Jab’s Builds! (Metroplex! Fortress Maximus! Trypticon! Scorponok!)

Where in all of your character write ups will go.
Jabroniville
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Shockwave

Post by Jabroniville »

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Behold: Still one of the most bad-ass comic book covers of all time.

SHOCKWAVE
Alternate Mode:
Futuristic Laser Pistol
Role: Homebase Guy, Ultra-Loyal Minion, Evil Inventor
Group Affiliations: The Decepticons
PL 12 (236)
STRENGTH
10 STAMINA -- AGILITY 3
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 10 AWARENESS 4 PRESENCE 0

Skills:
Deception 5 (+5)
Expertise (Science) 8 (+18)
Intimidation 5 (+5, +8 Size)
Perception 4 (+8)
Stealth 4 (+7, +1 Size)
Technology 10 (+20)

Advantages:
Accurate Attack, Daze (Intimidation), Diehard, Equipment 7 (Blast 11- Multiattack), Fearless, Improved Aim, Improved Critical (Blast) 2, Inventor, Power Attack, Ranged Attack 10, Startle

Powers:
"Robots In Disguise"
Senses 2 (Extended & Low-Light Vision) [2]
Immunity 30 (Fortitude Effects) [30]
Flight 7 (250 mph) [14]
"Robot Legs" Speed 2 (8 mph) [2]
"More Than Meets The Eye" Morph 1 (Laser Pistol) (Feats: Metamorph) [6]
* (Pistol Notes: Shrinking 4, Immobile, Bestows Accurate Multiattack Penetrating Blast 12 onto Wielder, with 2 Ranks of Improved Critical)

"100% Sensical and Consistent Transformer Size"
Growth 6 (Str & Toughness +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) [13]
Strength-Damage +1 [1]
Protection 6 [6]

"High-Powered Laser" Blast 12 (Extras: Penetrating, Multiattack) [48]

Offense:
Unarmed +11 (+11 Damage, DC 22)
Blasters +12 (+11 Ranged Damage, DC 26)
High-Powered Laser +12 (+12 Ranged Damage, DC 27)
Initiative +3

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +12, Fortitude --, Will +7

Complications:
Enemy (The Decepticons)
Disabled (Lack of Energon)- Transformers require lots of energy to function.
Disabled (One Hand)
Responsibility (Logic)- Shockwave is a very literal, logical individual, and only considers things carefully.

Total: Abilities: 58 / Skills: 36--18 / Advantages: 27 / Powers: 48 + 68 / Defenses: 17 (236)

-An ultra-logical, loyal soldier of Megatron's, Shockwave was left waiting on Cybertron for *MILLIONS OF YEARS*, then was like "oh hey guys" when the Decepticons got back into contact with him. Voiced by Corey Burton in an imitation of David Warner as "Sark" from Tron, he was kind of the eyes & ears back on Cybertron, where he built the "Space Bridge" that was a major plot point in the first seasons- he would just kind of sit back and wait for someone to show up, and fight the Autobots if they ever hijacked it (which they did. A lot). He was so loyal to the boss that when Megatron was thought-dead, Shockwave continued to monitor and message just in case, and then warned him when he revived that Starscream (who of course declared himself leader immediately thereafter) planned to destroy the Earth. He also ended up enslaving the Dinobots and imprisoning a bunch of female Autobots, but the heroes always manage to escape his clutches. His last appearance was in the Movie, where he was seen in several backgrounds, but didn't get up to much.

-All of this is a HUGE contrast to the comics, which portrayed him as basically an Evil Vulcan (Bob Budiansky states that his intention was to take Mr. Spock and make him a Decepticon), one who was merciless and terrifying, and took command of the Decepticons as soon as he got the chance. Traitorous and vicious, he was the focus of one of the greatest comic book covers of all time (The Transformers *scrawl of graffiti* Are All Dead), and this scheming nature and competence as leader (in contrast to Megatron's overly-aggressive tactics) extends into many of the other supporting materials, most of which ignore his fairly-dull Cartoon version. That said, he soon stepped down as leader when Megatron points out that Shockwave's hesitancy is a weakness, and he only beat Megatron in their "Duel Over Leadership" because the latter was exhausted.

