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DalkonCledwin
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Daughter of the Force Brainstorm & Notes

Post by DalkonCledwin »

Daughter of the Force
Premise: When Juniper Potter walked into the Forbidden Forest in hopes of saving the defenders of Hogwarts, the last thing she expected was to meet an otherworldly woman after having been struck by Voldemort’s Killing Curse, and being offered a chance at a new life in an entirely different universe. Then again, she’d be foolish not to accept that opportunity when it came along!
Required Inclusions:
- When Juniper Potter was killed by Voldemort in the Forbidden Forest, she was offered a chance to be reborn in another reality and decided to jump on the chance to have a happy life.
- In this new reality, Juniper will be born as the daughter of a female Jedi by way of the process known as Agamogenesis, which means she won’t have a father.
- The Council must conclude that Juniper is the one who is destined to fulfill the Force Prophecy due to the circumstances of her birth, even if Qui-Gon and Obi-Wan harbor a differing opinion.
- Juniper’s name in the Star Wars universe must be different from what she was known as in the Harry Potter universe, though she will likely answer to both names.
- Juniper must survive the events known as Order 66, and go on to become an incredibly successful Smuggler in the following decades.
- Juniper must retain her memories of the life she led in the Harry Potter universe even after being reborn in the Star Wars universe, or else gain those memories later on in her new life.
Preferred Inclusions:
- Juniper’s mother in the Star Wars Universe should be one of the following women: Depa Billaba, Bultar Swan, Jyl Somtay or Olana Chion.
- Juniper should have absolutely no issue with using Blaster Technology if it helps her to blend into the background during the Imperial Regime.
- Juniper should reach the point where she is powerful enough to stand as a credible threat to Darth Vader, even if not the Emperor himself.
Optional Inclusions:
- Juniper could succeed in saving the Younglings during the execution of Order 66.
- Juniper’s primary romantic interest could be none other than Ahsoka Tano, who is another survivor of the calamity known as Order 66.
Forbidden Things:
- Juniper, the Malevolent Emo Doormat.
- Romances between male characters.
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DalkonCledwin
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Tanieli Swan / The MCs / Daughter of the Force

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Art by Jonghwan Lee 387 on ArtStation

Tanieli Swan - PL 9
Age: 19 / Height: 1.65 m / Weight: 58 kg / Hair Color: Black / Eye Color: Green
Group Affiliations: The Jedi Order / Base of Operations: The Nova Lily, YT-2400 Custom Lt. Freighter

Strength 1, Stamina 1, Agility 2, Dexterity 2, Fighting 8, Intellect 1, Awareness 2, Presence 3

General Advantages
Attractive, Benefit, Galactic Authority 2, Benefit, Jedi Rank 3 (Knight), Benefit, Wealth 2 (Independently Wealthy), Combat Pilot, Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll 4, Dual-Wielding (-2/-5), Equipment 25, Fascinate (Deception), Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Quick Draw, Ranged Attack 3, Taunt, Teamwork, Trance, Ultimate Effort: (Deception checks for Bluffing), Well-informed

Enhanced Advantages
Improved Initiative, Luck, Skill Mastery: (Sleight of Hand), Uncanny Dodge

Skills
Acrobatics 8 (+10), Athletics 4 (+5), Close Combat: Lightsabers 2 (+10), Deception 8 (+11), Expertise: Astrogation 4 (+5), Expertise: Galactic Lore 4 (+9/+5), Expertise: The Force 8 (+9), Insight 4 (+6), Investigation 4 (+5), Perception 8 (+10), Persuasion 4 (+7), Ranged Combat: Blaster Pistols 2 (+4), Ranged Combat: Force Powers 4 (+6), Sleight of Hand 0 (+8/+2), Stealth 4 (+6), Treatment 4 (+5), Vehicles 8 (+10)

Powers
Adept of the Force: Array
. . Breath Control: Immunity 2 (universal power, Suffocation (All); Sustained; Check Required 5: DC 14 - Expertise: The Force, Quirk: Can only be sustained for up to 30 minutes at a time)
. . Force Stun: Cumulative Affliction 9 (universal power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
. . Improved Force Disarm: Move Object 9 (universal power, 12 tons; Increased Range: perception; Activation: move action, Limited: to Disarm Maneuvers)
. . Negate Energy: Nullify 9 (universal power, Counters: Energy Damage, DC 19; Simultaneous; Reduced Range: close)
. . Search Your Feelings: Senses 4 (universal power, Precognition; Sustained; Check Required 5: DC 14 - Expertise: the Force, Limited: to vague impressions of the immediate future (10 minutes or less))
. . Surge: Speed 3 (universal power, Speed: 16 miles/hour, 250 feet/round)
. . Telekinesis: Move Object 9 (universal power, 12 tons; Check Required: DC 10 - Expertise: The Force)
. . Telepathy: Mental Cosmic Communication 4 (universal power; Subtle: encrypted; Check Required 7: DC 16 - Expertise: the Force, Concentration, Limited: to Emotions or One Word Statements, Notes: Max Range: Galactic)
Customized Lightsaber (Easily Removable)
. . An Elegant Weapon: Array
. . . . Redirect Shot: Deflect 8 (training; Redirection, Reflect; Limited: Affects Ranged Attacks Only, Reduced Range: close)
. . . . Saber Strike: Damage 8 (energy, DC 23; Penetrating 8)
Human Jedi Physiology
. . Force Sensitivity: Senses 3 (racial trait, Awareness: The Force [Mental], Counters Concealment: Spectral Bodies [Vision], Advantages: Improved Initiative, Uncanny Dodge)
. . Incarnation Awareness: Senses 2 (racial talent, Postcognition (Limited): Juniper Potter)
. . Knowledgeable: Enhanced Trait 2 (racial talent, Expertise +4 (+9))
. . Martial Strike: Strength-based Damage 2 (bludgeoning, DC 18)
Privateer Talents
. . Art of Concealment: Enhanced Trait 4 (talent, Sleight of Hand +6 (+8), Advantages: Skill Mastery; Limited: to Concealing)
. . Veteran Privateer: Enhanced Trait 1 (class ability, Advantages: Luck; Limited: to Improving Attack Rolls)

Expanded Equipment
Ion Pistol
. . Ion Bolt: Broad Simultaneous Weaken 8 (ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 18; Affects Objects Only, Broad: Electronics, Increased Range: ranged, Simultaneous)
Sporting Rifle: Array
. . Blaster Bolt: Damage 6 (energy, DC 21; Increased Range: ranged; Quirk: Tanieli must use both hands in order to aim and fire this weapon)
. . Stun Bolt: Cumulative Affliction 4 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged; Quirk: Tanieli must use both hands in order to aim and fire this weapon)

Equipment
Explorer's Pack, Light Armor, Tanieli's Blasters (Ion Pistol, Sporting Rifle), The Nova Lily (YT-2400 Custom)

Offense
Initiative +6
Blaster Bolt: Damage 6, +5 (DC 21)
Force Stun: Cumulative Affliction 9, +9 (DC Fort 19)
Grab, +8 (DC Spec 11)
Improved Force Disarm: Move Object 9 (DC 19)
Ion Bolt: Broad Simultaneous Weaken 8, +7 (DC Fort 18)
Martial Strike: Strength-based Damage 2, +8 (DC 18)
Negate Energy: Nullify 9, +8 (DC Will 19)
Saber Strike: Damage 8, +10 (DC 23)
Stun Bolt: Cumulative Affliction 4, +5 (DC Fort 14)
Telekinesis: Move Object 9, +9 (DC 19)
Throw, +5 (DC 16)
Unarmed, +8 (DC 16)

Complications
- Destiny: It is Tanieli's destiny to become the leader of the Jedi Remnant during the reign of the future Emperor Sheev Palpatine.
- Honor: Tanieli will always keep her word once she has given it to someone, and constantly strives to uphold the common good; but she's also not at above using underhanded tactics if they help her achieve her goals.
- Motivation: Responsibility: Tanieli is responsible for running medical supplies, food and other commodiites past the Separatist blockades so that they can reach the war torn settlements on the other side that are wholly innocent of any wrongdoing.
- Relationships: Tanieli is the daughter of the Jedi Knight known as Bultar Swan, but no one has any idea how she can even exist, since Bultar was still a virgin on the day that Tanieli was born.
- Rivalry: With Anakin Skywalker over the matter of which one of them is the actual Chosen One of the Force Prophecy.

Languages
Basic [Native], Binary, High Galactic, Huttese (Trade)

Defense
Dodge 11, Parry 11, Fortitude 5, Toughness 7/1, Will 11

Power Points
Abilities 40 + Powers 59 + Advantages 61 + Skills 40 (80 ranks) + Defenses 25 = 225

--------------------
Smuggler Ship
The Nova Lily (YT-2400 Custom) - PL 9

Strength 14, Defense 4, Toughness 14, Size Gargantuan

Features:
Cargo (8,000 cft), Communications 1 (Subspace Radio), Infirmary, Jettison Cargo (+5 Defense vs. Missiles) Living Space, Luxury, Navigation System 1 (Astro +5), Slave Circuit 2 (Minimum Crew 1)

Powers
Auxiliary Systems
. . Sensors: Senses 7 (technological, Accurate: Detect Starships, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 2: x100, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Check Result determines travel time))
. . Sublight Drive: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
Weapon Systems: Array
. . Concussion Missiles: Burst Area Damage 9 (ballistic, DC 24; Burst Area: 30 feet radius sphere, DC 19, Extended Range 4, Increased Range: ranged; Unreliable (5 uses))
. . Laser Cannon Turrets: Damage 9 (energy, DC 24; Extended Range 4, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Split: 2 targets, Notes: Fixed point in any direction)

Offense
Concussion Missiles: Burst Area Damage 9 (DC 24)
Laser Cannon Turrets: Damage 9, +5 (DC 24)

Power Points
Abilities 5 + Powers 51 + Advantages 0 + Features 8 + Skills 0 (0 ranks) + Defenses 13 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 77
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DalkonCledwin
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Mandalore the Rebuilder

Post by DalkonCledwin »

