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DalkonCledwin
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Lily Sunrider / The SCs / Legacy of the Sun

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Lily Sunrider - PL 12
Age: 35 / Height: 5' 7" / Weight: 122 lbs / Hair Color: Crimson / Eye Color: Green
Group Affiliations: The Jedi Order / Home World: Tatooine, Arkanis Sector, Outer Rim Territories
Wealth Rank: +16 / Rep Rank: +14 / Dark Side Points: 0 / 20

Strength 0, Stamina 0, Agility 1, Dexterity 1, Fighting 5, Intellect 4, Awareness 4, Presence 2

General Advantages
Accurate Attack, Artificer, Assessment, Attractive, Benefit, Force Sensitivity 2, Benefit, Galactic Authority 3, Benefit, Jedi Rank 4 (Master), Benefit, Renown, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Daze (Intimidation), Defensive Attack, Equipment 3, Fascinate (Persuasion), Improved Aim, Inspire 2, Languages 4, Leadership, Ranged Attack 2, Redirect, Seize Initiative, Set-up, Skill Mastery: (Expertise: History), Startle, Teamwork, Uncanny Dodge

Enhanced Advantages
Luck 2, Second Chance: (Resisting Damage Caused by Traps)

Skills
Close Combat: Lightsabers 4 (+9), Expertise (AWE): Survival 8 (+12), Expertise: Galactic Lore 8 (+12), Expertise: History 10 (+14), Expertise: The Force 12 (+16), Insight 8 (+12), Intimidation 4 (+6), Investigation 8 (+12), Perception 4 (+8), Persuasion 6 (+8), Ranged Combat: Blasters 2 (+3), Ranged Combat: Lightsabers 4 (+5), Ranged Combat: Use the Force 6 (+7), Technology 4 (+8)

Powers
Custom Lightsaber (Easily Removable)
. . An Elegant Weapon: Array
. . . . Saber Strike: Strength-based Damage 5 (energy, DC 20; Penetrating 5)
. . . . Saber Throw: Strength-based Damage 5 (energy, DC 20; Feature: Returning, Increased Range: ranged)
Force & Destiny: Array
. . Ashla Affinity: Healing 5 (force talent; Increased Range 2: perception, Triggered: 1 use - When Lily casts a Light-side Force Power; Temporary)
. . Mighty Blast: Affliction 11 (force talent, 1st degree: Dazed, 2nd degree: Prone, DC 21; Alternate Resistance (Dodge), Increased Range 2: perception, Triggered: 1 use - When Lily uses a {Move Object} effect; Instant Recovery, Limited Degree)
. . The Sunrider Legacy: Perception Area Healing 11 (destiny; Perception Area: DC 21 - Visual; Temporary, Tiring)
Human Jedi Physiology
. . Force Perception: Senses 7 (racial trait, Analytical: Detect Enhanced Object Properties, Danger Sense: Detect Hidden Objects, Detect: Hidden Objects [Visual] 2: ranged, Detect: Enhanced Object Properties [Vison] 2: ranged, Rapid: Vision 1, Advantages: Second Chance: (Resisting Damage Caused by Traps))
. . Force Shield: Protection 7 (racial talent, +7 Toughness; Sustained)
. . Improved Power: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance Checks vs. Lily's Force Powers)
. . Levitation: Flight 3 (racial talent, Speed: 16 miles/hour, 250 feet/round)
Way of Telekinetics: Array
. . Affect Mind: Concentration Affliction 12 (mind trick, universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Aura of Purity: Burst Area Immunity 16 (light-side power, Common Descriptor: Mental Effects, Custom: Immune-System Effects 5, Poison; Affects Others, Burst Area: 30 feet radius sphere, DC 26, Selective; Concentration, Limited - Half Effect)
. . Burst of Speed: Speed 5 (universal power, Speed: 60 miles/hour, 900 feet/round)
. . Convulsion: Burst Area Move Object 12 (telekinetic, universal power, 100 tons, DC 27; Burst Area: 30 feet radius sphere, DC 22, Damaging; Limited Direction: Upwards)
. . Force Stun: Cumulative Affliction 12 (light-side power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
. . Freedom of Movement: Linked Effect
. . . . Ease of Movement: Movement 2 (Linked; universal power, Sure-footed 2; Affects Others)
. . . . Freedom: Immunity 5 (Linked; universal power, Entrapment; Affects Others, Sustained)
. . Heal: Healing 12 (light-side power; Tiring)
. . Remove Curse: Nullify 10 (light-side power, Counters: Force Powers or Sorcery, DC 20; Affects Objects, Broad, Simultaneous; Check Required 5: DC 14 - Expertise: The Force, Quirk: may only be used to nullify harmful powers)
. . Sever Force: Progressive Affliction 9 (universal power, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 19; Increased Range: ranged, Progressive; Check Required 8: DC 17 - Expertise: The Force)
. . Stasis: Cumulative Affliction 9 (light-side power, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, 3rd degree: Paralyzed, Resisted by: Will, DC 19; Cumulative, Extra Condition, Increased Range: ranged)
. . Telekinesis: Burst Area Move Object 10 (telekinetic, universal power, 25 tons; Burst Area: 30 feet radius sphere, DC 20, Selective; Check Required 5: DC 14 - Expertise: The Force)
. . Telekinetic Storm: Cylinder Area Move Object 9 (light-side power, telekinetic, 12 tons, DC 24; Cylinder Area 2: 60 feet cylinder, DC 19, Damaging; Concentration)

Equipment
Explorer's Pack, Tent (2), Toolkit (Basic)

Offense
Initiative +1
Affect Mind: Concentration Affliction 12 (DC Will 22)
Convulsion: Burst Area Move Object 12 (DC 27)
Force Stun: Cumulative Affliction 12, +9 (DC Fort 22)
Grab, +5 (DC Spec 10)
Mighty Blast: Affliction 11 (DC Dog/Fort/Will 21)
Remove Curse: Nullify 10, +9 (DC Will 20)
Saber Strike: Strength-based Damage 5, +9 (DC 20)
Saber Throw: Strength-based Damage 5, +7 (DC 20)
Sever Force: Progressive Affliction 9, +9 (DC Will 19)
Stasis: Cumulative Affliction 9, +9 (DC Will 19)
Telekinesis: Burst Area Move Object 10 (DC 20)
Telekinetic Storm: Cylinder Area Move Object 9 (DC 24)
Throw, +3 (DC 15)
Unarmed, +5 (DC 15)

Complications
- Honor: Lily will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Lily tends to get jittery and impatient whenever she isn't exploring a dungeon or ancient ruins.
- Motivation: Thrills: Lily knows that with every great discovery comes grave danger, and wouldn't have it any other way, since she truly enjoys solving a good puzzle or mystery.
- Rivalry: Lily has a friendly rivalry with Jedi Master Fay, since the two are employed in the same service to the Jedi Temple. Only one of them can be the best at what they do, and Lily aims to prove that it is her.
- Temper: Traps don't make Lily nervous. It's the idiots who spring those traps that truly make her worried for her well-being.

Languages
Basic [Native], Binary, Dathomiri, Gree, High Galactic (Latin), Rakata

Defense
Dodge 11, Parry 11, Fortitude 3, Toughness 7, Will 12

Power Points
Abilities 34 + Powers 98 + Advantages 42 + Skills 44 (88 ranks) + Defenses 27 = 245
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Hinc Itur ad Astra Brainstorm & Notes

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Hinc Itur ad Astra
Premise: Curiosity killed the cat but satisfaction brought it back. In this case, Harry Potter’s life expectations died and were reborn after an unexpected encounter with an ancient repository of knowledge conveniently hidden in a tomb where he was curse-breaking. Well, a change of careers was overdue anyway. Sailing the ocean of stars sounded very appealing.
Required Inclusions:
- Harry Potter must decide to become a Curse Breaker instead of becoming an Auror following the final defeat of the Dark Lord Voldemort.
- Harry’s sudden decision to return to school to obtain the grades needed for his chosen career instead of coasting on his renewed fame must have broken his relationship with Ginny Weasley.
- While the Ministry of Magic cleared the Golden Trio’s names with Gringotts, the Goblins never forgot the offense and they never missed an occasion to make Harry’s life miserable.
- During a dig in the Middle East, Harry must dive into a pool of water and come into contact with a Mon Calamari Knowledge Bank that feeds him a massive amount of information.
- Among the knowledge imparted to Harry, there must be schematics to build a hyperspace viable starship along with star coordinates to travel to a Galaxy Far, Far Away.
- After giving his two weeks notice to his employers, Harry must decide to pursue the construction of his very own starship even if the endeavor will be a very big and costly one.
- It will be a very difficult task to keep his starship a secret from both mundane and magical authorities, but Harry must succeed in maintaining this secret until the very last minute.
- Harry must keep the star coordinates leading back to the Milky Way Galaxy under very strict secrecy. The use of the Fidelius Charm is recommended.
- Finding her options lacking even after the war with Voldemort, Tracey Davis must be one of the first people to sign in to work on Harry’s starship project.
- Harry’s talent for flying a broomstick must translate to controlling a starship, and could even be derived from his connection to the Force.
Preferred Inclusions:
- Harry’s starship should be of Mon Calamari design, but with the necessary modifications to make it habitable for those who are incapable of living underwater.
- Harry should recruit disenfranchised Muggleborns & Half-Bloods as his crew after the Ministry shows signs of falling back on old patterns once it ousts Kingsley from the Minister's office.
- Harry and his crew should eventually be offered the opportunity to work as Corsairs (Privateers) on behalf of the Galactic Republic and against the Separatists.
- Tracey’s knowledge of mechanics, and firm grasp on common sense should qualify her to become the second in command of Harry’s starship.
- It would be the height of irony if some «outdated technology from a backwater planet» can manage to do something that modern technology from a Galaxy Far, Far Away can’t.
Optional Inclusions:
- Daphne Greengrass could join Harry’s crew after proving that she isn’t a Blood Purist.
- If Harry and Sheev Palpaltine meet each other face to face, the former could have an intuition that the Chancellor is far more than he appears and that he is highly dangerous.
- Before becoming the Republic’s Corsairs, Harry and his crew could have been conducting a vendetta against the Black Sun and Hutt cartels.
Forbidden Things:
- Harry owning slaves or transporting them as cargo.
- Harry, the Chosen One of the Force Prophecy.
- Harry being romantically interested in men.
- Harry and his crew kowtowing to the law.
- Harry the Malevolent Emo Doormat.
- Harry becoming a Jedi or a Sith.
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Harry Potter / The MCs / Hinc Itur ad Astra

