There are 8 Attributes. A starting character gets 24 points to spend on Attributes. Nothing can start higher than 4.
1: 1
2: 2
3: 4
4: 8
5: 16
Skills follow the same cost, though characters only start with 4 points to spend. Nothing can start higher than 3.
Kaiju RPG!
Re: Kaiju RPG!
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Re: Kaiju RPG!
Hm. With this set up, if you take an attribute of 1, you must take a second attribute at 1 to make the numbers work. So I would suggest making attributes of 1 cost 0, while skills of 1 cost 1.
As things stand, these would probably be the default set-ups, suitable for the pre-gens:
Generalist: 2, 2, 2, 2, 3, 3, 3, 3 / 1, 1, 1, 1.
Talented: 2, 2, 2, 2, 3, 3, 3, 3 / 1, 1, 2.
Specialist: 1, 1, 2, 2, 2, 3, 3, 4 / 3
As things stand, these would probably be the default set-ups, suitable for the pre-gens:
Generalist: 2, 2, 2, 2, 3, 3, 3, 3 / 1, 1, 1, 1.
Talented: 2, 2, 2, 2, 3, 3, 3, 3 / 1, 1, 2.
Specialist: 1, 1, 2, 2, 2, 3, 3, 4 / 3
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Re: Kaiju RPG!
That's really cool! Thanks!
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Re: Kaiju RPG!
Actually, I just did the math on Davies' numbers. The Specialist would actually be 1, 2, 2, 2, 2, 3, 3, 4.
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Re: Kaiju RPG!
That works if 1 costs 0, like I suggested, but I was using the 1 costs 1 that you stated. But I'm not going to tell you not to take my suggestions, doc.
Anyway, that in turn suggests the following array, representing either an elderly genius or a pure physical marvel -- or possibly a robot: 1, 1, 1, 1, 3, 3, 4, 4 / 1, 1, 2
Anyway, that in turn suggests the following array, representing either an elderly genius or a pure physical marvel -- or possibly a robot: 1, 1, 1, 1, 3, 3, 4, 4 / 1, 1, 2
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Re: Kaiju RPG!
And now that last array is making me think I'd rather require taking 2 1s than making them each cost 0.
That would make that last array 1, 1, 1, 1, 2, 2, 4, 4, which seems better to me.
That would make that last array 1, 1, 1, 1, 2, 2, 4, 4, which seems better to me.
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Re: Kaiju RPG!
Looking for some ideas for some "Talents," abilities that are neither attributes, nor traditional "skills." However, I'm trying to keep the list very focused, so I'm trying to make choices that are especially thematic, or perhaps ones that are *so* generic that a modern adventure game can't do without them.
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Re: Kaiju RPG!
You’ve mentioned that the focus of the game is playing expert representatives of various government agencies that are managing the response to a kaiju crisis... So perhaps players should have the option to use “Talents” for character types that represent archetypes often seen in kaiju stories that don’t fit that default mode?
“The Kid,” “The Tribal Girl,” “The Alien,” “The Foreign Ambassador,” or “The Robot.” That sort of thing.
“The Kid,” “The Tribal Girl,” “The Alien,” “The Foreign Ambassador,” or “The Robot.” That sort of thing.
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Re: Kaiju RPG!
That's an interesting approach. I have that in place right now, but we'll see how it fits in the development space as I move forward.
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