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DalkonCledwin
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Pyrrha Nikos / TP Candidate / The Pendragon Cycle

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Pyrrha Nikos - PL 10
Age: 17 / Height: 5' 9" / Weight: 130 lbs / Hair Color: Crimson / Eye Color: Green
Group Affiliations: The Hero Faction / Base of Operations: Hero Faction Facility, Somewhere in Japan

Strength 3, Stamina 4, Agility 9, Dexterity 6, Fighting 7, Intellect 4, Awareness 6, Presence 6

Advantages
Accurate Attack, Agile Feint, Assessment, Attractive, Close Attack 2, Conviction, Defensive Attack, Evasion, Fascinate (Persuasion), Improved Aim, Improved Disarm, Improved Initiative, Improved Trip, Improvised Tools, Inspire 2, Inventor, Languages 2, Leadership, People Person, Power Attack, Precise Attack (Ranged, Cover), Ranged Attack 4, Redirect, Ritualist, Second Chance: (Acrobatics Checks for Tumbling), Trance

Skills
Acrobatics 8 (+17), Athletics 6 (+9), Close Combat: Miló & Akoúo̱ 6 (+13), Deception 8 (+14), Expertise: Magic 4 (+8), Investigation 4 (+8), Perception 6 (+12), Persuasion 8 (+14), Sleight of Hand 6 (+12), Stealth 4 (+13), Technology 10 (+14)

Powers
Akoúo̱ (Removable)
. . Shield Stunts: Array
. . . . Shield Carry: Grouped Effect
. . . . . . Deflection: Enhanced Trait 4 (unique object, Dodge +2 (+11), Parry +2 (+11))
. . . . . . Shield Bash: Strength-based Damage 1 (bludgeoning, DC 19)
. . . . Shield Throw: Strength-based Damage 1 (bludgeoning, DC 19; Accurate: +2, Feature: Returning, Increased Range: ranged, Ricochet: 1 bounce)
Magical Human Physiology
. . Expanded Awareness: Senses 9 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Visual], Detect: Ki [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 151 years); Quirk: Pyrrha is only immune to mundane diseases)
. . Magical Speech: Comprehend 1 (racial trait, Spirits - Communicate; Sustained)
Miló (Removable)
. . Veritech Weaponry: Array
. . . . It's a Javelin: Damage 1 (piercing, DC 16; Feature: Returning, Increased Range 2: perception)
. . . . It's Also a Xiphos: Strength-based Damage 2 (slashing, DC 20; Dangerous)
. . . . And It's a Rifle: Damage 5 (projectile, DC 20; Extended Range, Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical or Ballistic)
Polarity Chime: Array
. . Ferrokinesis: Move Object 10 (sacred gear, 25 ktons; Increased Mass 10, Increased Range: perception; Limited Material: Ferrous Metals)
. . Magnetic Deflection: Deflect 10 (sacred gear; Increased Range: perception; Limited: Affects Metallic Attacks Only)
. . Magnetic Storm: Shapeable Area Damage 8 (sacred gear, DC 23; Shapeable Area 2: 60 cft., DC 18, Increased Duration: concentration, Increased Range: ranged; Distracting, Quirk: requires ferrous objects as ammo)
. . Mass Ferrokinesis: Burst Area Move Object 10 (sacred gear, 25 tons; Burst Area: 30 feet radius sphere, DC 20, Selective; Limited Material: Ferrous Metals)
. . Railgun: Damage 10 (sacred gear, DC 25; Increased Range: ranged, Multiattack; Quirk: requires ferrous objects as ammo)
Touki (Activation: Move Action)
. . Aura Shield: Protection 5 (senjutsu, +5 Toughness; Impervious [4 extra ranks], Sustained)
. . Hyper-Running: Speed 10 (senjutsu, Speed: 2000 miles/hour, 4 miles/round)
. . Ki Strike: Strength-based Damage 4 (senjutsu, DC 22; Tiring)
. . Magic Counter: Nullify 6 (senjutsu, Counters: Magical Effects, DC 16; Broad, Simultaneous; Limited: Not vs. Alteration Effects, Reduced Range: close)
. . Super-Leaping: Leaping 6 (senjutsu, Leap 500 feet at 120 miles/hour)

Offense
Initiative +13
And It's a Rifle: Damage 5, +10 (DC 20)
Ferrokinesis: Move Object 10 (DC 20)
Grab, +9 (DC Spec 13)
It's a Javelin: Damage 1 (DC 16)
It's Also a Xiphos: Strength-based Damage 2, +15 (DC 20)
Ki Strike: Strength-based Damage 4, +9 (DC 22)
Magic Counter: Nullify 6, +9 (DC Will 16)
Magnetic Storm: Shapeable Area Damage 8 (DC 23)
Mass Ferrokinesis: Burst Area Move Object 10 (DC 20)
Railgun: Damage 10, +10 (DC 25)
Shield Bash: Strength-based Damage 1, +15 (DC 19)
Shield Throw: Strength-based Damage 1, +12 (DC 19)
Throw, +10 (DC 18)
Unarmed, +9 (DC 18)

Complications
- Honor: Pyrrha will always keep her word once she has given it, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Doing Good: Pyrrha always puts everyone else's needs above her own, no matter what. If she is called on to be a perfect representative of her friends and allies, she will do so. If she is expected to be a good friend and advisor to one of those same friends, she will.
- Quirk: Pyrrha is known for apologizing a lot, and often does so even when it isn't really necessary... like after she saves someone's life. She's also gotten into the habit of using her Sacred Gear in less than optimal ways due to her desire to enjoy fights, rather than mowing down the opposition with superior firepower.
- Relationship: Pyrrha's most interesting relationship is with the Greek war hero known as Achilles, since she is actually his many-times removed granddaughter. Unfortunately, that is the only familial connection she is allowing herself to acknowledge, since her parents practically sold her to the Hero Faction.
- Vexing Allies: Pyrrha is one of several individuals with Sacred Gears who have been captured by the Hero Faction, who intend to force their captives to awaken their Balance Breakers by any means necessary, up and including driving them to the point of death.

Languages
Ancient Greek, English, Japanese [Native]

Defense
Dodge 11/9, Parry 11/9, Fortitude 8, Toughness 9/4 (Imp. 9/0), Will 10

Power Points
Abilities 90 + Powers 101 + Advantages 32 + Skills 35 (70 ranks) + Defenses 10 = 268
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DalkonCledwin
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Kiba Tosca / Team Pendragon / The Pendragon Cycle

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Art by OppaiDragonFan on DeviantArt
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Kiba Tosca - PL 10
Age: 12 / Height: 4' 5" / Weight: 75 lbs / Hair Color: Silver / Eye Color: Blue
Group Affiliations: Team Pendragon / Base of Operations: The Pendragon Estate, Kuoh Town, Japan

Strength -1, Stamina 3, Agility 1, Dexterity 1, Fighting 2, Intellect 2, Awareness 4, Presence 4

Advantages
Accurate Attack, Beginner's Luck, Connected, Conviction, Disarming (DC 18), Extraordinary Effort, Fascinate (Persuasion), Great Endurance, Languages 1, Precise Attack (Ranged, Cover), Ritualist

Skills
Expertise (DEX): Sewing 6 (+7), Expertise: Fantasy Novels 8 (+10), Expertise: Magic 6 (+8), Insight 4 (+8), Investigation 4 (+6), Perception 4 (+8), Persuasion 8 (+12), Ranged Combat: Magic 6 (+7)

Powers
Fortified Solace: Array
. . Globe of Invulnerability: Burst Area Immunity 86 (sacred gear, Aging, Custom: ongoing biological effects 1, Poison, Starvation & Thirst, Suffocation (All), Toughness Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 96; Side Effect 2: always - Those inside the barrier are rendered Defenseless & Immobile while the power is active, Uncontrolled)
. . Great Barrier: Create 10 (sacred gear, Volume: 1000 cft., DC 20; Impervious, Movable, Selective; Concentration, Uncontrolled)
. . Personal Shield: Protection 10 (sacred gear, +10 Toughness; Impervious, Sustained)
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 149 years); Quirk: Tosca is only immune to mundane diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
. . Magical Speech: Comprehend 1 (racial talent, Spirits - Communicate; Sustained)
Novice of Eclectic Magic: Array
. . Eldritch Bolts: Damage 6 (eldritch magic, DC 21; Increased Range: ranged, Multiattack, Variable Descriptor 2: broad group - Any Magical)
. . Levitation: Flight 6 (magical travel, Speed: 120 miles/hour, 1800 feet/round)
. . Mind Blank: Immunity 10 (mind magic, Common Descriptor: Mental Effects; Affects Others, Sustained)
. . Minor Image: Illusion 6 (illusory magic, Affects: Three Sense Types - Visual & Auditory, Area: 60 cft., DC 16; Selective; Resistible: Will)

