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DalkonCledwin
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Ibic cuy Te Manda Brainstorm & Notes

Post by DalkonCledwin »

Ibic cuy Te Manda
Premise: After living to a ripe old age, Harry Potter passes into the hereafter and soon finds himself being reborn, but in an entirely different universe, one with Laser Swords, heavily armored Bounty Hunters, and Clone Troopers. And of course, Harry is born as a rare Force Sensitive Mandalorian… Well, “This is the Way!”
Required Inclusions:
- After living to a ripe old age, Harry Potter must pass into an eternal slumber and be reborn as a Mandalorian Warrior from Clan Beroya.
- Harry must stick to the traditions of the Old Mandalorians, much like the other members of his clan, and he must ultimately become the undisputed leader of his faction.
- Harry must be familiar with the world he has been reborn into, and must also use that knowledge to his advantage while interacting with the denizens of the Star Wars galaxy.
- Harry must retain his ability to use “magic”, even if he now channels it into his body so as to enhance his combat abilities, rather than using it for flashier things like “telekinesis.”
- The timing of Harry’s rebirth must allow him to be present on Mandalore during the rise of the New Mandalorian political faction, with Harry becoming Satine’s Old Mandalorian counterpart.
- As unlikely as this will seem, a romance must blossom between Harry and Satine that will see them trying to work towards peace between their two factions.
Preferred Inclusions:
- Harry should act as a voice of reason for Satine, reminding her that it will do her no good to ignore the culture of Mandalore, and that all her pacifism is doing is alienating her subjects.
- Likewise, Satine should be capable of reminding Harry that while warriors are needed to protect society, so too are politicians needed to ensure that society continues to function.
- While Nam Beroya and his daughter will most likely still be the leaders of the Old Mandalorian Faction, it should be Harry who ultimately becomes recognized as the True Mandalore.
Optional Inclusions:
- Instead of wielding the Darksaber, which is a relic of House Vizsla, Harry could make use of a Force-Empowered Vibrosword as his weapon of choice when going up against the Jedi or Sith.
- Harry could have a name that is appropriate to a Mandalorian in this setting, such as Harrik.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry, the malevolent emo doormat.
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DalkonCledwin
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Harrik Beroya / The MCs / Ibic cuy Te Manda

Post by DalkonCledwin »

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Art by Cham98 on DeviantArt

Harrik Beroya - Arc 1 - PL 10
Age: 21 / Height: 1.85 m / Weight: 88 kg / Hair Color: Black / Eye Color: Green
Group Affiliations: The Old Mandalorians / Base of Operations: The Beroya Compound, Sundari, Mandalore
Wealth Rank: +14 / Rep Rank: +12 / Knockback Mod: -11/-2

Strength 5, Stamina 2, Agility 2, Dexterity 2, Fighting 6, Intellect 2, Awareness 5, Presence 5

General Advantages
Ace Pilot, All-out Attack, Attractive, Beloved: (Satine Kryze), Benefit 2: (Galactic Reputation, Galactic Wealth: [Well-Off]), Chokehold, Connected, Contacts, Conviction, Daze (Intimidation), Equipment 18, Fascinate (Persuasion), Improved Grab, Improved Hold, Languages 2, Move-by Action, Potion Brewing, Power Attack, Ranged Attack 5, Ritualist, Startle, Tracking, Weapon Style: Two-Hander

Enhanced Advantages
Improved Initiative 3, Luck 3, Uncanny Dodge

Skills
Athletics 8 (+13), Close Combat: Lightsabers 2 (+8), Close Combat: Vibroswords 1 (+9/+7), Expertise (AWE): Cooking 6 (+13/+11), Expertise (AWE): Survival 8 (+13), Expertise (AWE): Tactics 6 (+11), Expertise: Astrogation 6 (+8), Expertise: The Force 10 (+12), Insight 4 (+9), Intimidation 4 (+9), Investigation 6 (+10/+8), Perception 8 (+13), Persuasion 6 (+11), Stealth 4 (+6), Technology 4 (+6), Vehicles 8 (+10)

Powers
Disciple of the Living Force: Array
. . Battle Meditation: Burst Area Luck Control 1 (bendu, Bestow Luck, Advantages: Luck 3; Burst Area 11: 4 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: The Force, Increased Action 2: move, Reduced Range 2: close)
. . Comprehend Speech: Comprehend 1 (bendu, Languages - Understand All; Sustained)
. . Force Jump: Leaping 2 (bendu, Leap 30 feet at 8 miles/hour)
. . Instinctive Movement: Movement 4 (bendu, Safe Fall, Sure-footed 2, Wall-crawling 1: -1 speed rank)
. . Vitality Shield: Healing 6 (bendu; Action: move; Limited: Affects Self Only, Temporary, Tiring)
Mandalorian Battle Armor (Removable)
. . Jetpack: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round; Unreliable (5 uses))
. . Mandalorian Helmet: Senses 3 (armor, Extended: Visual Senses 1: x10, Infravision, Tracking: Infravision 1: -1 speed rank; Feature 2: Integrated Commlink & Holorecorder)
. . Mandalorian Shuk'orok: Enhanced Strength 1 (armor, +1 STR; Limited to Lifting)
. . Mandalorian Vestments: Protection 9 (armor, +9 Toughness; Impervious [2 extra ranks])
. . Sealed System: Immunity 9 (armor, Disease, Environmental Conditions (All), Poison, Suffocation (All); Quirk: Limited to no more than 24 hours at a time)
. . Weapon Emplacements: Array
. . . . Beskad Knife: Strength-based Damage 2 (edge, DC 22; Dangerous)
. . . . Flamethrower: Cone Area Damage 6 (fire, DC 21; Cone Area: 60 feet cone, DC 16, Increased Duration: concentration; Fades, Quirk: Limited to a 15-foot spread)
. . . . Swingline: Movement 1 (technological, Swinging)
. . . . Whistling Birds: Damage 5 (projectile, DC 20; Homing: 1 extra attempt, Increased Range: ranged, Multiattack; Unreliable (5 uses))
Mandalorian Warrior Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Force Sensitivity: Senses 17 (racial trait, Accurate: Detect Force Tremors, Acute (Type): Mental Senses, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Force Tremors [Mental] 2: ranged, Extended: Mental Senses 3: x1k, Penetrates Concealment: Detect Force Tremors, Radius (Type): Mental Senses, Advantages: Improved Initiative 3, Uncanny Dodge)
. . Human Versatility: Enhanced Trait 3 (racial trait, Close Combat +2 (+9), Expertise (AWE) +2 (+13), Investigation +2 (+10))
. . Second Wind: Healing 6 (racial talent; Triggered: 1 use - when Harrik is suffering from two or more degrees of damage; Limited: Affects Self Only, Unreliable (1 use))
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Growing Momentum: Speed 4 (force talent, Speed: 30 miles/hour, 500 feet/round)
. . Incarnation Awareness: Senses 2 (force talent, Postcognition (Limited): Harry Potter)
Vibrosword (Easily Removable)
. . Force-Imbued Weaponry: Array
. . . . Sword Flurry: Strength-based Damage 6 (slashing, DC 26; Dangerous, Feature: Can block lightsaber blades, Multiattack [5 extra ranks]; Distracting [5 extra ranks], Quirk: Requires two hands to wield properly)
. . . . Sword Strike: Strength-based Damage 6 (slashing, DC 26; Dangerous 2, Feature: Can block Lightsaber Blades; Quirk: Requires two hands to wield properly, Notes: 2d8)
. . . . Whirling Blade: Cylinder Area Damage 10 (slashing, DC 25; Cylinder Area: 30 feet cylinder, DC 20; Distracting, Quirk: Requires two hands to wield properly)

Equipment
Battle Trophy, Mandalorian Arsenal (Dual Blasters, Fragmentation Grenade), Used Patrol Craft, Utility Belt

Offense
Initiative +14
Beskad Knife: Strength-based Damage 2, +6 (DC 22)
Dual Blasters, +7 (DC 20)
Flamethrower: Cone Area Damage 6 (DC 21)
Fragmentation Grenade, +7 (DC Dog 15)
Grab, +6 (DC Spec 15)
Sword Flurry: Strength-based Damage 6, +9 (DC 26)
Sword Strike: Strength-based Damage 6, +9 (DC 26)
Throw, +7 (DC 20)
Unarmed, +6 (DC 20)
Whirling Blade: Cylinder Area Damage 10 (DC 25)
Whistling Birds: Damage 5, +7 (DC 20)

Complications
- Honor: Harrik follows the Resol'nare to the letter! He will also put the needs of his clan before the needs of other people, as is the way of the Mandalorians.
- Motivation: Tradition: Harrik lives by the ways of his clan, and will continue to do so for as long as he draws breath. He also feels it is imperative to keep the traditions of Mandalore alive in the present day, even in spite of his girlfriend's earnest desire to bring peace to the people of Mandalore.
- Quirk: Harrik values a victory in battle, regardless of the ethics behind that victory. This is made clear by his willingness to use the Force to aid him in achieving his victories.
- Significant Other: Harrik is romantically involved with the beautiful, but incredibly naive, Duchess Satine Kryze of the New Mandalorians.

Languages
Galactic Basic, Mando'a [Native], Military Sign

Defense
Dodge 9, Parry 9, Fortitude 4, Toughness 11/2 (Imp. 11/0), Will 11

Power Points
Abilities 58 + Powers 104 + Advantages 46 + Skills 46 (91 ranks) + Defenses 18 = 272

--------------------
Gotta Jet
Used Patrol Craft - PL 10

Strength 12, Defense 4, Toughness 12, Size Gargantuan

Features:
Comms 3: (Basic, Encrypted 2 [DC 25]), Computer, Holding Cells (Tough 18), Navigation System 1 (Astro +5)

Powers
Auxiliary Systems
. . Radar: Senses 7 (technological, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 4: x10k, Radio; Unreliable (roll))
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Feature: Astrogation check only required for journeys between Star Systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of success determine travel time))
. . Sublight Drive: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
Weapon Systems: Array
. . Concussion Missiles: Burst Area Damage 10 (ballistic, DC 25; Burst Area: 30 feet radius sphere, DC 20 [8 ranks only], Extended Range 4, Increased Range: ranged; Unreliable (5 uses))
. . Laser Cannons: Damage 8 (energy, DC 23; Accurate: +2, Extended Range 4, Increased Range: ranged)

Offense
Concussion Missiles: Burst Area Damage 10 (DC 25)
Laser Cannons: Damage 8, +9 (DC 23)

Power Points
Abilities 3 + Powers 46 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 11 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 66
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DalkonCledwin
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Audemus Jura Nostra Defendere v2 Brainstorm & Notes

Post by DalkonCledwin »

Audemus Jura Nostra Defendere
Premise: While attempting to escape from Voldemort and his minions, the Triwizard Cup portkey is hit by a stray spell, sending Harry Potter hurtling through time and space. Where does he end up, you might wonder? Well, how about in a Galaxy Far, Far Away, and right smack dab in front of a rather infamous Bounty Hunter?
Required Inclusions:
- Harry Potter must appear in the Star Wars galaxy at least five to ten years prior to the fateful battle at Geonosis, which means he has several years to get ready for the Clone Wars.
- The magical backlash from the faulty portkey must leave Harry with partial amnesia, at the very least, making it difficult for him to remember his true identity.
- Following Harry’s arrival, he must be found and taken in by none other than Jango Fett, who he will eventually come to see as the father he never had, with Jango seeing Harry as a son.
- Following Jango’s death, Harry must rebuild the True Mandalorians, with our protagonist ultimately becoming their leader.
- Harry must hold the Jedi Order in disdain for what happened during the battle of Galidraan, though he is allowed to like individual Jedi.
- Harry must also despise the Sith for what they did to his people over the past several millennia, the least of which is to manipulate them into fighting in the battle of Galidraan.
- Bo-Katan Kryze must be one of Harry’s closest friends, as well as his spy within the Death Watch organization, though the extent of their relationship is up to the author.
- Harry must succeed in becoming the overall leader of the Mandalorian people (not counting the New Mandalorians) following the demise of Pre Vizsla.
- Harry must either form an alliance with the Rebels following the rise of the Galactic Empire, or else keep the Mandalorians neutral in the ongoing conflict.
Preferred Inclusions:
- Harry’s primary romantic interest should be Bo-Katan Kryze, anyone else who he becomes involved with will be entirely up to the author’s discretion.
- Harry’s magical abilities and the Force should be fundamentally identical to each other, with the only real difference being how they are taught and performed.
- Harry should take his adoptive brother, Boba Fett, in after their father’s death and raise the boy in a way that Jango would be proud of.
- Harry should have encounters with Obi-Wan Kenobi, Anakin Skywalker & Ahsoka Tano both before and after the start of the Clone Wars.
Optional Inclusions:
- Harry could slowly begin to regain his memories over the course of several years, though whether he begins to look for a way to return to Earth or not is up to the author.
- Harry could be the chief instigator in leading the Old Mandalorian faction away from their homeworld so they can continue to honor the traditions of their ancestors.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry, the pathetic emo doormat.
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DalkonCledwin
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Harry Fett / The MCs / Audemus Jura v2

