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DalkonCledwin
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Lysa Vale / The MCs / Legacy of the Sun

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Lysa Vale - Arc 1 - PL 8
Age: 18 / Height: 1.75 m / Weight: 59 kg / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Bounty Hunter's Guild / Base of Operations: Mobile
Wealth Rank: +8 / Rep Rank: +8 / Dark Side Points: ---

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 2, Presence 1

Advantages
Attractive, Combat Pilot, Connected, Contacts, Daze (Intimidation), Diehard, Dirty Fighting, Equipment 2, Fascinate (Intimidation), Great Endurance, Improved Initiative 2, Improvised Weapon, Interpose, Languages 2, Power Attack, Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 2, Startle, Teamwork, Tracking, Ultimate Effort: (Aim), Well-informed, Withstand Damage

Skills
Athletics 8 (+10), Close Combat: Stun Batons 2 (+8), Expertise (AWE): Survival 8 (+10), Expertise: Astrogation 8 (+10), Expertise: Galactic Lore 4 (+6), Insight 4 (+6), Intimidation 8 (+9), Investigation 8 (+10), Perception 8 (+10), Persuasion 4 (+5), Stealth 8 (+11), Treatment 4 (+6), Vehicles 8 (+11)

Powers
Beautiful Huntress: Array
. . Hunter's Mark: Affliction 8 (talent, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 18; Increased Range 2: perception, Insidious, Subtle: subtle, Triggered: 1 use - When Lysa takes the Aim action; Limited Degree)
. . Indomitable: Healing 7 (talent; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
High Tech Arsenal: Array (Easily Removable)
. . Snare Pistol: Cumulative Affliction 4 (tech power, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 14; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Stun Batons: Linked Effect
. . . . Baton Strike: Strength-based Damage 4 (Linked; bludgeoning, DC 21)
. . . . Shocking Strike: Cumulative Affliction 6 (Linked; electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative)
. . Stun Grenade: Burst Area Affliction 4 (tech power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged)
Human Bounty Hunter Physiology
. . Shake It Off: Healing 5 (racial talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Unreliable (1 use))
Light Battle Armor (Removable)
. . Armored Defense: Protection 5 (armor, +5 Toughness; Impervious)
. . Combat Gloves: Strength-based Damage 1 (bludgeoning, DC 18)
. . Goggles: Senses 7 (armor, Analytical (Type): Visual Senses, Extended: Visual Senses 1: x10, Infravision, Microscopic Vision 1: dust-size, Tracking: Infravision 2: full speed; Feature: Hands Free Commlink)
Modified Blaster Carbine (Easily Removable)
. . Blaster Tech: Array
. . . . Prime Shot: Damage 9 (energy, DC 24; Accurate: +2, Feature: Range Finder (+5 bonus to Attack checks when using the Aim maneuver), Increased Range: ranged; Bane: Targets that are closer to Lysa than any of her allies)
. . . . Rapid Shot: Damage 9 (energy, DC 24; Accurate: +2, Feature: Range Finder (+5 bonus to Attack checks when using the Aim maneuver), Increased Range: ranged, Multiattack; Unreliable (5 uses))
. . . . Stun Bolt: Cumulative Affliction 6 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Accurate: +2, Cumulative, Feature: Range Finder (+5 bonus to Attack checks when using the Aim maneuver), Increased Range: ranged)

Equipment
Datapad, Medical Kit, Utility Belt

Offense
Initiative +11
Baton Strike: Strength-based Damage 4, +8 (DC 21)
Combat Gloves: Strength-based Damage 1, +6 (DC 18)
Grab, +6 (DC Spec 12)
Hunter's Mark: Affliction 8 (DC Will 18)
Prime Shot: Damage 9, +7 (DC 24)
Rapid Shot: Damage 9, +7 (DC 24)
Shocking Strike: Cumulative Affliction 6, +8 (DC Fort 16)
Snare Pistol: Cumulative Affliction 4, +5 (DC Fort/Will 14)
Stun Bolt: Cumulative Affliction 6, +7 (DC Fort 16)
Stun Grenade: Burst Area Affliction 4 (DC Fort 14)
Throw, +5 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Honor: Lysa will not steal from others who are employed as Bounty Hunters, even if that means she has to locate a different mark.
- Impulsive: The best way to get Lysa to do something, is to tell her that she will be incapable of doing exactly that.
- Motivation: Protector: Lysa uses her ill-gotten gains as a means by which to support her younger sister and parents.
- Quirk: Lysa is always calm, no matter the situation, and tries to avoid being controlled by her emotions. Furthermore, Lysa's right eyebrow will twitch whenever she is telling a lie.

Languages
Basic [Native], Huttese (Trade), Military Sign

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 7/2 (Imp. 5/0), Will 7

Power Points
Abilities 42 + Powers 62 + Advantages 27 + Skills 41 (82 ranks) + Defenses 18 = 190
Last edited by DalkonCledwin on Tue Jun 14, 2022 8:17 am, edited 1 time in total.
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Meica Ámyr / The MCs / Legacy of the Sun

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Meica Ámyr - Arc 1 - PL 7
Age: 17 / Height: 1.6 m / Weight: 49 kg / Hair Color: White / Eye Color: Red
Group Affiliations: The Frenzied River Clan / Base of Operations: Mobile
Wealth Rank: +8 / Rep Rank: +7 / Dark Side Points: 0 / 20

Strength 0, Stamina 1, Agility 0, Dexterity 0, Fighting 7, Intellect 2, Awareness 4, Presence 3

General Advantages
Ancestral Enmity: (The Nightsisters of Dathomir), Animal Empathy, Attractive 2, Beginner's Luck, Charming, Connected, Defensive Roll 2, Eidetic Memory, Equipment 2, Extraordinary Effort, Fascinate (Persuasion), Favored Environment: (Dathomir), Flirtation, Guidance, Improved Treatment, Languages 3, Leadership, Luck (Recover) 2, Ritualist, Shadowmeld, Teamwork, Tracking

Enhanced Advantages
Improved Initiative 2, Luck 2, Uncanny Dodge

Skills
Athletics 4 (+4), Close Combat: Staves 2 (+9), Expertise (AWE): Survival 8 (+12), Expertise: Galactic Lore 8 (+10), Expertise: Life Sciences 8 (+10), Expertise: The Force 10 (+12), Handle Animal 4 (+7), Insight 4 (+8), Perception 8 (+12), Persuasion 4 (+7), Ranged Combat: Use the Force 3 (+3), Riding 8 (+8), Stealth 4 (+4), Treatment 4 (+6)

Powers
Human Force Adept Physiology
. . Force Sensitivity: Senses 2 (racial trait, Awareness: Force Powers [Mental], Radius: Force Awareness, Advantages: Improved Initiative 2, Uncanny Dodge)
. . Second Wind: Healing 3 (racial talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Unreliable (1 use))
Power of the Light Side: Array
. . At Peace: Immunity 5 (light-side power, Emotion Effects; Sustained; Check Required 5: DC 14 - Insight)
. . Force Blast: Damage 11 (universal power, DC 26; Increased Range: ranged)
. . Force Rebuke: Nullify 7 (universal power, Counters: Force Powers, DC 17; Broad, Simultaneous; Reduced Range: close)
. . Inspire: Burst Area Immunity 6 (light-side power, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Affects Others, Burst Area: 30 feet radius sphere, Selective, DC 16, Sustained; Limited - Half Effect)
. . Long Call: Mental Area Cosmic Communication 4 (universal power; Area, Selective, Subtle: encrypted; Concentration, Quirk: Limited to a single Quadrant of the Galaxy)
. . Slow: Affliction 11 (telekinetic, universal power, 1st degree: Hindered, Impaired, Resisted by: Fortitude, DC 21; Extra Condition, Increased Range: ranged; Limited Degree 2)
. . Vital Transfer: Healing 7 (light-side power; Empathic)
Special Qualities
. . Enlighten: Luck Control 1 (light-side power, Bestow Luck, Advantages: Luck 2)

Enhanced Advantages
Quarterstaff
. . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 17; Double, Reach (melee): 5 ft.)

Equipment
Heavy Robes, Quarterstaff

Offense
Initiative +8
Force Blast: Damage 11, +3 (DC 26)
Force Rebuke: Nullify 7, +7 (DC Will 17)
Grab, +7 (DC Spec 10)
Slow: Affliction 11, +3 (DC Fort 21)
Staff Strike: Strength-based Damage 2, +9 (DC 17)
Throw, +0 (DC 15)
Unarmed, +7 (DC 15)

Complications
- Destiny: Meica's destiny is to act as a mentor and instructor for the Jedi Younglings who manage to survive the calamity that is known as Order 66.
- Honor: Meica believes that if she dishonors herself, that she is also dishonoring her whole clan.
- Impulsive: Meica believes that there is absolutely no room for caution in a life that is lived to the fullest!
- Motivation: Recognition: Meica has come to the world beyond Dathomir in an effort to share her culture and beliefs with those who inhabit the wider galaxy.
- Portents: Meica suffers from awful visions of a coming disaster (Order 66) and will do anything to prevent it, even without knowing what it is she is actually seeing.
- Quirk: Meica is constantly picking things up, absently fiddling with them, and occasionally breaking them on accident.

Languages
Binary, Galactic Basic, Paecian [Native], Ryl, Zabraki

Defense
Dodge 8, Parry 8, Fortitude 3, Toughness 6/1, Will 11

Power Points
Abilities 34 + Powers 40 + Advantages 28 + Skills 40 (79 ranks) + Defenses 18 = 160
Last edited by DalkonCledwin on Tue Jun 14, 2022 9:48 am, edited 1 time in total.
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Ayy Ziveri / The MCs / Legacy of the Sun

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Ayy Ziveri - Arc 1 - PL 7
Age: 18 / Height: 1.6 m / Weight: 47 kg / Skin Color: Green / Eye Color: Brown
Group Affiliations: Self-Employed / Base of Operations: The Lucky Rose, YT-1300 Light Freighter
Wealth Rank: +14 / Rep Rank: +7 / Dark Side Points: ---

Strength 0, Stamina 0, Agility 2, Dexterity 2, Fighting 4, Intellect 1, Awareness 2, Presence 3

General Advantages
Attractive 2, Benefit, Galactic Wealth (Well-Off), Charming, Combat Pilot, Connected, Daze (Deception), Defensive Roll 2, Equipment 16, Fascinate (Persuasion), Improved Aim, Improved Defense, Improved Initiative 2, Jack-of-all-trades, Languages 2, Luck, Quick Draw, Second Chance: (Stealth checks when Piloting a Vehicle), Taunt, Teamwork, Ultimate Effort: (Sleight of Hand checks for Concealing), Well-informed

Enhanced Advantages
Durable Lie

Skills
Acrobatics 4 (+6), Deception 10 (+17/+13), Expertise: Astrogation 6 (+7), Expertise: Galactic Lore 6 (+7), Insight 4 (+6), Investigation 4 (+5), Perception 4 (+6), Persuasion 10 (+13), Ranged Combat: Blasters 4 (+6), Sleight of Hand 4 (+6), Stealth 6 (+8), Technology 4 (+5), Vehicles 6 (+8)