Mandalore the Rebuilder
Premise: What if instead of being born on Earth as a wizard, Harry Potter had been born in a Galaxy Far, Far Away and raised as a Jedi in the Temple on Coruscant? What if he left the Order after being forced to abandon his relationship with Aayla Secura and discovered his heritage as a Mandalorian? What would this change?
Required Inclusions:
- In this scenario, the characters who populate the world of Harry Potter will actually exist in the Star Wars universe, though many of them will have different vocations than in HP canon.
- Case in point, Harry Potter will be a Jedi who ultimately leaves the Jedi Order and pursues a career as a Mandalorian Warrior, but not just any warrior, no, he is destined to be the Mand’alor.
- Harry’s reason for leaving the Jedi Order must be due to the Council’s attempts to censor his relationship with Aayla Secura. Unfortunately, Aayla will decide to remain with the Order.
- Once he leaves, Harry must look into his origins, which leads him to reunite with his godfather, Sirius, who in this universe is a Mandalorian; who later adopts Harry in the way of Mandalore.
- This in turn must lead into Harry’s efforts to unify the Mandalorians under his leadership, even while acknowledging the sovereignty of the group known as the New Mandalorians.
- Harry’s followers must become something akin to a police force within the Outer Rim Territories, and they must also put a stop to the Hutt Cartel’s slavery rings.
Preferred Inclusions:
- Daphne Greengrass should be a Hapan Princess in this scenario, and she should also take a very keen interest in Mandalorians that fight under Harry’s banner.
- Harry’s second in command should be none other than Bo-Katan Kryze, which is actually why he chooses to acknowledge the independence of the New Mandalorians.
- Harry should ultimately allow the people of the Outer Rim Territories to decide their own fates, rather than acting as a dictator would, and maintain his army solely as a security force.
Optional Inclusions:
- Harry could lay claim to the Darksaber and use it as his primary weapon in battle.
- Harry could end up becoming romantically involved with Aayla Secura, Bo-Katan Kryze and Daphne Greengrass, forming for himself a small harem.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
- Harry rejoining the Jedi Order.
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Harry Potter / The MCs / Mandalore the Rebuilder

Post by DalkonCledwin »

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Art by KalekronReborn on DeviantArt

Mand'alor (Harry Potter) - PL 12
Age: 27 / Height: 5' 11" / Weight: 183 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The True Mandalorians / Base of Operations: The Lion's Revenge, J-Type Battlestar
Wealth Rank: +16 / Rep Rank: +14 / Knockback Mod: -11/-3

Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 8, Intellect 2, Awareness 4, Presence 4

Advantages
Ace Pilot, All-out Attack, Attractive, Attunement, Benefit, Force Sensitivity, Benefit, Renown, Benefit, Sixth Sense, Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Daze (Intimidation), Defensive Attack, Equipment 28, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Power Attack, Ranged Attack 3, Startle, Takedown, Teamwork, Trance, Ultimate Effort: (Will Resistance Checks)

Enhanced Advantages
Luck 3, Second Chance: (Resisting Lightsaber Damage), Skill Mastery: (Expertise: The Force), Uncanny Dodge

Skills
Athletics 4 (+7), Close Combat: Lightsabers 2 (+10), Expertise (AWE): Soldier 8 (+12), Expertise: Astrogation 6 (+8), Expertise: The Force 8 (+12/+10), Insight 4 (+8), Intimidation 6 (+10), Investigation 4 (+6), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Use the Force 4 (+9), Stealth 6 (+11), Technology 4 (+6), Vehicles 6 (+11)

Powers
Altered Human Physiology
. . Battle Precognition: Senses 5 (racial talent, Danger Sense: Mental, Precognition, Advantages: Uncanny Dodge; Limited: Precognition provides brief flashes of impending doom only [4 ranks only], Uncontrolled [4 ranks only])
. . Enhanced Durability: Impervious Toughness 3 (racial trait)
. . Force Resistance: Impervious Will 12 (racial talent; Limited: to Mental Effects)
. . Force Training: Enhanced Trait 2 (racial trait, Expertise +2 (+12), Advantages: Skill Mastery)
Incredible Moves: Array
. . Force Leap: Leaping 5 (force talent, Leap 250 feet at 60 miles/hour)
. . Surge: Speed 8 (force talent, Speed: 500 miles/hour, 1 mile/round; Quirk: Limited to sprints of no more than one hour in length)
Mandalorian Battle Armor (Removable)
. . Beskar'gam Plating: Protection 6 (armor, +6 Toughness, Advantages: Second Chance: (Resisting Lightsaber Damage); Impervious)
. . Helmet Package: Senses 2 (armor, Extended: Visual Senses 1: x10, Low-light Vision; Feature 2: Integrated Commlink & Multi-Frequency Target Acquisition System)
. . Integrated Jet Pack: Flight 4 (technological, Speed: 30 miles/hour, 500 feet/round; Unreliable (5 uses))
. . Integrated Weapon Systems: Array
. . . . Boot Spikes: Strength-based Damage 1 (piercing, DC 19)
. . . . Dart Launcher: Cumulative Affliction 5 (poison, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 15; Cumulative, Increased Range: ranged; Unreliable (5 uses))
. . . . Flamethrower: Cone Area Damage 6 (fire, DC 21; Cone Area: 60 feet cone, DC 16)
. . Vacuum Seals: Immunity 5 (armor, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: limited to approximately 24 hours at a time)
The Darksaber (Easily Removable)
. . Legendary Icon of Mandalore: Array
. . . . Saber Strike: Damage 6 (energy, DC 21; Impressive, Penetrating 6, Precise)
. . . . Saber Throw: Damage 6 (energy, DC 21; Homing: 1 extra attempt, Impressive, Increased Range: ranged; Diminished Range)
. . . . Saber Ward: Deflect 8 (training; Feature: Impressive, Redirection, Reflect; Reduced Range: close)
The Exiled Knight: Array
. . Affect Mind: Concentration Affliction 8 (mind trick, universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Farsight: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (universal power; Perception (One Sense): Auditory, Perception (Visual): Visual; Concentration, Distracting, Limited: to Perception, Notes: Range: Galaxy-wide)
. . Force Sense: Senses 7 (universal power, Acute (Type): Olfactory Senses, Darkvision, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 1: x10, Tracking: Olfactory Senses 1: -1 speed rank; Sustained)
. . Force Whirlwind: Concentration Burst Area Affliction 6 (telekinetic, universal power, 1st degree: Hindered and Impaired, 2nd degree: Prone and Stunned, 3rd degree: Incapacitated, Resisted by: Strength, DC 16; Burst Area: 30 feet radius sphere, DC 16, Concentration, Extra Condition, Increased Range: ranged; Check Required: DC 10 - Expertise: The Force, Instant Recovery)
. . Ionize: Broad Simultaneous Weaken 6 (ionic energy, universal power, Affects: Electonics, Resisted by: Fortitude, DC 16; Affects Objects Only, Broad: Electronics, Increased Range: ranged, Simultaneous)
. . Revitalize: Burst Area Healing 6 (light-side power; Burst Area: 30 feet radius sphere, DC 16, Restorative, Selective, Stabilize, Subtle: subtle; Check Required 2: DC 11 - Expertise: The Force, Tiring)
. . Telekinesis: Move Object 12 (telekinetic, universal power, 100 tons; Check Required: DC 10 - Expertise: The Force)
. . Telekinetic Wave: Cone Area Move Object 8 (telekinetic, universal power, 6 tons, DC 23; Cone Area 2: 120 feet cone, DC 18, Damaging; Check Required: DC 10 - Expertise: The Force, Limited Direction: Repulsion, Reduced Range: close)
Warrior of Eminence: Array
. . Armored Defense: Protection 2 (training, +2 Toughness; Sustained; Quirk: Only while Harry is wearing armor)
. . Born Leader: Perception Area Luck Control 1 (talent, Bestow Luck, Advantages: Luck 3; Perception Area: DC 11 - Auditory, Selective; Check Required 5: DC 14 - Persuasion, Increased Action 2: move, Limited: to Improving Attack Rolls, Reduced Range 2: close)
. . Mandalorian Glory: Affliction 8 (training, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 18; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Only vs. Harry's attacks, Limited Degree)
. . Rapid Shot: Enhanced Extra 8 (training; Multiattack, Variable Descriptor: close group - Any Blaster Attack Harry Wields; Tiring)

Equipment
Harry's Fang Fighter, Mandalorian Arsenal (GALAAR-15 Blaster Carbine, WESTAR-35 Blaster Pistol), The Lion's Revenge

Offense
Initiative +5
Affect Mind: Concentration Affliction 8 (DC Will 18)
Boot Spikes: Strength-based Damage 1, +8 (DC 19)
Dart Launcher: Cumulative Affliction 5, +8 (DC Fort 15)
Flamethrower: Cone Area Damage 6 (DC 21)
Force Whirlwind: Concentration Burst Area Affliction 6 (DC Fort/Will 16)
GALAAR-15 Blaster Carbine, +8 (DC 23)
Grab, +8 (DC Spec 13)
Ionize: Broad Simultaneous Weaken 6, +12 (DC Fort 16)
Mandalorian Glory: Affliction 8 (DC Will 18)
Saber Strike: Damage 6, +10 (DC 21)
Saber Throw: Damage 6, +8 (DC 21)
Telekinesis: Move Object 12, +12 (DC 22)
Telekinetic Wave: Cone Area Move Object 8 (DC 23)
Throw, +8 (DC 18)
Unarmed, +8 (DC 18)
WESTAR-35 Blaster Pistol, +10 (DC 20)

Complications
- Hatred: Harry absolutely despises Pre Vizsla and would happily kill the man if given the opportunity, since it was Pre Vizsla who was ultimately responsible for the death of Harry's predecessor and godfather, Sirius Black.
- Honor: As a Mandalorian, Harry follows a strict code of honor that states the following: "Strength is life, for the strong have the right to rule; Honor is life, for with no honor one may as well be dead; Death is life, one should die as they have lived."
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Responsibility: Harry is the leader of the True Mandalorian faction, and thus responsible for organizing their troops and deligating the various missions that they are expected to undertake, as well as leading them in battle when the faction is inevitably drawn into the galactic conflict known as the Clone Wars.
- Significant Others: Harry spent a fair part of his youth in a romantic relationship with the Jedi Padawan known as Aayla Secura. Unfortunately, that relationship ended in disaster when the Order's High Council discovered what they were up to, and gave them an ultimatum. As a result, Harry left the order, and went on to become romantically involved with his second in command within the True Mandalorians, a woman known as Bo-Katan Kryze. However, he still harbors romantic feelings for his first love.

