Dalkon's Revised & Expanded Potterverse Thread Mk II

Where in all of your character write ups will go.
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DalkonCledwin
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Colossus / The Siblings / Lord Rasputin

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Colossus (Piotr Rasputin) - Arc 1 - PL 11
Age: 17 / Height: 6' 6" (Base) / 7' 5" (Armored) / Weight: 250 lbs (Base) / 3,000 lbs (Armored)
Hair Color: Black / Eye Color: Blue / Group Affiliations: Autonomous
Base of Operations: Mobile

Strength 14/3, Stamina 10/4, Agility 2, Dexterity 2, Fighting 5, Intellect 3, Awareness 4, Presence 4

General Advantages
Artificer, Attractive, Beloved: (Illyana Rasputina), Benefit, Wealth (Well-Off), Connected, Conviction, Diehard, Fascinate (Persuasion), Fearless, Fighting Style: Jujutsu, Great Endurance, Inspire 2, Interpose, Languages 1, Leadership, Ranged Attack 4, Teamwork, Throwing Mastery 2, Well-informed

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Disarm, Improved Grab, Improved Hold, Improved Trip

Skills
Athletics 4 (+18), Close Combat: Grab 2 (+7), Deception 4 (+8), Expertise (AWE): Cooking 6 (+10), Expertise (DEX): Visual Arts 8 (+10), Expertise: Magic 10 (+13), Insight 6 (+10), Intimidation 6 (+10), Investigation 4 (+7), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Magic 4 (+6), Stealth 6 (+7), Technology 4 (+7), Vehicles 6 (+8)

Powers
Novice of Wandless Magic: Array
. . Devicto: Damage 7 (hex, DC 22; Increased Range: ranged, Multiattack; Nonlethal)
. . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . Greater Apparition: Teleport 7 (magical travel, 0.5 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 120 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . Organic Steel Form (Activation: Move Action)
. . . . Alter Ego: Enhanced Trait 18 (mutation, Strength +7 (+14), Stamina +2 (+10))
. . . . Armored Resistance: Immunity 10 (mutation, Damage Effect: Corrosive Damage, Damage Effect: Electricity Damage; Limited - Half Effect)
. . . . Body Armor: Impervious Toughness 13 (mutation; Sustained)
. . . . Colossal Might: Enhanced Strength 9 (mutation, +9 STR; Limited to Lifting, Notes: Max Lifting Strength 23: Up to 200,000 tons)
. . . . Large Steel Man: Growth 1 (mutation, +1 STR, +1 STA, -1 Stealth, -1 active defenses, +1 mass rank)
. . . . Osmium Steel Body: Density Growth 3 (mutation, +3 STR, +3 STA, +3 mass ranks; Density)
. . . . Self-Contained: Immunity 11 (mutation, Life Support, Rare Descriptor: Rogue's Power Absorption ability)
. . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Superior Magi Physiology
. . Expanded Awareness: Senses 7 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Postcognition (Limited): Harry J. Potter, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 172 years); Quirk: Piotr is only immune to Muggle diseases)
. . Magical Speech: Comprehend 3 (racial talent, Animals - Speak To, Animals - Understand, Spirits - Communicate; Sustained; Narrow Type: Snakes [2 ranks only])
. . Tough: Protection 3 (racial trait, +3 Toughness)

Offense
Initiative +2
Devicto: Damage 7, +10 (DC 22)
Expelliarmus: Damage 10, +10 (DC 25)
Grab, +7 (DC Spec 24/13)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
Throw, +6 (DC 31/20)
Unarmed, +5 (DC 29/18)

Complications
- Bane: While Piotr's Organic Steel Form is nearly indestructible, it isn't quite there. As such, it can sustain damage which would cause Piotr serious injuries when he shifts back into his flesh and blood form. In such instances, he has to remain in his Organic Steel Form until someone finds a way to repair the damage.
- Honor: Piotr will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Piotr is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Piotr has to be conscious in order to maintain his Organic Steel Form. This means that if someone manages to knock him unconscious, he will immediately revert to his flesh and blood form. He also needs to have full use of his hands and mouth in order to cast his spells.
- Significant Other: Piotr is very protective of his adorable little sister, Illyana Rasputin, and will do whatever it takes in order to keep her safe from anything or anyone that would try to harm the girl.
- Weakness: While in his Organic Steel Form, Piotr suffers an automatic degree of failure when resisting damage caused by Vibranium weaponry, such as those which are employed by the Black Panther of Wakanda. He is also considered to be Vulnerable against Magnetic attacks while in said form.

Languages
English, Russian [Native]

Base Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 7, Will 10

Colossal Defense
Dodge 9, Parry 9, Fortitude 12, Toughness 13 (Imp. 13), Will 10

Power Points
Abilities 54 + Powers 81 + Advantages 29 + Skills 43 (86 ranks) + Defenses 21 = 228

--------------------
Build Comments
I gave Piotr ranks in Density because Osmium Steel is one of, if not the, densest metals in comic books, and he should therefore be far heavier than his listed transformed weight of 500 lbs.
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DalkonCledwin
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Vanisher / The Siblings / Lord Rasputin

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Vanisher (Illyana Rasputina) - Arc 1 - PL 7
Age: 6 / Height: 4' 1" / Weight: 66 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: Autonomous / Base of Operations: Mobile

Strength -1, Stamina 3, Agility 1, Dexterity 1, Fighting 2, Intellect 2, Awareness 4, Presence 2

Advantages
Artificer, Beginner's Luck, Connected, Conviction, Defensive Roll 3, Disarming (DC 14), Extraordinary Effort, Fascinate (Persuasion), Luck 2

Skills
Deception 4 (+6), Expertise (AWE): Popular Culture 4 (+8), Expertise: Magic 6 (+8), Insight 4 (+8), Perception 4 (+8), Persuasion 4 (+6), Ranged Combat: Magic 3 (+4), Stealth 4 (+7)

Powers
Novice of Wandless Magic: Array
. . Devicto: Damage 7 (hex, DC 22; Increased Range: ranged, Multiattack; Nonlethal)
. . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Stepping Discs: Array
. . Dimensional Portal: Movement 3 (mutation, Dimensional 3: any dimension, 50 lbs.; Portal; Check Required 5: DC 14 - Will Resistance, Side Effect: on failure - Travelers end up in a random dimension, Tiring)
. . Homing Disc: Teleport 14 (mutation, Carry 50 lbs.; Accurate, Extended: 16000 miles in 2 move actions, Portal; Limited Location 2: one location - Charles Xavier's Mansion, Limited to Extended, Tiring)
. . Stepping Disc: Teleport 8 (mutation, 1 mile in a move action, carrying 50 lbs.; Change Direction, Extended: 250 miles in 2 move actions, Portal; Check Required 5: DC 14 - Will Resistance, Side Effect: on failure - Travelers end up in a random location along the teleportation route)
. . Time Portal: Movement 3 (mutation, Time Travel 3: any time, 50 lbs.; Portal; Check Required 5: DC 14 - Will Resistance, Side Effect: on failure - Travelers end up in a random time period, Tiring)
Superior Magi Physiology
. . Child-Sized: Shrinking 2 (racial trait, -1 Intimidate, +2 Stealth, +1 active defenses; Innate; Permanent)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 149 years); Quirk: Illyana is only immune to Muggle diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
. . Magical Speech: Comprehend 1 (racial trait, Spirits - Communicate; Sustained)

Offense
Initiative +1
Devicto: Damage 7, +4 (DC 22)
Expelliarmus: Damage 10, +4 (DC 25)
Grab, +2 (DC Spec 9)
Stupefy: Cumulative Affliction 6, +4 (DC Fort 16)
Throw, +1 (DC 14)
Unarmed, +2 (DC 14)

Complications
- Enemies: Illyana has drawn the attention of several powerful otherworldly entities who intend to use her for their own dark purposes.
- Hatred: Illyana loves magic and despises those who would corrupt it and use it for evil ends.
- Motivation: Recognition: Ever since witnessing her brother use magic, Illyana has wanted to be recognized as a competent and effective practitioner of the mystic arts in her own right!
- Power Loss: Illyana can't cast her spells if her hands are bound or when she's unable to speak. She also needs to have at least one free hand in order to make use of her Stepping Discs.

