Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Assassin / The MCs / Breaking Free

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Assassin - Arc 1 - PL 12
Age: Looks 19 / Height: 5' 11" / Weight: 170 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Einzbern Delegation / Base of Operations: The Einzbern Castle, Fuyuki Suburbs, Japan
Wealth Rank: +8 / Rep Rank: +12 / Knockback Mod: -12/-8/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 10, Intellect 2, Awareness 5, Presence 3

General Advantages
Accurate Attack, All-out Attack, Attractive, Charming, Connected, Defensive Roll 6, Dual-Casting 2, Extraordinary Effort, Fascinate (Persuasion), Fighting Style: Aikido, Improved Aim, Inspire 2, Languages 1, Leadership, Luck (Recover) 2, Move-by Action, People Person, Potion Brewing, Power Attack, Ranged Attack 4, Second Chance: (When Resisting Mental Control), Teamwork, Ultimate Effort: (Aim)

Fighting Style Advantages
Defensive Attack, Evasion, Fast Grab, Grabbing Finesse, Improved Grab, Improved Hold, Improved Trip, Uncanny Dodge

Enhanced Advantages
Luck 2

Skills
Acrobatics 6 (+9), Athletics 4 (+5), Deception 4 (+7), Expertise (AWE): Cooking 4 (+9), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 10 (+12), Investigation 4 (+6), Perception 8 (+13), Persuasion 8 (+11), Ranged Combat: Magic 5 (+8), Sleight of Hand 6 (+9), Stealth 6 (+13/+9)

Powers
Class Skills
. . Presence Concealment: Enhanced Trait 2 (d rank, class skill, Stealth +4 (+13))
Heroic Spirit Physiology
. . Deep Magic: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Harry's magic)
. . Invulnerabilities: Immunity 5 (racial trait, Aging, Disease, Poison, Sleep, Starvation & Thirst)
. . Magical Awareness: Senses 6 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Darkvision, Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Master Bond: Comprehend 3 (racial trait, Languages - Read All, Languages - Speak All, Languages - Understand All; Feature: Psychic Rapport (Illyasviel von Einzbern); Limited 2: to Languages known by Illyasviel)
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Spiritual Entity: Immunity 40 (racial trait, Custom: Weapon Attacks 40; Limited: to Nonmagical Effects)
Personal Skills
. . Animal Dialogue (Snakes): Comprehend 2 (d rank, personal skill, Animals - Speak To, Animals - Understand; Feature: Allows Harry to covertly communicate with Medusa Gorgon; Narrow Type: Serpents)
. . Clairvoyance: Senses 7 (d rank, personal skill, Counters All Concealment: Vision, Extended: Visual Senses 2: x100; Limited: Vision can only counter Concealment effects with a Rank descriptor of C or less [5 ranks only])
The Cloak of Invisibility (Removable)
. . Hide Thyself from Death's Sight: Concealment 10 (barrier / c rank, noble phantasm, All Senses; Limited: Doesn't conceal the wearer from characters with a B rank or higher in the Clairvoyance skill)
. . Untouched by Death: Immunity 20 (barrier / c rank, noble phantasm, Very Common Descriptor: Magical Effects; Limited: to Area of Effect spells)
The Elder Wand (Easily Removable)
. . Ultimate Wand: Affliction 6 (anti-unit / b+, noble phantasm, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 16; Increased Range 2: perception, Reaction 3: reaction; Limited: Only while fighting a single opponent, Limited Degree)
. . Wand of Destiny: Array
. . . . Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Bombarda: Burst Area Damage 8 (curse, force, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Confundo Maxima: Concentration Perception Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . . . Expecto Patronum: Burst Area Nullify 6 (charm, radiant, Counters: Chaos Tide (Black Mud) Effects, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Increased Duration: concentration, Simultaneous; Custom: Manifests as a glowing silvery Stag, Distracting, Reduced Range: close)
. . . . Expelliarmus: Damage 12 (charm, force, DC 27; Disarming (No Damage), Increased Range: ranged)
. . . . Ignis Furor: Shapeable Area Damage 8 (anti-army / b+, fire, noble phantasm, DC 23; Shapeable Area 3: 125 cft., DC 18, Increased Duration: concentration, Selective; Build Up - Surge, Distracting)
. . . . Muffliato: Environment 5 (charm, Visibility (-5), Radius: 500 feet; Custom: Affects Hearing Instead of Vision, Selective)
. . . . Obliviate: Concentration Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Reducto: Burst Area Weaken 8 (curse, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . . . Sectumsempra: Damage 12 (curse, cutting, DC 27; Increased Range: ranged, Incurable, Multiattack; Tiring)
. . . . Spell Deflection: Deflect 10 (talent; Redirection, Reflect; Limited: to Spell Attacks, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
The Resurrection Stone (Removable (indestructible))
. . Voice of the Afterlife: Senses 4 (anti-spirit / c+++, noble phantasm, Postcognition; Custom: Uses an Interaction check instead of Perception; Limited: by knowledge possessed by summoned spirits at the time of their death, Quirk: Can't summon spirits that reside on the Throne of Heroes)
Wandless Adept: Array
. . Devicto: Damage 8 (hex, DC 23; Increased Range: ranged, Multiattack; Nonlethal)
. . Lumos Solem: Cumulative Line Area Affliction 10 (charm, radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Line Area 2: 5 feet wide by 60 feet long, DC 20, Cumulative; Limited: Affects Visual Senses Only, Sense-dependent: Vision)
. . Protego: Protection 4 (charm, +4 Toughness; Impervious [2 extra ranks], Sustained)
. . Serpensortia: Summon 5 (conjuration; Active, Mental Link, Type (General): Constrictor or Venomous Snakes; Attitude: indifferent)
. . Wingardium Leviosa: Move Object 8 (charm, 6 tons, DC 23; Damaging, Subtle: subtle)

Offense
Initiative +3
Bombarda: Burst Area Damage 8 (DC 23)
Confundo Maxima: Concentration Perception Area Affliction 8 (DC Will 18)
Devicto: Damage 8, +12 (DC 23)
Expecto Patronum: Burst Area Nullify 6 (DC Will 16)
Expelliarmus: Damage 12, +12 (DC 27)
Grab, +10 (DC Spec 13)
Ignis Furor: Shapeable Area Damage 8 (DC 23)
Lumos Solem: Cumulative Line Area Affliction 10 (DC Fort 20)
Obliviate: Concentration Burst Area Affliction 8 (DC Will 18)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Sectumsempra: Damage 12, +12 (DC 27)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +7 (DC 16)
Ultimate Wand: Affliction 6 (DC Will 16)
Unarmed, +10 (DC 16)
Wingardium Leviosa: Move Object 8, +12 (DC 23)

Complications
- Honor: Assassin is determined to ensure that no one else ever has to suffer the hardships that he himself went through during his childhood.
Impulsive: Once someone questions Assassin's courage, he'll never back down, no matter how dangerous the situation may be.
- Marked: As is the case with the other Servants in the Grail War, Assassin is doing what he can to conceal his True Name, which is Harry Potter. The problem is that he bears a rather noticeable and easily recognized scar on his forehead that could easily give away his identity when encountering enemy Servants.
- Motivation: Freedom: Assassin believes that when people follow the rules blindly, that they are imprisoning themselves. This is why he has encouraged his Master to break free of the constraints which had been forced upon her by her grandfather and live a life of her own choosing.
- Power Loss: Assassin can only cast Ignis Furor once per 24 hours, as it is the "strongest" of the Elder Wand's offensive abilities. The exception to this is if Illyasviel uses a Command Seal (Hero Point) to specifically give him the ability to cast it for a second time.
- Significant Other: Harry is the devoted servant of a young woman known as Illyasviel von Einzbern, and is more than willing to do whatever it takes in order to keep her safe from harm.

Languages
English [Native], Invocative Latin

Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 12/8/2 (Imp. 6/0), Will 15

Power Points
Abilities 58 + Powers 138 + Advantages 41 + Skills 36 (71 ranks) + Defenses 25 = 298
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DalkonCledwin
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A Reluctant Hero v2 Brainstorm & Notes

Post by DalkonCledwin »

A Reluctant Hero
Premise: Harry Potter had always been good at masking his feelings. So good, in fact, that he even fooled his closest friends about his mental state following the second war with Voldemort. He was not fine, even if he said he was, which is why he packed up his belongings and made the journey to the out of the way American community of Smallville, Kansas.
Required Inclusions:
- Harry was able to survive so much hell because his maternal grandmother, henceforth known as Rosalind Evans, was an Amazon who left Themyscira for Man’s World.
- Rosalind’s semi-divine constitution bypassed her daughters, but was inherited by her youngest grandson, which allowed it to improve Harry’s innate Sorcerous Resilience.
- Due to his upbringing, Harry was always very gifted at putting up a believable front, since speaking about his abuse always made it worse, and no one ever believed him anyways.
- This same talent allowed him to fool everyone around him into thinking that he had made it out of the second war with Voldemort with perfect mental health, even after walking to his death.
- When Harry realizes that the Wizarding World won’t let him retire from being a Folk Hero, he will leave Great Britain behind so that he can find somewhere “nice and quiet” to live out his life.
- Unfortunately, Harry will soon come to realize that his mind has been hardwired for acts of heroism, and that he will constantly jump into action in order to save innocent lives.
- With that said, Harry must make every effort in order to maintain the secrecy of magical society, and will therefore use his more physical gifts whenever he possibly can.
- Harry’s primary romantic pairing must be Kara Zor-El, who he will manage to save from where she is trapped beneath the Reeves Dam in Smallville.
- It must be possible for Kryptonians to interbreed with the various humanoid species which inhabit the Earth, though some of these unions may require the aid of a Red Sun Chamber.
- Harry must eventually come into conflict with the Luthor family, since he can’t help but meddle in things that most people would steer clear of. Bonus points if Lutessa Luthor joins his harem.
Preferred Inclusions:
- Amazons should have a way to distinguish a regular woman from their sisters, even those they don’t recognize, and they should also have a way to identify the descendants of an Amazon.
- It should be Kara who tries to convince Harry that they should bring new playmates into their bed instead of it being our young hero who broaches the subject.
- After setting down roots, Harry should offer a place in his home to both Andromeda Tonks and Teddy Lupin, though their dwelling place could be a detached building on his property.
- Harry should brutally put down a Meteor-Enhanced Metahuman who threatened his godson’s life; whether he kills the metahuman, or not, will be up to the author’s discretion.
Optional Inclusions:
- Even after he finally accepts his true calling as a superhero, Harry could continue to call Smallville his home, instead of ever returning to Great Britain.
- During a prolonged stay in Asia Major, Harry could learn some Martial Arts so that he’s no longer solely reliant upon his magic as a means of self-defense.
Forbidden Things:
- Harry caring what the rumor-mongers of Smallville have to say about him.
- Harry being intimidated, at all, by Lionel or Lex Luthor.
- Harry becoming Smallville’s primary superhero.
- Harry and Kara, the malevolent emo doormats.
- Harry being involved in a male-slash pairing.
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DalkonCledwin
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Harry Potter / The MCs / A Reluctant Hero v2

Post by DalkonCledwin »

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Art by Zetsuai89 on DeviantArt; Edit by Ares

