WAIFU WARZ - MISC. BUILDS - THE INCREADIBLE (NON)SHRINKING MAN

Where in all of your character write ups will go.
NineOfSpades
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Re: WAIFU WARZ - HOLOLIVE ~MYTH~ - VIRTUAL IDOLS MAKE THEIR DEBUT

Post by NineOfSpades »

Excellent builds as always! If you are doing hololive, I hope you'd be willing to try and tackle Sana Tsukumo, as I imagine that'd make for a very entertaining character to assemble and I'm always eager to look at the way you translate concepts into mechanics.
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squirrelly-sama
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WAIFU WARZ - WEEB ACADEMY NPCs - The Bookworm

Post by squirrelly-sama »

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Take a look it's in a book~

The Bookworm - PL 5
Sex: Female
Age: 16
Height: 159cm | Weight: 98 | Hair: Brown | Eyes: Brown
Role: The Smart One, The Nerd, The Shy One, The Quiet One

Imouto Stats
Division - Feather Weight
Series - Weeb Academy
Focus - Control, Status Inflicter
Imouto Typing - Kuudere, Woobie, Shrinking Violet

Strength -2, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 4, Awareness 2, Presence 0

Advantages
Assessment, Eidetic Memory, Favored Environment: Library, Inspire 5, Set-up, Well-informed

Skills
Deception 6 (+6), Expertise: Trivia 6 (+10), Insight 6 (+8), Investigation 4 (+8), Perception 2 (+4), Persuasion 4 (+4), Stealth 8 (+8), Technology 2 (+6), Treatment 2 (+6)

Powers
Book Smarts
. . Assessment: Affliction 4 (1st degree: Vulnerable, Impaired, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 14; Extra Condition, Increased Range 2: perception, Insidious, Reversible, Subtle: subtle; Limited Degree)
. . Do It Yourself: Transform 5 (Affects: Broad > Broad - Parts into Finished Product, Transforms: 25 lbs., DC 15; Limited: Slow)
. . Elementary!: Nullify 5 (Counters: Plots and Schemes, DC 15; Increased Range: perception, Simultaneous)
. . Master Plan: Cumulative Affliction 5 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Cumulative, Increased Range 2: perception, Insidious, Subtle: subtle; Activation 2: standard action, Tiring)
. . Self Help Books: Variable 2 (skills; Subtle: subtle)
. . Set Up: Damage 5 (DC 20; Accurate 2: +4, Homing: 1 extra attempt, Improved Critical, Increased Range: ranged, Indirect: fixed point, directed away, Triggered: 1 use - Set; Quirk: Trigger Only)

Easily Overlooked: Concealment 3 (Sense - Hearing, Sense - Sight; Uncontrolled)
Measuring Marigolds: Senses 1 (Analytical: Sight)
Quick Wit: Quickness 2 (Perform routine tasks in -2 time ranks; Limited to One Type: Mental)

Offense
Initiative +0
Assessment: Affliction 4 (DC Will 14)
Do It Yourself: Transform 5, +0 (DC Dog 15)
Elementary!: Nullify 5 (DC Will 15)
Grab, +0 (DC Spec 8)
Master Plan: Cumulative Affliction 5 (DC Will 15)
Set Up: Damage 5, +4 (DC 20)
Throw, +0 (DC 13)
Unarmed, +0 (DC 13)

Complications
Addiction - Books: The Bookworm loves reading and learning and will do a lot for the simple bribe of a new tome to study.
Disability - Super Weak: The Bookworm is very weak and meek, she often fails very simple feats of strength like opening metal doors, running more than 15 feet without tiring, and often gets sick very easily.
Responsibility - Schooling: The Bookworm cares a lot for her grades and future education prospects. She does not want to risk ruining her record if she can help it and always seeks to perform the highest in scholastic endeavors.
Weakness - HikkiNEET: The Bookworm is a social recluse who hates going outdoors or interacting with others. She becomes weakened by natural sunlight, social effects, and general extroverted activities.

Defense
Dodge 4, Parry 4, Fortitude 0, Toughness 0, Will 6

Power Points
Abilities 8 + Powers 25 + Advantages 10 + Skills 20 (40 ranks) + Defenses 12 = 75

Notes:
Another common Student archetype; The Bookworm, otherwise known as The Nerd, is the generally smart and knowledgeable but shy and meek student that focuses on either study or reading. While competent when it comes to scholastic challenges she hopelessly flounders when it comes to the social challenges that must also be faced. They are often the target of bullying or at the very least neglect and long for companionship but lack the confidence to seek it out themselves. The Hero usually either runs into them early, becoming one of their first real friends and brings them out of their shell or will later seek them out for aid, in which case they often have formed their own group with fellow Bookworms or other more passive outcasts or else are the friend of a much more socially dominant secondary character. Bookworms are almost always a helpful character, though some are adversarial and typically take on the form of the stereotypical male nerd being either gross and creepy or wimpy and condescending in their perceived intellectual advantage.

