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DalkonCledwin
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The Sith Prince Brainstorm & Notes

Post by DalkonCledwin »

The Sith Prince
Premise: What would happen if Harry Potter had been reborn, not as a Jedi or anyone who would be benevolent, but as a Sith, and not just any Sith, but the grandson of Sheev Palpatine, or as he is also known, Darth Sidious? How would this change the fate of the Star Wars universe?
Required Inclusions:
- Harry must retain most of the benevolence from his previous incarnation, even while still adhering to the Sith Code whenever he possibly can. This means he will be morally gray.
- The story must cover at least some of Harry’s childhood years, which means we will see what it is like for someone to grow up as a Sith during the Clone Wars era.
- Harry must have a dedicated team of bodyguards that is composed primarily of members from the Thyrsian religious order known as the Sun Guard.
- Harry’s primary romantic interest must be a woman, with bonus points being given if the girl in question is the Emperor’s Hand known as Mara Jade.
- Harry’s strength in the Force must frighten and unnerve certain people, especially if his existence as a Sith becomes known during the Clone Wars itself.
- Harry must eventually take on an Apprentice of his own, and he must count as a distinct entity from his Grandfather as far as the Rule of Two is concerned.
Preferred Inclusions:
- Harry’s training should be done in such a way as to lead him down a path where he will re-establish the True Sith Empire from the Old Republic era (circa 8,000 to 1,000 BBY).
- Harry should possess a Dual-Phase Lightsaber with two or more focusing crystals, at least one of which must come in a color typically associated with the Jedi, while another is a Sith color.
- Harry should be like the Legends version of Darth Vader in that he is harsh, but fair, in his treatment of the military, making him loved by the rank and file.
Optional Inclusions:
- Harry could be something of a playboy who takes advantage of his position as a Prince.
- There could be a prophecy which speaks of the True Sith Empire’s return, though it could also be rather unclear about the exact nature and circumstances of this revival.
Forbidden Things:
- Harry being romantically interested in men.
- Harry denying his nature as a Sith.
- Harry the Pathetic Emo Doormat.
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DalkonCledwin
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Darth Acheron / The MCs / The Sith Prince

Post by DalkonCledwin »

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Art by Natalia Volodeva on ArtStation

Darth Acheron - Arc 1 - PL 10
Age: 20 / Height: 5' 11" / Weight: 180 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Galactic Empire / Base of Operations: The Aggressor, Executor-class Star Dreadnought
Wealth Rank: +20 / Rep Rank: +10 / Dark Side Points: 8 / 20

Strength 2, Stamina 3, Agility 4, Dexterity 4, Fighting 6, Intellect 3, Awareness 5, Presence 5

General Advantages
Alchemist, All-out Attack, Attractive, Attunement, Benefit, Alternate Identity: (Prince Hadrian Palpatine), Benefit, Sith Rank 4 (Darth), Benefit, Status 3: (Imperial Fleet Admiral), Benefit, Wealth 3 (Millionaire), Connected, Conviction, Daze (Intimidation), Defensive Roll, Equipment 26, Fascinate (Persuasion), Favored Foe: (Jedi or Sith using Lightsaber Forms I-VI), Improved Aim, Improved Critical: (Juyo Strike), Improved Grab, Inspire 2, Languages 3, Leadership, Lightsaber Form VII: Juyo, Quick Draw, Ritualist, Second Chance: (Resisting Mind Tricks), Startle, Takedown, Untapped Potential

Enhanced Advantages
Assessment, Durable Lie, Improved Initiative, Luck 2, Uncanny Dodge

Skills
Acrobatics 4 (+8), Athletics 4 (+6), Close Combat: Lightsabers 2 (+8), Expertise (AWE): Cooking 4 (+9), Expertise: Sith History 6 (+9), Expertise: The Force 10 (+13), Insight 4 (+9), Intimidation 8 (+13), Investigation 4 (+7), Perception 8 (+13), Persuasion 4 (+9), Ranged Combat: Use the Force 4 (+8), Stealth 6 (+10), Technology 4 (+7), Vehicles 6 (+10)

Powers
Dark Armor (Removable)
. . Dark Side Energy: Luck Control 1 (very rare object, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance Checks vs. Dark-side Powers & Sith Sorcery)
. . Insulation: Immunity 2 (very rare object, Environmental Condition: Cold, Environmental Condition: Heat; Limited - Half Effect)
. . Sith Battle Armor: Protection 4 (very rare object, +4 Toughness)
Dual-Phase Lightsaber (Easily Removable)
. . Way of the Vornskr: Array
. . . . Juyo Strike: Strength-based Damage 6 (energy, DC 23; Alternate Resistance: Will, Variable Descriptor: close group - Up to 1 point of extras based on active focusing crystal)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 23; Penetrating 6, Variable Descriptor: close group - Up to 1 point of extras based on active focusing crystal)
. . . . Saber Throw: Strength-based Damage 6 (energy, DC 23; Increased Range: ranged, Penetrating 6)
. . . . Saber Ward: Deflect 12 (training; Redirection, Reflect; Limited: Affects Ranged Attacks Only, Reduced Range: close)
Force-Attuned Human Physiology
. . Force Sensitivity: Senses 6 (racial trait, Acute: Detect Emotions, Awareness: The Force [Mental], Counters Concealment: Spectral Bodies [Vision], Detect: Emotions [Mental] 2: ranged, Advantages: Assessment, Improved Initiative, Uncanny Dodge; Feature: Harry can use Expertise: The Force for Assessment checks)
. . Invulnerabilities: Immunity 1 (racial trait, Rare Descriptor: Mundane Diseases; Feature: Longevity (Up to 171 years))
. . Silver-Tongued: Enhanced Trait 3 (racial trait, Deception +4 (+9), Advantages: Durable Lie; Quirk: Deception bonus is for Bluffing only)
Power of the Dark Side: Array
. . Force Choke: Linked Effect
. . . . Suppression: Concentration Affliction 8 (Linked; dark-side power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Concentration, Increased Range 2: perception; Check Required 5: DC 14 - Expertise: The Force, Quirk: Third Degree Effect does not apply to Minions)
. . . . Uplift: Move Object 8 (Linked; dark-side power, 6 tons; Increased Range: perception; Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Upwards)
. . Force Lightning: Damage 10 (dark-side power, DC 25; Increased Range: ranged, Multiattack)
. . Force Maelstrom: Burst Area Move Object 8 (universal power, 6 tons, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Damaging; Activation 2: standard action, Limited Direction: Repulsion, Reduced Range: close)
. . Force Push: Move Object 12 (universal power, 100 tons, DC 27; Damaging; Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Repulsion)
. . Force Repulse: Line Area Move Object 8 (universal power, 6 tons, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18, Damaging; Activation 2: standard action, Limited Direction: Repulsion, Reduced Range: close)
. . Force Slow: Cumulative Affliction 10 (dark-side power, 1st degree: Hindered, Vulnerable, Resisted by: Will, DC 20; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree 2)
. . Qâzoi Kyantuska: Concentration Burst Area Affliction 8 (sith sorcery, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Extra Condition, Selective, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Distracting, Limited Degree 2)
. . Telekinesis: Move Object 10 (universal power, 25 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
Prince of the Galactic Empire: Array
. . Censure: Nullify 6 (talent, Counters: Social Effects, DC 16; Broad, Effortless, Increased Range: perception, Triggered: 1 use - When subjected to a Social Effect; Quirk: Language Dependent)
. . Commanding Presence: Burst Area Enhanced Trait 4 (talent, Will +4 (+16); Affects Others Only, Burst Area: 30 feet radius sphere, DC 14, Selective)
. . Inspiring Rhetoric: Burst Area Healing 8 (talent; Affects Objects, Burst Area: 30 feet radius sphere, DC 18, Selective, Subtle: subtle; Check Required: DC 10 - Persuasion, Limited 2: Not vs. the Dying or Incapacitated Conditions, Quirk 2: Affects Objects is limited to Sapient Non-Living Allies, Temporary)
Sith Holocron (Easily Removable)
. . Teachings of Plagueis: Senses 2 (unique object, Postcognition (Limited): Darth Plagueis; Feature 2: Directed Inspiration, Sustained)
Special Qualities
. . Armored Defense: Impervious Toughness 4 (talent; Limited: Only while wearing armor)
. . Shadows of Uneasiness: Concealment 10 (sith sorcery, All Senses; Limited: Affects the Senses of Non-Sapient Creatures Only, Passive)

Equipment
The Aggressor, Utility Belt

Offense
Initiative +8
Censure: Nullify 6 (DC Will 16)
Force Lightning: Damage 10, +8 (DC 25)
Force Maelstrom: Burst Area Move Object 8 (DC 23)
Force Push: Move Object 12, +8 (DC 27)
Force Repulse: Line Area Move Object 8 (DC 23)
Force Slow: Cumulative Affliction 10, +8 (DC Will 20)
Grab, +6 (DC Spec 12)
Juyo Strike: Strength-based Damage 6, +8 (DC Will 23)
Qâzoi Kyantuska: Concentration Burst Area Affliction 8 (DC Will 18)
Saber Strike: Strength-based Damage 6, +8 (DC 23)
Saber Throw: Strength-based Damage 6, +8 (DC 23)
Suppression: Concentration Affliction 8 (DC Fort 18)
Telekinesis: Move Object 10 (DC 20)
Throw, +4 (DC 17)
Unarmed, +6 (DC 17)
Uplift: Move Object 8 (DC 18)

Complications
- Code of Conduct: Acheron follows the tenets of the Sith Code, which stands as a direct antithesis to the Jedi Code.
- Enemies: While the Jedi are the most powerful enemies of any Sith, it is the Rebel Alliance which serves as Acheron's most direct antagonists.
- Motivation: Patriotism: Acheron is entirely loyal to his grandfather, but also someone who feels it is necessary to look out for those of lower social standing, especially if they happen to serve under him in the Imperial Navy.
- Relationship: Acheron is the grandson of Sheev Palpatine, and therefore the rightful heir to the Galactic Empire. Unfortunately, very few people know of his relationship to the Emperor, which means it may be very difficult for him to claim the throne when it becomes necessary for him to do such a thing.
- Responsibility: Acheron is expected to uphold the ideals of the Galactic Empire, and also to put down any rebel uprisings that he comes across, so long as they do not involve a fully trained Jedi. If such is the case, however, he is allowed to call upon the aid of the Imperial Inquisitors, who normally answer to Darth Vader.
- Secret: Acheron is actually the reincarnation of a young man known as Harry Potter, and can therefore make use of his former incarnation's magic, even if he tends to conceal this fact from all but his closest allies. Usually this talent will manifest as one form of Sith Sorcery or another.

