The Archetype Blendarama (Part 9 Complete! On Break!)

Where in all of your character write ups will go.
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EternalPhoenix
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Armored Wizard - PL 10

Post by EternalPhoenix »

Armored Wizard - PL 10

Strength 5, Stamina 2, Agility 0, Dexterity 0, Fighting 7, Intellect 3, Awareness 5, Presence 2

Advantages
Accurate Attack, All-out Attack, Artificer, Defensive Attack, Improvised Tools, Power Attack, Ranged Attack, Ritualist, Uncanny Dodge

Skills
Close Combat: Staff Strike 6 (+13), Expertise: Magic 12 (+15), Insight 5 (+10), Investigation 2 (+5), Perception 5 (+10), Ranged Combat: Magic 7 (+7), Technology 7 (+10)

Powers
Armor (Removable)
. . Enhanced Ability: Enhanced Strength 5 (+5 STR)
. . Protection: Protection 10 (+10 Toughness)

Magic
. . Illusion: Illusion 8 (Affects: Three Sense Types - Vision & Hearing, Area: 250 cft., DC 18; Activation: move action)
. . Mystic Bindings: Affliction 12 (1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 22; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged; Activation: move action, Limited Degree)
. . Mystic Blast: Damage 12 (DC 27; Increased Range: ranged; Activation: move action)
. . Mystic Telekinesis: Move Object 12 (100 tons; Activation: move action)
. . Mystic Telepathy
. . . . Communication: Mental Communication 2 (Activation: move action)
. . . . Mind Reading: Mind Reading 8 (DC 18; Activation: move action)

Oracular Hat (Removable)
. . Remote Sensing: Remote Sensing 6 (Affects: Visual Senses, Range: 1800 feet; No Conduit, Simultaneous)
. . . . Teleport: Teleport 6 (Alternate; 1800 feet in a move action, carrying 50 lbs.; Accurate, Extended: 60 miles in 2 move actions)

Staff (Easily Removable)
. . Focus: Feature 1 (Notes: Removes Activation Flaw on all powers in Magic array.)
. . Staff Strike: Strength-based Damage 2 (DC 22)

Offense
Initiative +0
Grab, +7 (DC Spec 15)
Mind Reading: Mind Reading 8 (DC Will 18)
Mystic Bindings: Affliction 12, +8 (DC Dog/Fort/Will 22)
Mystic Blast: Damage 12, +8 (DC 27)
Mystic Telekinesis: Move Object 12, +8 (DC 22)
Staff Strike: Strength-based Damage 2, +13 (DC 22)
Throw, +1 (DC 20)
Unarmed, +7 (DC 20)

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 12, Will 10

Power Points
Abilities 38 + Powers 64 + Advantages 9 + Skills 22 (44 ranks) + Defenses 17 = 150

****************************************************************************************************

With The Icons completed posting I can post these every day. Aren't you lucky? Also I want to get it over with already.
Last edited by EternalPhoenix on Sat Dec 03, 2022 4:51 pm, edited 1 time in total.
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Re: The Archetype Blendarama (Undead Ectomancer! Frost Archer! Paragon with Sonic Device! Armored Wizard! Firecracker!)

Post by Davies »

I think I just met the next member of the Sīfa Zhuānjiā, and that there will be many people working to make sure that she and Zloba never meet. :lol:

(This post refers to the NEXT post.)
Last edited by Davies on Mon Dec 05, 2022 9:38 pm, edited 1 time in total.
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Firecracker - PL 10

Post by EternalPhoenix »

Firecracker - PL 10

Strength 0, Stamina 3, Agility 2, Dexterity 2, Fighting 5, Intellect 5, Awareness 0, Presence 1

Advantages
Accurate Attack, All-out Attack, Attractive 2, Defensive Roll 2, Eidetic Memory, Fearless, Improvised Tools, Inventor, Power Attack, Ranged Attack 2, Uncanny Dodge

Skills
Deception 4 (+5), Insight 10 (+10), Perception 10 (+10), Persuasion 4 (+5), Ranged Combat: Cannons 6 (+8), Technology 10 (+15)

