Dalkon's Revised & Expanded Potterverse Thread Mk II

Where in all of your character write ups will go.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harry Potter / The MCs / Somewhere I Belong

Post by DalkonCledwin »

Image
Art by Armelia on DeviantArt

Harry James Potter - Arc 1 - PL 10
Age: 14 / Height: 5' 7" / Weight: 160 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Olympian Pantheon / Base of Operations: The Kírkision, Aeaea

Strength 6, Stamina 8, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

Advantages
Artificer, Attractive, Beginner's Luck, Benefit, Divine Stature 2 (Demigod (Crown Prince of Aeaea)), Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Defensive Roll, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Inspire 2, Interpose, Languages 2, Leadership, Luck, Power Attack, Second Chance: (Resisting Mental Control), Teamwork

Skills
Close Combat: Grab 2 (+7), Deception 4 (+8), Expertise (AWE): Cooking 4 (+8), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 8 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 5 (+8), Stealth 6 (+9)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (light of creation, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . . . Spattica: Strength-based Damage 3 (slashing, DC 24; Dangerous)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Novice of Divine Magic: Array
. . Align Weapon: Transform 8 (divine blessing, Affects: 1 Thing > Broad - Normal Weapons into Anarchic or Holy Weapons, Transforms: 200 lbs., DC 18; Permanent)
. . Greater Teleport: Teleport 8 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Magic Circle Against Evil: Burst Area Immunity 10 (defensive magic, Custom: Mental Control 5, Damage Effect: Summoned Creatures; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Selective, Sustained; Distracting, Limited: to Effects Generated by Dark (Evil) Characters)
. . Protection from Law: Immunity 10 (defensive magic, Custom: Mental Control 5, Damage Effect: Summoned Creatures; Affects Others, Sustained; Limited: to Effects Generated by Axiomatic (Lawful) Characters)
Olympian Demigod Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Deathless Spirit: Immunity 10 (racial trait, Custom: Death Effects 5, Damage Effect: Negative Energy Damage; Limited - Half Effect)
. . Divine Durability: Impervious Toughness 4 (racial trait)
. . Divine Light: Feature 1 (racial talent, Notes: Harry can emit a directed cone or beam of light at will, as if he carried a powerful flashlight at all times.)
. . Divine Perception: Senses 12 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Radius (Type): Mental Senses)
. . Divine Source: Feature 1 (racial talent, Notes: Harry can grant petitioners access to the Chaos and Good domains as though he were a full-fledged deity)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 6,239 years))
. . Truespeaker: Comprehend 6 (racial trait, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate; Narrow Type: Snakes [2 ranks only], Quirk: Takes at least a scene to pick up a new language)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 5 (legendary object, All Visual Senses, Other Sense: BLC Spectral Sight; Affects Others, Feature: This effect is not nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children, Passive)

Equipment
Heavy Jacket

Offense
Initiative +3
Align Weapon: Transform 8, +5 (DC Dog 18)
Bombarda: Burst Area Damage 8 (DC 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +8 (DC 27)
Grab, +7 (DC Spec 16)
Spattica: Strength-based Damage 3, +5 (DC 24)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +3 (DC 21)
Unarmed, +5 (DC 21)

Complications
- Alignment: Light Chaos: Harry believes that the needs of others outweigh his own, but that the ends will almost always justify the means when it comes to how he goes about saving people.
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about. He is also quite impulsive, being willing to rush in where angels would fear to tread if it means he can save even just one life.
- Nemesis: Albus Dumbledore wishes to use Harry as a sacrificial lamb that he can throw at Voldemort in hopes that the boy's death will act the catalyst which will allow the old man to swoop in and defeat the Dark Lord once and for all. Defeat, but certainly not vanquish!
- Relationship: Harry is actually the son of the ancient Olympian Sorceress known as Circe of Aeaea. This is possible because she disguised herself as Lillian Evans for a solitary lifetime, but wound up losing several key memories when she inevitably rose from the grave following Voldemort's assault on Godric's Hollow.

Languages
Ancient Greek, English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/8 (Imp. 4), Will 12

Power Points
Abilities 70 + Powers 84 + Advantages 26 + Skills 29 (57 ranks) + Defenses 20 = 229
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Fleur Delacour / The MCs / Somewhere I Belong

Post by DalkonCledwin »

Image
Art by Wickellia on DeviantArt

Fleur Isabel Delacour - Arc 1 - PL 9
Age: 17 / Height: 5' 5" / Weight: 116 lbs / Hair Color: Silver / Eye Color: Blue
Group Affiliations: The Cult of Circe / Base of Operations: Delacour Manor, France

Strength 0, Stamina 7, Agility 3, Dexterity 3, Fighting 5, Intellect 4, Awareness 2, Presence 6

General Advantages
Artificer, Attractive 2, Benefit, Divine Stature (True Hero (Priestess of Circe)), Benefit, Dowry 2 (Moderately Wealthy), Charming, Connected, Daze (Persuasion), Equipment 1, Fascinate (Persuasion), Flirtation, Great Endurance, Improved Treatment, Languages 3, People Person, Quick Draw, Sacred Rites, Second Chance: (Resisting Mental Control), Teamwork, Trance

Enhanced Advantages
Luck 3

Skills
Acrobatics 6 (+9), Athletics 4 (+4), Deception 6 (+12), Expertise: Magic 10 (+14), Expertise: Politics 6 (+10), Expertise: Religion 8 (+12), Insight 4 (+6), Investigation 4 (+8), Perception 4 (+6), Persuasion 8 (+14), Ranged Combat: Magic 5 (+8), Treatment 6 (+10)

Powers
Adept of Divine Magic: Array
. . Arcane Beacon: Burst Area Luck Control 1 (divine curse, Force a Re-roll, Advantages: Luck 3; Burst Area: 30 feet radius sphere, DC 11, Selective; Increased Action 2: move, Limited: to Resistance checks vs. spells cast by Fleur or her allies, Reduced Range 2: close)
. . Arcane Eye: Remote Sensing 10 (divination, Affects: Visual Senses, Range: 4 miles; Subtle: DC 20+rank; Concentration, Feedback)
. . Aura of Protection: Burst Area Deflect 10 (defensive magic; Burst Area: 30 feet radius sphere, DC 20, Selective; Reduced Range: close)
. . Barkskin: Impervious Toughness 4 (defensive magic; Sustained)
. . Deflecting Aura: Burst Area Enhanced Trait 4 (defensive magic, Dodge +2 (+10), Parry +2 (+10); Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective; Concentration)
. . Dispelling Touch: Nullify 10 (security magic, Counters: Magical Effects, DC 20; Broad, Simultaneous; Reduced Range: close)
. . Healing Pulse: Burst Area Healing 8 (channel energy; Burst Area: 30 feet radius sphere, DC 18, Selective; Tiring)
. . Magic Aura: Illusion 2 (illusory magic, Affects: Two Sense Types - Visual, Area: 4 cft., DC 12; Increased Duration: continuous; Limited: to altering the appearance of an inanimate object's aura, Reduced Range 2: close)
. . Protection from Energy: Immunity 5 (defensive magic, Damage Effect: Fire Damage; Affects Others, Sustained; Limited - Half Effect)
. . Spell Resistance: Immunity 20 (defensive magic, Very Common Descriptor: Magical Effects; Sustained; Limited - Half Effect)
Quarter-Veela Physiology
. . Burning Hands: Cone Area Damage 9 (passionfyre, DC 24; Cone Area: 60 feet cone, DC 19; Limited: to a 15-foot spread, Tiring)
. . Hypnotic Allure: Burst Area Affliction 6 (racial trait, 1st degree: Entranced, Impaired, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Reaction 3: reaction; Limited: Affects Male Characters Only, Limited Degree 2, Sense-dependent: Visual)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Environmental Condition: Heat; Feature: Longevity (Up to 652 years); Quirk: Fleur is only immune to Muggle diseases)
. . Magical Speech: Comprehend 1 (racial trait, Spirits - Communicate)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Fire Damage; Limited - Half Effect)
. . Veela Perception: Senses 9 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Infravision, Radius (Type): Mental Senses)
Rosewood & Veela Hair Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Anapneo: Healing 10 (healing magic; Increased Range: ranged; Diminished Range 3, Limited: Affects Dying Targets Only)
. . . . Apparition: Teleport 7 (magical travel, 0.5 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 120 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Incendio Duo: Burst Area Damage 5 (fire magic, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged, Secondary Effect)
. . . . Intus Sunt: Nullify 10 (healing magic, Counters: Potions, Poison, Chemical & Corrosive Effects, DC 20; Broad, Simultaneous; Diminished Range 3, Limited: Affects Ingested Substances Only, Side Effect: on failure - Target gains the Fatigued condition (Normal rules regarding Fatigue levels apply))
. . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)
. . . . Silencio: Burst Area Concealment Attack 5 (charm, All Aural Senses, Extra Ranks 3, DC 15; Burst Area: 30 feet radius sphere, DC 15, Attack: Dodge, Increased Range: ranged)
. . . . Somnus: Concentration Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 16; Concentration, Cumulative, Increased Range: ranged; Distracting)
. . . . Tarantallegra: Concentration Affliction 6 (jinx, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Concentration, Extra Condition, Increased Range: ranged; Distracting)
Special Qualities
. . Resistant: Enhanced Trait 2 (divine blessing, Fortitude +1 (+8), Will +1 (+10))