Post by DalkonCledwin »

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Art by JaredSyn on DeviantArt

Harry Fett - Arc 1 - PL 8
Age: 17 / Height: 5' 9" / Weight: 174 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Old Mandalorians / Base of Operations: The Firehawk, Scorpion-15 Patrol Craft
Wealth Rank: +16 / Rep Rank: +8 / Knockback Mod: -7/-5
Alignment: Neutral Light

Strength 5, Stamina 3, Agility 2, Dexterity 2, Fighting 5, Intellect 3, Awareness 5, Presence 2

General Advantages
Ace Pilot, All-out Attack, Attractive, Beloved: (Bo-Katan Kryze), Benefit 5: (Ambidexterity, Prodigy Rank 2: [Devotee], Wealth 2: [Independently Wealthy]), Chokehold, Connected, Contacts, Conviction, Daze (Intimidation), Defensive Roll 2, Dual-Wielding 2, Equipment 19, Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, Potion Brewing, Power Attack, Quick Draw, Ranged Attack 5, Ritualist, Set-up, Startle, Tactical Training, Teamwork, Tracking, Weapon Style: (Dual Weapons)

Enhanced Advantages
Animal Empathy, Improved Initiative, Luck 3, Uncanny Dodge

Skills
Athletics 8 (+13), Close Combat: Grab 2 (+7), Expertise (AWE): Cooking 4 (+11/+9), Expertise (AWE): Survival 8 (+13), Expertise (AWE): Tactics 4 (+9), Expertise: Armormech 6 (+9), Expertise: Astrogation 6 (+9), Expertise: The Force 6 (+11/+9), Insight 6 (+11), Intimidation 4 (+6), Investigation 6 (+9), Perception 8 (+13), Persuasion 6 (+8), Stealth 6 (+8), Technology 8 (+11), Vehicles 8 (+10)

Powers
Disciple of the Living Force: Array
. . Battle Meditation: Burst Area Luck Control 1 (bendu, Bestow Luck, Advantages: Luck 3; Burst Area 10: 2 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: The Force, Increased Action 2: move, Reduced Range 2: close)
. . Comprehend Languages: Comprehend 1 (bendu, Languages - Understand All; Sustained; Check Required 5: DC 14 - Expertise: The Force)
. . Force Leap: Leaping 2 (bendu, Leap 30 feet at 8 miles/hour)
. . Heighten Perception: Senses 10 (bendu, Accurate (Type): Auditory Senses, Acute (Type): Olfactory Senses, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing; Sustained; Check Required: DC 10 - Expertise: The Force)
. . Inertia: Movement 1 (bendu, Wall-crawling 1: -1 speed rank; Check Required 5: DC 14 - Expertise: The Force, Limited: Only While Moving)
. . Revitalize: Burst Area Healing 6 (ashla; Burst Area: 30 feet radius sphere, DC 16, Restorative, Selective, Stabilize, Subtle: subtle; Tiring)
Dual WESTAR-34 Blaster Pistols (Easily Removable)
. . Blaster Bolts: Damage 9 (energy, DC 24; Feature: Harry can use a Standard Action to recharge Unreliable flaw once per scene, Increased Range: ranged, Multiattack, Split: 2 targets; Unreliable (5 uses))
EE-3 Carbine Rifle (Easily Removable)
. . Bounty Hunter's Weapon: Array
. . . . Carbine Bolt: Damage 9 (energy, DC 24; Increased Range: ranged)
. . . . Controlled Burst: Damage 6 (energy, DC 21; Increased Range: ranged, Multiattack; Activation 2: standard action, Quirk: May cause Carbine to overheat and become inoperable)
. . . . Stun Bolt: Cumulative Affliction 6 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Mandalorian Adept Specialist Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Force Sensitivity: Senses 6 (racial trait, Acute: Force Power Awareness, Awareness: Force Powers [Mental], Danger Sense: Visual, Extended: Mental Senses 2: x100, Radius: Force Power Awareness, Advantages: Improved Initiative, Uncanny Dodge)
. . Human Versatility: Enhanced Trait 2 (racial talent, Expertise (AWE) +2 (+11), Expertise +2 (+11))
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison)
. . Second Wind: Healing 7 (racial talent; Triggered: 1 use - when Harry is suffering from two or more degrees of damage; Limited: Affects Self Only, Tiring)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Mandalorian Combat Suit (Removable)
. . Enhanced Helmet Package: Senses 5 (armor, Counters Concealment: Invisibility [Vision], Extended: Visual Senses 2: x100, Infravision; Feature 2: Integrated Commlink & Holorecorder)
. . Integrated Weapon Systems: Array
. . . . Grapple-Line: Damage 6 (tech power, DC 21; Grabbing, Reach (ranged) 6: 30 ft., Tripping)
. . . . Jet of Flame: Line Area Damage 6 (fire, tech power, DC 21; Line Area: 5 feet wide by 30 feet long, DC 16, Increased Duration: concentration; Fades)
. . . . Swing-Line: Movement 1 (tech power, Swinging)
. . . . Whistling Birds: Damage 2 (piercing, tech power, DC 17; Homing: 1 extra attempt, Increased Range: ranged, Multiattack, Penetrating 2; Unreliable (5 uses))
. . Jet Pack: Flight 6 (technological, Speed: 120 miles/hour, 1800 feet/round; Unreliable (5 uses))
. . Light Battle Armor: Protection 2 (armor, +2 Toughness; Impervious [1 rank only])
. . Sealed System: Immunity 7 (armor, Environmental Conditions (All), Suffocation (All); Quirk: Limited to no more than 10 hours at a time)
Special Qualities
. . Child of Mandalore: Feature 1 (social talent, Notes: Other Mandalorians know, and will look out for Harry. If he's ever in need of a place to stay, or a meal to eat, other Mandalorians will help him as long as their clans aren’t feuding with his. This could be in the form of shelter, meals, or even healing. If the Mandalorians are of his clan or a clan friendly to the Fetts, they may be willing to help him even at cost to themselves)
. . Growing Momentum: Speed 4 (force talent, Speed: 30 miles/hour, 500 feet/round)
. . Parseltongue: Comprehend 2 (force talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)

Equipment
Battle Trophy, The Firehawk, Utility Belt

Offense
Initiative +6
Blaster Bolts: Damage 9, +7 (DC 24)
Carbine Bolt: Damage 9, +7 (DC 24)
Controlled Burst: Damage 6, +7 (DC 21)
Grab, +7 (DC Spec 15)
Grapple-Line: Damage 6, +7 (DC 21)
Jet of Flame: Line Area Damage 6 (DC 21)
Stun Bolt: Cumulative Affliction 6, +7 (DC Fort 16)
Throw, +7 (DC 20)
Unarmed, +5 (DC 20)
Whistling Birds: Damage 2, +7 (DC 17)

Complications
- Amnesia: Harry knows that he once retreated in battle, and harbors a deep regret for this action, since he has an incredibly hard time remembering anything which occurred before than moment.
- Honor: Harry follows the edicts of the Resol'nare to the letter, and does what he can to keep the traditions of his adoptive ancestors alive.
- Motivation: Protector: Harry will put everything on the line for those who are dear to him, and would even do the same for innocent bystanders should the situation warrant such actions.
- Relationships: Harry will gladly drop everything to come to his adoptive father (Jango Fett)'s aid, or that of his younger brother (Boba Fett), no matter what the circumstances may be. They only need to send him a comm message and he'll rush to their side.
- Significant Other: Harry is romantically involved with a beautiful young Mandalorian by the name of Bo-Katan Kryze, and she is also his eyes and ears within the Mandalorian organization known as Death Watch.

Languages
Basic [Native], High Galactic, Mando'a

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 7/5/3 (Imp. 1/0), Will 10

Power Points
Abilities 54 + Powers 116 + Advantages 60 + Skills 48 (96 ranks) + Defenses 18 = 296

--------------------
Gotta Fly
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Art by Alexander Ivanov on ArtStation

The Firehawk - PL 8
Mando Name: Tracyn'galaar

Strength 12, Defense -6, Toughness 12, Size Gargantuan

Features:
Cargo (8,000 cft), Communications 1 (Hyper), Computer, Holding Cells, Improved Handling 1 (Maneuvering, +2), Living Space, Navigation System 1 (Astrogation, +5), Weapon Locker

Powers
Auxiliary Systems
. . Force Shields: Impervious Toughness 12 (technological)
. . Sensors: Senses 11 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 4: x10k, Radio)
Star Drive: Array
. . Atmospheric Thrusters: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)
. . Hyper-Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of success determine travel time))
. . Sublight Drive: Movement 1 (technological, Space Travel 1: within solar system)
Weapon Systems: Array
. . Blaster Cannons: Damage 9 (energy, DC 24; Extended Range 3, Increased Range: ranged, Penetrating 8)
. . Concussion Missiles: Burst Area Damage 6 (ballistic, DC 21; Burst Area 2: 60 feet radius sphere, DC 16, Extended Range 4, Increased Range: ranged; Unreliable (5 uses))
. . Tractor Beam: Move Object 9 (technological, 12 tons; Limited Direction: Attraction)

Offense
Blaster Cannons: Damage 9, +7 (DC 24)
Concussion Missiles: Burst Area Damage 6 (DC 21)
Tractor Beam: Move Object 9, +7 (DC 19)

Power Points
Abilities 3 + Powers 76 + Advantages 0 + Features 8 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 88
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DalkonCledwin
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Bo-Katan Kryze / The MCs / Audemus Jura v2

Post by DalkonCledwin »

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Art by AyyaSAP on DeviantArt

Bo-Katan Kryze - Arc 1 - PL 8
Age: 17 / Height: 5' 6" / Weight: 131 lbs / Hair Color: Red / Eye Color: Blue-Green
Group Affiliations: Death Watch (Old Mandalorian Spy) / Base of Operations: Death Watch Camp, Carlac, Outer Rim
Wealth Rank: +16 / Rep Rank: +10 / Knockback Mod: -7/-4/-2
Alignment: Neutral Light

Strength 3, Stamina 2, Agility 5, Dexterity 3, Fighting 5, Intellect 2, Awareness 3, Presence 4

Advantages
Agile Feint, All-out Attack, Attractive, Beloved: (Harry Fett), Benefit 4: (Ambidexterity, Galactic Reputation, Wealth 2: [Independently Wealthy]), Chokehold, Combat Pilot, Connected, Contacts, Daze (Intimidation), Defensive Roll 3, Equipment 2, Fascinate (Deception), Improved Grab, Improved Hold, Improved Initiative, Languages 2, Leadership, Luck 2, Move-by Action, Power Attack, Ranged Attack 5, Second Chance: (Acrobatics checks for Tumbling), Set-up, Tactical Training, Taunt, Teamwork, Tracking, Weapon Style: Dual Weapons