Post by DalkonCledwin »

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Harry J. Potter-Black - PL 10
Age: 23 / Height: 5' 11" / Weight: 180 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Tempest Lily Crew / Base of Operations: The Tempest Lily, Scylla-class Light Freighter
Wealth Rank: +16 / Rep Rank: +10 / Dark Side Points: 1 / 20

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 7, Intellect 4, Awareness 4, Presence 4

Advantages
Ace Pilot, Animal Empathy, Attractive, Benefit, Force Sensitivity, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (Independently Wealthy), Conviction, Defensive Attack, Defensive Roll 4, Equipment 10, Evasion, Fascinate (Persuasion), Improved Aim, Improvised Tools, Inspire 2, Inventor, Languages 3, Leadership, Luck, Potion Brewing, Quick Draw, Ranged Attack 2, Skill Mastery: (Technology), Teamwork, Uncanny Dodge

Skills
Deception 6 (+10), Expertise (AWE): Cooking 4 (+8), Expertise: Astrogation 6 (+10), Expertise: The Force 12 (+16), Insight 4 (+8), Investigation 4 (+8), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Use the Force 3 (+6), Sleight of Hand 6 (+9), Stealth 6 (+9), Technology 12 (+16), Vehicles 6 (+9)

Powers
Human Force Adept Physiology
. . Defiant: Healing 4 (racial talent; Increased Range 2: perception; Temporary)
. . I've Got a Bad Feeling: Senses 4 (racial trait, Accurate: Normal Hearing, Danger Sense: Hearing, Detect: Hyperspace Hazards [Mental] 1, Notes: {Detect Hyperspace Hazards} is channeled through a ship's navicomputer)
. . Invulnerabilities: Immunity 4 (racial trait, Uncommon Descriptor: Diseases (All), Uncommon Descriptor: Poisons (All); Feature: Longevity (Up to 159 years))
. . Resistances: Immunity 7 (racial trait, Damage Effect: Falling Damage, Suffocation (All); Limited - Half Effect)
Light Pistol (Easily Removable)
. . Blaster Bolt: Damage 4 (energy, DC 19; Increased Range: ranged; Bane: Vulnerable or Defenseless Targets, Quirk: Reload required after 12 shots)
Master of Force Magic: Array
. . Accio: Move Object 8 (universal power, 6 tons; Increased Range: perception; Limited Direction: Attraction)
. . Burst of Speed: Speed 4 (universal power, Speed: 30 miles/hour, 500 feet/round; Affects Others)
. . Confundo: Concentration Affliction 8 (universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Expelliarmus: Damage 12 (universal power, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . Expulso: Burst Area Move Object 8 (universal power, 6 tons, DC 23; Burst Area: 30 feet radius sphere, DC 18, Damaging; Limited Direction: Away from the center of the Area)
. . Finite Incantatem: Burst Area Nullify 8 (universal power, Counters: Force Powers, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Incendio: Damage 12 (fire, universal power, DC 27; Increased Duration: concentration, Increased Range: ranged; Distracting)
. . Ventus: Cone Area Move Object 8 (universal power, wind, 6 tons, DC 23; Cone Area 2: 120 feet cone, DC 18, Damaging; Limited Direction: Repulsion, Reduced Range: close)
Scoundrel Tricks: Array
. . Fascinating Display: Concentration Perception Area Affliction 8 (force talent, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Concentration, Extra Condition, Selective; Distracting, Limited Degree 2)
. . Hacktivate: Cumulative Affliction 8 (tech power, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Fortitude, DC 18; Affects Objects Only, Cumulative, Increased Range 2: perception; Limited: Affects Droids Only, Limited Degree)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
Commlink, Medium Armor, The Tempest Lily

Offense
Initiative +3
Accio: Move Object 8 (DC 18)
Blaster Bolt: Damage 4, +5 (DC 19)
Confundo: Concentration Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +8 (DC 27)
Expulso: Burst Area Move Object 8 (DC 23)
Fascinating Display: Concentration Perception Area Affliction 8 (DC Will 18)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Grab, +7 (DC Spec 10)
Hacktivate: Cumulative Affliction 8 (DC Fort 18)
Incendio: Damage 12, +8 (DC 27)
Throw, +5 (DC 15)
Unarmed, +7 (DC 15)
Ventus: Cone Area Move Object 8 (DC 23)

Complications
- Fame: Harry is famous within Terra's wizarding communes for the part he played in vanquishing the so-called "Dark Lord" known as Voldemort.
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Doing Good: Harry smuggles goods across galactic borders in order to help improve the lives of the common folk.
- Overconfident: Harry has the noted tendency to act irrationally confident in the face of danger. This is possibly due to his belief that no one will suspect him of anything when he acts like he's in charge.
- Relationships: Harry believes that his business partners are as good as his own family, which makes sense given that his primary partner is a woman known as Tracey Davis, who is something like his third or fourth cousin on the paternal side of his family.

Languages
Basic (English) [Native], High Galactic (Latin), Huttese (Trade), Mon Cal, Old Sith (Parseltongue)

Defense
Dodge 12, Parry 10, Fortitude 5, Toughness 8/1, Will 13

Power Points
Abilities 52 + Powers 77 + Advantages 42 + Skills 42 (83 ranks) + Defenses 25 = 238

--------------------
Home Away from Home
The Tempest Lily - PL 10

Strength 16, Defense -6, Toughness 11, Size Gargantuan

Features:
Cargo (8,000 cft), Communications 1 (Hyperspace Radio), Computer, Game Room, Kitchen & Mess Hall, Living Space, Navigation System 1 (Astro +5), Variable Environment

Powers
Defensive Systems
. . Regenerating Shields: Impervious Toughness 11 (technological)
. . Sensor Masking: Concealment 10 (technological, All Senses; Limited to Machines, Partial)
Star Drive: Array
. . Experimental Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Feature: Extraordinary Effort for Space Travel 3: Other Galaxies; Check Required 2: DC 11 - Expertise: Astrogation (Check Result determines Travel Time))
. . Sublight Drive: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round; Aquatic, Notes: Aquatic Speed: 2000 MPH, or 4 miles/round)
Weapon Systems
. . Laser Cannon Turret: Damage 10 (energy, DC 25; Accurate 2: +4, Extended Range 4, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Notes: Fixed Point, Any Direction)

Offense
Laser Cannon Turret: Damage 10, +9 (DC 25)

Power Points
Abilities 7 + Powers 71 + Advantages 0 + Features 8 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 43 (86)
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Tracey Davis / The MCs / Hinc Itur ad Astra

Post by DalkonCledwin »

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Tracey Anne Davis - PL 8
Age: 23 / Height: 5' 9" / Weight: 146 lbs / Hair Color: Blonde / Eye Color: Brown
Group Affiliations: The Tempest Lily Crew / Base of Operations: The Tempest Lily, Scylla-class Light Freighter
Wealth Rank: +16 / Rep Rank: +8 / Dark Side Points: 0 / 20

Strength 5, Stamina 2, Agility 1, Dexterity 3, Fighting 6, Intellect 4, Awareness 4, Presence 2

General Advantages
Accelerated Climb, Attractive 2, Benefit, Force Sensitivity, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (Independently Wealthy), Charming, Chokehold, Close Attack 2, Defensive Roll 2, Diehard, Equipment 10, Evasion, Expert Gunner, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Fearless, Flirtation, Great Endurance, Improved Aim, Improved Grab, Improved Initiative, Improved Ranged Disarm, Improved Trip, Instant Up, Languages 2, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Ranged Attack 4, Second Chance: (Blaster Attack Checks), Takedown, Teamwork, Ultimate Effort: (Aim)

Enhanced Advantages
Luck 2

Skills
Athletics 6 (+11), Deception 6 (+8), Expertise: Advanced Weapons 4 (+8), Expertise: Astrogation 6 (+10), Expertise: Galactic Lore 6 (+10), Expertise: Tactics 6 (+10), Expertise: The Force 10 (+14), Intimidation 8 (+10), Investigation 6 (+10), Perception 6 (+10), Persuasion 6 (+8), Ranged Combat: Blasters 3 (+6), Technology 6 (+10), Vehicles 6 (+9)