Harry J. Potter-Black - Arc 1 - PL 11
Age: 21 / Height: 5' 11" / Weight: 185 lbs / Hair Color: Dark Brown / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: The Potter-Black Farm, Smallville, Kansas
Wealth Rank: +20 / Rep Rank: +13 / Knockback Mod: -12

Strength 6, Stamina 6, Agility 4, Dexterity 4, Fighting 6, Intellect 2, Awareness 3, Presence 5

General Advantages
All-out Attack, Animal Empathy, Attractive, Benefit 4: (Renown, Wealth 3: [Millionaire]), Connected, Conviction, Daze (Intimidation), Defensive Attack, Diehard, Equipment 7, Extraordinary Effort, Fascinate (Persuasion), Fighting Style: Aikido, Improved Aim, Inspire 2, Languages 2, Leadership, People Person, Potion Brewing, Power Attack, Quick Draw, Strong Swimmer, Teamwork, Ultimate Effort: (Aim)

Fighting Style Advantages
Evasion, Fast Grab, Improved Grab, Improved Hold, Improved Trip, Uncanny Dodge

Skills
Athletics 6 (+12), Close Combat: Grab 2 (+8), Deception 0 (+5), Expertise (AWE): Cooking 6 (+9), Expertise (AWE): Farming 4 (+7), Expertise: Current Events 4 (+6), Expertise: Magic 10 (+12), Handle Animal 6 (+11), Insight 0 (+3), Intimidation 6 (+11), Investigation 4 (+6), Perception 8 (+11), Persuasion 6 (+11), Ranged Combat: Magic 6 (+10), Stealth 4 (+8), Vehicles 6 (+10)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wanded Magic: Array
. . . . Confundo Maxima: Concentration Perception Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 8 (charm, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & Black Lantern Corpsemen, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 12 (charm, force, DC 27; Disarming (No Damage), Increased Range: ranged)
. . . . Finite Incantatem: Nullify 8 (charm, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . . . Greater Apparition: Teleport 12 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Homenum Revelio: Senses 9 (divination, Accurate: Detect Humanoids, Detect: Humanoids [Mental] 2: ranged, Extended: Mental Senses 1: x10, Penetrates Concealment: Detect Humanoids; Sustained; Limited: The Extended Mental Senses in this power is for Detect Humanoids only and thus worth double ranks [1 rank only])
. . . . Muffliato: Environment 6 (charm, Visibility (-5), Radius: 900 feet; Custom: Affects Hearing Instead of Vision, Selective)
. . . . Obliviate: Concentration Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
Scion of Themyscira Physiology
. . Divine Perception: Senses 9 (racial trait, Acute (Type): Mental Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Darkvision, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Disease, Poison)
. . Light Bearer: Enhanced Trait 0 (racial talent, Notes: Harry can emit a directed cone or beam of light at will, as if he carried a powerful flashlight at all times)
. . Resistances: Immunity 10 (racial trait, Damage Effect: Necrotic Damage, Damage Effect: Radiant Damage; Limited - Half Effect)
. . Soaring: Flight 6 (racial talent, Speed: 120 miles/hour, 1800 feet/round)
. . Sorcerous Resilience: Protection 6 (racial trait, +6 Toughness; Impervious)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Vital Aura: Feature 1 (racial trait, Notes: Harry radiates an additional degree of life energy, promoting the health and well-being of living things within 30 feet of his location, such that anything growing or healing in his vicinity gains a +2 circumstance bonus to any necessary skill or effect checks)
Special Qualities
. . Parselmouth: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand; Narrow Type: Serpents)
. . Parseltongue: Auditory Communication 1 (magical talent, Sense Type: Hissing; Subtle: encrypted; Concentration, Limited: to Other Parselmouths, Notes: Range: 100 feet)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Burst Area Concealment 7 (artifact, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Burst Area: 30 feet radius sphere, DC 17, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Area can only expand enough to cover three human-shaped subjects that are in Close proximity)
Wandless Initiate: Array
. . Devicto: Damage 8 (hex, DC 23; Increased Range: ranged, Multiattack; Nonlethal)
. . Novum Spirare: Immunity 2 (charm, Suffocation (All); Sustained)
. . Protego Duo: Burst Area Deflect 8 (charm; Burst Area: 30 feet radius sphere, DC 18, Reflect, Selective; Reduced Range: close)
. . Wingardium Leviosa: Move Object 10 (charm, 25 tons, DC 25; Damaging, Subtle: subtle; Concentration)

Equipment
Cell Phone, The Potter-Black Farm

Offense
Initiative +4
Confundo Maxima: Concentration Perception Area Affliction 8 (DC Will 18)
Devicto: Damage 8, +10 (DC 23)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +10 (DC 27)
Finite Incantatem: Nullify 8, +10 (DC Will 18)
Grab, +8 (DC Spec 16)
Obliviate: Concentration Burst Area Affliction 8 (DC Will 18)
Throw, +4 (DC 21)
Unarmed, +6 (DC 21)
Wingardium Leviosa: Move Object 10, +10 (DC 25)

Complications
- Fame: Harry is exceptionally famous within Wixen society, and as such, can never enter one of their communities without attracting vast amounts of unwanted attention.
- Honor: Harry prefers to judge people based upon their actions, not their words. Furthermore, if someone is in trouble, then he is always ready to lend them a helping hand.
- Motivation: Acceptance: Harry firmly believes that people deserve to be treated with dignity and respect, which is part of why he has moved as far away from Wizarding Society as he can get, because they were definitely not treating him in such a manner.
- Obsession: Harry can't seem to stop himself from getting involved in combat situations so that he can defend those who are unable to defend themselves.
- Power Loss: Harry's Toughness is not Impervious against effects with the Divine descriptor. He must also be capable of speaking the relevant incantations and making the appropriate hand or wand gestures in order to use his magical abilities, which means that effects which prevent him from speaking or restrict his movement can, and often will, stop him from casting spells.

Languages
English [Native], Invocative Latin, Japanese

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 12 (Imp. 6), Will 12

Power Points
Abilities 72 + Powers 108 + Advantages 40 + Skills 39 (78 ranks) + Defenses 21 = 280

--------------------
Home Sweet Home
The Potter-Black Farm - PL 11

Toughness 12, Size Gargantuan

Features:
Artificer's Lab, Barrier (DC 15, Thresh 5), Defensive Enchantments (Blast 11), Dual Size: (Large), ECM 4 (Vs. Magic, -8), Fire Prevention Charms, Floo Aperture, Grounds (Colossal), Isolated, Library, Living Space, Mystic Locale, Remote Feature (Barn), Ritual Chamber, Vault 3 (DC 30, Contains the Other Deathly Hallows), Wards 2 (DC 25), Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 23 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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DalkonCledwin
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Kara Kent / The MCs / A Reluctant Hero v2

Post by DalkonCledwin »

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Art by AI-SamaMJ on DeviantArt

Kara Kent - Arc 1 - PL 13
Age: 19 (34) / Height: 5' 6" / Weight: 124 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Kent Family / Base of Operations: The Potter-Black Farm, Smallville, Kansas
Wealth Rank: +12 / Rep Rank: +13 / Knockback Mod: -15/-11

Strength 13, Stamina 11, Agility 1, Dexterity 1, Fighting 7, Intellect 4, Awareness 2, Presence 2

General Advantages
Adaptable Linguist 3, All-out Attack, Attractive, Beginner's Luck, Benefit 1: (Wealth: [Well-Off]), Charming, Connected, Conviction, Equipment 1, Fascinate (Persuasion), Fighting Style: Martial Arts B, Great Endurance, Improved Smash, Inspire 2, Interpose, Languages 1, Leadership, Luck (Recover), Move-by Action, People Person, Ranged Attack 5, Seize Initiative, Takedown, Teamwork

Fighting Style Advantages
Agile Feint, Defensive Attack, Power Attack

Enhanced Advantages
Eidetic Memory

Skills
Acrobatics 4 (+9/+5), Athletics 4 (+17), Close Combat: Unarmed 4 (+11), Deception 0 (+2), Expertise (PRE): Singing 6 (+8), Expertise: Kryptonian Lore 10 (+14), Insight 0 (+2), Intimidation 0 (+2), Investigation 4 (+8), Perception 8 (+10), Persuasion 10 (+12), Ranged Combat: Superpowers 10 (+11), Stealth 4 (+5), Technology 8 (+12)

Powers
Bladesong (Activation: Move Action)
. . Agile: Enhanced Trait 2 (talent, Acrobatics +4 (+9))
. . Cunning Defense: Protection 4 (talent, +4 Toughness; Custom: Linked to Intellect Score, Impervious)
. . Fleet of Foot: Speed 2 (talent, Speed: 8 miles/hour, 120 feet/round; Stacks with: Longstrider: Speed 13+2)
Kryptonian Physiology
. . Bull's Strength: Enhanced Strength 4 (racial talent, +4 STR; Distracting, Limited to Lifting, Notes: Max Lifting Strength 17: Up to 3,200 tons)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Resistances: Immunity 10 (racial trait, Damage Effect: Necrotic Damage, Damage Effect: Radiant Damage; Limited - Half Effect)
. . Second Wind: Healing 6 (racial talent; Triggered: 1 use - when Kara is suffering from two or more degrees of damage; Limited: Affects Self Only, Tiring)
. . Superhuman Perception: Senses 26 (racial trait, Accurate (Type): Auditory Senses, Direction Sense, Extended: Auditory Senses 6: x1m, Extended: Visual Senses 4: x10k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Time Sense, Ultra-hearing, Advantages: Eidetic Memory; Limited: Vision doesn't penetrate lead-based concealment [4 ranks only])
. . True Invulnerability: Impervious Toughness 11 (racial trait)
. . Vital Aura: Feature 1 (racial trait, Notes: Kara radiates an additional degree of life energy, promoting the health and well-being of living things within 30 feet of her location, such that anything growing or healing in her vicinity gains a +2 circumstance bonus to any necessary skill or effect checks)
Superhuman Powers: Dynamic Array
. . Breath of Frost: Cumulative Affliction 10 ([0 active, 0/31 PP, 3/r], cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Breath of Wind: Line Area Move Object 10 ([0 active, 0/31 PP, 2/r], wind, 25 tons; Line Area 2: 5 feet wide by 60 feet long, DC 20; Limited Direction: Repulsion, Reduced Range: close)
. . Earth Tremor: Burst Area Affliction 6 ([0 active, 0/31 PP, 5/r], vibration, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: to Targets that are standing on the same surface as Kara, Limited Degree)
. . Heat Bolt: Damage 10 ([0 active, 0/31 PP, 2/r], heat, DC 25; Increased Range: ranged)
. . Heat Ray: Damage 10 ([0 active, 0/31 PP, 3/r], heat, DC 25; Increased Range: ranged, Multiattack)
. . Heat Wave: Cone Area Damage 10 ([0 active, 0/31 PP, 2/r-1], heat, DC 25; Cone Area: 60 feet cone, DC 20; Quirk: Limited to a 15-foot spread)
. . Longstrider: Speed 13+2 ([0 active, 0/31 PP, 1/r], [Stacking ranks: +2], racial talent, Speed: 64000 miles/hour, 120 miles/round)
. . Thunderclap: Cumulative Cone Area Affliction 8 ([0 active, 0/31 PP, 2/r], sonic, 1st degree: Dazed, Vulnerable, 2nd degree: Defenseless, Stunned, Resisted by: Fortitude, DC 18; Cone Area: 60 feet cone, DC 18, Cumulative, Extra Condition; Limited Degree, Sense-dependent: Hearing)
. . True Flight: Flight 15 ([0 active, 0/31 PP, 2/r+1], racial talent, Speed: 64000 miles/hour, 120 miles/round; Precise)