Offense
Initiative +1
Eldritch Bolts: Damage 6, +7 (DC 21)
Grab, +2 (DC Spec 9)
Throw, +1 (DC 14)
Unarmed, +2 (DC 14)

Complications
- Deceptive Age: Tosca is actually the same age as Kiba Yuuto, but looks and behaves like a twelve year old girl due to having spent four years trapped inside her Globe of Invulnerability effect.
- Honor: Tosca will always keep her word once she has given it, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Acceptance: Tosca wants to be accepted as a valuable member of both mundane and magical society, but knows that she has a lot of work to do in order to catch up with the time she lost while trapped inside her isolation barrier.
- Quirk: Tosca is convinced that her older brother, Yuuto, is dating none other than Hyoudou Issei, and she is incredibly discomfited by this due to her upbringing within the Church.
- Rivalry: Tosca is unaware of the fact that Tsubaki considers her a rival for Yuuto's affections. This is in spite of the fact that Tosca considers Yuuto to be her older brother.
- Troubled Past: Tosca is yet another survivor of the infamous Holy Sword Project, only unlike Kiba, she was forced to use her incredibly powerful Sacred Gear in order to manage her escape from Valper Galilei's attempts to destroy (kill) the evidence of his transgressions once the Church got wind of them.

Languages
Italian [Native], Japanese

Defense
Dodge 7, Parry 7, Fortitude 7, Toughness 13/3 (Imp. 10/0), Will 10

Power Points
Abilities 32 + Powers 76 + Advantages 14 + Skills 23 (46 ranks) + Defenses 21 = 166
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DalkonCledwin
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Valerie Tepes / TP Candidate / The Pendragon Cycle

Post by DalkonCledwin »

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Art by @enimoooon on Twitter

Valerie Tepes - PL 12
Age: 18 / Height: 5' 6" / Weight: 115 lbs / Hair Color: Blonde / Eye Color: Red
Group Affiliations: The Tepes Royal Family / Base of Operations: Castle Tepes, Romania

Strength 8, Stamina 8, Agility 5, Dexterity 5, Fighting 3, Intellect 4, Awareness 6, Presence 4

Advantages
All-out Attack, Attractive, Benefit, Dowry 2 (Moderately Wealthy), Benefit, Status: (Vampire Princess), Charming, Connected, Daze (Deception), Defensive Attack, Defensive Roll 2, Diehard, Equipment 1, Fascinate (Persuasion), Great Endurance, Improved Defense, Improved Smash, Improved Treatment, Languages 2, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Taunt

Skills
Close Combat: Grab 6 (+9), Deception 8 (+12), Expertise (AWE): Governing 4 (+10), Expertise (AWE): Theology 8 (+14), Expertise: Magic 10 (+14), Insight 8 (+14), Perception 6 (+12), Persuasion 8 (+12), Ranged Combat: Magic 8 (+13), Stealth 6 (+11), Treatment 8 (+12)

Powers
Adept of Vampiric Magic: Array
. . Astral Projection: Remote Sensing 15 (divination, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 120 miles; Subtle: DC 20+rank; Side Effect 2: always - physical body is defenseless and immobile)
. . Blood Drain: Linked Effect
. . . . Kiss of the Vampire: Concentration Affliction 8 (Linked; pleasure, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 18; Concentration; Grab-based, Limited Degree, Slow: Minutes)
. . . . Refreshing Drink: Healing 8 (Linked; vampirism; Bonus Effect, Persistent, Restorative; Limited: Affects Self Only, Limited: Bonus Effect only when drinking the blood of a Dragon, Half-Dragon or God)
. . . . Vampiric Bite: Concentration Weaken 8 (Linked; vampirism, Affects: Stamina, Resisted by: Fortitude, DC 18; Concentration; Grab-based, Slow: Minutes)
. . Miryōgan: Concentration Cumulative Affliction 8 (mystic eyes, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception; Sense-dependent: Visual)
. . Mist Form (Activation: Move Action)
. . . . Hard to Hurt: Immunity 2 (morphic, Critical Hits)
. . . . Levitation: Flight 2 (morphic, Speed: 8 miles/hour, 120 feet/round)
. . . . Misty Body: Insubstantial 2 (morphic, Gaseous)
. . Shadow Bolts: Damage 8 (shadow magic, DC 23; Increased Range: ranged, Multiattack)
. . Vampiric Portal: Teleport 10 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
Dhampir Physiology
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 12,662 years))
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial talent, Spirits - Communicate, Spirits - Medium; Sustained)
. . Vampiric Claws: Strength-based Damage 1 (slashing, DC 24)
. . Vampiric Perception: Senses 17 (racial trait, Acute (Type): Mental Senses, Acute (Type): Olfactory Senses, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Detect: Undead [Mental] 2: ranged, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Radius (Type): Mental Senses, Tracking: Olfactory 1: -1 speed rank, Ultra-hearing)
. . Vampiric Resilience: Impervious Toughness 4 (racial trait)
. . Vampiric Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable; Wings)
Sephiroth Graal: Array
. . Age Manipulation: Progressive Affliction 12 (longinus, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 22; Progressive; Tiring)
. . Raise Dead: Healing 12 (longinus; Resurrection; Tiring)
. . Revitalizing Drink: Healing 12 (longinus; Persistent, Restorative; Activation 2: standard action, Tiring)
. . Spirit Control: Cumulative Affliction 12 (longinus, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Affects Insubstantial 2: full rank, Cumulative, Increased Range 2: perception; Limited: Affects Insubstantial Targets Only)

Equipment
Heavy Robes

Offense
Initiative +5
Age Manipulation: Progressive Affliction 12, +9 (DC Fort 22)
Grab, +9 (DC Spec 18)
Kiss of the Vampire: Concentration Affliction 8, +9 (DC Will 18)
Miryōgan: Concentration Cumulative Affliction 8 (DC Will 18)
Shadow Bolts: Damage 8, +16 (DC 23)
Spirit Control: Cumulative Affliction 12 (DC Will 22)
Throw, +8 (DC 23)
Unarmed, +3 (DC 23)
Vampiric Bite: Concentration Weaken 8, +9 (DC Fort 18)
Vampiric Claws: Strength-based Damage 1, +3 (DC 24)

Complications
= Bane: Dragonic blood is both a stimulant and mild aphrodisiac for vampires and dhampirs, and is something that Valerie will regularly try to overdose on once she is exposed to it for the first time.
- Emotionally Damaged: Overuse of Sephiroth Graal is known to cause a corroding effect on the psyche of the Gear's wielder, and since Valerie's version of the Sacred Gear possesses a Subspecies Balance Breaker that allows her to generate an additional two copies of the Gear, it is far easier for her to overuse her Sacred Gear. Worse than this, however, is the fact that these second copies are no longer in her possession. Due to these facts, Valerie tends to come across as being emotionally flat when interacting with others, even though she can still experience and express particularly powerful emotions.
- Motivation: Doing Good: Like Asia Argento, Valerie wishes to use her powers and Sacred Gear in order to make the world a better place. Unfortunately, she is currently in no possition to do such a thing.
- Prejudice: Valerie faces prejudice both from outside the vampire enclaves and from within. This is because most humans are incapable of distinguishing between a vampire and a dhampir, and because they also choose to ignore the fact that vampires aren't simply mindless savages with an unquenchable thirst for blood; On the vampire side of things, the prejudice is because the Kindred tend to look down upon Dhampir as second-class citizens (which is ironic considering Valerie's political status).
- Quirk: Valerie likes to play "Dress Up" with young boys, and isn't at all opposed to dressing them in garments that should normally be worn by young ladies. She's also known for randomly starting conversations with the ghosts who she can communicate with using her Spirit Medium power.
- Relationship: Valerie is the one and only childhood friend of young Gasper Vladi, who is now a member of Rias Gremory's Peerage. Valerie will be very sad when she realizes she wasn't there to see Gasper grow up.
- Vulnerability: Valerie will become Vision Impaired whenever she is exposed to the environmental effect known as Bright Light.
- Weakness: Valerie suffers an additional degree of effect from Radiant or Luminous powers and the damage from such abilities is considered to be Incurable against her. Furthermore, she becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the God from the Bible.