Equipment
Heavy Jacket, Holy Symbol, Sickle

Offense
Initiative +3
Burning Hands: Cone Area Damage 9 (DC 24)
Dispelling Touch: Nullify 10, +5 (DC Will 20)
Expelliarmus: Damage 10, +8 (DC 25)
Grab, +5 (DC Spec 10)
Hypnotic Allure: Burst Area Affliction 6 (DC Will 16)
Incendio Duo: Burst Area Damage 5 (DC 20)
Intus Sunt: Nullify 10, +8 (DC Will 20)
Sickle, +5 (DC 17)
Silencio: Burst Area Concealment Attack 5 (DC Dog 15)
Somnus: Concentration Cumulative Affliction 6, +8 (DC Will 16)
Tarantallegra: Concentration Affliction 6, +8 (DC Will 16)
Throw, +3 (DC 15)
Unarmed, +5 (DC 15)

Complications
- Aerophobia: Fleur experiences intense fear whenever she thinks about getting on a magical broomstick and flying about in the air. However, this fear doesn't seem to bother her if she is riding as a passenger on a magical beast, such as a hippogriff, or using her Battle Form's wings.
- Alignment: Light Chaos: Fleur believes that the needs of others outweigh her own, but that the ends will almost always justify the means when it comes to how she goes about saving people.
- Motivation: Responsibility: Fleur is a Priestess of Circe, and thus has a duty to honor her lady and aid her in achieving the goals that she sets for herself in life, no matter what those goals may be or how they might impact Fleur herself.
- Relationships: Fleur is the eldest child of Apolline and Jacques Delacour, and therefore the older sister of Gabrielle Delacour. She has also admitted to having a wand with one of her grandmother's hairs as it's core, indicating that they have a remarkably close relationship.
- Weaknesses: Fleur counts as both a Humanoid (Human) and a Native Outsider (Veela) for purposes of effects which target either type of individual. She also suffers an additional degree of effect from cold-based attacks.

Languages
Ancient Greek, English, French [Native], Latin, Veelish

Defense
Dodge 10/8, Parry 10/8, Fortitude 8/7, Toughness 8 (Imp. 4/0), Will 10/9

Power Points
Abilities 60 + Powers 84 + Advantages 23 + Skills 36 (71 ranks) + Defenses 15 = 218
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

An Mórrígan / The MCs / Somewhere I Belong

Post by DalkonCledwin »

Image
Art by D Pin on ArtStation

Daphne Ophelia Greengrass - Arc 1 - PL 12
Age: 14 / Height: 5' 7" / Weight: 127 lbs / Hair Color: Black / Eye Color: Red
Group Affiliations: The Tuatha de Danann / Base of Operations: Greengrass Manor, Inverness, Scotland

Strength 6, Stamina 4, Agility 5, Dexterity 5, Fighting 10, Intellect 3, Awareness 6, Presence 6

General Advantages
All-out Attack, Artificer, Attractive 2, Benefit, Divine Stature 4 (Intermediate Deity (Mórrígan, the Phantom Queen)), Benefit, Wealth 5 (Billionaire), Daze (Intimidation), Defensive Attack, Defensive Roll 4, Eidetic Memory, Fascinate (Persuasion), Flirtation, Improved Grab, Improved Hold, Improved Treatment, Inspire 2, Languages 2, Leadership, Power Attack, Ranged Attack 3, Ritualist, Startle, Takedown, Teamwork, Trance, Ultimate Effort: (Fortitude Resistance Checks), Ultimate Effort: (Will Resistance Checks), Well-informed

Enhanced Advantages
Fearless

Skills
Close Combat: Sleá na Mórrígan 4 (+14), Deception 6 (+12), Expertise: Celtic Mythology 8 (+11), Expertise: Magic 12 (+15), Expertise: Politics 8 (+11), Insight 6 (+12), Intimidation 8 (+14), Perception 4 (+10), Persuasion 8 (+14), Ranged Combat: Magic 4 (+9), Stealth 8 (+13), Treatment 12 (+15)

Powers
Celtic Deity Physiology
. . Divine Durability: Impervious Toughness 4 (racial trait)
. . Divine Perception: Senses 12 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Radius (Type): Mental Senses)
. . Divine Source: Feature 1 (racial trait, Notes: Daphne can grant petitioners access to the Death, Healing, Knowledge, Repose & War domains, as well as the Ancestors, Blood, Memory, Resurrection, Souls and Thought subdomains.)
. . Divine Tongue: Comprehend 6 (racial trait, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate; Narrow Type: Corvids [2 ranks only])
. . Invulnerabilities: Immunity 9 (racial trait, Custom: Mental Control 5, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison, Advantages: Fearless; Feature: Longevity (Up to 6,266 years))
. . Resistances: Immunity 20 (racial trait, Very Common Descriptor: Magical Effects; Limited - Half Effect)
Divine Armor (Removable (indestructible))
. . Legendary Raiment: Protection 4 (legendary object, +4 Toughness; Impervious)
Legendary Actions: Array
. . Prophecy of Doom: Perception Area Affliction 12 (divine curse, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 22; Perception Area: DC 22 - Auditory, Selective; Limited Degree, Tiring)
. . Prophecy of Victory: Perception Area Healing 6 (divine blessing; Perception Area: DC 16 - Auditory, Selective; Temporary, Tiring)
Master of Eclectic Magic: Array
. . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Cure Wounds: Healing 12 (healing magic)
. . Deathwatch: Senses 3 (divination, Analytical: Detect Conditions, Detect: Conditions [Visual] 2: ranged; Concentration)
. . Episkey: Healing 12 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . Geas: Progressive Affliction 8 (hypnosis magic, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Incapacitated, Resisted by: Will, DC 18; Extra Condition, Increased Range 2: perception, Progressive, Subtle: subtle; Limited: Targets can choose one condition track over the other instead of suffering both, Sense-dependent: Auditory, Slow: Daily)
. . Gentle Repose: Transform 8 (necromantic, Affects: 1 Thing > 1 Thing - Corpse into Corpse that can't be raised as an Undead creature, Transforms: 200 lbs., DC 18; Permanent)
. . Glacius Virilis: Progressive Affliction 6 (hex, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited: Affects Male Targets Only)
. . Greater Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . Mass Inflict Wounds: Burst Area Damage 6 (negative energy, DC 21; Alternate Resistance: Will, Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . Mind Blank: Immunity 10 (defensive magic, Common Descriptor: Mental Effects; Affects Others, Sustained)
. . Seek Thoughts: Burst Area Mind Reading 8 (divination, DC 18; Burst Area 2: 60 feet radius sphere, DC 18; Limited to Surface Thoughts, Reduced Range 2: close)
. . Telepathic Bond: Mental Area Communication 4 (psychic magic; Area, Selective, Subtle: encrypted; Concentration, Limited: to Friends or Loved Ones, Notes: Range: Worldwide)
. . True Resurrection: Healing 12 (healing magic; Persistent, Restorative, Resurrection; Unreliable (1 use))
Sleá na Mórrígan (Easily Removable (indestructible))
. . Divine Spear: Array
. . . . Dimension Shearing: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal)
. . . . Spear Flurry: Strength-based Damage 2 (piercing, DC 23; Affects Insubstantial 2: full rank, Impressive, Multiattack [6 extra ranks]; Tiring)
. . . . Spear Strike: Strength-based Damage 2 (piercing, DC 23; Affects Insubstantial 2: full rank, Dangerous, Reach (melee): 5 ft., Summonable)
Special Qualities
. . Divine Animagus: Morph 1 (divine talent, +20 Deception checks to disguise; Single form; Metamorph, Notes: Ravens)
. . Divine Brute: Enhanced Extra 9 (divine talent; Penetrating 9, Variable Descriptor: close group - All Melee Attacks; Quirk: Limited to the lower between the Attack or Extra's rank)

Offense
Initiative +5
Bombarda: Burst Area Damage 8 (DC 23)
Expelliarmus: Damage 12, +12 (DC 27)
Geas: Progressive Affliction 8 (DC Will 18)
Gentle Repose: Transform 8, +10 (DC Dog 18)
Glacius Virilis: Progressive Affliction 6, +12 (DC Will 16)
Grab, +10 (DC Spec 16)
Mass Inflict Wounds: Burst Area Damage 6 (DC Will 21)
Prophecy of Doom: Perception Area Affliction 12 (DC Will 22)
Seek Thoughts: Burst Area Mind Reading 8 (DC Will 18)
Spear Flurry: Strength-based Damage 2, +14 (DC 23)
Spear Strike: Strength-based Damage 2, +14 (DC 23)
Throw, +8 (DC 21)
Unarmed, +10 (DC 21)

Complications
- Alignment: Gray Neutrality: Daphne believes that the circumstances will dictate whose needs take precedence in any given situation, and she also believes that the ends or the means could be more important depending on those same circumstances.
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive witch in her year at Hogwarts.
- Motivation: Protector: Daphne will do whatever it takes to keep her loved ones safe from harm, even if that means doing things which her loved ones would consider utterly reprehensible.
- Power Loss: Daphne loses access to her Divine Durability when confronted with Cold-Worked Iron (aka Cold Iron).
- Relationship: Daphne is the eldest daughter of Cyrus and Elizabeth Greengrass, which means she is also the elder sister of Astoria Greengrass. Furthermore, she is best friends with a young woman who answers to the name of Tracey Davis.
- Weakness: Daphne suffers an automatic degree of damage when resisting the effects of weapons made out of Cold Iron.