The bookworm is usually good for utility support, finding a lot of use outside of direct conflicts. They help in the more academic side of a highschool setting with study or projects. They help solve puzzles, unravel mysteries, give practical advice on solving most issues, and can offer inspiration to assist the hero with their quick thinking. This is balanced out by being much more vulnerable to social and physical challenges and cannot really function solo in such situations.
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squirrelly-sama
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WAIFU WARZ - TOUHOU - KOISHI KOMEIJI

Post by squirrelly-sama »

Image
Image
"Pleasure to see you, invisible friend!
You think you can see me? It's only pretend!
It's funny, 'cause no one is keen to my kind.
So maybe the truth is, you're losing your mind~"


Komeiji Koishi - PL 10
Sex: Female
Age: Unknown
Height: ~140cm | Weight: 76 | Hair: Green | Eyes: Green
Role: The Ghost, The Creepy One, The Weirdo, The Crazy One, The Stalker

Imouto Stats
Division - Welter Weight
Series - Touhou Series
Focus - Status Inflicter, Scout, Stealth, Psychological
Imouto Typing - Genki, Yandere, Woobie

Strength -2, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness -2, Presence 0

Advantages
Benefit, Child-Sized, Evasion 2, Evasive: Take now damage on successful Dodge check for AOE, Move-by Action, Seize Initiative, Uncanny Dodge

Skills
Intimidation 10 (+10), Perception 10 (+8), Stealth 10 (+10)

Powers
Freudian Youkai Girl: Protection 6 (+6 Toughness)
Hartmann's Youkai Girl: Enhanced Trait 35 (Traits: Dodge +14 (+14), Parry +14 (+14), Advantages: Benefit, Child-Sized, Evasion 2, Evasive: Take now damage on successful Dodge check for AOE, Move-by Action, Seize Initiative, Uncanny Dodge)

Manipulation of The Unconscious Mind
. . Bedside Phantom: Teleport 5 (900 feet in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Easy, Extended: 30 miles in 2 move actions, Subtle 2: undetectable, Turnabout)
. . Danmaku Paranoia: Damage 10 (DC 25; Accurate 5: +10, Affects Insubstantial 2: full rank, Homing: 1 extra attempt, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack; Limited to Minds)
. . Memories of Nobody: Perception Area Affliction 10 (1st degree: Entranced, 2nd degree: Stunned, Resisted by: Will, DC 20; Perception Area: DC 20 - Sight, Reaction 3: reaction; Limited: Preventing notice and remembering subject, Limited Degree) Notes: Erases memories of presence when not being observed. Default Option.
. . Philosophy of the Despised: Burst Area Weaken 10 (Affects: Will, Resisted by: Will, DC 20; Burst Area 2: 60 feet radius sphere, DC 20)
. . Release of Id and Instinct: Progressive Perception Area Affliction 10 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Sight, Progressive; Uncontrolled)
. . Suppression of the Super Ego: Burst Area Affliction 10 (1st degree: Entranced, Vulnerable, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 20; Burst Area 2: 60 feet radius sphere, DC 20, Extra Condition, Selective; Instant Recovery, Limited Degree)

Reflection of The Unconscious Mind - Innocent Mimicry: Morph 2 (+20 Deception checks to disguise; Narrow group; Psychic; Limited to Minds) Notes: Become more similar to a target in appearance and personality
Wandering Mind: Flight 2 (Speed: 8 miles/hour, 120 feet/round)
Third Eye Blinded: Immunity 25 (Interaction Skills, Very Common Descriptor: Mental Abilities and Powers)
Unconscious Action: Concealment 10 (All Senses; Passive, Permanent)

Offense
Initiative +0
Danmaku Paranoia: Damage 10, +10 (DC 25)
Grab, +0 (DC Spec 8)
Memories of Nobody: Perception Area Affliction 10 (DC Will 20)
Philosophy of the Despised: Burst Area Weaken 10 (DC Will 20)
Release of Id and Instinct: Progressive Perception Area Affliction 10 (DC Will 20)
Suppression of the Super Ego: Burst Area Affliction 10 (DC Will 20)
Throw, +0 (DC 13)
Unarmed, +0 (DC 13)