Languages
English, Japanese, Romanian [Native]

Defense
Dodge 11, Parry 8, Fortitude 12, Toughness 13/8 (Imp. 4), Will 12

Power Points
Abilities 86 + Powers 118 + Advantages 26 + Skills 40 (80 ranks) + Defenses 21 = 291
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DalkonCledwin
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Diane / TP Candidate / The Pendragon Cycle

Post by DalkonCledwin »

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Art by 全角 (Zenkaku) on Pixiv

Diane of the Jotunstein - PL 12
Age: 750 / Height: 30' 0" / Weight: 20,557 lbs / Hair Color: Brown / Eye Color: Violet
Group Affiliations: Autonomous / Base of Operations: Mobile

Strength 12, Stamina 12, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 4, Presence 4

Advantages
Attractive, Benefit, Dowry 2 (Moderately Wealthy), Benefit, Status: (Jotunn Princess), Chokehold, Conviction, Daze (Intimidation), Fascinate (Persuasion), Favored Environment: (Rock-strewn Areas), Improved Critical: (Gideon), Improved Grab, Improved Hold, Languages 3, Power Attack, Precise Attack (Ranged, Cover), Quick Draw, Ritualist, Startle, Takedown

Skills
Athletics 8 (+20), Close Combat: Grab 4 (+12), Expertise (AWE): Governing 6 (+10), Expertise: Magic 8 (+10), Insight 4 (+8), Intimidation 8 (+16), Perception 4 (+8), Persuasion 8 (+12), Ranged Combat: Throwing 4 (+7), Stealth 4 (-1)

Powers
All of Creation: Array
. . Ground Gladius: Damage 14 (earth magic, DC 29; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Mother Catastrophe: Burst Area Damage 8 (earth magic, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . Queen Embrace: Cone Area Move Object 12 (earth magic, 100 tons, DC 27; Cone Area 2: 120 feet cone, DC 22, Damaging; Limited Direction: Repulsion, Reduced Range: close)
. . Rising Meteor: Cylinder Area Move Object 12 (earth magic, 100 tons, DC 27; Cylinder Area: 30 feet cylinder, DC 22, Damaging; Limited Direction: Upwards)
. . Rush Rock: Damage 9 (earth magic, DC 24; Increased Range: ranged, Multiattack, Penetrating 9)
Gideon (Removable (indestructible))
. . Mattock of the Titans: Array
. . . . Lightning Rod: Immunity 20 (unique object, Very Common Descriptor: Magical Effects; Sustained; Distracting, Side Effect 2: always - Causes massive damage to surrounding terrain each time this power absorbs a spell)
. . . . Mattock Strike: Strength-based Damage 4 (bludgeoning, DC 31; Penetrating 8, Smashing)
. . Truly Massive: Feature 1 (unique object, Notes: Gideon weighs at least 2,200 lbs, and therefore requires a Strength score of 6 or more just to lift, and that’s without mentioning the score you would need to actually use the thing as a weapon)
Jotunstein Physiology
. . Giant Steps: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Gigant Durability: Impervious Toughness 6 (racial trait)
. . Gigant Perception: Senses 8 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Low-light Vision, Radius: Magic Awareness)
. . Huge Size: Growth 8 (racial trait, +8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee; Feature 2: Long Arms (Reach 1: Melee (10 feet)), Innate; Permanent)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 24,612 years))
. . Rock Catching: Deflect 10 (racial talent; Recoverable; Limited: to overly large projectiles, Reduced Range: close)
. . Tough: Protection 2 (racial trait, +2 Toughness)
Special Qualities
. . Stonecunning: Feature 3 (earth magic, Notes: Diane can determine the type of any stone she encounters simply by touching (or perhaps even tasting) it. Diane can tell if a stone surface is natural or worked with tools (or even shaped by earth powers) simply by touching or looking at it. Diane can automatically sense when she is underground, as well as the approximate depth)

Offense
Initiative +3
Grab, +12 (DC Spec 22)
Ground Gladius: Damage 14, +3 (DC 29)
Mattock Strike: Strength-based Damage 4, +8 (DC 31)
Mother Catastrophe: Burst Area Damage 8 (DC 23)
Queen Embrace: Cone Area Move Object 12 (DC 27)
Rising Meteor: Cylinder Area Move Object 12 (DC 27)
Rush Rock: Damage 9, +3 (DC 24)
Throw, +7 (DC 27)
Unarmed, +8 (DC 27)

Complications
- Entomophobia: Diane is absolutely terrified of bugs, which is all the reason one needs to avoid taking her to the Familiar Forest.
- Honor: Diane will always keep her word once she has given it, strives to uphold the common good, and is never underhanded in her dealings.
- Magical Focus: Gideon serves as a magical focus for Diane’s All of Creation array, meaning that she becomes Magic Impaired when forced to operate without the hammer.
- Motivation: Dreamer: Diane wishes to be approximately same height as all of the other girls in Team Pendragon so she won't be forced to sit out on the romantic activities with their team leader.
- Reputation: The Jotunstein are known to be secretive, isolated creatures, preferring to make their homes in tall mountains away from the settlements of smaller humanoids.
- Runaway: Diane ran away from home so that she wouldn't be forced to marry the king of a rival Jotun tribe, since her father is the king of the tribe she was born into and would have wanted to use her as a means by which to end a longstanding feud.
- Temper: Diane has a tendency to get upset when the object of her affections (soon to be Mordred) refuses to do naughty things to her.

Languages
English, German, Icelandic, Japanese, Jotunstein [Native]

Defense
Dodge 10, Parry 10, Fortitude 14, Toughness 14 (Imp. 6), Will 10

Power Points
Abilities 64 + Powers 104 + Advantages 21 + Skills 29 (58 ranks) + Defenses 25 = 243
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DalkonCledwin
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The Wizard of Flowers Brainstorm & Notes

Post by DalkonCledwin »

The Wizard of Flowers
Premise: During a trip to Diagon Alley, Harry Potter runs into a pretty blonde girl with blue eyes who manages to change his entire world with but a few carefully chosen words. Heard it before? Well how about this? The girl was Le Fay Pendragon, and Harry is the reincarnation of Myrddin Emrys. Now, how’s that for a surprise?
Required Inclusions:
- The story must begin in Diagon Alley, with Harry encountering young Le Fay Pendragon, who somehow recognizes him as the reincarnation of Myrddin Emrys.
- Much like other Hero Reincarnations, Harry will possess the same Sacred Gear as his predecessor, which in this case will be the Longinus known as Innovate Clear.
- Harry must join the group of individuals who are canonically known as Vali Team, and leave England with them after being pushed just a little bit too far during his fifth year at Hogwarts.
- Harry must become the Pact Magician for a devil of the author’s choosing, so long as it is not Rias Gremory or Sona Sitri. However, members of their respective peerages are allowed.
- Harry must avoid falling to the fate that befell the original wielder of Innovate Clear in the canonical High School DxD series, since this would be a very short story otherwise.
- Harry must adopt the system of magic that is used by one of the Magician Guilds in order to avoid drawing the British Ministry for Magic’s ire since he is still underage.
Preferred Inclusions:
- Harry should either be capable of manifesting Merlin’s famous staff, or else gain possession of a Holy or Demonic Sword that he can use as his personal weapon.
- Harry should become romantically involved with several women, since this is a High School DxD story and it wouldn’t feel quite right if the main character lacked a harem.
- Harry should endear himself to Ophis by appealing to her sweet tooth. Bonus points if he does so by cooking her lots of tasty pastries.
Preferred Inclusions:
- The White Dragon Emperor could be a Valeria Lucifer instead of a Vali Lucifer.
- Voldemort could attempt to form an alliance with the Khaos Brigade, only to be rejected by Ophis when she realizes he wants to kill her Pastry Chef.
Forbidden Things:
- Harry being romantically interested in men.
- Harry remaining in Wizarding Britain.
- Harry the Pathetic Emo Doormat.
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DalkonCledwin
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Harry Potter / The MCs / The Wizard of Flowers

Post by DalkonCledwin »

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Art by Ne-On on Pixiv

Harry J. Potter-Black - Arc 1 - PL 11
Age: 16 / Height: 5' 7" / Weight: 163 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: Vali Team & the Khaos Brigade / Base of Operations: Mobile