Languages
Russian [Native]

Defense
Dodge 8, Parry 5, Fortitude 4, Toughness 6/3, Will 10

Power Points
Abilities 28 + Powers 66 + Advantages 13 + Skills 17 (33 ranks) + Defenses 15 = 139
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We Are Young Brainstorm & Notes

Post by DalkonCledwin »

We Are Young
Premise: Just before his coronation, Thor Odinson and a few friends came down to Midgard for drinks and merriment. But since the Norns truly love him, he met a beautiful redhead who was drowning her sorrows in alcohol. Several years later, Thor would discover that he accidentally blessed Lily Evans with his firstborn son.
Required Inclusions:
- Before his coronation, Thor must travel to Midgard to enjoy a celebration with his friends, since he would be far too busy for such frivolous activities once he took the throne.
- During this celebration, Thor must meet and become entranced by a brooding redhead who answers to the name of Lily Evans. Why she is brooding will be left up to the author.
- One thing will lead to another, and after a night of torrid romance, Thor will be back in Asgard to take up his duties as the new King of the Nine Realms.
- What Thor doesn’t know is that he left a part of himself behind with Lily, who will soon discover that she is expecting her first, unplanned, child.
- James Potter must forgive his intended for what he’d like to refer to as an act of infidelity, even if they weren’t magically promised to one another, and go so far as to magically adopt the child.
- It must be Harry’s Asgardian Heritage acting up which allowed him to escape from Death’s clutches on the night that Voldemort attacked and killed his mother and adoptive father.
- Harry’s existence must eventually be discovered and reported to the new King of Asgard; how Thor reacts to this news is left to the author’s discretion.
- Since Harry was born out of wedlock, he can’t be given a Princely title, to say nothing of inheriting the Throne, without first proving his worth to the Asgardian aristocracy.
- To that end, Thor must send his trusty old weapon, Mjolnir, down to Midgard for Harry’s use, with the boy’s first task being to prove himself Worthy of wielding the hammer.
- Harry’s primary romantic interest must be a younger version of Lady Sif, although he is allowed to become involved with other women provided they gain Sif’s approval.
- Harry must make use of the shapeshifting qualities inherent in his new hammer in order to train himself in a variety of weapons so as to not become overly specialized in any one of them.
Preferred Inclusions:
- Loki should redeem himself in his brother’s eyes by acting as the Asgardian spymaster, allowing Thor to keep tabs on both his enemies and his allies.
- By now, Thor should have at least one legitimate heir to the Throne of Asgard, but since Harry is his eldest child, there is a matter of Primacy involved in actually claiming the Throne.
- The older Pure-Blood families in Wizarding Britain, and elsewhere in the world, should still worship the gods of their ancestors, rather than the God of Invasions and Inquisitions.
- Surviving his fateful encounter with Voldemort at the end of the Triwizard Tournament should be enough of an accomplishment for Harry that he is given a personal audience with Thor.
- Harry should end up serving detentions alongside Heiress Daphne Greengrass, due to the fact that the teachers want to confiscate Mjolnir but can’t and she has rather idiotic suitors.
Optional Inclusions:
- Thor’s legitimate heir could be Torunn Thorsdóttir from Next Avengers: Heroes of Tomorrow.
- Harry’s fiery temperament could be something he inherited from both the maternal and paternal lines of his family, since both Lily and Thor are well known for their tempers.
- Ron could utter some overly rude and/or sexist remark within Sif’s hearing range and learn first hand what a Lady of War is truly capable of.
Forbidden Things:
- Harry allowing those in positions of authority to lead him around by the nose.
- Harry having an easy time claiming his rightful place in Asgardian society.
- Harry acting as a martyr for the wand-wavers of Great Britain.
- The Potter family being as rich as Anthony “Tony” Stark.
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
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Haraldr Thorsson / The MCs / We Are Young

Post by DalkonCledwin »

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Haraldr Thorsson - Arc 1 - PL 12
Age: 14 / Height: 5' 5" / Weight: 476 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Asgardian Royals / Base of Operations: Hogwarts Castle, the Highlands, Scotland

Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 4

Advantages
All-out Attack, Animal Empathy, Artificer, Attractive, Benefit, Alternate Identity: (Harry J. Potter), Benefit, Status: (The Boy Who Lived), Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Defensive Attack, Defensive Roll 2, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Improved Grab, Improved Hold, Languages 2, Leadership, Lionheart 2, Power Attack, Ranged Attack 5, Takedown

Skills
Athletics 4 (+14), Close Combat: Grab 2 (+8), Expertise (AWE): Cooking 4 (+8), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 8 (+10), Insight 6 (+10), Intimidation 6 (+10), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 2 (+5), Stealth 6 (+9)

Powers
Half-Æsir Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Asgardian Durability: Impervious Toughness 4 (racial trait)
. . Asgardian Perception: Senses 7 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Radius: Magic Awareness)
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Divine Patron: Feature 1 (racial talent, Notes: Harry can currently grant petitioners access to the Strength (Resolve) and Weather (Storms) Domains)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 6,295 years))
. . Magical Speech: Comprehend 3 (racial talent, Animals - Speak To, Animals - Understand, Spirits - Communicate; Sustained; Narrow Type: Snakes [2 ranks only])
. . Prince of Thunder: Feature 4 (racial talent, Notes: The weather dramatically reflects Harry's emotions, giving him a circumstance bonus for appropriate interaction skill checks (like Intimidation). Harry can cause individual clouds in the sky to move, or even break up, by focusing his attention on them. Harry can act like a defibrilator to treat heart attack victims, automatically stabilizing their condition. Similarly, he may be able to jump start or reset an incapacitated construct with an electrical system.)
Mjolnir (Removable)
. . Hammer Blows: Array
. . . . Call Lightning: Damage 12 (lightning magic, DC 27; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . . . Hammer Shield: Deflect 8 (talent; Reflect; Reduced Range: close)
. . . . Hammer Strike: Strength-based Damage 4 (legendary object, DC 29; Accurate 2: +4, Affects Insubstantial: half ranks, Penetrating 6, Variable Descriptor: close group - Bludgeoning, Piercing or Slashing)
. . . . Hammer Throw: Strength-based Damage 4 (legendary object, DC 29; Accurate: +2, Affects Insubstantial: half ranks, Feature: Automatic Return, Increased Range: ranged, Penetrating 6, Variable Descriptor: close group - Bludgeoning, Piercing or Slashing)
. . Life Support: Immunity 5 (legendary object, Environmental Condition: Pressure, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All))
. . Mage Sight: Senses 5 (divination, Analytical: Detect Magical Auras, Counters Illusion: Vision, Detect: Magical Auras [Visual] 2: ranged)
. . Master of the Elements: Array
. . . . Aerokinesis: Move Object 12 (wind magic, 100 tons; Indirect 4: any point, any direction)
. . . . Arctic Chill: Cumulative Cloud Area Affliction 9 (ice magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cloud Area 3: 60 feet radius sphere, DC 19, Cumulative; Tiring)
. . . . Fog Cloud: Cloud Area Concealment Attack 5 (fog magic, All Visual Senses, Extra Ranks 1, DC 15; Cloud Area 4: 120 feet radius sphere, DC 15, Attack: Dodge, Increased Range: ranged)
. . . . Gust of Wind: Line Area Move Object 12 (wind magic, 100 tons; Line Area 2: 5 feet wide by 60 feet long, DC 22; Limited Direction: Repulsion, Reduced Range: close)
. . . . Torrential Rain: Environment 10 (weather magic, Impede Movement (1 rank), Other: Rain 1, Visibility (-2), Radius: 2 miles; Increased Duration: continuous; Build Up)
. . Mystical Travel: Array
. . . . Call Bifrost: Movement 3 (magical travel, Space Travel 3: other galaxies; Portal; Check Required 5: DC 14 - Persuasion)
. . . . Hammer Flight: Flight 8 (magical travel, Speed: 500 miles/hour, 1 mile/round)
. . . . Soar the Spaceways: Movement 2 (magical travel, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Only the Worthy: Feature 1 (legendary object, Notes: Mjolnir can only be lifted by those who are pure of heart and noble of spirit; they must also have Strength 6 or more)
. . Shapeshifting Weapon: Feature 1 (legendary object, Notes: Mjolnir can assume the form of any inanimate object Harry desires provided it is roughly the same size as Mjolnir's default hammer form, allowing it to, among other things, assume the appearance of an innocuous umbrella)
. . The Holly & Phoenix Feather Wand (Alternate; Easily Removable)
. . . . Adept of Wizarding Magic: Array
. . . . . . Bombarda: Burst Area Damage 6 (curse, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . . . Confundo: Cumulative Affliction 6 (charm, 1st degree: Impaired, 2nd degree: Prone, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Cumulative, Increased Range: ranged)
. . . . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . . . Reducto: Burst Area Weaken 6 (curse, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . . . Relashio: Linked Effect
. . . . . . . . Let Go!: Cumulative Affliction 6 (Linked; jinx, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 16; Cumulative, Increased Range: ranged; Distracting, Limited Degree)
. . . . . . . . Unbind: Nullify 6 (Linked; jinx, Counters: Bindings & Restraints, DC 16; Simultaneous)
. . . . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)
. . . . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Shadow-Thread Cloak (Removable)
. . Relic of Svartalfheim: Concealment 4 (very rare object, All Visual Senses; Affects Others, Feature: This effect is not nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
Light Armor

