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DalkonCledwin
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The Revanchist Lives Brainstorm & Notes

Post by DalkonCledwin »

The Revanchist Lives
Premise: While aiding Bill Weasley on a Curse Breaking expedition, Harry Potter unknowingly awakens the Force Spirit of an ancient Sith Lord, only to find himself being used as a conduit by which to give that Sith a new chance at life. Ironically, this also gave Harry the freedom that he had always craved.
Required Inclusions:
- Harry, as Revan’s new embodiment, must be at least as powerful as a Jedi Master, if not as powerful as a member of the Jedi High Council.
- Harry, as the new Revan, must have the ability to draw on both the Light (Ashla) and Dark (Bogan) aspects of the Force due to his adherence to the Gray (Bendu) aspect.
- Harry’s merger with the remains of Revan’s soul must occur between 5 to 10 years before Star Wars Episode I: The Phantom Menace.
- The events of the Star Wars timeline must be suitably altered to account for Harry’s participation in the events following his merger with Revan.
- Harry, as the new Revan, must avoid influencing the Star Wars timeline too heavily until after the conclusion of Star Wars Episode I: The Phantom Menace.
- Harry, as Revan, must make use of either the Star Forge or the Foundry as his main base of operations, author’s preference as to which weapons platform he employs.
- Harry must take on an apprentice, but the identity of this character will be left up to the author, as will the full extent of their training.
- Harry must somehow succeed in preventing the massacre at the Jedi Temple after Palpatine issues Order 66, and he should also create a safe-haven for any Jedi that he rescues.
Preferred Inclusions:
- Harry’s Apprentice in the ways of the Force should be either Aayla Secura, Serra Keto, Siri Tachi, a witch of the author’s choosing, or an Original Female Character.
- Harry should also end up in a romantic relationship with whomever it is that becomes his Apprentice, though additional girls are also encouraged.
- Harry should procure a suit of armor which greatly resembles the battle robes that were worn by Darth Revan during the Mandalorian Wars of 3963 BBY.
Optional Inclusions:
- Instead of using a Lightsaber, Harry could employ a Sith Warblade as his primary weapon.
- Harry, as Revan’s new embodiment, could ally himself with the Jedi Order, even though he self-identifies as a Lord of the Sith, and should therefore be their enemy.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry, the pathetic emo doormat.
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DalkonCledwin
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Revan II / The MCs / The Revanchist Lives

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Revan II (Harry Potter) - Arc 1 - PL 11
Age: 19+ / Height: 5' 11" / Weight: 183 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Order of Revan / Base of Operations: Star Forge II, Polis Massa System, Subterrel Sector
Wealth Rank: +20 / Rep Rank: +15 (Terran) / +11 (Sith) / Alignment: Chaotic Balanced
Knockback Mod: -10/-7/-1

Strength 1, Stamina 1, Agility 3, Dexterity 3, Fighting 7, Intellect 2, Awareness 4, Presence 4

General Advantages
Attractive, Attunement, Benefit 11: (Renown 2, Revanite Rank 6: [Overlord], Wealth 3: [Millionaire]), Charming, Connected, Daze (Deception), Defensive Roll 3, Equipment 31, Improved Grab, Inspire 3, Languages 4, Leadership, Lightsaber Form II: Makashi, Monastic Training, Potion Brewing, Sith Alchemist, Trance, Ultimate Effort: (Will Resistance Checks)

Lightsaber Form Advantages
Accurate Attack, Defensive Attack, Precise Attack (Close, Concealment), Second Chance: (When Resisting Disarm Attempts), Taunt, Uncanny Dodge, Weapon Bind

Enhanced Advantages
Animal Empathy, Fascinate (Persuasion), Improved Initiative 2, Luck,

Skills
Athletics 4 (+5), Close Combat: Grab 4 (+11), Close Combat: Swords 2 (+9), Deception 6 (+10), Expertise (AWE): Cooking 8 (+12), Expertise (AWE): Tactics 8 (+12), Expertise: Astrogation 6 (+8), Expertise: Sith Alchemy 8 (+10), Expertise: The Force 12 (+14), Insight 4 (+8), Investigation 6 (+8), Perception 6 (+10), Persuasion 8 (+14/+12), Ranged Combat: Use the Force 8 (+11), Stealth 8 (+11), Technology 4 (+6), Vehicles 8 (+11)

Powers
High Man Physiology
. . Force Sensitivity: Senses 2 (racial trait, Awareness: Force Powers [Mental], Radius: Force Awareness, Advantages: Improved Initiative 2, Luck)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 150 years))
. . Magnetic Presence: Enhanced Trait 2 (racial talent, Persuasion +2 (+14), Advantages: Fascinate (Persuasion))
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
Incredible Moves: Array
. . Burst of Speed: Speed 6 (bendu, Speed: 120 miles/hour, 1800 feet/round)
. . Force Jump: Leaping 3 (bendu, Leap 60 feet at 16 miles/hour)
Master of Balance: Array
. . Affect Mind: Concentration Affliction 11 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 21; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Disable Droid: Cumulative Affliction 11 (ashla, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Affects Objects Only, Cumulative, Increased Range: ranged; Quirk: Affects Droids Only)
. . Fold Space: Teleport Attack (+self) 11 (bendu, Carry 3 tons, DC 21; Accurate, Attack (+self): Will, Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 7; Check Required 5: DC 14 - Expertise: The Force, Limited to Extended, Tiring)
. . Force Breach: Progressive Affliction 10 (bendu, mind trick, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive; Check Required 8: DC 17 - Expertise: The Force, Quirk: Limited to Force Powers, Resistible: Will, Notes: Powers [Impaired/Disabled], Transformed: [Powerless])
. . Force Choke: Concentration Affliction 11 (bogan, telekinetic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Concentration, Increased Range 2: perception; Check Required 5: DC 14 - Expertise: The Force, Instant Recovery)
. . Force Disarm: Move Object 11 (bendu, telekinetic, 50 tons; Precise; Check Required 2: DC 11 - Expertise: The Force, Concentration, Limited: to Disarm Maneuvers)
. . Force Storm: Linked Effect
. . . . Lightning Burst: Cylinder Area Damage 7 (Linked; bogan, lightning, DC 22; Cylinder Area: 30 feet cylinder, DC 17, Increased Duration: concentration, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . . . Vitality Drain: Cylinder Area Concentration Weaken 7 (Linked; bogan, lightning, Affects: Stamina, Resisted by: Fortitude, DC 17; Cylinder Area: 30 feet cylinder, DC 17, Concentration, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Force Wave: Burst Area Move Object 9 (bendu, telekinetic, 12 tons, DC 24; Burst Area 3: 120 feet radius sphere, DC 19, Damaging; Check Required 5: DC 14 - Expertise: The Force, Limited Direction: Repulsion, Reduced Range: close)
. . Force Whirlwind: Concentration Burst Area Affliction 7 (bendu, telekinetic, 1st degree: Hindered and Impaired, 2nd degree: Prone and Stunned, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Strength, DC 17; Burst Area: 30 feet radius sphere, DC 17, Concentration, Extra Condition, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force)
. . Revitalize: Burst Area Healing 7 (ashla; Burst Area: 30 feet radius sphere, DC 17, Restorative, Selective, Stabilize, Subtle: subtle; Tiring)
. . Telekinesis: Move Object 11 (bendu, telekinetic, 50 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
Sith Battle Robes (Removable)
. . Dark Side Stealth: Concealment 4 (alchemy, All Visual Senses; Passive)
. . Heavy Dark Armor: Protection 6 (armor, +6 Toughness; Impervious)
Sith Warblade (Easily Removable)
. . Sith Weaponry: Array
. . . . Saber Ward: Deflect 10 (training; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Sword Strike: Strength-based Damage 8 (slashing, DC 24; Dangerous, Feature: Can be used to block Lightsabers)
. . . . Sword Throw: Strength-based Damage 8 (slashing, DC 24; Dangerous, Feature: Returning, Increased Range: ranged)
Special Qualities
. . Knowledge Repository: Senses 2 (force talent, Postcognition (Limited): The Original Revan; Uncontrolled)
. . Parseltongue: Comprehend 2 (force talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)

Equipment
ICW Requiem, Star Forge II, Sword, The Ebon Hawk, Utility Belt

Offense
Initiative +11
Affect Mind: Concentration Affliction 11 (DC Will 21)
Disable Droid: Cumulative Affliction 11, +11 (DC Fort 21)
Fold Space: Teleport Attack (+self) 11, +11 (DC Will 21)
Force Breach: Progressive Affliction 10 (DC Will 20)
Force Choke: Concentration Affliction 11 (DC Fort 21)
Force Disarm: Move Object 11, +11 (DC 21)
Force Wave: Burst Area Move Object 9 (DC 24)
Force Whirlwind: Concentration Burst Area Affliction 7 (DC Fort/Will 17)
Grab, +11 (DC Spec 11)
Lightning Burst: Cylinder Area Damage 7 (DC 22)
Sword, +9 (DC 19)
Sword Strike: Strength-based Damage 8, +9 (DC 24)
Sword Throw: Strength-based Damage 8, +11 (DC 24)
Telekinesis: Move Object 11 (DC 21)
Throw, +3 (DC 16)
Unarmed, +7 (DC 16)
Vitality Drain: Cylinder Area Concentration Weaken 7 (DC Fort 17)

Complications
- Honor: Harry will never go back on his word once he has given it to someone, and is never underhanded in his dealings.
- Impulsive: Harry is still very much a thrill seeker, even though he always seems to be calm, and is not someone who will pay attention to the risks of a situation, since he feels the odds are always in his favor.
- Motivation: Freedom: Harry believes that chains are meant to be broken, as are those who would forge them; but he also sees no problem with using Droids for the purpose that their Makers designed them for.
- Temper: Harry has reached a point in his life where he is capable of presenting himself as being perpetually calm, no matter the situation. He's no longer the sort of person who will raise his voice, or let his emotions control him. Unfortunately, this means his wrath will completely blindside whoever angers him.
- Troubled Past: Harry's godfather, Sirius Black, died because of one of his own mistakes. He is now determined to ensure that never happens again.

