The Merge: Agents & Powers (OOC for chapter 2)
Re: The Merge: Agents & Powers (OOC for chapter 2)
Lol. That would have really broken the poor guy's mind.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 2204
- Joined: Sun Mar 12, 2017 4:04 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
I'm here, though likely to be quiet for a bit.
Do we have any specific plans/tasks ahead, before the meeting, or we in "trouble-spotting" overwatch?
Do we have any specific plans/tasks ahead, before the meeting, or we in "trouble-spotting" overwatch?
-
- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Ayup. Amy's basic plan is for everyone to head in opposite directions after dinner and see what they attract. It's bound to be something since they're compounding Murphy's law with "do not break the party" rule and everyone's own version of the "Trouble attractant".
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
You can't use Murphy's law to anticipate trouble. It will fail.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Amy is good with either scenario and prefers the no trouble side. So in her case it will work because reverse psychology.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Would the names Lilly has picked up be:
https://frc.fandom.com/wiki/Malar
https://frc.fandom.com/wiki/Selune
https://frc.fandom.com/wiki/Malar
https://frc.fandom.com/wiki/Selune
-
- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
-
- Posts: 2204
- Joined: Sun Mar 12, 2017 4:04 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Posted here, since I am about to head out to work and can't add IC fluff.
Expertise (Current events ) 1d20+6= 20, roll https://orokos.com/roll/959716
Unless Well-informed might apply, then use SM- Investigate for a routine 26
Expertise (Current events ) 1d20+6= 20, roll https://orokos.com/roll/959716
Unless Well-informed might apply, then use SM- Investigate for a routine 26
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
What is this 'current events' thing of which you speak?
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
Jens Tüskel used to be a small-time criminal, starting out as a pickpocket before working his way up to enforcer or drug runner. That changed when a violent altercation left him with Stoker-Strain vampirism. In the weeks that followed, he discovered that he actually had a shrewd sense of tactics and used that, in combination with the fact that he, unlike vampires of other strains, can go out in the sunlight, to become a prominent figure both in the human underworld and among the various creatures of the night in Stuttgart.
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Should the above also be in the IC thread?
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
Well, it's what Viv knows.
-
- Posts: 2204
- Joined: Sun Mar 12, 2017 4:04 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
She will pass that along- I'll try to get a post up tonight.
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
Aww, poor Lilly...she doesn't know that some animals are just cute and great to have around you...