Offense
Initiative +3
Aerokinesis: Move Object 12, +8 (DC 22)
Arctic Chill: Cumulative Cloud Area Affliction 9 (DC Fort 19)
Bombarda: Burst Area Damage 6 (DC 21)
Call Lightning: Damage 12, +8 (DC 27)
Confundo: Cumulative Affliction 6, +10 (DC Will 16)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +10 (DC 25)
Fog Cloud: Cloud Area Concealment Attack 5 (DC Dog 15)
Grab, +8 (DC Spec 20)
Gust of Wind: Line Area Move Object 12 (DC 22)
Hammer Strike: Strength-based Damage 4, +10 (DC 29)
Hammer Throw: Strength-based Damage 4, +10 (DC 29)
Let Go!: Cumulative Affliction 6, +10 (DC Will 16)
Reducto: Burst Area Weaken 6 (DC Fort 16)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
Throw, +8 (DC 25)
Unarmed, +6 (DC 25)
Unbind: Nullify 6, +10 (DC Will 16)

Complications
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Recognition: Harry is the son of the presiding Allfather of Asgard, Thor Odinson, but was born from an extramarital union. As such he will need to prove his worth to the people of Asgard if he ever expects to claim his place as a member of their Royal Family. This is all information he learned as soon as he proved worthy of wielding the legendary hammer known as Mjolnir.
- Nemesis: Albus Dumbledore wishes to use Harry as a sacrificial lamb that he can throw at Voldemort in hopes that the boy's death will act the catalyst which will allow the old man to swoop in and defeat the Dark Lord once and for all. Defeat, but certainly not vanquish!
- Relationships: Harry's closest, and thus most exploitable, relationships are with his friends, Hermione Granger and Ron Weasley, as well as with his godfather, Sirius Black; the latter of whom is the proud bearer of a "Kiss on Sight" order issued by the British Ministry for Magic.

Languages
English [Native], Latin, Old Norse

Defense
Dodge 10, Parry 10, Fortitude 14, Toughness 14/10 (Imp. 4), Will 10

Power Points
Abilities 76 + Powers 113 + Advantages 30 + Skills 31 (62 ranks) + Defenses 21 = 271
Last edited by DalkonCledwin on Tue Nov 30, 2021 3:33 pm, edited 3 times in total.
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Sif inn Rammi / The MCs / We Are Young

Post by DalkonCledwin »

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Sif inn Rammi - Arc 1 - PL 10
Age: 14 / Height: 5' 5" / Weight: 371 lbs / Hair Color: Black / Eye Color: Brown
Group Affiliations: The Asgardian Warriors / Base of Operations: The Halls of Asgard

Strength 8, Stamina 10, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 6, Presence 4

Advantages
Accurate Attack, Agile Feint, All-out Attack, Assessment, Attractive, Benefit, Status: (Goddess of War), Close Attack, Daze (Intimidation), Defensive Attack, Diehard, Evasion, Fascinate (Persuasion), Great Endurance, Improved Initiative, Improvised Weapon, Languages 2, Quick Draw, Ritualist, Startle, Takedown, Tracking

Skills
Acrobatics 8 (+11), Expertise: Asgardian Lore 6 (+8), Expertise: Magic 4 (+6), Expertise: Tactics 12 (+14), Insight 6 (+12), Intimidation 6 (+10), Perception 6 (+12), Persuasion 6 (+10), Ranged Combat: Archery 6 (+9), Riding 8 (+11)

Powers
Asgardian Hauberk (Removable)
. . Armor Plating: Impervious Toughness 4 (very rare object)
Heimslykill (Easily Removable)
. . Asgardian Keyblade: Array
. . . . Dimensional Slash: Movement 2 (magical travel, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . . . Key Blade: Movement 3 (magical travel, Space Travel 3: other galaxies; Portal)
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 26; Dangerous, Penetrating 11)
Kite Shield (Easily Removable)
. . Defensive Maneuvers: Enhanced Trait 4 (rare object, Dodge +2 (+10), Parry +2 (+10))
Pure-Ásynja Physiology
. . Allspeak: Comprehend 4 (racial talent, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate; Sustained)
. . Asgardian Durability: Impervious Toughness 4 (racial trait)
. . Asgardian Perception: Senses 7 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Radius: Magic Awareness)
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Divine Matron: Feature 1 (racial talent, Notes: Sif can currently grant petitioners access to the Glory (Heroism) and War (Tactics) domains.)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation; Feature: Longevity (Up to 6,187 years); Quirk: Sif is only immune to Muggle diseases)

Offense
Initiative +7
Grab, +9 (DC Spec 18)
Sword Strike: Strength-based Damage 3, +9 (DC 26)
Throw, +3 (DC 23)
Unarmed, +9 (DC 23)

Complications
- Impulsive: Sif tends to be a bit reckless when she gets frustrated by something, especially if that something is an enemy or her chosen paramour.
- Motivation: Recognition: Sif wishes to be recognized as the War Goddess that she truly is, but unfortunately has to deal with all manner of scorn and ridicule because she was born as a woman in a society that prefers their warriors to be men!
- Quirk: Sif has gotten into the habit of carrying various concealed weapons with her to any formal engagement she is asked to attend, just in case an enemy decides to use the occasion as an opportunity to attack Asgard. Fortunately, this hasn't actually happened at any of the galas she's been asked to attend as Torunn's "date."
- Relationship: Sif is allegedly Heimdall's much younger sister, which only really makes sense when you consider the fact that Heimdall is the son of the nine daughters of Ægir and Rán... Please remember that his origins are mythic in scope, they aren't supposed to make sense!
- Rivalry: Sif has a rather heated rivalry with Loki's daughter, Regína, due to the fact that the mischievious princess cut off a significant portion of Sif's hair when they were both eight years old.
- Significant Other: Torunn may, or may not, have a massive crush on Sif. The fact remains however, that Sif is the person who most often protects Thor's daughter from any would-be suitors, even if that isn't actually her intention.

Languages
English, German, Old Norse [Native]

Defense
Dodge 10/8, Parry 10/8, Fortitude 10, Toughness 10 (Imp. 8/4), Will 10

Power Points
Abilities 80 + Powers 45 + Advantages 22 + Skills 34 (68 ranks) + Defenses 9 = 190
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DalkonCledwin
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Gyðja Dafna / The MCs / We Are Young

Post by DalkonCledwin »

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Daphne Ophelia Greengrass - Arc 1 - PL 8
Age: 14 / Height: 5' 0" / Weight: 114 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Old Faith / Base of Operations: Greengrass Manor, Inverness, Scotland

Strength 0, Stamina 2, Agility 1, Dexterity 1, Fighting 2, Intellect 5, Awareness 4, Presence 4

General Advantages
Artificer, Attractive 2, Benefit, Dowry (Well-Established), Connected, Daze (Deception), Defensive Attack, Defensive Roll 3, Eidetic Memory, Equipment 2, Fascinate (Persuasion), Languages 2, Quick Draw, Ritualist, Second Chance: (Resisting Mental Control), Teamwork, Trance, Well-informed

Enhanced Advantages
Luck 3

Skills
Deception 8 (+12), Expertise: Magic 8 (+13), Expertise: Politics 4 (+9), Insight 4 (+8), Perception 4 (+8), Persuasion 8 (+12), Ranged Combat: Magic 5 (+6), Stealth 4 (+5), Treatment 4 (+9)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Episkey: Healing 10 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Glacies Laqueis: Cumulative Affliction 8 (ice magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Cumulative, Reach (melee) 4: 20 ft.)
. . . . Glacius Virilis: Progressive Affliction 6 (hex, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited: Affects Male Targets Only)
. . . . Legilimens: Cumulative Mind Reading 6 (divination, DC 16; Cumulative, Insidious)
Foundation of Faith
. . Bastion: Immunity 10 (blessing, Custom: Being Moved 10; Limited: Only While Touching the Ground)
. . Rooted Vitality: Regeneration 2 (blessing, Every 5 rounds; Affects Others; Concentration, Source: Physical Contact with Natural or Worked Stone, Tiring)
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 159 years); Quirk: Daphne is only immune to Muggle diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
. . Magical Speech: Comprehend 1 (racial talent, Spirits - Communicate; Sustained)
Priestess of the Thunder Prince: Array
. . Bless: Burst Area Luck Control 1 (blessing, Bestow Luck, Advantages: Luck 3; Burst Area 2: 60 feet radius sphere, DC 11, Selective; Increased Action 2: move, Reduced Range 2: close)
. . Call Lightning: Damage 10 (lightning magic, DC 25; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Fog Cloud: Cloud Area Concealment Attack 4 (fog magic, All Visual Senses, DC 14; Cloud Area 2: 30 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . Storm Burst: Linked Effect
. . . . Dazzling Light: Affliction 6 (Linked; luminous magic, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Fortitude, DC 16; Increased Range: ranged; Limited: Affects Visual Senses Only, Limited Degree)
. . . . Shock Bolt: Damage 6 (Linked; lightning magic, DC 21; Increased Range: ranged)
. . Strength Surge: Enhanced Trait 6 (strengthening magic, Strength +3 (+3); Affects Others)
Special Qualities
. . Occlumens: Immunity 10 (defensive magic, Common Descriptor: Mental Effects; Sustained; Distracting)

