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DalkonCledwin
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Harry Potter / The MCs / Master of the Force

Post by DalkonCledwin »

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Harry J. Potter - Arc 1 - PL 12
Age: ~106,547 / Height: 5' 11" / Weight: 183 lbs / Hair Color: Dark Brown / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: The Aeon Star, YT-1300 Lt. Freighter
Wealth Rank: +20 / Rep Rank: +12 / Alignment: Neutral Light

Strength 4, Stamina 1, Agility 2, Dexterity 2, Fighting 11, Intellect 3, Awareness 5, Presence 3

General Advantages
Alchemist, Animal Empathy, Attractive, Benefit 5: (Ambidexterity, Status: [The Prime Jedi], Wealth 3: [Millionaire]), Contacts, Conviction, Defensive Attack, Defensive Roll 3, Dual-Wielding, Equipment 17, Extraordinary Effort, Fascinate (Persuasion), Fearless, Guidance, Improved Grab, Inspire 4, Languages 3, Leadership, Monastic Training, Power Attack, Ranged Attack 5, Ritualist, Skill Mastery: (Expertise: The Force), Teamwork, Trance, Well-informed

Enhanced Advantages
Improved Initiative 2, Luck 2, Uncanny Dodge

Skills
Acrobatics 6 (+8), Athletics 6 (+10), Expertise: Alchemy 6 (+9), Expertise: Astrogation 6 (+9), Expertise: Galactic Lore 12 (+15), Expertise: The Force 12 (+15), Insight 6 (+11), Investigation 6 (+9), Perception 8 (+13), Persuasion 6 (+9), Ranged Combat: Use the Force 4 (+6), Stealth 6 (+8), Technology 6 (+9), Vehicles 8 (+10)

Powers
Dual Je'daii War Blades (Easily Removable)
. . Dual Ancient Weapons: Array
. . . . Blade Deflection: Deflect 15 (training; Redirection, Reflect; Limited: to Ranged Attacks, Reduced Range: close)
. . . . Rapid Strike: Strength-based Damage 7 (slashing, DC 26; Feature: Can block Lightsabers, Multiattack [4 extra ranks])
. . . . Sword Strike: Strength-based Damage 9 (slashing, DC 28; Dangerous, Feature: Can block lightsabers; Tiring [2 ranks only])
. . Second War Blade: Feature 1 (legendary object, Notes: Wielding two War Blades at once makes it difficult to disarm the character. The first successful smash or disarm attempt that the character suffers removes one War Blade, but leaves the second intact. When this happens, Harry will be unable to use his Rapid Strike power, but is otherwise unhindered in terms of his offensive abilities)
. . Symbol of the Light: Luck Control 1 (legendary object, Force a Re-roll, Advantages: Luck 2; Limited: to Dark-aligned Targets)
. . War Blade Defense: Enhanced Trait 4 (training, Parry +4 (+15))
Human Je'daii Master Physiology
. . Damage Reduction: Protection 5 (racial talent, +5 Toughness; Impervious, Sustained)
. . Force Sensitivity: Senses 2 (racial trait, Awareness: Force Powers [Mental], Radius: Force Awareness, Advantages: Improved Initiative 2, Uncanny Dodge; Feature 2: Search Your Feelings (Directed Inspiration))
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . In Balance: Immunity 20 (racial trait, Very Common Descriptor: Force Powers; Limited: to Effects with the [Ashla] or [Bogan] Descriptors, Limited - Half Effect)
. . Resist Aging: Immunity 1 (racial talent, Aging; Increased Duration: continuous)
Master of the Force: Array
. . Affect Mind: Concentration Affliction 12 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Farseeing: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (bendu; Perception (One Sense): Auditory, Perception (Visual): Visual; Concentration, Distracting, Limited: to Perception, Notes: Range: Galaxy-wide)
. . Fold Space: Teleport 8 (bendu, 1 mile in a move action, carrying 800 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 4; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Force Disarm: Move Object 13 (bendu, telekinetic, 200 tons; Precise; Check Required 2: DC 11 - Expertise: The Force, Concentration, Limited: to Disarm Maneuvers)
. . Force Light: Concentration Burst Area Affliction 10 (ashla, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dark-aligned Creatures, Limited: to Forcing Targets Away from Warded Area)
. . Force Slam: Linked Effect
. . . . Kinetic Blast: Damage 6 (Linked; bendu, telekinetic, DC 21; Increased Range: ranged)
. . . . Kinetic Knockdown: Cumulative Affliction 6 (Linked; bendu, telekinetic, 1st degree: Dazed, 2nd degree: Prone, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged; Limited Degree)
. . Force Storm: Concentration Cylinder Area Affliction 11 (bogan, electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Fortitude, DC 21; Cylinder Area: 30 feet cylinder, DC 21, Concentration, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Diminished Range 3, Tiring)
. . Force Stun: Cumulative Affliction 8 (bendu, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Force Whirlwind: Concentration Affliction 10 (bendu, telekinetic, 1st degree: Hindered and Impaired, 2nd degree: Prone and Stunned, Resisted by: Dodge, Overcome by Strength, DC 20; Concentration, Extra Condition, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Limited Degree)
. . Improved Fold Space: Movement 1 (force talent, Space Travel 1: within solar system; Affects Others)
. . Sense Surroundings: Senses 5 (bendu, Counters All Concealment: Vision; Sustained; Check Required 5: DC 14 - Expertise: The Force)
. . Sever Force: Progressive Affliction 8 (ashla, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 18; Increased Range: ranged, Progressive; Check Required 8: DC 17 - Expertise: The Force, Notes: Force Powers [Impaired/Disabled]; Transformed: [Powerless])
. . Telekinesis: Move Object 9 (bendu, telekinetic, 12 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Telepathy: Mental Cosmic Communication 4 (bendu; Subtle: encrypted; Concentration, Limited 2: to one word messages)
The Cloak of Invisibility (Removable (indestructible))
. . All-Temperature Cloak: Immunity 2 (legendary object, Environmental Condition: Cold, Environmental Condition: Heat; Limited - Half Effect)
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Technological effects; Distracting, Passive, Quirk: Can only conceal a single adult or up to three children at a time)

Equipment
Aeon Star (YT-1300), Utility Belt

Offense
Initiative +10
Affect Mind: Concentration Affliction 12 (DC Will 22)
Force Disarm: Move Object 13, +11 (DC 23)
Force Light: Concentration Burst Area Affliction 10 (DC Will 20)
Force Storm: Concentration Cylinder Area Affliction 11 (DC Fort 21)
Force Stun: Cumulative Affliction 8, +11 (DC Fort 18)
Force Whirlwind: Concentration Affliction 10, +11 (DC Fort/Will 20)
Grab, +11 (DC Spec 14)
Kinetic Blast: Damage 6, +11 (DC 21)
Kinetic Knockdown: Cumulative Affliction 6, +11 (DC Fort 16)
Rapid Strike: Strength-based Damage 7, +11 (DC 26)
Sever Force: Progressive Affliction 8, +11 (DC Will 18)
Sword Strike: Strength-based Damage 9, +11 (DC 28)
Telekinesis: Move Object 9 (DC 19)
Throw, +7 (DC 19)
Unarmed, +11 (DC 19)

Complications
- Flashbacks: Harry is haunted by the images of the countless wars he has born witness to over the many centuries of his life, and he is largely unable to get them out of his head. On the other hand, he is full of inspiring and cautionary tales from his adventuring experience that are relevant to almost every situation.
- Honor: Harry's mother sacrificed her life for his when she could have left him to die. To this day, he will never leave anyone else he encounters in a situation where they are in danger of losing their life if he can do something about it.
- Motivation: Doing Good: Harry feels that the most noble thing he could do, is to sacrifice his life in defense of others.
- Stubborn: Harry would rather eat his indestructible invisibility cloak than admit that he is wrong about something.

Languages
Binary, Galactic Basic [Native], High Galactic, Hysalrian (Parsel)

Defense
Dodge 15, Parry 15/11, Fortitude 5, Toughness 9/1 (Imp. 5/0), Will 18

Power Points
Abilities 62 + Powers 92 + Advantages 57 + Skills 49 (98 ranks) + Defenses 30 = 290

--------------------
Home Sweet Home
Aeon Star (YT-1300) - PL 12

Strength 14, Defense -6, Toughness 14, Size Gargantuan

Features:
Cargo (8,000 cft), Communications 1 (Hyperspace Radio), Computer, Game Room, Living Space, Navigation System 1 (Exp: Astro, +5), Slave Circuit 1

Powers
Auxiliary Systems
. . Sensors: Senses 10 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 3: x1k, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Sublight Drive: Flight 13 (technological, Speed: 16000 miles/hour, 30 miles/round)
Weapon Systems
. . Laser Cannon: Damage 8 (energy, DC 23; Extended Range 4, Increased Range: ranged, Multiattack; Quirk: Requires a Gunner that is separate from the ship's pilot)

Offense
Laser Cannon: Damage 8, +7 (DC 23)

Power Points
Abilities 5 + Powers 64 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 79
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DalkonCledwin
Posts: 7050
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Location: Gallifrey

Aayla Secura / The MCs / Master of the Force

Post by DalkonCledwin »

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Art by AyyaSAP on DeviantArt

Aayla Secura - Arc 1 - PL 8
Age: 18+ / Height: 5' 7" / Weight: 121 lbs / Skin Color: Blue / Eye Color: Hazel
Group Affiliations: The Jedi Order / Base of Operations: The Jedi Temple, Coruscant, Corusca System
Wealth Rank: +12 / Rep Rank: +8 / Alignment: Neutral Light

Strength 1, Stamina 1, Agility 2, Dexterity 2, Fighting 6, Intellect 3, Awareness 3, Presence 4

General Advantages
Accurate Attack, Attractive 2, Attunement, Benefit 3: (Jedi Rank 2: [Padawan], Wealth: [Well-Off]), Charming, Combat Pilot, Connected, Daze (Deception), Defensive Roll 5, Equipment 2, Fascinate (Persuasion), Languages 3, Monastic Training, Move-by Action, Power Attack, Quick Draw, Second Chance: (Deception Skill Checks), Set-up, Taunt, Teamwork, Trance

Enhanced Advantages
Improved Initiative, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+10), Athletics 4 (+5), Deception 6 (+10), Expertise (PRE): Dancing 4 (+8), Expertise: Astrogation 4 (+7), Expertise: Galactic Lore 4 (+7), Expertise: The Force 8 (+11), Insight 4 (+7), Investigation 4 (+7), Perception 6 (+9), Persuasion 8 (+12), Stealth 6 (+8), Technology 4 (+7), Vehicles 6 (+8)

Powers
Disciple of the Living Force: Array
. . Affect Mind: Concentration Affliction 8 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Force Slam: Linked Effect
. . . . Kinetic Blast: Damage 4 (Linked; bendu, telekinetic, DC 19; Increased Range: ranged)
. . . . Kinetic Knockdown: Cumulative Affliction 4 (Linked; bendu, telekinetic, 1st degree: Dazed, 2nd degree: Prone, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged; Limited Degree)
. . Sense Surroundings: Senses 5 (bendu, Counters All Concealment: Vision; Sustained; Check Required 5: DC 14 - Expertise: The Force)
. . Telekinesis: Move Object 7 (bendu, telekinetic, 3 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Telepathy: Mental Cosmic Communication 4 (bendu; Subtle: encrypted; Concentration, Limited 2: to One Word Messages, Notes: Range: Galaxy-wide)
Incredible Moves: Array
. . Burst of Speed: Speed 4 (bendu, Speed: 30 miles/hour, 500 feet/round)
. . Force Jump: Leaping 2 (bendu, Leap 30 feet at 8 miles/hour)
Self-Built Lightsaber (Easily Removable)
. . An Elegant Weapon: Array
. . . . Double Attack: Damage 8 (energy, DC 23; Defensive, Multiattack, Penetrating 8; Inaccurate: -2)
. . . . Falling Avalanche: Linked Effect
. . . . . . Avalanche Strike: Damage 8 (Linked; energy, DC 23; Accurate: +2, Defensive, Penetrating 8)
. . . . . . Massive Knockback: Move Object 8 (Linked; martial, 6 tons; Accurate: +2; Limited Direction: Repulsion, Reduced Range: close)
. . . . Saber Strike: Damage 8 (energy, DC 23; Accurate: +2, Defensive, Penetrating 8)
. . . . Saber Ward: Deflect 9 (training; Redirection, Reflect; Reduced Range: close)
Twi'lek Jedi Physiology
. . Claws: Strength-based Damage 1 (slashing, DC 17; Dangerous)
. . Expanded Awareness: Senses 3 (racial trait, Awareness: Force Powers [Mental], Low-light Vision, Radius: Force Awareness, Advantages: Improved Initiative, Luck, Uncanny Dodge; Feature 2: Search Your Feelings (Guided Inspiration))
. . Lekku: Visual Communication 1 (racial talent; Subtle: encrypted)
. . Resistances: Immunity 2 (racial trait, Disease, Poison; Limited - Half Effect)
. . Spacehound: Movement 2 (racial talent, Environmental Adaptation: Low-G, Environmental Adaptation: Zero-G)