Languages
Basic [Native], Huttese (Trade), Mando'a, Military Sign, Ryl

Defense
Dodge 13, Parry 13, Fortitude 7, Toughness 11/3 (Imp. 9/3), Will 12 (Imp. 12)

Power Points
Abilities 68 + Powers 108 + Advantages 60 + Skills 39 (78 ranks) + Defenses 25 = 300

--------------------
Home Sweet Home
The Lion's Revenge - PL 12

Strength 22, Defense -10, Toughness 18, Size Awesome

Features:
Communications 1, Computer, Fire Prevention System, Gym, Hangar, Holding Cells, Infirmary, Library, Living Space, Navigation System 1, Personnel, Security System 1, Workshop

Powers
Auxiliary Systems
. . Deflector Shield: Impervious Toughness 16 (technological; Sustained; Quirk: Prevents ships from landing in Hangar)
. . Tractor Beam: Feature 1 (technological, Notes: A starship of this scale is equipped with a tractor beam that allows it to exert strength at range to push, pull, or hold objects in relation to itself. Treat this as a Move Object effect at the rank of the ship’s Strength value)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Interstellar Journeys take at least 8 hours)
. . Sublight Drive: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
Weapon Systems: Array
. . Concussion Missiles: Burst Area Damage 10 (ballistic, DC 25; Burst Area 4: 250 feet radius sphere, DC 20, Extended Range 4, Increased Range: ranged; Activation 2: standard action)
. . Heavy Turbolasers ~ Barrage: Shapeable Area Damage 10 (DC 25; Shapeable Area 3: 125 cft., DC 20, Extended Range 4, Increased Range: ranged, Selective; Activation 2: standard action)
. . Heavy Turbolasers ~ Intense Fire: Damage 16 (energy, DC 31; Extended Range 4, Increased Range: ranged, Multiattack; Activation 2: standard action)
. . Heavy Turbolasers ~ Point Defense: Burst Area Damage 8 (energy, DC 23; Burst Area 7: 1800 feet radius sphere, DC 18; Activation 2: standard action)

Offense
Concussion Missiles: Burst Area Damage 10 (DC 25)
Heavy Turbolasers ~ Barrage: Shapeable Area Damage 10 (DC 25)
Heavy Turbolasers ~ Intense Fire: Damage 16, +8 (DC 31)
Heavy Turbolasers ~ Point Defense: Burst Area Damage 8 (DC 23)

Power Points
Abilities 7 + Powers 98 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 121

--------------------
Alternate of The Lion's Revenge wrote:Harry's Fang Fighter - PL 12

Strength 8, Defense 1, Toughness 9, Size Huge

Features:
Communications 1, Computer, Navigation System 1

Powers
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Check result determines travel time))
. . Sublight Drive: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
Weapon Systems: Array
. . Laser Cannons ~ Fire-Linked: Damage 10 (energy, DC 25; Extended Range 2, Increased Range: ranged)
. . Laser Cannons ~ Independent Fire: Damage 6 (energy, DC 21; Extended Range 2, Increased Range: ranged, Multiattack)
. . Proton Torpedoes: Burst Area Damage 9 (energy, DC 24; Burst Area: 30 feet radius sphere, DC 19, Extended Range 2, Increased Range: ranged; Activation 2: standard action, Unreliable (5 uses))

Offense
Laser Cannons ~ Fire-Linked: Damage 10, +8 (DC 25)
Laser Cannons ~ Independent Fire: Damage 6, +8 (DC 21)
Proton Torpedoes: Burst Area Damage 9 (DC 24)

Power Points
Abilities 2 + Powers 39 + Advantages 0 + Features 3 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 49
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DalkonCledwin
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Bo-Katan Kryze / The MCs / Mandalore the Rebuilder

Post by DalkonCledwin »

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Art by Hunter7j on DeviantArt

Bo-Katan Kryze - PL 9
Age: 30 / Height: 5' 11" / Weight: 148 lbs / Hair Color: Red / Eye Color: Green
Group Affiliations: The True Mandalorians / Base of Operations: The Ebon Sword, Dreadnaught-class Heavy Cruiser
Wealth Rank: +16 / Rep Rank: +9 / Knockback Mod: -8/-2

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 5, Presence 5

Advantages
Agile Feint, All-out Attack, Attractive, Benefit, Wealth 2 (Independently Wealthy), Close Attack 2, Conviction, Daze (Intimidation), Defensive Attack, Diehard, Equipment 20, Expert Gunner, Fascinate (Persuasion), Favored Foe: (Jedi & Sith), Great Endurance, Improved Aim, Improved Initiative 2, Languages 2, Lionheart 2, Luck (Recover), Power Attack, Quick Draw, Startle, Takedown, Teamwork

Skills
Acrobatics 8 (+11), Athletics 8 (+10), Close Combat: Whipcord 2 (+10/+8), Expertise (AWE): Soldier 8 (+13), Expertise: Astrogation 8 (+10), Expertise: Tactics 8 (+14/+10), Insight 4 (+9), Intimidation 8 (+13), Investigation 4 (+6), Perception 6 (+11), Persuasion 6 (+11), Ranged Combat: Blasters 6 (+11/+9), Stealth 8 (+11), Technology 8 (+10), Vehicles 8 (+11)

Powers
Dual WESTAR-35 Blaster Pistols (Easily Removable)
. . Blast Back: Damage 5 (energy, DC 20; Increased Range: ranged, Triggered: 1 use - When Bo-Katan is damaged by an Area Attack)
. . Blaster Volley: Array
. . . . Blaster Bolt: Damage 7 (energy, DC 22; Increased Range: ranged, Split: 2 targets)
. . . . Hailfire: Damage 5 (energy, DC 20; Increased Range: ranged, Multiattack; Activation: move action)
Mandalorian Combat Suit (Removable)
. . Armored Jumpsuit: Protection 4 (armor, +4 Toughness)
. . Helmet Package: Senses 5 (armor, Extended: Visual Senses 3: x1k, Infravision, Low-light Vision; Feature 2: Integrated Commlink & Multi-Frequency Target Acquisition System)
. . Integrated Jet Pack: Flight 5 (technological, Speed: 60 miles/hour, 900 feet/round; Unreliable (5 uses))
. . Integrated Weapon Systems: Array
. . . . Combat Gloves: Strength-based Damage 1 (bludgeoning, DC 18)
. . . . Missile Launcher: Burst Area Damage 8 (ballistic, DC 23; Burst Area 2: 60 feet radius sphere, DC 18, Increased Range: ranged; Unreliable (1 use))
. . . . Wrist Blaster: Damage 3 (energy, DC 18; Increased Range: ranged, Multiattack)
. . Vacuum Seals: Immunity 5 (armor, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: limited to approximately 10 hours at a time)
Mandalorian Human Physiology
. . Military Tradition: Enhanced Trait 2 (racial talent, Close Combat +2 (+10), Ranged Combat +2 (+11))
. . Skilled: Enhanced Trait 2 (racial trait, Expertise +4 (+14))
Mandalorian War Leader: Array
. . Armored Defense: Protection 2 (training, +2 Toughness; Sustained; Quirk: Only while Bo-Katan is wearing armor)
. . Rapid Shot: Enhanced Extra 7 (training; Multiattack, Variable Descriptor: close group - Any Blaster Attack Bo-Katan Wields; Tiring)

Equipment
Bo-Katan's Fang Fighter, Mandalorian Arsenal (Frag Grenade, Whipcord), The Ebon Sword

Offense
Initiative +11
Blast Back: Damage 5, +11 (DC 20)
Blaster Bolt: Damage 7, +11 (DC 22)
Combat Gloves: Strength-based Damage 1, +8 (DC 18)
Frag Grenade, +3 (DC Dog 15)
Grab, +8 (DC Spec 12)
Hailfire: Damage 5, +11 (DC 20)
Missile Launcher: Burst Area Damage 8 (DC 23)
Throw, +3 (DC 17)
Unarmed, +8 (DC 17)
Whipcord, +12 (DC 17)
Wrist Blaster: Damage 3, +11 (DC 18)

Complications
- Honor: As a Mandalorian, Bo-Katan follows a strict code of honor that states the following: "Strength is life, for the strong have the right to rule; Honor is life, for with no honor one may as well be dead; Death is life, one should die as they have lived."
- Motivation: Dreamer: Bo-Katan wishes to unite the Mandalorian people under a single leader, rather than allowing the factionalism that currently exists in their society to continue causing strife and conflict that ultimately leads to unecessary bloodshed. With that said, there is also no way that she is prepared to take up the mantle of leadership, believing that her boyfriend would be far better suited to the task.
- Relationship: Bo-Katan is the younger sister to Duchess Satine Kryze of the New Mandalorians, and is therefore considered to be a Marchioness of said political movement.
- Significant Other: Bo-Katan is romantically involved with the current leader of the True Mandalorians, who is known as Harry Potter.

Languages
Basic, Mando'a [Native], Military Sign

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 8/2, Will 7

Power Points
Abilities 56 + Powers 57 + Advantages 48 + Skills 50 (100 ranks) + Defenses 17 = 227

--------------------
Home Away from Home
The Ebon Sword - PL 9

Strength 16, Defense -8, Toughness 15, Size Colossal

Features:
Communications 1, Computer, Hangar, Holding Cells, Infirmary, Living Space, Navigation System 1, Personnel, Security System 1, Workshop

Powers
Auxiliary Systems
. . Deflector Shields: Impervious Toughness 15 (technological; Sustained; Quirk: Prevents ships from landing in Hangar)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Interstellar Journeys take at least 8 hours)
. . Sublight Drive: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
Weapon Systems: Array
. . Light Turbolasers: Burst Area Damage 4 (energy, DC 19; Burst Area 6: 900 feet radius sphere, DC 14, Increased Range: ranged; Activation 2: standard action)
. . Quad Turbolaser Batteries: Damage 9 (energy, DC 24; Extended Range 4, Increased Range: ranged, Multiattack; Activation 2: standard action)
. . Turbolaser Battery: Damage 12 (energy, DC 27; Extended Range 4, Increased Range: ranged; Activation 2: standard action)

Offense
Light Turbolasers: Burst Area Damage 4 (DC 19)
Quad Turbolaser Batteries: Damage 9, +3 (DC 24)
Turbolaser Battery: Damage 12, +3 (DC 27)

Power Points
Abilities 4 + Powers 65 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 81

--------------------
Alternate of The Ebon Sword wrote:Bo-Katan's Fang Fighter - PL 9

Strength 8, Defense 1, Toughness 9, Size Huge

Features:
Communications 1, Computer, Navigation System 1

Powers
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Check result determines travel time))
. . Sublight Drive: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
Weapon Systems: Array
. . Laser Cannons ~ Fire Linked: Damage 10 (energy, DC 25; Extended Range 2, Increased Range: ranged)
. . Laser Cannons ~ Independent Fire: Damage 6 (energy, DC 21; Extended Range 2, Increased Range: ranged, Multiattack)
. . Proton Torpedoes: Burst Area Damage 9 (energy, DC 24; Burst Area: 30 feet radius sphere, DC 19, Extended Range 2, Increased Range: ranged; Activation 2: standard action, Unreliable (5 uses))

Offense
Laser Cannons ~ Fire Linked: Damage 10, +3 (DC 25)
Laser Cannons ~ Independent Fire: Damage 6, +3 (DC 21)
Proton Torpedoes: Burst Area Damage 9 (DC 24)

Power Points
Abilities 2 + Powers 41 + Advantages 0 + Features 3 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 51
Last edited by DalkonCledwin on Wed Mar 16, 2022 10:01 am, edited 3 times in total.
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DalkonCledwin
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Daph'Ne Vel / The MCs / Mandalore the Rebuilder