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 7, Awareness 5, Presence 5

Advantages
Attractive, Benefit, Wealth 3 (Millionaire), Charming, Connected, Daze (Deception), Defensive Attack, Defensive Roll 3, Eidetic Memory, Enchantment, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, Potion Brewing, Ranged Attack 4, Ritualist, Second Chance: (Resisting Mental Control), Speed of Thought, Taunt, Teamwork

Skills
Athletics 4 (+5), Close Combat: Grab 4 (+10), Close Combat: Sharp Weapons 2 (+8), Deception 6 (+11), Expertise (AWE): Pâtissier 8 (+13), Expertise: Magic 10 (+17), Insight 4 (+9), Investigation 4 (+11), Perception 8 (+13), Persuasion 8 (+13), Stealth 6 (+9), Technology 4 (+11), Vehicles 6 (+9)

Powers
Innovate Clear: Array
. . Floral Shield: Burst Area Deflect 10 (longinus; Burst Area: 30 feet radius sphere, DC 20, Selective)
. . Floral Transmutation: Transform 9 (longinus, Affects: Broad > 1 Thing - Anything into Flowers, Transforms: 400 lbs., DC 19; Increased Duration: continuous, Increased Range: ranged; Tiring)
. . Floral Warp: Burst Area Teleport 8 (longinus, Carry 3 tons; Accurate, Burst Area: 30 feet radius sphere, DC 18, Extended: 250 miles in 2 move actions, Increased Mass 7, Selective; Activation 2: standard action, Limited to Extended, Noticeable: Bright pink orb of light that extrudes flowers, Tiring)
Journeyman's Staff (Easily Removable)
. . A Magician's Sidearm: Array
. . . . Antimagic Field: Burst Area Nullify 10 (security magic, Counters: Magical Effects, DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close, Unreliable (5 uses))
. . . . Staff Strike: Strength-based Damage 3 (bludgeoning, DC 19; Reach (melee): 5 ft.)
. . Defensive Maneuvers: Enhanced Trait 1 (rare object, Parry +1 (+9))
. . Spell Focus: Feature 2 (rare object, Notes: This staff grants a +5 Circumstance Bonus on any Expertise: Magic checks made in order to prevent a spell from failing due to loss of concentration in the midst of battle (see Mister B's "Playing Wizards" supplement for the associated rules))
Novice of the Golden Dawn: Array
. . Dawn's Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Eldritch Blast: Damage 15 (eldritch magic, DC 30; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Jolt: Cumulative Affliction 8 (lightning magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Special Qualities
. . Incarnation Awareness: Senses 2 (wild talent, Postcognition (Limited): Myrddin Emrys; Limited: Only while Dreaming, Uncontrolled)
The Cloak of Invisibility (Removable (indestructible))
. . Masterful Raiment: Protection 6 (legendary object, +6 Toughness; Impervious)
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)
Tiefling Physiology
. . Abyssal Perception: Senses 10 (racial trait, Acute: Magic Awareness, Analytical: Detect Conditions, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Detect: Conditions [Vision] 2: ranged, Radius: Magic Awareness)
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 486 years))
. . Magical Speech: Comprehend 3 (racial trait, Animals - Speak To, Animals - Understand, Spirits - Communicate; Sustained; Narrow Type: Snakes [2 ranks only])
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)

Equipment
Communication Mirror

Offense
Initiative +7
Antimagic Field: Burst Area Nullify 10 (DC Will 20)
Eldritch Blast: Damage 15, +7 (DC 30)
Floral Transmutation: Transform 9, +7 (DC Dog 19)
Grab, +10 (DC Spec 11)
Jolt: Cumulative Affliction 8, +7 (DC Fort 18)
Staff Strike: Strength-based Damage 3, +6 (DC 19)
Throw, +7 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Destiny: It is Harry's destiny to be the one who will ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by someone who might have some idea what they're talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at great risk in order to defend innocents and those he cares about.
- Relationship: Harry is the son of the late James and Lily Potter, and the godson of the late Sirius Orion Black. He is also close personal friends with Valeria Lucifer and the Scions of House Pendragon.
- Significant Other: Harry and the other members of the Khaos Brigade's Vali Team are quite protective of the leader of the entire organization, Ophis the Ouroboros Dragon.

Languages
English [Native], Japanese, Latin

Defense
Dodge 11, Parry 9/8, Fortitude 6, Toughness 11/8 (Imp. 6), Will 15

Power Points
Abilities 64 + Powers 123 + Advantages 33 + Skills 37 (74 ranks) + Defenses 24 = 281
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Le Fay Pendragon / The MCs / The Wizard of Flowers

Post by DalkonCledwin »

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Le Fay Pendragon - PL 10
Age: 14 / Height: 4' 11" / Weight: 99 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: Vali Team & the Khaos Brigade / Base of Operations: Mobile

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 4, Intellect 5, Awareness 4, Presence 6

General Advantages
Attractive, Benefit, Dowry 2 (Moderately Wealthy), Charming, Connected, Defensive Attack, Defensive Roll, Eidetic Memory, Enchantment, Equipment 1, Fascinate (Persuasion), Inspire 2, Languages 3, Ritualist, Skill Mastery: (Expertise: History), Skill Mastery: (Expertise: Magic), Teamwork, Trance, Well-informed

Enhanced Advantages
Agile Feint, Luck 3, Ultimate Effort: (Will Resistance Checks)

Skills
Acrobatics 6 (+9), Expertise (AWE): Meal Preparation 6 (+10), Expertise (DEX): Broom Flight 6 (+9), Expertise: History 10 (+15), Expertise: Magic 12 (+17), Expertise: Nature 4 (+9), Insight 6 (+10), Investigation 4 (+9), Perception 6 (+10), Persuasion 4 (+10), Ranged Combat: Magic 5 (+8), Sleight of Hand 4 (+7), Treatment 6 (+11)

Powers
Broom of Flying (Easily Removable)
. . Magical Broom: Flight 5 (magical travel, Speed: 60 miles/hour, 900 feet/round; Increased Duration: continuous, Subtle: subtle; Platform)
Magical Human Physiology
. . Heart of the Fey: Senses 6 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Low-light Vision, Radius: Magic Awareness, Advantages: Agile Feint, Ultimate Effort: (Will Resistance Checks))
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 164 years); Quirk: Le Fay is only immune to Muggle diseases)
. . Magical Speech: Comprehend 1 (racial trait, Spirits - Communicate; Sustained)
. . Unstoppable Magic: Luck Control 1 (racial trait, Force a Re-roll, Advantages: Luck 3; Limited: to Resistance Checks vs. Le Fay's magic)
Master of the Golden Dawn: Array
. . Astral Projection: Remote Sensing 12 (divination, Affects: All Types, Range: 16 miles; Dimensional: dimension - The Astral Plane, Subtle: DC 20+rank; Feedback, Side Effect 2: always - physical body is defenseless and immobile)
. . Dawn's Gate: Movement 2 (magical travel, Dimensional: Mystical Realm 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Dawn's Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Detect Thoughts: Cumulative Mind Reading 8 (divination, DC 18; Cumulative; Limited to Surface Thoughts)
. . Dispel Magic: Nullify 12 (security magic, Counters: Magical Effects, DC 22; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Eldritch Blast: Damage 12 (eldritch magic, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Great Barrier: Create 10 (defensive magic, Volume: 1000 cft., DC 20; Impervious, Stationary; Concentration)
. . Jolt: Cumulative Affliction 8 (lightning magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Mass Suggestion: Concentration Perception Area Affliction 8 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Auditory, Concentration, Insidious, Selective; Limited Degree)
. . Telekinesis: Move Object 12 (kinetic magic, 100 tons)
Master's Staff (Easily Removable)
. . A Magician's Sidearm: Array
. . . . Antimagic Field: Burst Area Nullify 10 (security magic, Counters: Magical Effects, DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close, Unreliable (5 uses))
. . . . Eldritch Beam: Line Area Damage 10 (eldritch magic, DC 25; Line Area 2: 5 feet wide by 60 feet long, DC 20, Increased Duration: concentration, Variable Descriptor 2: broad group - Any Magical; Distracting, Unreliable (5 uses))
. . . . Greater Invisibility: Concealment 4 (obfuscation, All Visual Senses; Affects Others; Unreliable (5 uses))
. . . . Staff Strike: Strength-based Damage 5 (bludgeoning, DC 20; Reach (melee): 5 ft.)
. . Defensive Maneuvers: Enhanced Trait 3 (very rare object, Parry +3 (+10))
. . Spell Focus: Feature 2 (very rare object, Notes: This staff grants a +5 Circumstance Bonus on any Expertise: Magic checks made in order to prevent a spell from failing due to loss of concentration in the midst of battle (see Mister B's "Playing Wizards" supplement for the associated rules))
Special Qualities
. . Defensive Screen: Protection 8 (defensive magic, +8 Toughness; Impervious, Sustained)
. . Heroic Summoning: Feature 1 (summoning magic, Notes: Le Fay holds a contract with Gogmagog which allows her to summon him into battle in times of dire need. This is essentially like a use of Edit Scene via Hero Points (Deluxe Hero’s Handbook, page 20) and under the Gamemaster’s control (portraying the giant construct in question). Le Fay can use this Feature once per rank per adventure.)