Languages
Ancient Irish, English [Native], Latin

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 12/4 (Imp. 8/4), Will 12

Power Points
Abilities 90 + Powers 131 + Advantages 42 + Skills 44 (88 ranks) + Defenses 19 = 326
Last edited by DalkonCledwin on Tue Dec 07, 2021 6:19 pm, edited 2 times in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Supergirl / The MCs / Somewhere I Belong

Post by DalkonCledwin »

Image
Art by Artgerm on DeviantArt

Kara In-Ze - Arc 1 - PL 12
Age: 16 / Height: 5' 5" / Weight: 135 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Justice League / Base of Operations: The Kent Farm, Smallville, Kansas

Strength 14, Stamina 10, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 4, Presence 4

General Advantages
Attractive, Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Daze (Intimidation), Defensive Roll, Diehard, Dirty Fighting, Eidetic Memory, Equipment 1, Fascinate (Persuasion), Favored Foe: (Galatea), Great Endurance, Improved Disarm, Improved Smash, Improvised Weapon, Inspire 2, Languages 3, Leadership, Luck (Heroic Feat) 3, Motivate: (Persuasion), Power Attack, Second Chance: (Resisting Mental Control), Set-up, Startle, Teamwork, Ultimate Effort: (Fortitude Resistance Checks)

Enhanced Advantages
Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2

Skills
Acrobatics 8 (+10), Athletics 4 (+18), Close Combat: Unarmed 2 (+10), Expertise (AWE): Farming 6 (+10), Expertise (AWE): Popular Culture 4 (+8), Expertise: Argoan Lore 8 (+10), Expertise: Astrogation 6 (+8), Insight 6 (+10), Intimidation 8 (+12), Investigation 4 (+6), Perception 6 (+10), Persuasion 8 (+12), Sleight of Hand 6 (+8), Stealth 6 (+8), Technology 6 (+8)

Powers
Argoan Physiology
. . Fast Action: Quickness 8 (racial talent, Perform routine tasks in -8 time ranks)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Lightning Reflexes: Enhanced Trait 8 (racial talent, Advantages: Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2)
. . Nigh-Invulnerability: Impervious Toughness 15 (racial trait)
. . Resistances: Immunity 15 (racial trait, Damage Effect: Corrosive Damage, Damage Effect: Cold Damage, Damage Effect: Electricity Damage; Limited - Half Effect, Notes: You'd basically need to hit Kara with 13,227,735.7 or more volts of electricity if you wanted to hurt her, and the same can be said for Galatea)
. . Solar Healing: Regeneration 2 (racial trait, Every 5 rounds; Source: Direct Exposure to Yellow Sunlight)
. . Superhuman Perception: Senses 22 (racial trait, Accurate (Type): Auditory Senses, Extended: Auditory Senses 5: x100k, Extended: Visual Senses 3: x1k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate lead-based concealment [4 ranks only])
. . Surprisingly Tough: Protection 5 (racial trait, +5 Toughness)
Flurry of Blows: Strength Effect 14 (Multiattack)
. . Freeze Breath: Cone Area Affliction 9 (Alternate; ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 19; Cone Area 2: 120 feet cone, DC 19, Extra Condition; Limited Degree)
. . Heat Vision: Damage 9 (Alternate; heat, DC 24; Increased Range: ranged, Penetrating 9, Precise)
. . Hyper-Breath: Cone Area Move Object 9 (Alternate; wind, 12 tons; Cone Area 2: 120 feet cone, DC 19; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . Knock-Out Blow: Cumulative Affliction 14 (Alternate; training, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 24; Cumulative)
Incredible Moves: Array
. . Hyper-Running: Speed 8 (racial talent, Speed: 500 miles/hour, 1 mile/round)
. . Soar the Spaceways: Movement 2 (racial talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . True Flight: Flight 12 (racial talent, Speed: 8000 miles/hour, 16 miles/round; Precise)

Equipment
Commlink

Offense
Initiative +14
Freeze Breath: Cone Area Affliction 9 (DC Fort/Will 19)
Grab, +8 (DC Spec 24)
Heat Vision: Damage 9, +2 (DC 24)
Hyper-Breath: Cone Area Move Object 9 (DC 19)
Knock-Out Blow: Cumulative Affliction 14, +8 (DC Fort 24)
Throw, +2 (DC 29)
Unarmed, +10 (DC 29)

Complications
- Alignment: Light Neutrality: Kara believes that the needs of others outweigh her own, but that the ends or the means may be more important depending on the circumstances.
- Fame: Kara, as Supergirl, is so incredibly famous in Japan, that people have gotten kicked in the shin for badmouthing her!
- Motivation: Protector: Kara feels it is incredibly important to use her powers to defend the citizens of the world she has come to see as her new home.
- Power Loss: Kara loses her powers and her Strength and Stamina scores are reduced to 1 while under the light of a red sun, like the one which Krypton once orbited. She is also unable to benefit from her True Invulnerability while defending herself from magical attacks.
- Relationships: Kara is Superman (Clark Kent)'s adoptive cousin, and through him, the adoptive niece of Ma and Pa Kent. She is also Batgirl (Barbara Gordon)'s best friend.
- Weakness: Green-K leaves Kara Impaired, Disabled and eventually Debilitated in terms of her Strength and powers. She may even die after a few minutes of exposure to these otherworldly gemstones. Other types of Kryptonite exist, and each will have a different effect upon Kara's physiology and/or mental well-being.

Languages
English, German, Kryptonian [Native], Russian, Spanish

Defense
Dodge 8, Parry 8, Fortitude 14, Toughness 16/15 (Imp. 15), Will 10

Power Points
Abilities 92 + Powers 120 + Advantages 33 + Skills 44 (88 ranks) + Defenses 16 = 305
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Queen Circe / The SCs / Somewhere I Belong

Post by DalkonCledwin »

Image
Art by MoonS on ArtStation

Circe Lillian Potter - PL 11
Age: Looks 21 / Height: 5' 6" / Weight: 125 lbs / Hair Color: Pink / Eye Color: Pale Green
Group Affiliations: The Olympian Pantheon / Base of Operations: The Kírkision, Aeaea

Strength 4, Stamina 6, Agility 5, Dexterity 5, Fighting 6, Intellect 4, Awareness 4, Presence 6

General Advantages
Animal Empathy, Artificer, Attractive 2, Benefit, Divine Stature 3 (Lesser Deity (Circe the Weaver)), Benefit, Wealth 4 (Multimillionaire), Connected, Daze (Deception), Defensive Attack, Defensive Roll, Equipment 6, Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Treatment, Inspire 2, Languages 2, Leadership, Power Attack, Sacred Rites, Second Chance: (Resisting Mental Control), Taunt, Trance, Ultimate Effort: (Fortitude Resistance Checks), Ultimate Effort: (Will Resistance Checks)

Enhanced Advantages
Fearless

Skills
Close Combat: Grab 4 (+10), Deception 8 (+14), Expertise (AWE): Nautical Navigation 8 (+12), Expertise: History 8 (+12), Expertise: Magic 14 (+18), Insight 6 (+10), Investigation 4 (+8), Perception 4 (+8), Persuasion 10 (+16), Ranged Combat: Magic 5 (+10), Stealth 4 (+9), Treatment 10 (+14)

Powers
Legendary Actions: Array
. . Baleful Polymorph: Cumulative Affliction 12 (divine curse, 1st degree: Impaired, Dazed, 2nd degree: Disabled, Compelled, 3rd degree: Transformed, Controlled, Resisted by: Will, DC 22; Cumulative, Extra Condition; Grab-based, Tiring)
. . Soporific Brew: Progressive Affliction 10 (artifice, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 20; Insidious, Progressive, Triggered: 1 use - When subject imbibes the enchanted beverage; Slow: Minutes, Tiring)
Master of Eclectic Magic: Array
. . Analyze Dweomer: Senses 7 (divination, Acute: Detect Magic Item Properties, Analytical: Detect Magic Item Properties, Detect: Magic Item Properties [Tactile] 1, Postcognition; Sustained; Limited: Postcognition relates to Held Objects Only [4 ranks only])
. . Aqua Eructo: Concentration Line Area Affliction 8 (water magic, 1st degree: Dazed, 2nd degree: Prone, DC 18; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 18, Concentration; Limited Degree)
. . Arcane Eye: Remote Sensing 12 (divination, Affects: Visual Senses, Range: 16 miles; Subtle: DC 20+rank; Concentration, Feedback)
. . Barkskin: Protection 5 (defensive magic, +5 Toughness; Sustained)
. . Deflection: Deflect 8 (defensive magic; Reflect; Reduced Range: close)
. . Dispel Law: Nullify 12 (security magic, Counters: Mental Control & Summoning effects, DC 22; Broad, Simultaneous; Limited: to effects generated by Axiomatic (Lawful) characters)
. . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . Greater Teleport: Teleport 12 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Levitation: Flight 8 (magical travel, Speed: 500 miles/hour, 1 mile/round; Subtle: subtle)
. . Magic Aura: Illusion 2 (illusory magic, Affects: Two Sense Types - Visual, Area: 4 cft., DC 12; Increased Duration: continuous; Limited: to altering the appearance of an inanimate object's aura, Reduced Range 2: close)
. . Mind Blank: Immunity 10 (defensive magic, Common Descriptor: Mental Effects; Affects Others, Sustained)
. . Olympian Gate: Movement 2 (magical travel, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Tergeo: Move Object 11 (charm, 50 tons; Increased Range: perception; Limited Material: Liquids)
. . Waveglide: Swimming 8 (magical travel, Speed: 120 miles/hour, 1800 feet/round; Affects Objects Only; Limited: to Wind-Powered Vehicles)
Olympian Deity Physiology
. . Aqua Healing: Regeneration 2 (racial trait, Every 5 rounds; Source: Complete Submersion in Water)
. . Deathless: Immortality 1 (racial trait, Return after 2 weeks; Limited: Circe will return to being mortal once the Hekatean prophecy is fulfilled)
. . Divine Durability: Impervious Toughness 6 (racial trait)
. . Divine Perception: Senses 12 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Visual], Darkvision, Extended: Ranged Touch 1: x10, Radius (Type): Mental Senses, Ranged: Touch; Limited: Ranged Touch only while in a body of water [2 ranks only])
. . Divine Source: Feature 1 (racial talent, Notes: Circe can grant her petitioners access to the Animal, Chaos, Protection and Magic domains, as well as the Arcane, Defense, Feather & Fur subdomains)
. . Divine Tongue: Comprehend 6 (racial trait, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate)
. . Invulnerabilities: Immunity 11 (racial trait, Aging, Custom: Mental Control 5, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Poison, Suffocation: Drowning, Advantages: Fearless)
. . Resistances: Immunity 20 (racial trait, Very Common Descriptor: Magical Damage; Limited - Half Effect)