Equipment
Leather Armor, Utility Belt

Offense
Initiative +6
Affect Mind: Concentration Affliction 8 (DC Will 18)
Avalanche Strike: Damage 8, +8 (DC 23)
Claws: Strength-based Damage 1, +6 (DC 17)
Double Attack: Damage 8, +4 (DC 23)
Grab, +6 (DC Spec 11)
Kinetic Blast: Damage 4, +2 (DC 19)
Kinetic Knockdown: Cumulative Affliction 4, +2 (DC Fort 14)
Massive Knockback: Move Object 8, +8 (DC 18)
Saber Strike: Damage 8, +8 (DC 23)
Telekinesis: Move Object 7 (DC 17)
Throw, +2 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Honor: Aayla will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Acceptance: Aayla seeks to prove herself worthy of the Force by matching her actions against the Jedi teachings. This, however, stands in contrast with her destiny, which is to find the Prime Jedi and herald in a new age for the teachings of the ancient Je'daii Order.
Quirk: Aayla puts perhaps a little too much trust in those who wield power within the hierarchy of the Jedi Temple on Coruscant.
- Relationship: Aayla feels that she owes her life to Jedi Master Quinlan Vos, since he actually did save her life when she was merely two years old, when she was living in the slave pens of some nameless Hutt on Ryloth.
- Weakness: If Aayla's Lekku are grabbed forcefully, then she must make a DC 15 Fortitude check or be Stunned by intense pain for every round that the grip is maintained.

Languages
Bocce (Trade), Galactic Basic, High Galactic, Huttese (Trade), Ryl [Native]

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 7/1, Will 10

Power Points
Abilities 44 + Powers 64 + Advantages 31 + Skills 38 (76 ranks) + Defenses 21 = 198
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DalkonCledwin
Posts: 7050
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Son of the Suns Brainstorm & Notes

Post by DalkonCledwin »

The Son of the Suns
Premise: “...And in the time of greatest despair, there shall come a savior, and he shall be known as THE SON OF THE SUNS.” Little did Lily Potter know that by sending her son to another universe, she would be fulfilling an entirely different prophecy from the one which would plague him in her own reality.
Required Inclusions:
- As part of her plan to save her young son, Lily Potter must send Harry to another universe, and more specifically, to an alternate version of herself known as Lillan Sunrider.
- Furthermore, Lily Potter must send a copy of her memories to Lillan, so that the woman is not completely lost when Harry arrives on her “doorstep.”
- It must be verified that Harry is, biologically, Lillan’s son, and that she would have every right to raise him as her own child if she were not already a member of the Jedi Order.
- If Harry returns to his original universe, whether temporarily or permanently, then someone from his new reality must go with him, bonus points if it is Lillan herself.
- Harry must retain his ability to use magic, though it can be interpreted as the ability to use the Force, and he can be trained as a Jedi, if that is the author’s preference.
- As descendants of the Sunrider Legacy, both Harry and Lillan must be exempt from the rules which normally forbid romantic interactions for members of the Jedi Order.
Preferred Inclusions:
- Harry should actually be reborn as Lillan’s son, with the latter actually being a virgin at the time when her pregnancy starts to show.
- Harry should have knowledge of how to use both Force Techniques and the magic of his original reality, preferably because he learns the latter skills from Lillan.
- Harry’s romantic interests should be either Aayla Secura, Ahsoka Tano, Barriss Offee, Serra Keto and/or Riyo Chuchi, which may all depend on his age in relation to these characters.
Optional Inclusions:
- The Jedi Council could, for whatever reason, decide that Lillan is meant to be Harry’s Master.
- Lily Potter could send her soul across dimensions with Harry, which could then merge with Lillan, making the Jedi into a gestalt entity.
Forbidden Things:
- Harry & Lillan, the Malevolent Emo Doormats.
- Harry being involved in a male-slash pairing.
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DalkonCledwin
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Harry Sunrider / The MCs / The Son of the Suns

Post by DalkonCledwin »

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Art by Rimmes-Broose on DeviantArt

Harry Sunrider - Arc 1 - PL 9
Age: 17 (DoB: 39 BBY) / Height: 5' 10" / Weight: 168 lbs / Hair Color: Auburn / Eye Color: Green
Group Affiliations: The Jedi Order / Base of Operations: The Aurora, Pelta-class Medical Frigate
Wealth Rank: +12 / Rep Rank: +11 / Alignment: Neutral Light

Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 5

General Advantages
Ace Pilot, Attractive, Attunement, Beginner's Luck, Benefit 5: (Jedi Rank 3: [Knight], Renown, Wealth: [Well-Off]), Connected, Conviction, Defensive Roll 3, Equipment 13, Evasion, Extraordinary Effort, Fascinate (Persuasion), Improved Defense, Inspire 2, Languages 2, Leadership, Monastic Training, Power Attack, Second Chance: (Toughness checks vs. Directed Energy attacks), Stunning Strike, Takedown, Ultimate Effort: (Will Resistance Checks), Weapon Bind

Enhanced Advantages
Improved Initiative 2, Luck, Uncanny Dodge

Skills
Athletics 4 (+6), Close Combat: Lightsabers 4 (+10), Expertise: Astrogation 6 (+8), Expertise: Tactics 6 (+8), Expertise: The Force 10 (+12), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 4 (+13/+9), Ranged Combat: Use the Force 4 (+7), Stealth 4 (+7), Technology 4 (+6), Treatment 6 (+8), Vehicles 8 (+11)

Powers
Adept of the Living Force: Array
. . Affect Mind (Confundo): Concentration Affliction 7 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Echoes of the Force: Senses 4 (bendu, Postcognition; Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited: to viewing the past of Harry's immediate surroundings)
. . Farseeing: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (bendu; Perception (One Sense): Auditory, Perception (Visual): Visual, Subtle: encrypted; Check Required 2: DC 11 - Expertise: The Force, Concentration, Distracting, Limited: to Perception, Notes: Range: Galaxy-wide)
. . Force Disarm (Expelliarmus): Move Object 11 (bendu, telekinetic, 50 tons; Precise; Check Required 2: DC 11 - Expertise: The Force, Concentration, Limited: to Disarm Maneuvers)
. . Force Haze: Burst Area Concealment 4 (bendu, All Visual Senses; Affects Objects, Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective; Check Required 2: DC 11 - Expertise: The Force, Distracting, Passive)
. . Force Light (Expecto Patronum): Concentration Burst Area Affliction 7 (ashla, 1st degree: Entranced, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Unaware, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Extra Condition, Feature: Untapped Potential for +3 effect ranks; Check Required 5: DC 14 - Expertise: The Force, Limited: to Dark-aligned Creatures, Limited: to Forcing Targets Away from Warded Area, Quirk: Visually Impaired/Disabled/Unaware Only)
. . Telekinesis (Locomotor): Move Object 7 (bendu, telekinetic, 3 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Vital Transfer: Healing 11 (ashla; Restorative; Empathic)
Human Jedi Physiology
. . Coruscanti Heritage: Enhanced Trait 2 (racial talent, Persuasion +4 (+13); Limited: Only while speaking High Galactic)
. . Force Sensitivity: Senses 2 (racial trait, Awareness: Force Powers [Mental], Radius: Force Awareness, Advantages: Improved Initiative 2, Luck, Uncanny Dodge)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Resistances: Immunity 1 (racial trait, Poison; Limited - Half Effect)
Incredible Moves: Array
. . Burst of Speed: Speed 6 (bendu, Speed: 120 miles/hour, 1800 feet/round)
. . Surge: Leaping 3 (bendu, Leap 60 feet at 16 miles/hour)
Self-Built Lightsaber (Easily Removable)
. . Lightsaber Combat: Array
. . . . Saber Strike: Damage 6 (energy, DC 21; Accurate: +2, Penetrating 6)
. . . . Saber Throw: Damage 6 (energy, DC 21; Accurate: +2, Increased Range: ranged, Penetrating 6)
. . . . Saber Ward: Deflect 9 (training; Redirection, Reflect; Reduced Range: close)
. . . . Sunrider's Destiny: Perception Area Healing 2 (lightsaber crystal; Perception Area: DC 12 - Visual, Selective; Temporary, Unreliable (5 uses))
. . Personal: Feature 1 (lightsaber crystal, Notes: This weapon is "keyed" to Harry thanks to its Sunrider's Destiny focusing crystal, meaning that only he can make use of it. The weapon simply doesn't work for anyone else)
Special Qualities
. . Jedi Quarry: Speed 2 (force talent, Speed: 8 miles/hour, 120 feet/round; Reaction: reaction; Custom: Lasts until the target either surrenders or is incapacitated, Limited: to moving closer to a target selected at the start of combat, Notes: Reaction Trigger: [The start of each combat round])
. . The Sunrider Legacy: Perception Area Healing 9 (family talent; Perception Area: DC 19 - Visual, Selective; Temporary, Tiring)

Equipment
Light Armor, The Aurora, Utility Belt

Offense
Initiative +11
Affect Mind (Confundo): Concentration Affliction 7 (DC Will 17)
Force Disarm (Expelliarmus): Move Object 11, +7 (DC 21)
Force Light (Expecto Patronum): Concentration Burst Area Affliction 7 (DC Will 17)
Grab, +6 (DC Spec 12)
Saber Strike: Damage 6, +12 (DC 21)
Saber Throw: Damage 6, +9 (DC 21)
Telekinesis (Locomotor): Move Object 7 (DC 17)
Throw, +3 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Doing Good: Harry always tries to help those in need, no matter what the personal cost.
- Obsession: Once Harry picks a goal, he becomes obsessed with it to the detriment of nearly everything else in his life.
- Relationship: Harry idolizes his mother, Lillan Sunrider, and constantly refers to her deeds as an example for how he should live his life.
- Responsibility: Harry will do anything to protect the Jedi Temple on Coruscant, because it is the only home he has ever known in this lifetime.

