Dalkon's Vampires, Werewolves and Demons Thread Mk I

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DalkonCledwin
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Harry Potter / The MCs / Feral Magic

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Art by Zetsuai89 on DeviantArt; Edit by Ares

Harry J. Potter-Black - Arc 1 - PL 10
Age: 19 / Height: 5' 11" / Weight: 185 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Darkmoon Pack (Alpha ♂) / Base of Operations: Darkmoon Manor, Mystic Falls, Virginia
Wealth Rank: +24 / Rep Rank: +12 / Knockback Mod: -10

Strength 9/5, Stamina 4, Agility 3, Dexterity 3, Fighting 6, Intellect 5, Awareness 4, Presence 6

General Advantages
Ace Pilot, Animal Empathy, Attractive, Beloved: (Tracey Davis), Benefit 5: (Renown, Wealth 4: [Multimillionaire]), Connected, Conviction, Daze (Intimidation), Equipment 9, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Great Endurance, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Interpose, Languages 4, Leadership, Potion Brewing, Quick Draw, Ranged Attack, Ritualist, Teamwork

Enhanced Advantages
Accelerated Climb, Instant Up, Luck 2

Skills
Athletics 6 (+15/+11), Close Combat: Grab 2 (+8), Deception 0 (+6), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Survival 6 (+10), Expertise: Magic 10 (+15), Handle Animal 6 (+12), Insight 6 (+10), Intimidation 4 (+10), Investigation 4 (+9), Perception 8 (+12), Persuasion 6 (+12), Ranged Combat: Magic 5 (+8), Stealth 4 (+7), Vehicles 6 (+9)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wixen Magic: Array
. . . . Confundo: Concentration Perception Area Affliction 7 (enchantment, mind-affecting, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Perception Area: DC 17 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . . . Finite Incantatem: Burst Area Nullify 7 (abjuration, Counters: Magical Effects, DC 17; Burst Area: 30 feet radius sphere, DC 17, Broad, Simultaneous)
. . . . Fulgur: Damage 15 (electricity, evocation, DC 30; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction; Inaccurate 2: -4, Notes: the Line Area will be oriented so that it is standing lengthwise between the sky and the ground, like a typical bolt of lightning)
. . . . Glacius: Cumulative Cone Area Affliction 7 (cold, evocation, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cone Area: 60 feet cone, DC 17, Cumulative)
. . . . Greater Apparition: Teleport 11 (conjuration, Carry 400 lbs.; Accurate, Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Incendio Duo: Line Area Damage 7 (evocation, fire, DC 22; Line Area 2: 5 feet wide by 60 feet long, DC 17, Increased Duration: concentration, Increased Range: ranged; Distracting)
. . . . Incendio: Damage 7 (evocation, fire, DC 22; Increased Range: ranged, Secondary Effect)
. . . . Lumos Lunam: Cylinder Area Damage 10 (evocation, radiant, DC 25; Cylinder Area 2: 60 feet cylinder, DC 20, Increased Duration: concentration, Increased Range: ranged; Bane: Werewolves, Distracting)
. . . . Reparifors: Healing 11 (conjuration; Restorative; Tiring)
. . . . Ventus: Line Area Move Object 10 (evocation, wind, 25 tons; Line Area 2: 5 feet wide by 60 feet long, DC 20; Limited Direction: Repulsion, Reduced Range: close)
Lycanthropic Enhancements (Activation: Move Action)
. . Eyes of the Beast: Feature 1 (morphic, Notes: While in this form, Harry's eyes to glow with a sickly yellow light, revealing him for the monster that he truly is. This provides him with a +2 circumstance bonus on his Intimidation checks)
. . Lycan Claws: Strength-based Damage 2 (slashing, DC 23; Dangerous)
. . Monstrous Strength: Enhanced Trait 8 (morphic, Strength +4 (+6))
. . Primal Instincts: Immunity 10 (morphic, Common Descriptor: Mental Effects; Limited - Half Effect)
. . Werewolf Venom: Progressive Weaken 11 (venom, Affects: Toughness, Resisted by: Fortitude, DC 21; Affects Objects Only, Progressive; Grab-based, Injected, Limited: Affects Vampires Only)
Special Qualities
. . Athlete: Leaping 4 (talent, Leap 120 feet at 30 miles/hour, Advantages: Accelerated Climb, Instant Up; Quirk: Requires a running start)
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand; Narrow Type: Serpents)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Burst Area Concealment 7 (artifact, wondrous item, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Burst Area: 30 feet radius sphere, DC 17, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Area can only expand enough to cover three human-shaped subjects that are in Close proximity, Notes: As this is now considered to be an "Artifact", it likely has other abilities aside from granting the wearer invisibility that Harry is simply unaware of)
Werewolf Paragon Physiology
. . Bestial Perception: Senses 11 (racial trait, Acute: Magic Awareness, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Extended: Auditory Senses 1: x10, Extended: Mental Senses 1: x10, Extended: Olfactory Senses 1: x10, Low-light Vision, Radius: Magic Awareness, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Eagerness: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Harry's magic)
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Hyper-Running: Speed 10 (racial talent, Speed: 2000 miles/hour, 4 miles/round)
. . Invulnerabilities: Immunity 13 (racial trait, Custom: Mental Control 5, Disease, Fatigue Effects, Poison, Rare Descriptor: Fear Effects)
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Magical Damage; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Superior Toughness: Protection 6 (racial trait, +6 Toughness; Impervious [4 extra ranks])