Complications
Disability - Blinded 3rd Eye: To escape the fear and hatred which other beings feel towards the Satori species, Koishi attempted to blind her Third Eye which grants them the ability to read the minds of others. However, this had the side effect of sealing away her own conscious mind, causing her to lose all thoughts and motives; she could no longer be hated, but neither could she be loved, or even remembered by people who saw her. As a being with only Unconscious thought Koishi can only act on her impulses and instincts without regard for others or the consequences of her actions.
Motivation - Recognition: As a being with no conscious mind Koishi can only perceive herself though the attention of others. Because of this she will try to keep the focus of those she has taken an interest in as she will "disappear" the moment they stop thinking about her. She wants to be loved by others but fears their hatred, she will do her best to mimic her target's interests but will flee the moment they grow suspicious or show displeasure.
Prejudice - Satori Youkai: Youkai are supernatural beings that feed on the fear and awe of humans. Most youkai are despised by humans due to the misfortune they bring with them. Satori are a breed of mountain dwelling youkai that can reed the minds of humans and will often speak those thoughts aloud leading the race being heavily hated by humans who come across them.
Relationship - Komeiji Satori: The older sister of Koishi and her most important relationship. Despite her mindless wandering and blinded 3rd eye Koishi is still able to remember her.
Reputation - Not So Imaginary Friend: Due to her nature Koishi has a hard time interacting with others as their conscious mind will quickly reject memories of her, however she has an easier time interacting with children who's minds are still maluable. She will often appear to children and befriend them with them only ever being able to recall her as an "Imaginary Friend". This has naturally caused fear among humans who believe she is a spirit attempting to abduct them.
Weakness - Unconscious Mind: Koishi's ability is Manipulation of The Unconscious Mind, however her control is limited due to the power also affecting herself. She has issues dealing with those who are similar to herself, as those who act on impulse and instinct are able to react to her actions and perceive her to a limited degree.

Defense
Dodge 14/0, Parry 14/0, Fortitude 8, Toughness 6, Will 8

Power Points
Abilities -8 + Powers 125 + Advantages 0 + Skills 15 (30 ranks) + Defenses 18 = 150

Notes
Koishi Komeiji from Touhou, a well known and beloved Shoot'em Up game that's been going strong since the 90s. She is a very popular character in the series, the winner of one of the recent popularity polls, and the first to dethrone the main character Reimu in over 10 years and consistently able to get within the top 3 (behind both main characters) since.

First debuting in Subterranean Animism Koishi was an Extra Stage boss, a secret final challenge for the game where her own older sister was just a Stage 4 boss. In the game Koishi had left her and her sister's home, a haunted underground palace just above "The Hell of Blazing Fires" (Yes, that's the actual name) in the newly dubbed "Former Hell" which was where hell used to be before deciding to move somewhere else with more room because it was getting over populated. Anyway, Koishi in Subterranean Animism had been standing next to the main characters of the game the entire time but no one ever noticed until she decided to pick a fight with them on a whim in the post game.

She soon after becomes a playable character in Hopeless Masquerade where she accidentally a holy war in ancient Japan by stealing the mask of a emotion controlling youkai that begins absorbing the hopes of humans in the setting. She did this on a whim and kept it because it made her popular (hilariously it was only after this that she began to rise in the ranks of the IRL Popularity Polls).

Koishi herself is draws reference to a few things. In terms of concept she is inspired by the paining "The Two Frida's" by Frida Kalho, where two women who appear to be twins sit while each is wrapped in an exposed heart and veins. One however has the veins cut, holding a pair of scissors in her hands, she is the inspiration for Koishi while the other is the inspiration for her sister Satori. Koishi's appearance is also a reference to the Rose sisters of the Shoot'em up game Ibara, due to her white hair and thematic links to Roses. Lastly her skills and attacks make references to many concepts related to psychology, her own musical theme being Hartman's Youkai girl which is a reference to either Eduard von Hartmann who wrote "Philosophy of The Unconscious" or Heinz Hartmann who was one of the founders of Ego Psychology.

It was an interesting thing to build Koishi, she's a fun character with a strange gimmick that doesn't normally mesh well with MnM's system. Touhou is a bullet hell style shoot'em up game, similar to the likes of Ikaruga or Galactica. Despite this many of the characters are given absurd and often nonsensical sounding abilities that become stupidly broken due to troll logic bullshittery along the lines of "Power to Float > Float Away > Float Away from Reality > Literally Invincible". However due to the nature of the game most of this bullshit is generally just lore and plot only as all combat is settled by raining down a never ending hail of magical bullets that take up 90 percent of the screen (On easy mode, Hard mode is 100%, And then there's Lunatic mode). So often times powers like "Manipulation of Destiny", "Winter Control", "Stopping Time", "Being Lord High God of All Creation", or "Making Flowers Bloom" (The last belonging to one of the most feared and powerful characters in the series) will be represented in game by the youkai girl you're fighting raining a (sometimes literal) hell of death and destruction on you in the most beautiful way possible since the rules of Danmaku declares that the winner is decided by whoever manages to style over the other the hardest. Because it doesn't matter that you can kill someone with a literal thought, what matters is making sure you look cooler than them while doing it. It's like like having a dance off, but with machine guns.
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squirrelly-sama
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Re: WAIFU WARZ - TOUHOU - ALWAYS LURKING EVER WATCHING KOMEIJI KOISHI