Equipment
Cell Phone

Offense
Initiative +1
Breath of Frost: Cumulative Affliction 10, +16 (DC Fort 20)
Breath of Wind: Line Area Move Object 10 (DC 20)
Earth Tremor: Burst Area Affliction 6 (DC Fort/Will 16)
Grab, +7 (DC Spec 23)
Heat Bolt: Damage 10, +16 (DC 25)
Heat Ray: Damage 10, +16 (DC 25)
Heat Wave: Cone Area Damage 10 (DC 25)
Throw, +6 (DC 28)
Thunderclap: Cumulative Cone Area Affliction 8 (DC Fort 18)
Unarmed, +11 (DC 28)

Complications
- Bane: Kara is just as vulnerable to magic as anyone else, which means that her Toughness score is not Impervious against magical attacks. Furthermore, she isn't even aware of this vulnerability since magic was practically unheard of on her home world.
- Cultural Awkwardness: Kara has different assumptions from those around her concerning personal space, and will occasionally invade others' space in innocence, or react badly when someone else invades her space. She is also prone starting and ending her days with small Kryptonian rituals that the people of Earth have never encountered before.
- Motivation: Acceptance: Kara has much to learn from the people of Earth and is constantly striving to do what she can in order to blend, or at least, that is the case when she isn't defending innocent lives from superpowered miscreants.
- Power Loss: Kara will lose access to all of her superhuman and racial abilities when exposed to the light of a red star, like that which was emitted by the star that Krypton once orbited, as such energy interferes with her genetic enhancements. Effects which reproduce such light will also deprive her of her powers.
- Relationships: Although she had no choice, Kara often laments having to leave her loved ones behind when she left Krypton. Fortunately, her younger cousin, Kal-El, accompanied her on the journey to Earth. The only problem, is that she spent his entire childhood and much of his teenage years in a stasis pod.
- Significant Other: Kara has recently begun a romantic relationship with Harry Potter, and is eager to add more romantic partners to their relationship due to the fact that she has a very mild addiction to carnal pleasures.
- Weakness: The radioactive remains of Krypton can sap Kara of her strength and powers, leaving her first Impaired, then Disabled, and eventually Debilitated in terms of his Strength and Power Effects. Long-term exposure (usually only a matter of minutes) could impose the Dying condition, and may result in Kara's premature death. It is worth noting that this complication is only in reference to what is known as Green-K, and that other types of Kryptonite do exist, and each has their own unique effect on Kara's physiological makeup.

Languages
English, Kryptonian [Native]

Defense
Dodge 11, Parry 11, Fortitude 13, Toughness 15/11 (Imp. 15/11), Will 8

Power Points
Abilities 82 + Powers 117 + Advantages 33 + Skills 36 (72 ranks) + Defenses 22 = 290

--------------------
Build Comments
I might have left a few bells and whistles off this stat block in order to keep her Power Point total under the 300 mark.
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Chloe Sullivan / The MCs / A Reluctant Hero v2

Post by DalkonCledwin »

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Art by AInfusion on DeviantArt; Edit by Ares

Chloe Anne Sullivan - Arc 1 - PL 5
Age: 14 / Height: 5' 4" / Weight: 122 lbs / Hair Color: Blonde / Eye Color: Green
Group Affiliations: The Smallville Torch / Base of Operations: The Torch Offices, Smallville HS, Smallville, Kansas
Wealth Rank: +12 / Rep Rank: +5 / Knockback Mod: -3/-1

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 3, Intellect 4, Awareness 2, Presence 2

General Advantages
All-out Attack, Assessment, Attractive, Benefit, Wealth (well-off), Charming, Close Attack 2, Connected, Contacts, Daze (Deception), Defensive Roll, Equipment 3, Fascinate (Persuasion), Improved Trip, Languages 3, Skill Mastery: (Sleight of Hand), Taunt, Teamwork, Well-informed

Enhanced Advantages
Beginner's Luck, Eidetic Memory, Evasion, Jack-of-all-trades, Uncanny Dodge

Skills
Acrobatics 0 (+2), Athletics 4 (+4), Close Combat: Unarmed 2 (+5), Deception 6 (+8), Expertise: History 8 (+12), Expertise: Journalism 8 (+12), Expertise: Occult Lore 6 (+10), Insight 8 (+10), Intimidation 0 (+2), Investigation 6 (+10), Perception 4 (+6), Persuasion 6 (+8), Ranged Combat: Tasers 3 (+5), Sleight of Hand 6 (+8), Stealth 0 (+2), Technology 2 (+6), Treatment 0 (+4), Vehicles 0 (+2)

Powers
Muggle Scholar Physiology
. . Breadth of Knowledge: Enhanced Trait 3 (racial talent, Advantages: Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Quick-Witted: Quickness 4 (racial talent, Perform routine tasks in -4 time ranks; Limited to One Type: Mental Tasks)
Special Qualities
. . Ancestral Language: Comprehend 1 (training, Languages - Read All)
. . Excavation Expert: Senses 3 (training, Danger Sense: Visual, Detect: Traps [Visaul] 2: ranged, Advantages: Evasion, Uncanny Dodge)
. . Studied Target: Senses 3 (talent, Analytical: Detect Weaknesses, Detect: Weaknesses [Visual] 2: ranged; Custom: Uses an Insight check instead of Perception)

Equipment
Audio Recorder, Camera, Cell Phone, Heavy Jacket, Taser

Offense
Initiative +2
Grab, +5 (DC Spec 10)
Taser, +5 (DC Fort 15)
Throw, +2 (DC 15)
Unarmed, +7 (DC 15)

Complications
- Hyper-Focused: Chloe believes that attention to detail is the hallmark of a good journalist, but of course, that also means she sometimes digs too deeply into matters she should leave alone.
- Irreverent: Chloe is prone to relying on her sense of humor in tense situations, and will often taunt her adversaries quite severely even when they are significantly more powerful than she is.
- Motivation: Responsibility: Chloe is the sort of woman who will spread what she considers to be the truth, even when that truth is unpleasant for her audience.
- Obsession: Chloe has a noted tendency to become extremely suspicious of people who lack a paper trail, which means she will soon be doing everything she can to figure out exactly who Harry Potter is, where he came from, and why he's in Smallville.
- Quirk: For Chloe, the greatest part about journalism is the myriad encounters she has with different people, places and things, and in her opinion, the stranger something is, the better!

Languages
English [Native], French, Japanese, Military Sign, Spanish

Defense
Dodge 7, Parry 7, Fortitude 2, Toughness 3/1, Will 7

Power Points
Abilities 32 + Powers 15 + Advantages 23 + Skills 35 (69 ranks) + Defenses 15 = 120
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Tess Mercer / The MCs / A Reluctant Hero v2

Post by DalkonCledwin »

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Art by Keijosusi on DeviantArt

Tess Mercer - Arc 1 - PL 7
Age: 17 / Height: 5' 6" / Weight: 137 lbs / Hair Color: Red / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: Various Coastal Regions
Wealth Rank: +16 / Rep Rank: +7 / Knockback Mod: -6/-0

Strength 0, Stamina 0, Agility 1, Dexterity 1, Fighting 5, Intellect 5, Awareness 3, Presence 3

General Advantages
All-out Attack, Animal Empathy, Assessment, Attractive 2, Benefit 3: (Alternate Identity: [Lutessa Lena Luthor], Wealth 2: [Independently Wealthy]), Connected, Conviction, Cool: Persuasion, Daze (Intimidation), Defensive Roll 4, Equipment 4, Fascinate (Persuasion), Fast Grab, Favored Foe: (Aquatic Animals), Guidance, Improved Grab, Improved Initiative, Inspire 2, Languages 4, Quick Draw, Ranged Attack 2, Speed of Thought, Startle, Teamwork, Tracking

Enhanced Advantages
Beginner's Luck, Eidetic Memory, Jack-of-all-trades, Skill Mastery: (Expertise: Polymath)

Skills
Acrobatics 0 (+1), Athletics 4 (+4), Deception 0 (+3), Expertise (AWE): Cooking 6 (+9), Expertise (AWE): Survival 8 (+11), Expertise: Nature 8 (+13), Expertise: Oceanography 6 (+11), Expertise: Writing 6 (+11), Handle Animal 8 (+11), Insight 6 (+9), Intimidation 4 (+7), Investigation 6 (+11), Perception 6 (+9), Persuasion 4 (+7), Sailing 6 (+9), Sleight of Hand 0 (+1), Stealth 0 (+1), Technology 6 (+11), Treatment 6 (+11), Vehicles 6 (+7)

Enhanced Skills
Expertise: Polymath 0 (+13/+5)

Powers
Muggle Explorer Physiology
. . Breadth of Knowledge: Enhanced Trait 3 (racial talent, Advantages: Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Quick-Witted: Quickness 5 (racial talent, Perform routine tasks in -5 time ranks; Limited to One Type: Mental Tasks)
Special Qualities
. . Celestial Navigator: Senses 1 (training, Direction Sense; Quirk: Tess must be able to see the stars)
. . Polymath: Variable 1 (talent; Check Required 5: DC 14 - Intellect, Limited: to Expertise skills & the Skill Mastery advantage)
. . . . Polymath Skills (Traits: Expertise +8 (+13), Advantages: Skill Mastery)
. . Speed-Swimming: Swimming 4 (training, Speed: 8 miles/hour, 120 feet/round)
. . Studied Target: Senses 3 (talent, Analytical: Detect Weaknesses, Detect: Weaknesses [Visual] 2: ranged; Custom: Uses Insight instead of Perception)
. . Water Freedom: Movement 1 (training, Environmental Adaptation: Aquatic)

Power Settings
Polymath Skills (Traits: Expertise +8 (+13), Advantages: Skill Mastery)

Equipment
Cell Phone, Diving Suit, Light Armor, Speedboat, Survival Knife (Xiphos)

Offense
Initiative +9
Grab, +5 (DC Spec 10)
Survival Knife, +5 (DC 17)
Throw, +3 (DC 15)
Unarmed, +5 (DC 15)

Complications
- Amnesia: Despite having an eidetic memory, Tess has absolutely no recollection of her time as a member of the Female Furies.
- Easily Distracted: Tess often gets lost in her own thoughts and contemplation, becoming oblivious to her surroundings.
- Motivation: Transparency: Tess firmly believes that all scientific discoveries should be open to public scrutiny and consumption. Of course, this belief tends to put her at odds with her father and brothers.
- Nemesis: Tess is the daughter of Lionel Luthor, is perhaps the wealthiest man in the world, but also the worst when it comes to his familial relationships. Lionel managed to abandon two of his children, one of which was Tess herself, and completely botched the upbringing of his remaining son. It isn't wrong to say that all three of his children despise the man.
- Obnoxious: Tess likes to ignore etiquette and often disregards social expectations, though considering her upbringing, this is hardly a surprise.

