least until Angels, Devils and Fallen start turning up demanding answers from his lady friend.
- Morgan must be Harry’s primary romantic partner in this story, but other women are allowed to join the pairing if they secure her blessing.
- Morgan must be both frustrated and elated that Harry is immune to her most powerful mind magics, but also susceptible to her womanly wiles.
- Various supernatural factions must dispatch emissaries to demand answers from Morgan after she arrives, with Harry taking on the role of Guardian Knight for the time lost sorceress.
- Morgan must have some difficulties adapting to life in the modern world, since the various laws enforcing the secrecy of the magical world just didn’t exist in her native time period.
Preferred Inclusions:
- Harry should have been researching Arthurian mythology as a hobby, and visiting a site that is believed to have significance to those myths, when Morgan arrives in the modern age.
- A few of Harry’s female friends should arrange for a trip to Harrods for Morgan, with Harry being roped into being a glorified bag carrier, allowing Morgan to show off some lingerie.
- Harry and Morgan should travel to Kuoh Town after learning about the theft of the Excalibur Fragments in an effort to locate and retrieve those same fragments.
- Morgan should teach Harry how to overcome his dependence on wands, and help him to become as powerful as she is with magic, so that he can be every bit her equal.
- Morgan should forcibly teach Riser Phenex the meaning of the words “good manners” after he barges into her home to demand answers, and take Ravel Phenex on as an apprentice.
Optional Inclusions:
- Harry’s initial reward for saving Morgan’s life could be a resounding slap across the face, since she caught his eyes roaming over her wet and completely see-through dress.
- The animation spell that Minerva McGonagall used during the Battle of Hogwarts could have been derived from the spell Morgan used to animate the Golems that stood guard in Camelot.
- Apparition and Portkeys may not have existed in Morgan’s time, even though Floo Travel did.
Forbidden Things:
- Harry allowing Morgan to treat their kids like she allegedly did with Mordred.
- Morgan, and Harry, being able to return/travel to her native time period.
- Avalon being removed from Harry’s body without his approval.
- Harry failing to fulfill his obligations as Teddy’s godfather.
- Harry and Morgan, the malevolent emo doormats.
- Harry being involved in a male-slash pairing.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harry Potter / The MCs / Faery Bound

Post by DalkonCledwin »

Image
Art by 梅みかん (Ume Mikan) on Pixiv

Harry J. Potter-Black - Arc 1 - PL 10
Age: 21 / Height: 5' 11" / Weight: 183 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: Bouldercove Manor, Alderdyfi, Pembrokeshire, Wales
Wealth Rank: +20 / Rep Rank: +14 / Knockback Mod: -10/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 7, Intellect 5, Awareness 4, Presence 6

General Advantages
All-out Attack, Attractive, Beginner's Luck, Benefit 8: (Existential Tier 3: [High-class], Renown 2, Wealth 3: [Millionaire]), Connected, Conviction, Daze (Deception), Defensive Attack, Defensive Roll 3, Dual-Casting 2, Equipment 4, Extraordinary Effort, Fascinate (Persuasion), Favored Environment: (Aerial), Favored Foe: (Dark Wizards), Guidance, Improved Grab, Improved Hold, Inspire 2, Languages 4, Leadership, Potion Brewing, Quick Draw, Strong Swimmer, Teamwork

Enhanced Advantages
Animal Empathy, Diehard, Great Endurance, Luck 2

Skills
Acrobatics 4 (+7), Athletics 8 (+9), Deception 4 (+10), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Survival 8 (+12), Expertise: Magic 10 (+15), Insight 4 (+8), Investigation 6 (+11), Perception 8 (+12), Persuasion 6 (+12), Ranged Combat: Magic 6 (+9), Sleight of Hand 6 (+9), Stealth 6 (+9), Technology 4 (+9), Vehicles 6 (+9)

