[OOC] [3e] Superheroics Unlimited - The MMVR

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Gunmetal_Rainbow
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Gunmetal_Rainbow »

Didn;t get to writing up backstory and stuff today. second half of work was a dumpster fire, over an hour overtime, i'm pooped. Hopefully tomorrow is a bit more friendlier.
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Tony Jones
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Tony Jones »

kenmadragon wrote: Tue Nov 29, 2022 11:54 pm Out of curiosity, am I understanding this power correctly: Exemplar's Mental Masking power means that so long as she's not attacking or making an effect-check (which is most of her array except Teleport and Remote Sensing, I think), she's basically invisible to mental-scans? Would that include making her impossible to target with Mind Reading, or just make her un-perceived by the Mental Sense-Type (whether that be Senses or Remote Sensing)?
I think it would be the latter, because you don't need a mental sense to target something like Mind Reading. But up to our GM in the end of course!
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Doctor Malsyn
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Doctor Malsyn »

It'd indeed be the latter. Being immune to mind reading would require an appropriate Immunity ability.
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Tony Jones
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Tony Jones »

That's what I was thinking too. Just forgot when I was replying...
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Tony Jones
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Tony Jones »

On a related note, are you OK with the two Second Chance advantages she now has?
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Doctor Malsyn
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Doctor Malsyn »

Yes, those seem fine.
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Tony Jones
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Tony Jones »

Jolly good!
pathfinderq1
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by pathfinderq1 »

>Disclaimer:
Spoiler
At this point I should feel compelled to point out that I have almost no experience with actual MMOs or video games in general. I haven't played actual video games since they cost a quarter per play at an arcade, and all of my online gaming is text-based (except for Candy Crush). I use almost no social media, and nothing like Discord or chat programs. Almost all of my video/MMO experience comes from books (and the referenced "Artisan' story), or from talking to friends who work in the gaming industry. So I will make some "cultural" mistakes.
Hellcat

PL 9/ PP 167 (165+2; Unspent 0)
-HP: 1

Real name: Parker Ariel Barr
Codename/nickname/other aliases: Hellcat (fka Rascal)
Concept/archetype: Speedster (physics/time)
Gender: female
Age: 18
Height: 5'1"
Weight: 115
Hair: Reddish-blond
Eyes: grey-green
Skin: caucasian (light tan, freckles)


GAME STATS:
Abilities: (60 pp)
STR 2 / STA 5 / DEX 2 / AGI 8
FGT 6 / INT 1 / AWE 4 / PRE 2

Defenses: (10 pp)
Toughness: +5 (STA 5, +0pp)(+6 with Defensive roll 1)(FLH +8)
Parry: +8 (FGT 6, +2pp)(Enhanced +12)(FLH +10)
Dodge: +8 (AGI 8, +0pp)(Enhanced +12)(FLH +10)
Fortitude: +8 (STA 5, +3pp)
Will: +9 (AWE 4, +5pp)

Immunity: Disease, Poison
Immunity (Half effect): Natural aging, need for sleep, Fear, Interaction effects, Mind-reading
>(Other immunities possible depending on array selection)

Offense:
Initiative: +12
Close attack: +6
Ranged attack: +2

>Specific attacks:
-Basic unarmed: +6; DC 17 (+2)
-Basic throwing: +4; DC variable (up to +2)
(+Array dependent options)
-Unarmed (Fight like hell): +12; DC 21 (+6); Crit 18-20 (Close/unarmed)
-Jackhammer strike: +12; DC 21 (+6), Multiattack; Crit 18-20 (Close/unarmed)
-Sonic snap: +10; DC 18 FORT (Affliction); Crit 18-20 (Close, 5ft reach)
-Fastball: +12, DC 21 (+6); Crit 19-20 (Ranged ; projectile)
-Running slam: +6; DC 27 (+12), +Free Trip check; Crit 20 (Close)


Skills: (24sp= 12pp)
>Trained: Acrobatics +11 (3sp; or higher); Athletics +10 (2sp; or higher); Deception +3 (1sp; +7 Taunt/Feint); Insight +5 (1sp); Investigate +2 (1sp); Perception +5 (1sp); Persuasion +3 (1sp); Sleight of hand +3 (1sp); Stealth +9 (1sp; or higher); Technology +2 (1sp)