Equipment
Heavy Robes, Silver Dagger

Offense
Initiative +1
Call Lightning: Damage 10, +6 (DC 25)
Dazzling Light: Affliction 6, +6 (DC Fort 16)
Expelliarmus: Damage 10, +6 (DC 25)
Fog Cloud: Cloud Area Concealment Attack 4 (DC Fort 14)
Glacies Laqueis: Cumulative Affliction 8, +2 (DC Will 18)
Glacius Virilis: Progressive Affliction 6, +6 (DC Will 16)
Grab, +2 (DC Spec 10)
Legilimens: Cumulative Mind Reading 6 (DC Will 16)
Shock Bolt: Damage 6, +6 (DC 21)
Silver Dagger, +2 (DC 16)
Throw, +1 (DC 15)
Unarmed, +2 (DC 15)

Complications
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive witch of her generation.
- Honor: Daphne will always keep her word of honor, even if she rarely ever offers it, and always strives to uphold the common good.
- Motivation: Protector: Daphne will do whatever it takes to keep her loved ones safe from harm, and it is only her sense of honor that prevents her from becoming truly yandere in her attempts to achieve that goal.
- Relationship: Daphne is the eldest daughter of Cyrus and Elizabeth Greengrass, which means she is also the elder sister of Astoria Greengrass. Furthermore, she is best friends with a young woman who answers to the name of Tracey Davis.

Languages
English [Native], Latin, Old Norse

Defense
Dodge 8, Parry 6, Fortitude 6, Toughness 8/2, Will 10

Power Points
Abilities 38 + Powers 61 + Advantages 22 + Skills 25 (49 ranks) + Defenses 21 = 167
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The Duskfire Chronicles Brainstorm & Notes

Post by DalkonCledwin »

The Duskfire Chronicles
Premise: Ever since the defeat of Voldemort, Harry Potter knew that he didn’t quite fit in with the denizens of Wizarding Britain any longer. No, his calling lay farther abroad than that. In fact, it turns out that he’s actually from a world known as Tamaran! Now introducing the superhero known as Duskfire…
Required Inclusions:
- Harry Potter must discover that he is a Duke from the world of Tamaran at some point after the final defeat of the wizard who styled himself as Lord Voldemort.
- In this scenario, it will be the Highborn members of Tamaranean society who possess the ability to project Starbolts, rather than those who’ve been experimented on by the Psions.
- As such, Harry will possess the ability to project Starbolts in addition to the magical abilities he acquired by being magically adopted by James and Lily Potter after arriving on Earth.
- The exact way in which Harry arrives on Earth will be left up to the author, but it is suggested that James and Lily find him in an escape pod after his family’s ship is blown up in orbit.
- Harry must be involved in a betrothal agreement, like many other Tamaranean Highborns, with the girl in question refusing to take “no” for an answer when Harry ignores her summons.
- In spite of the above requirement, it must be Rachel “Raven” Roth who acts as Harry’s primary romantic interest, even if he is allowed to be involved with other girls.
Preferred Inclusions:
- Raven should be of an appropriate age to be romantically involved with a post-Hogwarts Harry, even if that means this story will take place after the events of the Teen Titans animated series.
- Harry should be powerful and disrespectful enough to restrain the two feuding Tamaranean Princesses and punish them for conduct unbecoming of their station.
- Harry should initially be reluctant to perform the sort of patrols that heroes like the Batman are known for, due to the fact that it would interfere with his mundane lifestyle.
Optional Inclusions:
- Harry could come to Raven’s attention after using his powers, both mystical and extraterrestrial, to stop several metahumans from committing various crimes.
- Harry’s presence could prove crucial in defeating a powerful mystical threat.
Forbidden Things:
- Harry being romantically interested in male characters.
- Harry and Raven, the Malevolent Emo Doormats.
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Duskfire / The MCs / The Duskfire Chronicles

Post by DalkonCledwin »

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Duskfire (Harry Potter) - PL 12
Age: 19 / Height: 6' 1" / Weight: 197 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: Titans UK / Base of Operations: Titans Tower, London, England

Strength 10, Stamina 9, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

Advantages
All-out Attack, Animal Empathy, Artificer, Attractive 2, Benefit, Alternate Identity 3: (Duke Hyrlelle of Tamaran), Benefit, Wealth 3 (Millionaire), Connected, Conviction, Equipment 1, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Inspire 2, Languages 1, Leadership, Ranged Attack 5, Ritualist, Second Chance: (Resisting Mental Control), Teamwork

Skills
Close Combat: Grab 2 (+7), Deception 4 (+8), Expertise (AWE): Cooking 6 (+10), Expertise: Astrogation 4 (+6), Expertise: Magic 12 (+14), Insight 6 (+10), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Master of Wizarding Magic: Array
. . . . Appare Vistigium: Burst Area Senses 4 (divination, Postcognition; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Sustained; Quirk: Limited to a maximum recall of 7 days)
. . . . Confundo: Concentration Affliction 12 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . . . Expelliarmus: Damage 16 (charm, DC 31; Disarming, Increased Range: ranged; Nonlethal)
. . . . Greater Apparition: Teleport 11 (magical travel, 8 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Ignis Laqueis: Cumulative Affliction 9 (fire magic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 19; Cumulative, Extra Condition, Reach (melee) 4: 20 ft.)
. . . . Inanimatus Conjurus: Create 10 (transfiguration, Volume: 1000 cft., DC 20; Increased Duration: continuous, Innate, Precise)
. . . . Langlock: Progressive Affliction 16 (jinx, 3rd degree: Transformed, DC 26; Alternate Resistance (Dodge), Increased Range: ranged, Progressive; Limited: to sticking the target's tongue to the roof of their mouth, Limited Degree (third only))
. . . . Nullum Effugium: Burst Area Nullify 8 (jinx, Counters: Teleportation & Dimension Travel effects, DC 18; Burst Area 2: 60 feet radius sphere, DC 18, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . . . Omnifracto: Nullify 10 (curse, Counters: Magical Effects, DC 20; Broad, Increased Range: perception, Simultaneous; Limited: Affects Defensive Magic Only)
. . . . Petrificus Totalus: Progressive Affliction 8 (curse, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 18; Extra Condition, Increased Range: ranged, Progressive, Split: 2 targets; Limited Degree)
. . . . Reducto: Burst Area Weaken 10 (curse, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . . . Reparifors: Healing 16 (healing magic; Restorative; Tiring)
Righteous Fury: Array
. . Dusk Bolts: Damage 10 (energy, DC 25; Increased Range: ranged, Multiattack)
. . Dusk Energy: Cumulative Cone Area Affliction 10 (energy, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 20; Cone Area: 60 feet cone, DC 20, Cumulative)
. . Dusk Flare: Cumulative Burst Area Affliction 10 (energy, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Increased Range: ranged; Limited: Affects Visual Senses Only)
. . Dusk Strike: Strength-based Damage 2 (bludgeoning, DC 27; Aura: Starbolt Energy [10 extra ranks], Secondary Effect [10 extra ranks])
. . Dusk Wave: Cone Area Damage 10 (energy, DC 25; Cone Area 2: 120 feet cone, DC 20)
Tamaranean Highborn Physiology
. . Augmented Healing: Regeneration 3+1 ([Stacking ranks: +1], racial trait, Every 2.5 rounds; Source: Direct Exposure to Sunlight [2 ranks only])
. . Boundless Confidence: Enhanced Strength 3 (racial trait, +3 STR; Limited to Lifting, Notes: Max Lifting Strength 13: Up to 200 tons)
. . Expanded Awareness: Senses 9 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Extended: Visual Senses 2: x100, Infravision, Radius: Magic Awareness, Ultravision)
. . Invulnerabilities: Immunity 14 (racial trait, Damage Effect: Heat Damage, Disease, Environmental Conditions (All), Poison, Suffocation (All); Feature: Longevity (Up to 1,180 years))
. . Linguistic Assimilation: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Limited: Can't be used to acquire languages another Tamaranean has 'absorbed' using their copy of this power, Quirk: Requires intimate physical contact with a native speaker of a language in order to "learn" it)
. . Magical Speech: Comprehend 3 (racial talent, Animals - Speak To, Animals - Understand, Spirits - Communicate; Sustained; Narrow Type: Snakes [2 ranks only])
. . Stellar Durability: Impervious Toughness 9 (racial trait)
Tamaranean Mage Robes (Removable)
. . Accelerated Healing: Regeneration 1 (very rare object, Every 10 rounds; Stacks with: Augmented Healing: Regeneration 3+1; Source: Direct Exposure to Sunlight)
. . I'm Too Sexy: Enhanced Trait 1 (very rare object, Attractive 2 +1 (+2))
. . Masterful Raiment: Protection 6 (very rare object, +6 Toughness)
. . True Strike: Feature 3 (very rare object; Sustained; Tiring, Notes: When Harry takes the Aim action, his next attack automatically hits; the Effect Rank of the attack cannot be greater than his Power Level)
Unbridled Joy: Array
. . Soar the Spaceways: Movement 3 (racial talent, Environmental Adaptation: Space, Space Travel 2: other solar systems; Feature: Check Required flaw is only necessary for second rank of Space Travel; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Star Flight: Flight 10 (racial talent, Speed: 2000 miles/hour, 4 miles/round)