Post by DalkonCledwin »

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Daph’Ne Vel - PL 8
Age: 26 / Height: 5' 6" / Weight: 130 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Hapes Consotrium / Base of Operations: Star Home, Custom-built Royal Conveyance
Wealth Rank: +20 / Rep Rank: +8 / Knockback Mod: -8/-3

Strength 1, Stamina 3, Agility 4, Dexterity 4, Fighting 4, Intellect 5, Awareness 3, Presence 6

General Advantages
Assessment, Attractive 2, Beginner's Luck, Benefit, Force Sensitivity, Benefit, Spiritual Diplomat, Benefit, Wealth 3 (Millionaire), Charming, Connected, Contacts, Eidetic Memory, Equipment 8, Improved Initiative, Inspire 2, Languages 2, Leadership, Quick Draw, Ranged Attack, Second Chance: (Resisting Mental Control), Teamwork, Well-informed

Enhanced Advantages
Fascinate (Deception), Luck 3, Taunt

Skills
Acrobatics 4 (+8), Athletics 4 (+5), Deception 4 (+12/+10), Expertise: History 4 (+9), Expertise: Politics 6 (+11), Expertise: The Force 8 (+13), Insight 6 (+9), Investigation 4 (+9), Perception 4 (+7), Persuasion 6 (+16/+12), Stealth 4 (+8), Technology 6 (+11), Treatment 4 (+9)

Powers
Force Devotee: Array
. . Affect Mind: Concentration Affliction 8 (mind trick, universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Cryokinesis: Weaken 11 (cold, universal power, Affects: Toughness, Resisted by: Fortitude, DC 21; Affects Objects Only, Increased Range: ranged)
. . Farsight: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (universal power; Perception (One Sense): Auditory, Perception (Visual): Visual; Concentration, Distracting, Limited: to Perception)
. . Force Shield: Protection 5 (universal power, +5 Toughness; Impervious [3 extra ranks], Sustained)
. . Telekinesis: Move Object 11 (telekinetic, universal power, 50 tons; Check Required: DC 10 - Expertise: The Force)
Hapan Physiology
. . Silver-Tongued: Enhanced Trait 3 (racial talent, Deception +2 (+12), Advantages: Fascinate (Deception), Taunt)
. . Visually Striking: Enhanced Trait 2 (racial trait, Persuasion +4 (+16); Limited: Only when interacting with Humanoid characters)
The Chume’da of Hapes: Array
. . Bolster Ally: Healing 8 (talent; Increased Range 2: perception, Restorative; Sense-dependent: Auditory, Temporary)
. . Inspire Confidence: Perception Area Luck Control 1 (talent, Bestow Luck, Advantages: Luck 3; Perception Area: DC 11 - Auditory, Selective; Check Required 5: DC 14 - Persuasion, Increased Action 2: move, Reduced Range 2: close)
. . Inspire Haste: Quickness 4 (talent, Perform routine tasks in -4 time ranks; Affects Others Only, Increased Range 2: perception; Sense-dependent: Auditory)
. . Willpower: Burst Area Immunity 30 (talent, Will Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 40, Selective; Concentration, Limited - Half Effect, Unreliable (1 use))

Equipment
Commlink, Hold Out Blaster, Star Home

Offense
Initiative +8
Affect Mind: Concentration Affliction 8 (DC Will 18)
Cryokinesis: Weaken 11, +5 (DC Fort 21)
Grab, +4 (DC Spec 11)
Hold Out Blaster, +5 (DC 18)
Telekinesis: Move Object 11, +5 (DC 21)
Throw, +5 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Guy Magnet: Daphne is a member of the Hapan species, which means that she is the result of a selective breeding program that was intended to produce the most attractive individuals imaginable. As such, she is constantly the center of masculine attention, even though she is rarely ever interested in any of her would-be suitors.
- Motivation: Responsibility: Not only is Daph'ne the Heiress Apparent to the Hapan Monarchy, but she is also the Hapan Delegate within the Galactic Senate on Coruscant. These are both duties that she takes very seriously. This second function is also why she was entrusted with her mother's Royal Flagship, the Star Home.
- Nemesis: Hapan culture, at least among the aristocracy, is based upon assassination attempts and struggles for power, which means that Daph'Ne's greatest enemy is actually her younger sister, Ni'Korish Vel.
- Night Blindness: Daph Ne is rendered Vision Unaware when exposed to a low-light environment, such as the night of a full moon, twilight, or areas filled with heavy shadows.

Languages
Basic, Hapan [Native], High Galactic

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 8/3 (Imp. 8/0), Will 11

Power Points
Abilities 60 + Powers 57 + Advantages 32 + Skills 32 (64 ranks) + Defenses 18 = 199

--------------------
Home Away from Home
Star Home - PL 8

Toughness 14, Size Colossal

Features:
Cold Storage, Communications, Computer, Defense System (External, Blast 7 (Extended Range 4)), Fire Prevention System, Gym, Hangar, Holding Cells 2 (Basic & Impervious), Infirmary, Isolated (Outer Space), Laboratory, Library, Living Space, Movable, Personnel, Power System, Security System 3 (DC 30), Workshop

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 21 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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Aayla Secura / The MCs / Mandalore the Rebuilder

Post by DalkonCledwin »

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Aayla Secura - PL 11
Age: 26 / Height: 5' 7" / Weight: 121 lbs / Skin Color: Blue / Eye Color: Hazel
Group Affiliations: The Jedi Order / Base of Operations: The Wrought Odyssey, Acclamator-class Assault Ship
Wealth Rank: +8 / Rep Rank: +13 / Knockback Mod: -9/-2

Strength 1, Stamina 2, Agility 5, Dexterity 5, Fighting 6, Intellect 2, Awareness 4, Presence 4

Advantages
Agile Feint, All-out Attack, Attractive 2, Attunement, Benefit, Force Sensitivity, Benefit, Galactic Authority 2, Benefit, Renown, Benefit, Spiritual Diplomat, Combat Pilot, Conviction, Defensive Attack, Defensive Roll 5, Equipment 21, Evasion, Fascinate (Persuasion), Improved Initiative 2, Improved Trip, Inspire 2, Languages 3, Leadership, Luck, Move-by Action, Second Chance: (Deception Skill Checks), Skill Mastery: (Acrobatics), Takedown, Ultimate Effort: (Will Resistance Checks), Uncanny Dodge, Well-informed

Skills
Acrobatics 8 (+13), Athletics 4 (+5), Close Combat: Lightsabers 4 (+10), Deception 8 (+12), Expertise: Astrogation 8 (+10), Expertise: The Force 8 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Use the Force 5 (+10), Stealth 8 (+13), Technology 4 (+6), Vehicles 8 (+13)

Powers
Customized Lightsaber (Easily Removable)
. . An Elegant Weapon: Array
. . . . Double Strike: Damage 6 (energy, DC 21; Accurate: +2, Multiattack)
. . . . Saber Strike: Damage 6 (energy, DC 21; Accurate: +2, Penetrating 6, Triggered: 1 use - When Aayla is struck by a melee attack)
. . . . Saber Ward: Deflect 8 (training; Redirection, Reflect; Reduced Range: close)
Roguish Upbringing
. . Hesitate: Affliction 8 (talent, 1st degree: Dazed, Hindered, Resisted by: Will, DC 18; Extra Condition, Increased Range 2: perception; Limited Degree 2, Sense-dependent: Auditory)
. . Spacehound: Movement 1 (training, Environmental Adaptation: Space)
The Jedi Knight: Array
. . Affect Mind: Concentration Affliction 8 (mind trick, universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Falling Avalanche: Move Object 6 (universal power, 3200 lbs.; Custom: Linked to Lightsaber Damage; Limited Direction: Repulsion, Reduced Range: close)
. . Force Haze: Burst Area Concealment 4 (universal power, All Visual Senses; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective; Passive)
. . Force Leap: Leaping 5 (universal power, Leap 250 feet at 60 miles/hour)
. . Force Slam: Move Object 12 (telekinetic, universal power, 100 tons, DC 27; Damaging; Check Required: DC 10 - Expertise: The Force, Limited Direction: Repulsion)
. . Inertia: Movement 2 (universal power, Wall-crawling 2: full speed; Quirk: Only while moving)
. . Obscure: Cumulative Affliction 8 (mind trick, universal power, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception; Limited: Affects Visual Senses Only)
. . Telekinesis: Move Object 12 (universal power, 100 tons; Check Required: DC 10 - Expertise: The Force)
Twi'lek Jedi Physiology
. . Clear Mind: Concealment 3 (racial talent, Other Sense: Remote Sensing, Other Sense Type: Mental Senses)
. . Fingernail Claws: Strength-based Damage 1 (slashing, DC 17)
. . Force Bond: Senses 1 (racial trait, Communication Link: Quinlan Vos; Limited: to Emotional Impulses)
. . Lekku Sign Language: Visual Communication 1 (racial talent; Subtle: encrypted, Notes: Range: 100 feet)
. . Nocturnal: Senses 1 (racial trait, Low-light Vision)
. . Resistances: Immunity 1 (racial trait, Poison; Limited - Half Effect)

Equipment
Aayla's Delta-7B, Commlink, Light Armor, The Wrought Odyssey

Offense
Initiative +13
Affect Mind: Concentration Affliction 8 (DC Will 18)
Double Strike: Damage 6, +12 (DC 21)
Falling Avalanche: Move Object 6, +10 (DC 16)
Fingernail Claws: Strength-based Damage 1, +6 (DC 17)
Force Slam: Move Object 12, +10 (DC 27)
Grab, +6 (DC Spec 11)
Hesitate: Affliction 8 (DC Will 18)
Obscure: Cumulative Affliction 8 (DC Will 18)
Saber Strike: Damage 6, +12 (DC 21)
Telekinesis: Move Object 12, +10 (DC 22)
Throw, +5 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Feud: The Jedi and Sith Orders have been at war with each other for so long that it is unlikely either side in the conflict actually remembers what started their opposition to one another.
- Honor: Aayla will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Protector: Aayla is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Responsibility: As a member of the Jedi Order, it is Aayla's responsibility to act as a peacekeeper in defense of the Galactic Republic.
- Troubled Past: As a Jedi, Aayla is expected to live in strict adherence to the Jedi Code. This means she isn't supposed to form romantic bonds. Unfortunately, Aayla already managed to form a romantic connection, and now has to live with the guilt that she chose to stay with the Order instead of joining her boyfriend in his self-imposed exile.