Equipment
Communication Mirror

Offense
Initiative +3
Antimagic Field: Burst Area Nullify 10 (DC Will 20)
Detect Thoughts: Cumulative Mind Reading 8 (DC Will 18)
Dispel Magic: Nullify 12, +8 (DC Will 22)
Eldritch Beam: Line Area Damage 10 (DC 25)
Eldritch Blast: Damage 12, +8 (DC 27)
Grab, +4 (DC Spec 10)
Jolt: Cumulative Affliction 8, +8 (DC Fort 18)
Mass Suggestion: Concentration Perception Area Affliction 8 (DC Will 18)
Staff Strike: Strength-based Damage 5, +4 (DC 20)
Telekinesis: Move Object 12, +8 (DC 22)
Throw, +3 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Honor: Le Fay will always keep her word once she has given it, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Protector: Le Fay followed her brother when he left home so that she could ensure he was always safe and well cared for. Now, she also has another person whom she wants to keep safe, one who is "so not my boyfriend!"
- Quirk: Le Fay is fully willing to ignore an ongoing battle in order to acquire a handshake or even an autograph from any celebrities who happen to be participating in said battle.
- Relationships: Le Fay is the younger sister of Arthur Pendragon, making her the Heiress Presumptive to the House of Pendragon. She is also one of Harry Potter's closest friends, though there may be something more between the two of them.
- Responsibility: Harry and Le Fay are the only members of Valeria's circle of friends who have any skill in the kitchen. If it weren't for them, the entire group would be forced onto an instant ramen diet.

Languages
English [Native], Japanese, Latin, Welsh

Defense
Dodge 10, Parry 10/7, Fortitude 5, Toughness 10/1 (Imp. 8/0), Will 12

Power Points
Abilities 52 + Powers 93 + Advantages 22 + Skills 40 (79 ranks) + Defenses 22 = 229

--------------------
Build Comments
I built her summoning power as an Edit Scene feature because Gogmagog is actually a whole lot stronger than Le Fay is, and is therefore something that can't really be built using the Summon power effect.
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Re: Dalkon's Devils, Angels & Dragons Archive

Post by DalkonCledwin »

Whelp, that idea died. I just realized that building "Valeria" is gonna be a real annoyance due to the way that Divine Dividing works.
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Rising Sun Brainstorm & Notes

Post by DalkonCledwin »

Rising Sun
Premise: Harry Potter survived the Killing Curse as a baby, right? WRONG! I mean, sure, there's a raven-haired, emerald-eyed wizard called Harry Potter who seems to be the Boy-Who-Lived, but, behind green eyes, greatness lies: a greatness that is, quite literally, beyond mortal comprehension.
Required Inclusions:
- Harry’s moral and ethical alignment must fall within the Chaotic Light (Chaotic Good) spectrum, since he will actually be a deity who is aligned in such a manner.
- While Harry will ultimately be as powerful as other deities, he must begin the story with a level of power that roughly equates to that of a High-class Devil, rather than a deity.
- The story must include a depiction of the deity in question merging it’s divine essence with a recently deceased Harry Potter, which will ultimately revive the child as a new gestalt entity.
- The deity in question must be none other than Apollo Hyperion, the Greek god of Archery, Music, Dance, Poetry, Truth, Prophecy, Healing and the Sun.
- This gestalt entity will officially be known as Harilaos Apollon, and he must complete some grand destiny in order to gain access to his full Divine Mantle.
- Because Harry was a baby when this deity merged with him, no one in the magical community will be able to detect the merger until it is much too late to do anything about it.
Preferred Inclusions:
- This story should be a crossover with High School DxD, since that series has one of the most “accessible” versions of the Greek Pantheon at the current point in time.
- Harilaos should avoid being transformed into an accidental Horcrux by virtue of the fact that his mortal life came to an end when he was struck with the Killing Curse.
- Harilaos should be just as immune to the transformation that is imposed by Evil Pieces as any other deity even before he regains his full divine mantle.
Optional Inclusions:
- One byproduct of the trials Harilaos undertakes in order to regain his divinity could be an ascension to the Throne of Olympus, since Apollon actually became the Skyfather in DxD.
- Harilaos could build, or discover, a cult of devoted worshipers, most of whom are women.
Forbidden Things:
- Harilaos being romantically interested in men.
- Harilaos the Malevolent Emo Doormat.
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Harilaos Apollon / The MCs / Rising Sun

Post by DalkonCledwin »

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Harilaos Apollon - PL 10
Age: 15 / Height: 5' 8" / Weight: 159 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Olympian Pantheon / Base of Operations: The Potter Estate, Multiple Locations

Strength 5, Stamina 8, Agility 3, Dexterity 3, Fighting 6, Intellect 5, Awareness 4, Presence 7

General Advantages
Accurate Attack, Attractive 2, Befriending, Benefit, Alternate Identity 3: (Lord Harry J. Potter), Benefit, Divine Stature 2 (Demigod (Scion of Light)), Benefit, Wealth 3 (Millionaire), Charming, Chokehold, Connected, Defensive Attack, Eidetic Memory, Enchantment, Equipment 6, Fascinate (Persuasion), Flirtation, Improved Aim, Improved Grab, Improved Hold, Inspire 3, Languages 3, Leadership, Move-by Action, Potion Brewing, Ranged Attack 5, Ritualist, Second Chance: (Resisting Mental Control), Teamwork

Enhanced Advantages
Skill Mastery: (Treatment), Ultimate Effort: (Treatment Checks)

Skills
Athletics 6 (+11), Close Combat: Grab 2 (+8), Expertise (AWE): Cooking 4 (+8), Expertise (PRE): Harps 10 (+17), Expertise: Greek Mythology 8 (+13), Expertise: Magic 12 (+17), Insight 4 (+8), Investigation 6 (+11), Perception 8 (+12), Persuasion 6 (+13), Ranged Combat: Bows 4 (+7), Stealth 6 (+9), Treatment 10 (+19/+15), Vehicles 6 (+9)

Powers
Alexicacus (Easily Removable (indestructible))
. . The Golden Bow Which Averts Darkness & Evil: Array
. . . . Plague Arrow: Progressive Affliction 8 (divine curse, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Increased Range: ranged, Progressive; Limited: Affects Evil Targets Only, Tiring)
. . . . Scorching Arrows: Strength-based Damage 3 (piercing, DC 23; Aura: Divine Fire, Extended Range 2, Increased Range: ranged, Multiattack [5 extra ranks])
Fallen God Physiology
. . Divine Durability: Impervious Toughness 5 (racial trait)
. . Divine Perception: Senses 10 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Radius (Type): Mental Senses)
. . Gift of Babel: Comprehend 3 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate; Sustained; Limited: to Modern Languages [2 ranks only])
. . Invulnerabilities: Immunity 6 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison, Uncommon Descriptor: Evil Piece & Brave Saint Conversion; Feature: Longevity (Up to 39,854 years))
. . Resistances: Immunity 10 (racial trait, Damage Effect: Fire Damage, Damage Effect: Radiant Damage; Limited - Half Effect)
God of Light: Array
. . Anapneo: Healing 12 (healing magic; Persistent; Limited: Affects Dying Targets Only)
. . Blinding Radiance: Cumulative Affliction 12 (divine radiance, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged; Limited: Affects Visual Senses Only)
. . Episkey: Healing 12 (healing magic; Increased Range: ranged, Persistent; Diminished Range 2, Tiring)
. . Expecto Patronum: Concentration Burst Area Affliction 9 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . Finite Incantatem: Burst Area Nullify 9 (charm, Counters: Magical Effects, DC 19; Burst Area: 30 feet radius sphere, DC 19, Broad, Simultaneous; Limited: Not vs. Alteration effects)
. . Greater Apparition: Teleport 10 (magical travel, 4 miles in a move action, carrying 100 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . Healing Light: Healing 12 (divine radiance; Persistent, Restorative; Tiring)
. . Intus Sunt: Nullify 9 (healing magic, Counters: Potions, Poison, Chemical & Corrosive Effects, DC 19; Broad, Simultaneous; Diminished Range 3, Limited: Affects Ingested Substances Only, Side Effect: on failure - Target gains the Fatigued condition (Normal rules regarding Fatigue levels apply))
. . Prophecy: Progressive Affliction 8 (divine revelation, 3rd degree: Controlled, Resisted by: Will, DC 18; Increased Range 2: perception, Insidious, Progressive; Limited Degree (third only), Sense-dependent: Auditory)
. . Radiant Constructs: Create 9 (divine radiance, Volume: 500 cft., DC 19; Movable)
. . Searing Light: Damage 12 (divine radiance, DC 27; Dangerous 4, Increased Range: ranged; Quirk: Dangerous only vs. Creatures of Darkness)
. . Solar Well: Environment 7 (luminous magic, Light (Bright), Radius: 1800 feet; Feature: Sheds light equal to a sunlit day at high noon, Increased Duration: continuous)
Special Qualities
. . Patron of Physicians: Enhanced Trait 4 (divine talent, Treatment +4 (+19), Advantages: Skill Mastery, Ultimate Effort: (Treatment Checks))
The Helm of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall, Feature: Maleable Form; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
Cell Phone (Smartphone), Light Armor, The Potter Estate

