Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Astoria Greengrass / The MCs / Filius Irae

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Astoria Nimue Greengrass - Arc 1 - PL 7
Age: 12 / Height: 5' 4" / Weight: 112 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: The Hogwarts Student Body / Base of Operations: The Slytherin Dungeons, Hogwarts, Scotland
Dowry Rank: +12 / Rep Rank: +7 / Knockback Mod: -5/-0

Strength 0, Stamina 0, Agility 1, Dexterity 1, Fighting 2, Intellect 4, Awareness 2, Presence 3

General Advantages
Attractive 2, Beginner's Luck, Benefit 1: (Dowry: [Well-Established]), Connected, Conviction, Daze (Deception), Defensive Roll 2, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Herbalist, Improved Treatment, Languages 3, Leadership, Lionheart 2, Potion Brewing, Power Attack, Ritualist, Teamwork

Enhanced Advantages
Charming, Luck 3

Skills
Deception 4 (+7), Expertise: Magic 8 (+12), Expertise: Muggle Studies 4 (+8), Expertise: Nature 6 (+10), Insight 4 (+6), Investigation 6 (+10), Perception 4 (+6), Persuasion 4 (+9/+7), Ranged Combat: Magic 6 (+7), Stealth 4 (+5), Treatment 6 (+10)

Powers
Magical Human Physiology
. . Eagerness: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 3; Limited: to Resistance checks vs. Tori's magic)
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Magnetic Presence: Enhanced Trait 2 (racial talent, Persuasion +2 (+9), Advantages: Charming; Quirk: Persuasion bonus is for Feinting via the Charming advantage & Improving Attitudes only)
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Occlumens: Immunity 7 (magical talent, Custom: Mind Reading 5, Uncommon Descriptor: Veritaserum; Sustained)
Walnut & Unicorn Hair Wand (Easily Removable)
. . Disciple of Wixen Magic: Array
. . . . Anapneo: Healing 7 (transmutation; Increased Range: ranged; Diminished Range 3, Limited: Affects Dying Subjects Only)
. . . . Bombarda: Burst Area Damage 4 (evocation, force, DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged)
. . . . Devicto: Damage 4 (evocation, force, DC 19; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Expelliarmus: Damage 7 (abjuration, force, DC 22; Disarming (No Damage), Increased Range: ranged)
. . . . Wingardium Leviosa: Move Object 4 (transmutation, 800 lbs., DC 19; Damaging, Subtle: subtle)

Equipment
Heavy Robes

Offense
Initiative +1
Bombarda: Burst Area Damage 4 (DC 19)
Devicto: Damage 4, +7 (DC 19)
Expelliarmus: Damage 7, +7 (DC 22)
Grab, +2 (DC Spec 10)
Throw, +1 (DC 15)
Unarmed, +2 (DC 15)
Wingardium Leviosa: Move Object 4, +7 (DC 19)

Complications
- Frail: Tori is afflicted with a hereditary curse that could lead to her premature demise, as it manifests remarkably similar symptoms to Leukemia. This means that she'll become fatigued far more swiftly than other characters. It also means that she'll likely die while giving birth to her firstborn child.
- Impulsive: Tori tends to overlook obvious solutions in favor of horrendously complicated ones.
- Motivation: Dreamer: Tori believes that the world is in need of new ideas and bold action, and that she is just the sort of person to bring these things to light!
- Obsession: has been searching her whole life for a cure to her Blood Malediction, and is even planning to become a healer just so she has a hope of succeeding in this endeavor!
- Power Loss: Tori must be capable of performing intricate somatic gestures with her hands or wand and the requisite verbal incantations in order to cast her spells, which means that effects which restrict her movement or prevent her from speaking could deprive her of the ability to use her magical powers.
- Quirk: Tori likes to claim that she has read every book in the Hogwarts Library; whether this is actually true or not is an entirely different matter.
- Social Awkwardness: Due to having spent her entire Pre-Hogwarts childhood as a shut-in, Tori is horribly, horribly awkward in social situations.

Languages
English [Native], French, Invocative Latin, Scots-Gaelic

Defense
Dodge 9, Parry 6, Fortitude 1, Toughness 5/0, Will 7

Power Points
Abilities 26 + Powers 34 + Advantages 24 + Skills 28 (56 ranks) + Defenses 18 = 130
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It Is You Who Say That I Am; Brainstorm & Notes

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It Is You Who Say That I Am
Premise: What will Dumbledore, Hogwarts, Voldemort and the Ministry do when instead of a meek little boy who knows nothing of magic, they end up with a veritable God as the savior of Magical Britain instead? How would things change for Wizarding Society if Harry Potter had traveled through time to become Heru-pa-khered, the younger son of Ra, the Supreme System Lord.
Required Inclusions:
- Prior to receiving his Hogwarts Letter, Harry Potter must somehow end up being thrown backwards in time by several hundred centuries.
- Harry must grow up in the distant past, unknowing of his future destiny, and hence events prior to Harry’s jump into the past will be largely unaffected.
- While growing up, Harry must garner a reputation to be feared, which is understandable as he will be blending with a Goa’uld Symbiote, though retaining much of his consciousness.
- Harry must go by a different name, other than Harry Potter, by the time he returns to the present day and age, which in this case will be Heru-pa-khered, or Horus the Younger.
- Harry’s reputation must be such that, even if they don’t fear him, both Grindelwald and Voldemort will respect his skills enough to want to leave him alone.
- As he will be revered as a deity on Earth, Harry must have a cult of followers, even if only in the Wizarding World, who would be happy to serve his every whim when he returns to Earth.
Preferred Inclusions:
- As should be obvious, this is a crossover with Stargate SG-1, and as such, there should be tension, at the very least, between Harry and the people who work at the SGC.
- Since he was a wizard prior to blending with his Symbiote, Harry could retain the ability to use his “magical” abilities, even if they aren’t actually magic in this scenario.
- Following the deaths of Ra and Heru’ur, Harry could end up becoming the new System Lord that represents that particular Dynasty of Goa’uld, having been an Underlord prior to that.
Optional Inclusions:
- Harry could have a Goa’uld Queen who serves as his consort and primary romantic interest.
- To go along with the above, the “magic” of the wizarding populace should actually be the same manner of ability as the superhuman powers associated with the Priors.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry, the pathetic emo doormat.
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Heru-pa-Khered / The MCs / It Is You Who Say That I Am

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Heru-pa-Khered - Arc 1 - PL 11
Age: Looks 18 / Height: 5' 11" / Weight: 192 lbs / Hair Color: Dark Brown / Eye Color: Green
Group Affiliations: The Dynasty of Ra-Horakhty / Base of Operations: The Palace of Ra, Dendera, Goa’uld Throne Worlds
Wealth Rank: +20 / Rep Rank: +13 / Knockback Mod: -12/-7

Strength 3, Stamina 7, Agility 4, Dexterity 4, Fighting 7, Intellect 5, Awareness 2, Presence 6

General Advantages
All-out Attack, Attractive, Beloved: (Marasis), Benefit 5: (Alternate Identity: [Harry J. Potter], Renown, Status: [Underlord in Service to Ra], Wealth 3: [Millionaire]), Connected, Conviction, Daze (Deception), Durable Lie, Equipment 5, Fascinate (Persuasion), Fast Grab, Improved Grab, Inspire 2, Interpose, Languages 2, Leadership, Power Attack, Ranged Attack 3, Ritualist, Set-up, Takedown, Teamwork, Well-informed, Withstand Damage

Enhanced Advantages
Beginner's Luck, Eidetic Memory, Jack-of-all-trades

Skills
Acrobatics 0 (+4), Athletics 0 (+3), Close Combat: Goa'uld Weapons 2 (+9), Deception 6 (+14/+12), Expertise (AWE): Gambling 4 (+6), Expertise (AWE): Theology 6 (+8), Expertise: Goa'uld Tech 8 (+13), Expertise: Quasi-Magic 10 (+15), Insight 4 (+7/+6), Intimidation 0 (+6), Investigation 4 (+10/+9), Perception 8 (+10), Persuasion 6 (+12), Ranged Combat: Kara Kesh 4 (+8), Sleight of Hand 0 (+4), Stealth 0 (+4), Technology 8 (+13), Treatment 0 (+4), Vehicles 6 (+10)

Powers
Adept of the Solar Path: Array
. . Cleansing Flames: Healing 10 (conjuration, fire; Restorative; Tiring)
. . Daylight: Environment 2 (evocation, Light (Bright), Radius: 60 feet)
. . Far Step: Teleport 3 (conjuration, Carry 400 lbs.; Accurate, Change Direction, Extended: 8 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Quasi-Magic, Limited to Extended)
. . Fireball: Burst Area Damage 10 (evocation, fire, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Fury of the Sun: Cumulative Affliction 10 (heat, transmutation, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range 2: perception; Tiring)
. . Immolation: Damage 10 (evocation, fire, DC 25; Increased Duration: concentration, Increased Range 2: perception; Distracting)
. . Searing Light: Damage 13 (evocation, radiant, DC 28; Affects Insubstantial: half ranks, Dangerous 4, Increased Range: ranged; Quirk: Dangerous only vs. Anubis, Dementors & Inferius)
. . Shield of Dawn: Impervious Toughness 7 (evocation, fire; Sustained; Limited: to Flammable Weapons)
. . Wall of Fire: Line Area Damage 7 (evocation, fire, DC 22; Line Area 2: 5 feet wide by 60 feet long, DC 17, Increased Duration: concentration, Increased Range: ranged; Distracting)
Horus Armor (Removable)
. . Heavy Plating: Protection 5 (armor, +5 Toughness; Impervious)
Human Goa'uld Physiology
. . Expanded Awareness: Senses 11 (racial trait, Accurate: Detect Naquadah, Acute (Type): Mental Senses, Awareness: Quasi-Magical Effects [Mental], Detect: Naquadah [Mental] 2: ranged, Extended: Mental Senses 1: x10, Low-light Vision, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Genetic Memory: Enhanced Trait 3 (racial talent, Advantages: Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Goa'uld Schemer: Enhanced Trait 2 (racial talent, Deception +2 (+14), Insight +1 (+7), Investigation +1 (+10))
. . Invulnerabilities: Immunity 5 (racial trait, Aging, Disease, Environmental Condition: Radiation, Uncommon Descriptor: Visual Sensory Afflictions)
. . Resistances: Immunity 11 (racial trait, Custom: Mental Control 5, Damage Effect: Fire Damage, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Kara Kesh (Removable)
. . Call Rings: Feature 1 (exotech, Notes: Heru can use this device to activate an adjacent Ring Device, allowing him to benefit from a short range Teleportation effect, or a single Rank of Movement (Space Travel), both with the Portal extra. This, however, is contingent upon a Ring Device being in his immediate vicinity)
. . Goa'uld Ribbon Device: Array
. . . . Agony Beam: Cumulative Affliction 11 (exotech, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 21; Cumulative, Extra Condition; Grab-based)
. . . . Hold Person: Concentration Affliction 11 (exotech, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 21; Concentration, Extra Condition, Reach (ranged): 5 ft.; Limited Degree)
. . . . Kinetic Blast: Cone Area Move Object 11 (exotech, force, 50 tons, DC 26; Cone Area 2: 120 feet cone, DC 21, Damaging; Concentration, Limited Direction: Repulsion, Reduced Range: close)
. . . . Scan Lifeform: Senses 3 (exotech, Acute: Detect Suitable Host, Analytical: Detect Suitable Host, Detect: Suitable Host [Mental] 1; Concentration)
. . . . Scan Thoughts: Cumulative Mind Reading 11 (exotech, DC 21; Cumulative; Grab-based, Resistible: Will)
. . . . Telepathic Message: Mental Communication 1 (exotech; Subtle: encrypted; Concentration, Notes: Range: 100 feet)
Special Qualities
. . Parselmouth: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand; Narrow Type: Serpents)
. . Parseltongue: Auditory Communication 1 (magical talent, Sense Type: Hissing; Subtle: encrypted; Limited: to Other Parselmouths, Notes: Range: 100 feet)

