Dalkon and the Olympians Thread Mk I

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DalkonCledwin
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Harry Potter / The MCs / The Children of Demeter

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Art of Teenage Harry by Zetsuai89 on DeviantArt; Edit by Ares

Harry James Potter - Arc 1 - PL 8
Age: 11 / Height: 4' 10" / Weight: 110 lbs / Hair Color: Dark Brown / Eye Color: Green
Group Affiliations: The Children of Demeter / Base of Operations: Cabin No. 4, Camp Half-Blood, Long Island, NY
Wealth Rank: +16 / Rep Rank: +10 / Knockback Mod: -7

Strength 7, Stamina 7, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 5, Presence 1

General Advantages
Adorable, All-out Attack, Assessment, Beginner's Luck, Benefit 4: (Burglar: [Stealth], Renown, Wealth 2: [Independently Wealthy]), Close Attack 2, Connected, Conviction, Defensive Attack, Equipment 2, Extraordinary Effort, Fascinate (Persuasion), Herbalist, Improved Grab, Inspire 2, Languages 2, Leadership, Potion Brewing, Teamwork

Enhanced Advantages
Diehard, Improved Initiative 2, Luck 2, Uncanny Dodge

Skills
Close Combat: Grab 2 (+5), Deception 6 (+7), Expertise (AWE): Cooking 4 (+11/+9), Expertise (AWE): Survival 6 (+11), Expertise (DEX): Broom Flight 4 (+6), Expertise: Magic 6 (+8), Expertise: Nature 4 (+8/+6), Insight 6 (+11), Investigation 4 (+6), Perception 6 (+11), Persuasion 6 (+9/+7), Ranged Combat: Magic 6 (+8), Stealth 6 (+8)

Powers
Crook Thorn (Easily Removable)
. . Celestial Bronze Sickle: Array
. . . . Diffindo: Damage 8 (charm, cutting, DC 23; Increased Range: ranged, Precise; Nonlethal)
. . . . Sickle Strike: Strength-based Damage 2 (slashing, DC 24; Feature: Discorporates the bodies of slain Immortals, Demigods, Magical Beasts & Monstrous Humanoids, Tripping; Bane: Magical Beasts & Monstrous Humanoids [7 extra ranks], Limited: Has no effect on Muggles [7 extra ranks])
. . . . Wingardium Leviosa: Move Object 5 (charm, 1600 lbs., DC 20; Damaging, Precise)
. . Looks Like a Wand: Feature 1 (divine relic, Notes: This weapon looks like a Wizard's wand to the eyes of muggles and wizards alike, and will only appear in it's true form when viewed by Immortals, Demigods or Clear-Sighted Mortals)
Greek Demigod Physiology
. . Child of Nature: Environment 1 (racial talent, Impede Movement (2 ranks), Radius: 30 feet; Selective; Source: Plants)
. . Deep Magic: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Harry's Magic)
. . Divine Perception: Senses 8 (racial trait, Acute (Type): Mental Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Danger Sense: Visual, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Uncanny Dodge; Feature: Parental Guidance (Directed Inspiration))
. . Natural Medium: Comprehend 4 (racial trait, Plants, Spirits - Communicate, Spirits - Medium)
. . Resistances: Immunity 7 (racial trait, Custom: Mental Control 5, Disease, Poison, Advantages: Diehard; Feature: Longevity (Up to 286 yers); Limited - Half Effect)
. . Skill Expertise: Enhanced Trait 3 (racial talent, Expertise (AWE) +2 (+11), Expertise +2 (+8), Persuasion +2 (+9))
. . Sorcerous Resilience: Impervious Toughness 5 (racial trait)
Novice of Divine Magic: Array
. . Spike Growth: Linked Effect
. . . . Difficult Terrain: Concentration Burst Area Affliction 5 (Linked; divine, plant, 1st degree: Hindered, Vulnerable, DC 15; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 15, Concentration, Extra Condition, Increased Range: ranged; Distracting, Instant Recovery, Limited Degree 2)
. . . . Plant Spike: Burst Area Damage 5 (Linked; divine, plant, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Duration: concentration, Increased Range: ranged; Distracting)
. . Thorn Whip: Strength-based Damage 2 (divine, plant, DC 24; Dangerous 2, Disarming, Grabbing, Reach (melee) 4: 20 ft.)
Special Qualities
. . City Secrets: Movement 2 (social talent, Permeate 2: speed rank -1; Affects Others; Limited: to Urban Environments)

Equipment
Multi-tool, Standard Student's Pack, Surrey Map

Offense
Initiative +10
Difficult Terrain: Concentration Burst Area Affliction 5 (DC Dog/Fort/Will 15)
Diffindo: Damage 8, +8 (DC 23)
Grab, +7 (DC Spec 17)
Plant Spike: Burst Area Damage 5 (DC 20)
Sickle Strike: Strength-based Damage 2, +5 (DC 24)
Thorn Whip: Strength-based Damage 2, +5 (DC 24)
Throw, +2 (DC 22)
Unarmed, +5 (DC 22)
Wingardium Leviosa: Move Object 5, +8 (DC 20)

Complications
- Disability: Harry has an incredibly difficult time reading modern languages due to the fact that his brain has seemingly been hardwired for the Homeric dialect of the Greek language. Since he is also a wizard, Harry has been blessed by Hecate with fluency in the version of Latin that is used for spell incantations.
- Divine Tell: Magical Beasts and Monstrous Humanoids can track Harry's divine presence by scent, and over radio or cellular airwaves, and a successful DC 17 Insight or Expertise: Religion check can determine the identity of his divine parent.
- Enemy: The Dark Lord Voldemort would do almost anything to see Harry and his sister put into premature graves, especially if he is the one who is directly responsible for their untimely demises.
- Honor: Harry will do whatever he can to ensure that no one else has to suffer through the hardships that he and Rhodia dealt with while they were living on the streets during their journey to Camp Half-Blood.
- Motivation: Protector: Harry is determined to protect his sister and their friends, because he believes no one else is going to do so for them.
- Power Loss: Harry must be able to move his wand arm and speak the relevant incantations in order to use his magical abilities. This means that effects which restrict his movement, or which prevent him from speaking, could cost him the ability to cast his spells. It is worth noting that this doesn't really apply to his Divine Magic.
- Quirks: Harry likes to sleep with his back to a wall, tree, or in his sister's arms, with everything they own wrapped up in a bundle that he keeps in his arms. He is also quite in awe of the gold that he and his sister discovered they inherited when they returned to Wizarding Britain, because it was quite a lot of money.
- Relationships: Harry is the twin brother to Rhodia Potter, and like her, the progeny of Lady Demeter and James Potter. Together, they are also the godchildren of Sirius Black, who is currently residing in Azkaban Prison, as well as the best friends of young Daphne Greengrass, who is herself, a daughter of Apollo.
- Teleiophobia: Harry has a tendency to believe that any adult who is nice to him is hiding some manner of nefarious intent. The exception to this is in regards to Mister Chiron and his newly discovered divine mother.

Languages
English, Homeric Greek [Native], Invocative Latin

Defense
Dodge 9, Parry 9, Fortitude 8, Toughness 7 (Imp. 5), Will 8

Power Points
Abilities 58 + Powers 76 + Advantages 26 + Skills 33 (66 ranks) + Defenses 17 = 210
Last edited by DalkonCledwin on Thu May 18, 2023 8:35 am, edited 2 times in total.
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Rhodia Potter / The MCs / The Children of Demeter

Post by DalkonCledwin »

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Art of Teenage Rhodia by Nicefrog7 on DeviantArt

Rhodia Lillian Potter - Arc 1 - PL 8
Age: 11 / Height: 4' 8" / Weight: 98 lbs / Hair Color: Crimson / Eye Color: Green
Group Affiliations: The Children of Demeter / Base of Operations: Cabin No. 4, Camp Half-Blood, Long Island, NY
Dowry Rank: +16 / Rep Rank: +10 / Knockback Mod: -7

Strength 6, Stamina 7, Agility 2, Dexterity 2, Fighting 2, Intellect 2, Awareness 3, Presence 3

General Advantages
Accurate Attack, Adorable 2, Agile Feint, Beginner's Luck, Benefit 3: (Dowry 2: [Moderately Wealthy], Renown), Charming, Close Attack 2, Connected, Daze (Intimidation), Equipment 2, Extraordinary Effort, Fascinate (Expertise: Singing), Improved Aim, Inspire 3, Languages 2, Move-by Action, People Person, Potion Brewing, Second Chance: (Acrobatics checks for Tumbling), Teamwork

Enhanced Advantages
Diehard, Improved Initiative 2, Luck, Uncanny Dodge

Skills
Acrobatics 6 (+8), Expertise (AWE): Cooking 4 (+9/+7), Expertise (PRE): Singing 8 (+11), Expertise (PRE): String Instruments 6 (+9), Expertise: Magic 6 (+8), Expertise: Nature 4 (+8/+6), Intimidation 4 (+9/+7), Perception 4 (+7), Persuasion 6 (+9), Ranged Combat: Magic 8 (+10), Stealth 6 (+8)

Powers
Faithkeeper (Easily Removable)
. . Celestial Bronze Spear: Array
. . . . Glacius: Cumulative Affliction 6 (charm, cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Protego Duo: Burst Area Deflect 6 (charm; Burst Area: 30 feet radius sphere, DC 16, Reflect, Selective; Reduced Range: close)
. . . . Spear Strike: Strength-based Damage 3 (piercing, DC 24; Dangerous, Feature: Discorporates the bodies of slain Immortals, Demigods, Magical Beasts & Monstrous Humanoids, Reach (melee): 5 ft.; Bane: Magical Beasts & Monstrous Humanoids [6 extra ranks], Limited: Has no effect on Muggles [6 extra ranks])
. . Looks Like a Wand: Feature 1 (divine relic, Notes: This weapon looks like a Witch's wand to the eyes of muggles and wizards alike, and will only appear in it's true form when viewed by Immortals, Demigods or Clear-Sighted Mortals)
Greek Demigoddess Physiology
. . Child of Nature: Environment 1 (racial talent, Impede Movement (2 ranks), Radius: 30 feet; Selective; Source: Plants)
. . Divine Perception: Senses 8 (racial trait, Acute (Type): Mental Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Danger Sense: Visual, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge; Feature: Parental Guidance (Directed Inspiration))
. . Inner Circle Loyalty: Impervious Will 6 (racial trait; Limited: to Anything that would force Rhodia to act against her friends and loved ones)
. . Natural Medium: Comprehend 4 (racial trait, Plants, Spirits - Communicate, Spirits - Medium)
. . Resistances: Immunity 7 (racial trait, Custom: Mental Control 5, Disease, Poison, Advantages: Diehard; Feature: Longevity (Up to 291 years); Limited - Half Effect)
. . Skill Expertise: Enhanced Trait 3 (racial talent, Expertise (AWE) +2 (+9), Expertise +2 (+8), Intimidation +2 (+9))
Novice of Divine Magic: Array
. . Barkskin: Impervious Toughness 3 (divine, plant; Affects Others, Sustained; Noticeable: Causes the subject's skin to become rough and bark-like)
. . Thorn Whip: Strength-based Damage 2 (divine, plant, DC 23; Dangerous 2, Disarming, Grabbing, Reach (melee) 4: 20 ft.)

