As the title suggests, I will write down some power level, attack&defense, skill level and resistance benchmarks here. I will use hero,villain and minion archetypes as well as Freedomverse and DC characters. I hope I will present in-universe translations for the numbers on a character sheet.
Badass normal characters like Batman and Punisher, who are not mutant or metahuman yet can go toe to toe with superhumans will count as superhuman too. I will not include such characters in my setting or builds but they have a strong position in genre, so it is better to clarify their position.
I have listed the attributes of certain minion archetypes here to give a better image.
I was indecisive about using PL 7 combatants as the peak of normal human ability but forego it, since these are nameless minions, which are meant to use in groups. Still, a PL 7 combatant is still an elite and dangerous person. These minions, along with other archetypes roughly gave a picture.
Attack and defense benchmarks:
0: Non-combatants. Elderly people, little kids, unfit adults.
1-2: People with a little bit talent for physical struggle. Common thugs, athletic civilians and physical laborers.
3-4: People with some training or talent. Newbie soldiers and martial art hobbyists.
5-6: People with some experience, like standart soldiers and police officers. Newly empowered civilians with low to mid level powers start at here since their innate abilities give them an edge.
7-8: Well trained and experinced combatants, such as veteran soldiers and professional martial artists. More talented or experienced superhumans dwell here.
9: Accomplished and professional combatants, like elite soldiers and martial art masters. Experienced or talented superhumans.
10: The peak of baseline human achievement. Only the best of normal humans in the world can reach this level.
11-12: This is where normal level ends and super level starts. Speedsters and super-agile metahumans generally start at this level.
13-14: This level of competence is clearly superhuman and where many accurate metahumans dwell.
15-16: Talented or experienced speedsters, sharp-shooters and super-agile martile artists are at this level.
17+: Peak of superhuman ability. Fastest of speedsters, most accurate of shooters and best hand to hand combatants.
Benchmarks For Superhumans and Baseline Humans
Benchmarks For Superhumans and Baseline Humans
Last edited by Harnos on Sat Mar 02, 2024 7:55 pm, edited 1 time in total.
Re: Benchmarks For Superhumans and Baseline Humans
Skill Benchmarks; (Including ability bonuses.)
1-3: Little bit talent, knowledge or training. Athletics and Perception of Green Soldier archetype.
4-6: Base professional level. These skills can be used as characters main profession. Athletics and Insight of the Police Officer archetype. Perception and Persuasion of the Reporter archetype.
7-9: People talented or experienced in a skill. Athletics of an Elite Soldier, Stealth of a Novice Ninja.
10-12: Accomplished practitioners. Expertise and Technology skills of Scientist archetype.
13-14: Experts who can be regionally famous. Stealth of a Ninja Master.
15: Best in a country. Olympic athlete level.
16: The best in the world. World class champions and geniuses.
17: Peak of baseline human achievement. Greatest people of a century.
18-19: This level is clearly above baseline humanity. Nightwing’s Acrobatics.
20-21: Superhuman experts. Batman’s Stealth and Perception.
22-23: Among the most talented and experienced superhumans in the world. Batman’s Investigation.
24-25: Only the most successful of super-geniuses and savants reach here. Clearly best in the world. Lex Luthor’s Technology.
26+: Best in the galaxy.
1-3: Little bit talent, knowledge or training. Athletics and Perception of Green Soldier archetype.
4-6: Base professional level. These skills can be used as characters main profession. Athletics and Insight of the Police Officer archetype. Perception and Persuasion of the Reporter archetype.
7-9: People talented or experienced in a skill. Athletics of an Elite Soldier, Stealth of a Novice Ninja.
10-12: Accomplished practitioners. Expertise and Technology skills of Scientist archetype.
13-14: Experts who can be regionally famous. Stealth of a Ninja Master.
15: Best in a country. Olympic athlete level.
16: The best in the world. World class champions and geniuses.
17: Peak of baseline human achievement. Greatest people of a century.
18-19: This level is clearly above baseline humanity. Nightwing’s Acrobatics.
20-21: Superhuman experts. Batman’s Stealth and Perception.
22-23: Among the most talented and experienced superhumans in the world. Batman’s Investigation.
24-25: Only the most successful of super-geniuses and savants reach here. Clearly best in the world. Lex Luthor’s Technology.
26+: Best in the galaxy.
Re: Benchmarks For Superhumans and Baseline Humans
I will use weapons as a reference frame to see how much damage superhumans are capable of. Since an official classification for ability scores are given, strength score can be used for comparison.
Damage Benchmarks;
3: Light pistol, bow
4: Heavy pistol
5: Assault rifle, shotgun slug, sniper rifle
6: Flamethrower, golden age service rifle
7: Light recoilles rifle, light antitank gun
8: Medium recoilles rifle, medium antitank gun. (Low-superhuman strength)
9: Heavy recoilles rifle, heavy antitank gun
10: Tank cannon, rocket launcher (Moderate superhuman strength)
11: Jet fighter missiles
12: Heavy bombs
13: Battleship batteries (High superhuman strength)
15: Ballistic missiles, antitank k-kill mines (Very high superhuman strength)
20: Tactical nukes (Cosmic level strength)
30: Strongest nukes (Tsar Bomb)
Damage Benchmarks;
3: Light pistol, bow
4: Heavy pistol
5: Assault rifle, shotgun slug, sniper rifle
6: Flamethrower, golden age service rifle
7: Light recoilles rifle, light antitank gun
8: Medium recoilles rifle, medium antitank gun. (Low-superhuman strength)
9: Heavy recoilles rifle, heavy antitank gun
10: Tank cannon, rocket launcher (Moderate superhuman strength)
11: Jet fighter missiles
12: Heavy bombs
13: Battleship batteries (High superhuman strength)
15: Ballistic missiles, antitank k-kill mines (Very high superhuman strength)
20: Tactical nukes (Cosmic level strength)
30: Strongest nukes (Tsar Bomb)