Languages
Basic [Native], High Galactic, Hysalrian (Parsel)

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 8/3, Will 11

Power Points
Abilities 56 + Powers 82 + Advantages 43 + Skills 38 (76 ranks) + Defenses 21 = 240

--------------------
Home Away from Home
Image
Art by Aleksandr Ivanov on ArtStation

The Aurora - PL 9

Strength 16, Defense -1/-5, Toughness 16/13 (Imp. 10), Size Colossal

Features:
Cargo (8,000 cft), Communications 1 (Hyperspace Radio), Computer, Dual Size 1 (Gargantuan), Holding Cells (Null Powers 9), Living Space, Navigation System 1, Personnel (900 Officers & Enlisted, 200 Troopers), Upgraded Infirmary 2 (Treatment, +2)

Powers
Auxiliary Systems
. . Long-Range Sensors: Senses 21 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Direction Sense, Distance Sense, Extended: Radio Senses 10: x10bn, Radio, Tracking: Radio Senses 2: full speed)
Shield Systems (Activation: Standard Action)
. . Deflection Screen: Enhanced Trait 4 (technological, Defense +4 (-1))
. . Energized Hull: Protection 3 (technological, +3 Toughness)
. . Force Shields: Impervious Toughness 10 (technological)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Hyperspace jumps take at least 8 hours for ships of this size)
. . Sublight Drive: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
Weapon Systems: Array
. . Lt. Laser Cannons ~ Point Defense: Burst Area Damage 4 (energy, DC 19; Burst Area 7: 1800 feet radius sphere, DC 14; Activation 2: standard action)
. . Lt. Turbolaser Batteries: Damage 12 (energy, DC 27; Extended Range 3, Increased Range: ranged, Multiattack)
. . Tractor Beam: Move Object 16 (technological, 1600 tons; Inaccurate: -2, Limited Direction: Attraction or Repulsion)

Offense
Lt. Laser Cannons ~ Point Defense: Burst Area Damage 4 (DC 19)
Lt. Turbolaser Batteries: Damage 12, +3 (DC 27)
Tractor Beam: Move Object 16, +1 (DC 26)

Power Points
Abilities 4 + Powers 94 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 55 (109)
Last edited by DalkonCledwin on Sat Oct 01, 2022 6:43 am, edited 1 time in total.
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DalkonCledwin
Posts: 7050
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Lillan Sunrider / The MCs / The Son of the Suns

Post by DalkonCledwin »

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Art by Icezimy on DeviantArt

Lillan Sunrider - Arc 1 - PL 11
Age: 37 (DoB: 59 BBY) / Height: 5' 6" / Weight: 111 lbs / Hair Color: Auburn / Eye Color: Green
Group Affiliations: The Jedi Order / Base of Operations: The Nightingale, MedStar-class Mobile Hospital
Wealth Rank: +16 / Rep Rank: +15 / Alignment: Neutral Light

Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 6, Intellect 3, Awareness 5, Presence 7

General Advantages
Attractive, Attunement, Benefit 8: (Jedi Rank 4: [Master], Renown 2, Wealth 2: [Independently Wealthy]), Connected, Conviction, Defensive Attack, Defensive Roll 4, Equipment 7, Extraordinary Effort, Fascinate (Persuasion), Fearless, Improved Treatment, Inspire 3, Languages 3, Leadership, Lightsaber Form VI: Niman, Monastic Training, Ranged Attack 3, Second Chance: (Perception checks for Seeing), Skill Mastery: (Treatment), Teamwork, Trance

Lightsaber Form Advantages
Accurate Attack, Assessment, Charming, Improved Defense, Interpose, Quick Draw

Enhanced Advantages
Improved Initiative 3, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+10), Close Combat: Lightsabers 2 (+8), Expertise: Astrogation 8 (+11), Expertise: Life Sciences 8 (+11), Expertise: Social Sciences 8 (+11), Expertise: The Force 12 (+15), Insight 6 (+11), Investigation 6 (+9), Perception 6 (+11), Persuasion 6 (+17/+13), Ranged Combat: Use the Force 4 (+6), Stealth 6 (+8), Technology 6 (+9), Treatment 12 (+15), Vehicles 8 (+10)

Powers
Human Jedi Physiology
. . Coruscanti Heritage: Enhanced Trait 2 (racial talent, Persuasion +4 (+17); Limited: Only while speaking High Galactic)
. . Force Sensitivity: Senses 2 (racial trait, Awareness: Force Powers [Mental], Radius: Force Awareness, Advantages: Improved Initiative 3, Luck, Uncanny Dodge)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Master Linguist: Comprehend 3 (racial talent, Languages - Read All, Languages - Speak All, Languages - Understand All; Quirk: Takes at least one scene to pick up a new language)
Incredible Moves: Array
. . Burst of Speed: Speed 6 (bendu, Speed: 120 miles/hour, 1800 feet/round)
. . Surge: Leaping 3 (bendu, Leap 60 feet at 16 miles/hour)
Master of the Living Force: Array
. . Affect Mind (Confundo): Concentration Affliction 11 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 21; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Force Disarm (Expelliarmus): Move Object 13 (bendu, telekinetic, 200 tons; Precise; Check Required 2: DC 11 - Expertise: The Force, Concentration, Limited: to Disarm Maneuvers1)
. . Force Light (Expecto Patronum): Concentration Burst Area Affliction 10 (ashla, 1st degree: Entranced, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Unaware, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Extra Condition, Feature: Untapped Potential for +3 effect ranks; Check Required 5: DC 14 - Expertise: The Force, Limited: to Dark-aligned Creatures, Limited: to Forcing Targets Away from Warded Area, Quirk: Visually Impaired/Disabled/Unaware Only)
. . Force Stun (Stupefy): Cumulative Affliction 11 (bendu, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Cumulative, Increased Range: ranged)
. . Force Visions: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (bendu; Perception (One Sense): Auditory, Perception (Visual): Visual, Subtle: encrypted, Temporal 3: any time; Check Required 2: DC 11 - Expertise: The Force, Concentration, Distracting, Limited: to Perception)
. . Force Whirlwind: Concentration Burst Area Affliction 10 (bendu, telekinetic, 1st degree: Hindered and Impaired, 2nd degree: Prone and Stunned, 3rd degree: Incapacitated, Resisted by: Strength, DC 20; Burst Area: 30 feet radius sphere, DC 20, Concentration, Extra Condition, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Instant Recovery)
. . Improved Vital Transfer: Healing 11 (ashla; Increased Range: ranged, Restorative; Empathic)
. . Ionize: Broad Simultaneous Weaken 9 (bendu, ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 19; Affects Objects Only, Broad: Electronics, Increased Range: ranged, Simultaneous)
. . Return to Life: Healing 11 (ashla; Resurrection; Tiring)
. . Sever Force: Progressive Affliction 8 (ashla, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 18; Increased Range: ranged, Progressive; Check Required 8: DC 17 - Expertise: The Force, Notes: Force Powers [Impaired/Disabled]; Transformed: [Powerless])
. . Soothe: Healing 11 (ashla; Energizing; Limited: Energizing Only)
. . Telekinesis (Locomotor): Move Object 11 (bendu, telekinetic, 50 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
Self-Built Lightsaber (Easily Removable)
. . Lightsaber Combat: Array
. . . . Saber Strike: Damage 6 (energy, DC 21; Accurate: +2, Penetrating 6)
. . . . Saber Ward: Deflect 6 (training; Redirection, Reflect; Reduced Range: close)
. . . . Sunrider's Destiny: Perception Area Healing 4 (lightsaber crystal; Perception Area: DC 14 - Visual, Selective; Temporary, Unreliable (5 uses))
. . Personal: Feature 1 (lightsaber crystal, Notes: This weapon is "keyed" to Lillan thanks to its Sunrider's Destiny focusing crystal, meaning that only she can make use of it. The weapon simply doesn't work for anyone else)
Special Qualities
. . Incarnation Awareness: Senses 2 (wild talent, Postcognition (Limited): Lily Potter; Uncontrolled)
. . The Sunrider Legacy: Perception Area Healing 11 (family talent; Perception Area: DC 21 - Visual, Selective; Temporary, Tiring)

Equipment
Heavy Robes, The Nightingale, Utility Belt

Offense
Initiative +14
Affect Mind (Confundo): Concentration Affliction 11 (DC Will 21)
Force Disarm (Expelliarmus): Move Object 13, +9 (DC 23)
Force Light (Expecto Patronum): Concentration Burst Area Affliction 10 (DC Will 20)
Force Stun: Cumulative Affliction 11, +9 (DC Fort 21)
Force Whirlwind: Concentration Burst Area Affliction 10 (DC Fort/Will 20)
Grab, +6 (DC Spec 11)
Ionize: Broad Simultaneous Weaken 9, +9 (DC Fort 19)
Saber Strike: Damage 6, +10 (DC 21)
Sever Force: Progressive Affliction 8, +9 (DC Will 18)
Telekinesis (Locomotor): Move Object 11 (DC 21)
Throw, +5 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Honor: Lillan's piety has led to situations where she blindly trusts those who profess their own faith in the Force, which is compounded by her tendency to be tolerant towards those who don't trust the Jedi Order.
- Motivation: Doing Good: Lillan will always help those in need, no matter what the personal cost. Furthermore, practically everything that she does is for the common people.
- Quirk: Nothing can shake Lillan's optimistic zeal!
- Significant Other: Lillan is both the mother of, and Jedi Instructor for, the recently graduated Jedi Knight known as Harry Sunrider.

Languages
Basic [Native], Binary, High Galactic, Mon Cal

Defense
Dodge 13, Parry 10, Fortitude 6, Toughness 9/2, Will 13

Power Points
Abilities 56 + Powers 104 + Advantages 50 + Skills 53 (106 ranks) + Defenses 27 = 290

--------------------
Home Away from Home
The Nightingale - PL 11

Toughness 12, Size Gargantuan

Features:
Cargo Hold (Up to 4,800 tons), Communications, Computer, Defense System (Blast 11), Drones (Medical & Repair Droids), Hangar (Up to 12 Starships), Isolated (Outer Space), Laboratory, Living Space, Movable, Personnel (440 Crewmen, 655 Passengers or Patients), Power System, Sealed, Security System 1 (DC 20), Upgraded Infirmary 3 (Treatment, +5)

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 24
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DalkonCledwin
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Barriss Offee / Guest Stars / The Son of the Suns

Post by DalkonCledwin »

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Art by Crimsonight on DeviantArt

Barriss Offee - Arc 1 - PL 9
Age: 18 (DoB: 40 BBY) / Height: 5' 5" / Weight: 110 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Jedi Order / Base of Operations: Can usually be found aboard the Aurora
Wealth Rank: +12 / Rep Rank: +9 / Alignment: Chaotic Light

Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 7, Intellect 3, Awareness 4, Presence 4

General Advantages
Assessment, Attractive, Attunement, Beginner's Luck, Benefit 4: (Jedi Rank 3: [Knight], Wealth: [Well-Off]), Combat Pilot, Connected, Conviction, Defensive Attack, Defensive Roll 3, Equipment 2, Fascinate (Persuasion), Improved Treatment, Languages 3, Leadership, Lightsaber Form V: Shien, Lionheart, Monastic Training, Teamwork, Ultimate Effort: (Will Resistance Checks)

Lightsaber Form Advantages
Evasion, Favored Environment: (Open battlegrounds where Barriss is outnumbered), Improved Defense, Interpose, Second Chance: (Toughness checks vs. Directed Energy attacks)

Enhanced Advantages
Improved Initiative 2, Luck 2, Uncanny Dodge

Skills
Acrobatics 4 (+6), Athletics 4 (+5), Close Combat: Lightsabers 2 (+9), Expertise: Astrogation 6 (+9), Expertise: Computers 8 (+11), Expertise: Life Sciences 8 (+11), Expertise: The Force 10 (+13), Insight 4 (+8), Investigation 4 (+7), Perception 6 (+10), Persuasion 4 (+8), Ranged Combat: Use the Force 5 (+7), Stealth 4 (+6), Technology 8 (+11), Treatment 6 (+15/+9), Vehicles 6 (+8)

Powers
Disciple of the Living Force: Array
. . Burst of Speed: Speed 6 (bendu, Speed: 120 miles/hour, 1800 feet/round)
. . Force Thrust: Move Object 11 (bendu, telekinetic, 50 tons, DC 26; Damaging; Check Required 5: DC 14 - Expertise: The Force, Limited Direction: Repulsion)
. . Lesser Fold Space: Damage 6 (bendu, DC 21; Affects Objects, Alternate Resistance: Fortitude, Increased Range 2: perception; Tiring)
. . Soothe: Healing 11 (ashla; Energizing; Limited: Energizing Only)
. . Surge: Leaping 3 (bendu, Leap 60 feet at 16 miles/hour)
. . Telekinesis: Move Object 7 (bendu, telekinetic, 3 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Vital Transfer: Healing 11 (ashla; Restorative; Empathic)
Mirialan Jedi Physiology
. . Force Sensitivity: Senses 2 (racial trait, Awareness: Force Powers [Mental], Radius: Force Awareness, Advantages: Improved Initiative 2, Uncanny Dodge)
. . Ghost Whisperer: Comprehend 2 (Spirits - Communicate, Spirits - Medium)
. . Low-Level Telepathy: Mental Cosmic Communication 1 (racial talent; Subtle: encrypted; Concentration, Limited: to Friends & Loved Ones, Notes: Range: Continent-wide)
. . Skill Training: Enhanced Trait 3 (racial talent, Treatment +6 (+13))
Self-Built Lightsaber (Easily Removable)
. . Lightsaber Combat: Array
. . . . Circle of Shelter: Burst Area Deflect 5 (training; Burst Area: 30 feet radius sphere, DC 15, Redirection, Reflect, Selective; Distracting, Reduced Range: close)
. . . . Rapid Strike: Damage 6 (energy, DC 21; Accurate: +2, Multiattack)
. . . . Saber Strike: Damage 6 (energy, DC 21; Accurate: +2, Penetrating 6)
. . . . Shien Deflection: Immunity 40 (training, Custom: Attacks targeting Dodge 40; Concentration, Limited - Half Effect)
Special Qualities
. . Link: Luck Control 1 (force talent, Bestow Luck, Advantages: Luck 2)

Equipment
Heavy Robes, Utility Belt

Offense
Initiative +10
Force Thrust: Move Object 11, +7 (DC 26)
Grab, +7 (DC Spec 11)
Lesser Fold Space: Damage 6 (DC Fort 21)
Rapid Strike: Damage 6, +11 (DC 21)
Saber Strike: Damage 6, +11 (DC 21)
Telekinesis: Move Object 7 (DC 17)
Throw, +2 (DC 16)
Unarmed, +7 (DC 16)

Complications
- Honor: Barriss is tolerant of those who don't support the Jedi Order, and more than willing to provide them with assistance, even if they do not ask for it. Furthermore, everything that she does, is done for the common people.
- Motivation: Dreamer: Barriss believes that the Jedi must help to bring about the changes that the Force is constantly attempting to make a reality within the Galaxy as a whole, and constantly strives to do her part in accomplishing this goal.
- Relationships: Barriss idolizes her Jedi Mentor, Luminara Unduli, and is usually found in her company, unless serving alongside Harry Sunrider onboard the Aurora, where she will often act as the Chief Medical Officer.
- Temper: Barriss has an unfortunate tendency to judge others harshly, and herself even more severely. This character flaw is what could lead her down the path to the Dark Side.