Languages
Chinese (Mandarin), English [Native], French, Greek, Italian, Japanese, Latin, Portuguese, Russian

Defense
Dodge 8, Parry 8, Fortitude 2, Toughness 6/0, Will 11

Power Points
Abilities 36 + Powers 17 + Advantages 39 + Skills 48 (96 ranks) + Defenses 20 = 160

--------------------
Rub-a-Dub-Dub
Speedboat - PL 7

Strength 6, Defense -2, Toughness 7, Size Large

Powers
Turbines: Swimming 6 (technological, Speed: 30 miles/hour, 500 feet/round)

Power Points
Abilities 3 + Powers 6 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 9
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Horseman of Trigon Brainstorm & Notes

Post by DalkonCledwin »

Horseman of Trigon
Premise: Lily had always been an inquisitive witch, wanting to know more about both her own limitations and those of the very magic that makes the world what it is. Who knew she could summon an interdimensional super-demon? She certainly didn't expect him to be so charming, or to “bless” her with a child…
Required Inclusions:
- Harry must be the son of Lily Evans and the demonic entity known as Trigon the Terrible, which means he will be the younger half-brother to Rachel Roth.
- Harry must be born as one of Trigon’s infamous Horsemen, and more specifically, he will be the Horseman who represents the concept known as Death.
- Harry must be blood adopted by James Potter, who was still madly in love with Lily, which will help to suppress his demonic heritage, at least for a few years.
- Unfortunately, because Fawkes is a creature that aligns with the Lords of Order, he will not be willing to heal Harry from the Basilisk’s bite since Trigon is effectively a Lord of Chaos.
- As a result of this, the bindings on Harry’s demonic nature, as well as the Horcrux in his scar, will be corroded to the point of nonexistence due to the highly toxic nature of Basilisk venom.
- On the plus side, Harry will be rendered completely immune to toxins and immune-system effects from that point moving forward, but will be unable to donate his blood to others.
- After being bitten, Harry must seemingly die and end up in Limbo, where he meets his mother, who will inform him of how Dumbledore has been orchestrating his life.
- Lily must also explain his family heritage and true nature to the boy, allowing him to make the necessary decisions to move himself forward in life.
- When Harry regains consciousness, a week will have passed, and it will be only a few hours before he is to be buried, meaning he’ll have to act fast if he wishes to make good his escape.
- Harry must be extremely excited by the idea that he has a long lost sister, and possibly also other siblings that he can connect with, even while knowing that they aren’t all good people.
- Harry must be immune to the effects of the Black Lantern Rings, and thus invulnerable to the corrupting influence of the Black Lantern Corpsemen.
- Albus Dumbledore must be particularly manipulative, and may even be a member of the organization known as “The Light”, which means he can be considered a Supervillain.
Preferred Inclusions:
- Harry should conjure a simulacrum that is an exact duplicate of his body, or at least near enough to pass muster, and then make his way to Titans Tower.
- Raven should initially be wary of Harry, since she will either have prior experience with her siblings that shows them in a bad light, or simply doesn’t want to take any risks.
- Harry’s powers should be modeled after the character known as “Death” from Darksiders, and he may additionally possess Umbrakinetic, Cryokinetic, Timorokinetic, Necromantic abilities.
- Sirius should manage to deduce that Harry is still alive, and then proceed to track the boy down after disposing of Peter Pettigrew and reuniting with Remus Lupin.
- If this story is set in the Teen Titans Animated Universe, then Harry could become romantically involved with Jinx, who may or may not be one of Trigon’s other children.
- Hermione should be the niece of the Riddler, and realizes that Harry’s still alive when she sees him alongside the Titans in a photo-op, which may cause her to transfer to Ilvermorny.
Optional Inclusions:
- Instead of possessing Timorokinesis, Harry could be a more general Empath, with the ability to manipulate emotions on a broader scale, just like his half-sister, Raven.
- If this story is set in the 2003 Teen Titans comics series, then Harry could find a magical cure for Mia/Speedy, and the girl could end up becoming one of his romantic partners.
- Even though Raven is forbidden as a romantic option, nothing is preventing Harry from becoming romantically involved with his other half-siblings provided that they are girls.
Forbidden Things:
- Harry, the malevolent and pathetic emo doormat.
- Harry being involved in a male-slash pairing.
- Harry being paired with Raven.
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Delgrim / The MCs / Horseman of Trigon

Post by DalkonCledwin »

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Delgrim (Harry Potter) - Arc 1 - PL 9
Age: 13 / Height: 5' 3" / Weight: 135 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Horsemen of Trigon / Base of Operations: Titans Tower, Jump City, California
Wealth Rank: +16 / Rep Rank: +9 / Knockback Mod: -8/-7
Gender: Male

Strength 7, Stamina 7, Agility 4, Dexterity 4, Fighting 5, Intellect 2, Awareness 2, Presence 4

General Advantages
All-out Attack, Animal Empathy, Attractive, Beginner's Luck, Benefit 5: (Burglar: [Stealth], Divine Stature 2: [Demigod], Wealth 2: [Independently Wealthy]), Connected, Conviction, Defensive Attack, Defensive Roll, Equipment 4, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Great Endurance, Improved Grab, Inspire 2, Languages 2, Leadership, Lionheart, Potion Brewing, Teamwork, Well-informed

Enhanced Advantages
Luck 3

Skills
Athletics 0 (+7), Close Combat: Grab 2 (+7), Deception 4 (+8), Expertise (AWE): Cooking 6 (+8), Expertise (AWE): Survival 6 (+8), Expertise (DEX): Broom Flight 6 (+10), Expertise: Demonology 4 (+6), Expertise: Magic 8 (+10), Insight 0 (+2), Intimidation 4 (+8), Investigation 6 (+8), Perception 8 (+10), Persuasion 8 (+12),Ranged Combat: Magic 2 (+6), Sleight of Hand 6 (+10), Stealth 6 (+10)

Powers
Demonic Demigod Physiology
. . Demonic Perception: Senses 20 (racial trait, Accurate: Detect Dying, Acute (Type): Mental Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Darkvision, Detect: Dying [Mental] 2: ranged, Extended: Mental Senses 4: x10k, Penetrates Concealment: Detect Dying, Radius (Type): Mental Senses)
. . Fleet of Foot: Speed 2 (racial trait, Speed: 8 miles/hour, 120 feet/round)
. . Friend of Death: Feature 1 (racial talent, Notes: With just a touch and a Standard Action, Harry can automatically stabilize any dying creature’s condition)
. . Ghostlight: Feature 1 (racial talent, Notes: Harry can generate a small ball of necrotic energy at will which will follow his every move, this orb sheds equivalent light to a flashlight and is treated as such for purposes of game mechanics)
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Disease, Poison; Custom: Harry will continue to physically mature until he is 21 years old)
. . Language of the Gods: Mental Communication 1 (racial talent; Subtle: encrypted; Concentration, Notes: Range: 100 feet)
. . Resistances: Immunity 16 (racial trait, Custom: Mental Control 5, Damage Effect: Necrotic Damage, Damage Effect: Radiant Damage, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Sorcerous Resilience: Impervious Toughness 7 (racial trait)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Horseman of Death: Array
. . Animate Dead: Summon 3 (divine, necromantic; Controlled, Horde, Multiple Minions 3: 8 minions, Type (General): Skeletons or Zombies; Distracting)
. . Control Undead: Concentration Perception Area Affliction 9 (salient ability, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Affects Insubstantial 2: full rank, Affects Objects Only, Perception Area: DC 19 - Hearing, Concentration; Limited: Affects Undead Creatures Only)
. . Expelliarmus: Damage 8 (charm, force, DC 23; Disarming (No Damage), Increased Range: ranged)
. . False Life: Healing 8 (divine, necromantic; Limited: Affects Self Only, Temporary)
. . Ray of Enfeeblement: Weaken 12 (divine, necrotic, Affects: Strength, Resisted by: Fortitude, DC 22; Increased Range: ranged)
. . Reparifors: Healing 8 (healing magic; Restorative; Tiring)
. . Voidwalker: Teleport 8 (divine, shadow, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Medium: Shadows )
. . Wingardium Leviosa: Move Object 8 (charm, 6 tons, DC 23; Damaging, Subtle: subtle)
Necrotic Shroud (Activation: Move Action)
. . Fearsome Presence: Burst Area Affliction 5 (necromantic, 1st degree: Impaired, 2nd degree: Compelled, Resisted by: Will, DC 15; Burst Area: 30 feet radius sphere, DC 15, Reaction 3: reaction, Selective, Subtle: subtle; Limited: Compels targets to flee or cower in fear only, Limited Degree, Sense-dependent: Visual)
. . Necropotence: Luck Control 1 (necromantic, Force a Re-roll, Advantages: Luck 3; Limited: to Resistance checks vs. Harry’s spells & attacks)
Special Qualities
. . Parselmouth: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand; Narrow Type: Serpents)
. . Parseltongue: Auditory Communication 1 (magical talent, Sense Type: Hissing; Subtle: encrypted; Concentration, Limited: to other Parselmouths, Notes: Range: 100 feet)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Burst Area Concealment 7 (artifact, wondrous item, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Burst Area: 30 feet radius sphere, DC 17, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Area can only expand enough to cover three human-shaped subjects that are in Close proximity)

Equipment
Advanced Commlink, Cook's Utensils, Multi-tool, Scholar's Pack, Silver Dagger

Offense
Initiative +4
Control Undead: Concentration Perception Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 8, +6 (DC 23)
Fearsome Presence: Burst Area Affliction 5 (DC Will 15)
Grab, +7 (DC Spec 17)
Ray of Enfeeblement: Weaken 12, +6 (DC Fort 22)
Throw, +4 (DC 22)
Unarmed, +5 (DC 22)
Wingardium Leviosa: Move Object 8, +6 (DC 23)

Complications
- Deific Tell: Creatures with the Celestial, Fey, Fiend or Undead creature types, as well as creatures with a Divine connection will know that Harry is a Demonic Demigod. Furthermore, anyone can make an Expertise: Religion check in opposition to Harry's Deception check to discern whether or not he has a divine nature. Likewise an Expertise: Demonology check can be used in the same manner to determine whether or not he has a demonic nature.
- Honor: Harry is determined to ensure that no one ever has to suffer the same indignities that he dealt with while growing up in the Dursley household.
- Impulsive: Harry has a tendency to face his problems head-on, believing that a simple and direct solution is often the best path to success. Furthermore, once someone has questioned his courage, he'll never back down, no matter what the situation.
- Motivation: Thrills: Harry has a firm belief that when people follow a set of rules or doctrine without thinking about what they are doing, all they are accomplishing is the imprisonment of their own person, and thus strives to always live as freely as he possibly can.
- Mythic Weakness: Harry will lose access to many of his superhuman powers when in the presence of an object that is considered to be Anathema to Trigon's demonic nature. In effect, this means he will lose all but his Wixen magic, immunities to Aging, Diseases & Toxins, his general Magic Awareness & Spirit Mediumship and the powers usually associated with a "Fallen Aasimar", even if he isn't actually an Aasimar.
- Obsession: When Harry sets his mind to something, he follows through with it, no matter what gets in his way.
- Power Loss: Harry must be able to move his hands and speak the relevant incantations in order to use most, if not all, of his magical abilities. This means that effects which restrict his movement and/or prevent him from speaking could deprive him of the ability to cast spells.