Equipment
Cheops-class Warship, Commlink, Signet Ring, Silver Dagger

Offense
Initiative +4
Agony Beam: Cumulative Affliction 11, +9 (DC Will 21)
Fireball: Burst Area Damage 10 (DC 25)
Fury of the Sun: Cumulative Affliction 10 (DC Fort 20)
Grab, +7 (DC Spec 13)
Hold Person: Concentration Affliction 11, +11 (DC Will 21)
Immolation: Damage 10 (DC 25)
Kinetic Blast: Cone Area Move Object 11 (DC 26)
Scan Thoughts: Cumulative Mind Reading 11 (DC Will 21)
Searing Light: Damage 13, +7 (DC 28)
Silver Dagger, +7 (DC 19)
Throw, +7 (DC 18)
Unarmed, +7 (DC 18)
Wall of Fire: Line Area Damage 7 (DC 22)

Complications
- Arrogant: Even in spite of his general benevolence, Heru tends to believe that anyone who is not a Goa'uld is beneath him in terms of their social standing.
- Fame: Heru is one of the few Goa'uld whom the common people adore due to his kindness and generosity.
- Motivation: Respect: Like all Goa'uld, Heru believes that respect is due to him by right of birth, but due to Harry's influence, he has come to believe that all people, regardless of station, deserve to be treated with dignity.
- Relationship: Heru's loyalty to his adoptive father, Ra, and elder adoptive brother, Heru'ur, is unwavering, even if he would happily stab them in the back if it meant he could take their places within the Goa'uld political hierarchy.
- Shared Body: When Harry and Heru disagree on any given course of action, they must make a DC 18 Will Check in order to come to an agreement, with failure resulting in their shared body gaining the Stunned Condition for one Combat Round.
- Temper: Heru's favor, once lost, is lost forever; and if you do him an injury, you can expect that he will crush you, ruin your name, and salt your fields!

Languages
Denderan, English [Native], Goa'uld

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 12/7 (Imp. 12/5/0), Will 13

Power Points
Abilities 76 + Powers 107 + Advantages 37 + Skills 38 (76 ranks) + Defenses 22 = 280

--------------------
Home Away from Home
Cheops-class Warship - PL 11

Toughness 10, Size Gargantuan

Features:
Armory (110 ep), Communications, Computer, Defense System (Staff Cannons [Multiattack Blast 7, Extended Range 1]), Hangar (2 Udajeet-class Death Gliders), Holding Cells 2: (Tough 15, Punishment 11), Infirmary, Living Space, Movable, Personnel (Horus Guards & Servants), Sealed, Throne Room, Transport Rings

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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Lady Marasis / The MCs / It Is You Who Say That I Am

Post by DalkonCledwin »

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Lady Marasis - Arc 1 - PL 11
Age: Looks 21 / Height: 5' 9" / Weight: 139 lbs / Hair Color: Black / Eye Color: Brown
Group Affiliations: The Dynasty of Ra-Horakhty / Base of Operations: The Palace of Ra, Dendera, Goa’uld Throne Worlds
Wealth Rank: +20 / Rep Rank: +13 / Knockback Mod: -9/-7

Strength 4, Stamina 7, Agility 3, Dexterity 3, Fighting 6, Intellect 6, Awareness 2, Presence 8

General Advantages
Assessment, Attractive 2, Beloved: (Heru-pa-Khered), Benefit 5: (Renown, Status: [Underlord in Service to Ra], Wealth 3: [Millionaire]), Charming, Connected, Daze (Deception), Defensive Attack, Equipment 5, Fascinate (Persuasion), Flirtation, Improved Grab, Inspire 2, Languages 4, Leadership, Luck (Recover), Power Attack, Second Chance: (Acrobatics checks for Tumbling), Takedown, Teamwork, Well-informed

Enhanced Advantages
Beginner's Luck, Eidetic Memory, Jack-of-all-trades

Skills
Acrobatics 6 (+9), Athletics 0 (+4), Deception 8 (+17/+16), Expertise (AGL): Dancing 6 (+9), Expertise (PRE): Performing Arts 8 (+16), Expertise: Goa'uld Tech 6 (+12), Insight 6 (+9/+8), Intimidation 0 (+8), Investigation 4 (+10), Perception 4 (+6), Persuasion 8 (+18/+16), Ranged Combat: Kara Kesh 8 (+11), Sleight of Hand 0 (+3), Stealth 0 (+3), Technology 6 (+12), Treatment 8 (+14), Vehicles 4 (+7)

Powers
Goa'uld Queen Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Force of Personality: Enhanced Trait 2 (racial talent, Persuasion +2 (+18), Deception +1 (+17), Insight +1 (+9))
. . Genetic Memory: Enhanced Trait 3 (racial talent, Advantages: Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Disease, Environmental Condition: Radiation)
. . Naquadah Sense: Senses 6 (racial trait, Accurate: Detect Naquadah, Acute: Detect Naquadah, Detect: Naquadah [Mental] 2: ranged, Radius: Detect Naquadah)
. . Spawn Prim'ta: Summon 6 (racial talent; Horde, Multiple Minions 3: 8 minions; Limited: Requires a 24 hour gestation period from when Marasis acquires the required genetic sample, Quirk: Requires a genetic sample from the Prim'ta's intended host, Notes: It occurs to me that while the Goa'uld inside a human are considered to be Heroic, the Larva are most definitely Non-Heroic, so I built this power with that in mind)
Goddess of Music: Array
. . Enthralling Performance: Concentration Burst Area Affliction 10 (performance, 1st degree: Entranced, Impaired, Resisted by: Will, DC 20; Burst Area 2: 60 feet radius sphere, DC 20, Concentration, Extra Condition, Selective; Check Required 5: DC 14 - Expertise: Performing Arts, Limited Degree 2, Sense-dependent: Hearing)
. . Song of Fanatacism: Concentration Burst Area Affliction 8 (performance, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 2: 60 feet radius sphere, DC 18, Concentration, Selective; Check Required 8: DC 17 - Expertise: Performance, Sense-dependent: Hearing)
. . Song of Freedom: Burst Area Nullify 10 (performance, Counters: Entrapment Effects, DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad, Selective, Simultaneous; Check Required 5: DC 14 - Expertise: Performing Arts, Reduced Range: close, Sense-dependent: Hearing)
. . Song of Pain: Burst Area Damage 10 (performance, DC 25; Alternate Resistance (no cost): Will, Burst Area 2: 60 feet radius sphere, DC 20, Selective; Check Required 5: DC 14 - Expertise: Performing Arts, Sense-dependent: Hearing)
. . Song of Rest: Burst Area Healing 6 (performance; Burst Area 2: 60 feet radius sphere, DC 16, Energizing, Selective; Check Required 5: DC 14 - Expertise: Performing Arts, Limited: Energizing Only, Sense-dependent: Hearing)
. . Song of Vigor: Burst Area Healing 10 (performance; Burst Area 2: 60 feet radius sphere, DC 20, Selective; Check Required 5: DC 14 - Expertise: Performing Arts, Sense-dependent: Hearing, Temporary)
. . Soothing Note: Burst Area Deflect 8 (performance; Burst Area 2: 60 feet radius sphere, DC 18, Redirection, Reflect, Selective; Check Required 5: DC 14 - Expertise: Performing Arts, Reduced Range: close, Sense-dependent: Hearing)
Kara Kesh (Removable)
. . Call Rings: Feature 1 (exotech, Notes: Marasis can use this device to activate an adjacent Ring Device, allowing her to benefit from a short range Teleportation effect, or a single Rank of Movement (Space Travel), both with the Portal extra. This, however, is contingent upon a Ring Device being in her immediate vicinity)
. . Goa'uld Ribbon Device: Array
. . . . Agony Beam: Cumulative Affliction 11 (exotech, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 21; Cumulative, Extra Condition; Grab-based)
. . . . Healing Device: Healing 10 (exotech; Restorative; Unreliable (5 uses))
. . . . Hold Person: Concentration Affliction 11 (exotech, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 21; Concentration, Extra Condition, Reach (ranged): 5 ft.; Limited Degree)
. . . . Kinetic Blast: Cone Area Move Object 11 (exotech, force, 50 tons, DC 26; Cone Area 2: 120 feet cone, DC 21, Damaging; Concentration, Limited Direction: Repulsion, Reduced Range: close)
. . . . Scan Lifeform: Senses 3 (exotech, Acute: Detect Suitable Host, Analytical: Detect Suitable Host, Detect: Suitable Host [Mental] 1; Concentration)
. . . . Scan Thoughts: Cumulative Mind Reading 11 (exotech, DC 21; Cumulative; Grab-based, Resistible: Will)
. . . . Telepathic Message: Mental Communication 1 (exotech; Subtle: encrypted; Concentration, Notes: Range: 100 feet)
Nish'ta (Removable)
. . Goa'uld Pheromones: Cumulative Perception Area Affliction 8 (exotech, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Controlled, Resisted by: Will, DC 18; Perception Area: DC 18 - Olfactory, Cumulative, Subtle: subtle; Limited: Affects "Unblended" Human Males Only, Quirk: Victims will immediately recover if subjected to an electric current)

Equipment
Commlink, Light Armor, Musical Instrument (Basic), Silver Dagger, The Palace of Ra

Offense
Initiative +3
Agony Beam: Cumulative Affliction 11, +6 (DC Will 21)
Enthralling Performance: Concentration Burst Area Affliction 10 (DC Will 20)
Goa'uld Pheromones: Cumulative Perception Area Affliction 8 (DC Will 18)
Grab, +6 (DC Spec 14)
Hold Person: Concentration Affliction 11, +11 (DC Will 21)
Kinetic Blast: Cone Area Move Object 11 (DC 26)
Scan Thoughts: Cumulative Mind Reading 11 (DC Will 21)
Silver Dagger, +6 (DC 20)
Song of Fanatacism: Concentration Burst Area Affliction 8 (DC Will 18)
Song of Freedom: Burst Area Nullify 10 (DC Will 20)
Song of Pain: Burst Area Damage 10 (DC Will 25)
Throw, +3 (DC 19)
Unarmed, +6 (DC 19)

Complications
- Motivation: Hedonism: Marasis is the sort of woman who will fill her carnal urges when and where she wishes, with little regard to trivial matters like common decency. She also enjoys being in control and manipulating other people so that she's always capable of living a life of absolute luxury.
- Nemeses: Marasis thoroughly enjoys her life, and resents both the Tok'ra and Tau'ri for their efforts to rescue her Host and free the people of Dendera, who she is personally in charge of governing when the three rulers of Ra's Dynasty are otherwise occupied.
- Overconfident: Marasis views the humans who inhabit the galaxy as being little more than naïve children. Yes, this even includes the Tau'ri and their Stargate Exploration Teams.
- Significant Other: Marasis is romantically involved Lord Heru-pa-Khered, and would be more than happy to give birth to a Harcesis child if he were to but ask it of her.