Languages
Bimm, Binary, Galactic Basic, High Galactic, Mirialan [Native]

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 8/2, Will 11

Power Points
Abilities 50 + Powers 60 + Advantages 33 + Skills 45 (89 ranks) + Defenses 22 = 210
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DalkonCledwin
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Victoria Concordia Crescit Brainstorm & Notes

Post by DalkonCledwin »

Victoria Concordia Crescit
Premise: Harry Potter probably should have expected some wonky stuff to happen when he ran through the Veil of Death in hopes of rescuing his godfather, but the last thing he could have expected was to land a long time ago, in a galaxy far, far away. And that’s before mentioning the elk-like behemoth that’s sharing the planet of Atollon with him.
Required Inclusions:
- Harry must manage to evade all attempts to stop him from following Sirius through the Veil of Death, which ends with him landing on the planet of Atollon in the Star Wars Galaxy.
- Once there, Harry will quickly encounter the Force-Sensitive Entity known as the Bendu, who will recognize Harry as an alternative means by which to bring Balance to the Force.
- As a result, Bendu will spend a few years teaching Harry how to access the Force without being reliant on a wand to channel his powers, since the Force and Magic are the same thing.
- Once the Bendu deems Harry properly trained in the ways of the Force, he must bestow the young man with a Holocron that was left in his possession by an ancient Jedi or Sith.
- Furthermore, said Jedi or Sith must have left their ship and an Astromech Droid on Atollon, with Harry activating the latter as part of his training so the droid can repair the ship.
- Bendu’s training must focus on teaching Harry how to achieve Harmony with the Force so that he is not pulled too strongly in one direction by the Dark and Light sides of the Force.
Preferred Inclusions:
- Harry’s first destination after leaving Atollon should be either Tatooine or Serenno, where he will find either Aayla Secura or Asajj Ventress, who will become his second Companion.
- Harry’s arrival in the Star Wars Galaxy should coincide with Star Wars Episode 1: The Phantom Menace, giving him and Bendu a few years before the Clone Wars begin.
- At least two members of Harry’s team should be male characters, with an unspecified number of droids. The rest, however, can be women who are interested in Harry.
Optional Inclusions:
- Harry could attempt to create a third, neutral, front in the Clone Wars; how is up to the author.
- If Harry does go to Serenno, then he could “steal” Asajj right out from under Dooku’s nose, instead of attempting to engage the Sith Lord in battle.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry, the malevolent emo doormat.
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DalkonCledwin
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Harry Potter / The MCs / Victoria Concordia Crescit

Post by DalkonCledwin »

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Harry J. Potter - Arc 1 - PL 10
Age: 25 / Height: 5' 11" / Weight: 183 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: The Hero of Tython's Defender-class Light Corvette
Wealth Rank: +8 / Rep Rank: +10 / Alignment: Balanced Neutral

Strength 0, Stamina 0, Agility 3, Dexterity 3, Fighting 6, Intellect 1, Awareness 4, Presence 3

General Advantages
Accurate Attack, All-out Attack, Animal Empathy, Attractive, Attunement, Conviction, Defensive Roll 4, Equipment 20, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, Potion Brewing, Power Attack, Precise Attack (Ranged, Concealment), Quick Draw, Ranged Attack, Ritualist, Second Chance: (When Resisting Mind Tricks), Sidekick 6, Teamwork, Trance

Enhanced Advantages
Improved Initiative 2, Luck (Recover), Uncanny Dodge

Skills
Athletics 4 (+4), Close Combat: Lightsabers 2 (+8), Expertise (AWE): Cooking 6 (+10), Expertise (PRE): Wind Instruments 6 (+9), Expertise: Astrogation 4 (+5), Expertise: The Force 10 (+11), Insight 6 (+10), Investigation 6 (+7), Perception 8 (+12), Persuasion 6 (+9), Ranged Combat: Blaster Pistols 2 (+5), Ranged Combat: Use the Force 4 (+7), Stealth 4 (+7), Technology 4 (+5), Vehicles 6 (+9)

Powers
Human Force Disciple Physiology
. . Comprehend Speech: Comprehend 1 (racial talent, Languages - Understand All; Sustained)
. . Defiant: Healing 2 (racial talent; Increased Range 2: perception; Temporary, Tiring)
. . Force Sensitivity: Senses 2 (racial trait, Awareness: Force Powers [Mental], Radius: Force Awareness, Advantages: Improved Initiative 2, Luck (Recover), Uncanny Dodge; Feature 2: Guided by the Force (Directed Inspiration))
. . Force Shield: Protection 4 (racial talent, +4 Toughness; Impervious, Sustained)
. . Mighty Blast: Affliction 6 (racial talent, 1st degree: Dazed, 2nd degree: Prone, Resisted by: Fortitude, DC 16; Increased Range 2: perception, Triggered: 1 use - When using a telekinetic Force Power; Limited Degree)
. . Staggering Strategem: Move Object 6 (racial talent, 3200 lbs.; Increased Range: perception, Reaction 3: reaction; Activation: move action, Concentration, Limited: When using a non-telekinetic Force Power, Limited Direction: Attraction or Repulsion, Quirk: Limited to no more than 10 feet of movement at a time)
Lightsaber, Self-Built (Easily Removable)
. . An Elegant Weapon: Array
. . . . Quidditch Skills FTW: Deflect 12 (talent; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Saber Strike: Damage 6 (energy, DC 21; Accurate: +2, Penetrating 6)
. . . . Saber Throw: Damage 6 (energy, DC 21; Accurate: +2, Increased Range: ranged, Penetrating 6; Distracting)
Master of Force Harmony: Array
. . Affect Mind: Concentration Affliction 10 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Convulsion: Burst Area Damage 10 (bendu, telekinetic, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Limited: to Targets that are standing on the ground)
. . Force Breach: Burst Area Nullify 6 (bendu, Counters: Force Powers, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous)
. . Force Camouflage: Concealment 8 (bendu, All Aural Senses, All Olfactory Senses, All Visual Senses; Affects Others; Check Required: DC 10 - Expertise: The Force)
. . Force Disarm: Move Object 12 (bendu, 100 tons; Precise; Check Required 2: DC 11 - Expertise: The Force, Concentration, Limited: to Disarm Maneuvers)
. . Force Meld: Mental Area Communication 4 (bendu, mind trick; Area, Selective, Subtle: encrypted, Notes: Range: Planet-wide)
. . Force Repulse: Burst Area Move Object 10 (bendu, telekinetic, 25 tons; Burst Area 3: 120 feet radius sphere, DC 20; Check Required 5: DC 14 - Expertise: The Force, Limited Direction: Repulsion, Reduced Range: close)
. . Malachia: Cumulative Burst Area Affliction 7 (bendu, mind trick, 1st degree: Impaired, 2nd degree: Prone, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Cumulative, Increased Range: ranged, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Pyrokinesis: Cylinder Area Damage 7 (bendu, fire, DC 22; Cylinder Area: 30 feet cylinder, DC 17, Increased Duration: concentration, Increased Range: ranged, Selective; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Sever Force: Progressive Affliction 8 (bendu, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 18; Increased Range: ranged, Progressive; Check Required 8: DC 17 - Expertise: The Force, Notes: Force Powers [Impaired/Disabled]; Transformed: [Powerless])
. . Telekinesis: Move Object 9 (bendu, telekinetic, 12 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)

Equipment
Defender-class Light Corvette, Explorer's Pack, Knife, The Hero of Tython's Holocron 1

Offense
Initiative +11
Affect Mind: Concentration Affliction 10 (DC Will 20)
Convulsion: Burst Area Damage 10 (DC 25)
Force Breach: Burst Area Nullify 6 (DC Will 16)
Force Disarm: Move Object 12, +8 (DC 22)
Force Repulse: Burst Area Move Object 10 (DC 20)
Grab, +6 (DC Spec 10)
Knife, +6 (DC 16)
Malachia: Cumulative Burst Area Affliction 7 (DC Will 17)
Mighty Blast: Affliction 6 (DC Fort 16)
Pyrokinesis: Cylinder Area Damage 7 (DC 22)
Saber Strike: Damage 6, +10 (DC 21)
Saber Throw: Damage 6, +10 (DC 21)
Sever Force: Progressive Affliction 8, +8 (DC Will 18)
Staggering Strategem: Move Object 6 (DC 16)
Telekinesis: Move Object 9 (DC 19)
Throw, +4 (DC 15)
Unarmed, +6 (DC 15)

Complications
- Destiny: According to Bendu of Atollon, the Force has chosen Harry to bring it back into Balance, which is an incredible important destiny that Harry wishes to accomplish, even if it costs him his life.
- Impulsive: Harry's emotions will sometimes get the most of him, but they usually help him to succeed in his objectives.
- Motivation: Dreamer: Harry has faith that the Force will guide his actions, and that if he works hard, things will go well for him.
- Obsession: Once Harry picks a goal, he becomes so focused on it that it sometimes causes him to forget about everything else of importance in his life.
- Troubled Past: Harry's godfather, Sirius Black, died because of a mistake that Harry made, and he is determined to ensure that never happens again.

Languages
Basic [Native], Binary, Hysalrian (Parsel)

Defense
Dodge 10, Parry 8, Fortitude 2, Toughness 8/0 (Imp. 4/0), Will 12

Power Points
Abilities 40 + Powers 95 + Advantages 54 + Skills 39 (78 ranks) + Defenses 19 = 247

--------------------
The Corvette
Defender-class Light Corvette - PL 10

Strength 12, Defense -1, Toughness 14, Size Gargantuan

Features:
Cargo (8,000 cft), Comms, Encrypted 2 (DC 25), Computer, Infirmary, Living Space (Basic), Living Space (Luxury), Navigation System 1 (Exp: Astro, +5), War Room

Powers
Auxiliary Systems
. . Sensors: Senses 11 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 4: x10k, Radio)
Shield Systems (Activation: Standard Action)
. . Deflector Screen: Enhanced Trait 4 (technological, Defense +4 (-1))
. . Energized Hull: Protection 3 (technological, +3 Toughness)
. . Force Shield: Impervious Toughness 9 (technological)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Feature: Astrogation check is only required when traveling to another star system; Check Required 2: DC 11 - Expertise: Astrogation)
. . Sublight Drive: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
Weapon Systems: Array
. . Concussion Missiles: Burst Area Damage 9 (ballistic, DC 24; Burst Area: 30 feet radius sphere, DC 19, Extended Range 4, Increased Range: ranged; Activation: move action, Unreliable (5 uses), Unreliable (roll))
. . Hvy Laser Cannons: Damage 12 (energy, DC 27; Extended Range 3, Increased Range: ranged, Multiattack; Activation: move action, Unreliable (roll))

Offense
Concussion Missiles: Burst Area Damage 9 (DC 24)
Hvy Laser Cannons: Damage 12, +4 (DC 27)

Power Points
Abilities 3 + Powers 71 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 84
--------------------
T7
T7-01 - PL 10