Languages
Abyssal, English [Native], Invocative Latin

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 8/7 (Imp. 7), Will 8

Power Points
Abilities 70 + Powers 123 + Advantages 31 + Skills 38 (76 ranks) + Defenses 18 = 280

--------------------
Skeletons
Skeleton - PL 2 (3)
Minion Rank: 3 / Sidekick Rank: 7

Strength 2, Stamina -, Agility 1, Dexterity 0, Fighting 1, Intellect -, Awareness -1, Presence -

Advantages
Improved Initiative

Powers
Skeletal Physiology
. . Invulnerabilities: Immunity 35 (racial trait, Damage Effect: Cold Damage, Fortitude Effects)
. . Resistances: Immunity 40 (racial trait, Very Common Descriptor: Slashing Attacks, Very Common Descriptor: Piecing Attacks; Limited - Half Effect)
. . Toughness: Protection 2 (racial trait, +2 Toughness)

Offense
Initiative +5
Grab, +1 (DC Spec 12)
Throw, +0 (DC 17)
Unarmed, +1 (DC 17)

Complications
- Disability: These creatures are unintelligent and thus unable to communicate with living beings.
- Weakness: Healing magic will inflict Damage equal to the spell's Effect Rank against an Undead Creature instead of actually healing them.

Languages
Not Applicable

Defense
Dodge 1, Parry 1, Fortitude Immune, Toughness 2, Will None

Power Points
Abilities -24 + Powers 57 + Advantages 1 + Skills 0 (0 ranks) + Defenses 0 = 34

--------------------
Zombies
Zombie - PL 2 (3)
Minion Rank: 1 / Sidekick Rank: 1

Strength 2, Stamina -, Agility -1, Dexterity -1, Fighting 1, Intellect -, Awareness -1, Presence -

Powers
Zombie Physiology
. . Protective Hide: Protection 3 (racial trait, +3 Toughness)
. . Unliving: Immunity 30 (racial trait, Fortitude Effects)

Offense
Initiative -1
Grab, +1 (DC Spec 12)
Throw, -1 (DC 17)
Unarmed, +1 (DC 17)

Complications
- Disability: These creatures are unintelligent and thus unable to communicate with living beings.
- Weakness: Healing magic will inflict Damage equal to the spell's Effect Rank against an Undead Creature instead of actually healing them.

Languages
Not Applicable

Defense
Dodge 0, Parry 1, Fortitude Immune, Toughness 3, Will None

Power Points
Abilities -30 + Powers 33 + Advantages 0 + Skills 0 (0 ranks) + Defenses 1 = 4
Last edited by DalkonCledwin on Fri Jun 02, 2023 6:52 pm, edited 3 times in total.
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Luxuria / The MCs / Horseman of Trigon

Post by DalkonCledwin »

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Luxuria (Jayzl Belin) - Arc 1 - PL 10
Age: 16 / Height: Usually 5' 4" / Weight: Usually 121 lbs / Hair Color: Usually Black / Eye Color: Usually Red
Group Affiliations: Trigon's Deadly Sins / Base of Operations: Titans Tower, Jump City, California
Wealth Rank: +16 / Rep Rank: +12 / Knockback Mod: -9/-6
Gender: Genderfluid

Strength 4, Stamina 6, Agility 3, Dexterity 3, Fighting 3, Intellect 1, Awareness 4, Presence 5

General Advantages
Assessment, Attractive 2, Beautiful Voice: Persuasion, Beauty's Never Tarnished, Beginner's Luck, Benefit 5: (Divine Stature 2: [Demigod],Renown, Wealth 2: [Independently Wealthy]), Charming, Connected, Contacts, Daze (Deception), Defensive Roll 3, Durable Lie, Equipment 4, Fascinate (Persuasion), Flirtation, Languages 2, Luck (Recover), Prone Fighting, Ritualist, Teamwork

Enhanced Advantages
Luck

Skills
Athletics 4 (+8), Close Combat: Sharp Weapons 4 (+7), Deception 4 (+11/+9), Expertise (AWE): Gambling 6 (+10), Expertise: Magic 10 (+11), Insight 6 (+10), Intimidation 0 (+5), Investigation 6 (+7), Perception 4 (+8), Persuasion 6 (+13/+11), Ranged Combat: Magic 2 (+5), Stealth 4 (+7), Treatment 4 (+5), Vehicles 2 (+5)

Powers
Avatar of Lust: Array
. . Catnap: Cumulative Burst Area Affliction 10 (divine, enchantment, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Increased Range: ranged; Tiring)
. . Charm: Cumulative Affliction 10 (divine, enchantment, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Subtle: subtle; Quirk: Jayzl doesn't control the target's actions, instead they treat her as their dearest friend and lover, Sense-dependent: Visual)
. . Clairvoyance: Remote Sensing 13 (divination, divine, Affects: Visual Senses, Range: 30 miles; Subtle: DC 20+rank; Concentration, Feedback)
. . Comprehend Languages: Comprehend 1 (divination, divine, Languages - Read All; Sustained)
. . Compulsion: Concentration Affliction 10 (divine, enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
. . Divine Strike: Damage 15 (necrotic, salient ability, DC 30; Increased Range: ranged)
. . Hold Person: Concentration Affliction 10 (divine, enchantment, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Subtle: subtle; Instant Recovery)
. . Hypnotic Gaze: Concentration Affliction 10 (divine, enchantment, 1st degree: Entranced, Impaired, Resisted by: Will, DC 20; Concentration, Extra Condition, Increased Range 2: perception, Subtle: subtle; Limited Degree 2, Sense-dependent: Visual)
. . Instinctive Charm: Deflect 10 (divine, enchantment, DC 20; Redirection, Reflect; Reduced Range: close, Resistible: Will)
. . Invisibility: Concealment 4 (divine, illusion, All Visual Senses; Passive)
. . Light: Environment 1 (divine, evocation, Light, Radius: 30 feet)
. . Shadow Blade: Strength-based Damage 6 (divine, illusion, DC 25; Feature: Throwing; Resistible: Will [4 extra ranks])
. . Silent Image: Illusion 10 (divine, illusion, Affects: Two Sense Types - Visual, Area: 1000 cft., DC 20; Selective; Resistible: Will)
Demonic Demigod Physiology
. . Demonic Perception: Senses 18 (racial trait, Accurate: Detect Lust, Acute (Type): Mental Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Detect: Lust [Mental] 2: ranged, Extended: Mental Senses 4: x10k, Penetrates Concealment: Detect Lust, Radius (Type): Mental Senses)
. . Demonic Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable; Wings)
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Disease, Poison, Advantages: Luck; Custom: Jayzl will continue to physically mature until she is 19 years old)
. . Language of the Gods: Mental Communication 1 (racial talent; Subtle: encrypted; Concentration, Notes: Range: 100 feet)
. . Lustful Instincts: Enhanced Trait 2 (racial talent, Deception +2 (+11), Persuasion +2 (+13))
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Shapechanger: Morph 3 (racial talent, +20 Deception checks to disguise; Broad group; Feature 5: Quick Change 2, Mimic Biometrics, Mimic Voices, Mimic Reproductive Anatomy, Increased Duration: continuous, Notes: Any Humanoid)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)

Equipment
Assorted Jewelry, Cell Phone, Expensive Perfume, Explorer's Pack, Fancy Clothes, Silver Dagger

Offense
Initiative +3
Catnap: Cumulative Burst Area Affliction 10 (DC Will 20)
Charm: Cumulative Affliction 10 (DC Will 20)
Compulsion: Concentration Affliction 10 (DC Will 20)
Divine Strike: Damage 15, +5 (DC 30)
Grab, +3 (DC Spec 14)
Hold Person: Concentration Affliction 10 (DC Will 20)
Hypnotic Gaze: Concentration Affliction 10 (DC Will 20)
Shadow Blade: Strength-based Damage 6, +7 (DC Tou/Will )
Throw, +3 (DC 19)
Unarmed, +3 (DC 19)

Complications
- Deific Tell: Creatures with the Celestial, Fey, Fiend or Undead creature types, as well as creatures with a Divine connection will know that Jayzl is a Demonic Demigod. Furthermore, anyone can make an Expertise: Religion check in opposition to her Deception check to discern whether or not she has a divine nature. Likewise an Expertise: Demonology check can be used in the same manner to determine whether or not she has a demonic nature.
- Impulsive: Jayzl has shown herself to be shamelessly flirtatious with just about every humanoid that she has ever encountered. She is also rather blunt and tactless.
- Motivation: Protector: Jayzl will do whatever she has to do in order to care for her family and friends, even if that means permanently assuming a female form so she can provide her sole remaining brother with as many children as he could ever possibly desire.
- Mythic Weakness: Jayzl will lose access to many of her superhuman powers when in the presence of an object that is considered to be Anathema to Trigon's demonic nature. In effect, this means she will lose all but her immunities to Aging, Diseases & Toxins, her general Magic Awareness & Spirit Mediumship and the powers usually associated with what DnD refers to as a "Changeling", even if she isn't actually a member of that species.
- Obsession: Jayzl's demonic nature causes her to constantly strive to be the center of everyone's attention.
- Significant Other: Jayzl is one of Harry's siblings, and has recently come to consider him the most important person in her life.