Powers
Avalon (Activation: Standard Action)
. . Accelerated Healing: Regeneration 15 (noble phantasm, 1.5 per round)
. . The Everdistant Utopia: Immunity 1 (noble phantasm, Aging)
Féth Fíada (Removable (indestructible))
. . Mac Lir's Cloak of Invisibility: Array
. . . . Ceo Draíochta: Environment 10 (legendary object, Visibility (-5), Radius: 2 miles; Selective; Build Up, Distracting)
. . . . Veil of Invisibility: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wanded Magic: Array
. . . . Apparition: Teleport 11 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Confundo: Concentration Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: Affects Devils, Undead & Spawn of Trihexa Only, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Move Object 11 (charm, 50 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Legilimens: Cumulative Mind Reading 10 (divination, DC 20; Cumulative; Limited by Language)
. . . . Protego: Burst Area Deflect 7 (charm; Burst Area: 30 feet radius sphere, DC 17, Reflect, Selective; Reduced Range: close)
. . . . Reducto: Burst Area Damage 10 (curse, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Limited: Affects Objects Only)
. . . . Reparifors: Healing 11 (healing magic; Restorative; Tiring)
. . . . Spattica: Strength-based Damage 3 (slashing, DC 19; Dangerous)
. . . . Stupefy: Cumulative Affliction 7 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Magical Human Physiology
. . Eagerness: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Harry's spell effects)
. . Fleet of Foot: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison, Advantages: Diehard, Great Endurance; Feature: Longevity (Up to 408 years w/o Avalon))
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Resistances: Immunity 1 (racial trait, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Sorcerous Resilience: Protection 5 (racial talent, +5 Toughness; Impervious, Sustained)
Novice of Wandless Magic: Array
. . Alohomora: Nullify 11 (charm, Counters: Locking Mechanisms, DC 21; Reach (ranged): 5 ft., Simultaneous; Reduced Range: close)
. . Wingardium Leviosa: Move Object 4 (charm, 800 lbs., DC 25; Damaging, Improvised Weapon 6, Precise, Subtle: subtle)
Special Qualities
. . Magical Adrenaline: Healing 6 (magical talent; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)

Equipment
Bouldercove Manor, Communication Mirror

Offense
Initiative +3
Alohomora: Nullify 11, +9 (DC Will 21)
Confundo: Concentration Affliction 7 (DC Will 17)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Move Object 11, +9 (DC 21)
Grab, +7 (DC Spec 11)
Legilimens: Cumulative Mind Reading 10 (DC Will 20)
Reducto: Burst Area Damage 10 (DC 25)
Spattica: Strength-based Damage 3, +7 (DC 19)
Stupefy: Cumulative Affliction 7, +9 (DC Fort 17)
Throw, +3 (DC 16)
Unarmed, +7 (DC 16)
Wingardium Leviosa: Move Object 4, +9 (DC 25)

Complications
- Fame: Harry is famous within wizarding society for the part he played in defeating the self-proclaimed "Dark Lord Voldemort."
- Honor: Harry will always keep his word once he has given it, strives to uphold the common good and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect and heal others. He willingly puts himself at risk to defend the lives of innocents, as well as those he cares about.
- Oathsworn: Harry has sworn himself as the Guardian Knight in service to the time-lost sorceress known as Morgan Le Fay. This means he is responsible for keeping her safe from harm, and also for helping her to adjust to how things are done in the modern day and age.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Weasley (née Granger), Neville Longbottom and Luna Scammander (née Lovegood). He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
Bulgarian, English [Native], French, Japanese, Latin, Welsh

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 10/2 (Imp. 5/0), Will 11

Power Points
Abilities 62 + Powers 101 + Advantages 41 + Skills 46 (92 ranks) + Defenses 20 = 270

--------------------
Home Sweet Home
Bouldercove Manor - PL 10

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 1 (DC 20), Defensive Enchantments (Blast 10), Dock, Floo Aperture, Gym, Infirmary, Library, Living Space, Mystic Locale, Personnel (House Elves), Ritual Chamber, Trophy Room (Various Portraits), Wards 1 (DC 20)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Morgan Le Fay / The MCs / Faery Bound

Post by DalkonCledwin »

Image
Art by SydneyMoon78 on Pixiv

Morgan Le Fay - Arc 1 - PL 12
Age: 21 / Height: 5' 7" / Weight: 123 lbs / Hair Color: Silver / Eye Color: Blue
Group Affiliations: Autonomous / Base of Operations: Bouldercove Manor, Alderdyfi, Pembrokeshire, Wales
Wealth Rank: +20 / Rep Rank: +12 / Knockback Mod: -9/-4

Strength 0, Stamina 4, Agility 3, Dexterity 3, Fighting 5, Intellect 4, Awareness 6, Presence 6

General Advantages
Accurate Attack, Adaptable Linguist 3, Animal Empathy, Attractive 2, Benefit 7: (Existential Tier 4: [Ultimate-class], Wealth 3: [Millionaire]), Charming, Connected, Daze (Deception), Defensive Roll 5, Extraordinary Effort, Fascinate (Persuasion), Improved Aim, Improved Treatment, Languages 3, Motivate: (Persuasion), Potion Brewing, Power Attack, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Skill Mastery: (Expertise: Magic), Taunt

Enhanced Advantages
Agile Feint, Evasion, Skill Mastery: (Expertise: In-Depth Know.)