Languages
Basic (English), Bocce (Trade), High Galactic (Latin), Huttese (Trade), Ryl [Native]

Defense
Dodge 13, Parry 13, Fortitude 6, Toughness 9/2, Will 12

Power Points
Abilities 58 + Powers 66 + Advantages 58 + Skills 45 (89 ranks) + Defenses 27 = 254

--------------------
Home Away from Home
The Wrought Odyssey - PL 11

Strength 16, Defense -8, Toughness 15, Size Colossal

Features:
Communications 1, Computer, Garage, Hangar, Holding Cells, Infirmary, Living Space, Navigation System 1, Personnel, Security System 1 (DC 20), Workshop

Powers
Auxiliary Systems
. . Deflector Shields: Impervious Toughness 15 (technological; Sustained; Quirk: Prevents ships from landing in Hangar)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Interstellar Journeys take at least 8 hours)
. . Sublight Drive: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
Weapon Systems: Array
. . Light Laser Cannons ~ Point Defense: Burst Area Damage 4 (energy, DC 19; Burst Area 7: 1800 feet radius sphere, DC 14; Activation 2: standard action)
. . Proton Torpedoes: Burst Area Damage 9 (energy, DC 24; Burst Area 3: 120 feet radius sphere, DC 19, Extended Range 4, Increased Range: ranged; Activation 2: standard action)
. . Quad Turbolaser Batteries: Damage 10 (energy, DC 25; Extended Range 4, Increased Range: ranged, Multiattack; Activation 2: standard action)

Offense
Light Laser Cannons ~ Point Defense: Burst Area Damage 4 (DC 19)
Proton Torpedoes: Burst Area Damage 9 (DC 24)
Quad Turbolaser Batteries: Damage 10, +5 (DC 25)

Power Points
Abilities 4 + Powers 82 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 99

--------------------
Alternate of The Wrought Odyssey wrote:Aayla's Delta-7B - PL 11

Strength 10, Defense 3, Toughness 12, Size Huge

Features:
Communications 1, Computer, Integrated Astromech 2 (Autopilot 1 (+4), Navigation System 1)

Powers
Defense Screen
. . Deflection: Enhanced Trait 7 (technological, Defense +7 (+3))
. . Energy Shield: Impervious Toughness 12 (technological; Sustained)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Check result determines travel time), Quirk: Requires a Hyperspace Booster Ring)
. . Sublight Drive: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
Weapon Systems: Array
. . Laser Cannons ~ Fire Linked: Damage 10 (energy, DC 25; Extended Range 2, Increased Range: ranged)
. . Laser Cannons ~ Independent Fire: Damage 6 (energy, DC 21; Extended Range 2, Increased Range: ranged, Multiattack)

Offense
Laser Cannons ~ Fire Linked: Damage 10, +5 (DC 25)
Laser Cannons ~ Independent Fire: Damage 6, +5 (DC 21)

Power Points
Abilities 4 + Powers 61 + Advantages 0 + Features 4 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 72
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DalkonCledwin
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The Commandoes / The SCs / Mandalore the Rebuilder

Post by DalkonCledwin »

Mandalorian Commandoes - PL 8
Minion Rank: 12 / Sidekick Rank: 36

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 1, Awareness 2, Presence 0

General Advantages
All-out Attack, Chokehold, Close Attack 2, Defensive Attack, Diehard, Equipment 4, Evasion, Expert Gunner, Fast Grab, Great Endurance, Improved Aim, Improved Grab, Improved Initiative, Improved Trip, Languages 2, Lionheart 2, Luck (Recover), Move-by Action, Power Attack, Precise Attack (Ranged, Concealment), Ranged Attack 3, Startle, Takedown, Teamwork

Enhanced Advantages
Second Chance: (Resisting Lightsaber Damage)

Skills
Athletics 6 (+8), Expertise (AWE): Soldier 6 (+8), Expertise: Astrogation 6 (+7), Expertise: Tactics 6 (+7), Intimidation 8 (+8), Investigation 4 (+5), Perception 6 (+8), Ranged Combat: Blasters 2 (+5), Stealth 6 (+9), Technology 6 (+7), Vehicles 6 (+9)

Powers
Commando Talents: Array
. . Sizing Up: Affliction 6 (talent, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 16; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Only vs. the Commando's Attacks, Limited Degree)
. . Tested in Battle: Healing 6 (talent; Restorative, Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Tiring)
GALAAR-15 Blaster Carbine (Easily Removable)
. . Blaster Fire: Array
. . . . Blaster Bolt: Damage 8 (energy, DC 23; Increased Range: ranged, Penetrating 3)
. . . . Rapid Shot: Damage 8 (energy, DC 23; Increased Range: ranged, Multiattack, Penetrating 3, Split: 2 targets)
Mandalorian Battle Armor (Removable)
. . Beskar'gam Plating: Protection 6 (armor, +6 Toughness, Advantages: Second Chance: (Resisting Lightsaber Damage); Impervious)
. . Helmet Package: Senses 2 (armor, Extended: Visual Senses 1: x10, Low-light Vision; Feature 2: Integrated Commlink & Multi-Frequency Target Acquisition System)
. . Integrated Jet Pack: Flight 4 (technological, Speed: 30 miles/hour, 500 feet/round; Unreliable (5 uses))
. . Integrated Weapon Systems: Array
. . . . Combat Gloves: Strength-based Damage 1 (bludgeoning, DC 18)
. . . . Missile Launcher: Burst Area Damage 7 (ballistic, DC 22; Burst Area 2: 60 feet radius sphere, DC 17, Increased Range: ranged; Unreliable (1 use))
. . . . Wrist Blaster: Damage 3 (energy, DC 18; Increased Range: ranged, Multiattack)
. . Vacuum Seals: Immunity 5 (technological, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: limited to approximately 24 hours at a time)

Equipment
Mandalorian Arsenal (Concussion Grenades, Vibrodagger, WESTAR-35 Blaster Pistol)

Offense
Initiative +7
Blaster Bolt: Damage 8, +8 (DC 23)
Combat Gloves: Strength-based Damage 1, +8 (DC 18)
Concussion Grenades, +6 (DC Dog 15)
Grab, +8 (DC Spec 12)
Missile Launcher: Burst Area Damage 7 (DC 22)
Rapid Shot: Damage 8, +8 (DC 23)
Sizing Up: Affliction 6 (DC Will 16)
Throw, +6 (DC 17)
Unarmed, +8 (DC 17)
Vibrodagger, +8 (DC 19)
WESTAR-35 Blaster Pistol, +8 (DC 20)
Wrist Blaster: Damage 3, +8 (DC 18)

Languages
Basic (English), Mando'a [Native], Military Sign

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8/2 (Imp. 6/0), Will 7

Power Points
Abilities 38 + Powers 59 + Advantages 32 + Skills 31 (62 ranks) + Defenses 16 = 176
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Legacy of the Sun Brainstorm & Notes

Post by DalkonCledwin »

Legacy of the Sun
Premise: What if Harry died in the Forbidden Forest to Voldemort's Killing Curse, only to be reborn in the Star Wars Galaxy as a scion of the Sunrider Dynasty? How would the addition of another Chosen One change the future of the Star Wars galaxy?
Required Inclusions:
- Harry Potter must choose to pass onto his Next Great Adventure after being struck by Voldemort’s Killing Curse while in the Forbidden Forest during the Battle of Hogwarts.
- As a result of this decision, Harry will be reborn in the Star Wars universe as the child of a Jedi Knight known as Lily Sunrider, who will obviously be an alternate version of Lily Potter.
- Harry’s new mother must have been a virgin at the time of his “conception,” causing the Jedi Council to recognize Harry as the “Chosen One,” since he was conceived by the Force.
- Harry’s new mother must play a part in his training as a Jedi, even if only during his time as a student at the Jedi Academy on Coruscant.
- Harry must have spent his younger years exploring the Jedi Temple from top to bottom, allowing him to discover long forgotten passages that can be used for emergency evacuation.
- Harry and his romantic interest(s) must survive the event known as Order 66, though it will be up to the author to decide how this is accomplished.
Preferred Inclusions:
- Harry should be aware of his previous life from a young age, or else gain access to that knowledge during the course of his Trials of Knighthood.
- Harry should be romantically involved with either Aayla Secura, Riyo Chuchi, a Dathomirian Witch, and/or another character of the author’s choosing.
- Harry should specialize in the Sentinel Path of Synthesis, allowing him to make use of what is known as Techcasting, as well as his Force Powers.
Optional Inclusions:
- Even after his rebirth, Harry could have issues showing proper decorum in social settings.
- Harry could act as a rival, both in terms of power and in terms of personality, for Anakin Skywalker, since both are considered to be candidates for the Force Prophecy.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
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Harry Sunrider / The MCs / Legacy of the Sun

Post by DalkonCledwin »

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Harry Sunrider - Arc 1 - PL 10
Age: 19 / Height: 5' 9" / Weight: 172 lbs / Hair Color: Russet / Eye Color: Green
Group Affiliations: The Jedi Order / Homeworld: Coruscant, Corusca Sector, Core Worlds
Wealth Rank: +12 / Rep Rank: +10 / Dark Side Points: 0 / 20

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 5, Intellect 1, Awareness 5, Presence 2

Advantages
Assessment, Attractive, Benefit, Athletics Based on Agility, Benefit, Force Sensitivity, Benefit, Galactic Authority 2, Benefit, Jedi Rank 3 (Knight), Benefit, Spiritual Diplomat, Benefit, Wealth (Well-Off), Close Attack 2, Connected, Contacts, Conviction, Defensive Attack, Defensive Roll 2, Equipment 3, Fascinate (Persuasion), Improvised Tools, Inspire 2, Languages 2, Leadership, Ranged Attack 3, Redirect, Second Chance: (Resistance Checks vs. Kinetic Attacks), Seize Initiative, Set-up, Teamwork, Trance, Uncanny Dodge, Well-informed

Enhanced Advantages
Improved Initiative, Luck 2

Skills
Acrobatics 4 (+7), Athletics 4 (+7), Close Combat: Lightsabers 2 (+7), Expertise (AWE): Survival 4 (+9), Expertise: Astrogation 6 (+7), Expertise: Galactic Lore 6 (+7), Expertise: The Force 10 (+11), Insight 4 (+9), Investigation 8 (+9), Perception 8 (+13), Persuasion 6 (+8), Ranged Combat: Use the Force 4 (+7), Stealth 6 (+9), Technology 8 (+9), Vehicles 6 (+9)