Powers
Heavy Blaster Pistol (Easily Removable)
. . Blaster Tech: Array
. . . . Blaster Bolt: Damage 8 (energy, DC 23; Increased Range: ranged)
. . . . Stun Bolt: Cumulative Affliction 5 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Cumulative, Increased Range: ranged)
Twi'lek Smuggler Physiology
. . Deceptive: Enhanced Trait 3 (racial talent, Deception +4 (+17), Advantages: Durable Lie; Limited: Skill bonus is for Bluffing only [2 ranks only])
. . Dimdweller: Senses 1 (racial trait, Low-light Vision)
. . Great Fortitude: Immunity 2 (racial trait, Disease, Poison; Limited: to Natural Effects, Limited - Half Effect)
. . Second Wind: Healing 2 (racial talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Unreliable (1 use))

Equipment
Commlink, Hold Out Blaster, Light Armor, The Lucky Rose (YT-1300), Utility Belt

Offense
Initiative +10
Blaster Bolt: Damage 8, +6 (DC 23)
Grab, +4 (DC Spec 10)
Hold Out Blaster, +6 (DC 18)
Stun Bolt: Cumulative Affliction 5, +6 (DC Fort 15)
Throw, +2 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Motivation: Greed: Ayy merely wants to make a living for herself, and smuggling is just an edge that she uses in order to accomplish this goal. She's not exactly happy that she's a wanted criminal, but at the same time, acknowledges the fact that this line of work pays her bills.
- Person Magnet: Ayy is so charismatic that she sometimes woos herself. "Who am I, Narcissa?"
- Quirk: Ayy is extremely sociable, especially if an alcoholic beverage is involved! In fact, her social nature has gotten to the point where she is also a terrible gossip.
- We've Been Through A Lot: Ayy's starship is the single most important "person" in her life, and she will always do whatever it takes in order to keep her ship safe from harm.

Languages
Galactic Basic, Huttese (Trade), Ryl [Native]

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 4/0, Will 8

Power Points
Abilities 28 + Powers 17 + Advantages 40 + Skills 36 (72 ranks) + Defenses 24 = 145

--------------------
The Starship
The Lucky Rose (YT-1300) - PL 7

Strength 12, Defense -6, Toughness 11, Size Gargantuan

Features:
Alarm 2 (DC 25), Cargo (8,000 cft), Communications 1 (Hyperspace Radio), Computer, Game Room, Hidden Compartments 3 (DC 30, Up to 10 tons), Living Space, Navigation System 1 (Astro +5), Slave Circuit 1 (One Pilot)

Powers
Auxiliary Systems
. . Sensors: Senses 5 (technological, Accurate: Radio, Extended: Radio 2: x100, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Sublight Drive: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round)
Weapon Systems
. . Laser Cannons: Damage 7 (energy, DC 22; Extended Range 4, Increased Range: ranged)

Offense
Laser Cannons: Damage 7, +2 (DC 22)

Power Points
Abilities 3 + Powers 48 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 63
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Lillian Sunrider / Major SCs / Legacy of the Sun

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Lillian Sunrider - Arc 1 - PL 11
Age: 35 / Height: 1.7 m / Weight: 62 kg / Hair Color: Auburn / Eye Color: Green
Group Affiliations: The Jedi Order / Base of Operations: The Jedi Temple, Coruscant, Corusca Sector
Wealth Rank: +20 / Rep Rank: +13 / Dark Side Points: 0 / 20

Strength 0, Stamina 1, Agility 1, Dexterity 1, Fighting 9, Intellect 2, Awareness 4, Presence 3

General Advantages
Ancestral Enmity: (The Sith), Attractive 2, Beginner's Luck, Benefit, Galactic Wealth 2 (Rich), Benefit, Jedi Rank 4 (Master), Benefit, Renown, Benefit, Security Clearance 3: (The Grand Army), Charming, Connected, Conviction, Defensive Roll 6, Durable Lie, Eidetic Memory, Equipment 24, Fascinate (Persuasion), Fearless, Improved Aim, Inspire 2, Jack-of-all-trades, Languages 4, Leadership, Lightsaber Form VI: Niman, Luck 3, Monastic Training, Power Attack, Ranged Attack 5, Set-up 2, Skill Mastery: Expertise: The Force, Teamwork, Trance, Ultimate Effort: (Expertise: The Force checks)

Fighting Style Advantages
Accurate Attack, Assessment, Daze (Persuasion), Improved Defense, Interpose, Quick Draw,

Enhanced Advantages
Improved Initiative 3, Second Chance: (Insight checks for Resisting Influence), Uncanny Dodge

Skills
Athletics 4 (+4), Close Combat: Lightsabers 2 (+11), Deception 4 (+7), Expertise: Astrogation 8 (+10), Expertise: Galactic Lore 8 (+10), Expertise: Social Sciences 8 (+10), Expertise: The Force 12 (+14), Insight 4 (+8), Investigation 8 (+10), Perception 8 (+12), Persuasion 12 (+15), Ranged Combat: Use th Force 3 (+4), Stealth 4 (+5), Technology 4 (+6), Treatment 8 (+10), Vehicles 8 (+9)

Powers
Human Jedi Physiology
. . Force Perception: Senses 10 (racial trait, Accurate: Detect Life, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Life [Mental] 2: ranged, Extended: Detect Life 2: x100, Radius (Type): Mental Senses, Advantages: Improved Initiative 3, Second Chance: (Insight checks for Resisting Influence), Uncanny Dodge)
. . Second Wind: Healing 5 (racial talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Unreliable (1 use))
Lightsaber (Easily Removable)
. . An Elegant Weapon: Array
. . . . Saber Strike: Damage 6 (energy, DC 21; Penetrating 6)
. . . . Severing Strike: Damage 3 (energy, DC 18; Dangerous 4, Incurable, Penetrating 3, Smashing)
Power of the Light Side: Array
. . Adept Negotiator: Concentration Weaken 11 (mind trick, universal power, Affects: Will Resistance, Resisted by: Will, DC 21; Concentration, Increased Range 2: perception; Limited to Minds, Sense-dependent: Auditory)
. . Affect Mind: Concentration Affliction 11 (mind trick, universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 21; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Auditory)
. . Ballistakinesis: Damage 9 (telekinetic, universal power, DC 24; Increased Range: ranged, Multiattack; Quirk: requires small objects as "ammo")
. . Farseeing: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (universal power; Perception (One Sense): Auditory, Perception (Visual): Visual, Subtle: encrypted; Concentration, Distracting, Limited: to Perception, Notes: Range: Galaxy-wide)
. . Fold Space: Teleport Attack (+self) 6 (universal power, 1800 feet in a move action, carrying 12 tons, DC 16; Accurate, Attack (+self): Dodge, Change Direction, Extended: 60 miles in 2 move actions, Increased Mass 9; Check Required 5: DC 14 - Expertise: The Force, Tiring)
. . Force Blind: Affliction 13 (telekinetic, universal power, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 23; Alternate Resistance (Dodge), Increased Range: ranged; Limited: Affects Visual Senses Only)
. . Force Disarm: Damage 13 (telekinetic, universal power, DC 28; Disarming, Increased Range: ranged; Nonlethal)
. . Force Light: Concentration Cumulative Burst Area Affliction 11 (light-side power, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Burst Area: 30 feet radius sphere, DC 21, Concentration, Cumulative; Check Required 5: DC 14 - Expertise: the Force, Limited: to Dark Side Characters or Creatures, Limited: to Forcing Targets Away from Warded Area)
. . Force Rebuke: Nullify 11 (universal power, Counters: Force Powers, DC 21; Broad, Simultaneous; Reduced Range: close)
. . Force Thrust: Move Object 13 (telekinetic, universal power, 200 tons, DC 28; Damaging; Concentration, Limited Direction: Repulsion)
. . Vital Transfer: Healing 11 (light-side power; Empathic)
Special Qualities
. . Bolster Ally: Healing 10 (talent; Increased Range 2: perception; Temporary, Tiring)
. . Motion of the Future: Luck Control 1 (universal power, Force a Re-roll; Limited: to Attack Checks made against Lillian)
. . The Sunrider Legacy: Burst Area Healing 11 (family talent; Burst Area: 30 feet radius sphere, DC 21, Selective; Sense-dependent: Visual, Tiring)

Equipment
Heavy Robes, Lillian's Flagship, Medical Kit, Utility Belt

Offense
Initiative +13
Adept Negotiator: Concentration Weaken 11 (DC Will 21)
Affect Mind: Concentration Affliction 11 (DC Will 21)
Ballistakinesis: Damage 9, +9 (DC 24)
Fold Space: Teleport Attack (+self) 6, +9 (DC Dog 16)
Force Blind: Affliction 13, +9 (DC Dog/Fort/Will 23)
Force Disarm: Damage 13, +9 (DC 28)
Force Light: Concentration Cumulative Burst Area Affliction 11 (DC Will 21)
Force Rebuke: Nullify 11, +9 (DC Will 21)
Force Thrust: Move Object 13, +9 (DC 28)
Grab, +9 (DC Spec 10)
Saber Strike: Damage 6, +11 (DC 21)
Severing Strike: Damage 3, +11 (DC 18)
Throw, +6 (DC 15)
Unarmed, +9 (DC 15)

Complications
- Honor: Lillian's piety has also led to situations where she blindly trusts those who profess their faith in the Force, which is compounded her tendency to be tolerant towards those who don't trust the Jedi Order.
- Motivation: Doing Good: Lillian will always help those in need, no matter what the personal cost. Furthermore, practically everything that she does is for the common people.
- Quirk: Nothing can shake Lillian's optimistic zeal!
- Relationship: Lillian is the mother of young Harry Sunrider, and she also conceived the boy while she was still a virgin.