Strength -1, Stamina -, Agility 0, Dexterity 1, Fighting -2, Intellect 3, Awareness 0, Presence -

Advantages
Equipment 4, Languages 1

Skills
Expertise: Astrogation 6 (+9), Technology 6 (+9), Vehicles 4 (+5)

Powers
Astromech Droid Physiology
. . Armored Plating: Protection 1 (racial trait, +1 Toughness)
. . Droid Constitution: Immunity 30 (racial trait, Fortitude Effects; Innate)
. . Magnetic Feet: Movement 1 (racial trait, Wall-crawling 1: -1 speed rank; Limited: to Metal Surfaces)
. . Sensor Package: Senses 2 (racial trait, Extended: Visual Senses 1: x10, Infravision)

Equipment
Arsenal (Circular Saw, Electroshock Probe), Astrogation Buffer, Electric Arc Welder, Fire Extinguisher, Holo Projector, Holorecorder

Offense
Initiative +0
Circular Saw, -2 (DC 15)
Electroshock Probe, +1 (DC Fort 15)
Grab, -2 (DC Spec 9)
Throw, +1 (DC 14)
Unarmed, -2 (DC 14)

Complications
- Disability: While T7 can understand Galactic Basic, he is unable to "speak" anything other than Binary.
- Honor: Due to his history with the Jedi Order, T7 has a tendency to greet all sentient creatures with kindness and understanding, even if they lack the ability to understand what he is saying.
- Impulsive: T7 sometimes has trouble keeping his true feelings hidden, and his sharp "tongue" will occasionally land him in a spot of trouble.
- Motivation: Doing Good: T7 "lived" through one of the bloodies periods in Galactic History, and feels that it is his duty to ensure that no one else ever has to suffer through what he went through as a companion to the Hero of Tython. Unfortunately, he was brought back to consciousness at the start of yet another galactic conflict.
- Quirk: T7 sometimes has difficulties handling his abundant emotions, and is therefore prone to sudden emotional outbursts. Also, because he is an Astromech Droid, T7 is horribly, horribly awkward in social situations involving people that don't understand Binary.
- Wheeled Locomotion: T7 becomes Hindered when not on completely smooth terrain.

Languages
Binary [Native], Galactic Basic

Defense
Dodge 0, Parry -2, Fortitude Immune, Toughness 1, Will None

Power Points
Abilities -18 + Powers 35 + Advantages 5 + Skills 8 (16 ranks) + Defenses 0 = 30
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DalkonCledwin
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The Sith Crusader Brainstorm & Notes

Post by DalkonCledwin »

The Sith Crusader
Premise: Falling through the Veil of Death should have killed him, but it would seem Harry Potter’s luck was far more interesting than he ever imagined, for he found himself stranded on a desert planet, where he soon came to the attention of an ancient Sith Lord known as Darth Vectivus!
Required Inclusions:
- Harry Potter must somehow find his way into the Star Wars galaxy while he is still a teenager, though he will also be quite powerful in terms of his “Force Potential.”
- Harry’s arrival must be noticed by the Force Ghost of Darth Vectivus, who will shield his presence from both the Jedi Order and current Banite Sith.
- Harry must use his magical abilities to make his life easier in the new galaxy, and also to earn a fairly substantial income with which to buy both a light freighter and starship piloting lessons.
- This will be in response to a Force-Empowered Summons that Darth Vectivus is sending to Harry, drawing him to his final resting place in the Jonex Mine Eight Eleven B mining colony.
- Harry’s reason for agreeing to training in the ways of the Force under Darth Vectivus must be as simple as a desire for the freedom to chart his own path in life.
- Harry’s eyes must become an even more luminescent shade of green due to his utilization of Dark Side Force Powers, instead of the typical golden-orange color seen in the movies.
- Harry must eventually discover the existence of a Sith Cult dedicated to Vectivus; although, it is up to the author to decide if these cultists ally themselves with Harry or not.
- Harry’s existence must eventually come to the attention of both the Jedi and the Banite Sith, though how they react will be left up to the author’s discretion.
Preferred Inclusions:
- Harry’s arrival in the Star Wars Galaxy should have something to do with the Veil of Death, with the planet he arrives on being Tattoine, where he profits off of the Water Conjuring charm.
- Harry’s arrival in the Star Wars Galaxy could coincide with either the Clone Wars or the Rebellion era, but should occur prior to the New Republic Era.
- Harry should end up romantically involved with either Padme, Aayla Secura, Asajj Ventress, Mara Jade, and/or Lumiya depending on when he arrives in the Star Wars Galaxy.
- Harry should make use of the name “Darth Acheron” when he finally becomes a qualified Lord of the Sith, even if he will never be able to claim the title of “Dark Lord of the Sith.”
Optional Inclusions:
- Harry’s code of honor, general benevolence and training under Vectivus could allow him to remain a fair and balanced person, instead of succumbing to an overwhelming thirst for power.
- Harry could employ a lightsaber with a violently green blade instead of using the typical color crimson, which seems to be the preferred choice for Banite Sith.
Forbidden Things:
- Harry unmasking Palpatine, even if he can ruin the man’s plots.
- Harry having the same level of power as Pre-Mustafar Anakin.
- Harry being brought back to Earth with the Goblet of Fire.
- Harry being involved in a male-slash pairing.
Last edited by DalkonCledwin on Wed Oct 12, 2022 8:30 am, edited 1 time in total.
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Harry Potter / The MCs / The Sith Crusader

Post by DalkonCledwin »

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Art by Xelandra on DeviantArt

Harry James Potter - Arc 1 - PL 10
Age: 21 / Height: 5' 11" / Weight: 183 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Cult of Darth Vectivus / Base of Operations: The Midnight Sun, XS Stock Light Freighter
Wealth Rank: +16 / Rep Rank: +12 / Alignment: Chaotic Neutral
Knockback Mod: -10/-3

Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 6, Intellect 5, Awareness 4, Presence 7

General Advantages
Ace Pilot, All-out Attack, Attractive, Attunement, Beginner's Luck, Benefit, (Renown, Sith Rank 3: [Crusader], Wealth 2: [Independently Wealthy]), Contacts, Conviction, Daze (Intimidation), Defensive Roll, Equipment 19, Extraordinary Effort, Fascinate (Persuasion), Improved Grab, Inspire 2, Languages 3, Leadership, Potion Brewing, Quick Draw, Ranged Attack 3, Ritualist, Second Chance: (When Resisting Mental Control), Sith Alchemist, Startle, Tactical Training, Teamwork, Uncanny Dodge

Enhanced Advantages
Animal Empathy, Improved Initiative 2, Luck 2,

Skills
Athletics 8 (+10), Close Combat: Grab 2 (+8), Expertise (AWE): Tactics 8 (+12), Expertise: Astrogation 6 (+11), Expertise: Galactic Lore 8 (+13), Expertise: Sith Alchemy 6 (+11), Expertise: The Force 10 (+15), Insight 6 (+10), Intimidation 4 (+11), Investigation 4 (+9), Perception 8 (+12), Persuasion 6 (+13), Ranged Combat: Use the Force 3 (+6), Stealth 8 (+11), Technology 8 (+13), Vehicles 8 (+11)

Powers
Adept of the Dark-Side: Array
. . Affect Mind: Concentration Affliction 10 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Force Disarm: Move Object 11 (bendu, telekinetic, 50 tons; Precise; Check Required 2: DC 11 - Expertise: The Force, Concentration, Limited: to Disarm Maneuvers)
. . Force Lightning: Damage 9 (bogan, lightning, DC 24; Increased Duration: concentration, Increased Range: ranged, Multiattack; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Force Repulse: Burst Area Move Object 7 (bendu, telekinetic, 3 tons, DC 22; Burst Area 3: 120 feet radius sphere, DC 17, Damaging; Build Up, Limited Direction: Repulsion, Reduced Range: close)
. . Force Scream: Linked Effect
. . . . Sonic Cry: Cumulative Cone Area Affliction 5 (Linked; bogan, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 15; Cone Area: 60 feet cone, DC 15, Cumulative; Distracting, Limited: Affects Hearing Only)
. . . . Sonic Vibrations: Cone Area Damage 5 (Linked; bogan, DC 20; Affects Objects, Alternate Resistance: Fortitude, Cone Area: 60 feet cone, DC 15; Distracting)
. . Force Stun: Cumulative Affliction 7 (bendu, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
. . Intercept: Deflect 10 (bendu, telekinetic; Limited: to Attacks Targeting Dodge, Quirk: Requires a small object or throwing weapon)
. . Mind Shard: Concentration Weaken 9 (bendu, mind trick, Affects: Will Resistance, Resisted by: Will, DC 19; Concentration, Increased Range 2: perception; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Telekinesis: Move Object 8 (bendu, telekinetic, 6 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Telepathy: Mental Cosmic Communication 4 (bendu, mind trick; Subtle: encrypted; Check Required: DC 10 - Expertise: The Force, Concentration, Limited: to targets within the same Galactic Quadrant as Harry, Notes: Range: Galaxy-wide (see Limited))
Human Sith Physiology
. . Expanded Awareness: Senses 8 (racial trait, Accurate: Hearing, Acute: Force Awareness, Acute (Type): Olfactory Senses, Awareness: Force Powers [Mental], Extended: Vision 1: x10, Radius: Force Awareness, Advantages: Improved Initiative 2; Feature 2: Guardian Spirit (Directed Inspiration))
. . Force Shield: Protection 6 (racial talent, +6 Toughness; Sustained)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Resistances: Immunity 2 (racial trait, Poison, Starvation & Thirst; Limited - Half Effect)
Incredible Moves: Array
. . Burst of Speed: Speed 6 (bendu, Speed: 120 miles/hour, 1800 feet/round)
. . Surge: Leaping 3 (bendu, Leap 60 feet at 16 miles/hour)
Lightsaber, Self-Built (Easily Removable)
. . An Elegant Weapon: Array
. . . . Melting Heat: Concentration Weaken 6 (energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Accurate: +2, Affects Objects Only, Concentration)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 23; Accurate: +2, Penetrating 6)
Sith Amulet (Removable)
. . Dark Side Amulet: Array
. . . . Kinetic Razor: Damage 9 (bogan, telekinetic, DC 24; Dangerous 2, Increased Range: ranged, Incurable)
. . . . Sith Telekinesis: Move Object 1 (bogan, telekinetic, 100 lbs., DC 19; Damaging, Extended Range 4, Throwing Mastery 3; Concentration)
. . Telekinetic Savant: Luck Control 1 (sith alchemy, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance Checks vs. Harry's Telekinetic Effects)
Special Qualities
. . Parseltongue: Comprehend 2 (force talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
. . Telekinetic Stability: Immunity 10 (force talent, Custom: Being Moved 10; Sustained)

Equipment
The Midnight Sun, Utility Belt

Offense
Initiative +11
Affect Mind: Concentration Affliction 10 (DC Will 20)
Force Disarm: Move Object 11, +9 (DC 21)
Force Lightning: Damage 9, +9 (DC 24)
Force Repulse: Burst Area Move Object 7 (DC 22)
Force Stun: Cumulative Affliction 7, +9 (DC Fort 17)
Grab, +8 (DC Spec 12)
Kinetic Razor: Damage 9, +9 (DC 24)
Melting Heat: Concentration Weaken 6, +8 (DC Fort 16)
Mind Shard: Concentration Weaken 9 (DC Will 19)
Saber Strike: Strength-based Damage 6, +8 (DC 23)
Sith Telekinesis: Move Object 1, +9 (DC 19)
Sonic Cry: Cumulative Cone Area Affliction 5 (DC Fort 15)
Sonic Vibrations: Cone Area Damage 5 (DC Fort 20)
Telekinesis: Move Object 8 (DC 18)
Throw, +6 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Honor: Harry's sense of honor will have him liberating any slaves he comes across, saving the lives of any damsels in distress he encounters, and basically doing things that most Sith would never dream of doing since they are at odds with their thirst for power.
- Impulsive: Harry has a noted tendency to ignore the risks of any given situation, since he firmly believes that the odds are always in his favor.
- Motivation: Freedom: Harry believes that chains are meant to be broken, as are those who would attempt to forge them. This belief is perhaps why he has fallen in line with the Sith ideology, since their very code says "Through Victory my chains are Broken, [and] the Force shall set me free."
- Obsession: Harry is obsessed with becoming the greatest Force User that has ever lived, but is unwilling to compromise his code of honor or his personal freedom in order to accomplish this task. This also means that it is inevitable for him to come into conflict with the other Sith that currently inhabit the Galaxy.
- Temper: Harry's emotions sometimes get the most of him, but at the same time, they are also what helps him succeed in his endeavors. Harry will also remember every insult he has ever received, and will nurse a silent resentment towards anyone who has ever wronged him.

