Jab’s Builds! (Arak! Arion- Lord of Atlantis! Killraven! Kulan Gath!)

Where in all of your character write ups will go.
Jabroniville
Posts: 21519
Joined: Fri Nov 04, 2016 8:05 pm

Kulan Gath

Post by Jabroniville »

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KULAN GATH
Created By:
Roy Thomas & Barry Windsor-Smith
First Appearance: Conan the Barbarian #14 (Feb. 1972)
Role: Evil Wizard
PL 12 (182)
STRENGTH
1 STAMINA 3 AGILITY 0
FIGHTING 5 DEXTERITY 3
INTELLIGENCE 4 AWARENESS 3 PRESENCE 2

Skills:
Deception 4 (+6)
Expertise (Magic) 12 (+16)
Expertise (History) 2 (+6)
Intimidation 3 (+5)
Perception 1 (+4)
Ranged Combat (Magic) 6 (+11)

Advantages:
Artificer, Improved Critical (Magic), Ranged Attack 2, Ritualist

Powers:
"Phylactery" Immortality 2 [4]

"... F*ck It. I'm Just Using Doctor Strange's Powers Again"
Immunity 2 (Aging, Disease) [2]
Senses 4 (Detect Magic- Acute, Analytical & Ranged) [4]

Teleport 12 (Feats: Increased Mass 6, Change Direction & Velocity) (Extras: Accurate, Extended, Portal +2) (Flaws: Standard Action) (69) -- [97]
  • Dynamic AE: "Telepathy" Mind Reading 10 (20) & Mental Communication 5 (20) (Feats: Dynamic) -- (41)
  • Dynamic AE: "Eldritch Bolts" Blast 13 (Feats: Penetrating 6) (32)
  • Dynamic AE: "Eldritch Wave" Damage 12 (Feats: Penetrating 4) (Extras: Area- 60ft. Cone) (28)
  • Dynamic AE: Movement 3 (Dimensional Travel) (Feats: Increased Mass 6) (Extras: Portal +2) (19)
  • Dynamic AE: Create 10 (Feats: Precise, Innate) (Extras: Movable, Selective, Stationary +0) (43)
  • Dynamic AE: Force Field 10 (Feats: Increased Mass 5) (Extras: Affects Others, Impervious) (36)
  • Dynamic AE: "The Crimson Bands of Cyttorak" Snare 14 (Feats: Reversible) (44)
  • Dynamic AE: Mind Control 12 (49)
  • Dynamic AE: Illusion 12 (Visual & Audio) (37)
  • Dynamic AE: "Transmutation" Transform Anything to Anything Else 12 (71)
  • Dynamic AE: Move Object 12 (Extras: Perception Range) (37)
  • Dynamic AE: Concealment (All Senses) 10 (21)
  • Dynamic AE: Flight 4 (30 mph) (9)
  • Dynamic AE: Immunity 10 (Life Support) (Extras: Affects Others) (Flaws: Sustained +0) (21)
Offense:
Unarmed +5 (+1 Damage, DC 16)
Telepathy +10-12 (DC 20-22)
Eldritch Bolt +11 (+13 Ranged Damage, DC 31)
Eldritch Wave +12 Area (+12 Damage, DC 29)
Mind Control +12 Perception (+12 Perception Affliction, DC 22)
Disintegration +11 (+14 Ranged Damage & +10 Ranged Weaken, DC 29 & 20)
Nullify +11 (DC 22)
Initiative +0

Defenses:
Dodge +8 (DC 18), Parry +6 (DC 16), Toughness +3 (+13 Force Field), Fortitude +4, Will +7

Complications:
Motivation (Power)
Enemy (Conan the Barbarian, Spider-Man, Red Sonja)

Total: Abilities: 42 / Skills: 28--14 / Advantages: 5 / Powers: 107 / Defenses: 14 (182)

Kulan Gath- Conan the Barbarian's Arch-Nemesis:
-Kulan Gath was a recurring foe in Conan the Barbarian- a comic book creation by Roy Thomas & Barry Windsor-Smith who just kept on coming back after multiple decapitations, disembowelings, etc., until he all of a sudden appeared in the modern era, facing Spider-Man and a Red Sonja-possessed Mary Jane. At which point he becomes a mainstream Marvel character, in a very memorable story-arc that actually barely uses Spider-Man himself... because it turns out that's an X-MEN story and Claremont wanted to focus on his own guys. Comics are weird.