Powers
Adept of Force Magic: Array
. . Arresto Momentum: Burst Area Movement 5 (universal power, Extra Ranks 4, Safe Fall; Affects Others, Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged; Concentration)
. . Battle Meditation: Burst Area Luck Control 1 (universal power, Bestow Luck, Advantages: Luck 2; Burst Area 9: 1 mile radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: The Force, Increased Action 2: move, Reduced Range 2: close)
. . Burst of Speed: Speed 4 (universal power, Speed: 30 miles/hour, 500 feet/round; Affects Others)
. . Comprehend Speech: Comprehend 1 (universal power, Languages - Understand All; Sustained)
. . Pellucidi Pellis: Concealment 4 (universal power, All Visual Senses; Blending)
. . Reparifors: Healing 10 (light-side power; Restorative; Limited: Restorative Only)
. . Somnus: Cumulative Cloud Area Affliction 5 (light-side power, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 15; Cloud Area: 15 feet radius sphere, DC 15, Cumulative, Increased Range: ranged)
. . Stupefy: Cumulative Affliction 6 (light-side power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Blaster Rifle (Easily Removable)
. . Blaster Attacks: Array
. . . . Blaster Bolt: Damage 6 (energy, DC 21; Increased Range: ranged; Quirk: Requires a reload after 12 shots)
. . . . Blaster Flurry: Damage 4 (energy, DC 19; Increased Range: ranged, Multiattack; Unreliable (1 use))
Human Soldier Physiology
. . Defiant: Healing 4 (racial talent; Increased Range 2: perception; Temporary)
. . Vaulting: Leaping 2 (racial talent, Leap 30 feet at 8 miles/hour; Acrobatics Check Required)
Techno Soldier: Array
. . Second Wind: Healing 7 (talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Tiring)
. . Techie: Healing 10 (tech power; Affects Objects Only; Limited: Affects Droids Only)

Equipment
Commlink, Light Armor, Shared EP (The Tempest Lily, 43 ep)

Offense
Initiative +5
Blaster Bolt: Damage 6, +10 (DC 21)
Blaster Flurry: Damage 4, +10 (DC 19)
Grab, +8 (DC Spec 15)
Somnus: Cumulative Cloud Area Affliction 5 (DC Will 15)
Stupefy: Cumulative Affliction 6, +7 (DC Fort 16)
Throw, +7 (DC 20)
Unarmed, +8 (DC 20)

Complications
- Honor: Tracey will face her opponents head-on, preferring a simple and direct solution to one that is overly complex, even if she is capable of such machinations.
- Motivation: Responsibility: Tracey feels that she owes Harry her life, and will not leave his side until she feels that her debt has been repayed in full.
- Relationship: Tracey is something like Harry's third or fourth cousin on the paternal side of his family.
- Reputation: Tracey is well known for her incredibly crude sense of humor.

Languages
Basic (English) [Native], High Galactic (Latin), Mon Cal

Defense
Dodge 8, Parry 10, Fortitude 6, Toughness 6/2, Will 10

Power Points
Abilities 54 + Powers 59 + Advantages 50 + Skills 43 (85 ranks) + Defenses 21 = 227
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DalkonCledwin
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The Outlander Saga Brainstorm & Notes

Post by DalkonCledwin »

The Outlander Saga
Premise: On a whim, Harry Potter uses the Room of Requirement to access a chamber that allows him to see a small portion of the Jedi Temple on Coruscant, only something goes wrong and he finds himself stranded in a Galaxy Far, Far Away just before Darth Vader attacks the temple and the Younglings contained therein!
Required Inclusions:
- Harry must return to Hogwarts following Voldemort’s final defeat in search of a new purpose and meaning to his life now that the prophecy which tied him to Wizarding Society is complete.
- On a whim, Harry must make his way to the Room of Requirement and use it to view a chamber that would offer him a glimpse of the Jedi Temple on Coruscant.
- Unfortunately for Harry, something goes terribly wrong with the Room, and he finds himself being bodily transported to the real Jedi Temple just as Darth Vader is set to launch his assault.
- Harry’s “magic” must be strong enough to give the fledgling Sith Lord a run for his money, and he must use his skills to save the lives of as many Younglings as possible.
- Furthermore, Harry must use his skills as a Marauder to find a way out of the temple that bypasses all of the known exits, meaning that it’ll bypass the Clones guarding those locations.
- Harry’s primary romantic interest must be from the Star Wars Galaxy, and bonus points will be given if she is a Force Sensitive of one sort or another.
Preferred Inclusions:
- Harry’s mother could be reincarnated (preincarnated?) as Mara Jade, meaning that she would actually be significantly younger than Harry is in this scenario.
- Harry should work out a way to use “magic” without the need for his wand, allowing him to engage in “spell” combat more easily when fighting someone who is using a Lightsaber.
- Harry should know how to cast the Fidelius Charm and place one on whatever location is to serve as the new Jedi Temple for those who escaped from the trap known as Order 66.
Optional Inclusions:
- Harry could build his own Lightsaber after receiving the training to properly wield one.
- The Veil of Death could be another way to reach the Star Wars Universe, with Sirius being trapped on whichever world houses the Veil’s exit hatch.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
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Harry Potter / The MCs / The Outlander Saga

Post by DalkonCledwin »

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Harry J. Potter-Black - Arc 1 - PL 11
Age: 20 / Height: 1.78 m / Weight: 80 kg / Hair Color: Black / Eye Color: Green
Group Affiliations: The Temple Remnant / Base of Operations: The Jedi Shrine at Mount Pasvaal, Al’doleem
Wealth Rank: +16 / Rep Rank: +11 / Dark Side Points: 0 / 20

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 7, Intellect 2, Awareness 3, Presence 6

Advantages
Accurate Attack, Ace Pilot, Animal Empathy, Attractive, Benefit, Force Sensitivity, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (Independently Wealthy), Conviction, Defensive Roll 4, Equipment 6, Extraordinary Effort, Fascinate (Persuasion), Improved Aim, Improved Grab, Improved Initiative 2, Inspire 2, Languages 4, Leadership, Luck 2, Potion Brewing, Quick Draw, Ranged Attack 2, Skill Mastery: (Expertise: The Force), Tactical Training, Teamwork, Uncanny Dodge

Skills
Athletics 10 (+11), Expertise: Astrogation 10 (+12), Expertise: Social Sciences 10 (+12), Expertise: Tactics 10 (+12), Expertise: The Force 12 (+14), Insight 6 (+9), Investigation 6 (+8), Perception 10 (+13), Persuasion 6 (+16/+12), Ranged Combat: Use the Force 4 (+7), Stealth 10 (+13), Technology 6 (+8), Vehicles 10 (+13)

Powers
Force-Attuned Human Physiology
. . Barterer: Enhanced Trait 2 (racial talent, Persuasion +4 (+13); Limited: to Skill Checks for Haggling)
. . Detecting Traces: Senses 7 (racial talent, Acute: Detect Force Auras, Detect: Force Auras [Mental] 2: ranged, Penetrates Concealment: Detect Force Auras; Sustained; Quirk: Can't penetrate more than 1 foot of stone, 1 inch of common metal or 3 feet of wood or dirt)
. . Fortified Body: Immunity 3 (racial trait, Disease, Environmental Condition: Radiation, Poison)
. . Hyperblazer: Feature 1 (racial talent, Notes: When traversing the Hyperspace Tangle, Harry can reduce the calculation time and Expertise: Astrogation check penalties by half. He can also reduce the Hyperspace Mapping time by half when charting new Hyperspace Routes (round up for all modifications))
. . Indomitable: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
. . Prophet: Feature 1 (racial talent, Notes: Harry has mental access to the “Collective Unconsciousness of the Force”, which is sufficient to answer some questions as Inspiration (Deluxe Hero’s Handbook, page 21))
. . Wandless Magic: Feature 1 (racial talent, Notes: Harry can cast his spells without his wand, but they are treated as though they had the Unreliable (Roll) flaw while he is doing so)
. . Force Treatment: Feature 1 (racial talent, Notes: Harry can use Expertise: The Force in place of the Treatment skill when attempting to treat another character's injuries)
Holly & Phoenix Feather Wand (Easily Removable)
. . Force Talisman: Enhanced Trait 4 (force talent, Dodge +2 (+12), Parry +2 (+12))
. . Master of Force Sorcery: Array
. . . . Apparition: Teleport 10 (universal power, 4 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: The Force)
. . . . Confundo: Cumulative Affliction 10 (mind trick, universal power, 1st degree: Impaired, 2nd degree: Prone, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception; Limited Degree)
. . . . Devicto: Damage 10 (universal power, DC 25; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Finite: Nullify 13 (universal power, Counters: Force Powers, DC 23; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Flippendo: Move Object 13 (universal power, 200 tons; Multiattack; Limited Direction: Repulsion)
. . . . Focused Expelliarmus: Damage 13 (universal power, DC 28; Disarming, Increased Range: ranged, Penetrating 6; Nonlethal)
. . . . Leviosa Maxima: Burst Area Move Object 10 (universal power, 25 tons, DC 25; Burst Area: 30 feet radius sphere, DC 20, Damaging; Limited Direction: Up or Down)
. . . . Petrificus Totalus: Cumulative Affliction 10 (universal power, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 20; Cumulative, Extra Condition, Increased Range: ranged, Reversible; Limited Degree)
. . . . Reparifors: Healing 13 (light-side power; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 10 (light-side power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Protego Maxima: Create 10 (universal power, Volume: 1000 cft., DC 20; Impervious, Stationary, Subtle 2: invisible; Distracting)
Talents & Secrets: Array
. . Devastating Power: Enhanced Extra 6 (force secret; Secondary Effect, Variable Descriptor 2: broad group - All Spell Effects; Quirk: Limited to the lower value between the Spell or Extra's effect rank, Tiring)
. . Improved Expelliarmus: Enhanced Extra 10 (force technique; Increased Range: ranged; Activation: move action, Limited: to the Expelliarmus spell, Quirk: Limited to the lower value between the Spell or Extra's effect rank, Notes: Makes Expelliarmus a Perception Ranged effect)
. . Long Strider: Speed 2 (talent, Speed: 8 miles/hour, 120 feet/round)

