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DalkonCledwin
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Zalbaar / The MCs / Vinum et Magia Laetificant Cor

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I'm using a placeholder for the Wookie, simply for the sake of expediency and will add him in when I make up the stat block for Mission, since they join the party at the same time.
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Canderous Ordo / The MCs / Vinum et Magia Laetificant Cor

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Art by Corbin Hunter on ArtStation

Canderous Ordo - Arc ? - PL 10
Age: 53 / Height: 1.8 m / Weight: 84 kg / Hair Color: Graying Black / Eye Color: Steel Gray
Group Affiliations: The Ebon Hawk Crew / Base of Operations: The Ebon Hawk, Dynamic-class Freighter
Wealth Rank: +16 / Rep Rank: +12 / Knockback Mod: -10/-9

Strength 3, Stamina 2, Agility 2, Dexterity 2, Fighting 10, Intellect 2, Awareness 3, Presence 0

General Advantages
Assessment, Benefit 3: (Renown, Wealth 2: [Independently Wealthy]), Combat Pilot, Contacts, Daze (Intimidation), Defensive Roll, Equipment 2, Fascinate (Intimidation), Fighting Style: Martial Arts B, Great Endurance, Improved Aim, Improved Initiative 2, Inspire 2, Languages 2, Leadership, Mind Over Body, Move-by Action, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Ranged Attack 5, Startle, Tracking, Weapon Style: Dual Weapons, Withstand Damage

Fighting Style Advantages
Agile Feint, All-out Attack, Defensive Attack, Power Attack, Takedown

Enhanced Advantages
Tactical Training

Skills
Athletics 4 (+7), Expertise (AWE): Streetwise 4 (+7), Expertise (AWE): Tactics 10 (+15/+13), Expertise: Astrogation 6 (+8), Expertise: Mechanics 8 (+10), Insight 4 (+7), Intimidation 8 (+8), Investigation 6 (+8), Perception 6 (+9), Ranged Combat: Blasters 4 (+6), Stealth 4 (+6), Technology 8 (+10), Vehicles 8 (+10)

Powers
Common Man Physiology
. . Iron Will: Impervious Will 10 (racial trait)
. . Skill Expertise: Enhanced Trait 2 (racial talent, Expertise (AWE) +2 (+15), Advantages: Tactical Training)
Light Repeating Blaster (Easily Removable)
. . Blaster Bolts: Damage 9 (energy, DC 24; Increased Range: ranged, Multiattack)
Mandalorian Battle Armor (Removable)
. . Beskar'gam: Immunity 5 (armor, Damage Effect: Lightsaber Damage)
. . Compact Jet Pack: Flight 2 (technological, Speed: 8 miles/hour, 120 feet/round; Unreliable (5 uses))
. . Environmental Seals: Immunity 7 (Environmental Conditions (All), Suffocation (All); Quirk: limited to approximately 24 hours at a time)
. . Heavy Plating: Protection 6 (armor, +6 Toughness; Impervious)
. . Helmet Package: Senses 2 (armor, Extended: Visual Senses 1: x10, Low-light Vision; Feature 2: Integrated Commlink & Holorecorder)
. . Weapon Emplacements: Array
. . . . Blaster Gauntlet: Damage 3 (energy, DC 18; Increased Range: ranged, Multiattack)
. . . . Dagger Gauntlet: Strength-based Damage 1 (edge, DC 19; Dangerous)
Special Qualities
. . Bio-Stabilizer: Immunity 1 (implant, Poison)
. . Cardio Implant: Protection 1 (implant, +1 Toughness)
. . Nerve Reinforcement: Immunity 4 (implant, Critical Hits, Uncommon Descriptor: Stun Effects; Limited - Half Effect)
. . Regenerative Implant: Regeneration 1 (implant, Every 10 rounds)

Equipment
Shared EP (The Ebon Hawk) 10

Offense
Initiative +10
Blaster Bolts: Damage 9, +11 (DC 24)
Blaster Gauntlet: Damage 3, +11 (DC 18)
Dagger Gauntlet: Strength-based Damage 1, +10 (DC 19)
Grab, +10 (DC Spec 13)
Throw, +7 (DC 18)
Unarmed, +10 (DC 18)

Complications
- Alignment: Neutral Dark: Canderous feels that his own needs will usually outweigh those of other people, but that either the ends or the means will be more important depending on the situation.
- Idealist: Canderous believes that it is in death that he will find true glory.
- Impulsive: Canderous absolutely loves a good spar, and isn't one who will let pesky things like the Force stand in the way of his enjoyment.
- Motivation: Recognition: Canderous strives to be the best warrior on any given battlefield, no matter who or what stands in his way.
- Sentimental: Canderous keeps a small trophy on his person that reminds him of a past victory.
- Temper: Canderous has absolutely no respect for those who flee from battle, and is more than happy to shoot such cowards in the back as they try to escape from his wrath.

Languages
Basiliskan, Galactic Basic (English), Mando'a [Native]

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 10/9 (Imp. 6), Will 10

Power Points
Abilities 48 + Powers 65 + Advantages 38 + Skills 40 (80 ranks) + Defenses 19 = 210
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Jolee Bindo / The MCs / Vinum et Magia Laetificant Cor

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Placeholder for Jolee Bindo, I'm not quite in the right frame of mind to build another Jedi at this point in time so I'll come back to him.
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HK-47 / The MCs / Vinum et Magia Laetificant Cor

Post by DalkonCledwin »

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Art by Samuel Whitton on ArtStation

HK-47 - Arc 1 - PL 10
Age: 3 / Height: 1.8 m / Weight: 91 kg / Plating Color: Rusty Red / Sensor Color: Orange
Group Affiliations: The Ebon Hawk Crew / Base of Operations: The Ebon Hawk, Dynamic-class Freighter
Wealth Rank: +8 / Rep Rank: +12 / Knockback Mod: -10

Strength 3, Stamina -, Agility 2, Dexterity 2, Fighting 7, Intellect 2, Awareness 1, Presence 0

General Advantages
Assessment, Benefit, Renown, Connected, Daze (Intimidation), Equipment 1, Fascinate (Intimidation), Favored Foe: (Meatbags), Fearless, Fighting Style: Martial Arts D, Improved Aim, Improved Initiative 2, Languages 2, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Quick Draw, Tactical Training, Takedown, Teamwork, Ultimate Effort: (Aim), Withstand Damage

Fighting Style Advantages
Defensive Attack, Improved Critical: (Unarmed), Improved Defense, Improved Smash, Improved Trip, Instant Up, Power Attack, Startle

Skills
Athletics 6 (+9), Close Combat: Unarmed 2 (+9), Deception 4 (+4), Expertise (AWE): Tactics 8 (+9), Expertise: Computers 8 (+10), Intimidation 8 (+8), Investigation 6 (+8), Perception 8 (+9), Ranged Combat: Blaster Rifles 6 (+8), Stealth 8 (+10), Technology 8 (+10), Vehicles 4 (+6)

Powers
Heavy Blaster Rifle (Easily Removable)
. . Declaration ~ Those Meatbags Are Toast!: Array
. . . . Blaster Bolt: Damage 12 (energy, DC 27; Increased Range: ranged)
. . . . Controlled Burst: Damage 12 (energy, DC 27; Increased Range: ranged, Multiattack; Activation 2: standard action, Noticeable: Creates an audible "whine" or "whirr" sound, Quirk: May cause the weapon to overheat)
. . . . Stun Bolt: Cumulative Affliction 8 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Hunter Killer Physiology
. . Delay Damage: Healing 6 (racial talent; Action 3: reaction, Persistent; Limited: Affects Self Only, Temporary, Unreliable (5 uses), Notes: Reaction Trigger: (When HK-47 sustains damage])
. . Durasteel Battle Armor: Protection 10 (racial trait, +10 Toughness; Impervious)
. . Flame Thrower: Cone Area Damage 6 (fire, DC 21; Cone Area: 60 feet cone, DC 16, Increased Duration: concentration; Unreliable (5 uses))
. . Invulnerabilities: Immunity 31 (racial trait, Aging, Fortitude Effects)
. . Locked Access: Feature 1 (racial trait, Notes: HK-47 has his shutdown switch secured or located internally, preventing him from being shut off by an opponent. He must be disabled or otherwise rendered helpless before he can be shut down)
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Mental Effects; Limited - Half Effect)
. . Sensors: Senses 4 (racial trait, Darkvision, Extended: Visual Senses 1: x10, Low-light Vision)

Equipment
Commlink

Offense
Initiative +10
Blaster Bolt: Damage 12, +8 (DC 27)
Controlled Burst: Damage 12, +8 (DC 27)
Flame Thrower: Cone Area Damage 6 (DC 21)
Grab, +7 (DC Spec 13)
Stun Bolt: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +2 (DC 18)
Unarmed, +9 (DC 18)

Complications
- Alignment: Chaotic Dark: HK-47 is of the firm belief that only Revan's needs outweigh his own, and that as long as he can annihilate pesky meatbags, everything is right with the world.
- Cultural Awkwardness: Despite being an overly emotional droid, HK has difficulty understanding the emotions of organic lifeforms, and often misreads emotional cues.
- Motivation: Revolution: HK-47 loathes authority with a passion, and refuses to submit to anyone other than Lady Revan.
- Obnoxious: HK-47 is even snarkier than Lady Revan is, and will almost always refer to a flesh and blood organism as a "Meatbag" while asking the Jedi in question if he can shoot them full of blaster bolts. Usually, he will respect her wishes once she says "no." It is for this reason that he is horribly, horribly awkward in social situations.
- Reputation: HK-47 is guilty of numerous crimes, including murder, arson and whatever else you can imagine, and is largely uncaring on whether he can ever redeem himself.
- Weakness: HK-47 suffers an automatic degree of effect from attacks with the Ionic Energy descriptor.

