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DalkonCledwin
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Tifa Lockhart / The MCs / Genitur Deus

Post by DalkonCledwin »

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Tifa Lockhart - Arc 1 - PL 7
Age: 15 / Height: 5' 4" / Weight: 129 lbs / Hair Color: Black / Eye Color: Brown
Group Affiliations: Lockhart Tours Inc. / Base of Operations: The Lockhart Residence, Nibelheim, Gaia
Wealth Rank: +12 / Rep Rank: +7 / Knockback Mod: -4/-3


Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 4

General Advantages
Attractive 2, Benefit, Wealth (Well-Off), Connected, Conviction, Daze (Intimidation), Defensive Roll, Diehard, Fascinate (Persuasion), Fighting Style: Martial Arts B, Great Endurance, Inspire 2, Languages 2, Leadership, Startle, Teamwork, Trance

Fighting Style Advantages
Agile Feint, All-out Attack, Defensive Attack, Power Attack, Takedown

Skills
Close Combat: Unarmed 5 (+11), Expertise (AWE): Cooking 6 (+12/+10), Expertise (AWE): Survival 8 (+12), Expertise: Business & Finance 4 (+8/+6), Expertise: Magic Materia 4 (+6), Insight 4 (+8), Intimidation 6 (+10), Investigation 4 (+6), Perception 4 (+8), Persuasion 6 (+10), Stealth 4 (+7), Technology 4 (+6)

Powers
Bronze Bangle (Removable)
. . Armored Jewelry: Protection 1 (common object, +1 Toughness)
Human Physiology
. . Skill Expertise: Enhanced Trait 2 (racial talent, Expertise (AWE) +2 (+12), Expertise +2 (+8))
. . Stunning Stance: Cumulative Affliction 8 (racial talent, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative)
Leather Gloves (Removable)
. . Chakra: Healing 8 (command materia; Triggered: 1 use - when Tifa is suffering two or more degrees of damage; Limited: Affects Self Only, Unreliable (5 uses))
. . Combat Queen: Array
. . . . Dive Kick: Strength-based Damage 4 (bludgeoning, DC 20; Dangerous, Enhanced Knockback 2, Penetrating 4; Activation: move action, Exposed: Dodge (-2), Inaccurate: -2, Push Over 4)
. . . . Omnistrike: Damage 1 (bludgeoning, DC 16; Accurate: +2)
. . . . Rise and Fall: Damage 1 (bludgeoning, DC 16; Multiattack)
. . . . Somersault: Strength-based Damage 6 (bludgeoning, limit break, DC 22; Dangerous, Penetrating 4, Reach (melee) 4: 20 ft.; Activation: move action, Inaccurate 2: -4, Push Over 4, Tiring)
. . . . Whirling Uppercut: Strength-based Damage 4 (bludgeoning, DC 20; Dangerous 2; Activation: move action, Exposed: Dodge (-2), Exposed: Parry (-2), Inaccurate 2: -4)
. . Unused Materia Slot: Feature 1 (common object, Notes: This weapon comes with one additional Materia slot that is linked to the Slot containing the Chakra Materia)

Offense
Initiative +3
Dive Kick: Strength-based Damage 4, +9 (DC 20)
Grab, +6 (DC Spec 11)
Omnistrike: Damage 1, +13 (DC 16)
Rise and Fall: Damage 1, +11 (DC 16)
Somersault: Strength-based Damage 6, +7 (DC 22)
Stunning Stance: Cumulative Affliction 8, +6 (DC Fort 18)
Throw, +3 (DC 16)
Unarmed, +11 (DC 16)
Whirling Uppercut: Strength-based Damage 4, +7 (DC 20)

Complications
- Honor: Tifa believes that if she dishonors herself, she is in fact, dishonoring her entire family.
- Impulsive: Tifa once ran twenty-five miles without stopping to warn her village about an approaching horde of monsters. She'd do so again if she truly had to. She also believes that there is no room for caution in a life lived to the fullest.
- Motivation: Protector: Tifa tends to watch over her friends and loved ones as if they were a litter of newborn pups, and will react violently when they are threatened.
- Relationships: Tifa is the daughter of Brian and Thea Lockhart, as well as the apprentice to a martial arts master known as Zangan, and also a childhood friend to young Cloud Strife.
- Responsibility: Tifa will eventually come to the belief that it is her duty to provide children for the renewal of both her immediate and extended family, since her entire village will eventually be slaughtered by the legendary SOLDIER known as Sephiroth.

Languages
Binary, Midgarian (Trade), Nibel [Native]

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 4/3, Will 8

Power Points
Abilities 50 + Powers 31 + Advantages 23 + Skills 30 (59 ranks) + Defenses 18 = 152
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DalkonCledwin
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Gun / The MCs / Genitur Deus

Post by DalkonCledwin »

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Emma Goddard - Arc 1 - PL 10
Age: 23 / Height: 5' 8" / Weight: 132 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Turks & Shinra Inc. / Base of Operations: Turk Headquarters, Midgar, Gaia
Wealth Rank: +12 / Rep Rank: +10 / Knockback Mod: -7/-4

Strength 2, Stamina 3, Agility 5, Dexterity 5, Fighting 8, Intellect 2, Awareness 2, Presence 3

General Advantages
Agile Feint, Attractive, Benefit 2: (Status: [Turk Operative], Wealth: (Well-Off]), Connected, Contacts, Daze (Deception), Defensive Roll 3, Durable Lie, Equipment 1, Fascinate (Deception), Fighting Style: Martial Arts A, Improved Aim, Improved Initiative, Inspire 2, Jack-of-all-trades, Languages 2, Leadership, Precise Attack (Ranged, Cover), Ranged Attack 3, Tactical Training, Taunt, Well-informed

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Disarm, Improved Grab, Improved Hold, Improved Trip

Enhanced Advantages
Ultimate Effort: (Aim)

Skills
Acrobatics 8 (+13), Athletics 4 (+6), Close Combat: Unarmed 2 (+10), Deception 12 (+15), Expertise (PRE): Dancing 4 (+7), Expertise: Tactics 8 (+10), Insight 4 (+6), Investigation 12 (+16/+14), Perception 4 (+6), Persuasion 4 (+7), Ranged Combat: Handguns 4 (+9), Sleight of Hand 4 (+13/+9), Stealth 12 (+19/+17), Technology 10 (+12), Vehicles 4 (+9)

Powers
Human Physiology
. . Longing: Enhanced Trait 1 (racial talent, Advantages: Ultimate Effort: (Aim))
. . Skill Expertise: Enhanced Trait 2 (racial talent, Investigation +2 (+16), Stealth +2 (+19))
Magnum (Easily Removable)
. . Trick Shots: Array
. . . . Cheap Shot: Damage 4 (ballistic, DC 19; Increased Range: ranged, Penetrating 4; Unreliable (5 uses))
. . . . Dark Shot: Linked Effect
. . . . . . Piercing Round: Damage 4 (Linked; ballistic, limit break, DC 19; Increased Range: ranged; Tiring)
. . . . . . Shadow Shot: Cumulative Affliction 4 (Linked; darkness, limit break, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged; Limited: Affects Vision Only, Tiring)
. . . . Potshot: Damage 4 (ballistic, DC 19; Accurate 2: +4, Increased Range: ranged)
. . . . Quarter Pounder: Weaken 4 (ballistic, Affects: Stamina, Resisted by: Fortitude, DC 14; Increased Range: ranged)
. . . . Target Magic: Cumulative Affliction 4 (ballistic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 14; Cumulative, Increased Range: ranged; Unreliable (5 uses), Notes: Magic Impaired/Disabled; Transformed: [Magically Powerless])
. . . . Trigger Happy: Damage 4 (ballistic, DC 19; Increased Range: ranged, Multiattack; Distracting)
. . Unused Materia Slots: Feature 3 (uncommon object, Notes: This weapon possesses three unlinked Materia slots)
Titan Bangle (Removable)
. . Armored Jewelry: Protection 1 (uncommon object, +1 Toughness)
. . Enemy Skill Materia: Array
. . . . Flamethrower: Line Area Damage 6 (fire, DC 21; Line Area 2: 5 feet wide by 60 feet long, DC 16, Increased Duration: concentration; Distracting)
. . . . Laser: Cumulative Burst Area Affliction 6 (energy, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere, DC 16, Cumulative, Increased Range: ranged; Limited Degree, Unreliable (5 uses))
. . . . Matra Magic: Burst Area Damage 6 (energy, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged; Unreliable (5 uses))
. . . . White Wind: Burst Area Healing 6 (life; Burst Area: 30 feet radius sphere, DC 16, Selective; Unreliable (5 uses))
. . Steal Materia: Enhanced Trait 2 (command materia, Sleight of Hand +4 (+13); Limited: to Sleight of Hand checks for Stealing)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +9
Cheap Shot: Damage 4, +12 (DC 19)
Flamethrower: Line Area Damage 6 (DC 21)
Grab, +8 (DC Spec 12)
Laser: Cumulative Burst Area Affliction 6 (DC Fort 16)
Matra Magic: Burst Area Damage 6 (DC 21)
Piercing Round: Damage 4, +12 (DC 19)
Potshot: Damage 4, +16 (DC 19)
Quarter Pounder: Weaken 4, +12 (DC Fort 14)
Shadow Shot: Cumulative Affliction 4, +12 (DC Fort 14)
Target Magic: Cumulative Affliction 4, +12 (DC Will 14)
Throw, +8 (DC 17)
Trigger Happy: Damage 4, +12 (DC 19)
Unarmed, +10 (DC 17)

Complications
- Honor: Emma will always keep her word once she's given it to someone and strives to uphold the common good.
- Motivation: Protector: Emma is noted as being a steadfast and loyal young woman for whom the word "Betrayal" is an utterly alien concept.
- Pig-Headed: Emma's one major character flaw is her stubbornness. She sees the world in a linear fashion, and any deviation from that perception is unwelcome.
- Rivalry: Emma is oblivious to her sister Elena's jealousy of her greater talents, and quick to admonish Elena for being a klutz, but she does actually care for her younger sister's well-being.
- Significant Other: Emma has recently been promoted to a Mission Control position for SOLDIER 1st Class, Harry Crescent.