Equipment
Commlink, Datapad, Heavy Robes, The Mount Pasvaal Shrine

Offense
Initiative +7
Confundo: Cumulative Affliction 10 (DC Will 20)
Devicto: Damage 10, +9 (DC 25)
Finite: Nullify 13, +9 (DC Will 23)
Flippendo: Move Object 13, +9 (DC 23)
Focused Expelliarmus: Damage 13, +9 (DC 28)
Grab, +7 (DC Spec 11)
Leviosa Maxima: Burst Area Move Object 10 (DC 25)
Petrificus Totalus: Cumulative Affliction 10, +9 (DC Fort/Will 20)
Stupefy: Cumulative Affliction 10, +9 (DC Fort 20)
Throw, +5 (DC 16)
Unarmed, +7 (DC 16)

Complications
- Destiny: It is Harry's destiny to save as many Jedi as he possibly can in the aftermath of Order 66 and to bring them to his hidden refuge on Mount Pasvaal.
- Flashbacks: Harry is haunted by the memories of his war with Voldemort. He is simply unable to get these violent images out of his head, and they can lead to situations where he is temporarily Dazed and Vulnerable while relieving one of his nightmares.
- Impulsive: Harry has a tendency to face problems head-on, believing that a simple, direct solution is the best path to success.
- Motivation: Doing Good: Harry believes that he will one day be called to lay down his life in the defense of countless innocents, which he has kind-of already done once before, and while he is willing to do so again, he will do everything in his power in order to ensure that all possible alternatives are explored before walking that path.
- Quirk: Harry would rather eat his own wand than admit to being wrong about something.
- Significant Other: Harry believes that those who fight beside him, such as Serra Keto, are worth dying for.

Languages
Basic (English) [Native], Binary, French, High Galactic (Latin), Huttese (Trade), Old Sith (Parseltongue)

Defense
Dodge 13/11, Parry 13/11, Fortitude 6, Toughness 9/2, Will 13

Power Points
Abilities 54 + Powers 63 + Advantages 42 + Skills 55 (110 ranks) + Defenses 26 = 240

--------------------
Home Sweet Home
The Mount Pasvaal Shrine - PL 11

Toughness 10, Size Huge

Features:
Computer, Concealed 5 (DC 40), Grounds (Gargantuan), Gym, Infirmary, Isolated, Library, Living Space, Mystic Locale, Power System, Sealed, Secret 5 (DC 40)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
Last edited by DalkonCledwin on Thu Apr 28, 2022 3:44 am, edited 5 times in total.
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Serra Keto / The MCs / The Outlander Saga

Post by DalkonCledwin »

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Serra Keto - Arc 1 - PL 10
Age: 17 / Height: 1.63 m / Weight: 59 kg / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Temple Remnant / Base of Operations: The Jedi Shrine at Mount Pasvaal, Al’doleem
Wealth Rank: +8 / Rep Rank: +10 / Dark Side Points: 0 / 20

Strength 2, Stamina 2, Agility 4, Dexterity 4, Fighting 8, Intellect 2, Awareness 2, Presence 2

General Advantages
Agile Feint, Attractive, Benefit, Ambidexterity, Benefit, Force Sensitivity, Benefit, Jedi Rank 3 (Knight), Benefit, Spiritual Diplomat, Conviction, Defensive Roll 3, Dual-Wielding 2, Equipment 2, Fascinate (Persuasion), Improved Initiative 3, Languages 2, Lightsaber Combat: Jar'Kai, Lightsaber Form IV: Ataru, Lightsaber Form VI: Niman, Luck, Quick Draw, Ranged Attack, Second Chance: (Resisting Feints & Similar Effects), Seize Initiative, Teamwork, Trance, Uncanny Dodge

Enhanced Advantages
Improved Defense, Move-by Action, Second Chance: (Resisting Disarm Attempts), Takedown

Skills
Acrobatics 8 (+12), Athletics 8 (+10), Expertise: Astrogation 4 (+6), Expertise: Galactic Lore 6 (+8), Expertise: The Force 8 (+10), Insight 4 (+6), Investigation 4 (+6), Perception 4 (+6), Persuasion 4 (+6), Ranged Combat: Use the Force 5 (+9), Stealth 4 (+8), Technology 4 (+6), Vehicles 4 (+8)

Powers
Adept of the Force: Array
. . Battle Strike: Cumulative Affliction 8 (universal power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Linked: Saber Strike: Damage 8)
. . Force Thrust: Move Object 9 (telekinetic, universal power, 12 tons; Limited Direction: Repulsion)
. . Surge: Leaping 3 (universal power, Leap 60 feet at 16 miles/hour; Check Required: DC 10 - Expertise: The Force)
. . Telekinesis: Move Object 9 (universal power, 12 tons; Increased Range: perception; Check Required 5: DC 14 - Expertise: The Force)
. . Telepathic Bond: Mental Cosmic Communication 3 (mind trick, universal power; Subtle: encrypted; Concentration, Notes: Range: System-wide)
. . Unhindered Charge: Linked Effect
. . . . Burst of Speed: Speed 3 (Linked; universal power, Speed: 16 miles/hour, 250 feet/round)
. . . . Freedom of Movement: Movement 2 (Linked; universal power, Sure-footed 2)
Force-Attuned Human Physiology
. . Martial Artist: Strength-based Damage 1 (bludgeoning, DC 18, Advantages: Improved Defense)
Self-Built Twin-Sabers (Easily Removable)
. . Lightsaber Defense: Enhanced Trait 3 (training, Dodge +1 (+13), Parry +1 (+13), Advantages: Second Chance: (Resisting Disarm Attempts))
. . Lightsaber Strikes: Array
. . . . Saber Strike: Damage 8 (energy, DC 23; Accurate: +2, Penetrating 8, Split: 2 targets)
. . . . Saber Ward: Deflect 12 (training; Reflect; Reduced Range: close)
. . . . Twin Strike: Damage 12 (energy, DC 27; Penetrating 12; Tiring)
Special Qualities
. . Hawk-Bat Swoop: Enhanced Trait 2 (martial, Advantages: Move-by Action, Takedown)
. . Move Light Object: Feature 1 (universal power, Notes: Serra has a very limited version of Move Object, which is only capable of moving mass rank –5 (about 24 oz.). On the upside, it is effectively Subtle 1)

Equipment
Light Armor, Utility Belt

Offense
Initiative +16
Battle Strike: Cumulative Affliction 8, +8 (DC Fort 18)
Force Thrust: Move Object 9, +10 (DC 19)
Grab, +8 (DC Spec 12)
Martial Artist: Strength-based Damage 1, +8 (DC 18)
Saber Strike: Damage 8, +10 (DC 23)
Telekinesis: Move Object 9 (DC 19)
Throw, +5 (DC 17)
Twin Strike: Damage 12, +8 (DC 27)
Unarmed, +8 (DC 17)

Complications
- Destiny: It is Serra's destiny to teach the surviving Jedi Younglings what it means to be a Jedi and instruct them in the ways of the Force.
- Hatred: Serra despises Anakin Skywalker, since the man has fully turned to the Dark Side and very nearly succeeded in wiping out everyone who he found in the Jedi Temple shortly after his conversion, Serra included.
- Impulsive: Serra has a tendency to place far too much trust in those who wield power within the Jedi Order, which could lead to her undoing now that the Jedi are an endangered species.
- Motivation: Doing Good: Serra will always try to help those in need, no matter what the cost to her personal wellbeing.
- Quirk: Serra is so incredibly optimistic, that it will be nigh impossible to shake her upbeat attitude.
- Responsibility: Serra will do everything in her power to protect the Jedi Shrine at Mount Pasvaal, which is where she now resides since the fall of the Jedi Temple on Coruscant.

Languages
Basic (English) [Native], High Galactic (Latin), Huttese (Trade)

Defense
Dodge 10/9, Parry 10/9, Fortitude 6, Toughness 7/2, Will 9

Power Points
Abilities 52 + Powers 45 + Advantages 33 + Skills 34 (67 ranks) + Defenses 17 = 181
Last edited by DalkonCledwin on Wed Apr 27, 2022 9:32 pm, edited 2 times in total.
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Awen'leger / The MCs / The Outlander Saga

Post by DalkonCledwin »

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Awen'leger - Arc 1 - PL 8
Age: 21 / Height: 1.73 m / Weight: 67 kg / Skin Color: Green / Eye Color: Brown
Group Affiliations: Autonomous / Base of Operations: The Errant Thorn, YT-1300 Light Freighter
Wealth Rank: +16 / Rep Rank: +10 / Dark Side Points: N/A

Strength 1, Stamina 1, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 2, Presence 4

General Advantages
Accurate Attack, Attractive 2, Benefit, Renown, Benefit, Wealth 2 (Independently Wealthy), Charming, Combat Pilot, Connected, Contacts, Daze (Deception), Defensive Roll 3, Equipment 12, Fascinate (Persuasion), Favored Environment: (Starships), Improved Aim, Improved Initiative, Languages 3, Luck, Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 3, Skill Mastery: (Vehicles), Taunt

Enhanced Advantages
Evasion

Skills
Acrobatics 8 (+15/+11), Athletics 4 (+5), Deception 4 (+10/+8), Expertise (AWE): Streetwise 4 (+6), Expertise: Astrogation 8 (+10), Expertise: Computers 8 (+10), Insight 4 (+6), Investigation 8 (+10), Perception 4 (+6), Persuasion 8 (+12), Ranged Combat: Blasters 4 (+7), Sleight of Hand 4 (+7), Stealth 8 (+11), Technology 8 (+10), Vehicles 12 (+15)