Languages
Basic [Native], Binary, High Galactic, Huttese (Trade), Ryl, Togruti

Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 10/1, Will 13

Power Points
Abilities 42 + Powers 105 + Advantages 83 + Skills 53 (105 ranks) + Defenses 27 = 310

--------------------
The Capital Ship
Lillian's Flagship - PL 11

Strength 18, Defense -2, Toughness 14, Size Colossal

Features:
Cargo (15,000 cft), Communications 1, Computer, Fire Prevention System, Hangar (320 Speeder Bikes, 48 AT-TEs, 80 LAAT/i Gunships, 36 SPHAs), Holding Cells (Tough 21), Infirmary, Living Space, Navigation System 1, Personnel (21,141 Crew, 16,000 Troopers), Security System 1 (DC 20), Workshop

Powers
Auxiliary Systems
. . Sensors: Senses 7 (technological, Accurate: Radio, Extended: Radio 4: x10k, Radio)
Deflector Shields
. . Deflection Screen: Enhanced Trait 6 (technological, Defense +6 (-2))
. . Force Shield: Protection 1 (technological, +1 Toughness; Impervious, Sustained [7 extra ranks])
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Hyperspace jumps always take 16 hours for vessels of this size)
. . Sublight Drive: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
Weapon Systems: Array
. . Laser Cannon Batteries: Shapeable Area Damage 4 (energy, DC 19; Shapeable Area 4: 250 cft., DC 14, Extended Range 4, Increased Range: ranged; Activation 2: standard action)
. . Lt. Laser Cannons: Damage 7 (energy, DC 22; Extended Range 6, Increased Range: ranged, Multiattack; Activation 2: standard action)
. . Point Defense: Burst Area Damage 4 (energy, DC 19; Burst Area 7: 1800 feet radius sphere, DC 14; Activation 2: standard action)
. . Proton Torpedoes: Burst Area Damage 9 (radiation, DC 24; Burst Area 4: 250 feet radius sphere, DC 19, Extended Range 4, Increased Range: ranged; Activation 2: standard action, Unreliable (5 uses))
. . Quad Turbolaser Batteries: Damage 10 (energy, DC 25; Extended Range 4, Increased Range: ranged, Multiattack; Activation 2: standard action)

Offense
Laser Cannon Batteries: Shapeable Area Damage 4 (DC 19)
Lt. Laser Cannons: Damage 7, +6 (DC 22)
Point Defense: Burst Area Damage 4 (DC 19)
Proton Torpedoes: Burst Area Damage 9 (DC 24)
Quad Turbolaser Batteries: Damage 10, +6 (DC 25)

Power Points
Abilities 6 + Powers 92 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 110
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Shon Kon Ray / Major SCs / Legacy of the Sun

Post by DalkonCledwin »

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Shon Kon Ray - PL - PL 11
Age: 36+ / Height: 5' 9" / Weight: 197 lbs / Hair Color: Blonde / Eye Color: Brown
Group Affiliations: The Jedi Order / Base of Operations: The Jedi Temple, Coruscant, Corusca Sector
Wealth Rank: +12 / Rep Rank: +15 / Dark Side Points: 0 / 20

Strength 3, Stamina 2, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 3, Presence 3

General Advantages
Accurate Attack, Ancestral Enmity: (The Sith), Attractive, Benefit, Jedi Rank 4 (Master), Benefit, Renown 2, Benefit, Security Clearance 3: (The Grand Army), Benefit, Status: (Mentor to Harry Sunrider), Benefit, Wealth (well-off), Connected, Conviction, Defensive Roll 4, Dirty Fighting, Equipment 24, Fascinate (Persuasion), Favored Environment: (While Hiding), Fighting Style: Martial Arts B, Languages 2, Leadership, Lightsaber Form VII: Juyo, Monastic Training, Move-by Action, Quick Draw, Ranged Attack 2, Second Chance: (Stealth Checks for Hiding), Tactical Training, Teamwork, Trance

Fighting Style Advantages
Agile Feint, All-out Attack, Defensive Attack, Favored Foe: (Jedi or Sith using Lightsaber Forms I-VI), Improved Critical: (Lightsabers), Power Attack, Startle, Takedown, Ultimate Effort: (Aim)

Enhanced Advantages
Improved Initiative 3, Luck 2, Uncanny Dodge

Skills
Acrobatics 4 (+7), Athletics 4 (+7), Close Combat: Lightsabers 8 (+16), Expertise: Astrogation 4 (+6), Expertise: Galactic Lore 4 (+6), Expertise: Tactics 8 (+10), Expertise: The Force 10 (+12), Insight 4 (+7), Intimidation 4 (+7), Investigation 4 (+6), Perception 8 (+11), Persuasion 4 (+7), Sleight of Hand 4 (+7), Stealth 12 (+15), Technology 4 (+6), Vehicles 4 (+7)

Powers
Human Jedi Physiology
. . Force Sensitive: Senses 2 (racial trait, Awareness: Force Powers [Mental], Radius: Force Awareness, Advantages: Improved Initiative 3, Uncanny Dodge)
. . Second Wind: Healing 5 (racial talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Unreliable (1 use))
Lightsaber (Easily Removable)
. . An Elegant Weapon: Array
. . . . Assured Strike: Damage 6 (energy, DC 21; Increased Range 2: perception; Limited: to Targets that are within Close Range of Shon's location)
. . . . Battle Strike: Damage 10 (energy, DC 25; Penetrating 10; Inaccurate 2: -4)
. . . . Saber Strike: Damage 6 (energy, DC 21; Penetrating 6)
. . . . Saber Ward: Deflect 13 (training; Limited: Only vs. Ranged Attacks, Reduced Range: close)
Power of the Light Side: Array
. . Adversary Lore: Affliction 11 (universal power, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 21; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Only vs. Shon's attacks, Limited Degree)
. . Affect Mind: Concentration Affliction 11 (mind trick, universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 21; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Auditory Senses)
. . Force Haze: Burst Area Concealment 10 (universal power, All Senses, DC 20; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Selective; Limited to Minds, Resistible: Will)
. . Force Slam: Cone Area Move Object 11 (telekinetic, universal power, 50 tons, DC 26; Cone Area: 60 feet cone, DC 21, Damaging; Limited Direction: Repulsion, Reduced Range: close)
. . Inspire: Burst Area Immunity 6 (light-side power, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 16, Selective, Sustained; Limited - Half Effect)
. . Jump Surge: Leaping 3 (universal power, Leap 60 feet at 16 miles/hour)
. . Speed Surge: Speed 6 (universal power, Speed: 120 miles/hour, 1800 feet/round)
. . Telekinesis: Move Object 11 (telekinetic, universal power, 50 tons; Increased Range: perception [1 extra rank], Precise, Subtle: subtle)
Special Qualities
. . Hidden Movement: Movement 1 (talent, Trackless: Visual 1)
. . Silent Takedown: Progressive Affliction 6 (training, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Progressive, Subtle: subtle; Grab-based)
Special Qualities
. . Enlighten: Luck Control 1 (light-side power, Bestow Luck, Advantages: Luck 2)

Equipment
Camo Clothing, Heavy Robes, Mini-tracer, Shon's Flagship, Utility Belt

Offense
Initiative +15
Adversary Lore: Affliction 11 (DC Will 21)
Affect Mind: Concentration Affliction 11 (DC Will 21)
Assured Strike: Damage 6 (DC 21)
Battle Strike: Damage 10, +12 (DC 25)
Force Slam: Cone Area Move Object 11 (DC 26)
Grab, +8 (DC Spec 13)
Saber Strike: Damage 6, +16 (DC 21)
Silent Takedown: Progressive Affliction 6, +8 (DC Fort 16)
Telekinesis: Move Object 11 (DC 21)
Throw, +5 (DC 18)
Unarmed, +8 (DC 18)

Complications
- Destiny: It is Shon's destiny to act as Harry Sunrider's guide as he walks along the path of the Jedi.
- Honor: Shon will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Shon is known to face problems head-on. He believes that a simple, direct solution, is the best path to success.
- Motivation: Greater Good: Shon believes that it is the Jedi's lot to lay down their lives in defense of others, and tries to hold himself to that standard.
- Quirk: Shon is full of inspiring and cautionary tales from his time working with various military companies that are relevant to almost every combat situation. He's also the sort of person who would rather eat his armor (or Jedi robes) than admit that he might be wrong.

Languages
Basic [Native], High Galactic, Military Sign

Defense
Dodge 13, Parry 13, Fortitude 6, Toughness 9/2, Will 11

Power Points
Abilities 54 + Powers 85 + Advantages 69 + Skills 45 (90 ranks) + Defenses 27 = 280

--------------------
The Capital Ship
Shon's Flagship - PL 11

Strength 18, Defense -2, Toughness 14, Size Colossal

Features:
Cargo (15,000 cft), Communications 1, Computer, Fire Prevention System, Hangar (320 Speeder Bikes, 48 AT-TEs, 80 LAAT/i Gunships, 36 SPHAs), Holding Cells (Tough 21), Infirmary, Living Space, Navigation System 1, Personnel (21,141 Crew, 16,000 Troopers), Security System 1 (DC 20), Workshop

Powers
Auxiliary Systems
. . Sensors: Senses 7 (technological, Accurate: Radio, Extended: Radio 4: x10k, Radio)
Deflector Shields
. . Deflection Screen: Enhanced Trait 6 (technological, Defense +6 (-2))
. . Mystic Shield: Protection 1 (technological, +1 Toughness; Impervious [7 extra ranks], Sustained)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Hyperspace jumps always take 16 hours for vessels of this size)
. . Sublight Drive: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
Weapon Systems: Array
. . Laser Cannon Batteries: Shapeable Area Damage 4 (energy, DC 19; Shapeable Area 4: 250 cft., DC 14, Extended Range 4, Increased Range: ranged; Activation 2: standard action)
. . Lt. Laser Cannons: Damage 7 (energy, DC 22; Extended Range 6, Increased Range: ranged, Multiattack; Activation 2: standard action)
. . Point Defense: Burst Area Damage 4 (energy, DC 19; Burst Area 7: 1800 feet radius sphere, DC 14; Activation 2: standard action)
. . Proton Torpedoes: Burst Area Damage 9 (radiation, DC 24; Burst Area 4: 250 feet radius sphere, DC 19, Extended Range 4, Increased Range: ranged; Activation 2: standard action, Unreliable (5 uses))
. . Quad Turbolaser Batteries: Damage 10 (energy, DC 25; Extended Range 4, Increased Range: ranged, Multiattack; Activation 2: standard action)

Offense
Laser Cannon Batteries: Shapeable Area Damage 4 (DC 19)
Lt. Laser Cannons: Damage 7, +5 (DC 22)
Point Defense: Burst Area Damage 4 (DC 19)
Proton Torpedoes: Burst Area Damage 9 (DC 24)
Quad Turbolaser Batteries: Damage 10, +5 (DC 25)

Power Points
Abilities 6 + Powers 92 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 110
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DalkonCledwin
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The Sith Prince v2 Brainstorm & Notes

Post by DalkonCledwin »

The Sith Prince
Premise: What would happen if Harry Potter had been reborn, not as a Jedi or anyone who would be benevolent, but as a Sith, and not just any Sith, but the grandson of Sheev Palpatine, or as he is also known, Darth Sidious? How would this change the fate of the Star Wars universe?
Required Inclusions:
- Harry must retain most of the benevolence he had in his previous incarnation, even while also adhering to the Sith Code whenever possible. This means he’ll be morally gray.
- The story must cover at least some of Harry’s childhood years, which means we will see what it is like for someone to grow up as a Sith during the Clone Wars era.
- Harry must have a dedicated detachment of bodyguards that is composed primarily of members from the Thyrsian religious order known as the Sun Guard.
- Harry’s primary romantic interest must be a woman, with bonus points being given if the girl in question is the Emperor’s Hand known as Mara Jade.
- Harry’s strength in the Force must frighten and unnerve certain people, especially if his existence as a Sith becomes known during the Clone Wars itself.
- Harry must eventually take on an Apprentice of his own, and he must count as a distinct entity from his Grandfather as far as the Rule of Two is concerned.
Preferred Inclusions:
- Harry’s training should be done in such a way as to lead him down a path where he’ll be able to re-establish the Sith Empire of the Old Republic era (ca. 8,000 to 1,000 BBY).
- Harry should possess a Dual-Phase Lightsaber with two or more focusing crystals, at least one of which will be either blue or green, while another is in the traditional crimson color of the Sith.
- Harry should be like the Legends version of Darth Vader in that he is harsh, but fair, in his treatment of the military, making him a favorite commander with the rank and file of the Empire.
Optional Inclusions:
- Harry could be something of a playboy who takes advantage of his position as a Prince.
- There could be a prophecy which speaks of the Sith Empire’s return, though it could also be rather unclear about the exact nature and circumstances of this revival.
Forbidden Things:
- Harry being romantically interested in men.
- Harry denying his upbringing as a Sith.
- Harry the Pathetic Emo Doormat.
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DalkonCledwin
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Darth Acheron / The MCs / The Sith Prince v2