Languages
Basic [Native], Binary, High Galactic, Old Sith

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8/3 (Imp. 4/0), Will 12

Power Points
Abilities 64 + Powers 106 + Advantages 63 + Skills 39 (78 ranks) + Defenses 25 = 297

--------------------
Home Sweet Home
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Art by ChaosEmperor971 on DeviantArt

The Aggressor - PL 10

Strength 20, Defense -3/-10, Toughness 25 (Imp. 16), Size Awesome

Features:
Cargo (32,000 cft), Communications 1, Computer, Fire Prevention System, Gym, Hangar, Holding Cells (Tough 37), Infirmary, Laboratory, Library, Living Space, Navigation System 1, Personnel, Security System 1 (DC 20)

Powers
Auxiliary Systems
. . Massive Starship: Enhanced Strength 8 (technological, +8 STR; Limited to Lifting, Notes: Max Lifting Strength 28: Up to 6,400,000 tons)
. . Sensors: Senses 8 (technological, Detect: Starships [Radio] 2: ranged, Extended: Detect Starships 5: x100k, Radio)
KDY Shield Generators
. . Deflector Screens: Enhanced Trait 7 (technological, Defense +7 (-3))
. . Force Field: Impervious Toughness 16 (technological; Sustained)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Requires at least sixteen hours to reach target destination)
. . Sublight Drive: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
Weapon Systems: Array
. . Heavy Concussion Missiles: Burst Area Damage 8 (ballistic, DC 23; Burst Area 2: 60 feet radius sphere, DC 18, Extended Range 4, Increased Range: ranged; Activation 2: standard action, Quirk: This vessel carries a payload of 50,000 Heavy Concussion Missiles)
. . Heavy Ion Cannons: Broad Simultaneous Weaken 7 (ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 17; Affects Objects Only, Broad: Electronics, Extended Range 4, Increased Range: ranged, Simultaneous)
. . Heavy Turbolaser Batteries: Damage 15 (energy, DC 30; Extended Range 4, Increased Range: ranged; Activation 2: standard action)
. . Tactical Fire: Burst Area Damage 4 (energy, DC 19; Burst Area 7: 1800 feet radius sphere, DC 14, Selective; Activation 2: standard action)
. . Tractor Beam: Move Object 15 (energy, 800 tons; Extended Range 4, Subtle: subtle)
. . Turbolaser Batteries: Damage 10 (energy, DC 25; Extended Range 4, Increased Range: ranged, Multiattack; Activation 2: standard action)

Offense
Heavy Concussion Missiles: Burst Area Damage 8 (DC 23)
Heavy Ion Cannons: Broad Simultaneous Weaken 7, +4 (DC Fort 17)
Heavy Turbolaser Batteries: Damage 15, +4 (DC 30)
Tactical Fire: Burst Area Damage 4 (DC 19)
Tractor Beam: Move Object 15, +4 (DC 25)
Turbolaser Batteries: Damage 10, +4 (DC 25)

Power Points
Abilities 5 + Powers 96 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 10 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 125
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DalkonCledwin
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Mara Jade / The MCs / The Sith Prince

Post by DalkonCledwin »

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Art by Wu Le on ArtStation

Mara Jade - Arc 1 - PL 9
Age: 17 / Height: 5' 3" / Weight: 110 lbs / Hair Color: Golden-Red / Eye Color: Green
Group Affiliations: The Galactic Empire / Base of Operations: The Aggressor, Executor-class Star Dreadnought
Wealth Rank: +12 / Rep Rank: +9 / Dark Side Points: 3 / 20

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 4, Awareness 3, Presence 4

General Advantages
Agile Feint, All-out Attack, Attractive 2, Attunement, Benefit, Ambidexterity, Benefit, Status: (Imperial Flight Captain), Benefit, Wealth (well-off), Charming, Close Attack 2, Combat Pilot, Connected, Contacts, Daze (Deception), Defensive Roll 3, Dual-Wielding 2, Equipment 15, Evasion, Fascinate (Persuasion), Languages 3, Lightsaber Form IV: Ataru, Move-by Action, Quick Draw, Ranged Attack 2, Second Chance: (Acrobatics checks for Tumbling), Skill Mastery: Acrobatics, Takedown, Taunt

Enhanced Advantages
Assessment, Durable Lie, Favored Environment: (When Fighting Armor-clad Characters), Improved Initiative, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+11), Athletics 4 (+5), Deception 8 (+16/+12), Expertise (AWE): Streetwise 6 (+9), Expertise: Astrogation 8 (+12), Expertise: Tactics 6 (+10), Expertise: The Force 8 (+12), Insight 4 (+7), Investigation 6 (+10), Perception 4 (+7), Persuasion 6 (+10), Ranged Combat: Starship Artillery 2 (+5), Ranged Combat: Use the Force 3 (+6), Stealth 10 (+13), Technology 6 (+14/+10), Vehicles 8 (+11)

Powers
Emperor's Handmaiden
. . Buried Presence: Concealment 2 (force talent, Other Sense Type: The Force; Increased Duration: continuous)
. . Force Bond: Senses 1 (force talent, Communication Link: Darth Sidious)
. . Narrow Escape: Movement 4 (talent, Permeate 2: speed rank -1, Sure-footed 2; Subtle: subtle; Check Required: DC 10 - Expertise: Streetwise, Limited: Mara must end her movement action in an open space)
. . Skilled Slicer: Enhanced Trait 2 (talent, Technology +4 (+14); Quirk: Technology bonus is for operating computers only)
Force-Attuned Human Physiology
. . Force Sensitivity: Senses 6 (racial trait, Acute: Detect Emotions, Awareness: The Force [Mental], Counters Concealment: Spectral Bodies [Vision], Detect: Emotions [Mantal] 2: ranged, Advantages: Assessment, Improved Initiative, Luck, Uncanny Dodge; Feature: Mara can use her Expertise: The Force skill instead of Insight for Assessment checks)
. . Invulnerabilities: Immunity 1 (racial trait, Rare Descriptor: Mundane Diseases; Feature: Longevity (Up to 158 years))
. . Silver-Tongued: Enhanced Trait 3 (racial trait, Deception +4 (+16), Advantages: Durable Lie; Quirk: Deception bonus is for Bluffing only)
Heavy Blaster Pistol (Easily Removable)
. . Blaster Fire: Array
. . . . Blaster Bolt: Damage 6 (energy, DC 21; Increased Range: ranged)
. . . . Stun Bolt: Cumulative Affliction 6 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Magenta Lightsaber (Easily Removable)
. . Hurikane Crystal: Enhanced Trait 1 (very rare object, Advantages: Favored Environment: (When Fighting Armor-clad Characters))
. . Way of the Hawk-Bat: Array
. . . . Acrobatic Attack: Strength-based Damage 6 (energy, DC 22; Penetrating 6, Reach (melee): 5 ft., Split: 2 targets; Check Required: DC 10 - Acrobatics, Limited: to Charge Maneuvers)
. . . . Lightsaber Flurry: Strength-based Damage 6 (energy, DC 22; Multiattack [1 extra rank]; Bane: Vulnerable or Defenseless Targets [1 extra rank])
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 22; Penetrating 6; Bane: Vulnerable or Defenseless Targets)
. . . . Saber Ward: Deflect 8 (training; Redirection, Reflect; Limited: Affects Ranged Attacks Only, Reduced Range: close)
Power of the Dark Side: Array
. . Affect Mind: Concentration Affliction 8 (mind trick, universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Auditory)
. . Dark Transfer: Healing 8 (dark-side power; Restorative; Empathic)
. . Force Choke: Linked Effect
. . . . Suppression: Concentration Affliction 5 (Linked; dark-side power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Concentration, Increased Range 2: perception; Check Required 5: DC 14 - Expertise: The Force, Quirk: Third Degree Effect does not apply to Minions)
. . . . Uplift: Move Object 5 (Linked; dark-side power, 1600 lbs.; Increased Range: perception; Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Upwards)
. . Force Push: Move Object 10 (universal power, 25 tons, DC 25; Damaging; Limited Direction: Repulsion)
. . Foresight: Senses 4 (universal power, Precognition; Sustained; Uncontrolled)
. . Sense Surroundings: Senses 9 (universal power, Counters All Concealment: Vision, Counters Illusion: Vision, Radius (Type): Vision; Sustained; Check Required 5: DC 14 - Expertise: The Force)
. . Surge: Leaping 6 (universal power, Leap 500 feet at 120 miles/hour; Check Required: DC 10 - Acrobatics)
. . Telekinesis: Move Object 7 (universal power, 3 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)

Equipment
Eta-class Shuttle, Light Armor

Offense
Initiative +7
Acrobatic Attack: Strength-based Damage 6, +8 (DC 22)
Affect Mind: Concentration Affliction 8 (DC Will 18)
Blaster Bolt: Damage 6, +5 (DC 21)
Force Push: Move Object 10, +8 (DC 25)
Grab, +8 (DC Spec 11)
Lightsaber Flurry: Strength-based Damage 6, +8 (DC 22)
Saber Strike: Strength-based Damage 6, +8 (DC 22)
Stun Bolt: Cumulative Affliction 6, +5 (DC Fort 16)
Suppression: Concentration Affliction 5 (DC Fort 15)
Telekinesis: Move Object 7 (DC 17)
Throw, +5 (DC 16)
Unarmed, +8 (DC 16)
Uplift: Move Object 5 (DC 15)

Complications
- Curse Sworn: Mara is one of several young women who have a Force Bond with Darth Sidious that allows him to exert a significant level of control over their actions. This means that she could easily be forced into attacking her allies, or hunting down someone who is a far superior combatant to herself, and she would have little choice but to oblige this compulsion.
- Motivation: Thrills: In her own words, Mara enjoys fights and challenges. This means that she'll be utterly miserable if she is ever forced into a life of leisure! She's also not opposed to bending the Empire's laws in order to help those in need, so long as they aren't actually enemies of her sovereign.
- Responsibility: The Galactic Emperor has tasked Mara with carrying out a wide array of missions that can include anything from espionage all the way up to high profile assassinations. Her current assignment is to act as the personal bodyguard and pilot for the Emperor's grandson, Hadrian Palpatine.
- Significant Others: There are very few people who Mara will allow past her "barrier of indifference", but she will protect those who do make it through with her life.

Languages
Basic [Native], Binary, High Galactic (Latin), Huttese (Trade), Military Sign

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 7/2, Will 10

Power Points
Abilities 52 + Powers 73 + Advantages 49 + Skills 49 (97 ranks) + Defenses 24 = 247

--------------------
Gotta Jet
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Art by Eddie Roach on ArtStation

Eta-class Shuttle - PL 9

Strength 13, Defense -6, Toughness 13, Size Gargantuan

Features:
Cargo (8,000 cft), Communications 1, Computer, Fire Prevention System, Holding Cells 2 (Tough 19, Impervious), Navigation System 1 (Astro +5), Slave Circuit 1

Powers
Auxiliary Systems
. . Sensors: Senses 6 (technological, Detect: Starships [Radio] 2: ranged, Extended: Detect Starships 3: x1k, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Check result determines travel time))
. . Sublight Drive: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)
Weapon Systems
. . Laser Cannons: Damage 8 (energy, DC 23; Extended Range 4, Increased Range: ranged, Multiattack)

Offense
Laser Cannons: Damage 8, +7 (DC 23)

Power Points
Abilities 4 + Powers 55 + Advantages 0 + Features 8 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 69
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DalkonCledwin
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Ira Furor Brevis Est Brainstorm & Notes

Post by DalkonCledwin »