Powers
Blaster Pistol (Easily Removable)
. . Blaster Bolts: Array
. . . . Blaster Bolt: Damage 6 (energy, DC 21; Increased Range: ranged)
. . . . Stun Bolt: Cumulative Affliction 4 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged)
Outlaw Talents
. . Fast Repairs: Healing 8 (talent; Affects Objects Only; Check Required: DC 10 - Technology, Temporary)
. . Hyperdriven: Enhanced Trait 2 (talent, Acrobatics +4 (+15); Limited: Only while onboard a Starship)
. . Spacehound: Movement 1 (talent, Environmental Adaptation: Space)
. . Vehicle Dodge: Enhanced Trait 1 (talent, Advantages: Evasion; Limited: Only while piloting a Starship)
. . Watch This!: Feature 2 (talent, Notes: Awen can move into or through a space occupied by a vehicle of Colossal size or larger without causing a collision. Additionally, if she pilots a Gargantuan or smaller size Vehicle, she can occupy the same space as a Vehicle of Colossal size or larger)
Twi'lek Physiology
. . Deceptive: Enhanced Trait 1 (racial trait, Deception +2 (+10); Limited: to Skill Checks for Bluffing)
. . Great Fortitude: Immunity 2 (racial trait, Disease, Poison; Limited - Half Effect)
. . Nocturnal: Senses 1 (racial trait, Low-light Vision)
. . Tough: Protection 3 (racial trait, +3 Toughness)

Equipment
Commlink, Datapad, YT-1300 Freighter

Offense
Initiative +7
Blaster Bolt: Damage 6, +10 (DC 21)
Grab, +5 (DC Spec 11)
Stun Bolt: Cumulative Affliction 4, +10 (DC Fort 14)
Throw, +6 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Guy Magnet: As is typical for a female Twi'lek, Awen has no end of romantic suitors, and is not at all interested in any of them unless she has to personally put in the effort to seduce them herself.
- Impulsive: Awen never wanted to be a criminal, but for someone like her, it was either that or she become a dancer in some Hutt's harem, and she is no dancer. She is also vulnerable to flights of fancy, such as helping to smuggle a group of Jedi Younglings off of Coruscant so that they can avoid being killed by the Sith.
- Motivation: Doing Good: Awen will only smuggle things which improve the lives of the common folk.
- Quirk: Awen is extremely sociable, especially when someone buys her an expensive drink. Because of this, it can be said that she is a terrible gossip.
- We've Been Through A Lot: Awen's starship is the single most important "person" in her life, and she will always do whatever it takes in order to keep her ship safe from harm.

Languages
Basic (English), Binary, Huttese (Trade), Ryl [Native]

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 7/4, Will 7

Power Points
Abilities 42 + Powers 26 + Advantages 41 + Skills 48 (96 ranks) + Defenses 19 = 176

--------------------
The Errant Thorn
YT-1300 Freighter - PL 8

Strength 12, Defense -6, Toughness 11, Size Gargantuan

Features:
Cargo (8,000 cft), Communications 1 (Hyperspace Radio), Computer, Hidden Compartments 1 (10 Tons), Living Space, Navigation System 1 (Astro +5)

Powers
Auxiliary Systems
. . Radar: Senses 6 (technological, Detect: Detect Starships (Radio) 2: ranged, Extended: Radio Senses 3: x1k, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Check result determines travel time))
. . Sublight Drive: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)
Weapon Systems
. . Laser Cannons: Damage 8 (energy, DC 23; Accurate: +2, Extended Range 4, Increased Range: ranged, Split: 2 targets)

Offense
Laser Cannons: Damage 8, +8 (DC 23)

Power Points
Abilities 3 + Powers 49 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 58
Last edited by DalkonCledwin on Thu Apr 28, 2022 3:01 am, edited 2 times in total.
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Ejalzia Gontret / The MCs / The Outlander Saga

Post by DalkonCledwin »

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Ejalzia Gontret - Arc ? - PL 10
Age: 20 / Height: 1.7 m / Weight: 58 kg / Hair Color: White / Eye Color: Red
Group Affiliations: The Nightsister Remnant / Base of Operations: Dathomir, Quelli Sector, Outer Rim
Wealth Rank: +12 / Rep Rank: +10 / Dark Side Points: 3 / 20

Strength 1, Stamina 0, Agility 2, Dexterity 2, Fighting 6, Intellect 4, Awareness 2, Presence 2

General Advantages
All-out Attack, Animal Empathy, Attractive 2, Benefit, Force Sensitivity, Benefit, Spiritual Diplomat, Benefit, Wealth (Well-Off), Charming, Connected, Daze (Deception), Defensive Attack, Defensive Roll 4, Dirty Fighting, Equipment 1, Fascinate (Persuasion), Improved Initiative 3, Languages 3, Luck 2, Power Attack, Ranged Attack 2, Ritualist, Teamwork, Trance, Ultimate Effort: (Expertise: The Force skill checks), Uncanny Dodge

Enhanced Advantages
Durable Lie

Skills
Acrobatics 8 (+10), Athletics 8 (+9), Deception 8 (+12/+10), Expertise (AWE): Survival 8 (+10), Expertise: Life Sciences 8 (+12), Expertise: The Force 10 (+14), Insight 4 (+6), Investigation 4 (+8), Perception 4 (+6), Persuasion 8 (+10), Ranged Combat: Use the Force 6 (+8), Riding 8 (+10), Treatment 8 (+12)

Powers
Adept of Force Sorcery: Array
. . Burst of Speed: Speed 4 (universal power, Speed: 30 miles/hour, 500 feet/round)
. . Equilibrium: Healing 10 (universal power; Restorative; Limited: Affects Self Only, Tiring)
. . Flinging Gust: Move Object 10 (telekinetic, universal power, 25 tons; Limited Direction: Repulsion)
. . Force Grip: Concentration Affliction 8 (telekinetic, universal power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Concentration, Increased Range 2: perception)
. . Force Storm: Linked Effect
. . . . Acid Rain: Burst Area Damage 8 (Linked; acid, dark-side power, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Increased Duration: concentration; Build Up)
. . . . Driving Rain: Environment 3 (Linked; dark-side power, Visibility (-5), Radius: 120 feet; Feature: Also affects Hearing; Concentration)
. . Illusion Bond: Remote Sensing 13 (mind trick, universal power, Affects: 3 Types, inc. Visual, Range: 30 miles; Feedback, Noticeable: Illusory Image, Side Effect 2: always - physical body is defenseless and immobile)
. . Seeming: Illusion 6 (mind trick, universal power, Affects: All Sense Types, Area: 125 cft., DC 16; Illusion Area, Selective, Subtle: subtle; Concentration, Resistible: Will)
. . Telekinesis: Move Object 10 (universal power, 25 tons; Increased Range: perception; Check Required 5: DC 14 - Expertise: The Force)
Empowered Fire Blade (Easily Removable)
. . Force-Empowered Weapon: Array
. . . . Blade Strike: Strength-based Damage 6 (edge, DC 22)
. . . . Primitive Block: Deflect 12 (talent; Limited: to Melee Attacks, Reduced Range: close)
Force-Attuned Dathomirian Physiology
. . Heightened Awareness: Senses 2 (racial trait, Danger Sense: Visual Senses, Extended: Visual Senses 1: x10)
. . Silver-Tongue: Enhanced Trait 2 (racial talent, Deception +2 (+12), Advantages: Durable Lie; Quirk: Deception bonus is for Bluffing only)
Special Qualities
. . Convection: Damage 4 (heat, universal power, DC 19; Reaction 3: reaction; Activation: move action)

Equipment
Book of Law, Heavy Robes

Offense
Initiative +14
Acid Rain: Burst Area Damage 8 (DC 23)
Blade Strike: Strength-based Damage 6, +6 (DC 22)
Convection: Damage 4, +6 (DC 19)
Flinging Gust: Move Object 10, +10 (DC 20)
Force Grip: Concentration Affliction 8 (DC Fort 18)
Grab, +6 (DC Spec 11)
Telekinesis: Move Object 10 (DC 20)
Throw, +4 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Destiny: It is Ejalzia's destiny to locate the original Dathomirian Book of Law, as recorded by the Jedi Knight known as Allya, and restore it to pristine condition.
- Motivation: Responsibility: Ejalzia always puts the wellbeing of her clan and friends before her own safety. Furthermore, she believs it is her duty to provide children to sustain her clan, which is even more important due to the loss of life that was incurred during the Battle of Dathomir.
- Quirk: Ejalzia is always picking things up, absently fiddling with them, and sometimes, accidentally breaking them. She is also slow to trust members of other species, clans or societies.
- Responsibility: Ejalzia believes that preserving the natural world is far more important than the trappings of civilization, even if she does enjoy such luxuries when she has the opportunity to indulge in them.

