PL 19 (303 points)
Size Rank -1; Mass Rank 4; Speed Rank 0 (30')
Abilities: Strength 7, Stamina 8, Agility 7, Dexterity 7, Fighting 7, Intellect 7, Awareness 8, Presence 7
Defenses: Initiative +7, Dodge +18, Parry +18, Toughness +19, Fortitude +10, Will +10
Skills: Intimidation +8 (0 ranks), Stealth +5 (0 ranks)
Powers-
10' 6", 705.5 lbs {Growth 2 [Extra: Innate; Flaw: Permanent]} (5p)
High Health {Protection 11 [Extra: Innate; Flaw: Permanent]} (12p)
Ability: Multitype {32 point array; Extra: Alternate Power 2, Dynamic Power 3, Innate; Flaw: Quirk (can only duplicate single typings), Quirk (requires specific plate to change from Normal-type)} (35p)
DBP: Immunity 27 (Ground-type effects, Normal, FIghting, Dragon-type Damage effects, sandstorm, frozen) + Immunity 10 (Grass, Ice-type Damage effects; Flaw: Half effect)
DAP: Immunity 21 (Spore/Powder effects, Poison, Ghost-type Damage effects, poison) + Immunity 10 (Dark, Fairy-type Damage effects; Flaw: Half effect)
DAP: Immunity 12 (Electric, Psychic-type Damage effects, paralysis, burn) + Immunity 30 (Flying, Rock, Bug, Steel, Fire, Water-type Damage effects; Flaw: Half effect)
Cosmic Power {Enhanced Stamina 1 + Enhanced Awareness 1} (4p)
Gravity {Move Object 19 [Psychic-type; Extra: Area (30' burst), Continuous, Linked to Nullify Immunity, Subtle; Flaw: Close, Limited Direction (down only, -2), Limited (grab only), Quirk (affects self)] (10p) + Nullify Immunity 10 [Ground-type effects; Area (30' burst), Affects Others, Affects Innate 2; Flaw: Quirk (affects self)] (31p)} (41p)
Attack Array {22 point Array; Extra: Accurate 6, Alternate Power 5} (33p)
BP: Hyper Voice {Int-based Damage 6 [Normal-type; Extra: Accurate 2, 30’ burst area, Ranged; Flaw: Limited 2 (must be Normal-type)]} (22p)
(PL 18; +23 to hit, DC 26 / 28)
AP: Extreme Speed {Str-based Damage 6 [Normal-type; Extra: Accurate 2, Reduced Action (free, +2); Flaw: Quirk (can’t use another Damage effect this turn), Limited 2 (must be Normal-type)]} (17p) + Hyper Beam {Int-based Damage 10 [Normal-type; Extra: Ranged; Flaw: Side-effect (becomes Stunned & Immobile for 1 round, always; -2), Limited 3 (must be Normal-type)]} (5p)
(ES: PL 18; +23 to hit, DC 26 / 28)
(HB: PL 18; +19 to hit, DC 29 / 32)
AP: Seismic Toss {Damage 15 [Fighting-type; Extra: Accurate 2]} (17p)
(PL 19; +23 to hit; DC 30)
AP: Perish Song {Will-saved Affliction 18 [Incapacitated (3rd degree); Extra: Perception Area (auditory), Progressive; Flaw: Limited Degree 2, Limited (affects self), Quirk (may only apply one degree at a time)]} (17p)
AP: Healing Wish {Healing 16 [Extra: Linked to Nullify Status Conditions; Flaw: Side-effect (becomes incapacitated, always; -2)] (8p) + Nullify Status Conditions 14 [Extra: Simultaneous; Flaw: Close Range] (14p)} (22p)
As moves are added, this increases to fill the slot
AP: Recover {Healing 22 [Flaw: Self only]} (22p)
As moves are added, this increases to fill the slot
Cost-
Abilities: 104 + Defenses: 28 + Skills: 0 + Advantages: 0 + Powers: 171 = 303 points
Build note: After making the reference and commenting on the difficulty of Adaptability, particularly for a type-changer, I thought I'd take on the challenge of Arceus. As I was working on it, I even thought I'd have to include moves that I hadn't worked out like I did for Wishiwashi.
I'll admit that Multitype is questionable, but feels reasonable considering the options. Essentially, by taking away the overlap of Immunities by typing, Arceus gets the entire type chart covered by a 31 point dynamic array with two additional slots. The array needs to be this size to allow Arceus to become Steel type.
I briefly considered a Slow Variable that counts the (only existing single typings) as a limit and specific plate as a quirk, which actually ends up 1 point cheaper.
Gravity also is a little iffy, having Affects Innate - though I'm using Affects Insubstantial as a base, considering that a Ghost's insubstantial nature is explicitly called out as an Innate effect.