Post by DalkonCledwin »

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Art by Natalia Volodeva on ArtStation

Darth Acheron - Arc 1 - PL 9
Age: 18 / Height: 1.75 m / Weight: 78 kg / Hair Color: Black / Eye Color: Green
Group Affiliations: The 187th Imperial Fleet / Base of Operations: The Fury, Assertor-class Command Dreadnought
Wealth Rank: +24 / Rep Rank: +13 / ISN Rank: Fleet Admiral

Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 6, Intellect 4, Awareness 5, Presence 5

General Advantages
All-out Attack, Artificer, Attractive, Benefit 11: (Alternate Identity: [Henrik Palpatine], Galactic Authority 4, Galactic Reputation 2, Wealth 4: (Multimillionaire]), Connected, Daze (Deception), Defensive Attack, Equipment 20, Fascinate (Persuasion), Favored Foe: (Jedi or Sith using Forms I-VI), Improved Critical: (Lightsabers), Inspire 2, Languages 3, Leadership, Monastic Training, Move-by Action, Quick Draw, Ranged Attack 3, Redirect, Ritualist, Second Chance: (Resisting Mental Control), Taunt, Teamwork, Ultimate Effort: (Aim)

Enhanced Advantages
Improved Initiative 3, Luck, Startle, Uncanny Dodge

Skills
Athletics 4 (+6), Close Combat: Lightsabers 4 (+10), Deception 6 (+11), Expertise (AWE): Cooking 4 (+9), Expertise: Astrogation 6 (+10), Expertise: Galactic Lore 6 (+10), Expertise: Tactics 8 (+12), Expertise: The Force 10 (+14), Insight 4 (+9), Intimidation 4 (+11/+9), Investigation 6 (+10), Perception 8 (+13), Persuasion 6 (+11), Stealth 6 (+9), Technology 4 (+8), Vehicles 6 (+9)

Powers
Dark Armor (Removable)
. . Imposing Form: Enhanced Trait 2 (very rare object, Intimidation +2 (+11), Advantages: Startle)
. . Insulation: Immunity 2 (very rare object, Environmental Condition: Cold, Environmental Condition: Heat; Limited - Half Effect)
. . Weave Armor: Protection 4 (very rare object, +4 Toughness; Impervious)
Dual-Phase Lightsaber (Easily Removable)
. . An Elegant Weapon: Array
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 23; Penetrating 6, Variable Descriptor: close group - Any 1 point modifier based on the active Focusing Crystal)
. . . . Saber Throw: Strength-based Damage 6 (energy, DC 23; Increased Range: ranged, Penetrating 6, Variable Descriptor: close group - Any 1 point modifier based on the active Focusing Crystal)
. . . . Saber Ward: Deflect 10 (training; Redirection, Reflect; Limited: Affects Energy-based Projectiles Only, Reduced Range: close)
. . Saber Block: Enhanced Trait 3 (unique object, Parry +3 (+11))
Human Sith Physiology
. . Force Sensitivity: Senses 4 (racial trait, Awareness: Force Powers [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Force Awareness, Advantages: Improved Initiative 3, Luck, Uncanny Dodge)
. . Incarnation Awareness: Senses 2 (racial trait, Postcognition (Limited): Harry Potter; Uncontrolled)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 156 years); Limited: to Natural Effects)
Inspiring Leader: Array
. . Censure: Nullify 5 (social talent, Counters: Social Effects, DC 15; Broad, Effortless, Increased Range: perception, Triggered: 1 use - When Harry would be subject to a Social Effect; Quirk: Language Dependent)
. . Inspire Courage: Perception Area Immunity 1 (morale talent, Rare Descriptor: Fear Effects; Affects Others Only, Perception Area: DC 11 - Auditory, Selective, Sustained; Limited - Half Effect)
. . Inspire Greatness: Perception Area Healing 7 (morale talent; Perception Area: DC 17 - Auditory, Selective; Temporary)
Power of the Dark Side: Array
. . Affect Mind: Concentration Affliction 9 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
. . Dark Transfer: Healing 12 (bogan; Empathic, Quirk: Damage caused by Empathic flaw is Incurable)
. . Force Choke: Linked Effect
. . . . Force Grip: Concentration Affliction 8 (Linked; bogan, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Concentration, Increased Range 2: perception; Distracting)
. . . . Uplift: Move Object 8 (Linked; bogan, telekinetic, 6 tons; Increased Range: perception; Concentration, Distracting, Limited Direction: Upwards)
. . Force Disarm: Damage 12 (bendu, telekinetic, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . Force Lightning: Linked Effect
. . . . Restraining Bolt: Concentration Affliction 8 (Linked; bogan, lightning, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 18; Concentration, Increased Range: ranged; Check Required 2: DC 11 - Expertise: The Force, Distracting)
. . . . Shocking Bolt: Damage 8 (Linked; bogan, lightning, DC 23; Increased Duration: concentration, Increased Range: ranged; Check Required 2: DC 11 - Expertise: The Force, Distracting)
. . Force Maelstrom: Burst Area Move Object 8 (bendu, telekinetic, 6 tons, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Damaging; Build Up, Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Repulsion, Reduced Range: close)
. . Force Push: Move Object 12 (bendu, telekinetic, 100 tons, DC 27; Damaging; Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Repulsion)
. . Force Repulse: Cone Area Move Object 8 (bendu, telekinetic, 6 tons, DC 23; Cone Area 3: 250 feet cone, DC 18, Damaging; Build Up, Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Repulsion, Reduced Range: close)
. . Telekinesis: Move Object 9 (bendu, telekinetic, 12 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)

Equipment
ACD Fury, Space Suit, TIE Advanced x1, Utility Belt

Offense
Initiative +15
Affect Mind: Concentration Affliction 9 (DC Will 19)
Censure: Nullify 5 (DC Will 15)
Force Disarm: Damage 12, +6 (DC 27)
Force Grip: Concentration Affliction 8 (DC Fort 18)
Force Maelstrom: Burst Area Move Object 8 (DC 23)
Force Push: Move Object 12, +6 (DC 27)
Force Repulse: Cone Area Move Object 8 (DC 23)
Grab, +6 (DC Spec 12)
Restraining Bolt: Concentration Affliction 8, +6 (DC Fort 18)
Saber Strike: Strength-based Damage 6, +10 (DC 23)
Saber Throw: Strength-based Damage 6, +6 (DC 23)
Shocking Bolt: Damage 8, +6 (DC 23)
Telekinesis: Move Object 9 (DC 19)
Throw, +6 (DC 17)
Unarmed, +6 (DC 17)
Uplift: Move Object 8 (DC 18)

Complications
- Alignment: Dark Neutral: Archeron believes that his own needs will usually outweigh those of other people, but that the ends or the means may be more important at any given moment in time.
- Last One Standing: Acheron is the last surviving member of his immediate family, with his survival being due solely to his Force Sensitivity. He has therefore sworn vengeance upon the man who was responsible for the deaths of his parents. Ironically, that man is also responsible for raising him in the ways of the Sith.
- Merciful: Acheron can't quite let go of his life as Harry Potter, and is therefore prone to showing mercy towards his enemies, even when he knows that he really should kill them instead. This same quality, along with his tactical skills, has also made him one of the most beloved commanders in the Imperial Military.
- Motivation: Knowledge: Acheron believes that the path to power and self-improvement is through the acquisition of lost and hidden knowledge, especially when that knowledge pertains to subjects that his grandfather might not approve of.
- Quirk: Acheron tries to have a plan for every situation that he could get into, even if those plans tend to vaporize the instant he makes contact with his enemies.
- Relationships: Acheron is the grandson of Emperor Sheev Palpatine, and the Sith Mentor to Acolyte Ailyn Kale.

Languages
Basic [Native], Binary, High Galactic, Hysalrian (Parsel), Old Sith (Secret)

Defense
Dodge 11, Parry 11/8, Fortitude 6, Toughness 7/3 (Imp. 4), Will 12

Power Points
Abilities 62 + Powers 94 + Advantages 58 + Skills 46 (92 ranks) + Defenses 20 = 280

--------------------
Home Sweet Home
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Art by Ansel Hsiao on ArtStation

ACD Fury - PL 9

Toughness 14, Size Colossal

Features:
Armory (90 ep), Cold Storage, Combat Simulator, Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar (120 starfighters, numerous support craft), Holding Cells (Tough 21), Infirmary, Isolated (Outer Space), Laboratory, Living Space, Movable, Personnel (125,000 officers, pilots, and enlisted crew; 20,000 troops and support staff), Power System, Security System 2 (DC 25), War Room, Workshop

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 21 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
--------------------
Starfighter Tech
TIE Advanced x1 - PL 9

Strength 8, Defense 1, Toughness 9, Size Huge

Features:
Communications 1, Computer

Powers
Auxiliary Systems
. . Sensors: Senses 5 (technological, Accurate: Radio, Extended: Radio 2: x100, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Check Result determines travel time))
. . Sublight Drive: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round; Precise)
Weapon Systems: Array
. . Cluster Missiles: Burst Area Damage 9 (ballistic, DC 24; Burst Area: 30 feet radius sphere, DC 19, Extended Range 2, Increased Range: ranged; Unreliable (5 uses))
. . Hvy Blaster Cannons - Independent Fire: Damage 6 (energy, DC 21; Extended Range 2, Increased Range: ranged, Multiattack)
. . Hvy Blaster Cannons: Damage 10 (energy, DC 25; Extended Range 2, Increased Range: ranged)

Offense
Cluster Missiles: Burst Area Damage 9 (DC 24)
Hvy Blaster Cannons - Independent Fire: Damage 6, +6 (DC 21)
Hvy Blaster Cannons: Damage 10, +6 (DC 25)

Power Points
Abilities 2 + Powers 49 + Advantages 0 + Features 2 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 58
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DalkonCledwin
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No Time for the Divine Brainstorm & Notes

Post by DalkonCledwin »