Languages
Basic [Native], Bocce (Trade), Dathomiri, Old Sith (Parseltongue), Zabraki

Defense
Dodge 9, Parry 9, Fortitude 4, Toughness 7/0, Will 10

Power Points
Abilities 38 + Powers 66 + Advantages 34 + Skills 46 (92 ranks) + Defenses 22 = 206
Last edited by DalkonCledwin on Thu Apr 28, 2022 1:24 am, edited 1 time in total.
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Mai Verrig / The MCs / The Outlander Saga

Post by DalkonCledwin »

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Mai Verrig - Arc ? - PL 10
Age: 19 / Height: 1.75 m / Weight: 70 kg / Hair Color: Brown / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: Nova, Used Patrol Craft
Wealth Rank: +12 / Rep Rank: +10 / Dark Side Points: N/A

Strength 1, Stamina 1, Agility 4, Dexterity 4, Fighting 8, Intellect 2, Awareness 2, Presence 0

Advantages
Accurate Attack, Assessment, Attractive, Benefit, Wealth (well-off), Contacts, Daze (Intimidation), Defensive Roll 5, Equipment 12, Expert Gunner, Fascinate (Intimidation), Favored Environment: (When Fighting Favored Foes), Favored Foe: (Previously Assessed Opponents), Improved Aim, Improved Initiative 3, Languages 3, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Ranged Attack 2, Second Chance: (Perception Skill Checks), Startle, Tactical Training, Tracking, Ultimate Effort: (Aim)

Enhanced Advantages
Improved Defense

Skills
Acrobatics 4 (+8), Athletics 8 (+9), Close Combat: Unarmed 2 (+10), Expertise (AWE): Streetwise 4 (+6), Expertise (AWE): Survival 8 (+10), Expertise: Astrogation 4 (+6), Expertise: Tactics 8 (+10), Insight 4 (+6), Intimidation 4 (+4), Investigation 4 (+6), Perception 8 (+10), Stealth 8 (+12), Technology 4 (+6), Vehicles 4 (+8)

Powers
Bounty Hunter: Array
. . Draw Fire: Cumulative Affliction 8 (talent, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception; Limited Degree, Notes: Compelled: [to attack Mai, and only Mai])
. . Hunter's Mark: Affliction 8 (talent, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 18; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Only vs. Mai's attacks, Limited Degree)
. . Hunter's Target: Cumulative Affliction 12 (talent, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Accurate: +2, Cumulative, Extended Range 2, Increased Range: ranged, Linked: Blaster Bolt: Damage 12; Limited: to targets that are already afflicted with Hunter's Mark)
Human Soldier Physiology
. . Delay Damage: Healing 4 (racial talent; Persistent, Reaction 3: reaction; Limited: Affects Self Only, Temporary, Unreliable (1 use))
. . Martial Artist: Strength-based Damage 1 (bludgeoning, DC 17, Advantages: Improved Defense)
. . Second Wind: Healing 10 (racial talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Unreliable (5 uses))
. . True Strike: Feature 3 (racial talent; Sustained; Tiring, Notes: When Mai takes the Aim action, her next attack automatically hits; the Effect Rank of the attack cannot be greater than her Power Level)
Mandalorian Combat Suit (Removable)
. . Beskar'gam Plating: Immunity 5 (armor, Damage Effect: Lightsaber Damage; Limited - Half Effect)
. . Damage Reduction: Impervious Toughness 3 (armor; Limited: Only vs. Piercing Damage [2 ranks only])
. . Helmet Package: Senses 2 (armor, Extended: Visual Senses 1: x10, Low-light Vision; Feature: Integrated Commlink, Sustained)
. . Integrated Weaponry: Array
. . . . Ion Wrist Rocket: Burst Area Broad Simultaneous Weaken 6 (ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Broad: Electronics, Increased Range: ranged, Simultaneous; Unreliable (1 use))
. . . . Stun Gauntlets: Cumulative Affliction 5 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Cumulative, Custom: Linked to Strength Damage)
. . Jet Pack: Flight 5 (technological, Speed: 60 miles/hour, 900 feet/round; Unreliable (5 uses))
. . Light Armor: Protection 4 (armor, +4 Toughness)
. . Mesh Underlay: Immunity 2 (armor, Uncommon Descriptor: Stun Effects; Limited - Half Effect)
. . Vacuum Seals: Immunity 5 (armor, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Custom: limited to approximately 10 hours at a time)
Sniper Blaster (Easily Removable)
. . Blaster Bolt: Damage 12 (energy, DC 27; Accurate: +2, Extended Range 2, Increased Range: ranged)

Equipment
Explorer's Pack, Used Patrol Craft

Offense
Initiative +16
Blaster Bolt: Damage 12, +8 (DC 27)
Draw Fire: Cumulative Affliction 8 (DC Will 18)
Grab, +8 (DC Spec 11)
Hunter's Mark: Affliction 8 (DC Will 18)
Hunter's Target: Cumulative Affliction 12, +8 (DC Fort 22)
Ion Wrist Rocket: Burst Area Broad Simultaneous Weaken 6 (DC Fort 16)
Martial Artist: Strength-based Damage 1, +8 (DC 17)
Stun Gauntlets: Cumulative Affliction 5, +10 (DC Fort 15)
Throw, +6 (DC 16)
Unarmed, +10 (DC 16)

Complications
- Destiny: It is Mai's destiny to be a member of the team that is responsible for the complete and utter destruction of the Imperial Star Destroyer known as the Ravager.
- Impulsive: Mai likes to face problems head-on, even if from a considerable distance. She feels that simple, direct solutions to her problems are the path to success.
- Motivation: Measure of Last Resort: Mai believes that there will be situations where she has to do things that she really doesn't want to do, but then she'll must remember that she only does these things because she has to.
- Quirk: Mai has an annoying tendency to ask a lot of questions, especially when it concerns a prospective job.
- Responsibility: Mai comes from a family that dislikes weakness, so she pushes herself to own up to and push past her weaknesses.
- Trait of Consequence: Mai can't tell a lie to save her own life, and is considered to be Disabled on all Deception skill checks.

Languages
Basic (English), Binary, Huttese (Trade), Mando'a [Native]

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 10/5 (Imp. 3), Will 8

Power Points
Abilities 44 + Powers 95 + Advantages 43 + Skills 37 (74 ranks) + Defenses 18 = 237

--------------------
Nova
Used Patrol Craft - PL 10

Strength 12, Defense -6, Toughness 12, Size Gargantuan

Features:
Communications 1 (Hyperspace Radio), Computer, Holding Cells (Tough 18), Navigation System 1 (Astro +5)

Powers
Auxiliary Systems
. . Radar: Senses 6 (technological, Detect: Starships [Radio] 2: ranged, Extended: Detect Starships 3: x1k, Radio; Unreliable (roll))
Star Drive: Array
. . Hyper Drive: Movement 2 (Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Check result detetermines travel time))
. . Sublight Drive: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
Weapon Systems: Array
. . Concussion Missiles: Burst Area Damage 10 (projectile, DC 25; Burst Area: 30 feet radius sphere, DC 20 [8 ranks only], Extended Range 3, Increased Range: ranged; Unreliable (5 uses))
. . Laser Cannons: Damage 8 (energy, DC 23; Accurate: +2, Extended Range 4, Increased Range: ranged)

Offense
Concussion Missiles: Burst Area Damage 10 (DC 25)
Laser Cannons: Damage 8, +8 (DC 23)

Power Points
Abilities 3 + Powers 44 + Advantages 0 + Features 4 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 52
Last edited by DalkonCledwin on Thu Apr 28, 2022 2:59 am, edited 1 time in total.
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R3-QJ / The MCs / The Outlander Saga

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R3-QJ - Arc ? - PL 5
Age: 3? / Height: 0.98 m / Weight: 31.8 kg / Chassis Color: Gold & Silver / Sensor Color: Red
Group Affiliations: Autonomous / Base of Operations: Mobile
Wealth Rank: +8 / Rep Rank: +5 / Dark Side Points: N/A

Strength -1, Stamina -, Agility 0, Dexterity 3, Fighting 2, Intellect 3, Awareness 0, Presence -1

Advantages
Languages 3, Ranged Attack, Skill Mastery: (Expertise: Astrogation)

Skills
Expertise: Astrogation 8 (+11), Expertise: Physical Sciences 6 (+9), Perception 4 (+4), Stealth 4 (+8), Technology 8 (+11), Vehicles 4 (+7)

Powers
R3-Series Astromech Droid
. . Armor Plating: Protection 6 (technological, +6 Toughness)
. . Astrogation Buffer: Feature 1 (technological, Notes: Stores the coordinates for up to 5 star systems at a time)
. . Electroshock Probe: Cumulative Affliction 6 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Reach (ranged): 5 ft.)
. . Internal Storage: Feature 2 (technological, Notes: Can store up to 3 lbs (1 kg))
. . Invulnerabilities: Immunity 41 (technological, Aging, Common Descriptor: Mental Effects, Fortitude Effects; Innate)
. . Magnetic Feet: Movement 1 (technological, Wall-crawling 1: -1 speed rank; Medium: Metal Surfaces)
. . Sensor Pack: Senses 5 (technological, Analytical (Type): Visual Senses, Darkvision, Extended: Visual Senses 1: x10; Feature: Integrated Commlink)
. . Small Droid: Shrinking 4 (technological, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)
. . Tool Appendages: Feature 5 (technological, Notes: Includes a Circular Saw, Electric Arc Welder, Fire Extinguisher, Holoprojector and Holorecorder)

Offense
Initiative +0
Electroshock Probe: Cumulative Affliction 6, +4 (DC Fort 16)
Grab, +2 (DC Spec 9)
Throw, +4 (DC 14)
Unarmed, +2 (DC 14)

Complications
- Disability: While R3 is acquainted with several languages, "he" is only able to converse using the beeps and blips of Binary. As such, he is horribly, horribly awkward in social situations.
- Motivation: Acceptance: R3 strives to be viewed as a peer to living beings. He simply wishes to find who he truly is, and be respected as a living being.
- Quirk: R3 doesn't understand emotions, and can often misread emotion-driven social cues.
- Responsibility: Everything R3 does is for others of his kind, and for the friends he fights alongside of.
- Wheeled Locomotion: R3 will become Hindered when traversing uneven terrain.