Ira Furor Brevis Est
Premise: On the night that Dumbledore left Harry on the Dursley family’s doorstep, another Being was there with one purpose in mind; that individual knew Harry would be in a war one day, and so he took it upon himself to give Harry the strength that he would need to emerge victorious, because Peace is nothing more than a Lie.
Required Inclusions:
- Harry must prefer to incapacitate his opponents whenever possible, even if that means he’ll have to brutally maim them, though he’ll also use lethal force against the more powerful Jedi.
- The Being who takes Harry away from the Dursley residence must be a member of the Sith Order, though the identity of this Sith will be left up to the author’s preference.
- Harry’s upbringing within the Sith Order must be included in this story, though this doesn’t need to involve more than one or two chapters worth of exposition.
- The Being who takes Harry away must perform some manner of adoption or other ritual that ensures that the boy will be protected from those from Earth who would try to reclaim him.
- Harry’s romantic pairings must be female, though the identity of these characters will be left up to the author’s discretion. A harem will be allowed, even if the challenger asked for monogamy.
- Harry must be trained in the art of Sith Sorcery, and be capable of using that plus his Force Techniques when he eventually returns to Earth to put down the false Dark Lord on that world.
- Harry’s strength and abilities must unnerve, annoy and/or scare the crap out of the citizens of Magical Britain, since he will not be afraid to demonstrate his darker powers.
- Harry must take one of the students from Hogwarts, Beauxbatons or Durmstrang on as his Apprentice during the time he spends on Earth.
Preferred Inclusions:
- The Sith who adopts Harry should be none other than Count Dooku (aka Darth Tyranus), with the man’s relationship with Harry being similar to the one between Lucius and Draco Malfoy.
- Dooku should try to keep Harry’s existence a secret from Darth Sidious, and train him to be a “weapon” that can be used against the future Galactic Emperor.
- Harry should wield a Dual-Phase Lightsaber with both a Green and Red Focusing Crystal so that he can portray himself as either a Sith or a Jedi depending on his assigned mission.
- Harry should end up becoming romantically involved with more than one woman, either because he is powerful enough to attract them all, or because of his political standing on Earth.
Optional Inclusions:
- Harry’s apprentice could end up being the young blonde woman known as Daphne Greengrass, with the beautiful girl also becoming one of his romantic interests.
- Harry could have a Personal Transport as his starship instead of being assigned to a Capital Ship due to the fact that Dooku is attempting to keep his existence a secret.
Forbidden Things:
- Harry being romantically interested in men.
- Harry being raised by the Dursley family.
- Harry giving up on his Force Powers.
- Harry the Pathetic Emo Doormat.
- The Sith siding with Dumbledore.
- The Jedi siding with Voldemort.
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DalkonCledwin
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Joined: Thu Oct 25, 2018 11:42 pm
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Darth Cheran / The MCs / Ira Furor Brevis Est

Post by DalkonCledwin »

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Art by Phloki on DeviantArt

Darth Cheran - Arc 1 - PL 9
Age: 16 / Height: 5' 9" / Weight: 186 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Sith Brotherhood / Base of Operations: Castle Serenno, Serenno, D’Astan Sector
Wealth Rank: +20 / Rep Rank: +9 / Dark Side Points: 8 (Conflicted)

Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 7, Intellect 2, Awareness 4, Presence 4

General Advantages
Accurate Attack, Ace Pilot, All-out Attack, Attractive, Attunement, Benefit 6: (Alternate Identity: [Harry James Potter], Force Sensitivity, Galactic Wealth 2: [Rich], Spiritual Diplomat, Status: [Margrave of House Serenno]), Connected, Daze (Deception), Dirty Fighting, Equipment 16, Improved Critical: (Lightsabers), Inspire 2, Languages 3, Leadership, Move-by Action, Quick Draw, Ranged Attack 7, Redirect, Ritualist, Second Chance 2: (Resisting Disarm Attempts & Mental Control), Sith Alchemist, Taunt, Ultimate Effort: (Aim), Uncanny Dodge

Enhanced Advantages
Animal Empathy, Fascinate (Expertise: Etiquette & Protocol)

Skills
Athletics 6 (+8), Close Combat: Lightsabers 2 (+9), Deception 8 (+12), Expertise: Astrogation 6 (+8), Expertise: Etiquette & Protocol 4 (+10/+6), Expertise: Politics 6 (+8), Expertise: Sith Alchemy 8 (+10), Expertise: The Force 10 (+12), Insight 4 (+8), Intimidation 6 (+10), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Stealth 6 (+9), Technology 4 (+6), Vehicles 8 (+11)

Powers
Adept of the Dark Side: Array
. . Affect Mind: Concentration Affliction 8 (mind trick, universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Auditory)
. . Dark Transfer: Healing 12 (dark-side power; Empathic)
. . Farsight: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (universal power; Perception (One Sense): Auditory, Perception (Visual): Visual; Check Required: DC 10 - Expertise: The Force, Concentration, Distracting, Limited: to Perception, Notes: Range: Galactic)
. . Force Choke: Concentration Affliction 8 (universal power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Concentration, Increased Range 2: perception; Check Required: DC 10 - Expertise: The Force, Distracting)
. . Force Lightning: Linked Effect
. . . . Lightning Bolt: Concentration Affliction 6 (Linked; dark-side power, electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Concentration, Increased Range: ranged; Distracting)
. . . . Withering Bolt: Concentration Weaken 6 (Linked; dark-side power, Affects: Strength, Resisted by: Fortitude, DC 16; Concentration, Increased Range: ranged; Distracting)
. . Force Maelstrom: Burst Area Move Object 8 (dark-side power, 6 tons, DC 23; Burst Area 2: 60 feet radius sphere, DC 18, Damaging; Limited Direction: Repulsion, Reduced Range: close)
. . Mind Shard: Damage 8 (mind trick, universal power, DC 23; Alternate Resistance: Will, Increased Range 2: perception, Subtle: subtle; Tiring)
. . Qâzoi Kyantuska: Cumulative Affliction 7 (sith sorcery, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception; Check Required 5: DC 14 - Sith Alchemy)
. . Telekinesis: Move Object 9 (universal power, 12 tons; Increased Range: perception; Check Required 5: DC 14 - Expertise: The Force)
. . Waves of Darkness: Concentration Cone Area Affliction 7 (sith sorcery, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Disabled, 3rd degree: Paralyzed, Unaware, Resisted by: Will, DC 17; Cone Area: 60 feet cone, DC 17, Concentration, Extra Condition; Check Required 5: DC 14 - Sith Alchemy)
Dark Armor (Removable)
. . Dark Side Stealth: Concealment 3 (unique object, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Increased Duration: continuous)
. . Durasteel Plating: Protection 5 (unique object, +5 Toughness; Impervious)
Dual-Phase Lightsaber (Easily Removable)
. . An Elegant Weapon: Array
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 23; Penetrating 6, Variable Descriptor: close group - Any 1 point modifier based on the focusing crystal)
. . . . Saber Throw: Strength-based Damage 6 (energy, DC 23; Increased Range: ranged, Variable Descriptor: close group - Any 1 point modifier based on the focusing crystal)
. . . . Saber Ward: Deflect 10 (training; Redirection, Reflect; Limited: Affects Energy-based Projectiles Only, Reduced Range: close)
Human Physiology
. . Parselmouth: Comprehend 2 (racial talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Sustained; Narrow Type: Snakes)
. . Serennian Heritage: Enhanced Trait 3 (racial talent, Expertise +4 (+10), Advantages: Fascinate (Expertise))
Incredible Moves: Array
. . Burst of Speed: Speed 4 (universal power, Speed: 30 miles/hour, 500 feet/round)
. . Surge: Leaping 2 (universal power, Leap 30 feet at 8 miles/hour)
Special Qualities
. . Comprehend Speech: Comprehend 1 (universal power, Languages - Understand All; Subtle: subtle, Sustained; Quirk: Can only interpret the general meaning of verbal forms of communication)
. . Magnify Senses: Senses 9 (universal power, Accurate (Type): Auditory Senses, Acute (Type): Olfactory Senses, Extended: Olfactory Senses 1: x10, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)

Equipment
Commlink, Customized Star Courier, Datapad, Rebreather

Offense
Initiative +3
Affect Mind: Concentration Affliction 8 (DC Will 18)
Force Choke: Concentration Affliction 8 (DC Fort 18)
Force Maelstrom: Burst Area Move Object 8 (DC 23)
Grab, +7 (DC Spec 12)
Lightning Bolt: Concentration Affliction 6, +10 (DC Fort 16)
Mind Shard: Damage 8 (DC Will 23)
Qâzoi Kyantuska: Cumulative Affliction 7 (DC Will 17)
Saber Strike: Strength-based Damage 6, +9 (DC 23)
Saber Throw: Strength-based Damage 6, +10 (DC 23)
Telekinesis: Move Object 9 (DC 19)
Throw, +10 (DC 17)
Unarmed, +7 (DC 17)
Waves of Darkness: Concentration Cone Area Affliction 7 (DC Will 17)
Withering Bolt: Concentration Weaken 6, +10 (DC Fort 16)

Complications
- Code of Conduct: Cheran follows the tenets of the Sith Code, which stands as a direct antithesis to the Jedi Code.
- Enemy: The Jedi Order stands as the most powerful and persistent adversaries for the Sith, and it is this group who Cheran must be wary of whenever he is assigned a mission that calls for him to impersonate one of their number.
- Motivation: Patriotism: Cheran is entirely loyal to his adoptive father, while also being someone who feels it is necessary to look out for those of a lower social standing, especially if they hail from the planet of Serenno.
- Obvious Powers: Cheran’s eyes shift to a yellow color whenever he taps into the Dark Side of the Force, revealing him as the Sith that he truly is.
- Relationships: Cheran is the adoptive son of Count Dooku, sovereign of the world of Serenno and overall leader of the Confederacy of Independent Systems. He is also the newly recognized Master of the Sith Acolyte known as Daphne Greengrass.

Languages
Basic [Native], Binary, High Galactic, Old Sith (Secret)

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 8/3 (Imp. 5/0), Will 12

Power Points
Abilities 56 + Powers 79 + Advantages 54 + Skills 48 (96 ranks) + Defenses 21 = 258

--------------------
Home Away From Home
Customized Star Courier - PL 9

Strength 12, Defense -6, Toughness 11, Size Gargantuan

Features:
Cargo (8,000 cft), Communications 1 (Encrypted Hyperspace Radio), Computer, Living Space, Navigation System 1 (Exp: Astro +5), War Room

Powers
Auxiliary Systems
. . Cloaking Device: Concealment 4 (technological, All Visual Senses; Passive)
. . Force Shields: Impervious Toughness 11 (technological; Sustained)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Sublight Drive: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)
Weapon Systems: Array
. . Laser Cannons: Damage 8 (energy, DC 23; Extended Range 4, Increased Range: ranged, Multiattack)
. . Proton Torpedoes: Burst Area Damage 8 (radiation, DC 23; Burst Area: 30 feet radius sphere, DC 18, Extended Range 2, Increased Range: ranged; Unreliable (5 uses))

Offense
Laser Cannons: Damage 8, +10 (DC 23)
Proton Torpedoes: Burst Area Damage 8 (DC 23)

Power Points
Abilities 3 + Powers 65 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 74
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DalkonCledwin
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Acolyte Greengrass / The MCs / Ira Furor Brevis Est

Post by DalkonCledwin »

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Acolyte Daphne Greengrass - Arc 1 - PL 8
Age: 16 / Height: 5' 4" / Weight: 118 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Sith Brotherhood / Base of Operations: Greengrass Manor, Inverness, Scotland (Formerly)
Wealth Rank: +14 / Rep Rank: +8 / Dark Side Points: 3 (Tempted)