-His Toy Version is one of the best "Turns Into Object" toys- his Futuristic Gun is much better than Megatron's weak attempt at a firearm, it makes lights and sounds, and his Robot Mode looks incredible (and articulated!), despite being one of the earliest toys released. Hell, Shockwave's ultra-unique, one-eyed imagery is a huge part of the reason for his continued popularity- even if he WASN'T a good character, he'd be popular.

-Shockwave is very dangerous- a PL 12 Blaster type who is ALSO a genius inventor (he's created Interdimensional Portals and a Time Machine). In the comics, he's likely PL 13-14- dangerous enough to take out a "Leader" character. Like many popular characters, he showed up again in one of the gimmicky lines (an Action Master, in this case). As the first "Gun Guy" I've statted, he shows pretty much how I do it- turning into an immobile gun ain't exactly a huge deal, and given M&M's rules (which favor numerical superiority quite heavily) it's actually a bit of a WEAKNESS (giving another character the opportunity to fire the Shockwave Gun effectively means only ONE person can now attack, when once TWO were shooting!). Therefore, I give the Morphed Gun version the ability to bestow the Accurate Feat onto the wielder- not the greatest, but it's something.
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catsi563
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Re: Jab’s Builds! (Megatron! Starscream! Soundwave! Blaster!)

Post by catsi563 »

whats interesting is shockwave didnt turn into a gun. they make it clear he never got an earth mode so his alt mode is essentially a giant flying artillery piece
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Quasimofo
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Re: Jab’s Builds! (Soundwave! Blitzwing! Insecticons! Shockwave!)

Post by Quasimofo »

Shockwave was my favorite Decepticon, just because of how utterly bad-ass he was in the comic. Well, that and his toy was awesome. Other iterations have made good use of him too. He was fantastic in Cyberverse and got a lot of characterization there. Best part of that comic cover is that it wasn't boasting. At the time, they WERE all dead except for Shockwave and Ratchet.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Daniel Witwicky

Post by Jabroniville »

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DANIEL WITWICKY
Role:
Human Buddy, The Kid
Group Affiliations: The Autobots
PL 6 (54)
STRENGTH
-1 STAMINA -1 AGILITY 2
FIGHTING 0 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+5)
Expertise (Pop Culture) 4 (+4)
Insight 2 (+2)
Investigation 3 (+3)
Perception 3 (+3)
Stealth 2 (+5)
Vehicles 2 (+5)

Advantages:
Ranged Attack 2

Powers:
"Exo-Suit" (Flaws: Removable) [27]
Enhanced Strength 7 (14)
Protection 8 (8)
"More Than Meets The Eye" Morph 1 (Motorized Luge Board) (Feats: Metamorph) (6)
Immunity 5 (Vacuum, Drowning, Suffocation, Cold, Heat) (5)
-- (33 points)

Offense:
Unarmed +0 (-1 Damage, DC 14)
Initiative +2

Defenses:
Dodge +4 (DC 14), Parry +0 (DC 10), Toughness -1 (+7 Exo-Suit), Fortitude +1, Will +4

Complications:
Enemy (The Decepticons)
Relationship (Arcee)- WEIIIIIIIIIIIIIRRRRRRRRRRDDDDDDD....
Relationship (Spike & Carly- Parents)

Total: Abilities: 4 / Skills: 20--15 / Advantages: 2 / Powers: 27 / Defenses: 6 (54)

-Daniel is another "Movie Debut" character, appearing alongside his buddy Hot Rod, engaging in youthful fishing-themed activities (The youth of 2005 are known for their love of fishing). He was introduced as Spike's son (via Carly), and a cheerful "Kid" character, not as much prone to the buffoonery of many of that type of character. Everyone seems to remember hating him, but he didn't get up to THAT much Jar-Jaring, truth be told. In a weird moment, he was reconfigured into being the head for Arcee in the final trilogy of the series, after several episodes of her fawning over him like a protective mother, and something that sounds like a mutual declaration of love. That kid is gonna have one BITCH of a set of psychological issues when he grows up.

-Daniel is a typical "Kid" Character statistically, but also uses an Exo-Suit sometimes. The Suit empowers him physically, and allows him to transform into a speedy little vehicle while in a lying-down position.
Jabroniville
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Arcee

Post by Jabroniville »

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Transformers Fanservice: This is indeed a thing.