General Skills
Acrobatics 6 (+13/+9), Deception 4 (+10), Expertise (AWE): Research 8 (+14), Expertise (PRE): String Instruments 4 (+14/+10), Expertise: Magic 12 (+16), Handle Animal 6 (+12), Insight 4 (+10), Investigation 8 (+12), Perception 4 (+10), Persuasion 8 (+14), Ranged Combat: Magic 6 (+9), Riding 6 (+9), Treatment 8 (+12)

Enhanced Skills
Expertise: In-Depth Know. 0 (+12/+4)

Powers
Half-Fey Physiology
. . Creative Talent: Enhanced Trait 2 (racial talent, Expertise (PRE) +4 (+14))
. . Expanded Awareness: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Extended: Visual Senses 1: x10, Low-light Vision, Radius: Magic Awareness)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . In-Depth Knowledge: Variable 1 (racial talent; Check Required 5: DC 14 - Expertise: Research, Slow, Notes: 5 pts of Traits for Intellect Skills & the Skill Mastery Advantage)
. . . . In-Depth Knowledge (Traits: Expertise +8 (+12), Advantages: Skill Mastery)
. . Proactive: Enhanced Trait 11 (racial talent, Acrobatics +4 (+13), Dodge +2 (+15), Parry +2 (+13), Defensive Roll 5 +3 (+5), Advantages: Agile Feint, Evasion)
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Sleep; Feature: Longevity (Up to 77,220 years); Limited - Half Effect)
Master of Wandless Magic: Array
. . Anapneo: Healing 11 (healing magic; Increased Range: ranged; Diminished Range 3, Limited: Affects Dying Subjects Only)
. . Confundo: Concentration Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . Expelliarmus: Move Object 15 (charm, 800 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . Faery Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Medium: Faerie Circles, Megalith Sites, etc.)
. . Locomotor: Move Object 9 (charm, 12 tons; Increased Range: perception, Precise, Subtle: subtle)
. . Protego Duo: Burst Area Deflect 10 (charm; Burst Area: 30 feet radius sphere, DC 20, Reflect, Selective; Reduced Range: close)
. . Protego Totalum: Burst Area Immunity 30 (charm, Custom: Magical Effects 30; Affects Others, Burst Area: 30 feet radius sphere, DC 40, Selective; Concentration, Distracting, Limited - Half Effect)
. . Reducto: Burst Area Damage 12 (curse, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged; Limited: Affects Objects Only)
. . Reparifors: Healing 11 (healing magic; Increased Range: ranged, Restorative; Diminished Range 3, Tiring)
. . Stupefy: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
Special Qualities
. . Accelerated Recovery: Feature 1 (magical talent, Notes: Morgan radiates an additional degree of life-force, promoting the health and well-being of living things around her, such that anything growing or healing in her presence gains a +2 circumstance bonus to any necessary checks)
. . Empathic Connection: Senses 4 (magical talent, Acute: Detect Emotions, Detect: Emotions [Mental] 2: ranged, Radius: Detect Emotions)
. . Unshakeable Nerves: Immunity 1 (talent, Rare Descriptor: Fear Effects; Limited - Half Effect)
Walnut & Phoenix Feather Wand (Easily Removable)
. . Master of Wanded Magic: Array
. . . . Brackium Emendo: Healing 11 (healing magic; Increased Range: ranged, Persistent; Diminished Range 3, Limited: to Repairing Broken Bones)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Eagle, Distracting, Limited: Affects Devils, Undead & Spawn of Trihexa Only, Limited: to Forcing Targets Away from Warded Area)
. . . . Intus Sunt: Linked Effect
. . . . . . Magical Purgative: Nullify 7 (Linked; healing magic, Counters: Potions, Poison, Chemical & Corrosive Effects, DC 17; Broad, Reach (ranged): 5 ft., Simultaneous; Limited: Affects Ingested Substances Only, Reduced Range: close)
. . . . . . Magical Regurgative: Cumulative Affliction 7 (Linked; healing magic, 1st degree: Fatigued, 2nd degree: Exhausted, Resisted by: Fortitude, DC 17; Cumulative, Reach (ranged): 5 ft.; Limited Degree)
. . . . Portus: Teleport 14 (magical travel, Carry 3200 lbs.; Accurate, Extended: 16000 miles in 2 move actions, Increased Mass 6, Triggered: 1 use - When command word is spoken; Limited to Extended, Source: Whatever object Keara touches when she speaks the incantation, Tiring)

Power Settings
In-Depth Knowledge (Traits: Expertise +8 (+12), Advantages: Skill Mastery)

Offense
Initiative +3
Confundo: Concentration Affliction 9 (DC Will 19)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Move Object 15, +9 (DC 25)
Grab, +5 (DC Spec 10)
Locomotor: Move Object 9 (DC 19)
Magical Purgative: Nullify 7, +3 (DC Will 17)
Magical Regurgative: Cumulative Affliction 7, +3 (DC Fort 17)
Reducto: Burst Area Damage 12 (DC 27)
Stupefy: Cumulative Affliction 10, +9 (DC Fort 20)
Throw, +3 (DC 15)
Unarmed, +5 (DC 15)