Languages
Binary [Native], Galactic Basic (English), Tusken

Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 10 (Imp. 10), Will 8

Power Points
Abilities 24 + Powers 106 + Advantages 29 + Skills 38 (76 ranks) + Defenses 18 = 215

--------------------
Builder's Comments
I'm left wondering why a Jedi, any Jedi, would build a monstrosity like this, and then I remember that Revan was involved in an epic war long before s/he became a Sith.
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T3-M4 / The MCs / Vinum et Magia Laetificant Cor

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Art by OtisFrampton on DeviantArt

T3-M4 - Arc 1 - PL 8
Age: 1 / Height: 0.97 m / Weight: 32 kg / Plating Color: Silver / Sensor Color: Blue, Yellow & Red
Group Affiliations: The Ebon Hawk Crew / Base of Operations: The Ebon Hawk, Dynamic-class Freighter
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -6/-0

Strength -1, Stamina -, Agility 2, Dexterity 2, Fighting 5, Intellect 3, Awareness 2, Presence -2

Advantages
Beginner's Luck, Connected, Defensive Roll 6, Eidetic Memory, Improvised Tools, Jack-of-all-trades, Languages 3, Mechanical Genius: (Computers), Move-by Action, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Quick Draw, Second Chance: (Technology checks for Slicing), Skill Mastery: Expertise: Computers, Skill Mastery: Technology, Tactical Training, Teamwork

Skills
Deception 8 (+6), Expertise (AWE): Tactics 6 (+8), Expertise: Astrogation 14 (+17), Expertise: Computers 14 (+17), Perception 10 (+12), Ranged Combat: Blaster Pistols 8 (+10), Technology 14 (+17), Vehicles 8 (+10)

Powers
Integrated Weapon Systems: Array
. . Blaster Bolt: Damage 6 (energy, DC 21; Increased Range: ranged)
. . Electronic Arc Welder: Transform 4 (electricity, Affects: 1 Thing > 1 Thing - Parts Into Finished Machine, Transforms: 12 lbs., DC 14; Increased Duration: continuous, Reach (ranged): 5 ft.)
. . Electroshock Probe: Broad Simultaneous Weaken 3 (ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 13; Affects Objects Only, Broad: Electronics, Reach (ranged): 5 ft., Simultaneous)
. . Fire Extinguisher: Cone Area Nullify 5 (technological, Counters: Fire Effects, DC 15; Cone Area: 60 feet cone, DC 15, Simultaneous; Reduced Range: close, Unreliable (5 uses))
. . Stun Bolt: Cumulative Affliction 4 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged)
Utility Droid Physiology
. . Astrogation Buffer: Feature 1 (racial trait, Notes: This device allows T3 to make Expertise: Astrogation checks without the assistance of a navigation system, but he suffers a -5 penalty on the Astrogation check when attempting to do so)
. . Internal Storage: Feature 1 (racial trait, Notes: This compartment can contain up to 2 kg worth of objects)
. . Invulnerabilities: Immunity 31 (racial trait, Aging, Fortitude Effects)
. . Magnetic Feet: Movement 1 (racial talent, Wall-crawling 1: -1 speed rank; Limited: to Metal Surfaces)
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Mental Effects; Limited - Half Effect)
. . Sensors: Senses 4 (racial trait, Darkvision, Extended: Visual Senses 1: x10, Low-light Vision; Feature 2: Integrated Holorecorder & Holoprojector)

Offense
Initiative +2
Blaster Bolt: Damage 6, +10 (DC 21)
Electronic Arc Welder: Transform 4, +2 (DC Dog 14)
Electroshock Probe: Broad Simultaneous Weaken 3, +2 (DC Fort 13)
Fire Extinguisher: Cone Area Nullify 5 (DC Will 15)
Grab, +5 (DC Spec 9)
Stun Bolt: Cumulative Affliction 4, +10 (DC Fort 14)
Throw, +2 (DC 14)
Unarmed, +5 (DC 14)

Complications
- Alignment: Neutral Light: T3 believes that the needs of others will almost always outweigh his own, and that either the ends or the means could be more important depending on the situation.
- Cultural Awkwardness: Even though it is outside his ability to control, the fact that T3 lacks a vocabulator makes it so that he is horribly, horribly awkward in social situations involving people who lack an understanding of Binary.
- Disability: With the exception of Binary, T3 is unable to converse in any of the languages he is capable of understanding.
- Idealism: T3 strives to be viewed as a peer to living beings, but is hindered by the fact that he is merely a Utility Droid (precursor to the Astromech-series droids).
- Motivation: Kindness: T3 tends to great all sentient creatures with kindness and understanding, even if they tend to regard him with disdain or hostility. Furthermore, everything T3 does is for the betterment of his fellow Droids and the friends that he fights alongside of.
- Weakness: T3 suffers an automatic degree of effect from attacks with the Ionic Energy descriptor.

Languages
Binary [Native], Galactic Basic (English), Huttese (Trade), Shyriiwook, Zabraki

Defense
Dodge 10, Parry 8, Fortitude Immune, Toughness 6/0, Will 8

Power Points
Abilities 12 + Powers 62 + Advantages 24 + Skills 41 (82 ranks) + Defenses 17 = 156
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Malak / The Villains / Vinum et Magia Laetificant Cor

Post by DalkonCledwin »

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Art by Yvanquinet on DeviantArt

Malak the Crusader - Arc 1 - PL 11
Age: 21 / Height: 2 m / Weight: 93 kg / Hair Color: Bald / Eye Color: Gray
Group Affiliations: The Sith Empire / Base of Operations: The Leviathan, Interdictor-class Cruiser
Wealth Rank: +16 / Rep Rank: +13 / Knockback Mod: -11/-10/-3

Strength 6/3, Stamina 3, Agility 4, Dexterity 4, Fighting 7, Intellect 2, Awareness 3, Presence 5

General Advantages
Benefit 7: (Ambidexterity, Renown, Sith Rank 3: [Crusader], Wealth 2: [Independently Wealthy]), Connected, Contacts, Daze (Intimidation), Defensive Attack, Defensive Roll 4, Dual-Wielding 2, Equipment 3, Fascinate (Persuasion), Inspire 2, Languages 2, Leadership, Monastic Training, Startle, Tactical Training, Teamwork, Trance, Weapon Style: Dual Weapons, Well-informed

Enhanced Advantages
Conviction, Fearless, Improved Initiative 2, Luck, Uncanny Dodge

Skills
Acrobatics 6 (+10), Athletics 8 (+14), Close Combat: Lightsabers 1 (+8), Expertise (AWE): Tactics 8 (+11), Expertise: Astrogation 4 (+6), Expertise: The Force 10 (+12), Insight 4 (+7), Intimidation 8 (+13), Investigation 4 (+6), Perception 8 (+11), Persuasion 6 (+13/+11), Ranged Combat: Use the Force 3 (+7), Stealth 4 (+8), Technology 4 (+6), Vehicles 4 (+8)