ARCEE
Alternate Mode:
Futuristic Sports Car
Role: The Smurfette
Group Affiliations: The Autobots
PL 10 (173)
STRENGTH
8 STAMINA -- AGILITY 4
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 3 PRESENCE 4

Skills:
Expertise (Soldier) 6 (+9)
Insight 3 (+6)
Perception 4 (+7)
Persuasion 3 (+7)
Stealth 5 (+9, +3 Size)
Technology 3 (+6)

Advantages:
Accurate Attack, Equipment 6 (Laser Gun +9- Multiattack), Improved Aim, Improved Critical (Blasters), Improved Defense, Improved Initiative, Ranged Attack 9, Set-Up, Teamwork, Uncanny Dodge

Powers:
"Robots In Disguise"
Senses 2 (Extended & Low-Light Vision) [2]
Immunity 30 (Fortitude Effects) [30]
Flight 7 (250 mph) [14]
"Robot Legs" Speed 2 (8 mph) [2]
"More Than Meets The Eye" Morph 1 (Pink Sports Car) (Feats: Metamorph) [6]
** (Vehicle Notes: Replaces Flight with Speed. Lower Defenses and no Blasts)

"100% Sensical and Consistent Transformer Size"
Growth 6 (Str & Toughness +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Protection 2 [2]
Strength-Damage +1 [1]

Offense:
Unarmed +11 (+9 Damage, DC 26)
Blaster +11 (+9 Ranged Damage, DC 24)
Initiative +8

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +8, Fortitude --, Will +8

Complications:
Enemy (The Decepticons)
Power Loss (Flight)- Whether or not Autobots can fly is wildly-inconsistent. First they could, then they couldn't, and then plenty were doing it (if sometimes only in space).
Relationship (Daniel)- Arcee is very protective of Daniel Witwicky, taking a role in "mothering" him and guarding him during battles.
Disabled (Lack of Energon)- Transformers require lots of energy to function.

Total: Abilities: 48 / Skills: 24--12 / Advantages: 23 / Powers: 54 + 16 / Defenses: 20 (173)

Arcee- The Smurfette of Cybertron:
-Among the more-hilarious aspects of the Transformers franchise is the overall deal with Arcee- the "Smurfette" of the series. First off, she's a GIRL TRANSFORMER. In a race made up (until that point) entirely of male-looking and male-voiced characters. Transformers as a rule are big, blocky and thick- "male" features by default but technically utilitarian traits. Arcee instead features a cinched-in waist, wide hips and LIPSTICK on her mouth. And think about it- why would a race of ROBOTS who reproduce by building stuff in laboratories need a "female", or even have a real understanding of gender? Also, of course the only woman Cybertronian alive is PINK. And she has Princess Leia's hair, because they don't copy enough stuff from Star Wars yet. The show introduced a tiny handful of female Transformers later, but none received anything much for focus (one episode featured a group of guerilla-fighting females having been recurring nemeses of Shockwave on Cybertron).

-Oh, and fans NEVER GOT A TOY OF HER. Despite her being a character of major focus in the Post-Movie episodes (like most of them, she debuted with the film- created by Ron Friedman because his daughter was a fan of the series and wanted a female Transformer), since she's a female character in a "Boys' Line", she was doomed to never receive a toy until a couple of years ago, because "boys don't buy toys of girls" (a trope so recurrent that it's still an issue TODAY with toylines; even the INVERSION is true, as Monster High & Ever After High fans repeatedly cry to the heavens for dolls of never-or-rarely-produced male characters who are major features in the canon). Naturally, this is a recurring thing because it's kinda proven-true at times (I think that if Arcee-types sold WELL, we'd see a lot more of them, and some of the early male Monster High dolls proved to be shelfwarmers), so it's a combination of Actual Business Sense and Stupid Corporate Assumptions.

Arcee's Character Development and Usage:
-So like I said, Arcee featured a lot in the Post-Movie series (the episodes I'm more familiar with). She seemed paired-up with Springer so often that Young Jab naturally assumed they were dating (or whatever the Autobot equivalent of that is). Since she wasn't an official toyline character, the comic book's writers were not forced into using her, and so she only features in some UK-only books. She also gained a very protective attitude towards Daniel, who was of course constantly endangered by the Decepticons's plans- this again is probably a reflection of the show's audience. Writers probably understood that little boys were scarcely-interested in romantic entanglements and other "gross" things, and so the primary female character became not a "love interest" of anyone, but a protective MOTHER, because it was one of the few male-female relationships young boys "understood". She didn't actually DO all that much in the show, however, and was often just one of those "also along for the mission" characters, with little direct focus. And in the finale of the series, she becomes a Headmaster, and Daniel becomes her HEAD. The live-action movies used her as a motorcycle side-character at one point, I think.