Equipment
Musical Instrument (Basic), Standard Student's Pack

Offense
Initiative +10
Glacius: Cumulative Affliction 6, +10 (DC Fort 16)
Grab, +4 (DC Spec 16)
Locomotor: Move Object 6 (DC 16)
Spear Strike: Strength-based Damage 3, +4 (DC 24)
Thorn Whip: Strength-based Damage 2, +4 (DC 23)
Throw, +2 (DC 21)
Unarmed, +4 (DC 21)

Complications
- Disability: Rhodia has an incredibly difficult time reading modern languages due to the fact that her brain has seemingly been hardwired for the Homeric dialect of the Greek language. Since she is also a witch, Rhodia has been blessed by Hecate with fluency in the version of Latin that is used for spell incantations.
- Divine Tell: Magical Beasts and Monstrous Humanoids can track Rhodia's divine presence by scent, and over radio or cellular airwaves, and a successful DC 13 Insight or Expertise: Religion check can determine the identity of her divine parent.
- Motivation: Doing Good: Rhodia truly likes to see smiles on the faces of her friends and loved ones whenever she performs for them. After all, that is what truly matters!
- Power Loss: Rhodia must be able to move her wand arm and speak the relevant incantations in order to use her magical abilities. This means that effects which restrict her movement, or which prevent her from speaking, could cost her the ability to cast her spells. It is worth noting that this doesn't really apply to her Divine Magic.
- Significant Other: Rhodia will do anything, and everything, it takes in order to keep her twin brother happy, as he is the most important person in her life!
- Temper: Rhodia's mood and mind are prone to changing as quickly as she can change key in a song. She also has a tendency to get bitter if she's not the center of attention. Unfortunately, this means she has trouble keeping her true feelings hidden, resulting in situations where her sharp tongue will land her trouble.

Languages
English, Homeric Greek [Native], Invocative Latin

Defense
Dodge 9, Parry 9, Fortitude 7, Toughness 7 (Imp. 3/0), Will 6 (Imp. 6)

Power Points
Abilities 54 + Powers 60 + Advantages 28 + Skills 31 (62 ranks) + Defenses 17 = 190
Last edited by DalkonCledwin on Thu May 18, 2023 8:35 am, edited 1 time in total.
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Daphne Greengrass / The MCs / The Children of Demeter

Post by DalkonCledwin »

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Art of Teenage Daphne by Yajurka on DeviantArt

Daphne Ophelia Greengrass - Arc 1 - PL 8
Age: 11 / Height: 4' 5" / Weight: 89 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Children of Apollo / Base of Operations: Cabin No. 7, Camp Half-Blood, Long Island, NY
Dowry Rank: +16 / Rep Rank: +8 / Knockback Mod: -6

Strength 5, Stamina 6, Agility 2, Dexterity 2, Fighting 2, Intellect 3, Awareness 2, Presence 5

General Advantages
Adorable 2, All-out Attack, Assessment, Beginner's Luck, Benefit 2: (Dowry 2: [Moderately Wealthy]), Charming, Connected, Daze (Deception), Defensive Attack, Durable Lie, Equipment 3, Extraordinary Effort, Fascinate (Persuasion), Improved Aim, Improved Treatment, Languages 3, Potion Brewing, Quick Draw, Ranged Attack 6, Teamwork

Enhanced Advantages
Diehard, Improved Initiative 2, Luck 2, Taunt, Uncanny Dodge

Skills
Athletics 4 (+9), Deception 6 (+15/+11), Expertise (AWE): Gambling 4 (+6), Expertise (AWE): Survival 6 (+8), Expertise (PRE): Singing 4 (+9), Expertise: Magic 6 (+9), Expertise: Politics 4 (+7), Insight 6 (+8), Perception 4 (+6), Persuasion 6 (+11), Stealth 4 (+6), Treatment 6 (+9)

Powers
Greek Demigod Physiology
. . Deep Magic: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Daphne's magic)
. . Divine Perception: Senses 8 (racial trait, Acute (Type): Mental Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Danger Sense: Visual, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Uncanny Dodge; Feature: Parental Guidance (Directed Inspiration))
. . Friend to Banter: Enhanced Trait 3 (racial talent, Deception +4 (+15), Advantages: Taunt; Quirk: Deception bonus is for Bluffing & Taunting only)
. . Resistances: Immunity 7 (racial trait, Custom: Mental Control 5, Disease, Poison, Advantages: Diehard; Feature: Longevity (Up to 241 years); Limited - Half Effect)
. . Sorcerous Resilience: Impervious Toughness 5 (racial trait)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Heartstring (Easily Removable)
. . Magic Bow & Bottomless Quiver: Array
. . . . Boxing Glove Arrow: Cumulative Affliction 6 (projectile, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . . . Celestial Bronze Arrow: Strength-based Damage 3 (piercing, DC 23; Extended Range, Feature: Discorporates the bodies of slain Immortals, Demigods, Magical Beasts & Monstrous Humanoids, Increased Range: ranged [5 extra ranks]; Bane: Magical Beasts & Monstrous Humanoids [5 extra ranks], Limited: Has no effect on Muggles [5 extra ranks])
. . . . Elemental Arrow: Strength-based Damage 3 (projectile, DC 23; Extended Range, Increased Range: ranged [5 extra ranks], Variable Descriptor 2: broad group - Any Elemental)
. . . . Net Arrow: Burst Area Affliction 6 (projectile, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 16; Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Screaming Arrow: Cumulative Burst Area Affliction 6 (projectile, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere, DC 16, Cumulative, Increased Range: ranged; Limited: Affects Auditory Senses Only)
. . The Aspen & Dragon Heartstring Wand (Alternate; Easily Removable)
. . . . Novice of Wixen Magic: Array
. . . . . . Anapneo: Healing 8 (healing magic; Increased Range: ranged; Diminished Range 3, Limited: Affects Dying Subjects Only)
. . . . . . Diffindo: Damage 8 (charm, cutting, DC 23; Increased Range: ranged, Precise; Nonlethal)
Novice of Divine Magic: Array
. . Child of Music: Concentration Burst Area Affliction 6 (divine, performance, 1st degree: Entranced, Impaired, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Concentration, Extra Condition, Selective; Limited Degree 2, Sense-dependent: Hearing)
. . Cure Wounds: Healing 8 (divine, life; Tiring)
. . Dancing Lights: Environment 4 (divine, light, Light, Radius: 250 feet)

Equipment
Locket, Wealthy Student's Pack

Offense
Initiative +10
Boxing Glove Arrow: Cumulative Affliction 6, +8 (DC Fort 16)
Celestial Bronze Arrow: Strength-based Damage 3, +8 (DC 23)
Child of Music: Concentration Burst Area Affliction 6 (DC Will 16)
Diffindo: Damage 8, +8 (DC 23)
Elemental Arrow: Strength-based Damage 3, +8 (DC 23)
Grab, +2 (DC Spec 15)
Net Arrow: Burst Area Affliction 6 (DC Fort/Will 16)
Screaming Arrow: Cumulative Burst Area Affliction 6 (DC Fort 16)
Throw, +8 (DC 20)
Unarmed, +2 (DC 20)

Complications
- Disability: Daphne has an incredibly difficult time reading modern languages due to the fact that her brain has seemingly been hardwired for the Homeric dialect of the Greek language. Since she is also a witch, Daphne has been blessed by Hecate with fluency in the version of Latin that is used for spell incantations.
- Divine Tell: Magical Beasts and Monstrous Humanoids can track Daphne's divine presence by scent, and over radio or cellular airwaves, and a successful DC 21 Insight or Expertise: Religion check can determine the identity of her divine parent.
- Motivation: Noblesse Oblige: Daphne feels it is the duty of every single Demigod, herself included, to look out for and protect those who lack such magnificent powers.
- Overconfident: Daphne truly believes that no one who looks upon her regal bearing could doubt that she is a cut above the unwashed masses. Furthermore, she has a tendency to believe that she's the most important person in the world.
- Power Loss: Daphne must be able to move her wand arm and speak the relevant incantations in order to use her magical abilities. This means that effects which restrict her movement, or which prevent her from speaking, could cost her the ability to cast her spells. It is worth noting that this doesn't really apply to her Divine Magic.
- Significant Other: Daphne has begun to fall in love with Harry Potter, which could end up becoming a problem, since her step-father was a member of Voldemort's entourage.
- Temper: Daphne greatly dislikes getting her hands dirty, and will become even more upset when forced to "rough it" during a Quest.

Languages
English, Homeric Greek [Native], Invocative Latin, Scots-Gaelic

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 6 (Imp. 5), Will 8

Power Points
Abilities 54 + Powers 62 + Advantages 31 + Skills 30 (60 ranks) + Defenses 23 = 200
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Fly Me to the Moon Brainstorm & Notes

Post by DalkonCledwin »

Fly Me to the Moon
Premise: After the war, Harry Potter discovers that he is actually the son of Hecate, the Grecian goddess of magic, the moon, crossroads and so much more besides. His newly rediscovered mother directs him to Camp Half-Blood where he’ll become the much beloved Magic Instructor to numerous young demigods as well as finding an endless amount of adventure!
Required Inclusions:
- Harry must possess a benevolent disposition, even while still acknowledging the need to put down the monsters which inhabit the world.
- Harry must be the son of Hecate, and will therefore possess all of the basic powers associated with the Demigod children of said goddess. Bonus points if he is Hecate’s favored son.
- Furthermore, as Hecate’s son, Harry must be a Master of Mystokinesis and Mist Control, as well as the magic which was taught to him at Hogwarts. Any other powers are up to the author.
- Harry must be at least as powerful, in terms of his magical abilities, as the children of the Big Three are in regards to their own supernatural powers, if not in regards to his physical strength.
- Harry must be fond of either Thalia, the Di Angelos (when they arrive at Camp), or Clarisse, even if not romantically involved with one of the girls in that grouping due to the age gap.
- Harry must be Claimed almost as soon as he sets foot within Camp Half-Blood, causing a bit of confusion amongst the residents therein, as such a thing is almost unheard of.
- Harry must retain contact with his friends and loved ones back in Wizarding Britain, even if those communications are relatively sparse due to the distances involved.
- Harry must be recognized as the “Master of Death”, though what that title actually entails and how it relates to the gods of the Greek Underworld will be up to the author.
Preferred Inclusions:
- Hecate should direct Harry to the location of a weapon that he can use to augment his magical abilities, and direct them in much the same way as he would with a wizarding wand.
- Instead of becoming a Camper, Harry should become the resident Magic Instructor at Camp Half-Blood, and thus an official member of the Staff.
- Harry should be romantically involved with a goddess and/or a witch from his time at Hogwarts, instead of becoming entangled with one of the Campers at his new place of work.
- Harry should become directly involved with the war against Kronos, and it may be his existence which causes his mother to maintain her neutrality in the conflict.
Optional Inclusions:
- Hecate could have been living the life of Lily Potter when Harry was born, which may mean that Harry was her only Demigod offspring for a span of twenty years.
- Despite not being a Camper, Harry could take up residence within the newly erected Hecate Cabin, which might have been created by his mother specifically for his benefit.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry, the pathetic emo doormat.
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Harry Potter / The MCs / Fly Me to the Moon

Post by DalkonCledwin »

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Art by Banzz on DeviantArt

Harry J. Potter-Black - Arc 1 - PL 10
Age: 18+ / Height: 5' 11" / Weight: 193 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Staff of Camp Half-Blood / Base of Operations: Hecate’s Cabin, Camp Half-Blood, Long Island, NY
Wealth Rank: +24 / Rep Rank: +14 / Knockback Mod: -9/-5

Strength 5, Stamina 5, Agility 2, Dexterity 2, Fighting 7, Intellect 2, Awareness 3, Presence 4

General Advantages
All-out Attack, Animal Empathy, Attractive, Benefit 11: (Divine Stature 2: [Demigod], Renown 2, Social Class 3: [Nobility], Wealth 4: [Multimillionaire]), Connected, Defensive Attack, Defensive Roll, Equipment 8, Extraordinary Effort, Fast Grab, Improved Grab, Inspire 2, Languages 2, Leadership, Potion Brewing, Ranged Attack 3, Ritualist, Set-up, Teamwork

Enhanced Advantages
Improved Initiative 2, Luck, Uncanny Dodge

Skills
Athletics 4 (+9), Close Combat: Daggers 2 (+9), Expertise (AWE): Cooking 6 (+9), Expertise (AWE): Pedagogy 6 (+9), Expertise (AWE): Survival 6 (+9), Expertise (AWE): Theology 4 (+9/+7), Expertise: Magic 12 (+16/+14), Handle Animal 6 (+10), Insight 6 (+9), Investigation 4 (+6), Perception 8 (+11), Persuasion 6 (+10), Ranged Combat: Magic 2 (+4), Stealth 6 (+8), Vehicles 6 (+8)