Skills
Acrobatics 8 (+13), Athletics 4 (+7), Close Combat: Unarmed 2 (+7), Deception 6 (+10), Expertise (AWE): Survival 6 (+9), Expertise (AWE): Tactics 6 (+9), Expertise: Armormech 4 (+8/+6), Expertise: Astrogation 6 (+8), Insight 6 (+9), Intimidation 4 (+8), Investigation 6 (+8), Perception 6 (+9), Persuasion 4 (+10/+8), Stealth 4 (+9), Technology 4 (+6), Vehicles 6 (+9)

Powers
Dual WESTAR-35 Blaster Pistols (Easily Removable)
. . A Warrior's Weapons: Array
. . . . Blaster Bolts: Damage 6 (energy, DC 21; Increased Range: ranged, Multiattack, Split: 2 targets)
. . . . Stun Bolts: Cumulative Affliction 4 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged, Multiattack, Split: 2 targets)
Mandalorian Combat Suit (Removable)
. . Helmet Package: Senses 2 (armor, Extended: Visual Senses 1: x10, Infravision; Feature 2: Integrated Commlink & Holorecorder)
. . Integrated Weapon Systems: Array
. . . . Lightning Shock: Cumulative Affliction 6 (electricity, tech power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Custom: Linked to Strength-based Damage)
. . . . Swing-Line: Movement 1 (tech power, Swinging)
. . . . Tow-Line: Move Object 3 (projectile, tech power, 400 lbs., DC 23; Damaging, Improvised Weapon 5; Diminished Range 3, Limited Direction: Attraction)
. . . . Whistling Birds: Damage 2 (piercing, tech power, DC 17; Homing: 1 extra attempt, Increased Range: ranged, Multiattack, Penetrating 2; Unreliable (5 uses))
. . . . Wrist Blaster: Damage 3 (energy, tech power, DC 18; Increased Range: ranged)
. . Jet Pack: Flight 6 (technological, Speed: 120 miles/hour, 1800 feet/round; Unreliable (5 uses))
. . Light Battle Armor: Protection 2 (armor, +2 Toughness; Impervious [1 rank only])
. . Sealed System: Immunity 7 (armor, Environmental Conditions (All), Suffocation (All); Quirk: Limited to no more than 10 hours at a time)
Mandalorian Praetorian Physiology
. . Fast Healing: Regeneration 1 (racial trait, Every 10 rounds)
. . Human Versatility: Enhanced Trait 2 (racial talent, Expertise +2 (+8), Persuasion +2 (+10))
. . Resistances: Immunity 6 (racial trait, Fatigue Effects, Sleep; Limited - Half Effect)
. . Second Wind: Healing 7 (racial talent; Triggered: 1 use - when Bo is suffering from two or more degrees of damage; Limited: Affects Self Only, Tiring)
Special Qualities
. . Child of Mandalore: Feature 1 (social talent, Notes: Other Mandalorians know, and will look out for Bo. If she's ever in need of a place to stay, or a meal to eat, other Mandalorians will help her as long as their clans aren’t feuding with hers. This could be in the form of shelter, meals, or even healing. If the Mandalorians are of her clan or a clan friendly to the Kryzes, they may be willing to help her even at cost to themselves. This does not extend to those who are allied to her sister, who is seen as a "Dar'manda")

Equipment
Battle Trophy, Utility Belt

Offense
Initiative +9
Blaster Bolts: Damage 6, +8 (DC 21)
Grab, +5 (DC Spec 13)
Lightning Shock: Cumulative Affliction 6, +7 (DC Fort 16)
Stun Bolts: Cumulative Affliction 4, +8 (DC Fort 14)
Throw, +8 (DC 18)
Tow-Line: Move Object 3, +8 (DC 23)
Unarmed, +7 (DC 18)
Whistling Birds: Damage 2, +8 (DC 17)
Wrist Blaster: Damage 3, +8 (DC 18)

Complications
- Honor: Bo-Katan will go out of her way to help the downtrodden and subjugated, which on Mandalore, means anyone who does not support the New Mandalorians. Furthermore, she is different from her sister, in that she follows the Resol'nare to the letter!
- Motivation: Patriotism: Bo lives her life according to the traditions of her ancestors, and will continue to do so, no matter what her sister says about the topic, even if that forces them to become enemies to one another.
- Quirk: Bo-Katan views those who refuse to fight, in the literal sense, for what they believe in as cowards, which is part of why she doesn't get along with her elder sister.
- Relationship: Despite all of their issues, Bo-Katan loves her sister, and would happily throw herself in the path of a blaster bolt if it meant saving Satine's life.

Languages
Galactic Basic, Mando'a [Native], Military Sign

Defense
Dodge 9, Parry 9, Fortitude 4, Toughness 7/4/2 (Imp. 1/0), Will 5

Power Points
Abilities 54 + Powers 52 + Advantages 41 + Skills 41 (82 ranks) + Defenses 12 = 200
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DalkonCledwin
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Knight of the Empire Brainstorm & Notes

Post by DalkonCledwin »

Knight of the Empire
Premise: On the night that Headmaster Dumbledore left Harry Potter on the Dursley family’s doorstep, another Being was there, waiting in the shadows. This person knew that Harry would grow up to be extremely powerful, and so decided to take it upon himself to train Harry in the ways of the Force.
Required Inclusions:
- Harry must maintain a morally Gray (Neutral) alignment, even though he will be raised by someone who is definitely on the Darker (Evil) end of the moral spectrum.
- The Being who takes Harry away will be none other than Darth Sidious, the reigning Dark Lord of the Sith, and future Sovereign of the Galactic Empire.
- Harry’s upbringing as the surrogate son of Sheev Palpatine must be covered in this story, even if it is handled as a series of flashbacks at the start of each chapter.
- Palpatine must have Harry trained as the first member of a military organization that will come to be known as the Imperial Knights, which are a Gray-aligned group of Force Users.
- Harry must be paired with a female character of the author’s choosing, and while harems are discouraged by the challenger, they are acceptable to the author.
- When Harry arrives at Hogwarts, he must use his training as an Imperial Knight to his advantage, even if that means he’ll be considered a Dark Wizard by the locals.
- At least one other student at Hogwarts must have training given to them by the members of either the Sith or Jedi Orders, at the author’s preference.
- At some point, Harry must offer to train at least one other character as an Imperial Knight, which should be distinguished from both the Jedi and Sith in that they willingly wear armor.
Preferred Inclusions:
- Harry should receive the political training necessary to take up the mantle of leadership for the Galactic Empire should someone manage to succeed in killing Emperor Palpatine.
- The magic users of Earth could actually be people born with mutated Midichlorians that are the result of ancient force users coming into contact with Earth’s mystical flora and fauna.
- As the Commander of the Imperial Knights, Harry should have access to his own Star Dreadnought, though the specifics of this vessel will be up to the author.
- If set before the fall of the Jedi Order, then Harry could possess a Dual Phase Lightsaber that allows him to disguise the fact that he is not a Jedi when on the Core Worlds.
Optional Inclusions:
- Harry’s training with the Knights could focus on the Vonil & Ishu Lightsaber Forms, giving him an advantage in battle when fighting within five feet of another character.
- James and/or Lily could have survived the attack on the Potters, with Harry being cast aside in favor of his twin sibling, who is falsely identified as the Child Who Lived.
Forbidden Things:
- Harry or Sidious siding with Voldemort or Dumbledore.
- Harry giving up his powers as an Imperial Knight.
- Harry being involved in a male-slash pairing.
- Harry being raised by the Dursley family.
- Harry the pathetic emo doormat.
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DalkonCledwin
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Haers Palpatine / The MCs / Knight of the Empire

Post by DalkonCledwin »

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Art by Natalia Volodeva on ArtStation

Haers Palpatine - Arc 1 - PL 10
Age: 21 / Height: 6' 1" / Weight: 190 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Imperial Knights / Base of Operations: The ISS Kraken, Assertor-class Star Dreadnought
Wealth Rank: +20 / Rep Rank: +10 / Knockback Mod: -9/-7/-1

Strength 1, Stamina 1, Agility 5, Dexterity 3, Fighting 5, Intellect 3, Awareness 3, Presence 5

General Advantages
Agile Feint, All-out Attack, Attractive, Attunement, Benefit 9: (Alternate Identity: [Harry James Potter], Ambidexterity, Imp. K. Rank 4: [Knight], Wealth 3: [Millionaire]), Connected, Conviction, Daze (Intimidation), Defensive Roll 2, Dual-Wielding 2, Equipment 21, Fascinate (Persuasion), Improved Team Attack 2, Interpose, Languages 1, Monastic Training, Move-by Action, People Person, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Trance

Enhanced Advantages
Improved Initiative 2, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+13), Athletics 6 (+7), Close Combat: Lightsabers 2 (+9/+7), Expertise (AWE): Cooking 6 (+11/+9), Expertise: Armormech 6 (+9), Expertise: Astrogation 6 (+9), Expertise: Politics 6 (+9), Expertise: The Force 10 (+13), Intimidation 4 (+9), Investigation 6 (+9), Perception 8 (+13/+11), Persuasion 8 (+13), Ranged Combat: Use the Force 6 (+9), Stealth 8 (+13), Technology 6 (+9), Vehicles 8 (+11)

Powers
Adept of the Unifying Force: Array
. . Affect Mind: Concentration Affliction 7 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Comprehend Speech: Comprehend 1 (bendu, Languages - Understand All; Sustained)
. . Force Jump: Leaping 2 (bendu, Leap 30 feet at 8 miles/hour)
. . Greater Pyrokinesis: Cone Area Damage 7 (bendu, fire, DC 22; Cone Area 3: 250 feet cone, DC 17, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Mass Malacia: Cumulative Burst Area Affliction 7 (bendu, mind trick, 1st degree: Impaired, 2nd degree: Prone, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Cumulative, Increased Range: ranged; Tiring)
. . Phasewalk: Teleport 3 (bendu, 250 feet in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 8 miles in 2 move actions, Increased Mass 3, Turnabout)
. . Pyrokinesis: Line Area Damage 9 (bendu, fire, DC 24; Line Area: 5 feet wide by 30 feet long, DC 19)
. . Sever Force: Progressive Affliction 11 (bendu, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 21; Increased Range: ranged, Progressive; Check Required 8: DC 17 - Expertise: The Force, Notes: Force Powers [Impaired/Disabled]; Transformed: [Powerless - Force Powers Only])
. . Slow Time: Grouped Effect
. . . . Fast Action: Quickness 6 (force talent, Perform routine tasks in -6 time ranks; Subtle: subtle; Quirk 2: Limited to routine actions while active)
. . . . Hyper-Speed: Speed 6 (force talent, Speed: 120 miles/hour, 1800 feet/round; Subtle: subtle; Quirk 2: Limited to routine actions while active)
. . Telekinesis: Move Object 9 (bendu, telekinetic, 12 tons, DC 24; Damaging, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
Human Imperial Knight
. . Defiant: Healing 4 (racial talent; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
. . Force Sensitivity: Senses 14 (racial trait, Acute: Force Awareness, Awareness: Force Powers [Mental], Danger Sense: Visual, Darkvision, Extended: Mental Senses 4: x10k, Penetrates Concealment: Force Awareness, Radius: Force Awareness, Advantages: Improved Initiative 2, Luck, Uncanny Dodge; Feature 2: Led by the Force (Directed Inspiration))
. . Human Versatility: Enhanced Trait 3 (racial talent, Close Combat +2 (+9), Expertise (AWE) +2 (+11), Perception +2 (+13))
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Imperial Knight Armor (Removable)
. . Durasteel Plating: Protection 6 (armor, +6 Toughness; Impervious)
. . Phrik Filament Interweave: Immunity 5 (armor, Damage Effect: Lightsaber Blades; Limited - Half Effect)
Special Qualities
. . Force of Personality: Enhanced Trait 5 (class ability, Will +5 (+11); Custom: Linked to Harry's Charisma score)
. . Forceblade Bond: Feature 1 (force talent, Notes: Haers shares a “bond” with his Lightsabers, allowing him to summon them to his location by taking a standard action and willing it. The weapons will then jump into the air from wherever they are, and fly into his outstretched hand. They cannot, however, bypass physical barriers such as Force Fields)
. . Will of the Emperor: Feature 1 (social talent, Notes: The authority granted by Haers' position is easily acknowledged even by those who don’t recognize the Imperial Knights. Though they might not know Haers, common citizens will extend him every courtesy and do their utmost to help him. Unless he has shown himself to be a danger to them, they will even take up arms to fight alongside Haers, should he find himself facing an enemy alone)
Twin Sabers (Removable)
. . Second Saber: Feature 1 (unique object, Notes: Opponents must make two successful Sunder checks against Harry to completely destroy this device, with the first attempt only invalidating his ability to use the Split & Multiattack extras)
. . What Absurd Weapons: Array
. . . . Deflection: Deflect 8 (training; Reduced Range: close)
. . . . Double Strike: Strength-based Damage 6 (energy, DC 22; Multiattack [1 extra rank], Penetrating 6, Split: 2 targets; Tiring [1 extra rank])
. . . . Melt Through: Linked Effect
. . . . . . Melting Blade: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Secondary Effect)
. . . . . . Sundering Blade: Damage 6 (Linked; energy, DC 21; Precise, Secondary Effect; Limited: Affects Objects Only)
. . . . Saber Onslaught: Strength-based Damage 6 (energy, DC 22; Increased Duration: concentration [1 extra rank], Multiattack [1 extra rank], Penetrating 6; Distracting [1 extra rank])
. . . . Saber Slash: Strength-based Damage 10 (energy, DC 26; Penetrating 10; Activation: move action, Inaccurate 2: -4)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 22; Penetrating 6, Split: 2 targets)
. . . . Twin Saber Throw: Strength-based Damage 6 (energy, DC 22; Feature: Returning, Increased Range: ranged [1 extra rank], Multiattack [1 extra rank])