Post by squirrelly-sama »

Touhou is definitely one of my favorite series, and one of the first things I got into after discovering anime and other japanese media in high school. Touhou is a bullet hell game made by indie dev, Zun from Team Shanhai Alice. A team which consists sole of himself. Touhou is known for a few things; Somewhat derpy but cute art of monster girls that is actually entirely wholesome and not lewd, insanely high difficulty where it's easy mode would be the Extreme difficulty of other games, beautiful visuals as your treated to very pretty looking patterns of bullets as you're basically forced to dodge rain. Engaging story and lore that crosses into various forms of media including a very active and surprisingly respectful fan community builds continuities that often become just as popular as the official lore for the games. And probably it's greatest strength is it's music, all composed by ZUN himself which matches the same beautiful but frantic energy of the gameplay. My personal favorite theme being Moukou's theme Reach For The Moon Immortal Smoke.

The series basically follows the exploits of Reimu, the Shrine Maiden of Paradise, who's job it is to keep the peace in Gensokyo, the Eastern Wonderland. True to it's name Gensokyo is a strange dreamlike place where creatures of myth and legend gather as it's one of the few places left on earth that wonder and magic still exist in a strong enough manner to sustain the existence of Youkai. Through out the games Reimu and her friend Marisa, and usually other game specific playable characters, are tasked with settling an Incident that is disturbing the peace and balance of Gensokyo. This ranges from invasions from the, I assume to be communist, moon rabbits, to foreign gods trying to run a ponzi scheme to get more famous, to a gang war between yakuza and triad monster girls, to an oni girl deciding to make everyone drunk so she can have a never ending party. Often times the reasons for the playable characters deciding to intervene is less out of altruism and more for some petty or personal issue they hope to resolve that just so happens to coincide with assisting Reimu's duty of keeping the peace.

The game has a wide array of characters, borrowing heavily from a huge breadth of mythological creatures and and characters. Vampires, Angels, Bakeneko, Tsukumogami, Jiangshi, Chupacabra, to Prince Shotoku a historical religious figure, all of which are of course depicted as very cute and whole some girls in thematically appropriate dresses. That isn't a lie, despite basically being a Waifu-bait game all the characters are pretty much always depicted in very tasteful attire with the most extreme it ever gets being exposed shoulders or having a skirt that doesn't cover the knees. The cast are all visually distinct, with interesting personalities, goals, and creative abilities. ZUN really loves come up with unique ways to play with somewhat weird abilities cryptids and mythological creatures have. A girl who has power over lies manifests the ability to turn something backwards or upside down, a girl who can eat sweets without getting fat has a super small hitbox, the power to hold 10 conversations at the same time granting a limited form of mind reading, a fake god of fortune that actually just grants the illusion of wealth so she can steal your money.
Jabroniville
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Re: WAIFU WARZ - TOUHOU - ALWAYS LURKING EVER WATCHING KOMEIJI KOISHI

Post by Jabroniville »

ah- checking out Touhou, it looks like you play a variety of young witches flying around and attacking obstacles and the like? Yeah, the "Bullet Hell" genre is aptly named, lol. Wild that all of this was created by just one guy- I'd heard of the game but didn't know much about the backstory.

The mention of popularity polls makes me recall how vastly important those can be- did the creators intend for her to be a Breakout Character, or just a Secret Character who was to tease about a future main character?

The stuff about her naming conventions and origins is a bit heavy to me, haha- I feel like I'd have to do a huge reading list to have a hope of getting any of that!
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squirrelly-sama
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Re: WAIFU WARZ - TOUHOU - ALWAYS LURKING EVER WATCHING KOMEIJI KOISHI

Post by squirrelly-sama »

Jabroniville wrote: Mon Jan 03, 2022 8:07 am ah- checking out Touhou, it looks like you play a variety of young witches flying around and attacking obstacles and the like? Yeah, the "Bullet Hell" genre is aptly named, lol. Wild that all of this was created by just one guy- I'd heard of the game but didn't know much about the backstory.

The mention of popularity polls makes me recall how vastly important those can be- did the creators intend for her to be a Breakout Character, or just a Secret Character who was to tease about a future main character?