Equipment
Sickle, The Kírkision

Offense
Initiative +5
Aqua Eructo: Concentration Line Area Affliction 8 (DC Dog/Fort/Will 18)
Baleful Polymorph: Cumulative Affliction 12, +10 (DC Will 22)
Dispel Law: Nullify 12, +10 (DC Will 22)
Expelliarmus: Damage 12, +10 (DC 27)
Grab, +10 (DC Spec 14)
Sickle, +6 (DC 21)
Soporific Brew: Progressive Affliction 10, +6 (DC Will 20)
Tergeo: Move Object 11 (DC 21)
Throw, +5 (DC 19)
Unarmed, +6 (DC 19)

Complications
- Alignment: Gray Chaos: Circe believes that the circumstances will usually dictate whose needs are more important at any given point in time, and that the ends will almost always justify the means in regards to her actions.
- Destiny: Circe is the subject of a prophecy which proclaims her death and the return of Hecate will occur on the day that an as of yet unidentified witch is born. For the longest time Circe thought this unidentified witch was none other than Princess Diana of Themyscira, however that may not actually be the case.
- Motivation: Acceptance: Circe is someone who has gone down in history as a vile and treacherous sorceress who is willing to manipulate both men and women into heartbreaking situations. However, now she finds that she wishes to become a hero so that her son has a good role model. Unfortunately, that is something which will be easier said than done, especially given her personal sense of morals and ethics.
- Power Loss: Being exposed to the mystical herb known as Moly will deprive Circe of the ability to cast spells and prevents her from performing Legendary Actions.
- Significant Other: The most important person in Circe's life right now is her son, Harry Potter. She would be willing to move the heavens and Earth in order to ensure his safety and happiness, but knows that she also has to allow him the room to grow and be the hero he seems destined to become.

Languages
Ancient Greek [Native], English, Latin

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12/6 (Imp. 6), Will 12

Power Points
Abilities 80 + Powers 104 + Advantages 37 + Skills 43 (85 ranks) + Defenses 21 = 285

--------------------
Home Sweet Home
The Kírkision - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 3 (DC 30), Defensive Enchantments (Blast 11), Dimensional Portal (Olympian Realms), Grounds (Awesome), Holding Cells (Null Powers 11), Isolated (The Aegean Sea), Library, Living Space, Mystic Locale, Personnel (Various animals, nymphs and satyrs), Ritual Chamber, Sealed, Self-repairing 1, Sovereign, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

What Doesn't Kill You Brainstorm & Notes

Post by DalkonCledwin »

What Doesn’t Kill You
Premise: They say that what doesn’t kill you makes you stronger, and what Voldemort never knew was that Lily Potter made plans to send her son to an alternate reality where she had been born as the Second Princess of Tamaran, and where Harry would grow up as a Prince of that very same world.
Required Inclusions:
- One part of Lily’s plan to save her son must involve sending him to an alternate reality version of herself to be raised as though he were that alternate self’s very own son.
- As part of this plan, Lily must send her memories to her alternate self, allowing her doppelganger to both remember her life as Lily Potter and possibly even use magic.
- Since this Alternate Lily will be none other than Starfire, there must be a means by which to verify Harry is her son, since it will likely mean he is also Nightwing’s son.
- Naturally, and obviously, the alternate version of Lily must possess the standard red hair and green eyes that is typical to the female members of the House of Evans-Potter.
- If Harry returns to his original universe, then a member of his new family must go with him, although that individual doesn’t need to be his new mother.
- Harry must retain the magic of his original universe, although he may need help learning how to wield it properly, leading to a relationship with Raven, Zatanna, or another magic user.
Preferred Inclusions:
- Harry should be around the same age as the Teen Titans from the DC Animated Movie Universe, which could lead to a romantic relationship with one of the girls on that team.
- Harry should possess the ability to utilize Starbolts, due to being a hybrid entity that merges the qualities of a Magical Human and Tamaranean Highborn.
- The Goblet of Fire should still be used as a means by which to draw Harry back to the world of his birth, though it will be up to the author to decide how this would be accomplished.
Optional Inclusions:
- Alternatively, Harry could become romantically involved with a member of Young Justice.
- Nightstar (Mar’i Grayson) could exist in this reality, and she could even be the family member who follows Harry back to his original reality.
Forbidden Things:
- Harry being romantically involved with a male.
- Harry the Malevolent Emo Doormat.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Duskfire / The MCs / What Doesn't Kill You

Post by DalkonCledwin »

Image
Art by Zarory on DeviantArt

Duskfire (Harry Potter) - PL 9
Age: 14 / Height: 5' 8" / Weight: 175 lbs / Hair Color: Brown / Eye Color: Green (Violet w/Energy Conversion)
Group Affiliations: The Teen Titans / Base of Operations: Titans Tower, San Francisco, California

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

Advantages
Attractive, Benefit, Alternate Identity: (Harry Grayson), Benefit, Wealth (Well-Off), Connected, Conviction, Defensive Roll, Equipment 1, Fascinate (Persuasion), Improved Grab, Languages 1, Leadership, Ranged Attack 5, Ritualist, Teamwork

Skills
Acrobatics 6 (+9), Close Combat: Grab 2 (+7), Expertise (AWE): Philosophy 4 (+8), Expertise: Astrogation 6 (+8), Expertise: Magic 8 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Throwing 2 (+5), Stealth 6 (+9), Vehicles 4 (+7)

Powers
Duskbolt Energy: Array
. . Dusk Blast: Damage 10 (energy conversion, DC 25; Increased Range: ranged)
. . Dusk Bolts: Damage 6 (energy conversion, DC 21; Increased Range: ranged, Multiattack)
. . Dusk Burst: Burst Area Damage 9 (energy conversion, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged; Tiring)
. . Dusk Stream: Line Area Damage 6 (energy conversion, DC 21; Line Area 2: 5 feet wide by 60 feet long, DC 16)
Incredible Moves: Array
. . Soar the Spaceways: Movement 3 (energy conversion, Environmental Adaptation: Space, Space Travel 2: other solar systems; Feature: Astrogation check is only required for second rank of Space Travel; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Star Flight: Flight 10 (energy conversion, Speed: 2000 miles/hour, 4 miles/round)
Midnight (Easily Removable)
. . Pact of the Nightstalker: Array
. . . . Personal Dreamscape: Illusion 9 (empathic magic, Affects: All Sense Types, Area: 500 cft., DC 19; Selective; Limited to One Subject, Resistible: Will, Tiring)
. . . . Phase Door: Movement 3 (magical travel, Permeate 3: full speed; Portal, Subtle 2: undetectable; Limited: Affects Self Only)
. . . . Shadow Conjuration: Create 9 (illusory magic, Volume: 500 cft., DC 19; Increased Duration: continuous, Precise, Subtle: look natural; Resistible: Will)
. . . . Shadow Walk: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Portal; Limited to Extended, Medium: Shadows , Tiring)
. . . . Spell Turning: Deflect 8 (defensive magic; Reflect; Limited: Affects Magical Attacks Only, Reduced Range: close)
. . . . Staff Strike: Strength-based Damage 5 (bludgeoning, DC 28; Defensive, Reach (melee): 5 ft.)
Tamaranean Hybrid Physiology
. . Expanded Awareness: Senses 9 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Extended: Visual Senses 2: x100, Infravision, Radius: Magic Awareness, Ultravision)
. . Invulnerabilities: Immunity 8 (racial trait, Disease, Environmental Conditions (All), Suffocation (All))
. . Linguistic Assimilation: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Quirk: Requires intimate physical contact with another character in order to "learn" any given language)
. . Longevity: Feature 1 (racial trait, Notes: Harry will undergo the Tamaranean rite of Transformation at the age of 118, and can expect to live for up to 1,141 years, reaching middle age at 400 years, old age at 700 years and venerable age at 1,000 years)
. . Magical Speech: Comprehend 3 (racial talent, Animals - Speak To, Animals - Understand, Spirits - Communicate; Sustained; Narrow Type: Snakes [2 ranks only])
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Heat Effects; Limited - Half Effect)
. . Solar Healing: Regeneration 2 (racial trait, Every 5 rounds; Source: Direct exposure to sunlight)
. . True Invulnerability: Impervious Toughness 8 (racial trait)

Equipment
Commlink

Offense
Initiative +3
Dusk Blast: Damage 10, +8 (DC 25)
Dusk Bolts: Damage 6, +8 (DC 21)
Dusk Burst: Burst Area Damage 9 (DC 24)
Dusk Stream: Line Area Damage 6 (DC 21)
Grab, +7 (DC Spec 18)
Staff Strike: Strength-based Damage 5, +5 (DC 28)
Throw, +10 (DC 23)
Unarmed, +5 (DC 23)

Complications
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort." Unfortunately, to do this he'll need to figure out how to find his way back to the world of his birth.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: If Harry is unable to absorb sunlight for a significant amount of time, then his Energy Conversion powers will begin to Fade and his Strength and Stamina will each drop to 2, with appropriate adjustments to his Skills and Impervious Toughness.
- Relationships: Harry is the adoptive son of Kori and Dick Grayson, which makes him the adoptive elder brother of a young woman known as Marie Grayson. This also means he is the adoptive nephew of the card-carrying supervillain known the world over as Blackfire.