Equipment
Badge, Book of Anger, ISS Kraken, TIE Advanced x1, Toolkit (Basic), Utility Belt

Offense
Initiative +13
Affect Mind: Concentration Affliction 7 (DC Will 17)
Double Strike: Strength-based Damage 6, +9 (DC 22)
Grab, +5 (DC Spec 11)
Greater Pyrokinesis: Cone Area Damage 7 (DC 22)
Mass Malacia: Cumulative Burst Area Affliction 7 (DC Will 17)
Melting Blade: Weaken 6, +9 (DC Fort 16)
Pyrokinesis: Line Area Damage 9 (DC 24)
Saber Onslaught: Strength-based Damage 6, +9 (DC 22)
Saber Slash: Strength-based Damage 10, +5 (DC 26)
Saber Strike: Strength-based Damage 6, +9 (DC 22)
Sever Force: Progressive Affliction 11, +9 (DC Will 21)
Sundering Blade: Damage 6, +9 (DC 21)
Telekinesis: Move Object 9, +9 (DC 24)
Throw, +3 (DC 16)
Twin Saber Throw: Strength-based Damage 6, +3 (DC 22)
Unarmed, +5 (DC 16)

Complications
- Destiny: It is Haers' destiny to be the one who brings about an end to Lord Voldemort's reign of terror, which has been ongoing for the past seven years with no end in sight. Of course, his father also wants him to take control of the backwater world he was born on in the name of the Galactic Empire.
- Honor: Haers refuses to strike an enemy down in a fit of anger, though that won't stop him from striking them down at all.
- Motivation: Patriotism: Haers is the de facto leader of the Imperial Knights, and feels that there are none better at the task of serving his father, the Galactic Emperor, than himself and his comrades.
- Responsibility: Haers will do whatever needs to be done in order to properly serve his adoptive father, Emperor Sheev Palpatine, the absolute ruler of the entire galaxy, since the duty of the Imperial Knights is to the Force as embodied by the Emperor.
- Significant Other: Haers is currently unaware of this fact, but he is actually betrothed to Heiress Daphne Greengrass, and it was established using a "magical contract" that is sending tremors through the force that are slowly urging him to return to Earth.

Languages
Galactic Basic [Native], Huttese (Trade)

Defense
Dodge 11, Parry 11, Fortitude 3, Toughness 9/7/1 (Imp. 6/0), Will 11/6

Power Points
Abilities 52 + Powers 117 + Advantages 52 + Skills 52 (104 ranks) + Defenses 17 = 290

--------------------
Home Away from Home
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Art by Ansel Hsiao on ArtStation

ISS Kraken - PL 10

Toughness 14, Size Colossal

Features:
Armory (100 ep), Cold Storage, Combat Simulator, Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar (120 starfighters, numerous support craft), Holding Cells (Tough 21), Infirmary, Isolated (Outer Space), Laboratory, Living Space, Movable, Personnel (125,000 officers, pilots, and enlisted crew; 20,000 troops and support staff), Power System, Security System 2 (DC 25), War Room, Workshop

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 21 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
--------------------
Gotta Fly
TIE Advanced x1 - PL 10

Strength 8, Defense 1, Toughness 9, Size Huge

Features:
Communications 1, Computer

Powers
Auxiliary Systems
. . Sensors: Senses 11 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 4: x10k, Radio)
Star Drive: Array
. . Atmospheric Thrusters: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of success determine travel time))
. . Sublight Drive: Movement 1 (technological, Space Travel 1: within solar system)
Weapon Systems: Array
. . Cluster Missiles: Burst Area Damage 9 (ballistic, DC 24; Burst Area: 30 feet radius sphere, DC 19, Extended Range 3, Increased Range: ranged; Unreliable (5 uses))
. . Hvy Blaster Cannons ~ Fire Linked: Damage 10 (energy, DC 25; Extended Range 3, Increased Range: ranged)
. . Hvy Blaster Cannons ~ Independent Fire: Damage 6 (energy, DC 21; Extended Range 3, Increased Range: ranged, Multiattack)

Offense
Cluster Missiles: Burst Area Damage 9 (DC 24)
Hvy Blaster Cannons ~ Fire Linked: Damage 10, +3 (DC 25)
Hvy Blaster Cannons ~ Independent Fire: Damage 6, +3 (DC 21)

Power Points
Abilities 2 + Powers 56 + Advantages 0 + Features 2 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 65
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DalkonCledwin
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Lord Acheron / The MCs / Beyond All Limits

Post by DalkonCledwin »

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Art by Rachel W on ArtStation

Lord Acheron - Arc 1 - PL 10
Age: 24 / Height: 1.85 m / Weight: 86 kg / Hair Color: Black / Eye Color: Schloss Green
Group Affiliations: The Separatist Remnant (Leader) / Base of Operations: The Inferno, Subjugator II-class Battle Cruiser
Wealth Rank: +16 / Rep Rank: +10 / Knockback Mod: -10/-3

Strength 4, Stamina 3, Agility 3, Dexterity 3, Fighting 7, Intellect 2, Awareness 3, Presence 5

General Advantages
All-out Attack, Assessment, Attractive, Attunement, Benefit 7: (Alternate Identity: [Harry James Potter], Sith Rank 4: [Lord], Wealth 2 [Independently Wealthy]), Charming, Connected, Daze (Deception), Equipment 18, Fascinate (Persuasion), Fast Grab, Hide in Plain Sight, Improved Grab, Improved Hold, Inspire 2, Languages 4, Leadership, Power Attack, Ranged Attack 5, Second Chance: (Fortitude Resistance Checks), Set-up, Sith Alchemist, Takedown, Taunt, Teamwork, Weapon Style: Single Weapon

Enhanced Advantages
Improved Initiative 2, Luck 2, Move-by Action, Uncanny Dodge

Skills
Athletics 4 (+8), Close Combat: Lightsabers 2 (+9), Deception 6 (+11), Expertise (AWE): Cooking 6 (+10/+9), Expertise: Astrogation 6 (+8), Expertise: Sith Alchemy 8 (+10), Expertise: The Force 12 (+14), Insight 4 (+7), Intimidation 4 (+9), Investigation 4 (+6), Perception 8 (+11), Persuasion 6 (+11), Stealth 6 (+9), Technology 4 (+6), Vehicles 6 (+10/+9)

Powers
Dark Armor (Removable)
. . Dark Side Stealth: Concealment 2 (armor, Other Sense Type: Force Sensitivity)
. . Heavy Plating: Protection 7 (armor, +7 Toughness; Impervious)
Human Sith Warrior Physiology
. . Defiant: Healing 4 (racial talent; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
. . Force Purity: Immunity 2 (racial trait, Disease, Poison)
. . Force Sensitivity: Senses 18 (racial trait, Accurate: Detect Force Users, Acute (Type): Mental Senses, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Force Users [Mental] 2: ranged, Extended: Mental Senses 4: x10k, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Uncanny Dodge)
. . Human Versatility: Enhanced Trait 2 (racial talent, Expertise (AWE) +1 (+10), Ranged Combat +2 (+5), Vehicles +1 (+10))
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Lightsaber (Easily Removable)
. . An Elegant Weapon: Array
. . . . Force-Empowered Strike: Strength-based Damage 9 (energy, DC 28; Penetrating 6; Inaccurate 2: -4, Tiring [4 extra ranks])
. . . . Saber Assault: Strength-based Damage 6 (energy, DC 25; Multiattack [4 extra ranks], Penetrating 6; Tiring [4 extra ranks])
. . . . Saber Reflect: Deflect 10 (training; Reflect; Reduced Range: close)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 25; Penetrating 6)
. . . . Stun Setting: Cumulative Affliction 6 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative)
Master of the Unifying Force: Array
. . Affect Mind: Concentration Affliction 10 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Aura of Hatred: Burst Area Luck Control 1 (bendu, Force a Re-roll, Advantages: Luck 2; Burst Area: 30 feet radius sphere, DC 11, Selective; Increased Action 2: move, Limited: to Resistance Checks vs. Damage, Reduced Range 2: close)
. . Aura of Warding: Burst Area Immunity 10 (bendu, Common Descriptor: Force Power Damage; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Selective; Check Required: DC 10 - Expertise: The Force, Concentration)
. . Cause Harm: Damage 12 (bogan, DC 27; Alternate Resistance: Fortitude, Increased Range: ranged; Tiring)
. . Dark Side Tendrils: Linked Effect
. . . . Necro Tendrils: Burst Area Damage 6 (Linked; bogan, DC 21; Alternate Resistance: Fortitude, Burst Area: 30 feet radius sphere, DC 16, Increased Duration: concentration, Increased Range: ranged, Selective; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . . . Shadow Tendrils: Burst Area Concealment Attack 6 (Linked; bogan, All Visual Senses, Extra Ranks 2, DC 16; Burst Area: 30 feet radius sphere, DC 16, Attack: Fortitude, Selective; Check Required 5: DC 14 - Expertise: The Force, Concentration, Distracting)
. . Force Jump: Leaping 2 (bendu, Leap 30 feet at 8 miles/hour)
. . Force Suppression: Nullify 12 (bendu, Counters: Force Powers, DC 22; Broad, Simultaneous)
. . Hex: Affliction 10 (bogan, 1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 20; Extra Condition, Increased Range 2: perception, Indirect 4: any point, any direction, Insidious, Subtle: subtle; Limited Degree)
. . Mind Spike: Damage 10 (bogan, mind trick, DC 25; Alternate Resistance (no cost): Will, Increased Range 2: perception, Subtle: subtle)
. . Probe Mind: Cumulative Mind Reading 10 (bogan, mind trick, DC 20; Cumulative, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Seethe: Regeneration 2 (bogan, Every 5 rounds; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Telekinesis: Move Object 12 (bendu, telekinetic, 100 tons, DC 27; Damaging, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Wall Run: Movement 1 (bendu, Wall-crawling 1: -1 speed rank; Check Required 5: DC 14 - Expertise: The Force, Limited: Only While Moving)
Special Qualities
. . High Ground Defense: Teleport 1 (martial, 60 feet in a move action, carrying 50 lbs.; Change Direction, Triggered: 1 use - When attacked at Close Range; Unreliable (5 uses))
. . Sokan: Movement 2 (martial, Sure-footed 2, Advantages: Move-by Action)
. . Way of the Varactyl: Immunity 10 (martial, Custom: Being Moved 10; Concentration)