No Time for the Divine
- Premise: Waking up with a hangover wasn’t as unexpected for Harry Potter as waking up on an entirely different planet in a Galaxy Far, Far Away. Nor was he expecting to become the Religious Advisor for an entire planet during a time when they were faced with an interstellar trade blockade. And he certainly didn’t expect to find himself engaged to one of the Queens of Naboo!
Required Inclusions:
- Harry Potter must find himself waking up on the planet of Naboo, with absolutely no idea how he got there beyond the fact that he has a massive hangover.
- Harry’s ability to use powers which greatly resemble the Force must gain him a level of fame on the planet in question, and lead to his elevation to the Naboo Royal Advisory Council.
- Specifically, Harry must be nominated to fill the Religious Advisor position on said council, even if he isn’t particularly well-known for his devotion to such concepts.
- Harry’s arrival on Naboo must be in close proximity to the arrival of Qui-Gon Jinn and Obi-Wan Kenobi, which means it will also coincide with the Trade Federation’s blockade.
- While Harry will no doubt be suspicious of Palpatine, he must leave the future Supreme Chancellor alone, unless the man decides to attack Harry directly.
- Harry’s primary romantic pairing must be Padme Amidala; although, he is allowed to be involved with other women provided that they have Padme’s approval.
Preferred Inclusions:
- Harry should be known for his tendency to voice conflicting opinions to those which are held by Sio Bibble, the Governor of Naboo, as well as possibly even those of Queen Amidala.
- After the Trade Federation arrives, Padme should make an agreement with Harry that sees him performing some manner of service for her that no Jedi would agree with.
- Harry should track down Mendel Baudo, for whatever reason, and convince him to complete the design of his Baudo-class Star Yachts decades earlier than they are in Legends.
Optional Inclusions:
- As one result of their agreement, Harry and Padme could find themselves becoming engaged.
- Harry could be an unofficial member of a Mandalorian clan, because he keeps locating orphans that are a perfect fit for a Mandalorian upbringing.
Forbidden Things:
- Anakin being romantically involved with Padme.
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
- Harry officially joining the Jedi.
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Elder Potter / The MCs / No Time for the Divine

Post by DalkonCledwin »

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Harry James Potter - Arc 1 - PL 10
Age: 17 / Height: 1.75 m / Weight: 74 kg / Hair Color: Black / Eye Color: Green
Group Affiliations: The Naboo Royal Advisory Council / Base of Operations: Potter Manor, Keren, Naboo, Chommell Sector
Wealth Rank: +20 / Rep Rank: +10 / Dark Side Points: 0 / 20

Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 6

General Advantages
Accurate Attack, All-out Attack, Animal Empathy, Artificer, Attractive, Benefit 4: (Status: [Nabooian Royal Religious Advisor], Wealth 3: [Millionaire]), Connected, Conviction, Defensive Attack, Equipment 22, Fascinate (Persuasion), Fast Grab, Favored Environment: (Aerial), Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 2, Leadership, Power Attack, Quick Draw, Ritualist, Teamwork

Enhanced Advantages
Improved Initiative 3, Luck 2, Uncanny Dodge

Skills
Athletics 4 (+6), Close Combat: Grab 2 (+7), Expertise: Astrogation 4 (+6), Expertise: Nabooian Theology 6 (+8), Expertise: The Force 10 (+12), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+12), Ranged Combat: Use the Force 5 (+8), Stealth 6 (+9), Technology 4 (+6), Vehicles 6 (+9)

Powers
Adept of Force Sorcery: Array
. . Apparition: Teleport 12 (bendu, force sorcery, 16 miles in a move action, carrying 200 lbs.; Change Direction, Extended: 4000 miles in 2 move actions, Feature 2: Teleport Memory (The Royal Palace of Theed & Potter Manor), Increased Mass 2; Check Required 5: DC 14 - Expertise: Magic, Tiring)
. . Confundo: Concentration Affliction 10 (bendu, force sorcery, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Auditory)
. . Expecto Patronum: Concentration Burst Area Affliction 9 (ashla, force sorcery, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Distracting, Limited: to Bogan-attuned Creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . Expelliarmus: Damage 12 (bendu, force sorcery, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . Incendio Fulgura: Linked Effect
. . . . Fulgura: Affliction 6 (Linked; bendu, electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Increased Range: ranged)
. . . . Incendio: Damage 6 (Linked; bendu, fire, DC 21; Increased Range: ranged)
. . Legilimens: Cumulative Mind Reading 9 (bendu, force sorcery, DC 19; Cumulative; Check Required 5: DC 14 - Expertise: The Force)
. . Locomotor: Move Object 9 (bendu, force sorcery, 12 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Reducto: Burst Area Weaken 6 (bendu, force sorcery, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . Reparifors: Healing 10 (ashla, force sorcery; Restorative; Tiring)
. . Stupefy: Cumulative Affliction 8 (bendu, force sorcery, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Force-Attuned Human Physiology
. . Eagle-Eyed: Senses 1 (racial trait, Extended: Vision 1: x10)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Force Sensitivity: Senses 4 (racial trait, Awareness: Force Powers [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Force Awareness, Advantages: Improved Initiative 3, Uncanny Dodge)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 144 years))
Holly & Phoenix Feather Wand (Easily Removable)
. . Force Talisman: Enhanced Trait 4 (unique object, Dodge +2 (+12), Parry +2 (+12))
. . Spell Focus: Feature 1 (unique object, Notes: This wand grants a +2 Circumstance Bonus on the Expertise: The Force skill checks that are often required in order to perform Force Sorcery)
Prophet of the Force
. . Foresight: Luck Control 1 (force talent, Bestow Luck, Advantages: Luck 2)
. . Occlumency Training: Impervious Will 10 (force talent; Limited: to Mind Reading)
. . Palmistry: Senses 2 (force talent, Analytical: Detect Conditions, Detect: Conditions [Vision] 1; Sustained; Increased Action: move)
. . Sorcerous Resilience: Protection 5 (force talent, +5 Toughness; Impervious, Sustained)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by technological means; Distracting, Passive, Quirk: Can only conceal a single adult or up to three children at any given time)

Equipment
Potter Manor, Scholar's Pack, The Nova Lily

Offense
Initiative +15
Confundo: Concentration Affliction 10 (DC Will 20)
Expecto Patronum: Concentration Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 12, +8 (DC 27)
Fulgura: Affliction 6, +8 (DC Fort 16)
Grab, +7 (DC Spec 12)
Incendio: Damage 6, +8 (DC 21)
Legilimens: Cumulative Mind Reading 9 (DC Will 19)
Locomotor: Move Object 9 (DC 19)
Reducto: Burst Area Weaken 6 (DC Fort 16)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +3 (DC 17)
Unarmed, +5 (DC 17)

Complications
- Alignment: Neutral Light: Harry believes that the needs of others will usually outweigh his own, but that either the ends or the means may be more important depending on the situation that he finds himself in.
- Impulsive: Harry's emotions sometimes get the better of him, causing him to leap into dangerous situations that he might be better off avoiding.
- Motivation: Doing Good: Harry believes that there is a spark of good in everyone, and that it is his duty to help people find that kernal of goodness; or else, to put a stop to those who have fallen so far that their inner darkness overshadows any light which might yet remain in their hearts.
- Quirk: Harry would much rather make new friends, than new enemies; after all, we are all connected to each other. On the other hand, Harry thinks that the Jedi and Sith are imbeciles because they worship what is effectively a hammer (The Force); incredibly attractive imbeciles in some cases, but imbeciles all the same!
- Troubled Past: Harry came from a world where he was burdened with terrible purpose, and where several people were brutally killed before he was able to end Voldemort's reign of terror. He will often go out of his way in order to prevent such suffering from repeating itself in his new galactic homeland.

Languages
Galactic Basic [Native], High Galactic, Hysalrian (Parsel)

Defense
Dodge 12/10, Parry 12/10, Fortitude 7, Toughness 8/3 (Imp. 5), Will 10

Power Points
Abilities 56 + Powers 75 + Advantages 50 + Skills 35 (69 ranks) + Defenses 22 = 238

--------------------
Home Sweet Home
Potter Manor - PL 10

Toughness 10, Size Huge

Features:
Artificer's Lab, Communications (Hyperspace Radio), Computer, Concealed 1 (DC 20), Dock, Gym, Hangar, Infirmary, Library, Living Space (Luxury), Power System, Ritual Chamber, Security System 1 (DC 20), Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
--------------------
The Star Yacht
The Nova Lily - PL 10

Strength 12, Defense -1/-6, Toughness 14/11 (Imp. 9/0), Size Gargantuan

Features:
Alarm 2 (DC 25), Cargo (8,000 cft), Communications 1 (Hyperspace Radio), Computer, Library, Living Space (Luxury), Navigation System 1 (Astro +5)

Powers
Auxiliary Systems
. . Sensors: Senses 6 (technological, Accurate: Radio, Extended: Radio 3: x1k, Radio)
Deflector Screen
. . Deflector Field: Enhanced Trait 5 (technological, Defense +5 (-1))
. . Force Shield: Protection 3 (technological, +3 Toughness; Impervious [6 extra ranks], Sustained)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of success determine travel time))
. . Sublight Drive: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round)
Weapon Systems
. . Light Laser Cannons: Damage 8 (energy, DC 23; Extended Range 4, Increased Range: ranged)

Offense
Light Laser Cannons: Damage 8, +3 (DC 23)

Power Points
Abilities 3 + Powers 68 + Advantages 0 + Features 8 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 79
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Familia Supra Omnia Brainstorm & Notes

Post by DalkonCledwin »

Familia Supra Omnia
Premise: As Harry Potter attempts to escape from the Little Hangleton graveyard, the Triwizard Cup is struck by a stray spell, causing an anomaly that transports him to A Galaxy Far, Far Away where he is found by one of the greatest bounty hunters in living memory.
Required Inclusions:
- Harry must appear within the Star Wars Galaxy at least 5 to 10 years prior to the Battle of Geonosis, with his presence causing appropriate changes to the timeline of that universe.
- The backlash from the malfunctioning portkey must leave Harry with some level of amnesia, though the author is free to decide if this is temporary or permanent.
- Following his arrival, Harry must be taken in by Jango Fett, and he must eventually come to see the man as a father figure, with Jango himself seeing Harry as a surrogate son.
- Following Jango’s death, Harry must rebuild the True Mandalorians and become their leader; although, the exact membership of this order will be left up to the author’s discretion.
- Harry must harbor a grudge against most of the Jedi, both for what happened on Galidraan and for the death of his surrogate father at Mace Windu’s hands.
- Furthermore, Harry must absolutely despise the Sith for their extensive manipulations of the Mandalorian people over the past several millennia.
- Harry must be close friends with Bo-Katan Kryze, who will serve as the True Mandalorians’ spy within the Death Watch organization.
- Bo-Katan must be Harry’s primary romantic interest in this scenario, though additional girls are permitted so long as they have Bo’s approval.
Preferred Inclusions:
- Harry should become the Mand'alor (Sole Ruler) of the entire Mandalorian populace at some point after Pre Vizsla's demise, though he may face opposition from the New Mandalorians.
- Following the rise of the Empire, Harry should manage to keep the Mandalorian people entirely neutral in the conflict, or else side them with the Rebel Alliance.
- Harry should slowly regain his lost memories over the course of the five to ten years leading up to the Battle of Geonosis, but be so connected to his new family that leaving is unthinkable.
- The magic of Harry’s home universe should be fundamentally identical to the Force, even if the way in which people access this power differs from one universe to the next.
Optional Inclusions:
- Harry could take up guardianship of his surrogate younger brother after Jango’s death, and keep him on the straight and narrow, instead of allowing him to pursue a futile vengeance.
- Harry could have several encounters with Obi-Wan Kenobi, Anakin Skywalker and Ahsoka Tano, both before and after the start of the Clone Wars.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.