-Kulan Gath was initially a sorcerer in Earth's "Hyborian Age" (the time of Conan), attemping to summon Shuma-Gorath as a way to gain personal power. However, he is disintegrated in his debut by an alien sorceress he sought to steal power from. However, Gath reveals that he has a phylactery that contains his mortal soul, allowing him immortality so long as it exists. He becomes a recurring enemy of Conan & Red Sonja- he and his wife, the witch Vammatar, were killed trying to control Shuma-Gorath's power, and when he returned, he was killed by Conan. Later, Red Sonja cuts his heart out. Then, surprisingly, he leaves the Conan-verse and ends up in mainstream Marvel!

Kulan Gath Transforms Manhattan:
-In Marvel Team-Up, a phylactery containing Gath's soul is found in a museum display in modern New York City, and when a night watchman donned the necklace containing it, he was immediately transformed into Kulan Gath himself! He attempts to gain power, but Spider-Man teams up with RED SONJA, reincarnated temporarily in the body of Mary-Jane Watson, and they beat him. Spidey tosses the phylactery into the New York harbor, lacking any means to destroy it.

-Kulan Gath naturally returns (a fisherman finds the necklace and is able to resist its power, but a mugger kills him and steals it for himself, immediately failing the same test), and here we get the big story in Chris Claremont's Uncanny X-Men in 1985- he casts a master spell that transforms the entire island of Manhattan into a likeness of the Hyborian Age! Interestingly, Gath mind-controls various superhumans with a spell that altered their minds and turned them into barbaric minions, awakening dark parts of their souls. What was curious about it to me was that despite Gath being a Spidey villain (sorta) by this point, and Spidey being central to the plot (he was one of the few who remembered "the old Manhattan"), it was an X-MEN story, and focused almost entirely on them.

-In fact, Spider-Man was casually KILLED in a random panel, basically never having really mattered to the overall plot once it had started! He is captured and brought before Kulan Gath, who casually murders him with no issue! Doctor Strange, who also remembers the old ways, is imprisoned, and Selene, who remembers Gath from ancient times, opposes him. In the end, Captain America leads the "Avengers" (Starfox, Wasp, Storm, Colossus, Rogue, Callisto, Rachel Summers, Warlock, et.c), into Gath's stronghold, where many die. Storm is killed, and turned into a Transmode creature by Warlock, then does the same to Selene, which frees her from Gath's transformative spells and breaks Dr. Strange free. Dr. Strange & Magik changed time and ensured Gath's demise before he ever took power (stopping the mugger from killing the fisherman), undoing everything. So yes, they literally "Time Travelled" their way out of the story.

-This story is very well-remembered despite the cheap ending, being a multi-part, "Everything's Against The Heroes" last-ditch assault, for numerous twists at turns (multiple characters die; Warlock transforms one of his closest friends with the Transmode Virus in order to stop Gath), and for being one of the early comics to basically show you a complete "Alternate Universe" full of strange versions of established characters (drawn by John Romita Jr. in classic tunics for men and metal circlets over the boobs for all the ladies). Plus, as one website pointed out, it was all about Storm & Callisto fighting in metal bikinis on the mast of a pirate ship with swords. This was YEARS before Exiles, Mutant X and other things would replicate that kind of thing again and again. And, because this was Prime Claremont we're talking about here, the climax of that story immediately leads to the next big arc: Dr. Strange & Magik re-write time so that Gath's phylactery is lost, and the mugger who stole it and resurrected the villain is instead killed by Nimrod, who arrives from the future to start the next big thing.