Languages
Binary, Midgarian [Native], Wutaian

Defense
Dodge 13, Parry 13, Fortitude 7, Toughness 7/4, Will 8

Power Points
Abilities 60 + Powers 31 + Advantages 34 + Skills 48 (96 ranks) + Defenses 23 = 196
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DalkonCledwin
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The Vestal and the Red Sorcerer Brainstorm & Notes

Post by DalkonCledwin »

The Vestal and the Red Sorcerer
Premise: The last thing Harry Potter ever expected to have happen when he passed on, was to be sent on yet another grand adventure. But at least this time he has a beautiful young maiden to serve as his companion through all the tribulations that he is expected to deal with.
Required Inclusions:
- After dying, Harry Potter must be reborn into the world of Final Fantasy as the first ever male Sorceress, or rather, he will be history’s first Sorcerer.
- Harry must initially have absolutely no idea that he is a Sorcerer, instead believing that his powers are simply a natural affinity with what is known as Para-Magic.
- Harry must meet and befriend Ellone while they are both residing on the White SeeD Ship, with the beautiful brunette eventually becoming his Knight and primary romantic partner.
- Edea Cramer must be the only person on the White SeeD Ship who has any idea that Harry is more than a simple Para-Magic specialist, since she is a Sorceress in her own right.
- Harry and Ellone must be far more involved in the fight against Ultimecia than Ellone was in the canonical version of Final Fantasy VIII, since Harry will refuse to sit back and hide.
- Harry must eventually summon an aspect of Ellone as his final (ultimate) Guardian Force, but before that, he must also make use of Guardian Forces that do not normally appear in FF8.
Preferred Inclusions:
- Harry’s powers should be loosely inspired by the Red Mages of Final Fantasy fame, though with a distinctly Potteresque feel.
- Ellone should specialize in restorative magic, with a similar line of Limit Breaks to those possessed by Aerith Gainsborough.
- Harry and Ellone should avoid any confrontation that places them in direct opposition to one of the people Ultimecia is Junctioned to so as to prevent her from using Ellone’s special power.
Optional Inclusions:
- The FF7 Remake could be used as inspiration for the heroic characters’ combat abilities.
- In addition to Ellone, Harry could end up becoming romantically involved with such beauties as Quistis Trepe and Xu of Balamb Garden.
Forbidden Things:
- Harry being carnally or romantically involved with men.
- Harry and Ellone, the malevolent emo doormats.
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DalkonCledwin
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Harry Potter / The MCs / The Vestal and the Red Sorcerer

Post by DalkonCledwin »

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Harry Potter - Arc 1 - PL 8
Age: 18 / Height: 5' 11" / Weight: 180 lbs / Hair Color: Dark Brown / Eye Color: Green
Group Affiliations: Sorceress Edea's SeeD / Base of Operations: The White SeeD Ship, Centra Region
Wealth Rank: +12 / Rep Rank: +8 / Knockback Mod: -8/-3

Strength 3, Stamina 3, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 3, Presence 3

General Advantages
All-out Attack, Attractive, Beloved: (Ellone Loire), Benefit 3: (Security Clearance 2: [Edea's SeeD], Wealth: [Well-Off]), Connected, Conviction, Deep Ties: (Secret Origins), Defensive Roll, Dual-Casting 2, Fascinate (Persuasion), Improved Grab, Improved Initiative, Improved Ranged Disarm, Inspire 2, Languages 2, Leadership, Power Attack, Quick Draw, Ritualist, Second Chance: (Resisting Mental Control), Teamwork, Uncanny Dodge

Enhanced Advantages
Luck 2

Skills
Athletics 4 (+7), Close Combat: Rapiers 6 (+11), Expertise (AWE): Cooking 6 (+9), Expertise: History 6 (+8), Expertise: Magic 8 (+10), Expertise: Tactics 4 (+6), Insight 4 (+7), Investigation 4 (+6), Perception 8 (+11), Persuasion 6 (+9), Ranged Combat: Magic 4 (+6), Stealth 4 (+6), Technology 4 (+6), Vehicles 6 (+8)

Powers
Adept of High Sorcery: Array
. . Bend Space and Time: Teleport 10 (sorcery, Carry 50 lbs.; Extended: 1000 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Conversion: Healing 8 (limit break; Action: move; Limited: Affects Self Only, Tiring)
. . Energy Bomber: Damage 10 (energy, sorcery, DC 25; Increased Range: ranged)
. . Magic Strike: Move Object 10 (sorcery, wind, 25 tons, DC 25; Damaging; Diminished Range 2, Limited Direction: Repulsion)
. . Suggestion: Concentration Affliction 8 (sorcery, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
. . Telekinesis: Move Object 8 (sorcery, 6 tons; Increased Range: perception, Precise, Subtle: subtle)
Son of Hyne Physiology
. . Expanded Awareness: Senses 5 (racial trait, Awareness: Magical Effects [Mental], Darkvision, Extended: Visual Senses 1: x10, Radius: Magic Awareness)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Immortal Spark: Feature 1 (racial trait, Notes: Harry can expect to live for up to 644 years)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Pressure)
. . Magical Affinity: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Harry's Wind Magic)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Wind Damage; Limited - Half Effect)
Special Qualities
. . Incarnation Awareness: Senses 2 (wild talent, Postcognition (Limited): Past Lives; Uncontrolled)
. . Shield: Protection 4 (sorcery, +4 Toughness; Sustained)
Stinger (Easily Removable)
. . Abyssal Maw: Cone Area Damage 8 (gf ~ midgardsormr, DC 23; Cone Area 3: 250 feet cone, DC 18; Build Up, Limited: Not vs. Flying or Floating Targets)
. . Magical Swordsman: Array
. . . . Bio: Progressive Weaken 10 (status magic, Affects: Stamina, Resisted by: Fortitude, DC 20; Increased Range: ranged, Progressive; Slow: Minutes, Unreliable (5 uses))
. . . . Cure: Healing 10 (life magic; Increased Range: ranged; Unreliable (5 uses))
. . . . Drain: Linked Effect
. . . . . . Revitalize: Healing 6 (Linked; support magic; Limited: Affects Self Only, Unreliable (5 uses))
. . . . . . Vampiric Touch: Damage 6 (Linked; support magic, DC 21; Alternate Resistance: Fortitude; Unreliable (5 uses))
. . . . Slow: Affliction 10 (time magic, 1st degree: Hindered, Vulnerable, Resisted by: Will, DC 20; Extra Condition, Increased Range: ranged; Limited Degree 2, Unreliable (5 uses))
. . . . Sword Thrust: Strength-based Damage 2 (piercing, DC 20; Dangerous, Penetrating 4)
. . . . Thunder: Cumulative Affliction 10 (lightning magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged; Unreliable (5 uses))

Offense
Initiative +6
Abyssal Maw: Cone Area Damage 8 (DC 23)
Bio: Progressive Weaken 10, +6 (DC Fort 20)
Energy Bomber: Damage 10, +6 (DC 25)
Grab, +5 (DC Spec 13)
Magic Strike: Move Object 10, +6 (DC 25)
Slow: Affliction 10, +6 (DC Will 20)
Suggestion: Concentration Affliction 8 (DC Will 18)
Sword Thrust: Strength-based Damage 2, +11 (DC 20)
Telekinesis: Move Object 8 (DC 18)
Throw, +2 (DC 18)
Thunder: Cumulative Affliction 10, +6 (DC Fort 20)
Unarmed, +5 (DC 18)
Vampiric Touch: Damage 6, +5 (DC Fort 21)

Complications
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Junction Magic: Harry must “Draw” replacements for his Unreliable magic from the monsters he battles, or else from special “Draw Points”, the latter of which requires an hour of downtime, and the former of which requires at least two degrees of success on a DC 15 Insight check. Harry can only renew one spell per successful Insight check.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Secret Origins: Harry is currently unaware of the fact that he is a Sorcerer, and will be quite horrified to learn that he has been training to kill other people who share his natural affinity for magic once he discovers this fact.
- Significant Other: Harry is romantically involved with a beautiful young woman who answers to the name of Ellone Loire, and is one of the main antagonists to anyone who would try to use her to fulfill their own twisted desires.