-Also, she was voiced by the great Susan Blu, one of the more-underrated and iconic Voice Actors of the 1980s. Having voiced Lady Jaye of G.I. Joe (mmm.... Lady Jaye...) and, most-notably, STORMER from Jem and the Holograms (what I think is still her signature role), she is as iconic to that era to me as anyone.

Arcee's Abilities:
-I statted up Arcee to be a more Accuracy/Defense-shifted version of the standard "Regular Car" Autobots. Much is made of her accuracy in some sources, though she hardly comes off as a bad-ass fighter in the SHOW, so PL 10 is where she stays.
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OwOMotaros
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Re: Jab’s Builds! (Soundwave! Blitzwing! Insecticons! Shockwave! Arcee!)

Post by OwOMotaros »

Arcee's fairly hit-or-miss as a character, but, once again, the Aligned continuity comes clutch with a true badass version of Arcee; a small, excessively agile, tough-as-nails ex-scout with...attachment issues & PTSD following the deaths of multiple partners in the field. We like Arcee.
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Re: Jab’s Builds! (Soundwave! Blitzwing! Insecticons! Shockwave! Arcee!)

Post by Quasimofo »

Arcee wasn't the first female Transformer, she's just the most famous. A small squad of them appeared in the season 2 episode "The Search for Alpha Trion" led by Elita-1, Prime's "girlfriend". Shockwave mentions that he thought female Cybertronians were extinct when he spots them. Though technically not a Transformer, in the season 2 episode "Enter the Nightbird" a Japanese scientist created a giant robot ninja lady (which is entirely believable, actually) that the Decepticons stole and upgraded. Megatron had something of a crush on her.
Sidney369
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Re: Arcee

Post by Sidney369 »

Jabroniville wrote: Tue Sep 19, 2023 7:34 am Image


Transformers Fanservice: This is indeed a thing.
And thank Primus for that.

I assume that Omega Supreme will be covered with the base-types, but I'm curious if you forgot the Jumpstarter Twin Twist and triple changer Broadside.
Always ask before you use someone's Original Character.
Never ever use them without permission. Only Villains do that.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Springer

Post by Jabroniville »

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SPRINGER
Alternate Mode:
Futuristic Sports Car
Role: Permanent-Assisting Character
Group Affiliations: The Autobots
PL 11 (163)
STRENGTH
10 STAMINA -- AGILITY 3
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 3 PRESENCE 2

Skills:
Expertise (Soldier) 9 (+11)
Insight 2 (+5)
Perception 3 (+6)
Stealth 4 (+7, +1 Size)
Technology 2 (+4)

Advantages:
Accurate Attack, Equipment 7 (Laser Gun +11- Multiattack), Improved Critical (Blasters), Interpose, Ranged Attack 9, Set-Up, Teamwork

Powers:
"Robots In Disguise"
Senses 2 (Extended & Low-Light Vision) [2]
Immunity 30 (Fortitude Effects) [30]
Flight 7 (250 mph) [14]
"Robot Legs" Speed 2 (8 mph) [2]
"More Than Meets The Eye" Morph 1 (Cybertronian Armored Car) (Feats: Metamorph) (6)
  • AE: "More Than Meets The Eye" Morph 1 (Cybertronian Helicopter) (Feats: Metamorph) (6)
** (Vehicle Notes: Car Replaces Flight with Speed. Lower Defenses.)

"100% Sensical and Consistent Transformer Size"
Growth 6 (Str & Toughness +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Protection 6 [6]
Strength-Damage +1 [1]

Offense:
Unarmed +11 (+11 Damage, DC 27)
Blaster +11 (+11 Ranged Damage, DC 26)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +12, Fortitude --, Will +8

Complications:
Enemy (The Decepticons)
Power Loss (Flight)- Whether or not Autobots can fly is wildly-inconsistent. First they could, then they couldn't, and then plenty were doing it (if sometimes only in space).
Disabled (Lack of Energon)- Transformers require lots of energy to function.

