Heroes Unlimited: The Catsiverse Role Call
Re: Heroes Unlimited: The Catsiverse Role Call
We rise from the ashes so that new legends can be born.
Re: Heroes Unlimited: The Catsiverse Role Call
Oh shes showing up later on if we make it that far and the rest of the guard
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Catsi stories
Showdown at the Litterbox
Catsi stories
Re: Heroes Unlimited: The Catsiverse Role Call
PACRAT (Programmed Assault Computer/Rapid All Terrain)
Autonomous attack drones and support units
TL: 3
availability: Limited
size: large
Movement speed: land 30ft ground
Health 3
Strength 2
Athletics 1D2
Brawn: 1D2
Might 1D2
Speed 4
Driving: 1D2
Initiative: 1D2
Targeting 1D4 (specified weapons)
Smarts 2
Alertness: 1D2
Social --
Perks: Robot, Acute vision, pack mule
Computerized: The P.A.C./R.A.T. Flamethrower
is susceptible to effects that affect computers,
such as the Electromagnetic element.
Limited AI: The P.A.C./R.A.T. Flamethrower has a
Smarts Essence score, as well as a Willpower
defense. Driving is a Smarts skill for this AI. It
can be targeted with mind-affecting effects,
although it is still immune to fear.
Upgrades:
Advanced Defenses
Advanced Remote skill System
Docking tool
Enhanced Sensors and targeting systems
HTB Access pad
Independence protocol
Weapons:
Flame Thrower Element jet Targeting medium element (fire) 1d6
Range 15ft, Alt 75ft; 1 element damage 15ft cone, Intimidating, Alt 2 element damage
traits: Elemental, Scary, computerized
Upgrade: Fuel Tank (reload)
and 2 fire- Linked Submachine Gun Targeting (SMG) 1d6
Brawn d2 20ft/80ft 1 hand 1 Sharp Damage, 2 Sharp Damage (-1), 1 Sharp Damage - Multiple Targets (3, 15ft cone, -1)
Ballistic, Reload, ammo belt, fire-linked
or
2 sets of Twin fire-linked Machine guns Brawn d2, Targeting 1D6
Range: 40ft/160ft (min 10ft) 2 hands 1 Sharp Damage, 2 Sharp Damage (-1 ), 1 Sharp Damage - Multiple Targets (2, 30ft cone, -1)
Ballistic, Reload, Ammo belt, Fire-linked
or
4x missile launch system Anti tank or Anti Air Brawn d6
Range: 500ft/1000ft 2 hands, 1 Element Damage Blast (50ft radius), alt 2 Element Damage, alt 2 Element Damage Blast (20ft radius)
Anti-Tank, Computerized, Consumable, Mounted, Element, Vehicular, Wrecker
or
Focused Laser arrays
MK3 Pulse laser weapon Directed element rifle Targeting (laser) 1d6
Technology d2 75ft 2 hands 1 Laser Element Damage, alt multiple targets 3 1 laser element damage, alt focused beam 2 laser element damage piercing
Computerized, Element, sniper targeting, ray generator
Ram (Might): +d2, Reach (2 Blunt damage)
Alternate Effects: Trip
Traits: Blunt, Drive-By
background:
PACRATs were a precursor to the modern attack drone program given to the Joes to test in the field, they proved remarkably successful in their first engagement against a squadron of HISS tanks and Artillery as well as ground troops and some air vehicles. However they ran into problems when cobra counter attacked with their new SNAKE suits piloted at the time by a captured Snake eyes and Quinn. the two damaged the pacrats putting them out of the fight with the SNAKES capabilities but would both break free and quinn would use the machine gun pacrats weapons to disable the tank dr venom was in.