Languages
Basic [Native], Binary, High Galactic, Huttese (Trade), Mando'a, Old Sith (Secret), Rakata, Ryl, Shyriiwook

Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 10/7 (Imp. 6), Will 11

Power Points
Abilities 50 + Powers 94 + Advantages 72 + Skills 55 (110 ranks) + Defenses 25 = 296

--------------------
Home Sweet Home
Star Forge II - PL 11

Toughness 10, Size Awesome

Features:
Armory (110 ep), Cargo Hold, Communications (Hyperspace Radio), Computer, Deathtraps (DC 11, Thresh 5), Fire Prevention System, Gym, Hangar, Holding Cells 2: (Imp 10, Null Powers 11), Infirmary, Isolated (Polis Massa System), Laboratory, Library, Living Space, Personnel (Various Droids), Power System, Security System 3 (DC 30), Workshop, Upgraded 2 (Tech +2)

Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 22 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
--------------------
The Starships
ICW Requiem - PL 11
Ship Class: Interdictor-class Warship

Strength 21, Defense -2, Toughness 18, Size Awesome

Features:
Cargo (32,000 cft), Communications 1 (Hyperspace Radio), Computer, Fire Prevention System, Hangar (48 Sith Interceptors, Various Support Craft), Holding Cells (Null Powers 11), Infirmary, Laboratory, Library, Living Space, Navigation System 1, Personnel (5224 Crewmen, 3600 Troops), Security System 1 (DC 20)

Powers
Auxiliary Systems
. . Sensors: Senses 15 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 8: x100m, Radio)
. . Tractor Beam: Feature 1 (technological, Notes: A starship of this scale is equipped with a tractor beam that allows it to exert strength at range to push, pull, or hold objects in relation to itself. Treat this as a Move Object effect at the rank of the ship’s Strength value)
Shield Systems (Activation: Standard Action)
. . Deflector Screen: Enhanced Trait 8 (technological, Defense +8 (-2))
. . Energized Hull: Protection 3 (technological, +3 Toughness)
. . Force Shield: Impervious Toughness 14 (technological)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Hyperspace Jumps for ships of this size always take at least 12 hours)
. . Sublight Drive: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
Weapon Systems: Array
. . Gravity Well Projector: Burst Area Move Object 8 (gravity, 6 tons, DC 23; Burst Area 4: 250 feet radius sphere, DC 18, Damaging; Activation 2: standard action, Concentration, Limited: Pulling Towards the Center of the Area)
. . Laser Cannons ~ Point Defense: Shapeable Area Damage 5 (energy, DC 20; Shapeable Area 7: 2000 cft., DC 15; Activation 2: standard action)
. . Turbolaser Batteries: Damage 10 (energy, DC 25; Extended Range 2, Increased Range: ranged, Multiattack; Activation 2: standard action)

Offense
Gravity Well Projector: Burst Area Move Object 8 (DC 23)
Laser Cannons ~ Point Defense: Shapeable Area Damage 5 (DC 20)
Turbolaser Batteries: Damage 10, +3 (DC 25)

Power Points
Abilities 6 + Powers 96 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 115

--------------------
The Light Freighter wrote:The Ebon Hawk - PL 11 (Alternate of ICW Requiem)
Ship Class: Dynamic-class Freighter

Strength 16, Defense -2/-5, Toughness 16/13 (Imp. 12/0), Size Colossal

Features:
Cargo (15,000 cft), Communications 1 (Hyperspace Radio), Computer, Crew Lounge, Defense System, Dual Size 1 (Gargantuan), Infirmary, Living Space, Navigation System 1 (Astro +5), Slave Circuit 1, Workshop

Powers
Auxiliary Systems
. . Sensors: Senses 11 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 4: x10k, Radio)
Shield Systems (Activation: Standard Action)
. . Deflector Screen: Enhanced Trait 3 (technological, Defense +3 (-2))
. . Energized Hull: Protection 3 (technological, +3 Toughness)
. . Force Shield: Impervious Toughness 12 (technological)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Sublight Drive: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
Weapon Systems
. . Laser Cannons: Damage 10 (energy, DC 25; Extended Range 3, Increased Range: ranged, Multiattack; Activation: move action)

Offense
Laser Cannons: Damage 10, +3 (DC 25)

Complications
- Archaic Ship: This vehicle's weapon systems are Damage Impaired (-2 Penalty) when making attacks against contemporary starships.

Power Points
Abilities 4 + Powers 78 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 94
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DalkonCledwin
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Gabrielle Delacour / The MCs / The Revanchist Lives

Post by DalkonCledwin »

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Art by MarseilleCraft on DeviantArt

Gabrielle Marie Delacour - Arc 1 - PL 8
Age: 16 / Height: 5' 4" / Weight: 124 lbs / Hair Color: Silver / Eye Color: Blue
Group Affiliations: The Order of Revan / Base of Operations: Star Forge II, Polis Massa System, Subterrel Sector
Dowry Rank: +12 / Rep Rank: +8 / Alignment: Chaotic Light
Knockback Mod: -6

Strength 2, Stamina 6, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 7

General Advantages
Agile Feint, Attractive 2, Attunement, Beginner's Luck, Beloved: (Harry Potter), Benefit 3: (Dowry [Well-established], Revanite Rank 2: [Acolyte]), Connected, Cool: (Expertise (PRE): Gymnastics), Equipment 1, Evasion, Fascinate (Persuasion), Flirtation, Inspire 2, Languages 2, Leadership, Potion Brewing, Quick Draw, Second Chance: (Acrobatics checks for Tumbling), Skill Mastery: Acrobatics, Teamwork

Enhanced Advantages
Improved Initiative, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+11), Athletics 4 (+6), Expertise (PRE): Gymnastics 8 (+15), Expertise: Politics 6 (+8), Expertise: The Force 8 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 4 (+8), Persuasion 6 (+13), Ranged Combat: Use the Force 3 (+6), Stealth 4 (+7), Treatment 4 (+6)

Powers
Ceremonial Armor (Removable)
. . Quilted Plating: Impervious Toughness 4 (armor)
Disciple of Ashla: Array
. . Combustion: Burst Area Damage 5 (bendu, fire, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged, Secondary Effect)
. . Force Aura: Burst Area Deflect 10 (ashla; Burst Area: 30 feet radius sphere, DC 20, Selective; Reduced Range: close)
. . Force Disarm: Move Object 10 (bendu, telekinetic, 25 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . Force Stun: Cumulative Affliction 6 (ashla, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . Stun Droid: Cumulative Affliction 10 (ashla, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 20; Affects Objects Only, Cumulative, Increased Range: ranged; Limited Degree, Quirk: Affects Droids Only)
. . Telekinesis: Move Object 6 (bendu, telekinetic, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
Dual Lightsabers (Easily Removable)
. . A Set of Elegant Weapons: Array
. . . . Saber Flurry: Damage 6 (energy, DC 21; Multiattack)
. . . . Saber Strike: Damage 6 (energy, DC 21; Penetrating 6, Split: 2 targets)
. . Second Saber: Feature 1 (rare object, Notes: Wielding two lightsabers at once makes it difficult to disarm the character. The first successful smash or disarm attempt that the character suffers removes one lightsaber, but leaves the second intact. When this happens, Gabrielle will be unable to use her Saber Flurry power, but is otherwise unhindered in terms of her offensive abilities)
Incredible Moves: Array
. . Burst of Speed: Speed 2 (bendu, Speed: 8 miles/hour, 120 feet/round)
. . Force Jump: Leaping 1 (bendu, Leap 15 feet at 4 miles/hour)
Quarter-Veela Physiology
. . Alluring Presence: Cumulative Perception Area Affliction 7 (racial talent, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Perception Area: DC 17 - Olfactory, Cumulative, Reaction 3: reaction, Subtle: subtle; Custom: Doesn't seem to work on Harry Potter, Limited 2: Affects Humanoid Males Only, Quirk: Limited to making subject(s) think they are Gabi's friend(s))
. . Force Sensitivity: Senses 2 (racial trait, Awareness: Force Powers [Mental], Radius: Force Awareness, Advantages: Improved Initiative, Luck, Uncanny Dodge)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 2 (racial trait, Environmental Condition: Heat, Suffocation: Tracheal Obstructions; Feature: Longevity (Up to 152 years))
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)

Equipment
Utility Belt

Offense
Initiative +7
Alluring Presence: Cumulative Perception Area Affliction 7 (DC Will 17)
Combustion: Burst Area Damage 5 (DC 20)
Force Disarm: Move Object 10, +6 (DC 20)
Force Stun: Cumulative Affliction 6, +6 (DC Fort 16)
Grab, +5 (DC Spec 12)
Saber Flurry: Damage 6, +5 (DC 21)
Saber Strike: Damage 6, +5 (DC 21)
Stun Droid: Cumulative Affliction 10, +6 (DC Fort 20)
Telekinesis: Move Object 6 (DC 16)
Throw, +3 (DC 17)
Unarmed, +5 (DC 17)

Complications
- Impulsive: Gabrielle will do whatever she needs to do in order to please her beloved Harry, even if that means she has to stand against the entire Galaxy.
- Motivation: Faith: Gabrielle is entirely loyal to Harry, and will not stray from the path that he charts through the Galaxy. She also feels the burden of responsibility that comes with wielding the Force now more than she ever did while waving her wand about and speaking foolish incantations.
- Significant Other: If a crisis comes, Gabrielle feels that her place will be at Harry's side, because she personally feels that he is akin to a physical manifestation of the Force, which means it is her belief that he has the greatest insight into how the future of the Galaxy should play out.
- Temper: Harry has gone on record as saying that Gabrielle's passion is both her greatest strength, and her most insurmountable weakness. This is something she has acknowledged, and is working towards mastering, but it is also a challenge that will be incredibly difficult for her, since Veela are a species that thrives on their more primal emotions.