Powers
Greek Demigod Physiology
. . Ancestral Knowledge: Enhanced Trait 2 (racial talent, Expertise (AWE) +2 (+9), Expertise +2 (+16))
. . Arcane Enlightenment: Senses 11 (racial trait, Acute (Type): Mental Senses, Analytical: Detect Magical Auras, Awareness: Magical Effects [Mental], Awareness: Divine Effects [Mental], Danger Sense: Visual, Detect: Magical Auras [Visual] 2: ranged, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge; Feature: Parental Guidance (Directed Inspiration))
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Fleet of Foot: Speed 1 (racial talent, Speed: 4 miles/hour, 60 feet/round)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 297 years))
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Magical Damage; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Manipulator of the Mist: Array
. . Arachnophobia: Cumulative Affliction 10 (illusion, phantasm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: to compelling the target to cower in terror, Limited Degree)
. . Flashburn: Cumulative Burst Area Affliction 10 (illusion, pattern, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Increased Range: ranged; Limited: Affects Visual Senses Only, Limited Degree)
. . Major Image: Illusion 9 (figment, illusion, Affects: All Sense Types, Area: 500 cft., DC 19; Selective; Concentration, Resistible: Will)
. . Mirror Image: Concealment 4 (glamer, illusion, All Visual Senses; Partial)
. . Mislead: Linked Effect
. . . . Illusory Concealment: Concealment 10 (Linked; glamer, illusion, All Senses; Resistible: Will)
. . . . Illusory Double: Illusion 2 (Linked; figment, illusion, Affects: Three Sense Types - Visual and Aural, Area: 4 cft., DC 12; Limited: to Creating an Illusory Double of Himself)
. . Shadow Binding: Cumulative Burst Area Affliction 9 (illusion, shadow, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Shadow Bolt: Damage 12 (illusion, shadow, DC 27; Alternate Resistance (no cost): Will, Increased Range: ranged; Resistible: Will)
Nightfall (Easily Removable)
. . Celestial Bronze Dagger: Array
. . . . Bombarda: Burst Area Damage 8 (curse, force, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Confundo Maxima: Concentration Perception Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . . . Dagger Strike: Strength-based Damage 1 (edge, DC 21; Dangerous, Feature: Discorporates the bodies of slain Immortals, Demigods, Magical Beasts & Monstrous Humanoids; Bane: Magical Beasts & Monstrous Humanoids [5 extra ranks], Limited: Has no effect on Muggles [5 extra ranks])
. . . . Expecto Patronum: Concentration Burst Area Affliction 8 (charm, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 13 (charm, force, DC 28; Disarming (No Damage), Increased Range: ranged)
. . . . Finite: Nullify 8 (charm, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . . . Greater Apparition: Teleport 13 (magical travel, Carry 800 lbs.; Accurate, Change Direction, Extended: 8000 miles in 2 move actions, Increased Mass 4; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Protego Duo: Burst Area Deflect 8 (charm; Burst Area: 30 feet radius sphere, DC 18, Reflect, Selective; Reduced Range: close)
. . . . Reparifors: Healing 13 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Wingardium Leviosa: Move Object 8 (charm, 6 tons, DC 23; Damaging, Subtle: subtle)
Special Qualities
. . Divine Champion: Feature 1 (divine talent, Notes: Harry is the chosen Champion of Thanatos, which could give him recognition and regard in certain circles (but may also earn him the Enemy, Nemesis or Rivalry complications from others). This Feature is good for a circumstance bonus when appropriate and may provide access Harry with access to other Divine Features or Benefits)
. . Illusory Improvisation: Feature 1 (bloodline, Notes: When Harry casts an illusion spell that allows him to choose the appearance of that illusion, he can take a Move Action and change that Effects appearance to something else at any time during its duration)
. . Minor Illusion: Feature 1 (bloodline, Notes: Harry can create minor illusions as “magic tricks” primarily suitable for entertainment, but potentially good for a circumstance bonus for interaction skills or to distract targets from other happenings)
. . Parselmouth: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand; Narrow Type: Serpents)
. . Parseltongue: Auditory Communication 1 (magical talent, Sense Type: Hissing; Subtle: encrypted; Concentration, Limited: to Other Parselmouths, Notes: Range: 100 feet)
Thanatos' Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Burst Area Concealment 7 (divine relic, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Burst Area: 30 feet radius sphere, DC 17, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Area can only expand enough to cover three human-shaped subjects that are in Close proximity)

Equipment
Cook's Utensils, Crossbow, Explorer's Pack, Heavy Robes, Hecate's Cabin

Offense
Initiative +10
Arachnophobia: Cumulative Affliction 10 (DC Will 20)
Bombarda: Burst Area Damage 8 (DC 23)
Confundo Maxima: Concentration Perception Area Affliction 8 (DC Will 18)
Crossbow, +5 (DC 18)
Dagger Strike: Strength-based Damage 1, +9 (DC 21)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 13, +7 (DC 28)
Finite: Nullify 8, +7 (DC Will 18)
Flashburn: Cumulative Burst Area Affliction 10 (DC Will 20)
Grab, +7 (DC Spec 15)
Shadow Binding: Cumulative Burst Area Affliction 9 (DC Will 19)
Shadow Bolt: Damage 12, +7 (DC Will 27)
Stupefy: Cumulative Affliction 8, +7 (DC Fort 18)
Throw, +5 (DC 20)
Unarmed, +7 (DC 20)
Wingardium Leviosa: Move Object 8, +7 (DC 23)

Complications
- Disability: Harry has an incredibly difficult time reading modern languages due to the fact that his brain has seemingly been hardwired for the Homeric dialect of the Greek language, but since he is the son of Hecate Trivia, Harry is also fluent in Latin.
- Divine Tell: Magical Beasts and Monstrous Humanoids can track Harry's divine presence by scent, and over radio or cellular airwaves, and a successful DC 14 Insight or Expertise: Religion check can determine the identity of his divine parent.
- Honor: Harry prefers to judge people based upon their actions rather than their words, and is always willing to lend a helping hand when someone is in trouble.
- Impulsive: Harry is the sort of man who will rush headlong into danger if it means he can save the life of just a single person, to say nothing of the countless masses who would be in danger should the Titans succeed in reclaiming their power from the Olympians.
- Motivation: Freedom: Due to how he spent his youth, Harry will be among the first in line for the call to arms against a tyrant, as he firmly believes that such individuals must never be allowed to oppress the people!
- Power Loss: Harry must be able to move his wand arm and speak the relevant incantations in order to use his magical abilities. This means that effects which restrict his movement, or which prevent him from speaking, could cost him the ability to cast his spells. It is worth noting that this complication doesn't apply to his Manipulator of the Mist array.
- Responsibility: As the Champion of Thanatos, it is Harry's responsibility to locate anyone who tries to cheat their way out of death and ensure that they actually make it to their duly appointed date with the Reaper.

Languages
English, Homeric Greek [Native], Latin

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 9/5, Will 13

Power Points
Abilities 60 + Powers 116 + Advantages 40 + Skills 42 (84 ranks) + Defenses 25 = 283

--------------------
Home Sweet Home
Hecate's Cabin - PL 10

Toughness 10, Size Large

Features:
Artificer's Lab, Defensive Enchantments (Blast 10), Landmark, Library, Living Space, Mystic Locale, Ritual Chamber, Shrine, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
Last edited by DalkonCledwin on Mon May 22, 2023 6:16 am, edited 1 time in total.
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DalkonCledwin
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Makaria Eleemon / The MCs / Fly Me to the Moon

Post by DalkonCledwin »

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Art by AyyaSAP on DeviantArt

Makaria Eleemon - Arc 1 - PL 13
Age: Looks 17 / Height: 5' 3" / Weight: 121 lbs / Hair Color: Lavender / Eye Color: Gray
Group Affiliations: The Chthonic Gods / Base of Operations: The Silver Palace, Elysium, the Underworld
Wealth Rank: +20 / Rep Rank: +15 / Knockback Mod: -14

Strength 9, Stamina 12, Agility 3, Dexterity 3, Fighting 10, Intellect 5, Awareness 5, Presence 3

General Advantages
Adoration, Attractive, Benefit 11: (Divine Stature 3: [Lesser Deity], Renown, Social Class 4: [Royalty], Wealth 3: [Millionaire]), Charming, Connected, Conviction, Defensive Attack, Devoted Followers, Diehard, Equipment 5, Fascinate (Persuasion), Fearless, Herbalist, Improved Treatment, Inspire 3, Languages 4, Luck (Recover), Motivate: Persuasion, Ranged Attack 3, Ritualist, Well-informed

Enhanced Advantages
Improved Initiative 2, Luck, Uncanny Dodge

Skills
Athletics 0 (+9), Deception 0 (+3), Expertise (AWE): Popular Culture 6 (+11), Expertise (AWE): Theology 8 (+13), Expertise: History 6 (+11), Expertise: Magic 14 (+19), Expertise: Nature 10 (+15), Expertise: Politics 6 (+11), Insight 4 (+9), Intimidation 4 (+7), Perception 6 (+11), Persuasion 6 (+9), Ranged Combat: Magic 8 (+11), Stealth 6 (+9), Treatment 10 (+15)

Powers
Chthonic Goddess Physiology
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Limited: Not if killed while in Elysium or with a Stygian Iron weapon)
. . Divine Perception: Senses 15 (racial trait, Acute (Type): Mental Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Danger Sense: Visual, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge)
. . Divine Resilience: Protection 2 (racial trait, +2 Toughness; Impervious [2 extra ranks])
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Friend of Death: Feature 1 (racial talent, Notes: With just a touch and a standard action, Makaria can automatically stabilize any dying creature’s condition)
. . Invulnerabilities: Immunity 17 (racial trait, Aging, Critical Hits, Disease, Environmental Conditions (All), Poison, Sensory Affliction Effects, Suffocation (All))
. . Resistances: Immunity 10 (racial trait, Custom: Death Effects 5, Damage Effect: Necrotic Damage; Limited - Half Effect)
. . Speak with the Dead: Comprehend 4 (racial trait, Objects, Spirits - Communicate, Spirits - Medium; Limited: Comprehend Objects is for communicating with Corpses only [2 ranks only])
Master of Divine Magic: Array
. . Animate Dead: Summon 2 (divine, necromantic; Controlled, Horde, Multiple Minions 5: 32 minions, Type (General): Skeletons & Zombies (aka Inferi))
. . Blight: Cumulative Affliction 9 (divine, necromantic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range 2: perception)
. . Chill Touch: Damage 12 (divine, necrotic, DC 27; Alternate Resistance: Fortitude, Increased Range: ranged)
. . Confusion: Progressive Affliction 9 (divine, enchantment, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Increased Range 2: perception, Progressive; Limited: to Causing erratic or insane behavior)
. . Contagion: Progressive Affliction 11 (divine, necromantic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Progressive; Grab-based)
. . Create Undead: Summon 7 (divine, necromantic; Heroic, Type (Broad): Undead Creatures; Attitude: indifferent)
. . Dispel Magic: Nullify 12 (abjuration, divine, Counters: Dispel Magic, DC 22; Broad, Simultaneous)
. . Gentle Repose: Transform 8 (divine, necromantic, Affects: 1 Thing > 1 Thing - Corpse into Corpse that can't be raised as an Undead Creature, Transforms: 200 lbs., DC 18; Innate; Permanent)
. . Halo of Spores: Cumulative Cloud Area Affliction 6 (divine, plant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Fortitude, DC 16; Cloud Area: 15 feet radius sphere, DC 16, Cumulative; Sense-dependent: Olfactory)
. . Horrid Wilting: Cumulative Burst Area Affliction 9 (divine, necromantic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Burst Area: 30 feet radius sphere, DC 19, Cumulative, Increased Range: ranged)
. . Life Transference: Healing 12 (divine, necromantic; Empathic)
. . Revivify: Healing 14 (divine, necromantic; Resurrection; Limited: to Subjects that died within the last minute)
. . Shadow Gate: Movement 2 (divine, shadow, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal; Medium: Shadows)
. . Shadow Walk: Teleport 10 (divine, shadow, Carry 50 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Medium: Shadows )
Special Qualities
. . Boon of Speed: Speed 6 (epic boon, Speed: 120 miles/hour, 1800 feet/round)
. . Boon of the Night Spirit: Concealment 10 (epic boon, All Senses; Limited: to areas of shadow or darkness, Passive)
. . Grim Harvest: Healing 6 (magical talent; Triggered: 1 use - When Makaria kills an enemy using spells from her Divine Magic array; Limited: Affects Self Only, Tiring)
Symbiotic Entity (Activation: Move Action)
. . Fungal Claws: Strength-based Damage 2 (necrotic, DC 26; Alternate Resistance: Fortitude, Dangerous)
. . Fungal Growths: Impervious Toughness 4 (plant)
. . Sporeborn Entity (plant; Secondary Effect; Limited: to Makaria's Halo of Spores power)
. . Spreading Spores: Cloud Area Affliction 6 (plant, 1st degree: Hindered, Impaired, Resisted by: Fortitude, DC 16; Cloud Area: 15 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged; Limited Degree 2)

