The Merge: Agents and Powers Chapter 2: Agents Abroad
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"These guys are professionals at least from what we've gathered. That means they're probably real good at staying under anyone's radar while they recon." Amy supplied. "Part of that is doing their homework so to speak and one of them either has a powerful ESP gift or is connected to Akashic Records. Which means, they have or most likely have info not available through normal channels."
"These guys are professionals at least from what we've gathered. That means they're probably real good at staying under anyone's radar while they recon." Amy supplied. "Part of that is doing their homework so to speak and one of them either has a powerful ESP gift or is connected to Akashic Records. Which means, they have or most likely have info not available through normal channels."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
" Hmph...one second", Rudi says. In the background, you can hear sounds of a whispered discussion. A moment later, Rudi returns. " What do you think? Should we scare him off? My wife's itching to..."
-
- Posts: 2203
- Joined: Sun Mar 12, 2017 4:04 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Viv DeLaCourte (Harbinger)
While she was listening to the ongoing reports, Viv had produced a large pistol from somewhere and checked it over. "Call out to him, shout it without going outside. Say "Hello Fritz, we knew you were coming. You aren't welcome." Let him, and his people, wonder HOW you knew, how you know his name... Keep them off balance, so they feel they are missing something- especially if they are oh-so-confident about their own abilities, their own sources. A little psychological warfare never hurts..."
While she was listening to the ongoing reports, Viv had produced a large pistol from somewhere and checked it over. "Call out to him, shout it without going outside. Say "Hello Fritz, we knew you were coming. You aren't welcome." Let him, and his people, wonder HOW you knew, how you know his name... Keep them off balance, so they feel they are missing something- especially if they are oh-so-confident about their own abilities, their own sources. A little psychological warfare never hurts..."
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
" Alright", Rudi says. A strange sound can be heard, a shifting and popping. Then, a voice that has the tiniest resemblance to Maria Weidner's bellows, " Fritz, stop hiding! We know you are out there. You're on private property and not welcome here!" The voice simply cannot come from a human throat.
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
The girl winced. She hoped Maria wasn't that angry. Although, having a pissed off lycanthrope on your side wasn't a bad thing as long as they were pointed in the enemies direction. She still remembered how her uncle the were-bear had plowed through those zombie '49ers like they were made of confetti that one winter she had spent home. It was an amazing, if terrifying sight to behold.
The girl winced. She hoped Maria wasn't that angry. Although, having a pissed off lycanthrope on your side wasn't a bad thing as long as they were pointed in the enemies direction. She still remembered how her uncle the were-bear had plowed through those zombie '49ers like they were made of confetti that one winter she had spent home. It was an amazing, if terrifying sight to behold.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Again, Maria's feral voice can be heard. " LAST WARNING! We have no patience for trespassers or poachers!" This is followed by a gunshot.
" Don't worry, that was a warning shot. If she wanted to hurt him, she wouldn't use the rifle", Rudi quickly assuages your worries.
There is a pause, after which Rudi adds, " Okay, looks like he's gone. Can't blame him. My wife scares me sometimes."
" Don't worry, that was a warning shot. If she wanted to hurt him, she wouldn't use the rifle", Rudi quickly assuages your worries.
There is a pause, after which Rudi adds, " Okay, looks like he's gone. Can't blame him. My wife scares me sometimes."
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"Should we leave this place when we are sure he has left the Weidner's?" Lilly asks. "So he does not realise we were here when he returns?"
-
- Posts: 2203
- Joined: Sun Mar 12, 2017 4:04 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Viv DeLaCourte (Harbinger)
"Well played," Viv said with a soft laugh. "But he is a hardened professional, and we still don't know entirely what capabilities he might have... acquired. Let us not assume he is so easily driven away. Give it a few minutes, see if you can tell if he is actually leaving, or if this is a feint..."
>OOC: Does Lilly have any long distance or remote hearing capability? I can't remember. Wondering if we could hear his car start back up, without abandoning our current spot (and without being close enough to his car for him to spot us...
"Well played," Viv said with a soft laugh. "But he is a hardened professional, and we still don't know entirely what capabilities he might have... acquired. Let us not assume he is so easily driven away. Give it a few minutes, see if you can tell if he is actually leaving, or if this is a feint..."
>OOC: Does Lilly have any long distance or remote hearing capability? I can't remember. Wondering if we could hear his car start back up, without abandoning our current spot (and without being close enough to his car for him to spot us...
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"I can also look for him, no promises of course." Amy offered.
ooc
Amy has this
Force Sensitivity: Accurate Mental [Force] Sense, Danger Sense, Force Awareness, Ranged Detect Alightment (Darkside/Lightside), Detect Force disturbance, ranged 2.
http://www.coyotecode.net/roll/lookup.php?rollid=257104 perception 20, looking for our buddy Fritz
"I can also look for him, no promises of course." Amy offered.
ooc
Amy has this
Force Sensitivity: Accurate Mental [Force] Sense, Danger Sense, Force Awareness, Ranged Detect Alightment (Darkside/Lightside), Detect Force disturbance, ranged 2.
http://www.coyotecode.net/roll/lookup.php?rollid=257104 perception 20, looking for our buddy Fritz
Last edited by kirinke on Fri Jan 28, 2022 2:16 am, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
//Don't have the book with me, what is the range of her detection in feet?
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
OOC: Lilly's Extended Hearing is -1 to Perception per 100 feet. Her routine Perception is 26, so she'd be routine Perception 15 at a distance of 1100 feet. If the house is kilometres away she's almost certainly not close enough to hear much there unless it's very loud.
That's why she wanted to keep the phone line open, so they can hear what's going on, and if a fight is starting, then they can go in or whatever they decide to do.
That's why she wanted to keep the phone line open, so they can hear what's going on, and if a fight is starting, then they can go in or whatever they decide to do.
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
The girl shook her head. "Nothing, sorry." she said as she got out of that peculiar semi-aware trance that let her sense things that she normally shouldn't have.
The girl shook her head. "Nothing, sorry." she said as she got out of that peculiar semi-aware trance that let her sense things that she normally shouldn't have.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"Yes, too far away for me as well," says Lilly. "Though if they keep the phone call open we will hopefully hear something."
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
They do and a few moments later, Rudi says, " Seems he really is gone or at least out of smelling range."
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"Check for trail cams, technological spying stuff and the like. He might have been setting those up too while he was messing with you." Amy suggested. "In this day and age, people always look for the weird, new-fangled, super-powered and unusual and forget about the old-school, commonplace and cheap stuff."
"Check for trail cams, technological spying stuff and the like. He might have been setting those up too while he was messing with you." Amy suggested. "In this day and age, people always look for the weird, new-fangled, super-powered and unusual and forget about the old-school, commonplace and cheap stuff."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5