Total: Abilities: 44 / Skills: 20--10 / Advantages: 21 / Powers: 55 + 16 / Defenses: 17 (163)

-Easily the most-prominent of the "Triple-Changers" in the cartoon was Springer, or, as Young Jab knew him, "The Green Guy". He was ALL OVER those later-series episodes I watched, and usually paired up with Arcee. He was notable for having TWO potential forms- a Tank and a bad-ass looking Military Helicopter. He never got a lot of focus, though- he was simply THERE. If Rodimus or Ultra Magnus was leading a mission, chances are that Springer was gonna be there backing them up. He even LOOKS like an "iconic later-series" guy- smoothed edges instead of blocky limbs, a higher level of detail, and he turns into futuristic Cybertronian-type stuff rather than an authentic Earth vehicle.

-His toy is pretty decent, but his Alternate Forms are... well, the Helicopter is just the Armored Car with a propeller on top. Not exactly the most-dynamic of changes. Compare him to say, Blitzwing, who goes from a Tank to a Jet by completely flipping over and changing color schemes! As a character, he seems to lack many extraordinary traits- he's neither overly-friendly nor super-serious. He's just "Some Guy", and is there to do some stuff. Kind of bland overall.

-Springer is very much in line with your "Ironhide" types- being a solid back-up and higher-end than your typical Transformer. His "Triple-Changer" thing may be a selling point with the toys, but in the show it makes little difference- he just kinda transforms into the vehicle when he wants to fly in Vehicle Mode.
Jabroniville
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Re: Arcee

Post by Jabroniville »

Sidney369 wrote: Tue Sep 19, 2023 8:17 pm
Jabroniville wrote: Tue Sep 19, 2023 7:34 am
Transformers Fanservice: This is indeed a thing.
And thank Primus for that.

I assume that Omega Supreme will be covered with the base-types, but I'm curious if you forgot the Jumpstarter Twin Twist and triple changer Broadside.
Yeah they're still to be posted- I have an "Other Autobot" thing separate from the Generic Cars and Mini-Cons.
Jabroniville
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Broadside

Post by Jabroniville »

Image

BROADSIDE
Alternate Mode:
Vague Jet Fighter, Aircraft Carrier (!!!)
Role: Out-Of-Scale Guy
Group Affiliations: The Autobots
PL 10 (139)
STRENGTH
9 STAMINA -- AGILITY 1
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Expertise (Soldier) 5 (+6)
Insight 1 (+2)
Perception 4 (+5)
Stealth 4 (+7, +1 Size)
Technology 2 (+3)

Advantages:
Equipment 6 (Laser Gun +9- Multiattack, Missiles- Burst Damage +8, Axe +1), Ranged Attack 6, Set-Up, Teamwork

Powers:
"Robots In Disguise"
Senses 2 (Extended & Low-Light Vision) [2]
Immunity 30 (Fortitude Effects) [30]
Flight 7 (250 mph) [14]
"Robot Legs" Speed 2 (8 mph) [2]
"More Than Meets The Eye" Morph 1 (Jet Fighter) (Feats: Metamorph) (6) -- [7]
AE: "More Than Meets The Guy" Morph 1 (Aircraft Carrier) (Feats: Metamorph) (6)

"100% Sensical and Consistent Transformer Size"
Growth 6 (Str & Toughness +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Protection 4 [4]
Strength-Damage +1 [1]
Movement 1 (Environmental Adaptation- Aquatic) [2]

Offense:
Unarmed +8 (+10 Damage, DC 25)
Axe +7 (+11 Damage, DC 26)
Blaster +8 (+9 Ranged Damage, DC 24)
Initiative +1

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +10, Fortitude --, Will +6

Complications:
Enemy (The Decepticons)
Power Loss (Flight)- Whether or not Autobots can fly is wildly-inconsistent. First they could, then they couldn't, and then plenty were doing it (if sometimes only in space).
Disabled (Lack of Energon)- Transformers require lots of energy to function.