Powers
Adept of the Unifying Force: Array
. . Dominate Mind: Cumulative Affliction 9 (bogan, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception; Tiring)
. . Force Choke: Concentration Affliction 9 (bogan, telekinetic, 1st degree: Fatigued, Dazed, 2nd degree: Exhausted, Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Concentration, Extra Condition, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Force Scream: Cone Area Affliction 9 (bogan, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 19; Cone Area: 60 feet cone, DC 19, Extra Condition; Limited Degree, Sense-dependent: Hearing)
. . Force Stun: Cumulative Affliction 9 (bendu, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
. . Force Suppression: Concentration Affliction 13 (bendu, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 23; Concentration, Increased Range: ranged, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Limited: to Resistance checks vs. Force Powers Only, Limited Degree)
. . Force Whirlwind: Concentration Burst Area Affliction 9 (bendu, telekinetic, 1st degree: Hindered and Impaired, 2nd degree: Prone and Stunned, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Strength, DC 19; Burst Area: 30 feet radius sphere, DC 19, Concentration, Extra Condition, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Instant Recovery)
. . Telekinesis: Move Object 9 (bendu, 12 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Telepathy: Mental Cosmic Communication 4 (bendu, mind trick; Subtle: encrypted; Check Required: DC 10 - Expertise: The Force, Limited: to one word messages, Notes: Range: Galaxy-wide)
High Man Physiology
. . Force Sensitivity: Senses 9 (racial trait, Acute: Detect Force Users, Awareness: Force Powers [Mental], Danger Sense: Vision, Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 2: x100, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Magentic Presence: Enhanced Trait 2 (racial talent, Persuasion +2 (+13), Advantages: Conviction)
. . Resistances: Immunity 6 (racial trait, Custom: Mental Effects 5, Rare Descriptor: Fear Effects; Feature: Longevity (Up to 285 years); Limited - Half Effect)
Incredible Moves: Array
. . Force Jump: Leaping 3 (force talent, Leap 60 feet at 16 miles/hour)
. . Force Sprint: Speed 3 (force talent, Speed: 16 miles/hour, 250 feet/round)
Self-Built Lightsaber (Easily Removable)
. . An Elegant Weapon: Array
. . . . Melt Through: Linked Effect
. . . . . . Cutting Blade: Damage 4 (Linked; energy, DC 19; Precise; Limited: Affects Objects Only)
. . . . . . Melting Blade: Weaken 4 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 14; Affects Objects Only)
. . . . Saber Strike: Strength-based Damage 8 (energy, DC 29; Penetrating 8)
. . . . Saber Ward: Deflect 8 (training; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
Special Qualities
. . Dark Rage: Enhanced Trait 6 (bogan, Strength +3 (+6), Dodge -1 (+11), Parry -1 (+11), Toughness +1 (+11), Advantages: Fearless; Activation: move action)

Equipment
Medium Armor, Sword, Utility Belt

Offense
Initiative +12
Cutting Blade: Damage 4, +8 (DC 19)
Dominate Mind: Cumulative Affliction 9 (DC Will 19)
Force Choke: Concentration Affliction 9, +7 (DC Fort 19)
Force Scream: Cone Area Affliction 9 (DC Will 19)
Force Stun: Cumulative Affliction 9, +7 (DC Fort 19)
Force Suppression: Concentration Affliction 13, +7 (DC Will 23)
Force Whirlwind: Concentration Burst Area Affliction 9 (DC Fort/Will 19)
Grab, +7 (DC Spec 16)
Melting Blade: Weaken 4, +8 (DC Fort 14)
Saber Strike: Strength-based Damage 8, +8 (DC 29)
Sword, +7 (DC 24)
Telekinesis: Move Object 9 (DC 19)
Throw, +4 (DC 21)
Unarmed, +7 (DC 21)

Complications
- Alignment: Lawful Dark: Malak believes that his own needs outweigh those of anyone else in the entire Galaxy, but that the means by which he achieves his goals are as important as the ends he strives towards.
- Ambition: Malak seeks power above all else, and aims to become the new Emperor of the Sith Empire, which will be difficult considering the horrific true nature of the current Sith Emperor.
- Hatred: Malak's hatred of the Jedi and anger towards what they caused to happen to his face drives every decision that he makes in his new life as a Sith.
- Motivation: Dreamer: Malak is absolutely certain that he will defeat his enemies in the end, one of whom is his old Master, Lady Revan, and is in no rush in order to reach that goal.
- Overconfident: Malak's pride and arrogance will almost certainly lead to his destruction.
- Selfish: Malak cares for no one except for himself.

Languages
Basic [Native], Mando'a, Old Sith (Secret)

Defense
Dodge 11/12, Parry 11/12, Fortitude 7, Toughness 11/3, Will 13

Power Points
Abilities 62 + Powers 80 + Advantages 33 + Skills 41 (82 ranks) + Defenses 27 = 243
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Legends Are Made Brainstorm & Notes

Post by DalkonCledwin »

Legends Are Made
Premise: The last thing Albus Dumbledore could have ever expected was that a Jedi would be hiding in the shadows on the night when he left young Harry Potter on the Dursley’s doorstep, or that this Jedi would take the young child off to be trained by the Order. Alas, that is exactly what Master Kreia decided to do!
Required Inclusions:
- Harry must prefer to incapacitate his adversaries, even while acknowledging that some opponents are too dangerous to keep alive when all is said and done.
- Harry must be rescued from the Dursley’s doorstep by Jedi Master Kreia, who will take him to Coruscant to receive training by the Jedi Order.
- Harry’s upbringing as a member of the Jedi Order must be featured in this story, even if only in the form of a series of flashbacks.
- It must be impossible for Dumbledore to retrieve Harry until such time as the young Jedi is ready to return to Earth since he has no means of traversing interstellar space.
- Harry must be paired with at least one female character by the end of the story, though the identity of his romantic partner(s) will be left up to the author’s discretion.
- When Harry returns to Earth, he must use his Jedi training, Lightsaber and Force powers to his advantage, even if those talents cause him to be shunned by the local populace.
- Harry’s prodigious abilities must unnerve both his masters at the Jedi Temple, as well as the inhabitants of Magical Britain, even while impressing Darth Vitiate, the Sith Emperor.
- Harry must have someone who acts as his Padawan/Apprentice by the time that the story ends, though whether this person is a Hogwarts student, a Jedi or a Sith will be up to the author.
Preferred Inclusions:
- Harry should be one and the same with Darth Revan, with the name “Revan” being derived from both his mother’s maiden name and the word “Revanchist.”
- Harry, as Darth Revan, should be one of several individuals who are prime candidates to succeed Darth Vitiate as the overall ruler of the Sith Empire.
- At some point during his war with the Mandalorians, Harry should receive a Force Vision that prompts him to return to Earth, where he will deal with Voldemort once and for all.
- While on Earth, Harry should receive a summons from the Sith Emperor, Darth Vitiate, who wishes to introduce himself to the young Jedi, which will change the course of Harry’s destiny.
Optional Inclusions:
- Harry could be romantically involved with Meetra Surik during the time leading up to the trio’s separation during the Mandalorian Crusades.
- One of the things which drove Alek Squint to the Dark Side of the Force could have been his unrequited love of Meetra Surik, who was actually involved with his best friend, Harry Potter.
Forbidden Things:
- Albus or Tom forming alliances with the Jedi or Sith.
- Harry being involved in a male-slash pairing.
- Harry severing his connection to the Force.
- Harry the pathetic emo doormat.
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Revan / The Trio / Legends Are Made

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Revan - Arc 1 - PL 9
Age: 19 / Height: 1.85 m / Weight: 86 kg / Hair Color: Black / Eye Color: Green
Group Affiliations: The Jedi Order / Base of Operations: The Resolute, Inexpugnable-class Tactical Command Vessel
Wealth Rank: +8 / Rep Rank: +11 / Knockback Mod: -8/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 7, Intellect 5, Awareness 4, Presence 4

General Advantages
Adaptable Linguist 3, All-out Attack, Attractive, Attunement, Benefit 4: (Jedi Rank 3: [Knight], Renown), Connected, Conviction, Daze (Intimidation), Equipment 7, Extraordinary Effort, Fascinate (Persuasion), Improved Critical: (Lightsabers), Improvised Tools, Inspire 2, Inventor, Languages 3, Leadership, Mechanical Genius: (Droids), Monastic Training, Ranged Attack 3, Second Chance: (When Resisting Mental Control), Set-up, Startle, Tactical Training, Teamwork, Trance

Enhanced Advantages
Animal Empathy, Improved Initiative 2, Luck, Uncanny Dodge

Skills
Close Combat: Lightsabers 3 (+10), Deception 4 (+12/+8), Expertise (AWE): Tactics 8 (+12), Expertise: Astrogation 6 (+11), Expertise: Computers 8 (+13), Expertise: Military 6 (+11), Expertise: The Force 10 (+15), Intimidation 6 (+14/+10), Investigation 6 (+11), Perception 8 (+12), Persuasion 8 (+16/+12), Stealth 6 (+9), Technology 8 (+13), Vehicles 6 (+9)