Languages
French [Native], Galactic Basic, High Galactic

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6 (Imp. 4/0), Will 10

Power Points
Abilities 64 + Powers 82 + Advantages 25 + Skills 32 (63 ranks) + Defenses 18 = 221
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DalkonCledwin
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Harmonic Chaos Brainstorm & Notes

Post by DalkonCledwin »

Harmonic Chaos
Premise: Falling through the Veil of Death should have killed him, but it would seem Harry Potter’s luck was far more interesting than he ever imagined, for he found himself stranded on a desert planet, where he soon came to the attention of an ancient Sith Lord known as Darth Vectivus!
Required Inclusions:
- Harry Potter must somehow find his way into the Star Wars galaxy while he is still a teenager, though he will also be quite powerful in terms of his “Force Potential.”
- Harry’s arrival must be noticed by the Force Ghost of Darth Vectivus, who will shield his presence from both the Jedi Order and current Banite Sith.
- Harry must use his magical abilities to make his life easier in the new galaxy, and also to earn a fairly substantial income with which to buy both a light freighter and starship piloting lessons.
- This will be in response to a Force-Empowered Summons that Darth Vectivus is sending to Harry, drawing him to his final resting place in the Jonex Mine Eight Eleven B colony.
- Harry’s reason for agreeing to training in the ways of the Force under Darth Vectivus must be as simple as a desire for the freedom to chart his own path in life.
- Harry’s eyes must become an even more luminescent shade of green due to his utilization of Dark Side Force Powers, instead of the typical golden-orange color seen in the movies.
- Harry must eventually discover the existence of a Sith Cult dedicated to Vectivus; although, it is up to the author to decide if these cultists ally themselves with Harry or not.
- Harry’s existence must eventually come to the attention of both the Jedi and the Banite Sith, though how they react will be left up to the author’s discretion.
Preferred Inclusions:
- Harry’s arrival in the Star Wars Galaxy should have something to do with the Veil of Death, with the planet he arrives on being Tattoine, where he profits off of the Water Conjuring charm.
- Harry’s arrival in the Star Wars Galaxy could coincide with either the Clone Wars or the Rebellion era, but should occur prior to the New Republic Era.
- Harry should end up romantically involved with either Padme, Aayla Secura, Asajj Ventress, Mara Jade, and/or Lumiya depending on when he arrives in the Star Wars Galaxy.
- Harry should make use of the name “Darth Acheron” when he finally becomes a qualified Lord of the Sith, even if he will never be able to claim the title of “Dark Lord of the Sith.”
Optional Inclusions:
- Harry’s code of honor, general benevolence and training under Vectivus could allow him to remain a fair and balanced person, instead of succumbing to an overwhelming thirst for power.
- Harry could employ a lightsaber with a green blade instead of using the typical color crimson, which seems to be the preferred choice for Banite Sith.
Forbidden Things:
- Harry unmasking Palpatine, even if he can ruin the man’s plots.
- Harry having the same level of power as Pre-Mustafar Anakin.
- Harry being brought back to Earth with the Goblet of Fire.
- Harry being involved in a male-slash pairing.
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DalkonCledwin
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Lord Acheron / The MCs / Harmonic Chaos

Post by DalkonCledwin »

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Art by Phloki on DeviantArt

Lord Acheron - Arc 1 - PL 11
Age: 21 / Height: 1.8 m / Weight: 83 kg / Hair Color: Dark Brown / Eye Color: Acidic Green
Group Affiliations: The Sith Order / Base of Operations: The Midnight Sun, YG-4210 Light Freighter
Wealth Rank: +16 / Rep Rank: +11 / Dark Side Points: 11 / 20 (Dark)
Knockback Mod: -9/-2

Strength 1, Stamina 2, Agility 5, Dexterity 5, Fighting 8, Intellect 3, Awareness 4, Presence 4

General Advantages
Assessment, Attractive, Attunement, Benefit 7: (Alternate Identity: [Harry J. Potter], Sith Rank 4: [Lord], Wealth 2: [Independently Wealthy]), Connected, Daze (Deception), Defensive Roll 3, Equipment 18, Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Lightsaber Form II: Makashi, People Person, Potion Brewing, Ritualist, Sith Alchemist, Tactical Training, Trance, Ultimate Effort: (Will Resistance Checks), Uncanny Dodge

Lightsaber Form Advantages
Accurate Attack, Defensive Attack, Improved Initiative 2, Precise Attack (Close, Concealment), Second Chance: (When Resisting Disarm Attempts), Taunt, Weapon Bind

Enhanced Advantages
Animal Empathy, Charming, Luck

Skills
Acrobatics 8 (+13), Athletics 6 (+7), Close Combat: Lightsabers 4 (+12), Deception 4 (+8), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Tactics 8 (+12), Expertise: Astrogation 6 (+9), Expertise: Sith Alchemy 8 (+11), Expertise: The Force 12 (+15), Intimidation 6 (+10), Investigation 6 (+9), Perception 8 (+12), Persuasion 8 (+14/+12), Ranged Combat: Use the Force 6 (+11), Stealth 6 (+11), Technology 4 (+7), Vehicles 6 (+11)

Powers
Dark Armor (Removable)
. . Cortosis Weave: Immunity 5 (armor, Damage Effect: Lightsaber Damage; Limited - Half Effect)
. . Insulation: Feature 1 (armor, Notes: This armor protects Acheron from hot and cold environments, giving him a +2 circumstance bonus on Resistance checks against such effects)
. . Sith Battle Armor: Protection 4 (armor, +4 Toughness; Impervious)
High Man Physiology
. . Force Sensitivity: Senses 9 (racial trait, Acute: Detect Force Users, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 2: x100, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison)
. . Longevity: Feature 1 (racial trait, Notes: Acheron can expect to live for up to 159 years; he'll reach middle age at 62 years, old age at 93 years, and become venerable at 125 years)
. . Magnetic Presence: Enhanced Trait 2 (racial talent, Persuasion +2 (+14), Advantages: Charming)
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
Incredible Moves: Array
. . Force Jump: Leaping 2 (force talent, Leap 30 feet at 8 miles/hour)
. . Force Sprint: Speed 3 (force talent, Speed: 16 miles/hour, 250 feet/round)
Master of the Unifying Force: Array
. . Expelliarmus: Move Object 11 (bendu, sorcery, telekinetic, 50 tons; Precise; Check Required: DC 10 - Expertise: The Force, Concentration, Limited: to Disarm Maneuvers)
. . Fold Space: Teleport 10 (bendu, Carry 1600 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 5; Check Required 5: DC 14 - Expertise: The Force, Limited to Extended, Tiring)
. . Force Choke: Concentration Affliction 7 (bogan, telekinetic, 1st degree: Fatigued, Dazed, 2nd degree: Exhausted, Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Concentration, Extra Condition, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Force Cloak: Concealment 10 (bendu, All Senses; Check Required: DC 10 - Expertise: The Force, Passive)
. . Force Suppression: Concentration Affliction 11 (bendu, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 21; Concentration, Increased Range: ranged, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Limited: to Resistance checks vs. Force Powers Only, Limited Degree)
. . Fulguris: Damage 11 (bogan, electricity, sorcery, DC 26; Increased Duration: concentration, Increased Range: ranged; Bane: Aberrations, Beasts or Monstrosities, Diminished Range 2, Inaccurate: -2)
. . Locomotor: Move Object 11 (bendu, sorcery, telekinetic, 50 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Seethe: Regeneration 2 (bogan, Every 5 rounds; Check Required: DC 10 - Expertise: The Force, Concentration, Distracting)
. . Telekinetic Wave: Cone Area Move Object 10 (bendu, telekinetic, 25 tons, DC 25; Cone Area 2: 120 feet cone, DC 20, Damaging; Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Repulsion, Reduced Range: close)
Self-Built Lightsaber (Easily Removable)
. . An Elegant Weapon: Array
. . . . Melt Through: Linked Effect
. . . . . . Cutting Blade: Damage 4 (Linked; energy, DC 19; Precise)
. . . . . . Melting Blade: Weaken 4 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 14; Affects Objects)
. . . . Saber Strike: Strength-based Damage 8 (energy, DC 24; Penetrating 8)
. . . . Saber Ward: Deflect 8 (training; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . Lightsaber Defense: Enhanced Trait 2 (training, Parry +2 (+13))
Special Qualities
. . Parseltongue: Comprehend 2 (force talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)