Languages
Abydonian, Alteran Script, Asgardian, Denderan, English, Goa'uld [Native]

Defense
Dodge 13, Parry 13, Fortitude 7, Toughness 9/7, Will 9

Power Points
Abilities 78 + Powers 133 + Advantages 34 + Skills 41 (82 ranks) + Defenses 24 = 310

--------------------
Home Sweet Home
The Palace of Ra - PL 11

Toughness 10, Size Huge

Features:
Armory (110 ep), Communications, Computer, Deathtraps (DC 11, Thresh 5), Holding Cells (Tough 15), Infirmary, Isolated (The Dendera Swamps), Landmark, Living Space, Personnel (Horus Guards & Human Servants), Sovereign

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 16
Last edited by DalkonCledwin on Sun May 21, 2023 9:10 am, edited 1 time in total.
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Kar'i of Dendera / The MCs / It Is You Who Say That I Am

Post by DalkonCledwin »

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Kar'i of Dendera - Arc 1 - PL 9
Age: 19 (57) / Height: 5' 7" / Weight: 132 lbs / Hair Color: Red / Eye Color: Brown
Group Affiliations: The Dynasty of Ra-Horakhty / Base of Operations: The Palace of Ra, Dendera, Goa’uld Throne Worlds
Wealth Rank: +12 / Rep Rank: +9 / Knockback Mod: -9/-4

Strength 3, Stamina 4, Agility 2, Dexterity 2, Fighting 6, Intellect 0, Awareness 2, Presence 2

Advantages
Agile Feint, All-out Attack, Attractive, Beloved: (Heru-pa-Khered), Benefit 2: (Status: [First Prime of Heru-pa-Khered], Wealth: [Well-Off]), Connected, Conviction, Daze (Intimidation), Diehard, Equipment 1, Fascinate (Persuasion), Great Endurance, Improved Critical: (Mo'tak Staff), Improved Initiative, Inspire 2, Interpose, Languages 2, Leadership, Lionheart 2, Move-by Action, Ranged Attack 6, Second Chance: (Acrobatics checks for Tumbling), Set-up, Stunning Strike, Takedown, Teamwork, Trance

Skills
Acrobatics 8 (+10), Athletics 8 (+11), Close Combat: Mo'tak Staff 4 (+10), Deception 0 (+2), Expertise (AWE): Gambling 6 (+8), Expertise (AWE): Survival 6 (+8), Expertise: History 6 (+6), Insight 4 (+6), Intimidation 6 (+8), Investigation 4 (+4), Perception 4 (+6), Persuasion 6 (+8), Ranged Combat: Mo'tak Staff 4 (+6), Stealth 4 (+6), Technology 4 (+4), Vehicles 6 (+8)

Powers
Jaffa Horus Guard Physiology
. . Healing Trance: Regeneration 2 (racial talent, Every 5 rounds; Limited: Only while using the Trance advantage)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Environmental Condition: Radiation; Feature: Longevity (Up to 276 years))
. . Resistances: Immunity 4 (racial trait, Critical Hits, Suffocation (All); Limited - Half Effect)
. . Second Wind: Healing 7 (racial talent; Triggered: 1 use - when Kar'i is suffering from two or more degrees of damage; Limited: Affects Self Only, Tiring)
Mo'tak Staff (Easily Removable)
. . Jaffa Staff Weapon: Array
. . . . Plasma Burst: Burst Area Damage 4 (energy, DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged)
. . . . Staff Blast: Damage 6 (energy, DC 21; Increased Range: ranged)
. . . . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 20; Double, Reach (melee): 5 ft.)

Equipment
Plate-mail

Offense
Initiative +6
Grab, +6 (DC Spec 13)
Plasma Burst: Burst Area Damage 4 (DC 19)
Staff Blast: Damage 6, +12 (DC 21)
Staff Strike: Strength-based Damage 2, +10 (DC 20)
Throw, +8 (DC 18)
Unarmed, +6 (DC 18)

Complications
- Hatred: Kar'i is intolerant of those who would attack the gods of her people, or who would try to "liberate" the people who worship them.
- Marked: Kar'i has been recognized as Heru-pa-Khered's most loyal Jaffa, and thus bears a golden version of his mark upon her forehead, signifying her status as his First Prime.
- Motivation: Zeal: Kar'i trusts that her beloved Heru-pa-Khered will guide her actions, and has faith that if she works hard, things will turn out well.
- Significant Other: Kar'i idolizes Heru-pa-Khered, and constantly strives to please him in her every waking moment, and she is willing to use literally every asset she has at her disposal in order to accomplish that task. This is because she owes her life to him, since he took her into his care when her parents died.
- Weakness: Kar'i acts as a life support system for an immature Goa'uld symbiote, which is what gives her access to most of her racial powers. Unfortunately, if that symbiote is removed, then she loses those abilities, and begins suffering a -1 penalty to her Stamina score for each hour that the Symbiote, resulting in her immediate death if her Stamina becomes Debilitated. All powers are immediately restored and penalties likewise removed if the Symbiote is returned to the pouch in her stomach.

Languages
Denderan [Native], English, Goa'uld

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 9/4, Will 5

Power Points
Abilities 42 + Powers 19 + Advantages 36 + Skills 40 (80 ranks) + Defenses 13 = 150
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A Triptych of Troublemakers Brainstorm & Notes

Post by DalkonCledwin »

A Triptych of Troublemakers
Premise: Life was surreal sometimes. Harry could attest to it since he went from unwanted orphan, to Gutter Rat to Third Prince to an entire Mystical Realm. At least his new family, while definitively odd, were supportive. There was just so much to see and do among the nine Realms! He was glad to have his friends with him to share in his adventures.
Required Inclusions:
- In this scenario, Harry Potter ran away from his maternal Aunt’s home after he failed to do worse than his cousin during a major test at their primary school.
- Ironically, life on the streets was better for the lad’s health, even if the lessons learned there were harsh and cruel.
- Even at such a young age, Harry is always looking to do the right thing, which will lead him into trying to help an old man who was being pushed around by some thugs.
- It turns out that the old man was actually Odin in his “Wanderer” guise, and he had been visiting some of the old stomping grounds of his followers due to some nostalgia.
- For his bravery in the face of overwhelming odds, and because it was the right thing to do, Odin will bring the kid with him back to Asgard, where he will adopt the boy as his new son.
- While Odin will occasionally interact with Harry, the bulk of his royal upbringing will be up to Frigga and Loki, since they have the time and are more scholastically inclined.
- Odin, with his wife’s blessing, will transform the child into a magically inclined Aesir, or what is basically a Vanir, with all the powers and abilities that come with said status.
- Harry’s more heroic traits must be encouraged and even enabled by his eldest brother Thor, who finds the lad’s propensity for getting into trouble quite amusing.
- Frigga and Loki must also teach Harry that you need to be equally strong in mind and not just in body, since brute strength is not always the best solution to a problem.
- Harry must befriend a young Amora, whose childish infatuation on Thor will swiftly be dealt a mortal blow, since the youngest prince actually appreciates her presence and talents.
- Eventually, the two youngsters will fall deeply in love, thus other women are only allowed into their relationship at Amora's sufferance.
- Harry will attend Hogwarts and may befriend Ron and Hermione, but they won’t be his entire world like they were in canon.
- Harry and Amora will often explore the City and the outlands of Asgard, until she reveals to her new friend that she can teleport them to the other Realms, bypassing Heimdall and the Bifrost.
- Prophecy or not, Harry will join the fight against Voldemort no matter what the adults in his life say about it. His honor will demand nothing less.
Preferred Inclusions:
- The various adults in charge of the Wixen community in Great Britain should be just a tad more competent and less corrupt than in canon.
- Amora should insist on attending Hogwarts alongside Harry so that she can keep an eye on her best friend, and help him on any adventures he has while away from the safety of Asgard.
- Harry and Amora should befriend Luna Lovegood, who will actually be the descendant of a Ljosalfr, and who will therefore be their key to numerous adventures within Alfheim.
- Before he reached a sufficient level of skills with bladed weapons, Harry should have been treated like a little kid. The more his talents as a warrior progress, the more freedom he’ll gain.
- Harry should call Thor for help when Sirius, Hermione and he are about to be overwhelmed by the Dementors at the end of his 3rd Year, with the God of Thunder smiting the demonic horde.
- Headmaster Dumbledore should have gotten into a spot of legal trouble for bypassing the proper governmental procedures when he left Harry on the Dursleys’ doorstep.
Optional Inclusions:
- Harry could bring the Sword of Gryffindor with him when he returns to Asgard after his second year of schooling, so that the Dwarves can reforge it into a weapon befitting a Prince of Asgard.
- Lady Eir could detect and remove the soul shard in Harry’s curse scar during one of the young prince’s visits to her infirmary during his youth.
- Harry could ask for Loki’s help in making Dolores Umbridge vanish in a way that won’t implicate him or his friends.
Forbidden Things:
- Harry following Dumbledore’s rules of engagement.
- Harry and Amora, the pathetic emo doormats.
- Harry being involved in a male-slash pairing.
- Harry ever returning to the Dursley family.
- Frigga being killed by the Svartalfar.
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Harald Odinsson / The MCs / A Triptych of Troublemakers

Post by DalkonCledwin »

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Art of Teenage Harald by AbbeysHollow on DeviantArt