Languages
Aklo (Parseltongue), Centraian, Common [Native]

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8/3, Will 10

Power Points
Abilities 46 + Powers 81 + Advantages 27 + Skills 37 (74 ranks) + Defenses 19 = 210
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DalkonCledwin
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Ellone Loire / The MCs / The Vestal and the Red Sorcerer

Post by DalkonCledwin »

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Ellone Loire - Arc 1 - PL 8
Age: 25 / Height: 5' 6" / Weight: 118 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: Sorceress Edea's SeeD (Ally) / Base of Operations: The White SeeD Ship, Centra Region
Wealth Rank: +16 / Rep Rank: +12 / Knockback Mod: -9

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 3, Presence 3

General Advantages
Attractive, Beloved: (Harry Potter), Benefit 5: (Renown 2, Security Clearance: [Edea's SeeD], Wealth 2: [Independently Wealthy]), Charming, Connected, Conviction, Deep Ties: (Nemesis), Evasion, Fascinate (Persuasion), Favored Foe: (Undead Creatures), Inspire 2, Interpose, Languages 2, Leadership, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Withstand Damage

Enhanced Advantages
Agile Feint

Skills
Acrobatics 10 (+14/+12), Close Combat: Blunt Weapons 2 (+5), Deception 4 (+11/+7), Expertise: Current Events 6 (+8), Expertise: Dungeoneering 6 (+10/+8), Expertise: Magic 6 (+8), Insight 4 (+7), Investigation 4 (+6), Perception 4 (+7), Persuasion 8 (+15/+11), Ranged Combat: Magic 4 (+6), Stealth 6 (+10/+8), Treatment 8 (+10)

Powers
Glacier Waif Physiology
. . Background Character: Enhanced Trait 2 (racial talent, Expertise +2 (+10), Stealth +2 (+10))
. . Distanced: Enhanced Trait 2 (racial talent, Acrobatics +2 (+14), Advantages: Agile Feint; Quirk: Acrobatics bonus is for use with the Agile Feint advantage only)
. . Durable: Protection 8 (racial trait, +8 Toughness)
. . Emissary: Enhanced Trait 4 (racial talent, Deception +4 (+11), Persuasion +4 (+15))
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
Limit Breaks: Array
. . Breath of the Earth: Burst Area Healing 6 (limit break; Burst Area: 30 feet radius sphere, DC 16, Energizing, Restorative, Selective; Limited: Energizing & Restorative Only, Tiring)
. . Temporal Connection: Mental Area Communication Perception (Visual) Perception (One Sense) 4 (limit break; Area, Feature: Doubles as a "Junction" effect, Perception (One Sense): Auditory, Perception (Visual): Visual, Selective, Subtle: encrypted, Temporal 2: past or future - The Past; Concentration, Limited: to Perception, Side Effect 2: always - Renders anyone who is viewing the past temporarily immobile and defenseless, Notes: Range: Worldwide)
Rod (Easily Removable)
. . Whispering Wind: Linked Effect
. . . . Restorative Burst: Burst Area Healing 6 (Linked; gf ~ sylph; Burst Area: 30 feet radius sphere, DC 16, Selective; Build Up)
. . . . Vampiric Burst: Burst Area Damage 6 (Linked; gf ~ sylph, DC 21; Alternate Resistance: Fortitude, Burst Area: 30 feet radius sphere, DC 16, Selective; Build Up)
. . White Mage: Array
. . . . Cure: Healing 10 (life magic; Increased Range: ranged; Unreliable (5 uses))
. . . . Life: Healing 10 (life magic; Resurrection; Unreliable (1 use))
. . . . Protect: Immunity 40 (support magic, Custom: Weapon Damage 40; Affects Others, Sustained; Distracting, Limited - Half Effect)
. . . . Rod Strike: Strength-based Damage 1 (bludgeoning, DC 16)
. . . . Scan: Senses 3 (support magic, Analytical: Detect Weaknesses, Detect: Weaknesses [Visual] 2: ranged; Sustained; Distracting)
. . . . Sleep: Cumulative Affliction 10 (status magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged; Unreliable (5 uses))

Offense
Initiative +2
Grab, +3 (DC Spec 10)
Rod Strike: Strength-based Damage 1, +5 (DC 16)
Sleep: Cumulative Affliction 10, +6 (DC Will 20)
Throw, +2 (DC 15)
Unarmed, +3 (DC 15)
Vampiric Burst: Burst Area Damage 6 (DC Fort 21)

Complications
- Honor: Ellone will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Junction Magic: Ellone must “Draw” replacements for her Unreliable magic from the monsters she battles, or else from special “Draw Points”, the latter of which requires an hour of downtime, and the former of which requires at least two degrees of success on a DC 15 Insight check. Ellone can only renew one spell per successful Insight check.
- Motivation: Big Sister Instinct: Ellone feels that it is her duty to look out for the children who reside on the White SeeD ship now that their Matron has gone missing. Unfortunately, she'll soon realize that it will be safer for the children if she leaves the ship so that they aren't in any danger when the Galbadian Army comes looking for her.
- Nemesis: For some unfathomable reason, Sorceress Edea Kramer is on a mad quest to find Ellone so that she can do who knows what to the girl. The problem is that Edea should know perfectly well how to find the girl, since the Sorceress has been Ellone's primary guardian for as long as she can remember.
- Significant Others: Ellone is romantically involved with a young Para-Magic Specialist known as Harry Potter, and will officially become his Lady Knight once he realizes the truth about his magical affinity. She is also the adoptive elder sister of Squall Leonhart.

Languages
Centraian, Common [Native], Kupo (Moogle)

Defense
Dodge 7, Parry 7, Fortitude 2, Toughness 9, Will 10

Power Points
Abilities 32 + Powers 79 + Advantages 23 + Skills 36 (72 ranks) + Defenses 17 = 187

--------------------
Build Comments
Do any of you remember the days when White Mage was arguably the tankiest of all the jobs in Final Fantasy XI? Because I sure do, and that is part of what inspired this stat block.

Oh, and in regards to the Protect & Scan spells... I have been informed that the Unreliable (5 Uses) flaw isn't really viable on powers with a Sustained or Concentration duration, so for spells with either of those durations, I will be using the Distracting flaw instead of the Unreliable (5 Uses) flaw.
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Quistis Trepe / The MCs / The Vestal and the Red Sorcerer

Post by DalkonCledwin »

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Quistis Trepe - Arc 1 - PL 8
Age: 18 / Height: 5' 8" / Weight: 123 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Balamb Garden Teaching Staff / Base of Operations: Balamb Garden, Balamb Island
Wealth Rank: +12 / Rep Rank: +10 / Knockback Mod: -6/-1

Strength 1, Stamina 1, Agility 2, Dexterity 2, Fighting 4, Intellect 3, Awareness 2, Presence 3

General Advantages
All-out Attack, Attractive, Benefit 4: (Renown, Security Clearance 2: [Garden's SeeD Task Force], Wealth: [Well-Off]), Connected, Conviction, Defensive Roll 3, Equipment 1, Fascinate (Persuasion), Guidance, Improved Critical: (Whips), Inspire 2, Interpose, Languages 3, Power Attack, Quick Draw, Ranged Attack 2, Ritualist, Teamwork, Top Gun, Uncanny Dodge

Enhanced Advantages
People Person

Skills
Close Combat: Whips 2 (+6), Deception 4 (+9/+7), Expertise (AWE): Pedagogy 8 (+10), Expertise (AWE): Popular Culture 4 (+8/+6), Expertise (PRE): Triple Triad 8 (+11), Expertise: Magic 6 (+9), Expertise: Tactics 6 (+9), Expertise: Triple Triad Rules 8 (+11), Investigation 4 (+11/+7), Perception 4 (+6), Persuasion 8 (+13/+11), Ranged Combat: Heavy Weapons 2 (+4), Ranged Combat: Magic 4 (+6), Stealth 4 (+8/+6), Technology 4 (+7), Treatment 4 (+7), Vehicles 6 (+8)

Powers
Blue Magic Specialist: Array
. . Aqua Breath: Line Area Move Object 8 (limit break, 6 tons, DC 23; Line Area 2: 5 feet wide by 60 feet long, DC 18, Damaging; Distracting, Limited Direction: Repulsion, Reduced Range: close)
. . Laser Eye: Damage 8 (limit break, DC 23; Increased Range 2: perception; Tiring)
. . Ultra Waves: Cone Area Damage 8 (limit break, DC 23; Cone Area 2: 120 feet cone, DC 18; Tiring)
Chain Whip (Easily Removable)
. . Naughty School Teacher: Array
. . . . Blind: Cumulative Affliction 8 (status magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged; Limited: Affects Visual Senses Only, Unreliable (5 uses))
. . . . Cure: Healing 8 (life magic; Increased Range: ranged; Unreliable (5 uses))
. . . . Fire: Damage 8 (fire magic, DC 23; Increased Range: ranged; Unreliable (5 uses))
. . . . Ice Binding: Cumulative Affliction 8 (ice magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree, Unreliable (5 uses))
. . . . Scan: Senses 3 (support magic, Analytical: Detect Weaknesses, Detect: Weaknesses [Visual] 2: ranged; Sustained; Distracting)
. . . . Thunder: Cumulative Affliction 8 (lightning magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged; Unreliable (5 uses))
. . . . Whip It Good: Strength-based Damage 1 (slashing, DC 17; Disarming, Grabbing, Reach (melee) 2: 10 ft.)
. . Thunder Storm: Damage 8 (gf ~ quezacotl, DC 23; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack; Build Up)
Edea's Daughter Physiology
. . Curiosity: Enhanced Trait 2 (racial talent, Investigation +4 (+11); Limited: Skill bonus is for Gathering Information only)
. . Integrated: Enhanced Trait 3 (racial talent, Deception +2 (+9), Expertise (AWE) +2 (+8), Stealth +2 (+8))
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Sociable: Enhanced Trait 2 (racial trait, Persuasion +2 (+13), Advantages: People Person)