Languages
Abyssal, English [Native], Spanish

Defense
Dodge 11, Parry 8, Fortitude 7, Toughness 9/6, Will 9

Power Points
Abilities 58 + Powers 107 + Advantages 31 + Skills 31 (62 ranks) + Defenses 19 = 246
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DalkonCledwin
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Pestilentia / The MCs / Horseman of Trigon

Post by DalkonCledwin »

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Art of Teenage Hannah by CatDoesPrompArt on DeviantArt

Pestilentia (Hannah Saddler) - Arc 1 - PL 9
Age: 13 / Height: 4' 11" / Weight: 98 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Horsemen of Trigon / Base of Operations: The Saddler Estate, Manhattan, New York
Wealth Rank: +12 / Rep Rank: +9 / Knockback Mod: -9/-8

Strength 4, Stamina 8, Agility 1, Dexterity 1, Fighting 3, Intellect 4, Awareness 2, Presence 3

General Advantages
Alchemist, Animal Empathy, Attractive, Beginner's Luck, Benefit 3: (Divine Stature 2: [Demigod], Wealth: [Well-Off]), Connected, Conviction, Daze (Intimidation), Equipment 4, Fascinate (Persuasion), Great Endurance, Herbalist, Improved Treatment, Languages 3, Ranged Attack 3, Ritualist, Startle, Teamwork, Well-read, Withstand Damage

Enhanced Advantages
Luck 3

Skills
Athletics 4 (+8), Close Combat: Unarmed 2 (+5), Deception 0 (+3), Expertise (AWE): Research 8 (+10), Expertise: Alchemy 8 (+12), Expertise: Magic 6 (+10), Expertise: Nature 10 (+14), Insight 4 (+6), Intimidation 4 (+7), Perception 6 (+8), Persuasion 6 (+9), Ranged Combat: Magic 6 (+7), Stealth 6 (+7), Technology 4 (+8), Treatment 6 (+10)

Powers
Demonic Demigod Physiology
. . Demonic Perception: Senses 20 (racial trait, Accurate: Detect Pestilence, Acute (Type): Mental Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Darkvision, Detect: Pestilence [Mental] 2: ranged, Extended: Mental Senses 4: x10k, Penetrates Concealment: Detect Pestilence, Radius (Type): Mental Senses)
. . Fleet of Foot: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Healing Hands: Feature 1 (racial talent, Notes: With just a touch and a Standard Action, Hannah can automatically stabilize any dying creature’s condition)
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Custom: Immune-System Effects 5; Custom: Hannah will continue to physically mature until she is 20 years old)
. . Language of the Gods: Mental Communication 1 (racial talent; Subtle: encrypted; Concentration, Notes: Range: 100 feet)
. . Resistances: Immunity 16 (racial trait, Custom: Mental Control 5, Damage Effect: Necrotic Damage, Damage Effect: Radiant Damage, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Will o' the Wisp: Feature 1 (racial talent, Notes: Hannah can generate a small ball of necrotic energy at will which will follow her every move, this orb sheds equivalent light to a flashlight and is treated as such for purposes of game mechanics)
Horseman of Pestilence: Array
. . Conjure Verrmin: Summon 9 (conjuration, divine; Active, Controlled, Type (General): Crows, Insects or Rodents; Self-Powered)
. . Control Vermin: Concentration Perception Area Affliction 9 (salient ability, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Perception Area: DC 19 - Hearing, Concentration; Quirk: Affects Insects, Rodents, Ravens & Bats Only)
. . Detect Poison and Disease: Senses 6 (divination, divine, Analytical (Type): Mental Senses, Detect: Diseases [Mental] 2: ranged, Detect: Poisons [Mental] 2: ranged; Concentration)
. . Infestation: Linked Effect
. . . . "Ah! Bugs! Get Away!": Progressive Affliction 5 (Linked; conjuration, divine, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Fortitude, DC 15; Increased Range: ranged, Progressive; Limited Degree, Notes: Compelled: [To move in a random direction])
. . . . Vermin-born Virus: Progressive Weaken 5 (Linked; conjuration, Affects: Stamina, Resisted by: Fortitude, DC 15; Increased Range: ranged, Progressive)
. . Malaise: Affliction 8 (divine, illusion, Resisted by: Will, DC 18; Increased Range 2: perception, Reversible, Subtle: subtle, Variable Condition (All); Resistible: Will)
. . Panacea: Healing 8 (abjuration, divine; Energizing, Restorative; Temporary)
. . Ray of Enfeeblement: Weaken 8 (divine, necrotic, Affects: Strength, Resisted by: Fortitude, DC 18; Increased Range: ranged)
. . Wither: Burst Area Damage 9 (divine, necrotic, DC 24; Alternate Resistance: Fortitude, Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . Withering Strike: Damage 4 (divine, necrotic, DC 19; Alternate Resistance: Fortitude)
Necrotic Shroud (Activation: Move Action)
. . Fearsome Presence: Burst Area Affliction 3 (necromantic, 1st degree: Impaired, 2nd degree: Compelled, Resisted by: Will, DC 13; Burst Area: 30 feet radius sphere, DC 13, Reaction 3: reaction, Selective, Subtle: subtle; Limited: Compels targets to flee or cower in fear only, Limited Degree, Sense-dependent: Visual)
. . Necropotence: Luck Control 1 (necromantic, Force a Re-roll, Advantages: Luck 3; Limited: to Resistance checks vs. Hannah's spells & attacks)
Special Qualities
. . Wild Shape: Morph 3 (magical talent, +20 Deception checks to disguise; Broad group, Notes: Any Animal)

Equipment
Book, Explorer's Pack, Hannah's Arsenal (Baseball Bat, Pocket Knife), Heavy Jacket, Ink Pen, Toolkit (Basic)

Offense
Initiative +1
"Ah! Bugs! Get Away!": Progressive Affliction 5, +10 (DC Fort 15)
Baseball Bat, +3 (DC 21)
Control Vermin: Concentration Perception Area Affliction 9 (DC Will 19)
Fearsome Presence: Burst Area Affliction 3 (DC Will 13)
Grab, +3 (DC Spec 14)
Malaise: Affliction 8 (DC Will 18)
Pocket Knife, +3 (DC 20)
Ray of Enfeeblement: Weaken 8, +10 (DC Fort 18)
Throw, +4 (DC 19)
Unarmed, +5 (DC 19)
Vermin-born Virus: Progressive Weaken 5, +10 (DC Fort 15)
Wither: Burst Area Damage 9 (DC Fort 24)
Withering Strike: Damage 4, +5 (DC Fort 19)

Complications
- Anti-Social: Hannah is comfortable talking about scientific theories and nature, but otherwise very awkward when interacting socially. She is, however, passionate about the topics that interest her, and easily excitable.
- Deific Tell: Creatures with the Celestial, Fey, Fiend or Undead creature types, as well as creatures with a Divine connection will know that Hannah is a Demonic Demigod. Furthermore, anyone can make an Expertise: Religion check in opposition to her Deception check to discern whether or not she has a divine nature. Likewise an Expertise: Demonology check can be used in the same manner to determine whether or not she has a demonic nature.
- Motivation: Responsibility: Hannah firmly believes that her opinions on a subject must never intrude upon her analysis of the same. She feels that she must remain as objective as possible when conducting what she terms a "scientific experiment."
- Mythic Weakness: Hannah will lose access to many of her superhuman powers when in the presence of an object that is considered to be Anathema to Trigon's demonic nature. In effect, this means she will lose all but her immunities to Aging, Immune-System Effecs, her general Magic Awareness & Spirit Mediumship and the powers usually associated with a "Fallen Aasimar", even if she isn't actually an Aasimar.
- Obnoxious: Hannah likes to pretend that she is completely oblivious to subtlety, and as such has a tendency to come across as remarkably obnoxious.
- Relationships: Hannah feels that her family is the most important thing in her life, and will be both devastated and incredibly awed to discover that her family is far larger than she had ever imagined when she learns that her father is not who she has been led to believe he is.

Languages
Abyssal, Druidic (Secret), English [Native], Latin

Defense
Dodge 9, Parry 9, Fortitude 8, Toughness 9/8, Will 8

Power Points
Abilities 52 + Powers 119 + Advantages 29 + Skills 40 (80 ranks) + Defenses 20 = 260
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Ripples in the Water Brainstorm & Notes

Post by DalkonCledwin »

Ripples in the Water
Premise: The Fae, Viviane of the Lake, had cut herself out of the world soon after the Fall of Camelot. After the complete annihilation of her pet project, she was rightfully feeling down. She was content to spend her days away in solitude, hidden in her personal Realm. That is until the external world came crashing through the roof of her home at an ungodly hour of the morning!
Required Inclusions:
- This scenario must start at least five years after the Battle of Hogwarts, with Harry now being a fully qualified Auror in service to the British Department of Magical Law Enforcement.
- Harry must have been gravely wounded during a raid that turned sour. Who or what exactly got the drop on Harry will be left to the author’s discretion.
- Unfortunately, Harry must also have chanced upon a Faery Portal while he is in a delirious state after having received his injury that sends him tumbling into Viviane’s home.
- As a result, Harry will lose consciousness promptly after arriving, with Viviane herself being torn between attacking her new house guest and treating his injuries.
- Fortunately, the codes of hospitality, which Viviane still follows, require her to treat Harry’s injuries to the best of her abilities, which are quite good, if slow acting.
- While it has been ages since she last interacted with a Wix, Harry’s inner magic will only help Viviane in treating his injuries. It is worth noting that a muggle wouldn’t have survived.
- Since he lost a lot of blood, Viviane will have no choice but to perform a transfusion or two, which will have the interesting side effect of transforming Harry into a Half-Fey.
- The great Wizard Merlin must still be alive and imprisoned in his tower on the isle of Avalon, with Viviane’s frequent visits keeping him quite satisfied.
- Since Viviane’s time is taken by her patient, Merlin must grow increasingly upset in his prison, putting his formidable mind into finding a way out.
- Merlin must succeed in escaping from his prison not long after Harry makes a full recovery and just as he and Viviane were deepening their relationship into an intimate connection.
- Meanwhile, the British Wixen community will be in a tizzy, since their messiah has vanished, and the Statute of Secrecy is at risk due to the ancient Creatures that are randomly popping up.
- Merlin won’t tolerate another suitor around his beloved, so he'll do his very best to send Harry back home so he can reclaim Viviane’s love for himself, without using lethal methods.
Preferred Inclusions:
- Merlin should try to find a more inventive way to deal with his rival than simply crushing Harry, since doing the latter would only drive a wedge between him and Viviane.
- This story should be a crossover with the universe of either DC or Marvel comics, or else with their respective cinematic universes. Having it involve the X-Men is also an option.
- Instead of having Morgan Le Fay be some manner of split personality belonging to Viviane, like she is in Nasuverse, she should be her own person, like in Marvel and DC Comics.
- Harry’s tendency to become remarkably shy during intimate activities should be a source of endless amusement for Viviane, and probably also for his other girlfriends.
- Harry should have been physically changed when Viviane used her blood to save his life, though the exact nature of this change will be left up to the author.
- Harry should have taken Fleur Weasley (nee Delacour) into his protection following the death of her husband in the Battle of Hogwarts, which may lead them into a romantic relationship.
Optional Inclusions:
- Fleur and Viviane could form a bond with one another while shopping together for sexy lingerie that they can use during their nightly encounters with Harry.
- If this is a crossover with Marvel comics, which is preferred, then Viviane and Fleur could each drag Harry over to the colonies, where they will attempt to add Jean Grey to his nascent harem.
- Instead of the Marvel or DC comics versions of King Arthur and Mordred, this story could import the Nasuverse versions of said Royals.
Forbidden Things:
- Harry engaging Merlin in a duel to the death for Viviane’s hand.
- Harry and Merlin getting along with one another.
- Harry and Viviane, the pathetic emo doormats.
- Harry being restored to health near-instantly.
- Harry being involved in a male-slash pairing.
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DalkonCledwin
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Harry Potter / The MCs / Ripples in the Water

Post by DalkonCledwin »

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Art by Jyundee on DeviantArt

Harry J. Potter-Black - Arc 1 - PL 10
Age: 22 / Height: 5' 11" / Weight: 185 lbs / Hair Color: Blue / Eye Color: Blue
Group Affiliations: The British Auror Force / Base of Operations: Potter Manor, Pottermoor, England
Wealth Rank: +24 / Rep Rank: +12 / Knockback Mod: -8

Strength 2, Stamina 2, Agility 5, Dexterity 5, Fighting 8, Intellect 4, Awareness 4, Presence 7