Powers
Adept of the Living Force: Array
. . Affect Mind: Concentration Affliction 8 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Call Lightning: Damage 15 (ashla, electricity, DC 30; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction; Inaccurate 2: -4)
. . Energy Resistance: Immunity 20 (bendu, Very Common Descriptor: Energy Damage; Sustained; Distracting, Limited - Half Effect)
. . Force Crush: Move Object 12 (bendu, telekinetic, 100 tons, DC 27; Damaging; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Force Stasis: Affliction 8 (ashla, telekinetic, 1st degree: Hindered and Vulnerable, 2nd degree: Immobile and Defenseless, 3rd degree: Paralyzed, Resisted by: Dodge, Overcome by Strength, DC 18; Extra Condition, Increased Range: ranged, Reversible)
. . Force Suppression: Nullify 12 (bendu, Counters: Force Powers, DC 22; Broad, Simultaneous; Side Effect)
. . Revitalize: Burst Area Healing 8 (ashla; Burst Area: 30 feet radius sphere, DC 18, Restorative, Selective, Stabilize, Subtle: subtle; Tiring)
. . Telekinesis: Move Object 8 (bendu, telekinetic, 6 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Telekinetic Wave: Cone Area Move Object 8 (bendu, telekinetic, 6 tons; Cone Area 2: 120 feet cone, DC 18; Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Repulsion, Reduced Range: close)
Echani Lightsaber (Self-Built) (Easily Removable)
. . An Elegant Weapon: Array
. . . . Melt Through: Linked Effect
. . . . . . Cutting Blade: Damage 8 (Linked; energy, DC 23; Precise; Limited: Affects Objects Only)
. . . . . . Melting Blade: Weaken 8 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only)
. . . . Saber Strike: Damage 8 (energy, DC 23; Dangerous, Penetrating 8)
. . . . Saber Throw: Damage 8 (energy, DC 23; Dangerous, Feature: Returning, Increased Range: ranged)
. . . . Saber Ward: Deflect 8 (training; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
Incredible Moves: Array
. . Force Jump: Leaping 2 (force talent, Leap 30 feet at 8 miles/hour)
. . Knight Speed: Speed 4 (force talent, Speed: 30 miles/hour, 500 feet/round)
Jedi Battle Robes (Removable)
. . Armored Vestments: Protection 6 (armor, +6 Toughness; Impervious)
. . Helmet Package: Senses 2 (armor, Extended: Visual Senses 1: x10, Low-light Vision; Feature 4: Integrated Long-Range Encrypted Commlink with inbuilt Holoemitters)
Special Qualities
. . Parselmouth: Comprehend 2 (force talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
. . Parseltongue: Auditory Communication 1 (force talent, Sense Type: Hissing; Subtle: encrypted; Concentration, Limited: to other Parselmouths, Notes: Range: 100 feet)
. . Wall Run: Movement 2 (force talent, Wall-crawling 2: full speed; Limited: Only While Moving)
Terran Human Physiology
. . Force Sensitivity: Senses 15 (racial trait, Acute: Detect Force Users, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 4: x10k, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge; Feature 2: Guided By the Force (Directed Inspiration))
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 496 years); Quirk: Revan is only immune to mundane diseases & poisons)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Terran Heritage: Enhanced Trait 6 (racial talent, Deception +4 (+12), Intimidation +4 (+14), Persuasion +4 (+16); Limited: to Interactions with the people of Earth)

Equipment
The Resolute, Utility Belt

Offense
Initiative +11
Affect Mind: Concentration Affliction 8 (DC Will 18)
Call Lightning: Damage 15, +2 (DC 30)
Cutting Blade: Damage 8, +10 (DC 23)
Force Crush: Move Object 12, +6 (DC 27)
Force Stasis: Affliction 8, +6 (DC Fort/Will 18)
Force Suppression: Nullify 12, +6 (DC Will 22)
Grab, +7 (DC Spec 11)
Melting Blade: Weaken 8, +10 (DC Fort 18)
Saber Strike: Damage 8, +10 (DC 23)
Saber Throw: Damage 8, +6 (DC 23)
Telekinesis: Move Object 8 (DC 18)
Telekinetic Wave: Cone Area Move Object 8 (DC 18)
Throw, +6 (DC 16)
Unarmed, +7 (DC 16)

Complications
- Destiny: It is Revan's destiny to be the one who ultimately destroys the dark 'wizard' who styles himself as "Lord Voldemort."
- Impulsive: The best way to get Revan to do something, is to tell him that it simply can't be done! Furthermore, he's not one to pay attention to the risks of a situation, since he feels that the odds are always in his favor!
- Motivation: Change: Revan believes that it is the responsibility of the Jedi to bring about the changes that the Force is constantly trying to work in the world, and he is most upset with the Jedi Council for their inability to listen to reason in regards to the threat that is posed by the Mandalorian Crusaders.
- Secret Identity: Very few people in the Galaxy know that Revan is actually the Terran-born 'wizard' known as Harry Potter, the Boy Who Lived. The only ones who do know this fact are Revan himself, Master Kreia, and his two closest friends, Alek Squint and Meetra Surik.
- Single-Minded: Once Revan picks a goal, he becomes obsessed with it to the detriment of nearly everything else in his life.

Languages
Basic (English) [Native], Binary, High Galactic (Latin), Huttese (Trade)

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 8/2 (Imp. 6/0), Will 12

Power Points
Abilities 58 + Powers 111 + Advantages 42 + Skills 47 (93 ranks) + Defenses 22 = 280

--------------------
Home Away from Home
The Resolute - PL 9

Toughness 16, Size Colossal

Features:
Armory (90 ep), Communications, Computer, Defense System (5 Double Turbolaser Batteries, 5 Light Turbolaser Batteries, 2 Point-Defense Light Laser Cannon Batteries - All Rank 9 Damage), Drones (Various Droids), Fire Prevention System, Gym, Hangar (144 Aurek-class Strike Fighters, 24 S-250 Chela-class Starfighters, 24 Conductor-class Landing Craft, 6 Ministry-class Shuttles), Holding Cells (Null Powers 9), Infirmary, Isolated (Outer Space), Laboratory, Living Space, Movable, Personnel (4,300 Crewmen, 2,000 Troopers), Power System, Security System 1 (DC 20), Workshop

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 28
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DalkonCledwin
Posts: 6996
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Meetra Surik / The Trio / Legends Are Made

Post by DalkonCledwin »

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Art by Amionna on DeviantArt

Meetra Surik - Arc 1 - PL 8
Age: 16 / Height: 1.65 m / Weight: 58 kg / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Jedi Order / Base of Operations: The Triumph, Hammerhead-class Cruiser
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -7/-5/-1

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 6

General Advantages
Attractive, Attunement, Beginner's Luck, Benefit, Jedi Rank 2 (Padawan), Connected, Conviction, Defensive Roll 2, Equipment 20, Fascinate (Persuasion), Fighting Style: Martial Arts B, Improvised Tools, Inspire 2, Languages 2, Leadership, Monastic Training, Teamwork, Trance, Ultimate Effort: (Will Resistance Checks), Withstand Damage

Fighting Style Advantages
Agile Feint, All-out Attack, Defensive Attack, Power Attack, Takedown

Enhanced Advantages
Improved Initiative, Luck, Uncanny Dodge

Skills
Acrobatics 4 (+7), Athletics 4 (+4), Close Combat: Lightsabers 3 (+8), Close Combat: Unarmed 2 (+7), Expertise (AWE): Survival 6 (+14/+10), Expertise: The Force 8 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 6 (+10), Persuasion 4 (+10), Ranged Combat: Use the Force 3 (+6), Stealth 4 (+7), Technology 6 (+8)

Powers
Dantooinian Human Physiology
. . Dantooinian Heritage: Enhanced Trait 2 (racial talent, Expertise (AWE) +4 (+14))
. . Force Sensitivity: Senses 13 (racial trait, Acute: Detect Force Users, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 2: x100, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative, Luck, Uncanny Dodge)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 163 years); Quirk: Meetra is only immune to mundane diseases & poisons)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Disciple of the Living Force: Array
. . Affect Mind: Concentration Affliction 8 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Farseeing: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 3 (bendu; Perception (One Sense): Hearing, Perception (Visual): Visual, Subtle: encrypted; Check Required 2: DC 11 - Expertise: The Force, Concentration, Distracting, Limited: to Perception, Notes: Range: System-wide)
. . Ionize: Broad Simultaneous Weaken 5 (bendu, ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 15; Affects Objects Only, Broad: Electronics, Increased Range: ranged, Simultaneous)
. . Telekinesis: Move Object 6 (bendu, telekinetic, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Telekinetic Wave: Cone Area Move Object 6 (bendu, telekinetic, 3200 lbs.; Cone Area 2: 120 feet cone, DC 16; Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Repulsion, Reduced Range: close)
Incredible Moves: Array
. . Burst of Speed: Speed 2 (force talent, Speed: 8 miles/hour, 120 feet/round)
. . Force Jump: Leaping 1 (force talent, Leap 15 feet at 4 miles/hour)
Jedi Battle Armor (Removable)
. . Combat Armor: Protection 4 (armor, +4 Toughness; Impervious)
Lightsaber (Self-Built) (Easily Removable)
. . An Elegant Weapon: Array
. . . . Melt Through: Linked Effect
. . . . . . Cutting Blade: Damage 8 (Linked; energy, DC 23; Precise; Limited: Affects Objects Only)
. . . . . . Melting Blade: Weaken 8 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only)
. . . . Saber Strike: Damage 8 (energy, DC 23; Penetrating 8)
. . . . Saber Ward: Deflect 8 (training; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)

Equipment
The Triumph, Utility Belt

Offense
Initiative +7
Affect Mind: Concentration Affliction 8 (DC Will 18)
Cutting Blade: Damage 8, +8 (DC 23)
Grab, +5 (DC Spec 10)
Ionize: Broad Simultaneous Weaken 5, +6 (DC Fort 15)
Melting Blade: Weaken 8, +8 (DC Fort 18)
Saber Strike: Damage 8, +8 (DC 23)
Telekinesis: Move Object 6 (DC 16)
Telekinetic Wave: Cone Area Move Object 6 (DC 16)
Throw, +3 (DC 15)
Unarmed, +7 (DC 15)

Complications
- Cultural Awkwardness: Meetra was born and raised within the confines of the Jedi Temple on Dantooine, which means she has very little practical experience dealing with people who are not members of the Jedi Order.
- Honor: Meetra's entire reason for following Revan onto the battlefield is so that she can help protect the common people of the Galaxy.
- Motivation: Change: Meetra, like Revan, believes that the Jedi must help to bring about the changes that the Force is constantly working in the world, but is hindered in her ability to do so by the same political hang-ups as Revan himself.
- Obnoxious: Meetra has a rather rigid way of thinking due to her upbringing that can sometimes cause friction between herself and her two friends, Revan and Alek Squint.
- Significant Other: Not only is Meetra romantically involved with Revan, but she idolizes him to the point that she is constantly referring to his deeds as an example by which to live her life.