Powers
Firecracker Arsenal (Removable)
. . Firecracker Cannons
. . . . Automatic Electrocution
. . . . . . Electrocution Blast: Damage 10 (Linked; DC 25; Increased Range: ranged, Multiattack)
. . . . . . Electrocution Shock: Cumulative Affliction 10 (Linked; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . . . Bang For Your Buck
. . . . . . Bang Boom: Burst Area Damage 10 (Linked; DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . . . . . Bang Force: Burst Area Move Object 10 (Linked; 25 tons; Burst Area 2: 60 feet radius sphere, DC 20; Limited Direction: Away From Center Of Effect)
. . . . Burn Baby Burn
. . . . . . Burning Fire: Damage 10 (Linked; DC 25; Increased Range: ranged, Secondary Effect)
. . . . . . Burning Heat: Weaken 10 (Linked; Affects: Toughness, Resisted by: Fortitude, DC 20; Increased Range: ranged, Secondary Effect)
. . . . Fire All The Lasers
. . . . . . Laser Blast: Damage 10 (Linked; DC 25; Increased Range: ranged, Penetrating 10)
. . . . . . Laser Blind: Cumulative Affliction 10 (Linked; 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged, Multiattack; Limited: to Vision)
. . . . Like Literally, Just Stop
. . . . . . Stopping Bonds: Cumulative Affliction 10 (Linked; 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 20; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . . . Stopping Paralysis: Cumulative Affliction 10 (Linked; 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged)
. . . . The Worst Trip
. . . . . . Tripping Confusion: Cumulative Affliction 10 (Linked; 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged, Multiattack; Limited: to causing erratic behavior)
. . . . . . Tripping Nausea: Cumulative Affliction 10 (Linked; 1st degree: Impaired, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)

Firecracker Costume (Removable)
. . Protection: Protection 5 (+5 Toughness)

Offense
Initiative +2
Bang Boom: Burst Area Damage 10 (DC 25)
Bang Force: Burst Area Move Object 10 (DC 20)
Burning Fire: Damage 10, +10 (DC 25)
Burning Heat: Weaken 10, +10 (DC Fort 20)
Electrocution Blast: Damage 10, +10 (DC 25)
Electrocution Shock: Cumulative Affliction 10, +10 (DC Fort 20)
Grab, +5 (DC Spec 10)
Laser Blast: Damage 10, +10 (DC 25)
Laser Blind: Cumulative Affliction 10, +10 (DC Dog/Fort/Will 20)
Stopping Bonds: Cumulative Affliction 10, +10 (DC Dog/Fort/Will 20)
Stopping Paralysis: Cumulative Affliction 10, +10 (DC Will 20)
Throw, +4 (DC 15)
Tripping Confusion: Cumulative Affliction 10, +10 (DC Will 20)
Tripping Nausea: Cumulative Affliction 10, +10 (DC Fort 20)
Unarmed, +5 (DC 15)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 10/8, Will 7

Power Points
Abilities 36 + Powers 56 + Advantages 14 + Skills 22 (44 ranks) + Defenses 22 = 150

*****************************************************************************************************

Inspo pic: https://www.deviantart.com/monorirogue/ ... -508566505

AKA how to piss off your GM, if they even allow it to be played. I did not know Jinx was her name then or even who she was. I though Firecracker was her name, honestly, not just the name of the skin. But you know, crazy chick with big guns. If Harley Quinn were a techie instead of a psych. It's that weird mix of fair and unfair at the same time. Now let's blow some shit up.
Last edited by EternalPhoenix on Sat Dec 03, 2022 4:48 pm, edited 1 time in total.
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Re: The Archetype Blendarama (Undead Ectomancer! Frost Archer! Paragon with Sonic Device! Armored Wizard! Firecracker!)