Equipment
The Midnight Sun, Utility Belt

Offense
Initiative +13
Cutting Blade: Damage 4, +12 (DC 19)
Expelliarmus: Move Object 11, +11 (DC 21)
Force Choke: Concentration Affliction 7, +11 (DC Fort 17)
Force Suppression: Concentration Affliction 11, +11 (DC Will 21)
Fulguris: Damage 11, +9 (DC 26)
Grab, +8 (DC Spec 11)
Locomotor: Move Object 11 (DC 21)
Melting Blade: Weaken 4, +12 (DC Fort 14)
Saber Strike: Strength-based Damage 8, +12 (DC 24)
Telekinetic Wave: Cone Area Move Object 10 (DC 25)
Throw, +5 (DC 16)
Unarmed, +8 (DC 16)

Complications
- Honor: Acheron will usually spare the lives of those whom he considers to be weak or innocent of any wrong-doing. However, the Jedi & Clone Troopers usually are not counted among those he considers to be innocent of wrong-doing.
- Impulsive: Even now that he is a Sith, Acheron is willing to throw himself into dangerous situations in hopes that it will allow him to save the lives of innocent bystanders.
- Motivation: Dreamer: Acheron believes that the path to power and self-improvement is through knowledge of both one's own self and the galaxy at large.
- Obsession: Acheron would willingly sacrifice his very life if it means he can successfully recover the Holocron of Darth Revan, who was one of the other Sith Lords who managed to avoid becoming completely consumed by the Dark Side.
- Relationship: Acheron idolizes Darth Vectivus due to both the fact that it was Vectivus who trained him in the ways of the Force, and because he was one of the rare few Sith who managed to avoid being completely consumed by the Dark Side, which is something that Acheron also aims to accomplish.

Languages
Basic [Native], Binary, High Galactic, Huttese (Trade), Old Sith (Secret)

Defense
Dodge 13, Parry 13/11, Fortitude 6, Toughness 9/2 (Imp. 4/0), Will 11

Power Points
Abilities 64 + Powers 81 + Advantages 57 + Skills 56 (112 ranks) + Defenses 22 = 280

--------------------
Home Sweet Home
Image
Art by AdamKop on DeviantArt

The Midnight Sun - PL 11

Strength 16, Defense -1/-5, Toughness 16/13 (Imp. 9/0), Size Colossal

Features:
Cargo (15,000 cft), Communications 1 (Hyperspace Radio), Computer, Dual Size 1 (Gargantuan), Game Room, Infirmary, Living Space, Navigation System 1 (Astro, +5), Slave Circuit 1 (1 Pilot)

Powers
Auxiliary Systems
. . Sensors: Senses 11 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio 4: x10k, Radio)
Shield Systems (Activation: Standard Action)
. . Deflector Screen: Enhanced Trait 4 (technological, Defense +4 (-1))
. . Energized Hull: Protection 3 (technological, +3 Toughness)
. . Force Shield: Impervious Toughness 9 (technological)
Star Drive: Array
. . Atmospheric Thrusters: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Sublight Drive: Movement 1 (technological, Space Travel 1: within solar system)
Weapon Systems
. . Double Laser Cannons: Damage 7 (energy, DC 22; Extended Range 3, Increased Range: ranged, Multiattack)

Offense
Double Laser Cannons: Damage 7, +5 (DC 22)

Power Points
Abilities 4 + Powers 67 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 81
Last edited by DalkonCledwin on Mon Dec 05, 2022 9:11 am, edited 2 times in total.
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DalkonCledwin
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Aayla Secura / The MCs / Harmonic Chaos

Post by DalkonCledwin »

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Art by Aphrodite-NS on DeviantArt

Aayla Secura - Arc 1 - PL 8
Age: 21 / Height: 1.7 m / Weight: 55 kg / Skin Tone: Blue / Eye Color: Purple (Frm. Hazel)
Group Affiliations: The Sith Order / Base of Operations: The Midnight Sun, YG-4210 Light Freighter
Wealth Rank: +8 / Rep Rank: +10 / Dark Side Points: 8 / 20 (Conflicted)
Knockback Mod: -5/-3

Strength 2, Stamina 3, Agility 5, Dexterity 5, Fighting 10, Intellect 2, Awareness 3, Presence 4

General Advantages
Attractive 2, Attunement, Beginner's Luck, Benefit 3: (Renown, Sith Rank 2: [Apprentice]), Connected, Daze (Deception), Defensive Roll 2, Equipment 1, Evasion, Fascinate (Persuasion), Flirtation, Improved Defense, Interpose, Languages 2, Lightsaber Form IV: Ataru, Monastic Training, Quick Draw, Trance

Lightsaber Form Advantages
Agile Feint, All-out Attack, Improved Initiative 2, Move-by Action, Skill Mastery: (Acrobatics), Takedown

Enhanced Advantages
Durable Lie, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+13), Athletics 8 (+10), Deception 4 (+10/+8), Expertise: Astrogation 8 (+10), Expertise: The Force 8 (+10), Insight 4 (+7), Investigation 4 (+6), Perception 4 (+7), Persuasion 8 (+12), Ranged Combat: Use the Force 4 (+9), Stealth 4 (+9), Technology 6 (+8), Vehicles 8 (+13)

Powers
Bestowed Lightsaber (Easily Removable)
. . An Elegant Weapon
. . . . Melt Through: Linked Effect
. . . . . . Cutting Blade: Damage 3 (Linked; energy, DC 18; Precise; Inaccurate: -2)
. . . . . . Melting Blade: Weaken 3 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 13; Affects Objects; Inaccurate: -2)
. . . . Saber Flurry: Strength-based Damage 6 (energy, DC 23; Multiattack [2 extra ranks]; Inaccurate: -2)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 23; Penetrating 6; Inaccurate: -2)
. . . . Saber Ward: Deflect 6 (training; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
Disciple of the Unifying Force: Array
. . Affect Mind: Concentration Affliction 7 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Channel Hatred: Regeneration 2 (bogan, Every 5 rounds; Concentration, Distracting)
. . Force Choke: Concentration Affliction 7 (bogan, telekinetic, 1st degree: Fatigued, Dazed, 2nd degree: Exhausted, Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Concentration, Extra Condition, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Force Cloak: Concealment 10 (bendu, All Senses; Check Required: DC 10 - Expertise: The Force, Passive)
. . Force Shock: Cumulative Affliction 7 (bogan, electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
. . Telekinesis: Move Object 8 (bendu, telekinetic, 6 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Telekinetic Wave: Cone Area Move Object 7 (bendu, telekinetic, 3 tons, DC 22; Cone Area 2: 120 feet cone, DC 17, Damaging; Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Repulsion, Reduced Range: close)
Incredible Moves: Array
. . Force Jump: Leaping 3 (force talent, Leap 60 feet at 16 miles/hour)
. . Force Sprint: Speed 2 (force talent, Speed: 8 miles/hour, 120 feet/round)
Special Qualities
. . Force Bond: Senses 1 (force talent, Communication Link: Quinlan Vos; Limited: to Emotional Impulses)
Twi'lek Physiology
. . Deceitful: Enhanced Trait 2 (racial talent, Deception +2 (+10), Advantages: Durable Lie)
. . Expanded Awareness: Senses 10 (racial trait, Acute: Detect Force Users, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 2: x100, Low-light Vision, Radius (Type): Mental Senses, Advantages: Luck, Uncanny Dodge)
. . Fingernail Claws: Strength-based Damage 2 (slashing, DC 19; Dangerous)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Longevity: Feature 1 (racial trait, Notes: Aayla can expect to live for up to 113 years; she'll reach middle age at 45 years, old age at 68 years, and become venerable at 90 years)
. . Resistances: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Limited - Half Effect)

Equipment
Utility Belt

Offense
Initiative +13
Affect Mind: Concentration Affliction 7 (DC Will 17)
Cutting Blade: Damage 3, +8 (DC 18)
Fingernail Claws: Strength-based Damage 2, +10 (DC 19)
Force Choke: Concentration Affliction 7, +9 (DC Fort 17)
Force Shock: Cumulative Affliction 7, +9 (DC Fort 17)
Grab, +10 (DC Spec 12)
Melting Blade: Weaken 3, +8 (DC Fort 13)
Saber Flurry: Strength-based Damage 6, +8 (DC 23)
Saber Strike: Strength-based Damage 6, +8 (DC 23)
Telekinesis: Move Object 8 (DC 18)
Telekinetic Wave: Cone Area Move Object 7 (DC 22)
Throw, +5 (DC 17)
Unarmed, +10 (DC 17)

Complications
- Hatred: Aayla absolutely despises the Jedi Master known as Quinlan Vos due to her belief that he killed her uncle Pol Secura. The sad fact is that her belief is not entirely unfounded, since Quinlan was using the Force to choke her uncle with his own Lekku, and subjecting him to the effects of Force Lightning at the time.
- Honor: Aayla will usually allow the weak and innocent to survive her wrath, and focus her unmitigated fury solely on the Jedi and Clone Army.
- Motivation: Greed: Aayla believes that if she becomes strong, that she will be able to take what she wants, and she also feels that she rightfully deserves the very finest things that life has to offer.
- Obsession: Aayla is obsessed with acquiring the power that she needs in order to claim vengeance upon both Quinlan Vos and the Jedi Order as a whole for the death of her uncle.
- Significant Other: Aayla owes her continued survival to Lord Acheron, who took her in and re-educated her in the ways of the Force when her uncle died. Naturally, she is willing to do whatever it takes in order to please him.