Equipment
Explorer's Pack, Herbologist's Tools, Medium Wooden Shield, Scimitar, Very Private Diary

Offense
Initiative +11
Blight: Cumulative Affliction 9 (DC Fort 19)
Chill Touch: Damage 12, +14 (DC Fort 27)
Confusion: Progressive Affliction 9 (DC Will 19)
Contagion: Progressive Affliction 11, +10 (DC Fort 21)
Dispel Magic: Nullify 12, +14 (DC Will 22)
Fungal Claws: Strength-based Damage 2, +10 (DC Fort 26)
Gentle Repose: Transform 8, +10 (DC Dog 18)
Grab, +10 (DC Spec 19)
Halo of Spores: Cumulative Cloud Area Affliction 6 (DC Fort 16)
Horrid Wilting: Cumulative Burst Area Affliction 9 (DC Fort 19)
Scimitar, +10 (DC 26)
Spreading Spores: Cloud Area Affliction 6 (DC Fort 16)
Throw, +6 (DC 24)
Unarmed, +10 (DC 24)

Complications
- Divine Aura: Makaria emits a powerful aura of divinity that warns Monsters to stay as far away from her as they can, but also attracts the attention of Higher Powers, such as other gods and goddesses, as well as Titans, whenever she leaves the comfy confines of her home in the Underworld.
- Honor: Makaria feels a tremendous amount of empathy for those who suffer in their mortal lives, and does what she can in order to alleviate that suffering once these blessed souls arrive in Elysium.
- Motivation: Doing Good: Makaria believes that her divine gifts are meant to be shared with all, and not to be used for her own benefit, but knows that the powers she inherited from her father tend to horrify living mortals, and thus chooses to distance herself from the living world, even while being incredibly curious about it.
- Quirk: Makaria has an utterly serene disposition, and not even the end of the world would stop her from being in a calm state of mind.
- Responsibilities: As the Goddess of Blessed Death, it is Makaria's duty to safeguard the souls that reside within the spiritual realm known as Elysium, and to guide those who have earned their place in that realm to said afterlife.
- Rivalry: Makaria and her sister, Melinoe, have a longstanding rivalry with one another over the topic of which one of them will eventually inherit their father's throne when he inevitably decides to abdicate his position, which likely won't be happening for a very long time...

Languages
Druidic (Secret), English, French, German, Homeric Greek [Native], Italian, Latin

Defense
Dodge 12/10, Parry 12/10, Fortitude 12, Toughness 14 (Imp. 8/4), Will 14

Power Points
Abilities 100 + Powers 145 + Advantages 42 + Skills 47 (94 ranks) + Defenses 16 = 350

--------------------
New Advantages
I added two advantages to this stat block from Mister B's Godlike pamphlet, and modified one of them for my own use. Those advantages are as follows:

- Adoration: A deity's influence is so great he can now affect a large group of people. By spending a hero point he or she can now Inspire all his or her allies within a radius equal to his or her ([Presence Score + Inspire Rank] X 10 feet). Requires ranks in the Inspire advantage.
- Devoted Followers: A deity gains a +2 bonus to Deception and Intimidation checks with any of his or her followers. Another rank in this feat, increases the bonus to a +5.
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Katie Gardner / The MCs / Fly Me to the Moon

Post by DalkonCledwin »

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Art by Sciamano240 on DeviantArt

Katherine 'Katie' Gardner - Arc 1 - PL 8
Age: 17 / Height: 5' 5" / Weight: 127 lbs / Hair Color: Blonde / Eye Color: Reddish-Brown
Group Affiliations: The Children of Demeter / Base of Operations: Cabin No. 4, Camp Half-Blood, Long Island, NY
Wealth Rank: +8 / Rep Rank: +10 / Knockback Mod: -8

Strength 5, Stamina 6, Agility 1, Dexterity 1, Fighting 5, Intellect 3, Awareness 5, Presence 3

General Advantages
Accurate Attack, Attractive, Benefit 5: (Divine Stature 2: [Demigod], Renown, Social Class: [Blue Collar], Status: [Head Counselor of Demeter Cabin]), Charming, Chef, Close Attack 2, Connected, Equipment 7, Fascinate (Expertise: Wind Instruments), Favored Environment: (Forests), Herbalist, Inspire 2, Languages 3, Leadership, Luck (Recover), Power Attack, Quick Draw, Ritualist, Teamwork, Woodland Stride

Enhanced Advantages
Improved Initiative 2, Luck, Uncanny Dodge

Skills
Athletics 4 (+9), Close Combat: Swords 2 (+7), Expertise (AWE): Cooking 8 (+15/+13), Expertise (AWE): Survival 8 (+13), Expertise (PRE): Wind Instruments 6 (+9), Expertise: Magic 6 (+9), Expertise: Nature 10 (+15/+13), Insight 4 (+9), Investigation 4 (+7), Perception 6 (+11), Persuasion 4 (+7), Stealth 4 (+5), Treatment 4 (+7)

Powers
Adept of Divine Magic: Array
. . Barkskin: Impervious Toughness 3 (divine, plant; Affects Others, Sustained; Noticeable: Causes the subject's skin to become rough and bark-like)
. . Commune with Nature: Remote Sensing 10 (divination, plant, Affects: 3 Types, inc. Visual - Visual, Auditory, Tactile, Range: 4 miles; Subtle: DC 20+rank; Feedback, Limited: Katie is Defenseless while using this power, Medium: Plants)
. . Freedom of Movement: Immunity 5 (abjuration, divine, Entrapment; Affects Others, Sustained)
. . Plant Growth: Create 8 (divine, plant, Volume: 250 cft., DC 18; Increased Duration: continuous, Innate)
. . Spider-Climb: Movement 2 (divine, transmutation, Wall-crawling 2: full speed)
. . Thorn Whip: Strength-based Damage 2 (divine, plant, DC 22; Dangerous 2, Disarming, Grabbing, Reach (melee) 4: 20 ft.)
. . Tree Stride: Teleport 4 (divine, plant, 500 feet in a move action, carrying 50 lbs.; Accurate, Change Direction, Extended: 16 miles in 2 move actions; Check Required 5: DC 14 - Magic, Medium: Trees)
. . Wrath of Nature: Linked Effect
. . . . Grasping Vines: Environment 1 (Linked; divine, plant, Impede Movement (2 ranks), Radius: 30 feet; Selective; Concentration, Limited: to Areas with abundant plant life)
. . . . Thrashing Trees: Cylinder Area Damage 8 (Linked; divine, plant, DC 23; Cylinder Area: 30 feet cylinder, DC 18, Increased Duration: concentration, Selective; Limited: to Areas with abundant plant life)
Greek Demigod Physiology
. . Divine Perception: Senses 8 (racial trait, Acute (Type): Mental Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Danger Sense: Visual, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge; Feature: Parental Guidance (Directed Inspiration))
. . Fleet of Foot: Speed 1 (racial talent, Speed: 4 miles/hour, 60 feet/round)
. . Friend of Plants: Senses 4 (racial talent, Precognition; Feature 3: Druidcraft (See Notes); Limited: to Natural Weather Phenomena, Notes: Katie can instantly make a flower blossom, a seed pod open, or a leaf bud bloom; she can also create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk, the effect must fit in a 5-foot cube; and lastly, she can instantly light or snuff out a candle, a torch, or a small campfire)
. . Natural Medium: Comprehend 4 (racial trait, Plants, Spirits - Communicate, Spirits - Medium)
. . Resistances: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 252 years); Limited - Half Effect)
. . Skill Expertise: Enhanced Trait 2 (racial talent, Expertise (AWE) +2 (+15), Expertise +2 (+15))
. . Tough: Protection 2 (racial trait, +2 Toughness)
Special Qualities
. . Plant Shape: Morph 3 (divine talent, +20 Deception checks to disguise; Broad group, Notes: Any Plant)
Thorn (Easily Removable)
. . Scimitar Strike: Strength-based Damage 2 (slashing, DC 22; Dangerous 2, Feature: Discorporates the bodies of slain Immortals, Demigods, Magical Beasts & Monstrous Humanoids; Bane: Magical Beasts & Monstrous Humanoids [5 extra ranks], Limited: Has no effect on Muggles [5 extra ranks])

Expanded Equipment
Tastiest Foodstuff
. . Almost as Good as Ambrosia: Healing 5 (artifice; Restorative; Unreliable (5 uses))

Equipment
Demeter's Cabin, Explorer's Pack, Medium Wooden Shield, Tastiest Foodstuff

Offense
Initiative +9
Grab, +7 (DC Spec 15)
Scimitar Strike: Strength-based Damage 2, +9 (DC 22)
Thorn Whip: Strength-based Damage 2, +7 (DC 22)
Thrashing Trees: Cylinder Area Damage 8 (DC 23)
Throw, +1 (DC 20)
Unarmed, +7 (DC 20)

Complications
- Disability: Katie has an incredibly difficult time reading modern languages due to the fact that her brain has seemingly been hardwired for the Homeric dialect of the Greek language.
- Divine Tell: Magical Beasts and Monstrous Humanoids can track Katie's divine presence by scent, and over radio or cellular airwaves, and a successful DC 13 Insight or Expertise: Religion check can determine the identity of her divine parent.
- Motivation: Doing Good: Katie believes it is the duty of each member of her family to bring about the most happiness for the whole clan, and that is something she strives to accomplish with her every waking breath.
- Responsibility: Katie feels it is her duty to watch over her friends as if they were a litter of newborn pups. Of course, seeing as how she is the Head Counselor of Demeter's Cabin, this actually is in her job description.
- Rivalry: Katie harbors some animosity for the Stoll brothers, since they once placed chocolate Easter bunnies all over the roof of Demeter cabin, causing them to melt all over the belongings of the inhabitants, thereby ruining them!
- Temper: Katie will bring down terrible wrath upon the monsters and evildoers who would try to hurt her loved ones, or even worse, destroy the world that she was given life to defend!