Post by EternalPhoenix »

Davies wrote: Fri Dec 02, 2022 12:36 am I think I just met the next member of the Sīfa Zhuānjiā, and that there will be many people working to make sure that she and Zloba never meet. :lol:
I'll look forward to it. :mrgreen:
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Cyborg Warrior - PL 10

Post by EternalPhoenix »

Cyborg Warrior - PL 10

Strength 3, Stamina 2, Agility 2, Dexterity 1, Fighting 8, Intellect 0, Awareness 2, Presence 2

Advantages
Accurate Attack, Agile Feint, All-out Attack, Close Attack 4, Defensive Attack, Eidetic Memory, Evasion, Fearless, Improved Aim, Improved Critical 2: Absurdly Large Sword , Improved Initiative, Improvised Tools, Move-by Action, Power Attack, Quick Draw, Startle, Takedown, Uncanny Dodge

Skills
Acrobatics 8 (+10), Expertise: Streetwise 10 (+10), Expertise: Tactics 10 (+10), Insight 8 (+10), Intimidation 8 (+10), Investigation 10 (+10), Perception 8 (+10), Stealth 8 (+10)

Powers
Absurdly Large Sword (Easily Removable)
. . Absurdly Large Strike: Strength-based Damage 5 (DC 23, Advantages: Improved Critical 2; Penetrating 8)
. . Restricted: Feature 1 (Notes: Lifting STR 5 or higher)

Cyber Motorcycle (Removable)
. . Motorcycle Speed: Speed 8 (Speed: 500 miles/hour, 1 mile/round; Custom: Platform)

Cybernetics
. . Cyber Armor: Protection 10 (+10 Toughness)
. . Cyber Implants: Immunity 7 (Aging, Disease, Poison, Sleep, Starvation & Thirst, Suffocation (All))
. . Cyber Power Lifting: Enhanced Strength 2 (+2 STR; Limited to Lifting)
. . Cyber Senses: Senses 5 (Darkvision, Extended: Vision 1: x10, Extended: Hearing 1: x10, Ultra-hearing)

Offense
Initiative +6
Absurdly Large Strike: Strength-based Damage 5, +12 (DC 23)
Grab, +12 (DC Spec 13)
Throw, +1 (DC 18)
Unarmed, +12 (DC 18)

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 8

Power Points
Abilities 40 + Powers 37 + Advantages 20 + Skills 35 (70 ranks) + Defenses 18 = 150

******************************************************************************************************

Inspo pic go brr: https://www.deviantart.com/monorirogue/ ... -489168173

Is Platform a legal flaw for Speed? I don't know. I don't see why it wouldn't be. But eh. Motorcycle, big sword, cybernetic. Chop away, and dare to be badass.
Last edited by EternalPhoenix on Sat Dec 03, 2022 4:47 pm, edited 1 time in total.
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Bird Controlling Swordmaster - PL 10

Post by EternalPhoenix »

Bird Controlling Swordmaster - PL 10

Strength 2, Stamina 3, Agility 3, Dexterity 1, Fighting 12, Intellect 1, Awareness 3, Presence 2

Advantages
Agile Feint, All-out Attack, Close Attack, Improved Critical 2: Sword, Improved Defense, Improved Initiative, Power Attack, Quick Draw, Skill Mastery: Acrobatics, Skill Mastery: Stealth, Takedown, Uncanny Dodge

Skills
Acrobatics 12 (+15), Close Combat: Sword 2 (+14), Expertise: Streetwise 9 (+10), Expertise: Tactics 9 (+10), Insight 7 (+10), Investigation 4 (+5), Perception 7 (+10), Persuasion 8 (+10), Stealth 12 (+15)

Powers
Bird Control
. . Bird Spies: Remote Sensing 10 (Affects: 2 Types, inc. Visual - Visual & Auditory, Range: 4 miles; Medium: Birds)
. . Bird-portation: Teleport 10 (4 miles in a move action, carrying 50 lbs.; Accurate; Medium: Birds)
. . Control Birds: Cumulative Perception Area Affliction 10 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Cumulative; Limited: to Birds)

Heavy Armor (Removable)
. . Heavy Armor: Protection 5 (+5 Toughness)

Sword (Easily Removable)
. . Sword Strike: Strength-based Damage 3 (DC 20, Advantages: Improved Critical 2; Penetrating 5)

Offense
Initiative +7
Control Birds: Cumulative Perception Area Affliction 10 (DC Will 20)
Grab, +13 (DC Spec 12)
Sword Strike: Strength-based Damage 3, +15 (DC 20)
Throw, +1 (DC 17)
Unarmed, +13 (DC 17)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8, Will 8

Power Points
Abilities 54 + Powers 32 + Advantages 11 + Skills 35 (70 ranks) + Defenses 18 = 150

*****************************************************************************************************

Inspo pic: https://www.deviantart.com/monorirogue/ ... -488460956
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Re: The Archetype Blendarama (Frost Archer! Paragon with Sonic Device! Armored Wizard! Firecracker! Cyborg Warrior!)