Kulan Gath Returns:
-Despite the story's popularity, Kulan Gath remains dead for more than a decade (he was never the popular part of the story, anyways- just a means to an end, most likely)- he reappeared to fight The Avengers in the Kurt Busiek run, taking over part of Costa Verde- the Avengers who investigate are encountered by Silverclaw, who debuts in this story and becomes a somewhat-unpopular Avenger as a result. When his plan for a ritual sacrifice failed (he was going to sacrifice Silverclaw's mother, a Goddess), some dark Gods killed HIM instead.

-A later Spider-Man/Red Sonja Crossover/Limited Series (now that they're in different companies, it's a rarity and likely out of continuity) brought him back for the same old "change Manhattan" story (MJ was once again turned into Sonja), and even became "Kulan Venom" after attaching himself to the symbiote (REALLY?). He attempts to use Red Sonja's holy blood to perform a sacrifice, but Eddie Brock distracts Gath long enough for Red Sonja to break an amulet and the spell- the world is returned to normal.

-A popular Exiles story did the same thing, with Kulan Gath turning "jokes" (their term) like Morbius & Werewolf By Night into elite warriors because Gath could "unleash the darkness" inside of them using a magic spell. This was working great for him... until he tried the spell on GHOST RIDER. And since Ghost Rider was possessed by Zarathos, an ultra high-end demon from hell, this kind of made a mess of things, as now ZARATHOS was in control of Manhattan. Here, the Exiles can only win by huge means- Sasquatch transforms herself into the Great Beast Tanaraq, who slaughters Gath, and Selene (a disruptive agent of Gath's) undoes everything, largely because she LIKES modern times and thinks Gath's Hyborean age was way more boring by contrast. In 2021, Gath returns again for a Savage Avengers storyline- as Marvel now had access to Conan again, this was a natural fit- Gath again kills off most of Marvel's superheroes before things are set right.

Kulan Gath Overall:
-Kulan Gath is a weird one- he's as generic a "Dark Wizard" as they come, with nothing unique about him, and yet... he persists. Mostly because while he's an utterly plain character, he actually DOES STUFF and has the means and successes to back up his bragging. Challenging Conan repeatedly and being undying, then transforming all of Manhattan... this is BIG NEWS and actually makes him a credible, dangerous threat. Like, most generic Dark Wizards pop up and it's a fine one-off story- KULAN GATH appears, and you know the world is in grave danger. Like none of these issues are easily blown-off nonsense stories- even the temporary deaths of major heroes are a big deal (at least they were back then, before Marvel established that "Alternate Universes make everyone way easier to kill". Like, next to him dudes like Baron Mordo and Xandu just look like incompetent assholes, you know?

Kulan Gath's Might:
-UGH. Mages are all basically the same at a high enough level. I can't find squad about the specifics, so he's a PL 12 Dr. Strange with Immortality and more old on him. He never really seemed THAT powerful to me- especially since Conan just kept killing him over the years.
Jabroniville
Posts: 21519
Joined: Fri Nov 04, 2016 8:05 pm

Klaatu

Post by Jabroniville »

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KLAATU, THE BEHEMOTH FROM BEYOND SPACE
Created By:
Gerry Conway, Roy Thomas & Herb Trimpe
First Appearance: The Incredible Hulk #136 (Feb. 1971)
Role: Forgotten Villain, Alien Menace
Group Affiliations: None
PL 14 (372)
STRENGTH
16 STAMINA -- AGILITY 0
FIGHTING 4 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Expertise (Space Traveller) 4 (+4)
Close Combat (Unarmed) 4 (+8)
Intimidation 4 (+4, +14 Size)

Advantages:
Power Attack, Startle

Powers:
"Herm Physiology"
Immunity 30 (Fortitude Effects) [30]
Protection 16 [16]
"Giant Space Monster" Growth 20 (Str & Sta +20, +20 Mass, +10 Intimidation, -10 Dodge/Parry, +2 Speed, -20 Stealth) -- (250 feet) (Feats: Innate) (Extras: Permanent +0) [41]
Movement 2 (Space Travel 2) [4]
Flight 6 (120 mph) [12]