Equipment
Cell Phone (Smartphone), Commlink

Offense
Initiative +3
Confundo: Concentration Affliction 12 (DC Will 22)
Dusk Bolts: Damage 10, +8 (DC 25)
Dusk Energy: Cumulative Cone Area Affliction 10 (DC Fort 20)
Dusk Flare: Cumulative Burst Area Affliction 10 (DC Will 20)
Dusk Strike: Strength-based Damage 2, +5 (DC 27)
Dusk Wave: Cone Area Damage 10 (DC 25)
Expelliarmus: Damage 16, +8 (DC 31)
Grab, +7 (DC Spec 20)
Ignis Laqueis: Cumulative Affliction 9, +5 (DC Will 19)
Langlock: Progressive Affliction 16, +8 (DC Dog/Fort/Will 26)
Nullum Effugium: Burst Area Nullify 8 (DC Will 18)
Omnifracto: Nullify 10 (DC Will 20)
Petrificus Totalus: Progressive Affliction 8, +8 (DC Will 18)
Reducto: Burst Area Weaken 10 (DC Fort 20)
Throw, +8 (DC 25)
Unarmed, +5 (DC 25)

Complications
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry must be able to feel and express the emotions associated with the powers and arrays which are named after a particular state of mind in order to make full use of those abilities. This means that any effect which disrupts his emotional balance could cause him to lose control of those powers, or even lose access to them entirely.
- Significant Others: Harry is, unknown to him, betrothed to a young woman who answers to the name of Marchioness Zarryia of Tamaran. This is in addition to any women he may become romantically involved with while living his life on the remote blue planet we like call the "Earth."

Languages
English [Native], French

Defense
Dodge 9, Parry 9, Fortitude 10, Toughness 15/9 (Imp. 9), Will 14

Power Points
Abilities 80 + Powers 131 + Advantages 29 + Skills 32 (64 ranks) + Defenses 21 = 293
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Nature is the Art of Vohc Brainstorm & Notes

Post by DalkonCledwin »

Nature is the Art of Vohc
Premise: What if there was always more to Harry Potter than met the eye? What if he was actually the Avatar of an incredibly Old God? And what if he used that deity’s powers to aid him in his efforts to save as many lives as he possibly could? How about we find out…
Required Inclusions:
- All moral and ethical alignments are permissible for this story, even if it is actually preferred that Harry fall within the Gray (Neutral) moral axis.
- Harry must possess a level of power which seems to be godly in nature, since he will actually be the mortal avatar for the Kryptonian deity known as the Vohc.
- This story must begin either during Harry’s fifth year when he is learning how to perform Occlumency, or shortly after he defeats Voldemort for the final time.
- As a result of his newly awakened divine power, Harry must possess the ability to command, control, warp, and influence plant-matter in ways that Alec Holland could only dream of.
- In addition to the above, Harry must also possess the ability to craft and shape raw materials into marvelous works of art, or any other form that he desires, including weapons.
- Regardless of when Harry awakens his powers, it must have the side effect of destroying any magical bonds and/or the Horcrux that are still in place on his person.
- Because of his new powers, there must be those who consider him to be a threat, especially in the form of the Flamewing and the Nightwing Entities, even if Harry tries to avoid them.
- If Harry comes into his powers before Tom’s final defeat, then the ascension must have the side effect of destroying all of Voldemort’s Horcruxes, and drastically weakening the Dark Lord.
- Harry’s primary romantic interest must be his fellow plant-controller, Pamela ‘Poison Ivy’ Isley; but that doesn’t mean that she has to be his only romantic interest.
Preferred Inclusions:
- This story should be a full crossover with at least one rendition of the DC Universe, though it is up to the author to decide which version of that universe is actually employed for this purpose.
- Various magical creatures should honor and/or respect Harry, either out of a sense of awe due to his divine nature, or because they recognize him as somehow greater than themselves.
- Harry could create a salve that has similar restorative properties to the Tears of a Phoenix, even to the point of being able to act as a remedy for Basilisk Venom.
- Harry should at some point enter a “Dark Vohc” state of existence, potentially brought on by an incident where Flamebird succeeds in destroying something she really shouldn’t have.
Optional Inclusions:
- In a completely ironic twist of fate, Fawkes could decide to form a familiar bond with Harry after Dumbledore bites the dust, which would naturally confuse the heck out of Flamebird.
- Hermione could suffer a nervous breakdown when she realizes she can’t explain what has happened to her best friend even if she had the ability to read every single book in existence.
Forbidden Things:
- Harry’s new powers being universally accepted.
- Harry being romantically interested in men.
- Harry the Pathetic Emo Doormat.
- Harry shedding his divine mantle.
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Vohc / The MCs / Nature is the Art of Vohc

Post by DalkonCledwin »

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Vohc (Harry Potter) - Arc 1 - PL 13
Age: 20 / Height: 5' 9" (Normal) / 11' 6" (Enlarged) / Weight: 168 lbs (Normal) / 1,344 lbs (Enlarged)
Hair Color: Brown / Eye Color: Green / Group Affiliations: Autonomous
Base of Operations: Lord's Bay Apt 486, Gotham City, New Jersey

Strength 13/11, Stamina 11/9, Agility 3, Dexterity 3, Fighting 6, Intellect 3, Awareness 5, Presence 5

General Advantages
Artificer, Attractive, Benefit, Wealth 3 (Millionaire), Close Attack 3, Connected, Conviction, Eidetic Memory, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Fearless, Inspire 2, Languages 2, Leadership, Power Attack, Ranged Attack 3, Sacred Rites, Second Chance: (Resisting Mental Control), Skill Mastery: (Expertise (DEX): Visual Arts), Ultimate Effort: (Toughness Checks)

Enhanced Advantages
Luck 3

Skills
Close Combat: Grab 4 (+10), Expertise (AWE): Cooking 6 (+11), Expertise (DEX): Visual Arts 14 (+17), Expertise: Kryptonian Religion 6 (+9), Expertise: Magic 12 (+15), Insight 4 (+9), Investigation 4 (+7), Perception 8 (+13), Persuasion 6 (+11), Ranged Combat: Magic 6 (+9), Stealth 4 (+5), Vehicles 6 (+9)