Equipment
Cook's Utensils, Darkmoon Manor, Explorer's Pack, Harry's Arsenal (Handaxe, Throwing Daggers)

Offense
Initiative +3
Confundo: Concentration Perception Area Affliction 7 (DC Will 17)
Finite Incantatem: Burst Area Nullify 7 (DC Will 17)
Fulgur: Damage 15, +5 (DC 30)
Glacius: Cumulative Cone Area Affliction 7 (DC Fort 17)
Grab, +8 (DC Spec 19)
Handaxe, +6 (DC 26)
Incendio Duo: Line Area Damage 7 (DC 22)
Incendio: Damage 7, +9 (DC 22)
Lumos Lunam: Cylinder Area Damage 10 (DC 25)
Lycan Claws: Strength-based Damage 2, +6 (DC 26)
Throw, +4 (DC 24)
Throwing Daggers, +4 (DC 25)
Unarmed, +6 (DC 24)
Ventus: Line Area Move Object 10 (DC 20)
Werewolf Venom: Progressive Weaken 11, +8 (DC Fort 21)

Complications
- Fame: Harry is famous all throughout the worldwide Wixen community for the role he played in vanquishing the Dark Lord Voldemort. This means that his mere presence in one of their communes will see him hounded by the Wixen equivalent to Muggle Paparazzi.
- Honor: Harry prefers to judge people based on their actions, and not their words. Furthermore, if someone is in trouble, he's always ready to lend them a helping hand.
- Involuntary Transformation: Harry will automatically transform into a Dire Wolf on the night of a Full Moon, with no ability to transform back into his human or hybrid form until the following morning. On the plus side, he retains his human mind throughout the transformation.
- Motivation: Acceptance: Harry left Wizarding Britain behind because he firmly believes that nothing good will ever come from pretending to be something he's not. This means that while he doesn't openly advertise the fact that he is a Werewolf, that he won't deny that fact should someone confront him about it.
- Mythic Weakness: When ingested, Wolfsbane will cause Harry to become Impaired, and then Disabled, over the course of several minutes to hours. Furthermore, if the substance touches his skin, then it will inflict 5 ranks of Damage, as though it were burning him. The exception to this complication is for Wolfsbane that has been brewed into the form of a Wolfsbane Potion, which won't help or hurt Harry since he can already retain his mind on the night of the full moon.
- Nemeses: The people who were closest to Harry when he was younger know that he is a werewolf, meaning that he firmly believes he can never return to Magical Britain lest his secret be revealed to all and sundry.
- Power Loss: Harry must be capable of performing the necessary wand motions, as well as speaking the requisite incantations, in order to use his magical abilities, meaning that effects which restrict his ability to freely move, or which prevent him from speaking, could cost him the ability to perform his magic.
- Responsibility: Harry feels it is his duty to protect those who are unable to protect themselves, and for this reason, leads a pack of werewolves in hopes that he can control them during their monthly brush with the wilder side of life.