Offense
Initiative +3
Blinding Radiance: Cumulative Affliction 12, +8 (DC Fort 22)
Expecto Patronum: Concentration Burst Area Affliction 9 (DC Will 19)
Finite Incantatem: Burst Area Nullify 9 (DC Will 19)
Grab, +8 (DC Spec 15)
Intus Sunt: Nullify 9, +8 (DC Will 19)
Plague Arrow: Progressive Affliction 8, +12 (DC Fort 18)
Prophecy: Progressive Affliction 8 (DC Will 18)
Scorching Arrows: Strength-based Damage 3, +12 (DC 23)
Searing Light: Damage 12, +8 (DC 27)
Throw, +8 (DC 20)
Unarmed, +6 (DC 20)

Complications
- Destiny: It is Harilaos' destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort." In addition to this, he is also destined to aid the other Knights of Pendragon in defeating the demonic creatures known as the Bane.
- Divine Aura: Harilaos emits a powerful aura that radiates with the energies of chaos and benevolence. This aura can be detected by anyone with the appropriate sensory abilities, and can even be used to recognize the fact that Harry is actually a deity, even if one who has lost most of his divine power.
- Motivation: Protector: Harilaos is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harilaos' closest platonic relationships are with his friends, Hermione Granger and Ron Weasley, as well as his godfather, Sirius Black; the latter of whom is the proud bearer of a "Kiss on Sight" order issued by the British Ministry for Magic.
- Rivalry: As the Greek god of light, it can be said that Harilaos harbors a rivalry, if not full scale animosity, with those deities who represent concepts such as darkness, night, shadows and subterfuge. One noteworthy example of such a deity would be none other than the primordial goddess known as Nyx.

Languages
Ancient Greek, English [Native], Latin, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/8 (Imp. 5), Will 12

Power Points
Abilities 82 + Powers 92 + Advantages 46 + Skills 46 (92 ranks) + Defenses 19 = 285

--------------------
Home Sweet Home
The Potter Estate - PL 10

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 10), Fire Prevention Charms, Floo Aperture, Grounds (Colossal), Gym, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (Dobby & Hedwig), Ritual Chamber, Sealed, Trophy Room (The Marauder's Map & Firebolt), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 23
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Archmage of the Golden and Rosy Cross Brainstorm & Notes

Post by DalkonCledwin »

Archmage of the Golden and Rosy Cross
Premise: A lot was expected from Harry Potter after he vanquished the Dark Lord Voldemort. But no one expected him to free himself from his exclusive use of Wizarding magic and create his very own Magician’s guild to interact with the wider supernatural world. A new Archmagus was born!
Required Inclusions:
- Instead of joining the Auror corps after the War, Harry must pool his ressources with a few like minded individuals to re-activate the seemingly dead Order of the Golden and Rosy Cross.
- Knowledge of the true Supernatural world must be well hidden from the wider populace of the Wizarding world since the Top Brass of the Ministry for Magic feared losing their culture.
- Harry must have discovered the wider Supernatural world years ago after having summoned a Devil via a summoning pamphlet to make his stay at the Dursley residence more bearable.
- Harry’s talent for magic and raw power must grow exponentially once his destiny is fulfilled, since he no longer has a madman after him and is no longer restricted by the establishment.
- Harry’s magician organization must absolutely refuse to submit to Mephisto Pheles’s authority, preferring to stay independent.
- The main pairings will be up to the author, even if a romance with either Gabriel Hornblower and/or Rossweisse of the Valkyrior is recommended.
- Many magicians must compare Harry’s rise to power within the magicians’ circles to that of Macgregor Mathers before he became Maou Lucifer’s Bishop.
- One of Rias Gremory or Sona Sitri’s close relatives must eventually hire Harry’s organization to completely rework the ward scheme around Kuoh town, much to the Heiresses’ displeasure.
- Of course, after discovering how fun it is to tease and fluster said Heiresses, Harry and a few of his associates will set up shop in Kuoh, if only for the sheer entertainment the girls present
- Harry’s organization must eventually gain the enmity of the Old Satan Faction and Qlippoth since their goals will clash horribly.
Preferred Inclusions:
- Harry should have a High Elf or other long lived European monster in his family tree at a close enough degree of kinship for him to gain the being’s longevity.
- The Morrigan's divine title and powers should be passed from one woman to another in much the same way as the Maiden Powers from the animated series known as RWBY.
- Following the previous recommendation, the Morrigan’s current avatar should be a member of Harry’s magician organization. Bonus points if it is Daphne Greengrass.
- If Harry’s magician organization is approached for recruitment by Ophis, then Harry should be very careful about his answers, lest they be reduced to nothingness by the diminutive dragon.
- After striking a friendship, Rias should confide in Harry about her upcoming nuptials with Riser Phenex and the Archmagus should craft a spell or artifact for her to use that’ll even the odds.
Optional Inclusions:
- Several young female magicians could attempt to learn Daphne’s signature spell, Glacius Virilis, after seeing it in action for the first time when she uses it against Hyoudou Issei.
- Harry’s bipolar luck could be a direct result of his possession of the Longinus known as Telos Karma, since the Sacred Gear in question is known to manipulate probability fields.
- Harry could challenge Kiba to recreate swords from iconic video games with his Sacred Gear.
Forbidden Things:
- Harry being convinced to limit himself to Wizarding Magic.
- Harry being a vessel for either of the Heavenly Dragons.
- Harry tolerating Issei’s antics towards any of his lovers.
- Harry joining a Devil’s Peerage or an Angel’s Suit.
- Harry being romantically interested in men.
- Harry, the Malevolent Emo Doormat.
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Harry Potter / The MCs / Archmage

Post by DalkonCledwin »

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Harry J. Potter-Black - PL 11
Age: 22 / Height: 5' 11" / Weight: 171 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Order of the Golden & Rosy Cross / Base of Operations: The GRC Chapter House, Kuoh Town, Japan

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 5, Awareness 4, Presence 4

General Advantages
Attractive, Benefit, GRC Rank 5 (Archmagus), Benefit, Status: (Pact Magician of Serafall Leviathan), Benefit, Wealth 3 (Millionaire), Connected, Conviction, Defensive Attack, Defensive Roll, Equipment 5, Fascinate (Persuasion), Improved Grab, Inspire 2, Languages 3, Leadership, People Person, Potion Brewing, Power Attack, Ritualist, Second Chance: (Resisting Mental Control), Teamwork, Trance

Enhanced Advantages
Skill Mastery: (Expertise: Magic), Ultimate Effort: (Expertise: Magic checks)