Haraldr Óðinsson - Arc 1 - PL 9
Age: 11 / Height: 4' 11" / Weight: 293 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Æsir Royal Family / Base of Operations: Valaskjalf Palace, Upper City, Asgard
Wealth Rank: +16 / Rep Rank: +11 / Knockback Mod: -12

Strength 9, Stamina 10, Agility 2, Dexterity 2, Fighting 5, Intellect 3, Awareness 2, Presence 3

General Advantages
Adorable, All-out Attack, Beginner's Luck, Benefit 8: (Alternate Identity: [Harry James Potter], Renown, Social Class 4: [Royalty], Wealth 2: [Independently Wealthy]), Connected, Conviction, Equipment 4, Fascinate (Persuasion), Fast Grab, Improved Grab, Improved Initiative, Improved Smash, Languages 2, Leadership, Luck (Recover), Potion Brewing, Power Attack, Teamwork

Enhanced Advantages
Animal Empathy

Skills
Athletics 4 (+13), Expertise (AWE): Cooking 4 (+6), Expertise (AWE): Survival 6 (+8), Expertise (DEX): Broom Flight 4 (+6), Expertise: Magic 8 (+11), Expertise: Nature 6 (+9), Insight 4 (+6), Investigation 6 (+9), Perception 6 (+8), Persuasion 4 (+7), Ranged Combat: Magic 8 (+10), Stealth 4 (+6)

Powers
Elevated Mortal Physiology
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Divine Durability: Impervious Toughness 5 (racial trait)
. . Divine Perception: Senses 9 (racial trait, Acute (Type): Mental Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Darkvision, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses)
. . Divine Spark: Feature 2 (racial talent, Notes: As an Æsir, Harry radiates an additional degree of life-force, promoting the health and well-being of living things within 30 feet of his location, such that anything growing or healing in that area gains a +2 circumstance bonus to any necessary checks. Furthermore, he can emit a directed cone or beam of light at will, as if he carried a powerful flashlight at all times)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Fleet of Foot: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation; Feature: Longevity (Up to 7,035 years))
. . Resistances: Immunity 11 (racial trait, Damage Effect: Necrotic Damage, Damage Effect: Radiant Damage, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Holly & Phoenix Feather Wand (Easily Removable)
. . Novice of Wixen Magic: Array
. . . . Diffindo: Damage 8 (cutting, evocation, DC 23; Increased Range: ranged, Precise; Nonlethal)
. . . . Spattica: Strength-based Damage 3 (slashing, transmutation, DC 27; Dangerous)
. . . . Wingardium Leviosa: Move Object 3 (transmutation, 400 lbs., DC 21; Damaging, Improvised Weapon 3, Subtle: subtle)
Novice of War Magic: Array
. . Arcane Deflection: Deflect 6 (magical talent; Reduced Range: close)
. . Sword Burst: Burst Area Damage 5 (conjuration, edge, DC 20; Burst Area: 30 feet radius sphere, DC 15)
. . Witch Bolt: Damage 8 (electricity, evocation, DC 23; Increased Duration: concentration, Increased Range: ranged; Distracting)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Feature: Doubles as an Encrypted Language; Narrow Type: Serpents)

Equipment
Cook's Utensils, Holy Symbol, Scholar's Pack, Silver Dagger

Offense
Initiative +6
Diffindo: Damage 8, +10 (DC 23)
Grab, +5 (DC Spec 19)
Silver Dagger, +5 (DC 25)
Spattica: Strength-based Damage 3, +5 (DC 27)
Sword Burst: Burst Area Damage 5 (DC 20)
Throw, +2 (DC 24)
Unarmed, +5 (DC 24)
Wingardium Leviosa: Move Object 3, +10 (DC 21)
Witch Bolt: Damage 8, +10 (DC 23)

Complications
- Agoraphobia: Harald tends to become very uncomfortable in urban environments that are different from the golden spectacle that is the Upper City of Asgard, especially when he is forced into an overly crowded area, such as King's Cross Station.
- Impulsive: Harald has a tendency to live in the moment due to his knowledge that life as he knows it could be turned upside down on any given day.
- Motivation: Doing Good: Harald does everything he can in order to help those in need, regardless of who they are!
- Power Loss: Harald must be capable of moving his hands in the appropriate gestures or performing the necessary wand motions, as well as speaking the requisite incantations, in order to use his magical abilities, meaning that effects which restrict his ability to freely move, or which prevent him from speaking, could cost him the ability to perform his magic.
- Responsibility: The Æsir Royal Family provided Harald with food, shelter, and a family; in return, Harald feels it is his duty to protect their subjects with every fiber of his being.
- Significant Other: Harald appreciates beauty in all of its myriad forms, but especially in how it has manifested in the guise of his best friend, Amora Freysdóttir!

Languages
English [Native], Latin, Nordheimr

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 10 (Imp. 5), Will 8

Power Points
Abilities 64 + Powers 70 + Advantages 29 + Skills 32 (64 ranks) + Defenses 15 = 210
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Amora Freysdottir / The MCs / A Triptych of Troublemakers

Post by DalkonCledwin »

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Art of Teenage Amora by MAKiBEA on DeviantArt

Amora Freysdóttir - Arc 1 - PL 9
Age: 11 / Height: 5' 0" / Weight: 330 lbs / Hair Color: Blonde / Eye Color: Green
Group Affiliations: The Vanir Royal Family / Base of Operations: Either the Vanir or Aesir Royal Palaces
Dowry Rank: +16 / Rep Rank: +9 / Knockback Mod: -11

Strength 9, Stamina 9, Agility 1, Dexterity 1, Fighting 4, Intellect 2, Awareness 3, Presence 4

Advantages
Adorable 2, All-out Attack, Beauty's Never Tarnished, Beginner's Luck, Benefit 6: (Dowry 2: [Moderately Wealthy], Social Class 4: [Royalty]), Charming, Connected, Daze (Persuasion), Equipment 5, Fascinate (Persuasion), Fast Grab, Flirtation, Improved Grab, Improved Hold, Languages 3, Potion Brewing, Power Attack, Sacred Rites, Teamwork

Skills
Close Combat: Grab 4 (+8), Deception 4 (+8), Expertise (PRE): Singing 6 (+10), Expertise: History 6 (+8), Expertise: Magic 6 (+10/+8), Expertise: Religion 8 (+10), Insight 4 (+7), Perception 4 (+7), Persuasion 6 (+10), Ranged Combat: Magic 6 (+7), Stealth 4 (+5)

Powers
Disciple of Divine Magic: Array
. . Amora's Kiss: Cumulative Affliction 10 (divine, enchantment, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Subtle: subtle; Custom: This power is Impaired against female subjects, Grab-based, Quirk: Amora doesn't control the subject, they merely act besotted with her)
. . Beauty's Refuge: Burst Area Healing 4 (abjuration, divine; Burst Area: 30 feet radius sphere, DC 14, Selective; Temporary, Tiring)
. . Beauty's Truce: Perception Area Affliction 8 (divine, enchantment, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Extra Condition; Limited Degree 2, Tiring)
. . Cure Wounds: Healing 10 (conjuration, divine; Tiring)
. . Enthrall: Concentration Burst Area Affliction 5 (divine, enchantment, 1st degree: Entranced, Impaired, Resisted by: Will, DC 15; Burst Area 2: 60 feet radius sphere, DC 15, Concentration, Extra Condition, Selective; Limited Degree 2, Sense-dependent: Visual)
. . Turn Undead: Cumulative Burst Area Affliction 5 (divine, radiant, 1st degree: Vulnerable, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 15, Cumulative; Limited: Affects Undead Creatures Only)
Embodiment of Beauty (Activation: Move Action)
. . Rebuke the Defiler: Damage 4 (divine, DC 19; Alternate Resistance (no cost): Will, Increased Range 2: perception, Reaction 3: reaction, Notes: Reaction Trigger: [When Amora sustains two or more degrees of damage])
Pear & Unicorn Hair Wand (Easily Removable)
. . Novice of Wixen Magic: Array
. . . . Diffindo: Damage 6 (cutting, evocation, DC 21; Increased Range: ranged, Precise; Nonlethal)
. . . . Wingardium Leviosa: Move Object 3 (transmutation, 400 lbs., DC 21; Damaging, Improvised Weapon 3, Subtle: subtle)
Royal Vanir Physiology
. . Air Walking: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition causes Amora to fall)
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Divine Durability: Impervious Toughness 4 (racial trait)
. . Divine Perception: Senses 9 (racial trait, Acute (Type): Mental Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Darkvision, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation; Feature: Longevity (Up to 6,836 years))
. . Occult Studies: Enhanced Trait 1 (racial talent, Expertise +2 (+10))
. . Resistances: Immunity 11 (racial trait, Damage Effect: Necrotic Damage, Damage Effect: Radiant Damage, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)

Equipment
Amora's Arsenal (Mace, Silver Dagger), Compact Mirror, Explorer's Pack, Holy Symbol, Lock of Harald's Hair, Makeup Palette, Medium Shield

Offense
Initiative +1
Amora's Kiss: Cumulative Affliction 10, +8 (DC Will 20)
Beauty's Truce: Perception Area Affliction 8 (DC Will 18)
Diffindo: Damage 6, +7 (DC 21)
Enthrall: Concentration Burst Area Affliction 5 (DC Will 15)
Grab, +8 (DC Spec 19)
Mace, +4 (DC 27)
Rebuke the Defiler: Damage 4 (DC Will 19)
Silver Dagger, +4 (DC 25)
Throw, +1 (DC 24)
Turn Undead: Cumulative Burst Area Affliction 5 (DC Will 15)
Unarmed, +4 (DC 24)
Wingardium Leviosa: Move Object 3, +7 (DC 21)

Complications
- Demeaning Perception: Amora feels no shame in using her adorable good looks to get what she wants out of the adults she interacts with, and likewise has no problem crying her eyes out in front of her friends to manipulate them into doing exactly what she wants them to do. Of course, this also has a tendency to annoy people who have figured out exactly how manipulative she is.
- Impulsive: Amora will jump into action the instant someone even mentions the word "makeover." Then again, she really is one of the best when it comes to such things... Or at least, she is when you limit yourself to the students at Hogwarts.
- Motivation: Responsibility: Amora is a fledgling Goddess of Beauty, and thus strives to become an embodiment of that concept in everything that she does in her life.
- Power Loss: Amora must be capable of performing the necessary wand motions, and speaking the requisite incantations, in order to use the effects in her Wixen Magic array. This means that any effect which hinders her mobility, or prevents her from speaking, could deprive her of the ability to cast those spells.
- Relationship: Amora's father is King Freyr, and she seeks to honor him in all that she does, which is why she tends to cling to Harald Odinson, since he is the youngest son of Allfather Odin, Ruler of the Nine Realms.