The stuff about her naming conventions and origins is a bit heavy to me, haha- I feel like I'd have to do a huge reading list to have a hope of getting any of that!
Touhou's a pretty interesting series and a very interesting fandom, mostly because the two are very intermingled due to the sheer amount of fan content was created. Touhou basically had that same sort of fan passion that you saw in MLP and Undertale, though remarkably it didn't really degenerate like their communities. It's sadly not as popular as it once was but it's still very well recognizable though anime communities to those who've been around for a while or looked deeper than just the current popular anime that drew them in. Sort of like Haruhi.

The game's pretty fun and very difficult. Most games are bullet hell, but it also has some fighting games mixed in. There's a parody soccer game, a few RPGs, as well as several books and manga that have also been officially produced (My favorite being a mystery series where the protagonist is Satori, the mind reader), it's just that the Bullet Hell, dubbed Danmaku (Lit. Bullet Curtain) is where it started and where it's most well known.

The basic story needed to understand most of Touhou is pretty simple: The Modern World has basically lost it's fear and awe of the supernatural, and this loss of wonderment had lead to the decline of Youkai, supernatural beings who sustain themselves off the fear and awe humans feel for them. In order to prevent the eradication of Magic and Youkai from the world the realm of Gensokyo, the Eastern Wonderland, was created through the machinations of several powerful Youkai and humans to trap a piece of the world in a sort of stasis while the humans of the region still knew and feared the supernatural. This barrier is maintained by the Gap Youkai Yukari Yakumo and the Hakurei line of shrine maidens who both work together to ensure the status quo is kept to keep Gensokyo working properly because if it fails everyone is screwed.

The games start up several hundred years after the creation of Gensokyo with the current Hakurei miko being Reimu a once in a millennia genius of a shrine maiden but one who's attitude is very unbecoming for the position as she's somewhat lazy, gluttonous, greedy, prideful and rather short tempered. As she does genuinely wish for actual peace between Humans and Youkai she changed the means by which disputes are settled, creating a new magic system known as Spell Cards in order to conduct duels through Danmaku. This was done to settle disputes between individuals with vastly different power levels and to reduce the risk of death, as all Danmaku duels are non-lethal and treated like a spectacle to show off, it was designed so that even a weak youkai or powerless human can always theoretically win since you can succeed by both overpowering your opponent but also by just evading everything until they use all their spell cards. It was also a means that allowed others to finally challenge and defeat the Shrine Maiden as before the Hakurei miko was untouchable due the risk of destabilizing gensokyo should they die.

From there it's basically individual games that introduce new characters with their own unique motivations to either cause or solve the latest incident. Due to the relative low stakes that comes from the duels the antagonists of each game almost always end up becoming characters in the new installments. Usually being either NPCs or sometimes as playable characters. Koishi isn't the first or the last antagonist to get this treatment, the very first goes all the way back to the second game back in the Windows98 era where Marisa Kirisame debuted as a midboss, only to then become the second playable character in every game since. You also have Sakuya (A maid with the powers of Dio Brando) and Youmu (Half ghost Samurai) who were the underlings of the main boss of their games coming back as playable in later games. They even made an actual final boss, Yuka Kazami, a playable character in a later game and Yuka genuinely tried to murder Reimu for fun and her reason for helping in the later game was because she thought invading hell to beat the shit out of everyone there would be a good way to pass the time.
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squirrelly-sama
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WAIFU WARZ - HOLOLIVE ~Project: HOPE~ - IRyS

Post by squirrelly-sama »

Image
Image
Image
"Darkness will fade away, light will guide your way
Hope has descended and you are not alone"


IRyS - PL 10
Danger Level: 460 "Do Not Let Her Near Babies."
Sex: Female
Age: "As long as hope has been in your heart"
Height: 166cm | Weight: ?? | Hair: Dark Red | Eyes: Blue/Red
Role: The Nice One, The Awkward One, The Weirdo, The Jynx

Imouto Stats
Division - Welterweight
Series - Hololive ~Project HOPE~
Focus - Support, Area Debuff
Waifu Typing - Adorkable, Yangire,

Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 0, Intellect 0, Awareness 4, Presence 6

Advantages
Fascinate (Expertise: Performance), Inspire 5, Languages 1, Leadership, Move-by Action, Skill Mastery: Expertise (PRE): Performance, Teamwork

Skills
Expertise (PRE): Performance 8 (+14), Insight 2 (+6), Intimidation 6 (+12), Perception 4 (+8)