Languages
English [Native], Tamaranean

Defense
Dodge 9, Parry 9, Fortitude 8, Toughness 9/8 (Imp. 8), Will 10

Power Points
Abilities 74 + Powers 102 + Advantages 18 + Skills 30 (60 ranks) + Defenses 16 = 240
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Raven / The MCs / What Doesn't Kill You

Post by DalkonCledwin »

Image
Art by AyyaSAP on DeviantArt

Raven (Rachel Roth) - PL 9
Age: 14 / Height: 5' 4" / Weight: 107 lbs / Hair Color: Purple / Eye Color: Purple
Group Affiliations: The Teen Titans / Base of Operations: Titans Tower, San Francisco, California

Strength 6, Stamina 6, Agility 2, Dexterity 2, Fighting 4, Intellect 6, Awareness 4, Presence 4

General Advantages
Artificer, Attractive, Connected, Daze (Intimidation), Defensive Attack, Defensive Roll, Equipment 1, Fascinate (Intimidation), Improved Grab, Improved Treatment, Improved Trip, Languages 4, Leadership, Ritualist, Second Chance: (Resisting Mental Control), Startle, Trance

Enhanced Advantages
Luck 3

Skills
Close Combat: Grab 2 (+6), Deception 4 (+10/+8), Expertise (AWE): Theology 6 (+10), Expertise: Magic 10 (+16), Insight 8 (+12), Intimidation 8 (+12), Perception 4 (+8), Persuasion 8 (+12), Ranged Combat: Magic 4 (+6), Stealth 4 (+8/+6), Treatment 8 (+14)

Powers
Adept of Chaos Magic: Array
. . Astral Projection: Remote Sensing 15 (divination, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 120 miles; Dimensional 2: group - Mystical Dimensions; Feedback, Noticeable: Raven-shaped Shadow, Side Effect 2: always - Physical body is Defenseless and Immobile)
. . Levitation: Flight 8 (magical travel, Speed: 500 miles/hour, 1 mile/round)
. . Shadow Bolts: Damage 8 (shadow magic, DC 23; Increased Range: ranged, Multiattack)
. . Shadow Conjuration: Create 9 (illusory magic, Volume: 500 cft., DC 19; Increased Duration: continuous, Precise, Subtle: look natural; Resistible: Will)
. . Shadow Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Medium: Shadows)
. . Shadow Walk: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Portal; Limited to Extended, Medium: Shadows , Tiring)
. . Soul Raven: Cone Area Damage 8 (soul magic, DC 23; Alternate Resistance: Will, Cone Area: 60 feet cone, DC 18, Increased Range: ranged; Tiring)
. . Telekinesis: Move Object 12 (kinetic magic, 100 tons)
Fiendish Empathy: Array
. . Empathic Healing: Healing 9 (empathic magic; Energizing, Restorative; Empathic)
. . Empathic Probe: Cumulative Mind Reading 9 (empathic magic, DC 19; Cumulative; Limited to Emotions)
. . Nightmare Dreamscape: Concentration Cumulative Burst Area Affliction 6 (empathic magic, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Concentration, Cumulative, Extra Condition, Subtle: subtle; Tiring)
. . Personal Dreamscape: Illusion 9 (empathic magic, Affects: All Sense Types, Area: 500 cft., DC 19; Selective; Limited to One Subject, Resistible: Will, Tiring)
. . Telepathic Bond: Mental Communication Perception (Visual) Perception (One Sense) 4 (telepathy; Perception (One Sense): Auditory, Perception (Visual): Visual, Subtle: encrypted; Concentration, Distracting, Feedback, Notes: Range: Worldwide)
Half-Fiend Physiology
. . Air Walking: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition causes Raven to fall)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Fiendish Durability: Impervious Toughness 6 (racial trait)
. . Fiendish Empath: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 3; Limited: to Resistance Checks vs. Raven's Fiendish Empathy)
. . Fiendish Perception: Senses 11 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Detect: Emotions [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat)
. . Longevity: Feature 1 (racial trait, Notes: Raven will reach adulthood when she is 87 years old and she can expect to live for up to 768 years. She will reach middle age at 150 years, old age at 200 years and venerable age at 250 years)
. . Magical Speech: Comprehend 1 (racial talent, Spirits - Communicate; Sustained)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)
. . Shadow Puppets: Feature 1 (racial talent, Notes: Raven can create minor “shadow shows” against a flat surface, shaping the shadows as she wishes to mimic different silhouettes and shapes, but otherwise causing no more effect than a circumstance bonus to some interaction checks or uses of Expertise: Performance (or similar skills))
. . Skilled: Enhanced Trait 2 (racial trait, Deception +2 (+10), Stealth +2 (+8))

Equipment
Commlink, Heavy Robes

Offense
Initiative +2
Empathic Probe: Cumulative Mind Reading 9 (DC Will 19)
Grab, +6 (DC Spec 16)
Nightmare Dreamscape: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Shadow Bolts: Damage 8, +6 (DC 23)
Soul Raven: Cone Area Damage 8 (DC Will 23)
Telekinesis: Move Object 12, +6 (DC 22)
Throw, +2 (DC 21)
Unarmed, +4 (DC 21)

Complications
- Enemies: Because of her heritage and the knowledge she has gained over the years, Rachel is the target of many supernatural forces who wish to use her for their own dark purposes.
- Motivation: Acceptance: Raven wants to be accepted for who she is, rather than being feared for the horrors her father wishes to unleash upon the world.
- Power Loss: Raven loses access to her Fiendish Durability when defending herself from blessed weapons or Holy Water.
- Temper: Despite her normally passive attitude, Raven has a few triggers that will spark intense fits of anger and paranoia. For instance, She is known to be rather possessive of those she cares about, reacting rather extremely whenever they are in danger.

Languages
Abyssal, Azaranian [Native], English, German, Latin, Romanian, Sanskrit, Sumerian

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 10/6 (Imp. 6), Will 12

Power Points
Abilities 68 + Powers 101 + Advantages 20 + Skills 33 (66 ranks) + Defenses 18 = 240
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Nightstar / The MCs / What Doesn't Kill You

Post by DalkonCledwin »

Image
Art by @kasuouhart on Twitter

Nightstar (Mar'i Grayson) - PL 8
Age: 13 / Height: 5' 3" / Weight: 102 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Teen Titans / Base of Operations: Titans Tower, San Francisco, California

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 2, Presence 5

Advantages
Agile Feint, Attractive 2, Benefit, Ambidexterity, Benefit, Wealth (Well-Off), Connected, Contacts, Conviction, Dual-Wielding, Equipment 1, Evasion, Fascinate (Persuasion), Inspire 2, Languages 1, Leadership, Power Attack, Second Chance: (Acrobatics Checks for Tumbling), Strong Flier, Teamwork, Well-informed

Skills
Acrobatics 8 (+11), Close Combat: Unarmed 1 (+7), Expertise (AWE): Agriculture 4 (+6), Expertise: Astrogation 6 (+8), Insight 4 (+6), Investigation 8 (+10), Perception 4 (+6), Persuasion 6 (+11), Ranged Combat: Starbolts 3 (+6), Stealth 4 (+7), Vehicles 4 (+7)

Powers
Half-Tamaranean Physiology
. . Invulnerabilities: Immunity 8 (racial trait, Disease, Environmental Conditions (All), Suffocation (All))
. . Linguistic Assimilation: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Quirk: Requires intimate physical contact with another character in order to "learn" any given language)
. . Longevity: Feature 1 (racial trait, Notes: Mar'i will undergo the Tamaranean rite of Transformation at the age of 133, and can expect to live for up to 1,168 years, reaching middle age at 400 years, old age at 700 years and venerable age at 1,000 years)
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Heat Effects; Limited - Half Effect)
. . Solar Healing: Regeneration 2 (racial trait, Every 5 rounds; Source: Direct Exposure to Sunlight)
. . Tamaranean Perception: Senses 4 (racial trait, Extended: Visual Senses 2: x100, Infravision, Ultravision)
. . True Invulnerability: Impervious Toughness 8 (racial trait)
Incredible Moves: Array
. . Soar the Spaceways: Movement 3 (energy conversion, Environmental Adaptation: Space, Space Travel 2: other solar systems; Feature: Astrogation check is only required for second rank of Space Travel; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Star Flight: Flight 10 (energy conversion, Speed: 2000 miles/hour, 4 miles/round)
Starbolt Energy: Array
. . Star Blast: Damage 10 (energy conversion, DC 25; Increased Range: ranged)
. . Star Bolts: Damage 6 (energy conversion, DC 21; Increased Range: ranged, Multiattack)
. . Star Burst: Burst Area Damage 8 (energy conversion, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged; Tiring)
. . Star Wave: Cone Area Damage 6 (energy conversion, DC 21; Cone Area 2: 120 feet cone, DC 16)

Equipment
Brass Knuckles, Commlink

Offense
Initiative +3
Brass Knuckles, +7 (DC 24)
Grab, +6 (DC Spec 18)
Star Blast: Damage 10, +6 (DC 25)
Star Bolts: Damage 6, +6 (DC 21)
Star Burst: Burst Area Damage 8 (DC 23)
Star Wave: Cone Area Damage 6 (DC 21)
Throw, +3 (DC 23)
Unarmed, +7 (DC 23)

Complications
- Honor: Mar'i will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Protector: Mar'i is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Power Loss: If Mar'i is unable to absorb sunlight for a significant amount of time, then her Energy Conversion powers will begin to Fade and her Strength and Stamina will each drop to 2, with appropriate adjustments to her Skills and Impervious Toughness.
- Relationships: Mar'i is the biological daughter of Kori and Dick Grayson, as well as the adoptive younger sister of Harry Potter.