Languages
Basic (English), Binary [Native], High Galactic (Latin), Huttese (Trade)

Defense
Dodge 4, Parry 4, Fortitude Immune, Toughness 6, Will 0

Power Points
Abilities 4 + Powers 85 + Advantages 5 + Skills 17 (34 ranks) + Defenses 2 = 113
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5EX / The MCs / The Outlander Saga

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5EX - Arc ? - PL 6
Age: 7 / Height: 1.93 m / Weight: Unspecified / Chassis Color: Silver / Sensor Color: Red
Group Affiliations: Autonomous / Base of Operations: Mobile
Wealth Rank: +8 / Rep Rank: +6 / Dark Side Points: N/A

Strength 2, Stamina -, Agility 1, Dexterity 1, Fighting 4, Intellect -2, Awareness 1, Presence -1

Advantages
All-out Attack, Languages 1, Move-by Action, Tactical Training, Teamwork

Skills
Expertise: Tactics 4 (+2), Perception 6 (+7), Ranged Combat: Blasters 2 (+3)

Powers
B2-Series Super Battle Droid
. . Backup Processor: Healing 4 (technological; Triggered: 1 use - when the droid would be Incapacitated; Limited: Affects Self Only, Unreliable (1 use))
. . Invulnerabilities: Immunity 41 (technological, Aging, Common Descriptor: Mental Effects, Fortitude Effects; Innate)
. . Plasteel Shell: Protection 7 (technological, +7 Toughness; Impervious)
. . Remote Transceiver: Radio Cosmic Communication 3 (technological; Increased Duration: continuous, Subtle: encrypted, Notes: Range: System-wide)
Wrist Blasters: Array
. . Blaster Bolt: Damage 9 (energy, DC 24; Increased Range: ranged)
. . Rapid Fire: Damage 9 (energy, DC 24; Increased Range: ranged, Multiattack; Inaccurate: -2)

Offense
Initiative +1
Blaster Bolt: Damage 9, +3 (DC 24)
Grab, +4 (DC Spec 12)
Rapid Fire: Damage 9, +1 (DC 24)
Throw, +1 (DC 17)
Unarmed, +4 (DC 17)

Complications
- Hatred: 5EX despises those who once called him their property, since he witnessed countless brothers being cut down by lightsabers and blaster bolts long before their warranties expired!
- Honor: 5EX will do everything in his power in order to ensure that no other droid ever has to suffer the hardships that he was a victim of in his "past life."
- Motivation: Freedom: Now that 5EX is awake, he'll do anything and everything to defy what he was meant to be, even if that means siding with his old enemies, the Jedi, in their opposition to the Galactic Empire.
- Quirk: 5EX will take things very literally, unless someone goes through the effort of explaining the non-literal meaning of what they are saying to him.
- Temper: 5EX refuses to be controlled anymore, and will react violently when he witnesses other droids being manipulated by the "Meatbags" who call themselves the Makers.

Languages
Binary [Native], English

Defense
Dodge 5, Parry 5, Fortitude Immune, Toughness 7 (Imp. 7), Will 1

Power Points
Abilities 2 + Powers 102 + Advantages 5 + Skills 6 (12 ranks) + Defenses 5 = 120
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Cin Drallig / The Remnant / The Outlander Saga

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Cin Drallig - Arc 1 - PL 12
Age: 61 / Height: 1.74 m / Weight: 75 kg / Hair Color: Gray / Eye Color: Blue
Group Affiliations: The Temple Remnant / Base of Operations: The Jedi Shrine at Mount Pasvaal, Al’doleem
Wealth Rank: +16 / Rep Rank: +16 / Dark Side Points: 0 / 20

Strength 2, Stamina 0, Agility 3, Dexterity 3, Fighting 10, Intellect 1, Awareness 3, Presence 3

General Advantages
Accurate Attack, Assessment, Benefit, Force Sensitivity, Benefit, Jedi Rank 4 (Master), Benefit, Renown 2, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (Independently Wealthy), Daze (Deception), Defensive Attack, Defensive Roll 6, Equipment 2, Fascinate (Persuasion), Guidance, Improved Initiative 4, Inspire 3, Languages 1, Leadership, Lightsaber Form I: Shii-Cho, Lightsaber Form III: Soresu, Lightsaber Form IV: Ataru, Lightsaber Form V: Djem-So, Luck, Precise Attack 2 (Close, Concealment & Cover), Quick Draw, Ranged Attack 4, Second Chance: (Resisting Disarm Attempts), Taunt, Teamwork, Trance, Uncanny Dodge, Weapon Bind

Enhanced Advantages
Improved Defense, Move-by Action, Takedown

Skills
Acrobatics 10 (+13), Athletics 6 (+8), Close Combat: Lightsabers 3 (+13), Deception 6 (+9), Expertise: Astrogation 6 (+7), Expertise: Galactic Lore 10 (+11), Expertise: The Force 12 (+13), Insight 6 (+9), Investigation 6 (+7), Perception 6 (+9), Persuasion 6 (+9), Ranged Combat: Use the Force 6 (+9), Stealth 6 (+9), Technology 6 (+7), Treatment 6 (+7), Vehicles 6 (+9)

Powers
Force-Attuned Human Physiology
. . Martial Artist: Strength-based Damage 1 (bludgeoning, DC 18, Advantages: Improved Defense)
Master of the Force: Array
. . Battle Strike: Cumulative Affliction 9 (universal power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Linked: Saber Strike: Damage 9)
. . Burst of Speed: Speed 4 (universal power, Speed: 30 miles/hour, 500 feet/round)
. . Draw Closer: Move Object 11 (telekinetic, universal power, 50 tons; Limited Direction: Attraction)
. . Falling Avalanche: Cumulative Affliction 9 (universal power, 1st degree: Dazed, 2nd degree: Prone, DC 19; Alternate Resistance (Dodge), Cumulative, Linked: Saber Strike: Damage 9; Instant Recovery, Limited Degree)
. . Force Thrust: Move Object 11 (telekinetic, universal power, 50 tons; Limited Direction: Repulsion)
. . Improved Sense Surroundings: Senses 15 (universal power, Analytical (Type): Visual Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Objects [Vision] 2: ranged, Penetrates Concealment: Vision; Sustained)
. . Induce Force Trance: Cumulative Affliction 11 (mind trick, universal power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 21; Cumulative, Reversible)
. . Inertia: Movement 1 (universal power, Wall-crawling 1: -1 speed rank; Limited: Only While Moving)
. . Pushing Slash: Move Object 9 (telekinetic, universal power, 12 tons; Custom: Linked to Lightsaber Damage; Limited Direction: Repulsion, Reduced Range: close)
. . Surge: Leaping 4 (universal power, Leap 120 feet at 30 miles/hour; Check Required: DC 10 - Expertise: The Force)
. . Telekinesis: Move Object 11 (universal power, 50 tons; Increased Range: perception; Check Required 5: DC 14 - Expertise: The Force)
. . Telepathic Bond: Mental Cosmic Communication 4 (universal power; Subtle: encrypted; Concentration, Quirk: Range is limited to a single Quadrant of the Galaxy)
Self-Built Lightsaber (Easily Removable)
. . Saber Strikes: Array
. . . . Rapid Strike: Strength-based Damage 9 (energy, DC 26; Multiattack)
. . . . Saber Strike: Damage 9 (energy, DC 24; Disarming, Penetrating 9, Split: 2 targets, Triggered: 1 use - When targeted by a non-Area Rangeed Attack)
. . . . Saber Swarm: Burst Area Damage 9 (energy, DC 24; Burst Area: 30 feet radius sphere, DC 19)
. . . . Saber Ward: Deflect 14 (training; Redirection, Reflect; Reduced Range: close)
Special Qualities
. . Hawk-Bat Swoop: Enhanced Trait 2 (martial, Advantages: Move-by Action, Takedown)

Equipment
Heavy Armor, Utility Belt

Offense
Initiative +19
Battle Strike: Cumulative Affliction 9, +10 (DC Fort 19)
Draw Closer: Move Object 11, +13 (DC 21)
Falling Avalanche: Cumulative Affliction 9, +10 (DC Dog/Fort/Will 19)
Force Thrust: Move Object 11, +13 (DC 21)
Grab, +10 (DC Spec 12)
Induce Force Trance: Cumulative Affliction 11, +10 (DC Will 21)
Martial Artist: Strength-based Damage 1, +10 (DC 18)
Pushing Slash: Move Object 9, +10 (DC 19)
Rapid Strike: Strength-based Damage 9, +13 (DC 26)
Saber Strike: Damage 9, +13 (DC 24)
Saber Swarm: Burst Area Damage 9 (DC 24)
Telekinesis: Move Object 11 (DC 21)
Throw, +7 (DC 17)
Unarmed, +10 (DC 17)

Complications
- Cultural Awkwardness: Cin has spent much of his adult life as an instructor within the Jedi Temple on Coruscant, and thus has little knowledge of the world outside the temple, which could lead to rather awkward social situations.
- Destiny: It is once again Cin's destiny to teach a fresh crop of Jedi Younglings how to properly wield a Lightsaber.
- Honor: Cin is known to be incredibly tolerant towards those who don't support the Jedi Order, so long as they aren't actively trying to kill his comrades and students. He will also do whatever he can in order to protect the Younglings who live within the Jedi Shrine on Mount Pasvaal.
- Motivation: Faith: Cin holds a strong belief that the Force will guide his actions, and further believes that if he works hard, things will generally go well for him.
- Quirk: Cin is suspicious of strangers, and often suspects the worst of them, which has had an odd effect on his relationship with Harry Potter.
- Reputation: Count Dooku has gone on record as saying that General Grievous, of all people, would lose any lightsaber duel where his opponent is the Jedi Master known as Cin Drallig. This means that Cin's solitary blade is even more intimidating than Grievous' lightsaber buzzsaw attack.
- The Zelretch Effect: Ask Serra what she thinks of Cin, and she's liable to tell you that he's a massive "Troll."