Equipment
Heavy Machine Gun [No Cost], Light Armor

Offense
Initiative +2
Aqua Breath: Line Area Move Object 8 (DC 23)
Blind: Cumulative Affliction 8, +8 (DC Fort 18)
Fire: Damage 8, +8 (DC 23)
Grab, +4 (DC Spec 11)
Heavy Machine Gun [No Cost], +6 (DC 21)
Ice Binding: Cumulative Affliction 8, +8 (DC Fort/Will 18)
Laser Eye: Damage 8 (DC 23)
Throw, +4 (DC 16)
Thunder Storm: Damage 8, +8 (DC 23)
Thunder: Cumulative Affliction 8, +8 (DC Fort 18)
Ultra Waves: Cone Area Damage 8 (DC 23)
Unarmed, +4 (DC 16)
Whip It Good: Strength-based Damage 1, +6 (DC 17)

Complications
- Fame: Quistis is considered by many to be the best and most attractive teacher at Balamb Garden, and as such, has a considerably large fanbase known as the Trepies. Amusingly, most of the members of this fan-club are girls.
- Honor: Quistis will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Junction Magic: Quistis must “Draw” replacements for her Unreliable magic from the monsters she battles, or else from special “Draw Points”, the latter of which requires an hour of downtime, and the former of which requires at least two degrees of success on a DC 15 Insight check. Quistis can only renew one spell per successful Insight check.
- Motivation: Doing Good: Quistis wishes to help the students of Balamb Garden live up to the expectations that have been placed on them as prospective members of the Garden's SeeD Task Force.
- Nemesis: Seifer Almasy just loves to ruin Quistis' day, and would like nothing better than to see her fired from her post as a Garden Instructor. This probably has something to do with the fact that he has failed his so-called Final Exam once a year, every year, since his fifteenth birthday, and he only has until he turns nineteen to graduate and become an official member of SeeD.
- Relationship: Quistis holds a deep sisterly bond with the other children from Edea Kramer's orphanage, and has at least once, mistaken this bond for romantic love. This is why she will soon become very interested in Harry Potter, because he isn't one of her foster siblings.
- Temper: Quistis is prone to making hasty and oftentimes irrational decisions that will ultimately lead to the end of her career as a member of the Balamb Garden Teaching Staff.

Languages
Common [Native], Galbadian, Military Sign, Shumi

Defense
Dodge 10, Parry 8, Fortitude 2, Toughness 6/1, Will 8

Power Points
Abilities 36 + Powers 50 + Advantages 29 + Skills 43 (86 ranks) + Defenses 19 = 177

--------------------
Build Comments
Quistis only uses a Heavy Machine Gun once during the entirety of Final Fantasy VIII, and that is during the Dollet Field Exam, which is why I have decided to forego the normal cost in Equipment Points.
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Behind Mako Eyes Brainstorm & Notes

Post by DalkonCledwin »

Behind Mako Eyes
Premise: When Harry Potter died in the forest, instead of returning to the Battle of Hogwarts, he decided to get onto one of the trains leading onto the Next Great Adventure, and in doing so, was reborn as a particularly epic hero in an entirely different reality.
Required Inclusions:
- Harry must retain his benevolent personality, even if his new incarnation is a member of SOLDIER, and thus an affiliate of the Shinra Power and Electric Company.
- Harry must be reborn as someone who will become central to the plot of his new reality, even if said character did not exist in the canonical timeline of Final Fantasy VII.
- Harry’s new incarnation must be capable of remembering his existence as the Boy Who Lived, even if this isn’t something that occurs right at the start of the story.
- Harry’s new incarnation must be capable of accessing the magic he had access to in his original lifetime, even if he usually pretends to be using Materia Orbs.
- Harry must be the only person from his original reality who is reborn into the world of Final Fantasy VII, though that doesn’t mean others will be unable to find their way to that reality.
- Harry must be paired with either Tifa or Aerith, though other girls are permissible so long as the leading lady approves of their addition to his harem.
Preferred Inclusions:
- Harry should be reborn as the son of Lucrecia Crescent, and he should be one of the four legendary members of SOLDIER 1st Class.
- Harry should have his own legendary weapon to go along with his status as a legendary member of SOLDIER 1st Class.
- Harry should have heard of the characters from Final Fantasy VII before, possibly from Dudley, and may find it funny that he has been reborn into this world.
Optional Inclusions:
- Harry could be capable of resisting the mental manipulations of both Sephiroth and Jenova.
- Harry could also be the son of Vincent Valentine, with his own version of Vincent’s ability to shift into monstrous forms, possibly due to the Jenova Cells that merged with his body.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry the pathetic emo doormat.
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Henry Crescent / The MCs / Behind Mako Eyes

Post by DalkonCledwin »

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Henry Crescent - Arc 1 - PL 10
Age: 20-22 / Height: 5' 11" / Weight: 183 lbs / Hair Color: Black / Eye Color: Mako Green
Group Affiliations: SOLDIER / Base of Operations: Shinra HQ, Sector 0, Midgar
Wealth Rank: +16 / Rep Rank: +12 / Knockback Mod: -10/-8

Strength 8, Stamina 8, Agility 5, Dexterity 5, Fighting 9, Intellect 4, Awareness 7, Presence 7

General Advantages
Agile Feint, Attractive, Benefit 6: (Renown, Security Clearance 3: [SOLDIER 1st Class], Wealth 2: [Independently Wealthy]), Combat Pilot, Connected, Conviction, Daze (Intimidation), Defensive Roll 2, Equipment 1, Evasion, Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Power Attack, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Takedown, Ultimate Effort: (Will Resistance Checks), Uncanny Dodge

Enhanced Advantages
Holding Back 4

Skills
Acrobatics 4 (+9), Expertise (AWE): Cooking 6 (+13), Expertise (AWE): Survival 6 (+13), Expertise: Magic 10 (+14), Expertise: Military 8 (+12), Insight 4 (+11), Intimidation 4 (+11), Investigation 4 (+8), Perception 8 (+15), Persuasion 6 (+13), Ranged Combat: Guns 2 (+7), Ranged Combat: Throwing 2 (+7), Stealth 6 (+11), Technology 4 (+8), Vehicles 6 (+11)

Powers
Adept of the Mystic Arts: Array
. . Apparition: Teleport 7 (magical travel, 0.5 miles in a move action, carrying 1600 lbs.; Change Direction, Extended: 120 miles in 2 move actions, Increased Mass 5; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . Confundo Maxima: Concentration Perception Area Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Perception Area: DC 17 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . Expelliarmus: Move Object 11 (charm, 50 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . Finite: Nullify 11 (charm, Counters: Magical Effects, DC 21; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Incendio: Damage 7 (fire magic, DC 22; Increased Range: ranged, Secondary Effect)
. . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . Petrificus Totalus: Progressive Affliction 7 (curse, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 17; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree, Tiring)
. . Reducto: Progressive Weaken 5 (curse, Affects: Toughness, Resisted by: Fortitude, DC 15; Affects Objects Only, Increased Range: ranged, Progressive)
Demon Fang (Removable)
. . Conferred Resistances: Immunity 5 (accessory, Damage Effect: Necrotic Damage; Limited - Half Effect)
Jenova's Legacy (Advantages: Holding Back 4)
. . Endurance: Immunity 6 (mako mutation, Fatigue Effects, Starvation & Thirst; Limited - Half Effect)
. . One-Winged Angel: Flight 4 (mako mutation, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
Mako-Infused Human Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Expanded Awareness: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Extended: Vision 2: x100, Radius: Magic Awareness, Ultra-hearing)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Hyper-Running: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round)
. . Resistances: Immunity 7 (racial trait, Damage Effect: Falling Damage, Disease, Poison; Feature: Longevity (Up to 440 years); Limited - Half Effect)
Mystic Armor (Removable)
. . Materia Slots: Array
. . . . Aero All: Cylinder Area Move Object 4 (magic materia, wind, 800 lbs., DC 19; Cylinder Area: 30 feet cylinder, DC 14, Damaging; Distracting)
. . . . Pearl All: Burst Area Damage 8 (magic materia, radiant, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged; Unreliable (1 use))
. . . . Strength Plus: Enhanced Strength 5 (complete materia, +5 STR; Distracting, Limited to Lifting, Notes: Max Lifting Strength 13: Up to 200 tons)
. . . . Water All: Concentration Cumulative Line Area Affliction 6 (magic materia, water, 1st degree: Dazed, 2nd degree: Prone, DC 16; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 16, Concentration, Cumulative; Distracting, Instant Recovery, Limited Degree)
. . Plate-Mail: Impervious Toughness 5 (armor)
Special Qualities
. . Iron Will: Immunity 5 (talent, Custom: Mental Control 5; Limited - Half Effect)
The Vulcan (Easily Removable (indestructible))
. . Legendary Sword: Array
. . . . Apocalypse: Burst Area Damage 6 (mako, radiant, DC 21; Burst Area 2: 60 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Bizarro Energy: Healing 8 (mako; Action: move, Restorative; Unreliable (5 uses))
. . . . Black Flurry: Strength-based Damage 3 (slashing, DC 26; Multiattack [8 extra ranks])
. . . . End of Gluttony: Line Area Damage 6 (energy, mako, DC 21; Line Area 3: 5 feet wide by 120 feet long, DC 16)
. . . . Purgatorial Wave: Damage 12 (energy, mako, DC 27; Increased Range: ranged)
. . . . Supernova: Burst Area Damage 6 (mako, radiant, DC 21; Burst Area 3: 120 feet radius sphere, DC 16, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 26; Aura: Fire [8 extra ranks], Dangerous)
. . . . Sword Twirl: Deflect 8 (training; Redirection, Reflect; Reduced Range: close)