Powers
Death's Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 5 (legendary object, All Visual Senses, Other Sense: BLC Spectral Sight; Affects Others, Feature: This effect is not nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)
Disciple of Divine Magic: Array
. . Aura of Bedlem: Cumulative Burst Area Affliction 8 (divine aura, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Cumulative, Selective; Limited Degree, Notes: Compelled: [to not cast spells])
. . Channel Valor: Burst Area Luck Control 1 (channel energy, Bestow Luck, Advantages: Luck 3; Burst Area 9: 1 mile radius sphere, DC 11, Selective; Check Required 5: DC 14 - Will Resistance, Increased Action 2: move, Limited: to Resistance Checks vs. Fear, Reduced Range 2: close)
. . Energy Drain: Broad Weaken 8 (necrotic magic, Affects: Physical Abilities, Resisted by: Fortitude, DC 18; Broad: (Strength, Stamina, Agility, Dexterity), Increased Range: ranged)
. . Enlarge (Activation: Move Action)
. . . . Enlarge Self: Growth 2 (strengthening magic, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks, Advantages: Close Attack 3; Tiring, Notes: Elevates Max Lifting Strength to 20: Up to 25,000 tons)
. . . . Toughened Body: Protection 1 (strengthening magic, +1 Toughness; Impervious [2 extra ranks])
. . Polymorph Any Object: Transform 6 (divine magic, Affects: Anything, Transforms: 50 lbs., DC 16; Permanent, Tiring)
. . Telepathic Bond: Mental Area Communication 4 (psychic magic; Area, Selective, Subtle: encrypted; Concentration, Limited: Affects Friends & Loved Ones Only)
Divine Avatar Physiology
. . Divine Durability: Impervious Toughness 14 (racial trait)
. . Divine Might: Enhanced Strength 7 (racial talent, +7 STR; Limited to Lifting, Notes: Max Lifting Strength 18: Up to 6,000 tons)
. . Divine Patron: Feature 1 (racial talent, Notes: Harry can grant petitioners access to the Artifice (Construct, Toil), Chaos (Riot), Darkness (Loss), Knowledge (Aeon), and Plant (Growth) domains)
. . Divine Perception: Senses 29 (racial trait, Accurate (Type): Auditory Senses, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Extended: Auditory Senses 4: x10k, Extended: Visual Senses 3: x1k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Radius (Type): Mental Senses, Ultra-hearing; Limited: Vision doesn't penetrate lead-based concealment [4 ranks only])
. . Divine Speech: Comprehend 4 (racial talent, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate; Sustained)
. . Fast Action: Quickness 5 (racial talent, Perform routine tasks in -5 time ranks)
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison)
. . Resistances: Immunity 7 (racial trait, Damage Effect: Corrosive Damage, Uncommon Descriptor: Pheromones; Limited - Half Effect)
. . Surprisingly Tough: Protection 5 (racial trait, +5 Toughness)
Superhuman Powers: Array
. . Hyper-Running: Speed 7 (racial talent, Speed: 250 miles/hour, 0.5 miles/round)
. . True Flight: Flight 11 (racial talent, Speed: 4000 miles/hour, 8 miles/round; Precise)
Verdant Scepter (Easily Removable)
. . Master of Wizarding Magic: Array
. . . . Apparition: Teleport 12 (magical travel, 16 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Bumastus: Burst Area Affliction 7 (verdant magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 17; Burst Area: 30 feet radius sphere, DC 17, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . . . Confundo: Concentration Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory, Notes: Compelled: ["These are not the villains you're looking for"])
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (light of creation, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Glacies Laqueis: Cumulative Affliction 8 (ice magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Cumulative, Reach (melee) 4: 20 ft.)
. . . . Herbivicus Duo: Environment 7 (verdant magic, Impede Movement (2 ranks), Visibility (-2), Radius: 1800 feet; Increased Duration: continuous, Selective; Build Up, Tiring)
. . . . Herbivicus: Create 8 (verdant magic, Volume: 250 cft., DC 18; Increased Duration: continuous, Innate)
. . . . Muffliato: Environment 3 (charm, Visibility (-5), Radius: 120 feet; Custom: Affects Hearing Instead of Vision, Selective)
. . . . Protego Totalum: Burst Area Immunity 20 (charm, Very Common Descriptor: Magical Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 30, Selective; Concentration, Limited: Doesn't work against the Unforgivable Curses, Tiring)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . . . Reparo: Burst Area Healing 8 (charm; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged; Tiring)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +3
Aura of Bedlem: Cumulative Burst Area Affliction 8 (DC Will 18)
Bumastus: Burst Area Affliction 7 (DC Fort/Will 17)
Confundo: Concentration Affliction 8 (DC Will 18)
Energy Drain: Broad Weaken 8, +12 (DC Fort 18)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +12 (DC 27)
Glacies Laqueis: Cumulative Affliction 8, +9/+6 (DC Will 18)
Grab, +13/+10 (DC Spec 23/21)
Polymorph Any Object: Transform 6, +9/+6 (DC Dog 16)
Throw, +6 (DC 28/26)
Unarmed, +9/+6 (DC 28/26)

Complications
- Divine Mandate: It is the Vohc's divine mandate to create as many glorious works of art as he possibly can, even while knowing that his sister, the Flamebird, will almost always find these works of art and destroy them.
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry is the sole surviving member of the House of Potter, and also the Head of House for the fragmented wizarding family known as the Blacks. Furthermore, as the Vohc, Harry is the brother of the Flamebird and the Nightwing, with their father being the Kryptonian Skyfather known as the Rao. Vohc is also engaged in a longstanding rivalry with his two siblings.
- Weakness: Harry suffers all the same effects as any other Kryptonian would whenever he is exposed to the radiation coming from the meteor rocks that accompanied Kal-El to Earth. However, thanks to his bond with the Vohc, he doesn't lose his powers when deprived of yellow solar energy for extended periods of time, or when exposed to red solar energy.

Languages
English [Native], French, Kryptonian

Normal Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14 (Imp. 14), Will 12

Enlarged Defense
Dodge 9, Parry 9, Fortitude 12, Toughness 17 (Imp. 17), Will 12

Power Points
Abilities 90 + Powers 156 + Advantages 25 + Skills 40 (80 ranks) + Defenses 19 = 330
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DalkonCledwin
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Poison Ivy / The MCs / Nature is the Art of Vohc

Post by DalkonCledwin »

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Poison Ivy (Pamela Isley) - Arc 1 - PL 10
Age: 24 / Height: 5' 6" / Weight: 126 lbs / Hair Color: Crimson / Eye Color: Green
Group Affiliations: The Gotham Vixens / Base of Operations: Various Abandoned Arboretums, Gotham City, New Jersey

Strength 1, Stamina 7, Agility 3, Dexterity 3, Fighting 5, Intellect 4, Awareness 3, Presence 5

General Advantages
Attractive 2, Charming, Conviction, Cool: (Persuasion), Daze (Persuasion), Defensive Attack, Equipment 1, Fascinate (Persuasion), Favored Environment: (Forested Areas), Grabbing Finesse, Improved Aim, Improved Grab, Improved Hold, Interpose, Inventor, Set-up, Teamwork, Throwing Mastery

Enhanced Advantages
Luck 3

Skills
Acrobatics 6 (+9), Athletics 4 (+5), Close Combat: Grab 5 (+10), Deception 6 (+11), Expertise: Nature 12 (+16), Expertise: Toxicology 8 (+12), Insight 6 (+9), Perception 6 (+9), Persuasion 8 (+13), Ranged Combat: Thrown Objects 2 (+5), Sleight of Hand 6 (+9), Stealth 6 (+13/+9), Technology 8 (+12), Treatment 6 (+10)