Powers
Caesura of Despair
. . A Song of Sorrow: Perception Area Affliction 8 (1st degree: Entranced, Fatigued, Vulnerable, 2nd degree: Stunned, Exhausted, Defenseless, Resisted by: Will, DC 18; Perception Area: DC 18 - Hearing, Extra Condition 2; Limited Degree)
. . Darkness Will Fade Away: Burst Area Nullify 8 (Counters: Darkness, Corruption, Negative Emotions, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Precise, Simultaneous; Reduced Range: close)
. . Elegy of Ragnarok: Burst Area Affliction 8 (1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 18; Affects Objects, Burst Area: 30 feet radius sphere, DC 18, Reversible, Selective; Limited Degree)
. . Song of Discord and Harmony: Damage 10 (DC 25; Accurate 4: +8, Increased Range: ranged, Variable Descriptor: close group - Light/Dark/Divine/Infernal)
. . The Light Of Hope: Burst Area Healing 8 (Burst Area: 30 feet radius sphere, DC 18, Innate, Restorative; Tiring)
. . Visions Of Dispair: Burst Area Movement Attack (+self) 8 (Dimensional: The Dark World 1: one dimension, 50 lbs., Extra Ranks 7, DC 18; Burst Area: 30 feet radius sphere, DC 18, Attack (+self): Dodge)

Divine Protection / Infernal Constitution: Protection 10 (+10 Toughness)
Echos of Futures Past: Senses 1 (Custom: Dimensional - The Dark World 1)
Immortal: Immunity 1 (Aging)
In The Shadow Of Despair: Environment 5 (Impede Movement (1 rank), Visibility (-2), Radius: 500 feet; Increased Duration: continuous)
Into The Dark: Movement 1 (Dimensional: The Dark World 1: one dimension, 50 lbs.; Portal)
Mixed Wings: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Wings)
V Singer (Advantages: Leadership)
. . Recording Rig: Feature 1
. . Senses: Senses 2 (Communication Link: Audio, Custom: Wifi Connection 1)

Offense
Initiative +2
A Song of Sorrow: Perception Area Affliction 8 (DC Will 18)
Darkness Will Fade Away: Burst Area Nullify 8 (DC Will 18)
Elegy of Ragnarok: Burst Area Affliction 8 (DC Will 18)
Grab, +0 (DC Spec 10)
Song of Discord and Harmony: Damage 10, +10 (DC 25)
Throw, +2 (DC 15)
Unarmed, +0 (DC 15)
Visions Of Dispair: Burst Area Movement Attack (+self) 8 (DC Dog 18)

Complications
Enemy - Santa: IRyS has a strong distaste for the jolly old elf, taking any opportunity to talk trash about him, calling him a creep and a liar. She states this is because despite her strong belief him him as a child she never once received a present from Santa.
Flashbacks - The World of Darkness: As a Nephlim born from an Angel and a Devil Irys is capable of seeing both the Light and Dark world. Where as the Light World is the one of hope and happiness the Dark World is filled with despair and ruin. The two exist in parallel and while is capable of tuning it out sometimes a shocking reflection will startle her.
Motivation - Doing Good: This current era, riddled with despair and desperation, has brought upon her second awakening. She has arrived to deliver hope, with her feelings put into her lyrics and songs, and determination in her voice.
Quirk - Strange Sensibilities: Despite her happy and friendly personality IRyS's sense of morals and ethics don't always line up with those of modern day humanity. Both her demonic and angelic heritage have altered her world view.
Reputation - YabaiRys: Prone to Freudian slips and terrible timing IRyS has an unfortunate habit of causing misunderstandings and unintentionally intimidating others. She often attempts to start conversations with an unintended threat or get cut off mid sentence sounding like she has said something indecent.
Weakness - Heights

Languages
Japanese, English

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 12

Power Points
Abilities 32 + Powers 70 + Advantages 10 + Skills 10 (20 ranks) + Defenses 28 = 150

Notes:
“The future is not what helps people; the future is made with our own hands.
Salvation is hypocrisy. If people know they are to be saved, they simply will not try.
From the depths of despair: a glimmer of light, the warmth of recovery.
As long as we are with hope, we live. We stand tall.”


Official Bio: IRyS, a half-demon, half-angel also known as a Nephilim, once brought hope to “The Paradise” during the ancient age. Her full name is ███████ Irys. This current era, riddled with despair and desperation, has brought upon her second awakening. She has arrived to deliver hope, with her feelings put into her lyrics and songs, and determination in her voice.
Channel and Debut.
Debuted on July 11th 2021
Fans: Irystocrats
Members: Nephamily
Common Nicknames: YabaiRys, IRySuperGlue


IRyS is an Angel/Demon type Nephlim who debuted as part of Hololive's Project HOPE to launch another V-singer similar to JA Branch's AZKi. IRyS occupies a weird and somewhat awkward space in the English Branch's grouping structure. She debuted nearly a year after the first generation of Myth but a month before the second generation of Council, showing up before the Holo Council was even announced. This placed debut outside of a generation, an oddity only really seen in AZKi who joined as part of INNK, the JP branch's VSinger project. Similar to AZKi, though not quite to the same extreme, the lead to IRyS being somewhat left out of group projects that weren't implicitly open to everyone as she wasn't part of either Myth or Council. As time went on she fortunately began to collab more with her branch-mates, having far more interaction with Council due to their similar debut timings. Now she acts more like a bridge between the two generations, appearing in both Myth and Council focused events to the point where during a branch wide song cover she sang during both the Myth and Council segments.