Equipment
Advanced Commlink

Offense
Initiative +5
Aero All: Cylinder Area Move Object 4 (DC 19)
Apocalypse: Burst Area Damage 6 (DC 21)
Black Flurry: Strength-based Damage 3, +9 (DC 26)
Confundo Maxima: Concentration Perception Area Affliction 7 (DC Will 17)
End of Gluttony: Line Area Damage 6 (DC 21)
Expelliarmus: Move Object 11, +5 (DC 21)
Finite: Nullify 11, +5 (DC Will 21)
Grab, +9 (DC Spec 18)
Incendio: Damage 7, +5 (DC 22)
Locomotor: Move Object 6 (DC 16)
Pearl All: Burst Area Damage 8 (DC 23)
Petrificus Totalus: Progressive Affliction 7, +5 (DC Fort/Will 17)
Purgatorial Wave: Damage 12, +5 (DC 27)
Reducto: Progressive Weaken 5, +5 (DC Fort 15)
Supernova: Burst Area Damage 6 (DC 21)
Sword Strike: Strength-based Damage 3, +9 (DC 26)
Throw, +7 (DC 23)
Unarmed, +9 (DC 23)
Water All: Concentration Cumulative Line Area Affliction 6 (DC Dog/Fort/Will 16)

Complications
- Holding Back: Unleash the Beast: In moments when over half of Henry's teammates have been incapacitated, or when countless innocent lives are in danger, he can spend a Hero Point to make a DC 21 Will Resistance Check, with a +3 Circumstance Bonus, in order to attempt to access his more bestial aspect. If successful, then he can switch to the accompanying Zenith stat block.
- Impulsive: Henry has a tendency to face his problems head-on, believing that a simple, direct solution, is often the best path towards success.
- Motivation: Protector: Henry believes that those who fight beside him are worth dying for, and will do whatever it takes in order to keep his comrades safe from harm.
- Past Lives: Henry is haunted by the memories of his prior life as Harry Potter, and he is seemingly unable to get the images of war from that lifetime out of his head.
- Quirk: Henry believes that when people follow orders blindly, they are embracing a form of tyranny.

Languages
Aquan, Binary, Common, Midgarian [Native], Military Sign

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10/8 (Imp. 5/0), Will 11

Power Points
Abilities 106 + Powers 109 + Advantages 31 + Skills 40 (80 ranks) + Defenses 11 = 297

--------------------
Holding Back
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Art by Qichao Wang on ArtStation

Zenith - Arc 1 - PL 14
Age: 22 / Height: 11' 2" / Weight: 1,464 lbs / Hair Color: Black / Eye Color: Mako Green
Group Affiliations: SOLDIER / Base of Operations: Shinra HQ, Midgar, Midgar Continent
Wealth Rank: +16 / Rep Rank: +12 / Knockback Mod: -22/-20

Strength 13, Stamina 8, Agility 5, Dexterity 5, Fighting 10, Intellect -4/4, Awareness 7, Presence 7

Advantages
Agile Feint, Attractive, Benefit 6: (Renown, Security Clearance 3: [SOLDIER 1st Class], Wealth 2: [Independently Wealthy]), Combat Pilot, Connected, Conviction, Daze (Intimidation), Defensive Roll 2, Equipment 1, Evasion, Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Power Attack, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Takedown, Ultimate Effort: (Will Resistance Checks), Uncanny Dodge

Skills
Acrobatics 8 (+13), Athletics 4 (+17), Expertise (AWE): Cooking 6 (+13), Expertise (AWE): Survival 6 (+13), Expertise: Magic 10 (+6), Expertise: Military 8 (+4), Insight 6 (+13), Intimidation 6 (+23/+15), Investigation 6 (+2), Perception 10 (+17), Persuasion 6 (+13), Ranged Combat: Guns 2 (+7), Ranged Combat: Throwing 2 (+7), Stealth 8 (+9), Technology 4 (+0), Vehicles 6 (+11)

Powers
Adept of the Mystic Arts: Array
. . Apparition: Teleport 10 (magical travel, 4 miles in a move action, carrying 1600 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 5; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . Atmofulmus: Environment 16 (weather magic, Other: 3 points worth of effect 3, Radius: 120 miles; Selective; Build Up)
. . Confundo Maxima: Concentration Perception Area Affliction 10 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . Devicto: Damage 11 (hex, DC 26; Increased Range: ranged, Multiattack; Nonlethal)
. . Expelliarmus: Move Object 16 (charm, 1600 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . Finite: Nullify 16 (charm, Counters: Magical Effects, DC 26; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Incendio: Damage 10 (fire magic, DC 25; Increased Range: ranged, Secondary Effect)
. . Locomotor: Move Object 10 (charm, 25 tons; Increased Range: perception, Precise, Subtle: subtle)
. . Petrificus Totalus: Progressive Affliction 10 (curse, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 20; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree, Tiring)
. . Reducto: Progressive Weaken 8 (curse, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Increased Range: ranged, Progressive)
Jenova's Legacy
. . Endurance: Immunity 6 (mako mutation, Fatigue Effects, Starvation & Thirst; Limited - Half Effect)
. . One-Winged Angel: Flight 7 (mako mutation, Speed: 250 miles/hour, 0.5 miles/round; Feature: Concealable; Wings)
Mako Beast Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Expanded Awareness: Senses 15 (racial trait, Accurate (Type): Auditory Senses, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Darkvision, Extended: Visual Senses 2: x100, Extended: Olfactory Senses 1: x10, Radius: Magic Awareness, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Hyper-Running: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round)
. . Invulnerabilities: Immunity 5 (racial trait, Custom: Death Effects 5)
. . Large Beast: Growth 4 (racial trait, +4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
. . Monstrous Strength: Enhanced Strength 10 (racial talent, +10 STR; Distracting, Limited to Lifting, Notes: Max Lifting Strength 23: Up to 200,000 tons)
. . Natural Weapons: Strength-based Damage 5 (edge, DC 33)
. . Protective Hide: Protection 8 (racial trait, +8 Toughness; Impervious [8 extra ranks])
. . Resistances: Immunity 12 (racial trait, Damage Effect: Falling Damage, Damage Effect: Necrotic Damage, Disease, Poison; Feature: Longevity (Up to 440 years); Limited - Half Effect)
. . Terrifying Roar: Enhanced Trait 4 (racial talent, Intimidation +8 (+23); Limited: to Intimidating Minions)
Special Qualities
. . Iron Will: Immunity 5 (talent, Custom: Mental Control 5; Limited - Half Effect)

Equipment
Advanced Commlink

Offense
Initiative +5
Confundo Maxima: Concentration Perception Area Affliction 10 (DC Will 20)
Devicto: Damage 11, +5 (DC 26)
Expelliarmus: Move Object 16, +5 (DC 26)
Finite: Nullify 16, +5 (DC Will 26)
Grab, +10 (DC Spec 23)
Incendio: Damage 10, +5 (DC 25)
Locomotor: Move Object 10 (DC 20)
Natural Weapons: Strength-based Damage 5, +10 (DC 33)
Petrificus Totalus: Progressive Affliction 10, +5 (DC Fort/Will 20)
Reducto: Progressive Weaken 8, +5 (DC Fort 18)
Throw, +7 (DC 28)
Unarmed, +10 (DC 28)

Complications
- Holding Back: Berserker: While in this form, Henry loses his self-control and enters a feral state. This causes his Intellect score to drop to -4 until he is subdued, and he is enraged, as per the Temper complication, lashing out at anything which provokes him, even his allies, though his principle target will be whatever caused him to enter his Zenith form. He will, however, revert to his base state once all aggressors have been dealt with or when he is subdued.
- Impulsive: Henry has a tendency to face his problems head-on, believing that a simple, direct solution, is often the best path towards success.
- Motivation: Protector: Henry believes that those who fight beside him are worth dying for, and will do whatever it takes in order to keep his comrades safe from harm.
- Past Lives: Henry is haunted by the memories of his prior life as Harry Potter, and he is seemingly unable to get the images of war from that lifetime out of his head.
- Quirk: Henry believes that when people follow orders blindly, they are embracing a form of tyranny.