Languages
Druidic (Secret), English [Native], French, Gobbledegook, Invocative Latin, Japanese

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 10 (Imp. 10), Will 11

Power Points
Abilities 72 + Powers 131 + Advantages 41 + Skills 40 (79 ranks) + Defenses 20 = 304

--------------------
Home Sweet Home
Darkmoon Manor - PL 10

Toughness 10, Size Huge

Features:
Artificer's Lab, Barrier (DC 15, Thresh 5), Concealed 1 (DC 25), Floo Aperture, Game Room, Garage, Grounds 2 (Colossal w/Great Garden), Gym, Infirmary, Kennels, Library, Living Space, Mystic Locale, Personnel (Darkmoon Pack NPCs), Pool, Ritual Chamber, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
Last edited by DalkonCledwin on Sat May 27, 2023 5:28 am, edited 1 time in total.
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DalkonCledwin
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Tracey Davis / The MCs / Feral Magic

Post by DalkonCledwin »

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Art by Matrixias on DeviantArt

Tracey Anne Davis - Arc 1 - PL 8
Age: 19 / Height: 5' 6" / Weight: 128 lbs / Hair Color: Brown / Eye Color: Blue
Group Affiliations: The Darkmoon Pack (Alpha ♀) / Base of Operations: Darkmoon Manor, Mystic Falls, Virginia
Wealth Rank: +12 / Rep Rank: +8 / Knockback Mod: -7/-6

Strength 7/3, Stamina 3, Agility 2, Dexterity 2, Fighting 6, Intellect 2, Awareness 1, Presence 4

Advantages
Agile Feint, Assessment, Attractive 2, Beloved: (Harry Potter), Benefit 1: (Wealth: (Well-Off]), Connected, Conviction, Cool: (Expertise (PRE): Piano), Defensive Roll, Equipment 4, Fascinate (Persuasion), Fast Grab, Improved Grab, Improved Hold, Improved Trip, Inspire, Languages 3, Leadership, Move-by Action, Potion Brewing, Quick Draw, Ranged Attack, Second Chance: (Acrobatics checks for Tumbling), Teamwork, Well-informed

Enhanced Advantages
Charming

Skills
Acrobatics 6 (+8), Athletics 0 (+7/+3), Close Combat: Grab 2 (+8), Deception 0 (+4), Expertise (AWE): Cooking 6 (+7), Expertise (PRE): Piano 6 (+10), Expertise: Magic 10 (+12), Insight 6 (+7), Intimidation 0 (+4), Investigation 4 (+6), Perception 6 (+7), Persuasion 6 (+12/+10), Ranged Combat: Magic 2 (+4), Stealth 4 (+6), Treatment 8 (+10)