General Advantages
All-out Attack, Attractive, Beloved 2: (Fleur Delacour & Lady Viviane), Benefit 9: (Fey Rank 3: [Faery Knight], Renown, Security Clearance 2: [The British Auror Dept], Wealth 4: [Multimillionaire]), Connected, Contacts, Conviction, Defensive Attack, Equipment 9, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Favored Environment: (Aerial), Improved Grab, Inspire 2, Interpose, Languages 4, Leadership, Potion Brewing, Power Attack, Quick Draw, Skill Mastery: Stealth, Teamwork

Enhanced Advantages
Animal Empathy

Skills
Athletics 6 (+8), Close Combat: Raise the Deep 2 (+10), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Survival 6 (+10), Expertise: Law Enforcement 8 (+12), Expertise: Magic 10 (+14), Expertise: Politics 4 (+8), Handle Animal 6 (+13), Intimidation 4 (+11), Investigation 6 (+10), Perception 8 (+12), Persuasion 6 (+13), Ranged Combat: Magic 4 (+9), Stealth 8 (+13), Vehicles 6 (+11)

Powers
Adept of Aquatic Magic: Array
. . Aquatic Language: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand; Subtle: subtle, Sustained; Broad Type: Aquatic Animals)
. . Conjure Water Elemental: Summon 8 (conjuration, water; Controlled)
. . Create or Destroy Water: Transform 7 (transmutation, Affects: 1 Thing > 1 Thing - Air into Water, Transforms: 100 lbs., DC 17; Reversible; Permanent)
. . Freezing Sphere: Cumulative Burst Area Affliction 6 (cold, evocation, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere, DC 16, Cumulative, Increased Range: ranged)
. . Raise the Deep: Damage 7 (cold, evocation, DC 22; Alternate Resistance: Fortitude, Disarming, Grabbing, Reach (melee) 4: 20 ft.)
. . Suggestion: Concentration Affliction 7 (enchantment, mind-affecting, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
. . Wall of Water: Create 10 (evocation, water, Volume: 1000 cft., DC 20; Impervious, Stationary; Limited: to creating walls made out of water)
Féth Fíada (Removable (indestructible))
. . Ceo Draíochta: Array
. . . . Magical Mist: Environment 10 (legendary action, Visibility (-5), Radius: 2 miles; Selective; Build Up - Surge)
. . . . That's an Invisibility Cloak!: Burst Area Concealment 4 (legendary object, All Visual Senses; Burst Area: 30 feet radius sphere, DC 14, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Area can only expand enough to cover three human-shaped subjects that are in Close proximity)
Half-Aquatic Elf Physiology
. . Aquatic Adaptation: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Poison, Suffocation: Drowning)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Low-light Vision, Radius: Magic Awareness)
. . Resistances: Immunity 11 (racial trait, Custom: Mental Control 5, Damage Effect: Cold Damage, Sleep; Limited - Half Effect)
. . Sorcerous Resilience: Protection 6 (racial trait, +6 Toughness)
. . Speed-Swimming: Swimming 6 (racial talent, Speed: 30 miles/hour, 500 feet/round)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wixen Magic: Array
. . . . Devicto: Damage 7 (evocation, force, DC 22; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (abjuration, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: Affects Demonic Entities Only, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 11 (abjuration, force, DC 26; Disarming (No Damage), Increased Range: ranged)
. . . . Greater Apparition: Teleport 11 (conjuration, Carry 400 lbs.; Accurate, Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Langlock: Progressive Affliction 7 (transmutation, 3rd degree: Transformed [Unable to Speak or Cast Verbal Spells], Resisted by: Dodge, Overcome by Strength, DC 17; Increased Range: ranged, Progressive; Limited Degree (third only))
. . . . Nullum Effugium: Burst Area Nullify 7 (abjuration, Counters: Teleport & Dimension Travel Effects, DC 17; Burst Area: 30 feet radius sphere, DC 17, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . . . Omnifracto: Broad Simultaneous Weaken 7 (abjuration, Affects: Magical Effects, Resisted by: Will, DC 17; Affects Objects Only, Broad: Magical Effects, Increased Range: ranged, Simultaneous; Side Effect: on failure - Psychic Backlash)
. . . . Reparifors: Healing 11 (conjuration; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 7 (conjuration, energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)

Expanded Equipment
Anti-Magic Restraints
. . Anti-Magic Restraints: Nullify 8 (artifice, Counters: Magical Powers, DC 18; Broad, Increased Duration 2: sustained, Simultaneous; Limited: Affects Helpless Targets Only, Reduced Range: close)

Equipment
Anti-Magic Restraints, Badge, Cook's Utensils, Explorer's Pack, Multi-tool, Silver Dagger

Offense
Initiative +5
Anti-Magic Restraints: Nullify 8, +8 (DC Will 18)
Create or Destroy Water: Transform 7, +8 (DC Dog 17)
Devicto: Damage 7, +9 (DC 22)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 11, +9 (DC 26)
Freezing Sphere: Cumulative Burst Area Affliction 6 (DC Fort 16)
Grab, +8 (DC Spec 12)
Langlock: Progressive Affliction 7, +9 (DC Fort/Will 17)
Nullum Effugium: Burst Area Nullify 7 (DC Will 17)
Omnifracto: Broad Simultaneous Weaken 7, +9 (DC Will 17)
Raise the Deep: Damage 7, +10 (DC Fort 22)
Silver Dagger, +8 (DC 18)
Stupefy: Cumulative Affliction 7, +9 (DC Fort 17)
Suggestion: Concentration Affliction 7 (DC Will 17)
Throw, +5 (DC 17)
Unarmed, +8 (DC 17)

Complications
- Fame: Harry is famous within Wixen Society for the part he played in defeating the Dark Lord Voldemort, as well as his ongoing efforts to capture and detain the remnants of Voldemort's followers, the Death Eaters.
- Honor: Harry prefers to judge people based upon their actions, and not by their words. Furthermore, if someone's in trouble, he's always willing to lend them a helping hand.
- Motivation: Justice: As member of the British Auror Force, it is Harry's job to help bring in the criminals who would prey upon the citizens of Magical Britain, and ensure that they receive a fair and just trial in front of the Wizengamot. He is also honor bound to defend Magical Britain in the event that their country goes to war against a foreign magical power, or dare he even think it, another Dark Lord.
- Power Loss: Harry must be able to move his hands in the appropriate gestures in order to cast his magical spells. As such, effects which restrict his movement can, and often will, cause him to lose access to his magical abilities.
- Significant Other: Harry is romantically involved with both Fleur Delacour (formerly Weasley) and Lady Viviane of the Lake. Of course, this naturally makes his love life rather complicated.

Languages
Aquan, Bulgarian, Ellyllon, English [Native], French, Invocative Latin, Italian

Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 8, Will 11

Power Points
Abilities 74 + Powers 95 + Advantages 45 + Skills 45 (90 ranks) + Defenses 21 = 280
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In Spiritu et Veritate Brainstorm & Notes

Post by DalkonCledwin »

In Spiritu et Veritate
Premise: The last thing young Harry Potter ever expected to find after running away from the Dursley family while in Central London, was a powerful nexus of magical energy that took the form of a quaint little townhouse known as the Sanctum Sanctorum of Great Britain!
Required Inclusions:
- All moral and ethical alignments are permissible for the purposes of this story, provided that they make sense for a character who is aligned with the Masters of the Mystic Arts.
- Harry must have at least enough training to be classified as an Apprentice of the Mystic Arts when the main part of the story begins, setting his initial Power Level to a minimum of 9.
- Harry must spend the time from when he runs away until his mid to late teens learning the ways of magic from the Masters of the Mystic Arts.
- Harry’s mentor and guardian must be one of the following individuals: The Ancient One, Wong, a benevolent Mordo, or Stephen Strange himself.
- Harry’s skills and power must amaze and frighten the denizens of Wixen society when he is finally deemed ready to make his presence known to the inhabitants of Wizarding Britain.
- No matter what, Harry must not return to the Dursley residence after successfully running away from them during the Prologue.
- The author is allowed to place Harry into any type of romantic pairing that they desire, provided that the pairing is age appropriate, even if the author has to adjust character ages.
- Harry’s magical destiny must involve more than was revealed in the prophecy given to Professor Dumbledore by Sybill Trelawney all those years ago.
Preferred Inclusions:
- Harry should be the one who becomes the new Sorcerer Supreme, instead of Wong, when Stephen Strange perishes as a result of the “Cosmic Snap.”
- Harry should end up with an extradimensional girlfriend, much like how Stephen ends up with Clea as his fiancée. Bonus points if this young lady is either Illyana Rasputin or Ananym.
- Harry should have his own Mystic Relic, and while the nature of this object is negotiable, the author should reference the D&D list of magic items when designing the object.
- After becoming a Disciple of the Mystic Arts, Harry should take up residence in the London Sanctum so that he can keep a closer eye upon the Wixen in his homeland.
Optional Inclusions:
- Harry could be given permission to take on an apprentice while he is attending to such matters as the ongoing Wizarding Civil War in Great Britain.
- The Resurrection Stone could be an unidentified Infinity Gem, although the specific properties attributed to this particular bit of cosmic jewelry are being left open to interpretation.
Forbidden Things:
- Harry being convinced to abandon Kamar-Taj.
- Harry submitting to Dumbledore or Voldemort.
- Harry accepting the use of a flimsy wand.
- Harry’s powers being dampened.
- Harry, the pathetic emo doormat.
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Harry Potter / The MCs / In Spiritu et Veritate

Post by DalkonCledwin »

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Art by 0binobi on DeviantArt

Harry James Potter - Ac 1 - PL 10
Age: 14 / Height: 5' 5" / Weight: 145 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Masters of the Mystic Arts / Base of Operations: The Sanctum Sanctorum, London, England
Wealth Rank: +16 / Rep Rank: +12 / Knockback Mod: -10/-1
Alignment: Neutral Good

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 5, Intellect 5, Awareness 2, Presence 3

General Advantages
Ace Pilot, All-out Attack, Animal Empathy, Attractive, Beginner's Luck, Benefit 5: (MotMA Rank 2: [Apprentice], Renown, Wealth 2: [Independently Wealthy]), Chef, Connected, Conviction, Defensive Roll 4, Enchantment, Equipment 3, Fascinate (Persuasion), Fast Grab, Improved Grab, Inspire 3, Languages 4, Leadership, Monastic Training, Power Attack, Ritualist, Trance, Well-read

Enhanced Advantages
Assessment, Skill Mastery: (Expertise (AWE): Survival)

Skills
Expertise (AWE): Cooking 6 (+8), Expertise (AWE): Research 6 (+8), Expertise (AWE): Survival 4 (+6), Expertise: Cosmology 6 (+11), Expertise: History 6 (+13/+11), Expertise: Magic 10 (+15), Insight 4 (+8/+6), Investigation 6 (+11), Perception 8 (+10), Persuasion 4 (+7), Ranged Combat: Magic 5 (+8), Stealth 4 (+7), Treatment 6 (+11), Vehicles 4 (+7)