Equipment
The Inferno, The Sith Code, Utility Belt

Offense
Initiative +11
Affect Mind: Concentration Affliction 10 (DC Will 20)
Cause Harm: Damage 12, +8 (DC Fort 27)
Force Suppression: Nullify 12, +8 (DC Will 22)
Force-Empowered Strike: Strength-based Damage 9, +5 (DC 28)
Grab, +7 (DC Spec 14)
Hex: Affliction 10 (DC Will 20)
Mind Spike: Damage 10 (DC Will 25)
Necro Tendrils: Burst Area Damage 6 (DC Fort 21)
Probe Mind: Cumulative Mind Reading 10 (DC Will 20)
Saber Assault: Strength-based Damage 6, +9 (DC 25)
Saber Strike: Strength-based Damage 6, +9 (DC 25)
Shadow Tendrils: Burst Area Concealment Attack 6 (DC Fort 16)
Stun Setting: Cumulative Affliction 6, +9 (DC Fort 16)
Telekinesis: Move Object 12, +8 (DC 27)
Throw, +8 (DC 19)
Unarmed, +7 (DC 19)

Complications
- Honor: Acheron will always spare the weak or innocent when engaging his enemies in battle. He also trusts his allies with his life, and they in turn trust him with theirs.
- Motivation: Justice: No matter the boulders in his path, Acheron shall prevail in his ultimate goal, and that goal is the complete eradication of both Darth Sidious and his apprentice, Darth Vader. He is also willing to ally himself with anyone that could help him achieve that goal, no matter where they fall on the spectrum of Light or Dark.
- Overconfident: Acheron believes he can turn anyone to his side, no matter their previous beliefs, though he will only ever try with those who are already antagonistic towards Emperor Palpatine, or else who are indifferent towards his regime.
- Troubled Past: Acheron truly fell to the Dark Side on the day that his mentor, Count Dooku, was killed by the then Jedi, Anakin Skywalker, causing him to swear vengeance upon those responsible for claiming the Elder Sith's life.

Languages
Basic (English) [Native], Binary, Falleen, Huttese (Trade), Old Sith (Secret), Shyriiwook

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 10/3 (Imp. 7/0), Will 12

Power Points
Abilities 60 + Powers 118 + Advantages 58 + Skills 43 (86 ranks) + Defenses 21 = 300

--------------------
Home Sweet Home
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Art by SOLariss777 on DeviantArt

The Inferno - PL 10

Strength 20, Defense -10, Toughness 15, Size Awesome

Features:
Armory (100 ep), Cargo (32,000 cft), Comms 3: (Hyper, Encrypted 2 [DC 25]), Computer, Defense System (Blast 10), Drones (1.5 million deactivated Battle Droids), Fire Prevention System, Food Supply (2 Years), Hangar (120 Vulture Droids, 80 Tri-Droid Fighters, 60 Hyena-Class Bombers, 20 Hvy Missile Platform Ships, Various Support Craft), Holding Cells (Null Powers 10), Living Space, Navigation System 1, Personnel (25,000 Crew; 100,000 Passengers), Security System 1 (DC 20), Sensors, War Room

Powers
Auxiliary Systems
. . Force Shields: Impervious Toughness 15 (technological; Sustained; Quirk: Prevents ships from landing in the hangar)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Journeys between star systems take at least 6 hours)
. . Sublight Drive: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
Weapon Systems: Array
. . Ion Pulse Cannon: Burst Area Broad Simultaneous Weaken 9 (ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 19; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 19, Broad: Electronics, Extended Range 5, Increased Range: ranged, Simultaneous; Activation 2: standard action, Unreliable (1 use))
. . Point Defense: Burst Area Damage 4 (energy, DC 19; Burst Area 6: 900 feet radius sphere, DC 14, Selective; Activation 2: standard action)
. . Tractor Beam: Move Object 12 (technological, 100 tons; Limited Direction: Attraction)
. . Turbolaser Batteries: Damage 10 (energy, DC 25; Extended Range 3, Increased Range: ranged, Multiattack; Activation 2: standard action)

Offense
Ion Pulse Cannon: Burst Area Broad Simultaneous Weaken 9 (DC Fort 19)
Point Defense: Burst Area Damage 4 (DC 19)
Tractor Beam: Move Object 12, +8 (DC 22)
Turbolaser Batteries: Damage 10, +8 (DC 25)

Power Points
Abilities 5 + Powers 65 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 83
Last edited by DalkonCledwin on Wed Apr 26, 2023 7:59 pm, edited 6 times in total.
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DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Leia Organa / The MCs / Beyond All Limits

Post by DalkonCledwin »

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Art by DogWithACorn on DeviantArt

Leia Organa - Arc 1 - PL 5
Age: 10 / Height: 1.3 m / Weight: 39 kg / Hair Color: Dark Brown / Eye Color: Brown
Group Affiliations: The Alderaani Royal Family / Base of Operations: The Inferno, Subjugator II-class Battle Cruiser
Wealth Rank: +12 / Rep Rank: +9 / Knockback Mod: -4/-1

Strength 0, Stamina 1, Agility 5, Dexterity 3, Fighting 0, Intellect 2, Awareness 3, Presence 5

General Advantages
Adorable 2, Agile Feint, Beginner's Luck, Benefit 8: (Renown 2, Sith Rank: [Acolyte], Social Class 4: [Royalty], Wealth: [Well-Off]), Connected, Conviction, Defensive Roll, Equipment 3, Fascinate (Persuasion), Languages 2, Minion 4, Move-by Action, Second Chance: (Acrobatics checks for Tumbling)

Enhanced Advantages
Improved Initiative, Luck, Uncanny Dodge

Skills
Acrobatics 4 (+9), Close Combat: Lightsabers 2 (+2), Expertise (AWE): Gambling 4 (+8/+7), Expertise (AWE): Popular Culture 2 (+5), Expertise: Galactic Lore 4 (+7/+6), Expertise: Politics 2 (+4), Expertise: The Force 6 (+8), Insight 2 (+5), Perception 4 (+7), Persuasion 6 (+11), Stealth 4 (+11), Technology 6 (+8)

Powers
Human Sith Apprentice Physiology
. . Child-Sized: Shrinking 2 (racial trait, -1 Intimidate, +2 Stealth, +1 active defenses; Innate; Permanent)
. . Defiant: Healing 4 (racial talent; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
. . Force Sensitivity: Senses 15 (racial trait, Accurate: Detect Force Users, Acute (Type): Mental Senses, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Force Users [Mental] 2: ranged, Extended: Mental Senses 1: x10, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative, Luck, Uncanny Dodge; Feature 2: Led by the Force (Directed Inspiration))
. . Human Versatility: Enhanced Trait 2 (racial talent, Expertise (AWE) +1 (+8), Expertise +1 (+7), Ranged Combat +2 (+5))
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Novice of the Unifying Force: Array
. . Affect Mind: Concentration Affliction 4 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 14; Concentration, Increased Range: ranged, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Burst of Speed: Speed 4 (bendu, Speed: 30 miles/hour, 500 feet/round; Check Required: DC 10 - Expertise: The Force)
. . Seethe: Regeneration 2 (bogan, Every 5 rounds; Concentration)
. . Telekinesis: Move Object 7 (bendu, telekinetic, 3 tons, DC 22; Damaging, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
Training Saber (Easily Removable)
. . An Elegant Weapon: Array
. . . . Deflection: Deflect 6 (training; Reduced Range: close)
. . . . Saber Strike: Cumulative Affliction 6 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative)

Equipment
Explorer's Pack, Light Armor, Locket, Toolkit (Basic)

Offense
Initiative +9
Affect Mind: Concentration Affliction 4, +3 (DC Will 14)
Grab, +0 (DC Spec 10)
Saber Strike: Cumulative Affliction 6, +2 (DC Fort 16)
Telekinesis: Move Object 7, +3 (DC 22)
Throw, +3 (DC 15)
Unarmed, +0 (DC 15)

Complications
- Honor: Despite her noble birth, Leia does not place herself above other folk, believing that we all have the same blood.
- Motivation: Independence: Leia is determined to prove that she can handle herself without the coddling of her family! Unfortunately, Leia's words and actions often bring shame to her family.
- Significant Other: Leia is the apprentice to a man that her family despises.
- Temper: If you do Leia an injury, she will crush you, ruin your name and salt your fields... or at least she likes to think she will.

Languages
Basic (English) [Native], Binary, Huttese (Trade)

Defense
Dodge 6, Parry 6, Fortitude 2, Toughness 4/1, Will 7

Power Points
Abilities 38 + Powers 62 + Advantages 27 + Skills 23 (46 ranks) + Defenses 10 = 160

--------------------
Lola
L0-LA59 - PL 5

Strength -2, Stamina -, Agility 0, Dexterity 1, Fighting -2, Intellect 3, Awareness 0, Presence -

Advantages
Languages 1

Skills
Technology 6 (+9)

Powers
Internal Toolkit: Array
. . Arc Welder
. . . . Melting Heat: Weaken 1 (Linked; heat, Affects: Toughness, Resisted by: Fortitude, DC 11; Affects Objects)
. . . . Sundering Heat: Damage 1 (Linked; heat, DC 16; Precise)
. . Buzzsaw: Damage 1 (slashing, DC 16; Penetrating)
. . Glowrod: Environment 1 (technological, Light, Radius: 30 feet)
Toy Droid Physiology
. . Invulnerabilities: Immunity 31 (technological, Aging, Fortitude Effects)
. . Levitation: Flight 2 (technological, Speed: 8 miles/hour, 120 feet/round; Feature: Retractible Legs)
. . Tiny Size: Shrinking 8 (technological, -2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size ranks, -1 speed ranks; Innate; Permanent)

Offense
Initiative +0
Buzzsaw: Damage 1, -2 (DC 16)
Grab, -2 (DC Spec 8)
Melting Heat: Weaken 1, -2 (DC Fort 11)
Sundering Heat: Damage 1, -2 (DC 16)
Throw, +1 (DC 13)
Unarmed, -2 (DC 13)

Complications
- Disability: While Lola understands Galactic Basic, she is unable to converse in that language due to the fact that she lacks a vocal sub-processor.
- Owned: Lola is the personal property of, and companion to, Princess Leia Organa.
- Prejudice: A lot of people do not like Droids, regardless of whether they are Toy Droids or something far more dangerous. Though, given the fact that Lola is small enough to fit inside of walls and can cut up circuitry, perhaps their animosity isn't all that misplaced.