>Combat skills: Ranged combat (throwing) +4 (2sp); Close combat (unarmed) +6 (0sp); Close combat (Speed array) +6 (0sp)

>Expertise skills: Profession (student) +2 (1sp); Profession (superhero) +2 (1sp); Profession (restaurant worker) +2; Pop culture +5 (4sp); Streetwise +3 (2sp)

>Untrained: Intimidate +1; Treatment +1, Vehicles +2

Advantages: (21 pp)
>Base: Attractive x1 (Adorbz); Benefit x1 (Ambidexterity); Benefit x1 (Athletics based on AGI); Benefit x1 (Status- Legacy); Defensive roll x1; Equipment x1; Evasion x2; Great endurance; Improved initiative x1; Improved trip; Languages x1 (Spanish); Luck x1; Move-by action; Quick draw; Skill mastery x2 (Acrobatics, Athletics); Taunt; Teamwork; Uncanny dodge

>Enhanced Advantages (bought as Powers): Luck x1 (Recover), Luck x2 (Recover; Limited)
(Other possibilities dependent on array selection)

POWERS: (19+46= 65pp)
>Super-suit: Feature 1 (costume is self-cleaning and self-repairing); (1pp)

>Natural talents:
-Senses 1: Direction sense; (1pp)
-Unperturbed: Immunity 6 (Half effect)- Fear (1), Interaction effects (5); (3pp)
-Can be a bit much: Skill focus 2/ Deception +4, Limited: only for Taunt/ Feint; (1pp)

>Built for Speed:
-Quickness 1; (1pp)
-Speed 1; (1pp)
-Senses 1: Time sense; (1pp)
-Asynchronous Mind: Immunity 2 (Half effect) Mind reading; (1pp)

>Enhanced metabolism:
-Regeneration 1, +Persistent; (2pp)
-Immunity 2: Disease, Poison; (2pp)
-Immunity 2 (half effect): Aging, Need for sleep; (1pp)
-Feature 1: Iron stomach; (1pp)
-Feature 1: Can recover fatigue at normal rate even without resting; (1pp)
-Enhanced Advantage 1: Luck x1 (recover); (1pp)
-Enhanced Advantage 2: Luck x2 (recover), Limited- only for Fatigue for extra actions; (1pp)

>"It's Just Physics" (Dynamic Array; 31pp base, +5= 36pp)
-Cartoon Physics (Base power, Dynamic): (aka "How The Hell...")
-Practical Combat Physics (AE, Dynamic): (aka Fight Like Hell)
-Applied Projectile Physics (AE, Dynamic): (aka Fastball, not-so-special)

>"Okay, So Now It's Quantum Physics": (Expanded Dynamic Array; +8pp)
(These powers add the Time Descriptor; In addition, if more than half of her Array pool is selected from these powers, Hellcat gains the "Temporal Distortion" Complication for the duration)
-Run, Run, Away (AE, Dynamic; 31pp max; +2PP DAE)
-Gotta Catch 'Em All (AE, Dynamic; 31pp max; +2pp DAE):
-Jackhammer Strike (AE, Dynamic; 20pp max; +2pp DAE)
-Supersonic snap (AE, Dynamic; 23pp max; +2pp DAE)
-Wrap It Up (AE, Dynamic; 27pp max; +2pp DAE

>Known stunts (or future AEs): (all under the "Quantum Physics" expansion)
Spoiler
- *Break* local physics (Teleport, tiring)
-Wrap ' em all up (Multi-snare)
-Sonic Boom
-Run over (Line damage)
-Temporal drift (Senses, +Time Travel ?)
-Time Stop (Area Affliction/Environment)
-Rewind (Luck control)
*Array details:
Spoiler
>1. Im-practical Physics (Base power, Dynamic; 31pp max, +1pp Dynamic base)
-Enhanced Advantages 9: Agile feint, Assessment (modified- compares Acrobatics/Athletics skill instead of combat stats), Benefit x1 (Burglar), Fascinate (Acrobatics), Favored environment (Flying), Hide in plain sight, Improved defense, Improved (agile) feint, Set-up x1; (9pp)
-Enhanced Skills 7: Acrobatics +8 (+19 total), Athletics +4 (+14 total), Stealth +2 (+11 total); (7pp)
-Enhanced Skill 4: Insight +8 (+13 total), Limited- only for (modified) Assessment; (2pp)
-Movement 2 (Safe fall, Environmental adaptation (Unusual orientation- upside down, etc.); (4pp)

-Flight 3, +Precise, +Subtle 1, +Aquatic; (9pp)(250 ft/16mph)
(31pp total; aka "How the Hell...")