Languages
Druidic (Secret), English, French, Homeric Greek [Native]

Defense
Dodge 8/6, Parry 8/6, Fortitude 6, Toughness 8 (Imp. 3/0), Will 10

Power Points
Abilities 58 + Powers 82 + Advantages 34 + Skills 35 (70 ranks) + Defenses 11 = 220

--------------------
Home Sweet Home
Demeter's Cabin - PL 8

Toughness 10, Size Large

Features:
Habitat, Landmark, Living Space, Mystic Locale, Shrine, Trophy Room, Wards 1 (DC 20)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 11
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Son of the Silent One Brainstorm & Notes

Post by DalkonCledwin »

Son of the Silent One
Premise: When the Big Three made their Oath on the Styx to never have Half-Blood children again, everyone knew that it would only be a simple matter of time before Zeus cracked and broke his oath. When Poseidon broke his, it was also expected. But people were quite surprised to learn that Hades had also sired a new hero. His name? Harry Potter.
Required Inclusions:
- In this scenario, Hades also eventually broke his Oath on the River Styx since he was resentful towards his brothers for forcing his hand after World War II.
- Since he had no fear of the Great Prophecy, Hades eventually took a lover to stave off the loneliness he felt when his wife was away.
- The young Wix known as Lily Evans got his attention with her vivaciousness, her intelligence and her willingness to stand up for what was right over what was easy.
- When they met, one thing led to another and nine months later, Lily was the proud mother of a healthy baby boy who was also a Demigod.
- Whether James ever knew that Harry was not his son will be left to the author’s discretion, but in any case he still made his wife’s child the heir to his Estate.
- That fateful Halloween night, Hades will be in a rage when he feels his latest lover pass through his kingdom. The only thing cooling his temper will be the fact that his son had survived.
- As a son of Hades, Harry will have access to umbrakinesis, a certain level of control over all things dead and a certain degree of geokinesis.
- Since Lily was a witch, Harry will be one the rare few magical demigods. This means that his place at Hogwarts was guaranteed on the day of his birth.
- Since he already brought misfortune upon his son by simply siring him, Hades will not intervene when Dumbledore places him with his maternal aunt, but will keep a close eye on him.
- Eventually, the Blood Wards on Privet Drive will no longer be enough to cover Harry’s scent, forcing Hades’ hand in sending him to Camp Half-Blood for training.
- The main pairing in this scenario will be between Harry Potter and Thalia Grace; other women are only allowed with Thalia’s approval.
- As a child of one of the Big Three, Harry must be exceptionally powerful, but in exchange he’ll have a very hard time staying in the Mortal world for long without some sort of monster attack.
- Harry will have no choice but to fight off Voldemort and his cronies, since they just can’t take a bloody hint and leave him in peace.
Preferred Inclusions:
- By combining the magic he inherited from his mother and his umbrakinesis, Harry should be able to imitate Twili magic from the iconic Zelda game.
- Persephone should be warmer with Harry than with the Di Angelo siblings, since her husband asked for her permission to court and bed Lily beforehand.
- Hades should have been the very first on the scene for the Potters’ murder that dreadful night and extracted the soul shard from Harry’s forehead before leaving just before Snape appeared.
- It should have been Artemis and her Hunters who saved Harry and Ron from Aragog’s children in their 2nd Year at Hogwarts, though the Mist may make Ron see them as the Ford Anglia.
- Athena, or a god from another pantheon, should apply for the DADA position during Harry’s fifth year at Hogwarts, though that doesn’t mean they will get the job.
- In this scenario, the Oracles of Apollo should be free to pursue carnal relations, even after swearing their oaths, allowing Rachel Elizabeth Dare to be one of Harry’s romantic partners.
Optional Inclusions:
- Harry could have only gotten away with being in the sky until Zeus learned of his existence, forcing him to resign from the Quidditch team lest he suffer a smiting.
- Harry could have an educated guess about the identity of his divine parent even before he is officially claimed by Hades.
- Since most animals are uneasy around a child of Hades, Harry could receive a labrador sized Cerberus as a familiar as a reward for a successful Quest.
Forbidden Things:
- Harry siding with Voldemort or the enemies of Olympus.
- Harry following Dumbledore’s rules of engagement.
- Harry being the subject of the Great Prophecy.
- Harry and Thalia, the pathetic emo doormats.
- Harry being involved in a male-slash pairing.
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Harry Potter / The MCs / Son of the Silent One

Post by DalkonCledwin »

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Art of Teenage Harry by Zetsuai89 on DeviantArt; Edit by Ares

Harry James Potter - Arc 1 - PL 9
Age: 13 (7/31/87) / Height: 5' 3" / Weight: 135 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Children of Hades / Base of Operations: Cabin No. 13, Camp Half-Blood, Long Island, NY
Wealth Rank: +16 / Rep Rank: +13 / Knockback Mod: -8/-7

Strength 7, Stamina 7, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 3, Presence 5

General Advantages
Animal Empathy, Assessment, Attractive, Beginner's Luck, Benefit 6: (Divine Stature 2: [Demigod], Renown 2, Wealth 2: [Independently Wealthy]), Connected, Conviction, Equipment 4, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Great Endurance, Improved Grab, Inspire 2, Languages 2, Leadership, Potion Brewing, Power Attack, Quick Draw, Ranged Attack 3, Teamwork

Enhanced Advantages
Diehard, Luck 3

Skills
Athletics 4 (+11), Close Combat: Grab 2 (+5), Close Combat: Sharp Weapons 4 (+7), Expertise (AWE): Cooking 6 (+9), Expertise (DEX): Broom Flight 4 (+6), Expertise: Magic 8 (+10), Handle Animal 6 (+11), Insight 6 (+9), Investigation 4 (+6), Perception 8 (+11), Persuasion 6 (+11), Ranged Combat: Magic 4 (+6), Stealth 4 (+6)

Powers
Celestial Bronze Spatha (Easily Removable)
. . Favored Weapon of Hades: Array
. . . . Beyond Sight: Linked Effect
. . . . . . Blinding Strike: Cumulative Affliction 10 (Linked; darkness, divine, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 20; Cumulative; Limited: Affects Visual Senses Only, Limited: Has no effect on Muggles, Quirk: Subject is blind to Harry’s presence only)
. . . . . . Sword Strike: Strength-based Damage 3 (Linked; slashing, DC 25; Dangerous, Feature: Discorporates the bodies of slain Immortals, Demigods, Magical Beasts & Monstrous Humanoids; Bane: Magical Beasts & Monstrous Humanoids [7 extra ranks], Limited: Has no effect on Muggles [7 extra ranks])
. . . . Expelliarmus: Damage 9 (charm, force, DC 24; Disarming (No Damage), Increased Range: ranged)
. . . . Rictusempra: Cumulative Affliction 9 (charm, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged; Limited Degree)
. . . . Wingardium Leviosa: Move Object 5 (charm, 1600 lbs., DC 20; Damaging, Subtle: subtle)
. . Looks Like a Wand: Feature 1 (divine relic, Notes: This weapon looks like a Wizard's wand to the eyes of muggles and wizards alike, and will only appear in it's true form when viewed by Immortals, Demigods or Clear-Sighted Mortals)
Greek Demigod Physiology
. . Bane: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 3)
. . Divine Perception: Senses 21 (racial trait, Accurate: Detect Darkness, Acute (Type): Mental Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Darkvision, Detect: Darkness [Mental] 2: ranged, Extended: Mental Senses 4: x10k, Extended: Visual Senses 1: x10, Penetrates Concealment: Detect Darkness, Radius (Type): Mental Senses)
. . Fleet of Foot: Speed 3 (racial talent, Speed: 16 miles/hour, 250 feet/round)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison, Advantages: Diehard; Feature: Longevity (Up to 249 years))
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Son of the Silent One: Array
. . Darkness: Burst Area Concealment Attack 6 (darkness, divine, Extra Ranks 4, Sense - Sight, DC 16; Burst Area: 30 feet radius sphere, DC 16, Attack: Fortitude, Increased Range: ranged)
. . Earth Tremor: Burst Area Affliction 8 (divine, earth, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: to Targets that are standing on the same surface as Harry, Limited Degree)
. . Earthen Grasp: Affliction 9 (divine, earth, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 19; Extra Condition, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction; Limited Degree)
. . False Life: Healing 6 (divine, necromantic; Limited: Affects Self Only, Temporary)
. . Gentle Repose: Transform 8 (divine, necromantic, Affects: 1 Thing > 1 Thing - Corpse into Corpse that can't be raised as an Undead Creature, Transforms: 200 lbs., DC 18; Innate; Permanent)
. . Know Death: Senses 2 (salient ability, Detect: Dying 2: ranged; Sustained; Distracting)
Special Qualities
. . Force of Personality: Feature 1 (talent, Notes: Harry's Will Resistance is based on his Presence score instead of his Awareness score)
The Cloak of Invisibility (Removable)
. . Replica of the Helm of Hades: Burst Area Concealment 4 (legendary object, wondrous item, All Visual Senses; Burst Area: 30 feet radius sphere, DC 14, Feature: Can't be nullified by Thief's Downfall, Feature: Malleable Form; Distracting, Quirk: Area can only expand enough to cover three human-shaped subjects that are in Close proximity)

Equipment
Cook's Utensils, Explorer's Pack III, Heavy Jacket, Silver Dagger

Offense
Initiative +2
Blinding Strike: Cumulative Affliction 10, +7 (DC Will 20)
Darkness: Burst Area Concealment Attack 6 (DC Fort 16)
Earth Tremor: Burst Area Affliction 8 (DC Fort/Will 18)
Earthen Grasp: Affliction 9, +9 (DC Fort/Will 19)
Expelliarmus: Damage 9, +9 (DC 24)
Gentle Repose: Transform 8, +3 (DC Dog 18)
Grab, +5 (DC Spec 17)
Rictusempra: Cumulative Affliction 9, +9 (DC Fort 19)
Silver Dagger, +7 (DC 23)
Sword Strike: Strength-based Damage 3, +7 (DC 25)
Throw, +5 (DC 22)
Unarmed, +3 (DC 22)
Wingardium Leviosa: Move Object 5, +9 (DC 20)

Complications
- Deific Tell: Magical Beasts and Monstrous Humanoids can track Harry's divine presence by scent, and over radio or cellular airwaves, and a successful DC 15 Insight or Expertise: Religion check can determine the identity of his divine parent.
- Disability: Harry has an incredibly difficult time reading modern languages due to the fact that his brain has seemingly been hardwired for the Homeric dialect of the Greek language. Since he is also a wizard, Harry has been blessed by Hecate with fluency in the version of Latin that is used for spell incantations.
- Enemy: The Dark Lord Voldemort will stop at nothing in order to see Harry put into an early grave, and would prefer to be the one who does the dirty deed himself.
- Honor: Harry prefers to judge people based upon their actions, and not their words. Furthermore, if someone is in trouble, then he is always ready to lend them a helping hand.
- Motivation: Justice: Harry firmly believes that the people of Wizarding Britain should never need to live in fear of men like Voldemort, and is doing what he can in order to alleviate that burden.
- Mythic Weakness (Compulsion): Like all Demigods, Harry possesses a "Fatal Flaw", and in his case that flaw is his low sense of self-worth. It is something which came about due to having been repeatedly told he is a worthless freak, along with having been physically and mentally abused throughout his childhood, and it means he is quite willing to sacrifice his life in order to defend even just one other person.
- Power Loss: Harry must be able to move his "wand" arm and speak the relevant incantations in order to use his magical abilities. This means that effects which restrict his movement, or which prevent him from speaking, could cost him the ability to cast his spells. It is worth noting that this doesn't really apply to his Divine Magic.
- Responsibility: Harry's aunt and uncle were prone to giving him horrible beatings over the course of his childhood, and now that he is free of them, he will do what he can to defend other people from any bullies encounters.
- Significant Other: Harry has recently begun a tentative romantic relationship with the daughter of Zeus, who is known as Thalia Grace.