Languages
Basic [Native], Binary, High Galactic, Huttese (Trade), Old Sith (Secret)

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 10/3, Will 11

Power Points
Abilities 66 + Powers 102 + Advantages 55 + Skills 52 (103 ranks) + Defenses 21 = 296

--------------------
Home Sweet Home
Image
Art by Arpad Ombodi on ArtStation

The Midnight Sun - PL 10

Strength 16, Defense -1/-5, Toughness 16/13 (Imp. 9/0), Size Colossal

Features:
Cargo (15,000 cft), Communications 1 (Hyperspace Radio), Computer, Dual Size 1 (Gargantuan), Infirmary, Living Space 2: (Basic & Luxury), Meeting Room, Navigation System 1 (Astro +5)

Powers
Auxiliary Systems
. . Sensors: Senses 11 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 4: x10k, Radio)
Shield Systems (Activation: Standard Action)
. . Deflector Screen: Enhanced Trait 4 (technological, Defense +4 (-1))
. . Energized Hull: Protection 3 (technological, +3 Toughness)
. . Force Shield: Impervious Toughness 9 (technological)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Feature: Astrogation check is only required when traveling to another star system; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Sublight Drive: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
Weapon Systems: Array
. . Double Laser Cannons: Damage 9 (energy, DC 24; Extended Range 3, Increased Range: ranged, Multiattack; Activation: move action)
. . Proton Torpedoes: Burst Area Damage 8 (radiation, DC 23; Burst Area: 30 feet radius sphere, DC 18, Extended Range 3, Increased Range: ranged; Activation: move action, Unreliable (5 uses))

Offense
Double Laser Cannons: Damage 9, +6 (DC 24)
Proton Torpedoes: Burst Area Damage 8 (DC 23)

Power Points
Abilities 4 + Powers 74 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 88
--------------------
Prologue Form
Harry James Potter - Prl - PL 9
Age: 15 / Height: 5' 7" / Weight: 167 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: Various Moisture Farms, Tatooine
Wealth Rank: +8 / Rep Rank: +9 / Alignment: Chaotic Balanced
Knockback Mod: -8/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 5, Awareness 4, Presence 7

General Advantages
Ace Pilot, All-out Attack, Attractive, Beginner's Luck, Benefit, Sith Rank (Acolyte), Contacts, Conviction, Extraordinary Effort, Fascinate (Persuasion), Improved Grab, Inspire 2, Languages 1, Leadership, Potion Brewing, Quick Draw, Ranged Attack 3, Second Chance: (When Resisting Mental Control), Tactical Training, Teamwork, Uncanny Dodge

Enhanced Advantages
Animal Empathy, Improved Initiative 2

Skills
Athletics 8 (+9), Close Combat: Grab 2 (+7), Expertise (AWE): Tactics 8 (+12), Expertise: Galactic Lore 8 (+13), Expertise: The Force 10 (+15), Insight 4 (+8), Investigation 4 (+9), Perception 8 (+12), Persuasion 4 (+11), Ranged Combat: Use the Force 2 (+5), Stealth 8 (+11), Technology 8 (+13), Vehicles 8 (+11)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Force Sorcery: Array
. . . . Aguamenti: Cumulative Cone Area Affliction 9 (force sorcery, water, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 19; Alternate Resistance (Dodge), Cone Area 2: 120 feet cone, DC 19, Cumulative, Feature: can also be used to generate clean drinking water at -5 Volume Ranks per round; Instant Recovery, Limited: Affects Visual Senses Only)
. . . . Confundo: Concentration Affliction 9 (force sorcery, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . . . Expelliarmus: Move Object 10 (force sorcery, telekinetic, 25 tons; Precise; Check Required 2: DC 11 - Expertise: The Force, Concentration, Limited: to Disarm Maneuvers)
. . . . Fulguris: Damage 8 (bogan, force sorcery, lightning, DC 23; Increased Duration: concentration, Increased Range: ranged, Multiattack; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . . . Infirma Cerebra: Concentration Weaken 8 (force sorcery, Affects: Will Resistance, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . . . Locomotor: Move Object 7 (force sorcery, telekinetic, 3 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . . . Stupefy: Cumulative Affliction 6 (force sorcery, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Human Sith Physiology
. . Burst of Speed: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round; Distracting)
. . Expanded Awareness: Senses 8 (racial trait, Accurate: Hearing, Acute: Force Awareness, Acute (Type): Olfactory Senses, Awareness: Force Powers [Mental], Extended: Vision 1: x10, Radius: Force Awareness, Advantages: Improved Initiative 2; Feature 2: Guardian Spirit (Directed Inspiration))
. . Force Shield: Protection 6 (racial talent, +6 Toughness; Sustained)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Resistances: Immunity 2 (racial trait, Poison, Starvation & Thirst; Limited - Half Effect)
Special Qualities
. . Parseltongue: Comprehend 2 (force talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
. . Telekinetic Stability: Immunity 10 (force talent, Custom: Being Moved 10; Sustained)

Offense
Initiative +11
Aguamenti: Cumulative Cone Area Affliction 9 (DC Dog/Fort/Will 19)
Confundo: Concentration Affliction 9 (DC Will 19)
Expelliarmus: Move Object 10, +8 (DC 20)
Fulguris: Damage 8, +8 (DC 23)
Grab, +7 (DC Spec 11)
Infirma Cerebra: Concentration Weaken 8 (DC Will 18)
Locomotor: Move Object 7 (DC 17)
Stupefy: Cumulative Affliction 6, +8 (DC Fort 16)
Throw, +6 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Honor: Harry's sense of honor will have him liberating any slaves he comes across, saving the lives of any damsels in distress he encounters, and basically doing things that most Sith would never dream of doing since they are at odds with their thirst for power.
- Impulsive: Harry has a noted tendency to ignore the risks of any given situation, since he firmly believes that the odds are always in his favor.
- Motivation: Freedom: Harry believes that chains are meant to be broken, as are those who would attempt to forge them. This belief is perhaps why he has fallen in line with the Sith ideology, since their very code says "Through Victory my chains are Broken, [and] the Force shall set me free."
- Obsession: Harry is obsessed with becoming the greatest Force User that has ever lived, but is unwilling to compromise his code of honor or his personal freedom in order to accomplish this task. This also means that it is inevitable for him to come into conflict with the other Sith that currently inhabit the Galaxy.
- Temper: Harry's emotions sometimes get the most of him, but at the same time, they are also what helps him succeed in his endeavors. Harry will also remember every insult he has ever received, and will nurse a silent resentment towards anyone who has ever wronged him.

Languages
Basic [Native], High Galactic

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 8/2, Will 10

Power Points
Abilities 60 + Powers 52 + Advantages 23 + Skills 41 (82 ranks) + Defenses 20 = 196
Last edited by DalkonCledwin on Wed Oct 12, 2022 8:29 am, edited 1 time in total.
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Aayla Secura / The MCs / The Sith Crusader

Post by DalkonCledwin »

Image
Art by Maqeurious on DeviantArt, Edit by Ares

Aayla Secura - Arc 1 - PL 8
Age: 20 / Height: 5' 7" / Weight: 121 lbs / Skin Color: Blue / Eye Color: Sith Gold
Group Affiliations: The Cult of Darth Vectivus / Base of Operations: The Midnight Sun, XS Stock Light Freighter
Wealth Rank: +8 / Rep Rank: +10 / Alignment: Chaotic Balanced
Knockback Mod: -5/-1

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 2, Presence 4

General Advantages
Attractive 2, Attunement, Benefit 3: (Ambidexterity, Renown, Sith Rank [Acolyte]), Charming, Combat Pilot, Contacts, Daze (Deception), Defensive Roll 3, Dual-Wielding, Equipment 1, Fascinate (Persuasion), Languages 3, Lightsaber Form IV: Ataru, Monastic Training, Power Attack, Quick Draw, Second Chance: (Acrobatics checks for Tumbling), Set-up, Teamwork, Trance

Lightsaber Form Advantages
Agile Feint, All-out Attack, Improved Initiative 2, Move-by Action, Skill Mastery: (Acrobatics), Takedown

Enhanced Advantages
Durable Lie, Luck, Uncanny Dodge

Skills
Acrobatics 6 (+9), Athletics 4 (+4), Deception 4 (+10/+8), Expertise (PRE): Dancing 4 (+8), Expertise: Astrogation 4 (+6), Expertise: Galactic Lore 4 (+6), Expertise: The Force 8 (+10), Insight 4 (+6), Intimidation 4 (+8), Investigation 4 (+6), Perception 6 (+8), Persuasion 4 (+8), Ranged Combat: Use the Force 4 (+7), Stealth 4 (+7), Technology 4 (+6), Vehicles 4 (+7)

Powers
Disciple of the Dark-Side: Array
. . Affect Mind: Concentration Affliction 8 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Force Choke: Concentration Affliction 6 (bendu, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Concentration, Increased Range 2: perception; Check Required 5: DC 14 - Expertise: The Force)
. . Force Haze: Burst Area Concealment 4 (bendu, All Visual Senses; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective; Passive)
. . Force Shock: Cumulative Affliction 6 (bogan, electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Cumulative, Increased Range: ranged)
. . Force Smash: Burst Area Damage 8 (bogan, electricity, DC 23; Burst Area: 30 feet radius sphere, DC 18)
. . Force Thrust: Move Object 9 (bendu, telekinetic, 12 tons, DC 24; Damaging; Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Force Thrust)
. . Intimdating Roar: Perception Area Affliction 6 (bogan, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 16; Perception Area: DC 16 - Hearing, Selective, Subtle: subtle)
Lightsaber, Self-Built (Easily Removable)
. . An Elegant Weapon: Array
. . . . Melting Heat: Concentration Weaken 6 (energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Concentration)
. . . . Ravage: Strength-based Damage 7 (energy, DC 22; Multiattack)
. . . . Saber Deflection: Deflect 11 (training; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Saber Strike: Strength-based Damage 7 (energy, DC 22; Penetrating 7)
Special Qualities
. . Clear Mind: Immunity 2 (force talent, Uncommon Descriptor: Mind Reading; Sustained)
. . Senses Surroundings: Senses 13 (force talent, Counters All Concealment: Vision, Counters Illusion: Vision, Penetrates Concealment: Vision, Radius (Type): Visual Senses; Sustained; Distracting)
Twi'lek Dark Jedi Physiology
. . Deceitful: Enhanced Trait 2 (racial talent, Deception +2 (+10), Advantages: Durable Lie)
. . Expanded Awareness: Senses 3 (racial trait, Awareness: Force Powers [Mental], Low-light Vision, Radius: Force Awareness, Advantages: Luck, Uncanny Dodge)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Resistances: Immunity 2 (racial trait, Disease, Poison; Limited - Half Effect)
. . Surge: Leaping 3 (racial talent, Leap 60 feet at 16 miles/hour)

Equipment
Commlink, Light Robes

Offense
Initiative +11
Affect Mind: Concentration Affliction 8 (DC Will 18)
Force Choke: Concentration Affliction 6 (DC Fort 16)
Force Shock: Cumulative Affliction 6, +7 (DC Will 16)
Force Smash: Burst Area Damage 8 (DC 23)
Force Thrust: Move Object 9, +7 (DC 24)
Grab, +8 (DC Spec 10)
Intimdating Roar: Perception Area Affliction 6 (DC Will 16)
Melting Heat: Concentration Weaken 6, +8 (DC Fort 16)
Ravage: Strength-based Damage 7, +8 (DC 22)
Saber Strike: Strength-based Damage 7, +8 (DC 22)
Throw, +3 (DC 15)
Unarmed, +8 (DC 15)

Complications
- Amnesia: Aayla has only fragmentary memories of her time as a member of the Jedi Order, and the father-daughter relationship she once shared with Jedi Master Quinlan Vos.
- Hatred: Aayla absolutely despises the Jedi Order, as she mistakenly believes that they are responsible for the death of her uncle, Lon Secura, when actually it was her own misuse of the Force which led to his untimely demise.
- Motivation: Protector: Aayla would happily sacrifice her very life if it means she can protect the innocent from those who would take advantage of them.
- Overconfidence: Aayla is someone who refuses to run from what she perceives as evil, and instead believes that the evil things in the world should run from her.
- Relationships: There is a select group of people, centered on Harry Potter, whom Aayla has grown to trust, but she is uncertain if she'll ever allow anyone else to enter her close confidence.
- Temper: Aayla refuses to once more become a victim, and reacts violently to those who would place shackles on other people, be they metaphorical or physical.