Languages
Binary [Native], Galactic Basic

Defense
Dodge 4, Parry 4, Fortitude Immune, Toughness 0, Will None

Power Points
Abilities -16 + Powers 59 + Advantages 1 + Skills 3 (6 ranks) + Defenses 2 = 49
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DalkonCledwin
Posts: 7046
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Zollis Kerrel / The MCs / Beyond All Limits

Post by DalkonCledwin »

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Art by Ashtender on DeviantArt

Zollis Kerrel - Arc 1 - PL 8
Age: 24 / Height: 5' 6" / Weight: 111 lbs / Hair Color: Red / Eye Color: Green
Group Affiliations: The Separatist Remnant / Base of Operations: The Epiphany, Providence-class Dreadnought
Wealth Rank: +24 / Rep Rank: +10 / Knockback Mod: -5/-1

Strength 0, Stamina 1, Agility 4, Dexterity 4, Fighting 6, Intellect 5, Awareness 3, Presence 5

General Advantages
Assessment, Attractive 2, Benefit 8: (Renown, Social Class 3: [Nobility], Wealth 4: [Multimillionaire]), Charming, Connected, Contacts, Daze (Deception), Defensive Roll 2, Durable Lie, Eidetic Memory, Equipment 21, Fascinate (Persuasion), Flirtation, Guidance, Improved Disarm, Improved Initiative, Improved Trip, Inspire 4, Languages 4, Second Chance: (When Resisting Mental Control), Seize Initiative, Takedown, Well-informed

Enhanced Advantages
Luck 2

Skills
Acrobatics 6 (+10), Athletics 4 (+4), Close Combat: Unarmed 2 (+8), Deception 6 (+11), Expertise (AGL): Dancing 8 (+12), Expertise (AWE): Survival 6 (+9), Expertise: Galactic Lore 10 (+15), Insight 8 (+11), Investigation 6 (+11), Perception 4 (+7), Persuasion 10 (+15), Ranged Combat: Blasters 6 (+10), Stealth 6 (+14/+10), Technology 4 (+9), Treatment 6 (+11)

Powers
Academic Superiority: Array
. . Charming Presence: Cumulative Affliction 8 (pheromones, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Affects Humanoid Subjects Only, Quirk: Zollis doesn't control the target's actions, they are merely friendly towards her, Sense-dependent: Olfactory)
. . Critical Analysis: Affliction 8 (talent, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 18; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Only vs. Zollis' attacks, Limited Degree)
. . Force of Personality: Concentration Affliction 8 (talent, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Persuasion, Limited Degree, Sense-dependent: Auditory)
. . Incite: Luck Control 1 (talent, Force a Re-roll, Advantages: Luck 2; Increased Action 2: move, Limited: to Resistance checks vs. Damage from one of Zollis' Allies, Reduced Range 2: close)
Falleen Politician Physiology
. . Entrancing Pheromones: Burst Area Affliction 6 (racial talent, 1st degree: Entranced, Impaired, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Reaction 3: reaction, Selective; Limited Degree 2, Sense-dependent: Olfactory)
. . Longevity: Feature 1 (racial trait, Notes: Zollis can expect to live for up to 283 years; she'll reach middle age at 100 years, old age at 150 years, and become venerable at 200 years)
. . Mask of the Wild: Enhanced Trait 2 (racial talent, Stealth +4 (+14); Limited: to Natural Environments)
. . Resistances: Immunity 7 (racial trait, Custom: Mental Control 5, Suffocation (All); Limited - Half Effect)
Special Qualities
. . Multitasker: Quickness 4 (talent, Perform routine tasks in -4 time ranks; Limited to One Type: Mental Tasks)
. . Universal Language: Comprehend 2 (talent, Languages - Understand All, Languages - You're Understood; Limited: to Simple Concepts)

Equipment
Entertainer's Pack, Hold Out Blaster, Light Armor, Locket, Political Manifesto, The Epiphany, Toolkit (Basic)

Offense
Initiative +8
Charming Presence: Cumulative Affliction 8 (DC Will 18)
Critical Analysis: Affliction 8 (DC Will 18)
Entrancing Pheromones: Burst Area Affliction 6 (DC Will 16)
Force of Personality: Concentration Affliction 8 (DC Will 18)
Grab, +6 (DC Spec 10)
Hold Out Blaster, +10 (DC 18)
Throw, +4 (DC 15)
Unarmed, +8 (DC 15)

Complications
- Fame: Zollis is someone who needs no introduction, she is renowned as the current "Imperial Senator" of the Falleen.
- Genetic Rift: Even though she has the right parts, Zollis is genetically incompatible with Lord Acheron and thus incapable of giving him children.
- Motivation: Doing Good: Zollis is determined to ensure the safety and prosperity of all the citizens of the Galaxy, which is why she has agreed to join forces with Lord Acheron, since he is diametrically opposed to Emperor Palpatine's regime.
- Overconfident: Zollis believes that even if she becomes corrupted, she is doing things for the right reasons.
- Quirk: Zollis is a member of the Falleen Aristocracy, and thus holds herself up to high standards of behavior, and also holds others to just as high of standards.

Languages
Binary, Falleen [Native], Galactic Basic, Huttese (Trade), Ortolan, Pak Pak, Ryl, Shyriiwook, Zygerrian

Defense
Dodge 11, Parry 11, Fortitude 3, Toughness 5/1, Will 6

Power Points
Abilities 56 + Powers 53 + Advantages 58 + Skills 46 (92 ranks) + Defenses 17 = 230

--------------------
Home Sweet Home
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Art by C-B-Liberty on DeviantArt

The Epiphany - PL 8

Strength 18, Defense -10, Toughness 15, Size Awesome

Features:
Armory (80 ep), Cargo (32,000 cft), Comms 3: (Hyper, Encrypted 2 [DC 25]), Computer, Drones (1.5 million deactivated Battle Droids), Food Supply (4 Years), Hangar (120 Vulture-class Droid Starfighters, 120 Droid Tri-Fighters, 10 Hyena-class Droid Bombers, Various Support Craft), Holding Cells (Null Powers 8), Infirmary, Living Space, Personnel (900 Crew; 48,247 Passengers), Ram Prow, Sensors

Powers
Auxiliary Systems
. . Force Shields: Impervious Toughness 15 (technological; Sustained; Quirk: Prevents ships from landing in the hangar)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Journeys between star systems take at least 6 hours)
. . Sublight Drive: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
Weapon Systems: Array
. . Ion Cannons: Broad Simultaneous Weaken 6 (ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 16; Affects Objects Only, Broad: Electronics, Extended Range 3, Increased Range: ranged, Multiattack, Simultaneous; Activation 2: standard action)
. . Laser Cannons: Damage 10 (energy, DC 25; Extended Range 3, Increased Range: ranged, Multiattack; Activation 2: standard action)
. . Proton Torpedoes: Burst Area Damage 8 (radiation, DC 23; Burst Area: 30 feet radius sphere, DC 18, Extended Range 4, Increased Range: ranged; Activation 2: standard action)
. . Turbolasers: Damage 12 (energy, DC 27; Extended Range 3, Increased Range: ranged; Activation 2: standard action)

Offense
Ion Cannons: Broad Simultaneous Weaken 6, +4 (DC Fort 16)
Laser Cannons: Damage 10, +4 (DC 25)
Proton Torpedoes: Burst Area Damage 8 (DC 23)
Turbolasers: Damage 12, +4 (DC 27)

Power Points
Abilities 3 + Powers 65 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 82
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DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Rise of the Mand'alor Brainstorm & Notes

Post by DalkonCledwin »

Rise of the Mand’alor
Premise: While attempting to escape from Voldemort and his minions, the Triwizard Cup portkey is hit by a stray spell, sending Harry Potter hurtling through time and space. Where does he end up, you might wonder? Well, how about in a Galaxy Far, Far Away, and right smack dab in front of a rather infamous Bounty Hunter?
Required Inclusions:
- Harry Potter must appear in the Star Wars galaxy at least five to ten years prior to the fateful battle at Geonosis, which means he has several years to get ready for the Clone Wars.
- The magical backlash from the faulty portkey must leave Harry with partial amnesia, at the very least, making it difficult for him to remember his true identity.
- Following Harry’s arrival, he must be found and taken in by none other than Jango Fett, who he’ll eventually come to see as the father he never had, with Jango seeing Harry as a son.
- Following Jango’s death, Harry must rebuild the True Mandalorians, with our protagonist ultimately becoming their leader.
- Harry must hold the Jedi Order as a whole in disdain for what happened during the battle of Galidraan, though he is allowed to like individual Jedi.
- Harry must also despise the Sith for what they did to his people over the past several millennia, the least of which is to manipulate them into fighting in the battle of Galidraan.
- Bo-Katan Kryze must be one of Harry’s closest friends, as well as his spy within the Death Watch organization, though the extent of their relationship is up to the author.
- Harry must succeed in becoming the overall leader of the Mandalorian people (not counting the New Mandalorians) following the demise of Pre Vizsla.
- Harry must either form an alliance with the Rebels following the rise of the Galactic Empire, or else keep the Mandalorians neutral in the ongoing conflict.
Preferred Inclusions:
- Harry’s primary romantic interest should be Bo-Katan Kryze, anyone else who he becomes involved with will be entirely up to the author’s discretion.
- Harry’s magical abilities and the Force should be fundamentally identical to each other, with the only real difference being how they are taught and performed.
- Harry should take custody of his adoptive brother, Boba Fett, after their father’s death and raise the boy in a way that Jango would be proud of.
- Harry should be the chief instigator in leading the Old Mandalorian faction away from their homeworld so they can continue to honor the traditions of their ancestors.
Optional Inclusions:
- Harry could slowly begin to regain his memories over the course of several years, though whether he begins to look for a way to return to Earth or not is up to the author.
- Harry could form a romantic connection with Aayla Secura while she is suffering from amnesia that could last even after she returns to the Jedi Order.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry, the pathetic emo doormat.
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DalkonCledwin
Posts: 7046
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Harrik Fett / The MCs / Rise of the Mand'alor

Post by DalkonCledwin »

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Art by Constance Houang on ArtStation

Harrik Fett - Arc 1 - PL 10
Age: 20 / Height: 1.8 m / Weight: 77 kg / Hair Color: Black / Eye Color: Green
Group Affiliations: Clan Fett / Base of Operations: The Storm Lily, Stathas-class Freighter
Wealth Rank: +12 / Rep Rank: +10 / Knockback Mod: -11/-4

Strength 4, Stamina 4, Agility 2, Dexterity 2, Fighting 6, Intellect 3, Awareness 5, Presence 2

General Advantages
Ace Pilot, All-out Attack, Attractive, Beginner's Luck, Benefit 2: (Alternate Identity: [Harry J. Potter], Wealth: [Well-Off]), Connected, Contacts, Conviction, Daze (Intimidation), Defensive Roll, Equipment 21, Fascinate (Persuasion), Inspire 2, Languages 2, Leadership, Lightsaber Combat: Ysannanite Form, Potion Brewing, Ranged Attack 5, Ritualist, Startle, Tracking, Weapon Style: Dual Weapons

Lightsaber Form Advantages
Accurate Attack, Benefit 1: (Ambidexterity), Dual-Wielding, Improved Initiative 2, Precise Attack (Ranged, Cover), Quick Draw, Takedown

Enhanced Advantages
Animal Empathy, Improved Aim, Luck 2, Uncanny Dodge

Skills
Athletics 4 (+8), Close Combat: Vibroblades 2 (+10/+8), Expertise (AWE): Cooking 4 (+10/+9), Expertise (AWE): Streetwise 4 (+9), Expertise (AWE): Survival 6 (+11), Expertise: Astrogation 6 (+9), Expertise: The Force 10 (+13), Insight 4 (+9), Intimidation 6 (+8), Investigation 6 (+9), Perception 8 (+13), Persuasion 6 (+8), Ranged Combat: Blasters 2 (+4), Stealth 6 (+9/+8), Vehicles 8 (+10)