Total: Abilities: 24 / Skills: 16--8 / Advantages: 14 / Powers: 55 + 20 / Defenses: 18 (139)

BROADSIDE- AIRCRAFT CARRIER MODE
Alternate Mode:
Vague Jet Fighter, Robot
Role: Out-Of-Scale Guy
Group Affiliations: The Autobots
PL 10 (163)
STRENGTH
11 STAMINA -- AGILITY -3
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Expertise (Soldier) 5 (+6)
Insight 1 (+2)
Perception 4 (+5)
Stealth 4 (+7, +1 Size)
Technology 2 (+3)

Advantages:
Equipment 6 (Laser Gun +9- Multiattack, Missiles- Burst Damage +8, Axe +1), Ranged Attack 6, Set-Up, Teamwork

Powers:
"Robots In Disguise"
Senses 2 (Extended & Low-Light Vision) [2]
Immunity 30 (Fortitude Effects) [30]
"More Than Meets The Eye" Morph 1 (Jet Fighter) (Feats: Metamorph) (6) -- [7]
AE: "More Than Meets The Guy" Morph 1 (Robot) (Feats: Metamorph) (6)

"100% Sensical and Consistent Transformer Size"
Growth 11 (Str & Toughness +11, +11 Mass, +5 Intimidation, -5 Dodge/Parry, +1 Speed, -11 Stealth) -- (50 feet) (Feats: Innate) (Extras: Permanent +0) [23]
Growth +14 (+26 Mass, +12 Intimidation, -12 Dodge/Parry, -12 Stealth) (Flaws: Limited to Non-ST & Toughness Growths) [14]
Protection 4 [4]
"Can Carry the Entire Autobot Army" Power-Lifting 9 (20,000 tons) [9]
Movement 1 (Environmental Adaptation- Aquatic) [2]
Swimming 10 [10]

Offense:
Unarmed +6 (+11 Damage, DC 26)
Axe +7 (+11 Damage, DC 26)
Blaster +8 (+9 Ranged Damage, DC 24)
Initiative +1

Defenses:
Dodge +5 (DC 15), Parry +3 (DC 13), Toughness +15, Fortitude --, Will +6

Complications:
Enemy (The Decepticons)
Power Loss (Flight)- Whether or not Autobots can fly is wildly-inconsistent. First they could, then they couldn't, and then plenty were doing it (if sometimes only in space).
Disabled (Lack of Energon)- Transformers require lots of energy to function.

Total: Abilities: 6 / Skills: 16--8 / Advantages: 14 / Powers: 39 + 62 / Defenses: 34 (163)

-Probably the most bizarre and egregious case of "WTF is the scale they're using here?" in the Transformers universe is the little-known Broadside. One mode is a simple Jet, but his second? He's a freaking AIRCRAFT CARRIER. One of the largest moving structures ever invented by man, and he transforms into a NORMAL-SIZED GUY. Even in a universe where mass-shifting is normal, that is CRAZY-PANTS- never mind that "Size = Better" too, so it's kind of weird that he's a pretty normal guy otherwise. Also, his toy mentions that he gets seasick in the water... and is afraid of heights. And also his toy is ugly and stiff. His cartoon appearances are a bit stronger- at one point, he FLATTENS Devastator by landing on him... by transforming into his Aircraft Carrier mode in MID-AIR and just dropping down!

-Broadside is drawn as being of a pretty good size, so I made him a bit on the strong side. Like a lot of the "Super-Giant Alternate Form" guys, he's more-expensive in Vehicle Mode, and so that would be the "baseline" to go with- his mass and strength are rather difficult to determine (and that Slam that crushes Devastator would probably break PL caps, depending on his sheer weight), but overall he's a PL 9 fighter who's PL 10 in Alt-Mode.
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Re: Jab’s Builds! (Soundwave! Blitzwing! Insecticons! Shockwave! Arcee!)

Post by Quasimofo »

Incidentally the concept of female Transformers makes perfect sense in the context of the Transformers' origin from the cartoon. Cybertron was initially a giant factory built by the Quintessons to mass produce robots for military (Decepticons) and commercial (Autobots) purposes to sell to alien species around the universe. The "default" models were likely male in appearance, with variances for different alien species accounting for the differences among individual Transformers. But it stands to reason that some clients would make custom orders for "female" looking robots, because let's face it, humans would totally do that, so why not various alien species? It would also account for their rarity - custom orders were more expensive and likely reserved for special (rich) clients of the Quintessons so there wouldn't have been many of them. So while it makes no sense from an evolutionary point of view, the explanation of "there are female Cybertronians because Quintessons built them after learning that alien species are pervs" explains it quite well.
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Re: Jab’s Builds! (Soundwave! Blitzwing! Insecticons! Shockwave! Arcee!)