>2. Fight Like Hell (AE, Dynamic; 31pp max; +2pp/DAE)
-Enhanced Attributes 5 (STR +2, DEX +1, FGT +2); (10pp)
-Enhanced Defenses 2 (Dodge +2; (2pp)
-Enhanced Advantages 12: Assessment, Defensive roll x2, Improved critical x2 (Speed strike), Improved Smash, Power attack, Precise attack x1 (Close- concealment), Ranged attack x1, Takedown x2, Throwing mastery x1; (12pp)
-Enhanced Skill 2: Close combat (Speed punch +4; +12 total); (2pp)
-Enhanced Skill 4: Insight +8 (+13 total), Limited- only for Assessment; (2pp)
+Speed strike: Close attack, STR +2 damage (+6)(Unarmed), +Feat: Subtle 1 (Rapid senses); (3pp)
(31pp total; aka Practical Combat physics)

>3. Applied Projectile physics: (AE, Dynamic; 17pp max; +2pp/DAE)
-Ranged damage (thrown projectile), STR +4 (+6 total); (4+6= 10pp)
+Variable damage descriptor (by projectile type); (+1pp)
-Quirk: Requires small projectiles to throw; (-1pp)
-Diminished range x1 (10/25/50 per rank; 60/150/300); (-1pp)
+Accurate x4 (+8= +12 total); (4pp)
+Enhanced Advantages 4: Improved critical x1 (Fastball), Power attack, Precise attack x1 (Ranged/ cover), Throwing mastery x1; (4pp)
(17pp total; aka Fastball, not-so-special)


(Expanded array slots)
>4. Run, Run, Away: (AE, Dynamic; 31pp max +2pp/ DAE)
-Enhanced Speed +12 (13 total), +Precise; (13pp)(max 16000 mph, or 30 miles per move)
-Movement 2 (Wall-crawling 2), Limited- only while running, Speed 3+; (2pp)
-Movement 1 (Water-walking 1), Limited- only while running, speed 3+; (1pp)
-Enhanced Defenses 8 (Dodge +4, Parry +4); (8pp)
-Immunity 3 (Friction heat, own slams); (3pp)
-Enhanced Advantage 1 (Interpose); (1pp)
-Enhanced Advantages 2 (Close attack x2), Limited- only to counteract Charge attack penalty; (1pp)
-Feature 1: Charge movement does not need to be in a straight line; (1pp)
-Feature 1: Can make a free Trip check after hitting with a Charge or Slam; (1pp)
(31pp; aka Run Like Hell)

>5. Gotta Catch 'Em All: (AE, Dynamic; 31pp max; +2pp/DAE)
-Enhanced Quickness +12 (13 total); (12pp)(16 hours in a 6-second round, or 4 hours in 1 second/ Free action)
-Modified normal STR (2): Add Area 2 (Burst 2; 60ft), +Selective, -Limited (Low ceiling, must be able to reach target), +Feat: Precise, +Feat: Subtle 1 (rapid senses); +Feat: Affects insubstantial 1 (Half power, STR 1); (+4pp, +3pp Feats= 7pp)
-Senses 6: Rapid 2 (x100) for normal vision, normal hearing, normal touch; (6pp)
-Feature 1: Friction ignition; (1pp); (by passing one hand along a surface, cause a brief sudden flare of flame, sufficient to ignite combustible materials, or cause a scene)
-Feature 2: instant change 2 (any); Limited- only prepared or available clothing; (1pp)
-Enhanced Advantages 2 (Fast grab, Improved Disarm); (2pp)
-Enhanced Skill 1 (Sleight of hand +2); (1pp)
-Enhanced Skill 2 (Investigation +4), Limited- only to search an area; (1pp)
(31pp total; aka Altered Time Rate)

>6. Jackhammer strike: (AE, Dynamic; 20pp max; +2pp/DAE)
-Close unarmed damage, STR +4 (+6 total), Multiattack 6; (10pp)
+Subtle 1 (Rapid senses); (+1pp)
+Affects insubstantial 1 (half power); (+1pp)
+Accurate x3 (+6= +12 total); (3pp)
-Enhanced Advantages 5: Improved critical x2 (Jackhammer strike), Improved Smash, Takedown x2; (5pp)
(20pp total)

