The Merge: Agents and Powers Chapter 2: Agents Abroad

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jmucchiello
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by jmucchiello »

// I believe the moot was set for tomorrow. But I'm equally good with it being today or fast forwarding to tomorrow.
Neo-Paladin
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

//Alrighty. It's the first day of the Moot.
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Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Tony Jones »

OOC wrote: So from looking back through this thread the moot is near the Feldberg, the highest elevation in the Black Forest, not on the mountain itself but in the wooded valley nearby. Which is about an hour and half's drive from Neustadt. From what Rudi said there is a circle of wolfsbane planted around the place, to keep some of the more vicious afflicted brethren from running off.
"So, what is the plan?" Lilly asks the others.
kirinke
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy
"Keep alert, be nice, don't get disemboweled and be prepared for anything?" Amy returned with a smile.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by jmucchiello »

"Are we allowed in the moot?" Adeleth asks. "Or do we need to stay on the perimeter at most?"
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Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Tony Jones »

"Yes, it would be useful to know that before anyone is inadvertently offended..." agrees Lilly.
kirinke
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy
"I can't say much, we don't have that big of a were-wolf population at home, mostly it's were-bear, were-otter and selkies. The culture is very family oriented and very living in harmony with nature." she shrugged. "I don't know how it's going to be with 'wolves, they're very different. Least from what little I understand. We'll have to get with our hosts on the proper protocols."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

//If you check in with the Weidners, you'll learn that you are allowed on the grounds during the moot.
kirinke
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy
"What are the basic protocols of the moot?" Amy asked. "We don't want to embarrass ourselves or you."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
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Joined: Sat Feb 09, 2019 7:59 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by jmucchiello »

// this is what we get for only having Viv talk to the Weidners. :(
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Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Tony Jones »

Lilly will text the Weidners and ask. Very slowly writing the text message in her 'technophobic grandparent' style...
Neo-Paladin
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

The answer comes quickly:
Please do not wear perfume, you will be surrounded by sensitive noses
Don't openly carry weapons, some of our kind can be somewhat simple-minded
When someone starts growling, don't hold eye contact
Don't take photos or videos of someone changing
You should take some silver with you just in case but try and keep it hidden
Should you witness a fight, don't interfere unless I give you the ok.
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Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Tony Jones »

Lilly of course passes all this on to the others.
kirinke
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy
"Sounds good enough." Amy nodded.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
Posts: 3815
Joined: Sat Feb 09, 2019 7:59 pm

Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by jmucchiello »

"Do we want to be within the moot?" Adeleth says. "Or do we want to observe from close by? Any attack on the moot itself I feel the weres can handle themselves."
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