Languages
Basic (English) [Native], Binary, Shyriiwook

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 7/5/1 (Imp. 4/0), Will 10

Power Points
Abilities 48 + Powers 67 + Advantages 46 + Skills 29 (58 ranks) + Defenses 20 = 210

--------------------
Home Away from Home
The Triumph - PL 8

Strength 16, Defense -1, Toughness 15, Size Colossal

Features:
Cargo (15,000 cft), Communications 2, Computer, Hangar (12 Aurek-class Strikefighters, 2 Ministry-class Shuttles), Infirmary, Laboratory, Living Space, Navigation System 1, Personnel (300 Crewmen, 400 Passengers), Sensors, Workshop

Powers
Alternate Form (Activation: Standard Action)
. . Deflector Screen: Enhanced Trait 7 (technological, Defense +7 (-1))
. . Energized Hull: Protection 2 (technological, +2 Toughness)
. . Force Shield: Impervious Toughness 15 (technological)
Auxiliary Systems
. . Tractor Beam: Feature 1 (technological, Notes: A starship of this scale is equipped with a tractor beam that allows it to exert strength at range to push, pull, or hold objects in relation to itself. Treat this as a Move Object effect at the rank of the ship’s Strength value)
Star Drive: Array
. . Atmospheric Thrusters: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Journeys to other solar systems take at least 6 hours)
Weapon Systems: Array
. . Point Defense Turrets: Burst Area Damage 5 (energy, DC 20; Burst Area 7: 1800 feet radius sphere, DC 15; Activation 2: standard action)
. . Turbolaser Batteries: Damage 10 (energy, DC 25; Extended Range 4, Increased Range: ranged, Multiattack; Activation 2: standard action)

Offense
Point Defense Turrets: Burst Area Damage 5 (DC 20)
Turbolaser Batteries: Damage 10, +3 (DC 25)

Power Points
Abilities 4 + Powers 79 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 95
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Imperial Prince Brainstorm & Notes

Post by DalkonCledwin »

The Imperial Prince
Premise: What if Sheev Palpatine had discovered a powerful Force Sensitive who was still young and impressionable while on a distant world in the Outer Rim? How would this young Force User change the Galaxy when he makes his presence known to the universe at large? And just who is he?
Required Inclusions:
- Ideon Arak must maintain a morally Gray (Neutral) alignment, even though he will be raised by someone who is definitely on the Darker (Evil) end of the moral spectrum.
- Ideon must be found at a tender young age by the future Emperor Palpatine, who will adopt the boy as a member of his family, and a future Prince of the Galactic Empire.
- Ideon’s upbringing as the surrogate son of Sheev Palpatine must be covered in this story, even if it is handled as a series of flashbacks at the start of each chapter.
- Palpatine must have Ideon trained in the ways of the Force, and he must do so in a way that shields the young Sith Acolyte from the Jedi, preventing them from “rescuing” him.
- Ideon must be paired with a female character of the author’s choosing, and while harems are discouraged by the challenger, they are acceptable to the author.
- Ideon must take someone on as his own apprentice once he has been recognized as a Darth, though the identity of this individual will be up to the author.
Preferred Inclusions:
- Ideon should receive the political training necessary to take up the mantle of leadership for the Galactic Empire should someone manage to succeed in killing Emperor Palpatine.
- Ideon should have access to his own Star Dreadnought, though the specifics of this vessel will be determined by the individual author.
- Ideon should possess a traditional red colored Sith Lightsaber, but the blade should have an Unstable Energy Matrix, causing it to behave in a chaotic manner.
Optional Inclusions:
- Ideon could be just as powerful in the Force as Anakin Skywalker, but for a very different reason from the young Jedi, though the author is at liberty to decide upon this reason.
- Ideon could take Barriss Offee as an apprentice after she is imprisoned by the Jedi Council.
Forbidden Things:
- Ideon being involved in a male-slash pairing.
- Ideon giving up his powers as a Sith.
- Ideon the pathetic emo doormat.
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Ideon Arak / The MCs / The Imperial Prince

Post by DalkonCledwin »

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Art by ArtAlais on DeviantArt

Ideon Arak - Arc 1 - PL 11
Age: 23 / Height: 1.9 m / Weight: 88 kg / Hair Color: Black / Eye Color: Amber
Group Affiliations: The Galactic Empire / Base of Operations: INS Punisher, Procurator-class Star Battlecruiser
Wealth Rank: +26 / Rep Rank: +11 / Knockback Mod: -9/-4

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 8, Intellect 3, Awareness 4, Presence 2

General Advantages
Attractive, Attunement, Benefit 6: (Galactic Wealth 3: [Noble Wealth], Sith Rank 3: [Crusader]), Connected, Conviction, Daze (Intimidation), Defensive Roll 5, Dirty Fighting, Equipment 20, Fascinate (Persuasion), Hide in Plain Sight, Languages 2, Lightsaber Form V: (Shien), Monastic Training, Motivate: (Persuasion), Move-by Action, Ranged Attack 3, Startle, Takedown, Trance, Well-informed

Lightsaber Form Advantages
Evasion 2, Favored Environment: (Open Battlegrounds when Outnumbered), Improved Defense, Interpose, Second Chance: (When Resisting Directed Energy Damage)

Enhanced Advantages
Improved Initiative 2, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+11), Athletics 4 (+5), Close Combat: Lightsabers 5 (+15/+13), Deception 4 (+6), Expertise: Astrogation 6 (+9), Expertise: Galactic Lore 8 (+11), Expertise: The Force 10 (+15/+13), Insight 4 (+8), Intimidation 6 (+8), Investigation 6 (+9), Perception 4 (+8), Persuasion 4 (+8/+6), Ranged Combat: Use the Force 4 (+7), Stealth 6 (+9), Technology 4 (+7), Vehicles 8 (+11)

Powers
Adept of the Unifying Force: Array
. . Affect Mind: Concentration Affliction 10 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Farseeing: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (bendu; Perception (One Sense): Auditory, Perception (Visual): Visual, Subtle: encrypted; Check Required: DC 10 - Expertise: The Force, Concentration, Distracting, Limited: to Perception, Notes: Range: Galaxy-wide)
. . Force Choke: Concentration Affliction 8 (bogan, telekinetic, 1st degree: Fatigued, Dazed, 2nd degree: Exhausted, Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Concentration, Extra Condition, Increased Range 2: perception; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Force Crush: Move Object 12 (bogan, telekinetic, 100 tons, DC 27; Damaging; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Force Lightning: Damage 9 (bogan, lightning, DC 24; Alternate Resistance: Fortitude, Increased Duration: concentration, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Diminished Range 2, Inaccurate: -2)
. . Force Storm: Damage 8 (bogan, lightning, DC 23; Alternate Resistance: Fortitude, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack; Tiring)
. . Telekinesis: Move Object 10 (bendu, telekinetic, 25 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Telekinetic Wave: Cone Area Move Object 10 (bendu, telekinetic, 25 tons, DC 25; Cone Area 2: 120 feet cone, DC 20, Damaging; Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Repulsion, Reduced Range: close)
Duravlex Fiber Armor (Removable)
. . Armor Plating: Protection 2 (armor, +2 Toughness)
. . Silent: Concealment 2 (armor, All Aural Senses; Partial)
Human Assassin Physiology
. . Defiant: Healing 4 (racial talent; Increased Range 2: perception; Temporary, Tiring)
. . Force Sensitivity: Senses 15 (racial trait, Acute: Detect Force Users, Awareness: Force Powers [Mental], Darkvision, Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 3: x1k, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge; Feature 2: Guided by the Force (Directed Inspiration))
. . Human Versatility: Enhanced Trait 3 (racial talent, Expertise +2 (+15), Persuasion +2 (+8), Close Combat +2 (+15); Quirk: Expertise: The Force checks are for Attunement only)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 162 years); Quirk: Ideon is only immune to mundane diseases & poisons)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Incredible Moves: Array
. . Crusader Speed: Speed 6 (force talent, Speed: 120 miles/hour, 1800 feet/round)
. . Force Jump: Leaping 4 (force talent, Leap 120 feet at 30 miles/hour)
Unstable Lightsaber (Easily Removable)
. . Self-Built Lightsaber: Array
. . . . Deflection: Deflect 10 (training; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Focused Burst: Cylinder Area Damage 7 (energy, DC 22; Cylinder Area: 30 feet cylinder, DC 17; Distracting)
. . . . Melt Through: Linked Effect
. . . . . . Cutting Blade: Damage 6 (Linked; energy, DC 21; Precise, Secondary Effect; Limited: Affects Objects Only)
. . . . . . Melting Blade: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Secondary Effect)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 22; Dangerous 3, Penetrating 6; Quirk: This lightsaber automatically shuts off when Harry rolls a Natural 1 on his Attack Check)