"Energy Drain" Affliction 14 (Energy Level; Dazed/Stunned/Incapacitated) (Extras: Area- 16 miles +13) (Flaws: Limited to Machines) (182) -- [183]
  • AE: "Area Slam" Damage 14 (Extras: Area- 30ft. Burst, Affects Corporeal) (42)
"Untouchable Energy" Insubstantial 4 [20]
Strength-Damage +0 (Extras: Affects Corporeal on 16 Ranks) [16]

Offense:
Unarmed +8 (+16 Damage, DC 31)
Energy Drain +14 Area (+14 Affliction, DC 24)
Area Slam +14 Area (+14 Damage, DC 29)
Initiative +0

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +16, Fortitude --, Will +6

Complications:
Enemy (Captain Cybor)- The cybernetic space-traveller hunts Klaatu across the universe, in vengeance for his lost ship & comrades.
Vulnerable (High-Oxygen Environments)

Total: Abilities: 30 / Skills: 12--6 / Advantages: 2 / Powers: 322 / Defenses: 12 (372)

-Klaatu is a one-off Hulk foe, appearing in a single two-parter. Borrowing from a codeword famously used in The Day The Earth Stood Still ("Klaatu Barata Nikto"), Klaatu also represents Moby Dick, having destroyed the spaceship of a man who grew up to be Captain Cybor, now a deformed, vengeful hunter. The fact that Cybor was initially HUNTING the creature is of course part of the point. Klaatu, fleeing his pursuer and his starship, touched down in New York City, causing a city-wide blackout. Finally, Klaatu was mortally wounded, and he & Cybor slipped off into Earth's Sun. Years later, it would be revealed that Klaatu was in fact revived by the Sun's energies, and had saved those who were thought-doomed by his death-throes (Cybor among them). Cybor STILL hunted him, but things were undone when an unconscious Hulk was brought aboard their ship and began wreaking havoc. Klaatu finally slays those on the ship, but the Hulk, pitying the creature, spares its life from some energy harpoons.

-Klaatu is less something you FIGHT and something you SURVIVE- he's invulnerable to the Hulk's best punches, and can only be stopped by energy-draining harpoons. At PL 14, he can demolish an entire Starship and take just about anybody, too. And yes, his species is really called "The Herm".
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Sidious
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Re: Kulan Gath

Post by Sidious »

Jabroniville wrote: Thu Nov 24, 2022 10:43 pm Image
The Unofficial Marvel Project even has an adventure set in Gath's Manhattan.
It's a good adventure for the Classic Marvel FASERIP game.
Jabroniville
Posts: 21519
Joined: Fri Nov 04, 2016 8:05 pm

The Killer Clown

Post by Jabroniville »

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THE KILLER CLOWN (Casper Whimpley)
Created By:
Michael Fleisher & Frank Springer
First Appearance: Spider-Woman #22 (Jan. 1980)
Role: One-Shot Villain, Serial Killer
Group Affiliations: None
PL 7 (62)
STRENGTH
2 STAMINA 3 AGILITY 2
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Deception 4 (+4)
Expertise (Criminal) 2 (+2)
Intimidation 4 (+4)
Stealth 4 (+6)

Advantages:
Chokehold, Equipment (Garotte Wire, Spring-Loaded Box- Leaping 2), Fast Grab

Powers:
"Clown Gear" (Flaws: Easily Removable) [4]
"Fatal Joy Buzzer" Damage 6 (Inaccurate) (5) -- (6 points)
  • AE: "Extending Hand" Strength-Damage +2 (Feats: Reach 2) (4)
Offense:
Unarmed +8 (+2 Damage)
Extending Hand +8 (+4 Damage, DC 19)
Joy Buzzer +6 (+7 Damage, DC 22)
Initiative +4

Defenses:
Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +3, Fortitude +4, Will +2

Complications:
Motivation (Killing Women)- A henpecked husband, Casper seeks revenge against all women.