For a field test the drones accounted themselves well and were used in other engagements as test beds for other weapons and moments where sending in a living person was too dangerous
Upgraded versions have come out since then but the classics remain in use in limited fashion as well
tactics:
fast mobile and armed to the teeth PACRATS work well in pairs communicating with each other and their base. while not trully autonomous they have a very well-integrated smart system in place that can follow orders and request assistance from recognized authorities theyre virtually hackproof and if disconnected from their controllers will revert to a standard protocl and attempt to return to the nearest base or recognized joe personnel for orders
Autonomous attack drones and support units
TL: 3
availability: Limited
size: large
Movement speed: land 30ft ground
Health 3
Strength 2
Athletics 1D2
Brawn: 1D2
Might 1D2
Speed 4
Driving: 1D2
Initiative: 1D2
Targeting 1D4 (specified weapons)
Smarts 2
Alertness: 1D2
Social --
Perks: Robot, Acute vision, pack mule
Computerized: The P.A.C./R.A.T. Flamethrower
is susceptible to effects that affect computers,
such as the Electromagnetic element.
Limited AI: The P.A.C./R.A.T. Flamethrower has a
Smarts Essence score, as well as a Willpower
defense. Driving is a Smarts skill for this AI. It
can be targeted with mind-affecting effects,
although it is still immune to fear.
Upgrades:
Advanced Defenses
Advanced Remote skill System
Docking tool
Enhanced Sensors and targeting systems
HTB Access pad
Independence protocol
Weapons:
Flame Thrower Element jet Targeting medium element (fire) 1d6
Range 15ft, Alt 75ft; 1 element damage 15ft cone, Intimidating, Alt 2 element damage
traits: Elemental, Scary, computerized
Upgrade: Fuel Tank (reload)
and 2 fire- Linked Submachine Gun Targeting (SMG) 1d6
Brawn d2 20ft/80ft 1 hand 1 Sharp Damage, 2 Sharp Damage (-1), 1 Sharp Damage - Multiple Targets (3, 15ft cone, -1)
Ballistic, Reload, ammo belt, fire-linked
or
2 sets of Twin fire-linked Machine guns Brawn d2, Targeting 1D6
Range: 40ft/160ft (min 10ft) 2 hands 1 Sharp Damage, 2 Sharp Damage (-1 ), 1 Sharp Damage - Multiple Targets (2, 30ft cone, -1)
Ballistic, Reload, Ammo belt, Fire-linked
or
4x missile launch system Anti tank or Anti Air Brawn d6
Range: 500ft/1000ft 2 hands, 1 Element Damage Blast (50ft radius), alt 2 Element Damage, alt 2 Element Damage Blast (20ft radius)
Anti-Tank, Computerized, Consumable, Mounted, Element, Vehicular, Wrecker
or
Focused Laser arrays
MK3 Pulse laser weapon Directed element rifle Targeting (laser) 1d6
Technology d2 75ft 2 hands 1 Laser Element Damage, alt multiple targets 3 1 laser element damage, alt focused beam 2 laser element damage piercing
Computerized, Element, sniper targeting, ray generator
Ram (Might): +d2, Reach (2 Blunt damage)
Alternate Effects: Trip
Traits: Blunt, Drive-By
background:
PACRATs were a precursor to the modern attack drone program given to the Joes to test in the field, they proved remarkably successful in their first engagement against a squadron of HISS tanks and Artillery as well as ground troops and some air vehicles. However they ran into problems when cobra counter attacked with their new SNAKE suits piloted at the time by a captured Snake eyes and Quinn. the two damaged the pacrats putting them out of the fight with the SNAKES capabilities but would both break free and quinn would use the machine gun pacrats weapons to disable the tank dr venom was in.
For a field test the drones accounted themselves well and were used in other engagements as test beds for other weapons and moments where sending in a living person was too dangerous
Upgraded versions have come out since then but the classics remain in use in limited fashion as well
tactics:
fast mobile and armed to the teeth PACRATS work well in pairs communicating with each other and their base. while not trully autonomous they have a very well-integrated smart system in place that can follow orders and request assistance from recognized authorities theyre virtually hackproof and if disconnected from their controllers will revert to a standard protocl and attempt to return to the nearest base or recognized joe personnel for orders
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Catsi stories
Showdown at the Litterbox
Catsi stories