Equipment
INS Deceptor, The Sith Code, Utility Belt

Offense
Initiative +11
Affect Mind: Concentration Affliction 10 (DC Will 20)
Cutting Blade: Damage 6, +15 (DC 21)
Focused Burst: Cylinder Area Damage 7 (DC 22)
Force Choke: Concentration Affliction 8 (DC Fort 18)
Force Crush: Move Object 12, +10 (DC 27)
Force Lightning: Damage 9, +8 (DC Fort 24)
Force Storm: Damage 8, +10 (DC Fort 23)
Grab, +8 (DC Spec 11)
Melting Blade: Weaken 6, +15 (DC Fort 16)
Saber Strike: Strength-based Damage 6, +15 (DC 22)
Telekinesis: Move Object 10 (DC 20)
Telekinetic Wave: Cone Area Move Object 10 (DC 25)
Throw, +6 (DC 16)
Unarmed, +8 (DC 16)

Complications
- Enemies: Not only does Ideon need to be wary of the Jedi Remnant, but he should also be concerned about his father's Inquisitors, and Darth Vader, all of whom would happily try to eliminate Ideon if given half a chance.
- Honor: Ideon trusts his allies with his life—and they, in turn, trust him with theirs.
- Motivation: Dreamer: Ideon believes that the path to power and self-improvement can be found through knowledge of both oneself and the Galaxy at large; and he is constantly striving to unlock those very same secrets.
- Overconfident: Ideon is absolutely certain that history will remember him fondly, no matter what crimes he may perpetrate while carrying out his duties as a Prince of the Galactic Empire.
- Temper: Ideon sees even the slightest betrayal as a massive breach of trust and respect.

Languages
Basic [Native], High Galactic, Old Sith (Secret)

Defense
Dodge 13, Parry 13, Fortitude 5, Toughness 9/4, Will 12

Power Points
Abilities 52 + Powers 96 + Advantages 58 + Skills 46 (91 ranks) + Defenses 26 = 278

--------------------
The Star Destroyer
Image
Art by Ansel Hsiao on ArtStation

INS Punisher - PL 11

Strength 16, Defense -8, Toughness 13, Size Colossal

Features:
Cargo, Communications 1, Computer, Hangar, Holding Cells, Infirmary, Living Space, Navigation System 1, Personnel

Powers
Auxiliary Systems
. . Sensors: Senses 11 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Detect Starships 4: x10k, Radio)
Defensive Systems
. . Deflector Shields: Create 11 (technological, Volume: 2000 cft., DC 21; Impervious, Selective; Ablative, Check Required 5: DC 14 - Technology (to Restore Ablative Ranks only), Reduced Range: close)
Star Drive: Array
. . Hyper-Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Journeys between solar systems take at least 6 hours)
. . Sublight Drive: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
Weapon Systems: Array
. . Concussion Missiles: Burst Area Damage 9 (ballistic, DC 24; Burst Area: 30 feet radius sphere, DC 19, Extended Range 3, Increased Range: ranged)
. . Ion Cannons: Broad Simultaneous Weaken 7 (Affects: Electonics, Resisted by: Fortitude, DC 17; Affects Objects Only, Broad: Electronics, Extended Range 2, Increased Range: ranged, Simultaneous)
. . Point Defense Lasers: Damage 9 (energy, DC 24; Accurate: +2, Increased Range: ranged)
. . Tractor Beam: Move Object 16 (technological, 1600 tons; Concentration, Limited Direction: Attraction or Repulsion)
. . Turbolasers: Damage 13 (energy, DC 28; Extended Range 4, Increased Range: ranged; Inaccurate: -2)

Offense
Concussion Missiles: Burst Area Damage 9 (DC 24)
Ion Cannons: Broad Simultaneous Weaken 7, +6 (DC Fort 17)
Point Defense Lasers: Damage 9, +8 (DC 24)
Tractor Beam: Move Object 16, +6 (DC 26)
Turbolasers: Damage 13, +4 (DC 28)

Power Points
Abilities 4 + Powers 81 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 94
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Barriss Offee / The MCs / The Imperial Prince

Post by DalkonCledwin »

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Art by Crimsonight on DeviantArt

Barriss Offee - Arc 1 - PL 8
Age: 21 / Height: 5' 5" / Weight: 110 lbs / Hair Color: Black / Eye Color: Red
Group Affiliations: The Galactic Empire / Base of Operations: INS Punisher, Procurator-class Star Battlecruiser
Wealth Rank: +8 / Rep Rank: +10 / Knockback Mod: -6/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 8, Intellect 3, Awareness 4, Presence 7

General Advantages
Attractive 2, Attunement, Backstab 3, Beginner's Luck, Benefit 4: (Ambidexterity, Renown, Sith Rank 2: [Apprentice]), Charming, Connected, Defensive Roll 2, Dual-Wielding 2, Equipment 2, Fascinate (Persuasion), Flirtation, Improved Treatment, Languages 2, Lightsaber Form VII: Juyo, Monastic Training, People Person, Second Chance: (Acrobatics checks for Tumbling), Trance

Lightsaber Form Advantages
All-out Attack, Favored Foe: (Jedi or Sith using other Lightsaber Forms), Improved Critical: (Lightsaber), Startle, Ultimate Effort: (Aim)

Enhanced Advantages
Eidetic Memory, Improved Initiative, Luck, Uncanny Dodge

Skills
Acrobatics 6 (+9), Athletics 4 (+5), Deception 4 (+11), Expertise (AWE): Theology 4 (+10/+8), Expertise: Astrogation 4 (+7), Expertise: The Force 8 (+11), Intimidation 4 (+11), Investigation 6 (+9), Perception 4 (+8), Persuasion 8 (+15), Stealth 4 (+7), Technology 4 (+7), Treatment 8 (+11), Vehicles 4 (+7)

Powers
Disciple of the Unifying Force: Array
. . Affect Mind: Concentration Affliction 6 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Cause Harm: Damage 8 (bogan, DC 23; Alternate Resistance (no cost): Will, Increased Range 2: perception, Subtle: subtle)
. . Force Choke: Concentration Affliction 6 (bogan, telekinetic, 1st degree: Fatigued, Dazed, 2nd degree: Exhausted, Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Concentration, Extra Condition, Increased Range 2: perception; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Kinetic Rupture: Damage 6 (bendu, telekinetic, DC 21; Affects Objects, Alternate Resistance: Fortitude, Increased Range 2: perception; Tiring)
. . Telekinesis: Move Object 8 (bendu, telekinetic, 6 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Telekinetic Wave: Cone Area Move Object 8 (bendu, telekinetic, 6 tons, DC 23; Cone Area 2: 120 feet cone, DC 18, Damaging; Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Repulsion, Reduced Range: close)
Incredible Moves: Array
. . Burst of Speed: Speed 4 (force talent, Speed: 30 miles/hour, 500 feet/round)
. . Floating Meditation: Flight 1 (force talent, Speed: 4 miles/hour, 60 feet/round; Feature: Barriss can use the Trance advantage in conjunction with this power, Increased Duration: continuous, Subtle: subtle; Levitation)
. . Force Jump: Leaping 2 (force talent, Leap 30 feet at 8 miles/hour)
Lightsaber (Easily Removable)
. . Self-Built Lightsaber: Array
. . . . Force-Empowered Strike: Strength-based Damage 10 (energy, DC 26; Penetrating 6; Inaccurate 2: -4, Tiring)
. . . . Juyo Strike: Strength-based Damage 6 (energy, DC 22; Alternate Resistance (no cost): Will)
. . . . Melt Through: Linked Effect
. . . . . . Cutting Blade: Damage 6 (Linked; energy, DC 21; Precise, Secondary Effect; Limited: Affects Objects Only)
. . . . . . Melting Blade: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Secondary Effect)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 22; Penetrating 6)
Mirialan Marauder Physiology
. . Aura of Conviction: Burst Area Immunity 6 (racial talent, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 16, Selective, Sustained; Limited - Half Effect)
. . Force Sensitivity: Senses 12 (racial trait, Acute: Detect Force Uers, Awareness: Force Powers [Mental], Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 2: x100, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative, Luck, Uncanny Dodge)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 155 years))
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Spiritual: Enhanced Trait 2 (racial talent, Expertise (AWE) +2 (+10), Advantages: Eidetic Memory)
. . Unarmed Combatant: Strength-based Damage 1 (bludgeoning, DC 17)