Languages
English [Native], Tamaranean

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 8 (Imp. 8), Will 8

Power Points
Abilities 74 + Powers 74 + Advantages 21 + Skills 26 (52 ranks) + Defenses 13 = 208
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Mischief Reborn Revolution Brainstorm & Notes

Post by DalkonCledwin »

Mischief Reborn Revolution
Premise: After falling off the Bifrost, Loki Laufeyson wasn't caught by the Other and left at Thanos' mercy. Somehow he was sent through the cycle of reincarnation and merged with the infant soul of Harry Potter. Now they are no longer just Harry or Loki, but a gestalt entity. What do the Norns have in store for the new God of Marauders?
Required Inclusions:
- After falling off the Bifrost, Loki Laufeyson is sent through the cycle of reincarnation where his soul merges with that of the future Harry Potter.
- Since Loki is no longer available, Thanos must send another of his pawns to Earth so that they can open a gate that will allow the Chitauri to invade that world.
- Heimdall must inform the Asgardian Royals when he finds a Midgardian Mage who greatly resembles the fallen Loki, and who possesses far greater strength than even Captain America.
- At Lady Frigga’s insistence, an expedition must be mounted to retrieve the boy, if he is her lost second son, then all the better, if not then she could always use a new apprentice.
- The boy must answer to both of his names equally, since he is an amalgamation of both Harry and Loki, regardless of which name is being used by those he is interacting with.
- While he will likely be overwhelmed at first, this version of Harry will eventually adapt and even thrive in his new family environment due to his desire for a proper family.
- Wanting to make amends for past mistakes, Thor could try to get to know his wayward brother without trying to force him into a mold that “Harkol” would be uncomfortable with.
- Lady Frigga must demand that Harkol show his full potential to the world, rather than pretending to be lesser than he actually is for the benefit of others.
- Either Lady Eir, Frigga or Amora must detect the dark magic contained within Harkol’s scar, and have it cleansed so that the boy no longer needs to die in order to remove the Scarcrux.
- In spite of that fact however, Harkol must still be the one who has to put Voldemort down for good, since the prophecy is one which was handed out by the Norns.
- Harkol must enjoy riding along the Bifrost, since it will be one of the closest things to a roller coaster he’ll have experience with in his new lifetime.
Preferred Inclusions:
- Harry’s more benevolent nature must temper a lot of Loki’s vices, and his “Saving People Thing” must also serve to make the whole far more reckless than Loki ever was on his own.
- Harkol’s battles with the Basilisk and Dragon should make his new family very proud of his valour, and also very concerned about the way in which Hogwarts is being run.
- Lady Frigga should make the journey to Midgard in order to take Dumbledore to task for how he’s mismanaged Harry’s life, and to demand concessions for the boy’s return to Hogwarts.
- Being oblivious to the actual cause, Harkol should demand that Odin travel to Midgard so that Madame Pomfrey can examine him after the boy realizes his new father’s health is declining.
- Harkol’s primary romantic interest should be one or more of the following: Wanda Maximoff, a younger Sigyn, a younger Amora, and/or Daphne Greengrass.
Optional Inclusions:
- Harkol could have an easier time wielding Sorcery than he does the magic of Hogwarts.
- Harkol could actually be Worthy of wielding Mjolnir, even if the hammer is too bulky for him to properly wield given that he is much smaller than Thor is.
- Harkol could have sharp enough instincts to avoid being distracted by Natasha Romanoff’s beauty, realizing near instantly how dangerous she actually is.
Forbidden Things:
- Harkol doing something that gets him cast out of Asgard.
- Harkol forgetting about the Potter’s sacrifices.
- Harkol being romantically interested in men.
- Harry and Loki being separate entities.
- Harkol the Malevolent Emo Doormat.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harkol / The MCs / Mischief Reborn Revolution

Post by DalkonCledwin »

Image
Art by Skaykey on Tumblr

Harry J. Potter-Black - PL 11
Age: 15 / Height: 5' 10" / Weight: 489 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Asgardian Royal Family / Base of Operations: The Royal Palace of Valaskjalf

Strength 9, Stamina 9, Agility 3, Dexterity 3, Fighting 6, Intellect 4, Awareness 4, Presence 8

General Advantages
Accurate Attack, Artificer, Benefit, Status 2: (Prince of Asgard), Benefit, Wealth 3 (Millionaire), Connected, Daze (Deception), Equipment 2, Improved Aim, Improved Grab, Languages 3, Quick Draw, Ranged Attack 4, Ritualist, Skill Mastery: (Deception), Taunt, Well-informed

Enhanced Advantages
Diehard

Skills
Deception 10 (+18), Expertise: Magic 10 (+14), Expertise: Tactics 6 (+10), Insight 4 (+8), Investigation 4 (+8), Perception 8 (+12), Persuasion 6 (+14), Sleight of Hand 4 (+7), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Gestalt Entity Physiology
. . Accelerated Healing: Regeneration 3 (racial trait, Every 3.33 rounds, Advantages: Diehard)
. . Asgardian Might: Enhanced Strength 2 (racial trait, +2 STR; Limited to Lifting, Notes: Max Lifting Strength 11: Up to 50 tons)
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Incarnation Dreams: Senses 2 (racial trait, Postcognition (Limited): Loki Laufeyson; Limited: Only while dreaming, Uncontrolled)
. . Invulnerabilities: Immunity 8 (racial trait, Damage Effect: Cold Damage, Disease, Environmental Condition: Cold, Poison; Feature: Longevity (Up to 6,243 years))
. . Magic Awareness: Senses 7 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Radius: Magic Awareness)
. . Magical Speech: Comprehend 1 (racial trait, Spirits - Communicate; Sustained)
God of Mischief: Array
. . Alter Self: Morph 4 ([0 active, 0/36 PP, 5/r+4], morphic, +20 Deception checks to disguise; Any form; Feature 4: Quick Change 2, Mimic Biometrics, Mimic Voices)
. . Astral Projection: Remote Sensing 16 ([0 active, 0/36 PP, 2/r+2], divination, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 250 miles; Dimensional 2: group - Adjacent Dimensions; Side Effect 2: always - physical body is defenseless and immobile)
. . Eldritch Blast: Damage 15 ([0 active, 0/36 PP, 2/r], DC 30; Increased Range: ranged)
. . Eldritch Bolts: Damage 12 ([0 active, 0/36 PP, 3/r], eldritch magic, DC 27; Increased Range: ranged, Multiattack)
. . Greater Teleport: Teleport 14 ([0 active, 0/36 PP, 2/r+2], magical travel, Carry 3200 lbs.; Accurate, Change Direction, Extended: 16000 miles in 2 move actions, Increased Mass 6; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Illusory Decoys: Concealment 6 ([0 active, 0/36 PP, 1/r], illusory magic, All Aural Senses, All Visual Senses; Limited: for Creating Decoy Images Only)
. . Major Image: Illusion 11 ([0 active, 0/36 PP, 3/r+2], illusory magic, Affects: All Sense Types, Area: 2000 cft., DC 21; Dimensional 2: group - Adjacent Dimensions, Selective; Concentration, Limited to One Subject, Resistible: Will)
. . Mystic Shield: Deflect 10 ([0 active, 0/36 PP, 3/r], defensive magic; Redirection, Reflect)
. . Shadow Conjuration: Create 11 ([0 active, 0/36 PP, 2/r+2], illusory magic, Volume: 2000 cft., DC 21; Increased Duration: continuous, Precise, Subtle: look natural; Resistible: Will)
. . Suggestion: Concentration Affliction 11 ([0 active, 0/36 PP, 2/r+2], hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 21; Concentration, Dimensional 2: group - Adjacent Dimensions, Increased Range 2: perception; Limited Degree, Sense-dependent: Auditory)
Holly & Phoenix Feather Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration effects)
. . . . Glacius: Cumulative Affliction 6 (ice magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . . . Locomotor: Move Object 5 (charm, 1600 lbs.; Increased Range: perception, Precise, Subtle 2: undetectable)
. . Laevateinn (Alternate; Easily Removable)
. . . . The Familial Sword of Loki: Array
. . . . . . Fire Bolt: Damage 7 (fire magic, DC 22; Increased Range: ranged, Secondary Effect)
. . . . . . Sword Strike: Strength-based Damage 3 (slashing, DC 27; Aura: Fire, Dangerous)
Special Qualities
. . Prestidigitation: Feature 1 (illusory magic, Notes: Harry can create minor illusions as “magic tricks” primarily suitable for entertainment, but potentially good for a circumstance bonus for interaction skills or to distract targets from other happenings.)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: This effect can't be nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
Heavy Robes, Silver Dagger

Offense
Initiative +3
Eldritch Blast: Damage 15, +7 (DC 30)
Eldritch Bolts: Damage 12, +7 (DC 27)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +7 (DC 25)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Fire Bolt: Damage 7, +7 (DC 22)
Glacius: Cumulative Affliction 6, +7 (DC Fort 16)
Grab, +6 (DC Spec 19)
Locomotor: Move Object 5 (DC 15)
Silver Dagger, +6 (DC 25)
Suggestion: Concentration Affliction 11 (DC Will 21)
Sword Strike: Strength-based Damage 3, +6 (DC 27)
Throw, +7 (DC 24)
Unarmed, +6 (DC 24)

Complications
- Arrogance: Harry has a tendency to think himself smarter, craftier and generally above anyone else who hails from the world of Midgard, no matter how old or wise they may happen to be.
- Destiny: The Norns have decided that it is Harry's destiny to be the one who ultimately vanquishes the dark wizard who styles himself as "Voldemort."
- Honor: Harry will always keep his word of honor once he has given it ,and strives to uphold the common good.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to use Harry as a sacrificial lamb that he can throw at Voldemort in hopes that the boy's death will act the catalyst which will allow the old man to swoop in and defeat the Dark Lord once and for all. Defeat, but certainly not vanquish!
- Reputation: Harry has inherited Loki's reputation as the God of Lies and Mischief, even if he is far more honorable than his predecessor ever was.