Post by Shock »

It's pretty funny that a guy named Broadside turns into an aircraft carrier when carriers don't carry the weaponry required to fire a traditional broadside. And yes I'm aware it's a distinction most people would care very little about

The Insecticons are great for how aggressively weird they are. A good example of completely alien thinking. Like the Dinobots, they're unreliable allies but because they're bad guys, it usually ends up screwing up the plan instead of working out in the end,

I had Shockwave when I was a kid. It was a prize possession because I got it as a reward from a school fundraiser.

The triplechangers were very fun toys. I had Blitzwing and one of my brothers had Astrotrain. I love how Astrotrain was the team transport but was a jerk about it.
Jabroniville
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Re: Arcee

Post by Jabroniville »

Sidney369 wrote: Tue Sep 19, 2023 8:17 pm I assume that Omega Supreme will be covered with the base-types, but I'm curious if you forgot the Jumpstarter Twin Twist and triple changer Broadside.
Okay I double-checked and Twin Twist is posted in my "Other Autobots" build:
Jabroniville
Posts: 23655
Joined: Fri Nov 04, 2016 8:05 pm

Blurr

Post by Jabroniville »

Image
Image

BLURR
Alternate Mode:
Cybertronian Hover-Car
Role: Fast-Talker, The Impatient One
Group Affiliations: The Autobots
PL 10 (167)
STRENGTH
8 STAMINA -- AGILITY 5
FIGHTING 12 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 1 PRESENCE 2

Skills:
Expertise (Soldier) 5 (+6)
Insight 1 (+2)
Perception 4 (+5)
Stealth 4 (+7, +1 Size)
Technology 2 (+3)

Advantages:
Defensive Attack, Equipment 6 (Laser Gun +10- Multiattack), Evasion, Improved Defense, Improved Disarm, Improved Initiative 3, Quick Draw, Ranged Attack 7, Seize Initiative, Set-Up, Teamwork, Uncanny Dodge

Powers:
"Robots In Disguise"
Senses 2 (Extended & Low-Light Vision) [2]
Immunity 30 (Fortitude Effects) [30]
Flight 7 (250 mph) [14]
"Robot Legs" Speed 2 (8 mph) [2]
"More Than Meets The Eye" Morph 1 (Cybertronian Car) (Feats: Metamorph) [6]
* (Mode Notes: Fire Truck is MUCH bigger than Inferno is, but keeps the same Toughness. Has an extending ladder)

"100% Sensical and Consistent Transformer Size"
Growth 6 (Str & Toughness +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Protection 2 [2]
Strength-Damage +1 [1]
Speed +5 (250 mph) [5]

Offense:
Unarmed +10 (+8 Damage, DC 23)
Blaster +9 (+10 Ranged Damage, DC 25)
Initiative +17

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +8, Fortitude --, Will +7

Complications:
Enemy (The Decepticons)
Responsibility (Impatient)- Blurr wants everything to move FASTFASTFAST because he has no patience and wants things done immediately after all you can't expect him to just sit around and wait while you dawdle dawdle dawdle!!
Power Loss (Flight)- Whether or not Autobots can fly is wildly-inconsistent. First they could, then they couldn't, and then plenty were doing it (if sometimes only in space).
Disabled (Lack of Energon)- Transformers require lots of energy to function.

Total: Abilities: 40 / Skills: 16--8 / Advantages: 25 / Powers: 54 + 21 / Defenses: 19 (167)

-Blurr was really well-known to me as a kid, as I was introduced to the franchise during the run when he was a recurring guy for a lot of the show. He made his debut in the movie, doing basically nothing but running up and talking really fast- his role afterwards was just "Filler". His voice, of course, was provided by John Moschitta Jr., the guy from the Micro Machines commercials, with his trademark (and world-record holding) rapid-fire dialogue that would be the envy of any auctioneer in the world. He was seemingly-everywhere- I think because his voicework gave him a distinctive personality that helped him stand out from the crowd. Blurr's omnipresence during "my era" of the TF fandom often leaves me with the impression that he was far more utilized than he really was. His Robot Mode is... oddly flat, in the toys. In the show, he was much more svelte.

-Blurr fights more like a lightweight than most Transformers of his size- his light build and enhanced speed make him more accurate and evasive than tough & strong. He has by far the best Initiative of the Transformers, and a bunch of Speed-themed stuff.
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