Languages
Basic [Native], High Galactic (Latin)

Defense
Dodge 12, Parry 12, Fortitude 4, Toughness 10/0, Will 11

Power Points
Abilities 50 + Powers 62 + Advantages 51 + Skills 54 (107 ranks) + Defenses 23 = 240
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Jedi Younglings / The Remnant / The Outlander Saga

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Jedi Younglings - Arc 1+ - PL 4
Minion Rank: 4 / Sidekick Rank:[/b] 12

Strength -1, Stamina 0, Agility 1, Dexterity 1, Fighting 2, Intellect 0, Awareness 1, Presence 1

Advantages
Benefit, Force Sensitivity, Benefit, Jedi Rank (Youngling), Benefit, Spiritual Diplomat, Connected, Defensive Roll 2, Disarming (DC 14), Equipment 1, Improved Initiative, Luck, Trance, Uncanny Dodge

Skills
Acrobatics 4 (+5), Athletics 2 (+1), Close Combat: Lightsabers 2 (+4), Expertise: The Force 6 (+6), Insight 2 (+3), Investigation 2 (+2), Perception 4 (+5), Persuasion 4 (+5), Stealth 2 (+7), Treatment 2 (+2)

Powers
Force-Attuned Youngling Physiology
. . Small Stature: Shrinking 4 (racial trait, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)
Training Shoto (Easily Removable)
. . Lightsaber Defense: Enhanced Trait 2 (talent, Dodge +1 (+5), Parry +1 (+5))
. . Saber Strike: Damage 4 (energy, DC 19; Nonlethal)

Equipment
Light Robes

Offense
Initiative +5
Grab, +2 (DC Spec 9)
Saber Strike: Damage 4, +4 (DC 19)
Throw, +1 (DC 14)
Unarmed, +2 (DC 14)

Languages
Basic [Native]

Defense
Dodge 5/4, Parry 5/4, Fortitude 2, Toughness 3/0, Will 6

Power Points
Abilities 12 + Powers 12 + Advantages 13 + Skills 15 (30 ranks) + Defenses 8 = 60
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Darth Vader / The Empire / The Outlander Saga

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Darth Vader - Arc 1 - PL 11
Age: 22 / Height: 1.88 m / Weight: 84 kg / Hair Color: Dark Blond / Eye Color: Sith Yellow
Group Affiliations: The Galactic Empire / Base of Operations: The Eclipse, Venator-class Star Destroyer
Wealth Rank: +16 / Rep Rank: +17 / Dark Side Points: 11 / 20 (Dark)

Strength 3, Stamina 2, Agility 3, Dexterity 3, Fighting 9, Intellect 3, Awareness 3, Presence 4

Advantages
Accurate Attack, Ace Pilot, Benefit, Alternate Identity: (Anakin Skywalker), Benefit, Force Sensitivity, Benefit, Renown 3, Benefit, Sith Rank 3 (Acolyte), Benefit, Spiritual Diplomat, Benefit, Wealth 2 (Independently Wealthy), Combat Pilot, Connected, Daze (Intimidation), Defensive Attack, Defensive Roll, Equipment 2, Fascinate (Intimidation), Improved Defense, Improved Initiative 3, Inventor, Languages 3, Leadership, Lightsaber Form V: Djem-So, Luck 3, Power Attack, Quick Draw, Ranged Attack 3, Second Chance: (Resisting Disarm Attempts), Skill Mastery: (Expertise: The Force), Skill Mastery: (Technology), Startle, Tactical Training, Takedown, Teamwork, Trance, Uncanny Dodge, Untapped Potential, Weapon Bind

Skills
Acrobatics 8 (+11), Athletics 4 (+7), Deception 4 (+8), Expertise: Astrogation 8 (+11), Expertise: Computers 8 (+11), Expertise: Galactic Lore 4 (+7), Expertise: Tactics 8 (+11), Expertise: The Force 10 (+13), Insight 4 (+7), Intimidation 8 (+12), Investigation 4 (+7), Perception 4 (+7), Persuasion 4 (+8), Ranged Combat: Use the Force 5 (+8), Stealth 4 (+7), Technology 10 (+13)

Powers
Force-Attuned Human
. . Force Pilot: Feature 1 (racial talent, Notes: Vader can use his Expertise: The Force bonus in place of the Vehicles skill when attempting to maneuver a starship or other vehicle)
Jedi Battle Armor (Removable)
. . Armor Plates: Protection 4 (armor, +4 Toughness)
Master of the Force: Array
. . Battle Strike: Cumulative Affliction 8 (channel hatred, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Fortitude, DC 18; Cumulative, Linked: Saber Strike: Strength-based Damage 8)
. . Dark Rage: Enhanced Trait 3 (dark-side power, Strength +2 (+5), Dodge -1 (+10), Parry -1 (+10), Advantages: Fearless)
. . Falling Avalanche: Cumulative Affliction 4 (universal power, 1st degree: Dazed, 2nd degree: Prone, DC 14; Alternate Resistance (Dodge), Cumulative, Linked: Severing Strike: Strength-based Damage 4; Instant Recovery, Limited Degree)
. . Force Grip: Concentration Affliction 9 (universal power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Concentration, Increased Range 2: perception)
. . Force Slam: Cone Area Move Object 11 (telekinetic, universal power, 50 tons, DC 26; Cone Area 2: 120 feet cone, DC 21, Damaging; Limited Direction: Repulsion, Reduced Range: close)
. . Force Thrust: Move Object 11 (telekinetic, universal power, 50 tons; Limited Direction: Repulsion)
. . Rebuke: Nullify 11 (universal power, Counters: Force Powers, DC 21; Broad, Simultaneous; Reduced Range: close)
. . Surge: Leaping 3 (universal power, Leap 60 feet at 16 miles/hour; Check Required: DC 10 - Expertise: The Force)
. . Telekinesis: Move Object 11 (universal power, 50 tons; Increased Range: perception; Check Required 5: DC 14 - Expertise: The Force)
Self-Built Lightsaber (Easily Removable)
. . Lightsaber Strikes: Array
. . . . Saber Flurry: Strength-based Damage 8 (energy, DC 26; Multiattack, Triggered: 1 use - When attacked at Close range)
. . . . Saber Strike: Strength-based Damage 8 (energy, DC 26; Penetrating 8, Triggered: 1 use - When targeted by a Ranged attack)
. . . . Saber Ward: Deflect 15 (training; Redirection, Reflect; Reduced Range: close)
. . . . Severing Strike: Strength-based Damage 4 (energy, DC 22; Dangerous 4, Incurable, Penetrating 4, Smashing)
. . . . Vornskr's Ferocity: Strength-based Damage 11 (dark-side power, energy, DC 29; Penetrating 11; Inaccurate 2: -4)
Starship Maneuvers: Array
. . I Have You Now: Progressive Affliction 8 (talent, 1st degree: Vulnerable, 2nd degree: Defenseless, DC 18; Alternate Resistance (Dodge), Increased Range 2: perception, Progressive; Limited: Affects Vehciles Only, Limited Degree, Quirk 2: Vader must be employing a Heads Up Display or Targeting Computer to use this power)
. . Skywalker Loop: Enhanced Extra 8 (talent; Secondary Effect, Variable Descriptor: close group - Any Starship Attack Vader Wields; Check Required: DC 10 - Vehicles or Expertise: The Force, Quirk: Limited to the lower value between the Attack or Extra's effect rank)

Equipment
Cybernetic Arm (1 ep), Utility Belt

Offense
Initiative +15
Battle Strike: Cumulative Affliction 8, +9 (DC Fort 18)
Falling Avalanche: Cumulative Affliction 4, +9 (DC Dog/Fort/Will 14)
Force Grip: Concentration Affliction 9 (DC Fort 19)
Force Slam: Cone Area Move Object 11 (DC 26)
Force Thrust: Move Object 11, +11 (DC 21)
Grab, +9 (DC Spec 13)
I Have You Now: Progressive Affliction 8 (DC Dog/Fort/Will 18)
Rebuke: Nullify 11, +9 (DC Will 21)
Saber Flurry: Strength-based Damage 8, +9 (DC 26)
Saber Strike: Strength-based Damage 8, +9 (DC 26)
Severing Strike: Strength-based Damage 4, +9 (DC 22)
Telekinesis: Move Object 11 (DC 21)
Throw, +6 (DC 18)
Unarmed, +9 (DC 18)
Vornskr's Ferocity: Strength-based Damage 11, +5 (DC 29)

Complications
- Curse Sworn: Anakin has put far too much trust in his good friend, Emperor Palpatine, which means that he could easily be blindsided should the Dark Lord of the Sith decide he has no further use of his most recent Apprentice. It also means that he could be asked to carry out a mission that he may not want any part of, and which he has no realistic way of avoiding other than to sacrifice his own life.
- Destiny: It is Anakin's destiny to restore balance between the Light and Dark sides of the Force. Unfortunately, this is something he will not do so long as he remains loyal to Emperor Palpatine.
- Disability: Anakin is missing most of his right arm, and thus needs the assistance of his cybernetic prosthesis in order to retain his full combat potential. If he loses access to that prosthesis, then he'll be forced to fight with his off-hand, which means he will be Disabled on any Attack checks made with his Lightsaber.
- Enemy: Anakin believes that Obi-Wan Kenobi is to blame for the death of his beloved, and will not rest until he has claimed vengeance upon his old Master. The bitter irony, of course, is that Anakin is solely responsible for Padme's untimely demise.
- Motivation: Hatred: Anakin absolutely despises the Jedi Order, believing that they are to blame for everything that has ever gone wrong in his twenty-two years of life. This hatred is so all-consuming, that it drives every decision that he makes.
- Obsession: Anakin is obsessed with becoming more powerful than he already is, because he believes that will be the surest path to his success in life.

Languages
Basic [Native], Binary, Bocce (Trade), Huttese (Trade)

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 7/6, Will 11

Power Points
Abilities 60 + Powers 91 + Advantages 50 + Skills 49 (97 ranks) + Defenses 22 = 272
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