Skills
Athletics 4 (+5), Close Combat: Grab 2 (+8), Deception 4 (+8), Expertise (AWE): Cooking 6 (+10), Expertise: Magic 12 (+21/+17), Investigation 6 (+11), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Magic 5 (+8), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Death's Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given point in time, Passive)
Feyborn Physiology
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 9,009 years))
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
. . Magical Speech: Comprehend 1 (racial talent, Spirits - Communicate; Sustained)
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Sleep; Limited - Half Effect)
. . Round Ears: Feature 1 (racial trait, Advantages: Ultimate Effort: (Expertise: Magic checks), Notes: Harry gains a +5 circumstance bonus on Deception checks made to appear as a normal human)
Luminous Book of the Inscrutable (Easily Removable)
. . Catalogue of Eldritch Lore: Variable 4 (unique object; Slow, Notes: 20 pts of Traits for Magical Effects)
. . . . Summon Elemental (Powers: Water Elemental: Summon 8)
. . . . . . Water Elemental: Summon 8 (summoning magic)
. . Magical Repository: Enhanced Trait 3 (unique object, Expertise +4 (+21), Advantages: Skill Mastery)
Major Arcana: Array
. . Apparition: Teleport 11 (magical travel, 8 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . Confundo: Concentration Affliction 10 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Expecto Patronum: Concentration Burst Area Affliction 10 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Increased Range: ranged; Nonlethal)
. . Glacial Tethering of the Leviathan: Affliction 16 (pact magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 26; Extra Condition, Increased Range: ranged, Reversible; Inaccurate: -2, Limited Degree)
. . Major Image: Illusion 8 (illusory magic, Affects: All Sense Types, Area: 250 cft., DC 18; Selective; Concentration, Resistible: Will)
. . Reducio: Progressive Affliction 8 (charm, 3rd degree: Transformed, DC 18; Affects Objects, Alternate Resistance (Dodge), Increased Range: ranged, Progressive; Limited Degree (third only))
. . Reparifors: Healing 14 (healing magic; Restorative; Tiring)
. . Static Field: Burst Area Nullify 10 (security magic, Counters: Electronics, DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
Minor Arcana: Array
. . Healing Trance: Regeneration 5 (healing magic, Every 2 rounds; Increased Duration: continuous; Source: Sleep)
. . Leviathan Gate: Movement 2 (pact magic, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Levitation & Shield: Grouped Effect
. . . . Levitation: Flight 5 (magical travel, Speed: 60 miles/hour, 900 feet/round)
. . . . Mystic Shield: Protection 8 (defensive magic, +8 Toughness; Impervious, Sustained)
. . Tongues: Comprehend 3 (mind magic, Languages - Read All, Languages - Speak All, Languages - Understand All; Sustained)

Power Settings
Summon Elemental (Powers: Water Elemental: Summon 8)

Equipment
Cell Phone (Smartphone), GRC Chapter House

Offense
Initiative +3
Confundo: Concentration Affliction 10 (DC Will 20)
Expecto Patronum: Concentration Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 14, +8 (DC 29)
Glacial Tethering of the Leviathan: Affliction 16, +6 (DC Fort/Will 26)
Grab, +8 (DC Spec 11)
Reducio: Progressive Affliction 8, +8 (DC Dog/Fort/Will 18)
Static Field: Burst Area Nullify 10 (DC Will 20)
Throw, +3 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Mixed Blood: For all effects related to race, Harry is considered to be both a Fey and a Human.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry must be able to use his hands and speak the requisite incantations in order to cast most, if not all, of his spell effects. Therefore, effects which restrict his ability to do one and/or the other can cause him to temporarily lose access to his spellcasting abilities.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, the Weasley Family, Neville Longbottom and Luna Lovegood. He's also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Significant Other: Harry is romantically involved with the Devil known as Serafall Leviathan, who is also the same Devil that he forged a Pact with in order to secure some peace of mind while living with the Dursley family during the years prior to his seventeenth birthday.

Languages
Ellyllon, English [Native], Japanese, Latin, Parseltongue (Secret)

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 11/2 (Imp. 8), Will 14

Power Points
Abilities 56 + Powers 104 + Advantages 34 + Skills 34 (67 ranks) + Defenses 27 = 255

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The Chapter House
GRC Chapter House - PL 11

Toughness 12, Size Huge

Features:
Artificer's Lab, Concealed 1 (DC 20), Defensive Enchantments (Blast 11), Dimensional Portal (The Underworld), Dual Size: (Medium), Kitchen & Mess Hall, Library, Living Space, Personnel (Various Magi), Ritual Chamber, Sealed, Secret 2 (DC 25), Trophy Room (The Marauder's Map), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22
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Summon Elemental
Water Elemental - PL 8

Strength 2, Stamina -, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 0

Skills
Close Combat: Unarmed 8 (+8)

Powers
Water Elemental Physiology
. . Engulf: Concentration Cumulative Affliction 8 (racial talent, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Concentration, Cumulative)
. . Fluid Form: Insubstantial 1 (racial trait, Fluid; Innate; Permanent)
. . Fluidic Resilience: Protection 8 (racial trait, +8 Toughness)
. . Levitation: Flight 8 (racial talent, Speed: 500 miles/hour, 1 mile/round; Aquatic)
. . Tiny Size: Shrinking 6 (racial trait, -1 STR, -3 Intimidate, +6 Stealth, +3 active defenses, -1 size rank; Innate; Permanent)
. . Unliving: Immunity 30 (racial trait, Fortitude Effects)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)

Offense
Initiative +0
Engulf: Concentration Cumulative Affliction 8, +8 (DC Fort 18)
Grab, +0 (DC Spec 12)
Throw, +0 (DC 17)
Unarmed, +8 (DC 17)

Complications
- Motivation: Protector: This Elemental believes it is the creature's duty to protect Harry from all harm, even if that "harm" takes the form of a beautiful young woman.
- Weakness: Water elementals are Disabled if removed from water. If stuck with cold-based damage, a water elemental begins to freeze; becoming Hindered and Vulnerable.

Languages
Understands Latin

Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 8, Will 8

Power Points
Abilities -4 + Powers 100 + Advantages 0 + Skills 4 (8 ranks) + Defenses 18 = 118
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DalkonCledwin
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Location: Gallifrey

Serafall Leviathan / The MCs / Archmage

Post by DalkonCledwin »

Image
Art by アルクフィールド (Arkfield) on Pixiv

Serafall Leviathan - PL 12
Age: 693 / Height: 5' 3" / Weight: 106 lbs / Hair Color: Black / Eye Color: Pink
Group Affiliations: The New Satan Faction / Base of Operations: Leviathan Palace, Lilith City, the Underworld

Strength 11, Stamina 9, Agility 4, Dexterity 4, Fighting 6, Intellect 2, Awareness 5, Presence 8

Advantages
Attractive 2, Benefit, Devil Rank 4 (Ultimate-class (Maou Lucifer)), Benefit, Wealth 2 (Independently Wealthy), Connected, Contacts, Conviction, Defensive Roll 3, Equipment 6, Fascinate (Expertise: Acting), Improved Grab, Inspire 2, Languages 2, Leadership, People Person, Ritualist, Teamwork, Well-informed

Skills
Deception 4 (+12), Expertise (PRE): Acting 8 (+16), Expertise: Magic 12 (+14), Expertise: Politics 8 (+10), Investigation 6 (+8), Perception 4 (+9), Persuasion 8 (+16), Ranged Combat: Magic 8 (+12), Technology 4 (+6)