Total: Abilities: 38 / Skills: 14--7 / Advantages: 3 / Powers: 4 / Defenses: 10 (62)

-Casper Whimpley was a henpecked husband who became a serial killer, targeting women (like most do) as The Killer Clown (this was based around John Wayne Gacy, though he was quite well-known at the time for his killing of younger males). The Clown was foiled in his fourth murder attempt by Spider-Woman, but followed her home (man, villains almost never try that) and attacked her roommate Lindsay McCabe thinking she was the heroine. Jessica Drew soon joined the fight and drove him away, then finally trapped him at the hospital when he tried to finish Lindsay off. Kind of a dumbass if he KEPT TRYING, y'know? The character has never reappeared.

-The Killer Clown is a minor strangulation-based crook with some Clown Gimmicks (a Joy Buzzer, an Extendable Hand for punching at a distance, and a Jack-In-The-Box that shoots him up some distance), and managed to escape from Jessica Drew TWICE before she finally snagged him. Like any clown-themed guy who isn't The Joker or Jack-In-The-Box, he's pretty well forgotten.
Jabroniville
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Re: Jab’s Builds! (Claw! Arak- Son of Thunder! Arion- Lord of Atlantis! Killraven!)

Post by Jabroniville »

Horsenhero wrote: Thu Nov 24, 2022 9:03 am I loved the War of the Worlds stories! Killraven was 'the man" in pretty much all respects and the evil aliens were really evil (from a human perspective). I remember the scene that drove home to (very, very) young me, exactly how evil everything was. An overseer of the slave pits (a human collaborator) forces a human slave to clean his boots by licking them clean as he makes some sort of report to his Martian masters. Despite the comics code being in full force at the time, the War of the Worlds book didn't pull many punches.
Woo- a Horsenhero appearance! Good to see you again. I forgot to post this old quote that I once used:

It was Don McGregor who transformed the Killraven saga ... into a classic. Of all of Marvel's writers, McGregor has the most romantic view of heroism. Killraven and his warrior band were also a community of friends and lovers motivated by a poetic vision of freedom and of humanity's potential greatness. McGregor's finest artistic collaborator on the series was P. Craig Russell, whose sensitive, elaborate artwork, evocative of Art Nouveau illustration, gave the landscape of Killraven's America a nostalgic, pastoral feel, and the Martian architecture the look of futuristic castles.
-Comics Historian Peter Sanderson


Reading about the incredible cruelty of the Martians definitely "reads"- McGregor seems to have gone way in on the "Villains are 100% Evil; Heroes are thus 100% Good" notions.
Jabroniville
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Re: Jab’s Builds! (Arak! Arion- Lord of Atlantis! Killraven! Kulan Gath!)

Post by Jabroniville »

Posting the Killer Clown actually reminds me of when I posted all of Spider-Woman's enemies at once in her own set. For whatever reason, I didn't do that this time around.

The Hornet I (Scotty)- A wheelchair-bound platonic male friend who started resenting her for not noticing him, then got transformed into a chauvinist who had an insect form.

Morgan Le Fay- The arch-sorceress of Arthurian Mythology was somehow a Jessica Drew antagonist for the longest time- her thing was trying to manipulate Jessica towards evil.
The Grinder- A joke villain captured by Spider-Woman, and largely vanishes.
Gypsy Moth (aka Skein)- A recurring villain with a hedonist bent.
Excaliber- A guy who is possessed by the original sword thanks to Morgan Le Fay, and fights Spider-Woman.
Waxman- A guy made of "liquid flesh"- another one-off.
Flying Tiger- Assassin working for General Coy- later became a background villain in a lot of books thanks to his distinctive appearance.