Languages
Galactic Basic, Huttese (Trade), Ryl [Native]

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 5/3, Will 10

Power Points
Abilities 68 + Powers 66 + Advantages 30 + Skills 39 (78 ranks) + Defenses 17 = 220
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Olana Chion / The MCs / Harmonic Chaos

Post by DalkonCledwin »

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Olana Chion - Arc ? - PL 8
Age: 15 / Height: 1.62 m / Weight: 54 kg / Hair Color: Black / Eye Color: Brown
Group Affiliations: The Jedi Order / Base of Operations: The Jedi Temple on Coruscant
Wealth Rank: +12 / Rep Rank: +8 / Dark Side Points: 0 / 20 (Faultless)
Knockback Mod: -6/-1

Strength 0, Stamina 1, Agility 4, Dexterity 4, Fighting 8, Intellect 2, Awareness 3, Presence 5/3

General Advantages
Agile Feint, Attractive, Attunement, Beginner's Luck, Benefit 3: (Jedi Rank 2: [Padawan], Wealth: [Well-Off]), Connected, Conviction, Defensive Roll 2, Equipment 2, Evasion, Fascinate (Persuasion), Improved Treatment, Inspire 2, Languages 4, Leadership, Monastic Training, Second Chance: (Acrobatics checks for Tumbling), Tactical Training, Trance

Enhanced Advantages
Improved Initiative, Luck 3, Uncanny Dodge

Skills
Acrobatics 8 (+12), Athletics 4 (+4), Close Combat: Lightsabers 2 (+10), Expertise (AWE): Tactics 6 (+9), Expertise: Bureaucracy 6 (+8), Expertise: The Force 8 (+10), Insight 4 (+7), Investigation 4 (+6), Perception 6 (+9), Persuasion 4 (+9), Stealth 4 (+8), Technology 4 (+6), Treatment 8 (+10)

Powers
Common Man Physiology
. . Force Sensitivity: Senses 9 (racial trait, Acute: Detect Force Users, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 2: x100, Radius (Type): Mental Senses, Advantages: Improved Initiative, Uncanny Dodge)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Keganite Heritage: Enhanced Trait 4 (racial talent, Presence +2 (+5); Limited: to Interaction checks with people who are from Kegan)
. . Longevity: Feature 1 (Notes: Olana can expect to live for up to 152 years; she'll reach middle age at 60 years, old age at 90 years, and become venerable at 120 years)
Disciple of the Living Force: Array
. . Affect Mind: Concentration Affliction 7 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Battle Meditation: Burst Area Luck Control 1 (bendu, Bestow Luck, Advantages: Luck 3; Burst Area 11: 4 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: The Force, Increased Action 2: move, Reduced Range 2: close)
. . Cleanse Mind: Nullify 7 (ashla, mind trick, Counters: Mental Effects, DC 17; Increased Duration: concentration, Increased Range: perception, Precise, Simultaneous; Check Required 5: DC 14 - Expertise: The Force, Limited: to Effects with the Emotion descriptior)
. . Force Barrier: Create 8 (bendu, telekinetic, Volume: 250 cft., DC 18; Impervious, Movable, Subtle 2: invisible; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Revitalize: Burst Area Healing 7 (ashla; Burst Area: 30 feet radius sphere, DC 17, Restorative, Selective, Stabilize, Subtle: subtle; Tiring)
. . Telekinesis: Move Object 8 (bendu, 6 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Concentration)
Incredible Moves: Array
. . Force Jump: Leaping 2 (force talent, Leap 30 feet at 8 miles/hour)
. . Force Sprint: Speed 2 (force talent, Speed: 8 miles/hour, 120 feet/round)
Self-Built Lightsaber (Easily Removable)
. . An Elegant Weapon: Array
. . . . Melt Through: Linked Effect
. . . . . . Cutting Blade: Damage 3 (Linked; energy, DC 18; Precise)
. . . . . . Melting Blade: Weaken 3 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 13; Affects Objects)
. . . . Saber Strike: Damage 6 (energy, DC 21; Penetrating 6)
. . . . Saber Ward: Deflect 6 (training; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)

Equipment
Heavy Robes, Utility Belt

Offense
Initiative +8
Affect Mind: Concentration Affliction 7 (DC Will 17)
Cleanse Mind: Nullify 7 (DC Will 17)
Cutting Blade: Damage 3, +10 (DC 18)
Grab, +8 (DC Spec 10)
Melting Blade: Weaken 3, +10 (DC Fort 13)
Saber Strike: Damage 6, +10 (DC 21)
Telekinesis: Move Object 8 (DC 18)
Throw, +4 (DC 15)
Unarmed, +8 (DC 15)

Complications
- Honor: Olana is tolerant towards those who do not support the Jedi Order, even when they happen to be representatives of the Sith.
- Motivation: Doing Good: Olana will always try to help those in need, no matter what the personal cost. Furthermore, everything she does in life is for the common people.
- Pacifist: While Olana will use her Lightsaber in defense of both herself and others, she refuses to use her powers and training in a purely offensive capacity.
- Quirk: Olana idolizes the Jedi Master known as Obi Wan Kenobi, and dreamt of being assigned as his Padawan prior to the assignment of Anakin Skywalker in that exact capacity. As such, she constantly refers to Kenobi's deeds as an example by which she can live her life.

Languages
Basic [Native], Bocce (Trade), Durese, High Galactic, Mon Cal, Ryl

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/1, Will 11

Power Points
Abilities 50 + Powers 64 + Advantages 27 + Skills 34 (68 ranks) + Defenses 20 = 195
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DalkonCledwin
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Bera Kazan / The MCs / Harmonic Chaos

Post by DalkonCledwin »

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Art by Wickellia on DeviantArt

Bera Kazan - Arc ? - PL 8
Age: 22 / Height: 1.8 m / Weight: 62 kg / Hair Color: Black / Eye Color: Blue
Group Affiliations: Autonomous / Base of Operations: The Sarapazian Rose, Tramp Freighter
Wealth Rank: +16 / Rep Rank: +12 / Dark Side Points: 4 / 20 (Tempted)
Knockback Mod: -6/-1

Strength 0, Stamina 1, Agility 5, Dexterity 5, Fighting 4, Intellect 6, Awareness 2, Presence 7

General Advantages
Attractive 2, Benefit 4: (Renown 2, Wealth 2: [Independently Wealthy]), Charming, Connected, Contacts, Daze (Deception), Defensive Roll 3, Equipment 20, Evasion, Fascinate (Persuasion), Fighting Style: Martial Arts B, Great Endurance, Improved Aim, Improved Initiative, Languages 2, Luck, Precise Attack (Ranged, Cover), Quick Draw, Skill Mastery: Expertise: Life Sciences, Taunt, Well-informed

Fighting Style Advantages
Agile Feint, All-out Attack, Defensive Attack, Power Attack, Takedown

Enhanced Advantages
Combat Pilot, Uncanny Dodge

Skills
Athletics 4 (+4), Deception 6 (+13), Expertise (AWE): Streetwise 4 (+6), Expertise: Astrogation 6 (+12), Expertise: Galactic Lore 8 (+14), Expertise: Life Sciences 10 (+16), Perception 6 (+8), Persuasion 4 (+11), Ranged Combat: Blasters 5 (+10), Riding 6 (+11), Sleight of Hand 4 (+9), Stealth 4 (+9), Technology 8 (+14), Vehicles 6 (+13/+11)

Powers
Blaster Pistol (Easily Removable)
. . A Smuggler's Weapon: Array
. . . . Blaster Bolt: Damage 6 (energy, DC 21; Increased Range: ranged)
. . . . Stun Bolt: Cumulative Affliction 4 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged)
Common Man Physiology
. . Bad Feeling: Senses 1 (racial trait, Danger Sense: Visual, Advantages: Uncanny Dodge)
. . Skill Expertise: Enhanced Trait 2 (racial talent, Vehicles +2 (+13), Advantages: Combat Pilot)

Equipment
Light Armor, The Sarapazian Rose, Utility Belt

Offense
Initiative +9
Blaster Bolt: Damage 6, +10 (DC 21)
Grab, +4 (DC Spec 10)
Stun Bolt: Cumulative Affliction 4, +10 (DC Fort 14)
Throw, +5 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Impulsive: Bera has absolutely no qualms about stealing from the deceased, especially if they have been gone and forgotten for several centuries. She also can't leave a room without thoroughly searching it for secret doors.
- Motivation: Greed: Bera won't risk her life for nothing, she always expects some kind of payment.
- Obsession: Ever since she was a child, Bera has heard stories about a long lost city. She aims to find it, learn it's secrets and earn her place in the history books!
- Temper: Traps don't make Bera nervous, rather it is the idiots who trigger traps that make her nervous.