Powers
Boons of the Green Mother: Array
. . Beguiling Kiss: Cumulative Affliction 10 (pheromones, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative; Grab-based)
. . Charm Person: Cumulative Affliction 10 (pheromones, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception; Limited 2: Affects Humanoid Males Only, Sense-dependent: Olfactory)
. . Enthrall: Concentration Burst Area Affliction 10 (pheromones, 1st degree: Entranced, Impaired, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Extra Condition; Limited: Affects Male Characters Only, Limited Degree 2, Sense-dependent: Olfactory)
. . Suggestion: Concentration Affliction 10 (pheromones, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Insidious; Limited: Affects Male Characters Only, Limited Degree, Sense-dependent: Olfactory)
Paragon of the Green Faith: Array
. . Animate Trees: Summon 8 (verdant magic; Horde, Multiple Minions: 2 minions, Type (General): Trees; Limited: by Available Trees, Tiring)
. . Aura of Decay: Burst Area Concentration Weaken 6 (verdant magic, Affects: Strength, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere, DC 16, Concentration, Variable Descriptor: close group - Weakens Stamina after Strength reaches 0)
. . Barkskin: Impervious Toughness 6 (verdant magic; Sustained)
. . Command Plants: Cumulative Affliction 10 (verdant magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited 2: Affects Plant Creatures Only)
. . Contagion: Progressive Affliction 10 (verdant magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Progressive; Grab-based)
. . Entangle: Burst Area Affliction 6 (verdant magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 16; Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Forest's Sense: Remote Sensing 10 (verdant magic, Affects: 3 Types, inc. Visual - Visual, Auditory, Tactile, Range: 4 miles; Medium: Plants)
. . Harm: Damage 10 (negative energy, DC 25; Alternate Resistance: Fortitude)
. . Plant Growth: Create 10 (verdant magic, Volume: 1000 cft., DC 20; Increased Duration: continuous, Innate)
. . Poison: Progressive Weaken 10 (verdant magic, Affects: Stamina, Resisted by: Fortitude, DC 20; Progressive; Grab-based)
. . Wall of Thorns: Linked Effect
. . . . The Thorns: Shapeable Area Damage 6 (Linked; verdant magic, DC 21; Shapeable Area 2: 60 cft., DC 16, Increased Range: ranged; Limited: to Wall-shaped Damage)
. . . . The Wall: Create 6 (Linked; verdant magic, Volume: 60 cft., DC 16; Increased Duration: continuous, Innate, Stationary; Limited: to Wall-shaped Constructs)
. . Wooden Fist: Strength-based Damage 2 (bludgeoning, DC 18)
Special Qualities
. . Channel Sensuality: Burst Area Luck Control 1 (channel energy, Force a Re-roll, Advantages: Luck 3; Burst Area: 30 feet radius sphere, DC 11, Selective; Limited: to Resistance Checks vs. Pam's Pheromone effects)
Verdant Daughter Physiology
. . Forest Camouflage: Enhanced Trait 2 (racial trait, Stealth +4 (+13); Limited: Only while in Forested Areas)
. . Invulnerabilities: Immunity 13 (racial trait, Alteration Effects, Custom: Mental Control 5, Disease, Poison, Sleep)
. . Tree Shape: Morph 2 (racial talent, +20 Deception checks to disguise; Narrow group, Notes: Any form of Tree)
. . Verdant Durability: Protection 4 (racial trait, +4 Toughness)
. . Verdant Perception: Senses 13 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Detect: Plants [Mental] 2: ranged, Extended: Detect Plants 3: x1k, Low-light Vision, Radius (Type): Mental Senses)
. . Verdant Speech: Comprehend 3 (racial talent, Plants, Spirits - Communicate; Sustained)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +3
Aura of Decay: Burst Area Concentration Weaken 6 (DC Fort 16)
Beguiling Kiss: Cumulative Affliction 10, +10 (DC Will 20)
Charm Person: Cumulative Affliction 10 (DC Will 20)
Command Plants: Cumulative Affliction 10 (DC Will 20)
Contagion: Progressive Affliction 10, +10 (DC Fort 20)
Entangle: Burst Area Affliction 6 (DC Fort/Will 16)
Enthrall: Concentration Burst Area Affliction 10 (DC Will 20)
Grab, +10 (DC Spec 13)
Harm: Damage 10, +10 (DC Fort 25)
Poison: Progressive Weaken 10, +10 (DC Fort 20)
Suggestion: Concentration Affliction 10 (DC Will 20)
The Thorns: Shapeable Area Damage 6 (DC 21)
Throw, +5 (DC 17)
Unarmed, +5 (DC 16)
Wooden Fist: Strength-based Damage 2, +5 (DC 18)

Complications
- Demeaning Perception: Pam exists to flaunt her feminine attributes, which can cause people to make ill-informed judgments regarding her character. It is however, worth noting that these judgements are, more often than not, remarkably close to the truth.
- Motivation: Doing Good: Every single time Pam commits a crime, she justifies it to herself by stating that it had to be done in order to help the natural world survive just a little bit longer. She's trying to prevent the planet from becoming inhospitable to the very lifeforms that call it their home, humans included!
- Overconfident: Pam's confidence in her power over others and her vanity are her true worst enemies, as it isn't all that difficult to defeat her once you successfully resist her toxic allure.
- Power Loss: There must be at least some form of plant-life within range of Pamela's Plant Detection power, even if it's only in the form of seeds located beneath the ground's surface, in order for her to make use of her plant-based powers.
- Relationship: Pam is quite fond of Harleen Quinzel, who is also known to the world as the Joker's sidekick, Harley Quinn.
- Weakness: Pam suffers an additional degree of effect when resisting Fire-based powers. She also gains the Dazed & Vulnerable conditions whenever she fails a resistance check against Cold-based damage.

Languages
English [Native]

Defense
Dodge 9, Parry 9, Fortitude 10, Toughness 11 (Imp. 6/0), Will 10

Power Points
Abilities 62 + Powers 120 + Advantages 19 + Skills 45 (89 ranks) + Defenses 20 = 266
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Can't Stop Me Now Brainstorm & Notes

Post by DalkonCledwin »

Can’t Stop Me Now
Premise: They say that some evil is so powerful that it never truly dies, it can only be transformed. But here's a question for you: what happens when a recently ‘deceased’ Elder Evil bonds with the soul of a young man who was born to be a hero? That is what Harry Potter is about to find out…
Required Inclusions:
- Harry's new demonic nature means that he’ll prefer to cripple and/or kill anyone he recognizes as a valid threat to either himself or those who fall under his aegis.
- Harry must acquire his new demonic powers during one of his summertime adventures, which will preferably occur during the summer prior to his third or fifth years at Hogwarts.
- The Elder Evil who bonds with Harry must have a cult of followers who will become loyal to Harry after they realize that he is the Archdemon’s successor.
- This bond must change something about Harry’s appearance and/or personality that will cause a rift to develop between Harry and those he used to consider his friends and family.
- Sirius Black must remain loyal to Harry, even if he is unable to truly help the new demon weather the socio-political storm that his transformation will undoubtedly cause.
- Harry must acquire a Familiar whose nature is at least partially derived from that of the Elder Demon that is now a part of Harry’s very existence.
Preferred Inclusions:
- Harry should eventually get a handle on his new powers, which will allow him to shift back into the human appearance he was born with so that he’s no longer in danger of inciting a riot.
- If Harry continues at Hogwarts, then a new “Trio” should form around him that consists of students from other houses who are actually members of Trigon’s cult.
- Harry should have approximately the same level of power as Supergirl or Wondergirl due to his age and inexperience with his new demonic abilities.
Optional Inclusions:
- Harry could drop out of Hogwarts and instead focus more heavily on hunting down Voldemort and his Death Eaters, after which he moves to a Demonic Realm to consolidate his power.
- Lastly, Harry could take time off from his other activities to visit Raven and the Teen Titans.
Forbidden Things:
- Harry martyring himself for the sake of Wizarding Society.
- Harry being romantically interested in men.
- Harry the Pathetic Emo Doormat.
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Harry Potter / The MCs / Can't Stop Me Now

Post by DalkonCledwin »

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Harry James Potter - PL 12
Age: 15 / Height: 5' 6" / Weight: 152 lbs / Hair Color: Black / Eye Color: Blue or Green
Group Affiliations: Autonomous / Base of Operations: Vreocitall, the Flaming Isle

Strength 14, Stamina 10, Agility 5, Dexterity 5, Fighting 7, Intellect 3, Awareness 4, Presence 4

Advantages
Artificer, Attractive, Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Daze (Intimidation), Equipment 7, Fascinate (Persuasion), Fearless, Improved Grab, Improved Initiative, Inspire 2, Languages 3, Leadership, Power Attack, Ritualist, Second Chance: (Resisting Mental Control), Startle, Takedown, Teamwork

Skills
Deception 4 (+8), Expertise (AWE): Cooking 4 (+8), Expertise (DEX): Broom Flight 6 (+11), Expertise: Magic 10 (+13), Expertise: Tactics 8 (+11), Insight 6 (+10), Intimidation 6 (+10), Investigation 4 (+7), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+9), Stealth 6 (+11)