--------------------
Mass Combat Rules
Grand Army of the Republic:
- Jedi Padawans
-- Mobilize a force of between 500 to 4,000 Clones (Rank 9 to 12)
-- This gives the force the following stats: Attack 11-14, Damage 14-17, Defense 11-14, Toughness 10-13, Initiative 11-14, Morale 9-12
- Jedi Knights
-- Mobilize a force of between 12,800 and 36,864 Clones (Rank 14-16)
-- This gives the force the following stats: Attack 16-18, Damage 19-21, Defense 16-18, Toughness 15-17, Initiative 16-18, Morale 14-16
- Jedi Masters
-- Mobilize a force of at least 147,456 Clones (Rank 18)
-- This gives the force the following stats: Attack 20, Damage 23, Defense 20, Toughness 19, Initiative 20, Moral 18
- Jedi High Council Members
-- Mobilize a force of approximately 294,912 Clones (Rank 19)
-- This gives the force the following stats: Attack 21, Damage 24, Defense 21, Toughness 20, Initiative 21, Morale 19
Seperatist Droid Army:
- Droid Battalion:
-- Contains 800 Droids (Rank 10)
-- This gives it the following stats: Attack 11, Damage 14, Defense 11, Toughness 10, Initiative 10, Morale 7
- Droid Legion:
-- Contains 12,800 Droids (Rank 14)
-- This gives it the following stats: Attack 15, Damage 18, Defense 15, Toughness 14, Initiative 14, Morale 11
- Droid Army:
-- Contains 153,600 Droids (Rank 18)
-- This gives it the following stats: Attack 19, Damage 22, Defense 19, Toughness 18, Initiative 18, Morale 15
The Mandalorians:
- The True Mandalorians:
-- Consist of an army that is 2,000 men strong (Rank 11)
-- This gives them the following stats: Attack 15, Damage 17, Defense 15, Toughness 13, Initiative 15, Morale 14
-- These stats could increase over the course of the story
- The Mandalorian Protectors:
-- Consist of an army that is 500 men strong (Rank 9)
-- This gives them the following stats: Attack 13, Damage 15, Defense 13, Toughness 11, Initiative 13, Morale 12
- Death Watch:
-- Consist of an army that is 500 men strong (Rank 9)
-- This gives them the following stats: Attack 11, Damage 14, Defense 11, Toughness 10, Initiative 11, Morale 9
- The Nite Owls:
-- Is made up of an Elite Unit that is approximately 144 women strong (Rank 8)
-- This gives them the following stats: Attack 12, Damage 14, Defense 12, Toughness 10, Initiative 12, Morale 11
Last edited by DalkonCledwin on Sat Jul 23, 2022 5:55 pm, edited 2 times in total.
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DalkonCledwin
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Harry Fett / The MCs / Familia Supra Omnia

Post by DalkonCledwin »

Image
Art by Cham98 on DeviantArt

Harry Fett - Arc 1 - PL 10
Age: 22 / Height: 5' 11" / Weight: 186 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The True Mandalorians / Base of Operations: The Phalanx, Beroya-class Heavy Cruiser Refit
Wealth Rank: +20 / Rep Rank: +10 / Dark Side Points: 0 / 20

Strength 2, Stamina 2, Agility 5, Dexterity 5, Fighting 8, Intellect 3, Awareness 4, Presence 4

General Advantages
Ace Pilot, Agile Feint, All-out Attack, Attractive, Benefit, Wealth 3 (Millionaire), Connected, Conviction, Defensive Attack, Defensive Roll 2, Equipment 29, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Potion Brewing, Power Attack, Quick Draw, Second Chance: (Resisting Mental Control), Takedown, Teamwork, Tracking

Enhanced Advantages
Improved Initiative 2, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+13), Athletics 6 (+8), Close Combat: Sharp Weapons 2 (+10), Expertise (AWE): Survival 6 (+10), Expertise (AWE): Tactical Intuition 8 (+12), Expertise: Astrogation 6 (+9), Expertise: The Force 10 (+13), Expertise: The Jedi 6 (+9), Insight 6 (+10), Investigation 6 (+9), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Blasters 8 (+13), Ranged Combat: The Force 5 (+10), Stealth 8 (+13), Technology 6 (+9), Vehicles 8 (+13)

Powers
Disciple of the Light Side: Array
. . Affect Mind: Concentration Affliction 8 (bendu, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Auditory)
. . Force Disarm: Damage 10 (bendu, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . Force Light: Concentration Burst Area Affliction 6 (ashla, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 4: 250 feet radius sphere, DC 16, Concentration, Feature: Untapped Potential for +3 effect ranks; Check Required 8: DC 17 - Expertise: The Force, Limited: to Bogan-aligned Creatures, Limited: to Forcing Targets Away from Warded Area)
. . Force Stun: Cumulative Affliction 6 (bendu, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . Telekinesis: Move Object 10 (bendu, 25 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Vital Transfer: Healing 6 (ashla; Energizing, Restorative; Empathic)
Force-Empowered Vibrosword (Easily Removable)
. . Vibrosword Strike: Strength-based Damage 4 (slashing, DC 21; Dangerous 2, Feature: Can block Lightsaber blades)
Human Outlander Physiology
. . Brawny: Enhanced Strength 2 (racial talent, +2 STR; Limited to Lifting)
. . Defiant: Healing 4 (racial talent; Increased Range 2: perception; Temporary)
. . Force Sensitivity: Senses 2 (racial trait, Awareness: Force-Empowered Effects [Mental], Radius: Force Awareness, Advantages: Improved Initiative 2, Luck, Uncanny Dodge)
. . Ghost Whisperer: Comprehend 1 (racial trait, Spirits - Communicate)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 148 years))
Mandalorian Battle Armor (Removable)
. . Beskar'gam Plating: Protection 6 (armor, +6 Toughness; Impervious)
. . Environmental Seals: Immunity 5 (armor, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: limited to approximately 24 hours at a time)
. . Helmet Package: Senses 7 (armor, Counters All Concealment: Vision, Extended: Visual Senses 1: x10, Low-light Vision; Feature: Integrated Commlink)
. . Integrated Systems: Array
. . . . Fold-Out Vibrodagger: Strength-based Damage 2 (slashing, DC 19; Dangerous 2)
. . . . Holoshroud: Morph 1 (technological, +20 Deception checks to disguise; Single form, Notes: Makes Harry look like an ordinary civilian)
. . . . Wrist-Mounted Ion Rocket: Burst Area Broad Simultaneous Weaken 6 (ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Broad: Electronics, Increased Range: ranged, Simultaneous; Unreliable (1 use))
. . Repulsor Boots: Flight 2 (technological, Speed: 8 miles/hour, 120 feet/round; Quirk: Limited to within Distance Rank 1 (60 feet) of the ground)

Expanded Equipment
Dual Blasters
. . Blaster Flurry: Damage 6 (energy, DC 21; Increased Range: ranged, Multiattack, Split: 2 targets)

Equipment
Dual Blasters, Harry's Fang Fighter, The Phalanx, Utility Belt

Offense
Initiative +13
Affect Mind: Concentration Affliction 8 (DC Will 18)
Blaster Flurry: Damage 6, +13 (DC 21)
Fold-Out Vibrodagger: Strength-based Damage 2, +10 (DC 19)
Force Disarm: Damage 10, +10 (DC 25)
Force Light: Concentration Burst Area Affliction 6 (DC Will 16)
Force Stun: Cumulative Affliction 6, +10 (DC Fort 16)
Grab, +8 (DC Spec 12)
Telekinesis: Move Object 10 (DC 20)
Throw, +5 (DC 17)
Unarmed, +8 (DC 17)
Vibrosword Strike: Strength-based Damage 4, +10 (DC 21)
Wrist-Mounted Ion Rocket: Burst Area Broad Simultaneous Weaken 6 (DC Fort 16)

Complications
- Honor: Harry does his very best to uphold the credo that is known as the Resol'nare.
- Motivation: Protector: Harry will always put the needs of his adoptive clan, the Fetts, before the needs of others, but will also put everything on the line for those who are dear to him whether they are a part of his clan or not.
- Quirk: Harry believes that it is through death that he will find glory, but hasn't really specified whether that is his own death, or the demise of other people.
- Troubled Past: Harry retreated from battle once, and he's regretted it ever since because it cost him everything that he knew up until that point in his life and changed how his future played out from that moment going forward. However, he really can't go back to that world, since he has no idea how to create another Portkey.
- Unlockable Content: Harry won't have access to the Phalanx until after he has consolidated his power and claimed the title of Mandalore the Valiant, leader of the revived True Mandalorian sect.

Languages
Basic [Native], High Galactic, Hysalrian (Parsel), Mando'a

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 10/8 (Imp. 6/0), Will 10

Power Points
Abilities 66 + Powers 93 + Advantages 59 + Skills 58 (115 ranks) + Defenses 17 = 293

--------------------
The Starships
Image
Art Posted by Daniel T. on ArtStation

The Phalanx - PL 10

Strength 20, Defense -1/-10, Toughness 24, Size Awesome

Features:
Armory, Cargo, Communications 1, Computer, Fire Prevention System, Gym, Hangar, Holding Cells, Infirmary, Living Space, Navigation System 1, Personnel, Security System 1

Powers
Auxiliary Systems
. . Sensors: Senses 11 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 4: x10k, Radio)
Shield Systems (Activation: Standard Action)
. . Deflectors: Enhanced Trait 9 (technological, Defense +9 (-1))
. . Force Shields: Protection 4 (technological, +4 Toughness; Impervious [10 extra ranks])
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Hyperspace jumps always take 16 hours for vessels of this size)
. . Sublight Drive: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
Weapon Systems: Array
. . Concussion Missiles: Burst Area Damage 7 (ballistic, DC 22; Burst Area 3: 120 feet radius sphere, DC 17, Extended Range 4, Increased Range: ranged; Activation 2: standard action)
. . Heavy Turbolaser Batteries: Damage 14 (energy, DC 29; Extended Range 4, Increased Range: ranged, Multiattack; Activation 2: standard action, Inaccurate: -2)
. . Mass-Driver Cannons: Damage 12 (ballistic, DC 27; Extended Range 4, Increased Range: ranged, Penetrating 2; Activation 2: standard action)
. . Point Defense: Burst Area Damage 4 (energy, DC 19; Burst Area 7: 1800 feet radius sphere, DC 14; Activation 2: standard action)

Offense
Concussion Missiles: Burst Area Damage 7 (DC 22)
Heavy Turbolaser Batteries: Damage 14, +3 (DC 29)
Mass-Driver Cannons: Damage 12, +5 (DC 27)
Point Defense: Burst Area Damage 4 (DC 19)

Power Points
Abilities 5 + Powers 99 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 122

--------------------
The Starfighter wrote:Image
Art by Digital Shipyard on ArtStation