Languages
English, French, Latin, Nordheimr [Native]

Defense
Dodge 9, Parry 9, Fortitude 9, Toughness 9 (Imp. 4), Will 8

Power Points
Abilities 58 + Powers 88 + Advantages 31 + Skills 29 (58 ranks) + Defenses 14 = 220
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The Next Glorious Escapade Brainstorm & Notes

Post by DalkonCledwin »

The Next Glorious Escapade
Premise: After boarding the Afterlife Express, Harry Potter was quite surprised to find himself waking up in an eerily familiar reality. The only problem was that he had found himself in the year 1976, and he quickly learned that he was actually the Head of House Peverell, which it turns out is a Noble and Ancient family.
Required Inclusions:
- Harry must travel backwards in time by way of the Afterlife Express, and end up in the year 1976 where he is the newly named Lord Peverell.
- Furthermore, he must meet and befriend a young Bellatrix Black before she joins the Death Eaters, ultimately saving her from said fate.
- The two must ultimately become romantically involved with one another, with Bella’s interest in Harry being cemented after he defeats her in a mock duel.
- Bella must be a recent graduate of Hogwarts at the time in which Harry arrives in the past, with Andromeda being her elder sister instead of the other way around in this scenario.
- Harry’s destiny as the one who can vanquish Voldemort must follow him to the past, though that doesn’t necessarily mean his status as such will be unique.
- Harry must be an exceptionally powerful wizard, and every bit the equal to Voldemort and possibly also Dumbledore as well, because he wouldn’t interest Bella if this were untrue.
Preferred Inclusions:
- Narcissa should take a keen interest in her sister’s boyfriend, which may result in her becoming his Second Wife, which while unusual, is hardly unheard of in Wixen Society.
- Harry should start a political movement that exists as a counter to the one which is being organized by Tom Riddle, and which may also stand at odds with Dumbledore.
- Narcissa and Lily Evans should be in the same Hogwarts year, and may even be close friends, though whether Lily shares Cissa’s interest in Harry is up to the author.
Optional Inclusions:
- Harry could retain the ability to speak in Parseltongue, even though he is no longer a Horcrux.
- Harry could somehow end up becoming romantically involved with all three Black sisters, as well as young Lily Evans, with his new existential origin saving him from temporal erasure.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry & Bella, the pathetic emo doormats.
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Lord Peverell / The MCs / The Next Glorious Escapade

Post by DalkonCledwin »

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Art by Zetsuai89 on DeviantArt; Edit by Ares

Lord Henry I. Peverell - Arc 1 - PL 11
Age: 18 / Height: 5' 10" / Weight: 190 lbs / Hair Color: Dark Brown / Eye Color: Vibrant Green
Group Affiliations: The British Wizengamot / Base of Operations: Peverell Manor, Godric’s Hollow Region, England
Wealth Rank: +24 / Rep Rank: +11 / Knockback Mod: -11/-8

Strength 0, Stamina 3, Agility 2, Dexterity 2, Fighting 9, Intellect 2, Awareness 3, Presence 5

General Advantages
Ace Pilot, All-out Attack, Attractive, Benefit 7: (Social Class 3: [Nobility], Wealth 4: [Multimillionaire]), Charming, Connected, Defensive Attack, Defensive Roll 3, Equipment 9, Extraordinary Effort, Fast Grab, Favored Environment: (When Fighting Favored Foe), Favored Foe: (Dark Wixen), Improved Grab, Inspire 2, Languages 2, Leadership, Potion Brewing, Power Attack, Ranged Attack 4, Skill Mastery: (Expertise: Magic), Teamwork

Enhanced Advantages
Diehard, Languages: (Aklo [Secret]), Luck 2

Skills
Athletics 4 (+4), Close Combat: Grab 2 (+11), Deception 0 (+5), Expertise (AWE): Cooking 6 (+9), Expertise (AWE): Survival 6 (+9), Expertise: History 6 (+8), Expertise: Magic 12 (+14), Expertise: Politics 4 (+6), Insight 4 (+7), Intimidation 0 (+5), Investigation 6 (+8), Perception 8 (+11), Persuasion 8 (+13), Ranged Combat: Magic 2 (+4), Stealth 6 (+8), Vehicles 8 (+10)

Powers
Cunning Gryffindor Physiology
. . Brave: Immunity 1 (racial trait, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Eagerness: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs.Henry's magic)
. . Fleet of Foot: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison, Advantages: Diehard; Feature: Longevity (Up to 282 years))
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Sorcerous Resilience: Protection 5 (racial trait, +5 Toughness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Holly & Phoenix Feather Wand (Easily Removable)
. . Master of Wixen Magic: Array
. . . . Bombarda: Burst Area Damage 9 (curse, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . . . Confundo Maxima: Concentration Perception Area Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Perception Area: DC 19 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . . . Expelliarmus: Damage 14 (charm, force, DC 29; Disarming (No Damage), Increased Range: ranged)
. . . . Mimblewimble: Progressive Affliction 9 (curse, 3rd degree: Transformed [Ties the Target's Tongue in a Knot], Resisted by: Dodge, Overcome by Strength, DC 19; Increased Range: ranged, Progressive; Limited Degree (third only))
. . . . Nullum Effugium: Burst Area Nullify 9 (jinx, Counters: Teleport & Dimension Travel Effects, DC 19; Burst Area: 30 feet radius sphere, DC 19, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . . . Omnifracto: Broad Simultaneous Weaken 9 (curse, Affects: Magical Effects, Resisted by: Will, DC 19; Affects Objects Only, Broad: Magical Effects, Increased Range: ranged, Simultaneous; Side Effect: on failure - Psychic Backlash)
. . . . Protego Duo: Burst Area Deflect 9 (charm; Burst Area: 30 feet radius sphere, DC 19, Reflect, Selective; Reduced Range: close)
. . . . Reparifors: Healing 14 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 9 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
. . . . Wingardium Leviosa: Move Object 14 (charm, 400 tons, DC 29; Damaging, Subtle: subtle; Concentration)
Special Qualities
. . Force of Personality: Feature 1 (talent, Notes: Henry's Will Resistance is based upon his Presence score instead of his Awareness score)
. . Incarnatation Awareness: Senses 2 (magical talent, Precognition (Limited): Harry J. Potter)
. . Magical Adrenaline: Healing 7 (magical talent; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Languages: (Aklo (Secret)); Narrow Type: Serpents)
Wandless Initiate: Array
. . Devicto: Damage 7 (hex, DC 22; Increased Range: ranged, Multiattack; Nonlethal)
. . Diffindo: Damage 11 (charm, cutting, DC 26; Increased Range: ranged, Precise; Nonlethal)
. . Greater Apparition: Teleport 11 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Lumos: Environment 1 (charm, Light, Radius: 30 feet)

Equipment
Book, Cook's Utensils, Multi-tool, Peverell Manor, Scholar's Pack

Offense
Initiative +2
Bombarda: Burst Area Damage 9 (DC 24)
Confundo Maxima: Concentration Perception Area Affliction 9 (DC Will 19)
Devicto: Damage 7, +8 (DC 22)
Diffindo: Damage 11, +8 (DC 26)
Expelliarmus: Damage 14, +8 (DC 29)
Grab, +11 (DC Spec 10)
Mimblewimble: Progressive Affliction 9, +8 (DC Fort/Will 19)
Nullum Effugium: Burst Area Nullify 9 (DC Will 19)
Omnifracto: Broad Simultaneous Weaken 9, +8 (DC Will 19)
Stupefy: Cumulative Affliction 9, +8 (DC Fort 19)
Throw, +6 (DC 15)
Unarmed, +9 (DC 15)
Wingardium Leviosa: Move Object 14, +8 (DC 29)

Complications
- Destiny: Henry still feels burdened by the immense pressure of his prior existence's destiny, which is one that will ultimately see him coming into conflict with the so-called Dark Lord Voldemort.
- Man Out of Time: Almost everyone Henry knew in his prior existence either has yet to be born, or will not recognize him on account of the fact that he has appeared in a time when his prior existence did not yet exist. As such, he will have to form new connections with these people if he wishes to have a relationship with them.
- Motivation: Self-Determination: Henry was given a second chance at life, and he is determined to make the most of it!
- Past Life: Henry truly appreciates the relative anonymity that being so far removed from his prior existence's time has given him, but knows that it is only a matter of time before he gets himself noticed by both Lord Voldemort and Albus Dumbledore, both of whom played major roles in his prior lifetime.
- Significant Others: Henry has recently become romantically involved with a young, and highly attractive, woman known as Bellatrix Black, and he has also earned the romantic attention of Bella's younger sister, Narcissa Black.

Languages
English [Native], French, Invocative Latin

Defense
Dodge 11, Parry 9, Fortitude 6, Toughness 11/8, Will 14

Power Points
Abilities 52 + Powers 83 + Advantages 43 + Skills 41 (82 ranks) + Defenses 21 = 240

--------------------
Home Sweet Home
Peverell Manor - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Barrier (DC 15, Thresh 5), Concealed 2 (DC 25), Defensive Enchantments (Blast 11), ECM 4 (Vs. Magic, -8), Escape Tunnel 1 (DC 20), Floo Aperture, Grounds (Colossal), Gym, Infirmary, Isolated (Godric's Hollow Region), Library, Living Space, Mystic Locale, Personnel (House Elves), Pool, Ritual Chamber, Sealed, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 25 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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Executor Extraordinaire Brainstorm & Notes

Post by DalkonCledwin »