Languages
English, Homeric Greek [Native], Invocative Latin

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 8/7, Will 9

Power Points
Abilities 62 + Powers 92 + Advantages 33 + Skills 33 (66 ranks) + Defenses 20 = 240
Last edited by DalkonCledwin on Thu Jun 01, 2023 8:02 am, edited 1 time in total.
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Thalia Grace / The MCs / Son of the Silent One

Post by DalkonCledwin »

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Art by Canhvedepzai on DeviantArt; Edit by Ares

Thalia Grace - Arc 1 - PL 9
Age: 12 (12/22/87) / Height: 5' 3" / Weight: 132 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Children of Zeus / Base of Operations: Cabin No. 1, Camp Half-Blood, Long Island, NY
Wealth Rank: +8 / Rep Rank: +11 / Knockback Mod: -9

Strength 9, Stamina 6, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 3, Presence 2

General Advantages
Agile Feint, Attractive, Beginner's Luck, Benefit 4: (Burglar: [Stealth], Divine Stature 2: [Demigod], Renown), Close Attack 2, Connected, Contacts, Equipment 3, Fascinate (Persuasion), Great Endurance, Inspire 3, Languages 1, Leadership, Move-by Action, Quick Draw, Second Chance: (Acrobatics checks for Tumbling), Teamwork, Weapon Style: Weapon & Shield

Enhanced Advantages
Daze (Intimidation), Luck

Skills
Acrobatics 6 (+8), Athletics 6 (+15), Expertise (AWE): Streetwise 6 (+9), Expertise (AWE): Survival 6 (+9), Expertise: Magic 4 (+6), Intimidation 4 (+8/+6), Investigation 4 (+6), Perception 6 (+9), Persuasion 4 (+6), Ranged Combat: Magic 6 (+8), Sleight of Hand 4 (+6), Stealth 6 (+8), Treatment 4 (+6)

Powers
Aegis Shield (Removable)
. . Concealable: Feature 1 (divine relic, Notes: Appears to be a bracelet when not in use or when being viewed by muggles and most wizards)
. . Defensive Formation: Enhanced Trait 4 (divine relic, Dodge +2 (+9), Parry +2 (+9))
. . Gorgoneion: Progressive Perception Area Affliction 7 (legendary action, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Perception Area: DC 17 - Visual, Progressive; Limited: to causing targets to flee or cower in terror, Unreliable (1 use))
Celestial Bronze Spear (Easily Removable)
. . Spear Strike: Strength-based Damage 3 (piercing, DC 27; Concealable, Dangerous, Feature: Discorporates the bodies of slain Immortals, Demigods, Magical Beasts & Monstrous Humanoids, Reach (melee): 5 ft.; Bane: Magical Beasts & Monstrous Humanoids [9 extra ranks], Limited: Has no effect on Muggles [9 extra ranks])
Daughter of the Sky Father: Array
. . Divine Strike: Damage 10 (lightning, salient ability, DC 25; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction; Tiring)
. . Lightning Lure: Damage 6 (divine, lightning, DC 21; Disarming, Grabbing, Reach (melee) 2: 10 ft.)
. . Shatter: Burst Area Damage 6 (divine, sonic, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Secondary Effect; Limited: Affects Objects Only)
. . Shock: Cumulative Affliction 12 (divine, lightning, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Custom: Linked to Strength-based Damage)
. . Thunderwave: Linked Effect
. . . . Shock Wave: Concentration Cone Area Affliction 6 (Linked; divine, electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cone Area: 60 feet cone, DC 16, Concentration; Distracting)
. . . . Thunder Force: Cone Area Move Object 6 (Linked; divine, sonic, 3200 lbs., DC 21; Cone Area: 60 feet cone, DC 16, Damaging; Concentration, Distracting, Limited Direction: Repulsion, Reduced Range: close)
. . Witch Bolt: Damage 8 (divine, lightning, DC 23; Increased Duration: concentration, Increased Range: ranged; Distracting)
Greek Demigod Physiology
. . Daunting: Enhanced Trait 2 (racial talent, Intimidation +2 (+8), Advantages: Daze (Intimidation); Quirk: Intimidation bonus is for Demoralization & the Daze (Intimidation) advantage only)
. . Divine Perception: Senses 18 (racial trait, Accurate: Detect Lightning, Acute (Type): Mental Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Detect: Lightning [Mental] 2: ranged, Extended: Mental Senses 4: x10k, Penetrates Concealment: Detect Lightning, Radius (Type): Mental Senses)
. . Fleet of Foot: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects, Advantages: Luck; Feature: Longevity (Up to 234 years); Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Toughness: Protection 3 (racial trait, +3 Toughness)
Special Qualities
. . Second Wind: Healing 7 (talent; Triggered: 1 use - when Thalia is suffering from two or more degrees of damage; Limited: Affects Self Only, Tiring)

Equipment
Explorer's Pack, Holy Symbol, Lock Picks

Offense
Initiative +2
Divine Strike: Damage 10, +8 (DC 25)
Gorgoneion: Progressive Perception Area Affliction 7 (DC Will 17)
Grab, +5 (DC Spec 19)
Lightning Lure: Damage 6, +5 (DC 21)
Shatter: Burst Area Damage 6 (DC 21)
Shock Wave: Concentration Cone Area Affliction 6 (DC Fort 16)
Shock: Cumulative Affliction 12, +5 (DC Fort 22)
Spear Strike: Strength-based Damage 3, +5 (DC 27)
Throw, +2 (DC 24)
Thunder Force: Cone Area Move Object 6 (DC 21)
Unarmed, +5 (DC 24)
Witch Bolt: Damage 8, +8 (DC 23)

Complications
- Deific Tell: Magical Beasts and Monstrous Humanoids can track Thalia's divine presence by scent, and over radio or cellular airwaves, and a successful DC 12 Insight or Expertise: Religion check can determine the identity of her divine parent.
- Disability: Thalia has an incredibly difficult time reading modern languages due to the fact that her brain has seemingly been hardwired for the Homeric dialect of the Greek language.
- Impulsive: Thalia will compulsively lift any unattended object that is left within easy reach of her person. She also doesn't view this as stealing, so much as taking what she needs in order to survive.
- Motivation: Responsibility: In spite of everything else that is wrong with her, Thalia firmly believes that all people, rich or poor, deserve to be treated with respect and kindness.
- Mythic Weakness (Compulsion): Thalia's fatal flaw is ambition. She desires power, even though she knows she doesn't need it, and she will do almost anything to get it.
- Quirk: Thalia likes to keep her back to the wall and her belongings within easy grasping range whenever she lays down to sleep.
- Relationships: Thalia will do whatever she can in order to protect her traveling companions, Luke Castellan and Annabeth Chase. She has also begun a tentative romantic relationship with the son of Hades known as Harry Potter.

Languages
English, Homeric Greek [Native]

Defense
Dodge 9/7, Parry 9/7, Fortitude 7, Toughness 9, Will 7

Power Points
Abilities 58 + Powers 79 + Advantages 26 + Skills 33 (66 ranks) + Defenses 14 = 210
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Rachel E. Dare / The MCs / Son of the Silent One

Post by DalkonCledwin »

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Art of Teenage Rachel by Nicefrog7 on DeviantArt

Rachel Elizabeth Dare - Arc 1 - PL 3
Age: 6 (3/20/94) / Height: 4' 1" / Weight: 45 lbs / Hair Color: Red / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: The Dare Residence, Portsmouth, NH
Wealth Rank: +16 / Rep Rank: +3 / Knockback Mod: -2/-1

Strength -1, Stamina 1, Agility 1, Dexterity 1, Fighting 0, Intellect 2, Awareness 2, Presence 3

General Advantages
Adorable 2, Beautiful Voice: (Persuasion), Benefit 2: (Wealth 2: [Independently Wealthy]), Charming, Connected, Equipment 3, Fascinate (Expertise: Piano), Herbalist, Improved Aim, Inspire 2, Languages 3, Leadership, Sacred Rites, Teamwork

Enhanced Advantages
Beginner's Luck, Eidetic Memory, Jack-of-all-trades

Skills
Athletics 4 (+3), Expertise (DEX): Painting 4 (+5), Expertise (PRE): Piano 4 (+7), Expertise: History 6 (+8), Expertise: Nature 6 (+8), Expertise: Religion 6 (+8), Insight 4 (+6), Perception 4 (+6), Persuasion 4 (+7), Ranged Combat: Archery 2 (+3), Stealth 4 (+5)

Powers
Oracle Candidate Physiology
. . Breadth of Knowledge: Enhanced Trait 3 (racial talent, Advantages: Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Clear Sight: Senses 9 (racial trait, Acute (Type): Mental Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Counters Illusion: Vision, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Visions of the Future: Senses 4 (talent, Precognition; Uncontrolled)

Equipment
Book, Heavy Jacket, Holy Symbol, Inkpen, Scholar's Pack

Offense
Initiative +1
Grab, +0 (DC Spec 9)
Throw, +1 (DC 14)
Unarmed, +0 (DC 14)

Complications
- Easily Distracted: Rachel is often lost in thought as she contemplates the meaning of her visions.
- Impulsive: Rachel knows that others will always protect her, since her visions make her incredibly important. Unfortunately, this means she tends to act without caution.
- Motivation: Thrills: Rachel believes that Fate is open to hundreds, if not thousands, of different ways to reach an ending, and is constantly striving to enjoy her life on a minute by minute basis.
- Quirk: Rachel is an optimistic young girl, and despite her ability to perceive the future, believes it is possible for mortals to change their destinies.
- Significant Other: Despite her young age, Rachel has had visions of a perfect partner who brings peace to her life, and she is absolutely determined to find him.

Languages
English [Native], French, Greek, Italian, Spanish

Defense
Dodge 4, Parry 4, Fortitude 1, Toughness 2, Will 4

Power Points
Abilities 18 + Powers 18 + Advantages 21 + Skills 24 (48 ranks) + Defenses 9 = 90
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Knight of Black Chaos Brainstorm & Notes

Post by DalkonCledwin »

Knight of Black Chaos
Premise: There was a good reason for why Harry Potter’s life was so «interesting» in the cursed sense of the words. He was the son of the primordial goddess of Chaos, the one and only Eris. And she couldn’t be any more proud of her little knight! Rescuing swooning damsels and toppling entire political regimes before being old enough to vote! Just wait ‘til she tells Tyche!
Required Inclusions:
- Harry must be the eldest of Eris’ demigod children in the current generation, and is also someone that all his younger siblings look up to due to his chaotic life circumstances.
- Since Eris took a vacation as the mortal Wix known as Lily Evans, her son will also inherit the magic of Hecate’s Divine Legacy.
- Harry must have inherited the standard package of abilities that Eris is known to bestow upon her children, with a particularly strong affinity for Chaokinesis (aka Wild Magic).
- Normally, Harry would have been sent to Camp Half-Blood around the age of 12, but mitigating circumstances delayed his arrival until much later in his life.
- Since Hecate bailed Eris out of trouble a few times in recent history, the Queen of the Witches called in the debt, since she needed help cleaning up the mess caused by Tom Riddle.
- Said help came in the form of Eris’ eldest living child, who was subsequently identified as a Child of Prophecy, which means he was the only one who could defeat Voldemort.
- Due to his decision to fracture his soul, Tom inadvertently angered so many deities that his individual soul fragments were each claimed by a different God of Death.
- Once Hecate has a solid handle on things in the Magical world, Eris will be allowed to contact her son and explain everything to him.
- Of course, Harry will be far from amused and quite skeptical of the information he receives, which means Eris will have to take things slow or risk having Harry renounce her entirely.
- Due to his prior experiences with guerilla warfare, Harry must appeal for, and receive, the divine mandate to create a Black Ops unit for covert missions when 2nd Titanomachy begins.
- The main romantic pairings will be left to the author’s discretion, so long as everyone involved is above the age of majority and the relationships are all consensual.
Preferred Inclusions:
- Instead of being a regular camper, due to his age, Harry should be in training to become a member of the Camp’s Staff, which is a role that actually comes with a paycheck.
- To go along with the above, Harry should have a room in the Big House, rather than being forced to bunk in Hermes Cabin like most of the other children of “Minor” deities.
- Harry and Annabeth should frequently butt heads, since “Bethy” is far too much like Hermione for Harry’s comfort, and because he also refuses to follow the lead of a twelve year old.
- Harry should be one of the few Greek demigods who is allowed to know about the Roman counterparts right off the bat, since his missions often take him into their territory.
- Hecate should have bestowed upon Harry the boon of fociless magic without a substantial loss in power and accuracy as a reward for ridding the world of Tom Marvolo Riddle.
Optional Inclusions:
- As an alternative to bunking in the Big House of Hermes Cabin, Harry could use his magic to construct a cabin which will from then on house the Children of Eris.
- Eris, being a goddess of chaos, could decide to seduce her son during their reunion with each other, since it might be an effective way to get him to agree to her wishes.
- Ironically, Eris could be a more skilled and prudent driver than Apollo has ever been.
Forbidden Things:
- Harry and his lovers, the pathetic emo doormats.
- Harry taking Mister D’s sour attitude personally.
- Harry losing contact with his wizarding friends.
- Harry being involved in a male-slash pairing.
- Harry siding with the enemies of Olympus.
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Harry Potter / The MCs / Knight of Black Chaos