>7. Supersonic snap: (AE, Dynamic; 23pp max; +2pp/DAE)
-Affliction 8, +Cumulative; (16pp)
+Reach 1 (5ft); (+1pp)
+Affects insubstantial 1 (half power); (+1pp)
+Accurate x2 (+4= +10 total); (2pp)
+Enhanced Advantages 3: Improved critical x2 (Supersonic snap), Power attack; (3pp)
-Resist= FORT (DC 18)
-Recover= FORT (DC 18)
-Dazed/Stunned/Incapacitated
(23pp total)

8. Wrap It Up: (AE, Dynamic; 27pp max; +2pp/ DAE)
-Affliction 8, +Cumulative (Snare)
-Alternate resistance (Dodge; STR/ Sleight of hand)
-Extra condition
-Limited degree
+Accurate x2 (+4= 10 total); (2pp)
+Improved Advantage 1: Improved critical x1 (Wrap It Up); (1pp)
-Resist= Dodge (DC 18)
-Recover= STR (or damage), or Sleight of hand (DC 18)
-Hindered +vulnerable; Immobile +defenseless)
(Stunt a burst area/Selective, non-cumulative version, DC 7)

X

>Description:
-Civilian ID: Parker is fairly short and has an athletic build- she has a decent amount of muscle for her size and excellent muscle tone. She tends to hide this by wearing loose-fitting or oversized clothing- but she does favor knee-length shorts or pleated skirts, so her legs are a bit of a giveaway. She favors light-colored clothing, and prefers pale pastels to bright (or dark) colors. She generally wears lightweight sneakers or minimalist sandals- she never wears heels. She usually carries an oversized satchel/ messenger bag covered in pins, ribbons, and patches- it contains snacks, water, and a dozen or so golf balls; it may also contain her costume (if she remembered to pack it this morning).

She has a round face, pleasant features, and a wide, engaging smile- her face tends to broadcast her emotions very clearly. She is lively and energetic- even without her powers, she is often in motion (if she is NOT in motion, she is typically sprawled out like a cat). She tends to come off as a bit spacy, kind of a ditz- but a very friendly, upbeat, likable ditz; not quite a full-on Luna Lovegood Cloudcuckoolander (She is less "Silly" or "Wacky", and more upbeat, friendly, and ditzy- I'll try to keep this on a leash, as I realize it can be annoying when pushed too far).

>(I don't have much luck poaching images, but Enid Sinclair, from the Netflix 'Wednesday' series is the model for this- though with a decent California tan and a dusting of freckles; Parker spends a lot of her free time outside).

-As Hellcat: In her official Super-Identity, Hellcat has a an official super-costume. It is a sleek full-body suit (not exactly spandex- something a bit heavier and definitely more durable; you know, "unstable molecules" or some other kind of super-material). It is mostly black, with red tiger-stripes- a closer look reveals that the stripes are subtly shaded with orange and yellow highlights that appear to shift ever-so-slightly as she moves (that's right- both stripes AND flames at the same time, so like, what, twice as fast? Five times as fast?). The head covering has cat ears, which fold down at speed, and goggles/sunglasses with "cat's eye" design. It also has thin fiber "whiskers" and fangs (painted on, to match the claws painted onto the gloves). In her Super-Identity, she comes off as more serious, more focused- and she doesn't smile nearly as much.

>Point Accounting: Abilities 60pp; +Defenses 10pp; +Skills 12pp; +Advantages 20pp; +Powers 65pp (19+46)= 167/ 167pp
-Base 165, +2pp (05/13/2023)

>Capsule: Hellcat is, strictly speaking, a speedster- but she usually acts and operates more like a skirmisher/light scrapper. Her powers are primarily based on time manipulation (and incidentally "modifying" local physics)- she is decently athletic, but not superhumanly so. Most of her powers (and incidentally some degree of her memory) were actively suppressed for several years (until about six months ago), so she is still learning her full capabilities. In addition, she is only vaguely aware that her powers are mostly time-based and lacking any meaningful understanding of quantum physics or temporal theory, she has not really grasped the implications of that. She operates almost entirely on instinctive understanding and control.