Harry's Fang Fighter - PL 10 (Alternate of The Phalanx)

Strength 8, Defense 1, Toughness 9, Size Huge

Features:
Communications 1, Computer, Navigation System 1

Powers
Auxiliary Systems
. . Sensors: Senses 7 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Radio)
Star Drive: Array
. . Hyper-Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Check result determines travel time))
. . Sublight Drive: Flight 11 (technological, Speed: 4000 miles/hour, 8 miles/round)
Weapon Systems: Array
. . Laser Cannons ~ Fire Linked: Damage 10 (energy, DC 25; Extended Range 2, Increased Range: ranged)
. . Laser Cannons ~ Independent Fire: Damage 6 (energy, DC 21; Extended Range 2, Increased Range: ranged, Multiattack)
. . Proton Torpedoes: Burst Area Damage 9 (energy, DC 24; Burst Area: 30 feet radius sphere, DC 19, Extended Range 2, Increased Range: ranged; Activation 2: standard action, Unreliable (5 uses))

Offense
Laser Cannons ~ Fire Linked: Damage 10, +5 (DC 25)
Laser Cannons ~ Independent Fire: Damage 6, +5 (DC 21)
Proton Torpedoes: Burst Area Damage 9 (DC 24)

Power Points
Abilities 2 + Powers 54 + Advantages 0 + Features 3 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 64
Last edited by DalkonCledwin on Sun Jul 24, 2022 11:22 am, edited 4 times in total.
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Bo-Katan / The MCs / Familia Supra Omnia

Post by DalkonCledwin »

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Art by Hunter7j on DeviantArt

Bo-Katan Kryze - Arc 1 - PL 9
Age: 20 / Height: 5' 11" / Weight: 139 lbs / Hair Color: Red / Eye Color: Green
Group Affiliations: The Nite Owls / Base of Operations: Death Watch Camp, Carlac, Outer Rim Territories
Wealth Rank: +16 / Rep Rank: +11 / Dark Side Points: ---

Strength 1, Stamina 1, Agility 3, Dexterity 3, Fighting 10, Intellect 3, Awareness 4, Presence 4

General Advantages
Accurate Attack, Attractive, Benefit 4: (Renown, Status: [Leader of the Nite Owls], Wealth 2: [Independently Wealthy]), Connected, Daze (Intimidation), Defensive Attack, Durable Lie, Equipment 18, Evasion, Expert Gunner, Fascinate (Deception), Favored Foe: (Pre Vizsla), Great Endurance, Improved Aim, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 3, Leadership, Quick Draw, Ranged Attack 6, Startle, Taunt, Teamwork

Enhanced Advantages
Close Attack 2

Skills
Acrobatics 8 (+11), Athletics 6 (+7), Deception 8 (+12), Expertise: Astrogation 8 (+11), Expertise: Politics 6 (+9), Expertise: Tactics 8 (+11), Insight 4 (+8), Intimidation 6 (+10), Investigation 4 (+7), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Blasters 2 (+5), Stealth 6 (+9), Technology 4 (+7), Vehicles 8 (+11)

Powers
Dual WESTAR-35 Blaster Pistols (Easily Removable)
. . Mandalorian Gunslinger: Array
. . . . Blaster Bolts: Damage 6 (energy, DC 21; Increased Range: ranged, Multiattack, Split: 2 targets)
. . . . Stun Bolts: Cumulative Affliction 4 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged, Multiattack, Split: 2 targets)
Human Mandalorian Physiology
. . Defiant: Healing 4 (racial talent; Increased Range 2: perception; Temporary)
. . Weapon Expert: Enhanced Trait 4 (racial trait, Ranged Attack 6 +2 (+6), Advantages: Close Attack 2)
Mandalorian Combat Suit (Removable)
. . Beskar'gam Plating: Protection 4 (armor, +4 Toughness; Impervious)
. . Environmental Seals: Immunity 5 (armor, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: limited to approximately 10 hours at a time)
. . Helmet Package: Senses 2 (armor, Extended: Visual Senses 1: x10, Low-light Vision; Feature: Integrated Commlink)
. . Integrated Weapon Systems: Array
. . . . Dart Launcher: Cumulative Affliction 9 (projectile, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged; Diminished Range 2, Resistible: Toughness, Unreliable (5 uses))
. . . . Fold-Out Vibrodagger: Strength-based Damage 2 (slashing, DC 18; Dangerous 2)
. . . . Grappling Line: Movement 1 (technological, Swinging)
. . . . Wrist Blaster: Damage 3 (energy, DC 18; Increased Range: ranged; Diminished Range 2)
. . Jet Pack: Flight 6 (technological, Speed: 120 miles/hour, 1800 feet/round; Feature 2: Slow Fade (Once / 4 Activations); Fades)
. . Personal Combat Shield: Enhanced Trait 6 (energy, Dodge +3 (+13), Parry +3 (+13))

Equipment
The Nite Owl's Gauntlet Starfighter, Utility Belt

Offense
Initiative +3
Blaster Bolts: Damage 6, +11 (DC 21)
Dart Launcher: Cumulative Affliction 9, +9 (DC Fort/Tou )
Fold-Out Vibrodagger: Strength-based Damage 2, +12 (DC 18)
Grab, +12 (DC Spec 11)
Stun Bolts: Cumulative Affliction 4, +11 (DC Fort 14)
Throw, +9 (DC 16)
Unarmed, +12 (DC 16)
Wrist Blaster: Damage 3, +11 (DC 18)

Complications
- Honor: As a Mandalorian, Bo-Katan follows both the Resol'nare and the Mandalorian code of honor, the latter of which states that, "Strength is life, for the strong have the right to rule; Honor is life, for with no honor one may as well be dead; Death is life, one should die as they have lived."
- Motivation: Dreamer: Bo-Katan wishes to unite the Mandalorian people under a single leader, rather than allowing the factionalism that currently exists in their society to continue causing strife and conflict that ultimately leads to unnecessary bloodshed. With that said, there is also no way that she is prepared to take up the mantle of leadership, believing that her boyfriend would be far better suited to the task.
- Relationship: Bo-Katan is the younger sister to Duchess Satine Kryze of the New Mandalorians, and is therefore considered to be a Marchioness of said political movement, even if she has no interest in claiming this noble title.
- Significant Other: Bo-Katan is romantically involved with the current leader of the True Mandalorians, who is known as Harry Fett.

Languages
Binary, Galactic Basic, High Galactic, Mando'a [Native]

Defense
Dodge 13/10, Parry 13/10, Fortitude 5, Toughness 5/1 (Imp. 4/0), Will 8

Power Points
Abilities 58 + Powers 59 + Advantages 51 + Skills 43 (86 ranks) + Defenses 15 = 226

--------------------
The Starship
Image
Art by Boskov01 on DeviantArt

The Nite Owl's Gauntlet Starfighter - PL 9

Strength 12, Defense -1/-6, Toughness 14, Size Gargantuan

Features:
Communications 1, Computer, Navigation System 1, Passenger Cabin (Up to 24 Occupants)

Powers
Auxiliary Systems
. . Sensors: Senses 9 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 2: x100, Radio)
Shield Systems (Activation: Standard Action)
. . Deflector Screen: Enhanced Trait 5 (technological, Defense +5 (-1))
. . Force Shield: Protection 3 (technological, +3 Toughness; Impervious [6 extra ranks])
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Check result determines travel time))
. . Sublight Drive: Flight 14 (technological, Speed: 32000 miles/hour, 60 miles/round)
Weapon Systems: Array
. . Laser Cannons ~ Fire Linked: Damage 9 (energy, DC 24; Extended Range 3, Increased Range: ranged)
. . Laser Cannons ~ Independent Fire: Damage 6 (energy, DC 21; Extended Range 3, Increased Range: ranged, Multiattack)

Offense
Laser Cannons ~ Fire Linked: Damage 9, +9 (DC 24)
Laser Cannons ~ Independent Fire: Damage 6, +9 (DC 21)

Power Points
Abilities 3 + Powers 76 + Advantages 0 + Features 4 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 83
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DalkonCledwin
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Bera Kazan / The MCs / Familia Supra Omnia

Post by DalkonCledwin »

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Art by Wickellia on DeviantArt

Bera Kazan - Arc 1 - PL 8
Age: 18 / Height: 5' 7" / Weight: 131 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: Self-Employed Archaeologist / Base of Operations: The Sarapazian Rose, Tramp Freighter
Wealth Rank: +16 / Rep Rank: +10 / Dark Side Points: ---

Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 1, Presence 1

General Advantages
Animal Empathy, Attractive, Benefit 3: (Renown, Wealth 2: [Independently Wealthy]), Charming, Combat Pilot, Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll, Diehard, Equipment 20, Fascinate (Persuasion), Great Endurance, Hide in Plain Sight, Improved Aim, Improved Defense, Improved Initiative, Improvised Tools, Inventor, Languages 2, Luck, Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 5, Taunt, Well-informed

Enhanced Advantages
Evasion, Second Chance 2: (Perception or Investigation checks to notice Secret Doors)

Skills
Athletics 4 (+4), Deception 6 (+7), Expertise (AWE): Streetwise 4 (+5), Expertise: Archaeology 12 (+14), Expertise: Astrogation 6 (+8), Expertise: Galactic Lore 10 (+12), Handle Animal 6 (+7), Insight 4 (+5), Investigation 6 (+8), Perception 4 (+5), Persuasion 8 (+9), Ranged Combat: Blasters 2 (+5), Riding 8 (+11), Sleight of Hand 4 (+7), Stealth 6 (+9), Technology 10 (+12), Vehicles 8 (+11)

Powers
Blaster Pistol (Easily Removable)
. . Outlaw Gunslinger: Array
. . . . Blaster Bolt: Damage 6 (energy, DC 21; Increased Range: ranged)
. . . . Stun Bolt: Cumulative Affliction 4 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged)
Human Archaeologist Physiology
. . Defiant: Healing 4 (racial talent; Increased Range 2: perception; Temporary)
. . Dungeon Devler: Immunity 5 (racial talent, Damage Effect: Trap Damage, Advantages: Evasion, Second Chance 2: (Perception or Investigation checks to notice Secret Doors); Limited - Half Effect)

Equipment
Light Armor, The Sarapazian Rose, Toolkit (Basic), Utility Belt

Offense
Initiative +7
Blaster Bolt: Damage 6, +10 (DC 21)
Grab, +5 (DC Spec 10)
Stun Bolt: Cumulative Affliction 4, +10 (DC Fort 14)
Throw, +8 (DC 15)
Unarmed, +5 (DC 15)

Complications
- Impulsive: Bera has absolutely no qualms about stealing from the deceased, especially if they have been gone and forgotten for several centuries. She also can't leave a room without thoroughly searching it for secret doors.
- Motivation: Greed: Bera won't risk her life for nothing, she always expects some kind of payment.
- Secret: Bera is secretly in love with Harry Fett, since he regularly sponsors her archaeological exploits.
- Temper: Traps don't make Bera nervous, rather it is the idiots who trigger traps that make her nervous.