Powers
Adept of the Mystic Arts: Dynamic Array
. . Admonishing Ray: Damage 9 ([0 active, 0/26 PP, 3/r-1], evocation, force, DC 24; Increased Range: ranged, Multiattack; Nonlethal)
. . Arcane Blast: Damage 12 ([0 active, 0/26 PP, 2/r], energy, evocation, DC 27; Increased Range: ranged)
. . Astral Projection: Remote Sensing 8 ([0 active, 0/26 PP, 2/r+2], necromantic, Affects: All Types, Range: 1 mile; Dimensional: dimension - The Astral Sea, Subtle: DC 20+rank; Feedback, Side Effect 2: always - physical body is defenseless and immobile)
. . Comprehend Languages: Comprehend 2 ([0 active, 0/26 PP, 2/r], divination, Languages - Read All, Languages - Understand All; Sustained)
. . Cure Wounds: Healing 12 ([0 active, 0/26 PP, 1/r], conjuration; Tiring)
. . Detect Magic: Senses 3 ([0 active, 0/26 PP, 1/r], divination, Analytical: Detect Magical Auras, Detect: Magical Auras [Visual] 2: ranged; Sustained)
. . Fireball: Burst Area Damage 8 ([0 active, 0/26 PP, 3/r], evocation, fire, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Protective Ward: Burst Area Deflect 8 ([0 active, 0/26 PP, 2/r], abjuration; Burst Area: 30 feet radius sphere, DC 18, Selective; Reduced Range: close)
. . Telekinesis: Move Object 12 ([0 active, 0/26 PP, 2/r+2], transmutation, 100 tons; Precise, Subtle: subtle)
. . True Form: Nullify 12 ([0 active, 0/26 PP, 2/r], abjuration, Counters: Shapeshifting Effects, DC 22; Simultaneous)
Magical Human Physiology
. . Eye for Talent: Enhanced Trait 2 (racial talent, Insight +2 (+8), Advantages: Assessment; Quirk: Insight bonus is for Evaluation & Assessment only)
. . Institutional Memory: Enhanced Trait 1 (racial talent, Expertise +2 (+13); Limited: to Skill Checks related to the Masters of the Mystic Arts)
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Rod of the Python (Easily Removable)
. . Mystic Relic: Array
. . . . He cast down his rod, and it became a serpent: Summon 5 (transmutation; Active, Controlled)
. . . . Staff Strike: Strength-based Damage 3 (bludgeoning, DC 18; Accurate: +2, Reach (melee): 5 ft.)
Sling Ring (Removable)
. . Mind Shielding: Immunity 7 (abjuration, Custom: Mind Reading 5, Uncommon Descriptor: Veritaserum)
. . Spell Storage: Array
. . . . Dimension Door: Teleport 4 (conjuration, 500 feet in a move action, carrying 50 lbs.; Change Direction, Extended: 16 miles in 2 move actions, Feature: Bypasses Wixen Anti-Travel Jinxes, Feature 2: Teleport Memory (Kamar-Taj & the London Sanctum), Portal; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Lesser Teleport: Teleport 12 (conjuration, 16 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 4000 miles in 2 move actions, Feature: Bypasses Wixen Anti-Travel Jinxes, Feature 2: Teleport Memory (Kamar-Taj & the London Sanctum), Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting, Unreliable (1 use))
Special Qualities
. . Arcane Shield: Protection 5 (abjuration, +5 Toughness; Impervious [1 extra rank], Sustained)
. . Energy Absorption: Immunity 20 (abjuration, Very Common Descriptor: Energy Attacks; Limited - Half Effect)
. . Family Resemblance: Feature 1 (social talent, Notes: Harry strongly resembles his father, and thus gains a Major (+5) circumstance bonus on Persuasion checks when attempting to influence people who had a good relationship with the man. Unfortunately, this also means he suffers a Minor (-2) penalty when attempting to disguise himself as someone other than his father unless using Polyjuice Potion)
. . Serpentkin: Comprehend 2 (social talent, Animals - Speak To, Animals - Understand, Advantages: Skill Mastery; Narrow Type: Serpents)

Equipment
Copy of Trelawney's Prophecy, Holy Symbol, Scholar's Pack

Offense
Initiative +3
Admonishing Ray: Damage 9, +8 (DC 24)
Arcane Blast: Damage 12, +8 (DC 27)
Fireball: Burst Area Damage 8 (DC 23)
Grab, +5 (DC Spec 10)
Staff Strike: Strength-based Damage 3, +7 (DC 18)
Telekinesis: Move Object 12, +8 (DC 22)
Throw, +3 (DC 15)
True Form: Nullify 12, +8 (DC Will 22)
Unarmed, +5 (DC 15)

Complications
- Arcane Bond: In order to cast a spell without the assistance of his Sling Ring, Harry must succeed on an Expertise: Magic check with a Difficulty Class equal to (10 + half the spell's effect rank). The number by which he exceeds that difficulty class by determines how powerful the spell is when cast.
- Debt: Harry's mentor, Karl Mordo, gave him everything he needed in order to succeed in his future endeavors, and he feels that it is imperative to avoid letting the elder Socerer down.
- Honor: As a representative of the Masters of the Mystic Arts, and a potential role model, Harry feels that he must hold himself to high standards of behavior.
- Motivation: Doing Good: Harry will do what he must to help protect the world, even if it is at a cost to his own personal well-being.
- Oppositional Magic: Harry is unable to cast Illusion spells due to the fact that Illusionism is the branch of magic that he chose to forego when specializing in Abjuration.
- Overconfident: Due to the wording of his prophecy, Harry has come to believe he is virtually unkillable, and that only the "Dark Lord" mentioned in his copy of Trelawney's prophecy could actually stand a chance of accomplishing the feat. Sadly, this means he'll likely get seriously hurt due to his overconfidence.
- Responsibility: Harry feels an immense need to save the lives of innocent bystanders due to the fact that he is a card-carrying member of the "Junior Super-Hero League."

Languages
Bulgarian, Chinese (Mandarin), English [Native], French, Latin, Sanskrit

Defense
Dodge 10, Parry 10, Fortitude 3, Toughness 10/1 (Imp. 6/0), Will 12

Power Points
Abilities 44 + Powers 110 + Advantages 37 + Skills 40 (79 ranks) + Defenses 24 = 255

--------------------
The Constrictor
Constrictor Snake - PL 5

Strength 3, Stamina 3, Agility 2, Dexterity 0, Fighting 2, Intellect -5, Awareness 2, Presence -1

Advantages
Chokehold, Fast Grab, Improved Hold

Skills
Athletics 6 (+9), Close Combat: Lunge 3 (+5), Intimidation 4 (+3), Perception 6 (+8), Stealth 2 (+4)

Powers
Constrictor Physiology
. . Animalistic Perception: Senses 5 (racial trait, Acute (Type): Olfactory Senses, Extended: Olfactory Senses 1: x10, Infravision, Tracking: Olfactory Senses 1: -1 speed rank)
. . Lunge: Strength-based Damage 1 (piercing, DC 19; Reach (melee): 5 ft.)
. . Serpentine Body: Movement 1 (racial trait, Slithering)

Offense
Initiative +2
Grab, +2 (DC Spec 13)
Lunge: Strength-based Damage 1, +5 (DC 19)
Throw, +0 (DC 18)
Unarmed, +5 (DC 18)

Complications
- Disability: Snakes cannot speak, they have no hands with which to manipulate objects and they are Vision and Hearing Impaired.
- Weakness: Snakes are cold-blooded. They are Hindered and Vulnerable in intense cold and will quickly die in extreme cold.

Languages
Parseltongue [Native]

Defense
Dodge 3, Parry 3, Fortitude 6, Toughness 3, Will 3

Power Points
Abilities 12 + Powers 9 + Advantages 3 + Skills 11 (21 ranks) + Defenses 6 = 41
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DalkonCledwin
Posts: 7037
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Durior, Melior, Velocior, Fortior Brainstorm & Notes

Post by DalkonCledwin »

Durior, Melior, Velocior, Fortior
Premise: Harry Potter had never given up. No matter what he was facing, he would always get back up and keep going. He had to, for his sister Juniper’s sake if for nothing else. It turned out that being a good and highly protective big brother ran in the family, since his biological father was none other than Piotr Rasputin…
Required Inclusions:
- The Potters weren’t as square as Harry and Juniper were led to believe, since their conception came from a remarkably wild night that they shared with Kitty and Piotr Rasputin.
- Harry and his slightly younger sister, Juniper, are fraternal twins conceived by way of heteropaternal superfecundation.
- While Harry will be Piotr’s son, his sister will actually be James’ daughter, with their mutual parent being none other than Lily Potter (née Evans).
- Harry must be both a mutant and a wizard, though his mutation will be ever so slightly different from his father’s in that he transforms into an Organic Mizzium Form.
- The main advantage of Organic Mizzium, is that it’s both magically absorptive and conductive, diminishing the effect of spells cast at Harry, and allowing him to cast spells without a wand.
- It must have been Lily’s sacrificial magic that allowed her children to survive their fateful encounter with Voldemort, since Harry’s Mizzium form is unable to redirect spells.
- Harry and Juniper must have an incredibly close bond that runs deeper than most other twins due to the fact that they had to rely on one another in order to survive Durzkaban.
- While in his armored form, Harry must be approximately as strong and durable as his father was in his teenage years, with potential to grow stronger as he gets older.
- The representative from Xavier’s school must have no other choice than to allow Juniper to accompany her brother to the Institute, since he’d refuse the invite if she couldn’t come along.
- Harry’s primary romantic pairing should be Juniper herself, with his secondary pairing being Lorna Dane. Anyone else will need their approval before joining in on the romance.
- Harry and Juniper will be two sides of the same coin; while he will focus on the more physical threats, she will focus on metaphysical concerns.
- Piotr must do the best he can to be the paternal figure that both Harry and Juniper deserve, even if he isn’t actually the latter’s father.
Preferred Inclusions:
- Harry and Juniper’s bond with one another should develop into a romance almost as soon as they enter puberty, with Lorna joining them shortly after they arrive at the Institute.
- Wixen society should either be entirely unaware of the “Mutant menace”, or else see them as something of a “Muggle problem”, at least until Harry survives being roasted with Dragonfyre.
- It should be Illyana Rasputina who discovers the existence of her nephew and his half-sister, thereby bringing them to the attention of everyone at the Institute.
- Of course, Piotr, being the sort of person that he is, will be more than happy to take responsibility for his past actions, with Kitty being there to help him out when he needs it.
- One major difference between Mundane and Wixen society is their stances on the relationship between close kin, since Wixen society doesn’t see anything wrong with sibling romances.
- The Potter twins should go out of their way to avoid Jean Grey since she looks so much like their late mother that her presence causes them intense emotional pain.
Optional Inclusions:
- Harry and Juniper could successfully run away from the Dursley residence after the latter starts developing her curves due to their fear of how Vernon and Dudley will react.
- Juniper could be a budding Sorceress with an affinity for Limbo Magic, making her Illyana’s ideal apprentice in the ways of the Mystic Arts.
- Ironically, Juniper herself could look remarkably similar to Lily, causing no small amount of confusion as to why the twins go out of their way to avoid Jean.
Forbidden Things:
- Harry, Juniper & Lorna, the pathetic emo doormats.
- Either Potter twin as one of Tom’s Horcruxes.
- Harry being involved in a male-slash pairing.
- The Potter twins joining Magneto’s cause.
- Harry and Juniper turning on each other.
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