>Complications:
1. Civilian Identity (Out of Game):
Spoiler
Kendall Hamilton WAS a very talented gymnast before being badly injured. While she has regained some mobility, she is nowhere near where she once was- and that bothers her, all day every day. In the VR World, she can be as good as she used to be- in a VR Super game, she can be better. She is not precisely addicted to the VR world experience, but she is pretty close to that line. In addition, her ex-almost fiance is also a player in the game- he is more highly ranked and more experienced, but he is far more interested in "the metaplot", while Kendall enjoys the physical rush that full-VR gameplay allows; they mostly manage any tension by avoiding one another. Most of the time.
2. Secret identity (In Game): Parker Ariel Barr is an eighteen-year-old kid, a high school graduate and community college student who lives with her grandparents in the suburbs of Premium City. Nobody seems to know where her parents are- but in a world full of superheroes that sort of thing happens all too often. She has a younger brother (Robert aka Bobbob, age 12), some part-time student work, and a part-time job at the (Oh-So-Very-Retro) Diner that her grandparents own- they would really like her to focus more on one or the other. But what they don't know, don't understand, COULDN'T understand, is that the rest of her time is mostly spent as rookie hero Hellcat, learning the ropes of the trade in the Big City...

2a. Relationships: (Grandparents- own very retro diner; Bobbob- "normal" 12 year-old brother)

3. Motivation (thrills): Both Kendall the player and Parker the character revel in the rush of movement, the sheer physical joy of superhuman speed and agility. Even when Parker isn't out roaming the city, doing the whole "hero thing", she loves having her powers (and using them)... She also tends to leap before she looks.

4. Secondary Motivation (responsibility/ do good/ help out): Parker knows that her parents are (were?) famous superheroes, even if those years were a little fuzzy. But the whole "with great power..." speech was drilled into her head from a very young age, and she understands that, whatever else she does with her powers, whatever she does in her life, she must do what she can to make the world better, in ways large or small. She is also generally nice, friendly, and trustworthy. In her civilian identity she doesn't go out looking for trouble- but she won't ignore it if she stumbles onto it. As Hellcat, she DOES go out looking for trouble, but she tends to focus on street-level or low-end super problems- again, she won't ignore larger problems.

5. Memory issues: Parker's powers were actively suppressed for several years. Because the parts of the brain which govern perception of time (and thus, control and awareness of her powers) are close to those that regulate memories, this has caused some issue with her ability to remember things. While her powers are coming back quite nicely and she is learning to use them more effectively, her memory can still be, shall we say, spotty. In general, she is pretty good with important stuff (anything she has spent points on, or otherwise reinforced), but she is a bit forgetty- the GM can penalize any attempt to "roll to remember x" to whatever degree is wanted, or rule that she has forgotten a particular detail; she is also much better remember faces than names. Her long-term memory is also a bit hazy- a lot of her memories are vague, fuzzy, or very general (she may remember going on vacation one summer, and some of the more exciting things she did there, but not remember WHEN this happened). In general she often comes off as a bit of a ditz, or a space-case, and she makes even more use of the notes and recording function of her phone than most teenagers do.
*When she activates her time based powers (ie. when she has more than half of her array pool assigned to the Quantum Physics powers), this Complication is replaced by the "Temporal Distortion" Complication (below).

5a. Accident (temporal distortion): Parker's more advanced powers are primarily temporal in nature (ie. time manipulation) and somewhat incidentally physics-based. Occasionally something weird with happen with time (or the way people experience time) to her or in her general area- she is subconsciously used to this, to some degree, and might not even notice. To other players (or their in-game avatars) this is most likely to show up as unexplained lag or general slowness (reduced initiative or movement, loss of actions), but in an extreme circumstance the GM could 'Edit Scene' to rewind things a bit. The more she uses her more temporal powers (particularly at higher levels), the more likely it is that something will happen. For the record, she has only caused a full-on "Groundhog Day" time loop that one time, okay. Jeez...
As she develops her powers, this issue should, hopefully, fade away...

6. Lost legacy: While Hellcat is, strictly speaking, a legacy hero she does not publicly acknowledge it very much. She has entirely abandoned her juvenile hero ID (Rascal), and is not engaged in finding out what happened to her parents- Horizon is far too obsessed with that mystery, and won't tolerate anyone interfering in his search, even a sibling. But in a dire situation, Parker might have to reach out to one of her parents' old allies- or one of their old enemies might track her down. Or, AI shard/gods forbid, maybe Bobbob starts displaying superpowers where other people (or worse, the grandparents) can see...