Post by EternalPhoenix »

Just did a bunch of editing, as had a whoopsie. Wilderness Warrior was not posted at all, so putting in its proper place in the order shifted a few builds further down than they were. For the record, it is now at the bottom of Page 14, shifting Armored Wizard to the top of the current Page 15. This pushed Firecracker and the rest down, as stated.
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Cybernetic Martial Artist - PL 10

Post by EternalPhoenix »

Cybernetic Martial Artist - PL 10

Strength 5, Stamina 5, Agility 5, Dexterity 2, Fighting 13, Intellect 0, Awareness 5, Presence 2

Advantages
Agile Feint, All-out Attack, Attractive 2, Close Attack 2, Defensive Attack, Defensive Roll 2, Improved Critical: Unarmed, Improved Defense, Improved Grab, Improved Initiative, Power Attack, Redirect, Skill Mastery: Acrobatics, Skill Mastery: Insight, Skill Mastery: Perception, Skill Mastery: Stealth, Takedown, Uncanny Dodge

Skills
Acrobatics 10 (+15), Deception 3 (+5), Expertise: Streetwise 5 (+5), Insight 10 (+15), Investigation 5 (+5), Perception 10 (+15), Persuasion 3 (+5), Sleight of Hand 3 (+5), Stealth 10 (+15), Technology 5 (+5)

Powers
Cyber Claws (Penetrating 5 on Unarmed)
Cyber Tail: Extra Limbs 1 (1 extra limb, Advantages: Improved Grab)

Offense
Initiative +9
Grab, +15 (DC Spec 15)
Throw, +2 (DC 20)
Unarmed, +15 (DC 20)

Languages
Native Language

Defense
Dodge 13, Parry 13, Fortitude 10, Toughness 7/5, Will 10

Power Points
Abilities 74 + Powers 6 + Advantages 20 + Skills 32 (64 ranks) + Defenses 18 = 150
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Stealth Mage - PL 10

Post by EternalPhoenix »

Stealth Mage - PL 10

Strength 2, Stamina 3, Agility 5, Dexterity 0, Fighting 8, Intellect 2, Awareness 5, Presence 0

Advantages
Accurate Attack, Agile Feint, Defensive Attack, Defensive Roll 2, Equipment 2, Hide in Plain Sight, Improved Initiative, Move-by Action, Power Attack, Skill Mastery: Acrobatics, Skill Mastery: Perception, Skill Mastery: Stealth, Takedown, Uncanny Dodge

Skills
Acrobatics 10 (+15), Close Combat: Sword 7 (+15), Expertise: Magic 8 (+10), Expertise: Streetwise 8 (+10), Insight 5 (+10), Perception 10 (+15), Ranged Combat: Stealth Mystic Blast: Damage 8 4 (+4), Stealth 15 (+20), Technology 3 (+5)

Powers
Costume's Camo Clothing: Feature 1
Costume's Concealed Body Armor: Protection 3 (+3 Toughness; Subtle: subtle)

Stealth Magic
. . A Thousand Faces: Morph 3 (+20 Deception checks to disguise; Broad group)
. . Illusion: Illusion 5 (Affects: Three Sense Types - Vision & Hearing, Area: 60 cft., DC 15; Illusion Area)
. . Mind Reading: Mind Reading 10 (DC 20; Subtle 2: undetectable)
. . Phasing Spell: Insubstantial 4 (Incorporeal; Precise, Subtle: DC 20)
. . Stealth Mystic Blast: Damage 8 (DC 23; Accurate 2: +4, Increased Range: ranged, Subtle 2: undetectable)
. . Stealth Scrying: Remote Sensing 6 (Affects: 2 Types, inc. Visual - Vision & Hearing, Range: 1800 feet; Subtle 2: looks normal)
. . Stealth Teleport: Teleport 6 (1800 feet in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Subtle 2: undetectable)
. . Veiling: Concealment 10 (All Senses)