Languages
Basic [Native], Huttese (Trade), Shyriiwook

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 5/2, Will 7

Power Points
Abilities 34 + Powers 25 + Advantages 53 + Skills 54 (108 ranks) + Defenses 24 = 190

--------------------
The Starship
The Sarapazian Rose - PL 8

Strength 14, Defense -1, Toughness 19, Size Gargantuan

Features:
Communications 1, Computer, Hidden Compartments 1, Infirmary, Living Space, Navigation System 1, Slave Circuit 1

Powers
Auxiliary Systems
. . Sensors: Senses 8 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 1: x10, Radio)
Heavy Shields (Activation: Standard Action)
. . Deflector Screen: Enhanced Trait 5 (technological, Defense +5 (-1))
. . Force Shield: Protection 5 (technological, +5 Toughness; Impervious [7 extra ranks])
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Check result determines travel time))
. . Sublight Drive: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round)
Weapon Systems: Array
. . Laser Cannons ~ Fire Linked: Damage 10 (energy, DC 25; Extended Range 3, Increased Range: ranged; Inaccurate: -2)
. . Laser Cannons ~ Independent Fire: Damage 6 (energy, DC 21; Extended Range 3, Increased Range: ranged, Multiattack)

Offense
Laser Cannons ~ Fire Linked: Damage 10, +6 (DC 25)
Laser Cannons ~ Independent Fire: Damage 6, +8 (DC 21)

Power Points
Abilities 5 + Powers 76 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 91
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Aayla Secura / The MCs / Familia Supra Omnia

Post by DalkonCledwin »

Image
Art by AyyaSAP on DeviantArt

Aayla Secura - Arc 1 - PL 9
Age: 26 / Height: 5' 7" / Weight: 121 lbs / Skin Color: Blue / Eye Color: Hazel
Group Affiliations: The Jedi Order / Base of Operations: The Liberty, Venator-class Star Destroyer
Wealth Rank: +12 / Rep Rank: +11 / Dark Side Points: 3 / 20

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 2, Presence 4

General Advantages
Attractive 2, Attunement, Benefit 5: (Ambidexterity, Renown, Status 2: [Jedi General of the Grand Army], Wealth: [Well-Off]), Connected, Conviction, Defensive Roll 2, Dual-Wielding, Equipment 25, Fascinate (Persuasion), Great Endurance, Inspire 2, Languages 3, Leadership, Lightsaber Form IV: Ataru, Lionheart, Quick Draw, Second Chance: (Acrobatics checks for Tumbling), Teamwork

Fighting Style Advantages
Agile Feint, All-out Attack, Improved Initiative 3, Move-by Action, Skill Mastery: (Acrobatics), Takedown

Enhanced Advantages
Durable Lie, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+11), Athletics 4 (+4), Close Combat: Lightsabers 2 (+10), Deception 4 (+10/+8), Expertise: Astrogation 6 (+8), Expertise: The Force 8 (+10), Insight 4 (+6), Investigation 4 (+6), Perception 8 (+10), Persuasion 6 (+10), Ranged Combat: Use the Force 5 (+8), Technology 4 (+6), Vehicles 6 (+9)

Powers
Force-Empowered Self: Array
. . Burst of Speed: Speed 6 (bendu, Speed: 120 miles/hour, 1800 feet/round)
. . Surge: Leaping 3 (bendu, Leap 60 feet at 16 miles/hour)
Personalized Lightsabers (Easily Removable)
. . An Elegant Weapon: Array
. . . . Redirect Shot: Deflect 8 (training; Redirection, Reflect; Limited: to Blaster Bolts, Reduced Range: close)
. . . . Saber Strikes: Damage 6 (energy, DC 21; Accurate: +2, Penetrating 6, Split: 2 targets)
Power of the Gray Side: Array
. . Affect Mind: Concentration Affliction 8 (bendu, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Auditory)
. . Breath Control: Immunity 2 (bendu, Suffocation (All); Sustained; Quirk: Can only be sustained for approximately 30 minutes at a time)
. . Force Haze: Burst Area Concealment 6 (bendu, All Visual Senses, Extra Ranks 2; Affects Others, Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Selective; Check Required 5: DC 14 - Expertise: The Force, Passive)
. . Force Thrust: Move Object 10 (bendu, 25 tons; Check Required 2: DC 11 - Expertise: The Force, Concentration, Limited Direction: Repulsion)
. . Inertia: Movement 2 (bendu, Wall-crawling 2: full speed; Check Required 5: DC 14 - Expertise: The Force)
. . Telekinesis: Move Object 8 (bendu, 6 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Telepathic Bond: Mental Cosmic Communication 3 (bendu; Subtle: encrypted; Concentration, Notes: Range: System-wide)
Special Qualities
. . Sense Force: Senses 14 (bendu, Accurate: Detect Force Energy, Acute: Detect Force Energy, Detect: Force Energy [Mental] 2: ranged, Extended: Detect Force Energy 4: x10k, Penetrates Concealment: Detect Force Energy, Radius: Detect Force Energy; Sustained)
Twi'lek Jedi Physiology
. . Charmer: Concentration Affliction 4 (racial talent, 1st degree: Entranced, Resisted by: Will, DC 14; Concentration, Increased Range 2: perception, Subtle: subtle; Limited Degree 2, Quirk: Can only be used outside of combat rounds)
. . Claws: Strength-based Damage 1 (slashing, DC 16)
. . Deceptive: Enhanced Trait 2 (racial talent, Deception +2 (+10), Advantages: Durable Lie; Limited: to Bluffing)
. . Expanded Awareness: Senses 3 (racial trait, Awareness: Force-Empowered Effects [Mental], Low-light Vision, Radius: Force Awareness, Advantages: Luck, Uncanny Dodge)
. . Ghost Whisperer: Comprehend 1 (racial trait, Spirits - Communicate)
. . Resistances: Immunity 2 (racial trait, Disease, Poison; Limited - Half Effect)

Equipment
Aayla's Jedi Interceptor, Light Armor, The Liberty, Utility Belt

Offense
Initiative +15
Affect Mind: Concentration Affliction 8 (DC Will 18)
Charmer: Concentration Affliction 4 (DC Will 14)
Claws: Strength-based Damage 1, +8 (DC 16)
Force Thrust: Move Object 10, +8 (DC 20)
Grab, +8 (DC Spec 10)
Saber Strikes: Damage 6, +12 (DC 21)
Telekinesis: Move Object 8 (DC 18)
Throw, +3 (DC 15)
Unarmed, +8 (DC 15)

Complications
- Honor: Aayla will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Acceptance: Aayla seeks to prove herself worthy of the Force by matching her actions against the Jedi teachings.
- Quirk: Aayla puts perhaps a little too much trust in those who wield power within the hierarchy of the Jedi Temple on Coruscant.
- Relationship: Aayla feels that she owes her life to Jedi Master Quinlan Vos, since he actually did save her life when she was merely two years old and living in the slave pens of some nameless Hutt on Ryloth.
- Weakness: Aayla possesses two prehensile brain-tails that serve a variety of functions for her species. If grabbed forcefully she must make a DC 15 Fortitude check or be Stunned by intense pain for every round that the grip is maintained.

Languages
Galactic Basic, Huttese (Trade), Nautolan, Ryl [Native]

Defense
Dodge 13, Parry 13, Fortitude 5, Toughness 5/1, Will 10

Power Points
Abilities 46 + Powers 79 + Advantages 59 + Skills 35 (69 ranks) + Defenses 27 = 246

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The Star Destroyer
Image
Art by Ansel Hsiao on ArtStation

The Liberty - PL 9

Strength 19, Defense -1, Toughness 24, Size Awesome

Features:
Armory, Cargo, Communications 1, Computer, Fire Prevention System, Gym, Hangar, Holding Cells, Infirmary, Library, Living Space, Navigation System 1, Personnel, Security System 1

Powers
Auxiliary Systems
. . Sensors: Senses 11 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radiio Senses 4: x10k, Radio)
. . Tractor Beam: Feature 1 (technological, Notes: Venator-class starships are equipped with a tractor beam that allows them to exert strength at range to push, pull, or hold objects in relation to itself. Treat this as a Move Object effect at the rank of the ship’s Strength
value))
Shield Systems (Activation: Standard Action)
. . Deflector Screen: Enhanced Trait 9 (technological, Defense +9 (-1))
. . Force Shield: Protection 4 (technological, +4 Toughness; Impervious [10 extra ranks])
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Hyperspace jumps always take 16 hours for vessels of this size)
. . Sublight Drive: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
Weapon Systems: Array
. . Heavy Turbolasers: Damage 14 (energy, DC 29; Extended Range 4, Increased Range: ranged; Activation 2: standard action, Inaccurate 2: -4)
. . Medium Turbolasers: Damage 10 (energy, DC 25; Extended Range 4, Increased Range: ranged, Multiattack; Activation 2: standard action)
. . Point-Defense: Burst Area Damage 4 (energy, DC 19; Burst Area 7: 1800 feet radius sphere, DC 14; Activation 2: standard action)
. . Proton Torpedoes: Burst Area Damage 8 (radiation, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Extended Range 4, Increased Range: ranged; Activation 2: standard action, Unreliable (5 uses))

Offense
Heavy Turbolasers: Damage 14, -1 (DC 29)
Medium Turbolasers: Damage 10, +3 (DC 25)
Point-Defense: Burst Area Damage 4 (DC 19)
Proton Torpedoes: Burst Area Damage 8 (DC 23)

Power Points
Abilities 4 + Powers 91 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 114

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The Starfighter wrote:Image
Art by Phung Tran on ArtStation

Aayla's Jedi Interceptor - PL 9 (Alternate of The Liberty)

Strength 8, Defense -4, Toughness 9, Size Huge

Features:
Astromech (Autopilot 1 (+4), Navigation System 1, Remote Control), Communications 1, Computer

Powers
Auxiliary Systems
. . Sensors: Senses 7 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Check result determines travel time), Quirk: Requires a Hyper-Drive Docking Ring)
. . Sublight Drive: Flight 16 (technological, Speed: 125000 miles/hour, 250 miles/round)
Weapon Systems: Array
. . Ion Cannons: Broad Simultaneous Weaken 6 (energy, Affects: Electonics, Resisted by: Fortitude, DC 16; Affects Objects Only, Broad: Electronics, Extended Range 2, Increased Range: ranged, Simultaneous)
. . Laser Cannons ~ Fire Linked: Damage 7 (energy, DC 22; Extended Range 2, Increased Range: ranged)
. . Laser Cannons ~ Independent Fire: Damage 5 (energy, DC 20; Extended Range 2, Increased Range: ranged, Multiattack)

Offense
Ion Cannons: Broad Simultaneous Weaken 6, +3 (DC Fort 16)
Laser Cannons ~ Fire Linked: Damage 7, +3 (DC 22)
Laser Cannons ~ Independent Fire: Damage 5, +3 (DC 20)

Power Points
Abilities 2 + Powers 68 + Advantages 0 + Features 5 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 75
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Re: Dalkon's Star Wars Archive

Post by DalkonCledwin »

Dang, my attention got derailed just as I finished Aayla
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