7. Not-exactly-enemy: Parker's brother Vincent (using the Supername "Horizon") is a cosmic-level superhuman, a psychic paragon type. He is obsessed with their parents' disappearance- his methods are suspect, his pursuit ruthless. He is constantly dancing across the line between "Antihero" and "Sympathetic villain"- and outside the game IRL he and Kendall were a long-time couple who broke up pretty permanently. Despite their in- game family connection, he is not a friend or even a reliable neutral party. And maybe, someday, he might get the idea that Parker is responsible for their parents' disappearance (or partially responsible, or an unwitting tool)- and then things might get ugly. But for now, an uncomfortable silence reigns... Outside the game, Vincent's player is Kendall's ex-fiance, so that definitely contributes to some in-game tension, which they mostly deal with by avoiding one another. But maybe the AIs might steer their plotlines closer together, to see how that tension evolves...


Background:
>Outside the game:
Spoiler
Kendall Hamilton was an incredibly talented gymnast (and by some measures, she still is)- in addition to Olympic competition, she did some work with Cirque du Soleil, and some motion capture work for gaming studios (including some earlier generation VR studios, where she made some important connections). All of that came to a (literally) crashing halt when she was in a transport accident (they aren't really "cars" anymore, are they?)- both of her legs were horribly mangled. Between modern neurosurgery and prosthetics technology (and a few years of physical therapy), she was able to walk normally (MOST of the time), and even engage in some more complicated movement (some of the time)- but nowhere near where she had been. As part of her therapy, she did more motion modeling work for "The Studio" focusing on performing motion capture for physically non-standard forms (like mermaids and the "cloud from the waist down" slyph- that was how she got involved in the Beta testing phase of Superheroics Unlimited. Well, that and the fact that her (almost) fiance was a much more hardcore VR gamer, who skills the developers definitely wanted.
>Inside the game:
(First off, watch both of The Incredibles movies- it is just possible that some ideas may have been borrowed here)

Years ago (ie. back in beta-testing times) Rebound and Valiant were the hottest super-couple in town. Sure they took it easy for a few years after they got married and started a family- but no low-life criminals were going to set up shop in CarmenMirandapolis (and WOW, did THAT place get re-named after moving out of Beta), and even seasoned supervillains usually stayed clear of the place (it was technically a city, but too small and too nondescript to have much to interest a REAL villain, with a few exceptions- archenemy style exceptions). After a particularly upsetting series of incidents when their oldest child was about 16, they tried to retire for real, moving to an even smaller town and (mostly) staying out of the business. Sure they did some All-Star teamups, and maybe a few vacations turned into "Old archenemy escapes super-prison" incidents, but for the most part things were quiet. While all three of their children had some degree of superpowers, they were forbidden from using them, practicing with them, or anything of the sort. They even began dosing all of their children with power-suppressing drugs.

Outside the game, the players behind Rebound and Valiant had been a couple, but while they both remained committed to the game, they broke up IRL. So when the game moved to actual release, a compromise of sorts was reached- and the developers (or the AIs, who can tell the difference theses days) agreed to the "new plot". In the MMVR world, Rebound and Valiant vanished right about the time their oldest child was graduating from college- their younger children were 18 and 12 years old, respectively. Everyone assumed that the disappearance was part of a devious scheme by one of the old arch-enemies, but none of them took credit for it. Their oldest child, taking the Supername "Horizon", went more than a little crazy, becoming obsessesd with solving the "mystery" of the disappearance- and not letting anyone get in the way. (Outside the game, Valiant's player had opted out of the "pure Hero" role, and was interested in walking the line between "antihero" and "sympathetic villain", as well as participating in some deeper metaplot; Kendall, as Rebound's former player, opted to stay "full hero", and to focus on the physical aspects and senstaions of a full VR world).

Inside the game, the years of power-suppressing drugs started to wear off after a while. Vincent Barr finished college and vanished as well- he became a full-time Super with no known civilian ID. Parker Ariel Barr and Robert (Bobbob) moved in with the grandparents in suburban Premium City. Parker graduated from high school and started community college- but secretly she took the heroic identity of Hellcat, a rookie speedster in the superhuman ecology of Premium City. The grandparents are entirely clueless, and Bobbob seems content to live the live of a normal suburban 12-year old (in his case, the power-suppressing drugs HAVEN'T worn off, which is probably a good thing).