Languages
Galactic Basic, Huttese (Trade), Nautolan, Ryl [Native]

Defense
Dodge 11, Parry 11, Fortitude 5, Toughness 5/1, Will 9

Power Points
Abilities 46 + Powers 60 + Advantages 34 + Skills 36 (72 ranks) + Defenses 22 = 198
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Dux Bellorum Brainstorm & Notes

Post by DalkonCledwin »

Dux Bellorum
Premise: As Harry Potter attempts to escape from the graveyard in Little Hangleton, a stray spell strikes the Triwizard Cup, causing an anomaly that sends him hurtling through time and space, only to land in a Galaxy Far, Far Away, where he is soon found by one of the greatest Bounty Hunters in history!
Required Inclusions:
- Harry must appear in the Star Wars Galaxy no less than five years prior to the start of the Clone Wars, and no more than ten years prior to the start of that conflict.
- The backlash caused by the malfunctioning Portkey must leave Harry with either temporary, or even permanent, Amnesia in regards to certain aspects of his life on Earth.
- Following his arrival in the Star Wars Galaxy, Harry must be found and taken in by the legendary bounty hunter known as Jango Fett, who he will come to see as a father-figure.
- Following Jango’s death at the hands of Mace Windu, Harry must rebuild the True Mandalorians and become their leader, placing him in opposition with Pre Vizsla.
- Harry must dislike the Jedi High Council for what they allowed to happen on Galidraan, and also for what one of their esteemed members did to his surrogate father.
- Harry must also despise the Sith for the way in which they have manipulated the Mandalorians in the past, and also because they remind him of something from his own past.
- Bo-Katan Kryze must be a close friend of Harry’s who serves as his eyes and ears within the Death Watch organization, they should also be romantically involved with one another.
- Harry must succeed in becoming the Mand’alor at some point following Pre Vizsla’s demise, though the exact timing of his ascension will be left up to the author.
Preferred Inclusions:
- Following the rise of the Empire, Harry should either side the Mandalorians with the Rebel Alliance, or else keep them neutral in the ensuing conflict.
- Harry should slowly recover his lost memories over the course of several years, though the extent of this recovery will be left up to the author’s preferences.
- Wizarding Magic should be little different from the Force Traditions of the Dathomir Witches and Sorcerers of Rand, except that it has both a Light and Dark aspect.
- Harry should end up in a romantic relationship with Bo-Katan Kryze, with the two effectively unifying the True Mandalorians and Mandalorian Protectors under a single banner.
Optional Inclusions:
- Harry could end up being the one to raise Boba Fett after Jango passes onto his Next Great Adventure, which could in turn spare the younger Mandalorian from some nastiness.
- Harry could have some encounters with Obi-Wan Kenobi, Anakin Skywalker and Ahsoka Tano, both before and after the start of the Clone Wars.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry the malevolent emo doormat.
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Harry Fett / The MCs / Dux Bellorum

Post by DalkonCledwin »

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Art by Cham98 on DeviantArt

Harry Fett - Arc 1 - PL 10
Age: 24 / Height: 5' 11" / Weight: 183 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The True Mandalorians (Leader) / Base of Operations: The Talon, Phalanx-class Superlight Corvette
Wealth Rank: +16 / Rep Rank: +12 / Alignment: Neutral Light
Knockback Mod: -8/-7/-1

Strength 6/1, Stamina 1, Agility 4, Dexterity 4, Fighting 8, Intellect 2, Awareness 2, Presence 3

General Advantages
Ace Pilot, All-out Attack, Attractive, Benefit 3: (Renown, Wealth 2: [Independently Wealthy]), Chokehold, Close Attack 2, Connected, Defensive Roll, Diehard, Equipment 26, Fast Grab, Great Endurance, Guidance, Improved Aim, Improved Grab, Improved Ranged Disarm, Improved Trip, Inspire 2, Languages 2, Lionheart, Mind Over Body, Move-by Action, Ranged Attack 4, Second Chance: (When Resisting Mind Tricks), Set-up, Startle, Tactical Training, Takedown, Teamwork

Enhanced Advantages
Animal Empathy, Improved Initiative 2, Luck 2, Uncanny Dodge

Skills
Athletics 6 (+12), Expertise (AWE): Tactics 4 (+6), Expertise: Astrogation 4 (+6), Expertise: Galactic Lore 6 (+8), Expertise: Military 8 (+10), Expertise: The Force 8 (+10), Insight 4 (+6), Intimidation 8 (+11), Investigation 4 (+6), Perception 6 (+8), Persuasion 6 (+9), Ranged Combat: Blasters 4 (+8), Stealth 4 (+8), Technology 4 (+6), Vehicles 8 (+12)

Powers
Adept Specialist: Array
. . Affect Mind: Concentration Affliction 8 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Burst of Speed: Speed 2 (bendu, Speed: 8 miles/hour, 120 feet/round)
. . Force Confusion: Cumulative Affliction 7 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception; Limited: Causing erratic behavior, which usually means they attack their own allies)
. . Force Disarm: Move Object 8 (bendu, telekinetic, 6 tons; Precise; Check Required 2: DC 11 - Expertise: The Force, Concentration, Limited: to Disarm Maneuvers)
. . Force Stealth: Concealment 2 (bendu, Other Sense Type: The Force; Check Required: DC 10 - Expertise: The Force)
. . Force Stun: Cumulative Affliction 7 (ashla, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
. . Heal: Healing 6 (ashla; Quirk: Has no effect on Droids or Constructs, Tiring)
. . Telekinesis: Move Object 8 (bendu, 6 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
Human Fighter Physiology
. . Defiant: Healing 2 (racial talent; Increased Range 2: perception; Temporary)
. . Expanded Awareness: Senses 3 (racial trait, Awareness: Force Powers [Mental], Danger Sense: Visual, Radius: Force Awareness, Advantages: Improved Initiative 2, Uncanny Dodge)
. . Force Comprehension: Comprehend 3 (racial talent, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
. . Great-Weapon Style: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance Checks vs. Two-Handed Melee Weapon Damage)
. . Resistances: Immunity 6 (racial trait, Fatigue Effects, Sleep; Limited - Half Effect)
. . Second Wind: Healing 7 (racial talent; Triggered: 1 use - when Harry is suffering from two or more degrees of damage; Limited: Affects Self Only, Tiring)
Mandalorian Battle Armor (Removable)
. . Beskar'gam Plating: Protection 6 (armor, +6 Toughness; Impervious)
. . Gyroscope: Movement 1 (armor, Environmental Adaptation: Zero-G)
. . Mandalorian Helmet: Senses 3 (armor, Extended: Visual Senses 1: x10, Infravision, Tracking: Infravision 1: -1 speed rank; Feature 2: Integrated Commlink & Holorecorder)
. . Mandalorian Shuk'orok: Enhanced Trait 10 (armor, Strength +5 (+6))
. . Repulsor Boots: Flight 2 (technological, Speed: 8 miles/hour, 120 feet/round; Distracting)
. . Sealed System: Immunity 5 (armor, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: limited to approximately 24 hours at a time)
. . Weapon Emplacements: Array
. . . . Beskad Knife: Strength-based Damage 2 (edge, DC 23; Dangerous)
. . . . Dart Thrower: Cumulative Affliction 7 (projectile, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged, Subtle: subtle; Unreliable (5 uses))
. . . . Flamethrower: Cone Area Damage 7 (fire, DC 22; Cone Area: 60 feet cone, DC 17, Increased Duration: concentration; Fades, Quirk: Limited to a 30-foot spread)
. . . . Grappling Line: Movement 1 (technological, Swinging; Quirk: Limited to distances of no more than 60 feet at a time)
Special Qualities
. . Parseltongue: Comprehend 2 (force talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
War Sword (Easily Removable)
. . A Warrior's Vibroblade: Array
. . . . Soresu Form: Immunity 40 (training, Custom: Weapon Damage 40; Concentration, Limited - Half Effect)
. . . . Vicious Strike: Strength-based Damage 4 (slashing, DC 25; Dangerous 2; Quirk: This weapon becomes Inaccurate if wielded in a single hand)
. . . . Whirling Blades: Strength-based Damage 4 (slashing, DC 25; Multiattack [6 extra ranks]; Quirk: This weapon becomes Inaccurate if wielded in a single hand)

Expanded Equipment
Dual Blasters: Array
. . Blaster Bolts: Damage 4 (energy, DC 19; Increased Range: ranged, Multiattack)
. . Stun Bolts: Cumulative Affliction 3 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 13; Cumulative, Increased Range: ranged, Multiattack)

Equipment
Dual Blasters, Dungeoneer's Pack, The Talon

Offense
Initiative +12
Affect Mind: Concentration Affliction 8 (DC Will 18)
Beskad Knife: Strength-based Damage 2, +10 (DC 23)
Blaster Bolts: Damage 4, +12 (DC 19)
Dart Thrower: Cumulative Affliction 7, +8 (DC Fort 17)
Flamethrower: Cone Area Damage 7 (DC 22)
Force Confusion: Cumulative Affliction 7 (DC Will 17)
Force Disarm: Move Object 8, +8 (DC 18)
Force Stun: Cumulative Affliction 7, +8 (DC Fort 17)
Grab, +10 (DC Spec 16)
Stun Bolts: Cumulative Affliction 3, +12 (DC Fort 13)
Telekinesis: Move Object 8 (DC 18)
Throw, +8 (DC 21)
Unarmed, +10 (DC 21)
Vicious Strike: Strength-based Damage 4, +10 (DC 25)
Whirling Blades: Strength-based Damage 4, +10 (DC 25)

Complications
- Destiny: It is Harry's destiny to become the Champion of the Mandalorian people, who is an individual that is commonly known as the Mand'alor (Mandalore in Galactic Basic). How and when he will accomplish this feat, however, is yet to be determined.
- Honor: Harry is someone who always enjoys a good spar, but is also aware that many Mandalorians view the Force with distaste, which is why he regularly handicaps himself when engaging in a friendly spar by avoiding the use of said abilities unless his opponent is also Force Sensitive.
- Motivation: Respect: Harry has earned the respect of his peers on Mandalore, and intends to do whatever is necessary in order to keep that respect.
- Relationships: When he first arrived in this far flung Galaxy, Harry was found and adopted by Jango Fett, and now has to extend the same curteousy to Jango's son, Boba, since their father was recently killed by the Jedi Master known as Mace Windu. Harry is also involved in a romantic relationship with a beautiful Mandalorian maiden known as Bo-Katan Kryze.
- Troubled Past: Harry's retreat from the field of battle on the day he was in Little Hangleton is what caused him to arrive in this far flung galaxy, and while he would never give up what he has gained as a result of that battle, he also misses what he lost when he was forced to leave everything he once knew behind.

