The Merge: Agents & Powers (OOC for chapter 2)
- Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)
Indeed she does not! Not a lot of cute on Apokalips!
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Re: The Merge: Agents & Powers (OOC for chapter 2)
Ducks are fine. Once Lilly gets familiar with waterfowl, we can throw her a curve with the Untitled Goose game.
And Swans... Swans would fit right in on Apokolips. "I've heard a swan can break a man's arm. Or blow up a man's house..."

And Swans... Swans would fit right in on Apokolips. "I've heard a swan can break a man's arm. Or blow up a man's house..."

Re: The Merge: Agents & Powers (OOC for chapter 2)
Hey, don't get between them and their cygnets or look at them wrong. Or be in their general area during breeding and nesting season.
Yeah. Swans can be !@#$holes.
Yeah. Swans can be !@#$holes.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (OOC for chapter 2)
Happy Thanksgiving and holidays everyone!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3236
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
Badda bump
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3236
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
Waiting for Adeleth 

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- Posts: 3704
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
I thought I gave you two or three rounds worth of actions:
jmucchiello wrote: ↑Tue Nov 22, 2022 2:15 pm Adeleth is going to run to intercept him. (She was 100 feet away though, so she won't get there this round unless he's running toward her.)
(If she does get near him. She will grab the laptop and then phase out.)
Re: The Merge: Agents & Powers (OOC for chapter 2)
Roll for it maaybe? ^_^
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3236
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
Yeah, If you want to grab the laptop, give me an unarmed attack roll, please
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- Posts: 3704
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
How would we get the laptop to Hagen and if we could do this why didn't we do it with the first laptop? Or did we do that and I forgot it because of PbP speed?
Re: The Merge: Agents & Powers (OOC for chapter 2)
Dunno. Maybe in the rush of things, we kinda forgot about it? I mean, Hagen is bound to have gofers that can get the goods, or tech guys who can spare some time to look things over. If nothing else, Amy is connected. She might know somebody who knows somebody that can help if they can't crack the laptop.
connected (persuasion to see if her friends/associates can help if Hagen can't) 19
http://www.coyotecode.net/roll/lookup.php?rollid=271964
connected (persuasion to see if her friends/associates can help if Hagen can't) 19
http://www.coyotecode.net/roll/lookup.php?rollid=271964
Last edited by kirinke on Thu Dec 01, 2022 1:48 am, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 2107
- Joined: Sun Mar 12, 2017 4:04 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
I'll have to go back and check through the IC- I don't think we have sent that one out yet either. If I'm remembering right, all of this is still the same day, so the first laptop may still be in whatever hole Adeleth hid it in.
It is still the same day, right?
It is still the same day, right?
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- Posts: 3704
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Problem with gofers is they are a weakness in the security of the object. We can fend off whomever we stole the laptop from. Can the gofor?
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- Posts: 3704
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Did we sleep since visiting werewolves? I just found us leaving the house in the woods around page 157 of the IC thread in Feb 2022. No wonder we don't remember.