Powers
A Maou's Authority
. . Castling: Teleport 5 (evil piece aug, Carry 200 lbs.; Accurate, Easy, Extended: 30 miles in 2 move actions, Increased Mass 2; Limited: to switching places with any allied Rooks that are in range, Limited to Extended, Medium: Allied Rooks, Tiring)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Serafall can declare a location as Enemy Territory on behalf of the entire 72 Pillars, allowing all Pawns to promote while within that area)
Levia-tan Staff (Easily Removable)
. . Defensive Maneuver: Enhanced Trait 3 (unique object, Parry +3 (+12))
. . Maou Leviathan: Array
. . . . Celsius Cross Trigger: Cone Area Affliction 6 (ice magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 16; Affects Objects, Cone Area 9: 2 miles cone, DC 16; Tiring, Unreliable (1 use))
. . . . Heal: Healing 12 (healing magic; Energizing, Restorative; Unreliable (1 use))
. . . . Staff Strike: Strength-based Damage 5 (bludgeoning, DC 31; Impressive, Reach (melee): 5 ft.; Nonlethal)
. . . . Transmutation: Transform 8 (transmutation, Affects: Anything, Transforms: 200 lbs., DC 18; Permanent, Unreliable (5 uses))
Miracle☆Levia-tan: Array
. . Cone of Cold: Cone Area Damage 8 (ice magic, DC 23; Cone Area: 60 feet cone, DC 18)
. . Dispel Magic: Burst Area Nullify 9 (security magic, Counters: Magical Effects, DC 19; Burst Area: 30 feet radius sphere, DC 19, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Fire Shot: Burst Area Damage 6 (fire magic, DC 21; Burst Area 3: 120 feet radius sphere, DC 16, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Tiring)
. . Flurry of Snowballs: Affliction 8 (ice magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Increased Range: ranged, Multiattack; Diminished Range)
. . Glacial Tethering: Affliction 14 (ice magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 24; Extra Condition, Increased Range: ranged, Reversible; Inaccurate: -2, Limited Degree)
. . Icicle: Damage 12 (ice magic, DC 27; Increased Range: ranged)
. . Leviathan Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Leviathan Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Mass Suggestion: Concentration Perception Area Affliction 9 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Perception Area: DC 19 - Auditory, Concentration, Insidious, Selective; Limited Degree)
. . Scintillating Pattern: Burst Area Affliction 7 (luminous pattern, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Extra Condition, Increased Range: ranged)
. . Tidal Control: Move Object 10 (water magic, 6 ktons; Increased Mass 8, Increased Range: perception; Limited Material: Water)
. . Touch of Gracelessness: Cumulative Affliction 12 (curse, 1st degree: Impaired, Hindered, 2nd degree: Disabled, Prone, Resisted by: Fortitude, DC 22; Cumulative, Extra Condition; Limited Degree, Quirk: Agility Impaired/Disabled Only)
Pillar Devil Physiology
. . Devil Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 3 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate; Sustained; Limited: to Modern Languages [2 ranks only])
. . Infernal Durability: Impervious Toughness 4 (racial trait)
. . Infernal Perception: Senses 13 (racial trait, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Extended: Auditory Senses 1: x10, Radius: MAgic Awareness, Ultra-hearing)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Environmental Condition: Radiation, Suffocation: Drowning; Feature: Longevity (Up to 24,780 years); Quirk: Serafall is only immune to Muggle diseases)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)

Equipment
Cell Phone (Smartphone), Leviathan Palace

Offense
Initiative +4
Celsius Cross Trigger: Cone Area Affliction 6 (DC Fort 16)
Cone of Cold: Cone Area Damage 8 (DC 23)
Dispel Magic: Burst Area Nullify 9 (DC Will 19)
Fire Shot: Burst Area Damage 6 (DC 21)
Flurry of Snowballs: Affliction 8, +12 (DC Fort 18)
Glacial Tethering: Affliction 14, +10 (DC Fort/Will 24)
Grab, +6 (DC Spec 21)
Icicle: Damage 12, +12 (DC 27)
Mass Suggestion: Concentration Perception Area Affliction 9 (DC Will 19)
Scintillating Pattern: Burst Area Affliction 7 (DC Will 17)
Staff Strike: Strength-based Damage 5, +6 (DC 31)
Throw, +4 (DC 26)
Tidal Control: Move Object 10 (DC 20)
Touch of Gracelessness: Cumulative Affliction 12, +6 (DC Fort 22)
Transmutation: Transform 8, +6 (DC Dog 18)
Unarmed, +6 (DC 26)

Complications
- Fame: Serafall is the star of a television series that she actually named after the biblical monster which acts as her surname.
- Honor: Serafall will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Thrills: Serafall's reaction to a horde of Bandersnatches invading the Underworld? "A spear that can kill a god? Screw that, I'm going!" And of course, she succeeds in turning several of them into freeze pops right after she says it!
- Power Loss: Serafall loses access to her Infernal Durability when resisting the effects of Radiant or Holy attacks and such attacks are treated as Incurable against her.
- Significant Other: Serafall is the highly overprotective and emotive older sister of Sona Sitri, one of the two Devil Heiresses to have taken up residence at Kuoh Academy.

Languages
English, Infernal [Native], Japanese

Defense
Dodge 12, Parry 12/9, Fortitude 9, Toughness 12/9 (Imp. 4), Will 12

Power Points
Abilities 98 + Powers 114 + Advantages 31 + Skills 31 (62 ranks) + Defenses 18 = 292

--------------------
Home Sweet Home
Leviathan Palace - PL 12

Toughness 12, Size Huge

Features:
Communications, Computer, Defensive Enchantments (Blast 12), Dimensional Portal (Earth), Fire Prevention Charms, Grounds (Colossal), Gym, Holding Cells (Null Powers 12), Infirmary, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (Maids & Butlers), Ritual Chamber, Sovereign, Theater, Trophy Room, Wards 4 (DC 35)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 22 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 28
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DalkonCledwin
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Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Re: Dalkon's Devils, Angels & Dragons Archive

Post by DalkonCledwin »

Okay, that didn't last long before I got sidetracked.
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DalkonCledwin
Posts: 4531
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Heavenly Sage Brainstorm & Notes

Post by DalkonCledwin »

The Heavenly Sage
Premise: The Fourth Shinobi World War was won. Kaguya Otsutsuki was being sealed away. But even in victory, Team Seven shouldn’t have celebrated so soon. The mother of chakra used her remaining power to send Naruto away, never to return to the Elemental Nations.
Required Inclusions:
- Just as Kaguya was being sealed away by Chibaku Tensei, she must use her remaining power to tear open a portal into the void and send Naruto through it.
- All the remaining Tailed Beasts, except a newly whole Kurama, must stay in the Elemental Nations. The wily Kyuubi would not be separated from his partner so easily.
- It is due to his Uzumaki constitution and the constant application of Kurama’s healing chakra that Naruto was able to survive his one way trip through the Dimensional Gap.
- Eventually, a heavily wounded but very much alive Naruto must crash land in the Heavenly realm that is attached to the world of Draconis Deus.
- Michael must allow Gabriel to tend to Naruto's injuries after coming to the conclusion that our hero is not a threat to the peace of Heaven.
- Naruto must be in traction for no less than ten months while he recovers from his injuries, even with his famous healing factor, and he’ll need a further six months to get back into fighting trim.
- The main pairing in this scenario will involve Naruto Uzumaki and Gabriel Hornblower. Other women will be expected to help her deal with Naruto’s insane amounts of stamina.
- At least once, Naruto must wonder if Hyoudou Issei could possibly be the reincarnation of Jiraiya, the Pervy Sage.
- Naruto will be very depressed after learning that it is impossible for him to return home, thus dooming the shinobi world to life under an Eternal Tsukuyomi.
- Gabriel will be on hand to help her new friend (“So not my boyfriend!”) deal with his grief, helping him to embrace his new chance at life.
- Naruto must keep his annoying habit of giving rather fitting nicknames to the people around him and his casual disregard to people in positions of authority.
- Naruto must eventually engage the Hero Faction, Old Satan Faction and Quilpoth in conflict since they either condemn his ideals or wish to destroy his new home & kill his new loved ones.
- After his successful merger with Kurama during the Fourth Shinobi World War, Naruto must have unwittingly gained his tenants Ultimate-class Longevity.
Preferred Inclusions:
- Since Kurama is the largest piece of a primordial god, Naruto as his Host, shouldn’t be able to be reincarnated as a Devil or an Angel.
- Naruto’s version of Senjutsu should be regarded with awe by the Heavenly Host and the Yokai, since he’s becoming one with nature instead of just taking what he needs by force.
- If Michael sends Naruto to Kuoh Academy, since the boy is technically still underage, then the blond shinobi should swear vengeance on the Archangel by way of pranking warfare.
- Naruto shouldn’t care about this world’s tendency towards factionalism, which will allow him to make friends across all of the different factions populating the world.
- Metatron should be a woman, instead of a man, which means she’ll appeal to Naruto a whole lot since she would be the closest thing to a true Kunoichi that he’ll find in this reality.
- Naruto should be forbidden from using Nine-Tails Chakra Mode except for in the most dire of circumstances, or when he has been given permission by the presiding Archangel.
Optional Inclusions:
- Naruto could compare Trihexa (666) to the Juubi, since both are massive engines of destruction that have little regard for lesser life forms.
- Naruto could be largely unconcerned by weapons that possess the Holy or Demonic attributes, since he and Kurama both lack the traits such weapons are designed to exploit.
- Ophis could have detected Naruto’s passage through her home and on a whim, she could decide to go looking for him after deducing that he might have survived the trip.
Forbidden Things:
- Naruto being easily cowed by those in positions of authority.
- Naruto acquiring one of the numerous forms of Dojutsu.
- Naruto being born with access to a Sacred Gear.
- Naruto being romantically interested in men.
- Naruto the Malevolent Emo Doormat.
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