Powers
Demon Lord Physiology
. . Abyssal Durability: Impervious Toughness 10 (racial trait)
. . Abyssal Perception: Senses 11 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Low-light Vision, Radius: Magic Awareness)
. . Abyssal Tongue: Comprehend 4 (racial talent, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate; Sustained)
. . Demonic Patron: Feature 1 (racial talent, Notes: Harry can grant his petitioners access to the Chaos, Fire, Glory and War domains, as well as the Demon, Entropy, Legend and Tactics subdomains)
. . Invulnerabilities: Immunity 15 (racial trait, Aging, Damage Effect: Electricity Damage, Damage Effect: Fire Damage, Disease, Poison, Sleep, Starvation & Thirst)
. . Mystical Claws: Strength-based Damage 1 (slashing, DC 30; Penetrating 5)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
Disciple of Abyssal Magic: Array
. . Abyssal Gate: Movement 2 (magical travel, Dimensional: Abyssal Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Alter Self: Morph 2 (morphic, +20 Deception checks to disguise; Narrow group, Notes: Any humanoid male of roughly the same height and weight)
. . Awaken Flames: Summon 10 (summoning magic; Active, Mental Link, Type (General): Fire Elementals; Source: Preexisting fire)
. . Enervation: Cumulative Affliction 10 (entropic magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Shadow Conjuration: Create 10 (illusory magic, Volume: 1000 cft., DC 20; Increased Duration: continuous, Precise, Subtle: look natural; Resistible: Will)
. . Waves of Fatigue: Concentration Cone Area Affliction 10 (hypnosis magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 20; Cone Area: 60 feet cone, DC 20, Concentration)
Staff of Eldritch Power (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Apparition: Teleport 10 (magical travel, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Expelliarmus: Damage 15 (charm, DC 30; Disarming, Increased Range: ranged; Nonlethal)
. . . . Ignis Furore: Cylinder Area Damage 7 (fire magic, DC 22; Cylinder Area: 30 feet cylinder, DC 17, Increased Duration: concentration, Increased Range: ranged, Selective; Distracting)
. . . . Ignis Laqueis: Cumulative Affliction 8 (fire magic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cumulative, Extra Condition, Reach (melee) 4: 20 ft.)
. . . . Incendio Duo: Burst Area Damage 7 (fire magic, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged, Secondary Effect)
. . . . Protego Duo: Burst Area Deflect 10 (charm; Burst Area: 30 feet radius sphere, DC 20, Reflect, Selective; Reduced Range: close)
. . . . Reparifors: Healing 15 (healing magic; Restorative; Tiring)
. . . . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 31; Defensive, Reach (melee): 5 ft.)
. . . . Stupefy: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)

Equipment
Heavy Armor, Vreocitall

Offense
Initiative +9
Enervation: Cumulative Affliction 10, +9 (DC Fort 20)
Expelliarmus: Damage 15, +9 (DC 30)
Grab, +7 (DC Spec 24)
Ignis Furore: Cylinder Area Damage 7 (DC 22)
Ignis Laqueis: Cumulative Affliction 8, +7 (DC Will 18)
Incendio Duo: Burst Area Damage 7 (DC 22)
Mystical Claws: Strength-based Damage 1, +7 (DC 30)
Staff Strike: Strength-based Damage 2, +7 (DC 31)
Stupefy: Cumulative Affliction 10, +9 (DC Fort 20)
Throw, +5 (DC 29)
Unarmed, +7 (DC 29)
Waves of Fatigue: Concentration Cone Area Affliction 10 (DC Will 20)

Complications
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about. This is a trait he managed to retain even after becoming a Demon Lord.
- Mythic Weaknesses: Harry is considered to be Vulnerable against the attacks of anyone who can guess and utter his True Name. He's also Hindered while on Consecrated Ground, and he'll be Compelled (Will DC 22) to stay at a distance of no less than five feet from anyone who presents him with a Holy Symbol.
- Nemesis: Albus Dumbledore wishes to use Harry as a sacrificial lamb that he can throw at Voldemort in hopes that the boy's death will act the catalyst which will allow the old man to swoop in and defeat the Dark Lord once and for all. Defeat, but certainly not vanquish!
- Power Loss: Harry does not benefit from his Abyssal Durability power when resisting the effects of Holy magic or weaponry.
- Relationship: Harry's closest, and thus most exploitable, relationship is with his godfather, Sirius Black, who is the proud bearer of a "Kiss on Sight" order issued by the British Ministry for Magic.

Languages
Abyssal, English [Native], Enochian, Latin

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14 (Imp. 10), Will 14

Power Points
Abilities 104 + Powers 112 + Advantages 30 + Skills 36 (72 ranks) + Defenses 18 = 300

--------------------
Home Sweet Home
Vreocitall, the Flaming Isle - PL 12

Toughness 14, Size Colossal
Int -3, Awe 3, Pre 1

Features:
Artificer's Lab, Deathtraps (DC 12, Thresh 6), Dimensional Portal (Earth), Holding Cells (Nullify Powers 12), Intelligent, Isolated (The Abyss), Library, Living Space, Mystic Locale, Personnel (Lesser Demons), Ritual Chamber, Sealed, Self-repairing 2, Trophy Room (The Cloak & Map), Wards 3 (DC 30)

Powers
. . Hallucination: Illusion 6 (illusory magic, Affects: All Sense Types, Area: 60 cft., DC 16; Selective; Limited to One Subject, Resistible: Will)
. . Now You See Them, Now You Don't: Concealment Attack 6 (illusory magic, All Aural Senses, All Visual Senses, DC 16; Attack: Will, Increased Range 2: perception)
. . Scrying: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 5 (divination; Perception (One Sense): Auditory, Perception (Visual): Visual, Subtle: encrypted; Concentration, Limited: to Perception, Limited: to characters who are holding an object that originally came from Vreocitall, Notes: Range: Universal)

Offense
Now You See Them, Now You Don't: Concealment Attack 6 (DC Will 16)

Power Points
Abilities 5 + Powers 3 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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Re: Dalkon's Revised & Expanded Potterverse Thread Mk II

Post by DalkonCledwin »

Darn, I don't think I can finish that idea... redeeming a Demon isn't going to be as simple as what I have in the last idea, and may ultimately be an utterly futile endeavor.
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Somewhere I Belong Brainstorm & Notes

Post by DalkonCledwin »

Somewhere I Belong
Premise: One day, Harry Potter learned that his mother was still alive and also an immortal sorceress straight out of Greek Mythology. Then out of nowhere, extraordinary women from all walks of life started to take interest in him. Now he was left wondering what might happen to him next that could top these developments?
Required Inclusions:
- The late Lily Potter (nee Evans) was actually the immortal sorceress known as Circe of Aeaea, who was spending time living as a “mortal” for reasons that are up to the author.
- The combined effects of the Killing Curse and her sacrificial ritual must make Circe’s life as Lily seem like a fevered dream, to the point where she can’t remember if her family was real.
- During the 1994-95 school year, while Hogwarts was hosting the Triwizard tournament, Fleur Delacour, a priestess of Circe, must come to the realization that Harry Potter is her lady’s son.
- Fleur must be hesitant to involve Harry in her lady’s affairs, since he is associated with Headmaster Dumbledore, who believes the Old Gods were simply powerful spellcasters.
- However, her hand will be forced by the fact that other deities are making plays for Harry’s favor by impersonating the students of Hogwarts and offering him the comfort he sorely desires.
- Harry’s primary romantic interest must be Fleur Delacour, however other women are allowed to join the pairing so long as they gain Fleur’s favor.
- Circe must stop at nothing in order to reunite with her son after learning that he is both real and that he was living with her loathsome “sister” and “brother-in-law.”
- Safely breaking the contract between Harry and the Goblet of Fire must be something that is outside the realm of possibility for any of the deities that are sharing his company at Hogwarts.
- Fleur must take it upon herself to educate Harry about his place within Wizarding Society after realizing that he knows absolutely nothing about his parental heritage.
- Harry’s awakened quasi-divine blood must give him an enhanced constitution and strength that is superior to anything which is normally seen within wizarding society.
- Harry must still be bound by Trelawney’s first prophecy, with the Gods of Olympus being largely unable to interfere, but that doesn’t necessarily hold true for Circe or the Morrigan.
Preferred Inclusions:
- The Morrigan’s divine title and powers should be passed from one woman to another in much the same way as the Maiden Powers from the animated series known as RWBY.
- To go along with the above, Harry could come to the current Morrigan’s attention by being able to look her in the eyes rather than staring at her cleavage.
- Harry’s first attempt at learning a new form of teleportation could fail spectacularly by dumping a rather befuddled Kara Zor-El right on top of our young hero.
- Either Circe or the Morrigan should be capable of disenchanting the Horcrux in Harry’s scar while leaving him with any powers or knowledge that it once contained.
- Fleur should lament the fact that she is the only sane member of Harry’s close circle of friends, since all of his other associates are either enablers or thrill-seekers.
Optional Inclusions:
- Circe could end up feeling a strong romantic affection for her son instead of maternal love.
- A few major deities could be quite cross with Dumbledore’s efforts to divine the “Greater Good”, since that is usually a matter for the Gods themselves to decide.
- Circe should ask either Clark Kent (Superman) or Fleur’s father to give Harry the “Birds and the Bees” talk, since he is quite fond of both Kara and Fleur herself.
Forbidden Things:
- Harry teaching random people about his mother’s magic.
- The Morrigan being married to the Dagda in this lifetime.
- Harry and his Girls, the Malevolent Emo Doormats.
- Circe teaching Harry the Bestiamorph spell.
- Harry being romantically interested in men.
- Harry shedding his Quasi-Divine Mantle.
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