Languages
English [Native], German, Latin, Norwegian, Old Norse

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 12/9 (Imp. 5), Will 13

Power Points
Abilities 84 + Powers 109 + Advantages 25 + Skills 32 (64 ranks) + Defenses 20 = 270
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Bolt Out of the Blue Brainstorm & Notes

Post by DalkonCledwin »

Bolt Out of the Blue
Premise: Harry had always known that he was a freak. He was born a freak, he will die a freak and only those like him shall mourn him. However, he never had any idea how freakish he really was… That is, until the day of the Blue Mist. That was when everything he ever thought he knew about himself changed in one fell swoop.
Required Inclusions:
- Harry must be at least as powerful as Crystalia Amaquelin, if not stronger than her, since he’ll soon discover that he is the son of Crystal’s sister, Medusa and Blackbolt in this scenario.
- When the story starts will be up to the author, but it must begin with Harry being exposed to some Terrigen, though the extent of this exposure will be up to the author.
- Like other Inhumans from Earth, Harry’s exposure should involve Terrigen Mist, rather than the crystals that are used to enable the transformation by the Inhumans of Attilan.
- James and Lily Potter should’ve magically adopted Harry, which means that he’ll be the Prince of Attilan, Lord of House Potter, Scion to House Peverell and possibly the Heir of House Black.
- Harry must have a falling out with at least one of his friends due to his status as an Inhuman, although the identity of this “friend” will be left up to the author’s discretion.
- Minister Fudge and his cabinet must try to classify Inhumans and Mutants as Class XXXXX Dark Creatures, instead of Beings, whether they are successful or not is up to the author.
- Harry must form an alliance with other Inhumans from Earth, with our young hero possibly even becoming the leader of said collective.
- Harry is allowed to be paired with anyone the author desires, up to and including a harem, but also while excluding canonical members of the Attilan Royal Family or male characters.
Preferred Inclusions:
- The powers Harry gains through the Terrigen Mist should be based on the electron and particle manipulation that Black Bolt possesses in the comics, rather than Black Bolt’s sonic scream.
- Maximus should try to make contact with Harry before the boy’s parents do, all in an attempt to get the young prince’s help in bringing about a “new age of prosperity for Attilan.”
- Harry and his Inhuman allies should also form an alliance with various witches and wizards, or other magical humanoids, who all end up becoming involved in the MCU’s plotline.
- Lockjaw could be just as fond of Harry as he is of Crystal, and there could even be a point in time when Harry forms a familiar bond with the overly large bulldog.
Optional Inclusions:
- Harry may have a latent Metamorph gene that is fully activated by the Terrigen Mist, which could easily give him access to a limited version of his mother’s Trichokinesis.
- Harry’s exposure to Terrigen Mist could occur prior to the Triwizard Tournament, which means that Voldemort could also be enhanced by the Terrigen Mist during his resurrection ritual.
Forbidden Things:
- Harry the Malevolent Emo Doormat.
Last edited by DalkonCledwin on Sat Dec 11, 2021 2:33 pm, edited 2 times in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Henricus / The MCs / Bolt Out of the Blue

Post by DalkonCledwin »

Image
Art by Zarory on DeviantArt

Henricus Boltagon - PL 11
Age: 14 / Height: 5' 6" / Weight: 155 lbs / Hair Color: Currently White / Eye Color: Currently Blue
Group Affiliations: The Inhuman Royal Family & Inhumans of Earth / Base of Operations: Potter Manor, Stinchombe, England

Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 5, Intellect 3, Awareness 6, Presence 4

General Advantages
Animal Empathy, Artificer, Benefit, Alternate Identity: (Harry J. Potter), Benefit, Status 2: (Crown Prince of the Inhumans), Benefit, Wealth 3 (Millionaire), Connected, Conviction, Defensive Roll 3, Equipment 6, Fascinate (Persuasion), Fast Grab, Inspire 2, Leadership, Move-by Action, Power Attack, Quick Draw, Ranged Attack 4, Second Chance: (Resisting Mental Control), Teamwork

Enhanced Advantages
Benefit, Ambidexterity, Chokehold, Improved Disarm, Improved Grab, Improved Hold, Improved Trip

Skills
Athletics 4 (+10), Close Combat: Grab 2 (+7), Expertise (AWE): Cooking 4 (+10), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 8 (+11), Insight 6 (+12), Investigation 4 (+7), Perception 8 (+14), Persuasion 6 (+10), Ranged Combat: Magic 3 (+6), Stealth 6 (+9), Technology 4 (+7), Treatment 4 (+7)

Powers
Electron Manipulation: Array
. . Electron Bow: Damage 15 (cosmic, DC 30; Increased Range: ranged, Penetrating 6)
. . Electron Field: Burst Area Deflect 9 (cosmic; Burst Area: 30 feet radius sphere, DC 19, Redirection, Reflect, Selective; Tiring)
. . Electron Might: Enhanced Strength 5 (cosmic, +5 STR; Limited to Lifting, Notes: Max Lifting Strength 11: Up to 50 tons)
. . Electron Shaping: Create 9 (cosmic, Volume: 500 cft., DC 19; Movable, Selective)
. . Electron Sword: Strength-based Damage 6 (slashing, DC 27; Dangerous 4, Penetrating 10; Tiring)
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Bombarda: Burst Area Damage 6 (curse, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Confundo: Cumulative Affliction 6 (charm, 1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, Resisted by: Will, DC 16; Cumulative, Extra Condition, Increased Range: ranged, Insidious, Subtle: subtle; Limited Degree)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration effects)
. . . . Petrificus Totalus: Progressive Affliction 6 (curse, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree, Tiring)
. . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Inhuman Mage Physiology
. . Fleet of Foot: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
. . Inhuman Durability: Protection 3 (racial trait, +3 Toughness; Impervious)
. . Invulnerabilities: Immunity 8 (racial trait, Disease, Environmental Conditions (All), Poison, Suffocation: Outer Space; Feature: Longevity (Up to 258 years))
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
. . Magical Speech: Comprehend 1 (racial trait, Spirits - Communicate; Sustained)
Metamorphmagus
. . Hair Extension: Elongation 2 (morphic, Elongation: 30 feet, +2 to grab; Limited: Affects Harry's Hair Only)
. . Metamorphic Healing: Regeneration 2 (morphic, Every 5 rounds)
. . Metamorphosis: Morph 3 (morphic, +20 Deception checks to disguise; Broad group; Feature 4: Quick Change 2, Mimic Biometrics, Mimic Voices)
. . Prehensile Hair: Extra Limbs 3 (morphic, 3 extra limbs, Advantages: Benefit, Ambidexterity, Chokehold, Improved Disarm, Improved Grab, Improved Hold, Improved Trip; Feature: Harry's hair can change color independently of his Metamorphosis power)

Equipment
Commlink, The Potter Estate

Offense
Initiative +3
Bombarda: Burst Area Damage 6 (DC 21)
Confundo: Cumulative Affliction 6, +10 (DC Will 16)
Electron Bow: Damage 15, +7 (DC 30)
Electron Sword: Strength-based Damage 6, +5 (DC 27)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +10 (DC 25)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Grab, +9 (DC Spec 18)
Petrificus Totalus: Progressive Affliction 6, +10 (DC Will 16)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
Throw, +7 (DC 21)
Unarmed, +5 (DC 21)

Complications
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Responsibility: As the Prince of the Inhumans, and arguably the most powerful Inhuman to currently live on Earth, Harry holds a responsibility to look out for the best interests of his people and protect them from those who would exploit them for their own nefarious purposes or else try to eradicate them.
- Nemesis: Albus Dumbledore wishes to use Harry as a sacrificial lamb that he can throw at Voldemort in hopes that the boy's death will act the catalyst which will allow the old man to swoop in and defeat the Dark Lord once and for all. Defeat, but certainly not vanquish!
- Relationship: By birth, Harry is the son of Blackagar and Medusalith Boltagon, the King and Queen of the Inhumans. He is also, by adoption, the son of James and Lily Potter, the late Lord and Lady of Magical Stinchcombe, as well as the godson and heir to Sirius Orion Black, who is the Lord in Exile of Magical Yorkshire.