Languages
Basic [Native], Huttese (Trade), Shyriiwook

Defense
Dodge 10, Parry 8, Fortitude 5, Toughness 6/1, Will 6

Power Points
Abilities 60 + Powers 11 + Advantages 51 + Skills 41 (81 ranks) + Defenses 17 = 180

--------------------
Home Sweet Home
The Sarapazian Rose - PL 8

Strength 16, Defense -1/-5, Toughness 18/13 (Imp. 12/0), Size Colossal

Features:
Cargo (15,000 cft), Communications 1 (Hyperspace Radio), Computer, Dual Size 1 (Gargantuan), Hidden Compartments 1 (DC 20, Up to 160 tons), Infirmary, Living Space, Navigation System 1 (Astro, +5), Slave Circuit 1 (1 pilot)

Powers
Auxiliary Systems
. . Sensors: Senses 11 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 4: x10k, Radio)
Shield Systems (Activation: Standard Action)
. . Deflector Screen: Enhanced Trait 4 (technological, Defense +4 (-1))
. . Energized Hull: Protection 5 (technological, +5 Toughness)
. . Force Shield: Impervious Toughness 12 (technological)
Star Drive: Array
. . Atmospheric Thrusters: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Sublight Drive: Movement 1 (technological, Space Travel 1: within solar system)
Weapon Systems: Array
. . Laser Cannons ~ Fire Linked: Damage 10 (energy, DC 25; Extended Range 3, Increased Range: ranged; Inaccurate: -2)
. . Laser Cannons ~ Independent Fire: Damage 6 (energy, DC 21; Extended Range 3, Increased Range: ranged, Multiattack)

Offense
Laser Cannons ~ Fire Linked: Damage 10, +3 (DC 25)
Laser Cannons ~ Independent Fire: Damage 6, +5 (DC 21)

Power Points
Abilities 4 + Powers 75 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 89
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DalkonCledwin
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Location: Gallifrey

Vinum et Magia Laetificant Cor Brainstorm & Notes

Post by DalkonCledwin »

Vinum et Magia Laetificant Cor
Premise: When Harry Potter took a vacation in Las Vegas, the last thing he expected was to end up marrying a beautiful Jedi and gaining access to the wider galaxy due to the fact that their marital vows are completely unbreakable, and because his wife, the Lady Revan, refused to be parted from him!
Required Inclusions:
- Harry Potter must wake up in the Star Wars universe after having gotten massively drunk during a vacation in Las Vegas, only to discover that he is magically married to a Jedi.
- For whatever reason, the Jedi in question was also drunk at approximately the same time as Harry was, and has no recollection of how they came to be married to one another.
- The author must disregard the sequel trilogy, which is perfectly acceptable since the timeline of this story will take place so far into the past as to make that trilogy meaningless.
- It must be completely impossible for Harry and his Jedi to get a divorce, since the form of marriage they used is bound by magic and completely unbreakable.
- Harry must somehow manage to retain access to any material wealth he was in possession of prior to his arrival in the Star Wars galaxy, though it is up to the author to decide how this works.
- Harry and his Jedi must engage someone in battle prior to leaving the world that they were married on, bonus points if the Jedi was on Earth itself for whatever reason.
Preferred Inclusions:
- The Force User whom Harry ends up married to should be none other than Lady Revan, though bonus points will be given if Harry also ends up married to Bastila Shan.
- Sirius should have faked his own death so that he can orchestrate Harry’s trip to Las Vegas, meaning Harry would be about 15 years old, in comparison to Revan’s 25-30 years of life.
- If this takes place pre-6th Year, then Albus Dumbledore should attempt to regain control of his messianic figure, though whether he is successful or not will be left up to the author.
Optional Inclusions:
- Harry, like his Jedi, could have no idea how he got married or arrived in the Star Wars galaxy.
- Harry’s wife could have been on an undercover assignment for the Jedi Order when they end up entangled in an unbreakable magical marriage to one another.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry the malevolent emo doormat.
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Harry Potter / The MCs / Vinum et Magia Laetificant Cor

Post by DalkonCledwin »

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Harry J. Potter-Black - Arc 1 - PL 10
Age: 15 / Height: 1.78 m / Weight: 74 kg / Hair Color: Black / Eye Color: Green
Group Affiliations: The Ebon Hawk Crew / Base of Operations: The Ebon Hawk, Dynamic-class Freighter
Wealth Rank: +20 / Rep Rank: +12 / Knockback Mod: -8/-2

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 3, Awareness 4, Presence 4

General Advantages
Attractive, Beginner's Luck, Benefit 7: (Prodigy Rank 3: [Votary], Renown, Wealth 3: (Millionaire]), Connected, Conviction, Defensive Roll 3, Enchantment, Equipment 5, Extraordinary Effort, Fascinate (Persuasion), Great Endurance, Improved Grab, Inspire 2, Languages 4, Leadership, Potion Brewing, Power Attack, Second Chance: (When Resisting Mental Control), Tactical Training, Teamwork

Enhanced Advantages
Animal Empathy, Charming, Improved Initiative 2, Luck, Uncanny Dodge

Skills
Athletics 4 (+6), Expertise (AWE): Tactics 6 (+10), Expertise (AWE): Theology 6 (+10), Expertise: Politics 6 (+9), Expertise: The Force 10 (+13), Insight 4 (+8), Investigation 6 (+9), Perception 8 (+12), Persuasion 4 (+10/+8), Ranged Combat: Magic 4 (+7), Stealth 6 (+9), Treatment 6 (+9), Vehicles 6 (+9)

Powers
High Man Physiology
. . Force Sensitivity: Senses 3 (racial trait, Awareness: Force Powers [Mental], Danger Sense: Visual, Radius: Force Awareness, Advantages: Improved Initiative 2, Luck, Uncanny Dodge)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 288 years))
. . Magnetic Presence: Enhanced Trait 2 (racial talent, Persuasion +2 (+10), Advantages: Charming)
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
Special Qualities
. . Iron Will: Impervious Will 11 (talent)
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
Spells at Hand: Array
. . Confundo: Concentration Affliction 7 (bendu, mind trick, sorcery, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Devicto: Damage 7 (bendu, sorcery, telekinetic, DC 22; Accurate: +2, Increased Range: ranged, Multiattack; Nonlethal)
. . Dispel Potions: Nullify 11 (force talent, Counters: Force-Empowered Effects, DC 21; Accurate: +2, Broad, Simultaneous; Limited 2: Affects Force-Empowered Potions Only, Reduced Range: close)
. . Expecto Patronum: Concentration Burst Area Affliction 6 (ashla, sorcery, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Check Required 8: DC 17 - Expertise:Magic, Custom: Manifests as a glowing silvery Stag, Distracting, Limited: Affects Bogan-aligned Creatures Only, Limited: to Forcing Targets Away from Warded Area)
. . Expelliarmus: Move Object 11 (bendu, sorcery, telekinetic, 50 tons; Accurate: +2, Precise; Check Required 2: DC 11 - Expertise: The Force, Concentration, Limited: to Disarm Maneuvers)
. . Locomotor: Move Object 7 (bendu, sorcery, telekinetic, 3 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Reducto: Burst Area Damage 7 (bendu, telekinetic, DC 22; Burst Area 2: 60 feet radius sphere, DC 17, Increased Range: ranged; Limited: Affects Objects Only)
. . Reparifors: Healing 11 (ashla, sorcery; Restorative; Tiring)
. . Stupefy: Cumulative Affliction 7 (bendu, sorcery, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Accurate: +2, Cumulative, Increased Range: ranged)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)
Wedding Band (Removable)
. . Matrimonial Bond: Senses 1 (family heirloom, Communication Link: Lady Revan)
. . Potter Signet: Feature 1 (family heirloom, Notes: This ring bears a crest representing the heraldic imagery of the Noble and Ancient House of Potter, and can be used to seal documents so as to make them legally certified)

Equipment
Communication Mirror, Heavy Robes, Shared EP (The Ebon Hawk, 10 ep), Silver Dagger, Utility Belt

Offense
Initiative +11
Confundo: Concentration Affliction 7 (DC Will 17)
Devicto: Damage 7, +9 (DC 22)
Dispel Potions: Nullify 11, +7 (DC Will 21)
Expecto Patronum: Concentration Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Move Object 11, +9 (DC 21)
Grab, +5 (DC Spec 12)
Locomotor: Move Object 7 (DC 17)
Reducto: Burst Area Damage 7 (DC 22)
Silver Dagger, +5 (DC 18)
Stupefy: Cumulative Affliction 7, +9 (DC Fort 17)
Throw, +3 (DC 17)
Unarmed, +5 (DC 17)

Complications
- Alignment: Neutral Light: For Harry, the needs of others will usually outweigh his own, but either the ends or the means may be more important depending upon the situation.
- Honor: Harry refuses to become a victim again, and will not allow others to be victimized in the way that he was by both the Dursley family and the dark wizard known as Voldemort.
- Motivation: Doing Good: Harry tries to help those in need, no matter what the personal cost. Furthermore, he would willingly sacrifice his very life in order to protect the innocent.
- Quirk: Harry tends to avoid putting his trust in authority figures, which makes his relationship with Lady Revan rather difficult since she is a full ten years older than he is.
- Significant Other: Harry's trip to Las Vegas culminated in a magical marriage to the beautiful and mysterious woman known only as Lady Revan, who is now his greatest benefactor and slowly becoming the love of his life.