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 6, Awareness 4, Presence 4

General Advantages
Assessment, Attractive 2, Benefit 4: (Athletics Based on Agility, Force Sensitivity, Galactic Wealth 1: [Well-Off], Spiritual Diplomat), Charming, Connected, Daze (Deception), Defensive Roll 2, Eidetic Memory, Fascinate (Persuasion), Flirtation, Improved Defense, Languages 2, Potion Brewing, Quick Draw, Ritualist, Set-up, Teamwork, Trance, Ultimate Effort: (Will Resistance Checks), Uncanny Dodge

Enhanced Advantages
Luck 2

Skills
Acrobatics 4 (+7), Athletics 4 (+7), Close Combat: Lightsabers 2 (+7), Deception 6 (+14/+10), Expertise: Etiquette & Protocol 4 (+10), Expertise: Politics 6 (+12), Expertise: The Force 8 (+14), Insight 6 (+10), Intimidation 4 (+12/+8), Perception 4 (+8), Persuasion 8 (+16/+12), Ranged Combat: Use the Force 3 (+6), Stealth 4 (+7), Treatment 4 (+10)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Bombarda: Burst Area Damage 6 (dark, force sorcery, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Expelliarmus: Damage 10 (force sorcery, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 6 (force sorcery, Counters: Force Powers, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Glacius Virilis: Progressive Affliction 5 (cold, force sorcery, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Extra Condition, Increased Range: ranged, Progressive; Limited: Affects Male Targets Only)
. . . . Legilimens: Cumulative Mind Reading 8 (force sorcery, mental, DC 18; Cumulative; Check Required 5: DC 14 - Expertise: The Force)
. . . . Reparifors: Healing 10 (force sorcery, light; Restorative; Unreliable (roll))
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . . . Ventus: Line Area Move Object 8 (force sorcery, wind, 6 tons; Line Area 2: 5 feet wide by 60 feet long, DC 18; Check Required: DC 10 - Expertise: The Force, Limited Direction: Repulsion, Reduced Range: close)
. . Double-Bladed Lightsaber (Alternate; Easily Removable)
. . . . An Elegant Weapon: Array
. . . . . . Lightsaber Flurry: Strength-based Damage 6 (energy, DC 22; Multiattack [1 extra rank]; Inaccurate: -2)
. . . . . . Saber Strike: Strength-based Damage 6 (energy, DC 22; Double, Penetrating 6; Inaccurate: -2)
Human Physiology
. . Rapport: Luck Control 1 (racial talent, Spend on Other, Advantages: Luck 2)
. . Terran Heritage: Enhanced Trait 6 (racial talent, Deception +4 (+14), Intimidation +4 (+12), Persuasion +4 (+16); Limited: to Interactions with Humans from the Sol System)
Leather Armor (Removable)
. . Quick Release: Feature 1 (uncommon object, Notes: Daphne can divest herself of this armor as a Free Action)
. . Scantily Clad: Protection 3 (uncommon object, +3 Toughness; Quirk: Only works against other Humans or Near-Humans)
Novice of the Dark Side: Array
. . Affect Mind: Concentration Affliction 6 (mind trick, universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: the Force, Limited Degree, Sense-dependent: Auditory)
. . Force Scream: Cumulative Perception Area Affliction 6 (dark-side power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Fortitude, DC 16; Perception Area: DC 16 - hearing, Cumulative)
. . Telekinesis: Move Object 8 (universal power, 6 tons; Increased Range: perception; Check Required 5: DC 14 - Expertise: The Force)

Offense
Initiative +3
Affect Mind: Concentration Affliction 6 (DC Will 16)
Bombarda: Burst Area Damage 6 (DC 21)
Expelliarmus: Damage 10, +6 (DC 25)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Force Scream: Cumulative Perception Area Affliction 6 (DC Fort 16)
Glacius Virilis: Progressive Affliction 5, +6 (DC Fort 15)
Grab, +5 (DC Spec 11)
Legilimens: Cumulative Mind Reading 8 (DC Will 18)
Lightsaber Flurry: Strength-based Damage 6, +5 (DC 22)
Saber Strike: Strength-based Damage 6, +5 (DC 22)
Stupefy: Cumulative Affliction 6, +6 (DC Fort 16)
Telekinesis: Move Object 8 (DC 18)
Throw, +3 (DC 16)
Unarmed, +5 (DC 16)
Ventus: Line Area Move Object 8 (DC 18)

Complications
- Guy Magnet: Daphne tends to attract male attention wherever she goes, both due to the fact that she is the single most attractive Pure-Blood Witch in her generation, and also because she is not at all afraid to flaunt her feminine attributes.
- Motivation: Protector: Daphne will do whatever it takes in order to keep her loved ones safe from harm, even if that means she has to commit unspeakable crimes, all in the name of a "religion" that she technically doesn't believe in.
- Obvious Powers: Daphne’s eyes shift to a yellow color whenever she taps into the Dark Side of the Force, revealing her as the Sith that she truly is.
- Significant Other: Daphne has agreed to serve as Darth Cheran's Sith Apprentice in exchange for the advanced medical treatment that will save her younger sister's life. She didn't exactly know what she was getting into when she agreed to his terms, and the last thing she expected was to fall in love with her new Master, but that's exactly what is happening to her.

Languages
Basic [Native], High Galactic, Scots Gaelic

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 7/5, Will 10

Power Points
Abilities 56 + Powers 49 + Advantages 26 + Skills 34 (67 ranks) + Defenses 20 = 185
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DalkonCledwin
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This Changes Everything Brainstorm & Notes

Post by DalkonCledwin »

This Changes Everything
Premise: What would happen if Darth Revan had won his battle with the Jedi while onboard the Obsidian? What if that victory was made possible by his recollection of a previous lifetime where he was none other than Harry Potter? How would that change the history of the Galaxy? Let’s find out, shall we?
Required Inclusions:
- After dying, Harry Potter must find himself being reborn as the man who will come to be known as Darth Revan in a Galaxy Far, Far Away.
- Harry must be familiar with the Star Wars Galaxy, even if he isn’t as familiar with the time period he wound up in for various reasons, such as not being a fan of video games.
- Harry must use what knowledge he does possess about the Star Wars universe to his advantage, which will substantially alter his fateful encounter with Bastila Shan.
- Harry must retain the ability to use the magic of his original universe, even if he lets people think that it’s just another way to use the Force, since that would be simpler and safer for him.
- Harry’s primary romantic interest must be Bastila Shan, though she doesn’t need to be his only romantic interest, since there are other girls who could be seduced by the young Dark Jedi.
- Harry must answer to both the name of his original world and the name he has chosen for himself in this new reality, which will be the same as in “canon”, Darth Revan.
Preferred Inclusions:
- Revan’s newfound powers and memories should ensure that he comes out victorious in his battle against the Jedi and Bastila, with him surprising Bastila by sparing her life.
- Harry’s reason for sparing Bastila should be so that he can convince her to use her Legendary Battle Meditation to aid his cause, which it turns out, which won’t be as evil as she fears.
- Revan should have access to a heavily modified Herald-class Shuttle that acts as his personal conveyance whenever he wishes to travel around incognito.
Optional Inclusions:
- Darth Malak could attempt a coup against Harry/Revan during the same battle in which Bastila enters his life, only for it to fail when the new couple escape on Harry’s Sith Interceptor.
- The plot of the game could still be used as inspiration, but told from a Sith’s point of view.
Forbidden Things:
- Harry/Revan being romantically interested in men.
- Harry/Revan the Pathetic Emo Doormat.
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DalkonCledwin
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Darth Revan / The MCs / This Changes Everything

Post by DalkonCledwin »

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Darth Revan - Arc 1 - PL 12
Age: 38? / Height: 5' 11" / Weight: 172 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Sith Empire of Darth Revan / Base of Operations: Darth Revan's Herald-class Shuttle
Wealth Rank: +26 / Rep Rank: +16 / Dark Side Points: 8 / 20 (Conflicted)

Strength 5/3, Stamina 2, Agility 4, Dexterity 4, Fighting 9, Intellect 3, Awareness 4, Presence 5

General Advantages
Ace Pilot, All-out Attack, Assessment, Attractive, Attunement, Benefit 7: (Force Sensitivity, Galactic Wealth 3: [Noble Wealth], Renown 2, Sixth Sense), Connected, Conviction, Daze (Deception), Defensive Attack, Defensive Roll 6, Diehard, Equipment 16, Extraordinary Effort, Fascinate (Persuasion), Improved Grab, Improved Initiative 3, Improved Trip, Inspire 2, Inventor, Languages 4, Leadership, Power Attack, Quick Draw, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Taunt, Trance

Enhanced Advantages
Fearless, Luck 2

Skills
Acrobatics 8 (+12), Deception 10 (+15), Expertise (AWE): Cooking 6 (+10), Expertise: Astrogation 8 (+11), Expertise: Tactics 8 (+11), Expertise: The Force 10 (+13), Insight 6 (+10), Intimidation 6 (+11), Investigation 6 (+9), Perception 6 (+10), Persuasion 8 (+13), Ranged Combat: Use the Force 2 (+6), Stealth 6 (+10), Technology 6 (+9), Vehicles 8 (+12)

Powers
Dark Rage (Activation: Move Action)
. . Sith Battle Fury: Enhanced Trait 5 (dark-side power, Strength +2 (+5), Advantages: Fearless; Quirk: Revan can't perform actions which require concentration while this power is active)
Dual Lightsabers (Easily Removable)
. . An Elegant Weapon: Array
. . . . Battle Strike: Strength-based Damage 10 (energy, DC 30; Penetrating 6, Split: 2 targets; Check Required 5: DC 14 - Expertise: The Force)
. . . . Lightsaber Flurry: Strength-based Damage 6 (energy, DC 26; Multiattack [1 extra rank], Split: 2 targets)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 26; Penetrating 6, Split: 2 targets)
. . . . Saber Ward: Deflect 10 (training; Reduced Range: close)
Power of the Dark Side: Array
. . Apparition: Teleport 6 (magical travel, 1800 feet in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 60 miles in 2 move actions, Increased Mass 3, Turnabout)
. . Confundo: Concentration Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Limited Degree)
. . Dark Presence: Burst Area Luck Control 1 (dark-side power, Bestow Luck, Advantages: Luck 2; Burst Area: 30 feet radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: the Force, Increased Action 2: move, Reduced Range 2: close)
. . Expelliarmus: Damage 15 (charm, DC 30; Disarming, Increased Range: ranged; Nonlethal)
. . Farseeing: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (universal power; Perception (One Sense): Auditory, Perception (Visual): Visual; Concentration, Distracting, Limited: Perception Only, Notes: Range: Galaxy-wide)
. . Force Grip: Linked Effect
. . . . Force Choke: Concentration Affliction 8 (Linked; dark-side power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Concentration, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force)
. . . . Force Lift: Move Object 8 (Linked; dark-side power, 6 tons; Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Upwards)
. . Force Lightning: Linked Effect
. . . . Kneel!: Concentration Affliction 9 (Linked; dark-side power, electricity, 1st degree: Dazed, 2nd degree: Prone, 3rd degree: Paralyzed, Resisted by: Will, DC 19; Concentration, Increased Range: ranged; Check Required 3: DC 12 - Expertise: The Force, Distracting)
. . . . Suffer!: Damage 9 (Linked; dark-side power, electricity, DC 24; Increased Duration: concentration, Increased Range: ranged; Check Required 3: DC 12 - Expertise: The Force, Distracting)
. . Impedimenta: Affliction 15 (jinx, 1st degree: Hindered, Vulnerable, Resisted by: Fortitude, DC 25; Extra Condition, Increased Range: ranged; Limited Degree 2)
. . Locomotor: Move Object 9 (charm, 12 tons; Increased Range: perception, Precise, Subtle: subtle)
. . Stupefy: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
Sith Battle Armor (Removable)
. . Armored Defense: Protection 6 (armor, +6 Toughness; Feature: Imposing Form (+2 Circumstance Bonus to Intimidation for Demoralization), Impervious)
. . Helmet Package: Senses 2 (technological, Extended: Visual Senses 1: x10, Low-light Vision; Feature: Integrated Commlink)