-Character background timeline:
Spoiler
>(In ancient times, ie. pre-beta-test; specifically backstory for the beta characters/timeline): Kendall and her almost-fiance are enrolled as beta-testers, and agree to develop characters together, sharing in-game connections and backstory. The game developers and the AIs are intrigued by this sort of connection, since it may yield different dynamics than a more-traditional hero team. Rebound and Valiant operate as a two-person hero team for several years, dating and then marrying in their civilian identities. After the birth of their first child, they enter semi-retirement, move to a smaller city, and have two more children.

>(In the past, ie. during the beta-testing gameplay timeline): Rebound and Valiant return to active superhero work, as their home city faces a time of dire need. They attempt to maintain secret identities, and to raise three (powered) children, during a very turbulent time for their home city. During the climax of the beta-phase, they are forced to work together (despite increasing stresses on their relationship, both in and out of game) to save both their children and their family.

>(And then, ie. during the time break between beta-testing and the "start of the current age"): Outside the game, Kendall and her fiance break up in a fairly irreparable fashion. After the "Big Family Adventure", Rebound and Valiant retire (as much as they can- there are some narrative "Events"). They stay together "for the children", but also does all three children with power-suppressing drugs (which also, incidentally, interfere with the memories associated with those powers). Several years pass, during which the family has what appears to be a normal life. In the last narrative segment before the launch of the actual game, both Rebound and Valiant vanish without a trace. The eldest (Vincent) is already on his own, but the two younger children are taken in by their grandparents. The power-suppressing drugs which their parents had been dosing them begin to wear off- both Vincent and Parker begin to experiment with their "New" abilities...

>(So Far, ie. since the start of the actual game): Parker and Bobbob move to the suburbs of Premium City to live with their grandparents. Vincent, no longer bothering to maintain a civilian identity, cleans out the secret super-lair beneath their parents' house and disappears- the enigmatic psychic paragon Horizon enters the ranks of "cosmic level" beings. Parker enrolls part-time at the local community college, and takes a part-time job at the restaurant her grandparents run (a very over-the-top Retro version of a classic diner). She spends the rest of her time just being an eighteen-year-old in the suburbs and the city at large- she even starts to make some new friends to replace those she moved away from. Unknown to her grandparents (who never really knew about the hero career her parents led), Parker also begins operating as a rookie superhero- mostly in the city. Kendall (and thus Parker) are in the game on launch day, but with only a few months of play so far, Hellcat has not made much of an impact on the local Super-ecology...
As far as anyone knows, her younger brother Bobbob has not displayed superhuman abilities and seems entirely happy as a normal suburban twelve-year-old. For now the studio is keeping him in reserve as an NPC/system character- at this stage all PCs are supposed to be at least 18, and he might be useful plot leverage for either of his siblings (but who knows- if they change the character age guidelines, maybe some well-funded user might purchase the character rights).

Outside the game, Kendall has structured her life so that she can spend as much time as possible in the VR environment- even when not actively playing, she does some work for the studio. She does have some off-line responsibilities, but her heart is in the game (or, more accurately, in the VR world, which she is certainly NOT addicted to...
X
Last edited by pathfinderq1 on Sat May 13, 2023 11:37 pm, edited 18 times in total.
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Gunmetal_Rainbow
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Gunmetal_Rainbow »

Anywhere know a place that does free image hosting that will link here? I created a character in Champions Online to use as my character picture, but can't find anywhere that the code here will accept and show the picture
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Doctor Malsyn
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Doctor Malsyn »

The skeleton of it all seems pretty cool, I'd love to see the rest of those numbers of course but the themes on display are stuff I like. Lots of story, lots of complications to build off of.

I usually use gyazo as a makeshift image hosting site, but discord itself seems to do in a pinch.
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Gunmetal_Rainbow »

Took a second pass on Rainbow Star, added complications and a picture. Still need to write up her background, though it's not going to be a big involved one like some submissions ^^; Her background is fairly straight forward.