Powers
Custom Lightfoil (Easily Removable)
. . Force-Empowered Self: Array
. . . . Deflection: Deflect 6 (training; Reflect; Limited: to Ranged Energy Attacks, Reduced Range: close)
. . . . Foil Strike: Strength-based Damage 6 (energy, DC 21; Penetrating 6)
. . . . Ion Strike: Broad Simultaneous Weaken 6 (ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 16; Affects Objects Only, Broad: Electronics, Simultaneous)
. . . . Slow Time: Grouped Effect (Advantages: Improved Initiative)
. . . . . . Fast Action: Quickness 5 (force talent, Perform routine tasks in -5 time ranks)
. . . . . . Hyper-Running: Speed 5 (force talent, Speed: 60 miles/hour, 900 feet/round)
Force & Destiny: Array
. . Ideal of the Vigorous: Healing 6 (force talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Temporary, Tiring)
. . The Sunrider Legacy: Perception Area Healing 11 (destiny; Perception Area: DC 21 - Visual, Selective; Temporary, Tiring)
Human Jedi Physiology
. . Force Override: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance Checks vs. Harry's Tech Powers)
. . Force Perception: Senses 8 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 1: x10, Ultra-hearing)
. . Incarnation Awareness: Senses 2 (racial trait, Postcognition (Limited): Harry James Potter; Uncontrolled)
. . Techcasting Insight: Feature 1 (racial talent, Notes: Harry can use the Technology skill instead of Insight when making Evaluation checks or when using the Assessment advantage)
Path of Synthesis: Array
. . Call Lightning: Damage 9 (electricity, light-side power, DC 24; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack; Tiring)
. . Force Barrier: Protection 6 (light-side power, +6 Toughness; Affects Others, Impervious, Sustained)
. . Force Disarm: Damage 10 (universal power, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . Force Stun: Cumulative Affliction 6 (light-side power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . Heal: Healing 10 (light-side power; Tiring)
. . Mind Trick: Cumulative Affliction 6 (mind trick, universal power, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 16; Cumulative, Increased Range 2: perception; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Quirk: Limited to Perception & Investigation Checks, Sense-dependent: Auditory)
. . Sever Force: Progressive Affliction 6 (universal power, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 16; Increased Range: ranged, Progressive; Check Required 8: DC 17 - Expertise: The Force)
. . Telekinetic Storm: Cylinder Area Move Object 6 (light-side power, telekinetic, 3200 lbs., DC 21; Cylinder Area 2: 60 feet cylinder, DC 16, Damaging; Check Required 5: DC 14 - Expertise: The Force, Concentration)
Techcaster's Wristpad (Removable)
. . Force-Empowered Tech: Array
. . . . Burst of Flame: Line Area Damage 10 (fire, tech power, DC 25; Line Area: 5 feet wide by 30 feet long, DC 20; Fades)
. . . . Disruption Pulse: Cone Area Broad Simultaneous Weaken 6 (tech power, Affects: Electonics, Resisted by: Fortitude, DC 16; Affects Objects Only, Cone Area: 60 feet cone, DC 16, Broad: Electronics, Simultaneous)
. . . . Pheromone Burst: Burst Area Affliction 6 (tech power, 1st degree: Fatigued, Dazed, 2nd degree: Exhausted, Compelled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere, DC 16, Extra Condition; Unreliable (5 uses), Notes: Compelled [to flee])
. . . . Smoke Cloud: Cloud Area Concealment Attack 4 (tech power, All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Dodge, Increased Range: ranged; Partial)
. . . . Truth Serum: Progressive Affliction 8 (tech power, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 18; Progressive; Limited: to Compelling the subject to answer questions truthfully, Limited Degree, Tiring)

Equipment
Explorer's Pack, Light Armor, Toolkit (Basic)

Offense
Initiative +7
Burst of Flame: Line Area Damage 10 (DC 25)
Call Lightning: Damage 9, +10 (DC 24)
Disruption Pulse: Cone Area Broad Simultaneous Weaken 6 (DC Fort 16)
Foil Strike: Strength-based Damage 6, +9 (DC 21)
Force Disarm: Damage 10, +10 (DC 25)
Force Stun: Cumulative Affliction 6, +10 (DC Fort 16)
Grab, +7 (DC Spec 10)
Ion Strike: Broad Simultaneous Weaken 6, +9 (DC Fort 16)
Mind Trick: Cumulative Affliction 6 (DC Will 16)
Pheromone Burst: Burst Area Affliction 6 (DC Fort 16)
Sever Force: Progressive Affliction 6, +10 (DC Will 16)
Smoke Cloud: Cloud Area Concealment Attack 4 (DC Dog 14)
Telekinetic Storm: Cylinder Area Move Object 6 (DC 21)
Throw, +6 (DC 15)
Truth Serum: Progressive Affliction 8, +7 (DC Will 18)
Unarmed, +7 (DC 15)

Complications
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Charity: Harry always tries to help those in need, no matter what the personal cost.
- Obsession: Once Harry picks a goal, he becomes obsessed with it to the detriment of nearly everything else in his life.
- Relationship: Harry idolizes his mother, Lily Sunrider, and constantly refers to her deeds as an example for how he should live his life.
- Responsibility: Harry will do anything to protect the Jedi Temple on Coruscant, because it is the only home he has ever known in this lifetime.

Languages
Basic [Native], Binary, Huttese (Trade)

Defense
Dodge 11, Parry 11, Fortitude 5, Toughness 9/5/1 (Imp. 6/0), Will 10

Power Points
Abilities 40 + Powers 99 + Advantages 40 + Skills 43 (86 ranks) + Defenses 23 = 245
Last edited by DalkonCledwin on Fri Mar 25, 2022 5:34 am, edited 6 times in total.
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Riyo Chuchi / The MCs / Legacy of the Sun

Post by DalkonCledwin »

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Riyo Chuchi - Arc 1 - PL 8
Age: 16 / Height: 5' 5" / Weight: 126 lbs / Hair Color: Pink / Eye Color: Yellow
Group Affiliations: The Galactic Senate / Homeworld: Pantora, Sujimis Sector, Outer Rim Territories
Wealth Rank: +16 / Rep Rank: +10 / Dark Side Points: N/A

Strength 0, Stamina 0, Agility 1, Dexterity 1, Fighting 5, Intellect 4, Awareness 2, Presence 4

General Advantages
Assessment, Attractive, Beginner's Luck, Benefit, Renown, Benefit, Wealth 2 (Independently Wealthy), Charming, Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll 4, Eidetic Memory, Equipment 4, Fascinate (Persuasion), Improvised Tools, Inspire, Inventor, Jack-of-all-trades, Languages 5, Leadership, Motivate: (Persuasion), Ranged Attack 2, Seize Initiative, Taunt, Ultimate Effort: (Will Resistance Checks), Well-informed

Enhanced Advantages
Luck 2

Skills
Deception 6 (+10), Expertise (AWE): Gambling 4 (+6), Expertise (AWE): Survival 8 (+10), Expertise: Galactic Lore 8 (+12), Expertise: The Visual Arts 4 (+8), Insight 4 (+6), Investigation 8 (+12), Persuasion 6 (+14/+10), Ranged Combat: Blasters 10 (+11), Technology 8 (+12), Treatment 4 (+8)

Powers
Academic Discovery
. . Heads Up!: Luck Control 1 (maneuver, Bestow Luck, Advantages: Luck 2; Limited: to Resistance Checks)
. . Multitasker: Quickness 4 (discovery, Perform routine tasks in -4 time ranks)
Academic Maneuvers: Array
. . Administer Aid: Healing 4 (maneuver; Stabilize)
. . Crippling Strike: Affliction 5 (maneuver, 1st degree: Hindered, Vulnerable, Resisted by: Fortitude, DC 15; Extra Condition, Increased Range 2: perception, Triggered: 1 use - When Riyo hits a target with her Blaster; Limited Degree 2)
. . Force of Personality: Concentration Affliction 8 (maneuver, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Goading Attack: Cumulative Affliction 5 (maneuver, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 15; Cumulative, Increased Range 2: perception, Triggered: 1 use - When Riyo hits a target with her Blaster; Limited Degree, Sense-dependent: Auditory)
. . Targeted Strike: Feature 3 (maneuver; Sustained; Tiring, Notes: When Riyo takes the Aim action, her next attack automatically hits; the Effect Rank of the attack cannot be greater than her Power Level)
Pantoran Physiology
. . Cold Adaptation: Movement 1 (racial trait, Environmental Adaptation: Arctic)
. . Impose Order: Burst Area Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 12, Selective; Tiring)
. . Negotiator: Enhanced Trait 2 (racial talent, Persuasion +4 (+14); Limited: to Negotiations between two opposed parties)
. . Organized: Enhanced Strength 1 (racial trait, +1 STR; Feature: If Riyo is in charge of packing a ship, then the cargo capacity is increased by a fourth; Limited to Lifting, Notes: Max Lifting Strength 1: 100 lbs)
. . Survivalist: Immunity 2 (racial trait, Environmental Condition: Cold, Poison; Limited - Half Effect)

Equipment
Explorer's Pack, Hold Out Blaster, Light Armor

Offense
Initiative +1
Crippling Strike: Affliction 5 (DC Fort 15)
Force of Personality: Concentration Affliction 8 (DC Will 18)
Goading Attack: Cumulative Affliction 5 (DC Will 15)
Grab, +5 (DC Spec 10)
Hold Out Blaster, +13 (DC 18)
Throw, +3 (DC 15)
Unarmed, +5 (DC 15)

Complications
- Honor: Riyo will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Noble Obligation: Riyo believes it is her duty to protect and care for the people beneath her.
- Quirk: Riyo takes great pains to always look her best and follow the latest fashions. This is in spite of her belief that she is no better off than anyone else, even though she's of noble standing.
- Recognition: Riyo will face any challenge in order to win the approval of her people, but fears that her words and actions will bring shame to the people she cares for.