Complications
- Cultural Awkwardness: Morgan comes from the distant past, and is therefore horribly, horribly awkward during social encounters in the modern day and age.
- Honor: Morgan will always keep her word once she gives it so someone, and strives to uphold the common good.
- Impulsive: There's nothing Morgan likes more than a good mystery, especially if it involves her brother's fabled sword, Excalibur.
- Motivation: Self-Improvement: Morgan has devoted herself to studying everything around her in this strange and wonderful world so that she can improve herself and become a perfectly well adjusted member of modern society.
- Mythic Weakness: Morgan suffers an additional degree of damage from wrought iron weapons, and is unable to use her magic in order to manipulate iron objects.
- Overconfident: Morgan has a tendency to overlook obvious solutions to her problems in favor of complicated ones that may or may not work out in her favor.
- Responsibility: Morgan's family vault at Gringotts contains an ancient text full of terrible secrets that must not fall into the wrong hands.

Languages
Brittonic [Native], Latin, Old Irish, Up to 2 additional languages

Defense
Dodge 15/13, Parry 13/11, Fortitude 6, Toughness 9/4, Will 15

Power Points
Abilities 62 + Powers 86 + Advantages 33 + Skills 42 (84 ranks) + Defenses 27 = 250
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Angels of Darkness Brainstorm & Notes

Post by DalkonCledwin »

Angels of Darkness
Premise: Love is a universal force. It can be felt and shared by all, from the lowliest human being to the greatest deities in the universe. When a Magical Human and Fallen Angel fall in love with each other, their extraordinary union creates a Nephilim. Harry Potter is one of those special children and his Holy Light will shine all across the world.
Required Inclusions:
- In this scenario, Lily Evans was actually the disguised Fallen Angel known as Leliel, or as she was known in Ancient Hebrew, Laylah (Meaning: Night).
- Since she was not a witch, Lily won’t be an attendee at Hogwarts, but instead one of the teachers at the school, which subject she teaches will be left up to the author.
- Snape’s infatuation with Lily must be due to her candid friendship and willingness to help him deal with his father in a permanent manner.
- After meeting James Potter, and consenting to marry the man, Lily must give birth to his son, who will be born as a Nephilim in this scenario.
- Lily must be highly skeptical of Dumbledore’s claim that her son is the subject of a prophecy, but must also do all in her power to protect her son from Voldemort’s wrath.
- Unfortunately, all of her planning was for naught, as Voldemort was able to cut down her husband and mother-in-law before she could arrive, but fortunately her son managed to survive.
- After taking care of the funerals, Lily must brush off Dumbledore’s attempts to dictate where her son will be raised and leave Wizarding society behind to raise Harry among the Grigori.
- Years down the line, Harry will become romantically involved with a young Fallen Angel known as Raynare. Other women are permitted to join the pairing should they gain Raynare’s blessing.
- Since Raynare is Harry’s main girlfriend, she must manage to survive Rias Gremory’s ire, though it is up to the author what happens to her cohorts.
- Harry’s “Saving People Thing” and glaring selflessness must have been carefully managed by his mother and Raynare, though they are still some of his biggest character flaws.
- As such, Harry must decide that he can’t simply let Wizarding Society suffer under Voldemort’s heel when he can do something about it, leading to his inevitable return to Great Britain.
Preferred Inclusions:
- Lily should be seen as a trailblazer, of a sort, as she isn’t content to sit on her laurels and regularly trains in order to gain more power, and thus a promotion, within the Grigori.
- Lily should do her utmost best in order to keep her son away from Kokabiel, since she knows that the warmonger is bad news. Unfortunately, Harry’s presence in Kuoh will subvert this effort.
- Harry should have access to either a Holy or Demonic Sword of the author’s choosing, though the properties of this sword, if it is extracanonical, will be left up to the author.
- Harry should be the one who is sent by Azazel to retrieve Raynare and her allies after they go rogue, indirectly announcing to the 72 Pillars that the Grigori has employed a powerful Nephilim.
- Vali Lucifer should have been born as a girl in this universe, and she should also develop a tsundere-esque interest in Harry that manifests as a rivalry of sorts between the two.
Optional Inclusions:
- Harry could have a way to supercharge his magical spells by combining them with Holy Light.
- Lily could be the current wielder of Gae Bolg, with the spear being passed down to her directly from Lady Scathach herself, who Lily bears a startling resemblance to in her true form.
- Out of desperation, Headmaster Dumbledore could allow the fake Alastor Moody to go about his villainous plot with little to no interference just to get his hands on the “Chosen One.”
Forbidden Things:
- Harry, Lily or the Grigori siding with Voldemort or Dumbledore.
- Harry as a vessel for Divine Dividing or Boosted Gear.
- Harry and Lily, the malevolent emo doormats.
- Harry being involved in a male-slash pairing.
- Harry being an accidental Horcrux.
Post Reply