Executor Extraordinaire
Premise: Albus Dumbledore should have made certain Harry Potter reached his maternal relatives. For not even ten minutes after leaving him on the doorstep, someone absconded with the boy and he wouldn’t be seen by Wizardkind for a very long time. The Holy Church had finally gotten their hands on a wand-waver and he would either become their greatest asset or their worst mistake.
Required Inclusions:
- A team of Executors from the Holy Church must have been near Privet Drive when Albus Dumbledore used his Deluminator and left baby Harry on the Dursleys’ doorstep.
- Seeing the opportunity for what it was, they will bring the toddler back with them to the nearest Abbey, which is the one that they are currently operating out of.
- Never before since the establishment of the Statute of Secrecy has the Holy Church managed to get their hands on a wand-waver that young and they will not waste such an opportunity.
- While Harry will progress by leaps and bounds when deemed ready to undergo Executor training, his trainers will fail to indoctrinate him even if he can fake it quite well.
- While growing up, Harry will bond with a young girl known as Caren Hortensia, who will become his primary love interest in time. Other women are only allowed with Caren’s approval.
- Harry and Caren will be sent to Fuyuki City to investigate why the Fifth Grail War is starting fifty years early and why the current overseer has stopped reporting in.
- Soon after their arrival to Fuyuki, Harry and Caren will have an encounter with the King of Heroes, Gilgamesh of Uruk, who is actually a beautiful woman.
- Somehow, Harry must arouse Gilgamesh’s interest enough for her to change her plans and get rid of Kirei Kotomine, allowing the young man and his paramour to step into the Overseer role.
- Harry and Caren will have their work cut out for them in trying to convince Gilgamesh that allowing Angra Mainyu to be reborn is truly a horrible idea.
- As members of the Burial Agency, Harry and Caren are not sworn to an Oath of Chastity even if they are an Ordained Priest and Nun respectively.
- The British Ministry for Magic must try to put pressure on the Vatican to relinquish their hold on the Boy-Who-Lived at least once during the course of this story.
Preferred Inclusions:
- Harry should be a distant descendant of King Arthur, having inherited from her the ability to use Mana Burst, which he usually channels into his Holy Sacraments.
- Harry should know better than trying to order the Babylonian king around, and instead offers her suggestions that appeal to her ego and narcissistic personality.
- Harry should have declined his invitation to Hogwarts, only to be roped into attending during the disaster that is the Triwizard Tournament.
- If Voldemort isn’t already dead by then, he should follow Harry to Japan and try to usurp one of the Master positions in the Grail War. Bonus points if his Servant tries to kill him.
- As the Overseer of the Grail War, Harry could attempt to reach out to Medea and Kuzuki in hopes of stopping their attacks on civilians, only to place a Church Bounty on them if he fails.
Optional Inclusions:
- The Horcrux in Harry’s scar could have been exorcized by the Church Elders at a young age.
- Caren could be sharp enough to see some kind of resemblance between Archer and Shirou and then verbally comment about it.
- After getting Sakura out of the Matou estate, Harry could seal the entire building using a Bounded Field, and then torch the entire thing using the Holy version of Fiendfyre.
Forbidden Things:
- Harry failing to place a Church Bounty on Matou Shinji.
- Harry failing to embarrass Shirou, Rin and Saber.
- Harry and Caren, the pathetic emo doormats.
- Harry being involved in a male-slash pairing.
- Harry getting a job within Wixen society.

--------------------
Builder's Comments:
- Okay, so while the Fate/Lost Continuum idea was, interesting, and it did give me access to lots of nifty new ideas for use with my Mutants and Masterminds stuff... Ultimately it felt a little bit too vast for my liking, and was a bit problematic since it was lacking in a lot of the details I needed to properly build the characters I'd need for a story or adventure set in Nasuverse. So, I decided to come back to Mutants and Masterminds for my next Nasuverse idea. I also felt like using Fate/Apocrypha as the basis for my last idea was a mistake, so this time I'll be using a bit of a mash-up between Fate/Stay Night: Unlimited Blade Works, and Fate/Hollow Ataraxia as the basis for the idea I am working on.
- For the purpose of maintaining my sanity, I am making it so Caren is 18 years old, instead of being 14 years old, at the start of Fate/Stay Night. This is for a couple of different reasons, the most important of which is that Catholic Church officially requires people to be 18 years old before they can become a Nun, which is what Caren is supposed to be. Harry in turn will be 25 at the start of this scenario, because that's the minimum age to be Ordained as a Priest in the Catholic Church. Yes, I know that means there is a 7 year age difference, but that's the same age difference between Harry and Tonks, and I see fanfic with that as a pairing all the time.
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DalkonCledwin
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Harry Potter / The MCs / Executor Extraordinaire

Post by DalkonCledwin »

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Harry James Potter - Arc 1 - PL 8
Age: 25 / Height: 5' 10" / Weight: 178 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Burial Agency / Base of Operations: The Fuyuki Church, Shinto District, Fuyuki, Japan
Wealth Rank: +20 / Rep Rank: +10 / Knockback Mod: -7/-2/-1

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 3, Presence 1

General Advantages
Attractive, Beloved: (Caren Hortensia), Benefit 8: (Religious Rank 3: [Votary], Renown, Wealth 3: [Millionaire]), Connected, Conviction, Daze (Intimidation), Equipment 6, Fascinate (Persuasion), Favored Foe: (Demonic Entities), Favored Foe: (Undead Creatures), Improved Treatment, Inspire 2, Investiture, Languages 4, Leadership, Luck (Recover), Monastic Training, Power Attack, Ranged Attack 5, Sacred Rites, Trance, Untapped Potential

Enhanced Advantages
Charming

Skills
Athletics 4 (+4), Close Combat: Black Keys 2 (+6), Expertise: Cosmology 4 (+6), Expertise: History 6 (+8), Expertise: Religion 12 (+14), Insight 6 (+9), Intimidation 4 (+5), Investigation 4 (+6), Perception 8 (+11), Persuasion 4 (+7/+5), Stealth 4 (+7), Treatment 6 (+8), Vehicles 4 (+7)

Powers
Black Keys (Easily Removable)
. . An Executor's Best Friends: Array
. . . . Key Strike: Damage 5 (edge, DC 20; Accurate: +2, Aura: Radiant, Dangerous)
. . . . Key Throw: Damage 5 (DC 20; Aura: Radiant, Dangerous, Increased Range: ranged)
. . . . Searing Smite: Damage 7 (edge, DC 22; Accurate: +2, Aura: Holy Fire, Dangerous, Secondary Effect; Tiring)
. . . . Zealous Strike: Damage 5 (edge, DC 20; Accurate: +2, Aura: Radiant, Dangerous, Multiattack; Distracting)
Blessed Frock (Removable)
. . Holy Vestments: Immunity 80 (holy relic, Toughness Effects; Limited: to Nonmagical Effects, Limited - Half Effect)
Holy Monk Physiology
. . Divine Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Divine Resilience: Immunity 5 (racial trait, Damage Effect: Necrotic Damage; Feature: Longevity (Up to 138 years); Limited - Half Effect)
. . Expanded Awareness: Senses 8 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Detect: Benevolence [Visual] 2: ranged, Detect: Malevolence [Visual] 2: ranged, Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Magnetic Presence: Enhanced Trait 2 (racial trait, Persuasion +2 (+7), Advantages: Charming; Quirk: Persuasion bonus is for Feinting with the Charming advantage and Improving Attitudes only)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Holy Sacraments: Array
. . Baptism Sacrament: Burst Area Damage 8 (holy sacrament, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect ranks; Limited: Affects Undead Creatures & Demonic Entities Only, Tiring)
. . Dispel Magic: Nullify 8 (holy sacrament, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . God's Resolution: Affliction 8 (high thaumaturgy, 3rd degree: Controlled, Resisted by: Will, DC 18; Feature: Untapped Potential for +3 effect ranks, Increased Range 2: perception; Limited: Affects Heroic Spirits Only, Limited Degree (third only), Quirk: Harry can use this power twice for each Servant that is participating in the Grail War, Notes: Controlled: [Must obey this one-word command])
. . Guiding Bolt: Linked Effect
. . . . Holy Guidance: Affliction 8 (Linked; holy sacrament, 1st degree: Vulnerable, Resisted by: Will, DC 18; Increased Range: ranged; Instant Recovery, Limited Degree 2)
. . . . Radiant Blast: Damage 8 (Linked; holy sacrament, radiant, DC 23; Increased Range: ranged)
. . Haste: Grouped Effect
. . . . Extreme Speed: Speed 7 (holy sacrament, Speed: 250 miles/hour, 0.5 miles/round)
. . . . Flurry: Enhanced Extra 7 (holy sacrament; Multiattack, Variable Descriptor: close group - Any Melee Attack Harry Wields)
. . Hold Person: Concentration Affliction 8 (holy sacrament, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception; Limited: Affects Humanoid Targets Only)
. . Life Transference: Healing 12 (holy sacrament; Empathic)
. . Restoration: Healing 8 (holy sacrament; Restorative; Tiring)
. . Sacred Flame: Damage 6 (fire, holy sacrament, DC 21; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Secondary Effect)
. . Shatter: Burst Area Damage 8 (holy sacrament, sonic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged; Bane: Crystalline, Stone or Metal Creatures)
. . Word of Radiance: Perception Area Damage 4 (holy sacrament, radiant, DC 19; Alternate Resistance (no cost): Will, Perception Area: DC 14 - Hearing, Selective)
Special Qualities
. . Commune: Senses 1 (magical talent, Communication Link: Lancer)
. . Shield of Faith: Protection 6 (holy sacrament, +6 Toughness; Sustained)

Equipment
Heavy Jacket, Holy Book, Holy Symbol, Incense, Light Pistol, Priest's Pack, The Fuyuki Church

Offense
Initiative +3
Baptism Sacrament: Burst Area Damage 8 (DC 23)
Dispel Magic: Nullify 8, +8 (DC Will 18)
God's Resolution: Affliction 8 (DC Will 18)
Grab, +4 (DC Spec 10)
Hold Person: Concentration Affliction 8 (DC Will 18)
Holy Guidance: Affliction 8, +8 (DC Will 18)
Key Strike: Damage 5, +8 (DC 20)
Key Throw: Damage 5, +8 (DC 20)
Light Pistol, +8 (DC 18)
Radiant Blast: Damage 8, +8 (DC 23)
Sacred Flame: Damage 6, +8 (DC 21)
Searing Smite: Damage 7, +8 (DC 22)
Shatter: Burst Area Damage 8 (DC 23)
Throw, +8 (DC 15)
Unarmed, +4 (DC 15)
Word of Radiance: Perception Area Damage 4 (DC Will 19)
Zealous Strike: Damage 5, +8 (DC 20)

Complications
- Divine Aura: Harry radiates an aura of holy energy that can be noticed by anyone with the ability to Detect Magical Energy.
- Enemy: As an Executor of the Holy Church, Harry has sworn an oath to eradicate demons and undead creatures wherever he may find them, which among other things, means that he'll be obligated to exterminate Zouken Matou as soon as he learns of what that monstrosity of a man has done to avoid dying.
- Honor: Harry is an unusual Executor in that he is tolerant of other faiths, and respects the worship of other gods. He is also known as someone who can find common ground between the fiercest of enemies, and will always try to work towards a peaceful resolution to any conflicts he is involved in.
- Motivation: Doing Good: Harry always tries to help those in need, and is willing to do so no matter what the personal cost may be. However, he's not going to go out of his way in search of those who need his assistance, and he knows better than to throw himself into the midst of a battle between Servants in the Grail War, which are the two main differences between him and Emiya Shirou.
- Power Loss: Harry is unable to utilize his Holy Sacraments unless he has ready access to his Holy Symbol. However, possession of another Holy Relic can stand in as a proxy for his Holy Symbol when it comes to allowing him to make use of his Sacraments. Aside from his Holy Symbol, however, all Harry needs to manifest his Sacraments is raw force of will and the occasional Prayer of Invocation.
- Responsibilities: As the current Church Overseer for the Fifth Fuyuki Holy Grail War, it is Harry's duty to ensure that the war remains hidden from the mundane citizens of Fuyuki City, and to halt the war and call for a "Hunt" against any Master and Servant duo that is endangering the Secret of Magic. He is also honor-bound to provide Sanctuary to any Master whose Servant has been vanquished. He is also the Master of Lancer, and responsible for guiding her actions in the Grail War.
- Significant Other: Harry is romantically involved with a young nun known as Caren Hortensia, which is only made possible by the fact that they are both members of the Burial Agency, and thus not sworn to the vows of chastity and celibacy that are normally expected for members of the Cloth.