Powers
Lycanthropic Enhancements (Activation: Move Action)
. . Eyes of the Beast: Feature 1 (morphic, Notes: In this form, Tracey's eyes to glow with a sickly yellow light, revealing her for the monster that truly is. This provides her with a +2 circumstance bonus to her Intimidation checks)
. . Lycan Claws: Strength-based Damage 2 (slashing, DC 24; Dangerous)
. . Monstrous Strength: Enhanced Trait 8 (morphic, Strength +4 (+7))
. . Werewolf Venom: Progressive Weaken 6 (venom, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Progressive; Grab-based, Injected, Limited: Affects Vampires Only)
Pear & Unicorn Hair Wand (Easily Removable)
. . Adept of Wixen Magic: Array
. . . . Apparition: Teleport 11 (conjuration, 8 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Bombarda: Burst Area Damage 7 (evocation, force, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . . . Confundo: Concentration Affliction 7 (enchantment, mind-affecting, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
. . . . Episkey: Healing 11 (conjuration; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Damage 11 (abjuration, force, DC 26; Disarming (No Damage), Increased Range: ranged)
. . . . Finite Incantatem: Nullify 7 (abjuration, Counters: Magical Effects, DC 17; Broad, Simultaneous)
. . . . Locomotor: Move Object 7 (transmutation, 3 tons; Increased Range: perception, Precise, Subtle: subtle)
. . . . Protego: Burst Area Deflect 7 (abjuration; Burst Area: 30 feet radius sphere, DC 17, Selective)
. . . . Stupefy: Cumulative Affliction 7 (enchantment, mind-affecting, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Cumulative, Increased Range: ranged)
Werewolf Physiology
. . Bestial Perception: Senses 11 (racial trait, Acute: Magic Awareness, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Extended: Auditory Senses 1: x10, Extended: Mental Senses 1: x10, Extended: Olfactory Senses 1: x10, Low-light Vision, Radius: Magic Awareness, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Hyper-Running: Speed 6 (racial talent, Speed: 120 miles/hour, 1800 feet/round)
. . Magnetic Presence: Enhanced Trait 2 (racial talent, Persuasion +2 (+12), Advantages: Charming; Quirk: Persuasion bonus is for Feinting with the Charming advantage & Improving Attitudes only)
. . Resistances: Immunity 12 (racial trait, Common Descriptor: Mental Effects, Disease, Poison; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Tough: Protection 3 (racial trait, +3 Toughness)

Equipment
Explorer's Pack, Gift from a Daycare Student, Iron dagger, Multi-tool, Wizard's Chess Set

Offense
Initiative +2
Bombarda: Burst Area Damage 7 (DC 22)
Confundo: Concentration Affliction 7 (DC Will 17)
Expelliarmus: Damage 11, +5 (DC 26)
Finite Incantatem: Nullify 7, +5 (DC Will 17)
Grab, +8 (DC Spec 17)
Iron dagger, +6 (DC 23)
Locomotor: Move Object 7 (DC 17)
Lycan Claws: Strength-based Damage 2, +6 (DC 24)
Stupefy: Cumulative Affliction 7, +5 (DC Will 17)
Throw, +3 (DC 22)
Unarmed, +6 (DC 22)
Werewolf Venom: Progressive Weaken 6, +8 (DC Fort 16)

Complications
- Impulsive: Tracey will do, say or promise anything if it gets a child to stop crying!
- Involuntary Transformation: Tracey will automatically transform into a Dire Wolf on the night of a Full Moon, with no ability to transform back into his human or hybrid form until the following morning. Unfortunately, she lacks the ability to retain her rational mind in this form without the presence of a Werewolf Paragon or consumption of the Wolfsbane Potion.
- Motivation: Responsibility: Tracey firmly believes that the adults in the world can learn just as much from their children as their children can learn from them, and eagerly awaits the morning sun on each day that she continues to work at the local daycare.
- Mythic Weakness: When ingested, Wolfsbane will cause Tracey to become Impaired, and then Disabled, over the course of several minutes. Furthermore, if the substance touches her skin, then it will inflict 5 ranks of Damage, as though it were burning her. The exception to this complication is for Wolfsbane that has been brewed into the form of a Wolfsbane Potion, which will allow her to retain her rational mind on the night of the full moon.
- Power Loss: Tracey must be capable of performing the necessary wand motions, as well as speaking the requisite incantations, in order to use her magical abilities, meaning that effects which restrict her ability to freely move, or which prevent her from speaking, could cost her the ability to perform his magic.
- Prejudice: As a werewolf, Tracey would face unfair prejudice in Wixen society that would see her forbidden from ever being allowed to raise a child of her own, which is part of the reason why she and Harry have retreated into the Muggle world.
Reputation: People tend to assume Tracey's a harsh disciplinarian, but deep down she's as soft as butter.
- Responsibility: Tracey reluctantly acts as a surrogate mother for the other members of Harry's pack because she knows that if she fails do so, then no one else is going to waste their time.

