Condition: Fatigued, -1 / HP: 2
Amethyst ducks out of the way of one shadow blade, and into range of the other, but her shields' quantum fluctuations neutralize whatever that blade is made of and it fails to penetrate her armor.
The darkness was getting oppressive; she could see the shadow clan clearly, their forms showing up as grid-overlaid shapes in her HUD, but not all of the team was so lucky.
"3D printing complete. I have re-equipped the drones,"
Amy says. "Deploying them now."
The faint hum of drones warping in and flitting by can be heard all around her. Moment later, with a fwoosh, a blinding bright beam from high overhead cuts through the darkness. It's one of Amethyst's small cylindrical drones, but instead of the customary blaster cannon and camera, this time it has a powerful 20,000 lumen electric spotlight installed. Another lights up, then another, and another, until there are a dozen such lights focused on the battlefield, turning it almost as bright as daytime.
"Let there be light?"
Amethyst says dramatically.
Amethyst Fort DC 23: 1D20+12-1 = +12-1 = 29
Passed, no damage
Extra effort and stunt environment (light) 12, with the descriptor of electric spotlights.
Power check to counter the darkness effect as a standard action:
Amethyst power checl: 1D20+12 = +12 = 17
Spend 1 HP and reroll
Amethyst power check reroll: 1D20+12 = +12 = 22
HP makes that 32
Amethyst is exhausted on her next
turn, but until then she is still only fatigued because fatigue from extra effort only kicks in on the next turn. I will decide when her next turn begins whether to recover fatigue because I want to see how the round plays out first.