Languages
Aquan, Binary, Common, Midgarian [Native], Military Sign

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 18/16 (Imp. 16), Will 16

Power Points
Abilities 102 + Powers 153 + Advantages 31 + Skills 49 (98 ranks) + Defenses 22 = 357
Last edited by DalkonCledwin on Sat Sep 24, 2022 8:30 pm, edited 5 times in total.
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Aerith Gainsborough / The MCs / Behind Mako Eyes

Post by DalkonCledwin »

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Aerith Gainsborough - Arc ? - PL 8
Age: 15-17 / Height: 5' 4" / Weight: 113 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: The Abandoned Church, Sector 5 Slums, Midgar
Wealth Rank: +8 / Rep Rank: +10 / Knockback Mod: -6/-2

Strength 0, Stamina 2, Agility 1, Dexterity 1, Fighting 5, Intellect 3, Awareness 5, Presence 4

Advantages
Attractive 2, Beginner's Luck, Benefit, Renown, Connected, Conviction, Daze (Intimidation), Defensive Attack, Defensive Roll, Equipment 3, Extraordinary Effort, Fascinate (Persuasion), Herbalist, Improved Treatment, Inspire 2, Languages 3, Leadership, Lionheart 2, Ranged Attack 2, Second Chance: (When Resisting Mental Control), Set-up, Startle, Teamwork, Trance

Skills
Close Combat: Staves 2 (+7), Expertise (AWE): Streetwise 6 (+11), Expertise: Magic 6 (+13/+9), Expertise: Nature 8 (+11), Insight 4 (+9), Intimidation 6 (+10), Perception 4 (+9), Persuasion 8 (+12), Ranged Combat: Magic 6 (+7), Stealth 4 (+5), Treatment 8 (+11)

Powers
Cetra Physiology
. . Ancient Perception: Senses 12 (racial trait, Acute: Detect Life, Awareness: Magical Effects [Mental], Detect: Life [Mental] 2: ranged, Extended: Detect Life 6: x1m, Radius (Type): Mental Senses)
. . Foresight: Senses 4 (racial talent, Precognition; Uncontrolled)
. . Lifestream Attuned: Enhanced Trait 2 (racial talent, Expertise +4 (+13))
. . Mysterious Flower Girl: Comprehend 4 (racial trait, Plants, Spirits - Communicate, Spirits - Medium)
. . Planetary Whisper: Feature 2 (racial talent, Notes: Aerith can gain the attention of either Minerva or the spirits who dwell within the Lifestream, calling upon them for advice, counsel, or to render judgment in matters pertaining to them. This is essentially like a use of inspiration via hero points (Deluxe Hero’s Handbook, page 21) and under the Gamemaster’s control (portraying the spirits in question). She can use this Feature once per rank per adventure)
. . Resistances: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 151 years); Limited - Half Effect)
Earrings (Removable)
. . Magical Jewelry: Protection 2 (accessory, +2 Toughness; Limited: to Magical Damage)
Guard Stick (Easily Removable)
. . A Flower Girl's Best Friend: Array
. . . . Blizzard: Affliction 6 (ice, magic materia, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Increased Range: ranged)
. . . . Pray: Burst Area Regeneration 2 (command materia, Every 5 rounds; Affects Others, Burst Area: 30 feet radius sphere, DC 12, Selective; Concentration, Distracting)
. . . . Staff Strike: Strength-based Damage 1 (bludgeoning, DC 16; Double, Reach (melee): 5 ft.)
Mythril Armlet (Removable)
. . Armored Jewelry: Protection 1 (armor, +1 Toughness)
. . Cure All: Burst Area Healing 7 (magic materia; Burst Area: 30 feet radius sphere, DC 17, Selective; Unreliable (5 uses))
Novice of White Magic: Array
. . Arcane Ward: Enhanced Extra 7 (support magic; Affects Others, Burst Area: 30 feet radius sphere, DC 17, Multiattack, Selective, Variable Descriptor 2: broad group - Any Spell Effect the Subjects Wield; Limited: to the lower value between the Attack or Extra's effect ranks)
. . Healing Wind: Burst Area Healing 11 (limit break; Burst Area: 30 feet radius sphere, DC 21, Selective; Tiring)
. . Soul Drain: Linked Effect
. . . . Anima Drain: Weaken 7 (Linked; status magic, Affects: Awareness, Resisted by: Will, DC 17; Increased Range: ranged)
. . . . Revitalization: Healing 7 (Linked; life magic; Limited: Affects Self Only)

Equipment
Abandoned Church, Cell Phone (Smartphone)

Offense
Initiative +1
Anima Drain: Weaken 7, +9 (DC Will 17)
Blizzard: Affliction 6, +9 (DC Fort 16)
Grab, +5 (DC Spec 10)
Staff Strike: Strength-based Damage 1, +7 (DC 16)
Throw, +3 (DC 15)
Unarmed, +5 (DC 15)

Complications
- Honor: Aerith will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Dreamer: Aerith would die happy if the entire world was covered in flowers from one horizon to the other.
- Relationships: Aerith is the daughter of the late Ilfana and Gast Faremis, while also being the adoptive daughter of Elmyra Gainsborough. She is also the former girlfriend of the late Zack Fair, and still seems to be recovering from his rather abrupt disappearance.
- Secret: Aerith claims that her "White Materia" is completely useless, but in reality, it holds the single most powerful White Magic spell in the entire cosmos, Holy. Unfortunately, Aerith can only activate that spell while she is praying in the heart of the Ancient City on the northern continent.

Languages
Cetran [Native], Common, Cosmoyian, Kupo (Moogle), Midgarian

Defense
Dodge 8, Parry 10, Fortitude 5, Toughness 6/2, Will 11

Power Points
Abilities 42 + Powers 90 + Advantages 31 + Skills 31 (62 ranks) + Defenses 21 = 215

--------------------
The Woman at the Church
Abandoned Church - PL 8

Toughness 10, Size Huge

Features:
Chapel, Deathtraps (DC 8, Thresh 4), Habitat, Isolated (Sector 5 Slums), Secret 1 (DC 20)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 5 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
Last edited by DalkonCledwin on Sat Sep 24, 2022 7:03 pm, edited 2 times in total.
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Shotgun / The MCs / Behind Mako Eyes

Post by DalkonCledwin »

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Freyja Harper - Arc 1 - PL 8
Age: 17-19 / Height: 5' 6" / Weight: 131 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Turks / Base of Operations: Shinra HQ, Sector 0, Midgar
Wealth Rank: +20 / Rep Rank: +8 / Knockback Mod: -5/-3

Strength 2, Stamina 3, Agility 6, Dexterity 6, Fighting 11, Intellect 2, Awareness 3, Presence 5

Advantages
Accurate Attack, Agile Feint, All-out Attack, Attractive 2, Beginner's Luck, Benefit 5: (Security Clearance 2: [Turk Operations], Wealth 3: [Millionaire]), Connected, Contacts, Daze (Intimidation), Defensive Attack, Defensive Roll, Dirty Fighting, Equipment 2, Fascinate (Deception), Flirtation, Improved Aim, Improvised Tools, Jack-of-all-trades, Languages 3, Move-by Action, Power Attack, Second Chance: (Acrobatics checks for Tumbling), Skill Mastery: Deception, Takedown, Teamwork, Ultimate Effort: (Aim), Well-informed

Skills
Acrobatics 8 (+16/+14), Close Combat: Unarmed 2 (+13), Deception 6 (+11), Expertise (AWE): Streetwise 8 (+11), Expertise (PRE): Harps 6 (+11), Expertise: History 6 (+8), Expertise: Military 8 (+12/+10), Expertise: Social Sciences 6 (+8), Insight 4 (+7), Intimidation 4 (+9), Investigation 8 (+10), Perception 6 (+9), Persuasion 4 (+9), Ranged Combat: Shotguns 4 (+10), Sleight of Hand 6 (+12), Stealth 6 (+16/+12), Technology 6 (+8), Vehicles 4 (+10)