Languages
Druidic (Secret), English [Native], French, Invocative Latin

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 7/6, Will 11

Power Points
Abilities 46 + Powers 64 + Advantages 31 + Skills 33 (66 ranks) + Defenses 22 = 196
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DalkonCledwin
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Location: Gallifrey

Caroline Forbes / The MCs / Feral Magic

Post by DalkonCledwin »

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Art by AI-SamaMJ on DeviantArt

Caroline Elizabeth Forbes - Arc 1[/b] - PL 8
Age: 18 / Height: 5' 8" / Weight: 130 lbs / Hair Color: Blonde / Eye Color: Aqua
Group Affiliations: The Local Scooby Gang / Base of Operations: The Forbes Estate, Mystic Falls, Virginia
Wealth Rank: +16 / Rep Rank: +10 / Knockback Mod: -6

Strength 6, Stamina -, Agility 4, Dexterity 3, Fighting 5, Intellect 3, Awareness 2, Presence 4

General Advantages
Agile Feint, Assessment, Attractive 2, Beautiful Voice: Persuasion, Beauty's Never Tarnished, Befriending, Benefit 4: (Burglar: [Stealth], Renown, Wealth 2: [Independently Wealthy]), Connected, Daze (Intimidation), Evasion, Fascinate (Expertise: Cheerleading), Flirtation, Hide in Plain Sight, Improved Initiative, Inspire 3, Languages 3, Leadership, Move-by Action, Second Chance: (Acrobatics checks for Tumbling), Second Chance: (Insight checks for Assessing Truthfulness), Teamwork, Ultimate Effort: (Will Resistance Checks), Uncanny Dodge, Well-informed

Enhanced Advantages
Accelerated Climb, Beginner's Luck, Eidetic Memory, Instant Up, Jack-of-all-trades

Skills
Acrobatics 8 (+12), Athletics 4 (+10), Close Combat: Unarmed 2 (+7), Deception 0 (+4), Expertise (AWE): Popular Culture 6 (+8), Expertise (PRE): Cheerleading 8 (+12), Expertise: Micromanaging 6 (+9), Insight 6 (+8), Intimidation 6 (+10), Investigation 8 (+11), Perception 4 (+6), Persuasion 8 (+12), Sleight of Hand 0 (+3), Stealth 6 (+10), Technology 2 (+5), Treatment 0 (+3), Vehicles 0 (+3)