Languages
English [Native]

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 12/9 (Imp. 3), Will 10

Power Points
Abilities 72 + Powers 112 + Advantages 33 + Skills 33 (65 ranks) + Defenses 18 = 268

--------------------
Home Sweet Home
The Potter Estate - PL 11

Toughness 12, Size Colossal

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 11), Dual Size: (Large), Grounds (Colossal), Gym, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (House Elves), Self-repairing 1, Trophy Room, Wards 3 (DC 30)

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Gazelle / The MCs / Bolt Out of the Blue

Post by DalkonCledwin »

Image
Art by Zarory on DeviantArt

Gazelle (Daphne Greengrass) - PL 9
Age: 14 / Height: 5' 7" / Weight: 122 lbs / Hair Color: White / Eye Color: Gold
Group Affiliations: The Inhumans of Earth / Base of Operations: Potter Manor, Stinchcombe, England

Strength 3, Stamina 3, Agility 4, Dexterity 4, Fighting 8, Intellect 3, Awareness 5, Presence 5

Advantages
Agile Feint, Artificer, Assessment, Attractive 2, Benefit, Ambidexterity, Benefit, Dowry 2 (Moderately Wealthy), Connected, Daze (Deception), Defensive Roll 2, Dual-Wielding, Equipment 1, Evasion, Fascinate (Persuasion), Flirtation, Improved Disarm, Inspire 2, Interpose, Languages 1, Leadership, Move-by Action, Power Attack, Ritualist, Second Chance: (Resisting Mental Control), Teamwork, Trance

Skills
Acrobatics 8 (+12), Athletics 4 (+7), Close Combat: Sharp Weapons 5 (+13), Deception 4 (+9), Expertise: Magic 8 (+11), Expertise: Politics 6 (+9), Insight 6 (+11), Investigation 4 (+7), Perception 6 (+11), Persuasion 8 (+13), Ranged Combat: Magic 4 (+8), Stealth 4 (+8), Treatment 6 (+9)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Episkey: Healing 10 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Glacies Laqueis: Cumulative Affliction 8 (ice magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Cumulative, Reach (melee) 4: 20 ft.)
. . . . Glacius Virilis: Progressive Affliction 5 (hex, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 15; Extra Condition, Increased Range: ranged, Progressive; Limited: Affects Male Targets Only)
. . . . Legilimens: Cumulative Mind Reading 6 (divination, DC 16; Cumulative)
. . . . Lumos Maxima: Environment 6 (charm, Light (Bright), Radius: 900 feet; Increased Duration: continuous)
. . . . Obscuro: Affliction 10 (transfiguration, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Increased Range: ranged; Instant Recovery, Limited: Affects Visual Senses Only)
. . . . Reducto: Burst Area Weaken 6 (curse, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . Attilan War Blades (Alternate; Easily Removable)
. . . . Sword Strike: Strength-based Damage 2 (slashing, DC 20; Dangerous, Penetrating 5, Split: 2 targets)
Incredible Moves: Array
. . Hyper-Running: Speed 7 (racial talent, Speed: 250 miles/hour, 0.5 miles/round; Athletics Check Required)
. . Super-Leaping: Leaping 7 (racial talent, Leap 900 feet at 250 miles/hour; Acrobatics Check Required)
Inhuman Mage Physiology
. . Expanded Awareness: Senses 13 (racial trait, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Extended: Auditory Senses 2: x100, Low-light Vision, Radius: Magic Awareness, Ultra-hearing)
. . Horns: Strength-based Damage 1 (piercing, DC 19)
. . Inhuman Durability: Protection 3 (racial trait, +3 Toughness; Impervious)
. . Invulnerabilities: Immunity 7 (racial trait, Disease, Environmental Conditions (All), Suffocation: Outer Space; Feature: Longevity (Up to 154 years); Quirk: Daphne is only immune to Muggle diseases)
. . Magical Speech: Comprehend 1 (racial talent, Spirits - Communicate; Sustained)
Special Qualities
. . Occlumens: Immunity 10 (defensive magic, Common Descriptor: Mental Effects; Sustained; Distracting)

Equipment
Commlink

Offense
Initiative +4
Expelliarmus: Damage 10, +8 (DC 25)
Glacies Laqueis: Cumulative Affliction 8, +8 (DC Will 18)
Glacius Virilis: Progressive Affliction 5, +8 (DC Will 15)
Grab, +8 (DC Spec 13)
Horns: Strength-based Damage 1, +8 (DC 19)
Legilimens: Cumulative Mind Reading 6 (DC Will 16)
Obscuro: Affliction 10, +8 (DC Dog/Fort/Will 20)
Reducto: Burst Area Weaken 6 (DC Fort 16)
Sword Strike: Strength-based Damage 2, +13 (DC 20)
Throw, +4 (DC 18)
Unarmed, +8 (DC 18)

Complications
- Guy Magnet: There was a time when Daphne was considered by many to be the most attractive Pure-Blood Witch in her year at Hogwarts, and even now, she is considered to be the single most attractive Inhuman to reside on the planet Earth.
- Honor: Daphne will always keep her word of honor, even if she rarely ever offers it, and always strives to uphold the common good.
- Motivation: Protector: Daphne will do whatever it takes to keep her loved ones safe from harm, and it is only her sense of honor that prevents her from becoming truly yandere in her attempts to achieve that goal.
- Relationships: Daphne is the eldest daughter of Cyrus and Roxanne Greengrass, which means she is also the elder sister of Astoria Greengrass. Furthermore, she is best friends with a young woman who answers to the name of Tracey Davis. Unfortunately, she's also the only one of these individuals who was affected by the Terrigen Mist that recently swept over Great Britain.

Languages
English [Native], French

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 8/6 (Imp. 3), Will 10

Power Points
Abilities 70 + Powers 57 + Advantages 29 + Skills 37 (73 ranks) + Defenses 17 = 210
Last edited by DalkonCledwin on Sat Dec 11, 2021 2:32 pm, edited 2 times in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Psylokce / The MCs / Bolt Out of the Blue

Post by DalkonCledwin »

Image
Art by Sonny Only on ArtStation

Psylocke (Elizabeth Braddock) - PL 8
Age: 17 / Height: 5' 8" / Weight: 132 lbs / Hair Color: Purple / Eye Color: Violet
Group Affiliations: S.T.R.I.K.E.'s Psi Division / Base of Operations: Braddock Manor, Maldon, Essex, England

Strength 1, Stamina 4, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 5, Presence 5

Advantages
Attractive 2, Benefit, Dowry 2 (Moderately Wealthy), Benefit, Security Clearance 2: (S.T.R.I.K.E.), Connected, Daze (Intimidation), Defensive Attack, Equipment 2, Extraordinary Effort, Fascinate (Expertise: Modeling), Improved Grab, Improved Hold, Power Attack, Ritualist, Set-up, Takedown, Teamwork, Well-informed

Skills
Close Combat: Martial Arts 4 (+7), Deception 6 (+11), Expertise (AWE): Popular Culture 4 (+9), Expertise (PRE): Modeling 6 (+11), Expertise: Magic 6 (+8), Insight 6 (+11), Investigation 6 (+8), Perception 4 (+9), Persuasion 6 (+11), Ranged Combat: Telepathy 6 (+8), Stealth 4 (+6), Technology 4 (+6), Vehicles 6 (+8)

Powers
Special Qualities
. . Accept No Substitutes: Feature 1 (talent, Notes: Anyone who has had carnal relations with Betsy will be able to tell her apart from a shapeshifter who is wearing her form, so long as they can engage in such relations with the shapeshifter.)
. . Twin Telepathy: Senses 1 (telepathy, Communication Link: Brian Braddock)
Superior Human Physiology
. . Expanded Awareness: Senses 8 (racial trait, Acute (Type): Mental Senses, Awareness: Psionics [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 160 years); Quirk: Betsy is only immune to Muggle diseases)
. . Psychic Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium; Sustained)
Telepathic Potential: Array
. . Metaconcert: Mental Area Communication 3 (telepathy; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Statewide or across a small nation)
. . Mind Blank: Immunity 10 (telepathy, Common Descriptor: Mental Effects; Affects Others; Concentration)
. . Mind Thrust: Damage 8 (telepathy, DC 23; Alternate Resistance: Will, Increased Range 2: perception, Subtle: subtle)
. . Psychic Bolts: Affliction 8 (telepathy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Increased Range: ranged, Multiattack, Subtle: subtle)
. . Sense Link: Linked Effect
. . . . Sensory Link: Mind Reading 8 (Linked; clairsentience, DC 18; Insidious, Sensory Link, Subtle: subtle; Limited to Sensory Link)
. . . . Telepathic Scrying: Remote Sensing 10 (Linked; clairsentience, Affects: 1 Type - Mental, Range: 4 miles; Subtle: DC 20+rank; Limited 2: to Targeting the Linked Power)
. . Telepathic Bond: Mental Communication 4 (telepathy; Subtle: encrypted; Concentration, Notes: Range: Worldwide)
. . Telepathic Probe: Cumulative Mind Reading 8 (telepathy, DC 18; Cumulative, Subtle: subtle)
. . Telepathic Projection: Illusion 8 (telepathy, Affects: All Sense Types, Area: 250 cft., DC 18; Selective, Subtle: subtle; Limited to One Subject, Resistible: Will)
. . Telepathic Puppetry: Concentration Cumulative Affliction 8 (telepathy, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception, Subtle: subtle; Instant Recovery)

Equipment
Cell Phone (Smartphone), Commlink, Heavy Armor

Offense
Initiative +2
Grab, +7 (DC Spec 11)
Mind Thrust: Damage 8 (DC Will 23)
Psychic Bolts: Affliction 8, +8 (DC Will 18)
Sensory Link: Mind Reading 8 (DC Will 18)
Telepathic Probe: Cumulative Mind Reading 8 (DC Will 18)
Telepathic Puppetry: Concentration Cumulative Affliction 8 (DC Will 18)
Throw, +2 (DC 16)
Unarmed, +7 (DC 16)

Complications
- Enemies: Not only does Betsy regularly encounter her brother's enemies, but she also has her own personal villains in the form of the Shadow King and Matsu'o Tsurayaba.
- Motivation: Thrills: One of Betsy's character defining traits, regardless of what body she is inhabiting at any given time, is her addiction to adrenaline highs. She doesn't really care what causes a spike in her adrenal levels, so long as she gets to enjoy the after effects.
- Quirk: Betsy is infamous for over-describing her powers, and will even begin using the phrase "the focused totality of my telepathic powers" to describe her Psychic Energy Blades once she figures out how to manifest the things.
- Relationships: Betsy is the twin sister of the man commonly known as Captain Britain (aka Brian Braddock), as well as being the younger sister of the current King of Avalon, James Braddock.

Languages
English [Native]

Defense
Dodge 8, Parry 8, Fortitude 4, Toughness 8, Will 12

Power Points
Abilities 48 + Powers 56 + Advantages 21 + Skills 34 (68 ranks) + Defenses 18 = 177
Post Reply