Equipment
Herald-class Shuttle

Offense
Initiative +16
Battle Strike: Strength-based Damage 10, +9 (DC 30)
Confundo: Concentration Affliction 7 (DC Will 17)
Expelliarmus: Damage 15, +9 (DC 30)
Force Choke: Concentration Affliction 8, +9 (DC Fort 18)
Force Lift: Move Object 8, +9 (DC 18)
Grab, +9 (DC Spec 15)
Impedimenta: Affliction 15, +9 (DC Fort 25)
Kneel!: Concentration Affliction 9, +9 (DC Will 19)
Lightsaber Flurry: Strength-based Damage 6, +9 (DC 26)
Locomotor: Move Object 9 (DC 19)
Saber Strike: Strength-based Damage 6, +9 (DC 26)
Stupefy: Cumulative Affliction 10, +9 (DC Fort 20)
Suffer!: Damage 9, +9 (DC 24)
Throw, +7 (DC 20)
Unarmed, +9 (DC 20)

Complications
- Enemy: Revan's former apprentice, Darth Malak, has decided to do everything in his power in order to eradicate his Master so that he can claim the Sith Empire for himself, completely ignoring the fact that Revan was never the Sith Emperor and that his mad quest will prove to be entirely futile.
- Honor: Revan is unusually pragmatic as a Sith. Not only will he refrain from acts of senseless slaughter, but he is known to spare the lives of those who either have proven useful to him, or else those who could prove useful at some point in the future. He is also known to leave planetary infrastructures intact after he conquers a world, since it is better to rule a functioning world than one whose entire way of life has been completely shattered.
- Motivation: Responsibility: Revan believes it is his duty to prepare the galaxy for when the True Sith Empire decides to leave the isolation afforded to them in Sith Space and wage war upon the wider Galaxy. It is his hope that by doing this, he can minimize the damage that his "vile brethren" have on the galaxy as a whole.
- Past Lives: Revan is actually the reincarnation of the Earth-born wizard known as Harry Potter, and has begun to use his past life's knowledge and abilities to make his life in the present far more favorable than it otherwise might have been, even while also allowing others to make false assumptions about the source of his newfound abilities.
- Quirk: Revan seems to have an inclination towards black comedy, since he reprogramed his personal assassin droid, HK-47, in such a way that he would refer to all organic lifeforms as "Meatbags" after the first time he heard the droid refering to his then apprentice, Malak, in such a manner.
- Secret History: No one, except for Jedi Master Kreia, knows anything about Revan's life prior to when he joined the Jedi Order.

Languages
Basic [Native], Binary, Huttese (Trade), Mando'a, Old Sith (Secret), Rakata, Ryl, Shyriiwook

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 14/8 (Imp. 6/0), Will 14

Power Points
Abilities 68 + Powers 66 + Advantages 63 + Skills 52 (104 ranks) + Defenses 21 = 270

--------------------
The Sith Infiltrator
Herald-class Shuttle - PL 12

Strength 16, Defense -6, Toughness 12, Size Gargantuan

Features:
Alarm 3 (DC 30), Communications 1 (Hyperspace Radio), Computer, Hangar (1 Landspeeder, 2 Speeder Bikes), Hidden Compartments 1 (DC 20, Up to 160 tons), Library, Living Space (Luxury), Slave Circuit 1 (1 pilot)

Powers
Auxiliary Systems
. . Sensors: Senses 7 (technological, Accurate (Type): Radio Senses, Detect: Starships (Radio) 2: ranged, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Sublight Drive: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round)
Weapon Systems: Array
. . Double Laser Cannons: Damage 8 (energy, DC 23; Extended Range 3, Increased Range: ranged, Multiattack)
. . Light Turbolaser Cannons: Damage 12 (energy, DC 27; Extended Range 4, Increased Range: ranged)

Offense
Double Laser Cannons: Damage 8, +7 (DC 23)
Light Turbolaser Cannons: Damage 12, +7 (DC 27)

Power Points
Abilities 7 + Powers 61 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 79
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DalkonCledwin
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Bastila Shan / The MCs / This Changes Everything

Post by DalkonCledwin »

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Bastila Shan - Arc 1 - PL 8
Age: 23 / Height: 5' 5" / Weight: 133 lbs / Hair Color: Brown / Eye Color: Blue
Group Affiliations: The Jedi Order / Base of Operations: Darth Revan's Herald-class Shuttle
Wealth Rank: +8 / Rep Rank: +12 / Dark Side Points: 0 / 20

Strength 1, Stamina 1, Agility 4, Dexterity 4, Fighting 6, Intellect 0, Awareness 2, Presence 3

General Advantages
Accurate Attack, Attractive, Beginner's Luck, Benefit 6: (Ambidexterity, Force Sensitivity, Renown 2, Spiritual Diplomat, Status: [Knight of the Jedi Order]), Connected, Conviction, Defensive Attack, Defensive Roll 4, Dual-Wielding 2, Equipment 1, Fascinate (Persuasion), Improved Initiative 2, Inspire, Leadership, Power Attack, Quick Draw, Teamwork, Trance, Withstand Damage

Enhanced Advantages
Luck 4

Skills
Acrobatics 4 (+8), Athletics 4 (+5), Close Combat: Lightsabers 2 (+8), Expertise (AWE): Intuitive Tactics 4 (+6), Expertise: Astrogation 4 (+4), Expertise: The Force 8 (+8), Insight 4 (+6), Investigation 4 (+4), Perception 8 (+10), Persuasion 4 (+7), Stealth 4 (+8), Technology 4 (+4), Vehicles 4 (+8)

Powers
Double-Bladed Lightsaber (Easily Removable)
. . An Absurd Weapon: Array
. . . . Battle Strike: Damage 8 (energy, DC 23; Double, Penetrating 6; Check Required 5: DC 14 - Expertise: The Force)
. . . . Rapid Strike: Damage 6 (energy, DC 21; Defensive, Multiattack)
. . . . Saber Strike: Damage 6 (energy, DC 21; Double, Penetrating 6)
. . . . Saber Ward: Deflect 9 (training; Reduced Range: close)
Power of the Force: Array
. . Affect Mind: Concentration Affliction 8 (universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Auditory)
. . Battle Commander: Mental Area Communication 3 (universal power; Area, Selective, Subtle: encrypted; Concentration, Distracting, Notes: Range: Statewide or across a small nation)
. . Force Slam: Cone Area Move Object 8 (universal power, 6 tons, DC 23; Cone Area: 60 feet cone, DC 18, Damaging; Check Required: DC 10 - Expertise: The Force, Limited Direction: Repulsion, Reduced Range: close)
. . Force Whirlwind: Linked Effect
. . . . Force Lift: Cylinder Area Move Object 8 (Linked; universal power, 6 tons; Cylinder Area: 30 feet cylinder, DC 18; Check Required: DC 10 - Expertise: The Force, Concentration, Distracting, Limited Direction: Upwards)
. . . . Force Snare: Concentration Cylinder Area Affliction 8 (Linked; universal power, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Fortitude, DC 18; Cylinder Area: 30 feet cylinder, DC 18, Concentration, Extra Condition, Increased Range: ranged; Check Required: DC 10 - Expertise: The Force, Distracting, Instant Recovery, Limited Degree)
. . Legendary Battle Meditation: Burst Area Luck Control 2 (universal power, Bestow Luck, Force a Re-roll, Advantages: Luck 4; Burst Area 12: 8 miles radius sphere, DC 12, Selective; Check Required 5: DC 14 - Expertise: The Force, Distracting, Increased Action: free, Reduced Range 2: close)
. . Rebuke: Nullify 8 (universal power, Counters: Force Techniques, DC 18; Broad, Simultaneous; Reduced Range: close)
. . Vital Transfer: Healing 8 (light-side power; Empathic)

Equipment
Light Armor

Offense
Initiative +12
Affect Mind: Concentration Affliction 8 (DC Will 18)
Battle Strike: Damage 8, +8 (DC 23)
Force Lift: Cylinder Area Move Object 8 (DC 18)
Force Slam: Cone Area Move Object 8 (DC 23)
Force Snare: Concentration Cylinder Area Affliction 8 (DC Fort 18)
Grab, +6 (DC Spec 11)
Rapid Strike: Damage 6, +8 (DC 21)
Rebuke: Nullify 8, +6 (DC Will 18)
Saber Strike: Damage 6, +8 (DC 21)
Throw, +4 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Delusions of Eloquence: Bastila tends to sound smarter than she actually is, which can largely be attributed to her force of personality more than it can any other aspect of her character.
- Fame: Bastila has been told for years that she's special, and that she is integral to the Republic's effort to win the war with Revan. Naturally, this has all gone to her head, and will be one of several avenues Revan can pursue when turning her to the Dark Side.
- Impulsive: Bastila has a habit of acting rashly, and her only saving grace is that she is aware of this tendency and tries very hard to moderate it.
- Motivation: Responsibility: Bastila believes it is her duty to redeem the Sith Lord whose company she is now sharing, because she believes that "the Jedi hold all life sacred, even that of a Sith Lord."
- Temper: Bastila doesn't like to be reminded that a Sith Lord spared her life, and will regularly criticize Revan for not being a particularly "good" Sith since he actually seems to be working against the stereotype she has come to expect from such people.