Languages
Bulgarian, English [Native], French, Gobbledegook, Italian, Japanese, Latin

Defense
Dodge 9, Parry 9, Fortitude 4, Toughness 7/2/1, Will 8

Power Points
Abilities 34 + Powers 93 + Advantages 41 + Skills 34 (68 ranks) + Defenses 19 = 221

--------------------
Home Sweet Home
The Fuyuki Church - PL 8

Toughness 12, Size Large

Features:
Bounded Fields 2 (DC 25), Chapel, Consecrated (DC 18), Defensive Enchantments (Blast 8), Grounds (Huge), Isolated (Shinto District Outskirts), Landmark, Library, Living Space, Pool (Onsen), Vault 2 (DC 25, Tough 18)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 9 (18)
Last edited by DalkonCledwin on Fri May 26, 2023 8:44 pm, edited 2 times in total.
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Caren Hortensia / The MCs / Executor Extraordinaire

Post by DalkonCledwin »

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Caren Hortensia - Arc 1 - PL 8
Age: 18 / Height: 5' 8" / Weight: 123 lbs / Hair Color: Silver / Eye Color: Yellow
Group Affiliations: The Burial Agency / Base of Operations: The Fuyuki Church, Shinto District, Fuyuki, Japan
Wealth Rank: +12 / Rep Rank: +8 / Knockback Mod: -3/-2

Strength 0, Stamina 2, Agility 1, Dexterity 1, Fighting 3, Intellect 2, Awareness 4, Presence 2

General Advantages
Assessment, Attractive 2, Beloved: (Harry Potter), Benefit 3: (Religious Rank 2: [Devotee], Wealth: [Well-Off]), Charming, Connected, Daze (Persuasion), Equipment 6, Fascinate (Persuasion), Favored Foe: (Demonic Entities), Favored Foe: (Undead Creatures), Improved Treatment, Inspire 2, Languages 3, Leadership, Monastic Training, Ranged Attack 3, Sacred Rites, Teamwork, Trance

Enhanced Advantages
Flirtation, Luck

Skills
Close Combat: Blunt Weapons 2 (+5), Expertise: Cosmology 4 (+6), Expertise: History 6 (+8), Expertise: Religion 8 (+10), Insight 6 (+10), Investigation 4 (+6), Perception 6 (+10), Persuasion 6 (+10/+8), Stealth 6 (+7), Treatment 6 (+8)

Powers
Blessed Habit (Removable)
. . Holy Vestments: Immunity 80 (holy relic, Toughness Effects; Limited: to Nonmagical Effects, Limited - Half Effect)
Holy Maiden Physiology
. . Divine Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Divine Resilience: Immunity 5 (racial trait, Damage Effect: Radiant Damage; Limited - Half Effect)
. . Expanded Awareness: Senses 16 (racial trait, Accurate: Detect Demonic Possession, Acute (Type): Mental Senses, Awareness: Magical Effects [Mental], Detect: Demonic Possession [Mental] 2: ranged, Extended: Mental Senses 2: x100, Penetrates Concealment: Detect Demonic Possession, Radius (Type): Mental Senses, Tracking: Detect Demonic Possession 1: -1 speed rank; Noticeable: Caren's body manifests a shadow of the symptoms for whatever demonic possession she is detecting)
. . Seductive Presence: Enhanced Trait 2 (racial talent, Persuasion +2 (+10), Advantages: Flirtation; Quirk: Persuasion bonus is for the Flirtation advantage and Seduction attempts only)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Holy Sacraments: Array
. . Bestow Curse: Progressive Affliction 8 (curse arts, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 18; Increased Range 2: perception, Progressive, Subtle: subtle; Limited Degree, Slow: Daily)
. . Daylight: Environment 2 (holy sacrament, Light (Bright), Radius: 60 feet)
. . Lover's Vengeance: Cumulative Affliction 8 (mental interference, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Affects Harry Only, Sense-dependent: Hearing, Notes: Compelled/Controlled: [To relentlessly attack the target of Caren's ire])
. . Pox Postules: Cumulative Affliction 8 (curse arts, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged; Limited Degree)
. . Protection from Evil and Good: Immunity 15 (holy sacrament, Common Descriptor: Magical Damage, Custom: Mental Control 5; Affects Others, Sustained; Quirk: Limited to Effects Generated by Foreigners, Demonic or Celestial Entities, Elementals or the Undead)
. . Restoration: Healing 16 (holy sacrament; Restorative; Temporary [8 ranks only], Tiring)
Holy Shroud of Magdalene (Removable)
. . Does Not Like Men: Concentration Affliction 12 (holy relic, 1st degree: Hindered and Vulnerable, 2nd degree: Immobile and Defenseless, Resisted by: Dodge, Overcome by Strength, DC 22; Concentration, Extra Condition, Feature: Tether, Increased Range: ranged, Reversible; Diminished Range 2, Limited: Affects Male Targets Only, Limited Degree)
Special Qualities
. . Bolster Soul: Luck Control 1 (holy sacrament, Spend on Other, Advantages: Luck; Limited: to Resistance Checks)
. . Commune: Senses 1 (magical talent, Communication Link: False Archer)
. . Plagued Boon: Immunity 2 (divine blessing, Uncommon Descriptor: Nausea Effects)

Equipment
Caren's Arsenal (Metal Baton, Silver Dagger), Heavy Jacket, Holy Book, Holy Symbol, Incense, Priest's Pack, Shared EP (The Fuyuki Church) 9

Offense
Initiative +1
Bestow Curse: Progressive Affliction 8 (DC Will 18)
Does Not Like Men: Concentration Affliction 12, +4 (DC Fort/Will 22)
Grab, +3 (DC Spec 10)
Lover's Vengeance: Cumulative Affliction 8 (DC Will 18)
Metal Baton, +5 (DC 17)
Pox Postules: Cumulative Affliction 8, +4 (DC Fort 18)
Silver Dagger, +3 (DC 16)
Throw, +4 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Confined: Caren has spent so long confined to the cloister that she grew up in that she has little practical experience dealing with the people in the outside world.
- Motivation: Doing Good: Caren will always try to help those in need, and she is one of the last people in the world who would care about the cost to her own person.
- Plagued Curse: Caren's body is prone to being plagued by sickness and disease, causing her to be Impaired on all Resistance checks against Diseases.
- Reputation: Caren has garnered a reputation for misquoting the Good Book and religious proverbs in the presence of Church Elders.
- Responsibility: Caren is the de facto Master to the Servant whose true name is Gilgamesh of Uruk, though in reality, she has very little control over the Archer-class Servant, since Gil-chan has one of the highest ranks in Independent Action that has ever been conceived of.
- Significant Other: Caren is romantically involved with a handsome priest known as Harry Potter, which is only made possible by the fact that they are both members of the Burial Agency, and thus not sworn to the vows of chastity and celibacy that are normally expected for members of the Cloth.
- Worthiness: The Holy Shroud of Magdalene can only be utilized by a female character.

Languages
Enochian, French, Italian [Native], Japanese, Latin

Defense
Dodge 7, Parry 7, Fortitude 3, Toughness 3/2, Will 8

Power Points
Abilities 30 + Powers 106 + Advantages 33 + Skills 27 (54 ranks) + Defenses 15 = 211
Last edited by DalkonCledwin on Fri May 26, 2023 8:45 pm, edited 1 time in total.
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False Archer / The MCs / Executor Extraordinaire

Post by DalkonCledwin »

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False Archer - Arc 1 - PL 14
Age: Looks 21 / Height: 5' 7" / Weight: 127 lbs / Hair Color: Blonde / Eye Color: Red
Group Affiliations: The Church Overseers / Base of Operations: The Fuyuki Church, Shinto District, Fuyuki, Japan
Wealth Rank: +28 / Rep Rank: +14 / Knockback Mod: -13/-9/-3

Strength 4, Stamina 3, Agility 3, Dexterity 3, Fighting 12, Intellect 4, Awareness 0, Presence 6

Advantages
All-out Attack, Attractive 2, Benefit 5: (Wealth 5: [Billionaire]), Charming, Close Attack 2, Connected, Contacts, Conviction, Defensive Roll 4, Equipment 8, Fascinate (Persuasion), Fearless, Improved Aim, Inspire 5, Languages 1, Leadership, Move-by Action, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Ranged Attack 6, Takedown, Ultimate Effort: (Aim), Well-equipped 3

Skills
Athletics 10 (+14), Deception 6 (+18/+12), Expertise (AWE): Survival 10 (+10), Expertise: Cosmology 6 (+12/+10), Expertise: History 10 (+14), Expertise: Magecraft 10 (+14), Insight 4 (+4), Intimidation 6 (+18/+12), Investigation 4 (+8), Perception 4 (+4), Persuasion 10 (+22/+16), Stealth 4 (+7), Technology 4 (+8), Vehicles 6 (+9)