Languages
Basic (English) [Native], Binary, Bulgarian, French, High Galactic (Latin), Huttese (Trade), Italian, Ryl, Shyriiwook

Defense
Dodge 12, Parry 10, Fortitude 6, Toughness 8/2, Will 11 (Imp. 11)

Power Points
Abilities 52 + Powers 71 + Advantages 36 + Skills 38 (76 ranks) + Defenses 25 = 222
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DalkonCledwin
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Lady Revan / The MCs / Vinum et Magia Laetificant Cor

Post by DalkonCledwin »

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Lady Revan - Arc 1 - PL 12
Age: 25 / Height: 1.65 m / Weight: 121 kg / Hair Color: Silver (Frm. Brown) / Eye Color: Brown
Group Affiliations: The Ebon Hawk Crew / Base of Operations: The Ebon Hawk, Dynamic-class Freighter
Wealth Rank: +16 / Rep Rank: +16 / Knockback Mod: -10/-6

Strength 2, Stamina 2, Agility 4, Dexterity 4, Fighting 12, Intellect 3, Awareness 4, Presence 6

General Advantages
Assessment, Attractive, Attunement, Benefit 9: (Alternate Identity: [Lareyna Potter, née Davim], Jedi Rank 4: [Master], Renown 2, Wealth 2: [Independently Wealthy]), Connected, Conviction, Daze (Intimidation), Defensive Roll 4, Equipment 4, Fascinate (Persuasion), Fearless, Inspire 5, Inventor, Languages 3, Leadership, Lightsaber Form VII: Juyo, Monastic Training, Motivate: Persuasion, People Person, Power Attack, Second Chance: (When Resisting Mental Control), Tactical Training, Trance, Untapped Potential

Lightsaber Form Advantages
All-out Attack, Favored Foe: (Jedi or Sith using any other Lightsaber Form), Improved Critical: (Lightsabers), Startle, Ultimate Effort: (Aim)

Enhanced Advantages
Charming, Improved Initiative 2, Luck, Uncanny Dodge

Skills
Acrobatics 6 (+10), Athletics 4 (+6), Close Combat: Lightsabers 2 (+14), Expertise (AWE): Tactics 10 (+14), Expertise: Astrogation 6 (+9), Expertise: Computers 10 (+13), Expertise: Mechanics 8 (+11), Expertise: The Force 12 (+15), Intimidation 6 (+12), Investigation 6 (+9), Perception 8 (+12), Persuasion 8 (+16/+14), Ranged Combat: Use the Force 5 (+9), Stealth 6 (+10), Technology 12 (+15), Treatment 6 (+9), Vehicles 6 (+10)

Powers
High Man Physiology
. . Force Sensitivity: Senses 9 (racial trait, Acute: Detect Force Users, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 2: x100, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Magnetic Presence: Enhanced Trait 2 (racial talent, Persuasion +2 (+16), Advantages: Charming)
. . Resistances: Immunity 5 (racial trait, Custom: Mental Effects 5; Feature: Longevity (Up to 288 years); Limited - Half Effect)
Incredible Moves: Array
. . Force Jump: Leaping 4 (force talent, Leap 120 feet at 30 miles/hour)
. . Force Sprint: Speed 4 (force talent, Speed: 30 miles/hour, 500 feet/round)
Master of the Living Force: Array
. . Affect Mind: Concentration Affliction 11 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 21; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Breath Control: Immunity 2 (bendu, Suffocation (All); Sustained; Distracting)
. . Farseeing: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (bendu; Perception (One Sense): Auditory, Perception (Visual): Visual, Subtle: encrypted; Check Required: DC 10 - Expertise: The Force, Concentration, Distracting, Limited: to Perception, Notes: Range: Galaxy-wide)
. . Force Suppression: Concentration Affliction 15 (bendu, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 25; Concentration, Increased Range: ranged, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Limited: to Resistance Checks vs. Force Powers Only, Limited Degree)
. . Ionize: Broad Simultaneous Weaken 9 (bendu, ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 19; Affects Objects Only, Broad: Electronics, Increased Range: ranged, Simultaneous)
. . Revitalize: Burst Area Healing 8 (ashla; Burst Area: 30 feet radius sphere, DC 18, Restorative, Selective, Stabilize; Tiring)
. . Sense Surroundings: Senses 13 (bendu, Counters All Concealment: Vision, Counters Illusion: Vision, Penetrates Concealment: Vision, Radius (Type): Visual Senses; Sustained)
. . Telekinesis: Move Object 11 (bendu, telekinetic, 50 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Telekinetic Burst: Burst Area Affliction 11 (bendu, telekinetic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Burst Area: 30 feet radius sphere, DC 21, Increased Range: ranged; Diminished Range 3)
. . Telekinetic Wave: Cone Area Move Object 11 (bendu, telekinetic, 50 tons, DC 26; Cone Area 2: 120 feet cone, DC 21, Damaging; Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Repulsion, Reduced Range: close)
. . Valor: Immunity 15 (ashla, mind trick, Custom: Mental Control 5, Extra Ranks 9, Rare Descriptor: Fear Effects; Affects Others, Increased Range: ranged, Sustained; Limited - Half Effect)
Self-Built Lightsaber (Easily Removable)
. . An Elegant Weapon: Array
. . . . Juyo Strike: Damage 10 (energy, DC 25; Alternate Resistance (no cost): Will, Penetrating 10)
. . . . Melt Through: Linked Effect
. . . . . . Cutting Blade: Damage 5 (Linked; energy, DC 20; Precise; Limited: Affects Objects Only)
. . . . . . Melting Blade: Weaken 5 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 15; Affects Objects Only)
. . . . Saber Strike: Damage 10 (energy, DC 25; Penetrating 10)
. . . . Saber Ward: Deflect 10 (training; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
Special Qualities
. . Master Linguist: Comprehend 3 (force talent, Languages - Read All, Languages - Speak All, Languages - Understand All; Quirk: Takes at least one scene to pick up a new language)
Star Forge Armor (Removable)
. . Heavy Plating: Protection 4 (armor, +4 Toughness; Impervious)
Wedding Band (Removable)
. . Marital Bond: Senses 1 (family heirloom, Communication Link: Harry Potter)

Expanded Equipment
All-Temperature Cloak
. . Insulating Fabric: Immunity 2 (technological, Environmental Condition: Cold, Environmental Condition: Heat; Limited - Half Effect)

Equipment
All-Temperature Cloak, The Ebon Hawk, Utility Belt

Offense
Initiative +12
Affect Mind: Concentration Affliction 11 (DC Will 21)
Cutting Blade: Damage 5, +14 (DC 20)
Force Suppression: Concentration Affliction 15, +9 (DC Will 25)
Grab, +12 (DC Spec 12)
Ionize: Broad Simultaneous Weaken 9, +9 (DC Fort 19)
Juyo Strike: Damage 10, +14 (DC Will 25)
Melting Blade: Weaken 5, +14 (DC Fort 15)
Saber Strike: Damage 10, +14 (DC 25)
Telekinesis: Move Object 11 (DC 21)
Telekinetic Burst: Burst Area Affliction 11 (DC Fort 21)
Telekinetic Wave: Cone Area Move Object 11 (DC 26)
Throw, +4 (DC 17)
Unarmed, +12 (DC 17)

Complications
- Alignment: Chaotic Light: Revan believes that the needs of others will usually outweigh her own, but that the ends will almost always justify the means.
- Fame: Revan is well known for her ability to find common ground between the fiercest of enemies, and also for the fact that she can empathize with others and help them work towards a peaceful resolution to their conflicts.
- Motivation: Change: Revan believes that the Jedi as a whole must help to bring about the changes that the Force is constantly working within the Galaxy at large.
- Relationship: Revan owes her life to Jedi Master Kreia, who took her in after Revan's parents were killed by a roving band of Sith Marauders. She is also involved in an unbreakable marital bond with young Harry Potter.
- Temper: Revan is intolerant of the Sith, and will often go out of her way in order to eradicate them when she comes across those who practice such vile arts.

Languages
Basic (English) [Native], High Galactic (Latin), Huttese (Trade), Old Sith (Secret)

Defense
Dodge 14, Parry 14, Fortitude 6, Toughness 10/6 (Imp. 4), Will 15

Power Points
Abilities 74 + Powers 99 + Advantages 49 + Skills 61 (121 ranks) + Defenses 27 = 310

--------------------
Home Sweet Home
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Art by AdamKop on DeviantArt

The Ebon Hawk - PL 12

Strength 16, Defense -1/-5, Toughness 16/13 (Imp. 16/0), Size Colossal

Features:
Cargo (15,000 cft), Communications 1 (Hyperspace Radio), Computer, Defense System (Blast 12), Dual Size 1 (Gargantuan), Garage, Infirmary, Living Space, Navigation System 1 (Astro, +5)

Powers
Auxiliary Systems
. . Sensors: Senses 11 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 4: x10k, Radio)
Shield Systems (Activation: Standard Action)
. . Deflector Screen: Enhanced Trait 4 (technological, Defense +4 (-1))
. . Energized Hull: Protection 3 (technological, +3 Toughness)
. . Force Shield: Impervious Toughness 16 (technological)
Star Drive: Array
. . Atmospheric Thrusters: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Sublight Drive: Movement 1 (technological, Space Travel 1: within solar system)
Weapon Systems: Array
. . Heavy Laser Cannons: Damage 10 (energy, DC 25; Increased Range: ranged; Inaccurate: -2)
. . Laser Cannons: Damage 7 (energy, DC 22; Extended Range 3, Increased Range: ranged, Multiattack)

Offense
Heavy Laser Cannons: Damage 10, +2 (DC 25)
Laser Cannons: Damage 7, +4 (DC 22)

Power Points
Abilities 4 + Powers 77 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 11 (91)
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DalkonCledwin
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Bastila Shan / The MCs / Vinum et Magia Laetificant Cor

Post by DalkonCledwin »