A member of Project HOPE, it's only member so far, IRyS's talent focus is on singing. This is similar to AZKi who is in a similar position. However unlike AZKi IRyS still does a lot of regular streaming in addition to song covers and original pieces. She joins Gura, Calli, and Ina as a strong singer. She is also very fluent in Japanese, a strength that sets her apart from the other EN singers who's skill at the language is usually Passable. Her song covers also tend to have a higher production quality than either Gura's or Ina's who's covers mostly come from Karaoke streams instead of dedicated singular videos.

IRyS is usually rather calm and upbeat, though can be somewhat impulsive and panicky. She's usually kind and respectful to fellow branch-mates but is not above a bit of friendly teasing, both giving and receiving. This playful side of hers has lead to many memorable moments, often leading to "YabaiRys" moments where she says or does something that gets misunderstood as being either threating or lewd. IRyS is the most upbeat member, always able to laugh off set backs and find creative solutions to problems. As expected of the embodiment of hope she seems to always be able to find the silver lining and look on the bright side of a situation.

LORE
Sadly, due to her odd debut time IRyS's position in the "Lore" of Hololive kind of suffered. As she wasn't able to interact much with either her senpais or kouhais (due to company policy to prevent collabs for about a month after a debut to allow a generation to find their stride) during the formative part of her career. As a result lore about her is a bit more sparse than others. IRyS was often paired with Ina'nis, less out of a connection and more due to the other members of Myth already having stronger established pairings. It wasn't until later that relationships around her started to form more naturally. She's more typically seen as single and Baelz's Ex.

Given her Angelic and Demonic parentage many jokes were made about IRyS's relationship to Kanata and Towa from the JP Branch who are an Angel and Demon. The common joke was that she was their daughter, an act made more humorous due to the fact Kanata was living with (and suspected to be in a relationship with) Kiryu Coco, another member of Hololive who had graduated just prior to IRyS's debut, so many humorous comics were made of her suspecting or discovering her girlfriend's newfound daughter.

Her debut came with a music video with an original song she performed. It shows IRyS descending into the world, seemingly split between two versions of herself and two versions of the world. One light and hopeful the other dark and desolate. She seemed to have the ability to cause the city she was observing to switch between these two versions of itself before she settles on the hopeful one.

IRyS herself has a lot of strange and sometimes contradictory preferences. She eats instant ramen for breakfast, preferring the warmth to cereal. She likes her cereal soft and soggy but hates drinking milk. She has a fear of heights and ceiling fans. She can't swim but likes the beach.

MISC
In terms of mechanics it was both easy and hard. There was a sad lack substance to really work with, most knowledge of her potential abilities come from her debut music video over any sort of lore drops. There's not a lot of stuff in fan content either, the only real power ever shown is her flight. I simply went with AoE effects to simulate things like causing despair or ruin for her Demonic side while having healing/support effects for her Angelic side.

Honestly this was an enjoyable build to make. While I do follow Hololive and V-tubers I don't pay close attention to all of them and for me IRyS was one of the ones that fell through the cracks to the point I didn't really see much of her in clips either. I ended up watching some of her streams, listening to her music, and studying her bio and reviews on some fan sites to get an idea of her for the build and I really do like what I saw. It's one of the things I love about Hololive and V-tubers in general, there's always that one girl who's been around that you sort of take for granted, but then something peaks your interest and you get dragged down the rabbit hole into becoming a fan. It's what hooks many people into the community the first time and it doesn't get any weaker from exposure.
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squirrelly-sama
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WAIFU WARZ - MISC. BUILDS - THE INCREADIBLE (NON)SHRINKING MAN

Post by squirrelly-sama »

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"It's not the size that matters, it's how well you fight!"

The Incredible (Non)Shrinking Man - PL 8

Strength 6, Stamina 6, Agility 4, Dexterity 2, Fighting 4, Intellect 2, Awareness 2, Presence 2

Advantages
Defensive Attack, Evasion 2, Improved Defense, Improvised Weapon 3

Skills
Acrobatics 2 (+6), Athletics 2 (+8), Close Combat: Unarmed 2 (+6), Deception 4 (+6), Expertise: Chemistry 6 (+8), Expertise: Microbiology 6 (+8), Insight 4 (+6), Intimidation 2 (+4), Perception 2 (+4), Persuasion 2 (+4), Ranged Combat: Firearms 4 (+6), Stealth 2 (+6), Vehicles 2 (+4)