Languages
Basic [Native]

Defense
Dodge 9, Parry 9, Fortitude 4, Toughness 7/1, Will 10

Power Points
Abilities 42 + Powers 39 + Advantages 29 + Skills 29 (58 ranks) + Defenses 19 = 158
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DalkonCledwin
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Admiral Q'Dara / The MCs / This Changes Everything

Post by DalkonCledwin »

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Art by Wickellia on DeviantArt

Admiral Sella Q'Dara - Arc 1 - PL 9
Age: 29 / Height: 5' 4" / Weight: 129 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Sith Empire / Base of Operations: The Eminence, Interdictor-class Star Cruiser
Wealth Rank: +20 / Rep Rank: +9 / Dark Side Points: 3 / 20 (Tempted)

Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 3, Awareness 2, Presence 2

General Advantages
Attractive 2, Benefit 2: (Galactic Wealth 2: [Rich]), Charming, Combat Pilot, Connected, Defensive Roll 4, Equipment 28, Evasion, Fascinate (Persuasion), Flirtation, Guidance, Inspire 3, Interpose, Languages 3, Leadership, Move-by Action, Quick Draw, Ranged Attack, Skill Mastery: Vehicles, Tactical Training, Teamwork, Uncanny Dodge

Enhanced Advantages
Fearless, Luck 2

Skills
Acrobatics 4 (+7), Athletics 4 (+4), Deception 8 (+10), Expertise: Astrogation 8 (+11), Expertise: Tactics 8 (+11), Insight 4 (+6), Intimidation 4 (+6), Investigation 4 (+7), Perception 8 (+10), Persuasion 8 (+10), Ranged Combat: Blasters 6 (+9), Sleight of Hand 4 (+7), Stealth 4 (+7), Technology 4 (+7), Vehicles 8 (+11)

Powers
Blaster Pistol (Easily Removable)
. . High Tech Weaponry: Array
. . . . Blaster Bolt: Damage 6 (energy, DC 21; Increased Range: ranged)
. . . . Stun Bolt: Cumulative Affliction 4 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged)
Sith Officer: Array
. . Command Cover: Burst Area Deflect 9 (talent; Burst Area: 30 feet radius sphere, DC 19, Selective; Quirk: Effect Rank increases by 1 for each ally who is within the Area of Effect (minimum rank 1), Reduced Range: close)
. . Deployment Tactics: Perception Area Luck Control 1 (training, Bestow Luck, Advantages: Luck 2; Perception Area: DC 11 - Visual, Selective; Increased Action 2: move, Limited: See Notes, Reduced Range 2: close, Notes: This power is limited to Attack Rolls against Vulnerable or Defenseless Targets; or to Resistance Checks vs. Attacks made while Sella's allies are Vulnerable or Defenseless)
. . Fearless Leader: Perception Area Immunity 1 (talent, Rare Descriptor: Fear Effects, Advantages: Fearless; Affects Others Only, Perception Area: DC 11 - Visual, Selective; Limited - Half Effect)
. . Natural Leader: Affliction 7 (talent, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Controlled, Resisted by: Will, DC 17; Increased Range 2: perception, Variable Descriptor: close group - Emotions; Limited: Language Dependent, Sense-dependent: Auditory)
Special Qualities
. . Sith Military Training: Burst Area Affliction 4 (training, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 14; Burst Area: 30 feet radius sphere, DC 14, Reaction 3: reaction; Limited Degree, Unreliable (1 use), Notes: Reaction Trigger: [when suffering two or more degrees of damage])
. . Take One for the Team: Healing 7 (talent; Increased Range 2: perception, Triggered: 1 use - When target is suffering two or more degrees of damage; Empathic, Limited: to a single target chosen at the start of combat)

Equipment
Camo Clothing, Commlink, Datapad, Handcuffs, Interdictor-class Star Cruiser, Light Armor, Lock Release Gun

Offense
Initiative +3
Blaster Bolt: Damage 6, +10 (DC 21)
Grab, +6 (DC Spec 10)
Natural Leader: Affliction 7 (DC Will 17)
Sith Military Training: Burst Area Affliction 4 (DC Will 14)
Stun Bolt: Cumulative Affliction 4, +10 (DC Fort 14)
Throw, +4 (DC 15)
Unarmed, +6 (DC 15)

Complications
- Honor: Sella will do anything in order to protect the Sith Empire, even if that means she has to defy her superiors in order to secure the best possible future for the people she cares about.
- Motivation: Recognition: Sella wishes to prove herself worthy of Darth Revan's favor by matching her actions against his teachings.
- Quirk: Sella idolizes Darth Revan, and constantly refers to his deeds as an example by which to live her life. She is also suspicious of strangers, and often expects the worst from them, which makes her interactions with Bastila Shan somewhat awkward.
- Temper: Sella has enjoyed fine food, drink and high society among the Sith elite, which means that rough living will grate on her nerves.

Languages
Basic [Native], Durese, Mando'a, Old Sith (Secret)

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 8/2, Will 9

Power Points
Abilities 42 + Powers 50 + Advantages 58 + Skills 43 (86 ranks) + Defenses 22 = 215

--------------------
The Eminence
Image
Art by Jonathan Brinkley on ArtStation

Interdictor-class Star Cruiser - PL 9

Strength 26, Defense -1, Toughness 25, Size Awesome

Features:
Artificer's Lab, Cargo Hold (32,000 cft), Communications 1 (Hyperspace Radio), Computer, Fire Prevention System, Gym, Hangar (48 Sith Interceptors & Various Support Craft), Holding Cells (Null Powers 9), Infirmary, Library, Living Space, Navigation System 1, Personnel (5,224 Enlisted/Officers, 3,200 Troopers), Security System 1 (DC 20)

Powers
Auxiliary Systems
. . Sensors: Senses 11 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 4: x10k, Radio)
. . Tractor Beam: Feature 1 (technological, Notes: A starship of this scale is equipped with a tractor beam that allows it to exert strength at range to push, pull, or hold objects in relation to itself. Treat this as a Move Object effect at the rank of the ship’s Strength value)
Defensive Systems: Linked Effect
. . Deflection Screen: Enhanced Trait 9 (Linked; technological, Defense +9 (-1))
. . Force Shield: Protection 5 (Linked; technological, +5 Toughness; Impervious [11 extra ranks], Sustained)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Journeys through hyperspace always take at least 8 hours)
. . Sublight Drive: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
Weeapon Systems: Array
. . Gravity Well Projectors: Burst Area Move Object 9 (gravity, 12 tons, DC 24; Burst Area 3: 120 feet radius sphere, DC 19, Damaging, Extended Range 4; Concentration, Limited: Pulling Towards the Center of the Area)
. . Light Laser Cannon Batteries: Burst Area Damage 5 (energy, DC 20; Burst Area 7: 1800 feet radius sphere, DC 15)
. . Medium Turbolaser Barteries: Damage 9 (energy, DC 24; Extended Range 4, Increased Range: ranged)

Offense
Gravity Well Projectors: Burst Area Move Object 9 (DC 24)
Light Laser Cannon Batteries: Burst Area Damage 5 (DC 20)
Medium Turbolaser Barteries: Damage 9, +4 (DC 24)

Power Points
Abilities 11 + Powers 101 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 131
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DalkonCledwin
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Yuthura Ban / The MCs / This Changes Everything

Post by DalkonCledwin »

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Art by Treebee on DeviantArt

Yuthura Ban - Arc ? - PL 10
Age: 22 / Height: 5' 8" / Weight: 130 lbs / Skin Color: Purple / Eye Color: Purple
Group Affiliations: The Sith Empire / Base of Operations: The Sith Academy, Korriban, Esstran Sector, Sith Worlds
Wealth Rank: +14 / Rep Rank: +10 / Dark Side Points: 7 / 20 (Conflicted)

Strength 3/1, Stamina 0, Agility 2, Dexterity 2, Fighting 7, Intellect 2, Awareness 1, Presence 3

General Advantages
All-out Attack, Attractive 2, Attunement, Benefit 4: (Force Sensitivity, Galactic Wealth: [Well-Off], Spiritual Diplomat, Status: [Apprentice to Master Uthar]), Connected, Daze (Deception), Defensive Attack, Defensive Roll 6, Equipment 1, Fascinate (Deception), Improved Initiative 3, Languages 2, Luck 2, Move-by Action, Power Attack, Quick Draw, Ranged Attack 3, Ritualist, Taunt, Withstand Damage

Enhanced Advantages
Durable Lie, Fearless

Skills
Acrobatics 4 (+6), Athletics 4 (+7), Deception 4 (+9/+7), Expertise: Astrogation 4 (+6), Expertise: Galactic Lore 8 (+10), Expertise: The Force 10 (+12), Insight 4 (+5), Intimidation 4 (+7), Investigation 4 (+6), Perception 4 (+5), Persuasion 4 (+7), Ranged Combat: Use the Force 5 (+7), Stealth 4 (+6), Technology 4 (+6), Vehicles 4 (+6)

Powers
Dark Rage (Activation: Move Action)
. . Sith Battle Fury: Enhanced Trait 5 (dark-side power, Strength +2 (+3), Advantages: Fearless; Quirk: Yuthura an't perform actions which require concentration while this power is active)
Lightsaber (Easily Removable)
. . An Elegant Weapon: Array
. . . . Battle Strike: Strength-based Damage 10 (energy, DC 28; Penetrating 6, Secondary Effect [6 ranks only])
. . . . Double Strike: Strength-based Damage 6 (energy, DC 24; Secondary Effect)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 24; Penetrating 6)
. . . . Saber Ward: Deflect 10 (training; Reduced Range: close)
. . . . Whirlwind Attack: Cylinder Area Damage 6 (energy, DC 21; Cylinder Area: 30 feet cylinder, DC 16)
Power of the Dark Side: Array
. . Affect Mind: Concentration Affliction 10 (universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Auditory)
. . Dark Presence: Burst Area Luck Control 1 (dark-side power, Bestow Luck; Burst Area: 30 feet radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: The Force, Increased Action 2: move, Reduced Range 2: close)
. . Energy Resistance: Impervious Toughness 5 (universal power; Sustained; Limited: to Energy Attacks)
. . Force Grip: Linked Effect
. . . . Force Choke: Concentration Affliction 9 (Linked; dark-side power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Concentration, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force)
. . . . Force Lift: Move Object 9 (Linked; dark-side power, 12 tons; Check Required 5: DC 14 - Expertise: The Force, Limited Direction: Upwards)
. . Force Lightning: Linked Effect
. . . . Kneel!: Concentration Affliction 8 (Linked; dark-side power, electricity, 1st degree: Dazed, 2nd degree: Prone, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Concentration, Increased Range: ranged; Check Required 3: DC 12 - Expertise: The Force, Distracting)
. . . . Suffer!: Damage 8 (Linked; dark-side power, electricity, DC 23; Increased Duration: concentration, Increased Range: ranged; Check Required 3: DC 12 - Expertise: The Force, Distracting)
. . Force Thrust: Move Object 10 (universal power, 25 tons; Check Required: DC 10 - Expertise: The Force, Limited Direction: Repulsion)
. . Telekinesis: Move Object 10 (universal power, 25 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Wound: Damage 8 (dark-side power, DC 23; Alternate Resistance: Fortitude, Secondary Effect [6 ranks only])
Twi'lek Physiology
. . Deceptive: Enhanced Trait 2 (racial trait, Deception +2 (+9), Advantages: Durable Lie; Quirk: Deception bonus is for Bluffing only)
. . Dimdweller: Senses 1 (racial trait, Low-light Vision)
. . Great Fortitude: Immunity 2 (racial trait, Disease, Poison; Limited - Half Effect)

Equipment
Heavy Armor

Offense
Initiative +14
Affect Mind: Concentration Affliction 10 (DC Will 20)
Battle Strike: Strength-based Damage 10, +7 (DC 28)
Double Strike: Strength-based Damage 6, +7 (DC 24)
Force Choke: Concentration Affliction 9, +10 (DC Fort 19)
Force Lift: Move Object 9, +10 (DC 19)
Force Thrust: Move Object 10, +10 (DC 20)
Grab, +7 (DC Spec 13)
Kneel!: Concentration Affliction 8, +10 (DC Will 18)
Saber Strike: Strength-based Damage 6, +7 (DC 24)
Suffer!: Damage 8, +10 (DC 23)
Telekinesis: Move Object 10 (DC 20)
Throw, +5 (DC 18)
Unarmed, +7 (DC 18)
Whirlwind Attack: Cylinder Area Damage 6 (DC 21)
Wound: Damage 8, +7 (DC Fort 23)

Complications
- Hatred: Yuthura absolutely abhors slavery and would happily kill anyone who makes a prophet on selling and/or owning slaves. This hatred arises from her troubled past as a slave in Omesh the Hutt's personal harem.
- Motivation: Hedonism: If asked to describe the Sith and the Dark Side, Yuthura would say that they aren't inherently evil, rather the Sith are just ordinary people who give into their darker and/or hedonistic impulses.
- Nemesis: Yuthura is the apprentice of Master Uthar Wynn, and would like nothing better than to kill him so that she can take his place within the hierarchy of the Sith Order.
- Quirk: Yuthura is someone who will betray those she cares about if it furthers her own agenda, but will apologize for doing so as she is in the process of stabbing them in the back, only to turn over a new leaf if they spare her life after she has been defeated.