Equipment
Costume [Costume's Camo Clothing: Feature 1; Costume's Concealed Body Armor: Protection 3, +3 Toughness; Subtle: subtle], Sword

Offense
Initiative +9
Grab, +8 (DC Spec 12)
Mind Reading: Mind Reading 10 (DC Will 20)
Stealth Mystic Blast: Damage 8, +8 (DC 23)
Sword, +15 (DC 20)
Throw, +0 (DC 17)
Unarmed, +8 (DC 17)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8/3, Will 10

Power Points
Abilities 50 + Powers 29 + Advantages 16 + Skills 35 (70 ranks) + Defenses 20 = 150
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Part 4 Complete! On Break!

Post by EternalPhoenix »

And thank the sweet fluffy lord for it. Converting and then posting 60 builds is a lot longer term of a commitment than it looks like, yanno. Whew.
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For The Record

Post by EternalPhoenix »

Part 5 will probably start in the new year. Unless I get itchy to continue or something. My brain is ever variable in its moods and impulses.
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Re: The Archetype Blendarama (Part 4 Complete! On Break!)

Post by EternalPhoenix »

Merry Christmas, ya filthy animals. New posts are definitely starting in January.
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Re: Tiny Paragon - PL 10

Post by Harnos »

EternalPhoenix wrote: Thu Aug 04, 2022 10:52 pm Tiny Paragon - PL 10

Strength 10/-2, Stamina 10/2, Agility 1, Dexterity 1, Fighting 6, Intellect 1, Awareness 2, Presence 4

Advantages
Accurate Attack, All-out Attack, Close Attack 4, Defensive Attack, Interpose, Power Attack, Takedown, Uncanny Dodge

Skills
Deception 4 (+8), Expertise: Current Events 4 (+5), Expertise: Pop Culture 4 (+5), Insight 8 (+10), Investigation 4 (+5), Perception 8 (+10), Persuasion 4 (+8), Ranged Combat: Throw 4 (+5)

Powers
Enhanced Abilities: Enhanced Trait 40 (Traits: Strength +12 (+10), Stamina +8 (+10))

Flight: Flight 6 ([0 active, 0/12 PP, 2/r], Speed: 120 miles/hour, 1800 feet/round)
. . Power Lifting: Enhanced Strength 6 (Alternate; [0 active, 0/12 PP, 1/r], +6 STR; Limited to Lifting)

Shrinking: Shrinking 8 (-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size ranks, -1 speed ranks; Innate; Permanent)

Offense
Initiative +1
Grab, +10 (DC Spec 20)
Throw, +5 (DC 25)
Unarmed, +10 (DC 25)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 10, Will 8

Power Points
Abilities 34 + Powers 72 + Advantages 11 + Skills 20 (40 ranks) + Defenses 13 = 150
It would be more lovely if it had winged flight and butterfly wings. :D Tinkerbell throwing tanks around and punching through steel would be perfect. :D People couldn't see at first what is throwing cars away.
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Re: The Archetype Blendarama (Part 4 Complete! On Break!)

Post by greycrusader »

The tiny paragon concept is just...ridiculous, but wonderful in an old-school, Silver-Age comics way. While more than a few shrinking-based heroes technically fall into this category (the Atom can "fly", and deliver punches that simulate super-strength), I keep thinking of the Kryptonians from the Superman's bottle-city of Kandor. Of course, a less-silly version is found in Acroyear, from the Micronauts/Microns.

All my best.
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Re: The Archetype Blendarama (Part 4 Complete! On Break!)

Post by Davies »

greycrusader wrote: Wed Jan 04, 2023 1:38 am The tiny paragon concept is just...ridiculous, but wonderful in an old-school, Silver-Age comics way. While more than a few shrinking-based heroes technically fall into this category (the Atom can "fly", and deliver punches that simulate super-strength), I keep thinking of the Kryptonians from the Superman's bottle-city of Kandor. Of course, a less-silly version is found in Acroyear, from the Micronauts/Microns.
And on the even sillier side, there's Mighty! Mighty! Mighty Man! (Peter Cullen's first major voice role.)
"I'm sorry. I love you. I'm not sorry I love you."
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