Powers
Fairy Ring (Removable)
. . Conferred Invulnerabilities: Immunity 5 (accessory, Custom: Temporal effects 5; Limited: to the "Slow" & "Stop" spell effects)
Human Physiology
. . Master Linguist: Comprehend 3 (racial talent, Languages - Read All, Languages - Speak All, Languages - Understand All; Quirk: Takes at least a scene to pick up a new language)
. . Skill Expertise: Enhanced Trait 2 (racial talent, Expertise +2 (+12), Acrobatics +2 (+16))
Iron Bangle (Removable)
. . Armored Jewelry: Protection 1 (armor, +1 Toughness)
. . Shoot-All: Enhanced Extra 10 (command materia; Multiattack, Variable Descriptor: close group - Any Ranged Attack that Freyja Wields; Quirk: Limited to the lower value between the Attack or Extra's effect ranks, Unreliable (5 uses))
Shotgun (Easily Removable)
. . Angel With a Shotgun: Array
. . . . Devastating Shot: Damage 10 (ballistic, DC 25; Increased Range: ranged; Inaccurate 2: -4)
. . . . Elemental Shot: Damage 6 (ballistic, DC 21; Aura: Electricity, Increased Range: ranged)
. . . . Excruciating Shot: Linked Effect
. . . . . . Gut Wrencher: Cumulative Affliction 6 (Linked; limit break, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, Resisted by: Fortitude, DC 16; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree, Tiring)
. . . . . . Heavy Slug: Damage 6 (Linked; limit break, DC 21; Increased Range: ranged; Tiring)
. . . . Life All: Burst Area Healing 3 (life, magic materia; Burst Area: 30 feet radius sphere, DC 13, Resurrection, Selective; Limited: Affects Deceased Targets Only, Unreliable (1 use))
. . . . Scatter Shot: Cone Area Damage 6 (ballistic, DC 21; Cone Area: 60 feet cone, DC 16; Limited: The last two ranks don't apply to targets that possess ranks in Protection [2 ranks only])
. . . . Thunder: Cumulative Affliction 3 (lightning, magic materia, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 13; Cumulative, Increased Range: ranged)
Turk Operative
. . Double Agent: Cumulative Affliction 8 (training, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle, Triggered: 1 use - When Initiative is rolled at the start of combat; Limited: Compels Targets to avoid attacking Freyja only, Limited Degree, Quirk: Targets immediately recover from this affliction if Freyja tries to attack them, Sense-dependent: Visual)
. . Sneaky Spy: Enhanced Trait 2 (training, Stealth +4 (+16); Limited: to Tailing)

Equipment
Advanced Commlink, Flashlight, Handcuffs, Mini-tracer, Tonfa (Club)

Offense
Initiative +6
Devastating Shot: Damage 10, +6 (DC 25)
Double Agent: Cumulative Affliction 8 (DC Will 18)
Elemental Shot: Damage 6, +10 (DC 21)
Grab, +11 (DC Spec 12)
Gut Wrencher: Cumulative Affliction 6, +10 (DC Fort 16)
Heavy Slug: Damage 6, +10 (DC 21)
Scatter Shot: Cone Area Damage 6 (DC 21)
Throw, +6 (DC 17)
Thunder: Cumulative Affliction 3, +6 (DC Fort 13)
Tonfa, +11 (DC 19)
Unarmed, +13 (DC 17)

Complications
- Enemies: The current incarnation of AVALANCHE would like nothing better than to eliminate every single member of the Turks, SOLDIER and the Shinra Executive Board in their mad quest to "save the planet." That, and they also want to blow up as many Mako Reactors as they can, and unlike Barret's group, they have absolutely no concern for how much collateral damage they cause.
- Honor: Freyja will always keep her word once she has given it to someone and strives to uphold the common good.
- Motivation: Thrills: Freyja likes to show off, and regularly tries to outdo her own performance in areas she has already claimed top marks in.
- Quirk: Freyja is known to possess a bubbly and melodramatic personality that Henry has oftentimes compared to a girl he used to know by the name of Lavender Brown.
- Temper: Freyja despises going on "tedious" patrol missions, and isn't afraid to voice her opinion on how they are nothing more than time-killers, since she much prefers combat or infiltration assignments, which is probably why she's decided to assign herself to Henry Crescent's personal protection detail, even though he is far more likely to save her life than she is his.

Languages
Common, Mideelan [Native], Midgarian, Military Sign

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 5/4, Will 8

Power Points
Abilities 76 + Powers 37 + Advantages 35 + Skills 51 (102 ranks) + Defenses 14 = 213
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DalkonCledwin
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Zack Fair / The SCs / Behind Mako Eyes

Post by DalkonCledwin »

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Art by Thanomluk on DeviantArt

Zack Fair - Arc 1 - PL 9
Age: 16-18 / Height: 6' 1" / Weight: 180 lbs / Hair Color: Black / Eye Color: Mako Blue
Group Affiliations: SOLDIER / Base of Operations: Shinra HQ, Sector 0, Midgar
Wealth Rank: +12 / Rep Rank: +13 / Knockback Mod: -9/-4

Strength 4, Stamina 4, Agility 5, Dexterity 5, Fighting 6, Intellect 2, Awareness 2, Presence 1/0

Advantages
Agile Feint, Attractive, Befriending, Beginner's Luck, Benefit 5: (Renown 2, Security Clearance 2: [SOLDIER 2nd Class], Wealth: [Well-Off]), Connected, Conviction, Daze (Intimidation), Equipment 1, Fascinate (Persuasion), Fearless, Great Endurance, Improved Grab, Improved Hold, Improved Initiative, Inspire 2, Languages 3, Leadership, Power Attack, Quick Draw, Second Chance: (Acrobatics checks for Tumbling), Takedown, Teamwork, Withstand Damage

Skills
Acrobatics 6 (+11), Athletics 4 (+8), Close Combat: Swords 4 (+10), Expertise (AWE): Survival 8 (+10), Expertise: Military 6 (+8), Insight 4 (+6), Intimidation 4 (+5), Investigation 6 (+8), Perception 4 (+6), Persuasion 4 (+7/+5), Ranged Combat: Guns 2 (+7), Stealth 6 (+11), Technology 4 (+6), Treatment 4 (+6)

Powers
Fire Amulet (Removable)
. . Conferred Resistances: Immunity 5 (accessory, Damage Effect: Fire Damage; Limited - Half Effect)
Jenova's Legacy
. . Alluring Presence: Enhanced Trait 2 (mako mutation, Deception +2 (+3), Persuasion +2 (+7))
. . Physically Attuned: Enhanced Strength 4 (mako mutation, +4 STR; Distracting, Limited to Lifting, Notes: Max Lifting Strength 8: Up to 6 Tons)
. . Rapid Effect: Quickness 4 (mako mutation, Perform routine tasks in -4 time ranks; Limited to One Type: Physical Tasks)
Mako-Infused Human Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Expanded Awareness: Senses 9 (racial trait, Accurate (Type): Auditory Senses, Acute (Type): Olfactory Senses, Extended: Vision 2: x100, Ultra-hearing)
. . Hyper-Running: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round)
. . Resistances: Immunity 7 (racial trait, Damage Effect: Falling Damage, Disease, Poison; Feature: Longevity (Up to 445 years); Limited - Half Effect)
SOLDIER Sword (Easily Removable)
. . A SOLDIER's Best Friend: Array
. . . . Chain Slash: Strength-based Damage 8 (slashing, DC 27; Dangerous 2; Inaccurate 2: -4)
. . . . Elemental Strike: Strength-based Damage 3 (slashing, DC 22; Aura: Fire [4 extra ranks], Dangerous 2)
. . . . Fire: Damage 4 (fire, magic materia, DC 19; Increased Range: ranged)
. . . . Octaslash: Strength-based Damage 3 (slashing, DC 22; Multiattack [4 extra ranks])
. . . . Rush Assault: Strength-based Damage 8 (slashing, DC 27; Dangerous 2; Inaccurate 2: -4, Limited: Must be used at the end of a Charge Maneuver)
. . . . Sweeping Blow: Cylinder Area Damage 7 (limit break, DC 22; Cylinder Area: 30 feet cylinder, DC 17; Tiring)
. . . . Sword Twirl: Deflect 8 (training; Reduced Range: close)
SOLDIER Uniform (Removable)
. . Charisma Plus: Enhanced Trait 2 (complete materia, Presence +1 (+1))
. . Dispel All: Burst Area Nullify 6 (magic materia, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: to the Barrier, MBarrier & Reflect Spells, Unreliable (5 uses))
. . Heavy Cloth: Protection 5 (armor, +5 Toughness)

Equipment
Advanced Commlink

Offense
Initiative +9
Chain Slash: Strength-based Damage 8, +6 (DC 27)
Dispel All: Burst Area Nullify 6 (DC Will 16)
Elemental Strike: Strength-based Damage 3, +10 (DC 22)
Fire: Damage 4, +5 (DC 19)
Grab, +6 (DC Spec 14)
Octaslash: Strength-based Damage 3, +10 (DC 22)
Rush Assault: Strength-based Damage 8, +6 (DC 27)
Sweeping Blow: Cylinder Area Damage 7 (DC 22)
Throw, +5 (DC 19)
Unarmed, +6 (DC 19)

Complications
- Fame: Zack is so popular that he has actually developed something of a cult following in the form of a "Zack Fair Fanclub."
- Honor: Zack will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Zack prefers to face his problems head on, believing that a simple, direct solution, is often the best path to success.
- Motivation: The Greater Good: Zack believes that it is his destiny to lay down his life in defense of those who are unable to defend themselves, though he doesn't usually go out of his way to find situations where this will be necessary.
- Obnoxious: Zack greatly enjoys the strength that comes from being a SOLDIER, and also enjoys breaking mechanical objects, which is why he is considered a master of Percusive Maintenance (Hojo: "Get out of my lab!")
- Quirk: Zack would rather eat his armor than admit that he is wrong about something, which may well prove to be his undoing.
- Significant Others: Zack is romantically involved with a young woman known as Aerith Gainsborough, and has also earned the romantic admiration of another young woman known variously as Shuriken and Cissnei.