Powers
Adept of the Living Force: Array
. . Affect Mind: Concentration Affliction 6 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Battle Insight: Affliction 6 (bendu, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 16; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Only vs. Harrik's attacks, Limited Degree)
. . Burst of Speed: Speed 4 (bendu, Speed: 30 miles/hour, 500 feet/round; Check Required: DC 10 - Expertise: The Force)
. . Comprehend Speech: Comprehend 1 (bendu, Languages - Understand All; Sustained; Check Required 5: DC 14 - Expertise: The Force)
. . Force Blind: Cumulative Cone Area Affliction 6 (ashla, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 16; Cone Area: 60 feet cone, DC 16, Cumulative; Limited: Affects Visual Senses Only, Quirk: Limited to a 15-foot spread)
. . Force Jump: Leaping 2 (bendu, Leap 30 feet at 8 miles/hour)
. . Lend Aid: Healing 6 (ashla; Reach (ranged): 5 ft., Restorative; Tiring)
. . Phasewalk: Teleport 3 (bendu, 250 feet in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 8 miles in 2 move actions, Turnabout; Tiring)
. . Spare the Dying: Healing 10 (ashla; Limited: Affects Dying Subjects Only)
Beskar'gam Battle Armor (Removable)
. . Beskar'gam Plating: Protection 6 (armor, +6 Toughness; Feature: Impressive (+2 Bonus to Intimidation for Demoralization), Impervious)
. . Energy Resistance: Immunity 5 (armor, Damage Effect: Lightsaber Damage; Limited - Half Effect)
. . Flight Suit: Immunity 7 (armor, Environmental Conditions (All), Suffocation (All); Quirk: Limited to no more than 24 hours at a time)
. . Helmet Package: Senses 2 (armor, Extended: Visual Senses 1: x10, Low-light Vision, Advantages: Improved Aim; Feature 2: Integrated Commlink & Holorecorder)
. . Mandalorian Jetpack: Array
. . . . Jet Pack: Flight 6 (technological, Speed: 120 miles/hour, 1800 feet/round; Unreliable (5 uses))
. . . . Missile Launcher: Burst Area Damage 6 (ballistic, DC 21; Burst Area 2: 60 feet radius sphere, DC 16, Increased Range: ranged; Unreliable (1 use))
. . Weapon Emplacements: Array
. . . . Flamethrower: Cone Area Damage 6 (fire, DC 21; Cone Area: 60 feet cone, DC 16; Fades)
. . . . Whistling Birds: Damage 4 (projectile, DC 19; Homing: 1 extra attempt, Increased Range: ranged, Multiattack; Unreliable (5 uses))
Blaster Rifle (Easily Removable)
. . A Bounty Hunter's Best Friend: Array
. . . . Autofire: Damage 9 (energy, DC 24; Increased Range: ranged, Multiattack; Unreliable (5 uses))
. . . . Blaster Bolt: Damage 9 (energy, DC 24; Increased Range: ranged)
. . . . Force-Empowered Shots: Damage 11 (energy, DC 26; Increased Range: ranged; Tiring)
. . . . Stun Bolt: Cumulative Affliction 6 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Mandalorian Force Adept Physiology
. . Defiant: Healing 4 (racial trait; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
. . Force Purity: Immunity 2 (racial trait, Disease, Poison)
. . Force Sensitivity: Senses 17 (racial trait, Accurate: Detect Force Users, Acute (Type): Mental Senses, Awareness: Force Powers [Mental], Danger Sense: Vision, Detect: Force Users [Mental] 2: ranged, Extended: Mental Senses 3: x1k, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Uncanny Dodge)
. . Human Versatility: Enhanced Trait 2 (racial trait, Close Combat +2 (+10), Expertise (AWE) +1 (+12), Stealth +1 (+9))
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Aura of Presence: Burst Area Luck Control 1 (force talent, Bestow Luck, Advantages: Luck 2; Burst Area: 30 feet radius sphere, DC 11, Selective; Limited: to Resistance Checks, Reduced Range 2: close)
. . Parseltongue: Comprehend 2 (force talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)

Equipment
Battle Trophy, Binders, Blaster Pistol, Small Shield, The Storm Lily, Utility Belt, Vibroblade

Offense
Initiative +10
Affect Mind: Concentration Affliction 6 (DC Will 16)
Autofire: Damage 9, +9 (DC 24)
Battle Insight: Affliction 6 (DC Will 16)
Blaster Bolt: Damage 9, +9 (DC 24)
Blaster Pistol, +9 (DC 20)
Flamethrower: Cone Area Damage 6 (DC 21)
Force Blind: Cumulative Cone Area Affliction 6 (DC Will 16)
Force-Empowered Shots: Damage 11, +9 (DC 26)
Grab, +6 (DC Spec 14)
Missile Launcher: Burst Area Damage 6 (DC 21)
Stun Bolt: Cumulative Affliction 6, +9 (DC Fort 16)
Throw, +7 (DC 19)
Unarmed, +6 (DC 19)
Vibroblade, +10 (DC 23)
Whistling Birds: Damage 4, +7 (DC 19)

Complications
- Honor: Harrik's sense of honor means everything to him, and it can be encapsulated both by the Resol'nare and by the fact that he'll never go back on his word, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Freedom: Harrik enjoys traveling the galaxy and having the ability to do whatever he wants, whenever he wants.
- Relationships: Harrik is the adoptive son of Jango Fett, and elder adoptive brother of Boba Fett. He is also someone who will always place the members of his clan before other people.
- Troubled Past: Harrik once retreated from battle, and it cost him everything that he knew up until that point in time. As such, he has naturally regretted that action ever since, and sworn to never again retreat in the face of adversity.

Languages
Basic [Native], Huttese (Trade), Mando'a

Defense
Dodge 9/8, Parry 9/8, Fortitude 6, Toughness 11/4 (Imp. 6/0), Will 10

Power Points
Abilities 56 + Powers 110 + Advantages 58 + Skills 41 (82 ranks) + Defenses 15 = 280

--------------------
Gotta Jet
The Storm Lily - PL 10

Strength 12, Defense -6, Toughness 11, Size Gargantuan

Features:
Cargo (8,000 cft), Communications 1 (Hyper), Computer, Holding Cells 2: (Tough 16, Sleeper), Living Space, Navigation System 1 (Astro +5), Sensors, Weapons Locker

Powers
Auxiliary Systems
. . Shield Systems: Impervious Toughness 11 (technological; Sustained)
Star Drive: Array
. . Atmospheric Thrusters: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Sublight Drive: Movement 1 (technological, Space Travel 1: within solar system)
Weapon Systems: Array
. . Proton Torpedo Launcher: Burst Area Damage 10 (radiation, DC 25; Burst Area: 30 feet radius sphere, DC 20, Extended Range 4, Increased Range: ranged, Secondary Effect; Activation 2: standard action, Unreliable (5 uses))
. . Quad Laser Cannons: Damage 12 (energy, DC 27; Extended Range 4, Increased Range: ranged, Multiattack; Activation 2: standard action)

Offense
Proton Torpedo Launcher: Burst Area Damage 10 (DC 25)
Quad Laser Cannons: Damage 12, +7 (DC 27)

Power Points
Abilities 3 + Powers 70 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 82
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DalkonCledwin
Posts: 7046
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Location: Gallifrey

Bo-Katan Kryze / The MCs / Rise of the Mand'alor

Post by DalkonCledwin »

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Art by AyyaSAP on DeviantArt

Bo-Katan Kryze - Arc 1 - PL 10
Age: 20 / Height: 1.8 m / Weight: 64 kg / Hair Color: Red / Eye Color: Green
Group Affiliations: The Nite Owls & Clan Kryze / Base of Operations: Death Watch Camp, Carlac, Outer Rim
Wealth Rank: +16 / Rep Rank: +12 / Knockback Mod: -9/-2

Strength 2, Stamina 2, Agility 5, Dexterity 3, Fighting 5, Intellect 5, Awareness 2, Presence 4

General Advantages
Ace Pilot, Agile Feint, Attractive, Benefit 3: (Renown, Wealth 2: [Independently Wealthy]), Chokehold, Close Attack 2, Connected, Conviction, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Diehard, Equipment 12, Expert Gunner, Fascinate (Persuasion), Fast Grab, Fearless, Great Endurance, Hide in Plain Sight, Improved Disarm, Improved Grab, Improved Initiative, Improved Trip, Inspire 2, Inventor, Languages 2, Leadership, Move-by Action, Ranged Attack 5, Startle, Takedown, Teamwork, Ultimate Effort: (Aim), Weapon Style: Dual Weapons

Enhanced Advantages
Evasion, Improved Aim, Uncanny Dodge

Skills
Acrobatics 4 (+9), Athletics 6 (+8), Expertise (AWE): Survival 6 (+8), Expertise: Armormech 8 (+13), Expertise: Armstech 6 (+11), Expertise: Astrogation 6 (+11), Expertise: Galactic Lore 6 (+12/+11), Insight 4 (+6), Intimidation 8 (+12), Investigation 4 (+9), Perception 6 (+8), Persuasion 4 (+8), Ranged Combat: Blasters 2 (+5), Stealth 6 (+11), Technology 8 (+13), Vehicles 8 (+12/+11)

Powers
Beskar'gam Combat Suit (Removable)
. . Beskar'gam Plating: Protection 5 (armor, +5 Toughness; Feature: Impressive (+2 Bonus to Intimidation for Demoralization), Impervious)
. . Energy Resistance: Immunity 5 (armor, Damage Effect: Lightsaber Damage; Limited - Half Effect)
. . Flight Suit: Immunity 7 (armor, Environmental Conditions (All), Suffocation (All); Quirk: Limited to no more than 10 hours at a time)
. . Helmet Package: Senses 2 (armor, Extended: Visual Senses 1: x10, Low-light Vision, Advantages: Improved Aim; Feature 2: Integrated Commlink & Holorecorder)
. . Jetpack: Flight 6 (technological, Speed: 120 miles/hour, 1800 feet/round; Unreliable (5 uses))
. . Shield Generator: Enhanced Trait 2 (armor, Dodge +1 (+11), Parry +1 (+11))
. . Weapon Emplacements: Array
. . . . Dart Launcher: Affliction 9 (projectile, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Increased Range: ranged, Subtle: subtle; Unreliable (5 uses))
. . . . Vibrodagger: Strength-based Damage 2 (slashing, DC 19; Dangerous 2)
. . . . Whipcord Launcher: Strength-based Damage 1 (projectile, DC 18; Disarming, Grabbing, Reach (melee) 3: 15 ft.)
. . . . Wrist Blaster: Damage 3 (energy, DC 18; Increased Range: ranged)
Dual WESTAR-35 Blaster Pistols (Easily Removable)
. . Blasters Akimbo: Array
. . . . Blaster Bolts: Damage 6 (energy, DC 21; Increased Range: ranged, Split: 2 targets)
. . . . Rapidfire: Damage 6 (energy, DC 21; Increased Range: ranged, Multiattack; Tiring)
. . . . Sneak Attack: Damage 14 (energy, DC 29; Increased Range: ranged, Split: 2 targets; Diminished Range, Inaccurate 2: -4, Limited: to Vulnerable or Defenseless Targets)
. . . . Stun Bolts: Cumulative Affliction 4 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged, Split: 2 targets)
Mandalorian Ruffian Physiology
. . Bad Feeling: Senses 1 (racial trait, Danger Sense: Visual, Advantages: Evasion, Uncanny Dodge)
. . Defiant: Healing 4 (racial talent; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
. . Human Versatility: Enhanced Trait 2 (racial talent, Close Combat +2 (+7), Expertise +1 (+12), Vehicles +1 (+12))

Equipment
Battle Trophy, Fang Fighter, Toolkit (Basic), Utility Belt

Offense
Initiative +9
Blaster Bolts: Damage 6, +10 (DC 21)
Dart Launcher: Affliction 9, +8 (DC Fort 19)
Grab, +7 (DC Spec 12)
Rapidfire: Damage 6, +10 (DC 21)
Sneak Attack: Damage 14, +6 (DC 29)
Stun Bolts: Cumulative Affliction 4, +10 (DC Fort 14)
Throw, +8 (DC 17)
Unarmed, +7 (DC 17)
Vibrodagger: Strength-based Damage 2, +7 (DC 19)
Whipcord Launcher: Strength-based Damage 1, +7 (DC 18)
Wrist Blaster: Damage 3, +10 (DC 18)

Complications
- Honor: Bo-Katan follows the Resol'nare to the letter. She also tries very hard to keep the traditions of her ancestors alive, which is a problem since her elder sister is doing all that she can in order to destroy those traditions.
- Motivation: Responsibility: Bo has earned the respect of many, and she intends to do what she can in order to keep it.
- Quirk: Bo-Katan values a victory, regardless of the ethics behind said victory.
- Significant Other: Bo believes it is her duty to provide children for the continuation of the Mandalorian people, and she has chosen Harrik Fett as the man who will aid her in accomplishing this task.