Languages
Basic (English), Binary, Bocce (Trade), Dathomiri, Gungan, High Galactic (Latin), Huttese (Trade), Pantoran [Native], Ryl, Talz, Togruti

Defense
Dodge 10, Parry 8, Fortitude 2, Toughness 6/0, Will 7

Power Points
Abilities 34 + Powers 41 + Advantages 38 + Skills 35 (70 ranks) + Defenses 19 = 167
Last edited by DalkonCledwin on Thu Mar 24, 2022 1:10 pm, edited 2 times in total.
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Aayla Secura / The MCs / Legacy of the Sun

Post by DalkonCledwin »

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Aayla Secura - Arc 1 - PL 10
Age: 26 / Height: 5' 7" / Weight: 121 lbs / Skin Color: Blue / Eye Color: Hazel
Group Affiliations: The Jedi Order / Homeworld: Ryloth, Gaulus Sector, Outer Rim Territories
Wealth Rank: +12 / Rep Rank: +10 / Dark Side Points: 1 / 20

Strength 4, Stamina 0, Agility 2, Dexterity 2, Fighting 6, Intellect 0, Awareness 2, Presence 3

General Advantages
Agile Feint, All-out Attack, Attractive 2, Benefit, Force Sensitivity, Benefit, Galactic Authority 2, Benefit, Jedi Rank 3 (Knight), Benefit, Spiritual Diplomat, Benefit, Wealth (Well-Off), Connected, Defensive Roll 4, Equipment 3, Fascinate (Persuasion), Flirtation, Great Endurance, Improved Initiative, Languages 2, Lightsaber Combat: Jar'Kai, Lightsaber Form IV: Ataru, Lightsaber Form V: Djem-So, Lightsaber Form V: Shien, Move-by Action, Quick Draw, Ranged Attack 2, Skill Mastery: (Acrobatics), Takedown, Teamwork, Trance

Enhanced Advantages
Luck 2

Skills
Acrobatics 10 (+12), Athletics 4 (+8), Close Combat: Lightsabers 4 (+10), Expertise (PRE): Dancing 6 (+9), Expertise: Astrogation 6 (+6), Expertise: Galactic Lore 6 (+6), Expertise: The Force 10 (+10), Insight 4 (+6), Investigation 4 (+4), Perception 4 (+6), Persuasion 10 (+13), Stealth 4 (+6), Vehicles 6 (+8)

Powers
Custom Lightfoils (Easily Removable)
. . An Elegant Weapon: Array
. . . . Force Empowered Strikes: Strength-based Damage 6 (energy, DC 25; Multiattack [4 extra ranks]; Tiring)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 25; Penetrating 10, Split: 2 targets)
. . . . Saber Ward: Deflect 10 (training; Reduced Range: close)
Jedi Holocron (Easily Removable)
. . Disperse Force: Immunity 5 (universal power, Damage Effect: Fire Damage; Sustained; Check Required 5: DC 14 - Expertise: The Force, Limited - Half Effect)
Twi'lek Jedi Physiology
. . Aura of Conviction: Burst Area Immunity 6 (racial talent, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 16, Selective, Sustained; Limited - Half Effect)
. . Fingernail Claws: Strength-based Damage 1 (slashing, DC 20)
. . Force Purity: Immunity 2 (Disease, Poison)
. . Nocturnal Perception: Senses 1 (racial trait, Low-light Vision)
. . Retaliating Leap: Leaping 1 (racial talent, Leap 15 feet at 4 miles/hour; Triggered: 1 use - When an enemy scores a hit against Aayla; Tiring)
. . Twi'leki: Visual Area Communication 1 (racial talent, Sense Type: Lekku; Area, Subtle: encrypted; Concentration, Notes: Range: 100 feet)
Way of the Hawk-Bat: Array
. . Battle Meditation: Burst Area Luck Control 1 (universal power, Bestow Luck, Advantages: Luck 2; Burst Area 9: 1 mile radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: the Force, Increased Action 2: move, Reduced Range 2: close)
. . Coerce Mind: Cumulative Affliction 8 (mind trick, universal power, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle; Quirk: Can't force the target to do anything they find unreasonable, Tiring)
. . Force Camouflage: Concealment 4 (universal power, All Visual Senses; Passive)
. . Force Current: Cone Area Move Object 9 (telekinetic, universal power, 12 tons, DC 24; Cone Area: 60 feet cone, DC 19, Damaging; Limited Direction: Repulsion, Quirk: Limited to a 15-foot spread, Reduced Range: close)
. . Force Jump: Leaping 3 (universal power, Leap 60 feet at 16 miles/hour)
. . Force Vision: Senses 4 (universal power, Precognition; Sustained; Uncontrolled)
. . Lend Aid: Healing 7 (light-side power; Stabilize; Tiring)
. . Telekinesis: Move Object 9 (universal power, 12 tons; Increased Range: perception; Check Required 5: DC 14 - Expertise: The Force)

Equipment
Explorer's Pack, Heavy Armor

Offense
Initiative +6
Coerce Mind: Cumulative Affliction 8 (DC Will 18)
Fingernail Claws: Strength-based Damage 1, +6 (DC 20)
Force Current: Cone Area Move Object 9 (DC 24)
Force Empowered Strikes: Strength-based Damage 6, +10 (DC 25)
Grab, +6 (DC Spec 14)
Saber Strike: Strength-based Damage 6, +10 (DC 25)
Telekinesis: Move Object 9 (DC 19)
Throw, +4 (DC 19)
Unarmed, +6 (DC 19)

Complications
- Honor: Aayla will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Aspiration: Aayla seeks to prove herself worthy of the Force by matching her actions against the Jedi teachings.
- Quirk: Aayla puts perhaps a little too much trust in those who wield power within the hierarchy of the Jedi Temple on Coruscant.
- Relationship: Aayla feels that she owes her life to Jedi Master Quinlan Vos, since he actually did save her life when she was merely two years old and living in the slave pens of some nameless Hutt on Ryloth.

Languages
Basic (English), Huttese (Trade), Ryl [Native]

Defense
Dodge 12, Parry 12, Fortitude 4, Toughness 8/0, Will 10

Power Points
Abilities 38 + Powers 72 + Advantages 38 + Skills 39 (78 ranks) + Defenses 28 = 215
Last edited by DalkonCledwin on Thu Mar 24, 2022 6:05 pm, edited 2 times in total.
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Thejha Gozsez / The MCs / Legacy of the Sun

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Thejha Gozsez - Arc 1 - PL 10
Age: 18 / Height: 5' 8" / Weight: 134 lbs / Hair Color: White / Eye Color: Gray
Group Affiliations: The Red Hills Clan / Homeworld: Dathomir, Quelli Sector, New Territories
Wealth Rank: +16 / Rep Rank: +10 / Dark Side Points: 3 / 20

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 2, Presence 3

General Advantages
Accurate Attack, Agile Feint, Attractive, Benefit, Adept Rank 3 (Votary), Benefit, Force Sensitivity, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (Independently Wealthy), Connected, Daze (Intimidation), Eidetic Memory, Equipment 2, Fascinate (Intimidation), Improved Aim, Improved Defense, Jack-of-all-trades, Languages 2, Power Attack, Quick Draw, Second Chance: (Resisting Feints & Similar Effects), Seize Initiative, Teamwork, Tracking, Ultimate Effort: (Aim), Uncanny Dodge

Enhanced Advantages
Luck 2

Skills
Acrobatics 4 (+6), Close Combat: Lightsabers 4 (+7), Expertise: Nature 6 (+8), Expertise: The Force 10 (+12), Handle Animal 6 (+9), Insight 4 (+6), Intimidation 6 (+9), Investigation 4 (+6), Perception 4 (+6), Ranged Combat: Use the Force 10 (+12), Stealth 4 (+6), Treatment 6 (+8)

Powers
Custom Doublesaber (Easily Removable)
. . An Absurd Weapon: Array
. . . . Lightsaber Flurry: Strength-based Damage 6 (energy, DC 21; Multiattack)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 21; Double, Penetrating 6)
. . . . Saber Ward: Deflect 6 (training; Reduced Range: close)
Dathomirian Physiology
. . Defiant: Healing 4 (racial talent; Increased Range 2: perception; Temporary)
. . Force Shield: Protection 7 (racial talent, +7 Toughness; Sustained)
. . Force Visions: Luck Control 2 (racial talent, Force a Re-roll, Spend on Other, Advantages: Luck 2)
. . Witch Sight: Senses 8 (racial trait, Analytical (Type): Visual Senses, Darkvision, Detect: Diseases [Vision] 2: ranged, Detect: Poisons [Vision] 2: ranged)
Way of the Seer: Array
. . Bestow Curse: Cumulative Affliction 8 (dark, force sorcery, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited Degree)
. . Hallucination: Illusion 8 (dark, force sorcery, Affects: All Sense Types, Area: 250 cft., DC 18; Selective, Subtle: subtle; Concentration, Limited to One Subject, Resistible: Will)
. . Hysteria: Affliction 10 (dark, force sorcery, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception, Subtle: subtle; Limited: to Fleeing or cowering in terror)
. . Ichor Blade: Strength-based Damage 8 (force sorcery, DC 23; Dangerous)
. . Ichor Tendrils: Affliction 8 (dark, force sorcery, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Strength, DC 18; Extra Condition, Increased Range: ranged, Reversible)
. . Phasewalk: Teleport 4 (force sorcery, 500 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Turnabout)
. . Powerful Mind: Linked Effect
. . . . Coerce Mind: Affliction 9 (Linked; mind trick, universal power, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Increased Range 2: perception, Subtle: subtle; Quirk: Can't force the target to do anything they find unreasonable, Tiring)
. . . . Detect Thoughts: Mind Reading 9 (Linked; mind trick, universal power, DC 19; Subtle: subtle; Limited to Surface Thoughts, Tiring)
. . Slow Descent: Burst Area Movement 5 (force sorcery, Extra Ranks 4, Safe Fall; Affects Others, Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged)
. . Telepathy: Mental Cosmic Communication 4 (universal power; Subtle: encrypted; Concentration, Limited: to Friends & Loved Ones, Notes: Range: Galaxy-wide)

Equipment
Explorer's Pack

Offense
Initiative +2
Bestow Curse: Cumulative Affliction 8 (DC Will 18)
Coerce Mind: Affliction 9 (DC Will 19)
Detect Thoughts: Mind Reading 9 (DC Will 19)
Grab, +3 (DC Spec 10)
Hysteria: Affliction 10 (DC Will 20)
Ichor Blade: Strength-based Damage 8, +7 (DC 23)
Ichor Tendrils: Affliction 8, +12 (DC Fort/Will 18)
Lightsaber Flurry: Strength-based Damage 6, +7 (DC 21)
Saber Strike: Strength-based Damage 6, +7 (DC 21)
Throw, +2 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Enemies: There are those who would like to eradicate Dathomir's entire population, Thejha included, and most of these individuals are aligned with the Confederacy of Independent Systems.
- Honor: Thejha lives her life according to the principles of the Red Hills Clan, and the most important of those principles is that she never concedes to the forces of evil. This means she walks a very dangerous path as one who draws power from the Dark Side of the Force.
- Motivation: Glory: Thejha believes that she must earn glory for her clan by participating in as many battles as she can, which is problematic since she's not a particularly gifted warrior.
- Responsibility: Thejha believes it is her duty to provide children to sustain her clan, and is actively looking for someone who could provide her with strong offspring.