Powers
Class Skills
. . Independent Action (A+ Rank): Immunity 5 (class skill, Custom: Mental Control 5)
. . Magic Resistance (E Rank): Nullify 4 (class skill, Counters: Magical Effects, DC 14; Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close, Unreliable (5 uses))
Ea (Easily Removable)
. . The Sword of Rupture: Array
. . . . Drill Strike: Strength-based Damage 6 (piercing, DC 25; Dangerous 4, Penetrating 6)
. . . . Enuma Elish (EX Rank): Linked Effect
. . . . . . Anti-World Phantasm: Cone Area Nullify 14 (Linked; noble phantasm, Counters: Magical Effects, DC 24; Cone Area 2: 120 feet cone, DC 24, Broad, Simultaneous; Build Up, Limited: to a single activation per 24 hour period of time, Reduced Range: close)
. . . . . . Blast Wave: Cone Area Damage 14 (Linked; noble phantasm, DC 29; Cone Area 2: 120 feet cone, DC 24; Build Up, Limited: to a single activation per 24 hour period of time)
Enkidu (Easily Removable)
. . The Chains of Heaven: Array
. . . . Hercules: Cumulative Affliction 12 (noble phantasm, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 22; Cumulative, Extra Condition, Increased Range: ranged; Limited: to Targets with an A rank in the Divinity skill, Limited Degree)
. . . . Medusa Gorgon: Cumulative Affliction 6 (noble phantasm, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Strength, DC 16; Cumulative, Extra Condition, Increased Range: ranged; Limited: to targets with an E- rank in the Divinity skill, Limited Degree)
. . . . Muggles & Magi: Cumulative Affliction 5 (noble phantasm, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Strength, DC 15; Cumulative, Extra Condition, Increased Range: ranged; Limited: to Targets with no Divinity at all, Limited Degree)
. . . . Priests & Nuns: Cumulative Affliction 7 (noble phantasm, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Strength, DC 17; Cumulative, Extra Condition, Increased Range: ranged; Limited: to targets with an E+ rank in the Divinity skill, Limited Degree)
. . . . Stheno & Euryale: Cumulative Affliction 14 (noble phantasm, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 24; Cumulative, Extra Condition, Increased Range: ranged; Limited: to targets with either an EX Rank in either the Divine Core or Divinity skills, Limited Degree)
Heroic Spirit Physiology
. . Heavenborn: Enhanced Trait 1 (racial talent, Expertise +2 (+12))
. . Heroic Perception: Senses 6 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Darkvision, Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Sleep, Starvation & Thirst)
. . Native Outsider: Feature 1 (racial trait, Notes: Although Gilgamesh isn't originally from this dimension, she's not considered “foreign” to it when it comes to effects that target “outsiders” or "extradimensional” beings. Thus, it is rather difficult to banish or influence her, and made even more so due to her Independent Action power.)
. . Resistances: Immunity 10 (racial trait, Damage Effect: Radiant Damage, Damage Effect: Malevolent Magic; Limited - Half Effect)
. . Second Wind: Healing 7 (racial talent; Triggered: 1 use - When Archer is suffering from two or more degrees of damage; Limited: Affects Self Only, Tiring)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Spiritual Entity: Immunity 40 (racial trait, Custom: Weapon Attacks 40; Limited: to Nonmagical Attacks)
Personal Skills
. . Charisma (A+ Rank): Enhanced Trait 9 (personal skill, Deception +6 (+18), Intimidation +6 (+18), Persuasion +6 (+22))
. . Divinity (B Rank): Affliction 8 (personal skill, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 18; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Affects Characters with Divine Protection only, Limited: The Target is Toughness Impaired/Disabled only, Limited Degree)
. . Golden Rule (A Rank): Feature 4 (personal skill, Notes: Gil-chan gains a Minor (+2) circumstance bonus to her Persuasion and Intimidation checks when haggling for trade goods or treasure, as well as an identical bonus to her Perception & Investigtion checks when looking for treasure)
Royal Armor (Removable)
. . Heavy Plate: Protection 6 (+6 Toughness; Impervious [3 extra ranks])
Special Qualities
. . Commune: Senses 1 (magical talent, Communication Link: Caren Hortensia)
The Gate of Babylon: Array
. . Broken Phantasm: Burst Area Damage 10 (projectile, DC 25; Burst Area 2: 60 feet radius sphere, DC 20, Extended Range 3, Increased Range: ranged; Tiring)
. . Caladbolg: Strength-based Damage 7 (piercing, DC 26; Penetrating 7)
. . Dainsleif: Strength-based Damage 5 (slashing, DC 24; Dangerous, Penetrating 5)
. . Enurta: Strength-based Damage 8 (piercing, DC 27; Defensive, Penetrating 8, Smashing; Quirk: Requires two hands to properly wield)
. . Gae Bolg: Strength-based Damage 5 (piercing, DC 24; Dangerous 4, Penetrating, Reach (melee): 5 ft.)
. . Phantasmal Bombardment: Damage 12 (projectile, DC 27; Extended Range 3, Homing 3: 3 extra attempts, Increased Range: ranged, Multiattack, Variable Descriptor 2: broad group - Any Magical)
. . Vajra: Damage 15 (electricity, DC 30; Increased Range: ranged)

Equipment
The Vimana

Offense
Initiative +3
Anti-World Phantasm: Cone Area Nullify 14 (DC Will 24)
Blast Wave: Cone Area Damage 14 (DC 29)
Broken Phantasm: Burst Area Damage 10 (DC 25)
Caladbolg: Strength-based Damage 7, +14 (DC 26)
Dainsleif: Strength-based Damage 5, +14 (DC 24)
Divinity: Affliction 8 (DC Will 18)
Drill Strike: Strength-based Damage 6, +14 (DC 25)
Enurta: Strength-based Damage 8, +14 (DC 27)
Gae Bolg: Strength-based Damage 5, +14 (DC 24)
Grab, +14 (DC Spec 14)
Hercules: Cumulative Affliction 12, +9 (DC Fort/Will 22)
Magic Resistance: Nullify 4, +14 (DC Will 14)
Medusa Gorgon: Cumulative Affliction 6, +9 (DC Fort/Will 16)
Muggles & Magi: Cumulative Affliction 5, +9 (DC Fort/Will 15)
Phantasmal Bombardment: Damage 12, +9 (DC 27)
Priests & Nuns: Cumulative Affliction 7, +9 (DC Fort/Will 17)
Stheno & Euryale: Cumulative Affliction 14, +9 (DC Fort/Will 24)
Throw, +9 (DC 19)
Unarmed, +14 (DC 19)
Vajra: Damage 15, +9 (DC 30)

Complications
- Hatred: Gil-chan absolutely despises the red-clad individual who is actually the True Archer of the Fifth Fuyuki Holy Grail War, and would happily grind his bones beneath her boots if given half an opportunity, because in her eyes, he is nothing more than a thief, copy-cat and mongrel!
- Motivation: Doing Good: Despite all of her character flaws, Gil-chan is still a good person and feels that it is her Sovereign Duty (and we mean that literally) to look out for the people who inhabit the world... But only so long as they aren't actively defying her.
- Obsession: Gil-chan is obsessed with adding both Harry Potter and Artoria Pendragon to her treasury, though she would probably settle for becoming one of the former's wives. Please keep in mind that she's from a time period when people actually could be possessions.
- Overconfident: Oh I don't know, how about we count the ways... Gil-chan feels that there is no one who could look upon her regal bearing that would ever dare to doubt that she is a cut above the unwashed masses. She also dislikes getting her hands dirty and would never be caught dead in unsuitable accommodations. She also firmly believes that every beautiful thing in the world technically belongs to her and that everyone else who tries to lay claim to it are merely mongrel-thieves.
- Secret Identity: While there are those who know her true identity, the fact remains that Archer is trying to maintain a low profile while the Fifth Holy Grail War is in progress so that she can swoop in and take control of the Lesser Grail the very instant that it manifests without being opposed by those who know she Gilgamesh of Uruk.

Languages
Japanese, Sumerian [Native]

Defense
Dodge 15, Parry 15, Fortitude 7, Toughness 13/9 (Imp. 9), Will 12

Power Points
Abilities 70 + Powers 193 + Advantages 50 + Skills 47 (94 ranks) + Defenses 31 = 391

--------------------
Gotta Fly
The Vimana - PL 14

Strength 8, Defense 1, Toughness 11, Size Huge

Features:
Improved Handling 3 (Offset, -8)

Powers
Divine Propulsion: Flight 14 (noble phantasm, Speed: 32000 miles/hour, 60 miles/round)

Power Points
Abilities 2 + Powers 28 + Advantages 0 + Features 3 + Skills 0 (0 ranks) + Defenses 7 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 40
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Breaking Free Brainstorm & Notes

Post by DalkonCledwin »

Breaking Free
Premise: When the remnant of Irisviel von Einzbern that existed within the Grail realized that her daughter, Illyasviel, was summoning a Servant, she did what any mother would do and made it so the girl got the Servant she needed, and not the one which she had asked for. Enter Assassin, the Servant Who Lived!
Required Inclusions:
- At the dawn of the Fifth Holy Grail War, Illyasviel von Einzbern was literally thrown to the wolves and told to summon a Servant that will eradicate all competition.
- While she had the necessary catalyst to summon Heracles, an impish part of the Grail must decide to give Illya somebody else for reasons that may never be known.
- The one who answered her call for salvation was a version of Harry Potter, a Wix from an alternate reality, crammed into the Servant Container for the Assassin class.
- After seeing the distress of his summoner, Harry will make quick work of the hungry pack of wolves then grab her bridal style before apparating them both somewhere safe.
- Due to being born as a Wix, Harry will have the ability to use what he refers to as “Magic”, even if it won’t be on the same level as the Magecraft which is employed by Medea.
- Harry must have access to all three Deathly Hallows as his Noble Phantasms, with the Cloak of Invisibility serving as his “Weapon of Choice” as it were.
- Since he’s technically a glass canon in his current class, Harry must approach his fights with more prudence than the gung-ho attitude he was known for in his youth.
- Harry must be horrified by Emiya Shirou’s twisted ideals and complete lack of a survival instinct, seeing him as an example of what he could have become in another lifetime.
- Harry must be capable of wandless magic, since the Archer servants can easily deprive him of his wand by hitting it from far outside his spellfire range.
- No matter the outcome of the Grail War, Harry must remain at Illya's side after said war is over, and as such, will become her primary romantic interest.
- Due to the last requirement, Illyasviel must have final say about whether anyone else is allowed to join their romantic relationship or not.
- After Illya explains her limited lifespan and her true purpose in the Grail War to him, Harry must encourage her to use the Dress of Heaven to exchange bodies with one of her maids.
Preferred Inclusions:
- Due to his stubbornness and his ability to resist mind control in life, Harry should be able to shrug off orders that have been reinforced by a Command Seal.
- If Shirou chooses Rin over Sakura, then Sakura and Medusa should eventually get involved with Harry and Illya.
- Once she gets an adult body, Illya should be eager to do «Tantric Rituals» with her Servant, since Harry is rather handsome and she has a lot of frustration to work off.
- Harry should get rid of Matou Zouken by torching the Matou Estate with Fiendfyre after ensuring that no one else is within the building and that nothing can get out.
- If Harry learns about Saber’s Dragon Core, then he should have great fun teasing Shirou by claiming he is a “Dragon Rider” after the boy sleeps with his Servant.
- Harry should obliviate all knowledge of Illyasviel from Jubstacheit’s mind, thus freeing Illya from ever returning to Germany against her will.
Optional Inclusions:
- Harry could have great fun flirting with Medusa while speaking parseltongue, bonus points if she visibly reacts to his words.
- Harry could use the Resurrection Stone to let Illya speak with Kiritsugu, allowing her to finally gain some closure.
- Harry could have a strong suspicion about Saber’s true identity even before seeing her blade, since Hogwarts probably had a few tapestries starring someone who she greatly resembles.
Forbidden Things:
- The Resurrection Stone being able to access the Throne of Heroes.
- Harry’s contract with Illya being usurped by another.
- Harry being sent back to the Throne of Heroes.
- Harry being involved in a male-slash pairing.
- Harry and Illya, the pathetic emo doormats.
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