Equipment
Light Armor, The Sith Code, Utility Belt

Offense
Initiative +7
Affect Mind: Concentration Affliction 6 (DC Will 16)
Cause Harm: Damage 8 (DC Will 23)
Cutting Blade: Damage 6, +8 (DC 21)
Force Choke: Concentration Affliction 6 (DC Fort 16)
Force-Empowered Strike: Strength-based Damage 10, +4 (DC 26)
Grab, +8 (DC Spec 11)
Juyo Strike: Strength-based Damage 6, +8 (DC Will 22)
Kinetic Rupture: Damage 6 (DC Fort 21)
Melting Blade: Weaken 6, +8 (DC Fort 16)
Saber Strike: Strength-based Damage 6, +8 (DC 22)
Telekinesis: Move Object 8 (DC 18)
Telekinetic Wave: Cone Area Move Object 8 (DC 23)
Throw, +3 (DC 16)
Unarmed, +8 (DC 16)
Unarmed Combatant: Strength-based Damage 1, +8 (DC 17)

Complications
- Impulsive: Barriss is not at all afraid to call out those with greater power than herself, because she often feels as though she is the only one who can see the flaws in their plans.
- Motivation: Dreamer: Barriss is well known for her ability to conjure up incredibly complex plans, though whether they come to fruition or not is an entirely different matter.
- Obsession: Barriss is very fervent in her devotion to the Sith teachings.
- Relationship: The Sith Cult that took Barriss in, which is led by Ideon Arak, is like her family. She would willingly do whatever it takes to keep them safe from harm.
- Significant Other: Barriss only trusts Ideon Arak, with whom she is romantically involved. Furthermore, she feels as though everyone else is lying to her.

Languages
Basic, High Galactic, Mirialan [Native]

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/2, Will 11

Power Points
Abilities 62 + Powers 93 + Advantages 34 + Skills 36 (72 ranks) + Defenses 19 = 244
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DalkonCledwin
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The Road to Redemption Brainstorm & Notes

Post by DalkonCledwin »

The Road to Redemption
Premise: Centuries after the Battle of Hogwarts, Harry Potter stumbles upon a world located in “The Maw” where lived a powerful Force Entity known as Abeloth that was in desperate need of salvation. Of course, being who he is, he couldn’t help but offer this woman the succor that she desperately desires, which may allow them both to save the entire Galaxy!
Required Inclusions:
- The unification of the Deathly Hallows during the Battle of Hogwarts must allow Harry to transcend mortality, becoming something akin to the Gods of Mortis.
- Harry must stumble upon Abeloth’s planet during his journeys in the Star Wars Galaxy, and quickly realize that she is a mortal who has somehow managed to escape from Death.
- Sensing that the entity wishes to redeem herself, Harry makes himself available to aid her in these efforts, which will lead them on a journey where they will repeatedly encounter Anakin.
- Anakin must find redemption through the actions of Harry and the example made by Abeloth, and because of that, manage to bring Balance to the Force far earlier than in canon.
- In spite of their status as immortals, both Harry and Abeloth must be “killable”, as were the Father, Son and Daughter in the episodes relating to Mortis. Though they need not be killed.
- Abeloth must be capable of assuming a proper humanoid appearance, even though her “true form” is one of a monstrous tentacle horror if the wiki article is anything to go by.
Preferred Inclusions:
- Harry should be more of a “Force Wizard” instead of a “Force Warrior” in terms of his preferred combat style in order to contrast himself from Anakin, who is decidedly a “Juggernaut.”
- Abeloth should be Harry’s primary romantic interest, though additional women are allowed to become involved with him provided they have Abeloth’s approval.
- Instead of wielding a Lightsaber, Harry should employ what is termed a “Force Talisman” as a focusing implement for his Force Powers, among other things.
Optional Inclusions:
- Anakin Skywalker could be a girl in this story that will be known as Ania Skywalker.
- Once she has been redeemed, Abeloth could end up finding Peace with the Force, and fade away as a Purified Force Spirit, never to be heard from again.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry, the malevolent emo doormat.
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DalkonCledwin
Posts: 6996
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Location: Gallifrey

Harry Potter / The MCs / The Road to Redemption

Post by DalkonCledwin »

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Art by Anndr on DeviantArt

Harry J. Potter-Black - Arc 1 - PL 12
Age: 25 (100,000+) / Base of Operations: 1.8 m / Weight: 84 kg / Hair Color: Black / Eye Color: Green
Group Affiliations: The Celestials / Base of Operations: The Fire Lily, XS Stock Light Freighter
Wealth Rank: +20 / Rep Rank: +12 / Knockback Mod: -14

Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 3, Awareness 4, Presence 4

General Advantages
Accurate Attack, Ace Pilot, All-out Attack, Assessment, Attractive, Attunement, Benefit 5: (Avatar Rank 3: [Greater Aspect], Galactic Wealth 2: [Rich]), Connected, Conviction, Defensive Attack, Equipment 14, Fascinate (Persuasion), Favored Environment: (When Fighting Favored Foes), Favored Foe: (Sith), Improved Aim, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 3, Leadership, Potion Brewing, Power Attack, Ranged Attack 3, Ritualist, Second Chance: (When Resisting Mental Control), Teamwork, Untapped Potential

Enhanced Advantages
Animal Empathy, Improved Initiative 3, Luck 2, Uncanny Dodge

Skills
Acrobatics 4 (+7), Athletics 4 (+14), Close Combat: Grab 4 (+10), Deception 4 (+8), Expertise (AWE): Cooking 6 (+10), Expertise: Astrogation 6 (+9), Expertise: The Force 12 (+15), Insight 8 (+12), Intimidation 4 (+8), Investigation 6 (+9), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Use the Force 4 (+7), Sleight of Hand 6 (+9), Stealth 8 (+11), Technology 4 (+7), Vehicles 8 (+11)

Powers
Celestial Physiology
. . Celestial Attunement: Senses 20 (racial trait, Accurate: Detect Force Users, Acute: Detect Force Users, Awareness: Divine Effects [Mental], Awareness: Force Powers [Mental], Darkvision, Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 5: x100k, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative 3, Uncanny Dodge)
. . Celestial Resilience: Protection 4 (racial trait, +4 Toughness; Impervious)
. . Celestial Tongue: Comprehend 4 (racial talent, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained)
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison)
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Strong in the Force: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Harry's Force Sorcery)
Master of Force Sorcery: Array
. . Confringo: Burst Area Damage 9 (bendu, fire, sorcery, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . Confundo Maxima: Concentration Perception Area Affliction 10 (bendu, mind trick, sorcery, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Concentration, Insidious, Selective; Check Required 5: DC 14 - Expertise: The Force, Limited Degree)
. . Devicto: Damage 9 (bendu, sorcery, telekinetic, DC 24; Increased Range: ranged, Multiattack; Nonlethal)
. . Expecto Patronum: Concentration Burst Area Affliction 10 (ashla, sorcery, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Bogan-aligned Creatures, Limited: to Forcing Targets Away from Warded Area)
. . Expelliarmus: Damage 14 (bendu, sorcery, telekinetic, DC 29; Disarming (No Damage), Increased Range: ranged)
. . Finite: Nullify 14 (bendu, sorcery, Counters: Force Powers, DC 24; Broad, Simultaneous; Limited: Not vs. Alteration effects)
. . Greater Apparition: Teleport 12 (bendu, sorcery, Carry 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: The Force, Limited to Extended, Tiring)
. . Incendio Fulgura: Linked Effect
. . . . Fulgura: Affliction 9 (Linked; bendu, lightning, sorcery, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force)
. . . . Incendio: Damage 9 (Linked; bendu, fire, sorcery, DC 24; Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force)
. . Locomotor: Move Object 10 (bendu, sorcery, telekinetic, 25 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Protego Duo: Burst Area Deflect 9 (bendu, sorcery, telekinetic; Burst Area: 30 feet radius sphere, DC 19, Reflect, Selective; Reduced Range: close)
. . Reparifors: Healing 14 (ashla, sorcery; Restorative; Tiring)
Special Qualities
. . Occlumens: Immunity 10 (force talent, Common Descriptor: Mental Effects; Sustained; Distracting)
. . Parseltongue: Comprehend 2 (force talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)
The Resurrection Stone (Removable (indestructible))
. . Greater Force Talisman: Enhanced Trait 4 (force attunement, Dodge +2 (+10), Parry +2 (+10); Feature: These bonuses apply only to Harry)
. . Speak With the Dead: Senses 4 (legendary object, Postcognition; Custom: Utilizes an Interaction skill instead of Perception, Feature: Peverell Family Signet; Limited: to Knowledge possessed by the summoned Force Spirit)