Languages
Basic (English), Binary, Dathomiri [Native]

Defense
Dodge 6, Parry 6, Fortitude 3, Toughness 8, Will 14

Power Points
Abilities 30 + Powers 77 + Advantages 29 + Skills 34 (68 ranks) + Defenses 21 = 191
Last edited by DalkonCledwin on Thu Mar 24, 2022 6:07 pm, edited 1 time in total.
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Kyla Shulo / The MCs / Legacy of the Sun

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Kyla Shulo - Arc 1 - PL 10
Age: 17 / Height: 5' 9" / Weight: 125 lbs / Hair Color: Blue / Eye Color: Blue
Group Affiliations: Autonomous / Homeworld: Zeltros, Zel System, Inner Rim Territories
Wealth Rank: +16 / Rep Rank: +10 / Dark Side Points: 0 / 20

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 1, Presence 5

General Advantages
Ace Pilot, Attractive 2, Benefit, Adept Rank 2 (Devotee), Benefit, Force Sensitivity, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (Independently Wealthy), Charming, Connected, Contacts, Daze (Deception), Defensive Roll 4, Equipment 17, Evasion, Fascinate (Persuasion), Hide in Plain Sight, Improved Initiative, Instant Up, Languages 1, Move-by Action, Quick Draw, Ranged Attack 2, Redirect, Seize Initiative, Set-up, Taunt, Uncanny Dodge, Well-informed

Enhanced Advantages
Luck

Skills
Acrobatics 4 (+7), Deception 10 (+15), Expertise (AWE): Streetwise 4 (+5), Expertise (PRE): Dancing 8 (+13), Expertise: Astrogation 8 (+10), Expertise: Cyber Forgery 4 (+6), Expertise: The Force 6 (+8), Insight 4 (+5), Investigation 4 (+6), Persuasion 8 (+17/+13), Ranged Combat: Blasters 6 (+9), Ranged Combat: Transport Ships 2 (+5), Sleight of Hand 8 (+11), Stealth 8 (+11), Technology 8 (+10), Vehicles 8 (+11)

Powers
Beguiling Practice: Array
. . Affect Mind: Concentration Affliction 10 (mind trick, universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree)
. . Burst of Speed: Speed 2 (universal power, Speed: 8 miles/hour, 120 feet/round)
. . Fascinating Display: Concentration Perception Area Affliction 10 (mind trick, universal power, 1st degree: Entranced, Impaired, Resisted by: Will, DC 20; Perception Area: DC 20 - Vision, Concentration, Extra Condition, Selective; Limited Degree 2)
. . Force Concealment: Concealment 2 (universal power, Other Sense Type: The Force; Increased Duration: continuous; Check Required: DC 10 - Expertise: The Force)
. . Sense Emotion: Cumulative Mind Reading 10 (mind trick, universal power, DC 20; Cumulative; Limited to Emotions)
. . Sound Trick: Illusion 10 (mind trick, universal power, Affects: One Sense Type - Auditory, Area: 1000 cft., DC 20; Selective; Resistible: Will)
Shatter Pistol (Easily Removable)
. . Shatter Bolt: Damage 9 (ballistic, DC 24; Increased Range: ranged, Subtle: subtle; Bane: Vulnerable or Defenseless Targets)
Zeltron Scoundrel Physiology
. . Enthralling Pheromones: Enhanced Trait 2 (racial trait, Persuasion +4 (+17); Limited: to Improving Initial Attitudes)
. . Fate's Exploit: Luck Control 2 (racial talent, Force a Re-roll, Spend on Other, Advantages: Luck)
. . Natural Empathy: Senses 3 (racial trait, Acute: Detect Emotions, Detect: Emotions [Mental] 2: ranged)
. . Two-Livered: Immunity 1 (racial trait, Poison)

Equipment
Burglar's Pack, Holy Symbol, Light Armor, The Fiery Fox (HWK-290), Toolkit (Basic), Vibrodagger

Offense
Initiative +7
Affect Mind: Concentration Affliction 10 (DC Will 20)
Fascinating Display: Concentration Perception Area Affliction 10 (DC Will 20)
Grab, +5 (DC Spec 10)
Sense Emotion: Cumulative Mind Reading 10 (DC Will 20)
Shatter Bolt: Damage 9, +11 (DC 24)
Throw, +5 (DC 15)
Unarmed, +5 (DC 15)
Vibrodagger, +5 (DC 17)

Complications
- Motivation: Hedonism: Kyla falls in and out of love as easily as other people change clothes, and simply can't refuse a handsome face. This is ironic considering she is a member of one of the single most seductive species in the galaxy!
- Quirk: Kyla is well known for her massive collection of religious iconography and tendency to invoke whatever Power she believes will be most useful at any given point in time.
- Relationship: Kyla feels that she owes everything to her mentor; who is a horrible person that's probably rotting his life away in one jail cell or another.
- Temper: Kyla considers herself to be a free spirit, and abhors being told what to do.

Languages
Basic (English), Zeltron [Native]

Defense
Dodge 13, Parry 10, Fortitude 3, Toughness 7/1, Will 10

Power Points
Abilities 40 + Powers 53 + Advantages 50 + Skills 50 (100 ranks) + Defenses 26 = 219

--------------------
Home Sweet Home
The Fiery Fox (HWK-290) - PL 10

Strength 14, Defense -2, Toughness 13, Size Gargantuan

Features:
Alarm 1 (DC 25), Cargo (8,000 cft), Communications 1 (Hyperspace Transceiver), Computer, Living Space, Navigation System 1 (Astro +5), Slave Circuit 1 (Single Pilot)

Powers
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Check result determines travel time))
. . Sublight Drive: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
Weapon Systems: Array
. . Blaster Cannon Turrets: Cylinder Area Damage 4 (energy, DC 19; Cylinder Area 7: 1800 feet cylinder, DC 14; Activation 2: standard action, Fades)
. . Laser Cannons ~ Fire Linked: Damage 10 (energy, DC 25; Extended Range 3, Increased Range: ranged)
. . Laser Cannons ~ Independent Fire: Damage 6 (energy, DC 21; Extended Range 3, Increased Range: ranged, Multiattack)

Offense
Blaster Cannon Turrets: Cylinder Area Damage 4 (DC 19)
Laser Cannons ~ Fire Linked: Damage 10, +5 (DC 25)
Laser Cannons ~ Independent Fire: Damage 6, +5 (DC 21)

Power Points
Abilities 5 + Powers 45 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 6 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 63
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DalkonCledwin
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Sella Harik / The MCs / Legacy of the Sun

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Sella Harik - Arc 1 - PL 8
Age: 12 / Height: 5' 0" / Weight: 102 lbs / Hair Color: Brown / Eye Color: Lavender
Group Affiliations: The Jedi Order / Homeworld: Bespin, Anoat Sector, The Western Reaches
Wealth Rank: +8 / Rep Rank: +8 / Dark Side Points: 0 / 20

Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 2, Intellect 0, Awareness 3, Presence 2

General Advantages
All-out Attack, Attractive, Benefit, Athletics Based on Agility, Benefit, Force Sensitivity, Benefit, Galactic Authority, Benefit, Jedi Rank 2 (Padawan), Benefit, Spiritual Diplomat, Charming, Connected, Conviction, Daze (Intimidation), Diehard, Equipment 3, Fascinate (Persuasion), Great Endurance, Improved Defense, Improved Disarm, Improved Initiative, Instant Up, Interpose, Languages 2, Move-by Action, Power Attack, Quick Draw, Set-up, Startle

Enhanced Advantages
Luck 2

Skills
Acrobatics 2 (+5), Athletics 2 (+5), Close Combat: Lightsabers 4 (+6), Expertise (AWE): Survival 4 (+7), Expertise: Demolitions 4 (+6/+4), Expertise: Galactic Lore 4 (+4), Expertise: The Force 6 (+6), Insight 2 (+5), Intimidation 6 (+8), Investigation 4 (+4), Perception 4 (+7), Persuasion 4 (+6), Ranged Combat: Use the Force 4 (+7), Stealth 6 (+9), Technology 4 (+6/+4)

Powers
Doubleshoto (Easily Removable)
. . Force-Empowered Self: Array
. . . . Double Strike: Strength-based Damage 5 (energy, DC 20; Multiattack)
. . . . Protector: Burst Area Deflect 7 (training; Burst Area: 30 feet radius sphere, DC 17, Selective; Reduced Range: close)
. . . . Shoto Strike: Strength-based Damage 5 (energy, DC 20; Double, Penetrating 5)
. . . . Slow Time: Grouped Effect
. . . . . . Fast Action: Quickness 4 (force talent, Perform routine tasks in -4 time ranks)
. . . . . . Hyper-Running: Speed 4 (force talent, Speed: 30 miles/hour, 500 feet/round)
Human Jedi Physiology
. . Defiant: Healing 4 (racial talent; Increased Range 2: perception; Temporary)
. . Ideal of the Scrapper: Enhanced Trait 2 (racial talent, Technology +2 (+6), Expertise +2 (+6); Limited: Technology bonus is for Demolition checks only [1 rank only])
. . Ideal of the Titan: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Strength Checks vs. Being Moved)
. . Kinetic Ward: Protection 7 (racial talent, +7 Toughness; Impervious [2 extra ranks], Sustained)
Path of Tenacity: Array
. . Affect Mind: Concentration Affliction 7 (mind trick, universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Auditory)
. . Force Propel: Move Object 7 (universal power, 3 tons, DC 22; Damaging; Limited Direction: Repulsion)
. . Pull Earthward: Cylinder Area Nullify 5 (universal power, Counters: Flight Powers, DC 15; Cylinder Area: 30 feet cylinder, DC 15, Effortless, Increased Duration: concentration)
. . Spare the Dying: Healing 7 (light-side power; Limited: Affects Dying Subjects Only)
. . Stun Droid: Cumulative Affliction 7 (light-side power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Affects Objects Only, Cumulative, Increased Range: ranged)

Equipment
Explorer's Pack, Toolkit (Basic)

Offense
Initiative +7
Affect Mind: Concentration Affliction 7 (DC Will 17)
Double Strike: Strength-based Damage 5, +6 (DC 20)
Force Propel: Move Object 7, +7 (DC 22)
Grab, +2 (DC Spec 10)
Pull Earthward: Cylinder Area Nullify 5 (DC Will 15)
Shoto Strike: Strength-based Damage 5, +6 (DC 20)
Stun Droid: Cumulative Affliction 7, +7 (DC Fort 17)
Throw, +3 (DC 15)
Unarmed, +2 (DC 15)

Complications
- Cloistered: Sella has spent so long in the Jedi Temple, that she has very little practical experience dealing with people in the galaxy at large. However, this has done absolutely nothing to shake her optimistic attitude.
- Honor: Sella will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Dreamer: Sella trusts that the Force will guide her actions, and has faith that her hard work will lead to a bright future.
- Reputation: Sella has acquired a reputation for blindly trusting anyone who professes their faith in the Force. This can have numerous consequences, both for Sella and those people who rely upon her.
- Responsibility: Sella will do anything to protect the Jedi Temple on Coruscant, because it is the only home she is capable of remembering.

Languages
Basic [Native], Binary, Huttese (Trade)

Defense
Dodge 7, Parry 7, Fortitude 5, Toughness 9/2 (Imp. 9/0), Will 11

Power Points
Abilities 30 + Powers 69 + Advantages 30 + Skills 30 (60 ranks) + Defenses 20 = 179

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Introducing
The Mighty Glacier Waif
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