Looking up Killer Clown led me down the path to an important Spider-Woman supporting character who ended up having a second life of sorts before being forgotten, as well as an EXTRA pair of loser SW villains, so hooray! This little set it extended by a bit!
Last edited by Jabroniville on Sat Nov 26, 2022 5:59 am, edited 1 time in total.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Lindsay McCabe

Post by Jabroniville »

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LINDSAY McCABE
Created By:
Mark Gruenwald & Carmine Infantino
First Appearance: Spider-Woman #14 (May 1979)
Role: Spider-Woman's Friend, Detective, Miss Fanservice (Sorta)
Group Affiliations: None
PL 3 (46)
STRENGTH
0 STAMINA 1 AGILITY 1
FIGHTING 2 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 2 PRESENCE 4

Skills:
Athletics 3 (+3)
Deception 5 (+9)
Expertise (Acting) 2 (+6)
Insight 3 (+5)
Investigation 5 (+7)
Perception 3 (+5)
Persuasion 2 (+6)
Stealth 4 (+5)
Vehicles 1 (+1)

Advantages:
None

Offense:
Unarmed +2 (+0 Damage, DC 15)
Initiative +1

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +1, Fortitude +3, Will +5

Complications:
Relationship (Jessica Drew)- The two are best friends and roommates.

Total: Abilities: 20 / Skills: 28--14 / Advantages: 0 / Powers: 0 / Defenses: 12 (46)

Lindsay McCabe- The Spider-Woman Supporting Girl:
-Comics are weird- where else can you get a random Spider-Woman backgrounder suddenly get a new lease on life by appearing in Wolverine? Especially when it's the fourth writer on the unpopular book (which is usually death for ANY supporting characters). But that's Chris Claremont for you- this guy barely wastes ANYBODY if he can help it, so long as they're female characters (you'll see Mystique, Deathbird, McCabe and others used this way). She starts off as just some random background person who seems to be the only person who doesn't instinctively hate Jessica Drew (who had a pheromone thing where almost everyone disliked her)- a few issues later writer Michael Fleischer paired the two up as friends and had Lindsay attacked by the serial slaying Killer Clown. She is eventually revealed to be a working actress, and has to be dissuaded from dressing as Spider-Woman herself (the heroine convinces her she'll be killed via some villain's scheme).

-About a year later, Chris Claremont takes over the book and makes Lindsay & Jessica roommates, creating a TON of situations where Jessica's secret identity is in danger of exposure (the reason Drew initially resisted Lindsay's offers of rooming together in the first place)- Lindsay is now constantly knocked out, choked, sedated, etc., eventually admitting she's used to weird stuff happening around Jessica, and kind of enjoying it. When she's injured fighting The Viper, a tearful Drew confesses "I'm Spider-Woman" and of course a recovering Lindsay says "That's your big revelation? Twit, I've known that for months" and the two share a laugh.

-Marvunapp flat-out states that Claremont was clearly aping the relationship between Mary Richards & Rhoda Morgenstern on The Mary Tyler Moore show, featuring the more worldly, cynical Lindsay in Rhoda's place, even mimicking the way she'd call her pal "kid" or "kiddo". The two toured Los Angeles together, Lindsay struggled to find auditions, etc.- typical "Supporting Cast" stuff. She seems more sarcastic and emotional than her more sullen friend- a good supporter reveals things about the main character. Spider-Woman is rendered comatose in her series finale (Spider-Woman #50) and Lindsay helps her regain it in some Avengers stories by Roger Stern.

Enter Wolverine:
-Enter Claremont again: Lindsay & Jessica are randomly added to Wolverine when the most popular X-Man gets his own book in 1988. They are couriers hired to deliver the Muramasa Blade to Madripoor, where Logan (now in his "Patch" identity) finds himself trying to save Lindsay, but is then controlled by the evil blade and nearly kills Jessica- Lindsay shoots him in the head to stun him, and Logan finally overcomes it's power. They stay in the book (at one point, Lindsay is spared by a villain because he's a fan of her acting work), choosing to take up shop in Madripoor as private detectives, and Lindsay soon forms a relationship with O'Donnell- Patch's friend and co-owner of the "Princess Bar", a seedy-looking joint in town.