Post by DalkonCledwin »

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Art by Jack Wang on ArtStation

Harry J. Potter-Black - Arc 1 - PL 10
Age: 18 / Height: 5' 11" / Weight: 185 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Children of Eris / Base of Operations: Eris' Cabin, Camp Half-Blood, Long Island, NY
Wealth Rank: +20 / Rep Rank: +14 (Wix) / +10 (Muggle) / Knockback Mod: -10/-4

Strength 3, Stamina 4, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 2, Presence 5

General Advantages
All-out Attack, Animal Empathy, Attractive, Benefit 8: (Renown 2, Social Class 3: [Nobility], Wealth 3: [Millionaire]), Connected, Conviction, Defensive Roll 3, Equipment 9, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Improved Grab, Inspire 2, Languages 2, Leadership, Luck (Recover), Potion Brewing, Power Attack, Ranged Attack 4, Seize Initiative, Teamwork, Weapon Style: (Single Weapon)

Enhanced Advantages
Diehard, Improved Initiative 2, Luck 2, Uncanny Dodge

Skills
Athletics 4 (+7), Close Combat: Sharp Weapons 2 (+7), Deception 0 (+5), Expertise (AWE): Cooking 6 (+8), Expertise (AWE): Survival 6 (+8), Expertise: Magic 12 (+14), Expertise: Politics 4 (+6), Handle Animal 6 (+11), Insight 4 (+6), Intimidation 0 (+5), Investigation 6 (+8), Perception 8 (+10), Persuasion 6 (+11), Ranged Combat: Chaos Bolt 0 (+4/+2), Stealth 6 (+8), Treatment 4 (+6), Vehicles 6 (+8)

Powers
Celestial Bronze Dagger (Easily Removable)
. . Dagger Strike: Strength-based Damage 1 (piercing, DC 19; Concealable, Dangerous, Feature: Discorporates the bodies of slain Immortals, Demigods, Magical Beasts & Monstrous Humanoids; Bane: Magical Beasts & Monstrous Humanoids [3 extra ranks], Limited: Has no effect on Muggles [3 extra ranks])
Discordian Demigod Physiology
. . Chaotic Entity: Enhanced Trait 1 (racial talent, Ranged Combat +2 (+4); Side Effect 2: always - Triggers a Wild Surge when activated)
. . Divine Perception: Senses 8 (racial trait, Acute (Type): Mental Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Danger Sense: Visual Senses, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Uncanny Dodge; Feature 2: Parental Guidance (Directed Inspiration))
. . Fleet of Foot: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison, Advantages: Diehard; Feature: Longevity (Up to 430 years))
. . Resistances: Immunity 1 (racial trait, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Unpredictable Target: Perception Area Affliction 6 (racial trait, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Reaction 3: reaction; Limited: to Attack checks made against Harry, Limited Degree)
Master of the Mystic Arts: Array
. . Chaobombarda: Damage 12 (evocation, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Elemental; Quirk: The specific Variable Descriptor is randomly selected)
. . Coloimbre: Concentration Cone Area Affliction 8 (illusion, pattern, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cone Area: 60 feet cone, DC 18, Concentration, Extra Condition; Distracting)
. . Confundaga: Cumulative Affliction 8 (enchantment, mind-affecting, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception; Limited: to Causing erratic or insane behavior)
. . Coronadementi: Concentration Affliction 8 (enchantment, mind-affecting, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception; Distracting, Noticeable: a twisted crown of jagged iron appears upon the head of the afflicted target, Notes: Compelled: [to Attack an Ally]; Controlled: [Must Attack an Ally])
. . Devicto: Damage 7 (evocation, force, DC 22; Increased Range: ranged, Multiattack; Nonlethal)
. . Expecto Patronum: Concentration Burst Area Affliction 8 (abjuration, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area)
. . Expelliarmus: Damage 12 (abjuration, force, DC 27; Accurate: +2, Disarming (No Damage), Increased Range: ranged)
. . Hypnada: Concentration Burst Area Affliction 8 (illusion, pattern, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Extra Condition, Increased Range: ranged; Limited Degree 2)
. . Inanimatus Conjurus: Create 7 (conjuration, Volume: 125 cft., DC 17; Increased Duration: continuous, Innate, Precise)
. . Lumos: Environment 1 (evocation, Light, Radius: 30 feet)
. . Reparifors: Healing 12 (conjuration; Restorative; Tiring)
. . Shadow Walk: Teleport 12 (illusion, shadow, Carry 400 lbs.; Accurate, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Medium: Shadows )
. . Stupefy: Cumulative Affliction 8 (conjuration, energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Wingardium Leviosa: Move Object 8 (transmutation, 6 tons, DC 23; Damaging, Precise)
Special Qualities
. . Bend Luck: Luck Control 1 (divine talent, Force a Re-roll, Advantages: Luck 2)
. . Parseltongue: Comprehend 2 (divine talent, Animals - Speak To, Animals - Understand; Narrow Type: Serpents, Notes: One of Eris' sacred animals is the venomous snake)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak: Burst Area Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Burst Area: 30 feet radius sphere, DC 17, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Area can only expand enough to cover three human-shaped child-sized subjects that are in close range)

Equipment
Cook's Utensils, Eris' Cabin, Explorer's Pack, Heavy Robes, Heroic Arsenal (Crossbow, Silver Dagger)

Offense
Initiative +10
Chaobombarda: Damage 12, +8/+6 (DC 27)
Coloimbre: Concentration Cone Area Affliction 8 (DC Will 18)
Confundaga: Cumulative Affliction 8 (DC Will 18)
Coronadementi: Concentration Affliction 8 (DC Will 18)
Crossbow, +6 (DC 18)
Dagger Strike: Strength-based Damage 1, +7 (DC 19)
Devicto: Damage 7, +6 (DC 22)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +8 (DC 27)
Grab, +5 (DC Spec 13)
Hypnada: Concentration Burst Area Affliction 8 (DC Will 18)
Silver Dagger, +7 (DC 19)
Stupefy: Cumulative Affliction 8, +6 (DC Fort 18)
Throw, +6 (DC 18)
Unarmed, +5 (DC 18)
Unpredictable Target: Perception Area Affliction 6 (DC Will 16)
Wingardium Leviosa: Move Object 8, +6 (DC 23)

Complications
- Disability: Harry possesses a certain measure of dyslexia, due to the fact that his brain was hardwired for Hellenistic Greek. However, because he is also a Legacy of Hecate, Harry is fluent in the form of Latin that is used for Wixen spell incantations.
- Honor: Harry judges people based upon their actions and not their words. He is also the sort of individual who is always ready to render assistance whenever someone is in trouble.
- Monster Bait: Harry gives off a distinct scent that will attract monsters to his location, and he is advised against using cell phones for the same basic reason, since monsters can track his voice through the cellular signal. However, this scent can be concealed using certain types of magic.
- Motivation: Justice: Harry firmly believes that tyrants must never be allowed to oppress the common people, and will do whatever it takes in order to ensure that such individuals are brought to justice!
- Relationships: Harry is the son of Eris Discordia, who at one point was living the life of the mortal witch known as Lily Potter (nee Evans), as well as Eris' late husband, James Potter. He is also the godson and heir to the late Lord Sirius Black III. And lastly, he is the godfather of young Teddy Lupin.
- Sheer Nerve & Reckless Stupidity: Not only are Demigods known to possess many of the same symptoms as someone with Attention Deficit Hyperactive Disorder, but Harry is also a Gryffindor Alumnus, and thus highly prone to performing recklessly brave acts of heroism. This is best embodied by the fact that he will go out of his way in order to protect those who are unable to protect themselves, even if it means putting his own life in mortal danger! It should be noted that this is the manifestation of Harry's Fatal Flaw.
- Wild Magic: Once per turn, when Harry casts a spell, the Gamemaster may have him roll a d20, and if the result is a Natural 1, then he accidentally triggers a Wild Magic Surge, which is always a completely random Power Effect that is under the Gamemaster's control, and may or may not be beneficial to Harry.

Languages
Ancient Greek [Native], English, Invocative Latin

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 10/4, Will 12

Power Points
Abilities 50 + Powers 101 + Advantages 44 + Skills 40 (80 ranks) + Defenses 25 = 260

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Home Sweet Home
Eris' Cabin - PL 10

Toughness 10, Size Huge

Features:
Armory (100 ep), Artificer's Lab, Defensive Enchantments (Blast 10), Dual Size: (Medium), Floo Aperture, Landmark, Library, Living Space, Mystic Locale, Ritual Chamber, Shrine, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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DalkonCledwin
Posts: 7048
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Silena Beauregard / The MCs / Knight of Black Chaos

Post by DalkonCledwin »

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Art by Matrixias on DeviantArt

Silena Beauregard - Arc 1 - PL 9
Age: 17 / Height: 5' 5" / Weight: 133 lbs / Hair Color: Brown / Eye Color: Blue
Group Affiliations: The Children of Aphrodite / Base of Operations: Aphrodite's Cabin, Camp Half-Blood, Long Island, NY
Wealth Rank: +8 / Rep Rank: +9 / Knockback Mod: -9/-4

Strength 3, Stamina 4, Agility 2, Dexterity 2, Fighting 5, Intellect 1, Awareness 2, Presence 5

General Advantages
Agile Feint, Animal Empathy, Assessment, Attractive 2, Beginner's Luck, Benefit 2: (Readied Rituals: [Iris Message], Social Class: [Blue Collar]), Charming, Connected, Daze (Deception), Equipment 6, Fascinate (Persuasion), Flirtation, Inspire 3, Jack-of-all-trades, Languages 3, Luck (Recover), Move-by Action, Ritualist, Second Chance: (Acrobatics checks for Tumbling)

Enhanced Advantages
Improved Initiative 2, Interpose, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+10), Athletics 4 (+7), Close Combat: Sharp Weapons 2 (+7), Deception 4 (+9), Expertise (PRE): Performance Arts 8 (+13), Expertise: Greek Mythology 6 (+7), Expertise: Magic 8 (+9), Insight 8 (+12/+10), Intimidation 0 (+4), Investigation 4 (+7/+5), Perception 4 (+6), Persuasion 6 (+15/+11), Ranged Combat: Throwing 4 (+6), Riding 6 (+8), Sleight of Hand 0 (+2), Stealth 6 (+8), Technology 0 (+1), Treatment 0 (+1), Vehicles 0 (+2)

