Her smile grew tighter the longer Felix spoke, but she didn't interrupt him. Partway through Felix's speech, the wizard got the vague impression she was letting him stall for time on purpose. He was too far deep to quit now though, so there was no choice but to push through to the end. In for a penny in for a pound, as they'd say.
Her thinned lips cracked open in silence, taking a slow intake of air. Blurred green eyes struggled a lock onto the loiterer's own, holding the gaze for several seconds longer as if to check whether he was truly done wasting the shop's precious supply of oxygen. It was only when she felt truly satisfied in his silence that she spoke.
"You talk like I actually own this shop. Like any of us really do around here, these days. My hands are tied behind my back."
Foxy had noticed the point when the alarm had gone off, as the two men in the backroom suddenly started moving. One spoke something into a commlink tucked into his ear, while the other threw off the game of Go and started prying open the crate. After a moment's struggle the lid popped open, revealing what looked to be high-powered gauss rifles. He struggled to pick up two of the heavy looking guns, his partner grabbing one of them and holding it with a more practiced ease. Both of them pressed their backs next to the door leading into the main shop, and waited for some unseen signal.
Outside from their hidden positions, Cheyenne and Philip saw the trio at the cafe stand up and unclip something from their belts. As a unit they made their way across the street with the bespectacled man taking the lead. He flicked his hand to the side and the object in his hand ignited like a lightsaber, the futuristic blade giving off dangerous white sparks. Behind him the man and woman followed suit with their own weapons.
"If it eases your conscience," The woman at the desk spoke, as she eased herself off her chair.
"Everything here is insured."
Dropping herself behind the countertop, the world exploded into violence.
GM: Combat starts! Philip, Cheyenne and Foxy by virtue of anticipating combat may make a single action as we roll for initiative. Not all of the swordsman are considered minions
Cheyenne: ?
Felix: ?
Kira: ?
Philip: ?
Gauss-men (2): 22
Swordsmen (3): 15