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Bastila Shan - Arc ? - PL 8
Age: 17 / Height: 1.78 m / Weight: 66 kg / Hair Color: Brown / Eye Color: Gray
Group Affiliations: The Ebon Hawk Crew / Base of Operations: The Ebon Hawk, Dynamic-class Freighter
Wealth Rank: +12 / Rep Rank: +10 / Knockback Mod: -6/-1

Strength 1, Stamina 1, Agility 3, Dexterity 3, Fighting 7, Intellect 0, Awareness 2, Presence 3

General Advantages
Attractive, Attunement, Beginner's Luck, Benefit 4: (Jedi Rank 2: [Padawan], Renown, Wealth: [Well-Off]), Connected, Conviction, Defensive Roll 4, Equipment 4, Fascinate (Persuasion), Lightsaber Combat: Jar'Kai, Monstrous Empathy, Trance, Weapon Style: Dual Weapons

Lightsaber Form Advantages
Agile Feint, Improved Defense, Quick Draw, Second Chance: (When Resisting Feint Maneuvers), Seize Initiative, Uncanny Dodge

Enhanced Advantages
Improved Initiative, Luck 3, Skill Mastery: (Perception)

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Expertise (AWE): Tactics 6 (+8), Expertise: The Force 8 (+8), Insight 4 (+6), Investigation 4 (+4), Perception 8 (+12/+10), Persuasion 4 (+7), Ranged Combat: Use the Force 2 (+5), Stealth 4 (+7), Technology 4 (+4), Treatment 4 (+4)

Powers
Common Man Physiology
. . Force Sensitivity: Senses 9 (racial trait, Acute: Detect Force Users, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 2: x100, Radius (Type): Mental Senses, Advantages: Improved Initiative; Feature: Longevity (Up to 158 years))
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Skill Expertise: Enhanced Trait 2 (racial trait, Perception +2 (+12), Advantages: Skill Mastery)
Disciple of the Living Force: Array
. . Affect Mind: Concentration Affliction 7 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Battle Meditation: Burst Area Luck Control 1 (bendu, Bestow Luck, Advantages: Luck 3; Burst Area 11: 4 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: The Force, Increased Action 2: move, Reduced Range 2: close)
. . Force Slam: Move Object 11 (bendu, telekinetic, 50 tons, DC 26; Damaging; Check Required 2: DC 11 - Expertise: The Force, Concentration, Limited Direction: Repulsion)
. . Force Suppression: Concentration Affliction 11 (bendu, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 21; Concentration, Increased Range: ranged, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Limited: to Resistance checks vs. Force Powers only, Limited Degree)
. . Force Whirlwind: Concentration Burst Area Affliction 7 (bendu, telekinetic, 1st degree: Hindered and Impaired, 2nd degree: Prone and Stunned, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Strength, DC 17; Burst Area: 30 feet radius sphere, DC 17, Concentration, Extra Condition, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Instant Recovery)
. . Vital Transfer: Healing 11 (ashla; Empathic)
Incredible Moves: Array
. . Force Jump: Leaping 2 (force talent, Leap 30 feet at 8 miles/hour)
. . Force Sprint: Speed 2 (force talent, Speed: 8 miles/hour, 120 feet/round)
Self-Built Double-Bladed Lightsaber (Easily Removable)
. . An Absurd Weapon: Array
. . . . Saber Flurry: Damage 8 (energy, DC 23; Double, Multiattack)
. . . . Saber Strike: Damage 8 (energy, DC 23; Double, Penetrating 8)
. . . . Saber Ward: Deflect 8 (training; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . Lightsaber Defense: Enhanced Trait 2 (training, Parry +2 (+10))

Equipment
Light Robes, Shared EP (The Ebon Hawk, 10 ep), Utility Belt

Offense
Initiative +7
Affect Mind: Concentration Affliction 7 (DC Will 17)
Force Slam: Move Object 11, +5 (DC 26)
Force Suppression: Concentration Affliction 11, +5 (DC Will 21)
Force Whirlwind: Concentration Burst Area Affliction 7 (DC Fort/Will 17)
Grab, +7 (DC Spec 11)
Saber Flurry: Damage 8, +7 (DC 23)
Saber Strike: Damage 8, +7 (DC 23)
Throw, +3 (DC 16)
Unarmed, +7 (DC 16)

Complications
- Alignment: Lawful Light: Bastila believes that the needs of others outweigh her own, but that the means are far more important than the ends.
- Cultural Awkwardness: Bastila has spent so long in the Jedi Temple on Dantooine that she has little practical experience in dealing with people out in the wider galaxy.
- Motivation: Dreamer: Bastila trusts that the Force will guide her actions, and that if she works hard, things will go well.
- Obnoxious: Bastila will quote sacred Jedi texts and proverbs in almost every situation, which could rub her less devout companions the wrong way. She also tends to put far too much trust in the Masters who wield power within her Temple's hierarchy.
- Responsibility: Bastila would do anything that is within her power in order to protect the Jedi Temple where she was educated in the ways of the Force.

Languages
Basic (English) [Native]

Defense
Dodge 10, Parry 10/8, Fortitude 5, Toughness 6/1, Will 11

Power Points
Abilities 40 + Powers 61 + Advantages 28 + Skills 28 (56 ranks) + Defenses 21 = 178
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DalkonCledwin
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Mission Vao / The MCs / Vinum et Magia Laetificant Cor

Post by DalkonCledwin »

Placeholder for Mission Vao, doing it this way due to the fact that she'll be 9 years old when this fic starts instead of 14.
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DalkonCledwin
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Juhani / The MCs / Vinum et Magia Laetificant Cor

Post by DalkonCledwin »

Placeholder for Juhani for similar reasons to Mission, though in her case, she's something like 12 years old at this point in time.
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DalkonCledwin
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Carth Onasi / The MCs / Vinum et Magia Laetificant Cor

Post by DalkonCledwin »

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Carth Onasi - Arc ? - PL 8
Age: 26 / Height: 1.78 m / Weight: 76 kg / Hair Color: Brown / Eye Color: Brown
Group Affiliations: The Ebon Hawk Crew / Base of Operations: The Ebon Hawk, Dynamic-class Freighter
Wealth Rank: +12 / Rep Rank: +8 / Knockback Mod: -6/-1

Strength 2, Stamina 1, Agility 4, Dexterity 4, Fighting 7, Intellect 2, Awareness 0, Presence 1

General Advantages
Accurate Attack, All-out Attack, Assessment, Attractive, Benefit 2: (Status: [Military Rank], Wealth [Well-Off]), Chokehold, Close Attack 2, Combat Pilot, Defensive Roll 2, Diehard, Equipment 7, Fast Grab, Great Endurance, Improved Aim, Improved Grab, Improved Initiative, Improved Treatment, Improved Trip, Languages 2, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Startle, Tactical Training, Takedown, Teamwork, Weapon Style: Dual Weapons

Enhanced Advantages
Ace Pilot

Skills
Athletics 6 (+8), Expertise (AWE): Tactics 8 (+8), Expertise: Astrogation 8 (+10), Expertise: Computers 6 (+8), Expertise: Miltary 8 (+10), Insight 6 (+6), Intimidation 8 (+9), Perception 6 (+6), Ranged Combat: Blaster Pistols 6 (+10), Technology 6 (+8), Treatment 8 (+10), Vehicles 8 (+14/+12)

Powers
Common Man Physiology
. . Hold Together: Healing 5 (racial talent; Affects Objects Only, Persistent, Reaction 3: reaction; Limited: Affects Vehicles Only, Unreliable (5 uses), Notes: Reaction Trigger: [When Vehicle Sustains Damage])
. . Skill Expertise: Enhanced Trait 2 (racial talent, Vehicles +2 (+14), Advantages: Ace Pilot)

Expanded Equipment
Blaster Pistol: Array
. . Blaster Bolt: Damage 6 (energy, DC 21; Increased Range: ranged)
. . Dual Blasters: Damage 4 (energy, DC 19; Increased Range: ranged, Multiattack)
. . Stun Bolt: Cumulative Affliction 4 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged)

Equipment
Blaster Pistol, Medium Armor, Shared EP (The Ebon Hawk, 10 ep), Utility Belt

Offense
Initiative +8
Blaster Bolt: Damage 6, +10 (DC 21)
Dual Blasters: Damage 4, +10 (DC 19)
Grab, +9 (DC Spec 12)
Stun Bolt: Cumulative Affliction 4, +10 (DC Fort 14)
Throw, +4 (DC 17)
Unarmed, +9 (DC 17)

Complications
- Alignment: Neutral Light: For Carth, the needs of other people definitely outweigh his own, however his training as a soldier has taught him that either the means or the ends may be more important depending upon the situation.
- Flashbacks: Speaking of his dark and troubled past, Carth is haunted by memories of war, and he is unable to get the images of violence out of his mind.
- Honor: Carth is always polite and respectful towards others, unless they are trying to dig up his dark and troubled past.
Motivation: Doing Good: Carth believes it is the lot of a soldier, such as himself, to lay down their lives in the defense of others.
- Relationship: Carth will ultimately be assigned to the same corvette as Bastila Shan, and tasked with keeping her safe during her Diplomatic Mission to the world known as Taris.
- Responsibility: Carth believes that those who fight beside him are worth dying for, but hopes he will never have to sacrifice his life in defense of his allies.

Languages
Basic (English) [Native], Bocce (Trade), High Galactic (Latin)

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/1, Will 7

Power Points
Abilities 42 + Powers 18 + Advantages 36 + Skills 42 (84 ranks) + Defenses 20 = 158
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