Powers
Adept of Divine Magic: Array
. . Calm Emotions: Cumulative Affliction 7 (charmspeak, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception, Subtle: subtle, Variable Descriptor: close group - Emotions; Sense-dependent: Hearing)
. . Charm: Cumulative Affliction 8 (charmspeak, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle; Quirk: Silena doesn't control the target's actions, they merely behave friendly towards her, Sense-dependent: Hearing)
. . Compelling Peace: Concentration Burst Area Affliction 8 (charmspeak, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Extra Condition; Limited Degree 2, Sense-dependent: Hearing)
. . Countercharm: Burst Area Nullify 6 (charmspeak, Counters: Mind-Influencing Effects, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Selective, Simultaneous; Reduced Range: close, Sense-dependent: Hearing)
. . Mantle of Inspiration: Burst Area Speed 2 (allure, Speed: 8 miles/hour, 120 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 12, Selective; Noticeable: Causes Silena's hair to become blonde, and her eyes brown, Sense-dependent: Visual)
. . Mantle of Majesty: Cumulative Affliction 9 (charmspeak, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception; Instant Recovery, Limited Degree (third only), Noticeable: Causes Silena's hair to become black, and her eyes green, Sense-dependent: Hearing, Notes: Controlled: [Obey this one-word command])
. . Motivational Speech: Perception Area Healing 8 (charmspeak; Perception Area: DC 18 - Hearing, Selective; Temporary)
. . Song of Rest: Perception Area Healing 6 (charmspeak; Perception Area: DC 16 - Hearing, Energizing, Selective; Limited: Energizing Only)
. . Suggestion: Concentration Affliction 9 (charmspeak, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
Aphrodisian Demigod Physiology
. . Against Strife: Protection 5 (racial trait, +5 Toughness; Impervious; Resistible: Will, Notes: DC 15 to Resist)
. . Divine Perception: Senses 8 (racial trait, Acute (Type): Mental Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Danger Sense: Visual Senses, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge; Feature 2: Parental Guidance (Directed Inspiration))
. . Invulnerabilities: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Feature: Longevity (Up to 170 years))
. . Observant: Enhanced Trait 2 (racial talent, Insight +2 (+12), Investigation +2 (+7))
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Unifying Force: Enhanced Trait 3 (racial talent, Persuasion +4 (+15), Advantages: Interpose)
Celestial Bronze Rapier (Easily Removable)
. . Rapier Strike: Strength-based Damage 2 (piercing, DC 20; Concealable, Dangerous 2, Feature: Discorporates the bodies of slain Immortals, Demigods, Magical Beasts & Monstrous Humanoids, Penetrating 2; Bane: Magical Beasts & Monstrous Humanoids [3 extra ranks], Limited: Has no effect on Muggles [3 extra ranks])
Special Qualities
. . Mage Hand: Feature 4 (magical talent, Notes: Silena has a very limited version of Move Object, only able to move mass rank –2 (or the equivalent to 12 lbs). On the upside, it is effectively Subtle 1)
. . Prestidigitation: Feature 1 (magical talent, Notes: Silena can create minor illusions as “magic tricks” that are primarily suitable for entertainment, but which can potentially be good for a circumstance bonus on interaction skills or to distract targets from other happenings)

Equipment
Aphrodite's Cabin, Diplomat's Pack, Makeup Compact, Musical Instrument (Basic), Silver Dagger

Offense
Initiative +10
Calm Emotions: Cumulative Affliction 7 (DC Will 17)
Charm: Cumulative Affliction 8 (DC Will 18)
Compelling Peace: Concentration Burst Area Affliction 8 (DC Will 18)
Countercharm: Burst Area Nullify 6 (DC Will 16)
Grab, +5 (DC Spec 13)
Mantle of Majesty: Cumulative Affliction 9 (DC Will 19)
Rapier Strike: Strength-based Damage 2, +7 (DC 20)
Silver Dagger, +7 (DC 19)
Suggestion: Concentration Affliction 9 (DC Will 19)
Throw, +6 (DC 18)
Unarmed, +5 (DC 18)

Complications
- Disability: Silena possesses a certain measure of dyslexia, due to the fact that her brain was hardwired for Hellenistic Greek. However, because she is a Daughter of Aphrodite, Silena is fluent in modern French.
- Hopeless Romantic: Silena is obsessed with finding the perfect "Mister Right" and as such, suffers from a fatal flaw that could cause her to fall in love with the absolute worst person imaginable. One consequence of this Flaw, is that Silena has a particularly difficult time placing her full trust in other people.
- Monster Bait: Silena gives off a distinct scent that will attract monsters to her location, and she is advised against using cell phones for the same basic reason, since monsters can track her voice through the cellular signal. However, this scent can be concealed using certain types of magic.
- Motivation: Doing Good: Silena wants her presence to uplift those around her, and does what she can to be an inspiration to the other residents of Camp Half-Blood.
- Obsession: Silena and her siblings are well known for their inability to stand grime, and as such, have a noted tendency to clean both themselves and their living spaces in a rather obsessive manner.
- Reckless: Silena, like other demigods, is known to exhibit the symptoms of Attention Deficit Hyperactive Disorder, and can therefore be rather impulsive. She will also jump at the chance to give anyone a makeover.
- Reputation: The majority of Camp Half-Blood tends not to take the Children of Aphrodite seriously as adventurers because they are so 'high maintenance'. Silena, however, is determined to prove this reputation wrong!

Languages
Ancient Greek [Native], English, French, Italian, Spanish

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 9/4 (Imp. 5/0), Will 11

Power Points
Abilities 48 + Powers 77 + Advantages 30 + Skills 39 (78 ranks) + Defenses 21 = 215

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Home Sweet Home
Aphrodite's Cabin - PL 9

Toughness 10, Size Large

Features:
Armory (90 ep), Changing Rooms, Library, Living Space, Mystic Locale, Shrine, Trophy Room, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 8 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 12
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Builder's Annotations
I decided to alter Silena's age in relation to the ages of Percy and Annabeth, because it was necessary if I wanted to pair her with Harry in this idea.
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DalkonCledwin
Posts: 7048
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Princess Elsa / The MCs / Knight of Black Chaos

Post by DalkonCledwin »

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Art by NeoArtCorE on DeviantArt

Elsa Oldenburg - Arc 1 - PL 9
Age: 17 /Height: 5' 7" / Weight: 127 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Children of Khione / Base of Operations: Hermes' Cabin, Camp Half-Blood, Long Island, NY
Wealth Rank: +24 / Rep Rank: +11 / Knockback Mod: -8/-5

Strength 3, Stamina 5, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 2, Presence 5

General Advantages
Attractive, Beginner's Luck, Benefit 10: (Readied Rituals: [Iris Message], Renown, Social Class 4: [Royalty], Wealth 4: [Multimillionaire]), Charming, Close Attack 2, Connected, Equipment 5, Extraordinary Effort, Fascinate (Persuasion), Inspire 2, Interpose, Languages 2, Leadership, Power Attack, Ritualist, Set-up, Teamwork, Withstand Damage

Enhanced Advantages
Improved Initiative 2, Luck 2, Uncanny Dodge

Skills
Athletics 6 (+9), Deception 0 (+5), Expertise (PRE): String Instruments 6 (+11), Expertise: Greek Mythology 6 (+8), Expertise: Magic 10 (+12), Expertise: Politics 6 (+8), Insight 6 (+10/+8), Intimidation 0 (+5), Investigation 4 (+8/+6), Perception 6 (+8), Persuasion 8 (+13), Ranged Combat: Magic 5 (+7), Riding 4 (+6), Stealth 4 (+6), Treatment 4 (+6)

Powers
Adept of Divine Magic: Array
. . Chill Touch: Cumulative Affliction 11 (cold, necromantic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Cumulative; Grab-based)
. . Frost Fingers: Cumulative Cone Area Affliction 6 (cold, evocation, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cone Area: 60 feet cone, DC 16, Cumulative)
. . Ice Knife: Burst Area Damage 8 (conjuration, ice, DC 23; Burst Area: 30 feet radius sphere, DC 18 [4 ranks only], Increased Range: ranged; Diminished Range 2)
. . Ice Sculpting: Create 8 (ice, transmutation, Volume: 250 cft., DC 18; Increased Duration: continuous, Precise)
. . Misty Step: Teleport 3 (conjuration, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout)
. . Ray of Frost: Cumulative Affliction 6 (cold, evocation, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . Slow: Affliction 11 (transmutation, 1st degree: Hindered, Vulnerable, Resisted by: Will, DC 21; Extra Condition, Increased Range: ranged; Limited Degree 2)
. . Snowball Storm: Damage 6 (cold, evocation, DC 21; Increased Range: ranged, Multiattack; Nonlethal)
. . Summon Ice Elemental: Summon 6 (conjuration; Active, Controlled)
Celestial Bronze Spatha (Easily Removable)
. . Sword Strike: Strength-based Damage 3 (slashing, DC 21; Concealable, Dangerous, Feature: Discorporates the bodies of slain Immortals, Demigods, Magical Beasts & Monstrous Humanoids; Bane: Magical Beasts & Monstrous Humanoids [3 extra ranks], Limited: Has no effect on Muggles [3 extra ranks])
Khionian Demigod Physiology
. . Divine Perception: Senses 8 (racial trait, Acute (Type): Mental Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Danger Sense: Visual Senses, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Uncanny Dodge; Feature 2: Parental Guidance (Directed Inspiration))
. . Ice Queen: Feature 3 (racial talent, Notes: Elsa can generate small amounts of ice and/or snow at will, up to about a handful per round, sufficient to give her enough ice to fill a glass or produce a snowball to throw. She can also cool small, hot items instantly by touch, turning boiling water into ice-cold water, for example, or making hot food cold. Lastly, Elsa can generate a small drop in temperature, enough to give people “chills” in her immediate area, which is good for a circumstance bonus on some interaction checks)
. . Invulnerabilities: Immunity 1 (racial trait, Environmental Condition: Cold; Feature: Longevity (Up to 412 years))
. . Observant: Enhanced Trait 2 (racial talent, Insight +2 (+10), Investigation +2 (+8))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
. . Speed Skating: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round; Limited: to Ice-covered surfaces)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Transfer the Frost: Damage 3 (cold, DC 18; Reaction 3: reaction; Activation: move action)
Special Qualities
. . Action Surge: Quickness 4 (talent, Perform routine tasks in -4 time ranks; Limited to One Type: Physical Tasks)
. . Potent Frost Magic: Luck Control 1 (divine talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Elsa's Ice Magic)
. . Second Wind: Healing 7 (talent; Triggered: 1 use - when Elsa is suffering from two or more degrees of damage; Limited: Affects Self Only, Tiring)
. . Winter's Grasp: Affliction 4 (divine, ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 14; Extra Condition, Increased Range 2: perception, Triggered: 1 use - When someone fails a Resistance Check vs. Elsa's Ice Magic; Limited Degree)

Equipment
Explorer's Pack, Heroic Arsenal (Crossbow, Silver Dagger), Medium Armor, Signet Ring

Offense
Initiative +10
Chill Touch: Cumulative Affliction 11, +7 (DC Fort 21)
Crossbow, +2 (DC 18)
Frost Fingers: Cumulative Cone Area Affliction 6 (DC Fort 16)
Grab, +7 (DC Spec 13)
Ice Knife: Burst Area Damage 8 (DC 23)
Ray of Frost: Cumulative Affliction 6, +7 (DC Fort 16)
Silver Dagger, +7 (DC 19)
Slow: Affliction 11, +7 (DC Will 21)
Snowball Storm: Damage 6, +7 (DC 21)
Sword Strike: Strength-based Damage 3, +7 (DC 21)
Throw, +2 (DC 18)
Transfer the Frost: Damage 3, +7 (DC 18)
Unarmed, +7 (DC 18)
Winter's Grasp: Affliction 4 (DC Fort/Will 14)

Complications
- Disability: Elsa possesses a certain measure of dyslexia, due to the fact that her brain was hardwired for Hellenistic Greek.
- Honor: If the people of Arendelle are in danger, then Elsa will drop everything to go to their aid.
- Monster Bait: Elsa gives off a distinct scent that will attract monsters to her location, and she is advised against using cell phones for the same basic reason, since monsters can track her voice through the cellular signal. However, this scent can be concealed using certain types of magic.
- Motivation: Let It Go: Elsa does whatever she pleases, because she honestly believes that no one, aside from Zeus, has the right to stop her!
- Overconfident: Elsa is the sort of young woman who believes she can do anything and everything all on her own, with no help from anybody else. This is her fatal flaw.
- Quirk: Elsa has gotten into the habit of writing poetry in her spare time. She also likes to take long walks through the forest that adjoins Camp Half-Blood.
- Reckless: Elsa, like other demigods, is known to exhibit the symptoms of Attention Deficit Hyperactive Disorder, and can therefore be rather impulsive.
- Relationships: Elsa is the eldest mortal daughter of Khione that is currently to be found among the living, and she is also the daughter of King Agnar of Arendelle, which makes her the paternal half-sister of Princess Anna of Arendelle, as well as the maternal half-sister of all of Khione's other children.

Languages
Ancient Greek [Native], English, German

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 8/5, Will 11

Power Points
Abilities 52 + Powers 98 + Advantages 34 + Skills 38 (75 ranks) + Defenses 23 = 245

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Build Comments
So yes, I did in fact change the timeline of Disney's Frozen so that Elsa is alive in the modern day and age.
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