For ease of reference (and my own use for future pokemon), the typings that Arceus can take on are:
- Normal-type {Immunity 5 (Ghost-type Damage effects)} (5p)
- Bug-type {Immunity 15 (Fighting, Ground, Grass-type Damage effects; Flaw: Half effect)} (8p)
- Dark-type {Immunity 5 (Psychic-type Damage effects) + Immunity 10 (Ghost, Dark-type Damage effects; Flaw: Half effect)} (10p)
- Dragon-type {Immunity 20 (Fire, Water, Grass, Electric-type Damage effects; Flaw: Half effect)} (10p)
- Electric-type {Immunity 1 (Paralysis) + Immunity 15 (Flying, Steel, Electric-type Damage effects; Flaw: Half effect)} (9p)
- Fairy-type {Immunity 5 (Dragon-type Damage effects) + Immunity 15 (Fighting, Bug, Dark-type Damage effects; Flaw: Half effect)} (13p)
- Fighting-type {Immunity 15 (Rock, Bug, Dark-type Damage effects; Flaw: Half effect)} (8p)
- Fire-type {Immunity 1 (burn) + Immunity 30 (Bug, Steel, Fire, Grass, Ice, Fairy-type Damage effects; Flaw: Half effect)} (16p)
- Flying-type {Immunity 10 (Ground-type effects) + Immunity 15 (Fighting, Bug, Grass-type Damage effects; Flaw: Half effect)} (18p)
- Ghost-type {Immunity 10 (Normal, Fighting-type Damage effects) + Immunity 10 (Poison, Bug-type Damage effects)} (15p)
- Grass-type {Immunity 10 (Spore/Powder effects) + Immunity 20 (Ground, Water, Grass, Electric-type Damage effects; Flaw: Half effect)} (20p)
- Ground-type {Immunity 11 (Electric-type effects, Sandstorm) + Immunity 10 (Poison, Rock-type Damage effects; Flaw: Half effect)} (16p)
- Ice-type {Immunity 1 (Frozen) + Immunity 5 (Ice-type Damage effects; Flaw: Half effect)} (4p)
- Poison-type {Immunity 25 (Fighting, Poison, Bug, Grass, Fairy-type Damage effects; Flaw: Half effect)} (13p)
- Psychic-type {Immunity 10 (Fighting, Psychic-type Damage effects; Flaw: Half effect)} (5p)
- Rock-type {Immunity 1 (Sandstorm) + Immunity 20 (Normal, Flying, Poison, Fire-type Damage effects; Flaw: Half effect)} (11p)
- Steel-type {Immunity 7 (Poison Damage effects, poison, sandstorm) + Immunity 50 (Normal, Flying, Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy Damage effects; Flaw: Half effect)} (32p)
- Water-type {Immunity 20 (Fire, Ice, Steel, Water Damage effects)} (10p)
The creator of the universe, Arceus is the origin of all other Pokemon. While still capable of creating Legendary Pokemon in specific circumstances, the original Arceus is likely a PL X being. This is the Arceus that interacts with and works with individual trainers. Even in this reduced form, however, only the ancient legends of powerful Legendaries rank higher.
Whether an inability or unwillingness to make use of its more powerful moves, Arceus is capable of performing other attacks as its time working with a trainer progresses:
- Judgment {Int-based Damage 12 [Normal-type; Extra: Accurate 2, Ranged, Variable Descriptor (same typing as Arceus); Flaw: Limited 5 (only vs. specific types, based on descriptor)]} (22p)
This is a PL 21 attack, but only requires 1 point to add to the existing array.
The specific types mentioned are what the attack is super-effective against. See type-chart or other attacks for which ones
Having access to Judgment allows for the Legend Plate, which changes Multi-type's Quirk (requires specific plate) to Quirk (must use Judgment when changed) - Future Sight {Int-based Damage 15 [Psychic-type; Extra: Accurate 2, Homing 2, Ranged; Flaw: Quirk 2 (automatically misses twice), Limited 3 (must be Psychic-type), Limited 6 (only vs. Fighting or Poison-type)]} (23p)
This is a PL 23 attack, requiring 2 points to add to the Attack array - Earth Power {Int-based Damage 10 [Ground-type; Extra: Accurate 2, Ranged, Linked to Affliction; Flaw: Limited 2 (must be Ground-type), Limited 4 (only vs. electric, fire, poison, rock, or steel)] (16p) + Affliction 18 [Will-based Vulnerable / Defenseless; Extra: Accurate 4, Cumulative; Flaw: Limited Degree, Limited (Defenses reduced vs. Int-based Damage)] (13p)} (29p)
This is a PL 20 attack, requiring 8 points to add to the Attack array
When added, the default Accurate ranks apply only to the Damage effect of Earth Power
I'm definitely ready for the next set of PL 1 Pokemon...