Powers
Daywalker Amulet (Removable)
. . Pocketful of Sunshine: Feature 1 (very rare object, wondrous item, Notes: This object allows Caroline to ignore the effects of her Mythic Weakness complication as described in the complication itself)
Muggle Vampire Physiology
. . Accelerated Healing: Regeneration 10 (racial trait, Every 1 round; Source: Blood [8 ranks only])
. . Breadth of Knowledge: Enhanced Trait 3 (racial talent, Advantages: Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Deathless: Immortality 6 (racial trait, Return after 16 hours; Limited: Not vs. Decapitation, Incineration, Heart Extraction, Staking or Werewolf Venom)
. . Hyper-Running: Speed 6 (racial talent, Speed: 120 miles/hour, 1800 feet/round)
. . Invulnerabilities: Immunity 31 (racial trait, Aging, Fortitude Effects)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Necrotic Damage; Limited - Half Effect)
. . Superior Toughness: Protection 6 (racial trait, +6 Toughness; Impervious)
. . Vampiric Perception: Senses 9 (racial trait, Acute (Type): Olfactory Senses, Darkvision, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 1: x10, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
Special Qualities
. . Athlete: Leaping 4 (talent, Leap 120 feet at 30 miles/hour, Advantages: Accelerated Climb, Instant Up; Quirk: Requires a running start)
Vampiric Powers: Array
. . Blood Drain: Concentration Weaken 6 (vampirism, Affects: Stamina, Resisted by: Fortitude, DC 16; Concentration; Grab-based, Limited: to a single rank of lost Stamina per Combat Round)
. . Grand Slam: Strength-based Damage 3 (bludgeoning, DC 24; Bane: Vulnerable or Defenseless Targets [6 extra ranks], Distracting [6 extra ranks])
. . Healing Blood: Healing 6 (vampirism; Feature: This power can act as a catalyst for the transition of a human into a vampire, Restorative; Empathic)
. . Hypnotic Gaze: Concentration Affliction 8 (mystic eyes, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Subtle: subtle; Sense-dependent: Visual)
. . Message: Mental Communication 1 (telepathy; Subtle: encrypted; Concentration, Notes: Range: 100 feet)
. . Minor Illusion: Illusion 2 (telepathy, Affects: Two Sense Types - Visual, Auditory, Area: 4 cft., DC 12; Limited: Affects Sleeping Subjects Only, Limited to Minds)
. . Silent Image: Illusion 5 (telepathy, Affects: Two Sense Types - Visual, Area: 30 cft., DC 15; Limited: Affects Sleeping Subjects Only, Limited to Minds)

Offense
Initiative +8
Blood Drain: Concentration Weaken 6, +5 (DC Fort 16)
Grab, +5 (DC Spec 16)
Grand Slam: Strength-based Damage 3, +7 (DC 24)
Hypnotic Gaze: Concentration Affliction 8 (DC Will 18)
Throw, +3 (DC 21)
Unarmed, +7 (DC 21)

Complications
- Bane: Ingesting the substance known as Vervain will cause Caroline to become Impaired, then Disabled, and ultimately Incapacitated, though the speed at which this occurs depends on the amount she consumes. Having it come into contact with her body will deal Rank 5 Damage, as though she were being burned.
- Forbiddance: Caroline can't enter a private dwelling without verbal permission from one of the residents.
- Impulsive: Caroline is the sort of woman who would jump at the chance to give someone a makeover. However, that doesn't necessarily mean she is particularly gifted at said art form.
- Lifelinked: If someone ever manages to succeed in killing Niklaus Mikaelson, then every vampire in his Sireline, including Caroline, will be quick to follow in him to their final slumber.
- Motivation: Thrills: Caroline is a very smart woman, but doesn't like to have unrealistic expectations piled upon her, and as such, usually pretends to be a dumb, if demanding, blonde so that she can truly enjoy her life.
- Mythic Weakness: Unless she is wearing her Daywalker Amulet, Caroline will suffer a Rank 4 Damage effect for each round that she is exposed to direct sunlight. Furthermore, she is considered to be Vision Disabled when exposed to direct sunlight without the benefit of her Daywalker Ring.
- Nemesis: Caroline spent several months as a human blood bank for Damon Salvatore, and now finds him to be a rather loathsome individual thanks to the fact that transitioning into a vampire permanently freed her from all the compulsions he had been using on her. Unfortunately, she wouldn't have much luck taking out her ire on the man, since he's a fair bit stronger than she is.
- Obnoxious: Caroline feels absolutely no shame in using her good looks to get what she wants, even if what she wants is another woman's boyfriend.
- Stake to the Heart: If a piercing weapon made of wood is driven into Caroline's heart, then she will desiccate and die immediately afterwards.

Languages
English [Native], French, Italian, Spanish, Thieves' Cant

Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 6 (Imp. 6), Will 5

Power Points
Abilities 44 + Powers 113 + Advantages 32 + Skills 37 (74 ranks) + Defenses 14 = 240
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