Powers
Size Shifting Dodge: Enhanced Trait 12 (Traits: Parry +4 (+10), Dodge +4 (+10), Advantages: Defensive Attack, Evasion 2, Improved Defense)
Compress Self: Density Growth 4 (+4 STR, +4 STA, +4 mass ranks, -1 speed ranks; Density)
. . Rapid Weight Loss: Flight 4 (Alternate; Speed: 30 miles/hour, 500 feet/round)
It's a Small World: Movement 2 (Dimensional: Fantastic Journey 1: one dimension, 50 lbs., Dimensional: Microverse 1: one dimension, 50 lbs.)
It's a Small World: Senses 1 (Microscopic Vision 1: dust-size)
Min to Max Uppercut (unarmed; Accurate: +2, Improved Critical, Precise, Subtle: subtle)
Relative Perspective: Quickness 6 (Perform routine tasks in -6 time ranks; Limited to One Type: Mental)
Very Tiny
. . Shorty: Morph 2 (smaller forms, +20 Deception checks to disguise; Narrow group)
. . Through The Cracks: Insubstantial 2 (Gaseous; Progressive)
. . Too Small To See: Concealment 10 (All Senses; Blending)

Offense
Initiative +4
Grab, +4 (DC Spec 16)
Throw, +2 (DC 21)
Unarmed, +6 (DC 21)

Complications
Power Loss: Most of his powers are based on Relative Size, becoming weaker or stronger depending on the size/mass of whatever he's interacting with compared to himself.
Weakness - Square Cubed: While his power protects him from either exploding from overheat at Larger sizes and freezing at smaller ones he is not immune to certain logical fallout from his power, being more susceptible to cold while small and being harder to cool at larger sizes.

Languages
Native Language

Defense
Dodge 10/6, Parry 10/6, Fortitude 8, Toughness 6, Will 8

Power Points
Abilities 40 + Powers 45 + Advantages 3 + Skills 20 (40 ranks) + Defenses 12 = 120

Notes
An old build I made but didn't upload. This isn't anything meant for actual gameplay but rather an experiment and self imposed challenge. I don't like the Growth and Shrinking powers, they are not only very bland with just static stat increases but the cost of the powers don't even match the price of the stat changes with Growth being a cheap and easy way to get strong and tough while Shrinking double charges you for being defensive while also gimping other misc stats (never mind the unfortunate imbalance that makes defense focusing mechanically worse).

To that end I decided to make a character with shrinking powers that didn't use the Shrinking Effect. Some things are no doubt a bit clunkier but I had wanted to make a point that the effect just kinda sucks as it was. It was bland, broken, imbalanced, and often led to PL issues due to it affecting Dodge and Parry directly so you'd have to make a mess of the build trying to account for that so you don't have to choose between constantly shrunk or being a barn's broad side with a glass jaw when normal sized.

Most of the effects could be considered nice alt powers you can put on a size changing character as alternatives to being constantly shrunk I suppose, I've even recycled a few ideas and such in some other similar characters I did.

Size Shifting Dodge is just mid-combat shrinking and growing to dodge attacks.
Compress self is kinda cheeky, mostly wanted to put Growth on a "Shrinking" only character. Its the Ant Man thing of being stronger while shrunk. The flying Alt effect is just normal shrinking and being light enough to ride on air currents or just jumping higher or moving more freely.
It's a Small world is basically just the "Fantastic Voyage" power, it also has another effect to shrink small enough to see tiny objects.
Min to Max Uppercut was just that really cool thing shrinkers do where they grow mid-strike to hit even harder from unexpected angles.
Relative Perspective was something I put in after remembering the little gnomes in DiscWorld live 10 times faster than humans.

Very Tiny is the main part of the build, it's basically trying to distill the main assumed benefits of being smaller in size that the original power tries to give. The morph is just there to say you're visually smaller than you were before, or if you need to actually be seen shrinking or maintaining some slightly shorter size that isn't to tiny to see. Through the Cracks is basically the benefit of shrinking to ludicrously tiny size to slip through cracks in objects, something that normally requires ludicrous ranks of Shrinking in order to walk under the half inch gap beneath a door. Too Small to see takes care of the stealth skill aspect by just making it invisible instead of require you to rely on skill checks, also to harken back to Mr Pratchet "That's one reason why most humans hardly ever see them. The other is that humans are very good at not seeing things they know aren't there. And, since sensible humans know that there are no such things as people four inches high, a gnome who doesn't want to be seen probably won't be seen."

This is a really old build, I don't even remember most of the thoughts that went into many of the more flavorful decisions like skills and non-essential ability score increases. For some reason I made him a bit of a skill monkey with several more RP skills, not sure what I was imaging him to be. He was never really meant to be a character, just a thought experiment to get ideas for any future shrinkers.
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