I opted to go pl9 and played around with some ideas I thought about today. I particularly like Rainbow Streamer. it's my answer to give her some ability to deal with groups of minions without using Takedown, but also limiting how many minions she can affect at once (and giving them a reasonable chance to survive it xD)

http://www.echoesofthemultiverse.com/vi ... 71#p170671
kenmadragon
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by kenmadragon »

Gunmetal_Rainbow wrote: Thu Dec 01, 2022 5:26 am Took a second pass on Rainbow Star, added complications and a picture. Still need to write up her background, though it's not going to be a big involved one like some submissions ^^; Her background is fairly straight forward.
I wonder who that could be referencing...?

:lol:
Gunmetal_Rainbow wrote: Thu Dec 01, 2022 5:26 am I opted to go pl9 and played around with some ideas I thought about today. I particularly like Rainbow Streamer. it's my answer to give her some ability to deal with groups of minions without using Takedown, but also limiting how many minions she can affect at once (and giving them a reasonable chance to survive it xD)
To be perfectly honest, the Rainbow Streamer power's set-up looks a lot like Multiattack with extra-steps? The way you're using Split here just feels a bit clunky in comparison to using the existing Multiattack extra, which is purpose-built for the exact situation.

Why not just make a really low rank Blast effect (so it's mostly only good against Minions anyways, but minimal threat against main-villains) and then add the Multiattack extra with enough Accurate modifiers tacked on to meet PL caps? Then, you just use this low-damage/high-accuracy attack and simply eat the penalties to attack-rolls when spraying-and-praying.

For example: Blast 5 [extras: Accurate 3, Secondary Effect, Multiattack; flaws: Quirk (Can only use Multi-target option)]? Or lower Blast even further to rank 3 and up the Accurate to 4 if "strikes as hard as a machine-gun" is too powerful for your intended minion-sweeping power.

That way, the limit on "how many Minions can you down in one round" is less a matter of "how many ranks in Split do I have" and more "how much of an Accuracy penalty am I willing to suffer to hit all those Minions simultaneously"?
Few notes:

Your Ranged Combat skill's total-mod is off: pretty sure you meant to write +7, not +8?

Similarly, you've mixed up which Abilities apply to which Skills when it comes to Acrobatics and Athletics... Athletics is STR based, Acrobatics is AGL based, so you should be having Acrobatics 4 (+7) and Athletics 4 (+4).

Also, how the heck does this "Feature" on your Create power work?
Gunmetal_Rainbow wrote: Tue Nov 29, 2022 4:23 am * AE Expand Field: Impervious Create 9, Feature: Immunity 5 (Light Damage), Reach 2, Touch Range
Because I'm pretty sure that the Feature option isn't supposed to be used to gain something other Power Effects exist for? Feature is meant to just provide minor abilities that aren't already existing Power Effects... not provide those effects.

If the intent was to make the Created Object that you make something that has an Immunity to Light Damage, I think the you could instead just make the Create a Linked power to Enhanced Trait (Apply Affects Others extra to "Light Loved" power) or something? Maybe tack on an Area effect and then Limit it to only affect those who benefit from Cover by the Create-object?



...By the way, am I now the only submission who's still PL 10? Man, I did not see that coming.
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Gunmetal_Rainbow »

Am I referening something? I mean.... I guess D.Va would be something, though it wasn't implicitly meant to reference any character in particular. more of a character archetype.

As for the Streamer, that's......actually a really good point. It was fairly late when I wrote that one down, but the lower rank multiattack is a much more KISS solution to the question. I'll switch that. And fix the skills thing. Just completely escaped my notice.

As for the feature, yeah, the intention is to give the creation immunity to light descriptor damage. I'm still messing around with the defenses section, so I'll take your idea into consideration.
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Doctor Malsyn
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Doctor Malsyn »

We don't need to make it overly complex, I'm fine with allowing it as a five point feature.

Kenma, my man, I appreciate ya but you really need to let me look at things myself first too. :lol:

Ahem; Barring any unexpected surprise submissions, you six are likely going to end up as my final pick. Try and get everything all sorted out by weekend's end, and we can make something of all this, yeah? :)
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Gunmetal_Rainbow »

Okay, I think I'm done.

For the sake of arguement, I wrote out the power to give my constructs immunity to light damage, and it kind just shows it comes to the same cost as just doing it as a 5pp feature, so it's all good either way. :)

I'm pretty happy how she's worked up. Kinda glad I opted to go with more pp to flesh out the character a bit more.
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