Languages
Basic [Native], Binary, Mando'a

Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 8/7/1 (Imp. 6/0), Will 10

Power Points
Abilities 50 + Powers 112 + Advantages 62 + Skills 42 (84 ranks) + Defenses 24 = 290

--------------------
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The Talon - PL 10

Strength 15, Defense 1/-5, Toughness 17/14 (Imp. 11/0), Size Gargantuan

Features:
Cargo (8,000 cft), Communications 1 (Hyperspace Radio), Computer, Crew Lounge, Escape Pod, Holding Cells (Null Powers 10), Living Space (Luxury)

Powers
Auxiliary System
. . Sensors: Senses 11 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 4: x10k, Radio)
. . SLAM Drive: Flight 4 (technological, Speed: 30 miles/hour, 500 feet/round; Stacks with: Sublight Drive: Flight 10+4)
Heavy Shields (Activation: Standard Action)
. . Deflector Screen: Enhanced Trait 6 (technological, Defense +6 (+1))
. . Energized Hull: Protection 3 (technological, +3 Toughness)
. . Force Shield: Impervious Toughness 11 (technological)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Feature: Astrogation Check is only required for travel between Star Systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Sublight Drive: Flight 10+4 ([Stacking ranks: +4], technological, Speed: 32000 miles/hour, 60 miles/round)
Weapon Systems: Array
. . Concussion Missiles: Burst Area Damage 7 (ballistic, DC 22; Burst Area: 30 feet radius sphere, DC 17, Extended Range 3, Increased Range: ranged; Unreliable (5 uses))
. . Ion Cannons: Broad Simultaneous Weaken 6 (ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 16; Accurate 2: +4, Affects Objects Only, Broad: Electronics, Extended Range 2, Increased Range: ranged, Simultaneous; Activation: move action)
. . Laser Cannons: Damage 6 (energy, DC 21; Accurate 2: +4, Extended Range 2, Increased Range: ranged, Multiattack; Activation: move action)

Offense
Concussion Missiles: Burst Area Damage 7 (DC 22)
Ion Cannons: Broad Simultaneous Weaken 6, +12 (DC Fort 16)
Laser Cannons: Damage 6, +12 (DC 21)

Power Points
Abilities 6 + Powers 87 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 104
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DalkonCledwin
Posts: 7050
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Bo-Katan / The MCs / Dux Bellorum

Post by DalkonCledwin »

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Bo-Katan Kryze - Arc 1 - PL 10
Age: 22 / Height: 5' 11" / Weight: 148 lbs / Hair Color: Red / Eye Color: Green
Group Affiliations: The Mando Protectors Covert Ops Div. / Base of Operations: Death Watch Camp, Carlac, Outer Rim Territories
Wealth Rank: +16 / Rep Rank: +10 / Alignment: Chaotic Light
Knockback Mod: -7/-5/-1

Strength 0, Stamina 1, Agility 4, Dexterity 4, Fighting 6, Intellect 3, Awareness 2, Presence 0

General Advantages
Attractive, Backstab 2, Benefit, Wealth 2: (Independently Wealthy), Close Attack 2, Combat Pilot, Connected, Contacts, Daze (Deception), Defensive Roll 2, Equipment 3, Fascinate (Deception), Hide in Plain Sight, Improved Initiative, Inspire 2, Languages 2, Leadership, Luck, Move-by Action, Quick Draw, Ranged Attack 2, Taunt, Well-informed

Enhanced Advantages
Evasion, Uncanny Dodge

Skills
Athletics 6 (+6), Deception 8 (+8), Expertise (AWE): Streetwise 4 (+6), Expertise: Astrogation 4 (+7), Expertise: Galactic Lore 6 (+9), Investigation 8 (+11), Perception 6 (+8), Persuasion 4 (+4), Ranged Combat: Blaster Pistols 6 (+10), Sleight of Hand 4 (+8), Stealth 6 (+10), Technology 10 (+13), Vehicles 6 (+10)

Powers
Dual WESTAR-35 Blaster Pistols (Easily Removable)
. . Gunslinger Practice: Array
. . . . Blaster Bolts: Damage 6 (energy, DC 21; Increased Range: ranged, Multiattack)
. . . . Blinding Shot: Cumulative Affliction 6 (energy, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged, Multiattack; Limited: Affects Visual Senses Only)
. . . . Brutal Shot: Cumulative Affliction 6 (energy, 1st degree: Dazed, 2nd degree: Prone, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged, Multiattack; Limited Degree)
. . . . Hampering Shot: Cumulative Affliction 6 (energy, 1st degree: Hindered, 2nd degree: Immobile, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged, Multiattack; Limited Degree)
. . . . Stun Bolts: Cumulative Affliction 4 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged, Multiattack)
Human Operative Physiology
. . Bad Feeling: Senses 1 (racial trait, Danger Sense: Visual, Advantages: Evasion, Uncanny Dodge)
. . Defiant: Healing 2 (racial talent; Increased Range 2: perception; Temporary)
. . Resistances: Immunity 6 (racial trait, Fatigue Effects, Sleep; Limited - Half Effect)
Mandalorian Combat Suit (Removable)
. . Beskar'gam Plating: Protection 4 (armor, +4 Toughness; Impervious)
. . Gyroscope: Movement 1 (armor, Environmental Adaptation: Zero-G)
. . Mandalorian Helmet: Senses 2 (armor, Extended: Visual Senses 1: x10, Infravision; Feature 2: Integrated Commlink & Holorecorder)
. . Weapon Emplacements: Array
. . . . Beskad Knife: Strength-based Damage 2 (edge, DC 17; Dangerous)
. . . . Dart Launcher: Cumulative Affliction 6 (projectile, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged; Unreliable (5 uses))
. . . . Grappling Line: Movement 1 (technological, Swinging; Quirk: Limited to distances of no more than 60 feet at a time)
. . . . Wrist Blaster: Damage 3 (energy, DC 18; Increased Range: ranged)
. . Z-6 Jetpack: Flight 6 (technological, Speed: 120 miles/hour, 1800 feet/round; Quirk: Has a maximum burn time of 10 minutes)

Equipment
Burglar's Pack, Commlink, Toolkit (Basic)

Offense
Initiative +8
Beskad Knife: Strength-based Damage 2, +8 (DC 17)
Blaster Bolts: Damage 6, +12 (DC 21)
Blinding Shot: Cumulative Affliction 6, +12 (DC Fort 16)
Brutal Shot: Cumulative Affliction 6, +12 (DC Fort 16)
Dart Launcher: Cumulative Affliction 6, +6 (DC Fort 16)
Grab, +8 (DC Spec 10)
Hampering Shot: Cumulative Affliction 6, +12 (DC Fort 16)
Stun Bolts: Cumulative Affliction 4, +12 (DC Fort 14)
Throw, +6 (DC 15)
Unarmed, +8 (DC 15)
Wrist Blaster: Damage 3, +6 (DC 18)

Complications
- Destiny: It is Bo's destiny to Liberate the Mandalorian people from her sister's self-destructive policies, since Satine feels that it is in Mandalore's best interest to give up everything that makes them Mandalorians in the first place.
- Honor: As a Mandalorian, Bo-Katan follows both the Resol'nare and the Mandalorian code of honor, the latter of which states that, "Strength is life, for the strong have the right to rule; Honor is life, for with no honor one may as well be dead; Death is life, one should die as they have lived."
- Motivation: Protector: Bo is someone who will put everything on the line for those she holds close to her heart, which is a group of people that includes her sister, Harry Fett, and his younger adoptive brother, Boba Fett.
- Relationship: Bo-Katan is the younger sister to Duchess Satine Kryze of the New Mandalorians, and is therefore considered to be a Marchioness of said political movement, even if she has no intention of ever claiming that title. She is also involved in a romantic relationship with a young man known as Harry Fett.

Languages
Galactic Basic, High Galactic, Mando'a [Native]

Defense
Dodge 13, Parry 13, Fortitude 3, Toughness 7/5/1 (Imp. 4/0), Will 6

Power Points
Abilities 40 + Powers 58 + Advantages 31 + Skills 39 (78 ranks) + Defenses 22 = 190
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DalkonCledwin
Posts: 7050
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Barriss Offee / The MCs / Dux Bellorum

Post by DalkonCledwin »

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Barriss Offee - Arc 1 - PL 10
Age: 18 / Height: 5' 5" / Weight: 110 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Jedi Order / Base of Operations: The Tranquility, Venator-class Star Destroyer
Wealth Rank: +8 / Rep Rank: +10 / Alignment: Chaotic Light
Knockback Mod: -7/-0

Strength 0, Stamina 0, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 3, Presence 3

General Advantages
Attractive, Attunement, Backstab 2, Beginner's Luck, Benefit, Security Clearance 2: (The Grand Army), Connected, Conviction, Daze (Deception), Defensive Roll 4, Equipment 1, Fascinate (Persuasion), Inspire 2, Interpose, Languages 2, Leadership, Monastic Training, Move-by Action, Quick Draw, Teamwork, Trance, Well-informed

Enhanced Advantages
Improved Initiative 2, Luck (Recover) 2, Luck 2, Uncanny Dodge

Skills
Acrobatics 6 (+9), Athletics 4 (+4), Close Combat: Lightsabers 2 (+8), Deception 6 (+9), Expertise: Astrogation 4 (+6), Expertise: Galactic Lore 8 (+10), Expertise: The Force 8 (+10), Insight 4 (+7), Investigation 6 (+8), Perception 4 (+7), Persuasion 6 (+9), Ranged Combat: Use the Force 5 (+8), Stealth 4 (+7), Technology 4 (+6), Vehicles 4 (+7)

Powers
Channel the Force: Array
. . Affect Mind: Concentration Affliction 7 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Force Current: Cone Area Move Object 7 (bendu, telekinetic, 3 tons, DC 22; Cone Area: 60 feet cone, DC 17, Damaging; Check Required 2: DC 11 - Expertise: The Force, Limited Direction: Repulsion, Reduced Range: close)
. . Lend Aid: Healing 4 (ashla; Restorative; Tiring)
. . Pull Earthward: Nullify 7 (bendu, telekinetic, Counters: Flight & Space-Travel Effects, DC 17; Effortless, Increased Range: perception; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Telekinesis: Move Object 7 (bendu, telekinetic, 3 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Wall Run: Movement 1 (bendu, Wall-crawling 1: -1 speed rank; Limited: Only While Moving)
Dual Lightblades (Easily Removable)
. . Hurrikaine Crystals: Luck Control 1 (lightsaber crystal, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Barriss' Telekinetic Powers)
. . Jar'Kai Specialist: Array
. . . . Blade Strike: Damage 5 (energy, DC 20; Penetrating 5, Split: 2 targets)
. . . . Focused Strike: Damage 12 (energy, DC 27; Penetrating 5, Split: 2 targets; Distracting, Tiring)
. . . . Saber Throw: Damage 5 (energy, DC 20; Increased Range: ranged, Penetrating)
. . . . Saber Ward: Deflect 10 (training; Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Soressu Form: Immunity 40 (training, Custom: Weapon Damage 40; Concentration, Limited - Half Effect)
. . . . Twin Strike: Damage 5 (energy, DC 20; Multiattack)
Mirialan Guardian Physiology
. . Eye of the Storm: Enhanced Trait 2 (racial talent, Advantages: Luck (Recover) 2; Limited: Can only be activated when Barriss scores a Critical Hit with a melee weapon)
. . Force Sensitivity: Senses 2 (racial trait, Awareness: Force Powers [Mental], Radius: Force Awareness, Advantages: Improved Initiative 2, Uncanny Dodge)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison)
. . Low-Level Telepathy: Mental Cosmic Communication 1 (racial talent; Subtle: encrypted; Concentration, Limited: to Friends & Loved Ones, Notes: Range: Continent-wide)
. . Strong Fist: Strength-based Damage 1 (bludgeoning, DC 16)

Equipment
Heavy Robes

Offense
Initiative +11
Affect Mind: Concentration Affliction 7 (DC Will 17)
Blade Strike: Damage 5, +8 (DC 20)
Focused Strike: Damage 12, +8 (DC 27)
Force Current: Cone Area Move Object 7 (DC 22)
Grab, +6 (DC Spec 10)
Pull Earthward: Nullify 7 (DC Will 17)
Saber Throw: Damage 5, +8 (DC 20)
Strong Fist: Strength-based Damage 1, +6 (DC 16)
Telekinesis: Move Object 7 (DC 17)
Throw, +3 (DC 15)
Twin Strike: Damage 5, +8 (DC 20)
Unarmed, +6 (DC 15)

Complications
- Honor: Barriss is tolerant of those who don't support the Jedi Order, and more than willing to provide them with assistance, even if they do not ask for it. Furthermore, everything that she does, is done for the common people.
- Motivation: Dreamer: Barriss believes that the Jedi must help to bring about the changes that the Force is constantly attempting to make a reality within the Galaxy as a whole, and constantly strives to do her part in accomplishing this goal.
- Relationship: Barriss idolizes her Jedi Mentor, Luminara Unduli, and can usually be found sharing her company on various adventures throughout the galaxy.
- Temper: Barriss has an unfortunate tendency to judge others harshly, and herself even more severely. This character flaw is what could lead her down the path to the Dark Side.

Languages
Binary, Galactic Basic, Mirialan [Native]

Defense
Dodge 13, Parry 13, Fortitude 4, Toughness 7/0, Will 9

Power Points
Abilities 40 + Powers 52 + Advantages 28 + Skills 38 (75 ranks) + Defenses 27 = 185
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