Languages
Basic, Old Sith (Secret), Ryl [Native]

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 10/0, Will 10

Power Points
Abilities 36 + Powers 56 + Advantages 35 + Skills 36 (71 ranks) + Defenses 24 = 187
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DalkonCledwin
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Legacy of the Sun Brainstorm & Notes

Post by DalkonCledwin »

Legacy of the Sun
Premise: What if Harry died in the Forbidden Forest to Voldemort's Killing Curse, only to be reborn in the Star Wars Galaxy as a scion of the Sunrider dynasty? How would the addition of another Chosen One change the future of the Star Wars galaxy?
Required Inclusions:
- Harry Potter must choose to pass onto his Next Great Adventure after being struck by Voldemort’s Killing Curse while in the Forbidden Forest during the Battle of Hogwarts.
- As a result of this decision, Harry will be reborn in the Star Wars universe as the child of a Jedi Knight known as Lillian Sunrider, who will obviously be an alternate version of Lily Potter.
- Harry’s new mother must have been a virgin at the time of his “conception,” causing the Jedi Council to recognize Harry as the “Chosen One,” since he was conceived by the Force.
- Harry’s new mother must play a part in his training as a Jedi, even if only during his time as a student at the Jedi Academy on Coruscant.
- Harry must have spent his younger years exploring the Jedi Temple from top to bottom, allowing him to discover long forgotten passages that can be used for emergency evacuation.
- Harry and his romantic interest(s) must survive the event known as Order 66, though it will be up to the author to decide how this is accomplished.
Preferred Inclusions:
- Harry should be aware of his previous life from a young age, or else gain access to that knowledge during the course of his Trials of Knighthood.
- Harry should be romantically involved with Serra Keto, Riyo Chuchi, a Dathomirian Witch, and/or any other characters of the author’s choosing.
- Harry should be a practitioner of the Jedi Sentinel Force Tradition, meaning that he will be trained in a variety of non-Force skills, such as slicing, demolitions and stealth.
Optional Inclusions:
- Even after his rebirth, Harry could have issues showing proper decorum in social settings.
- Harry could act as a rival, both in terms of power and in terms of personality, for Anakin Skywalker, since both are considered to be candidates for the Force Prophecy.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
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DalkonCledwin
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Harry Sunrider / The MCs / Legacy of the Sun

Post by DalkonCledwin »

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Art by Rimmes-Broose on DeviantArt

Harry Sunrider - Arc 1 - PL 9
Age: 15 / Height: 1.7 m / Weight: 69 kg / Hair Color: Russet / Eye Color: Green
Group Affiliations: The Jedi Order / Base of Operations: The Jedi Temple, Coruscant, Corusca Sector
Wealth Rank: +14 / Rep Rank: +11 / Dark Side Points: 0 / 20

Strength 1, Stamina 1, Agility 2, Dexterity 2, Fighting 7, Intellect 2, Awareness 3, Presence 1

Advantages
Ancestral Enmity: (The Sith), Assessment, Attractive, Beloved: (Serra Keto), Benefit, Galactic Wealth (Well-Off), Benefit, Jedi Rank 3 (Knight), Benefit, Renown, Benefit, Security Clearance 2: (The Grand Army), Connected, Contacts, Conviction, Defensive Roll 3, Equipment 4, Fascinate (Persuasion), Languages 4, Leadership, Monastic Training, Move-by Action, Quick Draw, Ranged Attack 3, Ritualist, Second Chance: (Stealth checks for Hiding), Teamwork, Trance, Well-informed

Enhanced Advantages
Improved Initiative 2, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+10), Close Combat: Lightsabers 3 (+10), Expertise: Astrogation 8 (+10), Expertise: Galactic Lore 8 (+10), Expertise: The Force 8 (+10), Insight 8 (+11), Investigation 8 (+10), Perception 8 (+11), Persuasion 4 (+5), Ranged Combat: Blaster Pistols 2 (+4), Ranged Combat: Use the Force 1 (+3), Stealth 8 (+10), Technology 8 (+10), Vehicles 8 (+10)

Powers
Human Jedi Physiology
. . Force Sensitivity: Senses 6 (racial trait, Acute: Detect Dark Side Adept, Awareness: Force Powers [Mental], Detect: Dark Side Adept [Mental] 2: ranged, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge)
. . Second Wind: Healing 4 (racial talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Unreliable (1 use))
Lightsaber (Easily Removable)
. . An Elegant Weapon: Array
. . . . Prime Targets: Damage 8 (energy, DC 23; Penetrating 8; Bane: Vulnerable or Defenseless Dark Side Characters, Limited: to Targets that haven't been attacked since the end of Harry's last turn)
. . . . Saber Strike: Damage 6 (energy, DC 21; Penetrating 6; Bane: Vulnerable or Defenseless Dark Side Characters)
. . . . Wicked Strike: Damage 8 (energy, DC 23; Multiattack; Bane: Vulnerable or Defenseless Dark Side Characters, Inaccurate: -2)
Power of the Light Side: Array
. . Affect Mind: Concentration Affliction 9 (mind trick, universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Auditory)
. . Farseeing: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (universal power; Perception (One Sense): Auditory, Perception (Visual): Visual, Subtle: encrypted; Concentration, Distracting, Limited: to Perception, Notes: Range: Galaxy-wide)
. . Force Cloak: Concealment 8 (universal power, All Aural Senses, All Olfactory Senses, All Visual Senses; Check Required: DC 10 - Expertise: The Force, Passive)
. . Force Rebuke: Nullify 11 (universal power, Counters: Force Powers, DC 21; Broad, Simultaneous; Reduced Range: close)
. . Force Slam: Cone Area Move Object 9 (telekinetic, universal power, 12 tons, DC 24; Cone Area: 60 feet cone, DC 19, Damaging; Limited Direction: Force Slam, Reduced Range: close)
. . Force Stun: Cumulative Affliction 12 (universal power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
. . Jump Surge: Leaping 3 (universal power, Leap 60 feet at 16 miles/hour)
. . Sentinel's Gambit: Affliction 9 (light-side power, mind trick, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 19; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Only vs. Harry's attacks, Limited: Affects Dark Side Characters Only, Limited Degree, Quirk: to Targets that are within Close Range of Harry)
. . Speed Surge: Speed 6 (universal power, Speed: 120 miles/hour, 1800 feet/round)
Special Qualities
. . Incarnation Awareness: Senses 2 (talent, Postcognition (Limited): Harry Potter; Uncontrolled)
. . The Sunrider Legacy: Burst Area Healing 8 (family talent; Burst Area: 30 feet radius sphere, DC 18, Selective; Sense-dependent: Visual, Temporary, Tiring)

Expanded Equipment
Blaster Pistol: Array
. . Blaster Bolt: Damage 6 (energy, DC 21; Increased Range: ranged)
. . Stun Bolt: Cumulative Affliction 4 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged)

Equipment
Blaster Pistol, Camo Clothing, Heavy Robes, Toolkit (Basic), Utility Belt

Offense
Initiative +10
Affect Mind: Concentration Affliction 9 (DC Will 19)
Blaster Bolt: Damage 6, +7 (DC 21)
Force Rebuke: Nullify 11, +7 (DC Will 21)
Force Slam: Cone Area Move Object 9 (DC 24)
Force Stun: Cumulative Affliction 12, +6 (DC Fort 22)
Grab, +7 (DC Spec 11)
Prime Targets: Damage 8, +10 (DC 23)
Saber Strike: Damage 6, +10 (DC 21)
Sentinel's Gambit: Affliction 9 (DC Will 19)
Stun Bolt: Cumulative Affliction 4, +7 (DC Fort 14)
Throw, +5 (DC 16)
Unarmed, +7 (DC 16)
Wicked Strike: Damage 8, +8 (DC 23)

Complications
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Doing Good: Harry always tries to help those in need, no matter what the personal cost.
- Obsession: Once Harry picks a goal, he becomes obsessed with it to the detriment of nearly everything else in his life.
- Relationship: Harry idolizes his mother, Lillian Sunrider, and constantly refers to her deeds as an example for how he should live his life.
- Responsibility: Harry will do anything to protect the Jedi Temple on Coruscant, because it is the only home he has ever known in this lifetime.

Languages
Basic [Native], Binary, High Galactic, Huttese (Trade), Hysalrian (Parseltongue), Ryl

Defense
Dodge 11, Parry 11, Fortitude 4, Toughness 7/1, Will 12

Power Points
Abilities 38 + Powers 73 + Advantages 39 + Skills 45 (90 ranks) + Defenses 25 = 220

--------------------
The Prologue
Harry Sunrider - PL - PL 6
Age: 11 / Height: 1.5 m / Weight: 52 kg / Hair Color: Russet / Eye Color: Green
Group Affiliations: The Jedi Order / Base of Operations: The Jedi Temple, Coruscant, Corusca Sector
Wealth Rank: +8 / Rep Rank: +6 / Dark Side Points: 0 / 20

Strength 1, Stamina 1, Agility 2, Dexterity 2, Fighting 4, Intellect 2, Awareness 3, Presence 1

General Advantages
Ancestral Enmity: (The Sith), Beginner's Luck, Benefit, Jedi Rank 2 (Padawan), Connected, Conviction, Defensive Roll, Equipment 5, Fascinate (Persuasion), Languages 4, Monastic Training, Ranged Attack, Second Chance: (Stealth checks for Hiding), Teamwork, Trance

Enhanced Advantages
Improved Initiative, Luck, Uncanny Dodge

Skills
Acrobatics 6 (+8), Close Combat: Lightsabers 2 (+6), Expertise: Astrogation 6 (+8), Expertise: Galactic Lore 6 (+8), Expertise: The Force 6 (+8), Insight 2 (+5), Investigation 2 (+4), Perception 6 (+9), Persuasion 2 (+3), Ranged Combat: Blaster Pistols 1 (+3), Stealth 6 (+8), Technology 6 (+8), Vehicles 6 (+8)

Powers
Human Jedi Physiology
. . Force Sensitivity: Senses 6 (racial trait, Acute: Detect Dark Side Adept, Awareness: Force Powers [Mental], Detect: Dark Side Adept [Mental] 2: ranged, Radius (Type): Mental Senses, Advantages: Improved Initiative, Luck, Uncanny Dodge)
. . Second Wind: Healing 2 (racial talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Unreliable (1 use))
Lightsaber (Easily Removable)
. . Saber Strike: Damage 6 (energy, DC 21; Penetrating 6; Bane: Vulnerable or Defenseless Dark Side Characters)
Power of the Light Side: Array
. . Affect Mind: Concentration Affliction 6 (mind trick, universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Auditory)
. . Force Thrust: Move Object 9 (telekinetic, universal power, 12 tons, DC 24; Damaging; Concentration, Limited: The last two ranks apply only to Vulnerable or Defenseless Dark Side Characters [3 ranks only], Limited Direction: Repulsion)
. . Jump Surge: Leaping 2 (universal power, Leap 30 feet at 8 miles/hour)
. . Speed Surge: Speed 4 (universal power, Speed: 30 miles/hour, 500 feet/round)
Special Qualities
. . Incarnation Awareness: Senses 2 (talent, Postcognition (Limited): Harry Potter; Uncontrolled)
. . The Sunrider Legacy: Burst Area Healing 8 (family talent; Burst Area: 30 feet radius sphere, DC 18, Selective; Sense-dependent: Visual, Temporary, Tiring)