Languages
Galactic Basic, Huttese (Trade), Mando'a [Native]

Defense
Dodge 11/10, Parry 11/10, Fortitude 3, Toughness 9/2 (Imp. 5/0), Will 4

Power Points
Abilities 56 + Powers 56 + Advantages 55 + Skills 46 (92 ranks) + Defenses 13 = 226

--------------------
Gotta Jet
Fang Fighter - PL 10

Strength 8, Defense 1, Toughness 9, Size Huge

Features:
Communications 1, Computer, Navigation System 1, Sensors

Powers
Star Drive: Array
. . Atmospheric Thrusters: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Sublight Drive: Movement 1 (technological, Space Travel 1: within solar system)
Weapon Systems: Array
. . Laser Cannons ~ Fire Linked: Damage 10 (energy, DC 25; Extended Range 2, Increased Range: ranged)
. . Laser Cannons ~ Independent Fire: Damage 6 (energy, DC 21; Extended Range 3, Increased Range: ranged, Multiattack)
. . Proton Torpedoes: Burst Area Damage 6 (radiation, DC 21; Burst Area: 30 feet radius sphere, DC 16, Extended Range 3, Increased Range: ranged, Secondary Effect; Unreliable (5 uses))

Offense
Laser Cannons ~ Fire Linked: Damage 10, +8 (DC 25)
Laser Cannons ~ Independent Fire: Damage 6, +8 (DC 21)
Proton Torpedoes: Burst Area Damage 6 (DC 21)

Power Points
Abilities 2 + Powers 42 + Advantages 0 + Features 4 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 53
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DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Aayla Secura / The MCs / Rise of the Mand'alor

Post by DalkonCledwin »

Image
Art by AyyaSAP on DeviantArt

Aayla Secura - Arc 1 - PL 10
Age: 19 / Height: 1.7 m / Weight: 55 kg / Skin Color: Blue / Eye Color: Hazel
Group Affiliations: The Jedi Order / Base of Operations: The Jedi Temple, Coruscant, Core Worlds
Wealth Rank: +8 / Rep Rank: +12 / Knockback Mod: -10/-8/-2

Strength 2, Stamina 2, Agility 4, Dexterity 4, Fighting 5, Intellect 3, Awareness 3, Presence 5

General Advantages
Agile Feint, All-out Attack, Attractive 2, Attunement, Benefit 2: (Ambidexterity, Renown), Combat Pilot, Connected, Defensive Roll 6, Dual-Wielding, Equipment 14, Fascinate 2: (Expertise: Dancing; Persuasion), Flirtation, Languages 4, Monastic Training, Move-by Action, Quick Draw, Second Chance: (Acrobatics checks for Tumbling), Teamwork, Trance, Weapon Style: Dual Weapons

Enhanced Advantages
Charming, Improved Initiative 2, Luck, Uncanny Dodge

Skills
Acrobatics 6 (+10), Athletics 4 (+6), Close Combat: Lightsabers 2 (+7), Expertise (AGL): Dancing 8 (+16/+12), Expertise: Astrogation 6 (+9), Expertise: Mechanics 6 (+9), Expertise: The Force 10 (+13), Insight 4 (+7), Investigation 6 (+9), Perception 6 (+9), Persuasion 6 (+13/+11), Ranged Combat: Use the Force 6 (+10), Technology 6 (+9), Vehicles 6 (+10)

Powers
Adept of the Living Force: Array
. . Affect Mind: Concentration Affliction 8 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Battlemind: Protection 2 (bendu, +2 Toughness; Sustained)
. . Force Healing: Healing 10 (ashla; Tiring)
. . Force Jump: Leaping 2 (bendu, Leap 30 feet at 8 miles/hour)
. . Force Stun: Cumulative Affliction 6 (ashla, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . Slow Time: Grouped Effect
. . . . Fast Action: Quickness 4 (bendu, Perform routine tasks in -4 time ranks; Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Quirk 2: Limited to routine actions while active)
. . . . Hyper-Running: Speed 4 (bendu, Speed: 30 miles/hour, 500 feet/round; Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Quirk 2: Limited to routine actions while active)
. . Telekinetic Storm: Cylinder Area Move Object 6 (ashla, telekinetic, 3200 lbs., DC 21; Cylinder Area: 30 feet cylinder, DC 16, Damaging, Selective; Check Required 5: DC 14 - Expertise: The Force, Concentration, Reduced Range: close)
. . Telepathic Link: Mental Communication 3 (bendu; Subtle: encrypted; Check Required 5: DC 14 - Expertise: The Force, Concentration, Notes: Range: Across a small nation)
. . Turbulence: Move Object 10 (ashla, telekinetic, 25 tons, DC 25; Damaging, Split: 2 targets; Check Required 5: DC 14 - Expertise: The Force, Concentration)
Dual Lightsabers (Removable)
. . What Absurd Weapons: Array
. . . . Deflection: Deflect 10 (training; Reduced Range: close)
. . . . Double Strike: Damage 6 (energy, DC 21; Multiattack, Penetrating 6; Distracting)
. . . . Melt Through: Linked Effect
. . . . . . Melting Blade: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Secondary Effect)
. . . . . . Sundering Blade: Damage 6 (Linked; energy, DC 21; Precise, Secondary Effect; Limited: Affects Objects Only)
. . . . Saber Strike: Damage 6 (energy, DC 21; Penetrating 6, Split: 2 targets)
. . . . Twin Saber Throw: Damage 6 (energy, DC 21; Increased Range: ranged, Multiattack, Penetrating 6, Split: 2 targets; Distracting)
Special Qualities
. . Force Bond: Senses 1 (force talent, Communication Link: Quinlan Vos)
. . Forceblade Bond: Feature 1 (force talent, Notes: Aayla shares a “bond” with her Lightsabers, allowing her to summon them to her location by taking a standard action and willing it. The weapons will then jump into the air from wherever they are, and fly into her outstretched hand. They cannot, however, bypass physical barriers such as Force Fields)
Twi'lek Jedi Sentinel Physiology
. . Elegant Dancer: Enhanced Trait 2 (racial talent, Expertise (AGL) +4 (+16))
. . Expanded Awareness: Senses 20 (racial trait, Accurate: Detect Force Users, Acute (Type): Mental Senses, Awareness: Force Powers [Mental], Danger Sense: Visual, Darkvision, Detect: Force Users [Mental] 2: ranged, Extended: Mental Senses 3: x1k, Low-light Vision, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge; Feature 2: Led by the Force (Directed Inspiration))
. . Fingernail Claws: Strength-based Damage 2 (slashing, DC 19; Dangerous)
. . Magnetic Presence: Enhanced Trait 2 (racial talent, Persuasion +2 (+13), Advantages: Charming; Quirk: Persuasing bonus is for Feinting via the Charming advantage & Improving Attitudes only)
. . Resistances: Immunity 2 (racial trait, Disease, Poison; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)

Equipment
Delta-7 Aethersprite Interceptor, The Jedi Code, Toolkit (Basic), Utility Belt

Offense
Initiative +12
Affect Mind: Concentration Affliction 8 (DC Will 18)
Double Strike: Damage 6, +7 (DC 21)
Fingernail Claws: Strength-based Damage 2, +5 (DC 19)
Force Stun: Cumulative Affliction 6, +10 (DC Fort 16)
Grab, +5 (DC Spec 12)
Melting Blade: Weaken 6, +7 (DC Fort 16)
Saber Strike: Damage 6, +7 (DC 21)
Sundering Blade: Damage 6, +7 (DC 21)
Telekinetic Storm: Cylinder Area Move Object 6 (DC 21)
Throw, +4 (DC 17)
Turbulence: Move Object 10, +10 (DC 25)
Twin Saber Throw: Damage 6, +10 (DC 21)
Unarmed, +5 (DC 17)

Complications
- Anti-Social: Aayla has a noted tendency to be suspicious of strangers, and often expects the worst from them. This is in spite of her empathic nature.
- Honor: Aayla can find common ground between the fiercest of enemies, empathizing with them and always working towards a peaceful resolution to their conflicts.
- Motivation: Dreamer: Aayla believes it is the duty of the Jedi to bring about the changes that the Force is constantly working in the world, and strives to accomplish that feat with her every waking breath.
- Relationships: Aayla shares a Force Bond with Quinlan Vos, and is regularly being bombarded with his negative emotions now that he has fallen to the Dark Side of the Force. This means she is far more susceptible to the temptations of the Dark Side than just about any other Jedi, especially after her unfortunate encounter with Volfe Karkko.
- Significant Other: Aayla is involved in a secret, and incredibly taboo, romantic relationship with Harrik Fett. She is also aware of his relationship with Bo-Katan Kryze, and somewhat ambivalent about it.

Languages
Binary, Bocce (Trade), Galactic Basic, Huttese (Trade), Military Sign, Ryl [Native]

Defense
Dodge 10, Parry 10, Fortitude 3, Toughness 10/8/2, Will 10

Power Points
Abilities 56 + Powers 83 + Advantages 44 + Skills 41 (82 ranks) + Defenses 19 = 243

--------------------
Gotta Jet
Delta-7 Aethersprite Interceptor - PL 10

Strength 8, Defense 1, Toughness 9, Size Huge

Features:
Communications 1 (Hyper), Computer, Navigational Astromech 1 (Astro +5), Sensors

Powers
Auxiliary Systems
. . Force Shields: Impervious Toughness 9 (technological; Sustained)
Star Drive: Array
. . Atmospheric Thrusters: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time), Quirk: Requires a Hyperspace Booster Ring)
. . Sublight Drive: Movement 1 (technological, Space Travel 1: within solar system)
Weapon Systems: Array
. . Laser Cannons ~ Fire Linked: Damage 10 (energy, DC 25; Extended Range 2, Increased Range: ranged)
. . Laser Cannons ~ Independent Fire: Damage 6 (energy, DC 21; Extended Range 3, Increased Range: ranged, Multiattack)

Offense
Laser Cannons ~ Fire Linked: Damage 10, +4 (DC 25)
Laser Cannons ~ Independent Fire: Damage 6, +4 (DC 21)

Power Points
Abilities 2 + Powers 52 + Advantages 0 + Features 4 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 63
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DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Arcana Imperii Brainstorm & Notes

Post by DalkonCledwin »

Arcana Imperii
Premise: On the night when Albus Dumbledore attempted to leave young Harry Potter on his aunt’s doorstep, another individual stood hiding in the shadows, waiting to take the young child to his maternal grandfather, the newly crowned Galactic Emperor, Sheev Palpatine!
Required Inclusions:
- Harry must maintain a morally Gray (Neutral) character alignment, meaning that he will be neither a Jedi or Sith when all is said and done, though he will be aligned with the Empire.
- The individual who absconds with Harry must be one of the earliest members of the group known as the Emperor’s Hands, and also one of the more loyal of that order.
- Harry’s upbringing as the grandson of Emperor Palpatine must be included in this story, even if it is only shown as a series of flashbacks at the start, or end, of each chapter.
- Harry must be legitimately related to Emperor Palpatine in this story, which means that not all of the Dark Lord’s immediate family where killed when he was beginning his career as a Sith.
- Harry must be paired with at least one female character of the author’s choosing, though it is recommended that this individual be none other than Mara Jade.
- Harry must make use of his training as a Force Adept when he inevitably returns to Earth, even if that means he’ll be frightening the inhabitants of that world into submission.
- At least one person who dwells on Earth must be a former member of the Jedi Order, and thus a potential threat to the Empire’s attempts to govern that planet.
- Harry must eventually offer to teach at least one other character the ways of the Force, though the identity of this character will be left up to the author.
Preferred Inclusions:
- Palpatine should abdicate from his position as the Galactic Emperor at some point during the course of this story, with Harry being his chosen successor to the Imperial Throne.
- Harry should employ a Lightsaber with a neutral color scheme, which means it should have an energy blade that is either white, silver, orange or purple.
- Palpatine should assume an advisory role when (if) Harry assumes the Imperial Throne, since the man does possess a considerable wealth of knowledge relating to Galactic Politics.
- Harry should be involved in a rather heated rivalry with Darth Vader, since the man will see our hero as nothing but a competitor to his role as Darth Sidious’ apprentice.
Optional Inclusions:
- Harry could form a Familiar Bond with some manner of creature from the Star Wars galaxy, though it will be up to the author to decide what sort of creature he bonds with.
- Harry could officially pardon Sirius Black when (if) he takes control of the magical governments of Earth after discovering that the man never received a trial.
Forbidden Things:
- Dumbledore or Voldemort gaining the allegiance of Harry’s family.
- The Dursley family being responsible for Harry’s upbringing.
- Harry giving up on his training as a Force Adept.
- Harry being involved in a male-slash pairing.
- Harry, the pathetic emo doormat.
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