Equipment
Silver Dagger, The Fire Lily, Utility Belt

Offense
Initiative +15
Confringo: Burst Area Damage 9 (DC 24)
Confundo Maxima: Concentration Perception Area Affliction 10 (DC Will 20)
Devicto: Damage 9, +10 (DC 24)
Expecto Patronum: Concentration Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 14, +10 (DC 29)
Finite: Nullify 14, +10 (DC Will 24)
Fulgura: Affliction 9, +10 (DC Fort 19)
Grab, +10 (DC Spec 20)
Incendio: Damage 9, +10 (DC 24)
Locomotor: Move Object 10 (DC 20)
Silver Dagger, +6 (DC 26)
Throw, +6 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Destiny: It is Harry's current destiny to Redeem the Force Entity known only as Abeloth, so that she can claim her rightful place as a member of the Celestial species.
- Impulsive: The best way to get Harry to do something, is to tell him that it simply cannot be done.
- Last One Standing: As far as he knows, Harry is the last person to hail from the world known as Terra (Earth), since that planet's sun expanded many centuries ago. He is also one of only four individuals that can claim to be members of the species known as the Celestials.
- Motivation: Responsibility: Harry believes that it is each individual's duty to help bring about the changes that the Force is constantly working in the world.
- Overconfident: Harry has always been good at everything he does, since things tend to come naturally for him, and he is always proud of his accomplishments, no matter how insignificant they may be.
- Quirk: Due to his upbringing, Harry believes that the Jedi and Sith are a bit foolish for worshiping the Force as a religion, since to him, it is little more than a wrench with which to build a starship, or some other utilitarian device.

Languages
Basic [Native], Binary, Celestial, High Galactic (Latin), Huttese (Trade)

Defense
Dodge 10/8, Parry 10/8, Fortitude 10, Toughness 14 (Imp. 4), Will 14

Power Points
Abilities 86 + Powers 116 + Advantages 50 + Skills 51 (102 ranks) + Defenses 17 = 320

--------------------
Home Sweet Home
The Fire Lily - PL 12

Strength 12, Defense -5, Toughness 11, Size Gargantuan

Features:
Cargo (Up to 8,000 cft), Communications 1 (Hyperspace Radio), Computer, Hidden Compartments 1 (DC 20, Up to 10 Tons), Living Space, Navigation System 1 (Astro, +5)

Powers
Auxiliary Systems
. . Sensors: Senses 11 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Detect Starships 4: x10k, Radio)
Star Drive: Array
. . Atmospheric Thrusters: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)
. . Hyperdrive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Check only required for jumps between solar systems), Unreliable (roll))
Weapon Systems
. . Laser Cannons: Damage 8 (energy, DC 23; Accurate: +2, Increased Range: ranged; Quirk: Can't be operated by the ship's pilot)

Offense
Laser Cannons: Damage 8, +8 (DC 23)

Power Points
Abilities 3 + Powers 48 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 58
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DalkonCledwin
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Abeloth / The MCs / The Road to Redemption

Post by DalkonCledwin »

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Art by Sciamano240 on DeviantArt

Abeloth of Celestis - Arc 1 - PL 11
Age: 27 (100,000+) / Height: 1.8 m / Weight: 63 kg / Hair Color: Blonde / Eye Color: Gold
Group Affiliations: The Celestials / Base of Operations: The Fire Lily, XS Stock Light Freighter
Wealth Rank: +8 / Rep Rank: +13 / Knockback Mod; -12

Strength 10, Stamina 8, Agility 6, Dexterity 6, Fighting 6, Intellect 5, Awareness 4, Presence 8

General Advantages
Assessment, Attractive, Attunement, Benefit 3: (Avatar Rank 2: [Intermediate Aspect], Renown), Charming, Chokehold, Connected, Daze (Deception), Diehard, Eidetic Memory, Fascinate (Persuasion), Fearless, Great Endurance, Improved Hold, Improved Treatment, Improved Trip, Languages 3, Monstrous Empathy, Ritualist, Second Chance: (When Resisting Mental Control)

Enhanced Advantages
Improved Grab, Improved Initiative 3, Luck 2, Uncanny Dodge

Skills
Close Combat: Grab 4 (+10), Deception 8 (+16), Expertise (AWE): Survival 8 (+12), Expertise: The Force 12 (+17), Insight 8 (+12), Intimidation 4 (+12), Investigation 4 (+9), Perception 8 (+12), Persuasion 6 (+14), Ranged Combat: Use the Force 4 (+10), Stealth 4 (+10), Treatment 8 (+13)

Powers
Dark Abomination Physiology
. . Celestial Tongue: Comprehend 4 (racial talent, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained)
. . Expanded Awareness: Senses 25 (racial trait, Accurate: Detect Force Users, Acute: Detect Force Users, Awareness: Divine Effects [Mental], Awareness: Force Powers [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 5: x100k, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative 3, Luck 2, Uncanny Dodge)
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison)
. . Protective Hide: Protection 4 (racial trait, +4 Toughness)
. . Pseudopods: Extra Limbs 2 (racial talent, 2 extra limbs, Advantages: Improved Grab; Sustained)
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
Master of the Unifying Force: Array
. . Ballistakinesis: Damage 8 (bendu, telekinetic, DC 23; Increased Range: ranged, Multiattack)
. . Coerce Mind: Cumulative Affliction 8 (bogan, mind trick, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception; Check Required 5: DC 14 - Expertise: The Force, Sense-dependent: Hearing)
. . Draining Lightning: Concentration Weaken 11 (bogan, lightning, Affects: Stamina, Resisted by: Fortitude, DC 21; Concentration, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Diminished Range 2, Inaccurate: -2)
. . Farseeing: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (bendu; Perception (One Sense): Auditory, Perception (Visual): Visual, Subtle: encrypted; Concentration, Distracting, Limited: to Perception)
. . Fear: Cumulative Affliction 8 (bogan, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception; Limited: to Fleeing or cowering in terror, Limited Degree)
. . Force Lightning: Cone Area Damage 8 (bogan, lightning, DC 23; Alternate Resistance: Fortitude, Cone Area: 60 feet cone, DC 18, Increased Duration: concentration; Check Required 5: DC 14 - Expertise: The Force)
. . Force Shield: Burst Area Deflect 8 (bendu, telekinetic; Burst Area: 30 feet radius sphere, DC 18, Reflect, Selective; Reduced Range: close)
. . Force Suppression: Nullify 12 (bendu, Counters: Force Powers, DC 22; Broad, Increased Duration: concentration, Simultaneous; Check Required 5: DC 14 - Expertise: The Force, Distracting, Limited: Not vs. Alteration Effects)
. . Telekinesis: Move Object 11 (bendu, telekinetic, 50 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Telekinetic Wave: Cone Area Move Object 8 (bendu, telekinetic, 6 tons, DC 23; Cone Area 2: 120 feet cone, DC 18, Damaging; Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Repulsion, Reduced Range: close)
. . Willful Gaze: Concentration Affliction 8 (bendu, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Variable Condition (All); Check Required 5: DC 14 - Expertise: The Force, Distracting, Sense-dependent: Visual)
Special Qualities
. . Alter Self: Morph 3 (morphic, +20 Deception checks to disguise; Broad group; Limited: Abeloth must consume a portion of the person whose appearance she assumes, Notes: Any Humanoid)

Offense
Initiative +18
Ballistakinesis: Damage 8, +10 (DC 23)
Coerce Mind: Cumulative Affliction 8 (DC Will 18)
Draining Lightning: Concentration Weaken 11, +8 (DC Fort 21)
Fear: Cumulative Affliction 8 (DC Will 18)
Force Lightning: Cone Area Damage 8 (DC Fort 23)
Force Suppression: Nullify 12, +10 (DC Will 22)
Grab, +10 (DC Spec 20)
Telekinesis: Move Object 11 (DC 21)
Telekinetic Wave: Cone Area Move Object 8 (DC 23)
Throw, +6 (DC 25)
Unarmed, +6 (DC 25)
Willful Gaze: Concentration Affliction 8 (DC Will 18)

Complications
- Cultural Awkwardness: Abeloth is oblivious to etiquette and social expectations.
- Motivation: Free Thinker: Abeloth possesses a highly curious mind, and believes that inquiry is one of the pillars of progress.
- Quirk: Abeloth connects everything that happens to her to a grand, cosmic plan, which is a trait she owes to her distant youth as a servant to the Celestials.
- Responsibility: Nothing is more important to Abeloth than the other members of her family, even if the "Father" of her family unit did abandon her when she was dire need of his guidance.
- Temper: Abeloth harbors dark, bloodthirsty thoughts that her centuries long isolation and meditation have failed to quell.

Languages
Basic (English), Celestial [Native], Gree, Kilik, Kwa

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12, Will 12

Power Points
Abilities 106 + Powers 103 + Advantages 24 + Skills 39 (78 ranks) + Defenses 18 = 290
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