Expanded Equipment
Blaster Pistol: Array
. . Blaster Bolt: Damage 6 (energy, DC 21; Increased Range: ranged)
. . Stun Bolt: Cumulative Affliction 4 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged)

Equipment
Blaster Pistol, Camo Clothing, Heavy Robes, Toolkit (Basic), Utility Belt

Offense
Initiative +6
Affect Mind: Concentration Affliction 6 (DC Will 16)
Blaster Bolt: Damage 6, +4 (DC 21)
Force Thrust: Move Object 9, +3 (DC 24)
Grab, +4 (DC Spec 11)
Saber Strike: Damage 6, +6 (DC 21)
Stun Bolt: Cumulative Affliction 4, +4 (DC Fort 14)
Throw, +3 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Doing Good: Harry always tries to help those in need, no matter what the personal cost.
- Obsession: Once Harry picks a goal, he becomes obsessed with it to the detriment of nearly everything else in his life.
- Relationship: Harry idolizes his mother, Lillian Sunrider, and constantly refers to her deeds as an example for how he should live his life.
- Responsibility: Harry will do anything to protect the Jedi Temple on Coruscant, because it is the only home he has ever known in this lifetime.

Languages
Basic [Native], Binary, High Galactic (Latin), Huttese (Trade), Hysalrian (Parsel), Ryl

Defense
Dodge 7, Parry 7, Fortitude 3, Toughness 5/1, Will 9

Power Points
Abilities 32 + Powers 36 + Advantages 22 + Skills 29 (57 ranks) + Defenses 16 = 135
Last edited by DalkonCledwin on Tue Jun 14, 2022 8:23 am, edited 2 times in total.
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Serra Keto / The MCs / Legacy of the Sun

Post by DalkonCledwin »

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Serra Keto - Arc 1 - PL 9
Age: 15 / Height: 4' 9" / Weight: 101 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Jedi Order / Base of Operations: The Jedi Temple, Coruscant, Corusca Sector
Wealth Rank: +8 / Rep Rank: +9 / Dark Side Points: 0 / 20

Strength 2, Stamina 2, Agility 4, Dexterity 4, Fighting 7, Intellect 1, Awareness 2, Presence 2

General Advantages
Attractive, Beloved: (Harry Sunrider), Benefit, Jedi Rank 3 (Knight), Benefit, Security Clearance 2: (The Grand Army), Connected, Conviction, Dual-Wielding, Equipment 1, Fascinate (Persuasion), Fighting Style: Martial Arts C, Languages 1, Leadership, Lightsaber Combat: Jar'Kai, Monastic Training, Move-by Action, Ranged Attack, Teamwork, Trance

Fighting Style Advantages
Agile Feint, Defensive Attack, Defensive Roll 4, Evasion, Grabbing Finesse, Improved Defense, Improved Grab, Improved Hold, Improved Trip, Quick Draw, Second Chance: (Resisting Feints & Similar Effects), Seize Initiative, Uncanny Dodge

Enhanced Advantages
Improved Initiative 2, Luck 2

Skills
Acrobatics 8 (+12), Athletics 8 (+10), Close Combat: Lightsabers 5 (+12), Expertise: Astrogation 4 (+5), Expertise: Galactic Lore 4 (+5), Expertise: The Force 8 (+9), Insight 4 (+6), Investigation 4 (+5), Perception 4 (+6), Persuasion 4 (+6), Ranged Combat: Use the Force 2 (+6), Vehicles 4 (+8)

Powers
Dual Sabers (Easily Removable)
. . Lightsaber Defense: Enhanced Trait 1 (training, Parry +1 (+11))
. . Love the Way We Whirr: Array
. . . . Battle Strike: Damage 10 (energy, DC 25; Penetrating 10, Split: 2 targets; Inaccurate 2: -4)
. . . . Lightsaber Flurry: Damage 6 (energy, DC 21; Multiattack)
. . . . Saber Strike: Damage 6 (energy, DC 21; Penetrating 6, Split: 2 targets, Triggered: 1 use - When Serra ends her turn while adjacent to an enemy after using Hawk-Bat Swoop)
. . . . Saber Ward: Deflect 11 (training; Reduced Range: close)
. . . . Twin Strike: Damage 12 (energy, DC 27; Penetrating 12; Inaccurate 3: -6)
Human Jedi Physiology
. . Force Sensitivity: Senses 2 (racial trait, Awareness: Force Powers [Mental], Radius: Force Awareness, Advantages: Improved Initiative 2)
. . Second Wind: Healing 5 (racial talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Unreliable (1 use))
Power of the Light Side: Array
. . Force Thrust: Move Object 11 (telekinetic, universal power, 50 tons, DC 26; Damaging; Concentration, Limited Direction: Repulsion)
. . Hawk-Bat Swoop: Leaping 2 (universal power, Leap 30 feet at 8 miles/hour)
. . Surge: Speed 6 (universal power, Speed: 120 miles/hour, 1800 feet/round)
. . Telekinesis: Move Object 9 (telekinetic, universal power, 12 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Unhindered Charge: Linked Effect
. . . . Freedom of Movement: Movement 2 (Linked; universal power, Sure-footed 2)
. . . . Speed Bump: Speed 2 (Linked; universal power, Speed: 8 miles/hour, 120 feet/round)
Special Qualities
. . Rescue: Burst Area Luck Control 1 (destiny, Force a Re-roll, Advantages: Luck 2; Burst Area: 30 feet radius sphere, DC 11, Selective; Limited: to Resistance Checks vs. Serra's attacks, or those of her allies, Quirk: Only when Serra and her allies are working to defend other characters, Reduced Range 2: close)

Equipment
Commlink, Light Robes

Offense
Initiative +12
Battle Strike: Damage 10, +8 (DC 25)
Force Thrust: Move Object 11, +7 (DC 26)
Grab, +7 (DC Spec 14)
Lightsaber Flurry: Damage 6, +12 (DC 21)
Saber Strike: Damage 6, +12 (DC 21)
Telekinesis: Move Object 9 (DC 19)
Throw, +5 (DC 17)
Twin Strike: Damage 12, +6 (DC 27)
Unarmed, +7 (DC 17)

Complications
- Destiny: It is Serra's Destiny to rescue as many of the Padawans who live within the Jedi Temple as is humanly possible during the calamity known as Order 66.
- Impulsive: Serra has a tendency to place far too much trust in those who wield power within the Jedi Order.
- Motivation: Doing Good: Serra will always try to help those in need, no matter what the cost to her personal wellbeing.
- Quirk: Serra is so incredibly optimistic, that it will be nigh impossible to shake her upbeat attitude.
- Responsibility: Serra will do anything to protect the Jedi Temple on Coruscant, because it is the only home she can actually remember living in.

Languages
Basic [Native], High Galactic

Defense
Dodge 11, Parry 11/10, Fortitude 5, Toughness 7/2, Will 11

Power Points
Abilities 48 + Powers 54 + Advantages 36 + Skills 30 (59 ranks) + Defenses 22 = 190
Last edited by DalkonCledwin on Tue Jun 14, 2022 8:24 am, edited 2 times in total.
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Riyo Chuchi / The MCs / Legacy of the Sun

Post by DalkonCledwin »

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Riyo Chuchi - Arc 1 - PL 5
Age: 14 / Height: 1.5 m / Weight: 42 kg / Hair Color: Pink / Eye Color: Gold
Group Affiliations: The Galactic Senate / Base of Operations: The Senate Tower, Coruscant, Corusca Sector
Wealth Rank: +26 / Rep Rank: +5 / Dark Side Points: ---

Strength 0, Stamina 0, Agility 1, Dexterity 1, Fighting 2, Intellect 2, Awareness 1, Presence 3

General Advantages
Attractive 2, Beautiful Voice: Persuasion, Benefit, Galactic Wealth 3 (Noble Wealth), Benefit, Status: (Pantoran Senator), Charming, Connected, Contacts, Daze (Deception), Defensive Roll 2, Durable Lie, Equipment 4, Fascinate (Persuasion), Improved Initiative, Inspire 2, Languages 3, Leadership, Teamwork, Well-informed

Enhanced Advantages
Luck 2

Skills
Deception 6 (+9), Expertise: Astrogation 6 (+8), Expertise: Bureaucracy 6 (+8), Expertise: Galactic Lore 6 (+8), Expertise: Social Sciences 6 (+8), Insight 2 (+3), Investigation 6 (+8), Perception 6 (+7), Persuasion 8 (+11), Ranged Combat: Blaster Pistols 4 (+5), Technology 2 (+4), Vehicles 6 (+7)

Powers
Pantoran Noble Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Environmental Condition: Cold)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
. . Second Wind: Healing 2 (racial talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Unreliable (1 use))
Special Qualities
. . Double Agent: Affliction 5 (talent, 1st degree: Entranced, Resisted by: Will, DC 15; Increased Range 2: perception, Triggered: 1 use - When Riyo rolls for Initiative; Check Required: DC 10 - Deception, Limited: The Target is only Entranced if they attempt to attack Riyo, Limited Degree 2)
. . Inspire Confidence: Burst Area Luck Control 1 (talent, Bestow Luck, Advantages: Luck 2; Burst Area: 30 feet radius sphere, DC 11, Selective; Reduced Range 2: close)

Expanded Equipment
Sporting Blaster: Array
. . Blaster Bolt: Damage 5 (energy, DC 20; Increased Range: ranged)
. . Stun Bolt: Cumulative Affliction 3 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 13; Cumulative, Increased Range: ranged)

Equipment
Commlink, Datapad, Heavy Robes, Sporting Blaster

Offense
Initiative +5
Blaster Bolt: Damage 5, +5 (DC 20)
Double Agent: Affliction 5 (DC Will 15)
Grab, +2 (DC Spec 10)
Stun Bolt: Cumulative Affliction 3, +5 (DC Fort 13)
Throw, +1 (DC 15)
Unarmed, +2 (DC 15)

Complications
- Destiny: It is Riyo's destiny to act as the primary spokesperson for the Galactic Republic and the Pantoran Assembly during the mission to Orto Plutonia which leads to the discovery of the Talz who inhabit that world.
- Honor: Riyo will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Recognition: Riyo will face any challenge in order to win the approval of her people, but fears that her words and actions will bring shame to the people she cares for.
- Quirk: Riyo takes great pains to always look her best and follow the latest fashions. This is in spite of her belief that she is no better off than anyone else, even though she's of noble standing.
- Responsibility: Riyo believes it is her duty to protect and care for the people beneath her.

Languages
Binary, Galactic Basic, High Galactic, Pantoran [Native], Togruti

Defense
Dodge 5, Parry 5, Fortitude 3, Toughness 5/0, Will 7

Power Points
Abilities 20 + Powers 14 + Advantages 28 + Skills 32 (64 ranks) + Defenses 16 = 110
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