A.L.G.E.R.N.O.N. Files and Related

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dsumner
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Re: A.L.G.E.R.N.O.N. Files and Related

Post by dsumner »

I'd like to see a few more of them published, but unless Aaron is going to at least break even, I don't see it happening. :(
dsumner
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Re: A.L.G.E.R.N.O.N. Files and Related

Post by dsumner »

Just out of curiosity, how many of you guys have made use of Algernon Files characters in your games?
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Davies
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Re: A.L.G.E.R.N.O.N. Files and Related

Post by Davies »

<holds up hand>
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mightydavidson
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Re: A.L.G.E.R.N.O.N. Files and Related

Post by mightydavidson »

dsumner wrote: Tue Nov 23, 2021 4:57 am Just out of curiosity, how many of you guys have made use of Algernon Files characters in your games?
I've used them in previous versions of the Mightyverse. Rex Mundi and his Magi were always the back bone of the International Crime Syndicate there and second in command to whomever was running the organization at the time.
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Re: A.L.G.E.R.N.O.N. Files and Related

Post by catsi563 »

*waves*
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That Sullivan Guy
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Re: A.L.G.E.R.N.O.N. Files and Related

Post by That Sullivan Guy »

It's always gratifying to see people getting use out of babblings.
mightydavidson
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Re: A.L.G.E.R.N.O.N. Files and Related

Post by mightydavidson »

That Sullivan Guy wrote: Mon Nov 29, 2021 3:50 pm It's always gratifying to see people getting use out of babblings.
So I was going through that list of characters and I was wondering: Are the Skeleton Crew a group of mercenaries with a skeleton motif or are they a supernatural group of some sort?
That Sullivan Guy
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Re: A.L.G.E.R.N.O.N. Files and Related

Post by That Sullivan Guy »

mightydavidson wrote: Tue Nov 30, 2021 12:04 am So I was going through that list of characters and I was wondering: Are the Skeleton Crew a group of mercenaries with a skeleton motif or are they a supernatural group of some sort?
The Bonesmith was a lich technomancer originally operating in the 1920s-30s. Undead and a genius intellect with sorcerous talents paired with an obsession with using bones in his "craft," at that time, his various abilities and talents made him a top-tier opponent for various mystery men and pulp-level heroes of the era. Over time, he acquired a number of unique servants he called his Skeleton Crew — gangsters, hirelings, and minions he "rewarded" by transforming into sentient pseudo-constructs. During the climactic battle between the Bonesmith and his heroic archenemy Captain Courage (at the end of which both were buried under countless tons of rubble from which it would take seven decades for the monster to free itself), an interrupted ritual went haywire and sent the crew tumbling through the netherworlds.

While making their way through various planes and "otherworlds" trying find a path back to Earth, the crew occasionally worked for a variety of alien sorcerers and demons. During this time they made rivals out of a pair of supernatural villains from the American West that had been wandering the planes since the late 19th century, Amos Brimstone and The Hellfire Kid. Brimstone's arcane research eventually led to the pair finding a doorway to Earth proper ... but unbeknownst to old Amos and his partner, the Crew had been tracking the two and discreetly followed through the gate.

The Skeleton Crew acts as supernatural muscle-for-hire to anyone that can pay their asking price. Well, anyone other than their former boss, who they blame for their "exile" and whom they avoid strenuously now that he too is back in the game.

The various members wear a full bodysuit complete with head mask, completely black, and with stylized white skeletons painted on the front. The suits are enchanted to "fill out" the various member's shapes to look like actual meat bodies under the cloth. However, this is just an illusion of sorts as under the costumes each member is really only a skeleton held together with tiny enchanted gold chains and whose bones are covered in glowing filigreed sigils and arcane symbols. The suits are enchanted to repair themselves almost instantly from any damage taken.

The Skeleton Crew
a. Bone Chiller: Once an "interrogater" that worked for the Capone mob, Bone Chiller has magical abilities to induce fear and sink a target into hellish illusions torn from the target's own worst terrors.

a. Bone Daddy: A legbreaker par excellence who even scared the other rumrunners he worked with, Bone Daddy stands a good 7 feet tall normally but can grow to more than 30 feet tall. At either size, his strength is superhuman. Also, he has some small degree of osseokinesis, as he can reshape some of his own mass or painfully warp his enemis' bones with a touch.

b. Bonehead: Another bruiser that often worked with Bone Daddy when they were both alive, Bonehead is massive. Though not as tall as Bone Daddy, Bonehead is easily half again as wide and made of much denser material. He likes to charge like ram through his targets, and is capable of achieving great speed while doing so.

c. Crossbones: A former assassin who wandered from employee to employer along the West Coast while he lived, Crossbones had a bit of a psychotic break upon "awakening" in his new form. He believes he's a pirate or buccaneer, damned for all eternity for his crimes. He tries to make the best of this situation and acts very much like a crazed swashbuckler. Always more a blade guy than a gun user, he carries two stylized cutlasses that appear to have been carved entirely from a pair of large bones.

d. Numbskull: It wouldn't be very accurate to call what numbskull did "muscle-for-hire" as he wasn't generally bright enough to remember to make sure he got paid for his work. As long as he was fed and had a roof over his head, he was pretty much content. Now, he's very bright, as he can temporarily steal intelligence and memories from people (some of which has rubbed off) or just shut down their minds and leave them comatose.

e. Skin Trade : The only female in the group, once upon a time Skin Trade pretended to be a simple moll following around her gang boss boyfriend and keeping him happy. In reality, there was no romantic relationship there — she was that gang boss's prize killer, getting close to her targets by acting the weak-willed and easily charmed damsel in distress before going for the kill. In her current form, she can meld with a target, becoming immaterial and essentially wearing her target like a suit. During this possession she has complete control over the target's body. Of all of the crew she is easily the least happy about no longer having an actual living, breathing body. She misses physical pleasures and takes immensely cruel delight in torturing her opponents emotionally as payback towards a world she can no longer walk through as a normal woman.

Hope that helps.
mightydavidson
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Re: A.L.G.E.R.N.O.N. Files and Related

Post by mightydavidson »

It does help. They don't quite fit for my original idea for them but I'll have no problem finding them a spot in the Mightyverse. Thanks!
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