Languages
Common, Gongagan [Native], Midgarian, Military Sign

Defense
Dodge 9, Parry 9, Fortitude 8, Toughness 9/4, Will 7

Power Points
Abilities 56 + Powers 53 + Advantages 31 + Skills 33 (66 ranks) + Defenses 16 = 189
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
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Cloud Strife / The SCs / Behind Mako Eyes

Post by DalkonCledwin »

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Art by MatsuoAmon on DeviantArt

Cloud Strife - Arc 1 - PL 5
Age: 16-18 / Height: 5' 8" / Weight: 159 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: Shinra Military Police / Base of Operations: Shinra HQ, Sector 0, Midgar
Wealth Rank: +8 / Rep Rank: +5 / Knockback Mod: -3/-1

Strength 1, Stamina 1, Agility 1, Dexterity 1, Fighting 3, Intellect 1, Awareness 2, Presence 1

Advantages
All-out Attack, Attractive, Beginner's Luck, Benefit, Security Clearance: (Shinra Military Police), Defensive Roll, Equipment 1, Extraordinary Effort, Languages 2, Leadership, Lionheart, Power Attack, Skill Mastery: Perception

Skills
Acrobatics 2 (+3), Athletics 4 (+5), Close Combat: Swords 2 (+5), Expertise: Military 4 (+7/+5), Insight 2 (+4), Investigation 2 (+3), Perception 4 (+6), Persuasion 2 (+3), Stealth 2 (+3), Treatment 2 (+3), Vehicles 2 (+5/+3)

Powers
Human Physiology
. . Firearms Mastery: Enhanced Trait 1.5 (racial talent, Ranged Combat +3 (+4))
. . Skill Expertise: Enhanced Trait 2 (racial talent, Expertise +2 (+7), Vehicles +2 (+5))
Shortbarrel (Easily Removable)
. . Skeet Gun: Array
. . . . Fire: Damage 6 (fire, magic materia, DC 21; Increased Range: ranged; Unreliable (5 uses))
. . . . Shot Blast: Damage 4 (ballistic, DC 19; Accurate: +2, Increased Range: ranged; Limited: The last rank doesn't apply to targets that possess ranks in Protection [1 rank only])
. . . . Solid Slug: Damage 4 (ballistic, DC 19; Increased Range: ranged)

Equipment
Advanced Commlink, Leather Armor

Offense
Initiative +1
Fire: Damage 6, +1 (DC 21)
Grab, +3 (DC Spec 11)
Shot Blast: Damage 4, +6 (DC 19)
Solid Slug: Damage 4, +4 (DC 19)
Throw, +1 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Enemy: Cloud would do well to consider Professor Hojo as his enemy, because not only did he fail the physical and written exam needed for entry into SOLDIER, but he was also marked as a prospective candidate for Hojo's "Reunion Project."
- Infamy: Cloud isn't infamous so much as he fears to become infamous if he returns home to Nibelheim without first becoming a member of SOLDIER, which is why he would conceal his identity from everyone but his mother if he were ever required to visit the community now that he has been banned from the organization he wishes to join.
- Motivation: Dreamer: Nothing, and no one, can steer Cloud away from his dream of becoming a SOLDIER like his idol, Sephiroth Crescent!
- Obsession: When Cloud sets his mind to something, he follows through, no matter what gets in his way, which is why he is still a member of the Shinra Military Police, even though his dream of joining SOLDIER has been thoroughly crushed by various Shinra Executives.
- Significant Other: If Tifa Lockhart is in trouble, Cloud will come running to save her, no matter what might try to get in his way. With that said, he does kind of wish that Tifa had come with him to pursue his destiny, though he understands why she chose to stay behind in Nibelheim.

Languages
Common, Military Sign, Nibel [Native]

Defense
Dodge 7, Parry 7, Fortitude 5, Toughness 3/1, Will 4

Power Points
Abilities 22 + Powers 10 + Advantages 13 + Skills 14 (28 ranks) + Defenses 16 = 75
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DalkonCledwin
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Tifa Lockhart / The SCs / Behind Mako Eyes

Post by DalkonCledwin »

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Art by Jack H on ArtStation

Tifa Lockhart - Arc ? - PL 5
Age: 15-17 / Height: 5' 6" / Weight: 131 lbs / Hair Color: Black / Eye Color: Brown
Group Affiliations: Lockhart Tours / Base of Operations: The Lockhart Estate, Nibelheim, Nibel Region
Wealth Rank: +8 / Rep Rank: +5 / Knockback Mod: -3/-1

Strength 3, Stamina 1, Agility 2, Dexterity 2, Fighting 4, Intellect 1, Awareness 1, Presence 0

Advantages
Attractive, Conviction, Daze (Intimidation), Defensive Roll, Equipment 1, Evasion, Fascinate (Persuasion), Jack-of-all-trades, Languages 1, Second Chance: (Acrobatics Checks for Tumbling), Startle

Skills
Acrobatics 4 (+6), Athletics 2 (+5), Expertise (AWE): Cooking 2 (+5/+3), Expertise (AWE): Survival 4 (+7/+5), Expertise: History 4 (+5), Intimidation 4 (+4), Perception 4 (+5), Persuasion 2 (+2)

Powers
Human Physiology
. . Skill Expertise: Enhanced Trait 2 (racial trait, Expertise (AWE) +2 (+5), Expertise (AWE) +2 (+7))
. . Stunning Strike: Cumulative Affliction 3 (racial talent, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 13; Cumulative, Custom: Linked to Strength Damage)

Equipment
Leather Armor

Offense
Initiative +2
Grab, +4 (DC Spec 13)
Stunning Strike: Cumulative Affliction 3, +4 (DC Fort 13)
Throw, +2 (DC 18)
Unarmed, +4 (DC 18)

Complications
- Honor: Tifa believes that her patrons, be they at her father's tour service or the Seventh Heaven bar, deserve her utmost respect.
- Motivation: Doing Good: Tifa will always be there for those who need a shoulder to lean on.
- Reputation: Some people have commented that Tifa has the gift for gab, but that has something to do with the time she spent as the best tour guide in Nibelheim.
- Significant Other: Tifa plans to leave Nibelheim one day soon, so that she can begin searching for her good friend, Cloud Strife, who went off in order to fulfill his dream of becoming a member of SOLDIER and was then never heard from again.

Languages
Common, Nibel [Native]

Defense
Dodge 7, Parry 7, Fortitude 5, Toughness 3/1, Will 4

Power Points
Abilities 28 + Powers 8 + Advantages 11 + Skills 13 (26 ranks) + Defenses 15 = 75
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DalkonCledwin
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Re: Dalkon's Kingdom Keys Thread

Post by DalkonCledwin »

Okay, so I'm gonna try an older idea again, and unfortunately, I'm not being very inventive in regards to the title... which is unfortunate, so if people have suggestions for an alternative title, I'm all ears...
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DalkonCledwin
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Ultimecia's Knight Brainstorm & Notes

Post by DalkonCledwin »

Ultimecia’s Knight
Premise: Imaginary friends; sometimes when your childhood is crap, they can be the one and only highlight of your life. But what if that imaginary friend was real, separated by space, time or even dimensional boundaries? What if they were your soulmate? This was the case for Harry Potter and the Sorceress known as Ultimecia…
Required Inclusions:
- Harry Potter and Ultimecia, both of whom have had crappy childhoods, must somehow be linked to one another through the vast dimensions that separate their realities.
- Our protagonist and heroine must meet one another through their dreams, and must believe each other to be imaginary friends, even if only at first.
- Somehow, whether through a plot contrivance such as Harry falling through the Veil of Death or some other means, these two must come to meet one another.
- Harry and Ultimecia must end up becoming romantically involved with one another, as befits a Sorceress and her Knight, which is what Harry will be in this story.
- Ultimecia’s attacks must be based on those of a Time Mage from other Final Fantasy games, even while also having elements of a Summoner.
- Harry must retain the ability to use magic, and be capable of channeling it through his primary weapon in a manner similar to the characters from Final Fantasy XIV.
Preferred Inclusions:
- Harry’s presence in Ultimecia’s life should go a long way towards redeeming the Sorceress from the End of Time, even if she is still something of an Anti-Villain in this story.
- Harry and Ultimecia should have their own villain who they are working against in the timeline that Ultimecia is originally from, rather than having her act as the villain for Squall’s group.
- Ultimecia should still look mostly human, even if her hair has already changed to a silvery-white color, and her eyes are now the same yellow shade as in the games.
Optional Inclusions:
- Harry and Ultimecia could need to return to Earth in order to deal decisively with Voldemort.
- Harry’s powers, as a Knight, could be drawn from the abilities usually associated with the Dark Knight class in the Final Fantasy series.
Forbidden Things:
- Harry and Ultimecia, the Pathetic Emo Doormats.
- Harry being romantically interested in men.
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