-However, Claremont leaving the book signs the end of her use- Peter David gets a bit out of her, but she vanishes in 1990 (as the Wolverine book leaves Madripoor)- she pops up (under GRUENWALD, in one of his last books, in 1996) hiring Julia Carpenter & Shadowoman to find a disappeared Jessica. This ends up her final appearance in continuity, which is rather strange, as there was a MASSIVE "Jessica Drew Push" under Brian Michael Bendis, who proclaimed himself a huge fan. But in the several Spider-Woman books since Drew properly returned... we've never once seen Lindsay McCabe again. A flashback story from 2014's Savage Wolverine is all we get. So like... all that stuff where Jessica is replaced by a Skrull, returns, gets pregnant, has a baby, etc.- Lindsay is never there, and seems to be never mentioned again, one of the classic "Dropped Backgrounders" you see all over comics every time creative teams switch or characters lose their solo books.

-And apparently she's made a return in Spider-Woman VERY recently, to the point where I couldn't even find the "Appeared In..." section on Comicvine. I guess because every volume featuring her is listed under its own heading.

Lindsay's Capabilities:
-Lindsay has a pretty basic skillset, but is actually quite a bit more useful than the standard Backgrounder- in Wolverine, she's able to bluff a bunch of captive henchmen into thinking she's murdering one for information, causing them to break. She's a half-decent "working actress" (ie. struggling) and a half-decent detective. She's also a bit survivable, if not very tough- she gets knocked out, gassed, and sedated a LOT- she just happens to survive all these things.
Jabroniville
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The Locksmith

Post by Jabroniville »

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THE LOCKSMITH (Real Name Unknown)
Created By:
Ann Nocenti & Brian Postman
First Appearance: Spider-Woman #50 (Feb. 1983)
Role: Forgotten Villain

-A forgotten Spider-Woman villain, the Locksmith boasted of having always been obsessed with locks as a youth, and since YouTube wasn't a thing yet and you couldn't make a ton of money dispensing of expensive locks with humiliating ease, he had to become a super-villain after people stopped seeing his escape artist act. See, they were too impressed by superheroes, who they could view for free. So he bought a building and turned it into a prison equipped to keep superhumans locked away (... wait. People stopped paying to see him and so he spent millions on a super-prison?). He and a psychic he hired named Tick-Tock (goddammit now there's another build I have to do... oh wait, that's the guy from the Night Shift. Hooray!) followed Spider-Woman around, since she was San Francisco's resident superhero and that's where he lived, and started capturing all the people that she encountered. Eventually, his captives included Tigra, Poltergeist, Angar the Screamer, Flying Tiger, Killer Shrike, The Needle, Tatterdemalion, the Werewolf (Jack Russell), Daddy Long Legs, Nekra, The Enforcer, Hangman and Dansen Macabre, which is a big chunk of change.

-Eventually, they captured Spider-Woman and brought her to his prison. She was unable to use her powers, but caused a jailbreak by getting Tigra insult Poltergeist until he got angry enough that his psychokinetic power shut off her restraints, then had Gypsy Moth switch costumes with herself. This made Locksmith put Spider-Woman in a cell designed only for Gypsy Moth, and so Spider-Woman handily escaped. As everyone was freed from their cells, the Locksmith had a nervous breakdown while Gypsy Moth restrained him and Tick-Tock. Both were arrested and never seen again. This is actually the final issue of Spider-Woman, which probably explains why all the characters in her run were included- kind of a "Series Finale" sign-off.

-Locksmith isn't really that stattable as he only showed up once, but he's more of an "Adventure" threat than a guy you fight- he has a prison full of traps, including poison gas, drugs, and snares.
kirinke
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Re: Jab’s Builds! (Arak! Arion- Lord of Atlantis! Killraven! Kulan Gath!)

Post by kirinke »

Hmm. He'd probably just have a lair with 3 in security or something.
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Davies
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Re: Jab’s Builds! (Arak! Arion- Lord of Atlantis! Killraven! Kulan Gath!)

Post by Davies »

I'd suggest using whatever stats you're using for Arcade.
I'm not fourteen hundred years old! I've been sixteen years old fourteen hundred times, but I'm definitely not fourteen hundred years old! If you can't get that through your skull, I'm divorcing you!
Tsukasa Tsukuyomi, in
Fly Me to the Moon, by Kenjiro Hata
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